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Walkthrough

by arline6

                       Dragon Quest Monsters:Joker
                            FAQ/Walkthrough 
                             Verison 1.0
                              by arline6
                  email:[email protected]
=========================================================================

Table of Contents
-----------------

1. Introduction  [W.01]
2. Legal Disclaimer  [W.02]  
3. Verisons Update   [W.03]
3a. FAQ [W.03a]
4. Controls   [W.04]
5. Characters  [W.05]
6. Uncharted Islands [W.06]
7. Spells or Ability [W.08]
8. Seeds [W.09]
9. Battle Arena [W1.0]
10. Unlockables  [W1.1]
13. Beginner's Monster Scout Proficiency Test [W1.2]
14. Advanced Monster Scout Proficiency Test [W1.3]
15. Tips [W1.4]
16. Story [W1.5]
17. Walkthrough [W2.0]
    Go to Domus Isle [W2.1]
    Enter the Monster Scout Challenge [W2.2] 
    Take the Scout's Pledge on Infant Isle [W2.3]
    Visit the Scout's Stone [W2.4] 
    Attend the opening ceremony on Domus Isle [W2.5]
    Register at Monster Scout HQ [W2.6]
    Explore new islands [W2.7]
    Explore the Northern cave [W2.8]
        Xeroph Shrine [W2.8.1]
    Explore new shrines [W2.9]
        Palaish Shrine [W3.0]
        Temple of the Sun [W3.1]
    Challenge Commissioner Dr.Snap [W3.2]
    Go to Commissioner's Office [W3.3]
    Explore remain shrines [W3.4]
         Temple of the Moon [W3.4.1]
         Fert Shrine [W3.5]
    Head to Baden's Belfry at MSO HQ [W3.6]
    Prepare for the finals [W3.7]
    Find the Commissioner [W3.8]
         CELL HQ [W3.9]
         Tartarus [W4.0]
    Go to the Commissioner's Office [W4.1]
    Visit the Scout's Stone [W4.2]
18. Credits
19. Copyright

Ctrl+F to search any chapters in this walkthrough.

============================================================

Introduction [W.01]
------------

Welcome and thanks for reading my walkthrough. This is my first 
walkthrough. This is a straightforward walkthrough based on my 
second time playing this game. I hope my walkthrough helps you 
through the main story of the game.

===============================================================

Legal Disclaimer [W.02]
----------------

This walkthrough and all the contents belongs to me, Zelos71, 
ChiChi, and MrFighto. You can only use my walkthrough for your 
personal use. But DON'T GO TELL ANYONE ITS YOURS!! I worked several 
days playing and writing at the same time. The only website I'll 
allowed to host my walkthrough:  GameFAQs, Neoseeker, SuperCheats.

================================================================

Version Updates [W.03]
---------------

V.01 - Wrote walkthrough up to Xeroph Shrine. 
       Begins to write Explore new shrines.
V.02 - Finish Explore new shrines to Head for Baden's 
       Belfry at MSO HQ. Begin writing Prepare for the finals.
v.03 - Revise walkthrough by adding islands' names and monster 
       locations.
v.04 - Add answers to Beginner's and Advanced Monster Scout 
       Proficiency Test. Add Unlockables and Battle Arena minigame.
v.05 - Complete walkthrough all done. Add Title, Table of Contents, 
       Treasure Chests, and seeds.
v.06 - Add Introduction, Legal Disclaimer, Controls, Characters,
       and story. Add Square Enix to credits and copyright.
v.07 - Add MrFighto to credits.
v.08 - Add Neoseeker.com to Legal Disclaimer. Add FAQ.
v.09 - Add SuperCheats.com to Legal Disclaimer.
v.09.1 - Add Trode to unlockables.
v.10 - fix the mistake

=================================================================

FAQ [W.03a]
---

Q. Where to find King Slime?
A. At Infant Isle, temple on top mountain during daytime. 
   Sometimes you see 3 slimes. Just climb up and down on the
   rope at the cave.

Q. Where to find moon (lunar) tablet?
A. Read [W3.4.1]  for directions.

Q. Does it matter to win or lose against the Commissioner?
A. No. Because it just practice for the finals. 

=================================================================

Controls [W.04]
--------

Control Pad - Move character, Navigate menus

L or R Buttons - Rotate viewpoint left or right, Cycle 
                 through menu windows

X Button - Show main menu and commands

A Button - Select menu item, investigate, talk, open doors, 
           climb up or down the ladder with control pad

B Button - Cancel menus, Reset camera viewpoint.

Select - Sort items, weapons, skills, and monsters while 
         viewing certain lists.

Controls obtained from DQMJ Instruction Booklet

==================================================================

Characters [W.05]
----------

THE HERO (THAT'S YOU)
---------------------
A true loner with a don't-mess-with-me glint in his eyes, this 
young Monster Scout Challenge hopeful has a style and fashion 
all of his own. The scout ring that gleams on his finger is 
proof of his status as a monster scout, but does this wild 
card have what it takes to come out on top? You are Warden's 
son.

THE INCARNUS
------------
A monster that takes the form of a wolf pup, with armor protecting
its head and body. It is a magical creature like no other, for it 
speaks the language of humans fleuntly and belongs to no known 
family. The mysterious Incarnus will join you on your adventure -
but will the beast prove to be friend or foe? 

WARDEN TRUMP
------------
The disciplinarian leader of CELL, a shadowy organization whose 
existence is unknown to the majority of Grean Bays' inhabitants. 
His uncompromising approach to his work instills both fear and 
respect to his subordinates. He is your father.

Solitaire
---------
A young woman of unknown background who is also competing in the
Monster Scout Challenge. From your first meeting, it is clear that 
the two of you are set upon a collision course... She is actually 
Ginny Rummy, daughter of Madame Rummy.

Dr.Snap
-------
The Commissioner of the Monster Scout Organisation, and the man 
in charge of the Monster Scout Challenge. A renowned doctor and 
scientist, he is credited with inventing the scout ring. A man 
obsessed with all things monster-related, his real motives for 
holding the challenge are still unclear. 

