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Walkthrough

by Goldhorizon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Avalon Code * Avalon Code * Avalon Code for DS * Avalon Code * Avalon Code  *
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




Avalon Code (US)


In-depth Faqs/Walkthrough/Tutorial/Tips Main Guide
Written by Goldhorizon
Version 1.74 (Starting version plus 74 updates)


This is the MAIN GUIDE and includes EVERYTHING



   - As heavily requested, here is a ton of information on Avalon Code!



     - For those who keep asking who I chose for a boyfriend

       - I definitely chose Ur!(Mwhahaha, Total heart flutter)
       - Anwar was also intriguing ;)





It's coming! It's coming! I promise!

- Ugh! Sooooooo many requests to get this out stat!
  In box keeps overflowing no matter how many times cleared!
  I may have to publish a temporary guide before I format it
  up to my liking ... which is something I have never done in
  the past, ever! This is a great game though! We'll see.
  I do like order, lol.

- I am still re-working my Working Section, but I have completed
  the entire game, plus multiple playthroughs, and almost this
  entire guide. So here is what is written up so far.

- I will be updating this guide as I get more of the guide completed.
  This is not the final completed guide so don't judge it yet. It is
  a work in progress.

- At any rate, this will get out info to people so they are not
  getting stuck places. So enjoy! I would only do this for my fans!

  I love this game!






Nintendo DS 
DS stylus plus button control options


1 save slot


Rated E10+ (Everyone 10+)
Fantasy Violence
Mild Language


Licensed by Nintendo DS/Nintendo, Inc
Licensed to Marvelous Entertainment USA, Inc 2009
Developed by Matrix Software, JKS
Published by Marvelous Entertainment USA, Inc 2009
          and XSEED Games
          and MobiClip VideoCodec


Released 01 Nov 2008 (JP)
Released 10 Mar 2009 (US)


Genre (RPG, Adventure, Dungeon Crawler, Strategy, and more)
From the makers of the Harvest Moon and Rune Factory series




- This game is way good and should get a sequel! 

- I highly recommend to Marvelous Entertainment, XSEED, Matrix, and
  MobiClip that they definitely make an Avalon Code 2!!! 
  - And keep Ur in it! 
  - And I hope, expand his interaction with the player
        




This Faqs/Tutorial/Walkthrough/Tips Guide is NOT spoiler-free.
Any and all spoilers are included.
 


Note: 


      Info Searching:

      There is an enormous amount of information available in this guide.
      It will be much faster and easier if you search on the topic you wish
      to know about (press ctrl-F and type in your topic). Keep pressing
      "find next" until your topic is not found anymore. There is tons of 
      information on a ton of topics in several sections throughout the whole
      guide. You can also use the Table of Contents to help you in searching.

      Everything in this guide has been tested and verified in-game to
      be accurate for the US version of this game. 

      This was a challenging guide to write because everything in the game
      is so variant but that is one of the main reasons I love this game!



      E10+ RATING:
 
      - This game is rated E10+ (Fantasy Violence, Mild Language)
      - However, this is not a child�s game
      - There are complex aspects in this game above child level
      - The rating does not suggest an age level but merely an 
        appropriateness level pertaining to certain game material

      - This game does say the D word in pockets throughout the
        game (Example: Rempo the fire spirit says it several times in the
        beginning storyline � can be muted � words still on the screen).
        Most of the game has minimal swearing. 

      - Plus, one mini-game is excessive (Romaioni - gambling simulation
        - just wooden boxes and you guess who is behind boxes) which can
        be muted as it is played. You can get enough money in the game
        without even playing the gambling simulation so I suggest you
        skip this entirely.

      - Thankfully, there is no blood in the game. 

      - There are some stereotypes portrayed that are offensive (Example:
        Character with an afro is called Fro, dwarf dressed up as a Native
        American is called stinky, overweight character is called fatty, etc). 
        Too bad they felt they had to include this dialog instead of just 
        including the characters. I do like that there are a lot of diverse
        characters because it makes the game more real. 

      - I do highly recommend this game with the above exceptions. 







        -----------------To Those That Created Ur----------------------

                           You've Got A Winner


- Ahhhha, Confession Scene again with Ur

  - He's just so gorgeous!
  - It's like someone reached right into my mind and emotions and created
    my perfect elf man, everything that I would design, and smoothered it
    with light and goodness. Even down to his clothes that are white/blue/
    gold and intricate, I love his innocence but boldness, his perfect
    mouth and eyes, his delicate elf features, his wisdom and calmness,
    his intelligence ... I've never had a character fit me so well before.

  - I like his confession face a lot. It is a less angry looking Ur which
    fits elves more. When you live hundreds or thousands of years then you
    become more stable. You realize that anger will burn you up fast but
    a steady deep emotion stream will make you more stable and help you
    survive in the long run. There are times to get angry, but it is rare.
    You can be stable and stern and still be comical and romantic. It's a
    rare rounding of a character and elfs have refined it over time. And
    now I have my Vanyar Light Elf. Thank you to those who made Ur!
  
- And you can ask anyone that has known me for a long time. I don't fall
  for the whole virtual characters love-wise. But this one came out of
  left field and hit me hard. So again ... Thank you, and I hope to see
  many sequels with Ur!


        -----------------------------------------------------------------


         History:

         - Ur is a Light Elf (Lj�s�lfar)/(Vanyar/Vanir)
         - Vanyar elves have blond hair and very fair ivory skin
         - Vanyar are the fairest and most noble of the High Elves
         - Ur is a spirit which also puts him higher up into the
           original ancient pure Light Elf category.
         - Ancient Light Elves hail from �lfheim in heaven and connect
           with the gods (a place just under the gods in heaven/nearest
           to the gods in heaven)(Alfheim/Elphame/Elfenland/Eldamar)
         - Light Elves are one of the most ancient records of elves
         - They are "fairer to look upon than the sun" as written by
           the 12th century eddic prose Gylfaginning by Snorri Sturluson
         - They are known for being pure, moral, and committed which
           differentiates them from elves who live on Earth
         - Light Elves are immortal and don't sleep
         - Light Elves can manifest a physical form of themselves
           when needed and will do so mostly to gain knowledge (Astyrhim)
         - They are also known to be highly intelligent and spiritual and
           have the ablility of future sight. This is Ur's ability and
           why he has shackles on his eyes. 
         - His eyes are two different colors signifying the ancient
           mark of a truly pure and unique spirit.
         - Ur is also associated with the mythology of Zeus and Thor
           which is where his lightning abilities come from.
         - The original ancient Light Elves are my most favorite!
         - Thank you for making Ur! I am estastic!



        -----------------------------------------------------------------




=============================================================================




==================
Table of Contents
==================


- This is a huge Faqs/Tutorial/Tips Guide
- Make your life easier and search using any topic below (ctrl-f)
  or search using any topic you wish related to this game

- To skip right to the Walkthrough search on: Storyline Walkthrough



     Introduction & Overview

        Opening Song

             Kana Yazumi
             Aziral
             Jandy Chu


        Opening Scene
        
             Opening Storyline Intro
             Meeting Fire Spirit Rempo


        Game Description

             Genre and Details
             Game Attributes
           

        General Game Review & Overview

             Personal Review
             More Game Details


        Game Testing Assessment

             Things to Change
             Spelling and Grammer
             Glitches
             Missing or Wrong Game Info


     Game Controls

        Basic Controls
        Advanced Controls


     Configuration

        Sound Options
        Display Options
        Opening/Closing Book of Prophecy


     Menu Overview

        Menu Corners & Special Tabs
        Page Numbers


     Tips & Helpful Advice


        Beginning Tips

             MP, HP, & Eating
             Dungeon Gold Scores
             Giving Gifts
             Don't Lose Codes
             Be Prepared For 1st Battle


        Control Mechanics

             Turning Code Pieces
             Turning Multiple Pages
             Using the Hurricane Move
             Code Scanning
             Getting All Four Pictures
             Searching Maps


        Miss-able Items

             Witch Olly Pictures
             Throwing Star


        Mini-Games & Mystic Jewels

             When Over-flowing is Not Desirable
             Zeno-9 Card Mystery


        Dungeons & Spirit Magic

             Dungeons the First Time Through
             Keeping Score & Extra Items
             Using Spirit Magic
             Spirit Magic Points


        Triggering All Game Dialog

             Sidequests Trump General Dialogs
             Hearing All Hero/Heroine Affection Dialogs
             Actions During the Tournament Days
             Player Choices Affect Dialogs/History


        Future Visions (News Flashes)

             Timing Future Visions
             Order of Walkthroughs & Future Visions


        Sidequests & Affections & Gifts

             Affection - To Do or Not To Do
             Giving More Gifts Per Chapter
             Calculating Loss of Affection Points
             Changing Your Boyfriend/Girlfriend
             Dating a Spirit Equals Extra Power
             Unshackling the Spirits


        Judgment Link Battle & Judgment Link Move

             Judgment Link Battle

                Definition
                Challenge Any Individual
                Challenge Arena Cups

             Judgment Link Move

                Definition
                Judgment Link Move General Info
                To Bounce a Monster
                Total Red Number Count & Blue Bar
                To Bounce a Monster Higher


     Storyline Walkthrough

        A Thought Process on Chapters
        How To Use The Walkthrough
        Additional Reference Locations
        General Areas of the World Map

           Prelude:   Sunny Hill - The Awakening Dream
           Section 1: Grana Plains - Fire Spirit Lessons
           Section 2: Rhoan Town - More Than Meets The Eye
           Section 3: Granatum - A Journey Into The Forest
           Section 4: Wargliss Fortress - Of War and Ice
           Section 5: Samiad - Lost In An Endless Desert
           Section 6: Masters - A Tournament Proceeds Chaos
           Section 7: Returning Lands - Of Spirits and Dragons
           Section 8: Frannelle Castle - Saving the World
           Post-game: A World of Change OR The Codes of Life



     Book of Prophecy - with Completed In-game Information

     - Note: Includes COMPLETE Book of Prophecy per my in-game
             order with tons of tested in-game information added

             - Book of Prophecy order can change based on
               the order the player played their game but
               all info is included by general location

             - The Main Menus in the Book of Prophecy
               will be the same (content order varies)


        Table of Contents Page (Pages 1-2)


        Characters (Pages 3-4)

          Global Character Extra Info
          List of All Charaters
          Includes regular and love-related cutscenes

             Spirits

                Removing Shackles From Spirits
                Becoming a Girlfriend/Boyfriend of a Spirit


                Fire Spirit Rempo
                Ice Spirit Neaki
                Forest Spirit Mieli

                Lightning Spirit Ur

                - Speaking as an infatuated programmer,
                  I wish I owned every bit and pixel
                  of his code, lol

             Player

                Tia/Goldie (as girl)
                Yumil/Zytur (as guy)

             Heroine

                Fana
                Selphy
                Nanai
                Dorothea
                Lauca Meia
                
             Hero

                Duran
                Rex
                Valdo
                Heath
                Anwar
                
             Rhoan

                Gustav
                Meenya
                Helen
                Kamui
                Romaioni
                Francesca
                Haochy
                George
                Vis

