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Kimi no Tame Nara Shineru (I Would Die For You)

by Michael Kelehan

Feel the Magic XY/XX
Kimi no Tame Nara Shineru (I Would Die For You)
FAQ/Walkthrough v.1.0
By Michael Kelehan
mkfaqs2 at hotmail dot com
November 27, 2004

_________________
Table of Contents
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I.   Introduction
II.  Modes and Menus
      a. Story
      b. Memories
      c. Option
      d. Maniac
III. Games
      a. Scene 00 (Goldfish)
      b. Scene 01 (Parachute, Candle, Cart)
          i.   Parachute
          ii.  Candle
          iii. Cart
      c. Scene 02 (Bull)
      d. Scene 03 (Clean up)
      e. Scene 04 (Antlion, Bus stop)
          i.  Antlion
          ii. Bus Stop
      f. Scene 05 (Monocycle, Painter)
          i.  Monocycle
          ii. Painter
      g. Scene 06 (Scorpion, Sign, Microphone)
          i.   Scorpion
          ii.  Sign
          iii. Microphone
      h. Scene 07 (Hands)
      i. Scene 08 (Drive)
      j. Scene 09 (Yacht)
      k. Scene 10 (Bonfire)
      l. Scene 11 (Dance, Snake, Seeker)
          i.   Dance
          ii.  Snake
          iii. Seeker
      m. Scene 12 (Plants)
      n. Scene 13 (Chaser)
      o. Scene 14 (Steal)
      p. Scene 15 (Nightmare, Nightmare2, Nightmare3)
          i.   Nightmare
          ii.  Nightmare2
          iii. Nightmare3
      q. Scene 16 (Last battle)
      r. Scene 17 (Final battle)
      s. Scene 18 (Magic touch)
IV.  Extras
V.   FAQ
VI.  Version History
VII. Closing

_______________
I. Introduction
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When Nintendo told Sega that their new system would feature a touch screen, the
newly merged Sonic Team (which now included members of United Game Artists,
makers of Space Channel 5 and Rez) began planning Project Rub, a collection of
games making use of said touch screen.  It would become Feel the Magic, Sega's
first DS game and the subject of my first DS FAQ.  It's a great game that puts
fun above all else, like video games damn well should.

This guide will tell you what to expect from the games, and some strategies for
them.  It'll also tell you about unlockables, extras, and all those fun things.
I was going to have Hidden Rabbits listed here too, but beestung beat me to it.
Rather than just provide a lot of redundant information, I'll defer you to his
Hidden Rabbit location guide if you want to know where they are.

___________________
II. Modes and Menus
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<a. Story>

Play through the story of our nameless hero trying to win the heart of a girl
he just met, but has an unexplained and incredibly powerful attraction towards.
It's broken up into 19 Scenes, and you can replay any scene you've already
completed.  You can also access a Hard mode once you've beaten the game, which
is the same as Normal, only you play the games at a higher level than before.
Each game has 10 levels.  In most games, you only play levels 1-5 in Normal, 
while you play 6-10 in Hard.  Before you play a level, you can sometimes touch
the girl to get reactions, but I must warn you: you lose a love point for
touching her breasts, and lose four points for being very naughty indeed.

<b. Memories>

Here you can quickly play any game you've already completed in Story, only this
time you can go through all 10 levels of each game.  An indicator on the bottom
of the screen shows one star for each level you've completed.  Beat all 10, and
you can call yourself a master of that game.  Oh... and you only get one life.

<c. Option>

Notice it's not "Options;" it's just the one: English or Japanese.  This lets
you switch between playing Feel the Magic and Kimi no Tame Nara Shineru.  What
are the differences?  Aside from the language, just the fact that the title
screen has the girl topless in the Japanese version.  But since everyone's just
a silhouette anyway, I wouldn't have any qualms letting my Japanese-speaking
child play it, assuming I ever have a Japanese-speaking child, which would be
weird, since I speak English all the time.

<d. Maniac>

Let's play dress-up!  Change the girl's outfit using clothes you've found by
getting Hidden Rabbits and owning Sonic Team GBA games (more on that in the
Extras section).  This will change the way she appears in her 3D model when you
play.  Or you could ignore this mode and just play the games; it's up to you.
Japanese gamers eat this stuff up, but I have a feeling most of you are here
for the games.