Characters obtained from DQMJ Instruction Booklet

==================================================================

Uncharted Islands [W.06]
-----------------

There are four uncharted islands. They are only appear when 
you travel between islands.

Uncharted Island 1
------------------

Monster Location
================

Slime             Rank F Slime
Dracky            Rank F Demon
Stump Chump       Rank F Zombie

Uncharted Island 2
------------------

Monster Location
================

Slime             Rank F Slime
She-Slime         Rank E Slime
Bethemonth Slime  Rank D Slime

Uncharted Island 3
------------------

Monster Location
================

Dracky            Rank F Demon
Great Dracky      Rank C Demon

Uncharted Island 4
------------------

Monster Location
================

Argon Lizard         Rank F Dragon
Frou-Fry             Rank F Dragon
Great Argon Lizard   Rank B Dragon (respawn)
Frou-Frou            Rank B Dragon (only one, respawn)

======================================================

Spells or Ability [W.08]
-----------------

There four different spells to get you out of trouble 
in the game. To those spells you must defeat the shrine
boss at each shrine.

Xeroph Shrine
-------------

Golem     
How to Zoom      
Teleports you the last scoutpost you visited.
(Only works outside.)

Palaish Shrine
--------------

Moosifer  
The Joy of Evac   
Teleports you out of towers, caves, and 
dungeons.

Celeste Shrine
--------------

Great Dragon 
Whistling for Dummies   
Calls nearby monsters with a cheerful
whistles.


Fert Shrine
-----------

Demon-At-Arms  
The Art of Vanishing   
Hides your presence form monsters.

=====================================================
Seeds [W.09]
-----

During the game at night you see glowing lights and 
sometimes in the red  chests are seeds that help your 
monsters on your team. Each seed have different effect.

Seed Title            Effect
----------            ------
                
Seed of skill - Permanently increases the skill points of a
                single ally

Seed of life -  Permanently increases the maximum HP of a 
                single ally

Seed of magic - Permanently increases the maximum MP of a 
                single ally

Seed of strength - Permanently increases the attack power of a
                   single ally

Seed of defence -  Permanently increases the defence of a single
                   ally

Seed of agility - Permanently increases the agility of a single
                   ally

Seed of wisdom -  Permanently increases the wisdom of a single 
                  ally

===============================================================

Battle Arena at Xeroph Isle [W1.0]
---------------------------

There is a tent in the crater at Xeroph Isle. 
You battle in three rounds and can repeat any rank.

Start at:

Rank E (easy)
Rank D
Rank C
Rank B (moderate)
Rank A
Rank S
End at: Rank X (hard)

========================================================

Unlockables [W1.1]
-----------

Commissioner Prizes              How to Unlock

Metal King Slime                 Obtain 100 skills
Metal Kaiser Slime               Obtain 150 skills
Leopold                          Obtain ALL skills
Liquid Metal Slime               Obtain 100 monsters
Grandpa Slime                    Obtain 200 monsters
Empyrea                          Obtain ALL monsters
Robbin' Hood                     Complete both monster and 
                                 skill libraries,speak 
                                 monster (man).
Trode                            Complete both monster and 
                                 skill libraries, speak 
                                 skill (woman).

(Thank to Gamespot for this knowledge)

===========================================================

Beginner's Monster Scout Proficiency Test [W1.2]
------------------------------------------

Answers to Beginner's Monster Scout Proficiency Test:

1. Slime Knight (breed)
2. Spitnik (scout)
3. Stump chump (scout at night)
4. Any dragon of dragon family (scout or breed)
5. Any Rank E monster (scout or breed)
6. Living Statue (breed)
7. Dingaling (Rank C and Material Family)/(scout at Fert 
              Isle at night)
8. Jumping Jackel (breed)
9. King Slime (scout at Infant Isle)
10. Any Rank A monster (breed)

() means how to get monsters for each questions.

============================================================

Advanced Monster Scout Proficiency Test [W1.3]
---------------------------------------

Answers;

1. Slime Knight (breed)
2. Spitnik (scout)
3. Green Dragon (if you still have one during the main story)
                /(breed)
4. Great Argon Lizard (scout uncharted islands)
                      /(scout Fert Isle)
5. Anchorman (breed)
6. Living Statue (breed)
7. Cannibox (scout at Palaish Isle Shrine)/(breed)
8. Torture Soul (breed)
9. Malroth (breed)
10. Species you chose at the start (Platypunk/Dracky/
    Mischievous Mole)/(scout on Infant Isle during daytime 
    or nighttime)

(Thanks to MrFighto for the answers)

=============================================================
Tips [W1.4]
----

1. Save often at scoutpost.
2. Once you beaten the boss at the shrine, learn the spells.
3. Take a break to relax your fingers.
4. Start leveling up your monsters at Infant Isle. Continue
   leveling up your team.
5. Breeding when your monsters are level 10 or up.
6. Use spells like Zoom to get out of trouble.
7. Start scout new monsters at Infant Isle and train them, 
   add monster information to your monster library.
8. Check your monster library and spell library.

==============================================================

Story [W1.5]
-----
A Monsterrific New World

Welcome to Green Bays, a cluster of mysterious islands that 
sprakle like jewels in the shimmering ocean! But travelers 
beware! The islandsd are not as peaceful as they seem, for 
they teem with a multitude of monsters both great and small.

Green Bays is also home to the famous Monster Scout Challenge. 
This renowned contest, held once every few years, determines 
who will be crowned the world's greatest scout. The challenge
is organized by the Monster Scout Organisation, whose headquarters
are located on Domus Isle, which lies at the center of the 
archipelago.

Now a new challenge is about to begin, and the creme de la
creme of the scouting world are converging on the islands...

It is time for you to begin your quest to become the greatest 
monster scout in Green Bays, and in history!

Story obtained from DQMJ Instruction Booklet

================================================================

Walkthrough [W2.0]
-----------

The game starts by naming your hero (you play throughout the 
main story). You are in cell at the secret hideout of CELL, shadowy 
organization by your father. Your father send Black Jacques to take 
you to see him. Your father send you to join the Monster Scout 
Challenge. He says this is a mission that you must complete. 

