_____ _ _ _____ _ | ___(_)_ __ __ _| | | ___|_ _ _ __ | |_ __ _ ___ _ _ | |_ | | '_ \ / _` | | | |_ / _` | '_ \| __/ _` / __| | | | | _| | | | | | (_| | | | _| (_| | | | | || (_| \__ \ |_| | |_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__\__,_|___/\__, | |___/ _____ _ _ _ ____ |_ _|_ _ ___| |_(_) ___ ___ / \ |___ \ _ | |/ _` |/ __| __| |/ __/ __| / _ \ __) (_) | | (_| | (__| |_| | (__\__ \ / ___ \ / __/ _ |_|\__,_|\___|\__|_|\___|___/ /_/ \_\_____(_) ____ _ _ __ _ _ / ___|_ __(_)_ __ ___ ___ (_)_ __ ___ ___ / _| | |_| |__ ___ | | _| '__| | '_ ` _ \ / _ \| | '__/ _ \ / _ \| |_ | __| '_ \ / _ \ | |_| | | | | | | | | | (_) | | | | __/ | (_) | _| | |_| | | | __/ \____|_| |_|_| |_| |_|\___/|_|_| \___| \___/|_| \__|_| |_|\___| ____ _ __ _ | _ \(_)/ _| |_ | |_) | | |_| __| | _ <| | _| |_ |_| \_\_|_| \__| Author: Warfreak Version: 6.8 Date Started: 4/7/08 ------------------------------------------------------------------------------ Table of Contents [1] Introduction [1.01] Introduction [1.02] Version History [1.03] Important Information <----- MUST READ [2] Missions [2.01] Missions [2.02] Story Missions [2.03] Side Quests [2.04] Other Missions [2.05] Quest to Heritor [2.06] Mission List [3] Clans [3.01] Clan Trials [3.02] Recruitment [3.03] Clan Privileges [3.04] Clan Title [3.05] Clan Auctions [3.06] Auctions Mk 2 [4] Units [4.01] Little Overview [4.02] Hume Classes [4.03] Moogle Classes [4.04] Bangaa Classes [4.05] Nu Mou Classes [4.06] Viera Classes [4.07] Seeq Classes [4.08] Gria Classes [4.09] Stat Growth [5] Notices and Rumours / Clan Primer [POSSIBLE SPOILERS!] [5.01] Notices [5.02] Rumours [6] Items [6.01] The Bazaar [6.02] Loot [6.03] Usable Items [6.04] Edged Weapons [6.05] Bludegons [6.06] Ranged Weapons [6.07] Helmets [6.08] Armour [6.09] Shields [6.10] Accessories [7] Bestiary [7.01] The Book [7.02] Special Classes [8] Other FAQ, Takeover Style [8.01] Opportunity Turns [8.02] Dispatch Missions [8.03] Location of Chocobos [8.04] Scions [8.05] Luck Sticks [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright ------------------------------------------------------------------------------ [1.01] Introduction Wow, this is my 38th guide and 4th for the DS Platform. I love this game a lot, on a purely materialistic level, its not romance, and I'm going to be talking about this game as one who has played the Final Fantasy Tactics on the GBA, so I decided to start on hard mode, and that may be a problem for some, but if you are playing normal, it will be easier than you would be reading in this guide, that's for sure. Without further ado, lets begin. Oh, for translation, I'm using the PAL version of the game, or the European/ Australian version of the game. ------------------------------------------------------------------------------ [1.02] Version History Version 0.1 [4/7/08] Took plunge into the unknown by starting this guide. Version 0.2 [5/7/08] Added more on Bazaar. More on everything. Version 0.3 [6/7/08] More on everything. Version 0.4 [7/7/08] No storyline added, but more side missions, clan battles, loot and bazaar recipes. Version 0.5 [8/7/08] Bazaar is complete. More missions, more random encounters, more loot. Version 0.6 [9/7/08] More missions are added, more loot stuff. Version 0.7 [10/7/08] Few more missions, more loot, more on beasts. Version 0.8 [11/7/08] Daily updates FTW. A few more missions and pieces of loot done, don't have the time for a big update today =( Version 0.9 [12/7/08] More missions, they surpass 50. More on loot, and the bestiary. The Bestiary is going to be progressive. Items will need to be added in the next few updates, as well as class sets. Version 1.0 [13/7/08] Updates on Clan Mates and Recruitment. Started and finished about half of the Hume jobs. 7 More Hume Jobs to go, then 6 more races. Version 1.1 [14/7/08] I'm going to burn out or something at this rate. Humes are missing Blue Mage and Seer. More missions, Opportunity Turns. Version 1.2 [15/7/08] Did a fair bit on the Clan Primer. More on Quests. Version 1.3 [16/7/08] Finished Clan Primer for where I'm up to. Version 1.4 [17/7/08] Damn World Youth Day, ruining my travel plans. Anyway, more quests done, advanced the story till midway, new section. Bit more on clan primer. Version 1.5 [18/7/08] Two weeks of straight updates. Some more missions done. Version 1.6 [19/7/08] More updates, more quests done. Version 1.7 [20/7/08] Technically, it isn't the 20th any more, its the 21st. Worked past midnight, and I'm sleepy. More later today, or tomorrow, or zzzzzzzz. Version 1.8 [21/7/08] More work done, smaller update, nearly midnight here. Version 1.9 [22/7/08] Some more work done on my 19th straight update in a row. Not bad at all if I say so myself, with the motivation not to stop, yet. Version 2.0 [23/7/08] More on the classes. Started on Dispatch missions and how they are calculated. Stay tuned, that is a hot section. Version 2.1 [24/7/08] 3 Weeks of straight updates. WOW. More missions, more monsters done. Version 2.2 [25/7/08] Few more quests done, more loot, more monsters. Version 2.3 [26/7/08] More quests done. Version 2.4 [27/7/08] Thats a lotta updates for not a lotta work. Maintained my 25kb contribution per update. Version 2.5 [28/7/08] Added more on Gria classes, except for Geomancer. Well, I was going to add more quests, but a blackout occured, and that wiped out a lot of time. Damn electricity companies. Wait till I get a double 6 and purchase you for $150. Version 2.6 [29/7/08] Okay, given the blackout yesterday and I'm back at University, this is a relatively big update. Gria Classes are complete. Seeq Classes are nearly complete and more quests have been added. Version 2.7 [30/7/08] Finished off the Seeq classes and completed the part on Auctions that I was meant to do before. Now that is complete, and seperated into to parts, one is general, and one is more indepth. Version 2.8 [31/7/08] Last day of July, and 4 weeks of straight updates. And I realise that I can't do Brightmoon Tor for you guys, damn NA version not being the same as my version. I'll see what I can do for you, like read how to do it, and thank someone for their work. Anyway, Moogle classes done. More on Viera and Blue Mage. And then I realise, the PAL version has it. Version 2.9 [1/8/08] Pinch and a punch for the first day of the month. Anyway, completed the Viera classes. Next update and the next few ones for that matter, will complete the classes still mission, Bangaa and Nu Mou. Version 3.0 [2/8/08] A month of straight updates. No denying that that is devotion right there. All the Bangaa classes are now complete. Version 3.1 [3/8/08] Added some jobs for the Nu Mou class. One single quest done, and more loot has been added. Slow day today. Version 3.2 [4/8/08] Classes Complete. Finally. Few more missions added, bit of loot, more on the bestiary. Version 3.3 [5/8/08] Update system for Gamefaqs.com is broken, so by the time this is up, you've been seeing Version 3.0 for half a week. Anyway, finished more missions, and thats about it. Version 3.4 [6/8/08] More quests done, and more loot added. Man, this is getting more of a chore, but still fun. Version 3.5 [7/8/08] 5 Weeks of straight updates. Finished up to 141 missions, several more random encounters, a bit of descriptions. And fixed some typos. Version 3.6 [8/8/08] Olympics! Nah, too boring, didn't even watch the last one. The opening ceremony wasn't all that bad however. Anyway, onto the work, more missions are done. One more clan trial done. Version 3.7 [9/8/08] More quests done, loot fully complete. One more recipe for Bazaar, on Hurdy's Requests to finish that off. Expect the items to come soon. Version 3.8 [10/8/08] Me no feel so well. More missions done, loot and bazaar complete. Version 3.9 [11/8/08] Started on the items part of the guide. Completed usable items, knives and swords. Nearly reached the 1MB mark of the guide, which makes this the biggest guide I have at this point in time. Version 4.0 [12/8/08] More items are added, up to Rapiers. Version 4.1 [13/8/08] A nice update today, completed all the weapons. Might not update at all, or maybe a little bit tomorrow, due to other issues. I really don't want to break my 6 week roll at the moment. Version 4.2 [14/8/08] Small update, bringing up the quests complete to 160 out of 300. I should be doing a bit more, but it does take a bit of time. I plan to get the items out of the way as soon as possible, since that is the most tedious, then the quests, adding in parts about Scions, Chocobos, and hopefully, the First Brightmoon Tor guide for this game that has been long overdue. Version 4.3 [15/8/08] This is getting a bit hurried. I want to complete this hopefully by the 28th, which gives me a week to tidy up my other guides before Spore comes out. Gotta love early pre-order dates, 4th of September. A few more quests added. Version 4.4 [16/8/08] Many more quests added to this guide. Version 4.5 [17/8/08] More Quests done. Story Advanced. Clan Trials Complete. Version 4.6 [18/8/08] More Quests added. If only Bonga Bugle - Plumfrost didn't force me to reset a gazillion times. Version 4.7 [19/8/08] Well, a few more quests added bring the total up to 199 I believe. Not bad, still 101 to go, and a fair amount of items, and a fair amount of other stuff such as Scions and Laws. Version 4.8 [20/8/08] More quests, 2 more storylines missions to go. Clan Primer with more entries and sorted out, it is no longer a text dump. Complete with Alphabetical Order and sorted out by article type. A lot more housekeeping done, Quest Summary is updated. Tomorrow will be a big update on items. Version 4.9 [21/8/08] 7 Weeks of straight updates. There are two complete Guides on Gamefaqs, but I don't think they're complete, this when complete, will be MASSIVE. No items as I promised, but more quests, massive primer update and thats it. Version 5.0 [22/8/08] Two more updates and this will be my most updated guide. Big update on items, finished up to Instruments for Bludegons. Hammers, Maces and Books next. Version 5.1 [23/8/08] All the items are finished up until the ranged items, not bad at all. Version 5.2 [24/8/08] More quests are done and added, all the items until the helms section are now complete. Version 5.3 [25/8/08] More quests are added, but not a lot considering I'm a bit lazy today. Version 5.4 [26/8/08] Small update only today, a few more quests. Version 5.5 [27/8/08] Starting to lose motivation to finish this guide. Well, small update today with some more quests in. Version 5.6 [28/8/08] 8 Weeks of updates, insanity at its best. More missions added. Version 5.7 [29/8/08] More Items, MORE I SAY! There are only the accessories that are left to be finished before items are complete. Version 5.8 [30/8/08] All items are finished, Scions and Luck Sticks finished as well. Version 5.9 [31/8/08] 2 more guide started, 1 ready to go. That brings the total to 4 incomplete guides, 1 more when Spore comes out, so pretty much 5. I really want to finish this or Advance Wars off quickly to free up some more time. Version 6.0 [1/9/08] A new season is upon us. Some more missions added. Version 6.1 [2/9/08] Small update, don't feel in the mood for FFTA2. Cause I have spore... Version 6.2 [7/10/08] Small update on a mission. More to be done on this guide soon. Version 6.3 [16/10/08] Update, completing most of the primer, more on Heritor, more missions added. Version 6.4 [20/10/08] Its nearly been 4 months. More quests added, more on Heritor. Version 6.5 [23/10/08] More missions completed. version 6.6 [24/10/08] I'm aiming to complete another guide before the end of the month. That would seriously take a load off me to be quite honest. I have 4 guides incomplete, waiting to start one more. So a total of 4 incomplete next month, and after some considerable work, I should finish all guides by Christmas. Version 6.7 [28/10/08] Advance Wars is complete, so there are two guides left for me. At this point in time