             Frannelle

                Xenonbart
                Fro
                Guri Guri
                
             Grananatum

                Rudrud
                Gim

             Samiad

                Olly
                Ellie

             Waisen Empire

                Werman

             Extra (NPCs)

                Maid
                Royal Soldier
                Imperial Soldier
                Imperial Knight
                Desert Dweller


        Monsters (Pages 79-80)

          Global Monster Extra Info
          List of All Monsters


             Humanoid

                Goblin
                Hobgoblin
                King Goblin
                Harpy
                Siren
                Minotaurus
                Hell Guard
                Knight Mare
                Hell Knight
                Lizard Man
                Lizard Lord
                Lion Knight
                Balbazun


             Beast

                Pog
                Raptor
                Blade Beak
                Dragon Pup
                Shell Head
                Dire Bat
                Eye Wing
                Frog Man
                Grapper
                Siege Drake
                Mortar Drake


             Plant

                Man-Eater
                Blood Sucker


             Slime

                Blob
                Pink Jelly

             Vermin

                Dusk Spider
                Black Widow
                Land Squid
                Mad Squid
                Hell Hornet
                Robber Fly
                Dark Hopper
                Giant Bug
                Lord Locust
                Abaddon Cry


             Construct

                Wood Bone
                Living Spike
                Automation
                Golem
                Battle Titan


             Undead

                Mul
                Ghost Eye
                Assault Eye
                Mummy
                Mummy Lord
                Zombie
                Hell Prisoner
                Vampire Lady
                Strigoi
                Skeleton
                Bone Lord
                Element Skull
                Evil Spirit
                Demon Head
                Ular
                Shadow Claw
                Kaleila Rebel


             Demon

                Evil Eye
                Plasma Gazer
                Arch Demon
                Sargatanas


             Boss

                Moloch
                Orobas
                Nussie
                Chimera
                Amorphes
                Torsol
                Tuoni
                Perkele
                Malcahatu
                Antelobibnen
                Untamo
                Kullervo


        Weapons (Pages 233-234)

          Global Weapons Extra Info
          List of All Weapons


             Sword

                Sword (Base)
                Katana (Base)
                Rapier (Base)
                Broadsword (Base)


             Hammer

                Hammer (Base)
                Axe (Base)
                Mace (Base)


             Bomb

                Bomb (Base)
                Barrel Bomb (Base)


             Projectile

                Flying Dagger/TK/Knife (Base)
                Bowgun (Base)
                Gun (Base)


             Shield

                Shield (Base)



        Accessories (Pages 261-262)


          Global Accessories Extra Info
          List of All Accessories

             Head

                Hat (Base)
                Helmet (Base)
                Hair Decoration (Base)
                Headband (Base)


             Face

                Glasses (Base)


             Chest

                Breastplate (Base)


             Waist

                Belt (Base)


             Back

                Wings (Base)



        Items (Pages 279-280)

          Global Items Extra Info
          List of All Items


             Bread

                Bread (Base)


             Cookie

                Cookie (Base)


             Cake

                Cake (Base)


             Bottle

                Bottle (Base)


             Meat

                Raw Meat (Base)


             Doll

                Doll (Base)


             Grass

                Grass (Base)


             Key

                Small Key
                Big Key
                Jewel



        Flowers (Pages 301-302)


             Attribute

                Blazera (Passion)
                Forest Drop (Joy)
                Ice Lily (Purity)
                Stormlit (Intelligence)
                Twinkler (Honesty)
                Shadowsol (Ill Intent)


             Material

                Pagoda (Naive Charm)
                Fury Plant (Bravery)
                Bronze Iris (Patience)
                Silver Azel (Giving You Support)
                Diaorchid (Perfection)
                Stone-Cutter (A Persecuted Heart)
                Iron Orchid (Self-love)
                Burstbulb (Rejection)
                Silver Crow (Memories)
                Golden Plant (A Glistening Future)


             Concept

                Hero Bloom (Sense of Accomplishment)
                Dream Grass (An Open Mind)
                Karma Flower (Repetitive Thoughts)
                Stretchus (Weightlessness)
                Flash Grass (A Sudden Flash)
                Hope Pod (Happy News)
                Lingerlom (Remaining Time)
                Purse Plant (Control)


             Animal

                Angel Wings (An Adventurous Spirit)
                Howl Grass (Flattery)
                Cat Flower (Moodiness)
                Scaled Grass (Going With The Flow)
                Jaja Flower (Tenacity)
                Bug Tree (Comradery)



        Tablets (Pages 363-364)


             Weapon


                Swords

                   Battle Sword
                   Gladius
                   Kaleila Sword
                   Black Saber
                   General Sword
                   Rune Blade
                   Xenoncross
                   Waiselgand
                   Excalibur
                   Kusanagi
                   Dark Star
                   Genesis

                Katanas

                   Scimitar
                   Shotel
                   Bizen Osafune
                   Mantis Blade
                   Onikiri
                   Muramasa

                Rapiers

                   Black Feather
                   Stone Tusk
                   Flamberge
                   Assassin Dagger
                   Lightning
                   Hauteclaire
                   Durandal

                Broadswords

                   Dainslef
                   Anwar
                   Laevateinn

                Hammers

                   Grand Hammer
                   Forest Hammer
                   Mjollnir

                Axes

                   Iron Beak
                   Cyclops

                Maces

                   Spiked Mace
                   Hecatonchires

                Bombs

                   Napalm Bomb
                   Kaleila Bomb
                   Dynamite

                Barrel Bombs

                   Remote Barrel
                   Haochy Soul
                   Spirit Bomb

                Flying Daggers/TK/Knives

                   Throwing Star
                   Tomahawk
                   Shadow Fang

                Bowguns

                   Arbalest
                   Ice Bolt

                Guns

                   Blunderbuss
                   Dragoon

                Shields

                   Knight Shield
                   Spartan Guard
                   Guardian
                   Aegis



                Upgraded Swords

                   Fatal Battle Sword
                   Champion Gladius
                   Common Kaleila Sword
                   Demonic Black Saber
                   Brute General Sword
                   Magic Rune Blade
                   Holy King Xenoncross
                   Wicked Waiselgand
                   Holy Excalibur
                   Treasured Kusanagi
                   Secret Dark Star
                   Creation Genesis

                Upgraded Katanas

                   Cresent Scimitar
                   Curved Shotel
                   Superior Bizen Osafune
                   Toxic Mantis Blade
                   Judgment Onikiri
                   Bewitching Muramasa
                
                Upgraded Rapiers

                   Friend's Black Feather
                   Hunter's Stone Tusk
                   Fire Pillar Flamberge
                   Darkness Assassin Dagger
                   Lightning-Fast Lightning
                   Pure Hauteclaire
                   Flaring Durandal

                Upgraded Broadswords

                   Thick Dainslef
                   Sandy Anwar
                   Demise Laevateinn

                Upgraded Hammers

                   Giant's Grand Hammer
                   Forest Hammer
                   Thor's Mjollnir

                Upgraded Axes

                   Split Iron Beak
                   Artisan's Cyclops

                Upgraded Maces

                   Pulverizing Spiked Mace
                   100 King Hecatonchires

                Upgraded Bombs

                   Booming Napalm Bomb
                   Swollen Kaleila Bomb
                   Bursting Dynamite

                Upgraded Barrel Bombs

                   Searing Remote Barrel
                   Blasting Haochy Soul
                   Exploding Spirit Bomb

                Upgraded Flying Daggers/Knives

                   Hidden Throwing Star
                   Wind Cutter Tomahawk
                   Invisible Shadow Fang

                Upgraded Bowguns

                   Fortified Arbalest
                   Frozen Ice Bolt

                Upgraded Guns

                   Chaotic Blunderbuss
                   Soul-Piercing Dragoon

                Upgraded Shields

                   Sincere Knight Shield
                   Sturdy Spartan Guard
                   Wide Guardian
                   Lightweight Aegis



             Accessory

                Hats

                   Pointed Hat (Maid)
                   Hero's Hat (Duran)
                   Ant Feelers (Bug Antennae)
                   King's Crown (Crown)

                Helmets

                   Soldier's Helmet (Basic)
                   Fire Horn's (Rempo)
                   Legendary Helmet (Winged)

                Hair Decorations

                   Ribbon (Two Red Bows)
                   Forest Flower Decoration (Mieli)
                   Cat Ears (Lauca)
                   Power Headdress (Rudrud)

                Face

                   Spirit Seal (Ur)
                   Magic Glasses (Mayor Georg)

                Chest/Breastplate

                   Soldier's Breastplate (Basic)
                   Onyx Armor (Stylish)
                   Legendary Armor (Fancy)

                Waist/Belt

                   Master's Sash (Gustav)
                   Archer's Belt (Sylphy)
                   King's Belt (Xenonbart)
                   Dog Tail (Dog)
                   Snake Tail (Snake)
                   Fish Fin (Fish)

                Back/Wings

                   Custom Booster (Haochy)
                   Ice Wings (Neaki)
                   Demon Wings (Demon)
                   White Wings (Angel)


             Items

                Bread

                   Cure Bread
                   Pancake

                Cookie

                   Wild Cookie
                   Gold Cookie

                Cake

                   Dream Cake
                   Dorothean

                Bottle

                   Potion
                   Elixir
                   Fruit Juice
                   Elf Tears :)
                   Perfume

                Meat/Raw Meat

                   BBQ Meat
                   Grade-A Steak

                Doll

                   Stuffed Animal (Teddy Bear)
                   Wooden Voodoo Doll
                   Antique Doll (Keepsake Doll)

                Grass

                   Foxtail
                   Herb
                   Medicine Plant
                   Desert Flower (Stone Rose)



        Map (Page 665-666)

          Dungeon Menu Explanation
          Exploration Menu Explanation


             Rhoan Town (Rhoan Area)

                      ------------------Grana Plains
                Sunny Hill
                Grana Plains 1
                Grana Plains 2
                Grana Plains 3
                Grana Plains 4
                Grana Plains 5
                Grana Plains 6
                Grana Plains 7
                Grana Plains 8
                Grana Plains 9
                Three-Way Road Ruins
                Grana Plains 10
                Grana Plains 11
                Grana Plains 12
                Grana Plains 13
                Grana Plains 14
                        -------------------Rhoan Town
                Crossroads of the World
                Town Entrance (Rhoan Town)
                Center of Town
                Central Park
                Road to Castle
                Fortune-Teller Alley
                Training Hall Road
                Arena
                Cemetery
                Back Alleys
                Abandoned House (Outside)
                Mayor's House (Outside)
                Vis' House (outside)
                Home
                Rex's House
                Nanai's House 1F
                Nanai's House 2F
                Duran's House 1F
                Duran's House 2F
                Haochy's House
                Abandoned House (Inside)
                Fana's House 1F
                Fana's House 2F
                Kamui's House
                Romaioni's House 1F
                Romaioni's House 2F
                Mayor's House 1F
                Mayor's House 2F 
                Vis' House (inside)
                Training Hall
                        --------------Training Hall Dungeon
                Underground Training Space 1
                Underground Training Space 2
                Underground Training Space 3
                Underground Training Space 4
                Underground Training Space 5
                Underground Training Space 6
                Underground Training Space 7
                Underground Training Space 8
                Underground Training Space 9
                Underground Training Space 10
                Underground Training Space 11
                Underground Training Space 12
                Swordsman's Domain
                        ---------------------Witch's Dungeon
                Witch's Hidden Room 1
                Witch's Hidden Room 2
                Witch's Hidden Room 3
                Witch's Hidden Room 4
                Witch's Hidden Room 5
                Witch's Hidden Room 6
                Witch's Hidden Room 7