Go to Domus Isle [W2.1]
----------------

Straight back to the door. Open the door and down the stairs. 
Cutscene will happen just before you head to the jetty. You see a 
Hacksaurus and a scout with Black Jacques talking. It ends go to 
the door with the switch. It leads to a jetty to go to Domus Isle. 
Go the jetty. Walk to the dock and talk to the hooded muscle guy. 
He says once you've left that you won't be able to return. He will
asks leaving,answer yes. But before you leave he give a monster 
you take along.

Choices:

Dracky             Rank F Demon
Platypunk          Rank F Beast
Mischievous Mole   Rank F Beast

It is your choice which one you prefer. Once you choice a monster 
you must give the monster a name. After naming your first monster 
for your team, go to Domus Isle.

Domus Isle
----------

Enter the Monster Scout Challenge [W2.2]
---------------------------------

Now you are at Domus Isle, up the stairs and right to another stairs 
leading to the Monster Scout Organization Headquarters. Talk to the man 
in suit. He says the opening ceremony is behind schedule and stairs to 
the main square is closed for a mean time. Go to the lady near the jetty 
and talk to her. She says if you go down the steps, a sea scooter that 
will take you to Infant Isle. Jetty to Infant Isle.

Infant Isle
-----------

Monsters Location
-----------------

Daytime
=======

Slime              Rank F  Slime
Mischievous Mole   Rank F  Beast
Platypunk          Rank F  Beast
Gigantes           Rank A  Beast  (Random respawn)

Nighttime
=========

Dracky             Rank F  Demon
Ghost              Rank F  Zombie
Winky              Rank F  Demon
Stump Chump        Rank F  Zombie


Take the Scout's Pledge on Infant Isle [W2.3] 
--------------------------------------

Straight to the Scoutpost. I recommend you to save your game here. Talk 
to the man in the scout information desk. He asks are you taking the 
Monster Scout's pledge. You go to the temple at the top of mountain. 
Monsters that you have to fight your way through. If your monsters get
hurt run back to the scoutpost to be heal. Out and head right. Continue
going right and up a hill to the right. Walk around you may see a brown 
chest. Across three wooden planks to the other side. Approach the chest. 
Open the chest and get item. Back to the other side and continue going 
right. Left and follow that path. You see a tent. Inside the tent, you 
can play the Scoutmaster Shuffles minigame if you interested (See answers 
in W1.2). I recommend you do the Beginner's Monster Scout Proficiency 
Test. The path leads to the stairs, up the stairs. Follow the path to
a cave.

Cave
----

Monster Location
----------------

Dracky     Rank F Demon
Lips       Rank F Demon 
Shadow     Rank F Material


Left and follow it to the end. At the end, a red chest contains 
weapons for your monster to equip. Back up to the split in the 
path and take the right path that leads to a rope. Climb up the
rope and right of the temple. A cutscene will begins as you 
approach the temple.

Top Mountain (Temple)
------------

Monster Location
----------------

Daytime
-------

Slime (3)         Rank F Slime
King Slime        Rank C Slime (Random respawn)

A scout attempting to scout an Incarnus. The cutscene ends as 
Incarnus jumps away. The scout introduces herself as Solitaire. 

Visit the Scout's Stone [W2.4] 
-----------------------

Up to the stone tablet and read the tablet. The man from the 
scoutpost notify you that the preparations for the opening 
ceremony is about to begin. Back to jetty to Domus Isle.

Domus Isle (Revisit)
----------

Attend the opening ceremony on Domus Isle [W2.5]
-----------------------------------------

Up main stairway and talk to the man in suit. He apolizes for 
the delay and the opening ceremony is about to begin. Walk up 
the main stairway and the cutscene begins. Opening ceremony begins
with a scene of a man standing and looking at the crowd of Monster
Scouts. The person will introduce himself as Dr. Snap, Commissioner
of the MOnster Scout Organisation. 

Register at Monster Scout HQ [W2.6]
---------------------------- 

Up the stairs and take the lift to HQ. Straight to the woman at 
the desk near the wall. Talk to the woman and she will register 
your name as a contestant of Monster Scout Challenge.She will tell 
you the objectives in the challenge:

1. Collect ten darkonium crystals that are scattered around on 
   each islands. I will help you to locate each crystals during
   the challenge.

2. Once you collected all ten darkonium crystals, you can 
   proceed to the goal: Monster Scout Challenge Finals.

Explore new islands [W2.7]
-------------------

Back to the lift. A cutscene will start as a scout been stopped
by a man in suit. The scene ends and take the lift down. Straight
down the stairs pass the fountain to the jetty. You will noticed 
there are two jetties. Left heads to Infern Isle. Right heads to
Xeroph Isle. Take the right jetty to Xeroph Isle. 

Xeroph Isle
-----------

Monster Location
----------------

Daytime
=======

Healslime       Rank F Slime
Spitnik         Rank F Material
Scorpion        Rank F Nature

Nighttime
=========

Fire Spirit     Rank F Zombie
Crabid          Rank F Nature

Straight to the scoutpost to heal your team if necessary,save 
your game. Scout's den and walk to a scout at the table. Talk to
him and he introduces himself as Slimon, another rival in the 
challenge. Scout's noticeboard and read the scout news. You noticed 
the name of Rummy is first in standing. Curious who is Rummy. Talk 
to Solitaire and leave scoutpost. Left and past two stone pillars 
near the scoutpost. Down the stairs and stop along down the ramp 
you noticed a blue chest. Continue going down the ramp to the 
crater.

Crater
------

Monster Location
----------------

Daytime
=======

Komodo          Rank F Dragon
Dancing Flame   Rank F Material
Skullgon        Rank D Dragon  (Random respawn)

Nighttime
=========

Chimera         Rank F Nature
Frostburn       Rank F Material

Approach blue chest and claim your first darkonium crystal. You
also noticed a tent DON'T GO INSIDE. The tent is a minigame 
that you battle three rounds in the battle arena (see W1.0).
Right now the arena is not open. Head to the quicksand that 
is a hidden cavern. Into the quicksand. 

