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Generals FAQ

by sphynx1912

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BATTLES OF PRINCE OF PERSIA

       Generals FAQ

      By Maher Saleh
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Copyright 2006 Mr. Saleh


TABLE OF CONTENTS

A. Introduction......................[INT]
B. Copyright.........................[CPR]
C. Mailing me........................[MLM]
D. Frequently Asked Questions........[FAQ]

1. The GENERALS......................[GRL]
 1.1 PERSIAN GENERALS................[PRN]
  1.1.1 PRINCE OF PERSIA.............[POP]
  1.1.2 DARIUS.......................[DRS]
  1.1.3 KING SHAHRAMAN...............[SHN]
 1.2 INDIAN GENERALS.................[IND]
  1.2.1 THE VIZIER...................[VZR]
  1.2.2 KALIM........................[KLM]
  1.2.3 ARUN.........................[ARN]
 1.3 DEAVAN GENERALS.................[DVN]
  1.3.1 SAURVA.......................[SRV]
  1.3.2 AESMA........................[ASM]
  1.3.3 SINDRA.......................[SND]

2. GENERAL Comparison Table..........[GCT]

3. ACKNOWLEDGEMENTS..................[ACK]


Version:

V 1.0: First try. (Sept. 5, 2006)

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A. Introduction [INT]

Welcome to the Battles of Prince of Persia (BoPoP) Generals FAQ! I have 
been a fan of the Prince of Persia series of video games since the 
first PC incarnation over a decade ago. The games have varied widely in 
quality and BoPoP in particular has been much maligned. I am not 
unaware of the game's shortcomings, but enjoy it nonetheless.

There are 24 campaigns which introduce you to the 9 generals, their 
armies and the 3 possible objectives. Successful completion of each 
campaign is rewarded by a collection of cards. However, once you 
complete the campaigns your options are limited. You cannot repeat the 
campaigns unless you clear the saved data, thereby losing the cards 
collected. You can skirmish with the games AI, but you will not be 
awarded any new cards. If you are lucky you will have a friend with a 
DS who you can convince to try the game (Right, Meat!?).  

This FAQ is designed for those who have already completed the campaigns 
and are heavily involced in skirmish and versus mode. For a more 
complete game guide I would direct you to Mr. Buwalda's fine FAQ.

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B. Copyright [CPR]

Feel free to use this FAQ to enhance your personal enjoyment of the 
game. If you wish to use it for any other purpose, please e-mail me for 
permission. If I grant it I will no doubt expect to be given the proper 
credit.

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C. Mailing me [MLM]

Please send words of praise, humble requests and details of your latest 
ultra-rare find to the following address. Indicate "BoPoP FAQ" in the 
subject line so I don't delete it with the rest of the spam. 

E-mail: [email protected]

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D. Frequently Asked Questions [FAQ]

Q: Is this your first FAQ?
A: Why, yes! Does it show?

Q: Where can I find the stats for the various army units?
A: Check out Mr. A-J Buwalda's pioneering FAQ. I found it at 
   gamefaqs.com.

Q: Why is there a question mark after TYPE for DARIUS/KALIM/AESMA.
A: These GENERALS are clearly wielding pikes, not swords. I suspect 
   this is an oversight by the programmers.

Q: Where can I find your BoPoP Card FAQ?
A: It is under construction! There will be a campaigns FAQ as well.


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1. THE GENERALS [GRL]
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The BoPoP generals vary considerably in terms of stats, armies and 
cards designed specifically for them. There are three armies (Persian, 
Indian, Deavan) with three generals each. One might expect that each 
army would have one sword, one missile and, one pike general each. 
This would lead to the most balanced gameplay. However, in BoPoP there 
are NO pike generals. Consequently, playing one of the three missile 
generals you will find yourself at a considerable disadvantage. I 
suspect that Darius, Kalim and Aesma were designed to be pike 
generals and so I have questioned there type assignment in their 
respective sections.


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1.1  PERSIAN GENERALS [PRN]
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The Persian Generals are likely the most powerful in the game. Thanks 
in no small part to the to the mighty Persian cavalry. Since the 
majority of units in the game are of the small variety, they are easy
prey to the strength and mobility of these medium horsemen. When you 
consider such powerhouse Persia-specific cards such as FERVENT 
OFFENSIVE, PERFECT ASSAULT, and STRENGTH OF THE PROPHET you have a 
formidable force, indeed.

