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FAQ

by CACabia

BBBBBB   LL       UU   UU  EEEEEEEE
BBBBBBB  LL       UU   UU  EEEEEEEE
BB  BBB  LL       UU   UU  EE
BBBBBB   LL       UU   UU  EEEEEEEE
BB  BBB  LL       UU   UU  EE
BBBBBBB  LLLLLLL  UUUUUUU  EEEEEEEE
BBBBBB   LLLLLLL   UUUUU   EEEEEEEE

                          DDDDDD   RRRRRR    AAAAA    GGGGGG    OOOOO   NN   NN
                          DDDDDDD  RRRRRRR  AAAAAAA  GGGGGGGG  OOOOOOO  NNNN NN
                          DD   DD  RR   RR  AA   AA  GG        OO   OO  NN NNNN
                          DD   DD  RRRRRR   AAAAAAA  GG  GGGG  OO   OO  NN  NNN
                          DD   DD  RR RR    AAAAAAA  GG    GG  OO   OO  NN   NN
                          DDDDDDD  RR  RR   AA   AA  GGGGGGGG  OOOOOOO  NN   NN
                          DDDDDD   RR   RR  AA   AA   GGGGGG    OOOOO   NN   NN

                               Awakened Shadow
                           Nintendo DS Walkthrough
                                 By CACabia

 TABLE OF CONTENTS
o=================o

 I. Version Info........................................................(VRSN)
 II. Controls...........................................................(CTRL)
 III. Walkthrough.......................................................(WK00)
      i. The End of One is the Beginning of Another.....................(WK01)
      ii. The Outside World.............................................(WK02)
      iii. The Door to the Otherworld...................................(WK03)
      iv. The Cube Experiment...........................................(WK04)
      v. Time to Make a Living..........................................(WK05)
      vi. The Door to the Otherworld 2..................................(WK06)
      vii. The Lost One.................................................(WK07)
      viii. Like a Bird, We Fly.........................................(WK08)
      ix. Cube Exploration..............................................(WK09)
      x. What the Heck is a Mokkori Power?!.............................(WK10)
 IV. Characters (Coming Soon)...........................................(CHAC)
 V. Shadows (Coming Soon)...............................................(SHDW)
 VI. Cubes..............................................................(CUBE)
 VII. Copyright.........................................................(CPRT)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 I. Version Info (VRSN)
o===============o
   May 23, 2010 - Started Walkthrough (Vsn 1.00)
   May 25, 2010 - Finished WLK1 to WLK6 (Vsn 1.06)
   May 27, 2010 - Finsihed WLK7 and 8 (Vsn 1.08)
   May 28, 2010 - Listed the 6 Shadows (Vsn 1.083)
                - Started with WLK9 (Vsn 1.085)
   May 29, 2010 - Added the Cubes section (Vsn 1.185)
                - Finished WLK9 (Vsn 1.19)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 II. Controls (CTRL)
o============o

MOVEMENT: Drag the stylus to where you want to go... OR use the D-Pad in the
          direction you want to go.

ACTION:   A button to open switches, chests and more.

CAMERA:   L Button - Rotate Left
          R Button - Rotate Right
          L + R Button - Camera Reset (Face North)

BATTLE:   Touch the enemy with the stylus OR press the A Button to attack.
          Touch your character OR press the B button to block.
          Shadow Skill - Hold the A button.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 III. Walkthrough
o================o

i. THE END OF ONE IS THE BEGINNING OF ANOTHER --(WK01)--

MESSAGE TO ALL: Since this is a new game, I wrote this walkthrough while I play
the game myself, so if I missed something, please contact me. Updates will be
arrive in the future, guaranteed.

Hey there, it's time to turn on your Nintendo DS, and play Blue Dragon
Awakened Shadow. Ready? GO!

CUTSCENE...

Select your gender. For me, I'm male, so I choose male. Edit your character to
your liking.. Once you're done creating your character, move on.

CUTSCENE.. Cool graphics.

Once you take control of yor character, head south. You can see the map on the
upper screen. When you reach the next room, head east. Don't try heading to the
other direction, you will be delayed. There are enemies in this room you will
be entering. Brace yourself.

In the next room, another 3 enemies. Had enough? It's pretty linear, so head
straight. Go through the locked door, and...