Hidden Cavern
-------------

Monster Location
----------------

Winky        Rank F Demon
Muddy Hand   Rank E Zombie

Follow the path to a cutscene will happens. Incarnus is injured 
while fighting an Orc. The orc sees you and charges at you. Kill 
the orc and it drops a chest contains a sacred spear. Get the spear
and the cutscene will continue as you approach Incarnus. You carry 
Incarnus to the scoutpost to be heal. You report an incident to the
woman and Dr.Snap arrives to check on Incarnus and ask to use the Scout's
den to heal Incarnus. The woman says Incarnus is healed and you can go 
to the Scout's den to see how it is. Dr. Snap says ah, you are Incarnus' 
master. After Dr. Snap leaves, approach Incarnus and talk to him. 
Incarnus will join your team. Name your Incarnus and leave scoutpost.
Head back to the crater and into the quicksand.

Explore the Northern cave [W2.8] 
-------------------------

Monster Location
----------------

Demon Rider  Rank E Demon
Funghoul     Rank F Zombie

Follow the path to the end. Left and up around. Down to the shore. 
You see a brown chest and a drawbridge. Approach brown chest and 
get item. Approach the drawbridge and lower it. Head to the shrine 
and enter.

Xeroph Shrine [W2.8.1]
-------------

Monster Location
----------------

Bag o' Laughs   Rank F Material
Hammerhood      Rank F Beast
Mummy boy       Rank E Zombie


If Lost
-------

Dessert Demon   Rank D Demon
Imp (2)         Rank E Demon

Be warned: If you take the wrong way and door you will go in 
a loop and get lost. 

You better follow my directions so you don't get lost.

Left up the stairs. You see the glowing seal on the floor. It is 
your guide to the nexus chamber. Approach the door and enter. You 
see two seals and head to the door, enter. Left up the stairs, right
up another stairs and you should see three seals. Straight to the 
door and enter. Left up the stairs, right up another stairs. You see 
a brown chest. Approach the chest and take item. Left up the stairs 
and follow the path to the door of the nexus chamber. Before entering 
the nexus chamber, appraoch the blue chest and get your second darkonium 
crystal and red chest for another weapon. Enter the two pair of doors. 
Battle the first boss of the shrine: Golem. Kill the Golem and get a 
copy of "How to zoom" book. Incarnus will transform from wolf pup to 
a naked chicken. Leave nexus chamber.

Explore new shrines [W2.9] 
-------------------

Before leaving Xeroph Isle, pass the two stone pillars and 
down the stairs. Down left ramp to the red chest for a seed or 
weapon. Back to the beach and head to the jetty for Palaish Isle. 
Jetty to Palaish Isle.

Palaish Isle
------------

You may noticed on your minimap there is a shrine at the north 
tip. That is where you have to go next. First straight to scoutpost
and heal if necessary. Save. Up to the stairs on the right and 
across to the brown doors. Enter the palace of Madame Rummy and talk
to the man straight ahead. He welcomes you to the palace. Something 
about a game that you must participate in. See Madame Rummy at the top. 
Up either stairs and see Madame Rummy. A short cutscene will begin. 
Madame Rummy greets you to her realm and asks you to amuse her by 
playing her game. Play the game to gain all access to her garden. 
It is the only way to the Palaish Shrine at the north tip. Back down 
either stairs to the man to play the games. The game consists of a
certain of number of slimes to kill in a certain time period.

First game: Kill 9 slimes in 2 minutes and  10 seconds.

Second game: Kill 15 slimes in 3 minutes and 40 seconds.

Once you completed both games, you have all access to Madame 
Rummy's garden. Up to the stairs on the right and right again 
to the brown doors to enter the garden. 


Madame Rummy's Garden
---------------------

Monster Location
----------------

Daytime
=======

Capishum       Rank F Nature
Sea Urchin     Rank F Demon
Spike Hare     Rank E Nature
Goodybag       Rank E Material
Dragonthorn    Rank F Dragon   (Random respawn)
Khalamari Kid  Rank E Nature
King Kelp      Rank E Material (Random respawn)

Nighttime
=========

Shell Slime  Rank F Slime
Chanine      Rank E Beast
Seasaur      Rank D Dragon  (Random respawn)
Angel Slime  Rank D Slime

Head right and follow the path. You will see a brown chest, 
approach the chest and take item. Continue follow the path to
the right and left down a ramp to a gate to another part of 
the garden. Enter the gates and go straight along the path. 
Stop at the ladder and climb up the ladder to brown chest, 
take item. Climb down the ladder and back on the path.
Straight along the path to a ramp leading down. Down the 
ramp and straight to a ladder to another brown chest, take 
item. Climb down the ladder and go to the grass area with 
gates. Enter the gates to a moat with drawbridges. You have 
to kick the drawbridges down to go across. Do it in this 
following order:

1. 1st drawbridge to your right, across.

2. 2nd drawbridge to your right, across.

3. 3rd drawbridge to your left, across.

4. 4th drawbridge to straight and to your right, 
   across.

5. 5th drawbridge to your left, across.

6. 6th drawbridge to your left, across to the blue chest 
   and claim your third crystal. 

Back across the sixth, fifth and fourth drawbridge and follow 
the path right. Stop under, near the great stariways you should
see a wooden sign with an arrow. Down a ramp near you and follow 
the arrow. Left under the arches to a small beach. Up the ramp 
straight ahead and follow the path to Palaish Shrine. 

Palaish Shrine [W3.0]
--------------

Enter the shrine and you met Solitaire again. She will try to make 
a trade of Jailcat and Lips for your Incarnus. But you didn't accept 
the trade anyway. She will leave. Enter the shrine. Stop and look at 
the Dungeon Directory. There are four floors at this shrine. 

Floor 1 (Entrance)
-------
Straight to the blue device to Level 2. Touch the device.