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1.1.1 THE PRINCE OF PERSIA [POP]

The title character is likely the most powerful general in the game. 
His small army consists of no less than 4 members of the fearsome 
Persian cavalry. The Prince's stats are also quite impressive. Health, 
Melee, Hand Size, Command Range and Attack Bonus are among the best 
available. He has three cards designed for him which are all quite decent. 
If you wish to test your mettle choose this general as your opponent.


 STATS:

  TYPE: SMALL SWORD
  HEALTH: 90
  MOVE: 10
  MORALE: 100%
  MELEE: 60
  MISSILE: 0
  MIN/MAX RANGE: 0-0
  ARMOR: 40
  STATS DOWN: 18
  Max Hand Size: 7
  Command Range: 7
   Attack +20%
   Defense +10%


 Small Army (8 units):

  Tribal Infantry     2  
  Tribal Archers      2  
  Tribal Cavalry      2  
  Ghulam Cavalry      1  
  Saka Cavalry	      1  

 Large Army (13 units):

  Tribal Infantry     4   
  Ghulam Cavalry      2   
  Tribal Archers      2   
  Saka Cavalry        2   
  Tribal Cavalry      2   
  Dathabam Archer     1   


 CARDS:

     Name: DEDICATED TO THE CAUSE
     Faction: Persia
     Type: Tactic
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready Prince of Persia loses 12 HP.
     Target: Battlefield.
     Effect: All your units become Ready.
     Duration: Instant.

     Name: PURIFYING THE LAND
     Faction: Persia
     Type: Terrain
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Must have Ready General [Prince of Persia].
     Target: Battlefield.
     Effect: Remove all spell effects and unit boosts.
     Duration: Instant.

     Name: OATHS OF THE PRINCE
     Faction: Persia
     Type: Unit
     Disposal: Remove
     Order Value: 2
     Frequency: Rare
     Target: Your Ready General [Prince of Persia].
     Effect: Give General Command Range +2/Hand Size +2.
     Duration: Until Stats Down.


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1.1.2 DARIUS [DRS]

DARIUS is another powerhouse. He boasts the best MOVEMENT and HEALTH 
stats in the game, and with STATS DOWN at a whopping 24 HP he can take
quite a beating before slowing down. If this is not enough, playing the 
ARMOR OF FATE card will enhance his personal abilities even further. 
His armies enjoy an impressive command range bonus of +20% to ATT and 
DEF and any enemy units brave enough to wander into range risk being 
put into STASIS. The only shortcoming for this general is his small 
army. With 6/8 units being small swordsmen, this group is vulnerable to
an onslaught of pikes. In contrast, Darius' large army is much better 
balanced and quite formidable. The only question I have is: Why is this
guy not a SMALL PIKE?


  TYPE: SMALL SWORD  (?)
  HEALTH: 96
  MOVE: 12
  MORALE: 100%
  MELEE: 50
  MISSILE: 0
  MIN/MAX RANGE: 0-0
  ARMOR: 40
  STATS DOWN: 24
  Max Hand Size: 6
  Command Range: 6
   Attack  +20%
   Defense +20%


 Small Army (8 Units):

  Tribal Infantry     2  
  Tribal Archer       1  
  Tribal Cavalry      1  
  Amrtaka Infantry    4  

 Large Army (14 Units):

  Tribal Infantry     3   
  Tribal Archers      2   
  Tribal Cavalry      3   
  Amrtaka Infantry    4   
  Dathabam Archer     1   


 CARDS:

  Name: STASIS
  Faction: Persia
  Type: Terrain
  Disposal: Discard
  Order Value: 5
  Frequency: Ultra-Rare
  Cost: Your Ready General [Darius] becomes Used.
  Target: 2 Enemy units (Resist -100%) within Command Range.
  Effect: Target has Move=0/Armor=0/Melee=0/Missile=0.
  Duration: 3 Hours.

  Name: TRUE FAITH
  Faction: Persia
  Type: Unit
  Disposal: Discard
  Order Value: 5
  Frequency: Ultra-Rare
  Cost: Your Ready General [Darius] becomes Used.
  Target: Up to 4 of your Ready units.
  Effect: Give targets an Order(unit is not Used at end of Order).
  Duration: Instant.

  Name: ARMOR OF FATE
  Faction: Persia
  Type: Unit
  Disposal: Remove
  Order Value: 2
  Frequency: Rare
  Target: Your Ready General [Darius].
  Effect: Give General Move +4/ATT +20%/DEF +20%.
  Duration: Until Stats Down.


