Because there's enough danged ASCII art over the course of this guide... Topic: Final Fantasy III System: Nintendo DS Type: Walkthrough/FAQ Current Version: 7 Last Updated: May 27, 2007 Author: ArkFullofSorrow (Afton 'Brian' O'Sullivan) .... This will serve as this guide's fancy-shmancy logo title dealie Heya. Welcome to this guide. Let's cut right to the chase: if for some reason you want to contact me, do so at arkfullofsorrow@arkfullofsorrow.com. Please put 'FFIII' or 'FFIII guide' or 'FF3 question' or some other keyword/s in the subject title so I can give the message the proper priority. When emailing me, or anyone else for that matter, if you keep one thing in mind, make it this simple rule: don't be stupid. Please. There's also a really, really non-terrible chance I just might publish your message to me about this, so refrain from stupidity for your own sake as well. I invite constructive criticism, notices about missing/erronous information, stuff from the "What I Want for this guide" section, and anything else we know for sure will improve this guide. Don't send messages about minor map distortions and the like, stuff that's already answered in the guide, stuff that for sure doesn't belong here, and anything else frustratingly stupid. Such mail will be printed out and used as urinal cakes. I am granting all who want it permission to post this guide at their site. I feel it is sufficently complete for this now. All I ask is that you leave it unaltered. You can see the pure, un-HTMLized version of the guide in its latest form at Gamefaqs.com pretty much any time. There's also my site, of course, I reckon it'll be there as well. So you can actually see if somebody works in a racial slur or a dirty limerick in a pthetic attempt to ruin my character, it won't be my doing, and be sure you check out the real thing before calling Al Sharpton. Finally, if you want to see what might become a slightly beefed up version of this guide, do so at www.arkfullofsorrow.com/ffiiiguide.htm (note: not actually up yet) Okay, so without further ado, I present this, the Final Fantasy III guide!! Oh wait, there is ado. First a table of contents is in order. 0. How to Use This Guide/Game Basics 1. Game Walkthrough 2. Class Evalutions 3. Party Setups 4. Monster Charts (later) 5. Weapon/Armor/Item/Magic Charts (later) 6. Version History 7. Credits/What I Want foor this Guide To find one of these sections more quickly, do a search for '* 2' for the job evaluations for example (but omit the quotes). **************************** * * * 0. How to Use This Guide * * and Game Basics * * * **************************** HOW TO USE THIS GUIDE It's pretty self-explanitory, but I can understand if certain issues arise. First of all, this is primarily a guide of maps, as I believe for this type to be generally the most effective. In every area, there is some expounding involved, telling you what to watch out for and things like that. First off, there are the cavern/dungeon maps. The maps attempt, however proficently or poorly, to be a likeness of each individual dungeon. Generally speaking, numbers explain events and sequences in the dungeons, capital letters are treasures and lowercase letters are paths from one room or door or floor to another. A line, be it vertical like this |, diagonal like this \ or horizontal like this _ is going to separate a space you can walk on from a space you cannot, for the most part. Passageways interrupted by a diagonal line generally separates pathways entered and exited from false walls. For the most part, on one side of a line within a given map is a space that can be normally walked on (without a ladder heading into water) whereas the letters and numbers reset with every new Roman numeral, which denotes an area. The order in which they appear in this guide are the order in which I recommend doing them. There are a few different map layouts used on this guide: one for dungeons, one for towns, one for castles, one for outdoors. Each map should have its own legend. Empty spaces are those you can walk on regardless of what other ornamentation might be on the ground. With very little exception, a capital letter denotes a space that cannot be walked upon regularly. Lowercase letters can be walked upon or inside, or lower case letters may be treasure. I did not find it necessary to note people within the town, lest they should be essential to progress in the game. The plot is minimally spoiled in this guide. Partially because much of this is happening in a language I don't understand, and partially because some of those reading this would rather not it be spoiled. Now because I do not understand much of what is going on, the names used throughout the guide will be taken from the well-regarded translation in the FF3j NES rom by NeoDemiforce. There are quite a few tables in this guide. Here is a brief explanation on how they work. ------------------------------------------------------------------------ | Bell of Awesome | 1352, Ranged, stolen from Xio | GE | (1) | | Plain Shield | 4/3, protection against blindness | WR, NI, VI | 100 | | (See also: Spear of Destiny) | | Bastard Sword | 68 | WR, KN, DK | 900 | | Hot Fireball | One free use of Fire9 spell | All | (1) | | Ultima | 1, Metal element spell | OK, FR | (1) | ------------------------------------------------------------------------ The first column is the name of the item. The second is the information about the item. The number is its physical attack or defensive power/magic defense, and to the right of it, if present at all, is additional information. At least as much as I can fit in the space before bcoming ostentatious. Other notable attributes are also mentioned here, if necessary. This is what some of the terminology means: - elemental properties, fire, ice, holy, etc. (specialized equipment particularly effective or ineffective against certain foes) - Ranged means a weapon does the same amount of damamge from the back row as the front - One use means that weapon has one use and it's gone - Many items come with statistical enhancements that show up on the status screen. - What spells are cast using the item during battle - And any other miscallaneous information (in this case, the Bell of Awesome and the fact it's stolen from Xio). - The last entry, a magic spell, will contain its base power, which explains as much about magic as the base power number does about weapons and armor. (i.e. effectiveness also depends on other factors and statistics) The third column is about who can equip/use the item in question. The classes listed here are only those relevant at the time of the acquistion of the item. They are abbreviated. This column will be entirely populated by a single dash mark until they become relevant. The abbreviations are as follows (not to spoil anything, but this is the order in which the classes appear on the Class screen in the Menus once you've recieved them all): FR - Freelancer WR - Warrior MK - Monk WW - White Wizard BW - Black Wizard RW - Red Wizard RN - Ranger KN - Knight TH - Thief SC - Scholar GE - Geomancer DR - Dragoon VI - Viking DK - Dark Knight EV - Evoker BA - Bard BB - Black Belt DV - Devout MG - Magus SU - Summoner NI - Ninja OK - Onion Knight And Sage is up there as well somewhere. Bah. NOTE: The words Class and Job are interchangable in this guide. I use the word class, and the game uses Job. They're the same thing here. The fourth column is the cost of the item. One in parenthesees cannot be bought. Simple as that. And if you see a (See also:) demarkation, it means a shop is selling an already listed item. Oh, and none of these items actually exist in the game itself. GAME BASICS Real quick, the controls: Power Turns game on/off D-Pad Moves character (on map) or cursor (in battle/menus) L Zooms camera in/out on map R Goes in and out of menu screen on map L+R Tells character to attempt to flee battle X Goes in and out of menu screen on map A The approvial button B The cancelation button (in battle, menus) D-pad+B Dash Start No effect Select No effect Y Speak to team addition when present Touching non descript point on touch screen Moves/Dashes character in that direction Touching upper left corner of touch screen Same as L (on map) Touching upper right corner of touch screen Same as R (on map) Touching any selectable point on touch screen Same as A The Menu Pressing X or R while on the map or in a town, dungeon and so on will give you a screen that looks a little something like this ------------------------ | 1 | A | A - Item - Use, look at items in your inventory | | B | B - Magic - Use, look at your magic spells | | C | C - Equip - Decide which weapons/armor to use | 2 | D | D - Status - Examine a character's status | | E | E - Alignment - Changes row and order | | F | F - Class - Changes class of a character | 3 | G | G - Config - Changes various details | | H | H - Suspend - Creates temporary save file | |_I_| I - Save - Creates permanent save file | 4 | J | J - Gil Collection - Gil Collection ------------------------ 1, 2, 3 and 4 are places for information about your characters: a portrait, HP/MP and status information. Options A, B, C, E, F, H and I aren't really worth discussing further, except that H is essentially I that can be used anywhere and that disappears once accessed. I is H that cannot be used else except outdoors but I lasts until it is erased or saved over. I'll also say you can rearrange Items and look at Key Items (in a separate inventory) in A. In B you can completely trade magic sets with another character or lean/unlearn spells individually. Status Menu. It looks roughly like this, roughly: ------------------------------ | Name Current EXP | A - Character portrait | A Level EXP Needed | | Class Class Level | a, b, c, d, e, f, g and h are all | HP | undefined values for the | MP Statistics | characteristics attached by periods. | Strength.....a Attack...f | These are impacted by equipment, Level, | Agility......b Defence..g | Class and Crystal condition. | Vitality.....c Mg.Def...h | | Intellect....d | | Mind.........e | ------------------------------ Current EXP - How experienced one is. Accumulate by fighting enemies Level - How current EXP manifests itself EXP Needed - How much more EXP is needd to reach the next Level Class Level - How proficent one is at their Class. Increase optimally by performing Class unique tasks in battle. Impacts how well character does their class HP - Life meter. When less than 1/4 its maximum, character in battle kneels over to indicate near-death state. When at zero, character is in KOed state and cannot function in battle or much of anywhere else. MP - How many spell casts remain Strength & Attack - Higher totals mean more effective physically-based attacks Vitality & Defence - Higher totals mean more resistance to physically-based attacks Agility - This number dictates when that character will take a turn in battle, the higher the number, the sooner the turn Intellect - The higher this number gets, the more effective they use attack magic Mind - The higher this number gets, the more effective they use defensive magic Mg. Def - Magic Defense. How well they defend themselves against magic. Remember information about weapon accuracy or skill level aren't taken into consideration when putting up an attack figure. So try not to be surprised if a big strong, rookie hammer and axe wielder is being greatly outclassed by a wirey, but learned knife user. Config Menu. ---------------------------------------- | | | | | Message Speed Slow Medium Fast | | Cursor Original Memory | | Movement Walk Run | | Handedness Left Right | | | | | ---------------------------------------- Battle