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Walkthrough

by Vinder_DarkWolf

                                     ____
                                    /    \
                                   |      |
                                    \____/
                                     |  |
                                     |/\|
                                     |\/|
                               ______|__|______
                              /  ____________  \
                             /  /   |  | |   \  \
   ___________               \_/    |  | |    \_/
   \          |                     |  | |
    |    ____ |                     |  | |
    |   |    \|_____ _____  ________|__| |___________________  ____ _____
    |   |      \   // ___ \ \    /\    /| __   __ |\   /\   /  \  // ___ \
    |   |__/|   | || |   \ | |  |  |  |||/  | |  \| | |  |  \   ||| |   \ |
    |       |   | || |    \| |  |__|  || |  | |     | |  |   \  ||| |    \|
    |    __ |   | || |       |        || |  | |     | |  ||\  \ ||| |
    |   |  \|   | || |   ____|   __   || |  | |     | |  || \  \||| |   ____
    |   |       | || |   \  /|  |  |  || |  | |     | |  ||  \   || |   \  /
    |   |       | || |    || |  |  |  || |  | |     | |  ||   \  || |    ||
    |   |       | ||  \__/ | |  |  |  || |  | |     | |  ||    \ ||  \__/ |
   /_____\     /___\\_____/ /____\/____\ | /___\   /___\/__\    \| \_____/
   ___________                      |  | |
   \          |      The Warlock Of |  | | Firetop Mountain
    |    ____ |                     |  | |
    |   |    \| _____   ______ ____ |__|_|___   _____     ______ ___      ___
    |   |      /  _  \  \    / \  /| __   __ | /  _  \   /  __  |\  \    /  /
    |   |__/| |  / \  |  |   \  || |/  | |  \||  / \  | |  /  \ | \  \  /  /
    |       | | |   | |  |    \ ||  |  | |    | |   | | | |    \|  \  \/  /
    |    __ | | |___| |  ||\   \||  |  | |    | |___| | |  \___     \    /
    |   |  \| |       |  || \    |  |  | |    |       |  \___  \     |  |
    |   |     |  ___  |  ||  \   |  |  | |    |  ___  |      \  |    |  |
    |   |     | |   | |  ||   \  |  |  | |    | |   | | |\    | |    |  |
    |   |     | |   | |  ||    \ |  |  | |    | |   | | | \__/  |    |  |
   /_____\   /___\ /___\/__\    \|  | /___\  /___\ /___\|______/    /____\
                                    |  | |
                                    |  | |
                                    |  | |
                                    |    |
                                     \  /
                                      \/


          _                                                         _
         (_)   _________________________________________________   (_)
         | |__|                                                 |__| |
         | |  |Fighting Fantasy The Warlock Of Firetop Mountain |  | |
         | |  |                                                 |  | |
         | |  |                     DS                          |  | |
         | |  |               FAQ/Walkthrough                   |  | |
         | |  |         Copyright 2010 Josh Gilbride            |  | |
         | |  |                 version 1.6                     |  | |
         | |  |_________________________________________________|  | |
         |_|___\|                                             |/___|_|
         (_)                                                       (_)


  _______                                                              _______
  \_____/                                                              \_____/
    | |                                                                  | |
    |X|                                                                  |X|
 |--|_|--|                                                            |--|_|--|
 |-------|============================================================|-------|
    |||   Press and hold ctrl then press F to bring up the search box.   |||
    |||   Type in the numbers for the section you are looking for and    |||
    |||   it will take you directly to that section.                     |||
    |||                                                                  |||
    |||                      =================                           |||
    |||                      Table of Contents                           |||
    |||                      =================                           |||
    |||                                                                  |||
    |||           Introduction......................[INTR01]             |||
    |||           Controls And Menus................[COME02]             |||
    |||           Characters........................[CHAR03]             |||
    |||           Prologue..........................[PROL04]             |||
    |||           Walkthrough.......................[WALK05]             |||
    |||              Creating A Character...........[CREA06]             |||
    |||              Basics.........................[BASI07]             |||
    |||              Firetop Mountain...............[FIRE08]             |||
    |||              New Game+......................[NEWG09]             |||
    |||           Quest Log.........................[QUEs10]             |||
    |||           Abilities.........................[ABIL11]             |||
    |||              General........................[GENE12]             |||
    |||              Spheres........................[SPHE13]             |||
    |||              Special........................[SPEC14]             |||
    |||              Two Handed Weapons.............[TWOH15]             |||
    |||              One Handed Weapons.............[ONEH16]             |||
    |||           Weapons...........................[WEAP17]             |||
    |||              Daggers........................[DAGG18]             |||
    |||              Swords.........................[SWOR19]             |||
    |||              Great Swords...................[GREA20]             |||
    |||              Clubs..........................[CLUB21]             |||
    |||              Maces..........................[MACE22]             |||
    |||              Battleaxes.....................[BATT23]             |||
    |||              Staves.........................[STAV24]             |||
    |||              Bows...........................[BOWS25]             |||
    |||           Armor.............................[ARMO26]             |||
    |||              Helmets........................[HELM27]             |||
    |||              Hats...........................[HATS28]             |||
    |||              Hoods..........................[HOOD29]             |||
    |||              Arm Guards.....................[ARMG30]             |||
    |||              Vambraces......................[VAMB31]             |||
    |||              Bracelets......................[BRAC32]             |||
    |||              Chest Plates...................[CHES33]             |||
    |||              Vests..........................[VEST34]             |||
    |||              Robes And Cloaks...............[ROCL35]             |||
    |||              Leg Guards.....................[LEGG36]             |||
    |||              Leggings And Skirts............[LESK37]             |||
    |||              Boots..........................[BOOT38]             |||
    |||              Greaves........................[GREV39]             |||
    |||              Shields........................[SHIE40]             |||
    |||           Accessories.......................[ACCE41]             |||
    |||              Necklaces......................[NECK42]             |||
    |||              Rings..........................[RING43]             |||
    |||              Masks..........................[MASK44]             |||
    |||              Miscellaneous..................[MISC45]             |||
    |||           Items.............................[ITEM46]             |||
    |||              Food...........................[FOOD47]             |||
    |||              Potions........................[POTI48]             |||
    |||              Scrolls........................[SCRO49]             |||
    |||           FAQ...............................[FAQX50]             |||
    |||           Special Thanks....................[THAN51]             |||
    |||           Version History...................[VERS52]             |||
    |||           Legal Disclaimer..................[LEGA53]             |||
    |||                                                                  |||
 |-------|============================================================|-------|
 |--|-|--|                                                            |--|-|--|
    |X|                                                                  |X|
   _|_|_                                                                _|_|_
  /_____\                                                              /_____\


   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |            Introduction            [INTR01]              |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

Greetings and welcome to the fourth guide/walkthrough created by none other
than me, Vinder E DarkWolf. This Being my fourth guide I would like to think I
have experience in making them, but if you have any advice I would be more then
happy to listen, so long as it IS advice and not crude or cruel. Now about the
game, as it turns out the game is actually based off a book. But not just any
book, a role playing book. What is a role playing book you might ask? well, I
do not know what they are called, but it is one of those books that you start
at a crossroad at page one and it tells you to go left or right. If you go left
then turn to page 278 and if you go right then turn to page 71. It is quite a
good read and may be better than the game, in that, if the book was submerged
in water it might survive, where as the game would... well, lets get on with
the guide shall we?.

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |          Controls  And  Menus      [COME02]              |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

                           Controlling your character
                          ---------------------------

D-Pad = Movement/Run   X = Look Up   Y = Look Left   A = Look Right

B = Look Down          L = Primary Attack 1          R = Primary Attack 2

Start = Pause Menu     Select = Game menu      Touch Screen = Look/select


The controls above are set in the default right hand setting. You can Change
them in the options menu. If you change the controls to left hand then the
D-Pad will be used for looking and the A, B, X and Y buttons will be used for
moving, plus the 1 & 2 primary attacks will be switched. In default, the Y axis
is set to normal, if you change it to invert then when you look up you will
look down and when you look down you will look up.


                                Menu Controls
                               ---------------

D-Pad = Select  A = Confirm  B = Back  Touch Screen = Does Everything


Main Menu: This is the menu you see when you trun on the game. From here you
can start a new game by selecting NEW GAME or load a previously saved game by
picking LOAD GAME. You can also change the options by selecting OPTIONS or see
who helped create the game by selecting CREDITS.


Options Menu:  In this menu you can change the controls of your Character by
selecting CONTROL or if you like you can change the shading by selecting GAME
then BRIGHTNESS CONTROL, you can also change the sound of the music and effects
if you pick the SOUND option.


Pause Menu:  The pause menu has a LOAD GAME and OPTIONS menu jsut like the
options menu. It also has a RETRUN TO GAME option which retruns you to the
game, as well as a QUIT option which takes you back to the main menu.


Game Menu:  There are four options you can pick in the game menu. The first is
the ABILITIES option, which allows you to see what the abilitiesare. The second
is the SPELLBOOK option which lets you see what spells you have as well as what
they do. You also have the HANDBOOK option, this tells you how to do things in
the game. And once again we have the RETURN TO GAME option. As you know,this
lets you return to the game. This menu can be opened be pressing select or
tapping the BOOK icon at the bottom right side of the screen.


Character Menu:  This menu can be opened by tapping the HUMAN icon at the
bottom of the touch screen. This menu is broken into two parts, the top screen
shows your level, HP (Health Points), MP (Magic Points), EXP (Experience
Points), attributes, abilities, attack, agility, armor and unspent ability and
attribute points. The bottom screen shows you your items, equipment and gold.
It also has four options you can pick at the bottom left of the screen, the KEY
icon lets you see what key items you have, the BAG icon lets you drop items you
don't want, the HUMAN icon brings you back to the equipping menu and the ARROW
icon takes you back to the game.


Quick Button Menu:  Tapping the POTION icon at the middle right of the bottom
of the screen opens the Quick Button menu. Here you can quick set items and
attacks for quick use. To do so, you must pick one of the four icons in the
middle of the screen.The top left icon is weapons, the top right icon is magic,
the bottom left icon is abilities and the bottom right icon is items. If you
have a weapon, magic, ability or item you can set, then that icon will be lit
up. If you want to set something then tap the icon you want,then tap and drag
what you want to one of the slots on the side of the screen.


Quest Log Menu:  Tap the QUILL & PAPER icon to open up the quest log. Here you
will see what quests you have, quests are listed on the bottom screen and
selecting a quest will give you information on it at the top screen. If a quest
is completed then there will be a gold star next to it. You also have two
options here, the KEY icon lets you see your key items and the ARROW icon
returns you to the game.


Map Menu:  This menu can be opened by tapping the MAP icon at the bottom left
side of the screen. The map can help you with many things. The top screen shows
you the layout of the dungeon and what room you are in. The bottom screen shows
you the room you are in, the name of the room, you, NPCs (Non Player Character)
save points and doors. On the top screen the room you are in is red, the room
on the bottom sreen is yellow and rooms with save points are blue. On the
bottom screen you have four icons you can use, the PENCIL icon lets you draw on
the map, the ERASER icon erases what you draw on the map and the icon on the
far right erases everything on the map. And last we have the ARROW icon which,
as you know, returns you to the game.


Conversation Menu:  This is the menu that appears when you talk to someone or
when you activate something. If you activate something, then more often than
not, you just read something and your on your way. When you talk to someone
just pick what you want to say until the conversation is over and then move on,
too bad life isn't that easy...


Shop Menu:  This menu appears when you go to a shop. The left side of the
bottom screen shows you what the shop has for sale and the right side shows you
your inventory. To buy or sell something tap and drag what you want to or from
your inventory and you will be asked if you want to buy or sell it. To see what
a shop has,tap one of the icons at the bottom of the screen. The SWORD icon
opens weapons, the SHIELD icon opens armor and the POTION icon opens food and
potions.


Gambling Menu:  In the gambling menu you place bets on the bottom screen and
see the dice roll on the top screen. To place a bet, tap one of the dots on the
bottom screen, the top dot means you think the next roll will be higher then
the last one, the middle dot means you think it will be the same and the bottom
dot means you think it will be lower. Once you pick a dot tap the CHECK icon to
roll the dice, when your done tap the ARROW icon to exit the menu.

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |                Characters          [CHAR03]              |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)
                           +=+=+=+=+=+=+=+=+=+=+=+=+=+
                           =Warning May Have Spoilers=
                           +=+=+=+=+=+=+=+=+=+=+=+=+=+



                                    The Good
                                   ----------

Wilkins:  Wilkins is a tall older man who is built like a brick wall. He
protects Stonebridge from the Orcs and when you first arrive in town he will
teach you how to fight. In his youth Wilkins was a tough adventurer, but one
day he realized that his dream of healthy exercise, public respect and living
whitout too much work can be best achieved by working for the common good in a
public function.


Tweedle:  There are several Tweedles that live within Firetop Mountain and They
offer a wide variety of goods that will help you on your quest. The Tweedles
have a single goal, and that is total trade monopoly and between their low
prices and cut throat marketing the Tweedles have killed the competition,
literally...


Thelonius Manintown:  Thelonius is the Dwarf that arrives on the boat with you,
though this is not his first time here. Like most dwarves he doesn't like boats
as you can tell from his green face when you get there. He's a prospector by
trade and believes that Firetop Mountain still has something to give, even if
others don't think so.


Oaffer Goodnessake:  Poor sod, Oaffer has spent his whole life looking for the
fabled treasure of Firetop Mountain and has found nothing, despite repeated
attempts and even coming face to face with the Warlock a few times. But the
mountain seems to beat him everytime...


Gloria:  Gloria is a citizen of Stonebridge and a supporter of Wilkins, who she
believes to be a gentleman. She does not believe that you will live long in the
mountain and flatout dislikes anyone who kills poor monsters just because they
have some treasure.


Waxenwicks:  Waxenwicks is a man of many trades; blacksmith, goldsmith,
leathersmith, candlemaker, cobbler, carpenter, tailor and trapper, just to name
a few. He can go on and on talking about his trades and believes it's Wilkins
fault that there's so little trade in Stonebridge.


Weaeselnose:  Weaeselnose is the son of the former high priest who sees him as
a failure and disgrace for choosing to be a peddler instead of taking over as
the next high priest. You see him a few times on your travels, if you see him
you should stop and see what he has to offer.


Orlinn:  Orlinn is a gambler who lives in the keep and gambles with whoever
passes by, whether it's Orc, Human, Dwarf or even the Warlock himself, all are
welcome to lose their gold at his game of dice.


Mizar:  Mizar is a dwarf that lives in the workshop, he's good friends with
Thelonius Manintown who sends you to find him when you're there. He has a
grudge with the Orcs for taking his home and kills them whenever he gets the
chance.


Hobbler:  Hobbler is one of the leaders of the Dwarves and an old friend of
Weaeselnose. He is a good man and is always thinking of others, that is why he
is the greatest of all the leaders.


Bartholomew:  Bartholomew lives in the basement of the keep near one of the
temples. Like most dwarves he has a love for his hammer and enjoys a good peace
of lamb. Bartholomew believes that he can forge a mythical weapon that will
help him and the other dwarves take back the mountain, although others, such as
Mizar, think he's just crazy.


Mr. Strawman:  Mr. Strawman can take a lot of abuse, but that doesn't mean he
has no feelings, he's just the silent type. Be careful though, if you get too
close you might get hurt.


Caleb The Monk:  Caleb is the only monk left that tends to the temple in
Stonebridge. He reminds travelers to stop and pray at the temples in the
mountain or else they will lose any progress that they have.


Og:  Og is one of the very few Orcs in the keep who will not try to kill you, I
guess loneliness does that to you. Og did horrible things when he worked for
Zagor and Giles, but he has changed and will even sell you his goods and tell
you about the Warlock.


Livingstone:  Livingstone is the high priest of the keep and war leader of all
the Dwarves. He is a level headed Dwarf that talks in third person. He believes
that in another year or two that he and his people will be able to take back
the mountain from the Defiler.


Nobbler:  Nobbler is a Dwarf that lives in the stronghold and he's one of the
only Dwarves that will not try to kill you on sight. Nobbler doesn't care who
you are so long as you don't stink of Orc and will even offer his wares to you.
Despite being a strong Dwarf he seems to hate rats, the black ones especially.


Engineer:  Engineer is a polite shipbuilder who happens to be a skeleton. He
and his Undead brethren have been tasked with running a ferry to Stonebridge,
so that one day they're merchant fleets will rule the world's oceans.


Dwarf Hero:  He is the hero of the dwarves and is both strong and brave. He
helps protects the Human settlements and the Dwarf fortress from the Undead,
but his people are tired and can't keep fighting them forever.


Gorrin Briarbeard:  Gorrin Briarbeard guards the gate into the dwarves fortress
He is constantly on the look out for spies sent by the Warlock or Giles, who he
thinks stinks to high heaven.


Oliphant:  Oliphant is the keeper of the state seal, he lives in a secret room
near the trophy room in the upper keep. He has a mental illnesses and only has
a few moments of clarity at a time.