Floor 2 (Anteroom)
------- 

Monster Location
----------------

Bubble Slime   Rank F Slime
Gold Golem     Rank D Material (Random respawn)

Left pass the red device (Level 1) and you see green goo dripping
from the ceiling and brown chest. Approach the chest and take item. 
Straight back to the other side and up the stairs not far an balcony 
with green device to Level 3. 

Floor 3 (Giant Water Tank)
-------

Monster Location
----------------

Green Dragon   Rank D Dragon (Only one, not respawn)
Sea Urchin     Rank F Demon
Wax Murderer   Rank E Material
Jailcat        Rank E Nature
Skipper        Rank E Zombie
Cannibox       Rank D Material

Down the stairs and follow the path. You noticed a Green Dragon 
is blocking a room with two red chests. I recommend you scout 
the Green Dragon because it will not respawn again. This is the
only Green Dragon in the game. Approach the red chests and take 
items. Straight back to the other side and up the stairs. Left to
the brown chest and take item. Straight back and left to a balcony
with gold device to Level 4. Touch the device.

Floor 4 (Nexus Chamber)
------- 

Monster Location
----------------

Lump Wizard   Rank E Demon
Fencing Fox   Rank E Beast

Follow the path. Diagonally left to an opening. Enter and left to 
two red chests. Take items. Up the stairs on your left and follow 
the path to the door of the Nexus Chamber. Before going into the 
Nexus Chamber, appraoch the blue chest and claim your fourth crystal.
Approach the red chest and take item. Enter the Nexus Chamber and 
face the second boss: Moosifer. Kill the Moosifer and get a copy of 
"Joy of Evac" book. Incarnus transform from naked chicken into cluboon 
and tells you what he is. Leave the nexus chamber.

Madame Rummy's Garden
---------------------

Follow the path to the right to blue chest and claim your fifth
crystal. Straight back out and right on the other side. Straight 
to a drawbridge to your left. Lower the drawbridge and across 
to a ladder. Climb down the ladder. Right to scoutpost and heal
if necessary, save. Leave scoutpost and climb up the ladder. 
Across the drawbridge and up the ramp with a sign pointing up. 
Left to another ramp up. Follow the path to a jetty to Domus Isle. 

Domus Isle (Revisit)
----------

Up the stairs and up another stairs to the main square. Right and 
down to the jetty. This time take the left jetty to Infern Isle.


Infern Isle
-----------      

Monster Location
----------------

Daytime
=======

Flyguy               Rank D Zombie
Skelton              Rank D Zombie
Walking Corpse       Rank C Zombie
Metal Slime Knight   Rank D Slime

Nighttime
=========

Dark Slime Knight    Rank B Slime

Since there is no scoutpost, straight to console to heal your
team. Left and follow the path to a split. Take the right to 
a blue chest and claim your sixth crystal. Back down the path to 
that split and take the left to a red chest. Take item. Back and 
left up the hill. Another left over a roof to the other side. 
Right to a jetty to Celeste Isle (South).

Celeste Isle (South)
------------

Monster Location
----------------

Daytime (South)
=======     

Headhunter      Rank D Demon
Mecha-mynah     Rank D Material
Great Sabrecub  Rank D Nature
Metal Slime     Rank D Slime
Great Sabrecat  Rank C Nature
Hunter Mech     Rank C Material

Nighttime (South)
=========

Lesser Demon    Rank D Demon
Nardragon       Rank E Dragon
Restless Armor  Rank C Zombie


Straight to scoutpost and heal if necessary, save. Right and you 
noticed a little island across the ocean. It is actually the nexus
chamber for this shrine. Continue going right and right again 
until you see a bridge to the other side. Across the bridge and 
right pass more ruins until you see stairs. Up the stairs and 
right to enter the shrine (Temple of the Sun).

Temple of the Sun [W3.1]
-----------------

Monster Location
----------------

Lesser Demon      Rank D Demon
Wrecktor          Rank C Demon
Notso Macho       Rank C Beast
Skelton Warrior   Rank B Zombie

Level 1
-------
Once you enter the temple, you noticed bars has been lowered. Right
to a switch, press it to raise the bars. Back around and go to the
first doorway you see. Straight to the stairs on the left and 
up the stairs to Level 2.

Level 2
-------
Left and follow it to red chest. Take item. Back towards the 
stairs, DO NOT GO DOWN!. Pass the stairs and left to a mirror. 
Talk to the mirror and warp to the Temple of the Moon.

Temple of the Moon 
------------------

Monster Location
----------------

Phantom Fencer     Rank D Zombie
Hacksaurus         Rank C Dragon
Restless Armor     Rank C Zombie
Gryphon            Rank c Demon

Level 2
-------
Straight and left to the red chest for an item. Straight and 
left to the stairs. Down the stairs to Level 1.

Level 1
-------
Straight and left to next room. Left up the stairs to Level 2.

Level 2 (Revisit)
-------
A red chest in front of you. Take item. Right up the stairs to
Level 3.

Level 3
-------
Left out the door. Approach the Great Looking Glass and talk to it.
It will says it needs the tablet of the sun and moon. Approach the
red doors to Temple of the Sun Level 3.

Temple of the Sun (Revisit)
-----------------

Monster Location
----------------

Lesser Demon      Rank D Demon
Wrecktor          Rank C Demon
Notso Macho       Rank C Beast
Skelton Warrior   Rank B Zombie

Level 3
-------
Straight to a room with a lever. Pull the lever. The doors in a 
room opens revealing the solar (sun) tablet. Listen to the strange 
voice. Follow the lights on the floor to Level 2.

Level 2
-------
While you follow the lights, go to red chest and take item. 
Continue follow the lights to a switch on the floor. Step onto 
the switch to open the doors. Continue follow the lights to the solar 
(sun) tablet. Listen to the another strange voice. Follow the same
lights but this time back to Level 3.