anyway. Version 6.8 [29/10/08] Pushing up that mission counter, more and more are done. Only about 25 to go, Brightmoon Tor, and that wraps up the guide. ------------------------------------------------------------------------------ [1.03] Important Information What is the Difference between Final Fantasy Tactics Advance and this game? Well, first of all, the law system has been changed. It is predetermined per battle, it will not change like it used to. Therefore, any guide with the laws written down will contain the law for the battle, and that won't change at all. Also, the way the law works in the game has been changed. If you break the law in the game, you lose your clan privilege, the ability to revive your fallen members, and you lose a law bonus, a bonus that you get at the end for following the law. Also, it is harder in the beginning than before, the enemy has some decent abilities, and you need to get some decent weapons to fight back. On that note, there is a Bazaar system. You need to get loot, items dropped by the enemy when they are killed and are missions rewards as well, and send it to the Bazaar, where certain recipes will create some nice weapons for you to play around with. All weapons are obtained this way. There is also a hard mode as well. That makes the enemy 50% smarter, stronger and quicker. This forces you to challenge the game aggressively from the start. The turn structure is also changed. It will focus on the speed of the user, the faster, the quicker they get their turn. It is sort of like whoever that the fastest unit, they move first. It is no longer, my turn, their turn. ALL UNITS START WITH 0MP ALWAYS. That makes the mages a bit harder to use, but they have a regen rate of 10MP per turn. There are ways to get around this though. ------------------------------------------------------------------------------ [2.01] Missions Missions are basically the crux of the game, you need to go on some missions to ensure that you make money and all. There are 400 missions in the game and they are seperated into three parts, Story, Mission and Dispatch. However, only 300 missions will be actually recorded in your Primer, the other 100 are random encounters with other clans and such, and as such, aren't listed. Story missions are going to be necessary to advance in the game, Missions are going to be missions that you need to go on, but not necessary to advance in the game. Dispatch missions is sending members of your clan to to their job, whilst continuing in their absence. You'll learn this in the game. On your Clan Info Screen, there is a section of Quest Report. This section is going to contain all the information on the missions you have seen and done, as well as quest info. Now, all this is explained in game as well as in the rumours section, so lets move on. The Quest Report will divide all the missions into blocks of 16 in a 5 by 5 Square. It is going to look like this. --------------------- | | a | b | c | d | e | |-+-------------------| |1|\/ | | | | | | |/\ | | | | | |-+---+---+---+---+---| |2| | | | | | | | | | | | | |-+---+---+---+---+---| |3| | | | | | | | | | | | | |-+---+---+---+---+---| |4| | | | | | | | | | | | | |-+---+---+---+---+---| |5| | | | | | | | | | | | | --------------------- In each block of 16, it is going to look something like this --------- | | a | | |-------| | | | | | | | |-+-+-+-| | | | | | | |1|-+-+-+-| | | |X| | | | |-+-+-+-| | | | | | | --------- Now, the way I am going to number the missions is going to first involve the first diagram. Imagine the mission is going to be where the X is. That means the section will be A1. The block to the right is going to be B1, while the block below will be A2. The next part is the numbering. Since there are 16 missions per block, the missions will be numbered by this. ----------- |01|02|03|04| |--+--+--+--| |05|06|07|08| |--+--+--+--| |09|10|11|12| |--+--+--+--| |13|14|15|16| ----------- So the mission where the X is on the example diagram will be number 10. So the full mission number for it will be A1 - 10. All missions will be numbered, but if you look at the Quest Report, the storyline missions is going to be linked together with a line. My Mission Layout is going to be like this. -------------------------------------------------------------------- | Name of Mission | Rank : X | Fee : Pub Fee | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : | | (What you need to bring) | Reward : | | -- | (Reward for completion of mission) | | | -- | | Dispatch/Recommended : | -- | | (What you should send) | | | -- | Dispatch Mission ? = | | | | | Talents (Required) : | Can/not be canceled once accepted | | Negotiation : | | | Aptitude : | Destination : (Where Mission Is) | | Teamwork : | Members : (People Required) | | Adaptability : | | | (Clan Talents required) | | -------------------------------------------------------------------- It is mostly self explanatory, what I do not explain is in game anyway. ------------------------------------------------------------------------------ [2.02] Story Missions ~~--==The Start==--~~ Well, you start the game watch a short, and might I add, somewhat boring mission. I really wanted a snowfight. First of all, you start off needing a name for the character you are in control of. The default name is Luso, but you can change this. For the obvious reasons that I do not know everyone's character name, he will be called Luso for the game. Now, you have the homework screen. This is the part where you get to choose the clan privileges, but more on that later. You get a set of three questions that will determine what you get. Those three questions are: 1) This Summer, I'm going to ... a) Hang out with my friends! b) Play video games non-stop! c) Study for the next year! 2) As a personal goal, I want to ... a) Be able to swim half a mile! b) Get my warrior to level 75! c) Learn a foreign language! 3) Next year I promise not to... a) Misbehave in class b) Oversleep in the morning c) Let my dog eat my homework There are a fair amount of choices there. I'll post these here, if anyone has anymore, send them in. A, A, C = Luck 2 B, A, A = Evade Up 2 B, A, B = Luck 2 B, A, C = Bonus Gil 1 B, B, A = Smash Up 1 B, B, B = Power Up 2 B, C, C = Bonus CP 1 B, C, A = Speed Up 2 B, C, B = Bonus EXP 1 B, C, C = Bonus AP 1 With that done, you will move through the cutscene and disappear into the world of Ivalice. --==Mission A1-01 ~ Stranger in the Woods==-- "Monster in Targ Wood! We Hunters of the village tried to stop 'im, to no avail. Someobdy do somethin', please! You don't need to kill 'im, just drivin' 'im off will do. Heriward, Wood Village Hunter" -------------------------------------------------------------------- | Stranger in the Woods | Rank : 1 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 250 Gil | | | Gilhet Lead X 2 | | Dispatch/Recommended : | Faren Pollen X 2 | | -- | -- | | -- | | | | Dispatch Mission ? = | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 2 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Klesta! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. This is your first mission, and this is a lot different than what FF Tactics Advance was. First of all, the judge. They no longer appear on the battlefield like they used to. They don't ride a Chocobo and hop around the map. There is also no prison. You might think, GREAT! I can break the law. No. The Judge will punish you for breaking the law by removing himself or herself from battle, therefore, fallen members cannot be brought back alive with Revive or Phoenix Down and such. Your Clan Privilege is also nullified. And the reward for the battle which the judge gives will be removed. You see, Clan Privilege is basically a small boost that you have during the battle for the entire clan, such as a power boost or a speed boost, etc, and if you break the law, you lose it. Also, at the end of the battle, the judge will give rewards, and if you break the law, you lose that reward, which consists of items that you can sell for loot. Also, when you battle, once you defeat an enemy, you will normally gain a nice item from them. This is loot, and is explain by the shopkeeper after the battle. Anyway, we need to start. Well, you will see your Clan fight some big bird and you will suddenly appear from out of no where. You take an oath with the judge and join the battle as a Soldier. Now, you need to take down the big bird, which is the main aim, or take the small critters first. I suggest that you use Luso and Cid (who is AI controlled), to take down the big bird, using the White Mage to heal them when that big Klesta will attack them. The Territorial Marking is a seriously damaging attack that has a long range to boot. The Peck Attack, while it isn't all that long range, is very strong and knock down your melee fighters. Your Black Mage should be used to dish out the damage to the Cockatrice that are with the Klesta. They will drop items when they go poof. Now, attack that big bird. This can be hard on Hard Mode because Cid might be dead by now. Your White Mage needs to heal, and let your soldiers do the fighting. Heal, attack with range, heal those wounds, repeat. Don't forget that Luso has potions to toss around, and unlike the first Tactics Advance, this time you are allowed items. --==After the Battle==-- You should save your game here, unless you want to start all over again. Tap the Main Menu button, System and then Save. You need to move to the town of Wood Village. Unlike the previous game, you don't get to place new towns and places, so boo hoo, no more treasure hunt. Head into the pub and follow all the instructions, and take the next story mission that you have to take, since it is the only one there. After that little talk, head to the shop for another tutorial, and more importantly, the bazaar system and selling loot. There isn't all that much to choose from at the store, so buy another Sword for Luso so he can gain some skills, and if you have taken the mission, head to Targ Wood, if you haven't taken the mission, take it. --==Mission A1-06 ~ A Paw Full of Feather ==-- "What's in the woods? Wolves, that's what! Any my chocobos are so put out, they're molting early. Somebody, rid us of these horrible howlers! Chocobo Corral "Sasasha" -------------------------------------------------------------------- | A Paw Full Of Feathers | Rank : 2 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 1050 Gil | | | Snake Skin X 2 | | Dispatch/Recommended : | Tiny Mushrooms X 4 | | -- | Fresh Water X 4 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 4 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. This mission is relatively easy, three beasts against 5 of your team. I suggest that you leave your Thief out for this mission, they are quick, but there isn't anything to steal as well as the map is rather small, and strength is going to be valued over speed. Your White Mage is going to be need since you are going to be taking some damage, a Black Mage is relatively useful as well. Your Warrior is going to dish out some damage as well as Luso, and the Archer is good for support. If you want to keep the thief, take out the archer. Now, you get the Clan Privileges now. I've already explained it, so read the tutorial and figure it out yourself, I'm not going to repeat myself for your 5 second benefit. Anyway, you need to take down the Wolves first. They are more dangerous since they dish out more damage and are faster, so take them out, then that lone Goblin. Make sure your indirect units, your Mages and Archers are in the rear, while your warriers and soldiers take the front line. --==After the Battle==-- Now, head to the pub, down 4 drinks to binge drink, according to Australian laws, and do some quests. Take the next mission quest, the only quest with -- as days, and that is the next mission. Sidequests are going to be explained later in its own section. Head to the shop