Frutz:  Frutz is one of the dwarves that lives in the Maze. He lives with Fritz
and the two of them are always up for a game of dice. Frutz says that Fritz is
a lier and you can trust him


Fritz:  Fritz is one of the dwarves that lives in the Maze. He lives with Frutz
and the two of them are always up for a game of dice. Fritz says that Frutz is
a lier and you can trust him



                                     The Bad
                                    ---------


Zagor The Warlock:  Ah yes, Zagor, little is known of him. Some say he's
elderly and others say young, that he has one arm, or was that one eye? either
way people believe he is powerful beyond measure and has a treasure the size of
the mountain it's kept in.


Max Pain:  Max Pain is the torturer that lives in the torture chamber. He likes
to give "Gifts" and teach stupid Dwarves not to get in the way, so that other
Dwarves learn not to get in the way.


Klugg:  Klugg is the warden of the keeps prison and a savage Orc on top of that
He takes great pleasure in causing pain and can usually be found in the cells
or the torture chamber, but despite his brutish exterior he can be a coward and
run when someone bigger than him shows up.


Zhug Orc Chieftain:  Being the chieftain of the Orcs, Zhug is one of the
strongest and evilest of them. He enjoys gambling and beating his servant Peon
near to death.


Peon:  Peon is the servant of Zhug, but he would kill his master in a second...
if his back didn't go out. Although he is quick to cower, he never misses a
chance to get what he wants. He knows a great deal about the keep and it's
inhabitants and will tell you what you need to know, if you can put up with him
long enough.


Giles:  Giles is the librarian at the keep, but don't let that fool you. He
desires knowledge and that gives him great power, which is why he gets along
with Zagor, though that is not to say that they are friends.


RubbleRat:  RubbleRat was chosen by Zagor to guard the way depper into the
mountain, though not for his strength but his lack of brains. Because of an
enchantment placed on him he is invisible, not even the Orc chieftain Zhug
would face him in battle.


Drunken Orc:  This Orc is so drunk that he can't even tell you're Human, but
don't let your guard down, drunken fools can't feel pain. You can find him in
the dinning room looking for more wine.


Sleeping Orc:  This Orc is such a weakling that he's not even allowed into the
mountain, he has been sent to guard a misbegotten dump at the entrance.


Minotaur:  Minotaur lives in the Maze Of Zagor and watches over it. All that
live in the Maze are half-starved and eat anything that walks by. The Warlock
ignores them so Minotaur is the lord of the Maze.

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |              Prologue              [PROL04]              |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

This is the prologue that they play after you create a character, I thought I
would put it here so you can skip it in the game if you want.


Your two-month journey to Allanaia is finally over, From Gummport in Far
Analand you have sailed across the stormy seas of the Western Ocean en-route to
Port Blacksand, notorious city of thieves. From there you transferred to a
longboat and continued upstream to a small but well-fortified fishing village
up the Catfish River called Stonebridge. This village serves as your base camp
on this quest. You have journeyed to Allansia for one reason; to plunder the
dark caverns of Firetop Mountain. And, if luck is with you, to discover the
fabled riches of Zagor Warlock of Firetop Mountain. Zagor's wealth is
legendary. But though many adventurers have tried, none have succeeded in
parting the Firetop treasure from its master, and no wonder. Rumours of the
sinister goings-on in Firetop Mountain abound. It is impossible to divorce fact
from fiction. Some describe Zagor as elderly; others see him as much younger.
It is also said that the Warock's treasure is locked away in a magnificent
chest with two locks. And the route to that chest is guarded by a rabble of
Zagor's minions; Orcs, Dwarves, Minotaurs and the like. This will be no easy
quest!

May your stamina never fail!

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |            Walkthrough             [WALK05]              |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

Now for a part of the guide that you might actually use. I will try to make
this as easy to understand as possible, if you get lost or confused you can
check the Quest Log parts of the guide. If there is something missing, I have
failed to include or did not cover it good enough, then feel free to e-mail me
(See legal disclaimer for contact info).

                _____
                \___/
                 | |
               __|_|__                                   /\    /\
              / _____ \                                 /__\__/__\
             /_/| | |\_\                               |  ______  |
                | | |----------------------------------| /      \ |
                | | |                                  ||        ||
                | | |  Creating A Character   [CREA06] | \      / |
                | | |                                   \ \    / /
                | | |------------------------------------\ \__/ /
                | | |                                     \    /
                 \ /                                       \__/

When you start a new game you must first make a new character, the character
you make is always male, what you can change is his abilities and attributes.
When you start a new game you will be asked several questions, depending on how
you answer these questions determines what kind of character you get. If you
don't like what you get you can redo the questions or customize your own. There
are three different characters you can get by answering the questions, if you
pick all of the top questions you will get the Scholar class, if you pick all
of the middle questions you will get the Mercenary class and if you pick all of
the bottom questions you will get the Assassin class. Besides the name there is
nothing special about them except that you get preset equipment, abilities and
attributes, which is:

Assassin:  Skill-5, Sta-1, Int-1, Luck-1, Poison Weapon-5, Wooden Bow, Worn
Leather Vest, Potion of Healing, Speed Potion x2, 73 Gold.


Mercenary:  Sta-5, Skill-1, Int-1, Luck-1, Berserk-5, Old Battleaxe, Rusty
Chest Plate, Potion of Healing x3, 50 Gold.


Scholar:  Int-5, Sta-1, Skill-1, Luck-1, Elemental-5, Wooden Staff, Shabby Robe
Potion of Healing, Mesmeric Potion x2, 75 Gold.


Custom:  What abilities and attributes you pick, 425 Gold.


With custom you pick what attributes and abilities you want, go to the
abilities part of the guide to see what thay are and look below for the
attributes.

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Basics         [BASI07]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)
                                   Attributes
                                  ------------

There are four attributes in the game: skill, stamina, intuition and luck. The
more stamina you have the more health you will have. The higher your skill is
the higher you agility will be as well as the critical strike chance. Intuition
determines the strength of your magic power and defense as well as how much
magic points you have,and luck affects everything you do by a little. Your
attributs will increase when you get a level, but they can also increase or
decrease depending on what armor you"re wearing.

                                  Leveling Up
                                 -------------

When you gain a level you will get one point in abilities and attributes, you
gain levels by killing enemies and completing quests. Every time you gain a
level the top screen will flash and an icon will appear at the top right of the
bottom screen, tap this icon to open a menu, here you can increase your
abilities and attributes by one point each. If you don't increase anything and
just keep fighting, don't worry your points will not go anywhere.

                                  How To Fight
                                 --------------

How you fight depends on what you have. To attack press the L, R or quick
buttons. Melee weapons such as swords and axes are used physically, where bows
and magic are projectiles. If you use a bow there will be a red cross in the
middle of the screen, this shows where the arrow will hit when it's fired,
magic however dose not have this. Your attacks will always hit unless something
gets in the way, like a wall, or if you're not close enough for your sword to
hit the enemy. Some enemies can block your attacks, this can only be done if
you use a melee weapon, however you can not block so make sure you move a lot
when fighting. Whenever you make a hit with a melee weapon you will see a slash
hit the enemy, if you don't see it then you didn't make a hit.

                                   Equipment
                                  -----------

You are only as good as your equipment, so make sure you have the best that you
can get. You can get equipment from shops, enemies, treasure chests and quests,
almost everything has something in it just waiting for you to find it. To equip
something tap and drag it to the appropriate spot on the left side of the
screen, if you can equip an item then the spot it goes to will be green and if
you can't equip it then it will be red. Some weapons and armor can't be
equipped if your attributes aren't high enough. An example of this is the
Shaman's Club, which you need a minimum of 25 stamina points and 13 intuition
points, just to equip it.

                                    Saving
                                   --------

Your game will autosave everytime you go through a door, but you can also save
it at one of the many temples that you come across on your travels. To save at
a temple walk up to the shining orb and select it. All save rooms have a blue
door so if you see one make sure you stop and save your game, also some save
rooms have a shop with them.

                                 Status Effects
                                ----------------

There are five good and seven bad status effects, if you have an effect there
will be a icon at the top right side of the top screen. All effects are
temporary. The good status effects are activated by abilities and end when
deactivated or if you run out of magic. You get bad status effects from traps,
enemies, when you fail to pick a lock or when you eat bad food.

                                  Lock Picking
                                 --------------

To pick a lock you have to drag the green dot on the bottom screen to move the
green dot on the top screen. Your goal is to push all of the pins into place
until they are green, then move to the finsh target. If you touch the walls or
any of the gears then you fail and have to start over, also at the bottom of
the top screen is a timer, if it runs out then you fail.

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |    Firetop Mountain      [FIRE08]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Now for the actual walkthrough prat of the guide. Do to the fact that there are
so many different ways of getting to the Warlock I will try to go the easiest
way, but that may not be the way that you go, so if you are stuck at a part in
the game and it's not in this section, then check the Quest Log section and if
it's not there or anywhere else then feel free to e-mail me (See legal
disclaimer for contact info).


                                  Stonebridge
                                 -------------

When you start the game you are on a dock, follow the path to the left and you
will be stoped by a Dwarf, this is Thelonius Manintown, he will tell you to
find his friend Mizar who lives in the mountain. This is your first quest, but
for now take a right and go into town. you should see another dwarf in front of
you, this is Weaeselnose, if you need armor you can get it from him. To your
left is a woman, she is one of the Tweedles and will sell you food and potions.
When you are done looking around make your way to the far north-west side of
town, there should be a door there that you can go in, head in to start your
traning.

                                 The Barracks
                                --------------

In front of you is Wilkins, talk to him and he will give you a Rusted Dagger
and tell you to kill Mr. Strawman who is to the left. Talk to Mr. Strawman then
kill him, you will get a level from this. When you're done talk to Wilkins
again and he will send you off to find the monk at the temple, leave the
barracks the way you came in.

                                Village Temple
                               ----------------

From the barracks door go straight until you come to an alley, go right and up
the steps to get to the temple. Once inside go straight up to the altar to find
the monk, he will tell you about saving- the shining ball is a save orb. When
he's done talking head back to Wilkins for the last time.

                                 The Barracks
                                --------------

Talk to Wilkins, he tells you to look at the handbook by the door, it's the
shining thing. You don't have to read it, just open it then talk to Wilkins
again, you can read it whenever you want to by opening the game menu. You've
done everything Wilkins wanted, talk to him again to get the Town Key. Now that
you have the key leave the barracks.

                                  Traveling
                                 -----------

From the barracks go straight then left to the big door, unlock it and go
through. Follow the path on the other side until it ends at a cave, inside is
where the game makes a crossroad. In the cave there are two ways you can go,
take a left to find a sleeping Orc that will wake up and attack you. If you
kill him you will get a key that will open a door that goes into the mountain.
If you go right you will go downhill and fall in a hole, both take you into the
mountain and you don't miss out on anything. I will take the left path, so lets
go wake up sleeping beauty.

                                  Guard Room
                                 ------------

Once the Orc is dead you will get the Gate Key, use it to open the door around
the corner. This is the guard room, but there are no guards right now, only a
Dwarf. In front of you is Bartholomew, he's looking for ore so if you find some
take it to him. When you're done talking go forward and right down a spiral
hallway, there might be an Orc at the bottom.At the end are two doors, go in
the right one.

                                   Workshop
                                  ----------

This is the workshop where Mizar lives, he's the dwarf that Thelonius Manintown
sends you to find. Talk to him (It dosen't matter what you say) and he will ask
you to find him a new hammer in exchange for a piece of ore, you have no choice
in the matter. You can find one in the Orc tavern near where Bartholomew lives,
so for now leave the workshop.

                                  Traveling
                                 -----------

Outside the workshop, go in the door to your right. Go down the hallway until
you come to a door on your left.Inside are three enemies (Dwarves if your at a
low level and Orcs if your not),go in, kill them and make for the back left
part of the room. There should be a glowing pile of ore here, take it and head
back to the hallway. Once in the hallway go left to the next closest door, it
will be on your right. You're now inside the Orc tavern, go down the stairs to
find a Dwarf, kill the Dwarf to get the hammer. When you're done here go back
to Mizar and give him the hammer for the ore. Now you have two pieces but you
need three. The last one can be found by going up the hallway from the workshop
at the top go right to a door, not the door back to the cave. Once inside go
down the hallway until you come to a door on your right and left, the door on
your left is blue so it's a save room, there is a shop in there as well so stop
and save. When you're ready, leave and go in the other door. Follow the path
and go in the first door on your right. Two Dwarves will attack you right away
and there is one more in the back. When they are all dead,go in the back room
to find the last piece of ore as well as a pickaxe-leave the room when you're
done. Once you're back in the hallway go into the door to your right. There are
two elementals in here, one fire and one ice. If you can't fight them, then
make a beeline for the treasure chest to your right. In it is a book and some
treasure, once you have it get out of there. Now that you have all of the ore,
you need to find Bartholomew.

                                   Orc Den
                                  ---------

Bartholomew lives in the Orc den next to the destroyed temple and the Orc
tavern. If you can't find it just follow the green dot on your compass. Go in
when you get there,inside are three Rats, kill them and talk to Bartholomew. If
you have the ore he will tell you about an Orc that has a key you need to go
deeper into the mountain. He will also give you a steel shield. The Orc can be
found in the cell block.

                                  Cell Block
                                 ------------

From Bartholomews Orc den, follow the hallway back to the guard room, in the
guard room go up the hallway and at the top go in the door to the right. Follow
the hallway until you come to two doors, go in the one on your right. Now
you're in the prison hallway, follow it until it comes to a door at a dead end
and go inside. Inside you can go left or right, go right and you will see an
Orc, but hes not moving. You can talk to him if you want to but don't.Instead
talk to the Dwarf in the cell behind him. The Orc is Max Pain and the Dwarf is
Hobbler. If you talk to Hobbler, pick the following, "What can I do?", "What is
the message?", "How do I get to the bastion of which you speak?" and "I will do
it". When he's done talking, speak with Max Pain and he will try to kill you.
When he's dead go back the way you came but don't go to the door,instead go
down the other hall to a door, this is the cell block-go inside. Inside are
five Orcs and one that's not moving. The one that's not moving is Klugg, he has
the key you need. Walk up to him to start a conversation. Now if you think you
are strong enough to kill five Orcs and Klugg, who is as strong as a normal Orc
but has twice the health and his attacks poison you, then pick "Just give me
the key to the door upstairs. No need for a fight". But if don't think you can
kill all of them, then pick the bottom one then "Not if I kill you first!" he
will give you the key and leave. Klugg is one of the bosses of the game even
though you don't have to fight him, but if you do and you win you will get a
lot of experience for it. So it may be worth the risk. When you are done here
leave the cell block and go back all the way to the save room/shop. When you're
back in front of the blue door go right to the door at the dead end, unlock it
and go in.

                                 Ring Square
                                -------------

In the ring square you will be attacked by either four Orcs, one Orc and an
elemental or three Orcs. The ring itself has seven doors to explore, but for
now go in the one directly in front of you. You should now be in the
Chieftain's Room, this is where you can find the Orc chieftain Zhug. He should
be standing in the middle of the room. You can't avoid this fight so make sure
you're ready before you talk to him. Have a lot of healing potions, the best
weapons and armor you can get and don't even think of fighting him if your
lower than level ten. When you think you are ready, walk up to him to start the
battle.

                           BOSS: Orc Chieftain Zhug
                          --------------------------

Zhug is the chieftain of the Orcs (But we all know who the Warchief is right?)
so it goes without saying that he is the strongest of them all.He should be the
toughest enemy that you have fought so far. He has a LOT of health, his attacks
are long range and have a great chance to poison you and if he hits you up
close it will do a lot of damage. On the brightside though it's just him, no
ganging up on you, and he has a big chair in the middle of the room that you
can hide behind if you health gets low. As far as the fighting goes it all
depends on what abilities you have. Magic is your best bet, if you use a bow
then try to get him behind the chair and just take pot shots at him, the same
with magic.If you use a melee weapon then go crazy, just keep moving and you
should be fine. When he's dead you should gain a lot of experience. I was at
level ten and I went up two levels, and some treasure. One thing in particular
is the Crown which is one of the best mask items you can get. You also get the
Gate Key if you don't already have it. When you're done go to the back right
corner of the room to find that piece of scum... Peon.