             Frannelle Castle

                        ---------------------Frannelle Castle
                Castle Gates
                Inner Garden
                Entrance
                Hall
                Corridor (Left/vertical)
                Corridor (Middle/horizontal)
                Corridor (Right/vertical
                Great Gate (Kaleila Frannelle Castle)
                Council Room
                Dining Hall
                Path to Dungeon 1
                Path to Dungeon 2
                Audience Chamber
                Princess' Quarters
                King's Quarters
                        ----------------------Fro/Escape Routes
                Fro's Hiding Place
                Escape Route 1
                Escape Route 2
                Escape Route 3
                Escape Route 4
                Escape Route 5
                Escape Route 6
                        ----------------------Frannelle Dungeon
                Prison (Frannelle)
                Prison (Round)
                Dungeon Entrance
                Dungeon 1
                Dungeon 2
                Dungeon 3
                Dungeon 4
                Dungeon 5
                Dungeon 6
                Dungeon 7
                Dungeon 8
                Dungeon 9
                        -----------------------Hidden Meia Dungeon
                Hidden Meia 1
                Hidden Meia 2
                Hidden Meia 3
                Hidden Meia 4
                Hidden Meia 5
                Hidden Meia 6
                Hidden Meia 7
                Hidden Meia 8
                Hidden Meia 9
                Hidden Meia 10
                Hidden Meia 11
                Hidden Meia 12
                Hidden Meia 13
                Hidden Meia 14
                Hidden Meia 15
                Hidden Meia 16
                Eternal Abyss (Kullervo)
                        -----------------------Great Spire/Spear
                Great Spear of Mastema 1
                Great Spear of Mastema 2
                Great Spear of Mastema 3
                Great Spear of Mastema 4
                Great Spear of Mastema 5
                Great Spear of Mastema 6
                Great Spear of Mastema 7
                Great Spear of Mastema 8
                Great Spear of Mastema 9
                Great Spear of Mastema 10
                Great Spear of Mastema 11
                Great Spear of Mastema 12
                Great Spear of Mastema 13
                Great Spear of Mastema 14
                Great Spear of Mastema 15
                Great Spear of Mastema 16
                Great Spear of Mastema 17
                Great Spear of Mastema 18
                Great Spear of Mastema 19
                Great Spear of Mastema 20
                Great spear of Mastema 21
                Paradise at Cloud's End

                
             Wargliss Fortress

                          ------------Wargliss Fortress
                Wargliss Fortress 1
                Wargliss Fortress 2
                Wargliss Fortress 3
                Wargliss Fortress 4
                Wargliss Fortress 5
                Wargliss Fortress 6
                Wargliss Fortress 7
                Northern Battlefield
                Waisen Empire Camp
                          ------------Tornaq Cavern Dungeon
                Tornaq Ice Cavern 1
                Tornaq Ice Cavern 2
                Tornaq Ice Cavern 3
                Tornaq Ice Cavern 4
                Tornaq Ice Cavern 5
                Tornaq Ice Cavern 6
                Tornaq Ice Cavern 7
                Tornaq Ice Cavern 8
                Tornaq Ice Cavern 9
                Tornaq Ice Cavern 10
                Tornaq Ice Cavern 11
                Tornaq Ice Cavern 12
                Tornaq Ice Cavern 13
                Tornaq Ice Cavern 14
                Tornaq Ice Cavern 15
                Tornaq Ice Cavern 16
                Tornaq Ice Cavern 17
                Tornaq Ice Cavern 18
                Tornaq Ice Cavern 19
                Sealed Domain
                          ------------Depths of the Ice Cavern
                Depths of Ice Cavern 1
                Depths of Ice Cavern 2
                Depths of Ice Cavern 3
                Depths of Ice Cavern 4
                Depths of Ice Cavern 5
                Depths of Ice Cavern 6
                Depths of Ice Cavern 7
                Depths of Ice Cavern 8
                Depths of Ice Cavern 9
                Depths of Ice Cavern 10
                Depths of Ice Cavern 11
                Depths of Ice Cavern 12
                Depths of Ice Cavern 13
                Depths of Ice Cavern 14
                Depths of Ice Cavern 15
                Depths of Ice Cavern 16
                Depths of Ice Cavern 17
                Depths of Ice Cavern 18
                Depths of Ice Cavern 19
                Absolute Zero


             Mt. Elious

                         ----------------Mt. Elious
                Mt. Elious 1
                Mt. Elious 2
                Mt. Elious 3
                Mt. Elious 4
                Mt. Elious 5
                Mt. Elious 6
                Mt. Elious 7
                Mt. Elious 8
                Mt. Elious 9
                Mt. Elious 10
                Mt. Elious 11
                Mt. Elious 12
                Mt. Elious 13
                Mt. Elious 14
                Mt. Elious 15
                Mt. Elious 16
                Mt. Elious 17
                Mt. Elious 18
                Mt. Elious 19
                Mt. Elious 20
                Melting Pot


             Granatum

                         ----------------Granatum Forest
                Granatum Forest 1
                Granatum Forest 2
                Granatum Forest 3
                Granatum Forest 4
                Granatum Forest 5
                Granatum Forest 6
                Granatum Forest 7
                Granatum Forest 8
                Granatum Forest 9
                Granatum Forest 10
                Granatum Forest 11
                Granatum Forest 12
                Granatum Forest 13
                Granatum Forest 14
                         ----------------Kalcazoth Cave Dungeon
                Kalcazoth Cave 1
                Kalcazoth Cave 2
                Kalcazoth Cave 3
                Kalcazoth Cave 4
                Kalcazoth Cave 5
                Kalcazoth Cave 6
                Kalcazoth Cave 7
                Kalcazoth Cave 8
                Kalcazoth Cave 9
                Kalcazoth Cave 10
                Kalcazoth Cave 11
                Kalcazoth Cave 12
                Kalcazoth Cave 13
                Kalcazoth Cave 14
                Kalcazoth Cave 15
                Kalcazoth Cave 16
                Kalcazoth Cave 17
                         -----------------Granatum Plateau Area 1
                Sun Shelf
                Elevation
                Rudrud's House
                         -----------------Deep Forest
                Deep Forest 1
                Deep Forest 2
                Deep Forest 3
                Deep Forest 4
                Deep Forest 5
                         -----------------Granatum Plateau Area 2
                Western Big Tree
                Beast's Lair
                Granatum Plateau (center)
                Light Falls
                Bridge
                          -------------------Underground Lake Averus
                Underground Lake Avernus 1
                Underground Lake Avernus 2
                Underground Lake Avernus 3
                Underground Lake Avernus 4
                         ---------------------Hunter's Trail
                Eastern Big Tree
                Lauca Meia's House
                Hunter's Trail 1
                Hunter's Trail 2
                Hunter's Trail 3
                Hunter's Trail 4
                Hunter's Trail 5
                Beast's Cemetery
                Hunter's Trail 6
                Hunter's Trail 7
                Hunter's Trail 8
                Hunter's Trail 9
                Hunter's Trail 10
                         ---------------------Relneia Marshes
                Relneia Marshes 1
                Relneia Marshes 2
                Relneia Marshes 3
                Relneia Marshes 4
                Relneia Marshes 5
                Relneia Marshes 6
                Relneia Marshes 7
                Relneia Marshes 8
                Relneia Marshes 9
                Relneia Marshes 10
                Relneia Marshes 11
                Relneia Marshes 12
                Relneia Marshes 13
                Eddy of Decay


             Samiad

                          ---------------------Desert Settlement
                Desert Town
                Desert Witch's Palace
                Prison (Desert Witch's Palace)
                Nomad's Tent (Left)
                Nomad's Tent (Right)
                Prison Escape Route
                          ---------------------Central Desert
                Central Desert 1
                Central Desert 2
                Central Desert 3
                Central Desert 4
                Central Desert 5
                Central Desert 6
                Central Desert 7
                Central Desert 8
                Central Desert 9
                Central Desert 10
                Central Desert 11
                Central Desert 12
                Central Desert 13
                Central Desert 14
                Central Desert 15
                          -------------------Site of Cyril Dungeon
                Site of Cyril 1
                Site of Cyril 2
                Site of Cyril 3
                Site of Cyril 4
                Site of Cyril 5
                Site of Cyril 6
                Site of Cyril 7
                Site of Cyril 8
                Site of Cyril 9
                Site of Cyril 10
                Site of Cyril 11
                Site of Cyril 12
                Site of Cyril 13
                Site of Cyril 14
                Site of Cyril 15
                Site of Cyril 16
                Site of Cyril 17
                Site of Cyril 18
                Site of Cyril 19
                Site of Cyril 20
                Site of Cyril 21
                Site of Cyril 22
                Site of Cyril 23
                Site of Cyril 24
                Site of Cyril 25
                Guardian's Domain
                          -------------------Western Desert
                Western Desert 1
                Western Desert 2
                Western Desert 3
                Western Desert 4
                Western Desert 5
                Western Desert 6
                Western Desert 7
                Western Desert 8
                Western Desert 9
                Western Desert 10
                Western Desert 11
                Western Desert 12
                Western Desert 13
                Western Desert 14
                Western Desert 15
                Western Desert 16
                Western Desert 17
                Western Desert 18
                Western Desert 19
                Western Desert 20
                Western Desert 21
                          -------------------Eastern Desert
                Eastern Desert 1
                Eastern Desert 2
                Eastern Desert 3
                Eastern Desert 4
                Eastern Desert 5
                Eastern Desert 6
                Eastern Desert 7
                Eastern Desert 8
                Eastern Desert 9
                Eastern Desert 10
                Eastern Desert 11
                Eastern Desert 12
                Eastern Desert 13
                Eastern Desert 14
                Eastern Desert 15
                Eastern Desert 16
                Eastern Desert 17
                Eastern Desert 18


             Other (connection routes)

                         ------------------Weld River
                Weld River 1
                Weld River 2
                Weld River 3
                         ------------------Ravine of Vulgazzo
                Ravine of Vulgazzo 1
                Ravine of Vulgazzo 2
                Ravine of Vulgazzo 3
                         ------------------Shark's Jaw
                Shark's Jaw 1
                Shark's Jaw 2
                Shark's Jaw 3


        Mini-Games (Pages 1425-1426)


             Quiz (Challenge)

                Quiz Level
                Quiz Instruction
                Quiz Questions & Answers


             Judgment Battle

                Judgment Battle Player Stats
                Judgment Battle Others Stats

             Maid - Zeno-9 Card Mini-game
             Francesca - Gambling Mini-game


        Shop

             Romaioni - Shop & Shipments


        New World (Pages 1431-1432)