Level 3 (Revisit)
-------
Right out the door and place the solar (sun) tablet on the altar. 
After you place the solar (sun) tablet, Black Jacques come with 
another mission from your father. Your father orders you to 
challenge the commissioner, Dr.Snap to a monster battle. It is
a diversion to get Snap away from his office to steal. Do 
challenge commissioner.

Challenge Commissioner Dr.Snap [W3.2]
------------------------------

Celeste Isle (South)
------------

Before leaving Celeste Isle (South), go into the ruins and take 
items from brown and red chests. Also included a blue chest and 
claim your seventh crystal. Back to scoutpost and heal if 
necessary, save. Go jetty to Infern Isle.

Infern Isle (Revisit)
-----------

Another jetty to Domus Isle.

Domus Isle (Revisit)
----------

Up two flights of stairs and take the lift to MSO HQ. Left to 
the Commissioner's Office. Talk to the woman. She will let you 
in and talk to Dr.Snap. Dr.Snap agrees to challenge you. You and
Dr.Snap are the battle arena on Xeroph Isle. You challenge him in 
four-in-a-row battle. He says this is just practice for the finals.
It's does not matter you win or lose to him, you still get your 
reward anyway. After the challenge, you and Dr.Snap return back
to Domus Isle. The man reports the commissioner's office has 
been robbed.

Go to Commissioner's Office [W3.3]
---------------------------

Up two flight of stairs and take the lift to MSO HQ. Left and 
enter the commissioner's office. Ignore the brown treasure chest. 
Talk to Dr.Snap. The man in suit says leave.

Explore remain shrines [W3.4]
----------------------

Take the lift to go leave MSO HQ. Once you are out, Incarnus 
mentions a letter in your pocket that someone secretly. The 
letter say the gate on Infant Isle is now unlock. Go jetty to 
Infant Isle.

Infant Isle (Revisist)
-----------

Monster Location
----------------

Daytime
=======

Hades Condor   Rank C Nature

Nighttime
=========

Winky        Rank F Demon
Slime (3)    Rank F Slime

Do you remember the gate is locked when you visit Infant 
Isle first time? Now it is unlock so you can access another
 jetty. Look at your minimap, you noticed a jetty on the 
small island. Across the rope bridge to blue chest and claim 
your eighth crystal. Left up the hill to a ladder. Climb down 
the ladder and to the brown chest. Take item. Approach another 
ladder and climb down. Go jetty to Celeste Isle (North).

Celeste Isle (North)
------------

Monster Location
----------------

Daytime (North)
=======

Dancing Devil   Rank D Demon
Headhunter      Rank D Demon
Gargoyle        Rank C Beast

Nighttime (North)
=========

Night Emperor   Rank D Beast

Left up the hill and continue going left to red chest. Take 
item. Right and across the rope bridge. Straight to 
the door of the Temple of the Moon.

Temple of the Moon (Revisit) [W3.4.1]
------------------

Monster Location
----------------

Phantom Fencer     Rank D Zombie
Hacksaurus         Rank C Dragon
Restless Armor     Rank C Zombie
Gryphon            Rank c Demon

Level 2 (Revisit)
-------
Right to a button and press it. Straight, left, right, 
straight, and right to the stairs. Down the stairs and 
straight out. Left to the blue mirror. Talk to it and 
warp to Temple of the Sun.

Temple of the Sun (Revisit)
-----------------

Monster Location
----------------

Lesser Demon      Rank D Demon
Gryphon           Rank C Demon
Notso Macho       Rank C Beast
Skelton Warrior   Rank B Zombie

Level 1 (Revisit)
-------
Left to brown chest and take item. Straight and left to 
the stairs. Up the stairs and left up another stairs to 
Level 2.

Level 2 (Revisit)
-------
DO NOT GO DOWN! Continue left up the stairs to Level 3.

Level 3 (Revisit)
-------
Right out the door and across to blue door of Temple of 
the Moon Level 3.

Temple of the Moon (Revisit)
------------------

Level 3 (Revisit)
-------
Straight to a room with a lever. Pull the lever. The doors 
opens revealing the lunar (moon) tablet. Listen to the 
strange voice. Follow the lights on the floor to Level 2.

Level 2 (Revisit)
-------
Continue follow the lights to Level 1.

Level 1 (Revisit)
-------
Continue follow the lights to a switch on the floor. Step 
onto the switch to open doors. Continue follow the lights 
to the lunar (moon) tablet. Listen to another strange 
voice. Follow the lights back to Level 3. Left out the 
door and place the tablet on the altar.

Celeste Isle (North)
------------

Great Looking Glass will transports you to a small island. Before 
going into the nexus chamber, approach the blue chest and claim
your ninth crystal. Just one more crystal to get. Approach red 
chest and take item. Enter and face the boss: Great Dragon. 
Kill the Great Dragon and get the "Whistling for Dummies" book. 
Incarnus will transofrm from cluboon to diamagon. Incarnus talks 
to you why collecting the darkonium crystals. Curious too. Leave 
the chamber. Talk to Great Looking Glass to warp back to mainland.
Back to console to heal and head to the jetty. You noticed there
are two jetties. Left to Fert isle. Right to Infant Isle. 
Go left jetty to Fert Isle.

Fert Isle
---------

Monster Location
----------------

Daytime
=======

Argon Lizard        Rank F Dragon
Frogface            Rank E Demon
Metal Slime         Rank E Slime
Hell Hornet         Rank D Nature
Hades Condor        Rank C Nature
Scrissor Beatle     Rank C Nature
Bodkin Archer       Rank c Beast
Hacksaurus          Rank C Dragon
Great Argon Lizard  Rank B Dragon (respawn)
Beetleboy           Rank B Nature
Goreilla            Rank B Nature
Boss Troll          Rank B Demon  (Only one, not respawn)

Nighttime
=========

Mud Mannequin       Rank C Material
Lump Wizard         Rank E Demon
Dingaling           Rank C Material
Hellhound           Rank C Zombie
Giant Moth          Rank B Nature
Treeface            Rank C Nature
Jargon              Rank E Dragon
Fang Slime          Rank D Slime
Wailin' Weed        Rank A Zombie  (Respawn)