                                  Traveling
                                 -----------

With the Orc chieftain dead, it's time to talk to Peon. Peon is another
crossroad in the game depending on what you did before you talk to him, but all
paths end at the same point so it dosen't matter which one you go. So talk to
Peon and he will tell you to get him some mushrooms from a cave in exchange for
information on how to go deeper into the keep. To get the mushrooms leave the
chieftain's room and go in the first door on your right. There will be a set of
six rooms in front of you, three on each side. Go up to the second set, there
should be a path that goes down on your right, follow it. You should be in a
room with a man named Orlinn. Talk to him to find out that a group of Orcs have
stolen his lucky dice and if you get them back he will tell you about the keep.
For now keep going down the path until you come to a ladder going down-take it
to get to the cave. Once in the cave you will be attacked by giant rats, they
are stronger than normal and their attacks poison you. When you are done with
the rats follow the wall on the right until you find Thelonius Manintown. Talk
to him until he's done then talk to him again. If you have the pickaxe he will
take it and remember your kindness. You also get some experience. Now that
you're done with Thelonius follow the path until you come to a giant hole in
the ground with a cave along the wall, head in the cave. In this new part of
the cave you will be attacked by two spiders, kill them and follow the path
until you come to a door to go in. In this new room you can go straight or
right. If you go right you will find a save room and if you go straight you
will come to another door. Go through this door to get the mushrooms. This door
takes you back to the first cave with the rats, the mushrooms are to the right
of the door. When you have them go off the cliff and follow the wall on the
right to get back to the ladder going up. Now make your way back to Peon and
give him the mushrooms. Looks like we missed one of the rats, now he wants you
to kill three Orcs that attacked him. They can be found be leaving the
chieftain's room and going into the first room on your right, the one we were
in last time. Once you're there go to the-Who the heck is that?, Zagor! What's
he doing here? We don't get to find out as he leaves right away. Moving on, go
to the back of the room and go in the door on the left. There are four doors
you can go in here, for now go to the one on the far right. In here are the
Orcs Peon wants you to kill as well as a save room. Kill them and go back to
Peon. That rat wants you to do more, this time he wants a dagger that was taken
from him. The Orc that has it is in the dining room. To get there just leave
the room and go in the third door on your left. The Orc is to the left of the
door, talk to him and he will tell you to get some wine and he will give you
the dagger. But where do we get wine? To the Orc tavern! It is the tavern where
you got the hammer for Mizar t. Once there go to the back of the tavern, the
wine can be found in a glowing keg on the wall. When you have it make your way
all the way back to the dining room and give it to the drunken Orc. That fool
turns on you-kill him to get the dagger, take it back to Peon and he will
finally tell how to get past the guard. But we're not done yet, we need one
more thing.

                                   Orc Den
                                  ---------

From the chieftain's room go to the second door on your right. You're now in a
hallway, follow the wall on your left until you come to a door at a dead end,
go inside. Kill the enemies in here then go to the back right corner of the
room. There should be a glowing box here that has Orlinn's dice in it, grab
them and take them back to him. When he gets them he will tell you that you
need a handle to open the portcullis to go deeper into the keep. To get it you
need to go to the dining room and check behind the waterfall for a secret door.
The door takes you to a cave, follow the path until you come to a lift. It will
take you to the boiler room. Once there look to your left to find the handle.

                                  Outer Ring
                                 ------------

Now that you have the handle go back into the cave and go right to get back to
the dining room. Leave there and go through the door opposite of you. Go to the
back of the room and go in the door on your left. You should now be in the
Outer Ring, there's only one Orc here and his name is RubbleRat. Go talk to him
and if you've done everything Peon wanted he will attack you. Kill him and go
in the door. There are three Orcs and two elementals in here, kill them and go
to the back of the room to the portcullis. To the right of the portcullis is a
crank, use the handle to open the portcullis and go through the door.

                                 Keep Entrance
                                ---------------

You have passed another milestone. There are two new enemies for you to kill
now, they are the Undead Dwarves and Eyestingers. The Undead Dwarves have melee
attacks and the Eyestingers use magic. You are now at the Blocked Gate. If you
have the perception ability you can find a lot of treasure along the walls here
but for now follow the path and go through the door at the end. This is the
Wrecked Entrance and there's Undead here so kill them and go across the hall to
another door. Cut through this room and go in the door on the other side. You
are now in Nexus, think Ring Square but bigger. Go to your left past a hallway
to a door, head inside. This is the Library, go around the corner to find an
old man, talk to him to discover that he is none other then Giles the librarian
if you have the book that you find in the Jailer's Quarters then he will look
at it for you and send you off to kill some Orcs. The Orcs can be found in the
Orc Barracks or Wrecked Entrance, kill them and head back to Giles. Giles will
tell you that the book was one of Di Maggio's and that there's a second part to
the book somewhere upstairs, but that's all he will tell you. If you want his
help you have to give him a limb from one of the Undead in the Blocked Gate. So
make your way all the way back there and kill the one Undead that's walking
around and head back to Giles. He will tell you of a secret door in the
Portrait Room and ask you to bring him the portrait of Zagor from there. To get
to the Portrait Room leave here and go left to a long hallway with a door at
the end. Go through here and through a walkway to get to the Portrait Room.
Once inside go straight then left to find the portrait. There's a secret door
behind it but you need a key for it. Once you have the  portrait go back to
Giles and he will give you the key for the door. The door will take you back to
the Cell Block as a shortcut. He will also tell you that you need a blue candle
to go any farther and that if you bring him some wax he will enchant it for
you. To find some wax we have to find a temple.

                                  Travelling
                                 -----------

You can get wax from any of the temples found through out the keep, but the
closest one is pretty far off. To get there leave the room and go back to the
Portrait Room and through the secret door so that you are in the Cell Block.
Leave there and go through the Torture Chamber, down the hallways to the Guard
Room, down the spiral hallway and through the door on the left and finally
follow the hallway to the giant door at the end. Through the door is the
Destroyed Temple, when inside go left until you come to a stand with candles on
it, cheack it for the wax. Now that you have the wax you need Giles to enchant
it. Use the secret door in the Cell Block to get back. When you finally get
back to the Library talk to Giles for the... enchantment? right. Now that you
have the blue wax you need it made into a candle. Waxenwicks in Stonebridge can
do it, but I'm sure you don't want to walk all the way back there. Don't worry
I have a shortcut. Leave the Library and- It's him again! Zagor! this time you
can say something but he runs off again. Anyway, from the Library go right,
down the long hallway and through the door at the end. Cut through the room to
the other door and go in. You should now be in the Boathouse. Look around and
you should see a skeleton. This is Engineer and he needs your help. He wants
you to kill the Dwarves in the next room. These Dwarves are still alive and are
stronger then the Undead ones. Talk to Engineer then go kill the Dwarves. These
dwarves are weaker then normal living Dwarves so it will not be hard. When they
are dead look around the room for a lever, when you find it pull it to raise
the water levels. Now head back to Engineer for your reward. If you raised the
water then there should be a boat next to Engineer, get in it to go back to
Stonebridge.

                                  Stonebridge
                                 -------------

Now that you are back in Stonebridge, go to Waxenwicks house-it's next to the
gate. Once there talk to Waxenwicks and he will give you a blue candle in
exchange of the blue wax. When you have the wax and you're done in town leave
through the gate, not the boat. Your destination is the Ring Square, When you
get back there go into the Boiler Room. Once inside go to the very back of the
room, there should be a secret door here, go through it to get to the Dwarf
Stronghold.

                                Dwarf Stronghold
                               ------------------

Now that you are in the the stronghold go right and in the gold door. You are
now in a new temple, in front of you is the Dwarf named Livingstone, he's a
weird one. Talk to him and he will ask you to recover a sacred horn and blow it
at the altar in the Catacomb. Why does everyone keep sending you off to do
these things? I just don't know. Anyway, to get the horn you need to go back to
the Destroyed Temple, it's next to where Bartholomew lives. Once there go to
the middle of the room and check the small bell that's among the seats. It
should open a secret door in the back of the room, go in the secret door. This
room is called Temple Secrets, go down the stairs then go right.There should be
a glowing altar, check it to find the Dwarven Horn. Now that you have the horn
leave the room and exit the temple. Now that that's done you need to find the
Catacomb, it's next to the Library so that's your destination. The fastest way
to get to Nexus from the temple is to use the secret door in the Cell Block, so
head there and go through the door, through the Portrait Room and hallway until
you are at Nexus. From outside the Portrait Room door go to the first door on
your left, inside is the Small Temple. When inside go straight, down some steps
and in a door. You are now in the Catacomb. Go to the back of the room to find
the altar, walk up to it to complete the quest. Now that that's done it's time
to go back to Livingstone. You can go back to the secret door in the Boiler
Room or find some other way of getting there. When you're back in front of
Livingstone talk to him and he will thank you for your help and tell you how to
go further into the keep. But,in order to continue you need to find the sceptre

                                 Poisonous Lake
                                ----------------

The sceptre can be found in the Poisonous Lake, but to get there you need to go
through the Old Kitchen, which is in Nexus next to the Library. Once you are in
the Old Kitchen, go left from the entrance  to find a locked door. If you
talked to Livingstone then you should be able to open it. Go through the door
to get to the Poisonous Lake, once inside go straight and take the first left.
There should be a fountain in front of you with a walkway around it, go left
around the fountain to find the sceptre. Once you have the sceptre it's time to
go up, get ready for a battle then go to the Portrait Room. When you get there
go across the hall to the door, now that you have the Blue Candle it should be
open, when you think you are ready go inside.

                                 BOSS: Cyclops
                                ---------------

Like all Boss fights you are locked in the room so running is out. Cyclops is a
giant pink Golem, he has a great deal of health and he attacks by shooting a
fireball at you, if the fireball hits you then you won't be able to run, plus
it's magic so it cuts right through your armor. He also has a melee attack that
can be deadly if you get too close. If you are lower than level twenty then you
won't stand a chance, but if you are at level thirty or higher then you should
be ok. If you are having trouble fighting him then go around the two pillars by
the door you came in at, they should block some of his attacks and give you a
chance to heal. Or, you could use the Skillshot Bow which has a good chance to
petrify him so he won't be able to move or attack you. When you kill him you
will gain a lot of experience. I was at level thirty-one and I gained two and a
half levels. You also get some treasure and the room gets unlocked so whan
you're ready, go through the new door.

                                  Upper Keep
                                 ------------

There are two new enemies found in the Upper Keep, they are the Green
Eyestingers, which are the same as the old ones just stronger and their attacks
poison you, and the Golems, they are the same as Cyclops but smaller and a bit
weaker. On the plus side they give you the most experience out of all the
enemies. The room you are in is called Upper Keep Hallway. Across the hall is a
save room/shop and down the hall and to the right is a door. There's also two
Golems here, a brown one and a blue one. The brown Golems are melee fighters
and the blue use magic. If you don't need to save then go through the door to
the right. This room is the Trophy Room. There are two more Golems in here, a
brown one and a turquoise one, the turquoise Golems are the strongest of the
Golems. Kill the Golems and look along the wall for a secret door. It's in the
corner next to the rhino head, go through it when you find it. Inside is a long
hallway that ends at a room with a Dwarf in it. The Dwarf is Oliphant, talk to
him and he will tell you to get the Book Of Right from the Room Of The Three.

                               Room Of The Three
                              -------------------

To get to the Room Of The Three, leave here to get back to the Trophy Room then
go in the door across from you. Now you're in the Reading Room. There's two
Golems in here, kill them and go to the back of the room where all the rubble
is. Look along the wall to find a secret door, go through it to get to the Room
Of The three. There are two turquoise Golems and a Green Eyestinger in this
room. If you can't kill them just run down the steps to the statue and grab the
book, but instead of a book you get a page. Oh well, just go back to Oliphant
and give him that. Leave the Room Of The Three and- you will see a familiar
face-Zagor once again appears before you. This time instead of running away he
talks to you and even asks you to kill the Dragon for him... then he runs away.
When Zagor leaves make your way back to Oliphant and give him the page, he's
not happy to say the least. He says something about a maze toy in one of the
temples then goes mad again. Which temple the maze toy is in is random but your
compass will tell you where to go if you get lost. When you get to the temple,
check around the seats in the middle of the room for a glowing spot. Check it
to find the Scrying Ball, with this you can go to the top of the keep, but for
now return to the Upper Keep.

                                  Upper Keep
                                 ------------

Now that you have the Scrying Ball it's time to go to the Maze. To get there
from the Upper Keep Hallway, go in the door on the side to the Trophy Room, cut
through here to get to the Reading Room. When you're in the Reading Room go in
the door on your left. This room is the Reception Hallway, it looks the same as
the Upper Keep Hallway. From here, go right and down the hall into a door.
There are three Green Eyestingers in this room, there's also two doors. The one
to the left is a save room and the big one takes you into the Maze. Save and
stock up on supplies-the Maze is the next stop and you might get lost.

                                 Maze Of Zagor
                                ---------------

The Maze Of Zagor is one of the most harder parts of this game, it's a square
room with a door on each side, you start at the east door and your destination
is the west door. There's a trick to the Maze you can follow so your not just
wandering around, if you look at the walls you will see that some of them have
swords on them and some have axes. If you follow the path with the axes on the
walls it will take you to the westside door, but just in case you don't get it
I will try to walk you through it. From where you start go straight then left,
follow the path to the right and then go straight again, the path will go left
then right and straight again until it comes to two paths on your right, don't
go down the first one but down the second one. The path will go straight then
right, ignore the path on your left and go straight then left, follow this path
until it opens up into a big room with a fountain in the middle. From here go
left until you see a path with axes on erther side of it, follow this path to
the left then right until it ends at a fork, there might be a Minotaur here so
be careful, go left at the fork and then straight, ignore the path on the right
follow this path and it will take you to the door, inside is another Boss fight
so make sure your ready then head inside.

                                Boss: Minotaur
                               ----------------

When you enter the room the first thing you see is Minotaur, walk up to him to
start a conversation, it doesn't matter what you say he will still try to eat
you, so when the conversation is over get ready to fight. he's the same as the
other Minotaurs just gray, has more health and is a lot stronger. This is a one
on one fight, but the room is small and has no where to hide. On the plus side
though he can't use magic, so if you have a Bow or can use magic then run
around the room and take pot shots at him. If he does hit you there's a chance
that you wont be able to run and your armor goes down. You should be at the
lest level thirty when you fight him if your at level forty or higher you will
be ok. When he's dead you will get a key, some treasure and a LOT of experience
I was at level forty when I killed him and I gained three levels. When your
done here go in the door opposite of where you came in at.

                                 Maze Of Zagor
                                ---------------

Go through the hallway to get to the second part of the Maze. It's the same
deal as the last Maze. Follow the axes to get to the end. You are at the east
door and you're going to the west door. To get there from where you start
follow the path to a four way stop, go right and follow the path until it opens
up into a big room with pillars. Directly in front of you is another path, go
down the path to the left of this one. Keep following it ignoring the paths on
your left and right until you come to a path on your right that's a fork. Go
right at the fork to get to the door and go through it. You can now go straight
or right, to the right is a fountain and behind it is the last save room of the
game-save, save a lot. When you're ready go through the other door.

                                 Dragon Tower
                                --------------

The room you are in is one giant staircase going up, start climbing. About
halfway up you will find a door. It's locked and you can't get in so keep going
until you reach the top. At the top is a door-go inside. Inside are planks
going up, at the top is some rouble, walk around it to some more planks going
up, at the top of them is a door. Through here is another Boss fight, this time
you got your work cut out for you. Heal, save, do what you need to and once
you're ready go through the door.

                                 Boss: Dragon
                                --------------

In my opinion this is the hardest Boss fight in the game. You have to fight a
Dragon this time. When you enter the room walk up the ramp to the top of the
tower. The Dragon can be found flying laps around the tower, while he's up
there you can't hurt him, but he will shoot fireballs at you If he hits you
with one you're dead. All of his attacks are one hit kills. When he's done
flying he will dive down and his head will appear by the end of the ledge. It
always appears at the same place. When his head is at the ledge that's your
chance to attack, however he will still shoot fireballs at you and if you get
too close he will bite you. His bites are not as strong as his fireballs but
they might poison you. After a few attacks he will return to the sky. While
he's in the sky use the pillars as cover until he's at the ledge, then shoot
him with a Bow or magic. If you use a melee weapon then you're going to have
one tough fight ahead of you. It doesn't matter what level you're at, but if
you're at level fifty or higher then this should be easy. When the Dragon is
dead you will get the Dragon Essence and a lot of experience. I was at level
forty-three and I gained three levels. There's nothing else here so leave
through the door you came in at.

                                 Dragon Tower
                                --------------

Well that's it, you killed the Dragon-time to go home... Wait one minute,
didn't we come here for a Warlock? If so, then why are we killing Dragons? Oh
well. Anyway, now that the Dragon is dead go back to that long stairway and to
the door that was locked. It's unlocked now so go through it. In front of you
is a long rope bridge with a door at the end, make your way across the bridge.
Now, through this door is the last Boss fight, that means it's Zagor. Buy the
best weapons and armor you can get and as much food and potions as you can
carry. When you think you are ready go through the door.