to buy some more armour if you really need to. You don't since there isn't anything new in stock, but move on. --==Mission A1-11 ~ The Yellow Wings==-- "Drive off those brigands, the Yellow Wings, before I lose what little business I got left! They've been squatting the highroad, demanding gil from all what pass by. If I can't use that highroad, I can't get to Camoa; and if I can't get to Camoa, I'm finished! Kagran, Merchant" -------------------------------------------------------------------- | The Yellow Wings | Rank : 3 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 1750 Gil | | | Lamia Scale X 2 | | Dispatch/Recommended : | Sanative Needle X 3 | | -- | Earth Stone X 3 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 6 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes! Law Forbidden : Ice Weapons and abilities that use ice are forbidden. Well, this reminds me of the Red Wings that tried to take over Ivalice last time. Anyway, you are going to be level disadvantaged, but we aren't going to let that dampen the mood. You need to choose your squad and place them into the battle. The first problem is the Archer. She is always going to boost and hit you for extra damage. That Animist is always going to use 100% Wool when he has the chance to. That Black Mage will force you to spread out your units and that Thief is going to steal your gil most of the time. Take down the White Monk, the dogman, first, since he is going to dish out some damage. Your second choice is the Black Mage, so you can effectively gang up on your enemies without fear of a magick attack. Next is the Archer, she is going to be a problem with her constant boost and shooting. Finally, the Thief and the Animist will remain. The choice is pretty much yours, they both deal about the same damage, but the thief first if he keeps stealing all your money from you. The Animist should be last because he is normally the weakest of the lot. --==After the Battle==-- You can now head to Camoa via the Highroad. This is another new system. There isn't a world map anymore, like the previous Tactics. This is now seperated into areas, where you need to travel from area to area. Try it, move onto the Camoa Highroad and that will take you to a new area. Head to the pub, the shop still has the same crap as the shop in Wood Village has, and find some more missions. There are more unlocked for you, but the next story is also available. --==Mission A1-16 ~ You Say Tomato==-- "You say tomato, I say kill them all! Why kill vegetables, you ask? Har! Did I mention quivering stalks, or slavering fangs? I was for a stroll the other day and one bit clean through me britches! I doubt me or me britches are the only victims here. Help! Gusah, Greengrocer" -------------------------------------------------------------------- | You Say Tomato | Rank : 5 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 560 Gil | | | Fury Fragments X 2 | | Dispatch/Recommended : | Silk Thread X 2 | | -- | Rabbit Pelt X 2 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 10 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden. You have a new partner to play with, you get an extra person, Adelle, a female Thief that is on your side. So basically, you have nice team of 7 compared to the enemy who has 4 Deadly Nightshades (Tomato), and that Alraune that is probably the strongest out of the enemies. Take down the three tomatoes on the right side of the map first of all, and rush the fastest moving unit that you have to take the treasure that is on the lower right hand side of the map, and you get some treasure. I got a Knot of Rust, what did you get? Anyway, take down the tomatoes and finally take down the hornhead. This is one of the easiest fights that you will face, the tomatoes are no challenge, and the alraune is one damages when it toxic attacks you, which leads to constant damage. --==After the Battle==-- Head back to the town of Camoa, you need to anyway. You will unlock the area north of Camoa, Baptiste Hill. Have fun there. --==Mission B2-01 ~ Wanted: Ughor==-- "Wanted: Ughor, a green-coloured shelling, last spotted on Baptiste Hill. One report case of injury arising from contact with said beast. Payment to be made by injured party. Jylland Defenders of the Peace" -------------------------------------------------------------------- | Wanted: Ughor | Rank : 8 | Fee : 200 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -- | Reward : | | -- | 1650 Gil | | | Healing Water X 4 | | Dispatch/Recommended : | Holy Stone X 3 | | -- | Moonwood X 2 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Baptiste Hill | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 16 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Ughor! Law Forbidden : Restoring MP Actions that restore MP are forbidden. You need to deal with 2 wolves, 2 cockatrices and a giant turtle. You want to target the giant turtle, but with extra loot, you might as well target them as well. Take care of the Cockatrices first, their peck is going to cause you some pain and that isn't what you want. You want your ranged units to be picking them off, black magick works extremely well here. It is best used on the groups, but when them as a primary form of attack. Fast moving units have the advantage here, they need to attack the creatures from behind to ensure that they suffer. Make sure that any attack on the Turtle doesn't get absorb and heal him instead. The AI is stupid enough to do this, dish out more damage. Also, that turtle has a counter move as well, so ranged units are best. --==After the Battle==-- You need to head back to the city of Camoa to make the mission progress. You need to head to Graszton with the path to Binga opened now. An old "friend" will now join you on the trip, and you can't even reject her. I swear she is quick to get out of that forest. Anyway, take the path through the Bisga Highlands to Graszton, a nice port town. Well, a ninja cheats and pulls a gun on someone, leaving that person out of your party for a while. Take the mission on the notice board and move out. --==Mission B2-06 ~ Wanted: Gilmunto==-- "Wanted: Gilmunto, possibly a varient strain of nidhogg, known to lurk in the foothills of the Aldanna Range. Vicious and violent, should be considered dangerous in the extreme! Those without faith in their sword arm, give this one wide berth. Jylland Defenders of the Peace" -------------------------------------------------------------------- | Wanted: Gilmunto | Rank: 12 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -- | Reward : | | -- | 1330 Gil | | | Succulent Fruit X 3 | | Dispatch/Recommended : | Storm Stone X 5 | | -- | Quality Pelt X 2 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: The Aldanna Range | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 24 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Gilmunto! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. Wow, a bunch of monsters that you need to fight. You have 2 Worgens, which are the same as wolves, 1 Yellow Jelly, 1 Asp and 1 Thunder Drake. The hard part of this mission is actually defeating Gilmunto, he is a hard one to take down since he has massive defense and the Dragon Force ability. The Flan is another problem. It is going to cast thunder to heal all the other units it can, while hurting you. There is a chest containing an item here, so make sure you grab it if you can, but don't lose troops over this, that is stupid. Take down the Wogren first, then the Flan. The Drake, and finally Gilmunto the Asp. On this mission, you want to have some strength to take down the enemy, as well as some healers, because the odds are, you are going to take some damage in this mission, and making sure your party alive is important. --==After the Battle==-- At the end of a battle, someone will turn up, and you will have a nice chat with them. After the conversation on how to end up home, you need to head to Graszton to find your good friend Cid. Once at the port city, you will talk about auctions. Its really the same as controlling a region back in Tactics Advance, except now you control an area. Same thing happens, you get pub discounts and shop discounts, but it isn't happening yet, so just wait. --==Mission B2-11 ~ Now That's a Fire==-- "Zedlei Forest has been bombed! Looking for a clan to rid our woods of an infestation of bombs! With auction season upon us, who doesn't want a few more clan points in the bank? Society for Woodland Preservation" -------------------------------------------------------------------- | Now That's a Fire | Rank: 14 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 2870 Gil | | | Platinum X 5 | | Dispatch/Recommended : | Agathis X 3 | | -- | Suspect Mushroom X 1 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 28 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes! Law Forbidden : Restoring MP Actions that restore MP are forbidden In this mission, you need to fight 3 Bombs, 2 Red Jelly and some Floating Eyes and with the total of 7, it is an even fight, except for level. Now, you need to take down some units before others. The first is going to be that ugly Marshmallow Flan before it can dish out fire damage all over the place. Then, you might want to take down the Floating Eyes because of their annoying poison and death dive powers, and finally, the Bombs. For those who haven't played the game before, Bombs will self destruct when they are close to death, so either kill them before they get their turn while they are on HP critical. The floating eyes will do the same thing with their death dive. Your best weapon are your Black Mages with their Ice spells. Blizzard is going to cause MASSIVE amounts of damage to their fiery counterparts, and that will make your mission that much easier. --==After the Battle==-- You need to now go to Camoa or Graszton to get to the Auction House. You will be able to enter the auction house now. You will enter the house and get a list of the rules. Make sure you read them, it is important that you do. It will cost you 20 Clan Points to enter, and because that last mission just provided a nice 28 points, you have it relatively easy. But guess what! Its your first time, so entry fee is waved. And I went to Grazston just so you know. Make sure that you use the bonuses at the bottom. When it says Bonus, and a position number, try to be that positon. So if you get a bonus for 3rd, try to be third at that point. This allows you to have the 5 Token chip, and that certainly gives you an advantage. I'll have a section up for this later on. --==Mission B2-16 ~ Pearls in the Deep==-- "Tis the season: zingu pearl season in the Galerria Deep! All those who wish to go pearl hunting must register by accepting this quest. WARNING: Unregistered pearl hunters will be caught and tried as poachers. Galerria Jewelers" -------------------------------------------------------------------- | Pearls in the Deep | Rank: 17 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -- | Reward : | | -- | 3490 Gil | | | Zingu Pearl X 8 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination The Galerria Deep | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 34 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat the Lord of the Flowsand! Law Forbidden : Actions by Nu Mous Nu Mou may only move and perform basic attacks There goes my most powerful mage right there. Well, the good news is that you have the high ground. And the bad news, well, the Mark is going to be VERY HARD TO KILL. His attacks will suck you closer to where he is, and that isn't a good thing at all. Since your don't have Nu Mous, you are going to need some healers. Bring in a Bishop with Aero to make some gain here, other than that, its going to be an old fashioned beatdown. The Antlions need to be taken out first. They will just keep coming at you, so just take them down as they advance to you, and take any chance you have against the