Menu. Here is the list of commands to chose from during battle in Final Fantasy III: -------- | Fight | Physically attacks enemy | CUC | CUC stands for Class Unique Command/s | Defend | Spends turn readying self for pyhsical attacks taking less damage | Item | Uses Item | Equip | Changes Equipped Weapon, does not forefit turn | Change | Either Ascend (changes character to front row) or Descend (to back) | Run | Spends turn attempting to flee from battle, doesn't always work -------- That should pretty much do it for here. *********************** * * * 1. Game Walkthrough * * * *********************** I. ALTAR CAVE (To Mimimize spoilers: If you ever want to know about a certain job when you first get it, search the document via Ctrl+F or whatever it is Macs use and in the search box type the name of the job minus the vowels, also in all caps if your machine's being picky, so this job now would be FRLNCR. This brings you to the spot in the class description part ofthe guide) (If you ever want to know about a certain peice of equipment, do a search for the name of the item + a forawrd slash, like 'Leather Shield /'. This goes with the enemies as well, although the names of enemies had to be mangled in some cases to make room for more space, so you're better off using the end of the enemy's name followed by a slash like 'Fang /'.) (Also, if you ever want to know what party setup I most recommend for a given task going into it, type a number sign followed by a Roman numeral, so here it would be #I). (One more thing, if you ever want to know the recommended EXP/Experience level I recommend for being in a certain area, I recommend it be roughly that of the enemies, do the monster search to find that out. If this is too much to ask of you, take the Roman numeral and add usually ~5 to it). Enemies: 1 Goblin (punk with a dagger) 2 Carbuncle (Blue and white thing, looks like a rock) 3 Eye Fang (Odd looking hanging red thing) 4 Blue Wisp (Blue whirly thing) NOTES: Just watch yourself. Because you're dropped in the cave alone, I don't recomend spending more time here than you need since the other characters are missing out on experience (although, experience won't be divided among multiple characters) and you, being the only target and all, have a much greater chance of dying. Just don't fool around. Get the treasures, drink the water on the second floor and go. Run if you wish (press L + R at the same time while selecting a command), although it's not necessary. Also: Eye Fangs hit kind of hard at this point of the game, so watch out for them. New things found in this part of the Altar Cave: ------------------------------------------------------- | Leather Shield | 2/1, Guards against poison | - | 40 | | Long Sword | 10 | - | 100 | | Antartic Wind | One Free use of Blizzara | - |(500)| ------------------------------------------------------- First floor _ ________ |a| | _:_ |_| | __/ | | C | |2 _| |______| | _| |1| | | _/ \__ A - Leather Shield / B\ B - Potion |A | C - Long Sword |_ _| | | 1 - Stepping here intitates a show |_ | 2 - Examining (with A button) removes the |_ / : wall | | | | | | 0 - Play is begun here | | | | | | __ | | | | _| | | | | 0| | | | |_________| | | | __| ______ | | | \_| | | | | |___ | \______| _ |b| | | _| |_ _ | | _/F\_ __ | | | | _/ | | | | |_ __ / 4| | | ___| |_______|G |_____| 44| | | _/ _____ ___3____ 44| | |____/ __ _| |_ / |44| |_______________| | | |__| |44| | | | | | | 3 - A brief show occurs upon stepping here | | 4 - Examine to restore HP/MP | | | | _| |__ / \ | \_______ | _________E| ______| | |D________ | D - Anarctic Wind | | E - Potion | | F - Potion | | G - Anarctic Wind |a| Door b leads to a very small room. Enter it, take a few steps foward and watch a show. BOSS1 will ensue at its end. BOSS1: Land Turtle (#196) HP: 120 Weakness: Ice Gil: 500 EXP: 20 Because you're flying solo here and are probably at an unimpressively low level, I recommend using a South Wind. If fully equipped, the Land Turtle generally hits for around 10 damage per hit. To be safe, assume the next turn it'll hit twice, so if your HP dips below 40, I reckon you should use a potion. Also if fully equipped, you should be hitting this guy for around 10 HP per hit, and with any luck, you'll hit twice. The Land Turtle should go down without too much trouble. After finishing the battle and a scene, you are transported out of the cave and to the outerworld. For the sake of convienence, I will map the remainder of the cave here, although I don't recommed plowing through it until you have more party members. You don't need to go into this cave again, but I highly recommend it as it will be a great boon to your cash and equipment totals. It should also give you a better feel for the game. ALTAR CAVE New Stuff in this part of the Altar Cave: --------------------------------------------------------------------------- | Bronze Knuckle | 12 | - | 60 | | Bronze Bracers | 1/1 | - | 80 | | Sleep | Calls sandman upon target/s, 25% base accuracy | - | 100 | --------------------------------------------------------------------------- All effect spells have a base accuracy percent. This can improve or decline with the skills and levels of your characters as well as the magic defense of the target. _ _|c| c - Leads outside |_ | | | | | | | __ | |_______________|HI| | ______\___\_______| | | | | H - Leather Cap __| | I - Bronze Bracers |__ | |d| _ _ |M| _/ \___| | / | __/ 1 J| / / _/ |_ |L_ ____ \__ \K/ | _____N| | |__ |____ | | \__________ _ \__________ |__________|d| |______________| J - Bronze Bracers K - Bronze Knuckle L - Long Sword M - Sleep Spell N - Long Sword 1 - To other 1 (where you were first dropped to begin the game) First area overworld, accessable parts MMMMMMMMMMMMMMMMMMMMMMMMMMMMM1MMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMM MMMMMMMMMMMMM6MMMMMMMMMMMMMMMM MMMM MMMMMMMM MMMMMMMMMMMM MMMM MMMMMWWWWWWWWWWWWWMMMMMMMMMMM MMMMM MMMMMMMWWWWWWWWWWWWWMMMMMMMMMM MMMMMM MMMMMMMMMWWWWWWWWWWWWWMMMMMMMMM MMMMM MMMMMMMMMMMMMMMMMMMMMffffffffMMMMMMMM MMMM MMMMMMMMMMMMMMMMMMMM ffffffffffMMMMMM 222MMMM MMMMMMMMMMMMMMMMMMM fffffffffffMMMMMMM 22MMMM MMMMMMMMMMMMMM fMMMMMM MMMM MMMMMMMMMMfffffffffffffffffffffffffffMMMMM MMMMM MMM _CC_fffffffffffffffffffffffffffMMMMM MMMMMM MMM | CC |fffffffffffffffffffffffffffMMMM MMMMM MMM | 55 |fffffffffffffffffffffffffffMMMMffffffMMM MMM | |fffffffffffffffffffffffffffMMMMffffffMMM MMM |_ _|fffffffffffffffffffffffffffMMMMfffffMMMM MMMM ffffffffffffffffffffffffffffMMMMffffMMMMM MMMMMMMMMMMMMMMMMMMMMMM fffffffffMM ff MMMMM MMMMMMMMMMMMMMMMMMMMM fffffff MMMMM 7 ffffff MMMMM MM fff MMMMMMM MMMMMMMMMMMMM MM MMMMMMMMMMM MMMMMMMMMMMM MM MMMMMMMMMMM MMMMMMddddd MMMMMMMMMMMM MMMMMddd4dd 33MMMMMMMMM MMMMMMMdddd MMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMM MMMMMM MMM M MMM MMMMM MMMMMMM MMMMM M9M Key - M - Mountains f - Forest area W - Water d - Desert B - Boulder (blank) - grassland or plains C - Castle 1 - Altar Cave 6 - Sealed Cave 2 - Ur Town 7 - Boulders west of Kazus 3 - Kazus Town 8 - Canaan 4 - Desert west of Kazus 9 - Dragon's Peak 5 - Sasune Castle Enemies of the area: 5 Killer Bee (Flying bee-like creature) 6 Werewolf (Bipeded beastman with claws for hands) 7 Berserker (Looks like a stereotypical Roman gladiator) Not much to write home about here, at least nothing that hasn't already been said. It's worth repeating that Killer Bees do have the ability to poison upon contact, though. II. UR TOWN TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTT _____ TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTT | | TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT | | TTTTTTTT TT |__d__| TTTTTTTTTTTTTTTTTTTTTTT WWWTTTTTTT <-- Enemies, Killer Bees TTT TTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT and Werewolves, are TTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT found beyond tihs point. TTTWW pTTTTTTTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT WWWWWWWTTTTTTTTTTTTTTTTTTTTTTTT WWWWWp TT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTWWWW 1 TT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTWWWWW TT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTTWWWW TT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTWWWT TTT TTTTTTTTTTTTTT_ TTTTTTT _____ TTTTTTWWT TT TTTTTTTT | | __TT_ | | TTTTTTTTT TT TTTT | | | | | | TTTTTTTT TT |__m__| | | |__w__| TTTTTTTT TT |__a__| TTTTTTT TT TTTTTT TTTT TTT TTTTTT _______ TTT TTTTT TTTTT | | _____ TTTTT TTT | | | | TTTTTTTTTTT TTT | | | | TTTTTTTTTTT TTTTT |___e___| |__i__| TTTTTTTTTTTT TTTTTT TTTTT TTTTTTTTTTTTg TT TTTTT TTTT hTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTT 1 - Go here for a scene essential for the game's progression d - Door that leads into a house with two Antidotes on one floor. Another floor is revealed by examining the rightmost candle, leading to five chests: Eye Drops, Long Sword, Phoenix Down, Cure Spell, and a Dagger. h - The southeastern area of town has a water hole/well. Go through the navigable trees (marked with lowercase t's) to find a small room with 3 Potions. p - These are Potions. e - Elder's House. Interesting plot details potentially lie within. As do rivivification and recovery springs. g - This guy will show you the wonders of using Items on the map: press the B button while facing him and give him a Potion and he'll give you a Phoenix Down. m - Magic store ------------------------------------------- | Poisona | Removes Poison status | - | 100 | ------------------------------------------- Sure buy one of these. Or two, they're small. a - Armor store -------------------------------------------------------- | Leather Armor | 3/1 | - | 90 | | Leather Shield | 2/1, protects against poison | - | 40 | | Leather Helm | 1/1 | - | 15 | | Bronze Bracers | 1/1 | - | 80 | -------------------------------------------------------- We'll be spending some money here, I reckon. Leather Helemts are a steal at 15 Gil, but unnecessary. Pick up a Leather Armor here. Bronze Bracers are also good buys for the more frail magic users, but you should already have them after going through the Altar Cave again. w - Weapon store ---------------------------------------------- | Dagger | 9 | - | 60 | | Also: Long Sword | | Staff | 3 | - | 40 | | Bow | 10, Ranged | - | 100 | | Wooden Arrow | 6, One use, Ranged | - | 4 | ---------------------------------------------- I don't recommend buying anything here, really. You'll have/be getting the rest of this stuff shortly. i - Inn (Free) and Item store You can take advantage of the Inn's generousity by simply plopping into one of the open beds. There are two potions in the Inn. One close to the open beds in the main room and another in the tavern area through the door. Also in the tavern area is a piano on which to whack and a dancing girl. ---------------------------------------- | Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------- Go ahead and buy 10 of each item (by selecting 10 from the quantity menu, this time giving you about 20% off buying one at a time). You should be pretty much ready to leave the place after after doing so. III. KAZUS TOWN/SASUNE CASTLE KAZUS TOWN Talk to the person within a few steps in town and watch the show. There are shops afoot and the like, but until they're open they won't be discussed here. Head to the Inn and talk to the figure standing still near the bar in that first room there. You can head into the back room if you wish and make use of another free Inn. I'll cover the buildings and the like when they're avalible, but there are some items that are of great use now. There's a Potion in a vase in a building in the northeast part of town, and there's a navigable