             Creation Question 01 (Wide Sky/Sky Appearance)
             - After beat Mutated Chimera

             Creation Question 02 (Houses/Type of House)
             - After beat Sword Demon Amorphes (1st battle)

             Creation Question 03 (People/Which NPCs Appear)
             - After beat Guardian Torsol

             Creation Question 04 (Background Music/Rhythm)

             Creation Question 05 (Majesty in One's Eyes/Camera Angle)
             - After beat Lightning Dragon Perkele

             Creation Question 06 (That Crafted by Living/clothes-etc)
             - After beat Ice Dragon Malchatu

             Creation Question 07 (Wrapped-Swirling-flowing/Weather)
             - After beat Forest Dragon Antelobibnen

             Creation Question 08 (Sounds of Life/Sound Effects)
             - After beat Fire Dragon Untamo

             Creation Question 09 (Land/Ground Appearance)

             Creation Question 10 (Mysteries-Unknown Secrets/Conversations)


             Creation Key/door and Keyhole (Pages 1453-1454)



        Other (Page 1455) (menu)

             World Map

                Map of the Avalon World


             History

                Storyline

                   Age of Legends
                   The Beginning
                   Age of Ancients
                   Age of Darkness
                   Age of Old Kaleila
                   Kingdom of Kaleila Founded
                   Rise of Kaleian Power
                   Waisen Empire Founded
                   Assassination of Valdo
                   Kaleilan Northern War

                Future Vision

                   Accessing Future Vision
                   Future Vision Events - Individual Listings Notes
                   Future Vision � Individual Events

                   Monsters on the Move
                   House of Evil Spirits
                   Beginner's Tournament Open
                   Mystic Jewels Found in Field
                   Mystery Shadow in Lake
                   Imperial Army Forest Hideout
                   Mystery Shadow in Lake/Update
                   Mystic Jewels Found in Forest
                   Wandering the Grave
                   West Wind Cup Begins
                   Maids on Strike
                   Mystic Jewels Found in River
                   Mystery Shadow in Lake/Report 3
                   Holy King Cup Begins
                   Strongest Unit Appears
                   Georg Announces Duel
                   Zeno-9 Items Added
                   Mystic Jewels Found in Desert
                   Goblin King Attack
                   Gold Cup Begins
                   Diamond Cup Begins
                   Grasshopper King Raid
                   Mystic Jewels Found in Volcano
                   Millennium Cup Begins
                   Sword Demon Returns
                   Mystic Jewels Found in Dungeon
                   Northern Seal Down, Monster Raid
                   


             Event Theater


                No. 1  - Book of Prophecy
                No. 2  - The Fire Spirit
                No. 3  - To Battle
                No. 4  - Fortress Under Siege
                No. 5  - Prime Minister and Prince
                No. 6  - Triumphant Return
                No. 7  - Eve of the Tournament
                No. 8  - Destruction of Town
                No. 9  - Starting Over
                No. 10 - Missing Sun
                No. 11 - Falling Stars
                No. 12 - Battle with Demon Lord 1
                No. 13 - Battle with Demon Lord 2
                No. 14 - Victory
                

             Sound Option

                BGM Volume Slider
                Music Selector
                SE/Voice Volume Slider
                Sound Effect Selector


             Display Option

                Textbox Background Display
                MP/HP Display


             Reference

                System

                   Move
                   Attack
                   Special
                   Code Scan
                   Speak
                   Push/Pull
                   Climb
                   Judgment Link
                   Guard

                Player

                   HP
                   Mystic Points
                   Plana Point
                   School Level

                Book of Prophecy

                   Turn Page
                   Spirit Bookmark
                   Moving Bookmark
                   Equipping Weapon
                   Spirit Power
                   Map Warp
                   Option
                   Change Code
                   Combine Code
                   Swap Code
                   Place Code
                   Zoom
                   Book Value
                   Save/Load
                   Key
                   History

                Miscellaneous Info

                   Book of Prophecy
                   New World
                   School
                   Flower Meaning
                   Tablet
                   Mini Game
                   Code
                   Mystic Jewel
                   Metalize
                   Future Vision
                

             Icon Explanation


                Code

                   Fire
                   Forest
                   Ice
                   Lightning
                   Light
                   Shadow
                   Stone
                   Iron
                   Copper
                   Silver
                   Gold
                   Justice
                   Fame
                   Fate
                   Freedom
                   Wisdom
                   Hope
                   Ill
                   Wealth
                   Bird
                   Dog
                   Cat
                   Fish
                   Snake
                   Bug
                   Invincibility
                   Wound
                   Pride
                   Bind
                   Selfish
                   Solo
                   Weak
                   Repel
                   Betray
                   Atonement
                   Void


                Tag

                   Index
                   Status
                   Data
                   Rempo Bookmark
                   Mieli Bookmark
                   Neaki Bookmark
                   Ur Bookmark
                   Current Map
                   Spirit Hint


                Character

                   Sword School
                   Hammer School
                   Bomb School
                   Projectile School
                   Fist-Fighting School
                   Mystic Jewel
                   Zeno-9
                   Trash
                   Spirit Magic
                   Spirit Swap
                   Image Swap
                   HP
                   Attack Count
                   Defeat Count
                   Judgment Hit
                   Judgment Height


                Equip Item

                   Sword
                   Katana
                   Rapier
                   Broadsword
                   Hammer
                   Axe
                   Mace
                   Bomb
                   Barrel Bomb
                   Flying Dagger/Knife
                   Bowgun
                   Gun
                   Shield
                   Combination Attack
                   Attack
                   Hat
                   Helmet
                   Hairpin/Hair Decoration
                   Headband
                   Glasses
                   Breastplate
                   Belt
                   Wings


                Etc

                   Here/Current Location
                   Feather Pen
                   Eraser
                   Clear


             Memo

                Memo Page 01
                Memo Page 02

             Data

                Save Game
                Load Game



     Additional Summary Lists

       Come Back Metalizes List
       Is It Love?
       Titles Listing
       Alphabetized Items List
       Book of Prophecy - Pages List
       Working Section


     Legal & Copyrights



- Additional Reference:

   - Menus, Button Controls, Word Definitions (in Other/Reference)
   - Area Maps (in own Area Map section)
   - Dungeon Walkthroughs (in Maps section under each dungeon)
   - Map Search Textbox Locations (in Maps section under each location)
   - Side Quests & Affection Events (in individual Character pages)
   - New World Customizations (in New World section under questions)




-End of Table of Contents-


=============================================================================




===============================
   Introduction & Overview
===============================




------------
Opening Song
------------



- This is for all of you who have heavily requested info
  on the opening song, with an extra English version treat



Title: Deep Forest

- Sung by Kana Yazumi
- All rights reserved
- Copyrighted

- Kana Yazumi singing song with Avalon Code
  - http://www.youtube.com/watch?v=F8tjohB5l90
  - All rights reserved




Translation of Song in English:


- Opening song of Avalon Code game is only half of
  the Deep Forest song

- So, here is the half of the song in the game's opening:

  - That place I visit so often in my dreams
  - Tracing a map of memories, Should I keep swimming?

  - Softly, you take my hand and draw it
  - An unseeable whirlpool of power,
  - Softly softly, we sink into destiny

  - Not looking back, deeper, deeper, 
  - Under the stagnant sky
  - In one light, let's bloom
  - Before we die
  - Spread your wings

  - Fly away... Fly away ...





Video of opening song with English words:


- Fandubbed by Aziral
  - http://www.youtube.com/user/StoopidMuffinMan
  - Actual dubbed video


- English words sung by Jandy-Chu
  - http://www.youtube.com/user/TurkeyHamAndCheese
  - Singer's website
  - Absolutely angelic voice and very excellently sung
  - Talent artists should check her out



Lyrics by StoopidMuffinMan and edited by TurkeyHamAndCheese. (Thank youuuu)

In the place that I see inside of my dreams, is a place that I so often see.
Do I keep on swimming or should I stop to trace a map of my lost memories?
Softly, you take out my hand and then you bring me with you

An unnoticed whirlpool of power
So Gently, so kindly, we slowly sink into destiny
Dont look back, no, just keep keep on moving forward
Underneath the sky move on ahead

Together, with the moon's simple light, we shall bloom
And before it comes to an end,
Well spread out our wings and then...
Fly away... 






-------------
Opening Scene
-------------



- A blood-red sky ... a world choked by flames of destruction. The same
  dream has plaqued you for many nights. But is it only a dream? Or could
  it be something else entirely?

- A strange voice calls out from within your thoughts.

- "A new world shall arise from the ashes of the fires of destruction. Now
  reach out your arms and receive me. Know what is righteous, for it shall
  fill the coming world ..."

- You awake lazily from your midday nap. Atop the grassy knoll, you look
  up at the familiar stone monolith looming over you. 

- With a shiver, you realize it's the same one that's been appearing in
  your dreams.

- Just as you reach a shaky hand towards the tablet, a sudden blinding
  light beams from it's stony face. You shield your eyes from its
  brilliance, but when you look again, you find a book resting in your
  hand.

- This book is the same Book of Prophecy from your dreams.

- Now, guided by the spirits from the Book of Prophecy, you shall
  embark on a journey. A journey to fill the pages of the book with
  things of value, to bring them over to the new world ...




             -- opening screen --



      The end of life as we know it is here.

        For Man has strayed from the path.

      I shall incinerate them with the earth...


   and from their ashes, a new world will be born

        Let us bind a deal between us...

     for you shall attain my heart's desire.


     Now reach out your arms and receive me.

         Know the truth and record it.


       For it shall fill the coming world.

         As long as corruption exists...

       the flame of destruction will come.

       Until we attain true enlightenment.




  - Copyright Marvelous Entertainment/XSEED 2009






 ... now the fun begins, and your first battle! Meet the first spirit
     of the Book of Prophecy, a fire spirit named Rempo ...










Book of Prophecy - Prophecies:
------------------------------



Prelude

- Corruption increases



Chapter 1

- "When the fire angel comes from the earth,
   the gates of Hell in the North
   shall open and unlease its hordes.
   The people shall take up the sword."

- Wars, Rumors of wars



Chapter 2

- "When the forest angel comes forth
   from the green forest,
   the starved hordes
   shall rape the land.
   A vast war shall devour the people."

- Famines, Plagues, More wars



Chapter 3

- "The ice angel from the depths
   shall unlock a wicked descendant
   The Book's wielder
   shall be praised."

- Evil spreads, Evil seeks more power



Chapter 4

- "The Lightning Angel from black ruins
   shall free the forbidden spear.
   Death and despair
   shall run rampant."

- Technological warfare unleashed,
  Weapons of mass destruction



Chapter 5

- "The Book will be lost to the Ancient.
   The land will grow angry and shake.
   Kingdoms shall crumble to the ground.
   The four cursed dragons shall
   awaken in their lairs."

- Earthquakes,
  The unsettling of Earth's 4 elements 



Chapter 6

- "Upon the call of something valuable,
   the lost power shall be resurrected."

- Good strengthens to fight evil


Chapter 7

- "When lightning strikes the tower,
   so shall the Angel appear once more."

- Chaos Lightning Storms, Floods



Chapter 8

- "When ice blankets the North,
   so shall the Angel appear once more."

