____ / \ | | \____/ | | |/\| |\/| ______|__|______ / ____________ \ / / | | | \ \ ___________ \_/ | | | \_/ \ | | | | | ____ | | | | | | \|_____ _____ ________|__| |___________________ ____ _____ | | \ // ___ \ \ /\ /| __ __ |\ /\ / \ // ___ \ | |__/| | || | \ | | | | |||/ | | \| | | | \ ||| | \ | | | | || | \| | |__| || | | | | | | \ ||| | \| | __ | | || | | || | | | | | ||\ \ ||| | | | \| | || | ____| __ || | | | | | || \ \||| | ____ | | | || | \ /| | | || | | | | | || \ || | \ / | | | || | || | | | || | | | | | || \ || | || | | | || \__/ | | | | || | | | | | || \ || \__/ | /_____\ /___\\_____/ /____\/____\ | /___\ /___\/__\ \| \_____/ ___________ | | | \ | The Warlock Of | | | Firetop Mountain | ____ | | | | | | \| _____ ______ ____ |__|_|___ _____ ______ ___ ___ | | / _ \ \ / \ /| __ __ | / _ \ / __ |\ \ / / | |__/| | / \ | | \ || |/ | | \|| / \ | | / \ | \ \ / / | | | | | | | \ || | | | | | | | | | \| \ \/ / | __ | | |___| | ||\ \|| | | | | |___| | | \___ \ / | | \| | | || \ | | | | | | \___ \ | | | | | ___ | || \ | | | | | ___ | \ | | | | | | | | | || \ | | | | | | | | |\ | | | | | | | | | | || \ | | | | | | | | | \__/ | | | /_____\ /___\ /___\/__\ \| | /___\ /___\ /___\|______/ /____\ | | | | | | | | | | | \ / \/ _ _ (_) _________________________________________________ (_) | |__| |__| | | | |Fighting Fantasy The Warlock Of Firetop Mountain | | | | | | | | | | | | DS | | | | | | FAQ/Walkthrough | | | | | | Copyright 2010 Josh Gilbride | | | | | | version 1.6 | | | | | |_________________________________________________| | | |_|___\| |/___|_| (_) (_) _______ _______ \_____/ \_____/ | | | | |X| |X| |--|_|--| |--|_|--| |-------|============================================================|-------| ||| Press and hold ctrl then press F to bring up the search box. ||| ||| Type in the numbers for the section you are looking for and ||| ||| it will take you directly to that section. ||| ||| ||| ||| ================= ||| ||| Table of Contents ||| ||| ================= ||| ||| ||| ||| Introduction......................[INTR01] ||| ||| Controls And Menus................[COME02] ||| ||| Characters........................[CHAR03] ||| ||| Prologue..........................[PROL04] ||| ||| Walkthrough.......................[WALK05] ||| ||| Creating A Character...........[CREA06] ||| ||| Basics.........................[BASI07] ||| ||| Firetop Mountain...............[FIRE08] ||| ||| New Game+......................[NEWG09] ||| ||| Quest Log.........................[QUEs10] ||| ||| Abilities.........................[ABIL11] ||| ||| General........................[GENE12] ||| ||| Spheres........................[SPHE13] ||| ||| Special........................[SPEC14] ||| ||| Two Handed Weapons.............[TWOH15] ||| ||| One Handed Weapons.............[ONEH16] ||| ||| Weapons...........................[WEAP17] ||| ||| Daggers........................[DAGG18] ||| ||| Swords.........................[SWOR19] ||| ||| Great Swords...................[GREA20] ||| ||| Clubs..........................[CLUB21] ||| ||| Maces..........................[MACE22] ||| ||| Battleaxes.....................[BATT23] ||| ||| Staves.........................[STAV24] ||| ||| Bows...........................[BOWS25] ||| ||| Armor.............................[ARMO26] ||| ||| Helmets........................[HELM27] ||| ||| Hats...........................[HATS28] ||| ||| Hoods..........................[HOOD29] ||| ||| Arm Guards.....................[ARMG30] ||| ||| Vambraces......................[VAMB31] ||| ||| Bracelets......................[BRAC32] ||| ||| Chest Plates...................[CHES33] ||| ||| Vests..........................[VEST34] ||| ||| Robes And Cloaks...............[ROCL35] ||| ||| Leg Guards.....................[LEGG36] ||| ||| Leggings And Skirts............[LESK37] ||| ||| Boots..........................[BOOT38] ||| ||| Greaves........................[GREV39] ||| ||| Shields........................[SHIE40] ||| ||| Accessories.......................[ACCE41] ||| ||| Necklaces......................[NECK42] ||| ||| Rings..........................[RING43] ||| ||| Masks..........................[MASK44] ||| ||| Miscellaneous..................[MISC45] ||| ||| Items.............................[ITEM46] ||| ||| Food...........................[FOOD47] ||| ||| Potions........................[POTI48] ||| ||| Scrolls........................[SCRO49] ||| ||| FAQ...............................[FAQX50] ||| ||| Special Thanks....................[THAN51] ||| ||| Version History...................[VERS52] ||| ||| Legal Disclaimer..................[LEGA53] ||| ||| ||| |-------|============================================================|-------| |--|-|--| |--|-|--| |X| |X| _|_|_ _|_|_ /_____\ /_____\ _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Introduction [INTR01] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) Greetings and welcome to the fourth guide/walkthrough created by none other than me, Vinder E DarkWolf. This Being my fourth guide I would like to think I have experience in making them, but if you have any advice I would be more then happy to listen, so long as it IS advice and not crude or cruel. Now about the game, as it turns out the game is actually based off a book. But not just any book, a role playing book. What is a role playing book you might ask? well, I do not know what they are called, but it is one of those books that you start at a crossroad at page one and it tells you to go left or right. If you go left then turn to page 278 and if you go right then turn to page 71. It is quite a good read and may be better than the game, in that, if the book was submerged in water it might survive, where as the game would... well, lets get on with the guide shall we?. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Controls And Menus [COME02] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) Controlling your character --------------------------- D-Pad = Movement/Run X = Look Up Y = Look Left A = Look Right B = Look Down L = Primary Attack 1 R = Primary Attack 2 Start = Pause Menu Select = Game menu Touch Screen = Look/select The controls above are set in the default right hand setting. You can Change them in the options menu. If you change the controls to left hand then the D-Pad will be used for looking and the A, B, X and Y buttons will be used for moving, plus the 1 & 2 primary attacks will be switched. In default, the Y axis is set to normal, if you change it to invert then when you look up you will look down and when you look down you will look up. Menu Controls --------------- D-Pad = Select A = Confirm B = Back Touch Screen = Does Everything Main Menu: This is the menu you see when you trun on the game. From here you can start a new game by selecting NEW GAME or load a previously saved game by picking LOAD GAME. You can also change the options by selecting OPTIONS or see who helped create the game by selecting CREDITS. Options Menu: In this menu you can change the controls of your Character by selecting CONTROL or if you like you can change the shading by selecting GAME then BRIGHTNESS CONTROL, you can also change the sound of the music and effects if you pick the SOUND option. Pause Menu: The pause menu has a LOAD GAME and OPTIONS menu jsut like the options menu. It also has a RETRUN TO GAME option which retruns you to the game, as well as a QUIT option which takes you back to the main menu. Game Menu: There are four options you can pick in the game menu. The first is the ABILITIES option, which allows you to see what the abilitiesare. The second is the SPELLBOOK option which lets you see what spells you have as well as what they do. You also have the HANDBOOK option, this tells you how to do things in the game. And once again we have the RETURN TO GAME option. As you know,this lets you return to the game. This menu can be opened be pressing select or tapping the BOOK icon at the bottom right side of the screen. Character Menu: This menu can be opened by tapping the HUMAN icon at the bottom of the touch screen. This menu is broken into two parts, the top screen shows your level, HP (Health Points), MP (Magic Points), EXP (Experience Points), attributes, abilities, attack, agility, armor and unspent ability and attribute points. The bottom screen shows you your items, equipment and gold. It also has four options you can pick at the bottom left of the screen, the KEY icon lets you see what key items you have, the BAG icon lets you drop items you don't want, the HUMAN icon brings you back to the equipping menu and the ARROW icon takes you back to the game. Quick Button Menu: Tapping the POTION icon at the middle right of the bottom of the screen opens the Quick Button menu. Here you can quick set items and attacks for quick use. To do so, you must pick one of the four icons in the middle of the screen.The top left icon is weapons, the top right icon is magic, the bottom left icon is abilities and the bottom right icon is items. If you have a weapon, magic, ability or item you can set, then that icon will be lit up. If you want to set something then tap the icon you want,then tap and drag what you want to one of the slots on the side of the screen. Quest Log Menu: Tap the QUILL & PAPER icon to open up the quest log. Here you will see what quests you have, quests are listed on the bottom screen and selecting a quest will give you information on it at the top screen. If a quest is completed then there will be a gold star next to it. You also have two options here, the KEY icon lets you see your key items and the ARROW icon returns you to the game. Map Menu: This menu can be opened by tapping the MAP icon at the bottom left side of the screen. The map can help you with many things. The top screen shows you the layout of the dungeon and what room you are in. The bottom screen shows you the room you are in, the name of the room, you, NPCs (Non Player Character) save points and doors. On the top screen the room you are in is red, the room on the bottom sreen is yellow and rooms with save points are blue. On the bottom screen you have four icons you can use, the PENCIL icon lets you draw on the map, the ERASER icon erases what you draw on the map and the icon on the far right erases everything on the map. And last we have the ARROW icon which, as you know, returns you to the game. Conversation Menu: This is the menu that appears when you talk to someone or when you activate something. If you activate something, then more often than not, you just read something and your on your way. When you talk to someone just pick what you want to say until the conversation is over and then move on, too bad life isn't that easy... Shop Menu: This menu appears when you go to a shop. The left side of the bottom screen shows you what the shop has for sale and the right side shows you your inventory. To buy or sell something tap and drag what you want to or from your inventory and you will be asked if you want to buy or sell it. To see what a shop has,tap one of the icons at the bottom of the screen. The SWORD icon opens weapons, the SHIELD icon opens armor and the POTION icon opens food and potions. Gambling Menu: In the gambling menu you place bets on the bottom screen and see the dice roll on the top screen. To place a bet, tap one of the dots on the bottom screen, the top dot means you think the next roll will be higher then the last one, the middle dot means you think it will be the same and the bottom dot means you think it will be lower. Once you pick a dot tap the CHECK icon to roll the dice, when your done tap the ARROW icon to exit the menu. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Characters [CHAR03] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) +=+=+=+=+=+=+=+=+=+=+=+=+=+ =Warning May Have Spoilers= +=+=+=+=+=+=+=+=+=+=+=+=+=+ The Good ---------- Wilkins: Wilkins is a tall older man who is built like a brick wall. He protects Stonebridge from the Orcs and when you first arrive in town he will teach you how to fight. In his youth Wilkins was a tough adventurer, but one day he realized that his dream of healthy exercise, public respect and living whitout too much work can be best achieved by working for the common good in a public function. Tweedle: There are several Tweedles that live within Firetop Mountain and They offer a wide variety of goods that will help you on your quest. The Tweedles have a single goal, and that is total trade monopoly and between their low prices and cut throat marketing the Tweedles have killed the competition, literally... Thelonius Manintown: Thelonius is the Dwarf that arrives on the boat with you, though this is not his first time here. Like most dwarves he doesn't like boats as you can tell from his green face when you get there. He's a prospector by trade and believes that Firetop Mountain still has something to give, even if others don't think so. Oaffer Goodnessake: Poor sod, Oaffer has spent his whole life looking for the fabled treasure of Firetop Mountain and has found nothing, despite repeated attempts and even coming face to face with the Warlock a few times. But the mountain seems to beat him everytime... Gloria: Gloria is a citizen of Stonebridge and a supporter of Wilkins, who she believes to be a gentleman. She does not believe that you will live long in the mountain and flatout dislikes anyone who kills poor monsters just because they have some treasure. Waxenwicks: Waxenwicks is a man of many trades; blacksmith, goldsmith, leathersmith, candlemaker, cobbler, carpenter, tailor and trapper, just to name a few. He can go on and on talking about his trades and believes it's Wilkins fault that there's so little trade in Stonebridge. Weaeselnose: Weaeselnose is the son of the former high priest who sees him as a failure and disgrace for choosing to be a peddler instead of taking over as the next high priest. You see him a few times on your travels, if you see him you should stop and see what he has to offer. Orlinn: Orlinn is a gambler who lives in the keep and gambles with whoever passes by, whether it's Orc, Human, Dwarf or even the Warlock himself, all are welcome to lose their gold at his game of dice. Mizar: Mizar is a dwarf that lives in the workshop, he's good friends with Thelonius Manintown who sends you to find him when you're there. He has a grudge with the Orcs for taking his home and kills them whenever he gets the chance. Hobbler: Hobbler is one of the leaders of the Dwarves and an old friend of Weaeselnose. He is a good man and is always thinking of others, that is why he is the greatest of all the leaders. Bartholomew: Bartholomew lives in the basement of the keep near one of the temples. Like most dwarves he has a love for his hammer and enjoys a good peace of lamb. Bartholomew believes that he can forge a mythical weapon that will help him and the other dwarves take back the mountain, although others, such as Mizar, think he's just crazy. Mr. Strawman: Mr. Strawman can take a lot of abuse, but that doesn't mean he has no feelings, he's just the silent type. Be careful though, if you get too close you might get hurt. Caleb The Monk: Caleb is the only monk left that tends to the temple in Stonebridge. He reminds travelers to stop and pray at the temples in the mountain or else they will lose any progress that they have. Og: Og is one of the very few Orcs in the keep who will not try to kill you, I guess loneliness does that to you. Og did horrible things when he worked for Zagor and Giles, but he has changed and will even sell you his goods and tell you about the Warlock. Livingstone: Livingstone is the high priest of the keep and war leader of all the Dwarves. He is a level headed Dwarf that talks in third person. He believes that in another year or two that he and his people will be able to take back the mountain from the Defiler. Nobbler: Nobbler is a Dwarf that lives in the stronghold and he's one of the only Dwarves that will not try to kill you on sight. Nobbler doesn't care who you are so long as you don't stink of Orc and will even offer his wares to you. Despite being a strong Dwarf he seems to hate rats, the black ones especially. Engineer: Engineer is a polite shipbuilder who happens to be a skeleton. He and his Undead brethren have been tasked with running a ferry to Stonebridge, so that one day they're merchant fleets will rule the world's oceans. Dwarf Hero: He is the hero of the dwarves and is both strong and brave. He helps protects the Human settlements and the Dwarf fortress from the Undead, but his people are tired and can't keep fighting them forever. Gorrin Briarbeard: Gorrin Briarbeard guards the gate into the dwarves fortress He is constantly on the look out for spies sent by the Warlock or Giles, who he thinks stinks to high heaven. Oliphant: Oliphant is the keeper of the state seal, he lives in a secret room near the trophy room in the upper keep. He has a mental illnesses and only has a few moments of clarity at a time. Frutz: Frutz is one of the dwarves that lives in the Maze. He lives with Fritz and the two of them are always up for a game of dice. Frutz says that Fritz is a lier and you can trust him Fritz: Fritz is one of the dwarves that lives in the Maze. He lives with Frutz and the two of them are always up for a game of dice. Fritz says that Frutz is a lier and you can trust him The Bad --------- Zagor The Warlock: Ah yes, Zagor, little is known of him. Some say he's elderly and others say young, that he has one arm, or was that one eye? either way people believe he is powerful beyond measure and has a treasure the size of the mountain it's kept in. Max Pain: Max Pain is the torturer that lives in the torture chamber. He likes to give "Gifts" and teach stupid Dwarves not to get in the way, so that other Dwarves learn not to get in the way. Klugg: Klugg is the warden of the keeps prison and a savage Orc on top of that He takes great pleasure in causing pain and can usually be found in the cells or the torture chamber, but despite his brutish exterior he can be a coward and run when someone bigger than him shows up. Zhug Orc Chieftain: Being the chieftain of the Orcs, Zhug is one of the strongest and evilest of them. He enjoys gambling and beating his servant Peon near to death. Peon: Peon is the servant of Zhug, but he would kill his master in a second... if his back didn't go out. Although he is quick to cower, he never misses a chance to get what he wants. He knows a great deal about the keep and it's inhabitants and will tell you what you need to know, if you can put up with him long enough. Giles: Giles is the librarian at the keep, but don't let that fool you. He desires knowledge and that gives him great power, which is why he gets along with Zagor, though that is not to say that they are friends. RubbleRat: RubbleRat was chosen by Zagor to guard the way depper into the mountain, though not for his strength but his lack of brains. Because of an enchantment placed on him he is invisible, not even the Orc chieftain Zhug would face him in battle. Drunken Orc: This Orc is so drunk that he can't even tell you're Human, but don't let your guard down, drunken fools can't feel pain. You can find him in the dinning room looking for more wine. Sleeping Orc: This Orc is such a weakling that he's not even allowed into the mountain, he has been sent to guard a misbegotten dump at the entrance. Minotaur: Minotaur lives in the Maze Of Zagor and watches over it. All that live in the Maze are half-starved and eat anything that walks by. The Warlock ignores them so Minotaur is the lord of the Maze. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Prologue [PROL04] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) This is the prologue that they play after you create a character, I thought I would put it here so you can skip it in the game if you want. Your two-month journey to Allanaia is finally over, From Gummport in Far Analand you have sailed across the stormy seas of the Western Ocean en-route to Port Blacksand, notorious city of thieves. From there you transferred to a longboat and continued upstream to a small but well-fortified fishing village up the Catfish River called Stonebridge. This village serves as your base camp on this quest. You have journeyed to Allansia for one reason; to plunder the dark caverns of Firetop Mountain. And, if luck is with you, to discover the fabled riches of Zagor Warlock of Firetop Mountain. Zagor's wealth is legendary. But though many adventurers have tried, none have succeeded in parting the Firetop treasure from its master, and no wonder. Rumours of the sinister goings-on in Firetop Mountain abound. It is impossible to divorce fact from fiction. Some describe Zagor as elderly; others see him as much younger. It is also said that the Warock's treasure is locked away in a magnificent chest with two locks. And the route to that chest is guarded by a rabble of Zagor's minions; Orcs, Dwarves, Minotaurs and the like. This will be no easy quest! May your stamina never fail! _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Walkthrough [WALK05] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) Now for a part of the guide that you might actually use. I will try to make this as easy to understand as possible, if you get lost or confused you can check the Quest Log parts of the guide. If there is something missing, I have failed to include or did not cover it good enough, then feel free to e-mail me (See legal disclaimer for contact info). _____ \___/ | | __|_|__ /\ /\ / _____ \ /__\__/__\ /_/| | |\_\ | ______ | | | |----------------------------------| / \ | | | | || || | | | Creating A Character [CREA06] | \ / | | | | \ \ / / | | |------------------------------------\ \__/ / | | | \ / \ / \__/ When you start a new game you must first make a new character, the character you make is always male, what you can change is his abilities and attributes. When you start a new game you will be asked several questions, depending on how you answer these questions determines what kind of character you get. If you don't like what you get you can redo the questions or customize your own. There are three different characters you can get by answering the questions, if you pick all of the top questions you will get the Scholar class, if you pick all of the middle questions you will get the Mercenary class and if you pick all of the bottom questions you will get the Assassin class. Besides the name there is nothing special about them except that you get preset equipment, abilities and attributes, which is: Assassin: Skill-5, Sta-1, Int-1, Luck-1, Poison Weapon-5, Wooden Bow, Worn Leather Vest, Potion of Healing, Speed Potion x2, 73 Gold. Mercenary: Sta-5, Skill-1, Int-1, Luck-1, Berserk-5, Old Battleaxe, Rusty Chest Plate, Potion of Healing x3, 50 Gold. Scholar: Int-5, Sta-1, Skill-1, Luck-1, Elemental-5, Wooden Staff, Shabby Robe Potion of Healing, Mesmeric Potion x2, 75 Gold. Custom: What abilities and attributes you pick, 425 Gold. With custom you pick what attributes and abilities you want, go to the abilities part of the guide to see what thay are and look below for the attributes. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Basics [BASI07] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Attributes ------------ There are four attributes in the game: skill, stamina, intuition and luck. The more stamina you have the more health you will have. The higher your skill is the higher you agility will be as well as the critical strike chance. Intuition determines the strength of your magic power and defense as well as how much magic points you have,and luck affects everything you do by a little. Your attributs will increase when you get a level, but they can also increase or decrease depending on what armor you"re wearing. Leveling Up ------------- When you gain a level you will get one point in abilities and attributes, you gain levels by killing enemies and completing quests. Every time you gain a level the top screen will flash and an icon will appear at the top right of the bottom screen, tap this icon to open a menu, here you can increase your abilities and attributes by one point each. If you don't increase anything and just keep fighting, don't worry your points will not go anywhere. How To Fight -------------- How you fight depends on what you have. To attack press the L, R or quick buttons. Melee weapons such as swords and axes are used physically, where bows and magic are projectiles. If you use a bow there will be a red cross in the middle of the screen, this shows where the arrow will hit when it's fired, magic however dose not have this. Your attacks will always hit unless something gets in the way, like a wall, or if you're not close enough for your sword to hit the enemy. Some enemies can block your attacks, this can only be done if you use a melee weapon, however you can not block so make sure you move a lot when fighting. Whenever you make a hit with a melee weapon you will see a slash hit the enemy, if you don't see it then you didn't make a hit. Equipment ----------- You are only as good as your equipment, so make sure you have the best that you can get. You can get equipment from shops, enemies, treasure chests and quests, almost everything has something in it just waiting for you to find it. To equip something tap and drag it to the appropriate spot on the left side of the screen, if you can equip an item then the spot it goes to will be green and if you can't equip it then it will be red. Some weapons and armor can't be equipped if your attributes aren't high enough. An example of this is the Shaman's Club, which you need a minimum of 25 stamina points and 13 intuition points, just to equip it. Saving -------- Your game will autosave everytime you go through a door, but you can also save it at one of the many temples that you come across on your travels. To save at a temple walk up to the shining orb and select it. All save rooms have a blue door so if you see one make sure you stop and save your game, also some save rooms have a shop with them. Status Effects ---------------- There are five good and seven bad status effects, if you have an effect there will be a icon at the top right side of the top screen. All effects are temporary. The good status effects are activated by abilities and end when deactivated or if you run out of magic. You get bad status effects from traps, enemies, when you fail to pick a lock or when you eat bad food. Lock Picking -------------- To pick a lock you have to drag the green dot on the bottom screen to move the green dot on the top screen. Your goal is to push all of the pins into place until they are green, then move to the finsh target. If you touch the walls or any of the gears then you fail and have to start over, also at the bottom of the top screen is a timer, if it runs out then you fail. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Firetop Mountain [FIRE08] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Now for the actual walkthrough prat of the guide. Do to the fact that there are so many different ways of getting to the Warlock I will try to go the easiest way, but that may not be the way that you go, so if you are stuck at a part in the game and it's not in this section, then check the Quest Log section and if it's not there or anywhere else then feel free to e-mail me (See legal disclaimer for contact info). Stonebridge ------------- When you start the game you are on a dock, follow the path to the left and you will be stoped by a Dwarf, this is Thelonius Manintown, he will tell you to find his friend Mizar who lives in the mountain. This is your first quest, but for now take a right and go into town. you should see another dwarf in front of you, this is Weaeselnose, if you need armor you can get it from him. To your left is a woman, she is one of the Tweedles and will sell you food and potions. When you are done looking around make your way to the far north-west side of town, there should be a door there that you can go in, head in to start your traning. The Barracks -------------- In front of you is Wilkins, talk to him and he will give you a Rusted Dagger and tell you to kill Mr. Strawman who is to the left. Talk to Mr. Strawman then kill him, you will get a level from this. When you're done talk to Wilkins again and he will send you off to find the monk at the temple, leave the barracks the way you came in. Village Temple ---------------- From the barracks door go straight until you come to an alley, go right and up the steps to get to the temple. Once inside go straight up to the altar to find the monk, he will tell you about saving- the shining ball is a save orb. When he's done talking head back to Wilkins for the last time. The Barracks -------------- Talk to Wilkins, he tells you to look at the handbook by the door, it's the shining thing. You don't have to read it, just open it then talk to Wilkins again, you can read it whenever you want to by opening the game menu. You've done everything Wilkins wanted, talk to him again to get the Town Key. Now that you have the key leave the barracks. Traveling ----------- From the barracks go straight then left to the big door, unlock it and go through. Follow the path on the other side until it ends at a cave, inside is where the game makes a crossroad. In the cave there are two ways you can go, take a left to find a sleeping Orc that will wake up and attack you. If you kill him you will get a key that will open a door that goes into the mountain. If you go right you will go downhill and fall in a hole, both take you into the mountain and you don't miss out on anything. I will take the left path, so lets go wake up sleeping beauty. Guard Room ------------ Once the Orc is dead you will get the Gate Key, use it to open the door around the corner. This is the guard room, but there are no guards right now, only a Dwarf. In front of you is Bartholomew, he's looking for ore so if you find some take it to him. When you're done talking go forward and right down a spiral hallway, there might be an Orc at the bottom.At the end are two doors, go in the right one. Workshop ---------- This is the workshop where Mizar lives, he's the dwarf that Thelonius Manintown sends you to find. Talk to him (It dosen't matter what you say) and he will ask you to find him a new hammer in exchange for a piece of ore, you have no choice in the matter. You can find one in the Orc tavern near where Bartholomew lives, so for now leave the workshop. Traveling ----------- Outside the workshop, go in the door to your right. Go down the hallway until you come to a door on your left.Inside are three enemies (Dwarves if your at a low level and Orcs if your not),go in, kill them and make for the back left part of the room. There should be a glowing pile of ore here, take it and head back to the hallway. Once in the hallway go left to the next closest door, it will be on your right. You're now inside the Orc tavern, go down the stairs to find a Dwarf, kill the Dwarf to get the hammer. When you're done here go back to Mizar and give him the hammer for the ore. Now you have two pieces but you need three. The last one can be found by going up the hallway from the workshop at the top go right to a door, not the door back to the cave. Once inside go down the hallway until you come to a door on your right and left, the door on your left is blue so it's a save room, there is a shop in there as well so stop and save. When you're ready, leave and go in the other door. Follow the path and go in the first door on your right. Two Dwarves will attack you right away and there is one more in the back. When they are all dead,go in the back room to find the last piece of ore as well as a pickaxe-leave the room when you're done. Once you're back in the hallway go into the door to your right. There are two elementals in here, one fire and one ice. If you can't fight them, then make a beeline for the treasure chest to your right. In it is a book and some treasure, once you have it get out of there. Now that you have all of the ore, you need to find Bartholomew. Orc Den --------- Bartholomew lives in the Orc den next to the destroyed temple and the Orc tavern. If you can't find it just follow the green dot on your compass. Go in when you get there,inside are three Rats, kill them and talk to Bartholomew. If you have the ore he will tell you about an Orc that has a key you need to go deeper into the mountain. He will also give you a steel shield. The Orc can be found in the cell block. Cell Block ------------ From Bartholomews Orc den, follow the hallway back to the guard room, in the guard room go up the hallway and at the top go in the door to the right. Follow the hallway until you come to two doors, go in the one on your right. Now you're in the prison hallway, follow it until it comes to a door at a dead end and go inside. Inside you can go left or right, go right and you will see an Orc, but hes not moving. You can talk to him if you want to but don't.Instead talk to the Dwarf in the cell behind him. The Orc is Max Pain and the Dwarf is Hobbler. If you talk to Hobbler, pick the following, "What can I do?", "What is the message?", "How do I get to the bastion of which you speak?" and "I will do it". When he's done talking, speak with Max Pain and he will try to kill you. When he's dead go back the way you came but don't go to the door,instead go down the other hall to a door, this is the cell block-go inside. Inside are five Orcs and one that's not moving. The one that's not moving is Klugg, he has the key you need. Walk up to him to start a conversation. Now if you think you are strong enough to kill five Orcs and Klugg, who is as strong as a normal Orc but has twice the health and his attacks poison you, then pick "Just give me the key to the door upstairs. No need for a fight". But if don't think you can kill all of them, then pick the bottom one then "Not if I kill you first!" he will give you the key and leave. Klugg is one of the bosses of the game even though you don't have to fight him, but if you do and you win you will get a lot of experience for it. So it may be worth the risk. When you are done here leave the cell block and go back all the way to the save room/shop. When you're back in front of the blue door go right to the door at the dead end, unlock it and go in. Ring Square ------------- In the ring square you will be attacked by either four Orcs, one Orc and an elemental or three Orcs. The ring itself has seven doors to explore, but for now go in the one directly in front of you. You should now be in the Chieftain's Room, this is where you can find the Orc chieftain Zhug. He should be standing in the middle of the room. You can't avoid this fight so make sure you're ready before you talk to him. Have a lot of healing potions, the best weapons and armor you can get and don't even think of fighting him if your lower than level ten. When you think you are ready, walk up to him to start the battle. BOSS: Orc Chieftain Zhug -------------------------- Zhug is the chieftain of the Orcs (But we all know who the Warchief is right?) so it goes without saying that he is the strongest of them all.He should be the toughest enemy that you have fought so far. He has a LOT of health, his attacks are long range and have a great chance to poison you and if he hits you up close it will do a lot of damage. On the brightside though it's just him, no ganging up on you, and he has a big chair in the middle of the room that you can hide behind if you health gets low. As far as the fighting goes it all depends on what abilities you have. Magic is your best bet, if you use a bow then try to get him behind the chair and just take pot shots at him, the same with magic.If you use a melee weapon then go crazy, just keep moving and you should be fine. When he's dead you should gain a lot of experience. I was at level ten and I went up two levels, and some treasure. One thing in particular is the Crown which is one of the best mask items you can get. You also get the Gate Key if you don't already have it. When you're done go to the back right corner of the room to find that piece of scum... Peon. Traveling ----------- With