CUTSCENE...

You've passed the "training course" and now, you're ready to control the
character you've created. Patiently read the tutorials that appear, these basic
things will help you not just now, but in the future. The door south is tightly
shut, so no choice, head north.

Step on that portal on the next room. There's nothing special north of the
portal so, step on it! Head north, then west. The door on the right is locked.
On the next room,there is a save point. Save your game now. You don't want to
lose any progress, do you? Do it. Continue heading west and use the elevator.

CUTSCENE...

ii. THE OUTSIDE WORLD --(WK02)--

You can see the map, alright. Head straight to the next area. Welcome to this
familiar place, Neo Jibral Castle Town... Head north and go into town and...

CUTSCENE... See those three familiar characters? Shu, Kluke and Jiro.

It's seems like there's a problem in this town. The shadow of every person in
this town has been stolen. Well, we'll be knowing that later. Head to the far
north infront of the barber shop(it's on the map). In front of it, is a lawn,
surrounded by a fence. Observe the left side of the fence for 30G. Also,
observe the side of the river on the south to find 100G. By the fence.  

Head to the right side of town and suddenly... CUTSCENE! You heard the scream.
Head straight to the location. But before you do that, head to the east and
before you reach the gate, observe the wall in the north with a diamond shape.
It's for 100G. Worth it? Get it. Then head to that scream.

CUTSCENE... Follow Shu!

Battle time! It's not hard. Pound it with Shadow Skills and it shall fall. Next
is a CUTSCENE! Great, you now have Shu to accompany you around town. Behind you
guys is a flower pot. Observe it for a Cure-all. After that, head to the place
Shu says.

Near the shop(on map), are 2 trees. Examine the one on the left side. It's 50G.
Go to the pedestal where King Jibral's statue will be erected. Check the map.
It's on the north part. East of it is a small canal? Is it a canal? Check it.
There's a frog and... 50G? Oh nice. There's money in the water. Or do frogs
spit gold?

Head to the shop. CUTSCENE! Next destination, Neo Jibral Castle. North side of
town. Head north and HOLD IT!! Just before you two head to the castle, Kluke
will stop you. Now you have Kluke in your party. Cool. But those Jibral Castle
soldiers will take you to the King. Well, if you played Blue Dragon Plus, well,
you know King Jibral.

iii. THE DOOR TO THE OTHERWOLRD --(WK03)--

CUTSCENE...

After it, King Jibral will give you equipment and 200G. That's huge at this
point of the game. You'll receive your first quest. Review it by going to camp
mode by pressing the X button then going to the Quests Submenu. All the quests
will be listed and press A to choose one.

Hm! The first two items are summaries of what happened. The third one is your
quest. Review it. Let's head back to town and explore the places we haven't
explored yet. But before we do that, let's explore the Neo Jibral Castle. Head
south.

CUTSCENE...

After leaving the throne room, the Jibral Soldiers will show you your room.
Go there now, it's the first place you want to go right?

CUTSCENE...

When you arrive at your room, save your game. There's a save point there. Leave
your room. Heading south will take you to town, go now. Now you're back to the
central square. Head to the far east to the next area, the Station. Near the
old man is a green jar. Examine it and bingo! Cookies. On the opposite side is
a planter, examine it and you'll get a Cure-All. Head back to the Square and go
to the other side.. To the residential area. You can check the shop at the
Square, but you can't really buy anything right now. Let's go back to where we
started, to the elevator. When you get to the beach...

CUTSCENE!

You'll arrive at the Underground Ruins. How? If you watched the cutscene, you'd
know! They fell through the hole after that quake. Shu likes holes so much. In
the Plus version, they jumped inside the hole that the Sentinel created. Well
then, head south. After you kill the monster(that big white rat)...

CUTSCENE... Take care of them.

After that, you'll be able to equip Shadows. They're very much like GFs in
Final Fantasy 8. Your characters' stats will change, depending on what Shadow
you equip them, so plan wisely. Let's continue. Head south.