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1.1.3 KING SHAHRAMAN [SHN]

Clearly the weakest general in the Persian army is the not-so-mighty 
King Shahraman. With low HEALTH and a vulnerable MISSILE type, he is 
best hiding behind the infantry with his fellow archers, waiting to 
sew his VENGEANCE, further reducing his already small Hand Size. 
There is some consolation in the number of general-specific cards 
available to him (even if they do not indicate this explicitly).
This general is for those who like to play defense, enjoy a challenge 
and have a great deal of patience.


  TYPE: SMALL MISSILE
  HEALTH: 75
  MOVE: 10
  MORALE: 100%
  MELEE: 20
  MISSILE: 40
  MIN/MAX RANGE: 2-7
  ARMOR: 40
  STATS DOWN: 21
  Max Hand Size: 5
  Command Range: 7
   Attack  +10%
   Defense +20%


 Small Army (8 units):

  Tribal Infantry     3   
  Tribal Archers      2   
  Dathabam Archers    2   
  Tribal Cavalry      1   

 Large Army (14 units):

  Tribal Infantry     3   
  Amrtaka Infantry    3   
  Tribal Archers      3   
  Dathabam Archers    3   
  Tribal Cavalry      2   


 CARDS:

     Name: ROYAL PRIDE
     Faction: Persia 
     Type: Unit
     Disposal: Remove
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Shahraman] becomes Used.
     Target: Your General.
     Effect: All your units in Command Range automatically pass any
             Resist or break tests.
     Duration: Until Stats Down.

     Name: FINDING THE TRUE PATH
     Faction: Persia [Shahraman]
     Type: Terrain
     Recycle: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Remove one of your units from the game.
     Target: 1 Enemy unit (Resist -10%).
     Effect: Remove target from the game.
     Duration: Instant.

     Name: SHAHRAMAN'S VENGEANCE
     Faction: Persia
     Type: Unit
     Disposal: Remove
     Order Value: 2
     Frequency: Rare
     Target: Your Ready General [Shahraman].
     Effect: Give General Missile +30/MaxRange +2/Hand Size -1.
     Duration: Until Stats Down.

     Name: PROPHET'S DIVINE JUSTICE
     Faction: Persia
     Type: Unit
     Recycle: Remove
     Order Value: 2
     Frequency: Uncommon
     Target: Your Ready General [Missile].
     Effect: Give General Missile +20/MaxRange +1.
     Duration: Until Stats Down.

     Name: MOVING UNDER COVER FIRE
     Faction: Persia
     Type: Tactic
     Disposal: Remove
     Order Value: 3
     Frequency: Uncommon
     Target: Your Ready General [Missile].
     Effect: Give a Shoot Order to your General and then give an Order 
             to all your Ready units [Small] in Command Range.
     Duration: Instant.


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1.2  INDIAN GENERALS [IND]
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The Indian Generals don't quite measure up to their Persian 
counterparts. Collectively they have the weakest HEALTH, ATTACK, 
and COMMAND RANGE stats. This is compensated somewhat by strong 
ARMOR, and large HAND SIZES. The peasant units in the Indian army 
are the weakest in the game. The small armies have more units
than their non-Indian counterparts, but the large armies lack this 
advantage. There are some decent India-specific cards, such as 
ROAR OF THE MOUSE, and AIRAVATA's various endowments, but again 
they pale in comparison to the Persians.  

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1.2.1 THE VIZIER [VZR]

At first blush, the Prince's arch-nemesis is not a terribly impressive 
General. His personal stats are feeble, with a high armor rating some 
consolation for the lowest health in the game. The Vizier must rely on 
his massive hand size to enhance his ragtag collection of small units.
His two ultra-rare cards are quite nice. Unfortunately for him, he
cannot compel hostile units to battle each other with Marionnette. 