__________
III. Games
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<a. Scene 00 (Goldfish)>

Goal:           Rub the fish upwards to get them out of the stomach.  If they
                exit out the bottom, you lose a life.
Lives:          3
Normal levels:  1-3
Hard levels:    8-10
Strategy:       Be sure to lift the stylus when you move it back down, so
                you're only making upward strokes.  Otherwise, you're just
                ticking the fish, and that's not doing anyone any good.  Later
                levels start including turtles with the fish, which are harder
                to move, and the guy starts swallowing, which pushes everything
                down further.  Doesn't he understand you're trying to help?


<b. Scene 01 (Parachute, Candle, Cart)>

i.   Parachute

Goal:           Type the numbers above the parachuters to open their chutes.
                If one reaches the bottom before you successfully type its
                number, the plane crashes for some reason and you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Don't forget to hit enter as soon as you type in the number.
                Also, be sure to hit CE as soon as you realize you hit a wrong
                number.  Some people prefer to use their fingers on this one
                because of the large buttons, but I still use the stylus.
                Most levels have you typing in lots of small, 2-4 digit
                numbers, but a few have you type just one longer number.  If
                it's a longer number, you're probably fried if you don't get
                it on your first try, so focus on accuracy over speed on those.

ii.  Candle

Goal:           Blow out the candles.  You can blow on the DS microphone to
                make every character blow at once, or rub one person to make
                him blow.  If a candle makes it all the way to the bottom
                screen, you lose.  A bat tries to block your breath.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Using the touch screen in this game is really useless.  Just
                blow until your people are tired, then wait for them to
                recover and blow some more.  Try to time your blows so that
                they're when the bat isn't obscuring any candles.  They'll get
                dizzy after a few blows no matter what; blowing and then trying
                to wait it out doesn't work.

iii. Cart

Goal:           Rub up and down to move the spiky balls away from the carts.
                Let a cart hit a spiky ball and you're done.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Look at the top screen to see which lane the cart is in, then
                run up and down that lane to get the spiky balls out of there.
                If you've got some seconds to spare after doing so, try to get
                the balls off the bottom of the screen; you can ditch them for
                the remainder of the level if you do so.  If you can get one
                all the way to the left or right, it's harmless as well.

<c. Scene 02 (Bull)>

Goal:           Tap 100 bulls to quell them.  Don't tap the humans.  Let a bull
                get you, or tap a human, and you lose.
Lives:          1
Strategy:       Okay people, first boss stage.  This is a fun, if tiring, tap-
                fest.  Be extra careful not to hit the skiing humans, and
                you'll be fine.  Some bulls are red and require more than one
                tap to defeat, and you'll know it not only by their color, but
                by the life meter that appears beside them.  When you're faced
                with multiple red bulls, focus on just one of them, and tap it
                to death before moving on to the next.  The last bull has 100
                HP and moves left to right, but if you tap like a madman and
                watch it carefully to move left and right when it does, you'll
                be just fine.

<d. Scene 03 (Clean up)>

Goal:           Rub the dirt off the girl.
Lives:          3
Strategy:       Since you've got 3 lives, I assume there's a way to lose.  I
                haven't found it.  Rub the dirt off and you win.  She may pull
                away at times; just switch to another dirty spot or wait a
                second before continuing and you'll be fine.  No time limit or
                anything, which is good, because it takes forever.