Straight to scoutpost and heal if necessary, save. Right and follow 
the path up to brown chest. Take item. Down the ramp and left 
along the path. Left up the hill to a treehole to the other side. 
Left and you see Boss Troll. He is also like the Green Dragon from
Palaish Isle Shrine is only one in the game. Recommend scout him too.
Approach red chest and take item. Back and follow the path to the right
to the exit. Straight and left along the path to a ladder. Climb up the 
ladder to brown chest. Take item. Left across the wooden bridge to a 
ladder. Climb up the ladder to red chest and take item. Climb down 
the ladder and straight across wooden bridge. Left around to another 
ladder. Climb up the ladder to blue chest and claim your last darkonium
crystal. Now you have all ten darkonium crystals in your hands, you 
can enter the finals. But you have to keep your promise to Incarnus. 
Down the ladder and head to another ladder. Down the ladder and left 
along the path, a cutscene will started. Three masked muscle men 
will remove boxes away from a ladder. 

Fert Shrine [W3.5]
-----------

Straight and right to a wooden bridge. Across the wooden bridge and 
up around to the top. Across the rope bridge to the nexus chamber 
of Fert Shrine. Before entering, approach blue chest for a piece 
of darkonium crystal and red chest for item. Take both items. 
Enter the shrine, you met again with Solitaire. She has nine 
crystals, but you have all ten darkonium crystals. (HAHAHA!!). 
She leaves. Enter the nexus chamber and face the final shrine boss:
Demon-At-Arms. Kill the Demon-At-Arms and get a copy of "Art of 
Vanishing" book. Leave the shrine and back to scout to heal, save.

Head to Baden's Belfry at MSO HQ [W3.6]
--------------------------------

Leave scoutpost and go jetty to Celeste Isle (North).

Celeste Isle (North) (Revisit)
------------

Jetty to Infant Isle.

Infant Isle (Revisit)
-----------

Jetty to Domus Isle.

Domus Isle (Revisit)
----------

Up two flight of stairs and left to take the lift to MSO HQ. Up 
either stairs and your left to the door leads to the Baden Belfry.
Ring the bell. The Monster Scout Challenge Championship begins.

Prepare for the finals [W3.7]
----------------------

Leave MSO HQ to scout, train, or breed. When do go down the stairs,
you got stop by Solitaire (Ginny Rummy). Take all the time to train 
your team for the finals because your team need alot of health points 
to survive the remaining of the main story. I suggest go to Fert Isle 
and train there. Jetty to Infant Isle if anyone didn't get King Slime 
or Gigantes. On your way, Black Jacques has new order from your father.
The letter says your mission is over. Hooray! Now you can concentrate 
on the championship.  When you ready, back to MSO HQ and straight to 
the woman at the desk. She asks you ready and answer yes.

Monster Scout Challenge Championship
====================================

You will fight the following finalists in this order:

   1. Slimon
   2. Missy
   3. Tryger
   4. Solitaire

Incarnus says something to Solitaire that made her mad. Solitaire kicks 
Incarnus in the face and disqualified for her actions. By default, you 
won the championship. You go to the Commissioner's Office. Dr. Snap let
your Incarnus approach the brown chest with the prize, The Mark. Then 
Dr.Snap hold a darkonium sphere and change Incarnus from Wildspude Ace 
to Ace of Spades (dark side). Ace of Spades knows that Mark is fake 
and senses the real Mark at the CELL HQ. You try to stop Ace and 
Dr.Snap leaving, but Ace of Spades throw you against the wall. 
Solitaire wakes you up.

Find the Commissioner [W3.8]
---------------------

Out of Commissioner's Office and talk to the man next to the lift. 
Take the lift to leave MSO HQ. Right and talk to the woman. She says 
he went jetty to Infant Isle. Down the ramp and right to the jetty. 
Talk to the woman next to jetty to Infant Isle. She says he went 
jetty to Infant Isle. Down the stairs and jetty to Infant Isle.

Infant Isle (Revisit)
-----------

Straight to scoutpost and heal if necessary, save. A man standing 
near to a wall and talk to him. Go to Scout's den and talk to a man. 
He says he saw the commissioner crossing the rope bridge. Back to the 
rope bridge and across to the jetty to Celeste Isle (North).

Celeste Isle (North) (Revisit)
------------

Straight to console and heal if necessary. Talk to man next to the 
console. He say commissioner went to Fert Isle. Down the stairs and 
jetty to Fert Isle.

Fert Isle (Revist)
---------

Straight to  scoutpost and heal if necessary, save. To the Scout's den 
and talk to Black Jacques. He will mention what happened at CELL HQ 
and a secret jetty to CELL HQ. Leave scoutpost and to the secret jetty 
to CELL HQ.

CELL HQ [W3.9]
-------

Monster Location
================

Dingaling        Rank C Material   
Jargon           Rank E Dragon
Metal Dragon     Rank C Dragon
Hacksaurus       Rank C Dragon

Right to the lift. Take the lift to hideout. Left to red chest. 
Take item. Right to the stairs. Up the stairs and right to a man
on the floor. Talk to him. He says save Warren, your father. Up the
stairs to Warren's Office. Enter the office and fight Belial. Kill 
Belial that drops a chest and take item. Approach your father and 
a cutscene will start. You and your father will talk to each other. 
Take the baryon sphere with you. You will use that sphere to neutralise 
the dark matter from Incarnus. To the bookcase with a ladder and read. 
It mentions Infern Isle. Out of Warren's office and jetty back to Fert 
Isle.

Fert Isle (Revisit)
---------

Jetty to Celeste Isle (North).

Celeste Isle (North) (Revisit)
------------

Jetty to Infant Isle.

Infant Isle (Revisit)
-----------

Jetty to Domus Isle.

Domus Isle (Revisit)
----------

Jetty to Infern Isle.

Infern Isle (Revisit)
-----------

Monster Location
----------------

Outside
=======

Dragurn           Rank D Dragon
Lethal Armor      Rank B Zombie


Diagonally to the building with glowing red eyes and enter. 
Straight to another door. Right to the opening and enter the 
Wasteland (Tartarus). A short cutscene will starts as you 
approach and look at the mountain. 