                   Boss: The Warlock Of Firetop Mountain Zagor
                  ---------------------------------------------

In front of you are a few steps, go up them and stop. Do me a favour and look
up at the ceiling. There's a painting of a Dwarf fighting a Dragon on it, just
thought you might like it. Now, Zagor is standing in the middle of the room,
walk up to him to start a conversation. He wants the Dragon Essence and we wont
give it to him, conversation ends, battle starts. Zagor is a Warlock so it goes
without say that he uses magic. He shoots all of the elemental magic as well as
some of the others. If his attacks hit you they have a great chance to give you
a status effect. Zagor has a lot of health and even with the best weapons this
will take some time. Once you get his health down a little he will transform
into one of the enemies you have fought so far. when he's transformed you have
to kill the enemy he transformed into in order to attack his normal form again.
Zagor can't be affected by status effects, but when he's transformed he can be.
The enemies that he transforms into are the Orc, Minotaur, Golem and Wisp. If
you are having trouble fighting him try running around the pillars. If you are
lucky he might get stuck and you can just shoot him with a Bow or magic until
he's dead. If you are below level fifty your going to have a hard fight on your
hands, and if your higher then level fifty you should be fine. When he's dead
Zagor will scream and flash white then disappear, you will get some treasure as
well as a Lot of experience. I was at level forty-six and I gained four levels.

                               Zagor's Treasury
                              ------------------

Now that Zagor is dead the treasure is all yours. Walk to the back of the room
to where the treasure is and you will start talking to yourself. What you say
doesn't matter, it's just for fun, but just in case you care, I listed it below
say the following to get the ending you want.


Seeing all this, there's nothing for me but retirement. After one last long
haul, of course. ----- Some burdens are easy to bear... ----- ...When you think
about them from your castle, looking at this fine boat. Life is good! ------
Normal Ending.


The treasure is here, but there's so much of it! ------ All the evil that was
done, all the suffering by people... that's not the way it should have been!
------ I'll make it all right! Peace in the world is a fine ambition all it
takes is strong will and hard work. ------ Looking how everyone lives in peace
and harmony makes it all worthwhile! ------ Good Ending.


The treasure is here, but there's so much of it! ------ Carrying the loot would
take too long. and, actually, he had quite a nice setup here. ------ It took
some cleaning, but now everything's working out just fine. Except... ------
Those villagers refused to pay tribute again. Defiance should not be encouraged
------ Evil Ending.



Congratulations! You survived the peril and danger of Firetop Mountain! But you
can't move all of this treasure by yourself, so it's itme to go to town and
hire some help.


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       New Game+        [NEWG09]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


When you beat the game you will be taken back to The Barracks in Stonebridge.
Talk to Wilkins to hear a vary sad tale. Zagor's not dead and everyone in town
and in the mountain has forgotten you, all except Wilkins and Zagor. What does
this mean? you might ask. It means that the game will start over on you. All of
the quests you have done get reset and you lose your key items, but that's not
the best part. All of the ememies are twice as strong as before. So that if you
are at level sixty it's the same as being at level one. It's not all bad though
new items get unlocked each time you beat the game, so that's good right?.

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |            Quest Log                [QUEs10]             |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

I am going to list all of the quests I can find here. Quests that are in the
walkthrough and quests that I may have passed in it will be here. A lot of
quests are repeatable and I will mark which ones. Also some quests are the same
as others. Bartholomew and Mizar both tell you to kill two red Orcs as a quest.
You gain experience and a little bit of gold for any quest you complete, but
sometimes that's all you get. The chart below is how the quests will be set up.


Name:                             | Reward:
-------------------------------------------------------------------
Description:
------------

-------------------------------------------------------------------
Help:

-------------------------------------------------------------------
Location:



Name: - This is where the name of the quest will be.

Reward: - If you get something besides experience or gold for completing the
          quest then this is where it will be.

* - If a reward has a star mark next to it then it is an optional reward.

Description: - Here I will tell you what the quest is.

Help: - If you need help with a quest then look here.

Location: - Look here to find out where the quest is and how to get it.



                                Story Quests
                               --------------

The list below is all of the story quests in the game.



Name: Kill The Strawman!          | Reward: None
-------------------------------------------------------------------
Description: Wilkins wants me to kill the Strawman to prove I can
handle myself.
-------------------------------------------------------------------
Help: The Strawman is next to Wilkins, kill him and talk to Wilkins
again to complete the quest.
-------------------------------------------------------------------
Location: Stonebridge, The Barracks, talk to Wilkins.


-------


Name: Visit The Monk              | Reward: None
-------------------------------------------------------------------
Description: Wilkins wants me to visit the local temple and talk to
the Monk.
-------------------------------------------------------------------
Help: The temple is across from the Barracks, go in and talk to the
Monk, then talk to Wilkins to complete the quest.
-------------------------------------------------------------------
Location: Stonebridge, The Barracks, talk to Wilkins.


-------


Name: Learn The Basics            | Reward: None
-------------------------------------------------------------------
Description: Wilkins wants me to read the Adventurer's Handbook.
-------------------------------------------------------------------
Help: Next to the door inside The Barracks is a book, read it then
talk to Wilkins to complete the quest.
-------------------------------------------------------------------
Location: Stonebridge, The Barracks, talk to Wilkins.


-------


Name: Find Mizar                  | Reward: None
-------------------------------------------------------------------
Description: There's a Dwarf named Mizar who lives next to the keep
entrance. The peddler suggested I talk to him politely
-------------------------------------------------------------------
Help: Mizar can be found in the Workshop next to the Guard Room.
Talk to him to complete the quest.
-------------------------------------------------------------------
Location: Stonebridge, talk to Thelonius Manintown.


-------


Name: Hammer For Mizar            | Reward: Lump of ore
-------------------------------------------------------------------
Description: Mizar wants a new hammer in return for his services.
He said something about a Dwarf near the old temple?
-------------------------------------------------------------------
Help: Go in the door next to the Workshop, follow the hallway until
you come to a door on your right, kill the Dwarf in here, then talk
to Mizar to complete the quest.
-------------------------------------------------------------------
Location: Firetop Entrance, The Workshop, Talk to Mizar.


-------


Name: Search For Ore              | Reward: Steel Shield
-------------------------------------------------------------------
Description: Bartholomew who lives in one of the Orc Dens near the
Temple asked for several lumps of ore.
-------------------------------------------------------------------
Help: You need three lumps of ore. You get one of them from Mizar,
one is in the Orc Den next to Bartholomew and the last one is in
the Storage Room down the Prison Hallway. When you have all of them
talk to Bartholomew to complete the quest.
-------------------------------------------------------------------
Location: Firetop Entrance, Temple Hallway, Orc Den, Talk to
Bartholomew


-------


Name: Junction Key                | Reward: Iron Key, Prison Mask*
-------------------------------------------------------------------
Description: Bartholomew said that the only way in is through the
locked door in the Junction Hallway. Warden Klugg, usually in the
Cell Block, has the only key.
-------------------------------------------------------------------
Help: Go through the Torture Chamber to get to the Cell Block. Kill
Klugg or talk him out of fighting by picking the bottom answers
when you talk to him. If you fight him you get the Prison Mask.
-------------------------------------------------------------------
Location: Complete the "Search For Ore" quest.


-------


Name: Cave Mushrooms              | Reward: None
-------------------------------------------------------------------
Description: Deformed Peon wanted some mushrooms, he said they grow
in caves. I bet he's going to make poison out of them.
-------------------------------------------------------------------
Help: Go through the Gambler's Den to get to the cave, go through
the cave to the right to get to another cave, cut through this one
to get to the Fountain. Passed here are the mushrooms, take them
back to Peon to complete the quest.
-------------------------------------------------------------------
Location: Chieftain's Room, kill Orc Chieftain Zhug, talk to Peon.


-------


Name: Orc Bullies                 | Reward: None
-------------------------------------------------------------------
Description: Peon claims he was falsey accused and attacked by some
Orcs lining in an Orc Den near the Outer Ring.
-------------------------------------------------------------------
Help: To get to the Outer Ring from the Chieftain's Room, leave the
room and go in the first door on your right. Go to the back of the
room and in the door to your left, this is the Outer Ring, go in
the door on the far right to find the Orcs, kill them and go back
and talk to Peon to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Cave Mushrooms" quest.


-------


Name:  Old Bully                  | Reward: None
-------------------------------------------------------------------
Description: Peon claims he was beaten by Og who lives in the
Training Ground. I promised I would protect him.
-------------------------------------------------------------------
Help: I don't know how to get this quest, I was looking at the
quest log of one of my old records and saw it.
-------------------------------------------------------------------
Location: Chieftain's Room, kill Orc Chieftain Zhug, talk to Peon.


-------


Name: Servant's Dagger            | Reward: None
-------------------------------------------------------------------
Description: Peon lost his dagger to a drunkard in the Dinning Room
Retrieving it won't be difficult.
-------------------------------------------------------------------
Help: The Dinning Room is next to the save room in the Ring Square,
talk to the drunken Orc and he will tell you to get him more wine
for the dagger. The only place that has wine is the Orc Tavern in
the Temple Hallway, go there and get the wine then come back and
give it to the drunken Orc. He will start a fight with you when you
get, kill him to get the dagger then go talk to Peon to complete
the quest.
-------------------------------------------------------------------
Location: Complete the "Orc Bullies" quest.


-------


Name: Lucky Dice                  | Reward: Gambling Game
-------------------------------------------------------------------
Description: Orlinn, professional gambler who claims he's losing
his sight, lost his lucky dice which are now probably in a nearby
Orc Den.
-------------------------------------------------------------------
Help: From the Ring Square go in the Hallway, when your inside the
Hallway follow the path to the left and go in the door at the dead
end. There should be a glowing box on a table, inside is the dice.
Take the dice back to Orlinn to complete the quest. When the quest
is over talk to Orlinn again to play the gambling game.
-------------------------------------------------------------------
Location: Orc Stronghold, Gambler's Den, talk to Orlinn.


-------


Name: Portcullis Handle           | Reward: Winch Handle
-------------------------------------------------------------------
Description: Thanks to Orlinn, now I know what the portcullis
handle looks like, and that the spring in the Dinning Room is the
way to the other part of the Boiler Room.
-------------------------------------------------------------------
Help: Go to the Dinning Room and look behind the waterfall for a
secret door, through the door is a cave, follow the path until you
come to an elevator on your right, go up the elevator to get to the
Boiler Room. When you're in the Boiler Room look to the left of the
door to find te handle, get the handle to complete te quest.
-------------------------------------------------------------------
Location: Complete the "Lucky Dice" quest.


-------


Name: Orc Vandals                 | Reward: None
-------------------------------------------------------------------
Description: Giles sent me to teach four White Orcs a lesson who
hang around near the Wrecked Entrance and Orc Barracks
-------------------------------------------------------------------
Help: Leave the Library and go in the second door on your right,
kill the Orcs in this room then talk to Giles to complete the quest
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Undead Body Parts           | Reward: None
-------------------------------------------------------------------
Description: The librarian asked for a limb of one of the Undead
Dwarves who infest the Wrecked Entrance. Ew.
-------------------------------------------------------------------
Help: Leave the Library and go in the second door on your right, go
straight, through this room and the next, you should be in the
Blocked Gate now. Kill the only Undead here and check the item bag
he drops, the parts should be in it. Once you have the limb go back
to the library and talk to Giles to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Orc Vandals" quest, talk to Giles.


-------


Name: Portrait                    | Reward: Glass Key
-------------------------------------------------------------------
Description: He must have been joking. Why does Giles want me to
bring him Zagor's portrait from the Portrait Room?
-------------------------------------------------------------------
Help: Leave the Library and go in the first door on your left down
the hallway, go through the next hallway to get to the Portrait
Room. Once you're in the Portrait Room, go left and check the large
portrait on the wall, now that you have the portrait go back to the
Library and talk to Giles to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Undead Body Parts" quest.


-------


Name: Wax                         | Reward: Blue Wax
-------------------------------------------------------------------
Description: The Librarian needs some wax so that he may enchant it
-------------------------------------------------------------------
Help: Go to one of the temples in the mountain, Destroyed Temple,
Abandoned Temple or the Temple in the Dwarf Stronghold. Once there
look for a stand that has candles on it, check it for the wax. When
you have the wax go back and talk to Giles to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Portrait" quest.


-------


Name: Find The Candlemaker        | Reward: Blue Candle
-------------------------------------------------------------------
Description: Giles sent me with the Blue Wax to visit Waxenwicks in
Stonebridge. He can make the Blue Candle which can allegedly unlock
the Portrait Room passage.
-------------------------------------------------------------------
Help: You need to go back to Stonebridge, if you have completed the
boathouse quest then use the boat to get back, if not, then use the
secret door in the Portrait Room to get there. When you're back to
Stonebridge go in the house next to the gate, talk to Waxenwicks
and he will trade you the Blue Candle for the Blue Wax, get the
candle to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Wax" quest.


-------


Name: Orc Hunt                    | Reward: Baroque Key
-------------------------------------------------------------------
Description: Gorrin Briarbeard the Guard demands that I slay six
White Orcs to prove that I'm not in league with the Warlock. Then
he'll let me pass through the gate.
-------------------------------------------------------------------
Help: You just have to kill six White Orcs, it doesn't matter where
they are from. The best place to find them is the Guard Room or the
Ring Square. When you kill six of them go back to Gorrin Briarbeard
and talk to him to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Courtyard, talk to Gorrin 
Briarbeard.


-------


Name: Holy Horn                   | Reward: Dwarven Horn
-------------------------------------------------------------------
Description: To calm the restless Undead, I have to recover the
Sacred Horn from the room behind the Temple in the cellers, take it
to the Catacomb, and blow it.
-------------------------------------------------------------------
Help: Go to the Destroyed Temple, it's the temple next to where
Bartholomew lives, when you get there poll the rope next to the
small bell in the middle of the room, now go to the back of the
room and into the door. You're now in the Temple Secrets, go down
the stairs and to the right until you see an alter that's glowing,
check it to find the horn and complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Temple, talk to Livingstone.


-------


Name: Blow The Horn!              | Reward: None
-------------------------------------------------------------------
Description: Take the horn to the alter and sound it.
-------------------------------------------------------------------
Help: You need to take the horn to the Catacomb, to get there you
have to go through the Small Temple, which is next to the Portrait
Room. When you get there go to the back of the room to an alter,
walk up to the alter to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Holy Horn" quest.


-------


Name: Return To Livingstone       | Reward: Door Instructions
-------------------------------------------------------------------
Description: Horn's been blown. Time to report to Livingstone in
the Temple in the Stronghold.
-------------------------------------------------------------------
Help: Go back to Livingstone and talk to him to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Blow The Horn!" quest.


-------


Name: Mysterious Sceptre          | Reward: Sceptre
-------------------------------------------------------------------
Description: Find the sceptre left near a poisonous pool. Bring it
to the old Dwarf living in the secret quarters near the Trophy Room
who will help with the maze.
-------------------------------------------------------------------
Help: The Sceptre is in the Poisonous Lake, to get there you need
go through the Old Kitchen, when you're in the Old Kitchen look
along the left wall for a door, through this door is the Poisonous
Lake. Once you're in the lake go to the left to a fountain, walk
around the fountain to the left to find the Sceptre. Get the
Sceptre to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Return To Livingstone" quest.


-------


Name: Old Dwarf                   | Reward: None
-------------------------------------------------------------------
Description: Old Oiphant lives in a small room hidden behind the
Trophy Room. Coming with the Sceptre might encourage him to help me
-------------------------------------------------------------------
Help: You have to beat the Cyclops in order to get to the Trophy
Room, when you are in the Trophy Room look in the corner next to
the rhino head for a secret door, go in the door to find Oiphant.
Talk to Oiphant to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Mysterious Sceptre" quest.


-------


Name: Book Of Right               | Reward: None
-------------------------------------------------------------------
Description: Oiphant regaind his wits and told me to go through the
secret door in the Reading Room. I have to bring him some book from
the Statue competment.
-------------------------------------------------------------------
Help: Leave the room with Oiphant and go in the door in front of
you, this is the Reading Room, go to the back of the room where the
ruble is to find a secret door, go inside. Inside are three statues
check one of them to find a Sacred Text, now go back and talk to
Oiphant to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Old Dwarf" quest.


-------


Name: Maze Device                 | Reward: Scrying Ball
-------------------------------------------------------------------
Description: In his last momment of lucidity Oiphant mentioned a
maze toy hidden in one of the temple. I wish I heard which temple
he was referring to...
-------------------------------------------------------------------
Help: The maze toy is in one of three temples, Destroyed Temple,
Abandoned Temple or the Temple that Livingstone was in. Follow the
green dot on your compass to withever temple it is, when you get to
the temple look around the seats in the middle of the room for a
glowing spot, check it for the Scrying Ball to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Book Of Right" quest.



                                Mizar's Quests
                               ----------------

The list below is a list of all the quests that Mizar gives you affter you
complete the "Hammer For Mizar" quest, they can be repeated as meny times as
you like.