big guy, the Mark. Use a Tinker with Haste for you if you can, because it will really help if you get the Haste boost. The Gravity Flux move is the damage all move for the monster, while the Draw In is the move in and leech move. Haste seriously helps here, you can easily get your units to continiously attack the beast. What I did was to get archers and melee units. Haste with the Tinker, shoot arrows, melee attacks with the Air Render. Don't bother with the little Antlions, they will be replaced with another Antlion, behind where you start, when you kill one. Aim for the mark and kill it. Finish this quest to realise that Lupo is an idiot. --==After the Battle==-- Head to Graszton after the battle, as you do. Well, Lupo has really nothing else to do, no plans to rush home, and well, we just get new missions to play with. Take the next mission when you're ready. --==Mission C3-01 ~ Mountain Watch==-- "Kuknir Travel is looking for guards to escort touring groups headed for the Rupie Mountains. The Marsa Wayfarers Association has been gaining on them of late. Kuknir want safety as a selling point, most like. Shink, Pub Patron" -------------------------------------------------------------------- | Mountain Watch | Rank: 20 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 2450 Gil | | | Gemsteel X 3 | | Dispatch/Recommended : | Spiral Incisor X 3 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 40 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Ewen! Law Forbidden: Ice Weapons and Abilities that use ice are forbidden. Wow, there is a price for judges now? Holy Crap! Anyway, Ewen has an unobtainable class, Nightfall, the advanced fall of the Ninja. Not nice. He also has a few friends in a Ninja, an Assassin, a Sniper and a Time Mage. This son of a turd has also removed the judge from the battle, so you don't get to use your clan privilege nor do you get to revive your fallen members. That is a problem for you. You need to take down either Ewen or all his team members first. Unless you can take down a pretty advanced team, I suggest that you concentrate all your firepower against Ewen since they are quite strong. Or you can kill them all for the loot and the EXP, but you need to take down Ewen. He can critical for up to 200+, against a highly leveled Seeq. Not bad. It is exceptionally fun to have your Sniper get an Opportunity turn, then shoot Ewen twice in the back after he criticals one of your teammates out of the battle. And that little bastard runs like a little girl. Stupid ninjas. No law bonus, I'll teach you Ewen. You can bet that isn't the last time you will see him. I hope the Judge is okay. --==After the Battle==-- Again, head to Graszton and talk to Cid. Oh, Cid, forgot about him. Say, don't that Ewen look familar? Anyway, head to Moorabella since that is where Cid wants you to go to. You get news that the Blimp is grounded, which leads to the next mission. --==Mission C3-06 ~ Grounded!==-- "Airship malfunction due to mechanical sabotage and inspections resulting from same have grounded our regular flight to Flourgis. The part or parties responsible have yet to be apprehended. Calling all clans to aid us! Moorabella Aerodrome Security" -------------------------------------------------------------------- | Grounded! | Rank: 21 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 4780 Gil | | | Aqua Galac X 2 | | Dispatch/Recommended : | Red Geeps X 2 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 42 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Genius Ed! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Great, Luso and Vaan are already butting heads saying who is more bad and who is going to do what in this battle. Well, at least you have your judge back in this battle, which means you can easily go and get your privilege and the law bonus at the end of the battle. You are going to face Ed, the Sage, a Time Mage, a Berserker, a Fusilier and a White Mage. You seriously want to take down the mage first because you don't want your troops being slowed down in comparsion and the white mage variety because they are the healers. The Fusilier can deal some damage so you need to get him taken out when you are in range. The Berserker is easily countered when he moves close to your own units. And finally, the Sage is rather easy to kill because he has pretty low resistance. Use pay attention to the law. It doesn't mean you cannot kill if they are on equal level. Ed is going to be on Lvl 25, while there is going to be a Level 24, 23, 22 and 21. That is pretty much set in stone so unless you have seriously overleveled characters, it doesn't matter. Anyway, its nice having a Level 99 White Mage watching over your troops anyway. Remember, the mission means that you need to take down Ed, and no one else, so you want to take him out first if you want to finish this mission faster than a defeat all foes variety mission. Technically, Vaan is on your side, do keep him alive, for now anyway. Funny, Vaan was silenced and he can still talk. --==After the Battle==-- Vaan is joined by another character, Penelo, who both will join your clan, but not just yet, you still have a while to go. It will cost you 300 Gil to head to Fluorgis, and that's just single. I wonder if I can get a discount if I buy a return ticket? At the end of your trip, Cid will join your clan. Technically, it was his clan to start off with, and like Adelle, you cannot refuse him entry. Anyway, welcome to the new continent, and guess what, there are many new jobs that you can take here. And also, you can recruit Grias into your clan now. --==Mission C3-11 ~ Rumours Ahead==-- "Rumours whisper of an unimaginable treasure sleeping deep within Tramdine Fens. Some say it is the Dozen-and-One Knights of Asien's hoard, others that it is a cache of Rozarrian wealth ... Whets the palate, does it not? Well? In the mood for a treasure hunt? Kanaq, Pub Regular *No evidence has been found to support the above rumours - The Management." -------------------------------------------------------------------- | Rumours Ahead | Rank: 22 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 2770 Gil | | | Rainbow Thread X 1 | | Dispatch/Recommended : | Pink Tail X 2 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 44 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. Aha, Luso is afraid of Ghosts, and here they come. Anyway, you dead with 1 Wraith, 2 Ghosts, 2 Floating Eyes and a Zombie. Okay, the first thing you want is to take down the Wraith. First of all, it has Critical: Vanish, so you want to deal a lot of damage to remove it without going to HP Critical, and the power to summon more undead units to the battlefield, which you certainly do not want. The other 2 ghosts have Sleep Touch and Silence Touch, that will either blind or silence the target while dealing dark damage. The Zombie has the usual skill set, drain touch and all. The Floating Eyes also have their usual skill set of poison and kamakazi. The problem is that you will have your undead in tombstones when you kill them. Wraiths, Ghosts and Zombies will all lead to tombstones since they are undead units. Use Exorcise to make sure they stay away, or use Burial to ensure that they don't return. Take down the enemy units as you can. Take down the Wraith first, and bury or phoenix down the sucker to ensure they he doesn't get back up. Do not forget that your undead friends are also weak to white mage powers such as cure, restore and cura so bring one along. Archer or White Monk with exorcise and burial are also useful. --==After the Battle==-- Learn more about Luso's and his boring life story. Head to Fluorgis for the nearest town to you, but any town will do. Flashback time to where we all started and what you have done since then. Great memories. Anyway, take the next mission to carry on with the storyline. --==Mission C3-16 ~ Sleepless Nights==-- "My dreams have been troubled of late. It started the night after my visit to Nazan Mines. I canont sleep, my arms and legs are leaden, and even plump Bisga game-hen tastes like ash. They say a creature within the mines weaves ill-omened dreams. I fear ... I fear I may be a victim. Please, stop it before I go mad. Dabool, Geologist" -------------------------------------------------------------------- | Rumours Ahead | Rank: 24 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 3780 Gil | | | Crusader Tonic X 3 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 48 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat the Oversoul! Law Forbidden : Debuffs Debuffs are forbidden. This is like a Wanted mission, you need to take down a single unit, the Oversoul. Besides that unit, you face 2 Wraiths, a Bloody Orb and a Zombie. Remember, this mission is all about the Oversoul. All the units, except for the Bloody Orb are undead units, so you can use Cure on them to cause some damage, and you need to Exorcise or Phoenix Down them to make sure that they stay dead. If you want to take all of them down, that means leaving the Oversoul last. That is, you have 2 Wraiths, a Zombie and a Bloody Orb to face. Take down the Bloody Orb first, because that is the easiest to take down, and then the other undead. Make sure you exorcise them to ensure that they stay down. The most important thing is that although you cannot use debuffs, you cannot use them to win this battle. One key unit is the White Mage, not only do they do damage to the undead, but they are there to heal your troops, as you would expect. The next essential unit is a unit that uses Burial or Exorcise. That is quite important to this mission, if you aren't here to take down the Oversoul. Note that if you complete this on Level 24, you are going to face a hard fight, it is best to overlevel this mission to about 27, so you stand more of a chance against the enemy. If you want a very easy way to finish this mission, stock up on X potions and this will allow you to do 200 damage without question. Those with Item Lore will do 400 damage with an X potion. Thats the cheats way of doing things. --==After the Battle==-- We get a nice cutscene involving Adelle, of all people. Then, we get one about Cid. Then, we get one involving Lezaford. Then we move into Luso's first battle with Klesta. First meeting with Adelle. Then, we end up in a weird misty place. And thats the memory. Head into any town, probably Fluorgis given the location. Well, you will see a bard, and that would be someone you will see soon enough. Theres a new bill for that little bard, so you might as well as take it. --==Mission D4-01 ~ Making Music==-- "The timber of the strawood trees growing near Fluorgis makes the best instruments, kupo! You'll get some for me, won't you, kupo? Oh thank you! Thank you! Hurdy, Itinerant Bard *Oh, if you find some flutegrass too, that'd be awful nifty, kupo!" -------------------------------------------------------------------- | Making Music | Rank: 27 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 4730 Gil | | | Emperor Scale X 2 | | Dispatch/Recommended : | Star Fragments X 3 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 54 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat the Alchemist! Law Forbidden : Harming Females Actions that harm viera and gria are forbidden. Wow, my Ranger I was fighting was called Becks. Anyway, you are meant to target the Alchemist here, so you might want to target him if you are a little underleveled. Your Alchemist friend here has Astra and Rasp, and as you saw from the introduction, has the Beastmaster ability to control Headless. The Raptor, the only female is armed with all three Crushes, Power, Mind and Speed. The Ranger has some traps up his sleeve, with Sten Needle and Leech which eats at your HP and MP respectively. He also has Mirror Items, which might be a problem. Now, the Golems. They have Bone Shatter and Brute Strength, so they are going to be the melee units for the enemy. They