the Orc chieftain dead, it's time to talk to Peon. Peon is another crossroad in the game depending on what you did before you talk to him, but all paths end at the same point so it dosen't matter which one you go. So talk to Peon and he will tell you to get him some mushrooms from a cave in exchange for information on how to go deeper into the keep. To get the mushrooms leave the chieftain's room and go in the first door on your right. There will be a set of six rooms in front of you, three on each side. Go up to the second set, there should be a path that goes down on your right, follow it. You should be in a room with a man named Orlinn. Talk to him to find out that a group of Orcs have stolen his lucky dice and if you get them back he will tell you about the keep. For now keep going down the path until you come to a ladder going down-take it to get to the cave. Once in the cave you will be attacked by giant rats, they are stronger than normal and their attacks poison you. When you are done with the rats follow the wall on the right until you find Thelonius Manintown. Talk to him until he's done then talk to him again. If you have the pickaxe he will take it and remember your kindness. You also get some experience. Now that you're done with Thelonius follow the path until you come to a giant hole in the ground with a cave along the wall, head in the cave. In this new part of the cave you will be attacked by two spiders, kill them and follow the path until you come to a door to go in. In this new room you can go straight or right. If you go right you will find a save room and if you go straight you will come to another door. Go through this door to get the mushrooms. This door takes you back to the first cave with the rats, the mushrooms are to the right of the door. When you have them go off the cliff and follow the wall on the right to get back to the ladder going up. Now make your way back to Peon and give him the mushrooms. Looks like we missed one of the rats, now he wants you to kill three Orcs that attacked him. They can be found be leaving the chieftain's room and going into the first room on your right, the one we were in last time. Once you're there go to the-Who the heck is that?, Zagor! What's he doing here? We don't get to find out as he leaves right away. Moving on, go to the back of the room and go in the door on the left. There are four doors you can go in here, for now go to the one on the far right. In here are the Orcs Peon wants you to kill as well as a save room. Kill them and go back to Peon. That rat wants you to do more, this time he wants a dagger that was taken from him. The Orc that has it is in the dining room. To get there just leave the room and go in the third door on your left. The Orc is to the left of the door, talk to him and he will tell you to get some wine and he will give you the dagger. But where do we get wine? To the Orc tavern! It is the tavern where you got the hammer for Mizar t. Once there go to the back of the tavern, the wine can be found in a glowing keg on the wall. When you have it make your way all the way back to the dining room and give it to the drunken Orc. That fool turns on you-kill him to get the dagger, take it back to Peon and he will finally tell how to get past the guard. But we're not done yet, we need one more thing. Orc Den --------- From the chieftain's room go to the second door on your right. You're now in a hallway, follow the wall on your left until you come to a door at a dead end, go inside. Kill the enemies in here then go to the back right corner of the room. There should be a glowing box here that has Orlinn's dice in it, grab them and take them back to him. When he gets them he will tell you that you need a handle to open the portcullis to go deeper into the keep. To get it you need to go to the dining room and check behind the waterfall for a secret door. The door takes you to a cave, follow the path until you come to a lift. It will take you to the boiler room. Once there look to your left to find the handle. Outer Ring ------------ Now that you have the handle go back into the cave and go right to get back to the dining room. Leave there and go through the door opposite of you. Go to the back of the room and go in the door on your left. You should now be in the Outer Ring, there's only one Orc here and his name is RubbleRat. Go talk to him and if you've done everything Peon wanted he will attack you. Kill him and go in the door. There are three Orcs and two elementals in here, kill them and go to the back of the room to the portcullis. To the right of the portcullis is a crank, use the handle to open the portcullis and go through the door. Keep Entrance --------------- You have passed another milestone. There are two new enemies for you to kill now, they are the Undead Dwarves and Eyestingers. The Undead Dwarves have melee attacks and the Eyestingers use magic. You are now at the Blocked Gate. If you have the perception ability you can find a lot of treasure along the walls here but for now follow the path and go through the door at the end. This is the Wrecked Entrance and there's Undead here so kill them and go across the hall to another door. Cut through this room and go in the door on the other side. You are now in Nexus, think Ring Square but bigger. Go to your left past a hallway to a door, head inside. This is the Library, go around the corner to find an old man, talk to him to discover that he is none other then Giles the librarian if you have the book that you find in the Jailer's Quarters then he will look at it for you and send you off to kill some Orcs. The Orcs can be found in the Orc Barracks or Wrecked Entrance, kill them and head back to Giles. Giles will tell you that the book was one of Di Maggio's and that there's a second part to the book somewhere upstairs, but that's all he will tell you. If you want his help you have to give him a limb from one of the Undead in the Blocked Gate. So make your way all the way back there and kill the one Undead that's walking around and head back to Giles. He will tell you of a secret door in the Portrait Room and ask you to bring him the portrait of Zagor from there. To get to the Portrait Room leave here and go left to a long hallway with a door at the end. Go through here and through a walkway to get to the Portrait Room. Once inside go straight then left to find the portrait. There's a secret door behind it but you need a key for it. Once you have the portrait go back to Giles and he will give you the key for the door. The door will take you back to the Cell Block as a shortcut. He will also tell you that you need a blue candle to go any farther and that if you bring him some wax he will enchant it for you. To find some wax we have to find a temple. Travelling ----------- You can get wax from any of the temples found through out the keep, but the closest one is pretty far off. To get there leave the room and go back to the Portrait Room and through the secret door so that you are in the Cell Block. Leave there and go through the Torture Chamber, down the hallways to the Guard Room, down the spiral hallway and through the door on the left and finally follow the hallway to the giant door at the end. Through the door is the Destroyed Temple, when inside go left until you come to a stand with candles on it, cheack it for the wax. Now that you have the wax you need Giles to enchant it. Use the secret door in the Cell Block to get back. When you finally get back to the Library talk to Giles for the... enchantment? right. Now that you have the blue wax you need it made into a candle. Waxenwicks in Stonebridge can do it, but I'm sure you don't want to walk all the way back there. Don't worry I have a shortcut. Leave the Library and- It's him again! Zagor! this time you can say something but he runs off again. Anyway, from the Library go right, down the long hallway and through the door at the end. Cut through the room to the other door and go in. You should now be in the Boathouse. Look around and you should see a skeleton. This is Engineer and he needs your help. He wants you to kill the Dwarves in the next room. These Dwarves are still alive and are stronger then the Undead ones. Talk to Engineer then go kill the Dwarves. These dwarves are weaker then normal living Dwarves so it will not be hard. When they are dead look around the room for a lever, when you find it pull it to raise the water levels. Now head back to Engineer for your reward. If you raised the water then there should be a boat next to Engineer, get in it to go back to Stonebridge. Stonebridge ------------- Now that you are back in Stonebridge, go to Waxenwicks house-it's next to the gate. Once there talk to Waxenwicks and he will give you a blue candle in exchange of the blue wax. When you have the wax and you're done in town leave through the gate, not the boat. Your destination is the Ring Square, When you get back there go into the Boiler Room. Once inside go to the very back of the room, there should be a secret door here, go through it to get to the Dwarf Stronghold. Dwarf Stronghold ------------------ Now that you are in the the stronghold go right and in the gold door. You are now in a new temple, in front of you is the Dwarf named Livingstone, he's a weird one. Talk to him and he will ask you to recover a sacred horn and blow it at the altar in the Catacomb. Why does everyone keep sending you off to do these things? I just don't know. Anyway, to get the horn you need to go back to the Destroyed Temple, it's next to where Bartholomew lives. Once there go to the middle of the room and check the small bell that's among the seats. It should open a secret door in the back of the room, go in the secret door. This room is called Temple Secrets, go down the stairs then go right.There should be a glowing altar, check it to find the Dwarven Horn. Now that you have the horn leave the room and exit the temple. Now that that's done you need to find the Catacomb, it's next to the Library so that's your destination. The fastest way to get to Nexus from the temple is to use the secret door in the Cell Block, so head there and go through the door, through the Portrait Room and hallway until you are at Nexus. From outside the Portrait Room door go to the first door on your left, inside is the Small Temple. When inside go straight, down some steps and in a door. You are now in the Catacomb. Go to the back of the room to find the altar, walk up to it to complete the quest. Now that that's done it's time to go back to Livingstone. You can go back to the secret door in the Boiler Room or find some other way of getting there. When you're back in front of Livingstone talk to him and he will thank you for your help and tell you how to go further into the keep. But,in order to continue you need to find the sceptre Poisonous Lake ---------------- The sceptre can be found in the Poisonous Lake, but to get there you need to go through the Old Kitchen, which is in Nexus next to the Library. Once you are in the Old Kitchen, go left from the entrance to find a locked door. If you talked to Livingstone then you should be able to open it. Go through the door to get to the Poisonous Lake, once inside go straight and take the first left. There should be a fountain in front of you with a walkway around it, go left around the fountain to find the sceptre. Once you have the sceptre it's time to go up, get ready for a battle then go to the Portrait Room. When you get there go across the hall to the door, now that you have the Blue Candle it should be open, when you think you are ready go inside. BOSS: Cyclops --------------- Like all Boss fights you are locked in the room so running is out. Cyclops is a giant pink Golem, he has a great deal of health and he attacks by shooting a fireball at you, if the fireball hits you then you won't be able to run, plus it's magic so it cuts right through your armor. He also has a melee attack that can be deadly if you get too close. If you are lower than level twenty then you won't stand a chance, but if you are at level thirty or higher then you should be ok. If you are having trouble fighting him then go around the two pillars by the door you came in at, they should block some of his attacks and give you a chance to heal. Or, you could use the Skillshot Bow which has a good chance to petrify him so he won't be able to move or attack you. When you kill him you will gain a lot of experience. I was at level thirty-one and I gained two and a half levels. You also get some treasure and the room gets unlocked so whan you're ready, go through the new door. Upper Keep ------------ There are two new enemies found in the Upper Keep, they are the Green Eyestingers, which are the same as the old ones just stronger and their attacks poison you, and the Golems, they are the same as Cyclops but smaller and a bit weaker. On the plus side they give you the most experience out of all the enemies. The room you are in is called Upper Keep Hallway. Across the hall is a save room/shop and down the hall and to the right is a door. There's also two Golems here, a brown one and a blue one. The brown Golems are melee fighters and the blue use magic. If you don't need to save then go through the door to the right. This room is the Trophy Room. There are two more Golems in here, a brown one and a turquoise one, the turquoise Golems are the strongest of the Golems. Kill the Golems and look along the wall for a secret door. It's in the corner next to the rhino head, go through it when you find it. Inside is a long hallway that ends at a room with a Dwarf in it. The Dwarf is Oliphant, talk to him and he will tell you to get the Book Of Right from the Room Of The Three. Room Of The Three ------------------- To get to the Room Of The Three, leave here to get back to the Trophy Room then go in the door across from you. Now you're in the Reading Room. There's two Golems in here, kill them and go to the back of the room where all the rubble is. Look along the wall to find a secret door, go through it to get to the Room Of The three. There are two turquoise Golems and a Green Eyestinger in this room. If you can't kill them just run down the steps to the statue and grab the book, but instead of a book you get a page. Oh well, just go back to Oliphant and give him that. Leave the Room Of The Three and- you will see a familiar face-Zagor once again appears before you. This time instead of running away he talks to you and even asks you to kill the Dragon for him... then he runs away. When Zagor leaves make your way back to Oliphant and give him the page, he's not happy to say the least. He says something about a maze toy in one of the temples then goes mad again. Which temple the maze toy is in is random but your compass will tell you where to go if you get lost. When you get to the temple, check around the seats in the middle of the room for a glowing spot. Check it to find the Scrying Ball, with this you can go to the top of the keep, but for now return to the Upper Keep. Upper Keep ------------ Now that you have the Scrying Ball it's time to go to the Maze. To get there from the Upper Keep Hallway, go in the door on the side to the Trophy Room, cut through here to get to the Reading Room. When you're in the Reading Room go in the door on your left. This room is the Reception Hallway, it looks the same as the Upper Keep Hallway. From here, go right and down the hall into a door. There are three Green Eyestingers in this room, there's also two doors. The one to the left is a save room and the big one takes you into the Maze. Save and stock up on supplies-the Maze is the next stop and you might get lost. Maze Of Zagor --------------- The Maze Of Zagor is one of the most harder parts of this game, it's a square room with a door on each side, you start at the east door and your destination is the west door. There's a trick to the Maze you can follow so your not just wandering around, if you look at the walls you will see that some of them have swords on them and some have axes. If you follow the path with the axes on the walls it will take you to the westside door, but just in case you don't get it I will try to walk you through it. From where you start go straight then left, follow the path to the right and then go straight again, the path will go left then right and straight again until it comes to two paths on your right, don't go down the first one but down the second one. The path will go straight then right, ignore the path on your left and go straight then left, follow this path until it opens up into a big room with a fountain in the middle. From here go left until you see a path with axes on erther side of it, follow this path to the left then right until it ends at a fork, there might be a Minotaur here so be careful, go left at the fork and then straight, ignore the path on the right follow this path and it will take you to the door, inside is another Boss fight so make sure your ready then head inside. Boss: Minotaur ---------------- When you enter the room the first thing you see is Minotaur, walk up to him to start a conversation, it doesn't matter what you say he will still try to eat you, so when the conversation is over get ready to fight. he's the same as the other Minotaurs just gray, has more health and is a lot stronger. This is a one on one fight, but the room is small and has no where to hide. On the plus side though he can't use magic, so if you have a Bow or can use magic then run around the room and take pot shots at him. If he does hit you there's a chance that you wont be able to run and your armor goes down. You should be at the lest level thirty when you fight him if your at level forty or higher you will be ok. When he's dead you will get a key, some treasure and a LOT of experience I was at level forty when I killed him and I gained three levels. When your done here go in the door opposite of where you came in at. Maze Of Zagor --------------- Go through the hallway to get to the second part of the Maze. It's the same deal as the last Maze. Follow