Name: Kill A Small Orc            | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down a Small Orc.
-------------------------------------------------------------------
Help: All you have to do is kill one of the Small Orcs, they can be
found in the Torture Chamber or the Cell Block.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Kill A Green Orc            | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down a regular Green Orc.
-------------------------------------------------------------------
Help: You have to kill one of the dark Green Orcs, the best place
to find them is the Torture Chamber or the Cell Block.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Kill Two Green Orcs         | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down two regular Green Orcs
-------------------------------------------------------------------
Help: This time you have to kill two dark Green Orcs, they can be
found in the Torture Chamber or the Cell Block.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Kill Three Green Orcs       | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down three regular Green Orcs.
-------------------------------------------------------------------
Help: Go to the Torture Chamber or the Cell Block and kill three of
the dark Green Orcs, then talk to Mizar to complete the quest.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Kill Four Green Orcs        | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down four regular Green Orcs.
-------------------------------------------------------------------
Help: You have to kill four dark Green Orcs, you can find them in
the Torture Chamber or the Cell Block.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Kill Two Red Orcs           | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down two Red Orcs.
-------------------------------------------------------------------
Help: Red Orcs can be found in the Guard Room, Cell Block or Ring
Square. Find and kill two of them to complete the quest.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Kill Four Red Orcs          | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down four Red Orcs.
-------------------------------------------------------------------
Help: The Ring Square and the Guard Room are the best places to
find Red Orcs, kill four of them to cmplete this quest.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.


-------


Name: Catch A White Orc           | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Mizar, the Dwarf lining in the secret room next to the
entrance, asked me to hunt down a White Orc.
-------------------------------------------------------------------
Help: White Orcs are the strongest of the Orcs, you can find them
in the Guard Room or the Ring Square.
-------------------------------------------------------------------
Location: Firetop Entrance, Workshop, talk to Mizar.



                              Bartholomew's Quests
                             ----------------------

Below is a list of all of Bartholomew's quests, you can start any of them
affter you complete the "Search For Ore" quest. These quests can be repeated
as meny times as you want.


Name: Lamb Supply                 | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked for
a piece of lamb meat.
-------------------------------------------------------------------
Help: You can buy lamb from any of the Tweedles or find it in
random treasure, however, lamb is one of the higher healing items
so you might not found it in the beginning of the game.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Find A Pheasant             | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked me
to bring him a pheasant.
-------------------------------------------------------------------
Help: You can buy a pheasant from any of the Tweedles, get it from
random treasure or buy it from Bartholomew.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Exterminate A Green         | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked me
to kill one regular Green Orc.
-------------------------------------------------------------------
Help: Green Orcs can be found in the Torture Chamber or the Cell
Block, find and kill one then talk to Bartholomew to end the quest.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Kill Two Green Orcs         | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked me
to kill two regular Green Orcs.
-------------------------------------------------------------------
Help: You have to kill two dark Green Orcs, they can be found in
the Torture Chamber or the Cell Block.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Kill Three Green Orcs       | Reward: Potion Of Healing
-------------------------------------------------------------------
Description:  Bartholomew, the Dwarf lining in an Orc Den, asked me
to kill three regular Green Orcs.
-------------------------------------------------------------------
Help: The Torture Chamber or the Cell Block is the best place to
find dark Green Orcs, kill three of them to complete the quest.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Catch A Red Orc             | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked  me
to kill one Red Orc.
-------------------------------------------------------------------
Help: Killing one Red Orc wont be hard, you can find them in the
Guard Room and the Ring Square.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Slaughter Two Red Orcs      | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked  me
to kill two Red Orcs.
-------------------------------------------------------------------
Help: You can find Red Orcs in the Guard Room and the Ring Square,
kill two of them then talk to Bartholomew to complete the quest.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Kill Three Red Orcs         | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked  me
to kill three Red Orcs.
-------------------------------------------------------------------
Help: You can find up to four of them in the Ring Square, or you
look in the Guard Room. Kill three of them to complete the quest.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Hunt Down A White Orc       | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked  me
to kill one White Orc.
-------------------------------------------------------------------
Help: Check the Guard Room or the Ring Square for one, kill it then
talk to Bartholomew to complete the quest.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.


-------


Name: Catch Two White Orcs        | Reward: Potion Of Healing
-------------------------------------------------------------------
Description: Bartholomew, the Dwarf lining in an Orc Den, asked  me
to kill
-------------------------------------------------------------------
Help: Look in the Guard Room and the Ring Square for them, when
they are dead talk to Bartholomew to complete the quest.
-------------------------------------------------------------------
Location: Temple Hallway, Orc Den, talk to Bartholomew.



                                 Peon's Quests
                                ---------------

The list below is all of the quests that Peon will give you once you complete
the "Servant's Dagger" quest, they can be repeated again and again as meny
times as you want.


Name: Catch Gourmet Rats          | Reward: None
-------------------------------------------------------------------
Description: Orcs like different food then humans, that's for sure.
Two Rats, and black at that!
-------------------------------------------------------------------
Help: If you are lucky you might find some in the Boiler Room, but
I know for sure that they are in the Orc Den Bartholomew lives in.
-------------------------------------------------------------------
Location: Ring Square, Chieftain's Room, talk to Peon.


-------


Name: Find Bananas                | Reward: None
-------------------------------------------------------------------
Description: Bananas... For Peon's diet? More likely for an odscure
poison of some kind.
-------------------------------------------------------------------
Help: You can get Bananas from random treasure or buy them from the
Tweedles shop, when you have one talk to Peon to complete the quest
-------------------------------------------------------------------
Location: Ring Square, Chieftain's Room, talk to Peon.


-------


Name: Find The Superb Sword       | Reward: None
-------------------------------------------------------------------
Description: The deformed servant wants a non-magical sword of the
greatest quality. As if he could even wield it.
-------------------------------------------------------------------
Help: You need to give Peon a one handed sword that has an attack
of 100 or more, you might not be able to find one that good in the
beginning of the game.
-------------------------------------------------------------------
Location: Ring Square, Chieftain's Room, talk to Peon.


-------


Name: Kill Four White Orcs        | Reward: None
-------------------------------------------------------------------
Description: Peon asked for four dead White Orcs. Why not oblige?
-------------------------------------------------------------------
Help: You can find White Orcs in the Ring Square and the Guard Room
kill four of them then talk to Peon to complete the quest.
-------------------------------------------------------------------
Location: Ring Square, Chieftain's Room, talk to Peon.



                                 Giles Quests
                                --------------

Below is a list of all of the quests that you can do once you complete the
"Wax" quest, they are repeatable so you can complete them as meny times as
you want to.


Name: Corn                        | Reward: None
-------------------------------------------------------------------
Description: Librarian asked for corn.
-------------------------------------------------------------------
Help: You can buy corn from the Tweedles shop, or find it in random
treasure, when you have it talk to Giles to complete the quest.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Finding Honey               | Reward: None
-------------------------------------------------------------------
Description: Giles wants some honey.
-------------------------------------------------------------------
Help: Honey can be bought from the Tweedles shop, or found in some
random treasure. Talk to Giles to end the quest when you find some.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Find Fish                   | Reward: None
-------------------------------------------------------------------
Description: Giles the Librarian asked for turnip.
-------------------------------------------------------------------
Help: Turnip, not fish, I don't know why it's called that. Well, go
buy a turnip from the shop or you might get lucky and find one.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Squirrel Meat               | Reward: None
-------------------------------------------------------------------
Description: Giles asked for squirrel meat.
-------------------------------------------------------------------
Help: Buy it from the Tweedles shop, or you could try to find it in
some random treasure. Take it to Giles to complete the quest.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Find Bananas                | Reward: None
-------------------------------------------------------------------
Description: Bananas for the librarian.
-------------------------------------------------------------------
Help: Bananas can be bought from the Tweedles shop or found it in
random treasure through out the game.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Cheese                      | Reward: None
-------------------------------------------------------------------
Description: Non-moldy cheese for the librarian.
-------------------------------------------------------------------
Help: You can buy cheese from the shop or get it from any treasure
that you come across, take it to Giles to complete the quest.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Extinguish Fire Sprites     | Reward: None
-------------------------------------------------------------------
Description: What a wonderful example, slaughtering two Fire
Sprites. I'm sure that approach worked in other
libraries where Giles was in charge.
-------------------------------------------------------------------
Help: You can find Fire Sprites in the Ring Square or in the Jailer
Quarters, kill them then talk to Giles to complete the quest.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.


-------


Name: Black Rats                  | Reward: None
-------------------------------------------------------------------
Description: Catch five Black Rats for Giles.
-------------------------------------------------------------------
Help: Black Rats can be found in the Orc Den that Bartholomew lives
in, find and kill them then talk to Giles to complete the quest.
-------------------------------------------------------------------
Location: Keep Entrance, Library, talk to Giles.



                               Nobbler's Quests
                              ------------------

The list below is all of the quests that you can get from the Dwarf Nobbler.
All you have to do is find him to start any of his quests, he can be found in
the Dwarf Stronghold selling goods.


Name: Kill A Black Rat            | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to kill a Black
Rat.
-------------------------------------------------------------------
Help: You can find a Black Rat in the Orc Den that Bartholomew
lives in, kill one then talk to Nobbler to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Hunting Green Orcs          | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to kill four
Green Orcs.
-------------------------------------------------------------------
Help: Green Orcs can be found in the Torture Chamber or the Cell
Block, when you kill them talk to Nobbler to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Hunting Red Orcs            | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to kill two Red
Orcs.
-------------------------------------------------------------------
Help: Check the Ring Square or the Guard Room for Red Orcs, you can
find them almost anywhere. Talk to Nobbler to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Hunting Red Orcs            | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to kill three Red
Orcs.
-------------------------------------------------------------------
Help: You can find up to four Red Orcs in the Ring Square or you
could check the Gurad Room for them.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Hunting A White Orc         | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to kill one white
Orc.
-------------------------------------------------------------------
Help: Look in the Boiler Room or the Guard Room for a White Orc,
when you find one kill it then talk to Nobbler to end the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Hunting White Orcs          | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to kill two White
Orcs.
-------------------------------------------------------------------
Help: The Boiler Room, the Guard Room and the Ring Square are a few
places to find White Orcs, talk to Nobbler to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Extinguish A Fire Sprite    | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold asked me to kill a Fire
Sprite.|
-------------------------------------------------------------------
Help: Look in the Jailer's Quarters or the Ring Square for one, you
must talk to Nobbler when it's dead to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.


-------


Name: Hunting Eyestingers         | Reward: None
-------------------------------------------------------------------
Description: Nobbler from the Stronghold wants me to hunt down two
Green Eyestingers.
-------------------------------------------------------------------
Help: Green Eyestingers can be found in the Upper Keep, the Room Of
The Three or the Collapsed Passage is a good place to look.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler.



                                 Side Quests
                                -------------

Below is a list of the side quests that you can do during the story.


Name: Bring Potion Of Truth       | Reward: None
-------------------------------------------------------------------
Description: The torturer asked me to go to his crony in the dining
hall and bring the potion of truth.
-------------------------------------------------------------------
Help: You need to go to the Dining Room, but you can't go there
until you complete the "Junction Key" quest, when you have the key
go to the Ring Square then the Dining Room, talk to the Drunken Orc
to get the potion. When you have the potion go back and talk to Max
Pain and he will turn on you, kill him to complete the quest.
-------------------------------------------------------------------
Location: Firetop Entrance, Torture Chamber, talk to Max Pain.


-------


Name: Find Weaselnose             | Reward: None
-------------------------------------------------------------------
Description: Poor Hobbler... I must tell Weaselnose how Hobbler
died.
-------------------------------------------------------------------
Help: Hobbler can be found in one of the cells in the Torture
Chamber, if you talk to Max Pain first then you wont be able to do
this quest. Weaselnose can be found in Stonebridge or the Dwarf
Stronghold, talk to him to complete the quest.
-------------------------------------------------------------------
Location: Firetop Entrance, Torture Chamber, talk to Hobbler.


-------


Name: Toadstools For Monk         | Reward: None
-------------------------------------------------------------------
Description: Every religion has its own set of values... It doesn't
hurt if I look for those.
-------------------------------------------------------------------
Help: You can buy Toadstools from the Tweedle's shop or you might
find some in random treasure. Talk to Monk to complete the quest.
-------------------------------------------------------------------
Location: Stonebridge, Village Temple, talk to Monk.


-------


Name: Dwarven Pests               | Reward: None
-------------------------------------------------------------------
Description: The polite shipbuilder asked me to kill the Dwarfs who
are obstructing his work in the Flood Gate chamber next to the
Boathouse.
-------------------------------------------------------------------
Help: Go through the big metal door in te Boathouse to get to the
Flood Gate, the Dwarves here are weaker then normal, kill them than
talk to Engineer to complete the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Boathouse, talk to Engineer.


-------


Name: Boathouse Undead            | Reward: None
-------------------------------------------------------------------
Description: That strange hero wants the boathouse Undead, deader.
-------------------------------------------------------------------
Help: After talking to the Dwarf Hero return to the Boathouse, kill
the two Undead here then talk to the Dwarf Hero to end the quest.
-------------------------------------------------------------------
Location: Dwarf Stronghold, Boathouse, talk to Dwarf Hero.


-------


Name: Hunt Four Green Orcs        | Reward: None
-------------------------------------------------------------------
Description: Finding four green Orcs cannot be difficult in an
Orc-infested mountain... I hope Livingstone is generous.
-------------------------------------------------------------------
Help: Green Orcs can be found in the Torture Chamber or the Cell
Block, kill four then talk to Livingstone to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Return To Livinstone" quest, Nexus,
Catacomb, talk to Livingstone.


-------


Name: Hunt Two Red Orcs           | Reward: None
-------------------------------------------------------------------
Description: Slaying two Red Orcs for Livingstone shouldn't be a
problem for me...
-------------------------------------------------------------------
Help: You can find Red Orcs almost anywhere, try the Ring Square or
the Guard Room. talk to Livingstone to complete the quest.
-------------------------------------------------------------------
Location: Complete the "Return To Livinstone" quest, Nexus,
Catacomb, talk to Livingstone.


-------


Name: ?????                       | Reward: None
-------------------------------------------------------------------
Description: ?????
-------------------------------------------------------------------
Help: When you are in the Rat Cave, the one Peon sends you through
to get his mushrooms, go to the right of the entrance to find
Thelonius Manintown. If you have the Pickaxe that you find in the
"Search For Ore" quest then talk to him twice, he will take the
Pickaxe and you will get some experience for your time.
-------------------------------------------------------------------
Location: Complete the "Search For Ore" quest, Cellars, Rat Cave,
talk to Thelonius Manintown.


-------


   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |             Abilities               [ABIL11]             |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

Abilities are the powers that you have in the game, you can have up to seven
abilities and twenty-four points in each aility. What abilities you have
effects what you can do, if you have the Elemental ability then you can cast
fire or water spells, if you have the Dodge ability then you will be harder to
hit or if you have the Dagger ability it will increase the damage you do with
daggers. Once you set an ability you can't remove it, also after every ten
levels or so you can set a new ability. The more points you put towards an
ability the more effective it will be.

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       General          [GENE12]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Dodge

Effect: Improve your chance to avoid enemies attacks.

Info: The more points you have for this ability the less chance that you will
be hit by an enemy melee attack or projectile, enemy magic is unaffected by
this ability.

---------

Name: Winning Streak

Effect: Improves luck when gambling.

Info: The higher this is the better chance you have winning when you gamble.

---------

Name: Veteran

Effect: Gives a bonus on all experience erned.

Info: This is a great help for when you are at the higher levels, but you need
to put quite a few points towards it and you might want to use them for
something else.

---------

Name: Perception

Effect: Increases your chance of spotting hidden objects, secret doors
and traps.

Info: If you have this ability then an eye will appear when you are close to
something hidden, the more points you have, the sooner you will see the eye.

---------

Name: Disarming

Effect: Improves your skill in disarming traps and picking locks.

Info: The more points you have for this ability the slower the timer will run
when you are picking a lock, you wont be able to pick some locks without this
ability.

---------

Name: Regeneration

Effect: Increases your hit point and mana regeneration rates.

Info: This is a good ability if you use spells. It doesn't increase how fast
your HP and MP fills, but how much it fills at a time.


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |      Spheres            [SPHE13]      |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Light

Effect: Allows access to spells drawing power from positive forces.

Spells: Heal - Restores the caster's health.

        Cure - Removes all temporary status effects from you.

        Restoration - Heals the caster and removes status effects.

        Glove - Mystical energies envelop the caster and heal damage received
                at the cost of MP.

---------

Name: Witchcraft

Effect: Allows access to spells which draw their strength from human nature.

Spells: Disease - Inflicts a disease on the terget. Damages and poisons the
                  enemy.

        Curse - The power of evil tarnishes everyone's soul. Damages and curses
                the enemy.

---------

Name: Shadow

Effect: Allows access to spells created on boundaries between light and
        darkness.

Spells: Tongue Tied - Few creatures can cast spells if they are unable to speak
                      Damages and silences the enemy.

        Daze - Petrified creatures cannot move or react. Damages and petrify
               the enemy.

        Mind Overload - Allows the caster to prevent hostilities from multiple
                        creatures. Petrify multiple enemies.

---------

Name: Elemental

Effect: Allows access to elemental spells.

Spells: Fireball - The classic spell of mass destruction!

        Water Strike - A cold blast with the force of a tsunami.

        Ice Spike - Turns water particles in the air into an ice spike which
                    is hurled toward the target.