Like the very first area we've been through, it's linear so straight ahead.
Dispatch the enemies that come your way. 3 strong characters with 3 strong
shadows means an unbeatable team. Continue. In the next area, there will be two
chests, read the chests tutorial to read explanations about the types of chests
and their content. The one on the left side contains a Cure-All, you cannot get
it again if you opened it. And the other one, the brown one contains cookies.
When you go back here, they will be refilled and you can get them again.

Head east. Next area has two chests, an Adventurer's Suit(M) and a Casual
Wear(F). Head straight the path. Still, linear. At the end of this area, there
is a switch. What's it for? For the super tight door on the next area. Flip it!
Next area.. And.. Huh? What the...

CUTSCENE!

It's where you started! Do you still remember when you stepped on the warp pad?
You ended up here. Up north is a two-way fork, wherein the right side is a shut
door and the left path contains a save point and the elevator that you used to
get to Neo Jibral Castle Town. Why don't you save your progress?

You can use the elevator if you want to restock on items. After that, go back
inside, to the fork. Well, there's something new!!! The door on the right side
has been opened! That means new areas to explore. Cool? What are you waiting
for? Be like Shu, be reckless. :)

Well, well, it looks like there's a save point here too. Up north. Save again!
Take every opportunity. You can't open the door south. You need something for
the switch. However, the north one seems to be.. Fine. Activate the switch, and
continue your adventure.

CUTSCENE!

Oh. So that's the reason why there's a save point on the previous area. A boss
fight is coming. Very nice. Congratulations. You reached the first boss.

+--------+-------------+
| BOSS 1 | Fanged Boar |  <- The title says it all. Its a boss. So it's a bit
+--------+-------------+     tougher than the monsters you've encountered so
                             far in the game. But well, it's still a monster.
                             Do what you usually do. You have items, don't be
                             afraid to use them. Attack and use your Shadows.
                             Goodluck! You can also slip behind this slowpoke
                             and hit him hard from behind for extra damage.

Yeah. After the boss fight, you may want to save your game. I know you don't
want to have another battle with that oversized pork again. Go back to the boss
area then head north. Next area, there's a computer. You know what to do
obviously. Examine, then watch.

CUTSCENE...

Whoa, doors started appearing around town. Hmm... By the way, your character
learned the "Crash" skill. Head east. When you reach the end of the next area,
a dead-end.

CUTSCENE!

Cool. Now break it. The rock. Hm! Continue outside. Hey! We're now on the
outskirts of town. Continue straight for another cutscene. Kluke explains the
incident in town. 'Twas caused by what Shu did back there. What's the use of
all these doors? You'll find yourself in the central square.

Observe the bench beside you for an Amethyst. Go to the location of the
pedestal? Still remember? Hmm, it's on the north part of the square. Near the
entrance of the castle.

CUTSCENE... QUEST CLEAR! Congratulations!! Shu and Zola... They're your friends
now and you can choose them to be in your party.

iv. THE CUBE EXPERIMENT --(WK04)--

The four doors will now be marked on the map as red doors. There seems to be 4
doors on the Central square and another 4 on the residential area. By now, you
should have enough gold to buy some new equips for your character. Choose to
"WANDER AROUND TOWN" if you want to buy some or the other to continue to your
next destination, the Cube Lab. It's on the east side of town.

 NEO JIBRAL CASTLE TOWN SHOP
#############################
 ITEMS                                          BUY  SELL
+-----+
Cookies ...................................... 100G   25G
Cure-All ..................................... 100G   75G

 WEAPONS                                        BUY  SELL
+-------+
Jibral Sword ................................. 200G   60G
Claymore ..................................... 250G   75G
Eagle Claw ................................... 150G   45G

 ARMOR
+-----+
Thief's Armor ................................ 500G  150G
Adventurer's Suit(M) ......................... 200G   60G
Casual Wear(F) ............................... 200G   60G

 HEADGEAR
+--------+
Jibral Helmet ................................ 150G   45G
Style Casket ................................. 120G   30G
Keraso White Hat ............................. 100G   30G 

When you're done with everything, head to the Cube Lab.

CUTSCENE...

Alright. A save point. Save now. You can access multiplayer by talking to the
person be the cabinet(treasure chest-like thing). Talk to everyone here to
advance... Head to the next area and...

CUTSCENE!!!