- Ice Plague, Snow in diverse places



Chapter 9

- When forests blossom across the land,
  so shall the Angel appear once more.

- Insect Plague, Decay



Chapter 10

- "When fire throbs in the mountain,
   and the earth swells,
   so shall the Angel once more appear."

- Earthquakes, Volcanoes Erupting



Chapter 11

- A fire of destruction shall spread
  and come at daybreak, glistening star
  shall fall upon the Earth
  splitting the Heavens and boiling the land.

- Meteors (Stars fall from the Heavens), Massive Fires



Postgame

- Good conquers evil






----------------
Game Description
----------------


- This guide covers the US version of this game

- Genre (RPG, Adventure, Dungeon Crawler, Strategy, and more)
- From the makers of the Harvest Moon and Rune Factory series


- No Wi-Fi but there are a few mini games to play
- Play as girl &/or boy characters
- Girl default name is Tia & boy default name is Yumil
- You can choose any name for your character (girl/boy)
- RPG Dungeon Crawler game with Intriguing Story-line
- Unexpected twists and surprises
- DS stylus and button controls - incorporated well
- Game is integrated well in many aspects
- Graphics quality is realistic and appealing
- Great sound quality and music fits themes well
- Great customizations, and sidequests
- Lots of things to collect and find
- A lot of content, post-game, and then endless free-play
- Huge world to explore with tons of maps
- 10 large dungeons with tons of rooms to conquer
- Great selection of characters and monsters
- Great re-play value due to storyline variations
- Create and customise your new world
- Manipulate and customise codes to change outcomes
- Customized monsters change colors and attributes
- Tweak easiness or strength of monsters and bosses
- Make your own weapons, items, & accessories with codes
- Weapons and accessories show on character
- Obtain a boyfriend/girlfriend
- 5 hero characters to choose from & 2 spirits
- 5 heroine characters to choose from & 2 spirits
- Total of 10 hero/heroine characters & 4 spirits
- 

  ... and more



------------------------------
General Game Overview & Review
------------------------------



- Excellent game!!! One of the best games I have played!!! (9 of 10)

- I highly recommend to Marvelous Entertainment, XSEED, Matrix, and
  MobiClip that they definitely make an Avalon Code 2!!! 
  - And keep Ur in it! (And I hope, expand his interaction with the player)



- Avalon Code is a RPG dungeon crawler game with side quests and
  storylines (lots of content � huge content and also post-game
  and then endless free-play) with the ability to change many variables
  of the gameplay world

- The world is ending and you must code scan everything you want to keep
  for your new world in the Book of Prophecy you are given ... but there
  are others after the Book of Prophecy as well! 

- Every object in the world has codes (like DNA) that can be scanned and
  manipulated to make your new world. You gain these codes by slamming the
  Book of Prophecy over the objects whether they be characters, monsters,
  items, or flowers. 

- You can also use the codes you scan to unlock other codes of many
  characters by doing sidequests and thereby raising the character�s
  affection points for you

- You are accompanied by 4 spirits that you must unlock (you can switch
  between them during the game)

- You decide your world. You can make it pink and cute or all the way to
  dark and devious (even the monsters, characters, accessories you wear,
  etc). There are many options in making and/or changing your world and
  future world. 

- Realistic graphics (not cartoon-type), lots of content with lots of maps
  and areas (world is quite big!), and dungeons can get hard (helps to come
  back to conquer some post game), game mechanics flow well

- Can play as girl or boy (each has 5 opposite gender characters and 2
  opposite gender spirits to choose as boyfriend/girlfriend) with high
  replay value

- This game is set up to play through the game/storyline (lots of content)
  and then a few new things in post-game. In fact, many things can�t be
  started until near the end of the game, and then there is endless play
  after the post-game. Basically, the game allows you to go through
  the main storyline and obtain all your items, skills, and scan characters
  and monsters. Then the post-game and after are used to free-play the game
  endlessly. 

- There is a learning curve at the beginning of the game so don�t get
  frustrated if you don�t understand things or don�t have the tools or
  skills you need to complete dungeons or other gameplay. Be patient and
  all will be explained and given. 

- This game does have many interesting twists and surprises throughout
  the gameplay

- Even though there are set storylines for the game, there is still
  some free-play as to what you want to do or how fast you want to do it.
  Customizations achieved with various codes are done brilliantly!



-----------------------
Game Testing Assessment
-----------------------



- Things to Change
  ---------------- 


  This is a great game! There isn't much I would change in the game
  but there is a few things:


  - Drop the swearing (or make it optional). Even if it is optional
    then more people will buy and recommend your game.

  - Drop the brief sterotypes (but keep the diverse characters)
 
  - Give more time before the spirit rushes you to hurry up while you
    have the spirit called with the book open (maybe dismiss the
    spirit if you want to relax and read/look at the book/think about
    codes)

  - Show the actual item picture on the metalize tablet recipe page
    (weapon, accessory, etc) instead of just the base item it was made
    from (belt, wings, etc)

    - You are showing a picture anyway. Make it the actual picture and
      it would enhance the game and the player's understanding of what
      items they want to make!

  - Organize the chapters better so they are more balanced (not one
    long and one very short) and use un-repeated chapter title names.
 
  - I have had a lot of people complain that they don't know where
    to go, what to do, or how things work during the start of the game.

    - Beef up the reference/tutorial section ... unless it means less
      game content (if so, nevermind because there will always be a
      programmer like me who writes a detailed guide, lol)

  - I need more Light codes! lol

  - And a larger code holder/transferer
    - Perhaps more Bases
      - Example: 2 sword bases
        - One to make and keep to use (ex: Holy Excalibur)
        - One to make the newest recipe without tearing apart
          the first base
    - Or, increase the holder/transferer to be able to temporarily
      hold a 4x4 grid
      - Then you could take off the Holy Excalibur, hold all its
        codes in the holder/transferer, make the new item, give a
        required gift, then put back on the Holy Excalibur on base

  - And more sub-menus for the Tablets sections would be a lot better
    - Takes a long time to flip through looking for a recipe


  - And an older main character, lol


  - I would love to wear Elf ears :)


  - Add varied descriptions to all the map locations.
 
    - The great swamp that lies beyond Granatum Plateau.
      Sunlight rarely reaches it, so it's dark, musty, and
      eerie inside.

    - This is repeated for every map in Relneia Marshes.

    - A lot of maps also have repeat descriptions. It would be nice to
      have each one unique because they are different maps.

    - Yes, we do value the time you take to make map descriptions and
      we do read them :)




- Spelling and Grammer
  -------------------- 


  - Excellent work! 
  - I haven't seen one spelling error or grammer inconsistancy
 

  Sorry, spoke too soon:

   - Some textbox pop-ups are not complete sentences

   - Missing word in textbox pop-up (exploration): Grana Plains 1
      - Center bottom-right, large black rock (face up on bottom of rock)
        - This normal stone is actually composed of several []. 

   - Missing word in textbox pop-up (exploration): Western Desert 10
     - Description
       - This phantom flower blooms only once a year in the
         desert. Only one man has seen it [in] the last 100 years.

   - Missing word in textbox pop-up (exploration): Ravine of Vulgazzo 3
     - Description
     - The canyon is often blanketed in fog, making it impossible to see
       in front of you at the worst []. Stories speak of soldiers who
       tried to cross in the fog, never to return.

   - Missing word in textbox pop-up (exploration): Lake Avernus 4
     - Description
     - A constant breeze blows through the entire cave.
       In the hot summers, many creatures come [to] find
       relief from the heat.

   - Missing word/incomplete sentence: Nanai's House 1F
     - Apology/finally free dialog cutscene
       - And thank [goodness?] for my grandmother.

   - Double word in textbox pop-up (exploration): Frannelle Castle
     Corridor (right)
     - Bottom center, bottom edge of carpet (face left on carpet)
       - Golden thread was used for for the carpet borders.

   - Double word in textbox pop-up (exploration): Eastern Big Tree
     - Top left, house ramp landing (face right at ramp standing on grass)
     - It'll take more than a little push to knock down these down.

   - Double letter spelling error: Training Hall
     - Description
     - The word flooring is split and contains a double r

   - Extra letter spelling error: Vis' House (outside)
     - Textbox pop-up
     - Upper left, boxes/edge of house (face up under boxes)
       - A Rhoan custom is to leave wooden boxes outsides one's
         home as a charm (outsides should be outside)

   - Missing letter spelling error: Beast's Cemetery
     - Description
     - passerby, should be passerbys.

   - Incorrect symbol/letter: Francesca
     - Character description - Least Favorite Flower
       - Na<ve Charm - should read - Naive Charm

  - Incorrect Spelling of Character Name: Witch Olly
    - Olly charater page/description
    - Ollie should be Olly

  - Uncapitalized Aspiration Title: Royal Soldier
    - "Kingly Royal soldier" - should be - "Kingly Royal Soldier"


  --- not completed yet


  - I am still very impressed with the attention paid to spelling and
    grammer. Great work!




- Glitches: Nothing game breaking
  -------------------------------
 

  - Rhoan/Nanai/2nd floor - one screen that allows your character to roll
    using the left or right shoulder button and fall down into the
    curtains next to the stairs and lamp (character loses 1 HP - no ill
    effects) --- reported, can't repeat bug

  - Early Access to Location - charge hammer and fly through gate
    - Hidden Meia 5 through gate to Hidden Meia 6
    - Reported, still testing

  - lol, my screen just minor glitched. There is land where there
    should be water just to the right of Duran's House. There is
    still flowing water just above Duran's House. I moved my
    character around the screen but it is still the same. Guess
    it needs a screen refresh. Should be good once I leave and
    come back. Nope ... I'll ... check on it later ...