<e. Scene 04 (Antlion, Bus stop)>

i.  Antlion

Goal:           Rub the people upwards to help them climb away from the
                antlion.  If one falls to the bottom and is eaten, you die with
                him.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       This one's tricky.  You'll need to use the same upward-only
                strokes you used so masterfully in Goldfish.  The trick here is
                to switch people as soon as the person you're rubbing stops
                falling.  I don't care how fast they're going up; if they're
                not falling and someone else is, switch.  If everyone is doing
                fine, then keep switching between everyone, giving them each
                only one stroke before moving on.  This will effectively juggle
                them all, preventing anyone from falling ever closer to the
                hungry antlion.  Later levels give you fat people, which are
                of course harder to keep up.
                APellerano provides an interesting idea: you know how the DS
                comes with two styli?  Grab one in each hand an go John Woo-
                style on the game.  This way, you can help up two people at
                once, cutting the difficulty way down.  Is it cheating?  That's
                up for you to decide.

ii. Bus Stop

Goal:           Tap our hero to turn him into a bowling ball, then drag him to
		any position on the bottom sidewalk.  Rub him upwards to bowl
                him into a group of people.  Knock them all over in one shot
                and you win.  Fail to topple every single one, or get
                splattered by a car, and you lose one of your precious lives.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       The best way to do this is to drag our buddy into the middle of
                the sidewalk, then send him upwards as straight as possible.
                As for the cars, well, try to avoid them.

<f. Scene 05 (Monocycle, Painter)>

i.  Monocycle

Goal:           Drag out hero on his unicycle through the narrow course to the
                goal.  You only have a limited amount of time to do it, so if
                you fall off OR run out of time, you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       There's no trick to this, it's just that you need to have the
                steady hand of a surgeon to make it through in time.  It'd be
                soooo easy without that pesky time limit, but then, we like our
                games to have a bit of challenge, do we not?  One thing that I
                learned pretty quick is that you should only be looking at the
                orange circle the game uses to show you where the stylus is
                touching the screen, not the stylus itself.
                Some people, like one WeaponRad, like to hold the DS sideways
                when they play this game.  If you're having trouble, why not
                give that a shot?

ii. Painter

Goal:           Spraypaint inside the lines.  Fill up every outline in the
                allotted time to win.  When you complete a picture, it turns
                into a different color to let you know it's time to move on to
                the next outline.  Also, let go of the screen when someone's
                falling; if you're vertically aligned with them when they get
                to the bottom screen, you lose, just like you lose if you're
                not done painting when time's up OR if you paint outside the
                lines.  That's three distinct ways to lose a life!  This game
                really has it out for you.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       I like to slowly paint the edges of a picture first, so that I
                can relax and not worry about going outside of the lines for
                the majority of the time.  That makes it go much quicker.
                Also, keep in mind that you'll only lose a life if you're
                painting nearby where someone's falling.  If people are falling
                on the left and you're way to the right, you can continue.  If
                You're painting on the left and someone's falling on the left,
                don't stop completely; switch to the right and paint there for
                a while.  The time limit is your biggest enemy.

<g. Scene 06 (Scorpion, Sign, Microphone)>

i.   Scorpion

Goal:           Tap the scorpions to get them off the girl's back.  If one of
                them crawls all the way to her exposed back, or you touch her
                without hitting a scorpion, you lose.  It sounds like you're
                shooting a BB gun at them, so it's understandable that she'd be
                pissed if you tag her.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Calmly yet quickly tap them dead.  Not too complicated.  Big
                scorpions are easy to deal with, but the small ones are much
                faster.  They tend to run for a bit, then spin around before
                running some more; kill them while they're spinning.

ii.  Sign

Goal:           Turn the sign into a picture.  Touch panels to flip them, as
                well as the panels immediately above, below, to the left, and
                to the right of them.  You only get a set number of flips, and
                if you don't have the picture done in that many moves, you
                fail.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       We've all played a variant of this game at some point in our
                lives.  The important thing to remember is that you have no
                time limit.  Take all the time you want.  Even at the higher
                levels, they never get TOO complicated.  Before you make a
                move, simulate it in your head.  What will happen when I do
                this?  If it leaves you in a situation you know you can deal
                with, do it.  Also, in the later levels, you'll likely find
                puzzles in which you have exactly as many moves as there are
                downturned black panels.  Remember where these panels are, and
                tap each of them; that'll usually do it.

iii. Microphone

Goal:           Get the girl's attention by yelling at your DS.  If her
                attention meter on the right side of the bottom screen drops to
                zero, you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       There are two ways to do this.  The first is the honest way,
                which is to just hold the DS so its microphone is near your
                mouth and yell like crazy.  It can be fun to get your friends
                and family to join in and help; young children have a natural
                talent for this game, and it can help tire them out.  The
                second way?  Rub the narrow slit at the other end of your
                stylus rapidly across the mic.