You'll be in town once again. If you want to train solo, you can head down the
elevator or jump into the hole. Well, I suggest you do. I want you to acquire
a new item. Jump down and head to the next area. When you see the enemies, you
will see a shiny rock on the right side. Destroy it for a sapphire. After
training, head to the castle throne room for a...

CUTSCENE!

v. TIME TO MAKE A LIVING --(WK05)--

Now that you can receive quests, it's time to make a living. You may want to
save your game first. Go to the square for a CUTSCENE!!!

As of now, there are two quest givers. One is Yasato, the mecha robo on the
cutscene earlier and Kluke. She's found in front of her house in the
residential area. Talk to Yasato. Then, talk to Kluke to know what she wants.
It's better to know both so you can choose properly.

Hmm. Let't take Kluke's quest first. CUTSCENE.

The, a battle! You're teamed up with Kluke this time. Uhm, with shadows in your
control, this monsters are a piece of cake. Go ahead. But hey! Here is the
catch. The monsters are endlessly spawning. And you have to defeat them within
the time limit. Well alright. After that, you receive a sewing kit and improved
relationship with Kluke. New friend! Before you leave the room, go to the room
on the south-east side. Examine the table for Cookies. Next, Yasato's Quest.

Before the start of Yasato's Quest, you need to choose one party member.
Yasato is automatically in the party. Well, choose and fight! For me, I chose
Kluke for her magic skills. You receive a Fire Bracelet from the cutscene and
improved relationship with Yasato.

Continued CUTSCENE outside of Yasato's house.

vi. THE DOOR TO THE OTHERWORLD 2 --(WK06)--

Now, you can enter the doors that appears here in Neo Jibral Castle Town. Each
door has a certain level. Why don't you save your game first? You can go to
Yasato's Forge to.. Obviously forge some items. Well, talk to the girl here for
a lesson about combining This is the list
of doors throughout the town..

+----------------+---------+
| Central Square | 4 Doors |
+----------------+---------+------+------+
|    Location    |    Boss Name   | Lvl. |
+----------------+----------------+------+
|    Northwest   | Komodo Dragon  |  08  |
|    Southwest   |   --LOCKED--   |  --  |
|    Northeast   | Prisoner Ghost |  12  |
|    Southeast   |   --LOCKED--   |  --  |
| Castle Gate(S) |   --LOCKED--   |  --  |
+----------------+---------+------+------+
|     Castle     + 6 Doors |
+----------------+---------+------+------+
|    Location    |    Boss Name   | Lvl. |
+----------------+----------------+------+
|    Courtyard   |   --LOCKED---  |  --  |
|    Entrance    |   --LOCKED---  |  --  |
|   W. Corridor  |   --LOCKED---  |  --  |
|   E. Corridor  |   --LOCKED---  |  --  |
|    Dungeon     |   --LOCKED---  |  --  |
|   Mechat Lab   |   --LOCKED---  |  --  |
+----------------+---------+------+------+
|    Res. Area   | 4 Doors |
+----------------+---------+------+------+
|    Location    |    Boss Name   | Lvl. |
+----------------+----------------+------+
|      West      |   --LOCKED--   |  --  |
|    Northwest   |   --LOCKED--   |  --  |
|    Northeast   |  Flower Lizard |  15  |
|    Far South   |   --LOCKED--   |  --  |
+----------------+----------------+------


Go to the castle and a SHORT CUTSCENE! Also, if you cross the bridge in the
residential area, it will trigger a cutscene and a quest.. "Jiro in Love". Jiro
has reached puberty. cool. Hm, you can choose one of the three available doors,
but it will be hard. Even with party members. I suggest you train a little bit
more. So... Let's go for quests. Leave the castle grounds.

Linear path. Straight ahead. When you cross the bridge, near the end, you'll
have a... Uhmm...

CUTSCENE!!!

Alright, aside from the "Jiro in Love" quest, there is 1 more quest available
for you. It can be found in the castle. When you reach the Entrance, check the
map. 2 quest symbols are flashing. Whatever path you take, will lead you to one
place. The balcony.

CUTSCENE! (Whoa, balcony scene? LOL.)

After the cutscene, head to the King's Chamber. Short cutscene. Hm. Let's go
analyze the other one. Head south of the central square. Leave the castle
grounds.