are going to be the first units that you are going to face, so being in some wind users or some Hunters to eliminate them. The Ranger is going to be a pain, so you might as well as to take him out. You will need to kill the Gria via reaction abilities such as Counter if you want to get rid of her and follow the law, and finally, the Alchemist. Once his troops are down, he is quite easy and he doesn't have much to do. --==After the Battle==-- Head to the nearest city, which is Fluorgis to meet Hurdy. He gives you a piece of Spiral Vine, and you need to head to a shop to make a nice little instrument. You get 2500 Gil to purchase it as well. Make the instrument and then purchase it. You will get a cutscene when you leave the store. However, do not make the item just yet. Instead, head to Sant D'alsa Bluff where you can do a mission to make an even better item. This is in the battle that will be listed under Other Missions. Search for **Making Music**. However, by making the Shining Lute, you will have a problem. The Shining Lute can be gotten via another means, but there seems to be no other means of obtaining the Brilliant Theorbo, the instrument that you need to make originally. So I suggest that you make the Theorbo instead of the Lute, because the Theorbo is rarer since you cannot get another one. Funny, Cid says that you're not in a clan that turns people away. Tell that to all those people I rejected to joining my clan. Ah, the irony, its delicious. Man, Hurdy is far to optimistic for his own good, like Luso. And you cannot turn Hurdy away from your clan. Head to Moorabella now. Which means, head to the Aerodrome at Fluorgis, take the Airship, and head into Moorabella City. --==Mission D4-06 ~ Seeking the Stone==-- "I search for a piece of magicite the colour of silver. I'm sure it was in my laboratory just the other day... Please, if you know something - anything at all - let me know. My laboratory is in the Bisga Greenlands. Narph, Magick Akademy Scholar" -------------------------------------------------------------------- | Seeking the Stone | Rank: 29 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 5480 Gil | | | Einherjarium X 2 | | Dispatch/Recommended : | Adamantite X 5 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 58 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting all Units Actions targeting all units at once are forbidden. Why doesn't these plot twists surprise me. I am seriously doubting Luso's ability to think. Anyway, we need to deal with a nice assortment of enemies here while we are in the middle. Narph, the leader, is a Scholar indeed, armed with Earth, Rime and Thunder Tomes for his pleasure. The Paladin has Cover, which he will use quite a fair bit. Dragoon has Jump, Lancet and Thunder Breath. Ranger has Sten Needle, Love Potion and Silence Gas. The Hume Hunter has Sonic Boom and Rend MP, the Gria has Vitals Shot. I hate that Gria, managed to make my unit on 1 HP with a lucky Vitals Shot. You might want to take down the Ranger first, since he is going to be using those traps and laying them all over the damn place. Next one is going to be the Gria or Hume Hunter, they can deal a fair amount of damage while keeping a distance. The Dragoon needs to be taken out when he decides to get a bit too close for comfort, he is quite powerful. The Paladin and Scholar should remain, take down the Scholar first because by this stage, he has quite a fair amount of MP to use those spells. The Paladin last because he is quite weak. Funny, he decided to Cover a Stopshot and it Stopped. --==After the Battle==-- We learn some more about the attack on Cid, and a bit more on the people we are actually fighting. Head to the nearest town, which would be Graszton and we head into the Pub automatically, and we learn even more about the people we are fighting and what is going on in the land. Now we need to help some old "friends". --==Mission D4-11 ~ Wanted: Sky Pirate Vaan==-- "Apprehend the sky pirates Vann and Penelo! Those scurvy scum of the skies infiltrated the Beltorey Manse and made an attempt on the baron's life. A commensurate reward is promised the one who can bring them in. House Beltorey" -------------------------------------------------------------------- | Wanted: Sky Pirate Vaan | Rank: 32 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 5040 Gil | | | Stormsoul Crystal X 2 | | Dispatch/Recommended : | Gemsteel X 4 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 64 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes while Defending the Sky Pirates! Law Forbidden : Not Moving 1 Tile Each unit must move exactly 1 tile before ending its turn. Yup, the lovable characters from Reverent Wings are back. Anyway, I advise you to break the law, because that Gladiator behind Penalo is certainly going to attack, and hit for about 200+ damage. Not nice at all. Anyway, you need to make sure those 2 don't get killed. The Lanista is armed with Souleater and Charge!, the Berserker is using Hone Senses, Furore and Smite of Rage. The Ranger is Mirror Items !!! as well as Sten Needle and Leech. The Gladiator, the threat, is using Rush and Thunder Assault. The Bishop knows Cure, Water and Dispel. This is going to be a hard fight, so you need to move real fast if you want to save those two. I really hate that Gladiator, so make sure you take him down FAST! Your first objective really is to form a circle around Vaan and Penalo, making sure they are healed as well as making sure that the enemy cannot get through your ranks. Long ranged units, Fusiliers with Stopshot, are important here since they can make the enemy retreat and stop them dead in their tracks. Flintlocks and Cannoners with Cure Shells can really help here. There is no order in which to take down the enemy, the order is to take them out as you rush to protect the two units that you need to make sure cannot die. Make sure your units don't die either, because the odds are, you aren't going to be following the law, and that means no revive. --==After the Battle==-- More on what actually happened with the Baron, and it does sound a bit convincing. We play follow the leader, so we need to follow Cid all the way to Graszton. Its insult time, lets throw insults all around. And them some talking behind one's back. Great friends. --==Mission D4-16 ~ A Request==-- "For Clan Gully, a request. I must speak with you. I await in the Ruins of Delgantua. P.S. I trust you enjoyed my gift?" -------------------------------------------------------------------- | A Request | Rank: 34 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 6550 Gil | | | Crusader Tonic X 1 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 68 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Illua! Law Forbidden : Being Robbed Having Gil or Items stolen is forbidden. Oh, boy, this isn't a very fair fight. They have two nice characters that you cannot obtain via class, Ewen and Illua. Illua is particularly nasty so you really want to end this quick and kill her very quick. Also, might I add, there is another battle after this. Don't worry about the law, no one here can steal. Oh, don't bother bring in units to raise your troops or use a clan privilege, Illua gets rid of your judge, which isn't all that nice. Ewen is using the Ninja set, with Throw and Unspell, but most interesting is the ability to Dual Wield. That isn't nice. The Elementalist packs Fire Whip, Boulder Crush and Sliprain. The Viera Spellblade uses Poison, Sleep and Doom Blades. The Seer packs Fira, Blizzara and Thundara as well as Esuna. Pierce with him isn't all that nice for Reflect users. The Illusionist packs Prominence, Tempest and Freezeblink. And Illua, the best for last. She is the Nightshade Class. Saber raises her Attack and Accuracy, which makes her even more nasty. Time Blade slows your team and damages them, and finally, the most powerful, Dimensional Rift. It is like a Summoner's Summon, large area, good range, powerful attack. And she is immune to debuffs. This is the best time to use Stopshot. Making sure the enemy can't attack you is really nice. This is the best time to bring out long range units, and disable debuffs since you really don't want the enemy to be casting their spells. Take out the Elementalist first, she is the trouble maker. Next, the Illusionist since you don't want all your units dead. Take down the Seer and the Spellblade next, they are pretty much in the way. Finally, you should have Ewen and Illua next. Take down Ewen, then Illua, and finish this. Or alternatively, you can easily just take down Illua. Camouflage and Mirror Items is a great combination. Also, Ewen is a bit suicidal. Keep that in mind. At the end of this mission, wow, what a great scene. Such power, to be totally owned by a Journal. And we get teleported, to a place we don't want to be. Wow, this is a party, Lezaford joins the fray. And that hand, that isn't ... natural. The Rift Your Mission Objective : Defeat the Neukhia! Law Forbidden : Opportunity Commands Opportunity Commands is forbidden. There are two Plagues to start us off, they both have Binding Circle and Dread so be careful and don't look into their eyes, for obvious reasons. Don't kill them however, Behemoths and Sprites will come and replace them and then you have even more do deal with. Disable them, Stop them, that should work. Neukhia, however, is a whole new pain in the ass. Apocalypse is the confuse in small area attack. Consumption deals damage to units in a large area. White Hole does damage to all units in a straight line ahead. Spyhonja kills off all MP in a large area. And finally, Catastrophe lowers Defence and Resistance. To win this battle, you need to play with the switches on the side, that will activate the Holy Cannon to deal damage to this sucker. Flick all the purple switches, or examine them, and that will activate a nice cannon that will deal a good bit of damage to the sucker. You really don't need to do this, but it does a fair amount of damage. Also, after you use the cannon, the switches go off and randomise again, so have units here and there. The cannon will hit all enemies, so do bear that in mind. This might be useful if you are planning to kill all units, but remember, you want to take down this hand, demon, rock thing, whatever it is. Use physical attacks, he actually has relatively weak defence rating, so physical attack to death. You get your judge back, so bring a white mage, you'd need one for this sort of battle. Raise is important, and make your clan privilege count this time. You want to keep your white mage at the back of the field, where it can't be hit, to set up a sort of recovery centre. When your units fall, revive, and go against. --==After the Battle==-- Well, that is interesting after the defeat of that rock hand. We get the orders to move east, and look where we end up, in Zellea, the Forbidden Land. Not so forbidden now that we're here. Anyway, head to the ! and lets move into .... Lezaford's Basement? We get some into, that we we're actually in Jagd Zellea, and unlike the last game, Jagd has a different meaning. And we also know why this game is called Grimoire of the Rift. Wow. After Luso continues to act like an idiot, we need to head into the nearest town, take Camoa. Now we get our orders to move to Goug. Note that when you go to the pub, Adelle no longer stands next to Luso, its Hurdy. --==Mission E5-01 ~ The Dig==-- "It's the 410th Goug Mines Salvage Run! Ancient machineries lie in the dark depths below Goug, and we're going to dig 'em up, kupo! You never know what you might find, kupo! Goug Machinists Alliance" -------------------------------------------------------------------- | The Dig | Rank: 37 | Fee : 200 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 7580 Gil | | | Orichalcum X 1 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 74 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes Law Forbidden : Fire, Ice, Lightning Weapons and abilities that use fire, ice, or lightning are forbidden. I laugh at the moogles and their fear of the Mooglebane, some nice bluffy bunnies. I also laugh that once Luso decides to open his mouth, things start going wrong. We are facing 4 Mooglebane and two Chocobos, a Red and a Black One. Seeing that you cannot use any form of elemental magick of Fire, Ice and Lightning, you need to bring in some Hunters and that will do the job, because what you really are facing here is just a bunch of monsters, and thats about it. The Mooglebane really have two real dangers, and no, they damage all races equally, not just victimising Moogles. They have very high attack, well for their stature, and low everything else. Also, they have the Illude skill, which is pretty much Charming your units. Other than that, 3 will have Magick Counter, 1 with MP Shield, and all will have Charged Attacks. There are two Chocobos, a common Black one and a somewhat rarer Red Chocobo. The Black Chocobo has two skills, Choco Flame and Choco Beak, with Critical: Haste and Defence Up. The Red Chocobo, which I recommend that you catch if you want one, because they are rare, will have Choco Cure, Choco Barrier and Choco Meteor, as well as Critical: Quicken and Death Strike. If you have someone that can use Water Magick, since that is not counted as Ice damage, you can bring in that user to take down the Chocobos, since they are all weak to water. The Mooglebane are going to be a problem. Illude is a problem since you need to whack your own troops to make sure they don't turn to the dark side. This is where hunters with Sidewinder on the back will do some good damage for your team. Watch out for back attacks, they will do about 150 HP damage to your troops from the back, due to the fact that it is from the back, they have high attack, and have Charged Attacks. Other than that, this is an easy battle. --==After the Battle==-- Well, you get a nice little bonus after the battle, because Hurdy has found a new instrument and that will be aptly named after him somewhat. And this is a mission where YOU WANT TO HURRY TO COMPELTE THE NEXT STORYLINE MISSION. Because, once you head to the nearest town, enter the pub, so take Fluorgis or Goug, don't go back to the Loar side, someone will leave your team. *SPOILERS* Adelle will leave your clan, taking some money off Cid's savings at the same time. But she will have the decency of giving all your weapons back to your item inventory, so don't worry about losing some valuable items. But you have to love the music to the flashback scene. Soft melody, soothing, calm. *END SPOILERS* --==Mission E5-06 ~ Through Another's Eyes==-- "Monsters have settled in to the area around the ancient stone heads of Kthili Sands. N0ot only are our surveys breing delayed, I fear there may be nothing left ot survey if those monstes have their way with the ruins! Please, somebody, rid us of them! Rothwall, Archaeologikal Survey Team" -------------------------------------------------------------------- | Through Another's Eyes | Rank: 40 | Fee : 200 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 9100 Gil | | | Orichalcum X 1 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 80 Clan Points | | | | -------------------------------------------------------------------- Watch the cutscene as you take this mission, it will be important for this mission, and the opening scene is important for the mission as your start the mission, because that is how you are going to win the battle. This is also a nice mission name, because if you haven't thought about it already, this is talking about seeing the world through the eyes of Adelle. Your Mission Objective : Bring Adelle Back to her Sense! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. You are going to face a very pumped up Adelle, with a brand spanking new class, the Heritor, only available to her, but unfortunately, not available to you until much later. Well, you won't get it after the battle. You are going to be surrounded by monsters as well as Adelle, and that isn't going to be fun. You face 2 Zaghnals, a Thunder Drake and 2 Pit Beasts. This is a dual battle, you need to pick 5 units to fight with, and make sure that Luso doesn't count. The aim here is to actually follow what Cid said, you need to talk to Adelle several times to make sure that she comes back to her senses. You need to do it once, then twice, and finally, thrice, to complete the mission. However, this is a two pronged battle since the only person who can talk to her is Luso, and you need to ward off those monsters. Bring some magick users, or Melee fighters with Trapping as their Secondary ability, with Sidewinder of course. A White Mage is probably going to be needed to save your troops, because even though Luso is talking to her, she will not be afraid to use Lennart against your troops, which will damage 4 units in a line in front of her. You want to take down the Thunder Drake first, because elemental attacks with Geomancy hurt a lot more than otherwise. Then, take down the Zaghnals and the Pit Beasts, but the odds are, they aren't going to get that close. Make sure that Adelle moves to your units first, and before Luso can move, so you can quickly get your three turns out of the way. Make sure that you don't kill Adelle, what will kill her, and we really want to avoid unnecessary killings that might just make your game over and restart the mission. 3 Talks and that is enough, make sure you have a good distraction party to make sure she doesn't kill Luso. Because just as much as your need to talk to Adelle to win the mission, Luso dead and no means to revive him pretty much means your chances of winning the mission go to zero. --==After the Battle==-- Well, Adelle is back to normal, which is a nice change, but you need to re-equip her with her previous weapons because she has lost hers. Funny, the items that Adelle was using WAS EXACTLY THE SAME as the ones Illua was using when you first faced her. Head to the nearest pub, and you near some news of everyone's favourite pirate, Vaan and Penalo. Looks like you have a new mission, and this time, its with Adelle. And no, you don't need to hurry for this one. --==Mission E5-11 ~ Pirate Problems==-- ""Lord Eden, was it? Heard yo're in possession of that rarest of treasures, the "Black Cat," and we're coming to Camoa for it! See you soon! Swiftest of the Sky Pirates, Vaan & Penelo" Wanted: Someone to deal with sky pirates. Fohgginus Eden" -------------------------------------------------------------------- | Pirate Problems | Rank: 46 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -- | Reward : | | -- | 10470 Gil | | | Scarletite X 1 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 92 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat Vaan...!? Law Forbidden : Harming Bangaa Actions that harm bangaa are forbidden. Well, they aren't Vaan and Penelo, they look far too ugly, and they, well, speak like utter fools. Whoever told them about Vaan and Penelo obviously didn't tell them that they don't speak like the British and they don't wear crappy makeup, etc, etc. Anyway, your mark here is Van, so this is quite easy. There are some traps around, which makes this mission a bit harder than it really should be, but that isn't the problem. The problem is the Cannoneer and you aren't, well, stricting speaking from a law abiding point of view, allowed to kill him. So, we kill everyone else. You are going to need to kill that Fighter right near your starting position in order to make sure you aren't attacked on the flank, and that Ravager while your at it. Next on the killing list is that really annoying Sniper. With the ability to break your weapon, it is a unit you really don't want. After that, you have Vaan and Penalo left, but they are relatively easy to take down. You need to take out Vaan after that, but you can alternatively take out Vaan from the beginning and concentrate on him only instead of any other unit. And again, be careful, that Cannoneer is quite annoying but if you want to follow the law, you can't touch him. --==After the Battle==-- Well, after the battle, these obvious fakers will try to escape, and in the best of timing, they are stopped by the real deal. Anyway, after some nice chitter chatter, you see those two run away, and do some really bad things that you we're meant to stop. Head to the nearest town, which is Camoa, and you get a nice conservation about Khamja with everyone. Adelle, Luso and Cid sit at a table all with some hatred, and Hurdy sit down all alone, he doesn't have any enemies. Anyway, there is a request for your clan and that is the final actual mission that you have to take, well, it really isn't a fight, its three. ------------------------------------------------------------------------------ [2.03] Side Quests There are many side quests as well, not just the main story quests. These mission will provide a lot of money and experience that you will not get otherwise. They will be listed as missions like they were storyline, the format will be the same. Special note on the dispatch missions, all dispatch missions can either be dispatched, that means, send a clan member to deal with it, or you can head to the location specified on the quest information and do it yourself. I seriously ask you to actually do the mission, not only is the experience a helpful boost, but the loot is very helpful as well, especially in the early part of the game. ************** **SECTION A1** ************** --==Mission A1-01 ~ Stranger in the Woods==-- STORYLINE MISSION --==Mission A1-02 ~ Reagent Run==-- "The muskmallow, favoured herb for treatment of ague, is again in season. Seeking herbalists to venture into Targ Wood and procure a upply. No previous experience required. Jylland Apothecary's League" -------------------------------------------------------------------- | Reagent Run | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -- | Reward : | | -- | 1580 Gil | | | Cactus Fruit X 3 | | Dispatch/Recommended : | Nepenthis X 1 | | Defender | Spruce X 3 | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 2 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 16 Clan Points | | | | -------------------------------------------------------------------- Again, another mission you can dispatch or do the mission. I perfer battle for the nice loot, as well as the EXP that you need. Your Mission Objective : Collect a Sample of Muskmallow Law Forbidden : Knockback Actions that knock the target back are forbidden A crappy law, but not as bad as not missing. Well, hope you don't get a nice critical or something, that is your biggest concern. You are going to face 2 Wolves, 2 Dreamhare and 1 Baknamy in this mission, and the biggest danger is not their level, its about 7, but the traps in this area, which are going to be more dangerous. You want to examine the sparkles, where it indicates that is a possibility of your Muskmallow there, and it is completely random, so don't expect me to find it for you. Move up to it and examine it. Your goal is to find the Muskmallow, but what you want is some loot, which means more weapons and money, and that is surly a good thing, isn't it? --==Mission A1-03 ~ The First Step==-- "-Trade Requested- I will trade my Ocktor Tome of Medicine for your cactus fruit! We will do the deal in Targ Wood. Mack, White Mage" -------------------------------------------------------------------- | The First Step | Rank : 3 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | Cactus Fruit X 1 | Reward : | | -- | 340 Gil | | | Cruzle Brass X 4 | | Dispatch/Recommended : | Crooked Fang X 2 | | Defender | Zinconium X 3 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 3 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 6 Clan Points | | | | -------------------------------------------------------------------- Simple mission, just head to the