        Electric Strike - Lightning serves you and will harm a single target
                          creature.

Needs: You must have five points in intuition to use this ability.

---------

Name: Darkness

Effect: Allows access to spells based on dark powers.

Spells: Drain - Darkness sucks the life foece from the creature in fron of you.
                Damages the enemy and heals you.

        Seekers - Summoned from nothingness, these small creatures devour
                  living energies in ther path. Damages and petrify the enemy.

        Abyss - Opens a void that swallows the unfortunate terget.
                           Greatly damages the enemy.

Needs: You must have twenty-four points in the light ability to use this
       ability.


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       Special            [SPEC14]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Curse Weapon

Effect: Adds cuse to your weapon attacks, requires activation.

Info: This is a good ability for fighting spellcasters, however after you
activate it your MP will be drained until you hit something or you deactivate
it. The more points you have for this ability the slower it will drain your MP.

---------

Name: Iron Skin

Effect: Hardens your skin so you suffer less damage, requires activation.

Info: If you are trying to make a "Tank" character then this is the ability for
you. It will drain your MP when you activate it, but the more points you have
for it the sower it will drain. A plus to this ability is that there are a lot
of items that will give you points for it.

---------

Name: Poison Weapon

Effect: Adds a damaging poison to your weapon attacks, requires activation.

Info: This ability is the same as Curse Weapon, except it poisons the enemy
insted. If you don't use magic then this is one of the best abilities you can
get.

Needs: You must have five points in skill to use this ability.

---------

Name: Berserk

Effect: Boots your attack speed and damage at the cost of protection requires
activation.

Info: If you are in a room full of enemies then this ability might save your
life. Faster and stronger attacks are always good, but your defense will go
down, so use this ability as a last resort.

Needs: You must have five points in stamina to use this ability.

---------

Name: Weapon Master

Effect: Allows you to eqoip any weapon, regardless of its attribute
requirements and increases damage with all weapons.

Info: This is a great ability to have, not only can you equip any weapon but
for every point you put towards it your attack with every weapon will go up by
one. This is a good ability for later in the game, when it takes thirty-two
skill points just to use a bow.

Needs: You must have three other weapon abilities inorder to this ability.

---------

Name: Shadow Acrobat

Effect: Allows you to melt into the environment, making you harder to hit,
requires activation.

Info: This is much like the dodge ability, but you can activate and deactivate
it. When you activate it your MP will be drained, the more points you have for
this ability the slower it will drain your MP.

Needs: You must have twenty-four points for the perception ability inorder
to use this ability.


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |   Two Handed Weapons       [TWOH15]   |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Great Sword

Effect: Increases damage dealt when using two-handed Great Swords.

Info: For every point you have in this ability your attack with great swords
will go up by one, that may not sound like much, but you can have up to
twenty-four points for an ability. That means twenty-four more damage for
each attack.

Needs: You need five points in stamina inorder to have this ability.

---------

Name: Archery

Effect: Increases damage dealt when using bows.

Info: If you use a bow then this is the best ability for you. Every point you
have for this ability is one more point of damage you can deal, which is a
great help for the bow.

Needs: You must have five points in skill if you want this ability.

---------

Name: Battleaxe

Effect: Increases damage dealt when using battleaxes.

Info: Does the battleaxe realy need more power? yes it does. you can have up to
twenty-four points for this ability, that means you can do up to twenty-four
more points of damage.

Needs: You have to have five points in stamina to use this abiltiy.

---------

Name: Staves

Effect: Increases damage dealt when using staves.

Info: If you use magic but want to use a melee weapon, then this is the ability
for you. For every point you add to this ability, you can do one more point of
damage when you use a staff.


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |   One Handed Weapons       [ONEH16]   |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)

Name: Dagger

Effect: Increases damage inflicted with daggers.

Info: For every point you have for this ability your attack will increase by
one, you can increase your attack up to twenty four points this way.

---------

Name: Short Sword

Effect: Increases damage dealt when using one-handed short swords.

Info: Your attack with short swords will be increased by one point for every
point you have in this anility.

---------

Name: Long Sword

Effect: Increases damage dealt when using one-handed long swords.

Info: One of the strongest weapons in the game is a long sowrd, with this
ability, you can become even stronger.

Needs: You need five points in skill to use this ability.

---------

Name: Mace

Effect: Increases damage dealt when using maces.

Info: The mace is a good weapon for a well balanced character. With this
ability your attack with will go up by one for every point.

Needs: You must have five points in stamina inorder to have this ability.

---------

Name: Club

Effect: Increases damage dealt when using clubs.

Info: Every point you have for this ability will increase you attack by one
when you use a club, you can increase your attack by twenty-four points
this way.


   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |               Weapons             [WEAP17]               |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

There are about fifty weapons in the game. Every weapon will increase your
attack, but some weapons will do more, some weapons will increase your
attributes and/or abilities. Some weapons even have effects, most weapons in
the game will tell you this, but some don't. That is what this list is for, I
will try to cover everything there is about weapons in the lists below. If I
left out something or you think you know something I don't, then feel free to
e-mail me (See legal disclaimer for contact info)

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Daggers           [DAGG18]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Rusted Dagger    Attack: 10       REQ: ---         Plus: Skill+1

Effect: ---            Cost: 10         Sell: 8

-------

Name: Dagger           Attack: 25       REQ: Skill-8     Plus: ---

Effect: ---            Cost: 45         Sell: 36

-------

Name: Marrow Cutter    Attack: 50       REQ: Skill-6     Plus: Int+2  Luck+1

Effect: ---            Cost: 150        Sell: 120

-------

Name: Dagger Of Ni     Attack: 100      REQ: Skill-13    Plus: Skill+2  Luck+2

Effect: ---            Cost: 400        Sell: 320

-------

Name: Orc Dagger       Attack: 200      REQ: ---         Plus: Skill+3

Effect: ---            Cost: 650        Sell: 520


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Swords            [SWOR19]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Dull Sword        Attack: 21      REQ: ---               Plus: ---

Effect: ---             Cost: 25        Sell: 20

-------

Name: Long Sword        Attack: 25      REQ: Sta-3             Plus: ---

Effect: ---             Cost: 28        Sell: 22

-------

Name: Sword             Attack: 30      REQ: Sta-7             Plus: ---

Effect: ---             Cost: 115       Sell: 92

-------

Name: Shadow Blade      Attack: 35      REQ: Sta-7             Plus: ---

Effect: ---             Cost: 150       Sell: 120

-------

Name: Heavenly Sword    Attack: 100     REQ: Sta-15            Plus: ---

Effect: ---             Cost: 345       Sell: 276

-------

Name: Magic Sword       Attack: 200     REQ: Sta-20 Int-10     Plus: ---

Effect: ---             Cost: 690       Sell: 552

-------

Name: Traitor           Attack: 220     REQ: Sta-17 Skill-5    Plus: ---

Effect: ---             Cost: 900       Sell: 720

-------

Name: Crystal Sword     Attack: 230     REQ: Sta-26 Skill-5    Plus: ---

Effect: ---             Cost: 850       Sell: 680

-------

Name: Dark Slayer       Attack: 270     REQ: Sta-25            Plus: ---

Effect: ---             Cost: 1000      Sell: 800


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |     Great Swords         [GREA20]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Great Sword      Attack: 45      REQ: Sta-11                  Plus: ---

Effect: ---                            Cost: 190                    Sell: 152

-------

Name: Bastard Sword    Attack: 120     REQ: Sta-11                  Plus: ---

Effect: ---                            Cost: 450                    Sell: 360

-------

Name: Antique Sword    Attack: 145     REQ: Sta-16                  Plus: ---

Effect: ---                            Cost: 570                    Sell: 456

-------

Name: Katana           Attack: 240     REQ: Sta-25                  Plus: ---

Effect: ---                            Cost: 940                    Sell: 752

-------

Name: Souleater        Attack: 270     REQ: Sta-33 Skill-13         Plus: ---

Effect: Attack curses enemy.           Cost: 1100                   Sell: 880

-------

Name: Dragon Slayer    Attack: 500     REQ: Sta-26 Int-26 Skill-26  Plus: ---

Effect: ---                            Cost: 2500                   Sell: 2000


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Clubs             [CLUB21]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Bone Club        Attack: 20     REQ: ---             Plus: Int+1

Effect: ---                           Cost: 25             Sell: 20

-------

Name: Bladed Club      Attack: 27     REQ: Sta-1           Plus: ---

Effect: ---                           Cost: 125            Sell: 100

-------

Name: Spiked Club      Attack: 90     REQ: Sta-11          Plus: ---

Effect: ---                           Cost: 375            Sell: 300

-------

Name: Orge's Club      Attack: 190    REQ: Sta-15 Int-7    Plus: Int+1

Effect: ---                           Cost: 750            Sell: 600

-------

Name: Shaman's Club    Attack: 220    REQ: Sta-25 Int-13   Plus: Int+1  Ele+2

Effect: ---                           Cost: 925            Sell: 740

-------

Name: Fish Club        Attack: 999    REQ: ---             Plus: ---

Effect: Curses and petrifies enemies  Cost: ---            Sell: 16000


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Maces             [MACE22]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Old Mace          Attack: 23      REQ: ---             Plus: ---

Effect: ---             Cost: 27        Sell: 21

-------

Name: War Mace          Attack: 40      REQ: Skill-5         Plus: ---

Effect: ---             Cost: 145       Sell: 116

-------

Name: Warlock Mace      Attack: 135     REQ: Skill-9         Plus: ---

Effect: ---             Cost: 390       Sell: 312

-------

Name: Elemental Mace    Attack: 230     REQ: Sta-15 Int-5    Plus: Int+1

Effect: ---             Cost: 790       Sell: 632

-------

Name: Shaman's Mace     Attack: 260     REQ: Skill-20        Plus: ---

Effect: ---             Cost: 950       Sell: 760


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |      Battleaxes          [BATT23]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Old Battleaxe     Attack: 29      REQ: Sta 3            Plus: ---

Effect: ---             Cost: 30        Sell: 24

-------

Name: Battleaxe         Attack: 50      REQ: Sta-11           Plus: Sta+1

Effect: ---             Cost: 200       Sell: 160

-------

Name: Ronin Battleaxe   Attack: 150     REQ: Sta-16           Plus: Sta+5

Effect: ---             Cost: 600       Sell: 480

-------

Name: Rune Battleaxe    Attack: 280     REQ: Sta-33           Plus: ---

Effect: ---             Cost: 1200      Sell: 960

-------

Name: Angelic Axe       Attack: 250     REQ: Sta-21 Int-7     Plus: Int+10

Effect: ---             Cost: 1000      Sell: 800


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Staves            [STAV24]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Wooden Staff         Attack: 8       REQ: ---        Plus: Int+1

Effect: ---                Cost: 15        Sell: 12

-------

Name: Staff Of Life        Attack: 20      REQ: Int-11     Plus: Int+2  Lit+2

Effect: ---                Cost: 130       Sell: 104

-------

Name: Elemental Staff      Attack: 45      REQ: Int-16     Plus: Int+3  Ele+2

Effect: ---                Cost: 300       Sell: 240

-------

Name: Oracle Staff         Attack: 90      REQ: Int-21     Plus: Int+4

Effect: ---                Cost: 600       Sell: 480

-------

Name: Staff Of The Dead    Attack: 190     REQ: Int-33     Plus: Dark+2

Effect: ---                Cost: 1200      Sell: 960



             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |         Bows             [BOWS25]     |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Wooden Bow        Attack: 13      REQ: ---          Plus: ---

Effect: ---                             Cost: 20          Sell: 16

-------

Name: Hunter's Bow      Attack: 30      REQ: Skill-7      Plus: Skill+1

Effect: ---                             Cost: 60          Sell: 48

-------

Name: Skillshot Bow     Attack: 100     REQ: Skill-12     Plus: ---

Effect: Attacks petrify enemies.        Cost: 400         Sell: 320

-------

Name: Phoenix Bow       Attack: 200     REQ: Skill-25     Plus: ---

Effect: Attacks with fire.              Cost: 800         Sell: 640

-------

Name: Banshee Bow       Attack: 245     REQ: Skill-25     Plus: ---

Effect: Attack silences enemy.          Cost: 800         Sell: 640

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |              Armor                [ARMO26]               |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

There are three tipes of armor, metal, leather and robe. each tipe matches an
attribute, metal is stamina, leather is skill and robe is intuition. Basically
if you want to have leather armor you need to have a lot of skill points. Like
some weapons, some armor can increase your attributes, however some armor, like
the metal armor, will decrease your attributes.

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Helmets        [HELM27]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Rusty Plate Helmet Defense: +3     Agility: +7      REQ: Sta-8

Plus: ---                Cost: 35        Sell: 28

-------

Name: Plate Helmet       Defense: +8     Agility: -3      REQ: Sta-13

Plus: ---                Cost: 143       Sell: 114

-------

Name: Scale Mail Helmet  Defense: +10    Agility: -4      REQ: Sta-18

Plus: ---                Cost: 221       Sell: 176

-------

Name: Steel Helmet       Defense: +12    Agility: -5      REQ: Sta-23

Plus: ---                Cost: 335       Sell: 268

-------

Name: Blood Helmet       Defense: +15    Agility: -6      REQ: Sta-28

Plus: ---                Cost: 505       Sell: 404

-------

Name: Samurai Helmet     Defense: +18    Agility: -7      REQ: Sta-17 Skill-16

Plus: ---                Cost: 754       Sell: 603

-------

Name: Chaos Helmet       Defense: +20    Agility: -9      REQ: Sta-34

Plus: ---                Cost: 1666      Sell: 1332

-------

Name: Paradisus Helmet   Defense: +25    Agility: -11     REQ: Sta-44

Plus: ---                Cost: 2424      Sell: 1939

-------

Name: Gold Helmet        Defense: +99    Agility: -99     REQ: Sta-50

Plus: ---                Cost: 5000      Sell: 4000

-------

Name: Dragon Helmet      Defense: +99    Agility: -8      REQ: ---

Plus: Sta+10 Skill+10    Cost: 70        Sell:56

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |         Hats          [HATS28]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Shabby Hat           Defense: +1      Agility: 0       REQ: ---

Plus: ---                  Cost: 40         Sell: 32

-------

Name: Worn Leather Hat     Defense: +2      Agility: +3      REQ: Skill-8

Plus: ---                  Cost: 30         Sell: 24

-------

Name: Crimson Hat          Defense: +5      Agility:         REQ: Int-13

Plus: ---                  Cost: 67         Sell: 53

-------

Name: Leather Hat          Defense: +8      Agility: +5      REQ: Skill-13

Plus: ---                  Cost: 53         Sell: 42

-------

Name: Witchsilk Hat        Defense: +10     Agility: 0       REQ: Int-23

Plus: ---                  Cost: 999        Sell: 799

-------

Name: Thieving Hat         Defense: +12     Agility: +8      REQ: Skill-18

Plus: Dis+2                Cost: 85         Sell: 68

-------

Name: Black Leather Hat    Defense: +15     Agility: +9      REQ: Skill-23

Plus: ---                  Cost: 130        Sell: 104

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |         Hoods         [HOOD29]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Warlock Hood        Defense: +10     Agility: 0      REQ: Int-18

Plus: ---                 Cost: 105        Sell: 84

-------

Name: Shadowcloth Hood    Defense: +12     Agility: 0      REQ: Int-28

Plus: ---                 Cost: 765        Sell: 612

-------

Name: Elven Hood          Defense: +15     Agility: 0      REQ: Int-34

Plus: ---                 Cost: 882        Sell: 705

-------

Name: Bone Hood           Defense: +20     Agility: -8     REQ: Skill-44

Plus: ---                 Cost: 417        Sell: 333

-------

Name: Assassin Hood       Defense: +17     Agility: +16    REQ: Skill-34

Plus: ---                 Cost: 287        Sell: 229

-------

Name: Ninja Hood          Defense: +18     Agility: +12    REQ: Skill-28

Plus: ---                 Cost: 195        Sell: 156

-------

Name: Abyss Hood           Defense: +18     Agility: 0      REQ: Int-44

Plus: ---                  Cost: 499        Sell: 399

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       Arm Guards      [ARMG30]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)



Name: Worn Leather Arm Guard    Defense: +2     Agility: 0     Plus: ---

REQ: Skill-6                    Cost: 23        Sell: 18

-------

Name: Leather Arm Guard         Defense: +8     Agility: 0     Plus: ---

REQ: Skill-10                   Cost: 37        Sell: 29

-------

Name: Thieving Arm Guard        Defense: +10    Agility: 0     Plus: Dis+2

REQ: Skill-16                   Cost: 71        Sell: 56

-------

Name: Black Leather Arm Guard   Defense: +12    Agility: 0     Plus: ---

REQ: Skill-21                   Cost: 110       Sell: 88

-------

Name: Elven Arm Guard           Defense: +15    Agility: 0     Plus: ---

REQ: Int-31                     Cost: 789       Sell: 631

-------

Name: Ninja Arm Guard           Defense: +15    Agility: 0     Plus: ---

REQ: Skill-26                   Cost: 167       Sell: 133

-------

Name: Samurai Arm Guard         Defense: +17    Agility: 0     Plus: ---

REQ: Sta-15 Skill-15            Cost: 608       Sell: 486

-------

Name: Abyss Arm Guard           Defense: +18    Agility: 0     Plus: ---

REQ: Int-40                     Cost: 417       Sell: 333

-------

Name: Assassin Arm Guard        Defense: +18    Agility: 0     Plus: ---

REQ: Skill-31                   Cost: 246       Sell: 196

-------

Name: Bone Arm Guard            Defense: +20    Agility: 0     Plus: ---

REQ: Skill-40                   Cost: 360       Sell: 288

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       Vambraces       [VAMB31]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Rusty Plate Vambrace   Defense: +3     Agility: 0     REQ: Sta-6