Linear path. Straight ahead. When you cross the bridge, near the end, you'll
have a... Uhmm...

CUTSCENE!!!

So, you have the power to choose! Jibral's quest or this quest? Let's take this
one first. It's nearer. Hmm... Save your game before choosing. When you select
yes, your character will break the big log and commence the quest.

You need to choose one of them(Jiro and Shu). You'll help the one you chose.
All you have to do is break the log that blocks their way. Don't forget to
break the central log on Mountaintop Square for gold. Also in the same area,
open the chest on the right side for a Chameleon. If you help Jiro to win, your
prize will be an Aurora Crystal. But if you help Shu to win, you get a Morning
Crystal.

After that, Jiro will talk to you and CONGRATULATIONS! Another one joins you!
You can now pick Jiro if you're building your party. Don't forget to save! You
can train a little bit, but if you're really itching to get a quest, then talk
to King Jibral.


vii. THE LOST ONE --(WK07)--

Once you get to the King's Chamber... Go to Jibral and...

CUTSCENE!

You'll be teamed up with the King. Hm. Head to the East Corridor. Head use the
north part and then, if you talk to the girl in blue, she'll say that Zola went
to the east. Head to the next area, which is the dungeon. At the end of this
area, the door is open and you can go through. It's where you can find Zola.

CUTSCENE!

Welcome to the Neo Jibral Castle Underpass... Be prepared for there will new
monsters here, you've never seen them before in other areas. When you get to
Underpass 2, defeat the 3 Zombie Monkeys then break the door on the upper right
side. Continue to the end and open the chest for an Elemental
Stone(Ruby, Sapphire, etc...)

In Underpass 3, head to the first room on the right, kill the 3 Hearts and open
the chest for a weapon. Cool. You can use it later for combining to get
stronger weapons. Same on the room on the right. 3 Heart and a chest. It
contains an armor.

In the next area, open the chest on the lower left side. Another armor. In the
next area, go the central room, and voila!

CUTSCENE.

King Jibral will be gone and be replaced by Zola. Now he's the one who is lost.
Check Zola's equipment first, then head west. The north path is impassable for
the moment.

The next area contains a save point. Save now! You can't warp back to the lab
though. It's a yellow one. The blue one has the ability to warp you back and
gives you the ability to switch party members. Break the door on the room to
the left and open the chest inside it. Same for the one on the right. After
getting them, head straight to the central path.

Next room, straight ahead. It doesn't matter which path you take. When you get
to Underpass 8, head left to that U-shaped path on the map. There's a chest.
Break the door on the north-eastern part and open the chest inside. Next area.

CUTSCENE!!!

You'll have a three-man party once again. Time to head back to the castle.
Since, there's no blue save point in the area, we need to start walking. There
is a save point in this area. Don't forget to save. BUT WAIT! When you get past
Underpass 6...

CUTSCENE... A battle... You can do it on your own. Even without Jibral.

Head back to the castle after that. At CUTSCENE. And... Quest clear! As a prize
for what you have done, you'll be granted to use a mechat, a device used for
flying, 2 chests and the ability to invite Jibral to your party.

viii. LIKE A BIRD WE FLY --(WK08)--

As you leave the King's Chamber, HOLD IT! CUTSCENE.

Whoa, everybody seems to be in love around here. Hey, where's my partner?! Head
to the Mechat Lab. Talk to the one with the Gold Quest sign.

CUTSCENE

Well, it seems that you need a Mechat Engine. The mechat's still incomplete. To
make a Mechat Engine, you will need: Mega-Metal and Eternal Engine Fragment.

First item on the list, Mega-Metal. Let's head to Fushira's house. Well, if you
played the previous Blue Dragon, you'll know. He's the grandfather of Shu. His
house is on the residential area. At this point, you must be able to defeat at
least one monster from one of the gates. You can use them in training and get
better weapons.

There will also be a new quest in Kluke's house. Same like the first one, while
Kluke is healing, a group of monsters will disturb them and commence battle! It
is simple, kill all monsters before the time expires. Well, if you died, it's
alright. It's not game over. After 3 rounds, a boss fight with a one-eyed bear!