path of trees in the southwest part of town leading to patches of grass where a Staff, a Mithril Helm and a Zues's Wraith is hiding. I advise staying out of the mine of the northeastern part of town for the time being Leave town and head a few steps west to the patch of desert and an airship. Enter, walk up to the wheel, face it and press A to get it airborne. Fly west and a little north to the castle. The airship is not a very impressive contrapation as it cannot fly over rocks or mountains. Go to the Northwest of the area and park it in front of the castle. CASTLE SASUNE Walk to the castle gate and speak to the person in front of the doors to initiate a show. NOTE: There are monsters in the towers (the doors marked 'a' and 'b' in first map below): 8 Red Wisp (Palette-Swap of the Blue Wisp) 9 Dark Eye (Palette-Swap of the Eye Fang) 10 Zombie (Looks like... an undead thing coming out of the surface) Dark Eyes and Zombies are undead, so a cast of the Cure spell distributed across a party of undead + a physical attack by one of the other charcters generally means dead monsters which generally means the fights should be over with in one round. Be warned, though, that at this point in the game, you might be taking about 20 damage per hit. Try to avoid using items as there's never a bed too far away. Also, I recommend level building here, do it with the Wight Slayer and Daggers as not to use up the Holy Arrows. New stuff found in Sasune Castle: ---------------------------------------------------------------- | Wight Slayer | Sword holy in nature | - |1000 | | Ice Spell | Effective enough ice magic | - | 100 | | Bronze Knuckle | 12 | - | 500 | | Holy Arrow | 8, One use, ranged, holy elemental | - | 10 | | Phoenix Down | Nullifies Swoon state | - | (1) | ---------------------------------------------------------------- WWWW WWWW WWWW WWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWW www www WWWW WWWW www www WWWW WWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WW www ________________ www WW WW www | | www WW WW WhW ____| |____ WlW WW WW | | WW WW | | WW WW |____________a_____________| WW WW WW WW WW WWWW WWWWWWW WWWWWWW WWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW (You enter and leave WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW the place at the hole WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW in this area.) WWWWWWWWWWWWWWWWbWWWWWWWcWWWWWWW A & B - 1000 Gil WWWWWWWWWWWWWWWW WWWWWWW WWWWWWW WWWWWWWWWWW WW WWWWWWW 2 - Beds WW WW WW A BWW WW2 2 WW WW WW WW P P WW gWW WWWWWWWWWWW P P WWWWWWWWWW WWWWWWWWWWW W WWWWWWWWWWW W WWWWWWWWWWWWWWWWaWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWW WW CWWWW WWWW WW C - Phoenix Down WW WWWW WWWW WW WW WWWW WWWWW WWWW WW WW WWWW WWeWW WWWW WW WW WWWW WW WW WWWW WW WW WW WWd WW WW WW WW WW WW ww ww WW WWWWWWWWWWWWWbWWWWWWWWWWcWW WWWWWWWWWWW ____________WW WW | _________ N WW N - Bronze Knuckle | | WW WW | | WWWWWWWWWWW | | | | | WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | WWWWWW WWWWWW | WWWWWW WWWWWW |__ww WWWWWWWWWWWWWWW WW WW WWWWWWWWWWWWWWW WW WW D E WWWWWWWfWWWWWWW WW D - Blizzard Spell WW WW WW WW E - Leather Shield WWWWWWWWWWW WWWWWWWWdWW WW WW WWWWWWWeWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW WW WW WW PP 3 PP WW 3 - Approach this point for a show that WW WW furthers the plot. WWPP PPWW WWWWPP PPWWWW WWPPPP PPPPWW WWPPPPPP PPPPPPWW WWPPPPPP PPPPPPWW WWPPPPPP PPPPPPWW WWPPPPPP PPPPPPWW WWWWWWWWWWWWWWfWWWWWWWWWWWWWW WWWWWWWWWWWWWW 4 - Before terribly long, you'll find WWWWWWWWWWWWWWWW yourself at this spot because of an event WWWWWWSSSSSSSSSSWW in the game. WWWWWWSSS WWWW WWWWSSSSS WgWW WWSSSSSSS W WW WWSSSSSSS4 WW WWSSSSSSS WW WWWWSSSSS WW WWWWWWSSS SSWW WWWWWWSSSSSSSSSSWW WWWWWWWWWWWWWWWW WWWWWWWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWW WWWW WWWWWW WWWW WWWW WWWWWW WWWW iW WWWW WWWW Wm WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWwWWWWW WWWWWwWWWWW WWWWhWWWW WWWWlWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWWWW WWWWWWWWWWW WWWW e WWWW WWWW WWWW WWWW WWWWWW WWWW WWWW WWWWi Wj WWWW WWWWWWW WWWW WWWW WWWW WWWW nW mWWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWWWWWWW WWWWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW F & I - 20 Holy Arrows WWWWWWWWWWW WWWWWWWWWWW G & J - 20 Wooden Arrows WWWW WWWW WWWW WWWW WWWW F G WWWW WWWW I J WWWW WWWWWWW jWWWW WWWW WWWWWWW WWWW kW WWWW WWWWm W nWWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWWWWWWW WWWWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW H - Wight Slayer Sword WWWWWWWWWWW WWWWWWWWWWW (guarded by a Griffon) WWWW H WWWW WWWW 1 WWWW WWWW WWWW WWWWK WWWW WWWW WWWW WWWW L WWWW 1 - Bed, for sleeping WWWW WWWW WWWW M WWWW WWWW WWWW WWWW WWWW K - Potion WWWW k WWWW WWWW WWWW L - 20 Wooden Arrows WWWWWWWWWWW WWWWWWWWWWW M - Bow WWWWWWWWW WWWWWWWWW IV. SEALED CAVE It's located at the north-central part of this outerworld area. You'll need to fly there. Enemies: 8 Red Wisp (Palette-Swap of the Blue Wisp) 9 Dark Eye (Palette-Swap of the Eye Fang) 10 Zombie (Looks like... an undead thing coming out of the surface) 11 Mummy (looks like a Mummy) 12 Skeleton (Set of bones, has a sword) 13 Cursed Copper (a Set of floating coins) 14 Larva (Blue spirally thing) 15 Shadow (Palette-Swap of Skeleton) 16 Reverant (Palette-Swap of Zombie) All undead here, but watch your MP totals, try to reserve magic for attacking the hordes of enemies while using Potions to heal. The Skeletons and Shadows can Blind you, so you're likely to put those Eyedrops you've been saving this time to use. Also, Mummies can cast Poison, so have Antidotes ready. The Mummies, Skeletons and Shadows are considerably bigger problems than are Laruwais and Curse Coins. Nothing some Holy Arrows or a Wight Slayer can't handle. _ _______|a|_______ _____ | | | B| | | |_ _| | | | | |_______ _______| _______| \ | | | \ | | | |_____ | | | _____________ | | | | | | | __________/ / ____| | | | | _______/ | ____| | | | | ____| | | | | | | ____| _______________| | | |_____________| | | _______________| | ________________| | | | | | | | | | | | | | |__________________ | | A - Potion | _ | __| | B - Cure Spell |________________| |b| |A | |_____| _____ _ ________________ | \___|b|___/ 1 :__ | 1 - Examine to remove : wall | | | | | | | \___ | | | _ | | | |__| | _ | | | |__| | | |_ | | | |___ C | |c| C - 500 Gil |________________| (NOTE: whenever somebody is following along with the team, press Y to speak with them. They may just say something entertaining or useful.) _ _|d| ______________ | | | _ | | | | | |________ | | _| | | | | | | ______________| |_____ | | | | _/ _____ | | | | | | __/ | _| | | | | | | |_ E | | | | | | | | | | | / | | | |_________| | | | _| | | | |______| | | | _| _______| | | | __| | | _____ | | | |_ | 4 | | | D - Antarctic Wind / \_ | | | | E - Eye Drop | | | | | |________ | | | |_ __| \ | |_____| | | ____ | |_ _____ | | __| | | |_____/ |_______| |____| | |___ | | | D | 4 - Approaching will trigger scene |_____| and BOSS2 BOSS2: Djinn (#197) HP: 650 Weakness: Ice Gil: 1400 EXP: 50 Not overly difficult. He has a Fire spell attack that isn't any more powerful than other attacks you've seen throughout the rest of the dungeon, he can just spread it across your team. If you want to make quick work of him, use an Antarctic Wind or two for as much as 500 damage per use. I wouldn't use more than onefor they are better conserved for a different fight down the line. After the battle is won a scene will ensue. Return to Sasune Castle, watch the show and leave the place, return to retrieve your airship across the blue stuff near the Sealed Cave. Now the plot has been furthered enough to revisit Kazus. V. KAZUS TOWN Enter the town, take a few steps in and watch the show. TTTRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR TTTRRRR RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR TTTTTTT hRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR TTTtttt lRRRRRRRRRRRRRRRR RRRRcRR R TTTttTTTT RRRRRRRRRRRRRRRR _____ R TTTttTTTTTTTTRRRRRRRRRRRRRRRR | | R TTTttttttttTTRRRRRRR RRRRR | | RRRRRRR TTTTTTTTTttTT RR RRRRR |__b__| RRRRRRRR T tttTTTT RRRRRRRRR Tz RRRRRTttTTTTTT RRRRRRRRR TRRWWWWWTttTTTTTTTTTT _______ RRRRRRRRR TWWWWWWWTttTTTTTTTTTT | | RRRRRRRRR TWWWWWTTTttTT| | | | RRRRRRRRR TTTTTTTTTttTT| | | | RRRRRRRRR TTTTTTTTTttTT|__r__| |__i____| RRRRRRRRR TTTTTTTTTttTTTT ___________ RRRRRRRRR TTTTTTTTTtttttt | | RRRRRRRRR TTTT TTTTTTTTT | | RRRRRRRRR T TTTTTTT |__m__w__a__| RRRRRRRRR TTTT TT RRRRRRRR TTT TTTTTTT TTTTTTTTT T TTTTTTTTTTT TTTTTTTTTT T TTTTTTTTTTTTTTTTTTTTTTTTT T T - Tree R - Rock W - Water h - Mithil Helm l - Leather Shield z - Zues's Wraith c - Cave of Mithril b - Blacksmith's house m - Magic store ------------------------------------------------------------------- | Fire | 40, Fire Element | BW, RW | 100 | | Blizzard | 43, Blizzard Element | BW, RW | 100 | | Sleep | 25% base accuracy to cause sleep status | BW, RW | 100 | ------------------------------------------------------------------- At last, Fire. Get one of those and get out. Just remember that in Final Fantasy III (DS), undeads are not weak against Fire. Repeat: undeads are NOT WEAK AGAINST FIRE as is per every single other RPG in the history of gaming. And it is worth mentioning one more time that All effect spells have a base accuracy percent. This can improve or decline with the skills and levels of your characters as well as the magic defense of the target. w - Weapon store ------------------------------------------------------ | Mithril Rod | 12, Intellect +1 | BW, RW | 400 | | Mithril Dagger | 14 | WR, RW, TH | 500 | | Mithril Sword | 17 | WR, RW | 500 | ------------------------------------------------------ a - Armor Store ------------------------------------------------------------------------- | Mythril Armor | 10/3 | WR, RW, TH | 350 | | Mythril Shield | 3/3, Guards Confusion and Darkness | WR, RW, TH | 180 | | Mythril Helm | 4/3 | WR, RW, TH | 130 | | Mythril Gloves | 3/1 | WR, MK, TH | 120 | | Mythril Bracers | 2/4 | WW, BW, RW | 120 | ------------------------------------------------------------------------- Pick up a suit of armor for a Warrior and/or Red Wizard if you still wish to use them, a set of gloves for the Fighter and rings for all characters with a mage in their class description. i - Inn (Free) and Item store ---------------------------------------- | Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------- Speak to the man near the bar section of the front area of the Inn and watch the show. After picking up what you believe you'll need for later, head into the blacksmith's house for a show. Then leave town and enter the airship for another scene. Land the ship when it ends and enter the mine in the northeastern part of town. CAVE OF MITHRIL ____ / | A & B - Mythril Swords | A B | 1 - Examining this | | removes the : wall | | and reveals d | | _ ______________ |_ | |d: 1 | \ | |____________ | \ | | | | | | | | | | | | | | | | | | | | | | | | | _ | | ___| | __|c|_________| | | ___| |________________| | | | | | | | \ _ | | |d| | | | | |_ | | | If you were able to tear \ |____| | throuh the Cave of the Seals, \_______| this one should be no problem. The enemies are largely the same as those from the Cave of the Seals. Because it is so short, mages can go all out with their spells on every turn if you wish. The reward is the pair of Mithril Swords in the back of the mine, well worth it. After that's done, enter the blacksmith's house, it's the one closest to the cave, get a Potion from a chest and talk to the man inside and watch the show. Go out to your airship and ram into the boulders to the west of Kazus. Watch the show then