<h. Scene 07 (Hands)>

Goal:           Follow the girl's hand with your stylus.  When bees attack,
                tap them dead.  If bees drain the heart meter to zero, you
                lose.
Lives:          1
Strategy:       Like other love scenes, this ain't tough.  If you're following
                her hand correctly, you'll see a hear over it, so keep that up.
                when bees attack, they drain the heart meter, so deal with them
                as quickly as you can.

<i. Scene 08 (Drive)>

Goal:           Drive your car by using the steering wheel on the touch screen
                to avoid cars and gather humans.  Once you get to the boss,
                pull the touch screen's lever back and let it go to fire them
                off at it.  If you want them to fly further, pull the lever
                back more.  Not only can you be damaged by other cars, but
                you've got a stiff time limit to work with as well.
Lives:          3
Strategy:       The first thing you'll likely notice is that the turning isn't
                analog or anything; you just switch between five available
                lanes.  The best way to turn the wheel, I've found, is to swipe
                the bottom of the wheel.  That way, you're swiping left to go
                left, and right to go right.  Now, aiming and hitting the boss
                can be quite a challenge.  Be sure that the boss is in front of
                you when you fire, which isn't necessarily in the same lane as
                you if the road is turning.  The easiest way to do it, and
                perhaps the most risky, is to get right behind the guy and
                launch.  Power won't matter in this case; any amount will hit.
                After nail a few shots, he'll get real angry and bust out the
                anti-you drill.  Watch out for it.

<j. Scene 09 (Yacht)>

Goal:           Blow the yacht out to the girl.  Don't overshoot, or get eaten
                by a shark, or you'll lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Pretty self-explanatory.  You don't need to get it all in one
                breath; get yourself close to her first, then make some light
                blows to get to her.  And of course, watch out for sharks.

<k. Scene 10 (Bonfire)>

Goal:           Touch the buttons when the circles line up with them to undress
                the girl.  If the fire starts dying down, touch the fire icon
                to switch to the fire, and rub it as fast as you can to get it
                going.  Once the flames are going, tap the icon again to go
                back to the undressing.
Lives:          1
Strategy:       The circle turns red when you're to touch it, but don't wait
                until you see it turn red; watch the speed and anticipate it.

<l. Scene 11 (Dance, Snake, Seeker)>

i.   Dance

Goal:           Play Space Channel 5.  The girl will yell out some things, and
                then you repeat them by tapping the right icons on the screen.
                Timing is incredibly important.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Depending on your level of experience with rhythm games, this
                will either be the easiest game for you or your hardest.  Don't
                watch her dance, but rather listen to it carefully.  If you're
                having trouble with it, try tapping your toes to the flashing
                lights at the top left and top right of the bottom screen.  If
                you want some incredible pressure, try to beat all 10 levels in
                Memories mode...

ii.  Snake

Goal:           Drag our hero through the snake, avoiding all of the green
                circles of doom.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       In general, you'll want to take your time in this one, not only
                because accuracy is very important, but also because the hero
                can't go that fast.  After a time, a giant green circle of doom
                will sweep through the snake from back to front, but it's slow
                enough to not be of much concern.  Just take your time.

iii. Seeker

Goal:           Rub the sand to find the item the girl is thinking of.  If you
                get the wrong thing, that's no problem, but run out of time and
                you're toast.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       When you realize you've got something, look at it carefully
                while you're rubbing away.  As soon as you realize it's not
                the exact one you want, move on to somewhere else.  Later
                levels will have items that look more similar, but as long as
                you rub quickly, you'll be fine.  And honestly, if you can't
                rub quickly... how'd you make it this far?