+--------+-------------+
| BOSS 2 | Lazy Bear 1 |  <- This one's a little bit harder. Especially if you
+--------+-------------+     are drained out from the previous 3 rounds. This
                             one has no time limit, which makes it easier. You
                             can't run away from this guy, he's fast. So fight
                             with it hand-to-hand. Heal when necessary. I hope
                             luck will be on your side. Cat Doll as reward.

Head to Fushira's house for the main quest. You really don't have to enter the
house for you can see Fushira hammering outside. Just talk to him.

CUTSCENE... Uh-oh... The old one goes storytelling..

Oh a quake! Head west, then north. And whoa, a hole! Interacting with Fushira
will trigger the quest, so prepare first. Party conditions: 1 party member.
Choose the one you like and go! MY CHOICE: Yasato or Jibral.

CUTSCENE!!!

Welcome to Labyrinth Hole. Hm! Don't step on the light for it will take you up
again. Head east. The west path is blocked. Beware, new and stronger monsters
live here. Make sure you're well-prepared. For me, putting Jibral or Yasato on
the party means you are well-prepared. You can't do anything about that green
barrier right now. Head straight.

Oh the road is blocked once again. Examine it. I guess you can break it, unlike
the one on the other end. Continue.

CUTSCENE. Nothing special, continue.

Head north, kill the monsters. In the end is a chest. At the center is another
hole which leads to the next area. But first, break the rock on the south path
to have easier and faster access to this area next time. Save point on the next
area. Change party members or head back to lab to restock.

Take the west path, at the end is a chest. There is another room nearby but you
cannot enter that from here. Head back to the other side. The entrance on the
southeast side is blocked. Meaning there's only one way, southwest. Take the
west path before heading south. It leads to the isolated room I said earlier.
Get the treasure and head back, go south this time.

West path blocked. Go straight ahead to the east for the next area. Next, head
to the far east and open the chest for a Red Ninja Hood, a headgear. Another
barrier, so head north to the next one. Another hole in the center. Break the
stone block on the far north to gain easy access to the previous save point on
the Labyrinth's Northern Perimeter. Jump through the hole.

Well, guess what? Another save point. The west path is blocked. 2 monsters can
only be found there. Head east. In the next area, take the path on the left to
arrive in the isolated part on the previous area. There's a monster and a chest
there. You know what to do. Now go back and take the southeastern path. Again,
chest.

Hmm... The fact that these are brown chests... COOL! You can always exit
and go back to get these items AGAIN. Now take the northeastern path. Alright,
save point by the green barrier. There's a chest on the north dead end. Head
southwest after taking that. Continue heading straight, break the stone then
open the 2 chests on the isolated area in the Northern Perimeter. Head to the
southeastern path of the next area to Labyrinth Hole Level 3 Center.

Alright, another hole heading to the next level. Break the stone block to open
another shortcut. Another save point. At last, the end. Head forward.

CUTSCENE..

+--------+-------------+
| BOSS 3 | Lazy Bear 2 |  <- Hey, hey! Another one-eyed bear as a boss! Same
+--------+-------------+     strategy as what you did with the first one. Hmm..
                             This one should be easier, with 3 members on your
                             party and you've gone a little bit tougher than
                             earlier, when you met this big guy. Pound him hard
                             'til it falls down. Mega-Metal as reward.

CUTSCENE!

Congratulations, you now have Mega-Metal. Two items to go! You can't go back to
that save point nearby, so head straight up.

CUTSCENE!

You heard the old man, get that thing from the chest and give it to Destroy.
Inside is a Blue Seed. Well then, give it to Destroy! Hmmm, looks like we're
going to raise Destroy. You now have a new friend in Fushira. QUEST CLEAR!!!

Next destination, Mechat Lab. Head back to the Lab. You can step on that light
so you'll be on the surface faster. Talk to that green guy again. Next item on
the list, Eternal Engine Fragment.

CUTSCENE.

Hmm, build your party first, then go the elevator(the one where you came from)
OR you can jump through the hole. When you get to the ancient warping device,
take the east path. Take the south path on the next area. Examine the broken
switch to open the door. You now have a card that you can use to open more
areas.

Well, obviously, a linear path. This continues for the next 4 areas. Ancient
Ruins 3's south path is blocked with a green barrier, so head towards the save
point on the far east. In the end of Ancient Ruins 5, is a Red Chest. If you
still remember the Chests Lesson, you will know that this one contains a rare
item. Open it and...