the axes to get to the end. You are at the east door and you're going to the west door. To get there from where you start follow the path to a four way stop, go right and follow the path until it opens up into a big room with pillars. Directly in front of you is another path, go down the path to the left of this one. Keep following it ignoring the paths on your left and right until you come to a path on your right that's a fork. Go right at the fork to get to the door and go through it. You can now go straight or right, to the right is a fountain and behind it is the last save room of the game-save, save a lot. When you're ready go through the other door. Dragon Tower -------------- The room you are in is one giant staircase going up, start climbing. About halfway up you will find a door. It's locked and you can't get in so keep going until you reach the top. At the top is a door-go inside. Inside are planks going up, at the top is some rouble, walk around it to some more planks going up, at the top of them is a door. Through here is another Boss fight, this time you got your work cut out for you. Heal, save, do what you need to and once you're ready go through the door. Boss: Dragon -------------- In my opinion this is the hardest Boss fight in the game. You have to fight a Dragon this time. When you enter the room walk up the ramp to the top of the tower. The Dragon can be found flying laps around the tower, while he's up there you can't hurt him, but he will shoot fireballs at you If he hits you with one you're dead. All of his attacks are one hit kills. When he's done flying he will dive down and his head will appear by the end of the ledge. It always appears at the same place. When his head is at the ledge that's your chance to attack, however he will still shoot fireballs at you and if you get too close he will bite you. His bites are not as strong as his fireballs but they might poison you. After a few attacks he will return to the sky. While he's in the sky use the pillars as cover until he's at the ledge, then shoot him with a Bow or magic. If you use a melee weapon then you're going to have one tough fight ahead of you. It doesn't matter what level you're at, but if you're at level fifty or higher then this should be easy. When the Dragon is dead you will get the Dragon Essence and a lot of experience. I was at level forty-three and I gained three levels. There's nothing else here so leave through the door you came in at. Dragon Tower -------------- Well that's it, you killed the Dragon-time to go home... Wait one minute, didn't we come here for a Warlock? If so, then why are we killing Dragons? Oh well. Anyway, now that the Dragon is dead go back to that long stairway and to the door that was locked. It's unlocked now so go through it. In front of you is a long rope bridge with a door at the end, make your way across the bridge. Now, through this door is the last Boss fight, that means it's Zagor. Buy the best weapons and armor you can get and as much food and potions as you can carry. When you think you are ready go through the door. Boss: The Warlock Of Firetop Mountain Zagor --------------------------------------------- In front of you are a few steps, go up them and stop. Do me a favour and look up at the ceiling. There's a painting of a Dwarf fighting a Dragon on it, just thought you might like it. Now, Zagor is standing in the middle of the room, walk up to him to start a conversation. He wants the Dragon Essence and we wont give it to him, conversation ends, battle starts. Zagor is a Warlock so it goes without say that he uses magic. He shoots all of the elemental magic as well as some of the others. If his attacks hit you they have a great chance to give you a status effect. Zagor has a lot of health and even with the best weapons this will take some time. Once you get his health down a little he will transform into one of the enemies you have fought so far. when he's transformed you have to kill the enemy he transformed into in order to attack his normal form again. Zagor can't be affected by status effects, but when he's transformed he can be. The enemies that he transforms into are the Orc, Minotaur, Golem and Wisp. If you are having trouble fighting him try running around the pillars. If you are lucky he might get stuck and you can just shoot him with a Bow or magic until he's dead. If you are below level fifty your going to have a hard fight on your hands, and if your higher then level fifty you should be fine. When he's dead Zagor will scream and flash white then disappear, you will get some treasure as well as a Lot of experience. I was at level forty-six and I gained four levels. Zagor's Treasury ------------------ Now that Zagor is dead the treasure is all yours. Walk to the back of the room to where the treasure is and you will start talking to yourself. What you say doesn't matter, it's just for fun, but just in case you care, I listed it below say the following to get the ending you want. Seeing all this, there's nothing for me but retirement. After one last long haul, of course. ----- Some burdens are easy to bear... ----- ...When you think about them from your castle, looking at this fine boat. Life is good! ------ Normal Ending. The treasure is here, but there's so much of it! ------ All the evil that was done, all the suffering by people... that's not the way it should have been! ------ I'll make it all right! Peace in the world is a fine ambition all it takes is strong will and hard work. ------ Looking how everyone lives in peace and harmony makes it all worthwhile! ------ Good Ending. The treasure is here, but there's so much of it! ------ Carrying the loot would take too long. and, actually, he had quite a nice setup here. ------ It took some cleaning, but now everything's working out just fine. Except... ------ Those villagers refused to pay tribute again. Defiance should not be encouraged ------ Evil Ending. Congratulations! You survived the peril and danger of Firetop Mountain! But you can't move all of this treasure by yourself, so it's itme to go to town and hire some help. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | New Game+ [NEWG09] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) When you beat the game you will be taken back to The Barracks in Stonebridge. Talk to Wilkins to hear a vary sad tale. Zagor's not dead and everyone in town and in the mountain has forgotten you, all except Wilkins and Zagor. What does this mean? you might ask. It means that the game will start over on you. All of the quests you have done get reset and you lose your key items, but that's not the best part. All of the ememies are twice as strong as before. So that if you are at level sixty it's the same as being at level one. It's not all bad though new items get unlocked each time you beat the game, so that's good right?. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Quest Log [QUEs10] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) I am going to list all of the quests I can find here. Quests that are in the walkthrough and quests that I may have passed in it will be here. A lot of quests are repeatable and I will mark which ones. Also some quests are the same as others. Bartholomew and Mizar both tell you to kill two red Orcs as a quest. You gain experience and a little bit of gold for any quest you complete, but sometimes that's all you get. The chart below is how the quests will be set up. Name: | Reward: ------------------------------------------------------------------- Description: ------------ ------------------------------------------------------------------- Help: ------------------------------------------------------------------- Location: Name: - This is where the name of the quest will be. Reward: - If you get something besides experience or gold for completing the quest then this is where it will be. * - If a reward has a star mark next to it then it is an optional reward. Description: - Here I will tell you what the quest is. Help: - If you need help with a quest then look here. Location: - Look here to find out where the quest is and how to get it. Story Quests -------------- The list below is all of the story quests in the game. Name: Kill The Strawman! | Reward: None ------------------------------------------------------------------- Description: Wilkins wants me to kill the Strawman to prove I can handle myself. ------------------------------------------------------------------- Help: The Strawman is next to Wilkins, kill him and talk to Wilkins again to complete the quest. ------------------------------------------------------------------- Location: Stonebridge, The Barracks, talk to Wilkins. ------- Name: Visit The Monk | Reward: None ------------------------------------------------------------------- Description: Wilkins wants me to visit the local temple and talk to the Monk. ------------------------------------------------------------------- Help: The temple is across from the Barracks, go in and talk to the Monk, then talk to Wilkins to complete the quest. ------------------------------------------------------------------- Location: Stonebridge, The Barracks, talk to Wilkins. ------- Name: Learn The Basics | Reward: None ------------------------------------------------------------------- Description: Wilkins wants me to read the Adventurer's Handbook. ------------------------------------------------------------------- Help: Next to the door inside The Barracks is a book, read it then talk to Wilkins to complete the quest. ------------------------------------------------------------------- Location: Stonebridge, The Barracks, talk to Wilkins. ------- Name: Find Mizar | Reward: None ------------------------------------------------------------------- Description: There's a Dwarf named Mizar who lives next to the keep entrance. The peddler suggested I talk to him politely ------------------------------------------------------------------- Help: Mizar can be found in the Workshop next to the Guard Room. Talk to him to complete the quest. ------------------------------------------------------------------- Location: Stonebridge, talk to Thelonius Manintown. ------- Name: Hammer For Mizar | Reward: Lump of ore ------------------------------------------------------------------- Description: Mizar wants a new hammer in return for his services. He said something about a Dwarf near the old temple? ------------------------------------------------------------------- Help: Go in the door next to the Workshop, follow the hallway until you come to a door on your right, kill the Dwarf in here, then talk to Mizar to complete the quest. ------------------------------------------------------------------- Location: Firetop Entrance, The Workshop, Talk to Mizar. ------- Name: Search For Ore | Reward: Steel Shield ------------------------------------------------------------------- Description: Bartholomew who lives in one of the Orc Dens near the Temple asked for several lumps of ore. ------------------------------------------------------------------- Help: You need three lumps of ore. You get one of them from Mizar, one is in the Orc Den next to Bartholomew and the last one is in the Storage Room down the Prison Hallway. When you have all of them talk to Bartholomew to complete the quest. ------------------------------------------------------------------- Location: Firetop Entrance, Temple Hallway, Orc Den, Talk to Bartholomew ------- Name: Junction Key | Reward: Iron Key, Prison Mask* ------------------------------------------------------------------- Description: Bartholomew said that the only way in is through the locked door in the Junction Hallway. Warden Klugg, usually in the Cell Block, has the only key. ------------------------------------------------------------------- Help: Go through the Torture Chamber to get to the Cell Block. Kill Klugg or talk him out of fighting by picking the bottom answers when you talk to him. If you fight him you get the Prison Mask. ------------------------------------------------------------------- Location: Complete the "Search For Ore" quest. ------- Name: Cave Mushrooms | Reward: None ------------------------------------------------------------------- Description: Deformed Peon wanted some mushrooms, he said they grow in caves. I bet he's going to make poison out of them. ------------------------------------------------------------------- Help: Go through the Gambler's Den to get to the cave, go through the cave to the right to get to another cave, cut through this one to get to the Fountain. Passed here are the mushrooms, take them back to Peon to complete the quest. ------------------------------------------------------------------- Location: Chieftain's Room, kill Orc Chieftain Zhug, talk to Peon. ------- Name: Orc Bullies | Reward: None ------------------------------------------------------------------- Description: Peon claims he was falsey accused and attacked by some Orcs lining in an Orc Den near the Outer Ring. ------------------------------------------------------------------- Help: To get to the Outer Ring from the Chieftain's Room, leave the room and go in the first door on your right. Go to the back of the room and in the door to your left, this is the Outer Ring, go in the door on the far right to find the Orcs, kill them and go back and talk to Peon to complete the quest. ------------------------------------------------------------------- Location: Complete the "Cave Mushrooms" quest. ------- Name: Old Bully | Reward: None ------------------------------------------------------------------- Description: Peon claims he was beaten by Og who lives in the Training Ground. I promised I would protect him. ------------------------------------------------------------------- Help: I don't know how to get this quest, I was looking at the quest log of one of my old records and saw it. ------------------------------------------------------------------- Location: Chieftain's Room, kill Orc Chieftain Zhug, talk to Peon. ------- Name: Servant's Dagger | Reward: None ------------------------------------------------------------------- Description: Peon lost his dagger to a drunkard in the Dinning Room Retrieving it won't be difficult. ------------------------------------------------------------------- Help: The Dinning Room is next to the save room in the Ring Square, talk to the drunken Orc and he will tell you to get him more wine for the dagger. The only place that has wine is the Orc Tavern in the Temple Hallway, go there and get the wine then come back and give it to the drunken Orc. He will start a fight with you when you get, kill him to get the dagger then go talk to Peon to complete the quest. ------------------------------------------------------------------- Location: Complete the "Orc Bullies" quest. ------- Name: Lucky Dice | Reward: Gambling Game ------------------------------------------------------------------- Description: Orlinn, professional gambler who claims he's losing his sight, lost his lucky dice which are now probably in a nearby Orc Den. ------------------------------------------------------------------- Help: From the Ring Square go in the Hallway, when your inside the Hallway follow the path to the left and go in the door at the dead end. There should be a glowing box on a table, inside is the dice. Take the dice back to Orlinn to complete the quest. When the quest is over talk to Orlinn again to play the gambling game. ------------------------------------------------------------------- Location: Orc Stronghold, Gambler's Den, talk to Orlinn. ------- Name: Portcullis Handle | Reward: Winch Handle ------------------------------------------------------------------- Description: Thanks to Orlinn, now I know what the portcullis handle looks like, and that the spring in the Dinning Room is the way to the other part of the Boiler Room. ------------------------------------------------------------------- Help: Go to the Dinning Room and look behind the waterfall for a secret door, through the door is a cave, follow the path until you come to an elevator on your right, go up the elevator to get to the Boiler Room. When you're in the Boiler Room look to the left of the door to find te handle, get the handle to complete te quest. ------------------------------------------------------------------- Location: Complete the "Lucky Dice" quest. ------- Name: Orc Vandals | Reward: None ------------------------------------------------------------------- Description: Giles sent me to teach four White Orcs a lesson who hang around near the Wrecked Entrance and Orc Barracks ------------------------------------------------------------------- Help: Leave the Library and go in the second door on your right, kill the Orcs in this room then talk to Giles to complete the quest ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Undead Body Parts | Reward: None ------------------------------------------------------------------- Description: The librarian asked for a limb of one of the Undead Dwarves who infest the Wrecked Entrance. Ew. ------------------------------------------------------------------- Help: Leave the Library and go in the second door on your right, go straight, through this room and the next, you should be in the Blocked Gate now. Kill the only Undead here and check the item bag he drops, the parts should be in it. Once you have the limb go back to the library and talk to Giles to complete the quest. ------------------------------------------------------------------- Location: Complete the "Orc Vandals" quest, talk to Giles. ------- Name: Portrait | Reward: Glass Key ------------------------------------------------------------------- Description: He must have been joking. Why does Giles want me to bring him Zagor's portrait from the Portrait Room? ------------------------------------------------------------------- Help: Leave the Library and go in the first door on your left down the hallway, go through the next hallway to get to the Portrait Room. Once you're in the Portrait Room, go left and check the large portrait on the wall, now