  TYPE: SMALL SWORD
  HEALTH: 60
  MOVE: 10
  MORALE: 100%
  MELEE: 30
  MISSILE: 0
  MIN/MAX RANGE: 0-0
  ARMOR: 60
  STATS DOWN: 12
  Max Hand Size: 8
  Command Range: 5
   Attack  +20%
   Defense +10%


 Small Army (10 units):

  Peasant Fighters    3   
  Peasant Pikemen     3   
  Rajput Pikemen      2   
  Rajput Swordsmen    2   

 Large Army (13 units):

  Peasant Fighters    2   
  Peasant Pikemen     2   
  Peasant Archers     2   
  Rajput Pikemen      3   
  Rajput Swordsmen    3   
  Elephant            1   


CARDS

     Name: CHAIN LIGHTNING
     Faction: India
     Type: Terrain
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Vizier] becomes Used.
     Target: 1 Enemy unit (No Resist).
     Effect: Aura 3. Target loses 12 HP and all Enemy units in aura 
             lose 6 HP.
     Duration: Instant.

     Name: MARIONETTE
     Faction: India
     Type: Terrain
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Vizier] and 
           1 of your Ready units become Used.
     Target: Up to 3 Enemy units (Resist -30%).
     Effect: Give targets an order.
     Duration: Instant.


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1.2.2 KALIM [KLM]

Kalim is the only Indian General I like. His stats are decent, 
highlighted by resilient ARMOR and STATS DOWN values. Command Range 
bonuses are top-notch. His small army has the most units in the game, 
even including an Elephant! He has only two general-specific cards
though, and the effects are quite tame. BTW, why is this guy not a 
SMALL PIKE?!


  TYPE: SMALL SWORD  (?)
  HEALTH: 78
  MOVE: 10
  MORALE: 100%
  MELEE: 50
  MISSILE: 0
  MIN/MAX RANGE: 0-0
  ARMOR: 50
  STATS DOWN: 24
  Max Hand Size: 6
  Command Range: 6
   Attack  +20%
   Defense +20%


 Small Army (12 units):

  Peasant Pikemen     3   
  Peasant Archers     3   
  Peasant Fighters    3   
  Rajput Swordsman    1   
  Rajput Pikeman      1   
  Elephant            1   

 Large Army (14 units):

  Peasant Pikemen     3   
  Peasant Archers     3   
  Peasant Fighters    3   
  Rajput Swordsman    1   
  Rajput Pikeman      1   
  Elephants           2   
  Catapult            1   


CARDS

     Name: KALIM'S AUGUST GAZE
     Faction: India
     Type: Combat
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Kalim] becomes Used.
     Target: All Enemy Ready units in Command Range (Resist).
     Effect: Targets become Used.
     Duration: Instant.

     Name: KALIM'S BENEVOLENCE
     Faction: India
     Type: Terrain
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Kalim] becomes Used.
     Target: All your non-Broken units in Command Range.
     Effect: Give targets HP +6.
     Duration: Instant.


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1.2.3 ARUN [ARN]

ARUN is the MISSILE General for the Indian army. Besides the type 
disadvantage, his command range bonuses are poor and other stats are 
unimpressive. His three cards are quite powerful though, so I would 
recommend you keep him on the back burner until you collect a few.

 
  TYPE: SMALL MISSILE
  HEALTH: 78
  MOVE: 10
  MORAlE: 100%
  MELEE: 30
  MISSILE: 40
  MIN/MAX RANGE: 3-8
  ARMOR: 40
  STATS DOWN: 18
  Max Hand Size: 5
  Command Range: 5
   Attack  +10%
   Defense +10%


 Small Army (11 units):

  Rajput Swordsmen    2   
  Rajput Pikemen      2   
  Peasant Fighters    2   
  Peasant Archers     4   
  Catapult            1   

 Large Army (14 units):

  Rajput Swordsmen    2   
  Rajput Pikemen      2   
  Peasant Fighters    2   
  Peasant Archers     3   
  Catapult            2   
  Elephant            1   
  Peasant Pikemen     2   


 CARDS:

     Name: ARUN'S PRIDE
     Faction: India
     Type: Tactic
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Arun] becomes Used.
     Target: All of your Ready units in Command Range and 
             not in enemy ZoC.
     Effect: Give targets a Charge Order at Melee +40.
     Duration: Instant.

     Name: SUSTAINED ASSAULT
     Faction: India
     Type: Tactic
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Arun] becomes Used.
     Target: Up to 3 of your Ready units in Command Range.
     Effect: Give targets 3 Melee Orders this turn.
     Duration: Instant.
     Quantity: 1

     Name: ARUN'S PEACE
     Faction: India
     Type: Unit
     Disposal: Remove
     Order Value: 2
     Frequency: Rare
     Target: Your Ready General [Arun].
     Effect: Give General Armor +20/Hand Size +1/DEF Bonus +20%.
     Duration: Until Stats Down.