    - Actually lost all the water now in Rhoan Town and Granatum
      Forest 14
    - Water has not reappeared in Rhoan Town or GF 14
    - Water reappeared in Post-game, lookin' beautiful again

  - Boss Tuoni's Page: Disappears from the Book of Prophecy
    - You can only access this page if you are fighting the
      Boss in Beast's Cemetery/Hunter's Trail

  - Sometimes the graphics will go blochy while looking at a
    character page in the Book of Prophecy
    - Fixed by slamming the Book of Prophecy back over the head
      of the character essentially refreshing the graphics/pixels

  - Site of Cyril 7/Dungeon - character can just run and step on
    green switch and get gold score, score tally screen completes, but
    at least 4 spiders still spawn afterwards (character can fight all
    the dusk spiders or just exit the dungeon room - no ill effects)

  - Depths of Ice Cavern 15 - Repeat Item Given for Gold Score
    - I already had the Muramusa recipe you get with Gold Score/DOIC 15
      (Shadow x2, Iron x4, Fate x4, Illness x2)
      (tan metalize tablet/slider but don't have to resolve)

  - Kalcazoth Cave 17/Dungeon 17 - character can not attain getting
    30+ mystic jewel goal if character already has 9999 mystic jewels.
    The jewel amount will not increase even if the character is earning
    jewels. All jewels over 9999 that are earned are lost and not
    counted towards the goal. (Character can lose A TON of times at
    the Zeno-9 card mini-game and buy more Zeno-9 cards, but this
    takes a lot of time and problem re-occurs throughout the game
    and affects any similar jewel goal requirements - yes, ill effect)

    Affected Dungeons:

    - Kalcazoth Cave 10
    - Kalcazoth Cave 14
    - Site of Cyril 21
    - Site of Cyril 22
    - Great Spear of Mastema 8
    - Great Spear of Mastema 11
    - Great Spear of Mastema 17
    - ... and more

    To Fix: Programming code needs to be set to count jewels earned
            instead of counting jewel increases per jewel storage
            &/or allow player to throw jewels in trash can located
            on the character page (or off the Sun Shelf, lol)



- Missing or wrong game info
  --------------------------


  - Mislabeled Map: Frannelle Castle - Future Vision/Zeno-9 Update
    - Refers to Zeno-9 Hall/Frannelle Castle but actual map's official
      name is simply called Entrance instead of Zeno-9 Hall


  - Mislabeled Map: Vis' House - two different maps named Vis' House 
    - The first Vis' House map is actually the outside of Vis' House
      referred to as "Playboy Gramps Road" (maybe glad not titled this)
    - The second Vis' House map is named correctly because it is the
      map of the inside of his house


  - Mislabeled Map: Corridor - three different maps named Corridor
    - The first Corridor is the Left Corridor (vertical)
    - The second Corridor is the Middle Corridor (horizontal)
    - The third Corridor is the Right Corridor (vertical)


  - Mislabeled Map: Nomad's Tent - two different maps named Nomad's Tent
    - The first Nomad's Tent is the Left Nomad's Tent (gold gun)
    - The second Nomad's Tent is the Right Nomad's Tent (crossed runners)


  - Incorrect Listed Bonus Action: Underground Training Hall Space 5
    - Side map info lists additional goal as completed if use a
      combo attack, when in-game bonus is given for a charged attack


  - Incorrect Listed Bonus Action: Depths of the Ice Cavern 14
    - Side map info lists additional goal as completed if use a
      combo attack, when in-game bonus is given for a charged attack
    

  - Incorrect Metalize Code Listing: 
    - Aegis Shield - missing one IRON x1


  - Incorrect Aspiration Code Listing:
    - Dorothea - displays FIRE codes but should be LIGHT codes


  - Incorrect exploration textbox count: Western Desert 21
    - In-game, states "There's nothing to explore here.", but
      there are actually 3 textbox pop-ups

  - Incorrect Unlock Title Instructions: Nanai's House 1F
    - Nanai takes Burning (Fire x5, Silver x2) not Passionate
    - Sylphy is correct for Passionate (Fire x4, Stone x3)


  - 3 Future Vision (news flashes) Trigger Too Early - Diamond Cup Begins, 
    Millennium Cup Begins, Northern Seal Down Monster Raid

    Testing Notes:

    - Two judgment link arena cups (Diamond & Millennium) plus the
      Northern Seal Down Monster Raid news flashes triggered early
      in my game at 579,269 book points when I reached chapter 4.

      My plan was to stop fighting dungeons, make the Throwing Star,
      go back and show it to witch Olly, and then go conquer the
      Diamond & Millennium arena cups plus the Northern Seal Down.

      However, I fought a few dungeon rooms and I made the Throwing
      Star and my book leveled up to 591,357 book points. This made
      the same Diamond Cup Begins news flash play as before.

      It also then erased the Millennium Cup Begins and the Northern
      Seal Down Monster Raid from the Future Vision list. This left
      only the Diamond Cup Begins on my Future Visions list instead
      of all 3!

      So, I do believe that if you meet the 1500+ judgment link level
      and have the right level of book points before chapter 4 (and
      don�t level up the book) then you would be able to do the
      Diamond Cup Begins and the Millennium Cup Begins
      and the Northern Seal Down Monster Raid news flashes.
      (You may have to time it so you are not trapped in Samiad.)

      But if the book levels up before you actually do the three
      mentioned news flashes then they will be erased and not
      do-able until they retrigger again later. They will re-trigger
      later, so you won't lose the ability to complete them.

      Fix: Programming code needs to be meshed properly to avoid
           these 3 news flashes from triggering too early and later
           erasing 2 of them

      Note: Gold Cup Begins news flash retriggered AGAIN at 591,361
            when I entered another screen (book closed/news flash
            icon flashed on screen/Gold Cup Begins played)) (This
            separate instance occurred directly after the instance
            finished above � only thing I did was to walk into a new
            screen)

            Aparently, if you do not complete a news flash cup
            arena (even though it appears on your Future Vision list)
            it can then glitch and replay depending on the actions
            in your game -- this needs to get fixed.

     - I suggest players should do any cup arenas immediately upon
       seeing the news flashes for them. Some players may experience
       these news flash glitches and some may not depending on the
       player's actions in the game. 

     - Also, there is no lasting ill effects as what is triggered and
       lost then later appears again for the player to complete. But
       it does confuse the player a great deal during the interm.

     - After the credits roll and you are in the post-game then you
       can just scan any character or monster to get the flashing
       Future Book icon in the upper right screen corner



  --- not completed yet





====================
   Game Controls
====================



Basic Controls:

- Y: left weapon or fist/hit/bounce monster
- X: right weapon or fist/hit/bounce monster
- B: slam book/quit spin or fly
- A: Interact/start Judgment Link/textbox pop-up & cancel

- L & R Shoulder: evasion move/roll 
- D-pad: move character direction pushed



Advanced Controls:

- Start button:  Data Screen (Save/Load Game)
- Select button: Display MP bar & HP bar (while not moving)

- Hold Y and release: left weapon spin/Hurricane Attack
- Hold X and release: right weapon spin/Hurricane Attack

- Tap/push lightly: Character scoots a small step
- Hold down D-pad:  Character runs a large step

- Shield Guard: 
  - You must push button that shield is equipped on
  - Your shield does not automatically guard you 



===================
   Configuration
===================


- Book of Prophecy (open)

- Tap Index, Other, then:


 - Sound Options

   - BGM Volume Slider (5 squares)
     - Music Number Changer (0-38 different music choices)
     - Default is 0

   - SE Voice Slider (5 squares)
     - Sound Effect Number Changer (0-1203)
     - Default is 0


 - Display Options

   - Textbox Background Color
     - Black
     - Blue
     - Yellow/Gold
     - Purple
     - Red
     - Green
     - Burgundy/Rose
     - Gray
     - Default is black


   - MP/HP Display
     - On
     - Off
     - Default is off



Opening & Closing the Book of Prophecy:


- To Open the Book of Prophecy

  - Tap on the front cover or back cover of the book when it
    is closed


- To close the Book of Prophecy

  - Tap on the last page (Data Tab) of the book when it is open
    to see the back of the book
  - This also shows you the total point value of the book
    and the next book point value to reach
OR
  - Tap on the bottom left page corner of the first page (Index)
  - This shows you the front of the book




===================
   Menu Overview
===================



- Book of Prophecy (open)



Menu Corners & Special Tabs:

- Displayed from left to right on top of screen when book is open
- Bookmark Tabs can be moved to bookmark any page


  - Question Mark (corner)
    - Tap to have current spirit tell you current general goal
    - This also slightly increases Spirit's page points

  - Index Tab
    - Tap to see Table of Contents of the Book of Prophecy

  - Fire Bookmark Tab
    - Tap to call fire spirit (Rempo)

  - Forest Bookmark Tab
    - Tap to call forest spirit (Mieli)

  - Ice Bookmark Tab
    - Tap to call ice spirit (Neaki)

  - Lightning Bookmark Tab
    - Tap to call lightning spirit (Ur)  :)

  - Player Tab
    - Tap to see the main character's info & stats

  - Data Tab
    - Tap to Save or Load your current game

  - Map (corner)
    - Tap to see your current location map



Page Numbers:

- Page numbers are displayed on bottom left and right pages
  - Tap on either side to flip page in each direction
  - Hold down on either side to flip multiple page




===========================
   Tips & Helpful Advice
===========================



--------------
Beginning Tips
--------------


MP, HP, & Eating:

- You will get the ability to gain MP and HP after you learn the judgment
  link in chapter 2. You will also be able to eat bread, cookies, and other
  edibles shortly after chapter 2. You will gain tools and skills as you
  progress through the storyline. Much later in the storyline you will gain
  the ability to warp to places (maps). When you first start out, you can
  use your cabin in Rhoan Town to rest and replenish your MP and HP.


Dungeon Gold Scores:

- Don�t get frustrated if you can�t get gold (gold score) on all dungeon
  rooms or access some dungeon rooms as you go through the game because you
  won�t have the required tools, HP amount, & MP amount to do them. Just pass
  the levels with the best scores you can and then come back to finish them
  when you get the proper tools, etc. You will be weak at first with little
  HP & MP. Just go through the game and you will get what you need and the
  game will become easier to understand (but the dungeons will continue to
  get harder, lol).


Giving Gifts:

- Whenever you can spare the MP to give gifts, do so. You can use the heal
  pot in Rhoan Town (end of dungeons in Training Hall Road) to refill your
  HP and MP in the beginning. Most people require about 2-3 gifts to start
  their sidequests/affection events. Every new chapter, give 2-3 more gifts
  to people to keep advancing their sidequests/affection events. Do all
  sidequest/affection events for both genders and all characters all
  through the game. (To give a gift: Talk to the person you wish to give
  a gift to, choose gift option in their menu which opens your book, tap
  on a category (weapon, item, flower, etc), tap on the picture of the
  thing you want to give. The gift will be given if you have enough MP.)


Don't Lose Codes:

- If you need more codes, then remember that you may have codes on your
  keys, items, and even in the New World Questions. You can always take
  a code from somewhere to temporarily unlock another code and then put
  the code back where it was.


Be Prepared For 1st Battle:

- Gustav will be your first boss battle. It will take place at the
  end of the Training Hall Dungeon. Some make it ok and others say
  he is really hard and they can't beat him.

- Make sure your weapons are the highest you can make them. Make
  sure you are full HP and MP. Avoid his Hurricane Spin and then
  hit him by alternating y and x buttons. Have weapons in each
  hands. If it is the same weapon in each hand then you will have
  added combination attack (like two of the same sword).

- Once you beat him with any score, then he will teach you his
  Hurricane Spin. Use the Hurricane Spin on him to get a gold score.



-----------------
Control Mechanics
-----------------


Turning Code Pieces:

- You can turn a code piece by tapping on a mental map (code grid), 
  then tap on the code piece in the 4 slot holder, then tap on the
  tiny arrow that appears above the tapped code piece. Now you can
  fit it where you want in the mental map big grid square.


Turning Multiple Pages:

- You can turn multiple pages at once in the Book of Prophecy by
  using the stylus to push and hold on the page numbers. One tap
  will just turn one page at a time.


Using the Hurricane Move:

- Once you learn the hurricane move from Gustav in chapter 1 then
  you can use it to spin and hit enemies in fast succession. If
  you equip your hammer, then you can spin and fly quickly across
  gaps. Press and hold whichever button you equipped your hammer on.
  Press B button to stop flying with your hammer (or quit any
  other weapons special spinning/hurricane move).