<m. Scene 12 (Plants)>

Goal:           Defeat the giant plant-beast.  Start by dragging our hero to
                the tentacles when they hit the ground, and staying by them
                long enough for him to light them on fire.  Once they're done
                with, tap the button on the bottom screen to chuck torches into
                the beast's mouth.  Repeat twice more, and you win.  Let a
                tentacle slap you, or walk into one while it's burning, or get
                hit by the flamey bits the plant sometimes drops, or bounce a
                torch off the plant's teeth, OR hit the girl, and you take
                damage.  If you can't tell by the last sentence, this is a
                tough game.
Lives:          3
Strategy:       Okay, the first phase has you wandering around, trying to flame
                the tentacles.  As soon as one drops, run over to the side of
                it and wait there until it's lit on fire.  Don't walk over it
                until it disappears.  Later on, the plant will drop flames on
                you during this phase, so watch out for them.  You'll need to
                watch for them on the top screen while playing on the bottom
                screen, which can be difficult.  When you hit the second phase,
                the main problem will be timing the torches so they get into
                the mouth, instead of bouncing off his teeth and hitting you.
                It's easy to get overzealous, think you have an opportunity to
                chuck a bunch in, and then get killed because he quickly closed
                his mouth.  The best way to do this is to wait until you can
                see him starting to open his mouth, and then quickly tap the
                button 3 times.  No more.  You always have time for 3 quick
                torches, but not always 4.  After you send them off, wait until
                he closes and starts to reopen, and repeat.  You have no time
                limit here, so don't feel rushed.  Never, ever shoot more than
                3 in one mouth-opening cycle.  Later on, this phase will be
                complicated by the plant monster dangling the girl, so you'll
                have to be careful not to hit her.  If he's starting to open
                his mouth and you hear or see that she's about to be swung
                across, don't fire any, and wait for the next open/close cycle.

<n. Scene 13 (Chaser)>

Goal:           Drag the monocycle through a moving course, avoiding sharks.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       This controls just like monocycle, so remember to watch the
                orange circle of contact and try to keep it in the street.
                Don't worry about jumps, but worry about sharks.  There are
                some parts where the road splits, and one side is much easier
                than the other.  When you see a split coming up, glance at the
                top screen if you can, so you decide which way you want to go.

<o. Scene 14 (Steal)>

Goal:           Metal Gear your way into a warehouse by distracting guards with
                cats.  If any guard's flashlight hits a Rub Rabbit, you lose.
Lives:          3
Normal levels:  1-5
Hard levels:    6-10
Strategy:       Remember that by touching a cat, you make every guard look in
                that direction.  You can keep a cat active, and thus keep the
                guards looking at it, by tapping it steadily, maybe twice a 
                second.  Take note if any guard has a wall next to him, because
                he'll stare right into the wall if you touch a cat that's
                behind it, rendering him totally ineffective.

<p. Scene 15 (Nightmare, Nightmare2, Nightmare3)>

This is a tough scene.  You'll have to beat all of the boss stages again, only
a little harder and with different colors.  Unlike most multi-game scenes, you
have to do these games in order.

i.   Nightmare

Goal:           Beat Bull again.
Lives:          3
Strategy:       If you beat Bull once, you've pretty much mastered it.  You'll
                be fine.

ii.  Nightmare2

Goal:           Beat Drive again.
Lives:          3
Strategy:       The boss has some more HP this time, and is a little more
                aggressive, but use all the same strategies you did before.

iii. Nightmare3

Goal:           Beat Plants again.
Lives:          3
Strategy:       I know, I know.  The last thing you want is a harder Plants,
                but here it is.  The main difference here is that the plant
                monster will start dropping flames on you in the first phase
                from the very beginning, so watch out for them.

<q. Scene 16 (Last battle)>

Goal:           Defeat the giant mech.  Swipe away its missiles with the
                stylus, then trace the lines in its core to damage it.  If you
                don't get the missiles fast enough you'll take damage, and if
                you run out of time you lose completely.
Lives:          3
Strategy:       This is probably the hardest part in the game, and with a name
                like Last battle, it's no wonder.  The key to swiping away the
                missiles is to never lift the stylus from the screen when you
                do it.  They appear in lines, so swipe those lines.  Once
                you've done all the lines, quickly slice out any stragglers you
                missed.  You'll probably get most if not all of them on the
                first swipes, especially if you never lift the stylus.  Once
                the core is exposed, you'll have to trace some lines.  Take
                your time while doing this.  If you do it too quick, you won't
                do any damage, and you've got a few seconds to trace them,
                which is more than enough time.  If you trace it quickly and
                fail to do damage, you've wasted a whole cycle and a LOT of
                time.  Sometimes he'll hold the girl in front of you during
                the trace phase, and if you touch her she'll stay there for a
                while and block your trace, so avoid her.  The missiles are
                honestly your biggest problem here, so do them as quickly as
                possible.