CUTSCENE!

Well, it contains Eternal Engine Fragment. Now you have all the items needed
for the mechat to fly. When you're back at Ancient Ruins 4, there will be a...

CUTSCENE.

+--------+-------------+
| BOSS 4 | Horned Boar |  <- I can say that this one's a relative of the first
+--------+-------------+     boss. Nothing special, just be alert, if that pork
                             swings his tail on you, you'll be knocked down.
                             If you took your time upgrading your armor, you'll
                             have no sweat on this guy. Just pound him hard,
                             use your shadows if you want, do what you usually
                             do and this thing will turn into a pork chop.

Use the save point on the next area to warp back to town. Before you head to
the Mechat Lab, go to Yasato's Forge first to combine the two items. Talk to
Yasato for a..

CUTSCENE.

Yay, you got a Mechat Engine! Now head to the Mechat Lab. Talk to that green
dude again then, there's a...

CUTSCENE!

ix. CUBE EXPLORATION --(WK09)--

Now that we have a mechat, we can access almost every place we want to. First
stop, MECHANIC CUBE.

CUTSCENE...

Oh a battle! Make sure you're well prepared. We're fighting against things we
haven't encountered before! The two small ones self-destruct, they cause high
damage, so be careful. After the battle...

CUTSCENE!

You'll meet a new character named Torippo. And a quest. Talking to him will
trigger it. Let's explore the other cubes. Next, NEW LAGO CUBE!

CUTSCENE!

Then a new character again, Marumaro. Actually... He's not new. He was on the
Plus version. He had adventures with Shu and the others. Well, he has a quest.
Next cube please? ELEMENT CUBE!

Head north to the Sea Road. There's something in the middle of the path, but
nevermind. Head north. At the end is a door, go to it and....

CUTSCENE... Alright, we have a new power! And a new quest.

We need to go back to the Mechat Lab if we want to continue. BUT! Heading back
to the mechat...

CUTSCENE!

Now that we have the Aura Shot power, we can now open switches! Like
that diamond one. Try that one now. Now there's a bridge a little bit north.
Open the red chest on the other side. We have a Light of Darkness! Getting it
will trigger a...

CUTSCENE.

Now a fight. That guy's too hard to beat right now. Flee to the mechat! Now
let's choose a quest. We can't go to the DESERT CUBE right now. Hmm. Let's go
back to the MECHANIC CUBE. Talk to Torippo and commence the quest.. Select one
party member. Go down.

Use the computer on the east then ride with the light north. Examine that red
chest on the east to knock it away from the platform. Head down. On B2F, open
that red chest you just knocked off for a Water of Fire. Head up and open the
door.

CUTSCENE!

Use the east door and voila! Save point. The east path is blocked. Use the
elevator. Ride the light to the west then to the east using the other one. Flip
the switch in the upper part of the upside-down cross, then right with the
light on the southeast.

Open the chest then go back. Flip the switch once more then ride the one near
you. Open the chest nearby and it's pretty linear. Go south. Ride the elevator
to B4F. Head east then north to another room, then north, to the direction of
the save point. Ride the elevator to go deeper.

Head south after riding the first beam on the right. Then ride the beam on the
far south. Open the green chest for a Blue Seed(for Destroy) then flip the
switch on the left and go back. Head to the north and take the beam in the far
northeast. Since you flipped the switch, you can't use the one on the right.

Open the chest on the northeast then head south. Ride the beam towards the
elevator and go deeper! Once in BF6, head straight to another room. This room's
not useless anymore, unlike the previous rooms. Read the book on the lower left
and there will be a..

CUTSCENE!

Torippo knows who he is! Yeah. So he was created to draw manga. Nice. The green
chest beside the shelf contains Recipe Book 1. Cool, we need this to make more
stronger weapons! Use the door on the right and continue heading deeper into
the cube.

BF7. Well obviously, take the one on the left, the beam on the right points to
you, so nothing will happen. There's a save point. Now enter the room.

CUTSCENE...