Code Scanning:

- Make sure to remember to code scan (press b button � slams book on object)
  everything as soon as you encounter it (people, monsters, flowers,
  sparkling items, etc) and scan each character and monster enough times to
  get all four pictures on each one!!! Don�t forget even after cutscenes
  and when monsters appear to fight you anywhere!


Getting All Four Pictures:

- To get all four pictures of characters and monsters:  slam book on all four
  sides of the character/monster, give characters gifts or do quests for them
  to raise their overall points (some pictures won�t trigger until page points
  are high enough), knock down monsters without killing them and slam the book
  on them before they pop back up. Make sure you keep code scanning each
  character/monster as soon as possible and continually as their points raise
  until you have all of their four pictures. Items like flowers or tablets
  only have one picture.


Searching Maps:

- After learning Judgment Link move in chapter 2, your character will now
  swing arms/weapons when pressing the A button and make sounds while you
  search maps. This is annoying and there is no way to prevent it from
  happening. You will still be able to explore the maps and find the hidden
  areas (text box pops up) but it will be much slower. You may want to kill
  all the enemies on the map and then search for the hidden spots. You can
  turn down the sound if your character�s constant sounds annoy you too much.
  If you are not able to find all the hidden spots on the map, try finding
  the first one or two spots and then leave the map and come right back into
  it again. This usually triggers the last spot or two. Some map�s hidden
  spots require a certain chapter to be finished before the spot is revealed
  when you explore it. Some require that you find them in order. The majority
  of hidden spots can be revealed without requirements but are hard to find.
  Just keep searching over and over from each direction until you find them.
  Any spot that requires a certain metalize to be found will not register as
  �found and conquered� until you have found that metalize at a separate
  location. Once you have found the metalize then you can come back to the
  hidden spot you found earlier and it will register as found and completed.
  If there is a tablet located in an area then it generally won't appear
  until you fully explore an area/map.


Mental Maps:

- Each person, character, and item has a mental map. It is a grid on the
  right-side page. This grid will expand as you progress the storyline
  and gain more Book of Prophecy points.

  - You start with a 3X3 mental map/code grid

  - To get the 1st upgrade/3x4 mental map:
    - Do Future Vision called Mystery Shadow in Lake (2nd)
    - See Future Vision section

  - To get the 2nd upgrade/4x4 mental map:
    - Get approx 1,026,255 Book of Prophecy points
    - Around Chapter 6



---------------
Miss-able Items
---------------



Witch Olly Pictures & Throwing Star:

- Get all of Olly�s (witch/chapter 4) sidequest/affection done before the end
  of Mt. Elious or you will miss it (and code scan all her 4 pictures asap or
  they can be missed). Make sure to talk to her directly after you battle her
  so that she tells you about a special item in the desert. If you don�t talk
  to her then you will miss getting this item. After talking with her, you can
  then go through the desert to Central Desert 12. Beat the Golem and code
  scan the metalize tablet (Throwing Star) that appears after you win the
  fight. Make the Throwing Star and give it to her. She will acknowledge that
  you have made/found it and then "give" it to you.

  - Now give her more gifts 


  - Accessories:

    - You should have enough codes to make/show/give her the following gifts:
      Hair Decoration, Ribbon, Forrest Flower Decoration, Cat Ears. Remember
      that these take the same base (Hair Decoration) to make all of them.

  - Projectiles:

    - You can also make/show/give her the following projectile gifts:
      Flying Dagger, Throwing Star, and Hidden Throwing Star. Remember that
     these take the same base (Flying Dagger) to make all of them.

  - Shadow Fang: 

    - Now befriend Nanai and find all 3 hidden spots in Western Desert 5 to
      get the Shadow Fang metalize tablet to appear in Western Desert 5.
      Make Shadow Fang and show/give it to her. You can now take the Shadow
      Fang and go back to Nanai's house to the hidden spot (Nanai's House
      floor 2) to get the Invisible Shadow Fang metalize tablet recipe but
      you can't make it yet because you need a bigger mental map
      (code grid squares). Western Desert 5 is accessible in chapter 5.

  - Desert Flower:

    - You can also show her the Desert Flower but it will not be available
      until after Mt. Elious after you have had Kamuli identify every other
      flower in the game. :O - she will be gone before then ...

    - Repeat the Site of Cyril Dungeon (Witch of Desire/Witch Olly's 2nd
      boss battle) to see her again after she is gone.
      - You can also scan her for her last pictures this way if you forgot
        to get them


  - How to Make an Item:

    - To make the items use the base needed (Hair Decoration/Flying Dagger)
      and then use the correct tablet metalize recipe (tap Index, Tablets)
      for the item you want to make. Place the codes in the mental map or
      code square grid of the base item. You need to have the metalize
      tablet recipe listed in your Tablets section to have it work.

    - Example: Make Ribbon: 
      - Tap Index, then Accessories, then Hair Decoration 
      - Tap the lare grid square over on the right page to make a 4 slot
        code holder pop up. Use this to swap codes onto and off of the
        large grid square (mental map). 
      - Gather needed codes from other places - characters, monsters,
        etc - and put them in the Hair Decoration large grid square
      - The codes you need for Ribbon are: LIGHT x4 and FATE x4
      - They don't have to each be a block of 4. You can use combinations
        to make 4 of each (like: 3 light and 1 light)  

    - Borrow codes from other characters, monsters, weapons, key, etc to make
      items and show each to her before making the next one. Then you can put
      any codes back where they were before and re-make/re-equip any items
      you want to wear. You can repeat this each new chapter until
      she leaves or you get all 4 pictures and you are satified with her
      points (page value points/CP = code points). 


  - Just show her each above item ONE TIME per chapter. You will lose gift
    points instead of gaining them if you show the same item more than once
    each chapter.

  - If you need more MP for gift-giving then just head back into the desert
    and bounce some monsters (judgment link) or break a heal pot


  - Make sure you have her 4 pictures by now because she will leave shortly
    (if you advance the storyline - seal) and you will not be able to complete
    her 4 pictures because she will not return 

    - Edit: You can later warp to Site of Cyril 1 and repeat her 2nd Boss
      Battle. Before fighting her, you can scan her for her pictures.

  - You may also want to fight her in some one-on-one judgment link battles
    (talk to her/choose battle)




--------------------------
Mini-games & Mystic Jewels
--------------------------



When Over-flowing is Not Desirable:

- Never fill up your mystic jewels amount to 9999. Keep room in your jewel
  area for mystic jewels that you will get from judgment linking monsters,
  future vision mystic jewel rewards, and mystic jewels that characters give
  you as a reward. Mystic jewels top off at 9999 and any you gain after that
  will be lost (including future vision mystic jewels that can�t be
  retriggered). Also, you can�t complete any dungeon room goal (like Kalcazoth
  Cave/room 17) that requires you to gain 30+ (or any number) of mystic jewels
  to beat the dungeon room because you will be full and the game will think
  you haven�t gained any mystic jewels even though you have. Your mystic jewel
  amount is viewable when you tap the player bookmark tab at the top right of
  the screen (inside book). To reduce your mystic jewel amount you can play
  the Zeno-9 game and lose a lot. After you lose a lot then go buy more Zeno-9
  cards to reduce the mystic jewel amount. Try to keep about 8000 in your
  mystic jewel amount area and you should be fine. If your mystic jewel area
  fills up again then repeat the same process.



Zeno-9 Card Mystery:

- Chances are that you will be able to buy Zeno-9 Cards from Romaioni before
  you are able to unlock and play the Zeno-9 Card mini-game. Don�t go crazy
  trying to figure out where they went or how to use them until you trigger
  the future vision/news flash called Maids on Strike which will unlock the
  card mini-game. This will usually occur shortly after you can buy the cards
  depending on how much you have upped the value of pages in the Book of
  Prophecy. Once the card mini-game is unlocked then go to Frannelle Castle
  Entrance Room (1st room you enter in Frannelle Castle) to play the game.
  The actual map is called Entrance (under Frannelle) and there is a knight
  guard on the left side of the room and a maid on the right side of the
  room. Talk to the maid to start the game. The game is based on sheer luck
  and the goal is to get 3 of the same picture in three tries
  (3 tries = one Zeno-9 card). You get one prize each for matching
  each of the 3 characters (so, one for King match, one for Dorthea match,
  one for Guri Guri match). Later you will get a second future vision called
  Zeno-9 Items Added. The card pictures stay the same but you can match each
  character one more time each for three more prizes. Total prizes you can
  win from the Zeno-9 Card mini-game is a total of 6 prizes. They are all
  metalize tablet recipes but you will just be given them by the maid and
  there will not be an actual tablet to scan. You can see how many Zeno-9
  cards you have by opening the book, tapping on the player bookmark tab,
  and looking down at the bottom of the left page. You can hold 99 cards
  and you can also be given them by any character who likes you a lot for
  free (speak to them). You will be awarded 100 mystic jewels if you win
  a match in which you already got a metalize reward.



-----------------------
Dungeons & Spirit Magic
-----------------------


Dungeons the First Time Through:

- The first time through all chapters, the dungeons are set up to be passed
  with any score but not necessarily conquered with a gold score. They are
  also to be used to code scan new monsters and to teach you new skills and
  how to use your skills. 4000 points is the most you can get in any dungeon
  room even if you scored higher. If you want an extra challenge and want to
  try to get a gold score at the first run-through of the chapters then you
  can repeat any dungeon room by bringing up the map and tapping on it (while
  in the same map area you are displaying). You can usually achieve a gold
  score on all (or all but 1 or 2) for each dungeon but it will take several
  tries. This will net you more metalize tablets earlier on. Or, you just
  pass each dungeon with a passing score and come back later when you are
  stronger and have more items and MP. Your highest score will always be
  kept no matter how many times you re-do any dungeon room or boss.


Keeping Score & Extra Items:

- When you enter any dungeon or fighting area for the first time then a
  Point scoring menu will pop up showing you briefly what the goals, time,
  and points are for that particular room/map area. Most times you don�t
  have to accomplish every point goal listed to get a gold score but it is
  recommended and easier to help you get a gold score (unless you are able
  to annihilate the enemy quickly with a super high score). Not all dungeon
  rooms will reveal extra items when you achieve gold scores but keep your
  eye out for any items that appear in the dungeon room or extra side
  dungeon rooms that may open and be accessible with gold scores.


Using Spirit Magic:

- Use spirit magic (tap on screen, then tap on any spirit bookmark on top
  of page) to help you kill off nearby enemies, trigger torches, and to give
  you extra time. In many cases especially at the beginning, just a split
  second can be the difference between silver and gold scores. The more
  points your spirit that you are using has then the more power they can
  hit with. You can have one spirit equipped and use a different spirit by
  tapping on their bookmark tabs. If you use the same spirit you have
  equipped then that spirit will gain a small amount of extra points per
  use. Each spirit has a different type of spirit magic: Rempo/fire,
  Mieli/forest, Neaki/ice, Ur/lightning. 

  - Rempo: Go! Ali up flame!
  - Mieli: Adjusting prisms!
  - Neaki: You'll come splash! Breathe in wind!
  - Ur:    Lightning! Super lightning!