<r. Scene 17 (Final battle)>

Goal:           Rub the hero as hard as you can.
Lives:          1
Strategy:       Rub it!  Don't stop until it's over!

<s. Scene 18 (Magic touch)>

Goal:           Tap the girl's heart when a heart on the top screen matches up
                with the stationary little heart.  Blow into the mic when the
                breath icon touches the lips on the top screen.  If the Reaper
                appears, tap him as quickly as possible.
Lives:          1
Strategy:       I would die for you, but not today.  This isn't too hard once
                you get the timing down for the hearts.  The breath timing is
                very lenient, but use short quick breaths, or it might judge it
                as two and cost you some health.  The Reaper gradually steals
                health, so deal with him as quickly as possible.

__________
IV. Extras
����������

1. When you beat the game once, you can start again on Hard mode.  It's like
   Normal, but you play all the games at higher levels.  Beat Hard to get Hell
   mode, which gives you one life to beat all 10 levels, just like Memories.

2. Before you turn on the DS, insert both Feel the Magic and a Sonic Team GBA
   game.  You'll get a new hairstyle for the girl for Maniac mode.  The games
   that work are:
      Puyo Pop
      Sonic Advance
      Sonic Advance 2
      Sonic Advance 3
      Sonic Battle
      Sonic Pinball Party
      Chu Chu Rocket
      Space Channel 5: Ulala's Cosmic Attack

3. Beat the game once to get Sound Test mode.  Access it by touching the
   speakers on the main menu.  You can listen to any music and voice clip from
   the game, as well as speed them up or slow them down.

4. Everyone likes the voices that yell "Rub it!" on the title screen, but can
   you do better?  Press down and Y to silence the music and record 1.5 seconds
   of whatever you want.  It'll then be played with the "Rub it!"  Press down
   and X to play it whenever, and use left and right to modify its speed.  This
   can only be done on the title screen, and isn't saved.

5. Of course you've heard of the Hidden Rabbits.  If you touch a certain part
   of the screen during a pregame 4-panel cinematic, a rabbit will appear. Beat
   that game and it'll be saved to your rabbits list in Maniac mode.  Get
   enough of those little buggers and you'll unlock new outfits for the girl.

______
V. FAQ
������

Q: Is this game long?
A: Not really.  About 3-4 hours on the first time through.  Hard mode and
Memories mode extend the lifespan quite a bit, and this is a game you'll be
showing your friends for years to come, as well as popping in every so often
for a quick play.  Yep, it's like Space Channel 5 all over again.

Q: Is this a dating simulation?
A: Not in the slightest.  Sure, the goal is to get a girl, but it's not done
through talking her up.  It's more like Wario Ware with longer games.  It
simulates dating about as well as Leisure Suit Larry.

___________________
VI. Version History
�������������������

v.1.0 11/27/04: Finished all the games.  There won't be anything on the
                Hidden Rabbits, because there's already a FAQ on them, so you
                can just check that out if you want to know where they are.
                Let me know if there's anything else you want in here.

v.0.1 11/23/04: Framework set up for the whole operation, with most of the
                games still waiting for coverage.  Hidden Rabbits will come
                soon, after some research.  I want to include the numbers with
                them, so you can look for specific rabbits you're missing.

____________
VII. Closing
������������

And that's all for this.  If you have anything you'd like to add that I've
missed, please send me an email at the above address and I'll get right on it.
This FAQ is copyright 2004 Michael Kelehan.  Distribution is permitted (in
fact, it's encouraged) as long as it's kept in its full and complete form.
Don't sell it.  Feel the Magic XY/XX and Kimi no Tame Nara Shineru are
copyright 2004 Sega.  Rub it!