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1.3 DEAVAN GENERALS [DVN]
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The Deavan Generals are quite varied as are the unusual units in their 
armies. Collectively, their stats fall somewhere between the Persian 
and Indian Generals. The exception would be the consistently small hand 
size of this group. It does not help that I have found few decent 
Deava- specific cards, the most notable being NATURE'S WILL and 
FETID BANNER.

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1.3.1 SAURVA [SRV]

SAURVA is clearly the strongest General in the Deavan army. He has the 
highest MELEE value in the game and his Command Range bonuses are 
excellent. His small army is devoid of swordsmen, however, which makes 
assaulting a gang of archers problematic. Of course when you exercise 
the WRATH OF SAURVA to eliminate any single enemy unit at will, such 
details may not be so worrisome.


  TYPE: SMALL SWORD
  HEALTH: 84
  MOVE: 10
  MORALE: 100%
  MELEE: 70
  MISSILE: 0
  MIN/MAX RANGE: 0-0
  ARMOR: 40
  STATS DOWN: 21
  Max Hand Size: 5
  Command Range: 6
   Attack  +20%
   Defense +20%


 Small Army (9 units):

  Brute               3   
  Turghaut Pikemen    3   
  Khorchin Archers    3   

 Large Army (13 units):

  Brute               2  
  Turghaut Pikemen    4  
  Khorchin Archers    4  
  Thrall              1  
  Kabtaut Warriors    2  


 CARDS:

     Name: WRATH OF SAURVA
     Faction: Deava
     Type: Combat
     Disposal: Remove
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Requires Ready Saurva.
     Target: 1 Enemy unit [Non-General](Resist -100%).
     Effect: Remove target from the game.
     Duration: Instant.

     Name: ON BENDED KNEE
     Faction: Deava
     Type: Combat
     Disposal: Remove
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Saurva] becomes Used.
     Target: Your General.
     Effect: All Enemy units in your Command Range automatically fail 
             any Resist or Break tests.
     Duration: Until Stats Down.

     Name: SAURVA'S BATTLE ARMOR
     Faction: Deava
     Type: Unit
     Disposal: Remove
     Order Value: 2
     Frequency: Rare
     Target: Your Ready General [Saurva].
     Effect: Give General Command Range -2. Give Enemy Units in Command 
             Range Melee -20/Armor -20/Morale -20%.
     Duration: Until Stats Down.

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1.3.2 AESMA [ASM]

AESMA is a decent pike (oops, I mean sword) General. Good HEALTH and 
ARMOR, wide COMMAND RANGE and strong Defensive Bonus make for a sturdy 
army. The size and speed of his BANEHOUNDS make them invaluable, so use 
them wisely. His DARK BANNER gives nice bonuses, and his Ultra-Rares 
are sure to wreak havoc among enemy forces.


  TYPE: SMALL SWORD  (?)
  HEALTH: 81
  MOVE: 10
  MORALE: 100%
  MELEE: 40
  MISSILE: 0
  MIN/MAX RANGE: 0-0
  ARMOR 50
  STATS DOWN: 18
  Max Hand Size: 5
  Command Range: 7
   Attack  +10%
   Defense +20%


 Small Army (8 units):

  Banehounds          2   
  Turghaut Pikemen    2   
  Shaklat             2   
  Kabtaut Warriors    2   

 Large Army (13 units):

  Banehounds          2   
  Turghaut Pikemen    4   
  Shaklat             2   
  Kabtaut Warriors    3   
  Khorchin Archers    2   


CARDS

     Name: MIASMA OF UNLIFE
     Faction: Deava
     Type: Terrain
     Disposal: Remove
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Requires Ready General [Aesma].
     Target: 1 of your non-Broken units.
     Effect: Aura 3. All Enemy units in aura lose 6 HP every hour.
     Duration: 3 hours.

     Name: REIGN OF FEAR
     Faction: Deava
     Type: Terrain
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Aesma] becomes Used.
     Target: All Enemy non-Broken units in Command Range (Resist +10%).
     Effect: Targets become broken.
     Duration: Instant.

     Name: AESMA'S DARK BANNER
     Faction: Deava
     Type: Unit
     Disposal: Remove
     Order Value: 2
     Frequency: Rare
     Target: Your Ready General [Aesma].
     Effect: Give General Command Range +2/Hand Size +1/ATT Bonus +20%.
     Duration: Until Stats Down.