location, and hand over the Cactus fruit for it. The mission above is one of the many sources of the Cactus Fruit but make sure you don't send it all to the Bazaar. The Nu Mou probably couldn't be bothered bending over for the Cactus Fruit. The Tome really is sent as a clan note for you. --==Mission A1-04 ~ The Next Step==-- "I seek someone to deliver medicine to a small village in Targ Wood. I would go myself, but there are those who would steal my secrets - as one who crafts potent potables - and it is deemed dangerous for me to go out and about. Please, this one favour I beg of you. Mack, Salve-Maker" -------------------------------------------------------------------- | The Next Step | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -- | Reward : | | Quest : The First Step | 1330 Gil | | | Foul Liquid X 3 | | Dispatch/Recommended : | Divariwood X 3 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Moorabella, Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 32 Clan Points | | | | -------------------------------------------------------------------- Another easy mission. Head to Moorabella and then take the stuff all the way to Targ Woods. This will lead to another quest, so you aren't doing with this Mack guy. Still, the loot is actually decent and you need these to make a fair amount of good items. --==Mission A1-06 ~ A Paw Full of Feathers==-- STORYLINE MISSION --==Mission A1-07 ~ The Perfect Gift==-- "It's nearly my mother's birthday, and I want to give her some flowers as a gift, kupo. I need someone to father some pretty, pink flowers for the bouquet. Genne, Devoted Son" -------------------------------------------------------------------- | The Perfect Gift | Rank : 6 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Prima Petal X 1 | Reward : | | -- | 1050 Gil | | | Molting X 2 | | Dispatch/Recommended : | Trusty Frying Pan X 2 | | -- | Water Stone X 3 | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 1 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 12 Clan Points | | | | -------------------------------------------------------------------- The hard part of the quest is getting the Prima Petal. All you need to do is to turn up to the site, and deliver the Prima Petal for the petitioner, and there you go, easy mission. Why couldn't the thief steal the flowers though? --==Mission A1-08 ~ Kids These Days==-- "Some of our younger clan members have been carrying on in the pub, disturbing the peace, as it were. I reckon it's best to teach a good lesson now, and nip the problem in the bud. That's where you come in. Give 'em a good thrashing for me! Criek, Clan Criek leader" -------------------------------------------------------------------- | Kids These Days | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 790 Gil | | | Waltwood X 3 | | Dispatch/Recommended : | Xergis Tin X 4 | | -- | Gikhet Lead X 4 | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 4 | Members : 6 | | Adaptability : 4 | Gain 16 Clan Points | | | | -------------------------------------------------------------------- Another dispatch it to some person, or do it yourself kind of mission. Of course, it is better to do it yourself, since let I stress time and time again, you get loot. Your Mission Objectives : Defeat your Foes Law Forbidden : Ice Weapons and Abilities that use Ice are Forbidden. FINALLY, YES, A FIGHT IN A PUB. The first fight you get in a Pub setting, with all the hazards. You are fighting 1 Fencer, an Archer, a Warrior, a Soldier, a Thief and a White Monk. They don't use magick, so that is a big plus for you. The Fencer, Archier and Thief are the weaker links, so take them down when you can. The White Monk is dangerous with his Air Render, but you can target him first if you want. The Soldier and Warrior are more of the sit there and tank it, so take them down last. White Monk, Fencer (with Poison) should be taken down first because of their skills. Warrior and Archer next, and finally the Warrior and the Thief, because they can't do squat. These morons really don't know how to respect someone more powerful than they are, so teach these fools a lesson. Mages will do great here, since most of the enemy units are melee units and a few ranged units. Your archers will do good damage to the enemy as they advance to your position. Although you need to defeat them, they are going to come to you, so you have the defensive battle to play, the easy one. --==Mission A1-09 ~ Watch Your Step==-- "Oh, fie on him! I chased down a marked thief, and almost has him, too, when one of his traps tripped me up! Someone please bring him in! Finnes, Watch Chief" -------------------------------------------------------------------- | Watch Your Step | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -- | Reward : | | -- | 4830 Gil | | | Star Fragments X 2 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 | | Adaptability : 15 | Gain 66 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat all Foes and Destroy all Traps! Law Forbidden : Not Moving 3 Tiles Each unit must move exactly 3 tiles before ending its turn. What the heck is wrong with the laws? They seriously have problems. Here, you need to move exactly 3 tiles per turn, not more, no less. Anywho, there are 5 Seeq units here that you are up against, and a fair amount of traps to destroy. The Seeq are as follows. A Berserker with Hone Senses, Smite of Rage and Furore, another with Furore, Ground Shaker and Inner Calm. Both have Counter as their reaction ability. The 2 Vikings both have the same skill set, they have Thundara and Strong-arm as the abilities and Critical: Berserk as their Reaction abilities. And finally, the Ranger, who has Sten Needle, Love Potion and Camouflage, as well as Critical: Vanish. All units have Avoid Traps of course. You should deal with the enemies first. The only slight problem is the Critical: Vanish of the Ranger, so either let him make a move, or use Awareness or have Reveal to see and target him. Target the traps last, so that way, you don't have an enemy that could take advantage of you. You might need to plan your moves in advance so you make sure that you can spring the traps on the 3rd turn. --==Mission A1-10 ~ The Trappings of Failure==-- "In response to monster attacks in the region outlying the city proper, we set a number of traps to rid ourselves of the beasts once and for all. Alas, the traps had no effect. Worse still, they now pose a danage to our citizenry. Please destroy these traps before they can do any real harm. Camoa Ministry of Wildlife" -------------------------------------------------------------------- | The Trappings of Failure | Rank: 12 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -- | Reward : | | -- | 390 Gil | | | Prima Petal X 2 | | Dispatch/Recommended : | Mape Wood X 3 | | -- | Sturdy Vine X 3 | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 24 Clan Points | | | | -------------------------------------------------------------------- You can either dispatch this mission, or do it yourself, but personally, I prefer doing it in the mission, more loot since you are going to face some enemy monsters in this mission. Your Mission Objective : Destroy the Traps! Law Forbidden : > 50 Damage Dealing > 50 Damage is forbidden. You are going to face 5 Sprites and 1 Banshee with a stupid law saying you can't overkill the enemy. What kind of judgement is that? Unless you are seriously overpowered, you shouldn't have a very big problem. They are of a low level however. Remember that there are some chests that you have, so make sure you clear them out before you knock out the traps. Kill all the enemies to take some of their loot as well, knock them out first before you set out the traps so that you don't have a enemy problem. Take them out, and there is one thing to this quest. It will allow for the formation of a stationary monster clan in that specific area, so you have some free target practice and loot. --==Mission A1-11 ~ The Yellow Wings==-- STORYLINE MISSION --==Mission A1-14 ~ A Voice from the Well==-- "Every night I hear what sounds like a woman's voice calling to me from the rear garden. I've just moved residences, and don't care to move again - nor do I have the funds if I wanted to. It's rather disturbing to asy the least, and I'd appreciate it if someone would look into this. Lacado, Townsperson" -------------------------------------------------------------------- | A Voice from the Well | Rank : 7 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -- | Reward : | | -- | 1160 Gil | | | Rat Tail X 2 | | Dispatch/Recommended : | Bat Tail X 2 | | Defender | Bomb Shell X 4 | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 4 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 14 Clan Points | | | | -------------------------------------------------------------------- Another dispatch or do it yourself mission. Again, do it yourself, not only is it more fun, you get some loot and exp, which is VITAL, especially early on in the game. Your Mission Objective : Defeat all Foes! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. In this mission, it is a 6 against 4, there are 3 Lamia creatures and one Lilith, the evolved form of the Lamia, and that evolves into, wait, not Pokemon. This mission is going to be annoying, no archers or ranged units to blast the enemy, BAH. We still have mages. The Lilith is going to be a problem. Night puts everyone to sleep, not a good thing except for the Blue Mage, who can learn this skill. There are also 2 Chests here with items, just so you know. If you have a living member from the Night skill, just smack your allies, your own troops, to wake them up. Better you than them I guess. It is easy, the other 3 Lamia don't have much in the way of skills, and they are pretty spread out, making them very easy prey for your mages to gang up on them. I had 3 mages as support, so it was quite simple. --==Mission A1-15 ~ The Star Seal==-- "Have you hard of the "Stone with No Name"? Those philistines at the Akademy won't hear a word of it, but I think the Stone bears a message from the distant past. According to legend, holding the STar Seal to the Stone takes one to a hidden land, protected by watchful guardians. I ask you to find the truth. Mauri, No-name researcher" -------------------------------------------------------------------- | The Star Seal | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | -- | 440 Gil | | | Molting X 2 | | Dispatch/Recommended : | Large Feather X 1 | | -- | Soul Ceffyl X 5 | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 4 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 16 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Examine the Stone with no Name! Law Forbidden : Lightning Weapons and Abilities that use Lightning are forbidden There are two little chests with items that are here, so make sure you get them. This is the simple part, as a mission can't be that easy. You need to kill the enemy Baknamy, and examine that little Stone, making sure you take the items in the chest as you go along. When done, move to the Stone and examine it, and now, challenge two. Your Mission Objective : Defeat all Foes! Law Forbidden : Ice Weapons and Abilities that use Ice are forbidden You are going to face 1 Werewolf, 2 Wolves, 2 Sprites and a Baknamy in this level. First of all, take down the Sprites, since they are going to be the first to move, and you want first strike. Next, take down the Wolves, they move pretty fast, then the Baknamy, and finally, the Werewolf. Wind damage is against the werewolf, so use Air Render if you can. However, your previous stats will carry over, so you have plenty of MP and HP to win this mission. Also note that there is a chest here as well, but rather out of the way, so if you want to get it, use a weaker unit to get it. Remember that the Werewolf has En Garde, which means counters for one turn. It also doubles his defence, so be careful. --==Mission