walk south to the next town. VI. CANAAN TOWN ________________________ __| TTT TTTTT | WWWWWWWWWWWWWWWWWWWWWWWWWWW| TTTTTT TT | WWWWWWWWWWWWWWWWWWWWWWWWWWW| TTTTTTGGGGbGGGG TT | W TTTTTTTTTTTTTTTTTTTTTTT _| TGGGGRRRRRRRRRT __| W _________TTTTTTTTTTTT| GGGGGGRRRRRRRRRRRTTT |GGW WTT| | T | TRRRRRRRRTTTTRRRRRTT | W WTT| | TT T | TRRTTTTTT T RRRRRTT | W W |______y__| T T | TRRTTTTTTT TTTTTT | W W |__TRRTT__ TTTTTTTTTTT _| W W T T GGGGwwGGGG|________ ____|G W W T T ww GGGGGGGGGbbGGGG W W _____ RRRRRRRRRRRR RR W W | |RRRRRRRRRRRRR RR TW W | | | | RR _____ TTTW W TTT |__a__| | | bb | | TTTTTW W TT |__r______| GGRR | | TTTTTW W TTT F RRRR |__m__| TTTTTW WTTTTT _______ RR _____ TW W _________| | GGRRGG | | W W | | | RRRRRRGbbGGG | | W W | | | RRRRRRRbbRRR | | TT W WTTT| | | RRRRRR RR |__w__| TT W WTTT|____i____|____x__| RR GGGGGGW WTTTTT F bb RRRRRRW W TTTTT RRGGGGGGGGGGGRRR eW W TTTTTTTTTTTTTTTTT RRRRRRRRRRRRRRRRbbGGW W TTTTTTTTTTTTTTTT RRRRRRRRRRRRRRRRW WWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWW W - Wall G - Unwalkable Ground T - Tree F - Fountain R - River b - Bridge w - Waterfall e - Elixir, obtain by crossing a bridge in the notrheast part of town to the elevated area, then a second bridge into the river. Follow the river onto a peice of land in the southwest part of town to get it. y - Take said Elixir to this house to the person in bed. Then talk to man beside her and pull the candle when he jumps away. This leads to a room with several treasures: 20 Iron Arrows, Blind Spell, Great Bow, a Golden Needle, 2 Gnomish Breads, a Potion and 3 Phoenix Downs. Four of the treasures are in another room through a fake wall in the southeastern part of the room. Doing this will also net you an additional two chests with 2000 Gil in each. You don't need to do this, but I recommend it. Some of this stuff will help mightily in the immediate future. x - Learn some plot details here. You must talk to the person in bed before maving on with the game. r - Revicification spring w - Weapon store ------------------------------------------------------ | Also: Mythril Rod, Mythril Dagger, Mythril Sword | | Great Bow | 18, Ranged | RW, BW, WR | 1200 | | Iron Arrow | 8, One use, Ranged | RW, BW, WR | 8 | ------------------------------------------------------ Once again, this stuff is largely found in other stores or in chests. a - Armor store ------------------------------------------------------------ | Also: Mythril equipment: Armor, Shield, Helm, Gloves, Ring | ------------------------------------------------------------ m - Magic store ---------------------------------------------------------------------- | Cure | 10, Restoritive element | WW, RW | 100 | | Thunder | 46, Thunder element | BW, RW | 700 | | Poison | 35 strength at 30% accuracy to cause poison | BW, RW | 700 | | Blind | 30% base accuracy to cause blind status | BW, RW | 700 | ---------------------------------------------------------------------- Go ahead and get Thunder. Even if enemies in the next section aren't particularly weak against it, it's the strongest straightfoward attack for the Black Wizard. Also Poison seems interesting, it just doesn't seem worth 700 Gil at this point. i - Inn (40 Gil) and Item store ----------------------------------------------- | Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | | Echo Herbs | Nullifies Silence state | 100 | | Gold Needle | Nullifies Petrified state | 100 | | Elixir | Fully restores HP/MP | (1) | ----------------------------------------------- After this, stay at the Inn if necessary (you'll have to pay for a bed for the first time in the game here) and head to the bottom of the mountain a tad south. It would probably be a good idea to pick up a few Gold Needles here, though. Watch the brief show and begin the next section. VII. DRAGON'S PEAK Enemies: 17 Firefly (Small, weird red bird) 18 Helldiver (Small green bird) 19 Rustbird (Bright pruple thing) 20 Rukh (Large blue green bird) NOTE: Rukhs and Rustbirds can hit to petrify, and Fireflies will throw fire-basedattacks at you. Many of the enemies here are vulnerable to air attacks, so whoever holds a Bow will be very useful. Rustbirds also carry Phoenix Downs but are tough to steal from at this point in the game. Class lecture for the Dragon's Peak: I recommend a classic FF party: Fighter/Monk/White Wizard/Black Wizard. Although there might be a better party out there, for simplicity reasons, I advise using this team as long as your heavy fighters are hitting four times per turn (although your Monk may be a tad behind for now - most believe they're well worth training). Also a Thief might be of use as well - you may want to begin training one now if you're a masochistic completist type to prepare to be skilled eough to steal a singular (but great) weapon much later on. Fround on the Dragon's Peak: ------------------------------------------------------ | Aero | 40, Wind element | WW, RW | 700 | | Mini | Changes to/from minimum status | WM, RM | 700 | ------------------------------------------------------ a - begin here _ ________ b - to Nest |b| |B_____ \___ | | |_ | | | | | | | | | ________| |_________ | | |_C______________ | | _| |_ |___| |_ |______ | __________________________| | / ________________________ | | | A - Phoenix Down \ | | | B - Aero spell | | | | C - Gold Needle | | | |_____________________ | | |_____________________ | | | | | | | | | | | | | | | _________| | |_A| | _________| | | | | |a| Watch the scene upon reaching b. You'll then find yourself in a small nest. To proceed, speak the person near the top. After this, a boss draws near. BOSS3: Bahamut HP: 65000? Weakness: None Gil: ? EXP: ? It's theoretically possible to beat Bahamut here. His only move here appears to be a weak physical attack and his defense, while stronger than the enemies faced thus far, is not impervious to attack. However, fighting Bahamut appears to be a crapshoot because the result for winning is likely to be the exact same as the result for running, so it's because to save a whole lotta time and trouble and flee. Afterward, watch the scene, during which you'll get the Mini spell. So ends this section of the guide. Second area overworld: -------------------------------------------------------------------- | WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | | WWWWWWWW | | 77 WWWWWW | | 77 WWWWWWWW WWWWW | | WWWWWWWWWWWWWW WWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWW | | WWWWW WWWWW WWWWWWWWWWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWWWWWWWWWWWW MMMM WWWW WWWWWWWWWWWWWWW | | WWWWWW ffffff !!! MMMMMMMMMMMWWWW WWWWWWWWWWWWWWW | | WWWWWWWW fffffff WWWWW MMMMMMMMMMMWWWW WWWWWWWWWWWWWW | | WWWWWWW ffffffff WWWWWWW MMMMMMMMMMMWWW WWWWWWWWWWWWWW | | WWWWWWffffffff WWWWWWWWW MMMMMMMMMMMMWWW 1 WWWWWWWWWWWWWW | | WWWWWWffffff WWWWWWWWWWs M6MMMMMMMMMMWW WWWWWWWWWWWWWW | | WWWWWW ffff WWWWWWWWWW MMMMMMMM fff WWWWWWWWWWWWWWWW | | WWW MMMMMMMMMMMMMMMMMMM ff2ff WWWWWWWWWWWWWWWWW | | MMMMMMMMM MMMMMMMMMMMMMMMMMMMM fff WWWWWWWWWWWWWWWWW | | MMMMMMMMMMMMMMM MMMMMMMMM5MMMMMMMMMMMMM WWWWWWWWWWWWWWWW | | MMMMMMMMMMMMMMMMMM fffffffMMMMMMMM ffWWWWWWWWWWWWW | | MMMMMMMMMMMMMMMMM ffffffffff MMM ffffWWWWWWWWWWWW | | MMMMMMMMMM fffff ffffffffff MMMMM fffffWWWWWWWWWWWW | | WWWWMMMMM ffffff ffffffffff MMMMMMMfffffffffffWWWWWWWW | | WWWWWWW fffffff fffffffffMMMMMMMMMfffffffffffffffWWWW | | WWWWWWW ffffff fffffff MMMMMMMMM ffffffffffffWWWWW | | ff4ffMMMMMMMMM ffffff WWWWWWW | | M - Mountain ffffMMMMMMMMMM fffffffWWWWWW | | W - Water MMMMMM MMMM ffffWWWWWWW | | f - Forest s - ship MMMMMMM MMMM ffffffWWWWWW | | 1 - Begin section here MMMMMMM MMMM ffffffffffffWWWWWW | | 2 - Forest of Healing MMMM** MMMMff3ffffffffffWWWWWW | | 3 - Tozas MMMM MMMMMfffffffffffffWWWWWW | | 4 - Passage from Myrakula V. MMMMMMMMMMMMMfffffffffffWWWWWWWW | | 5 - Viking base entrance MMMMMMMMMMMMMMMfffffffWWWWWWWWWW | | 6 - Other base entrance MMMMMMMMMMMMMMMMMMMMMWWWWWWWWWWW | | 7 - Nepto's Shrine MMMMMMMMMMMMMMMMMMMMMWWWWWWWWWWW | | * - Cave of Bahamut MMMMMMMMMMMMMMMMMMMMMWWWWWWWWWWW | | !!! - Here be Dragons | -------------------------------------------------------------------- M - Mountain W - Water f - Forest Enemies here: 6 Werewolf (Hairy biped with claws) 7 Berserker (looks like the Roman Warriors from the movies) 21 Basilisk (Ugly green bug things) 22 Bugbear (It's a bear) 23 Mandrake (Ugly red-orange things) ****************************************************************************** * Alright, when you regain control, head to the nearly Forest of Healing if * * needed, head south to the village of Tozas. Your guys need to be in * * Mini state before entering. You'll need to be at level 8 before this, if * * you're not there yet, battle some nearby enemies until you are. At this * * point the White Mage earns a cast of a Level 2 magic spell. When ready, * * select to cast the spell as you would any other outside of battle and * * select the bottom option, the one that targets all party members to shrink * * the entire team. * ****************************************************************************** Sorry to highlight this in the obnoxious way I did, but I've gotten so many emails on this topic I've run out of urinals that need caking. It strikes me as impossible people can comprehend English, read the above paragraph and not know how to get to Tozus. VIII. TOZUS TOWN _____ | |_ _____________ | ___ | / ___________a| | | | |_____/ / | |_s_| __/ | | | | | M |_____ | | | | | ___ | _______ | | | |_____| | | |_i_| ___ | | ___ | | | | | | |_m_| | | |_b_| | | | |____________________ | \__ | \______/ Because many obstacles in Tozas are unique to this town, they will not be marked on the map. M - Mognet a - Regular path out of town m - magic store ------------------------------------------------------------ | Also : Fire, Blizzard, Sleep, Thunder, Poison, Blind, Aero | ------------------------------------------------------------ If you're using three magicians, which is not necessarily a practice I condone or recommend, you may want to get another Fire or Blizzard. b - Bread vendor. Sells Midget Bread for 200 Gil a pop. This item has the same effect as Sight magic, which provides a view of more of the overworld. You might consider picking up a few if the maps provided here are insufficent, because they'll come in handy eventually. i - Inn (80 Gil) and Item store ---------------------------------------- | Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------- s - Find the person on the bed, give him an Antidote and go on through the passage he reveals when finished. When in this house, be sure to raid the shelves for a Mithril Bracers, Fire Staff, Fira Spell and Cura spell in that order on the table, along the bookshelf and in a pot to the right. In the hallway, a couple of Phoenix Downs lie in the chests flanking the stiarcase revealed by the man in bed after he's healed. IX. TOZUS TUNNEL Enemies: 24 Lepurchaun (Disfigured grey man) 25 Darkface (Big, funny-looking face thing) Class lecture for the Tozus Tunnel: You're all small like. Go with mages. It might be a good idea to have BW/BW/WW/BW team, but it's not likelyyou'll need a team of three Black Wizards. I like to have a Thief tagging along in times like these. Running also works here, although I don'trecommend it any more often than usual. _ a - Leads back to house s _ |a| |b|_________________| | | | |_____________________| c - to Myraluka Valley ____ _/ \__ _ _/ | _|c|_________________________/ | |__________________________________ | \____|b| After popping out of the Hidden Passage and coming out to Myraluka Valley, head into the opening in the mountains to the north. Might as well stay Minied for the next parts, although