+--------+-------------+
| BOSS 5 | Torippo 000 |  <- Whoa, boss fight! He's tough, I can say that, he
+--------+-------------+     also deals damage even if my armor's tough! Do
                             what you usually do against other bosses, but do
                             not forget to heal when you need to, he deals high
                             damage, so healing as early as you've been damaged
                             is recommended. Repeat the steps until this rusty
                             guy goes BOOM!

CUTSCENE!

Torippo became your friend, quest cleared. Well done. Warp back to town. Do
whatever you want, restock, combine, train.. Hm, why don't you give that recipe
book we just found to Yasato? With those new items to combine, I'm sure you'd
go item hunting. Hm, go in front of the Cube Lab, you'll notice two trees near
it. Examine, and you'll get a Blue Seed.

Now that I've said Blue Seed, why don't you give the seeds to Destroy? When you
have done everything you want, head to the NEW LAGO CUBE. Let's take Marumaro's
quest. Take the quest and select one party member.

x. WHAT THE HECK IS A MOKKORI POWER? --(WK10)--

Head to the east to the New Lago Village. There's an item shop on the northwest
and you can't find any weapon there.

You can restock on sapphires, rubies, etc. there. After that, head straight to
the Tsukimi Square. Then enter the house on the north. Go to the upper part,
there will be a...

CUTSCENE.

Cool. There's something out of his stomach. LOL. Okay, a mini-game. Since
Marumaro drove away his siblings out, the two kids will try ko get to their
dad and touch the Mokkori Power.

It's easy! Just press A when beside them to hit them, and drive them away. If
you fail, it's alright, try again. TIP: It's easier if you use your stylus and
touch them. After the mini-game...

CUTSCENE!

Then another battle. The rule's the same like Kluke's quest. Kill al within the
time limit. Hm, nothing special. :) Just hit them like any other monster. After
beating all of those pink carrot-like monster, a...

CUTSCENE.

Oh yeah, quest cleared. You receive Earth of Wind from Marumaro, a
Power-sprouting Grass from his dad, and Marumaro becomes available in your
party. Now that you're friends with Maro, you can be a bad friend and take all
of his treasure, scattered across town.

There's one in the left of his house, which contains a Zipper. There's also one
on the other side, which contains a C-Rank Apple. In the Kazami Square, there's
also one chest, it is just nearby, in the north. Open it for a Blue Seed. And
before you board your mechat, examine the planters in the station for a Guard
Drink. Okay, one cube remaining to observe, it's the Element Cube!
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 IV. Characters (CHAC)(COMING SOON)
o==============o
 
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 V. Shadows (SHDW)(COMING SOON)
o==========o

Once your Shadows reach Level 9, you'll be able to choose another shadow to
summon.

* = Starting Shadow
^ = Shadows to choose from

* DRAGON
* MINOTAUR
* PHOENIX
^ HERACLES
^ MECHA ROBO
^ DEVIL

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 VI. Cubes (CUBE)


There are 5 cubes in the game, with our home cube in the center.

i. NEO JIBRAL CUBE --(NJCB)--

A cube with a large population, with Neo Jibral at its center. It's mild
weather and lush nature provide a nurturing environment for animals.

ii. NEW LAGO CUBE --(NLCB)--

A cube inhabited by the Devee Tribe. Because it looked so similar to their
hometown, Lago Village, the Devee Tribe member who discovered it was said to
have danced a "Hometown Dance".

iii. DESERT CUBE --(DSCB)--

The cube closest to the Sun Pillar. No one would dream of moving to a such
environment, covered with a scorched desert.

iv. ELEMENT CUBE --(EMCB)--

A dangerous cube where Fire, Water, Wind, Earth and other elements intermingle.
Just what can you find here?

v. MECHANIC CUBE --(MCCB)--

A cube that once boasted a state-of-the-art reasearch lab. Currently ruled by
high-performance computers who have evolved over their originals.

vi. WORLD MAP -(WDMP)

This isn't a cube actually, this is a map of all the cubes above.

               [NEW LAGO CUBE]                 [DESERT CUBE]

                              [NEO JIBRAL CUBE]

               [MECHANIC CUBE]                 [ELEMENT CUBE]

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 VII. Copyright (CPRT)
o==============o

Written by CACabia, All Rights Reserve 2010.
E-mail: [email protected]

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