A1-16 ~ You Say Tomato==-- STORYLINE MISSION ************** **SECTION A2** ************** --==Mission A2-01 ~ Camoa Cup==-- "Clan Tourneys are Under Way! The next tourney will be the Camoa Cup Rules are as follows: - Maximum team size: 6 - Bouts to be won: 3 Tourney Guild - Camoa Branch" -------------------------------------------------------------------- | Camoa Cup | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -- | Reward : | | Month of Silversun | 2400 Gil | | | Gigas Pendant X 1 | | Dispatch/Recommended : | -- | | Lanista | -- | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 4 | Members : 6 | | Adaptability : 4 | Gain 38 Clan Points | | | | -------------------------------------------------------------------- The prize is for first place however, not for any other place. So you want to win all the missions that you have to fight in. Your Mission Objective : Defeat all Foes in the entry bout! Law Forbidden : Using MP Abilities that use MP are forbidden. You are fighting the Yellow Wings in the entry round. They aren't that strong, they are a few levels below your squad, HOWEVER, they are leveled in tandam with you, so you cannot really overlevel your enemies. There is a White Monk, Animist, Black Mage, Thief and Archer. You might want to take down the Black Mage first, you aren't going to use magick in this battle, so your units aren't going to have high resistance to start off with, so yeah, take down the Mage first. Then, the White Monk. Armed with Air Render, it isn't any harder to pick another unit to eliminate. The next is probably the Animist or the Archer. The animist has annoy abilities, but the Archer has Blackout. Given that the Sleep Count is more annoying, probably the Animist and then the Archer. Next, you are going to fight the Thief, who is the leader of the lot. You can't really heal here, since that uses MP, so you want to conserve your units. However, make sure that you choose your units carefully. Whatever units you use now will be sent into the next battle. Round 2 Your Mission Objective : Defeat all foes in the Elimination bout! Law Forbidden : Using MP Abilities that use MP are forbidden. The next battle is against the Edge of Magick. Straight off the bat, you are fighting 3 Black Mages, 1 Time Mage and a Green Mage. It really isn't fair that they get to use magick, and you don't, but such is life. The real threat here is that they have Geomancy, which pretty much doubles the damage that your units will take from their magick attacks. That means, you really need to go quickly and take them out before they do too much damage because guess what, you need to fight another battle after this as well. You really want to gang up on the Hume Black Mage since it has Fira, an second class spell. The Green Mage needs to be taken out if you are really worried about debuffs. The first order of business is to take down the enemy Black Mages. They are the biggest threat that you currently face, then the Time and Green Mages because they really aren't a big threat. In the end, you want your HP to be as high as possible for the next bout of battle. Round 3 Your Mission Objective : Defeat all foes in the Final bout! Law Forbidden : Using MP Abilities that use MP are forbidden. A fight against the Camoa Braves. This is a harder fight since they are a purely physical bunch, and they can wipe the floor with you, especially if your units are quite weak or weakened from previous battles. The Thief, Hume one that is, can be a pest if it will attack you with its precision skills. The Moogle Thief can be a pest if it uses Moogle Lance against you. The Warrior, well, the leader, isn't much of a threat, except for Body Slam and Greased Lightning. The White Monk as both Air and Earth Render, which isn't that nice. The Black Mage really isn't a threat, the guys in the last round were better. Your first target is probably going to be the White Monk. That monk is a pain with Air Render, and nothing else. The next, or first, will be the Hume Thief. Immobilise and Disable, especially disable, are the most painful debuffs that you can get in this battle, especially if your bunch need to be up close and personal. Next, Moogle Thief, with the Moogle Lance attack, that isn't going to be pretty. The next two can be up to you, the Black Mage and the Warrior aren't going to be the big hitters, the others are. Remember, a debuff here is probably more troublesome than the lose of some HP. Thankfully, this is the last round, so its pretty much all or nothing here. --==Mission A2-02 ~ The Sun Seal==-- "I begin to grasp the messag within the Stone, yet only dimly ... Perhaps I have erred, made some fundamental mistake in my research. I need you to try the Sun Seal to know if I am right or wrong. Mauri, No-Name Researcher" -------------------------------------------------------------------- | The Sun Seal | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -- | Reward : | | Quest : The Moon Seal | 3590 Gil | | | Dragon Bone X 2 | | Dispatch/Recommended : | Onion X 2 | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 13 | Destination : Graszton | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 56 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Examine the Stone with No Name! Law Forbidden : Items Items are forbidden. You are going to need to get to the stone seal and examine it if you don't want to attack the enemy units. There are 5 enemy in this battle if you really want a fight. As usual, you have a Baknamy to take care of, and now, a lilith, a wraith and finally a ghost. Although this part is relatively easy, you want to bring into the battle 1 White Mage, and all the rest units that can fight with ranged abilities. This is because in the next round, you don't have that ability to fight next to other units which means law breaking. Finish this quick and try to lose as little health as possible, you'll need it later. The Lilith is going to be first, since it is right there. The Baknamy will walk down and try to attack you, so fight back. The undead are easy to mop up, exorcise them if you can. Examine the Sun Seal and that will push us next to the next battle. Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Adjacent Units Actions targeting adjacent tiles are forbidden. This is the sole reason that I told you to bring units with ranged abilities unless you really want to break the law. This isn't all that bad actually, this is the same as any of the other seal missions. There is a Baknamy, who really isn't a threat, and should really stop saying that you will die, because you have a Judge, and cannot die. Next, there are the Thunder Drakes, but they only have their Thunder Breath ability and that isn't all that powerful anyway. The Headless aren't going to be a problem, but if you let them get close to your front lines, they will hurt you pretty bad so make sure that they don't get too close. They have a fair amount of health, so play weaknesses if you can do so. The final is the Zaghnal, the upgraded Werewolf, which means that it is going to be a pain to get rid of. It is quite strong and has some powerful abilities to boot, so make sure that you take it out before you get that thing too close. Deal with the units as they cmoe to you, your units don't really need to move, let the enemy come to you and blow them right open. By finishing this, you want to go to the nearest town and read a notice that is on the Notice Board about a mysterious tower. That will unlock Brightmoon Tor. --==Mission A2-03 ~ The Moon Seal==-- "The Stone with No Name was no mere stone! What widsom did the ancient leave for us to find? I'll need to know more in order to decipher their message to us. The legend tells of three seals. I want you to try the second, known as the Moon Seal. Mauri, No-name researcher" -------------------------------------------------------------------- | The Moon Seal | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -- | Reward : | | Quest : The Star Seal | 1160 Gil | | | Xergis Tin X 2 | | Dispatch/Recommended : | -- | | -- | -- | | -- | | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 8 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 36 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Examine the Stone with No Name! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden Same as before, head to the stone and examine the stone to finish this mission. Again, there are enemies that are going to block your way, 2 Floating Eyes and 1 Baknamy. Again, you don't need to take them up, but with free loot and free exp calling, why not? Floating Eyes have a very annoying suicide attack when they are their HP critical status, so make sure you get rid of them, or don't touch them at all. The Baknamy however, is the same as before, nothing much and as slow as usual. Take down the eyes first, then the Baknamy. A hunter would be very useful here with their Sidewinder attack. However, get ready for the next battle because it cannot be this easy. Read the law below to make sure you don't break either of the laws. Also, don't take too much damage here, the HP and MP status of your units will carry over. Your Mission Objective : Defeat all Foes! Law Forbidden : Bludgeoning Weapons Attacks with rods, staves, poles, knuckles, hammers, and maces are forbidden. You have 2 Liliths, the evolved form of the Lamia, and 1 Lamashtu, the evolved form of the Lilith, 2 Werewolves and 1 Baknamy. You need to take down the Lamashtu if you can, because that little sucker can cast Night all over your troops, which turn them all to sleep, except for her troops. You need to take down the Werewolves first, not because they are dangerous and all, but they are the ones who have the power to crush your party if you don't take them out. The Lamashtu is next, while the Liliths and the Baknamy will be taken out along the way. I hope you brought a White Mage with Esuna for the battle since there are a lot of debuffs that are going to hit your targets along the way. Kiss by the Liliths is the most threatening with Doom and Charm. However, they aren't that strong in terms of level, so it shouldn't be too hard. Finish this quest and you unlock two things. You unlock a new area in the Camoa area, and you can now recruit Viera members for your clan. --==Mission A2-04 ~ Wanted: The Cyanwolf==-- "-WANTED!- Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture damage and 24 counts of disturbing the peace. Known to travel with a pack, though the mark may be distinguished by its unusual colouration. Jylland Defenders of the Peace" -------------------------------------------------------------------- | Wanted: The Cyanwolf | Rank : 3 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -- | Reward : | | Quest : Wanted: Ughor | 2630 Gil | | | Wolf Pelt X 3 | | Dispatch/Recommended : | Earth Stone X 6 | | -- | Tarkov Crystal X 4 | | -- | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 1 | Members : 6 | | Adaptability : 1 | Gain 6 Clan Points | | | | -------------------------------------------------------------------- Your Mission Objective : Defeat the Cyanwolf! Forbidden : Ice Weapons and abilities that use ice are forbidden There are 5 animals here, and you only need to target one. However, from where you start, it is pretty much impossible to get through the enemy Wolves here to get to the Cyan Worgen. Therefore, you need to smash through the enemy ranks and get to the Cyanwolf. Beware of Screech, it will confuse your units. To get out of the Confuse status, get one of the weaker units to smack the unit back to reality. Don't get a hard hitting unit, you don't want to kill your own troops. Easy mission since this is early game, though it is fun have 6 Lvl 18 units beating the crap out of some Lvl 7 Wolves. --==Mission A2-05 ~ Graszton Cup==-- "Clan Tourneys are Under Way! The next tourney will be the Graszton Cup. Rules are as follows: - Maximum team size : 4 - Bouts to be