Tartarus [W4.0]
--------

Monster Location
----------------

Outside Tartarus
================

Tyrantosaurus     Rank C Dragon
Cockteer          Rank B Beast
Skelton Warrior   Rank B Zombie
Trapbox           Rank S Material (only one, not respawn)

Inside Tartarus
===============

Liquid metal slime    Rank C Slime
Fallen Priest         Rank B Demon
Soulspawn             Rank B Zombie
Phantom Swordsman     Rank B Zombie
Mimic                 Rank B Material (only one, not respawn)

Left and right up the hill. Around and under an arch. Continue 
follow the path to the left. Left up the hill and left up the 
hill again. Follow the path to the right and right up another 
hill. Fight Ace of Spades at the entrance of mountain. Use the 
baryon sphere on Ace of Spades. Ace of Spades back to original 
Wildspude Ace. Incarnus will thank you and rejoin your team.

1st Floor Tartarus
------------------
Straight and left up the slope. Left up again and to brown chest. 
Take item. Straight and left to go outside. rIght up the hill 
to brown chest. Take item. Back left down the hill and left 
to go inside again. Straight and left to another entrance to 
2nd Floor.

2nd Floor Tartarus
------------------
Continue going left and follow the path. Left up and fight 
mid-boss: Boss Troll. Straight back to the path and left 
to 3rd Floor.

3rd Floor Tartarus
------------------
Continue follow the path to the left. Stop and climb up 
the vines. Fight mid-boss: Black Dragon. After the fight, 
Black Dragon drops a chest. Take item. I recommend you scout
Mimic where you are now. Mimic is same as Green Dragon in Palaish
Shrine. Mimic is disguise as a brown chest. Climb down the vines 
and right to go out. Left up and around to enter 4th Floor.

4th Floor Tartarus
------------------
Right and follow the path to your left. Continue follow the 
path left and right to brown chest. Take item. Straight on the
path to go out. Right up the hill to red chest. Take item. 
Back left to enter the mountain again. Right to go to 5th Floor.

5th Floor Tartarus
------------------
Right up the path. I also recommend you scout Trapbox. Trapbox 
is the same as Mimic, Green Dragon, Boss Troll. Continue going 
up to another entrance of mountain. Left and follow the path 
to red chest. Take item. Down the ramp on the left and right 
to another red chest. Take item. Right and continue going 
right to 6th Floor.

6th Floor Tartarus
------------------
Straight and follow the path. At the center, fight 
mid-boss: Atlas. Continue follow the path to the 
right to the top of Tartarus.

Top Tartarus
------------
Straight and right to two red chests. Take items. Back left 
and left up a ramp to the very top. First you use your 
baryon sphere to away the dark matter from Dr. Snap. The 
sphere will break at the second time of use. Then you fight 
Dr. Snap while he recharge his darkonium sphere. Both monsters
will drop a chest. Take items. Dr. Snap will try again to 
use the sphere on your Incarnus. But Dr.Snap will transform 
into a such very ugly monster: Dr. Snapped. Fight him again. 
After the fight, Dr. Snapped will be taken to the dark world. 
Incarnus take the Mark and thank you for helping him on 
his sacred mission. Incarnus will vanish up to the sky. 
You are back at Domus Isle.

Domus Isle (Revisit)
----------

Go to the Commissioner's Office [W4.1]
-------------------------------

Straight to the lift. Take the lift to MSO HQ. Left to the 
Commissioner's Office. The new commissioner is no other than
your rival, Solitaire. She tells you her mother, Madame Rummy,
is a major sponsor of the MSO. She wants you to compete in a 
new challenge with her personal twist. She dismissed and jetty 
to Infant Isle.

Visit the Scout's Stone (Revisit) [W4.2]
-----------------------

Straight and right to the lift. Take the lift to leave MSO 
HQ. Right and straight to jetty (Infant Isle). While going to 
Infant Isle, you remember all the time you and Incarnus went 
through at the Monster Scout Challenge to become the new 
champion.

Infant Isle (Revisit)
-----------

You arrived at the top of the mountain. Right around the 
temple and another right to the front of temple. Straight 
to the Scout's Stone and read the pledge. You closed your eyes 
and you suddenly hear something behind you. It's Incarnus and
back to rejoin you for a new challenge awaits you. You and 
Incarnus leave the temple together.

Congraduation! You beat and finish the main story of the game. 
Save your clear game. It is your choice to continue the game or
not. To continue, just click on your clear game. Also, you 
can change Incarnus into new adult forms.

You and Incarnus at the Commissioner's Office. Solitaire have 
a new challenge for you. Did you noticed a woman and man 
standing near the door. They are in charge of looking at 
your skill and monster library. If you obtain a certain 
requirements, they will give you a monster for your 
reward (see W1.1). 

This new challenge have you to fulfil two requirements:

1. Pass the Advanced Monster Scout Proficiency Test 
  (see answers W1.3) on    Infant Isle.
2. Pass the Battle Arena at Xeroph Isle (see W1.0).

Also you can go back to Palaish Isle and play Madame Rummy's 
game to gain access to Metal Menagerie. Kill 15 slimes in 3 
minutes. Then you can go inside the Metal Menagerie to scout
or kill all the metal slimes in 2 minutes and 30 seconds.

Metal Menagerie
---------------

Metal Slime         Rank D Slime
Liquid Metal Slime  Rank C Slime
King Metal Slime    Rank S Slime


The rest is up to you if you are willing to challenge 
Solitaite to a monster battle.

=============================================================
Credits
-------

Chichi for his monster list.

Zelos71 for his modified list monster list with English 
names.

Gamespot for the knowledge of the unlockable monsters.

MrFighto for the answers to Advanced Monster Scout 
Proficiency Test.

Square Enix for remaking the original GB game 
into this game for DS.

=============================================================

Copyright 2007 Square Enix

Copyright 2007 arline6