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1.3.3 SINDRA [SND]

SINDRA is easily the weakest General in the game. Begin with the 
unfortunate MISSILE type and move onto poor HEALTH, ARMOR and COMMAND 
RANGE bonuses. Her MISSILE strength and range look impressive but 
consistently fail to deliver in the field, even when boosted by her 
patented FATECRUSHER which sharply depletes her already small hand 
of cards. Her small army is 5/8 MISSILE units which provide 
insufficient cover. Don't be fooled by the stats on those monstrous 
Thralls. Being Large Missile types makes them doubly vulnerable to 
common small sword units. Pray that you are lucky enough to produce 
a WALL OF ARROWS in order to forestall the inevitable doom.


  TYPE: SMALL MISSILE
  HEALTH: 72
  MOVE: 10
  MORALE: 100%
  MELEE: 20
  MISSILE: 50
  MIN/MAX RANGE: 2-8
  ARMOR: 30
  STATS DOWN: 18
  Max Hand Size: 5
  Command Range: 6
   Attack  +10%
   Defense +10%


 Small Army (8 units):

  Khorchin Archers    3   
  Turghaut Pikemen    2   
  Kabtaut Warrior     1   
  Thrall              2   

 Large Army (13 units):

  Khorchin Archers    4   
  Turghaut Pikemen    4   
  Kabtaut Warriors    3   
  Thrall              2   


 CARDS:

     Name: WALL OF ARROWS
     Faction: Deava
     Type: Tactic
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Cost: Your Ready General [Sindra] becomes Used.
     Target: All of your Ready units [Missile].
     Effect: Give targets an Order (can shoot after a move and 
             unit is not used at end of order).
     Duration: Instant.

     Name: SINDRA'S UNERRING SHOT
     Faction: Deava
     Type: Terrain
     Disposal: Discard
     Order Value: 5
     Frequency: Ultra-Rare
     Target: Your Ready General [Sindra].
     Effect: Give Sindra an Order (can shoot after a 
             move) at Missile +20 and maximum effect .
     Duration: Instant.

     Name: SINDRA'S FATECRUSHER
     Faction: Deava
     Type: Unit
     Disposal: Remove
     Order Value: 2
     Frequency: Rare
     Target: Your Ready General [Sindra].
     Effect: Give target Missile +40/MaxRange +3/Hand Size -2.
     Duration: Until Stats Down.

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2. General Comparison Table [GCT]

Legend:

TP	-Type (Sword/Missile/Pike)
MP	-Movement
HP	-Health
ARM	-Armor
HTH	-Melee
RNG	-Missile
M/M	-Minimum and maximum missile range
SD      -Stats Down
HSZ	-Hand Size
CRG	-Command Range
ATB	-Attack Bonus
DFB	-Defense Bonus

+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|GENERAL	  | TP | MP | HP |ARM |HTH |RNG |M/M| SD |HSZ|CRG|ATB |DFB |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|PRINCE OF PERSIA | S  | 10 | 90 | 40 | 60 | -  | - | 18 | 7 | 7 | 20 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|DARIUS 	  | S  | 12 | 96 | 40 | 50 | -  | - | 24 | 6 | 6 | 20 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|KING SHAHRAMAN   | M  | 10 | 75 | 40 | 20 | 40 |2-7| 21 | 5 | 7 | 10 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|THE VIZIER       | S  | 10 | 60 | 60 | 30 | -  | - | 12 | 8 | 5 | 20 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|KALIM            | S  | 10 | 78 | 50 | 50 | -  | - | 24 | 6 | 6 | 20 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|ARUN             | M  | 10 | 78 | 40 | 30 | 40 |3-8| 18 | 5 | 5 | 10 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|SAURVA           | S  | 10 | 84 | 40 | 70 | -  | - | 21 | 5 | 6 | 20 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|AESMA            | S  | 10 | 81 | 50 | 40 | -  | - | 18 | 5 | 7 | 10 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|SINDRA           | M  | 10 | 72 | 30 | 20 | 50 |2-8| 18 | 5 | 6 | 10 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+


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3. Acknowledgements [ACK]

My thanks go out to:

Mr. Albert-Jan Buwalda, whose pioneering BoPoP FAQ inspired me to create one.

Meat, fellow swordsmen, for the ritual weekend slaughter.

Ubisoft, for bringing the entire Prince of Persia series to life. 

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