Plus: ---                    Cost: 25        Sell: 20

-------

Name: Plate Vambrace         Defense: +8     Agility: 0     REQ: Sta-10

Plus: ---                    Cost: 40        Sell: 32

-------

Name: Scale Mail Vembrace    Defense: +12    Agility: 0     REQ: Sta-16

Plus: ---                    Cost: 175       Sell: 140

-------

Name: Shadowcloth Vambrace   Defense: +12    Agility: 0     REQ: Int-26

Plus: ---                    Cost: 542       Sell: 433

-------

Name: Steel Vambrace         Defense: +15    Agility: 0     REQ: Sta-21

Plus: ---                    Cost: 268       Sell: 214

-------

Name: Blood Vambrace         Defense: +18    Agility: 0     REQ: Sta-26

Plus: ---                    Cost: 405       Sell: 324

-------

Name: Chaos Vambrace         Defense: +20    Agility: 0     REQ: ---

Plus: ---                    Cost: 2666      Sell: 2132

-------

Name: Paradisus Vambrace     Defense: +25    Agility: 0     REQ: Sta-40

Plus: ---                    Cost: 1800      Sell: 1440

-------

Name: Gold Vembrace          Defense: +99    Agility: -99   REQ: Sta-50

Plus: ---                    Cost: 3000      Sell: 2400

-------

Name: Dragon Vambrace        Defense: +99    Agility: 0     REQ: ---

Plus: Sta+10 Skill+10        Cost: 70        Sell: 56

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       Bracelets       [BRAC32]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Shabby Bracelet    Defense: +1     Agility: 0     REQ: ---

Plus: ---                Cost: 20        Sell: 16

-------

Name: Crimson Bracelet   Defense: +5     Agility: 0     REQ: Int-10

Plus: ---                Cost: 35        Sell: 28

-------

Name: Witch Bracelet     Defense: +8     Agility: 0     REQ: Int-16

Plus: ---                Cost: 235       Sell: 188

-------

Name: Warlock Bracelet   Defense: +10    Agility: 0     REQ: Int-21

Plus: ---                Cost: 85        Sell: 68

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |      Chest Plates     [CHES33]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Rusty Chest Plate        Defense: +3     Agility: 0

REQ: Sta-3                     Plus: ---

Cost: 40                       Sell: 32

-------

Name: Chest Plate              Defense: +30    Agility: -5

REQ: Sta-15                    Plus: ---

Cost: 128                      Sell: 102

-------

Name: Scale Mail Chest Plate   Defense: +50    Agility: -7

REQ: Sta-20                    Plus: ---

Cost: 199                      Sell: 159

-------

Name: Steel Chest Plate        Defense: +65    Agility: -10

REQ: Sta-25                    Plus: Luck+1

Cost: 303                      Sell: 242

-------

Name: Samurai Chest Plate      Defense: +75    Agility: +15

REQ: Sta-18 Skill-17           Plus: ---

Cost: 684                      Sell: 547

-------

Name: Blood Chest Plate        Defense: +80    Agility: -12

REQ: Sta-30                    Plus: ---

Cost: 457                      Sell: 365

-------

Name: Chaos Chest Plate        Defense: +90    Agility: -15

REQ: Sta-35                    Plus: ---

Cost: 2666                     Sell: 2132

-------

Name: Gold Chest Plate         Defense: +99    Agility: -99

REQ: Sta-50                    Plus: ---

Cost: 4000                     Sell: 3200

-------

Name: Paradisus Chest Plate    Defense: +99    Agility: -8

REQ: Sta-50                    Plus: ---

Cost: 1224                     Sell: 979

-------

Name: Dragon Chest Plate       Defense: +99    Agility: +50

REQ: ---                       Plus: Sta+10 Skill+10

Cost: 70                       Sell: 56

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Vests          [VEST34]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Worn Leather Vest    Defense: +2     Agility: 0      REQ: Skill-3

Plus: ---                  Cost: 27        Sell: 21

-------

Name: Leather Vest         Defense: +15    Agility: +2     REQ: Skill-15

Plus: ---                  Cost: 48        Sell: 38

-------

Name: Thieving Vest        Defense: +30    Agility: +4     REQ: Skill-20

Plus: Dis+2                Cost: 79        Sell: 63

-------

Name: Black Leather Vest   Defense: +50    Agility: +5     REQ: Skill-25

Plus: Luck+5               Cost: 122       Sell: 97

-------

Name: Ninja Vest           Defense: +65    Agility: +7     REQ: Skill-30

Plus: ---                  Cost: 183       Sell: 146

-------

Name: Assassin Vest        Defense: +80    Agility: +9     REQ: Skill-35

Plus: ---                  Cost: 270       Sell: 216

-------

Name: Bone Vest            Defense: +85    Agility: +15    REQ: Skill-50

Plus: ---                  Cost: 393       Sell: 314

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |   Robes And Cloaks    [ROCL35]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Shabby Robe         Defense: +1     Agility: 0      REQ: ---

Plus: ---                 Cost: 35        Sell: 28

-------

Name: Crimson Robe        Defense: +8     Agility: +4     REQ: Int-15

Plus: ---                 Cost: 60        Sell: 48

-------

Name: Warlock Cloak       Defense: +15    Agility: 0      REQ: Int-20

Plus: ---                 Cost: 95        Sell: 76

-------

Name: Shadowcloth Cloak   Defense: +30    Agility: 0      REQ: Int-30

Plus: ---                 Cost: 924       Sell: 739

-------

Name: Witchsillk Robe     Defense: +30    Agility: 0      REQ: Int-25

Plus: Luck+1              Cost: 998       Sell: 798

-------

Name: Eleven Robe         Defense: +50    Agility: 0      REQ: Int-35

Plus: ---                 Cost: 800       Sell: 640

-------

Name: Abyss Cloak         Defense: +65    Agility: +5     REQ: Int-50

Plus: ---                 Cost: 458       Sell: 366

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |      Leg Guards       [LEGG36]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Rusty Plate Lag Guards Defense: +3     Agility: -2  REQ: Sta-9

Plus: ---                    Cost: 30        Sell: 24

-------

Name: Plate Lag Guards       Defense: +8     Agility: -3  REQ: Sta-14

Plus: ---                    Cost: 132       Sell: 105

-------

Name: Scale Mail Leg Guards  Defense: +12    Agility: -3  REQ: Sta-19

Plus: ---                    Cost: 205       Sell: 164

-------

Name: Steel Leg Guards       Defense: +15    Agility: -4  REQ: Sta-24

Plus: ---                    Cost: 313       Sell: 250

-------

Name: Blood Leg Guards       Defense: +19    Agility: -5  REQ: Sta-29

Plus: ---                    Cost: 471       Sell: 376

-------

Name: Samurai Leg Guards     Defense: +21    Agility: -6  REQ: Sta-16 Skill-16

Plus: ---                    Cost: 705       Sell: 564

-------

Name: Chaos Leg Guards       Defense: +30    Agility: -8  REQ: Sta-33

Plus: ---                    Cost: 1666      Sell: 1332

-------

Name: Paradisus Leg Guards   Defense: +34    Agility: -9  REQ: Sta-46

Plus: ---                    Cost: 3612      Sell: 2889

-------

Name: Dragon Leg Guards      Defense: +99    Agility: -6  REQ: ---

Plus: Sta+10 Skill+10        Cost: 70        Sell: 56

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |  Leggings And Skirts  [LESK37]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Shabby Leggings         Defense: +1     Agility: 0      REQ: ---

Plus: ---                     Cost: 25        Sell: 20

-------

Name: Worn Leather Leggings   Defense: +2     Agility: +3     REQ: Skill-9

Plus: ---                     Cost: 26        Sell: 20

-------

Name: Crimson Skirt           Defense: +6     Agility: 0      REQ: Int-14

Plus: ---                     Cost: 63        Sell: 50

-------

Name: Warlock Leggings        Defense: +8     Agility: 0      REQ: Int-19

Plus: ---                     Cost: 99        Sell: 79

-------

Name: Leather Leggings        Defense: +8     Agility: +5     REQ: Skill-14

Plus: ---                     Cost: 47        Sell: 37

-------

Name: Witchsilk Skirt         Defense: +10    Agility: 0      REQ: Int-24

Plus: ---                     Cost: 980       Sell: 784

-------

Name: Thieving Leggings       Defense: +11    Agility: +7     REQ: Skill-19

Plus: Dis+2                   Cost: 77        Sell: 61

-------

Name: Black Leather Leggings  Defense: +13    Agility: +8     REQ: Skill-24

Plus: ---                     Cost: 119       Sell: 95

-------

Name: Shadowcloth Leggings    Defense: +14    Agility: 0      REQ: Int-29

Plus: ---                     Cost: 844       Sell: 675

-------

Name: Bone Leggings           Defense: +15    Agility: -8     REQ: Skill-46

Plus: ---                     Cost: 385       Sell: 308

-------

Name: Ninja Laggings          Defense: +17    Agility: +11    REQ: Skill-29

Plus: ---                     Cost: 179       Sell: 143

-------

Name: Elven Laggings          Defense: +20    Agility: 0      REQ: Int-33

Plus: ---                     Cost: 725       Sell: 580

-------

Name: Assassin Laggings       Defense: +23    Agility: +15    REQ: Skill-33

Plus: ---                     Cost: 264       Sell: 211

-------

Name: Abyss Leggings          Defense: +30    Agility: 0      REQ: Int-46

Plus: ---                     Cost: 475       Sell: 380

-------

Name: Gold Leggings           Defense: +99    Agility: -99    REQ: Sta-50

Plus: ---                     Cost: 4000      Sell: 3200

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Boots          [BOOT38]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Shabby Boots         Defense: +1     Agility: 0     REQ: ---

Plus: ---                  Cost: 22        Sell: 17

-------

Name: Worn Leather Boots   Defense: +2     Agility: +3    REQ: Skill-7

Plus: ---                  Cost: 25        Sell: 20

-------

Name: Crimson Boots        Defense: +5     Agility: 0     REQ: Int-12

Plus: ---                  Cost: 54        Sell: 43

-------

Name: Warlock Boots        Defense: +8     Agility: 0     REQ: Int-17

Plus: ---                  Cost: 87        Sell: 69

-------

Name: Leather Boots        Defense: +8     Agility: +5    REQ: Skill-12

Plus: ---                  Cost: 46        Sell: 36

-------

Name: Witchsilk Boots      Defense: +10    Agility: 0     REQ: Int-22

Plus: ---                  Cost: 1000       Sell: 800

-------

Name: Thieving Boots       Defense: +10    Agility: +7    REQ: Skill-17

Plus: Dis+2                Cost: 75         Sell: 60

-------

Name: Shadowcloth Boots    Defense: +12    Agility: 0     REQ: Int-27

Plus: ---                  Cost: 893        Sell: 714

-------

Name: Black Leather Boots  Defense: +12    Agility: +8    REQ: Skill-22

Plus: ---                  Cost: 116       Sell: 92

-------

Name: Elven Boots          Defense: +15    Agility: 0     REQ: Int-32

Plus: ---                  Cost: 952       Sell: 761

-------

Name: Ninja Boots          Defense: +15    Agility: +11   REQ: Skill-27

Plus: ---                  Cost: 175       Sell: 140

-------

Name: Bone Boots           Defense: +18    Agility: -8    REQ: Skill-42

Plus: ---                  Cost: 376       Sell: 300

-------

Name: Assassin Boots       Defense: +18    Agility: +15   REQ: Skill-32

Plus: ---                  Cost: 258       Sell: 206

-------

Name: Abyss Boots          Defense: +20    Agility: 0     REQ: Int-42

Plus: ---                  Cost: 426       Sell: 340

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       Greaves         [GREV39]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Rusty Plate Leg Greaves   Defense: +3     Agility: -2

REQ: Sta-7                      Plus: ---

Cost: 30                        Sell: 24

-------

Name: Plate Greaves             Defense: +8     Agility: -2

REQ: Sta-12                     Plus: ---

Cost: 116                       Sell: 92

-------

Name: Scale Mail Greaves        Defense: +12    Agility: -3

REQ: Sta-17                     Plus: ---

Cost: 181                       Sell: 144

-------

Name: Steel Greaves             Defense: +15    Agility: -3

REQ: Sta-22                     Plus: ---

Cost: 278                       Sell: 222

-------

Name: Samurai Greaves           Defense: +17    Agility: -5

REQ: Sta-16 Skill-15            Plus: ---

Cost: 629                       Sell: 503

-------

Name: Blood Greaves             Defense: +18    Agility: -4

REQ: Sta-27                     Plus: ---

Cost: 419                       Sell: 335

-------

Name: Chaos Greaves             Defense: +20    Agility: -6

REQ: Sta-32                     Plus: ---

Cost: 3666                      Sell: 2932

-------

Name: Paradisus Greaves         Defense: +25    Agility: -8    

REQ: Sta-42                     Plus: ---

Cost: 3224                      Sell: 2579

-------

Name: Gold Greaves              Defense: +99    Agility: -99

REQ: Sta-50                     Plus: ---

Cost: 3000                      Sell: 2400

-------

Name: Dragon Greaves            Defense: +99    Agility: -5

REQ: ---                        Plus: Sta+10 Skill+10

Cost: 70                        Sell: 56

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |       Shields         [SHIE40]        |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Wooden Shield          Defense: +5     Agility: 0   Plus: ---

REQ: ---                     Cost: 5         Sell: 4

-------

Name: Worn Shield            Defense: +10    Agility: 0   Plus: ---

REQ: Sta-10                  Cost: 39        Sell: 31

-------

Name: Steel Shield           Defense: +12    Agility: -5  Plus: ---

REQ: Sta-5                   Cost: 103       Sell: 83

-------

Name: Plate Shield           Defense: +15    Agility: 0   Plus: ---

REQ: Sta-15                  Cost: 65        Sell: 52

-------

Name: Spiked Shield          Defense: +17    Agility: 0   Plus: Brsk+2

REQ: Sta-7 Skill-7           Cost: 238       Sell: 190

-------

Name: Coffin Shield          Defense: +17    Agility: 0   Plus: Sta+1

REQ: Sta-25                  Cost: 350       Sell: 280

-------

Name: Brass Shield           Defense: +20    Agility: -5  Plus: ---

REQ: Sta-17                  Cost: 100       Sell: 80

-------

Name: Ice Shield             Defense: +20    Agility: 0   Plus: ---

REQ: Int-20 Sta-15           Cost: 744       Sell: 595

-------

Name: Fire Shield            Defense: +20    Agility: 0   Plus: ---

REQ: Int-20 Sta-15           Cost: 1077      Sell: 861

-------

Name: Demonic Shield         Defense: +20    Agility: 0   Plus: Int+1

REQ: Sta-10 Int-15           Cost: 666       Sell: 532

-------

Name: Tower Shield           Defense: +50    Agility: 0   Plus: ---

REQ: Sta-35                  Cost: 512       Sell: 409

-------

Name: Kings Shield           Defense: +45    Agility: 0   Plus: Sta+5 Skill+5

REQ: Sta-10 Skill-10 Int-10  Cost: 2236      Sell: 1788

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |           Accessories              [ACCE41]              |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

There are four types of accessories, necklace, ring, mask and miscellaneous.
Almost all of them increase your abilities, others may increase your attributes
but none of them will decrease your stats. It's a good idea to equip any
accessories that you find, it might help you latter on in the game.