that you have the portrait go back to the Library and talk to Giles to complete the quest. ------------------------------------------------------------------- Location: Complete the "Undead Body Parts" quest. ------- Name: Wax | Reward: Blue Wax ------------------------------------------------------------------- Description: The Librarian needs some wax so that he may enchant it ------------------------------------------------------------------- Help: Go to one of the temples in the mountain, Destroyed Temple, Abandoned Temple or the Temple in the Dwarf Stronghold. Once there look for a stand that has candles on it, check it for the wax. When you have the wax go back and talk to Giles to complete the quest. ------------------------------------------------------------------- Location: Complete the "Portrait" quest. ------- Name: Find The Candlemaker | Reward: Blue Candle ------------------------------------------------------------------- Description: Giles sent me with the Blue Wax to visit Waxenwicks in Stonebridge. He can make the Blue Candle which can allegedly unlock the Portrait Room passage. ------------------------------------------------------------------- Help: You need to go back to Stonebridge, if you have completed the boathouse quest then use the boat to get back, if not, then use the secret door in the Portrait Room to get there. When you're back to Stonebridge go in the house next to the gate, talk to Waxenwicks and he will trade you the Blue Candle for the Blue Wax, get the candle to complete the quest. ------------------------------------------------------------------- Location: Complete the "Wax" quest. ------- Name: Orc Hunt | Reward: Baroque Key ------------------------------------------------------------------- Description: Gorrin Briarbeard the Guard demands that I slay six White Orcs to prove that I'm not in league with the Warlock. Then he'll let me pass through the gate. ------------------------------------------------------------------- Help: You just have to kill six White Orcs, it doesn't matter where they are from. The best place to find them is the Guard Room or the Ring Square. When you kill six of them go back to Gorrin Briarbeard and talk to him to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Courtyard, talk to Gorrin Briarbeard. ------- Name: Holy Horn | Reward: Dwarven Horn ------------------------------------------------------------------- Description: To calm the restless Undead, I have to recover the Sacred Horn from the room behind the Temple in the cellers, take it to the Catacomb, and blow it. ------------------------------------------------------------------- Help: Go to the Destroyed Temple, it's the temple next to where Bartholomew lives, when you get there poll the rope next to the small bell in the middle of the room, now go to the back of the room and into the door. You're now in the Temple Secrets, go down the stairs and to the right until you see an alter that's glowing, check it to find the horn and complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Temple, talk to Livingstone. ------- Name: Blow The Horn! | Reward: None ------------------------------------------------------------------- Description: Take the horn to the alter and sound it. ------------------------------------------------------------------- Help: You need to take the horn to the Catacomb, to get there you have to go through the Small Temple, which is next to the Portrait Room. When you get there go to the back of the room to an alter, walk up to the alter to complete the quest. ------------------------------------------------------------------- Location: Complete the "Holy Horn" quest. ------- Name: Return To Livingstone | Reward: Door Instructions ------------------------------------------------------------------- Description: Horn's been blown. Time to report to Livingstone in the Temple in the Stronghold. ------------------------------------------------------------------- Help: Go back to Livingstone and talk to him to complete the quest. ------------------------------------------------------------------- Location: Complete the "Blow The Horn!" quest. ------- Name: Mysterious Sceptre | Reward: Sceptre ------------------------------------------------------------------- Description: Find the sceptre left near a poisonous pool. Bring it to the old Dwarf living in the secret quarters near the Trophy Room who will help with the maze. ------------------------------------------------------------------- Help: The Sceptre is in the Poisonous Lake, to get there you need go through the Old Kitchen, when you're in the Old Kitchen look along the left wall for a door, through this door is the Poisonous Lake. Once you're in the lake go to the left to a fountain, walk around the fountain to the left to find the Sceptre. Get the Sceptre to complete the quest. ------------------------------------------------------------------- Location: Complete the "Return To Livingstone" quest. ------- Name: Old Dwarf | Reward: None ------------------------------------------------------------------- Description: Old Oiphant lives in a small room hidden behind the Trophy Room. Coming with the Sceptre might encourage him to help me ------------------------------------------------------------------- Help: You have to beat the Cyclops in order to get to the Trophy Room, when you are in the Trophy Room look in the corner next to the rhino head for a secret door, go in the door to find Oiphant. Talk to Oiphant to complete the quest. ------------------------------------------------------------------- Location: Complete the "Mysterious Sceptre" quest. ------- Name: Book Of Right | Reward: None ------------------------------------------------------------------- Description: Oiphant regaind his wits and told me to go through the secret door in the Reading Room. I have to bring him some book from the Statue competment. ------------------------------------------------------------------- Help: Leave the room with Oiphant and go in the door in front of you, this is the Reading Room, go to the back of the room where the ruble is to find a secret door, go inside. Inside are three statues check one of them to find a Sacred Text, now go back and talk to Oiphant to complete the quest. ------------------------------------------------------------------- Location: Complete the "Old Dwarf" quest. ------- Name: Maze Device | Reward: Scrying Ball ------------------------------------------------------------------- Description: In his last momment of lucidity Oiphant mentioned a maze toy hidden in one of the temple. I wish I heard which temple he was referring to... ------------------------------------------------------------------- Help: The maze toy is in one of three temples, Destroyed Temple, Abandoned Temple or the Temple that Livingstone was in. Follow the green dot on your compass to withever temple it is, when you get to the temple look around the seats in the middle of the room for a glowing spot, check it for the Scrying Ball to complete the quest. ------------------------------------------------------------------- Location: Complete the "Book Of Right" quest. Mizar's Quests ---------------- The list below is a list of all the quests that Mizar gives you affter you complete the "Hammer For Mizar" quest, they can be repeated as meny times as you like. Name: Kill A Small Orc | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down a Small Orc. ------------------------------------------------------------------- Help: All you have to do is kill one of the Small Orcs, they can be found in the Torture Chamber or the Cell Block. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Kill A Green Orc | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down a regular Green Orc. ------------------------------------------------------------------- Help: You have to kill one of the dark Green Orcs, the best place to find them is the Torture Chamber or the Cell Block. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Kill Two Green Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down two regular Green Orcs ------------------------------------------------------------------- Help: This time you have to kill two dark Green Orcs, they can be found in the Torture Chamber or the Cell Block. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Kill Three Green Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down three regular Green Orcs. ------------------------------------------------------------------- Help: Go to the Torture Chamber or the Cell Block and kill three of the dark Green Orcs, then talk to Mizar to complete the quest. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Kill Four Green Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down four regular Green Orcs. ------------------------------------------------------------------- Help: You have to kill four dark Green Orcs, you can find them in the Torture Chamber or the Cell Block. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Kill Two Red Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down two Red Orcs. ------------------------------------------------------------------- Help: Red Orcs can be found in the Guard Room, Cell Block or Ring Square. Find and kill two of them to complete the quest. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Kill Four Red Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down four Red Orcs. ------------------------------------------------------------------- Help: The Ring Square and the Guard Room are the best places to find Red Orcs, kill four of them to cmplete this quest. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. ------- Name: Catch A White Orc | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Mizar, the Dwarf lining in the secret room next to the entrance, asked me to hunt down a White Orc. ------------------------------------------------------------------- Help: White Orcs are the strongest of the Orcs, you can find them in the Guard Room or the Ring Square. ------------------------------------------------------------------- Location: Firetop Entrance, Workshop, talk to Mizar. Bartholomew's Quests ---------------------- Below is a list of all of Bartholomew's quests, you can start any of them affter you complete the "Search For Ore" quest. These quests can be repeated as meny times as you want. Name: Lamb Supply | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked for a piece of lamb meat. ------------------------------------------------------------------- Help: You can buy lamb from any of the Tweedles or find it in random treasure, however, lamb is one of the higher healing items so you might not found it in the beginning of the game. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Find A Pheasant | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to bring him a pheasant. ------------------------------------------------------------------- Help: You can buy a pheasant from any of the Tweedles, get it from random treasure or buy it from Bartholomew. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Exterminate A Green | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill one regular Green Orc. ------------------------------------------------------------------- Help: Green Orcs can be found in the Torture Chamber or the Cell Block, find and kill one then talk to Bartholomew to end the quest. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Kill Two Green Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill two regular Green Orcs. ------------------------------------------------------------------- Help: You have to kill two dark Green Orcs, they can be found in the Torture Chamber or the Cell Block. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Kill Three Green Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill three regular Green Orcs. ------------------------------------------------------------------- Help: The Torture Chamber or the Cell Block is the best place to find dark Green Orcs, kill three of them to complete the quest. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Catch A Red Orc | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill one Red Orc. ------------------------------------------------------------------- Help: Killing one Red Orc wont be hard, you can find them in the Guard Room and the Ring Square. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Slaughter Two Red Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill two Red Orcs. ------------------------------------------------------------------- Help: You can find Red Orcs in the Guard Room and the Ring Square, kill two of them then talk to Bartholomew to complete the quest. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Kill Three Red Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill three Red Orcs. ------------------------------------------------------------------- Help: You can find up to four of them in the Ring Square, or you look in the Guard Room. Kill three of them to complete the quest. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Hunt Down A White Orc | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill one White Orc. ------------------------------------------------------------------- Help: Check the Guard Room or the Ring Square for one, kill it then talk to Bartholomew to complete the quest. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. ------- Name: Catch Two White Orcs | Reward: Potion Of Healing ------------------------------------------------------------------- Description: Bartholomew, the Dwarf lining in an Orc Den, asked me to kill ------------------------------------------------------------------- Help: Look in the Guard Room and the Ring Square for them, when they are dead talk to Bartholomew to complete the quest. ------------------------------------------------------------------- Location: Temple Hallway, Orc Den, talk to Bartholomew. Peon's Quests --------------- The list below is all of the quests that Peon will give you once you complete the "Servant's Dagger" quest, they can be repeated again and again as meny times as you want. Name: Catch Gourmet Rats | Reward: None ------------------------------------------------------------------- Description: Orcs like different food then humans, that's for sure. Two Rats, and black at that! ------------------------------------------------------------------- Help: If you are lucky you might find some in the Boiler Room, but I know for sure that they are in the Orc Den Bartholomew lives in. ------------------------------------------------------------------- Location: Ring Square, Chieftain's Room, talk to Peon. ------- Name: Find Bananas | Reward: None ------------------------------------------------------------------- Description: Bananas... For Peon's diet? More likely for an odscure poison of some kind. ------------------------------------------------------------------- Help: You can get Bananas from random treasure or buy them from the Tweedles shop, when you have one talk to Peon to complete the quest ------------------------------------------------------------------- Location: Ring Square, Chieftain's Room, talk to Peon. ------- Name: Find The Superb Sword | Reward: None ------------------------------------------------------------------- Description: The deformed servant wants a non-magical sword of the greatest quality. As if he could even wield it. ------------------------------------------------------------------- Help: You need to give Peon a one handed sword that has an attack of 100 or more, you might not be able to find one that good in the beginning of the game. ------------------------------------------------------------------- Location: Ring Square, Chieftain's Room, talk to Peon. ------- Name: Kill Four White Orcs | Reward: None ------------------------------------------------------------------- Description: Peon asked for four dead White Orcs. Why not oblige? ------------------------------------------------------------------- Help: You can find White Orcs in the Ring Square and the Guard Room kill four of them then talk to Peon to complete the quest. ------------------------------------------------------------------- Location: Ring Square, Chieftain's Room, talk to Peon. Giles Quests -------------- Below is a list of all of the quests that you can do once you complete the "Wax" quest, they are repeatable so you can complete them as meny times as you want to. Name: Corn | Reward: None ------------------------------------------------------------------- Description: Librarian asked for corn. ------------------------------------------------------------------- Help: You can buy corn from the Tweedles shop, or find it in random treasure, when you have it talk to Giles to complete the quest. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Finding Honey | Reward: None ------------------------------------------------------------------- Description: Giles wants some honey. ------------------------------------------------------------------- Help: Honey can be bought from the Tweedles shop, or found in some random treasure. Talk to Giles to end the quest when you find some. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Find Fish | Reward: None ------------------------------------------------------------------- Description: Giles the Librarian asked for turnip. ------------------------------------------------------------------- Help: Turnip, not fish, I don't know why it's called that. Well, go buy a turnip from the shop or you might get lucky and find one. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Squirrel Meat | Reward: None ------------------------------------------------------------------- Description: Giles asked for squirrel meat. ------------------------------------------------------------------- Help: Buy it from the Tweedles shop, or you could try to find it in some random treasure. Take it to Giles to complete the quest. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Find Bananas | Reward: None ------------------------------------------------------------------- Description: Bananas for the librarian. ------------------------------------------------------------------- Help: Bananas can be bought from the Tweedles shop or found it in random treasure through out the game. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Cheese | Reward: None ------------------------------------------------------------------- Description: Non-moldy cheese for the librarian. ------------------------------------------------------------------- Help: You can buy cheese from the shop or get it from any treasure that you come across, take it to Giles to complete the quest. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Extinguish Fire Sprites | Reward: None ------------------------------------------------------------------- Description: What a wonderful example, slaughtering two Fire Sprites. I'm sure that approach worked in other libraries where Giles was in charge. ------------------------------------------------------------------- Help: You can find Fire Sprites in the Ring Square or in the Jailer Quarters, kill them then talk to Giles to complete the quest. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. ------- Name: Black Rats | Reward: None ------------------------------------------------------------------- Description: Catch five Black Rats for Giles. ------------------------------------------------------------------- Help: Black Rats can be found in the Orc Den that Bartholomew lives in, find and kill them then talk to Giles to complete the quest. ------------------------------------------------------------------- Location: Keep Entrance, Library, talk to Giles. Nobbler's Quests ------------------ The list below is all of the quests that you can get from the Dwarf Nobbler. All you have to do is find him to start any of his quests, he can be found in the Dwarf Stronghold selling goods. Name: Kill A Black Rat | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to kill a Black Rat. ------------------------------------------------------------------- Help: You can find a Black Rat in the Orc Den that Bartholomew lives in, kill one then talk to Nobbler to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Hunting Green Orcs | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to kill four Green Orcs. ------------------------------------------------------------------- Help: Green Orcs can be found in the Torture Chamber or the Cell Block, when you kill them talk to Nobbler to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Hunting Red Orcs | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to kill two Red Orcs. ------------------------------------------------------------------- Help: Check the Ring Square or the Guard Room for Red Orcs, you can find them almost anywhere. Talk to Nobbler to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Hunting Red Orcs | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to kill three Red Orcs. ------------------------------------------------------------------- Help: You can find up to four Red Orcs in the Ring Square or you could check the Gurad Room for them. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Hunting A White Orc | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to kill one white Orc. ------------------------------------------------------------------- Help: Look in the Boiler Room or the Guard Room for a White Orc, when you find one kill it then talk to Nobbler to end the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Hunting White Orcs | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to kill two White Orcs. ------------------------------------------------------------------- Help: The Boiler Room, the Guard Room and the Ring Square are a few places to find White Orcs, talk to Nobbler to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Extinguish A Fire Sprite | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold asked me to kill a Fire Sprite.| ------------------------------------------------------------------- Help: Look in the Jailer's Quarters or the Ring Square for one, you must talk to Nobbler when it's dead to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. ------- Name: Hunting Eyestingers | Reward: None ------------------------------------------------------------------- Description: Nobbler from the Stronghold wants me to hunt down two Green Eyestingers. ------------------------------------------------------------------- Help: Green Eyestingers can be found in the Upper Keep, the Room Of The Three or the Collapsed Passage is a good place to look. ------------------------------------------------------------------- Location: Dwarf Stronghold, Dwarven Barracks, talk to Nobbler. Side Quests ------------- Below is a list of the side quests that you can do during the story. Name: Bring Potion Of Truth | Reward: None ------------------------------------------------------------------- Description: The torturer asked me to go to his crony in the dining hall and bring the potion of truth. ------------------------------------------------------------------- Help: You need to go to the Dining Room, but you can't go there until you complete the "Junction Key" quest, when you have the key go to the Ring Square then the Dining Room, talk to the Drunken Orc to get the potion. When you have the potion go back and talk to Max Pain and he will turn on you, kill him to complete the quest. ------------------------------------------------------------------- Location: Firetop Entrance, Torture Chamber, talk to Max Pain. ------- Name: Find Weaselnose | Reward: None ------------------------------------------------------------------- Description: Poor Hobbler... I must tell Weaselnose how Hobbler died. ------------------------------------------------------------------- Help: Hobbler can be found in one of the cells in the Torture Chamber, if you talk to Max Pain first then you wont be able to do this quest. Weaselnose can be found in Stonebridge or the Dwarf Stronghold, talk to him to complete the quest. ------------------------------------------------------------------- Location: Firetop Entrance, Torture Chamber, talk to Hobbler. ------- Name: Toadstools For Monk | Reward: None ------------------------------------------------------------------- Description: Every religion has its own set of values... It doesn't hurt if I look for those. ------------------------------------------------------------------- Help: You can buy Toadstools from the Tweedle's shop or you might find some in random treasure. Talk to Monk to complete the quest. ------------------------------------------------------------------- Location: Stonebridge, Village Temple, talk to Monk. ------- Name: Dwarven Pests | Reward: None ------------------------------------------------------------------- Description: The polite shipbuilder asked me to kill the Dwarfs who are obstructing his work in the Flood Gate chamber next to the Boathouse. ------------------------------------------------------------------- Help: Go through the big metal door in te Boathouse to get to the Flood Gate, the Dwarves here are weaker then normal, kill them than talk to Engineer to complete the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Boathouse, talk to Engineer. ------- Name: Boathouse Undead | Reward: None ------------------------------------------------------------------- Description: That strange hero wants the boathouse Undead, deader. ------------------------------------------------------------------- Help: After talking to the Dwarf Hero return to the Boathouse, kill the two Undead here then talk to the Dwarf Hero to end the quest. ------------------------------------------------------------------- Location: Dwarf Stronghold, Boathouse, talk to Dwarf Hero. ------- Name: Hunt Four Green Orcs | Reward: None ------------------------------------------------------------------- Description: Finding four green Orcs cannot be difficult in an Orc-infested mountain... I hope Livingstone is generous. ------------------------------------------------------------------- Help: Green Orcs can be found in the Torture Chamber or the Cell Block, kill four then talk to Livingstone to complete the quest. ------------------------------------------------------------------- Location: Complete the "Return To Livinstone" quest, Nexus, Catacomb, talk to Livingstone. ------- Name: Hunt Two Red Orcs | Reward: None ------------------------------------------------------------------- Description: Slaying two Red Orcs for Livingstone shouldn't be a problem for me... ------------------------------------------------------------------- Help: You can find Red Orcs almost anywhere, try the Ring Square or the Guard Room. talk to Livingstone to complete the quest. ------------------------------------------------------------------- Location: Complete the "Return To Livinstone" quest, Nexus, Catacomb, talk to Livingstone. ------- Name: ????? | Reward: None ------------------------------------------------------------------- Description: ????? ------------------------------------------------------------------- Help: When you are in the Rat Cave, the one Peon sends you through to get his mushrooms, go to the right of the entrance to find Thelonius Manintown. If you have the Pickaxe that you find in the "Search For Ore" quest then talk to him twice, he will take the Pickaxe and you will get some experience for your time. ------------------------------------------------------------------- Location: Complete the "Search For Ore" quest, Cellars, Rat Cave, talk to Thelonius Manintown. ------- _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Abilities [ABIL11] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) Abilities are the powers that you have in the game, you can have up to seven abilities and twenty-four points in each aility. What abilities you have effects what you can do, if you have the Elemental ability then you can cast fire or water spells, if you have the Dodge ability then you will be harder to hit or if you have the Dagger ability it will increase the damage you do with daggers. Once you set an ability you can't remove it, also after every ten levels or so you can set a new ability. The more points you put towards an ability the more effective it will be. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | General [GENE12] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Dodge Effect: Improve your chance to avoid enemies attacks. Info: The more points you have for this ability the less chance that you will be hit by an enemy melee attack or projectile, enemy magic is unaffected by this ability. --------- Name: Winning Streak Effect: Improves luck when gambling. Info: The higher this is the better chance you have winning when you gamble. --------- Name: Veteran Effect: Gives a bonus on all experience erned. Info: This is a great help for when you are at the higher levels, but you need to put quite a few points towards it and you might want to use them for something else. --------- Name: Perception Effect: Increases your chance of spotting hidden objects, secret doors and traps. Info: If you have this ability then an eye will appear when you are close to something hidden, the more points you have, the sooner you will see the eye. --------- Name: Disarming Effect: Improves your skill in disarming traps and picking locks. Info: The more points you have for this ability the slower the timer will run when you are picking a lock, you wont be able to pick some locks without this ability. --------- Name: Regeneration Effect: Increases your hit point and mana regeneration rates. Info: This is a good ability if you use spells. It doesn't increase how fast your HP and MP fills, but how much it fills at a time. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Spheres [SPHE13] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Light Effect: Allows access to spells drawing power from positive forces. Spells: Heal - Restores the caster's health. Cure - Removes all temporary status effects from you. Restoration - Heals the caster and removes status effects. Glove - Mystical energies envelop the caster and heal damage received at the cost of MP. --------- Name: Witchcraft Effect: Allows access to spells which draw their strength from human nature. Spells: Disease - Inflicts a disease on the terget. Damages and poisons the enemy. Curse - The power of evil tarnishes everyone's soul. Damages and curses the enemy. --------- Name: Shadow Effect: Allows access to spells created on boundaries between light and darkness. Spells: Tongue Tied - Few creatures can cast spells if they are unable to speak Damages and silences the enemy. Daze - Petrified creatures cannot move or react. Damages and petrify the enemy. Mind Overload - Allows the caster to prevent hostilities from multiple creatures. Petrify multiple enemies. --------- Name: Elemental Effect: Allows access to elemental spells. Spells: Fireball - The classic spell of mass destruction! Water Strike - A cold blast with the force of a tsunami. Ice Spike - Turns water particles in the air into an ice spike which is hurled toward the target. Electric Strike - Lightning serves you and will harm a single target creature. Needs: You must have five points in intuition to use this ability. --------- Name: Darkness Effect: Allows access to spells based on dark powers. Spells: Drain - Darkness sucks the life foece from the creature in fron of you. Damages the enemy and heals you. Seekers - Summoned from nothingness, these small creatures devour living energies in ther path. Damages and petrify the enemy. Abyss - Opens a void that swallows the unfortunate terget. Greatly damages the enemy. Needs: You must have twenty-four points in the light ability to use this ability. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Special [SPEC14] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Curse Weapon Effect: Adds cuse to your weapon attacks, requires activation. Info: This is a good ability for fighting spellcasters, however after you activate it your MP will be drained until you hit something or you deactivate it. The more points you have for this ability the slower it will drain your MP. --------- Name: Iron Skin Effect: Hardens your skin so you suffer less damage, requires activation. Info: If you are trying to make a "Tank" character then this is the ability for you. It will drain your MP when you activate it, but the more points you have for it the sower it will drain. A plus to this ability is that there are a lot of items that will give you points for it. --------- Name: Poison Weapon Effect: Adds a damaging poison to your weapon attacks, requires activation. Info: This ability is the same as Curse Weapon, except it poisons the enemy insted. If you don't use magic then this is one of the best abilities you can get. Needs: You must have five points in skill to use this ability. --------- Name: Berserk Effect: Boots your attack speed and damage at the cost of protection requires activation. Info: If you are in a room full of enemies then this ability might save your life. Faster and stronger attacks are always good, but your defense will go down, so use this ability as a last resort. Needs: You must have five points in stamina to use this ability. --------- Name: Weapon Master Effect: Allows you to eqoip any weapon, regardless of its attribute requirements and increases damage with all weapons. Info: This is a great ability to have, not only can you equip any weapon but for every point you put towards it your attack with every weapon will go up by one. This is a good ability for later in the game, when it takes thirty-two skill points just to use a bow. Needs: You must have three other weapon abilities inorder to this ability. --------- Name: Shadow Acrobat Effect: Allows you to melt into the environment, making you harder to hit, requires activation. Info: This is much like the dodge ability, but you can activate and deactivate it. When you activate it your MP will be drained, the more points you have for this ability the slower it will drain your MP. Needs: You must have twenty-four points for the perception ability inorder to use this ability. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Two Handed Weapons [TWOH15] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Great Sword Effect: Increases damage dealt when using two-handed Great Swords. Info: For every point you have in this ability your attack with great swords will go up by one, that may not sound like much, but you can have up to twenty-four points for an ability. That means twenty-four more damage for each attack. Needs: You need five points in stamina inorder to have this ability. --------- Name: Archery Effect: Increases damage dealt when using bows. Info: If you use a bow then this is the best ability for you. Every point you have for this ability is one more point of damage you can deal, which is a great help for the bow. Needs: You must have five points in skill if you want this ability. --------- Name: Battleaxe Effect: Increases damage dealt when using battleaxes. Info: Does the battleaxe realy need more power? yes it does. you can have up to twenty-four points for this ability, that means you can do up to twenty-four more points of damage. Needs: You have to have five points in stamina to use this abiltiy. --------- Name: Staves Effect: Increases damage dealt when using staves. Info: If you use magic but want to use a melee weapon, then this is the ability for you. For every point you add to this ability, you can do one more point of damage when you use a staff. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | One Handed Weapons [ONEH16] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Dagger Effect: Increases damage inflicted with daggers. Info: For every point you have for this ability your attack will increase by one, you can increase your attack up to twenty four points this way. --------- Name: Short Sword Effect: Increases damage dealt when using one-handed short swords. Info: Your attack with short swords will be increased by one point for every point you have in this anility. --------- Name: Long Sword Effect: Increases damage dealt when using one-handed long swords. Info: One of the strongest weapons in the game is a long sowrd, with this ability, you can become even stronger. Needs: You need five points in skill to use this ability. --------- Name: Mace Effect: Increases damage dealt when using maces. Info: The mace is a good weapon for a well balanced character. With this ability your attack with will go up by one for every point. Needs: You must have five points in stamina inorder to have this ability. --------- Name: Club Effect: Increases damage dealt when using clubs. Info: Every point you have for this ability will increase you attack by one when you use a club, you can increase your attack by twenty-four points this way. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Weapons [WEAP17] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) There are about fifty weapons in the game. Every weapon will increase your attack, but some weapons will do more, some weapons will increase your attributes and/or abilities. Some weapons even have effects, most weapons in the game will tell you this, but some don't. That is what this list is for, I will try to cover everything there is about weapons in the lists below. If I left out something or you think you know something I don't, then feel free to e-mail me (See legal disclaimer for contact info) _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Daggers [DAGG18] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Rusted Dagger Attack: 10 REQ: --- Plus: Skill+1 Effect: --- Cost: 10 Sell: 8 ------- Name: Dagger Attack: 25 REQ: Skill-8 Plus: --- Effect: --- Cost: 45 Sell: 36 ------- Name: Marrow Cutter Attack: 50 REQ: Skill-6 Plus: Int+2 Luck+1 Effect: --- Cost: 150 Sell: 120 ------- Name: Dagger Of Ni Attack: 100 REQ: Skill-13 Plus: Skill+2 Luck+2 Effect: --- Cost: 400 Sell: 320 ------- Name: Orc Dagger Attack: 200 REQ: --- Plus: Skill+3 Effect: --- Cost: 650 Sell: 520 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Swords [SWOR19] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Dull Sword Attack: 21 REQ: --- Plus: --- Effect: --- Cost: 25 Sell: 20 ------- Name: Long Sword Attack: 25 REQ: Sta-3 Plus: --- Effect: --- Cost: 28 Sell: 22 ------- Name: Sword Attack: 30 REQ: Sta-7 Plus: --- Effect: --- Cost: 115 Sell: 92 ------- Name: Shadow Blade Attack: 35 REQ: Sta-7 Plus: --- Effect: --- Cost: 150 Sell: 120 ------- Name: Heavenly Sword Attack: 100 REQ: Sta-15 Plus: --- Effect: --- Cost: 345 Sell: 276 ------- Name: Magic Sword Attack: 200 REQ: Sta-20 Int-10 Plus: --- Effect: --- Cost: 690 Sell: 552 ------- Name: Traitor Attack: 220 REQ: Sta-17 Skill-5 Plus: --- Effect: --- Cost: 900 Sell: 720 ------- Name: Crystal Sword Attack: 230 REQ: Sta-26 Skill-5 Plus: --- Effect: --- Cost: 850 Sell: 680 ------- Name: Dark Slayer Attack: 270 REQ: Sta-25 Plus: --- Effect: --- Cost: 1000 Sell: 800 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Great Swords [GREA20] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Great Sword Attack: 45 REQ: Sta-11 Plus: --- Effect: --- Cost: 190 Sell: 152 ------- Name: Bastard Sword Attack: 120 REQ: Sta-11 Plus: --- Effect: --- Cost: 450 Sell: 360 ------- Name: Antique Sword Attack: 145 REQ: Sta-16 Plus: --- Effect: --- Cost: 570 Sell: 456 ------- Name: Katana Attack: 240 REQ: Sta-25 Plus: --- Effect: --- Cost: 940 Sell: 752 ------- Name: Souleater Attack: 270 REQ: Sta-33 Skill-13 Plus: --- Effect: Attack curses enemy. Cost: 1100 Sell: 880 ------- Name: Dragon Slayer Attack: 500 REQ: Sta-26 Int-26 Skill-26 Plus: --- Effect: --- Cost: 2500 Sell: 2000 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Clubs [CLUB21] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Bone Club Attack: 20 REQ: --- Plus: Int+1 Effect: --- Cost: 25 Sell: 20 ------- Name: Bladed Club Attack: 27 REQ: Sta-1 Plus: --- Effect: --- Cost: 125 Sell: 100 ------- Name: Spiked Club Attack: 90 REQ: Sta-11 Plus: --- Effect: --- Cost: 375 Sell: 300 ------- Name: Orge's Club Attack: 190 REQ: Sta-15 Int-7 Plus: Int+1 Effect: --- Cost: 750 Sell: 600 ------- Name: Shaman's Club Attack: 220 REQ: Sta-25 Int-13 Plus: Int+1 Ele+2 Effect: --- Cost: 925 Sell: 740 ------- Name: Fish Club Attack: 999 REQ: --- Plus: --- Effect: Curses and petrifies enemies Cost: --- Sell: 16000 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Maces [MACE22] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Old Mace Attack: 23 REQ: --- Plus: --- Effect: --- Cost: 27 Sell: 21 ------- Name: War Mace Attack: 40 REQ: Skill-5 Plus: --- Effect: --- Cost: 145 Sell: 116 ------- Name: Warlock Mace Attack: 135 REQ: Skill-9 Plus: --- Effect: --- Cost: 390 Sell: 312 ------- Name: Elemental Mace Attack: 230 REQ: Sta-15 Int-5 Plus: Int+1 Effect: --- Cost: 790 Sell: 632 ------- Name: Shaman's Mace Attack: 260 REQ: Skill-20 Plus: --- Effect: --- Cost: 950 Sell: 760 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Battleaxes [BATT23] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Old Battleaxe Attack: 29 REQ: Sta 3 Plus: --- Effect: --- Cost: 30 Sell: 24 ------- Name: Battleaxe Attack: 50 REQ: Sta-11 Plus: Sta+1 Effect: --- Cost: 200 Sell: 160 ------- Name: Ronin Battleaxe Attack: 150 REQ: Sta-16 Plus: Sta+5 Effect: --- Cost: 600 Sell: 480 ------- Name: Rune Battleaxe Attack: 280 REQ: Sta-33 Plus: --- Effect: --- Cost: 1200 Sell: 960 ------- Name: Angelic Axe Attack: 250 REQ: Sta-21 Int-7 Plus: Int+10 Effect: --- Cost: 1000 Sell: 800 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Staves [STAV24] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Wooden Staff Attack: 8 REQ: --- Plus: Int+1 Effect: --- Cost: 15 Sell: 12 ------- Name: Staff Of Life Attack: 20 REQ: Int-11 Plus: Int+2 Lit+2 Effect: --- Cost: 130 Sell: 104 ------- Name: Elemental Staff Attack: 45 REQ: Int-16 Plus: Int+3 Ele+2 Effect: --- Cost: 300 Sell: 240 ------- Name: Oracle Staff Attack: 90 REQ: Int-21 Plus: Int+4 Effect: --- Cost: 600 Sell: 480 ------- Name: Staff Of The Dead Attack: 190 REQ: Int-33 Plus: Dark+2 Effect: --- Cost: 1200 Sell: 960 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Bows [BOWS25] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Wooden Bow Attack: 13 REQ: --- Plus: --- Effect: --- Cost: 20 Sell: 16 ------- Name: Hunter's Bow Attack: 30 REQ: Skill-7 Plus: Skill+1 Effect: --- Cost: 60 Sell: 48 ------- Name: Skillshot Bow Attack: 100 REQ: Skill-12 Plus: --- Effect: Attacks petrify enemies. Cost: 400 Sell: 320 ------- Name: Phoenix Bow Attack: 200 REQ: Skill-25 Plus: --- Effect: Attacks with fire. Cost: 800 Sell: 640 ------- Name: Banshee Bow Attack: 245 REQ: Skill-25 Plus: --- Effect: Attack silences enemy. Cost: 800 Sell: 640 _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Armor [ARMO26] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) There are three tipes of armor, metal, leather and robe. each tipe matches an attribute, metal is stamina, leather is skill and robe is intuition. Basically if you want to have leather armor you need to have a lot of skill points. Like some weapons, some armor can increase your attributes, however some armor, like the metal armor, will decrease your attributes. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Helmets [HELM27] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Rusty Plate Helmet Defense: +3 Agility: +7 REQ: Sta-8 Plus: --- Cost: 35 Sell: 28 ------- Name: Plate Helmet Defense: +8 Agility: -3 REQ: Sta-13 Plus: --- Cost: 143 Sell: 114 ------- Name: Scale Mail Helmet Defense: +10 Agility: -4 REQ: Sta-18 Plus: --- Cost: 221 Sell: 176 ------- Name: Steel Helmet Defense: +12 Agility: -5 REQ: Sta-23 Plus: --- Cost: 335 Sell: 268 ------- Name: Blood Helmet Defense: +15 Agility: -6 REQ: Sta-28 Plus: --- Cost: 505 Sell: 404 ------- Name: Samurai Helmet Defense: +18 Agility: -7 REQ: Sta-17 Skill-16 Plus: --- Cost: 754 Sell: 603 ------- Name: Chaos Helmet Defense: +20 Agility: -9 REQ: Sta-34 Plus: --- Cost: 1666 Sell: 1332 ------- Name: Paradisus Helmet Defense: +25 Agility: -11 REQ: Sta-44 Plus: --- Cost: 2424 Sell: 1939 ------- Name: Gold Helmet Defense: +99 Agility: -99 REQ: Sta-50 Plus: --- Cost: 5000 Sell: 4000 ------- Name: Dragon Helmet Defense: +99 Agility: -8 REQ: --- Plus: Sta+10 Skill+10 Cost: 70 Sell:56 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Hats [HATS28] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Shabby Hat Defense: +1 Agility: 0 REQ: --- Plus: --- Cost: 40 Sell: 32 ------- Name: Worn Leather Hat Defense: +2 Agility: +3 REQ: Skill-8 Plus: --- Cost: 30 Sell: 24 ------- Name: Crimson Hat Defense: +5 Agility: REQ: Int-13 Plus: --- Cost: 67 Sell: 53 ------- Name: Leather Hat Defense: +8 Agility: +5 REQ: Skill-13 Plus: --- Cost: 53 Sell: 42 ------- Name: Witchsilk Hat Defense: +10 Agility: 0 REQ: Int-23 Plus: --- Cost: 999 Sell: 799 ------- Name: Thieving Hat Defense: +12 Agility: +8 REQ: Skill-18 Plus: Dis+2 Cost: 85 Sell: 68 ------- Name: Black Leather Hat Defense: +15 Agility: +9 REQ: Skill-23 Plus: --- Cost: 130 Sell: 104 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Hoods [HOOD29] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Warlock Hood Defense: +10 Agility: 0 REQ: Int-18 Plus: --- Cost: 105 Sell: 84 ------- Name: Shadowcloth Hood Defense: +12 Agility: 0 REQ: Int-28 Plus: --- Cost: 765 Sell: 612 ------- Name: Elven Hood Defense: +15 Agility: 0 REQ: Int-34 Plus: --- Cost: 882 Sell: 705 ------- Name: Bone Hood Defense: +20 Agility: -8 REQ: Skill-44 Plus: --- Cost: 417 Sell: 333 ------- Name: Assassin Hood Defense: +17 Agility: +16 REQ: Skill-34 Plus: --- Cost: 287 Sell: 229 ------- Name: Ninja Hood Defense: +18 Agility: +12 REQ: Skill-28 Plus: --- Cost: 195 Sell: 156 ------- Name: Abyss Hood Defense: +18 Agility: 0 REQ: Int-44 Plus: --- Cost: 499 Sell: 399 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Arm Guards [ARMG30] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Worn Leather Arm Guard Defense: +2 Agility: 0 Plus: --- REQ: Skill-6 Cost: 23 Sell: 18 ------- Name: Leather Arm Guard Defense: +8 Agility: 0 Plus: --- REQ: Skill-10 Cost: 37 Sell: 29 ------- Name: Thieving Arm Guard Defense: +10 Agility: 0 Plus: Dis+2 REQ: Skill-16 Cost: 71 Sell: 56 ------- Name: Black Leather Arm Guard Defense: +12 Agility: 0 Plus: --- REQ: Skill-21 Cost: 110 Sell: 88 ------- Name: Elven Arm Guard Defense: +15 Agility: 0 Plus: --- REQ: Int-31 Cost: 789 Sell: 631 ------- Name: Ninja Arm Guard Defense: +15 Agility: 0 Plus: --- REQ: Skill-26 Cost: 167 Sell: 133 ------- Name: Samurai Arm Guard Defense: +17 Agility: 0 Plus: --- REQ: Sta-15 Skill-15 Cost: 608 Sell: 486 ------- Name: Abyss Arm Guard Defense: +18 Agility: 0 Plus: --- REQ: Int-40 Cost: 417 Sell: 333 ------- Name: Assassin Arm Guard Defense: +18 Agility: 0 Plus: --- REQ: Skill-31 Cost: 246 Sell: 196 ------- Name: Bone Arm Guard Defense: +20 Agility: 0 Plus: --- REQ: Skill-40 Cost: 360 Sell: 288 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Vambraces [VAMB31] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Rusty Plate Vambrace Defense: +3 Agility: 0 REQ: Sta-6 Plus: --- Cost: 25 Sell: 20 ------- Name: Plate Vambrace Defense: +8 Agility: 0 REQ: Sta-10 Plus: --- Cost: 40 Sell: 32 ------- Name: Scale Mail Vembrace Defense: +12 Agility: 0 REQ: Sta-16 Plus: --- Cost: 175 Sell: 140 ------- Name: Shadowcloth Vambrace Defense: +12 Agility: 0 REQ: Int-26 Plus: --- Cost: 542 Sell: 433 ------- Name: Steel Vambrace Defense: +15 Agility: 0 REQ: Sta-21 Plus: --- Cost: 268 Sell: 214 ------- Name: Blood Vambrace Defense: +18 Agility: 0 REQ: Sta-26 Plus: --- Cost: 405 Sell: 324 ------- Name: Chaos Vambrace Defense: +20 Agility: 0 REQ: --- Plus: --- Cost: 2666 Sell: 2132 ------- Name: Paradisus Vambrace Defense: +25 Agility: 0 REQ: Sta-40 Plus: --- Cost: 1800 Sell: 1440 ------- Name: Gold Vembrace Defense: +99 Agility: -99 REQ: Sta-50 Plus: --- Cost: 3000 Sell: 2400 ------- Name: Dragon Vambrace Defense: +99 Agility: 0 REQ: --- Plus: Sta+10 Skill+10 Cost: 70 Sell: 56 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Bracelets [BRAC32] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Shabby Bracelet Defense: +1 Agility: 0 REQ: --- Plus: --- Cost: 20 Sell: 16 ------- Name: Crimson Bracelet Defense: +5 Agility: 0 REQ: Int-10 Plus: --- Cost: 35 Sell: 28 ------- Name: Witch Bracelet Defense: +8 Agility: 0 REQ: Int-16 Plus: --- Cost: 235 Sell: 188 ------- Name: Warlock Bracelet Defense: +10 Agility: 0 REQ: Int-21 Plus: --- Cost: 85 Sell: 68 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Chest Plates [CHES33] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Rusty Chest Plate Defense: +3 Agility: 0 REQ: Sta-3 Plus: --- Cost: 40 Sell: 32 ------- Name: Chest Plate Defense: +30 Agility: -5 REQ: Sta-15 Plus: --- Cost: 128 Sell: 102 ------- Name: Scale Mail Chest Plate Defense: +50 Agility: -7 REQ: Sta-20 Plus: --- Cost: 199 Sell: 159 ------- Name: Steel Chest Plate Defense: +65 Agility: -10 REQ: Sta-25 Plus: Luck+1 Cost: 303 Sell: 242 ------- Name: Samurai Chest Plate Defense: +75 Agility: +15 REQ: Sta-18 Skill-17 Plus: --- Cost: 684 Sell: 547 ------- Name: Blood Chest Plate Defense: +80 Agility: -12 REQ: Sta-30 Plus: --- Cost: 457 Sell: 365 ------- Name: Chaos Chest Plate Defense: +90 Agility: -15 REQ: Sta-35 Plus: --- Cost: 2666 Sell: 2132 ------- Name: Gold Chest Plate Defense: +99 Agility: -99 REQ: Sta-50 Plus: --- Cost: 4000 Sell: 3200 ------- Name: Paradisus Chest Plate Defense: +99 Agility: -8 REQ: Sta-50 Plus: --- Cost: 1224 Sell: 979 ------- Name: Dragon Chest Plate Defense: +99 Agility: +50 REQ: --- Plus: Sta+10 Skill+10 Cost: 70 Sell: 56 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Vests [VEST34] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Worn Leather Vest Defense: +2 Agility: 0 REQ: Skill-3 Plus: --- Cost: 27 Sell: 21 ------- Name: Leather Vest Defense: +15 Agility: +2 REQ: Skill-15 Plus: --- Cost: 48 Sell: 38 ------- Name: Thieving Vest Defense: +30 Agility: +4 REQ: Skill-20 Plus: Dis+2 Cost: 79 Sell: 63 ------- Name: Black Leather Vest Defense: +50 Agility: +5 REQ: Skill-25 Plus: Luck+5 Cost: 122 Sell: 97 ------- Name: Ninja Vest Defense: +65 Agility: +7 REQ: Skill-30 Plus: --- Cost: 183 Sell: 146 ------- Name: Assassin Vest Defense: +80 Agility: +9 REQ: Skill-35 Plus: --- Cost: 270 Sell: 216 ------- Name: Bone Vest Defense: +85 Agility: +15 REQ: Skill-50 Plus: --- Cost: 393 Sell: 314 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Robes And Cloaks [ROCL35] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Shabby Robe Defense: +1 Agility: 0 REQ: --- Plus: --- Cost: 35 Sell: 28 ------- Name: Crimson Robe Defense: +8 Agility: +4 REQ: Int-15 Plus: --- Cost: 60 Sell: 48 ------- Name: Warlock Cloak Defense: +15 Agility: 0 REQ: Int-20 Plus: --- Cost: 95 Sell: 76 ------- Name: Shadowcloth Cloak Defense: +30 Agility: 0 REQ: Int-30 Plus: --- Cost: 924 Sell: 739 ------- Name: Witchsillk Robe Defense: +30 Agility: 0 REQ: Int-25 Plus: Luck+1 Cost: 998 Sell: 798 ------- Name: Eleven Robe Defense: +50 Agility: 0 REQ: Int-35 Plus: --- Cost: 800 Sell: 640 ------- Name: Abyss Cloak Defense: +65 Agility: +5 REQ: Int-50 Plus: --- Cost: 458 Sell: 366 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Leg Guards [LEGG36] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Rusty Plate Lag Guards Defense: +3 Agility: -2 REQ: Sta-9 Plus: --- Cost: 30 Sell: 24 ------- Name: Plate Lag Guards Defense: +8 Agility: -3 REQ: Sta-14 Plus: --- Cost: 132 Sell: 105 ------- Name: Scale Mail Leg Guards Defense: +12 Agility: -3 REQ: Sta-19 Plus: --- Cost: 205 Sell: 164 ------- Name: Steel Leg Guards Defense: +15 Agility: -4 REQ: Sta-24 Plus: --- Cost: 313 Sell: 250 ------- Name: Blood Leg Guards Defense: +19 Agility: -5 REQ: Sta-29 Plus: --- Cost: 471 Sell: 376 ------- Name: Samurai Leg Guards Defense: +21 Agility: -6 REQ: Sta-16 Skill-16 Plus: --- Cost: 705 Sell: 564 ------- Name: Chaos Leg Guards Defense: +30 Agility: -8 REQ: Sta-33 Plus: --- Cost: 1666 Sell: 1332 ------- Name: Paradisus Leg Guards Defense: +34 Agility: -9 REQ: Sta-46 Plus: --- Cost: 3612 Sell: 2889 ------- Name: Dragon Leg Guards Defense: +99 Agility: -6 REQ: --- Plus: Sta+10 Skill+10 Cost: 70 Sell: 56 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Leggings And Skirts [LESK37] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Shabby Leggings Defense: +1 Agility: 0 REQ: --- Plus: --- Cost: 25 Sell: 20 ------- Name: Worn Leather Leggings Defense: +2 Agility: +3 REQ: Skill-9 Plus: --- Cost: 26 Sell: 20 ------- Name: Crimson Skirt Defense: +6 Agility: 0 REQ: Int-14 Plus: --- Cost: 63 Sell: 50 ------- Name: Warlock Leggings Defense: +8 Agility: 0 REQ: Int-19 Plus: --- Cost: 99 Sell: 79 ------- Name: Leather Leggings Defense: +8 Agility: +5 REQ: Skill-14 Plus: --- Cost: 47 Sell: 37 ------- Name: Witchsilk Skirt Defense: +10 Agility: 0 REQ: Int-24 Plus: --- Cost: 980 Sell: 784 ------- Name: Thieving Leggings Defense: +11 Agility: +7 REQ: Skill-19 Plus: Dis+2 Cost: 77 Sell: 61 ------- Name: Black Leather Leggings Defense: +13 Agility: +8 REQ: Skill-24 Plus: --- Cost: 119 Sell: 95 ------- Name: Shadowcloth Leggings Defense: +14 Agility: 0 REQ: Int-29 Plus: --- Cost: 844 Sell: 675 ------- Name: Bone Leggings Defense: +15 Agility: -8 REQ: Skill-46 Plus: --- Cost: 385 Sell: 308 ------- Name: Ninja Laggings Defense: +17 Agility: +11 REQ: Skill-29 Plus: --- Cost: 179 Sell: 143 ------- Name: Elven Laggings Defense: +20 Agility: 0 REQ: Int-33 Plus: --- Cost: 725 Sell: 580 ------- Name: Assassin Laggings Defense: +23 Agility: +15 REQ: Skill-33 Plus: --- Cost: 264 Sell: 211 ------- Name: Abyss Leggings Defense: +30 Agility: 0 REQ: Int-46 Plus: --- Cost: 475 Sell: 380 ------- Name: Gold Leggings Defense: +99 Agility: -99 REQ: Sta-50 Plus: --- Cost: 4000 Sell: 3200 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Boots [BOOT38] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Shabby Boots Defense: +1 Agility: 0 REQ: --- Plus: --- Cost: 22 Sell: 17 ------- Name: Worn Leather Boots Defense: +2 Agility: +3 REQ: Skill-7 Plus: --- Cost: 25 Sell: 20 ------- Name: Crimson Boots Defense: +5 Agility: 0 REQ: Int-12 Plus: --- Cost: 54 Sell: 43 ------- Name: Warlock Boots Defense: +8 Agility: 0 REQ: Int-17 Plus: --- Cost: 87 Sell: 69 ------- Name: Leather Boots Defense: +8 Agility: +5 REQ: Skill-12 Plus: --- Cost: 46 Sell: 36 ------- Name: Witchsilk Boots Defense: +10 Agility: 0 REQ: Int-22 Plus: --- Cost: 1000 Sell: 800 ------- Name: Thieving Boots Defense: +10 Agility: +7 REQ: Skill-17 Plus: Dis+2 Cost: 75 Sell: 60 ------- Name: Shadowcloth Boots Defense: +12 Agility: 0 REQ: Int-27 Plus: --- Cost: 893 Sell: 714 ------- Name: Black Leather Boots Defense: +12 Agility: +8 REQ: Skill-22 Plus: --- Cost: 116 Sell: 92 ------- Name: Elven Boots Defense: +15 Agility: 0 REQ: Int-32 Plus: --- Cost: 952 Sell: 761 ------- Name: Ninja Boots Defense: +15 Agility: +11 REQ: Skill-27 Plus: --- Cost: 175 Sell: 140 ------- Name: Bone Boots Defense: +18 Agility: -8 REQ: Skill-42 Plus: --- Cost: 376 Sell: 300 ------- Name: Assassin Boots Defense: +18 Agility: +15 REQ: Skill-32 Plus: --- Cost: 258 Sell: 206 ------- Name: Abyss Boots Defense: +20 Agility: 0 REQ: Int-42 Plus: --- Cost: 426 Sell: 340 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Greaves [GREV39] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Rusty Plate Leg Greaves Defense: +3 Agility: -2 REQ: Sta-7 Plus: --- Cost: 30 Sell: 24 ------- Name: Plate Greaves Defense: +8 Agility: -2 REQ: Sta-12 Plus: --- Cost: 116 Sell: 92 ------- Name: Scale Mail Greaves Defense: +12 Agility: -3 REQ: Sta-17 Plus: --- Cost: 181 Sell: 144 ------- Name: Steel Greaves Defense: +15 Agility: -3 REQ: Sta-22 Plus: --- Cost: 278 Sell: 222 ------- Name: Samurai Greaves Defense: +17 Agility: -5 REQ: Sta-16 Skill-15 Plus: --- Cost: 629 Sell: 503 ------- Name: Blood Greaves Defense: +18 Agility: -4 REQ: Sta-27 Plus: --- Cost: 419 Sell: 335 ------- Name: Chaos Greaves Defense: +20 Agility: -6 REQ: Sta-32 Plus: --- Cost: 3666 Sell: 2932 ------- Name: Paradisus Greaves Defense: +25 Agility: -8 REQ: Sta-42 Plus: --- Cost: 3224 Sell: 2579 ------- Name: Gold Greaves Defense: +99 Agility: -99 REQ: Sta-50 Plus: --- Cost: 3000 Sell: 2400 ------- Name: Dragon Greaves Defense: +99 Agility: -5 REQ: --- Plus: Sta+10 Skill+10 Cost: 70 Sell: 56 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Shields [SHIE40] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Wooden Shield Defense: +5 Agility: 0 Plus: --- REQ: --- Cost: 5 Sell: 4 ------- Name: Worn Shield Defense: +10 Agility: 0 Plus: --- REQ: Sta-10 Cost: 39 Sell: 31 ------- Name: Steel Shield Defense: +12 Agility: -5 Plus: --- REQ: Sta-5 Cost: 103 Sell: 83 ------- Name: Plate Shield Defense: +15 Agility: 0 Plus: --- REQ: Sta-15 Cost: 65 Sell: 52 ------- Name: Spiked Shield Defense: +17 Agility: 0 Plus: Brsk+2 REQ: Sta-7 Skill-7 Cost: 238 Sell: 190 ------- Name: Coffin Shield Defense: +17 Agility: 0 Plus: Sta+1 REQ: Sta-25 Cost: 350 Sell: 280 ------- Name: Brass Shield Defense: +20 Agility: -5 Plus: --- REQ: Sta-17 Cost: 100 Sell: 80 ------- Name: Ice Shield Defense: +20 Agility: 0 Plus: --- REQ: Int-20 Sta-15 Cost: 744 Sell: 595 ------- Name: Fire Shield Defense: +20 Agility: 0 Plus: --- REQ: Int-20 Sta-15 Cost: 1077 Sell: 861 ------- Name: Demonic Shield Defense: +20 Agility: 0 Plus: Int+1 REQ: Sta-10 Int-15 Cost: 666 Sell: 532 ------- Name: Tower Shield Defense: +50 Agility: 0 Plus: --- REQ: Sta-35 Cost: 512 Sell: 409 ------- Name: Kings Shield Defense: +45 Agility: 0 Plus: Sta+5 Skill+5 REQ: Sta-10 Skill-10 Int-10 Cost: 2236 Sell: 1788 _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Accessories [ACCE41] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) There are four types of accessories, necklace, ring, mask and miscellaneous. Almost all of them increase your abilities, others may increase your attributes but none of them will decrease your stats. It's a good idea to equip any accessories that you find, it might help you latter on in the game. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Necklaces [NECK42] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Widow Necklace Defense: 0 Agility: 0 Plus: Shd+2 Cost: 240 Sell: 192 ------- Name: Scarab Necklace Defense: 0 Agility: 0 Plus: Lit+2 Cost: 120 Sell: 96 ------- Name: Diamond Necklace Defense: 0 Agility: 0 Plus: Irns+3 Cost: 120 Sell: 96 ------- Name: Platinum Necklace Defense: 0 Agility: 0 Plus: Dis+2 Cost: 30 Sell: 24 ------- Name: Gold Necklace Defense: 0 Agility: 0 Plus: Win+4 Cost: 240 Sell: 192 ------- Name: Pearl Necklace Defense: 0 Agility: 0 Plus: Reg+2 Cost: 60 Sell: 48 ------- Name: Amethyst Necklace Defense: 0 Agility: 0 Plus: Dge+2 Cost: 30 Sell: 24 ------- Name: Ruby Necklace Defense: 0 Agility: 0 Plus: Luck+1 Cost: 60 Sell: 48 ------- Name: Shrunken Head Necklace Defense: 0 Agility: 0 Plus: Wit+1 Cost: 60 Sell: 48 ------- Name: Crystal Necklace Defense: 0 Agility: 0 Plus: Ele+1 Cost: 30 Sell: 24 ------- Name: Bone Spear Necklace Defense: 0 Agility: 0 Plus: Crs+3 Cost: 120 Sell: 96 ------- Name: Mermaid Teardrop Necklace Defense: 0 Agility: 0 Plus: Irns+4 Cost: 240 Sell: 192 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Rings [RING43] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Gold Ring Defense: 0 Agility: 0 Plus: Win+1 Cost: 30 Sell: 24 ------- Name: Amber Ring Defense: 0 Agility: 0 Plus: Int+1 Cost: 60 Sell: 48 ------- Name: Forked Ring Defense: 0 Agility: 0 Plus: Per+3 Cost: 120 Sell: 96 ------- Name: Ivory Ring Defense: 0 Agility: 0 Plus: Lit+2 Cost: 60 Sell: 48 ------- Name: Spikard Defense: 0 Agility: 0 Plus: Brsk+1 Cost: 15 Sell: 12 ------- Name: Rainbow Ring Defense: 0 Agility: 0 Plus: Luck+1 Cost: 15 Sell: 12 ------- Name: Undead Ring Defense: 0 Agility: 0 Plus: Crs+3 Cost: 120 Sell: 96 ------- Name: Silver Ring Defense: 0 Agility: 0 Plus: Dge+1 Cost: 30 Sell: 24 ------- Name: Bronze Ring Defense: 0 Agility: 0 Plus: Sta+1 Cost: 30 Sell: 24 ------- Name: Sapphire Ring Defense: 0 Agility: 0 Plus: Reg+2 Cost: 60 Sell: 48 ------- Name: Archer's Ring Defense: 0 Agility: 0 Plus: Arch+1 Cost: 15 Sell: 12 ------- Name: Unarovite Ring Defense: 0 Agility: 0 Plus: Irns+3 Cost: 120 Sell: 96 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Masks [MASK44] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Tiara Defense: +1 Agility: 0 REQ: Int-6 Plus: Lit+1 Cost: 54 Sell: 43 ------- Name: Cyclops Mask Defense: +1 Agility: 0 REQ: Int-6 Plus: Skill+1 Cost: 150 Sell: 120 ------- Name: Fishing Hat Defense: +1 Agility: 0 REQ: Int-4 Plus: Luck+1 Cost: 40 Sell: 32 ------- Name: Jade Mask Defense: +1 Agility: 0 REQ: Int-6 Plus: Shda+1 Cost: 105 Sell: 84 ------- Name: Gladiator Mask Defense: +1 Agility: 0 REQ: Sta-6 Plus: Brsk+2 Cost: 1931 Sell: 1544 ------- Name: Prison Mask Defense: +5 Agility: 0 REQ: Int-6 Plus: Luck+1 Cost: 150 Sell: 120 ------- Name: Stone Mask Defense: +10 Agility: 0 REQ: Int-6 Plus: Irns+2 Cost: 250 Sell: 200 ------- Name: Burlap Mask Defense: +1 Agility: 0 REQ: Int-8 Plus: Luck+1 Cost: 249 Sell: 199 ------- Name: Harlequin Mask Defense: +1 Agility: +5 REQ: --- Plus: Luck+1 Win+1 Cost: 145 Sell: 116 ------- Name: Oni Mask Defense: +1 Agility: 0 REQ: Int-26 Plus: Luck+3 Cost: 450 Sell: 360 ------- Name: Voodoo Mask Defense: +1 Agility: 0 REQ: Int-6 Plus: Wit+2 Cost: 962 Sell: 769 ------- Name: Crown Defense: +1 Agility: +1 REQ: --- Plus: Sta+1 Skill+1 Cost: --- Sell: 40 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Miscellaneous [MISC45] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Unicorn Horn Defense: 0 Agility: 0 Plus: Luck+2 Cost: 240 Sell: 192 ------- Name: Gryphon's Talon Defense: 0 Agility: 0 Plus: Dag+2 Cost: 60 Sell: 48 ------- Name: Phoenix Feather Defense: 0 Agility: 0 Plus: Sta+2 Cost: 120 Sell: 96 ------- Name: Bag Of Fairy Dust Defense: 0 Agility: 0 Plus: Int+1 Cost: 120 Sell: 96 ------- Name: Lock Of Siren Hair Defense: 0 Agility: 0 Plus: Drk+1 Cost: 60 Sell: 48 ------- Name: Satyr's Flute Defense: 0 Agility: 0 Plus: Shd+3 Cost: 240 Sell: 192 ------- Name: Voodoo Doll Defense: 0 Agility: 0 Plus: Wit+3 Cost: 240 Sell: 192 ------- Name: Sands Of Time Defense: 0 Agility: 0 Plus: Irns+2 Cost: 120 Sell: 96 ------- Name: Fairy In Amber Defense: 0 Agility: 0 Plus: Int+2 Cost: 240 Sell: 192 ------- Name: Magic Glasses Defense: 0 Agility: 0 Plus: Per+1 Cost: 60 Sell: 48 ------- Name: Dragon Egg Defense: 0 Agility: 0 Plus: Irns+5 Per+5 Cost: 500 Sell: 400 ------- Name: Dual Screen Console Defense: 0 Agility: 0 Plus: Skill+20 Vet+20 Cost: 13999 Sell: 11199 _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Items [ITEM46] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) The other items you can get besides weapons and armor are, food, potions and scrolls. Food and potions are healing items, food is more commonly found and is cheaper than potions, but potions can heal more at a time, heal status effects and can be sold at shops for more money. Scrolls can be used to cast magic if you can't, assign them to a quick button to use them. _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Food [FOOD47] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Bread Restores: 10+HP Cost: 10 Sell: 8 ------- Name: Rotten Apple Restores: 25+HP But Poisons Cost: 2 Sell: 1 ------- Name: Rotten Meat Restores: 25+HP But Poisons Cost: 2 Sell: 1 ------- Name: Corn Restores: 25+HP Cost: 5 Sell: 4 ------- Name: Tomato Restores: 25+HP Cost: 10 Sell: 8 ------- Name: Red Apple Restores: 25+HP Cost: 5 Sell: 4 ------- Name: Orange Restores: 25+HP Cost: 5 Sell: 4 ------- Name: Cheese Restores: 25+HP Cost: 5 Sell: 4 ------- Name: Radishes Restores: 50+HP Cost: 10 Sell: 8 ------- Name: Lettuce Restores: 100+HP Cost: 25 Sell: 20 ------- Name: Red Peppers Restores: 100+HP Cost: 25 Sell: 20 ------- Name: Pear Restores: 100+HP Cost: 25 Sell: 20 ------- Name: Ham Restores: 100+HP Cost: 25 Sell: 20 ------- Name: Peach Restores: 200+HP Cost: 50 Sell: 40 ------- Name: Grapes Restores: 200+HP Cost: 50 Sell: 40 ------- Name: Pheasant Restores: 200+HP Cost: 50 Sell: 40 ------- Name: Steak Restores: 200+HP Cost: 50 Sell: 40 ------- Name: Garlic Restores: 300+HP Cost: 75 Sell: 60 ------- Name: Ale Restores: 300+HP Cost: 75 Sell: 60 ------- Name: Dragon Meat Restores: 1000+HP Cost: 200 Sell: 160 ------- Name: Green Apple Restores: 25+MP Cost: 5 Sell: 4 ------- Name: Water Restores: 25+MP Cost: 5 Sell: 4 ------- Name: Strabarry Restores: 25+MP Cost: 5 Sell: 4 ------- Name: Banana Restores: 50+MP Cost: 10 Sell: 8 ------- Name: Raspbarry Restores: 100+MP Cost: 25 Sell: 20 ------- Name: Peapod Restores: 200+MP Cost: 50 Sell: 40 ------- Name: Honey Restores: 300+MP Cost: 75 Sell:60 ------- Name: Cake Restores: 300+MP Cost: 75 Sell: 60 ------- Name: Carrot Restores: 25+EN Cost: 5 Sell: 4 ------- Name: Fish Restores: 50+EN Cost: 10 Sell: 8 ------- Name: Cucumber Restores: 50+EN Cost: 10 Sell: 8 ------- Name: Rabbit Meat Restores: 50+EN Cost: 10 Sell: 8 ------- Name: Toadstools Restores: 200+EN Cost: 50 Sell: 40 ------- Name: Charry Pie Restores: 300+EN Cost: 75 Sell: 60 ------- Name: Salted Fish Restores: 600+EN Cost: 200 Sell: 160 ------- Name: Potato Restores: 600+EN Cost: 200 Sell: 160 ------- Name: Turnip Restores: 25+HP 25+EN Cost: 200 Sell: 160 ------- Name: Lamb Restores: 100+HP 25+EN Cost: 25 Sell: 20 ------- Name: Lemonade Restores: 200+HP 100+MP Cost: 75 Sell: 60 ------- Name: Orange Juice Restores: 300+HP 300+EN Cost: 200 Sell: 160 ------- Name: Peach Yogurt Restores: 500+HP 100+MP Cost: 200 Sell: 160 ------- Name: Twisted Bread Restores: 500+HP 100+MP Cost: 200 Sell: 160 ------- Name: Milk Restores: 100+MP 200+EN Cost: 75 Sell: 60 ------- Name: Olives Restores: 200+MP 100+EN Cost: 75 Sell: 60 ------- Name: Peanuts Restores: 300+MP 300+EN Cost: 200 Sell: 160 ------- Name: Tea Restores: 500+MP 100+HP Cost: 200 Sell: 160 ------- Name: Jug Of Mead Restores: 100+HP 100+MP 100+EN Cost: 75 Sell: 60 ------- Name: Rotten Wine Restores: 200+HP 200+MP 200+EN Cost: 200 Sell: 160 ------- Name: Squirrel Meat Restores: 300+HP 200+MP 100+EN Cost: 200 Sell: 160 _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Potions [POTI48] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Potion Of Healing Restores: 200+HP Cost: 200 Sell: 160 Cure: --- ------- Name: Mesmeric Potion Restores: 200+MP Cost: 200 Sell: 160 Cure: --- ------- Name: Elixir Restores: 500+HP 250+MP Cost: 300 Sell: 240 Cure: --- ------- Name: Hero Potion Restores: 1000+HP 600+MP 600+EN Cost: 500 Sell: 400 Cure: Run-Stop Attack-Down Defence-Down Target ------- Name: Antidote Restores: --- Cost: 50 Sell: 40 Cure: Poison ------- Name: Holy Water Restores: --- Cost: 10 Sell: 8 Cure: Curse ------- Name: Speed Potion Restores: --- Cost: 100 Sell: 80 Cure: Run-Stop ------- Name: Siren Potion Restores: --- Cost: 100 Sell: 80 Cure: Silence ------- Name: Remedy Restores: --- Cost: 100 Sell: 80 Cure: Silence Poison Curse Run-Stop _ _ (_) _______________________________________ (_) | |_____| |_____| | | | | Scrolls [SCRO49] | | | | | | | | | | | |_______________________________________| | | |_|______\| |/______|_| (_) (_) Name: Scroll Of Healing Spell: Heal - 100+HP Cost: 50 Sell: 40 ------- Name: Scroll Of Fire Spell: Fireball Cost: 50 Sell: 40 ------- Name: Scroll Of Electricity Spell: Lightning Strike Cost: 50 Sell: 40 ------- Name: Scroll Of Petrify Spell: Petrify Cost: 100 Sell: 80 ------- Name: Scroll Of Tongue Tying Spell: Silence Cost: 50 Sell: 40 _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | FAQ [FAQX50] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) Below is a list of all the questions that you may have about the game, where to find treasure, how to get past certain parts or anything else that you might think of. If you have any questions about the game and it's not here, then feel free to e-mail me (See legal disclaimer for contact info). Q: Does it matter what class I get at the beginning of the game? A: No, the class you get does not affect the game other then what you start the game with from that class. --------- Q: What is the strongest weapon in the game? A: The strongest weapon in the game is the Fish Club. I didn't know of this until recently, when I received this e-mail: The strongest weapon in the game is not "dragon slayer" It is the fish club (yes its shaped like a fish when hold it). It has 999 atk. To get it, go to the room "cell block". You must use the portcullis handle on a wench by the bridge, this will drop a steel cage down. After that you go to "waterfall passage" and go all the way down till you reach the pool. Near the pool should be a rusty steel cage, search it. You will find a fishing hook. Next, go to the "trophy room". On the wall to the right, immediately after entering the trophy room, is a fish on the wall. Investigate it and you have the most broken weapon in the game. The weapon doesn't have much range, but it attacks fast and kills lots of stuff in one hit (at least during the first playthrough). Credit goes to Iliekgamez and 7ygy for this --------- Q: Why would I buy the Potion Of Healing when the Steak does the same thing for a quarter of the price? A: You wouldn't, I don't know why the potions cost so much and do so little. --------- Q: How do I get past the Mize? A: To get past the Mize follow the axes on the wall. --------- Q: I'm in the Mize but there are no walls, what gives? A: If you are in the Mize and it's a big empty room then the enchantmet is still on. To remove it you need to talk to Oliphant, who can be found in the secret door in the Trophy Room. --------- Q: I talked to Oliphant but he wont tell me anything, what now? A: Oliphant wont talk to you if you don't have the Sceptre, you can find it in the Poison Lake next to the Old Kitchen. --------- Q: Is this game worth buying? A: I thought it was, seeing that I made a guide for it. The game is good, it's not the best, but it's good, if you like RPG games at all then you will like this game. --------- Q: I liked the game, but would I like the book? A: When I bought the game it come with a book, I for one was jumping with joy (I aways wanted one). If you like fantasy in general (Lord of the rings, Warcraft, Dungeons and dragons, ect) then you might enjoy the books, yes there is more then one. --------- Q: Are there more Fighting Fantasy games? A: At this time it's just the one, I for one hope they make more. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Special Thanks [THAN51] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) A quick list of the poeple that helped with the guide, Once again I thank you for all the help. I, Vinder E DarkWolf, for making the guide. --------- The Game Developers that made the game, if it was not for them I would have nothing to do and would be reading right now. --------- The poeple that made the book that the game was based on, here's to them. --------- Iliekgamez and 7ygy, for information on how to get the Fish Club. Now we all can become that much stronger. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Version History [VERS52] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) It wasn't until I got to this part of the guide that I remembered I was planing on having a version history, so from when I started the guide to when I finished it will be empty, sorry. March-1-2010-Version 1.0: I foolishly started the guide. ------- March-15-2010-Version 1.0: I finished the Guide, and cried for an hour out of happiness. ------- April-5-2010-Version 1.5: I fixed an indenting problem with the guide and did some spell checking. ------- April-23-2010-Version 1.6: Added Fish Club to weapons section and added Iliekgamez and 7ygy to the special thanks section. _ _ (_) __________________________________________________________ (_) | |_____| |_____| | | | | Legal Disclaimer [LEGA53] | | | | | | | | | | | |__________________________________________________________| | | |_|______\| |/______|_| (_) (_) That's it the guide is done, I hope I helped and that you enjoyed the guide. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If a site wishes to use this file, please e-mail me at [email protected]. If you have any questions, need additional information or have information you would like to add, please contact me. Sites Allowed to Host this Walkthrough: www.gamefaqs.com www.gamespot.com www.gamewinners.com www.Neoseeker.com www.Supercheats.com This entire document is (c) 2010, Joshua Gilbride.