you can change size back to regular for this Roman numeral. X. VIKING'S COVE New stuff found here: ------------------------------------------------------- | Viking Axe | 32 | WR | (500) | | Spark Dagger | 23, Thunder element | WR, TH | (500) | | Blizzara | 88, Blizzard element | BW, RW | 1500 | | Fira | 85, Fire element | BW, RW | 1500 | | Thundara | 85, Thunder element | BW, RW | 1500 | ------------------------------------------------------- _ _ _|b|__|i|__ |_ | | | _ | | |a| _| | | | ___| | | | | _| | | | __| | |___ |___ wwww|___ |___ | | |WWWwwwww| | |___________________________________| |WWWWWWww| |_______________________________________|WWWWWWww| |WWW1__ww| 1 - Spark Dagger 2 - Blizzara _ 3 - Fira |d| 4 - Thundara | | 5 - Viking Axe | | 6 - 3000 Gil | | _| | i - Inn (40 gil) and Item store | | (Potion, Eye Drops, ___| | Antidote, Echo Screen, | | Gold Needle) and Magic | | store (Fire, Blizzard, | | Sleep, Thunder, Poison, | | Blind, Mini) F | | | V - Talk to this Viking for a | | scene | | ______________________________| | |__ _____ ____ ____M____ _____| | / | | | | | | wwWW |b| | | | | wwww | | | |_____ wwww w | | _ wwww w | V | _/ wwwwww wwwwww | | _/ wwwwww w w | | _/ wwwwww w w | | | _/ wwwwwww w | | |c___/ w w |_______| w w w w _ ___ w ___|c|_____ | 34| w | | |2 wwwwwwww |5 |_ |___| |6 |_____ | _____ | | | | | _____ |___________| | |__________|RRRRR| |____________ RRRRR| |RRRRR| It's pretty essential you grab the -ara elemental magic spells hidden within the place. Distribute them among your capable magic users. To use them, you'll need a Black Wizard leveld to at least 10, just so you know. Head to the Inn and head up and out of here. Although you may be tempted to do so, it is't necessary to buy any more magicfor the next section. It's possible to get by with two Black Wizardsas long as both of them possess at least one Level 1 and one Level 3 attack spell. Also, sooner or later, you'll want to pick up about 10 Echo Screens, for later. XI. NEPTO TEMPLE The first room is quite small. Go foward and enter the structure in a shrunken state. In this form you will remain as long as you're in this structure. Enemies: 26 Petit (Purple fox, bounces on tail) 27 Poison Bat (Purple bats) 28 Lilliputian (Look kinda like hedgehogs, light in color) 29 Wererat (Grey rodent) 30 Bloodworm (Ugly red Cylandrical thing) NOTE: Petits can nail you with Fire and Blizzard spells, ditto Liliputs, possibly dealing over 100 damage. Save your Thunder and Aero casts for these enemies. The Poison Bats and Bloodworms aren't as dangerous, so use the Burning Staff and Fire and Blizzard on them. Class usefulness is exactly the same here as the Hidden Path, although the Red Wizard might not quite be as useful because of limited MP. Noteworthy stuff found in Nepto's Shrine: ---------------------------------------------------------------------- | Shell Armor | 18/9 | WR, TH | 1250 | | Shell Helm | 6/5 | WR, TH | (225)| | Serpent Sword | 25, Thunder-fused | WR | 1500 | | Fire Staff | 20, Fire when used as item in battle | WW | 3500 | ---------------------------------------------------------------------- (That last one's found in Tozas, this is just the most practical place to put it) ___ _| a |_____ ___________ A - Shell Armor | | | | B - Shell Helm | | | a b | C - Serpent Sword _____| | | _________| | A B | | | | | | | _ |_________________| | | |m|_________________________________________________| | | | |_____________________________________________________| m - Statue's mouth, exit/enter point _____ ___ | C | | b |___ | | | | | |_____ | |_______| c | | _____| |_____________________| _____ | | 1 - Approaching will beget | 1 | a show and BOSS4 | | | | | | | | | | | | | | | P | | P | | | P - Pillar | | | | _ | P | |c|_________________________| P | |_________________________________| BOSS4 - Giant Rat (#199) HP - 950 Weakness - Not a whole lot Gil - 1500 EXP - 300 Four casts of Thund/Fir/Blizzara should do him in. If not, the one-time spell-casting items I hope you've been saving will. If those are not practical, then use the Flame Staff. After walking out of the shrine and returning the eye (examine the place it should be), return to the Viking Base and speak to the Viking at point V again. ship outside of that little gulf. Much of the world is opened up to you now. For simplicity reasons, the world will be divided into four regions. The first one (Ur, Sasson Castle, etc) will be the Northeastern section, and the second map drawn (Kazus, Viking Base, et al) is the Southeastern section. The first new section will be the Southwestern region. Sail a few paces west of where you first get the ship (which is on the western edge of the Southeastern region) to reach it. Southwestern region overworld: ----------------------------------------------------------------------- | WWWWWWW ffff MMM WWWWWWWWWWWWWWWWWW | __| WWWWWWWWWW fffff WWWWWWWWWWWWWWWWWW | | __ WWWWWWWWW ff5ffMMM WWWWWWWWWWWWWWWWWW | | | | WWWWWWWWW MM ff MMM WWWWWWWWWWWWWWWWWW | |___| | WWWWWWWWW MMMMMMMMM WWWWWWWWWWWWWWWWW | | WWWWWWWWWW MMMMMMM WWWWWWWWWWWWWWWWW | |_ WWWWWWWWWWWWWWMM WWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW MM WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWWM WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWWW WWWWWWWWWWWWWWWWWW | | WWWWWWWWWWWW WWWWWWWWWWWWWWWWW | | WWWWWWWWWWW WWWWWWWWWWWWWW | | WWWWWWWWWW WWWWWWWWWWWWWW | The edge of the landmass ---->| WWWWWWWWWW WWW WWWWWWWWWWWWWW | | WWWWWWWWWWWWWWW WWWW | | WWWWWWWWWWWWWWW WWW 1 | W - Water | WWWWWWWWWWWWWW ddddddddd 11M | M - Mountain | WWWWWWWWWWWWWW ddd4444dddddd M | | WWWWWWWWWWWWW d44dddd4dddddd | f - Forest __| WWWWWWWWWWWW dd4dddddd4dddddd | d - Desert ______| WWWWWWWWWWWW ddddd4dddd4ddddddd | | WWWWWWWWWWWW ddddddd4444ddddddddd | 1 - Tokkle | f ff WWWWWWWWWWW ddddddddddddddddddddd | 2 - Ancient's | ff ffff WWWWWWWWWW dddddddddddddddddddddd | Village | ffffffff WWWWWWWWWWW dddddddddddddddddddd | 3 - Chocobo | ffffffffff WWWWWWWWWWWWWW dddddddddddddddddd | Forest | fffffffffff WWWWWWWWWWWWWWW dddddddddddddddd W | 4 - Floating | ffffffff ff WWWWWWWWWWWWWW ddddddddddddddd W | Castle | ffffff f WWWWWWWWWWWWWWW dddddddddddddddd | 5 - Living Forest | f fff f WWWWWWWWWWWWWW dddddddddddddddd WWWW | -------------------| 2 f f3f f WWWWWWWWWWW dddddddddddddddd WWWW | | 22 f fff f WW WW ddddddddddddddddd WWW | | ff f ddddddddddddddddd WWW | | ffffffffff dddddddddddddddd WWW | | ffffffffff ddddddddd dddd WWWW | | ffffffffff WWWWWW WWWWWWW | | fffffffff WWWWWWW WWWWWWWW | | fffffff WWWWWWWW WWWWWWW WWWWWWWWWW | | fffff WWWWWWWWW WWWWWWWWWWWWWWWWWWWWW | | ffff WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | ------------------------------------------------- Sea Enemies: 31 Killer Fish (Little green fish) 32 Hermit (Red snails, appear as though they're coming out of their shell) 33 Sea Elemental (Crude blue tornado) 34 Tangie (Blue sea reptile thing) 35 Sahagin (Green fish-men) NOTE: Tangis will sometimes attempt to cause Sleep status upon one of your characters with a Glare attack. Pretty much all water enemies are weak against lightning. Land Enemies: 36 Parademon (Green palette-swap of Mandranke) 37 Griffon (Big tanish bird) 38 Lynx (Blue palette-swap of Wereworlf) 39 Hornet (Redish and greenish palette-swap of Killer Bee) 40 Knocker (Reddish palette-swap of Goblin) 41 Flyer (Obnoxious grey-tan circley hovering thing) 42 Lizardman (Lizard with sword and shield) 43 Gorgon (Purple-ish enemy that comes out of the ground, sharp antennas) NOTE: Parademons have a Breath attack which has a high rate of Paralyzing its target. They're best hit with fire. Fliers can gaze at you, putting the character to sleep. You won't have to worry about all the above now - they're weak against Wind as are the Hornets. The Lizardmen - Thunder. Hit the Griffons with Arrows. These enemies can be found along the western portions of this landmass. Generally speaking, enemies 36-39 are found more in the southern areas and 40-43 in the north. The following enemies can be found along the eastern araes of the continent. They can easily be bypassed for the entire game, and I recommend doing so unless you're a completist as they're quite a bit more difficult than the enemies 36-43 but don't yield as much EXP or Gil (but more Job Points). 44 Red Cap (Red-capped palette-swap of Goblin) 45 Barometz (Blue palette-swap of Mandrake) 46 Slime (Green blob) 47 Tarantula (Red and green spider, ugly) 48 Cuphgel (Pinkish palette-swap of Gorgon) It is possible to circle the perimeter of the landmass by hugging its edge. In spite of the wealth of text before you since ship acqusition, there's not a great deal to do here at the current moment. First let's make a pit stop in Tokkul. XII. TOKKUL TOWN _________ TTTTTTTT T TTTTTT| |___TTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTT TTTT | | TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT | | TTTTTTTTTTTTTTT TTTTTTTTTTTTT TT |__a__________| TTTTTTTTTTTTTT TTTTTTTTTTTTT TT W _____ TTTTTTTTTTTTTT TTTTTTTTTTTTT TT | |_ TTTT TTTTTT TTTTTTTTTT _____ |_______| TTTT TTTTTTTT g| | TT TTTTTTTT |_____| iTT TTTTTTTT T _________ _ TTTT TTTTTTTT ______T _| | __| | TTTT TTTTTTTT _____ | | | | | | TTTT TTTTTTTT | | b| | |_____s_____| |____| TTTT TTTT | | | | WTTTT TTTT TT | | |______| TTTT TTTT TT |_____| TTTTTTTT TTTTTTTTTTTTTTTT TTTTTTTT TTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTT T - Trees W - Well New stuff found in Tokkul: --------------------------------------------------------------------- | Ice Staff | 20, Blizzard when used as an item | WW, RW | 3500 | | Sonic Knuckles | 28 | MK | 3000 | | Kenpo Gi | 20/8, Agility +1 | MK | 2000 | | Bacchus's Cider | One free use of Haste spell | All | | --------------------------------------------------------------------- b - Bacchus's Cider i - Ice Staff g - Great Bow a - Enter this house and go down the fireplace for a 3-Part Nunchuck in a pot and a Serpent Sword and Kenpo Vest in the chests. s - Enter this house to see a couple of shows. Leave the town and walk Southwest to the Ancients' Village. XIII. ANCIENTS' VILLAGE _____________________________________________ __| _____________ |_ _| _______ __ _________| |_ | | _| |_| | _| | _________ | |_ | | | | |_| |___| |_ \_ | _| | |____w__| ________| ___________ | _____ | | | | | _______| | |_| | | | |_ | __| _| _____ |_ | | | | |_ |_ _| _| _____| | | | |__a__| |_| | | _| / | | | | | |_ | | | _| | | | |__m__| | l | | | _| | |_l | _____ |_____| | | | | _| | | | | | ____ _| _l _| | | _| __| | | | | | | | | | | | T _| | |__r__| _|l||____| | |_ T | | | | T| | ___| |_______| T | T | | | |_ | |____l__| __ _____ T | _| | |_ | |_T _| | | |W _| | | | | |_____________| k | | | ___| | _| | | ________| |__i__|_| | _| | | TT | _| _| | _| |___ TT | | _| | | TT |_ T |________ _____| _| |_ | TT TT |_ l M ___| | | TTTTT |_______________ ________| |_ |_ TTTTTTT | l TTTT | |_ TT T TT __| |___ TT _______ ___ T _______| |_______|_______| l |_________| T - Trees (Unwalkable grounds are not shown on the map) M - Mognet k - Speak to this kid after circling the landmass on a Chocobo from the forest they're in due east of the village to get a Midget Bread. l - Ladder from one level to another. r - Revivification spring w - Weapon store --------------------------------------------------------------------------- | Also: Serpent Sword, Fire and Ice Staves | | Light Staff | 20, Thunder if used as an item | WW, BW, RW | 3500 | | Killer Bow | 26, Ranged | WR, BW | 4000 | | Thunder Arrow | 17, One use, ranged, thunder element | (RN) | 150 | | Fire Arrow | 17, One use, ranged, fire element | (RN) | 150 | | Ice Arrow | 17, One use, ranged, blizzard element | (RN) | 150 | --------------------------------------------------------------------------- You shouldn't need anything here for now, or ever for that matter... Except for a Light Staff, and even that's not essential. m - Magic store -------------------------------------------------------------------------- | Sight | Same as Gnomish Bread | WW, RW | 100 | | Also: Fira, Blizzara, Thundara | | Cura | 30, Restoritive element | WW, RW | 1500 | | Teleport | Warps party to overworld, escapes from battle | WW, RW | 1500 | | Blinda | Same as Eyedrop | WW, RW | 1500 | -------------------------------------------------------------------------- I advise picking up Sight and Teleport. I don't really know about Blinda - you can buy 43 Eye Drops (unlikely your characters will be going blind 43 times over the course of the game) with the money spent on Blinda and not use up a single use of Cura or Teleport in doing so. a - Armor store ----------------------------------------------------------------------- | Also: Hornshell armor | | Flame Mail | 21/11, Stronn vs. ice, weak vs. fire | WR, RW, TH | 2400 | | Headband | 10/3, Strength and Vitality +1 | MO | 1200 | | Also: Kenpo Vest | | Mage Robe | 13/13, +1 Intellect, Mind | WW, BW, RW | 2000 | ----------------------------------------------------------------------- Headbands are great for Monks, and you'll want to spring for a Mage Robe for all but one of our magic users (you'll be getting another one free soon enough). That's all for here. i - Inn (120 Gil) and Item store ------------------------------------------------- | Potion | Resotres about 100 HP | 150 | | HiPotion | Restores about 400 HP | 1200 | | Soft | Relieves Petrified state | 300 | | Maiden Kiss | Nullifies Toad state | 100 | | Echo Herb | Relieves Mute state | 100 | | Luck Mallet | Changes size | 100 | | Eyedrop | Relieves Blind state | 40 | | Antidote | Relieves Poison state | 80 | ------------------------------------------------- While you're here, I reckon you should leave with at least 10 Maiden Kisses and 10 Antidotes. Whenever you think you're finished with this town, leave, return to the ship and sail north to the Northwestern section of the landmass. ---------------------------------------------- | WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW| | WWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW| | WWWWW MMM WWWWWWWWWWWWWWWWWWWWWWWWWWWWW| | WWWWWWWWMMMMMM WWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWMMMMMM WWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWMM5MMMM WWWWWWWWWWWWWWWWWWWWWWWWWWW| B - Blockade |WWWWWWWWWWWWW MMMWWWWWWWWWWWWWWWWWWWWWWWWWWW| W - Water |WWWWWWWWWWWWWW MMWWWWWWWWWWWWWWWWWWWWWWWWWWW| M - Mountain |WWWWWWWWWWWWWW MMWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWWWW MMMWWWWWWWWWWWWWWWWWWWWWWWWWWW| f - Forest |WWWWWWWWWWWWWMMMMMMWWWWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWWWWWW MMMMM WWWWWWWWWWWWf WWWWWWWWWWWW| 1 - Aragas Castle |WWWWWWWWWWWW M4MM WWWWWW ffff WWWW WWWWWW| 2 - Gurgan Cave |WWWWWWWWWWWWWW WWWWW ffff W333WBBBB| 3 - Tower of Owen |WWWWWWWWWWWWWWW WWWWW fffff 333 BBBB| 4 - Dwarven Cave |WWWWWWWWWWWWWWWWWWWWWWWffffff WWW333WWWWW| 5 - Flame Cave |WWWWWWW WWWWWWWWWWWWWfffffff WWWWWW WWWWWW| 6 - Lake Dohr Landing |WWWWWWW MMMMWWWWWWWWWWffffff WWWWWWWWWWWWWW| |WWWWWW MMMM WWWWWWWWfffff WWWWWWWWWWWWWWW| |WWWWWW MMMMMMWWWWWWWffff WWWWWWWWWWWWWWW| |WWWWWWffffMMMM WWMMMMfff WWWWWWWWWWWWWWW| |WWWWWffffffMMMMMMMMMMf WWWWWWWWWWWWWWWW| |WWWWWffffffMMMMMMMMMM WWWWWWWWWWWWWWWW| |WWWWWffffffMMMMMMMMMM WWWWWWWWWWWWWWWWW| |WWWWWff fff MMMMM WWWWWWWWWWWWWWWWW| |WWWWW f MMM WWWWWWWWWWWWWWWWWW| |WWWWW MMMMM MM WWWWWWWWWWWWWWWWWWW| |WWWWMMMMMMMMMM MMf WWWWWWWWWWWWWWWWWWW| |WWWWMMMMMMMMMM MMMff WWWWWW WWWWWWWWWWWWW| |WWWWMMMMMMMMMM MMMffff WWWWWW WWWWWWWWWWWW| |WWWWMM2MMMMMMM MMMffff WWWWW WWWWWWWWWWWW| | MM MMMffffff WWWW WWWWWWWWWWWW| | MMMMMMMMMMMMMMMffffff WWW WWWWWWWWWWWW| | MMMMMMMMMMMMMMMffffff WWWWWWWWWWW| | MMMMMWWWWWWWWWMMMffffff 11 WWWWWWWWWWW| | MMMMMWWWWWWWWWMMMffffff 11 WWWWWWWWWW| | MMMMMWWWWWWWWWMMMffff WWWWWWWWWW| | MMMMWWWWWWWWWMMM f WWWWWWWWWWW| |WW MMMMMWWWWWWMMMMM WWWWWWWWWWW| |WWW MMMMWWWMMMMMMMMMM WWWWWWW WWWWWWWWWW| |WWWW MMMM6MMMMMMWWMMM WWWWWWWWWW WWWWWWWWWW| |WWWWW MMMMMMMMMWWMMMMWWWWWWWWWWW WWWWWWWWWW| |WWWWWWW MMMMWWWWWWWMMMWWWWWWWWWWWWW WWWWWWWWWW| |WWWWWWW MM MMMMMMM WWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWW MMMMMMMMMMMMMWWWWWWWWWWWWWWWWWWWWWWWW| |WWWWWWWW MMMMMMMMMMMMWWWWWWWWWWWWWWWWWWWWWWWW| --------------------------------------------- First let's stop at the Argas Castle. Take a few steps up after stepping on the map icon to officially enter the castle and go straight north in the small room immidiately proceeding that. The maps begin at this point. XIV. CASTLE ARGAS Cool new things found on this trip to Argas ----------------------------------------------------------- | Bomb Fragment | Single cast of Fira in battle | (500) | | Arctic Wind | Single cast of Blizzaga in battle | (1500)| ----------------------------------------------------------- WWWWWWWWWWWWWWWWWWWWWW The rightmost candle ('C') opens the .. wall. WWWWWWWWWWWaWWWW'C'WWW Examine it. WW WW WWWWWWWWWWWWWWWW WW WW_______________________WWWbWWWWWWWWWWWW WW .._______________________.. WW A B C WW WW PP W W PP WW WW WW WW A, B & C - WW PP W W PP WW WW ww WW 1000 Gil WW W W WW WWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWW WWWWWWWWWWWWWWW WWWWWWWWWWWWWWW D - 1500 Gil WWF c IWW E, F, H - 1000 Gil WWE HWW G, I - 100 Gil WWD b GWW WWWWWWWWWWWWWWW Don't go through stairway c until you've some WWWWWWWWWWWWWWW special keys. Although you can open doors g and h WWWWWWWWWWWWWWW now with a Thief in the lead, it's probably best to wait as most of that treasure is of optimal use later. WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW (Dining Room) WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWW S. WWWWWW S.- Seat WWWWW WWWWW T - Table WWWW WW WW TTT WWwwWW WWWW WW WWccWW TTTTT WWffWW WW WW WWWWWW TTT WWWWWW WW WWWWWW WWWWWW WWWWWW WWWWWW WWWWWW WWWWWW WWWWWWWWWW WWWWwWWWW WWWWWWWWWW WWWWWW WWWWeWWWW WWWWWW WWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWW WWWWWWWWWWWW WWWWWWWWWWWW WWWWWWWW WWWWWWWWWWWW WWWWWWWW WWf KWW___________WWWWWWWW J - Antarctic Wind WW ww___________ww WW K - Bomb Fragment WW JWW WW LWW L - Arctic Wind WWWWWWWWWWWW WWWWWWWW WWWWWWWWWWWW WWWWWWWW WWWWWWWWWWWW WWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWgWW WWhWW Doors g & h require WW WW Magic Keys to open WW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW WW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW WW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW WW WWPPWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWPPWW WW P - Pond WW WWPPPPPPWWWWWWWWWWWWWWWWWWWWWWWWWWWPPPPPPWW WW WW WWPPPPPPWWWWWWWWWWWWWWWWWWWWWWWWWWWPPPPPPWW WW WW WWWW2 WWWWWWWWWWWWWWWWWWWWWWWWWWW 1WWWW WW 1 - Drinking here WW WWWW WWWWWWWWWWWeWWWWWWWWWWW WWWW WW restores HP/MP WW WW WWWWWWWW WWWWWWWW WW WW 2 - Drinking here WW WW WW WW revives party WW WW WW WW WW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW WW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW WW WWcWW WW WW WW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Not much to do or gain on this trip, but it will fatten your wallet. When done here, go north and west, through the forest and around the mountains into the cave. XV. GULGAN'S GULCH New thing found here: -------------------------------------------------------- | Toad | Changes target to/from frog form | WW, RW | 700 | -------------------------------------------------------- _ |a| | | | \ / | __/ M| | _/ | __/ | | | | | | | | M - Mognet | | G - Gulgan ____| |____ / \ T - This Gulgan is more / G \_ important than the | | others | G G | | b | \ / | G G | |_____________| _ _|b|_ ____| |____ | G G | | | | T | | | |____G G____| \_ _/ | | | | | | | | | |__________ |__________ | | | | | | | ________ | | / A |_| | A - Mage Robe | B ___| B - Ice Staff \__C_____| C - Fire Staff After you've spoken to the appropriate Gulgans, you should be ready to head to the Tower of Owen. XVI. Tower of Owen Enemies: 49 Pugman (Green palette-swap of Liliput) 50 Far Darrig (Yellow Palette-swap of Leprechaun) 51 Blood Bat (Palette-swap of Poison bat) 52 Petit Mage (Palette-swap of Puti) 53 Fury (Stupid purple winged creature) 54 Aughisky (Yellow palette-swap of Dark Face) NOTE: Pugmen with throw magic like Poison and Blizzard at you. They also drop Maiden Kisses quite regularly, so if you're feeling especially stingy, fight them on that first floor until you get eight of them so you'll require neither Maiden Kisses nor Toad magic to proceed. Also, Aughiskies hit particularly hard. Also, Petit Mages will now throw higher level magic (like Blizzara). They also hit to petrify and can hit members of your party with Silence magic. Well-equipped Warriors and Monks will sometimes take any enemy here down in one shot, though. Aughiskies can also Silence your characters, that with their physical attacks. This is largely why I hope you took my suggestion to pick up some Echo Herbs. Class discussion for the Tower of Owen: Basically, just do whatever you want, although a balanced 'classic' party is recommended. The usefulness among the classes doesn't differ radically enough to merit such an explanation. Noteworthy new stuff found in the Tower of Owen: ------------------------------------------------------- | Salamander Sword | 30, Fire-elemental | WR, RW |(1500)| ------------------------------------------------------- _ ______________________________|a| | | a - To Outside | ________________________ | | | | | b - Toad status is | | | | needed to proceed. | | | | It is recommeneded | |___________ | | to remove the Toad | _________ | _____ | | status right after | | | |____| | | | using the path. | | | ____ b | | | | | | | |_____| | | | | _____| | | | | | | _____| | | | | | | | | | | | | | | | |___| |__________________| | | | |________________________________| 1 - Brief interruption occurs here __________ _____ __________________________ | | _ | | | |d| | | |_|c|_| | b | | |__________ _________ | | | |___ | | |___ | | |c| | ________| | | | | | | | | | | | | | | | | | | | | | | | |_______________| | | | | | A - Echo Herbs |__________1________| | |______| |___________ | A| |__________________________| ________________________ ___________________________ | __________________ _| | 2 | |d| | | | |_________ ___________ _| | | | | | |e| | | | | |______ _ | | | _ | | |B| _ | | | |f| |______ | | |___ |e| | | | | | | | |_ | ____| |_____| |_| | | | | | | | | | |______________| |____| | |________________| |___________________________| B - Spark Dagger 2 - Another brief interruption awaits here 3 - First walk here for another short interrpution 4 - Then face up and examine wall indentation to make : wall disappear C - Echo Grass ____________________________ ___________________________ |____3______ 4_________ _| |_ ___________________ _| | | |f| | | | | | | | _ _ | | | | | | | | | | |C| |g| | :___ ____| | | | | |g| | | | | | | | | | | | | | | | | |_| | |__ | | | | | | | | | |_ | | | | | _ | | |_____| |_________| |_____| | | | |h| | | | |_| |___________________| |_| |____________________________| |___________________________| D - Echo Herbs E - Bomb Fragment F - Sonic Knuckle _______________________________ | |__________| F| _ | _____ _ _____________| _________ |i| | | | | |_____| PPPPPPPPPPP| | _____ |_____| |_ | | | | PPPPPPPPPPPPPPPP P| | | |___________| _____ | | | | PPWWPPWWWWPPWW PPW| | | |E D| | | | | PPWWPPWWWWPP | | | |___ | | | _ | |_ PPWWPPWWWWPP _____| | |_______ | | | | |j| | |_____________| | |_____ | | | | |_| | | _____________ | | |________________| | |_____|_| | |_|i|_| | | | | | __ __ | |___| |_______| |h| |______| ____________________________________ |_____ _______________ | |_ | | |_ ________| |G| | | | | | |___| |_________ |j| | ______________H| G - Flame Mail | | _ H - Salamander Sword | | _|k|_ I - Zues's Wrath | | | | | |____________________________| I| |____________________________________| Going through door k will lead to a small, straightfoward room. Approach the figure straight ahead your path and a boss fight will ensue. BOSS5: Medusa (#200) HP: 3000 Weakness: Nothing Gil: 2600 EXP: 420 She'll try to turn your guys to stone, but she's not too good at it. Otherwise, she'll use a physical attack which tend to be weaker than those of some of the enemies enounctered here. Medusa also has Thundara which she uses on one character. The elemental staves are useful against her, roughly as much so as pyhsical attacks (generally dealing about 150 damage per shot). There's also a Stare attack that attempts to petrify a character. I reckon its success rate is about 1/3. After beating Medusa, watch the show. After this, you should be warped out of the place and the whirlpool blockade very close to it in the water will now be gone. Sail up through the water previously blocked by the whirlpool and east and follow the path south until you find a town conviently located near a strip of mountains just large enough to cut it off from the rest of the non-sailing masses. There are now four more sea monsters to encounter: 71 Anet (Blue palette-swap of Killer Fish) 72 Mermaid (a Mermaid) 73 Seahorse (a Seahorse) 74 Sea Serpent (Big, green water dragon, palette-swap of Nepto) NOTE: Sea Serpents are likely to be the first non-boss enemies who will have two turns per round (quite fair as they take up the entire screen leaving no room for others). (side) XVII. GYSAHL T TTTTTTT _______ TTT TTTTTTTTTT BBBBBBBBBBBBTTTTTTTT | | TT TT TTTTTTTTTT BBWWWWWWWWBBTTTTTTTT | | TTT TTTT BBWWWWWWWWBBTTTTTTTT _____ | | TT ______ TTT BBWWWWWWWWBB | | |_______| TTT | | TTT TTBBWWWWWWWWBB TT | | TTT | | TTT TTBBWWWWWWWWBB T |__r__| TTTT |__mk__| TT BBBBBBBBBBBB SS SS M TT T BBBBWWBBBBBB _________ TT BBBBWWBBBBBB | | WWWWWWWWWWWWWWWWWWbWWWWWWWWWWWWWWW | | WW _________ FFFFFFFFFFWW | | WW | | FF FFWW |____i____| WW | | FFWW T WW |____c____| FFFFFFFFFFWW TT _____ WW bb TT | | WW WW | | WW WWWWWWWWW |__m__| WWWWWWbWWWWWW WW WW WW WW WW WW WWWWWWWWWWWWWW TTT WWWWWWWWWWWWWWWWWWWWWWWWWW TTTT TTTTT WWWWWWWWWWWWWW WWWWWWWWWWWWWW TTT TTTTTT WWWWWWWWWWWWWW WWWWWWWWWWWWWW TTTTT TTTTTT WWWWWWWWWWWWWWWWWWWWWWWWWWC TTTT TTTTT WWWWWWWWWWWWWWWWWW WWk TTTTT TTTTTT WWWWWWWWWW WWk TTTT WWWWWWWWWWWWWWWWWWWWWWWWWW FFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF W - Water b - Bridge B - Brick k - Magic Key T - Tree C - Gysahl Greens S - Shurbbery F - Fence c - Chocobo house. Has a couple of Greens within pots in this house. r - Revivification spring mk - Magic Key store sells Magic Keys at 100 Gil apeice. I don't recommend buying more than a couple keys, if any. If you wish, you can reutrn to Argas Castle to grab the items in the locked doors, without a Thief, but those items will be much more useful shortly. Also in this place, there's a Shuriken in a chest behind the counter. Walk through a false wall to get around it. m - Magic store ------------------------------------------------------------------------ | Toad | 10% base accuracy to cause Toad status | WM, RM | 700 | | Mini | 10% base accuracy to cause Mini status | WM, RM | 700 | | Break | 30% accuracy 110 pwr, Earth elm, partial petr | BM, RM | 3000 | | Shade | 20% base accuracy to cause paralysis | BM, RM | 3000 | | Libra | Scans enemy's HP and weaknesses | WM, RM | 3000 | | Confuse | 25% base accuracy to cause confusion | WM, RM | 3000 | | Silence | 40% base accuracy to cause silence | WM, RM | 3000 | ------------------------------------------------------------------------- I don't recommend anything from here, at least not at this point in the game. Or ever for that matter. Libra, Silence, Confuse and Shade are all cute, I guess, but not necessary or even all that useful. NOTE: When one is confused, they attack their friends and silenced, they can't use magic. i - Inn (120 Gil) Item store ----------------------------------------------------------------------- | Gyshal Greens | Use in funny-smelling areas to call Fat Chocobo | 150 | ----------------------------------------------------------------------- I advise getting four of these along with the Carrots strewn about the town. In the room before the Inn and Item store, there's a piano, a dancing girl and a secret path in the lower right part of the room with a Beastiary man in a room on the other side of that path. After this, there are no additional distractions in this part of the ocean. Head back to the Northwestern section of the landmass and head to the south entrance on the small island you previously couldn't because of the whirlpool blockade. XVIII. DWARVEN HOLLOWS The first room is very small and quite featureless. Going through that leads you to door a. M - Mognet _i_____w_____a_______ MB - Magic-barrier dwarf (This is the main / | W - Water room of the cave) / | H - Horn / WWWWWWWWWWWWWWWW | B - Barrier / WW WW | E - Empty, unwalkable area _/ WW H E WW | D - Dwarf beside the path _/ _ WW H E WW | _ / __/ | WW WW |_____|a\ |b| / WW WW _______M| | WWWWWWWBBWWWWWWWMB | |______________________ |________ \D________ | |c| It's probably a good idea to go over the shops before proceeding in this cave. w - Weapon store ------------------------------------ | Tyrfing Sword | 28 | WR, RM | 2000 | | Also: Flame, Ice Staves | | Diamond Bell | 42 | (GE) | 4500 | | Also: Iron Arrows, Holy Arrows | ------------------------------------ Again, nothing of great use unless you've a Red Wizard or two. a - Armor store ----------------------------------------------------------------------- | Ice Armor | 20/9, Strong against Fire, weak against Ice | WR, RW, TH | | Ice Helm | 10/6, Strong against Fire, weak against Ice | WR, RW, TH | | Ice Shield | 6/4, Strong against Fire, weak against Ice | WR, RW, TH | | Also: Kenpo Suit, Mage Robe | ----------------------------------------------------------------------- I advise buying an Ice Helm for sure, possibly a suit of armor, and if you're in a Shield sort of mood, an Ice Shield - eventually. What you have is probably sufficent for the time being and this Ice stuff will pay off much greater later. Don't think I'd put them on quite yet. i - Inn (80 Gil) and item store ------------------------------------------------ | Potion | Resotres about 50 HP | 50 | | HiPotion | Restores about 500 HP | 600 | | Gold Needle | Relieves Petrified state | 100 | | Maiden Kiss | Nullifies Toad state | 100 | | Echo Herb | Relieves Mute state | 100 | | Luck Mallet | Changes size | 100 | | Eyedrop | Relieves Blind state | 40 | | Antidote | Relieves Poison state | 80 | ------------------------------------------------ I'd pick up a few Mallets if you haven't already. _____________ _|WWWWWWWWWWWWW|_ _|WWWWWWWWWWWWWWWWW|_ _ |WWWWWWWWWWWWWWWWWWWWW| |b| |WWWWWWWWWWWWWWWWW| | | |WWWWWWWWWWWWW| | | |u| | | Passage through u | | | | requires the party | |_____________| | be in Frog state |_________________| and speaking to dwarf MB beforehand. I advise unshrinking just after u is passed through. XIX. SUBTERRANEAN LAKE Enemies: 55 Bomb (Red floating enemy, spiked top) 56 Manticore (Yellow dragon thing) 57 Stalagmite (Grey palette-swap of Carbuncle) 58 Sea Devil (Red palette-swap of Killer Fish) 59 Merman (Purple palette-swap of Sahaugin) 60 Ruinous Wave (Paler palette-swap of Sea Elemental) NOTE: Stalagmites can turn a character to Stone with its Glare attack. They also hit to pertify. Bombs can also self-destruct dealing upwards of 500 damage to a single character. They're weak against ice. Manticores will also throw Ice magic at your guys, so I hope you didn't splurge on Ice armors quite yet. They can also hit to cause petrification. I believe the fish can cause poison status with their attacks as well. Conserve strong -ara spells for the end. Class usefuless: Well, several enemies here have several semi-interesting things to steal, although your Thief might get nothing better than a Hi-Potion, good for this point in the game, if they're new to the job. Hmm. _ _|u|_____ | |___ | | | | |___ | |___ _| | | |_ | | | ______________ | | | ___ | | | ______________| | | | | | | A _a|a___ | |b| | | | | | | _| |_______________________| / |________| | ____________________ | |____| | | |______| A, D & E - Gold Needle B & C - Zues's Wrath _ _ |c| |b| ___________| | | | | _______| | | | E | | | | | | | |_ _| ___| |_ | | _________| _| | | | B | | | | _____________| | | | | __| |______________ | | | | | | | |_ | | | _________ | | | | | |_ |______ | | | | | C |_| | | | | |_ | D | | _ | |_____| | | |________| \___/ _____________ / \ | \ | 1 \ Approaching 1 | | will launch \__ | into a scene and \_______ | BOSS6. \_ _/ | | ___| | ________/ G |_ | F ___________| | / | | | | | | F and G - 3000 Gil | |_____________ \_________ | \ / \ / |c| BOSS6: Gutsco (#201) HP: 3500 Weakness: Nothing Gil: 3500 EXP: 576 He gets two turns per round, a physical attack (50-150 damage) which he uses most often, a strange water attack that's purpose is unknown and he can heal himself for 90-100 HP worth. His defensive capabilities are not noteworthy, so just hit him with what you've got and you should end up victorious. He can also cast Mini with annoyingly high percent of effectiveness, so watch out for that and have Mallets handy. After the battle, watch the show. You can leave the place by casting Teleport or walking out. Speak to dwarf MB, walk to the proper spot on the stand and press A. Watch the show and leave the place (staying at the Inn and buying some Ice equipment perhaps as well as about 40 Potions) and sail the short distance northwest to the Flame Cave. XX. MOLTEN CAVE Important new things found in the Molten Cave: ----------------------------------------------------- | Ice Blade | 32 - Ice elemental | WR, RW | (1750) | | Impact Claws | 34 | MK | (4000) | ----------------------------------------------------- Enemies: 61 Balloon (Green palette-swap of Bomb) 62 Myrmecoleon (Green-palette-swap of Manticore) 63 Crocotta (Green long-legged quadruped) 64 Adamantosie (Big tortise, palette-swap of Land Turtle) 65 Red Mallow (Red gel-like creature) NOTE: The strength curve of the enmies in this cave seems to have gotten steeper as they all hit for about 100 HP of damage. Ice attacks will prove to be quite useful, especially against the turtle (Adamantai) Class lecture: Well-balanced classic party is best, I reckon. Make sure you've Ice-related prowess (Ice Armors, Staves, Spells namely). Also, lowercase l characters mean there is lava on this spot. Remaining on such a space will rmeove 10 HP per every two seconds. _______ | | | A | _ |__ __| A & B - Antarctic _|a|_ | | Wind | | | \ | | \ | | | | |________________ | | |____________ _ |_____| | |l| |_____________| |l| |l| |l|____ _______ _____ |llllll| | B | / ___ \ ___________|lllllll | | / / \ \_____ |llllllllllllllllll| | _____| |b| \____ |___|l| |lll| |l| |_____ll| |lll| |l| |lll|___|l| |lllllllll| ________________ _________ | ____________ | E - Phoenix | E | |l| | | Down |_______ | |l| _ | | __________|l| |l| |b|_| | | _______ll| |l| |_____| | | |ll\________|l| | | |llllwwwwwlll| __/ | |l| |l| |_ __| |l| |l| |c| |l| |l| /l/ |l|_______ _/l/ |llll___ | |ll/ | | |l| | | |l| | | |l| ___| | ___ |l| | | D - |D |__|l| | C | C - Ice Blade Hi Potion |________| |_____| _ __/e\__ __/ _ \__ / / \ \ \__ | | __/ ______ \ \_/ / __|G R | G - Phoenix Down \_ _/ |d_: _____| \ | |l\ |d| \ll| Examining R opens the : wall |l| to d |l| _|l| |ll/ /ll/ |ll/ _____/ll/ _ / F lll/ |c|_ \____lll\ / | \lll\_____/ | F - Impact Claw \lllllllllllll| E leads to a small room. Take a few steps in (fully healed) and watch the show. BOSS7 - Salamander (#202) HP - 6000 Weakness - Ice Gil - 3700 EXP - 686 He'll get two attacks per round, often using them quite wisely (attacking the same person twice, potentially killing them). Having Ice-clad protective gear will greatly reduce the ferocity of his physical attacks, although oddly enough not his flame-breath used across the party. The offensive strategy I most reocmmend for this fight is one more reliant on magic. South Winds/Blizzara casts can take off more than 700 damage with regularity. Although it's risky, I tend to even use White Wizards for offense in this battle unless he spits fire. I found the more aggressively I attack, the better off I tend to be (although another possible strategy could be to have a White Wizard use Cura across the party every turn until you have no more magic uses at that level... by the time that comes, the boss should be weakened enough for a full blown attack, although you risk wasting valuable MP). After the battle, examine the Crystal and step on the sign in the back of the room to warp out of the cave. When this is over, walk back into the Dwarves' Cave, take a few steps in and watch the show. Speak to MB once again and watch the show. Speak to the dwarf beside the southern path and follow him down it. SIDE - DWARVES' CAVE and ARGAS CASTLE Passage c leads to the cave's Main Room (where a dwarf will give you a Magic Key if spoken to at this point). _ |c| | | | | | | | | | | | | | | | | A - Ottershroom | | _______ B - Gauntlets | |___| ___ | C - Echoherb rrrr|_______| | | D - Scholar Robe rrrr| | | E - Scholar Hat rr| | | F - Knight Armor | | G - Phoenix Down | | H - Heroic Shield | | I - Elixir | | J - Killer Bow | | K - Gold Needle | | L - Book of Fire | | M - Book of Ice | | N - Book of Light | | O - Phoenix Down | | P - Gysahl Greens | | | |_________ _| ABCDEFGH | |_ | |__IJKLMNOP_| New stuff found in this sidequest: ---------------------------------------------------------------------------- | Otterhead | Item equal of Teleport (non-battle) | All | 2000 | | Gauntlets | 8/4 | KN, WR |(1250)| | Scholar Robe | 20/23 | SC | 5500 | | Scholar Hat | 11 | SC | 7500 | | Knight Armor | 25/7 | KN |(3750)| | Heroic Shield | 9/6, Guards against many statuses, +1 All | KN, WR | 3500 | | Flame Book | 32, Fire element | SC |(1650)| | Ice Book | 32, Blizzard element | SC |(1650)| | Light Book | 32, Thunder Element | SC |(1650)| | Medusa Arrow | 23, One use, Ranged, 20% chance to petr | RN | 300 | ---------------------------------------------------------------------------- Now is also a pretty good time to make the trip back to Argas Castle to open those doors we skipped earlier. A Thief in the lead can open doors without Magic Keys. So let's mosey on over there, pull the torch and go buck wild. WWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWW WWWW DDWWWWWWWWWWWWWWW WWWWWWWWWWWWW WW W. WWWW STU WW WWWW WWWW WW : WW WW M N O WW WWWW WWWWWW WW WW P Q R WW WWWWWWWwWWWWWWWWWWWWWWWWWWWWW WWWW WWWW WWWWWWWwWWWWWWWWWWWWWWWWWWWWW WWWwWWWWWWWWW WWWWWWWgWWWWWWWWWWWWWWWWWWWWW WWWwWWWWWWWWW WWWhWWWWWWWWW S - 20 Light Arrows M - 20 Fire Arrows T - Killer Bow N - Book of Ice U - 20 Medusa Arrows O - Scholar Robe P - Book of Light W. - Wizard gives an Elixir when appears Q - Book of Fire after events of XXI R - 20 Ice Arrows DD - Examine this dresser to make the : wall disappear XXI. TOKKLE and HEIN'S CASTLE When finished, sail back to the Southwestern section of the landmass to Tokkle. Take a step or two in town and watch the show. When you're next able to recover, you should find yourself in the Floating Castle (it's hovering over the desert near Tokkle). Enemies: 66 Pharoh (Palette-swap of Mummy) 67 Lemur (Palette-swap of Laruwair) 68 Lamia (Big snake-woman hybrid) 69 Demon (Blue floating devil with sword) 70 Dullahan (Headless Horsewoman) NOTE: Pharoh enemies are undead and hit to confuse. Lamias have a Glare attack which puts its target to sleep. Class notes for the Floating castle: The new classess are certainly interesting. Knights and Scholars make effective replacements for designated healers, and Geomancers make effective and interesting replacements for designated attack magicians. I recommend a more magic-oriented team because of how this place ends. New things found in the Hein's Castle: -------------------------------------------- | Royal Sword | 50 | WR, KN | (5000) | | Rune Bow | 42, Ranged | RN | (6000) | -------------------------------------------- _______________ ___________________________________________a___ | | 1 | | R | | 0 | | 2 | | | \ \ | 3 | |_______________|_______________|______ ______|______ ______| 0 - Begin roughly here R - HP/MP/Status Recovery pot 1 - Important figure, you speak now a - Enter here while in a shrunken state 2 - This guy's a Daimon 3 - This one's got a Luck Mallet _ |B| | | __________ _ | | | ______ | |c| | | ___________ | | | | | | | | | B B | | | | | | | | | |_________ | | | | | T - Unwalkable parts | | | | | |__| | |a| of the tree (added | |_| |_ _________| | largely for map | |_| | legibility reasons) |________b: _ _ | \_/ \ | | |_____ : - Fake wall | | | ______| | | | | A - 20 Holy Arrows |__| | | ___ | |_____| A | |______________| _______________g_______________ | ___________________________ | | | | | | | | | | | (These doors lead to | | | | small rooms with these | | | | treasures) | | C - 3000 Gil | | | | D - Zues's Wrath | | (GH) (EF) (CD) | | E - South Wind | |___|d|______|e|______|f|___| | F - 3000 Gil |______________ ______________| G - 3000 Gil |c| H - Bomb Shard _ I - Royal Sword _ | | _ |i| | | |I| | \_| |_______________| | | h: ___ | |_________/ |_____/ \ | |g| _ /j\ | | | | | | J - Phoenix Down |J | | | | | | | | | _ | |_________________|i| | | |_______________________| _____________________ | _______________ | | | | | ___| | | | _| |_____________ | |_ | _ _______ | | | | | | | | T | |_ | |i| |___ | | T | | | | |_____ |_____| | | |_______| _| | | | | |______ |________ | _ | | |j| | |_| | |_____| ___ K - Rune Bow |K | | _| | | _ | | _|k|_ | | | | ___| | Door k leads to a straighfoward room. Heal up and |___ |__| ___| enter and go foward far enough for a scene and |____ | BOSS8. | | | | | | _____________| | |J ______ ___| |__| |j| BOSS8 - Hein (#203) HP - 4500 Weakness - Variable Gil - 4300 EXP - 866 This could be quite tricky, bit it also could be quick and easy. Physical attacks don't do a great deal to him. This is why the Black Wizard is given the highest regard even though they're replaceable. Anywho, it's best have a Scholar now to use his Study ability (third Menu selection down). This option displays the enemy's weak points be they blizzard, thunder or fire. This can be difficult if you're playing the game in a language you don't understand. My recommendation is to once again fight aggresively. Before he uses his weakness-altering 'Wall Change' ability, he has no particular weakness but no particular strength, and low magic defense in general. Nail him with any and every magic attack at your disposal. If you have an Arctic Wind (free use of Blizzaga) and a moderately skilled Scholar, it'll take off roughly half of his HP before he begins to alter his weakness. Geomancy is also quite effective. After the battle is won, watch the show. Walk back to your ship docked near Tokkle and sail north to Argas Castle. Walk up to the man in the seat marked S. in the dining room and talk to him. Return to Canaan town (it's just a bit northeast from Tokkle), enter house y, the northwesternmost house in the town, and speak to the man standing near the door. Watch the show. When it's over, leave town and return to the ship. Press A to change it to and from an airship. Fly in any one direction to depart from the landmass, but before doing so, make sure you've your inventory/Class situation sorted out now. You may also come across a suspicious-looking blue thing popping out of the water. Stay tuned. Leaving the Floating Continent. First you'll be interrupted by a scene upon flying off. Okay, this is a new area, but because it's largely desolate for the time being, a map is pretty pointless. It would at best be no more effective than the map on the top screen, and at worst it would be less than useless. So use that map. The first thing you want to find is the shipwreck, it's only marking on the northern half of the map on the touch screen, so mosey on over there and enter the wrecked ship beside the small island. Three floors down are two chests, a Zues's Wrath and a Blood Sword (55, WR/KN, Adds vapmric element) Speak to the man in the room for a show. The woman in bed is sick, so press A beside her and give her an Antidote. Watch the show then leave the wrecked ship, fly a little to the east and quite a bit north (or south) to reach the next section. When you're good and ready, land the ship in the water near the largest land structure on this landmass - it's to the south of the island near the shipwreck. You shold now be able to pick up the crystal in the north room of the building on this larger landmass, so do it. You can enter the building if you want to recover your health, and then enter the cave just north. XXII. CAVE OF TIDES NOTE: Now that you have another attack magician, you might wish to take a gander at some party strategizing and the like under the general hints section Enemies: 75 Cockatrice (Purplish palette-swap of Basilisk) 76 Poison Toad (Yellow frog) 77 Twin Heads (Yellow two-headed wolf) 78 Roper (Looks most like a closed, yellow Venus fly trap) 79 Agaliarept (Grey rockpile with tentacles, eyes, a mouth) NOTE: Poison Toads have a poisioning attack (and are weak against Thunder), Cockatrices have gradual petrification attribute to their attack. Roepers have a high critical hate rate and sometimes hit to paralyze. Roepers and Agaliarepts are weak against lightning. Class notes for the Water Cave: Geomancy is useful and unlimited but unpredictable and not always reliable. Attack magic is useful but limited Scholars are useful providing elemental and item-doubling pop. You'll probably want to do the MP-class changing trick to keep your MP if you wish to use a Geomancer for the dungeon, but switch to a Black Mage for the boss. This is really the only time I truly recommend doing this. This is new here: -------------------------------------------------- | Blizzaga | 180, Blizzard element | RW, BW | 3000 | -------------------------------------------------- _ |a| | | The events of the shipwreck | | need to be completed before | | door b becomes passable. | | | | | | | | ___| | | | _ | __| _|b|_ | | | | | | |_ _| | | | | | | | |____| | | | |_________| _____ ________ | |_______________________________________| \ | _______________________________________ \ / | | | |__ _| |____ __| |c| |b| _|c| |_ | | |_ | | ___________| | | ___________| | | | | | | | | | | | | | | | | \ / ________ |d| | | _ | |____ |d| | __ | | | | | \ | | | | | | ___ |_ | | | | | | | | | | | | | | | | | | _| | | | | |________________| | | | | | | ______ | | / | | |______| | | | | | | |________| | | | | | | | |_ | | | | | | |___| | | ____________________ ______________ |e| | ________________ | | __ | |-| | | | | | | \_____ | |e| | | | | | | | | | | | | | |___| |___ | | | |______| |_____________ | | | | | ________ | |___________| | | |____________| | | | | ______| | | | | _______| \ / | | | | | | ___ _| |_ | | | \_____| | | | | A \ ____| | |___ | | ___| ________ \____________| | |_____/ ___ | | | \ | A - Blizzaga