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |      Necklaces         [NECK42]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Widow Necklace            Defense: 0      Agility: 0

Plus: Shd+2                     Cost: 240       Sell: 192

-------

Name: Scarab Necklace           Defense: 0      Agility: 0

Plus: Lit+2                     Cost: 120       Sell: 96

-------

Name: Diamond Necklace          Defense: 0      Agility: 0

Plus: Irns+3                    Cost: 120       Sell: 96

-------

Name: Platinum Necklace         Defense: 0      Agility: 0

Plus: Dis+2                     Cost: 30        Sell: 24

-------

Name: Gold Necklace             Defense: 0      Agility: 0

Plus: Win+4                     Cost: 240       Sell: 192

-------

Name: Pearl Necklace            Defense: 0      Agility: 0

Plus: Reg+2                     Cost: 60        Sell: 48

-------

Name: Amethyst Necklace         Defense: 0      Agility: 0

Plus: Dge+2                     Cost: 30        Sell: 24

-------

Name: Ruby Necklace             Defense: 0      Agility: 0

Plus: Luck+1                    Cost: 60        Sell: 48

-------

Name: Shrunken Head Necklace    Defense: 0      Agility: 0

Plus: Wit+1                     Cost: 60        Sell: 48

-------

Name: Crystal Necklace          Defense: 0      Agility: 0

Plus: Ele+1                     Cost: 30        Sell: 24

-------

Name: Bone Spear Necklace       Defense: 0      Agility: 0

Plus: Crs+3                     Cost: 120       Sell: 96

-------

Name: Mermaid Teardrop Necklace Defense: 0      Agility: 0

Plus: Irns+4                    Cost: 240       Sell: 192

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Rings           [RING43]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Gold Ring         Defense: 0      Agility: 0

Plus: Win+1             Cost: 30        Sell: 24

-------

Name: Amber Ring        Defense: 0      Agility: 0

Plus: Int+1             Cost: 60        Sell: 48

-------

Name: Forked Ring       Defense: 0      Agility: 0

Plus: Per+3             Cost: 120       Sell: 96

-------

Name: Ivory Ring        Defense: 0      Agility: 0

Plus: Lit+2             Cost: 60        Sell: 48

-------

Name: Spikard           Defense: 0      Agility: 0

Plus: Brsk+1            Cost: 15        Sell: 12

-------

Name: Rainbow Ring      Defense: 0      Agility: 0

Plus: Luck+1            Cost: 15        Sell: 12

-------

Name: Undead Ring       Defense: 0      Agility: 0

Plus: Crs+3             Cost: 120       Sell: 96

-------

Name: Silver Ring       Defense: 0      Agility: 0

Plus: Dge+1             Cost: 30        Sell: 24

-------

Name: Bronze Ring       Defense: 0      Agility: 0

Plus: Sta+1             Cost: 30        Sell: 24

-------

Name: Sapphire Ring     Defense: 0      Agility: 0

Plus: Reg+2             Cost: 60        Sell: 48

-------

Name: Archer's Ring     Defense: 0      Agility: 0

Plus: Arch+1            Cost: 15        Sell: 12

-------

Name: Unarovite Ring    Defense: 0      Agility: 0

Plus: Irns+3            Cost: 120       Sell: 96

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |        Masks           [MASK44]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Tiara             Defense: +1     Agility: 0    REQ: Int-6

Plus: Lit+1             Cost: 54        Sell: 43

-------

Name: Cyclops Mask      Defense: +1     Agility: 0    REQ: Int-6

Plus: Skill+1           Cost: 150       Sell: 120

-------

Name: Fishing Hat       Defense: +1     Agility: 0    REQ: Int-4

Plus: Luck+1            Cost: 40        Sell: 32

-------

Name: Jade Mask         Defense: +1     Agility: 0    REQ: Int-6

Plus: Shda+1            Cost: 105       Sell: 84

-------

Name: Gladiator Mask    Defense: +1     Agility: 0    REQ: Sta-6

Plus: Brsk+2            Cost: 1931      Sell: 1544

-------

Name: Prison Mask       Defense: +5     Agility: 0    REQ: Int-6

Plus: Luck+1            Cost: 150       Sell: 120

-------

Name: Stone Mask        Defense: +10    Agility: 0    REQ: Int-6

Plus: Irns+2            Cost: 250       Sell: 200

-------

Name: Burlap Mask       Defense: +1     Agility: 0    REQ: Int-8

Plus: Luck+1            Cost: 249       Sell: 199

-------

Name: Harlequin Mask    Defense: +1     Agility: +5   REQ: ---

Plus: Luck+1 Win+1      Cost: 145       Sell: 116

-------

Name: Oni Mask          Defense: +1     Agility: 0    REQ: Int-26

Plus: Luck+3            Cost: 450       Sell: 360

-------

Name: Voodoo Mask       Defense: +1     Agility: 0    REQ: Int-6

Plus: Wit+2             Cost: 962       Sell: 769

-------

Name: Crown             Defense: +1     Agility: +1   REQ: ---

Plus: Sta+1 Skill+1     Cost: ---       Sell: 40

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |    Miscellaneous       [MISC45]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Unicorn Horn        Defense: 0      Agility: 0

Plus: Luck+2              Cost: 240       Sell: 192

-------

Name: Gryphon's Talon     Defense: 0      Agility: 0

Plus: Dag+2               Cost: 60        Sell: 48

-------

Name: Phoenix Feather     Defense: 0      Agility: 0

Plus: Sta+2               Cost: 120       Sell: 96

-------

Name: Bag Of Fairy Dust   Defense: 0      Agility: 0

Plus: Int+1               Cost: 120       Sell: 96

-------

Name: Lock Of Siren Hair  Defense: 0      Agility: 0

Plus: Drk+1               Cost: 60        Sell: 48

-------

Name: Satyr's Flute       Defense: 0      Agility: 0

Plus: Shd+3               Cost: 240       Sell: 192

-------

Name: Voodoo Doll         Defense: 0      Agility: 0

Plus: Wit+3               Cost: 240       Sell: 192

-------

Name: Sands Of Time       Defense: 0      Agility: 0

Plus: Irns+2              Cost: 120       Sell: 96

-------

Name: Fairy In Amber      Defense: 0      Agility: 0

Plus: Int+2               Cost: 240       Sell: 192

-------

Name: Magic Glasses       Defense: 0      Agility: 0

Plus: Per+1               Cost: 60        Sell: 48

-------

Name: Dragon Egg          Defense: 0      Agility: 0

Plus: Irns+5 Per+5        Cost: 500       Sell: 400

-------

Name: Dual Screen Console Defense: 0      Agility: 0

Plus: Skill+20 Vet+20     Cost: 13999     Sell: 11199

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |               Items              [ITEM46]                |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

The other items you can get besides weapons and armor are, food, potions and
scrolls. Food and potions are healing items, food is more commonly found and is
cheaper than potions, but potions can heal more at a time, heal status effects
and can be sold at shops for more money. Scrolls can be used to cast magic if
you can't, assign them to a quick button to use them.


             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |     Food               [FOOD47]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Bread            Restores: 10+HP                  Cost: 10     Sell: 8

-------

Name: Rotten Apple     Restores: 25+HP But Poisons      Cost: 2      Sell: 1

-------

Name: Rotten Meat      Restores: 25+HP But Poisons      Cost: 2      Sell: 1

-------

Name: Corn             Restores: 25+HP                  Cost: 5      Sell: 4

-------

Name: Tomato           Restores: 25+HP                  Cost: 10     Sell: 8

-------

Name: Red Apple        Restores: 25+HP                  Cost: 5      Sell: 4

-------

Name: Orange           Restores: 25+HP                  Cost: 5      Sell: 4

-------

Name: Cheese           Restores: 25+HP                  Cost: 5      Sell: 4

-------
Name: Radishes         Restores: 50+HP                  Cost: 10     Sell: 8

-------

Name: Lettuce          Restores: 100+HP                 Cost: 25     Sell: 20

-------

Name: Red Peppers      Restores: 100+HP                 Cost: 25     Sell: 20

-------

Name: Pear             Restores: 100+HP                 Cost: 25     Sell: 20

-------

Name: Ham              Restores: 100+HP                 Cost: 25     Sell: 20

-------

Name: Peach            Restores: 200+HP                 Cost: 50     Sell: 40

-------

Name: Grapes           Restores: 200+HP                 Cost: 50     Sell: 40

-------

Name: Pheasant         Restores: 200+HP                 Cost: 50     Sell: 40

-------

Name: Steak            Restores: 200+HP                 Cost: 50     Sell: 40

-------

Name: Garlic           Restores: 300+HP                 Cost: 75     Sell: 60

-------

Name: Ale              Restores: 300+HP                 Cost: 75     Sell: 60

-------

Name: Dragon Meat      Restores: 1000+HP                Cost: 200    Sell: 160

-------

Name: Green Apple      Restores: 25+MP                  Cost: 5      Sell: 4

-------

Name: Water            Restores: 25+MP                  Cost: 5      Sell: 4

-------

Name: Strabarry        Restores: 25+MP                  Cost: 5      Sell: 4

-------

Name: Banana           Restores: 50+MP                  Cost: 10     Sell: 8

-------

Name: Raspbarry        Restores: 100+MP                 Cost: 25     Sell: 20

-------

Name: Peapod           Restores: 200+MP                 Cost: 50     Sell: 40

-------

Name: Honey            Restores: 300+MP                 Cost: 75     Sell:60

-------

Name: Cake             Restores: 300+MP                 Cost: 75     Sell: 60

-------

Name: Carrot           Restores: 25+EN                  Cost: 5      Sell: 4

-------

Name: Fish             Restores: 50+EN                  Cost: 10     Sell: 8

-------

Name: Cucumber         Restores: 50+EN                  Cost: 10     Sell: 8

-------

Name: Rabbit Meat      Restores: 50+EN                  Cost: 10     Sell: 8

-------

Name: Toadstools       Restores: 200+EN                 Cost: 50     Sell: 40

-------

Name: Charry Pie       Restores: 300+EN                 Cost: 75     Sell: 60

-------

Name: Salted Fish      Restores: 600+EN                 Cost: 200    Sell: 160

-------

Name: Potato           Restores: 600+EN                 Cost: 200    Sell: 160

-------

Name: Turnip           Restores: 25+HP 25+EN            Cost: 200    Sell: 160

-------

Name: Lamb             Restores: 100+HP 25+EN           Cost: 25     Sell: 20

-------

Name: Lemonade         Restores: 200+HP 100+MP          Cost: 75     Sell: 60

-------

Name: Orange Juice     Restores: 300+HP 300+EN          Cost: 200    Sell: 160

-------

Name: Peach Yogurt     Restores: 500+HP 100+MP          Cost: 200    Sell: 160

-------

Name: Twisted Bread    Restores: 500+HP 100+MP          Cost: 200    Sell: 160

-------

Name: Milk             Restores: 100+MP 200+EN          Cost: 75     Sell: 60

-------

Name: Olives           Restores: 200+MP 100+EN          Cost: 75     Sell: 60

-------

Name: Peanuts          Restores: 300+MP 300+EN          Cost: 200    Sell: 160

-------

Name: Tea              Restores: 500+MP 100+HP          Cost: 200    Sell: 160

-------

Name: Jug Of Mead      Restores: 100+HP 100+MP 100+EN   Cost: 75     Sell: 60

-------

Name: Rotten Wine      Restores: 200+HP 200+MP 200+EN   Cost: 200    Sell: 160

-------

Name: Squirrel Meat    Restores: 300+HP 200+MP 100+EN   Cost: 200    Sell: 160

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |    Potions             [POTI48]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Potion Of Healing  Restores: 200+HP                   Cost: 200

Sell: 160                Cure: ---

-------

Name: Mesmeric Potion    Restores: 200+MP                   Cost: 200

Sell: 160                Cure: ---

-------

Name: Elixir             Restores: 500+HP 250+MP            Cost: 300

Sell: 240                Cure: ---

-------

Name: Hero Potion        Restores: 1000+HP 600+MP 600+EN    Cost: 500

Sell: 400                Cure: Run-Stop  Attack-Down  Defence-Down  Target

-------

Name: Antidote           Restores: ---                      Cost: 50

Sell: 40                 Cure: Poison

-------

Name: Holy Water         Restores: ---                      Cost: 10

Sell: 8                  Cure: Curse

-------

Name: Speed Potion       Restores: ---                      Cost: 100

Sell: 80                 Cure: Run-Stop

-------

Name: Siren Potion       Restores: ---                      Cost: 100

Sell: 80                 Cure: Silence

-------

Name: Remedy             Restores: ---                      Cost: 100

Sell: 80                 Cure: Silence  Poison  Curse  Run-Stop 

             _                                                     _
            (_)      _______________________________________      (_)
            | |_____|                                       |_____| |
            | |     |    Scrolls             [SCRO49]       |     | |
            | |     |                                       |     | |
            | |     |_______________________________________|     | |
            |_|______\|                                   |/______|_|
            (_)                                                   (_)


Name: Scroll Of Healing        Spell: Heal - 100+HP     Cost: 50    Sell: 40

-------

Name: Scroll Of Fire           Spell: Fireball          Cost: 50    Sell: 40

-------

Name: Scroll Of Electricity    Spell: Lightning Strike  Cost: 50    Sell: 40

-------

Name: Scroll Of Petrify        Spell: Petrify           Cost: 100   Sell: 80

-------

Name: Scroll Of Tongue Tying   Spell: Silence           Cost: 50    Sell: 40

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |               FAQ                [FAQX50]                |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

Below is a list of all the questions that you may have about the game, where to
find treasure, how to get past certain parts or anything else that you might
think of. If you have any questions about the game and it's not here, then feel
free to e-mail me (See legal disclaimer for contact info).



Q:  Does it matter what class I get at the beginning of the game?

A:  No, the class you get does not affect the game other then what you start
    the game with from that class.

---------

Q:  What is the strongest weapon in the game?

A:  The strongest weapon in the game is the Fish Club. I didn't know of this
    until recently, when I received this e-mail:

    The strongest weapon in the game is not "dragon slayer" It is the fish club
    (yes its shaped like a fish when hold it).  It has 999 atk.

    To get it, go to the room "cell block". You must use the portcullis handle
    on a wench by the bridge, this will drop a steel cage down.  After that you
    go to "waterfall passage" and go all the way down till you reach the pool.
    Near the pool should be a rusty steel cage, search it. You will find a
    fishing hook.

    Next, go to the "trophy room". On the wall to the right, immediately after
    entering the trophy room, is a fish on the wall. Investigate it and you
    have the most broken weapon in the game.
 
    The weapon doesn't have much range, but it attacks fast and kills lots of
    stuff in one hit (at least during the first playthrough).
 
    Credit goes to Iliekgamez and 7ygy for this

---------

Q:  Why would I buy the Potion Of Healing when the Steak does the same thing
    for a quarter of the price?

A:  You wouldn't, I don't know why the potions cost so much and do so little.

---------

Q:  How do I get past the Mize?

A:  To get past the Mize follow the axes on the wall.

---------

Q:  I'm in the Mize but there are no walls, what gives?

A:  If you are in the Mize and it's a big empty room then the enchantmet is
    still on. To remove it you need to talk to Oliphant, who can be found in
    the secret door in the Trophy Room.

---------

Q:  I talked to Oliphant but he wont tell me anything, what now?

A:  Oliphant wont talk to you if you don't have the Sceptre, you can find it in
     the Poison Lake next to the Old Kitchen.

---------

Q:  Is this game worth buying?

A:  I thought it was, seeing that I made a guide for it. The game is good, it's
    not the best, but it's good, if you like RPG games at all then you will
    like this game.

---------

Q:  I liked the game, but would I like the book?

A:  When I bought the game it come with a book, I for one was jumping with joy
    (I aways wanted one). If you like fantasy in general (Lord  of the rings,
    Warcraft, Dungeons and dragons, ect) then you might enjoy the books, yes
    there is more then one.

---------

Q:  Are there more Fighting Fantasy games?

A:  At this time it's just the one, I for one hope they make more.


   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |         Special Thanks           [THAN51]                |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

A quick list of the poeple that helped with the guide, Once again I thank you
for all the help.


I, Vinder E DarkWolf, for making the guide.

---------

The Game Developers that made the game, if it was not for them I would have
nothing to do and would be reading right now.

---------

The poeple that made the book that the game was based on, here's to them.

---------

Iliekgamez and 7ygy, for information on how to get the Fish Club. Now we all
can become that much stronger.

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |        Version History           [VERS52]                |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)

It wasn't until I got to this part of the guide that I remembered I was planing
on having a version history, so from when I started the guide to when I
finished it will be empty, sorry.


March-1-2010-Version 1.0:  I foolishly started the guide.

-------

March-15-2010-Version 1.0:  I finished the Guide, and cried for an hour out of
                            happiness.

-------

April-5-2010-Version 1.5:  I fixed an indenting problem with the guide and did
                           some spell checking.

-------

April-23-2010-Version 1.6: Added Fish Club to weapons section and added
                           Iliekgamez and 7ygy to the special thanks section.

   _                                                                        _
  (_)      __________________________________________________________      (_)
  | |_____|                                                          |_____| |
  | |     |       Legal Disclaimer           [LEGA53]                |     | |
  | |     |                                                          |     | |
  | |     |__________________________________________________________|     | |
  |_|______\|                                                      |/______|_|
  (_)                                                                      (_)


That's it the guide is done, I hope I helped and that you enjoyed the guide.

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright. If a site wishes to use this file, please e-mail me at
[email protected]. If you have any questions, need additional information
or have information you would like to add, please contact me.

Sites Allowed to Host this Walkthrough:

   www.gamefaqs.com
   www.gamespot.com
   www.gamewinners.com
   www.Neoseeker.com
   www.Supercheats.com

This entire document is (c) 2010, Joshua Gilbride.