  (... just a guess except for Ur, lol)

  - Each spirit gets new Spirit Magic dialog when unshackled
    --- recorded in Working Section, take this and other and
        move into each spirit's character pages



- Spirit Magic Points:

  - Get 2 extra points each time call spirit when they are equipped
  - Do not get extra points if call spirit when any other spirit
    is equipped
  - Get 14 points when use spirit magic (up to about 2,000 points)
  - Get 4 points when use spirit magic  (past about 2,000 points)
    - Get 2 extra points if use Spirit Magic of spirit equipped
  - Get 2 points when switch from one spirit to another spirit

  - The higher the spirit points then the more power the spirit uses
  - The higher the spirit points then the more MP the spirit uses
    - It seems to increment each additional 500 points
      - 3/4th MP bar & 2500 points equals 5 spirit uses per MP bar
      - 3/4th MP bar & 3000 points equals 4 spirit uses per MP bar
      - 3/4th MP bar & 3500 points equals 3 spirit uses per MP bar
  - The more power the spirit has then the faster the spell
    animations will be shown when the spirit magic is cast

  - You can raise spirit points to 3,700 before chapter 7
  - You can raise spirit points to 5,000 after chapter 7
  - You can raise spirit points to 6,000 if boyfriend/girlfriend spirit
    - The 5000-6000 range is hidden and will show as 5000/5000 on each
      spirit. It will be going up and down but you won't see it.
      - You will see 6000/5000 if spirit is your boyfriend/girlfriend
  - You can unshackle a spirit after 3,800 points AND chapter 11
  - You can unshackle all 4 spirits, their shackles won't return
  - To get a boyfriend/girlfriend confession, you need 3,800 points
    and all their requirements met before you unshackle them and
    you have to be in Chapter 11 or Post-game.





---------------------------
Triggering All Game Dialogs
---------------------------



Sidequests Trump General Dialogs:

- If you want to hear every line of dialog of each character then you may
  want to not give gifts or do sidequests/affection events of the characters
  until after chapter 11 or post-game. Do not wait for witch Olly�s
  sidequests/affection events though or you will miss them. Personally,
  I would suggest doing all character sidequests/affection events as soon
  as possible so you don�t miss any of them. You will miss general dialog
  on individuals who have a sidequest in progress until you complete that
  part of their sidequest but you can catch this dialog by re-playing the
  game later or by giving your gifts at certain times. The general dialog
  is done well but is minor to miss compared to the sidequests. It is up
  to your preference.


Hearing All Hero/Heroine Affection Dialogs:

- Since you can play as a girl or boy then there will be different
  affection cutscenes for each for the hero's and heroine's eligible
  boyfriends/girlfriends. So if you are bent on experiencing all dialog
  in the game then you will also have to play the game through as each
  gender (at least two gameplays). The rest of the game is the same
  for both girl or boy. But this game is variable per gameplay and
  will change based on your player's individual actions and choices.

- There is an affection cutscene related to the tournament (chapter 5)
  that will change based on who you chose for your boyfriend/girlfriend.
  - You can only experience the Tournament Fountain Scenes with one
    eligible per game, so you would also have to replay the game
    once per eligible if you want to trigger all those dialogs
  - See each eligible's Character pages for more details

- In chapter 5, depending on who does or does not have strong enough
  affections with the heroine/hero, then they may or may not be pulled
  into a tornado. This, of course, will have effects on dialogs  :0 


Actions During the Tournament Days:

- In chapter 5, there is a tournament. Rex will steal the Book of
  Prophecy. You will get different dialog based on whether Rex is
  your boyfriend or not.

- You will also get different dialogs/scenes depending on whether or not
  you met your boyfriend/girlfriend at the fountain if/when you get their
  invitation letter.


Player Choices Affect Dialogs/History:

- If you are paying attention to the character page information, then you
  will notice that the history told of the character will change depending
  on what choices you make in the game. So even what happens to the people
  is dependent on what you do in the game and the time period of the story.

- You will get a variety of statements that make up the story of a person.
  You will have an original statement when you meet the person, and then
  various other statements tied to what choice you made for that person.
  You can change part of even the original story/history of a person.
  You literally decide the fate of characters in the story.
  - Ex: See Fana's character page, and many other character pages





-------------------------------
Future Visions (News Flash)
-------------------------------


Timing Future Visions:

- News Flashes (Future Visions) won�t go away if you don�t do them
  immediately. You may want to do them soon after because they may not
  be available during certain chapters. Some may have to wait until after
  chapter 11 if you wait too long (do before chapter 6 and/or after chapter
  11). Rhoan Town will be unavailable during chapter 2. It is better to do
  any arena cup challenge news flashes very shortly after they appear
  because they can disappear from your future vision list unless you have
  completed them. If they disappear from the list, then they will repeat
  but at a later time. If you lose one then try scanning a character or
  a monster to see if it will retrigger.


Order of Walkthroughs & Future Visions

- Remember that the order of any walkthroughs and future visions will vary
  because of the fluent nature of this game. The fact that there are many
  variations that change the timing and aspects of this game is one of the
  reasons why I like this game. So, the basic information will be the
  same but it may not always appear in the same order as someone else's
  game depending on what order you do things in your game.



-------------------------------
Sidequests & Affections & Gifts
-------------------------------



Affection - To Do or Not To Do

- You will need to do all the sidequests/affection events if you want to
  complete the whole game. It is possible to complete the game without
  doing all the sidequests/affection events but you will miss a lot of
  depth to the story. In my opinion, it is better to let the affections
  go up and down and do all the sidequests/affection events. Then, you
  can re-raise the affection of the person you want in the end. For the
  5 eligible characters, you can give gifts. For the 2 eligible spirits,
  you can use a heal pot and use their spirit magic repeatedly (or
  repeatedly spam in the book � tap hint corner, Index tab, spirit tab
  � rinse and repeat). 


Giving More Gifts Per Chapter:

- You can give the same gifts again each new chapter unless the character
  you want to give the gift to is unavailable. Gifts will be easier to give
  as you are able to scan more items as the game advances and also get more
  MP. If you make a new item then you can give it immediately even if you
  already showed/gave an item of that same type within the same chapter
  (Example: Make a Battle Sword, give it to someone that likes swords,
  then make a Gladius, give it, then make a Kaliela Sword, give it, and
  so on). This can be done with any gift from swords to food. Don�t forget
  that you can also give the characters their favorite flowers if you have
  them.


Calculating Loss of Affection Points:

- Loss of affection points can be calculated 
  - Regular gifts reduce highest opposite gender affection by 20 points
  - Love scenes/Basic triggered reduce affection by 20-100 points
  - Love confessions and Love Scenes/Boyfriend reduce affection by
    sometimes up to 1000 points, but usually less than that

  - But as with most things in this game the points may vary


Changing Your Boyfriend/Girlfriend:

- Don�t worry if one of the opposite genders become your boyfriend/girlfriend
  (no marriage) if you wanted someone else to be. Just raise the affection
  (give gifts & do sidequests/affection events) for the one you wanted. The
  opposite gender (of the 5 eligible characters) that has the highest
  affection for you will be your boyfriend/girlfriend if you say yes when
  they show up for their boyfriend/girlfriend Love Scene/Boyfriend (extra
  Additional Love Scene has to be included or it is just a Love Scene/Basic.

- The opposite gender (of the 2 eligible spirits) can only be boyfriend/
  girlfriend with you after chapter 11.

- Affections will go up (or down) with each gift that you give to someone
  of your opposite gender (eligible 5 characters or 2 spirits) whether or
  not they are your current boyfriend/girlfriend.
  - See Is It Love? and the Working Section


Dating a Spirit Equals Extra Power:

- Dating (boyfriend/girlfriend) a spirit will allow that spirit to top off
  their page points an extra 1000 points (makes them more powerful than if
  you didn't date them). You can only date one hero/heroine or spirit at
  a time even if you are getting multiple confessions.
  - If you are confused about who your boyfriend or girlfriend is, then
    go get Love Advice from Vis and he will tell you
  - Basically, it is whoever you saw the last special Love Scene/Boyfriend
    with (has to have an Additional Love Scene/Answer his feelings, to be
    a Boyfriend Love Scene)
  - Don't worry if you are confused. After a while you will get the hang
    of it.
  - See Is it Love? section


Unshackling the Spirits:

- Spirits will gain even more power after you unshackle them which can be
  done after chapter 11 and post-game. Spirit points will not raise past
  3700 until after chapter 7. You need 3800 or above to unshackle a spirit.
  Remember that calling a spirit (or using spirit magic) uses up your MP.
  To replenish your MP you can just do judgment links on monsters. Time
  freezes during judgment links. You can also use heal pots to restore
  your MP. Each calling of a spirit will raise their affection 14 points
  until they like you and then it will only raise 4 points each time (or
  6 points total if using the Spirit Magic of the equipped spirit).
  - See also Spirit Magic Points



-----------------------------------------
Judgment Link Battle & Judgment Link Move
-----------------------------------------



- There are two kinds of �judgment links�

  - One is the Judgment Link Battle
  - The other is the Judgment Link move 
  - People often confuse them in the beginning because they are similar
  - You will use the Judgment Link move in the Judgment Link Battle
    but you can also use it on its own to just bounce/kill monsters



- Judgment Link Battle:
  ---------------------
  
  - A mini-game where 2-4 characters battle with each other using the
    Judgment Link move (press y(L) or x(R) to serve or hit the mul/ball)

- As you complete Judgment Link Cup Battle/Tournaments, make sure you
  occasionally go talk to Georg (Rhoan Town mayor/lives left of Frannelle
  Castle). He will occasionally give you extra gifts you�ve earned like
  the Foxtail Metalize Recipe you will need later for Guri Guri (cat).

- Everyone you play with in a judgment link battle (individual or group)
  will show up individually in your judgment battle score list. So, if
  you battled one-on-one then that individual would gain stats in the
  score list. If you battle a cup tournament then the other 3 people
  you battled with will gain individual scores in your score list. All
  scores keep being adding and re-calculated any time you play against
  them in either a one-on-one battle or a cup battle.



  - Challenge any individual: One-on-One Judgment Link Battles
    - Available after first arena cup tournament
    - Talk to any character to challenge them
  - Scores are kept in the Book of Prophecy 
    - Tap on Index, then Mini-games, then Judgment Battle
  - You battle against one other character in a 2X2 square

  - And/Or, Challenge Arena Cups: Arena Cup Tournament Battles
    - Held in the Rhoan Arena
    - See a Future Vision related to cup tournaments
    - See Future Vision section for list of cup tournaments
    - Walk into the Rhoan Arena square to trigger event
    - You battle 3 other characters
      - 4 characters total (you are one) challenge each other in a 2X2
        square to see who can get 3 points first
    - Pay attention to highlighted Left (L) and Right (R) buttons on
      the screen and bounce the mul (ball) with the highlighted button
      when the ball is hit to you
    - Anytime a character fails to bounce the mul in time and with the
      correct y(L) or x(R) button, then a point is given to the last
      character who successfully bounced the mul (first one to earn
      3 points wins)
    - If you can charge up your weapon then the mul will turn into another
      object when it comes down to the next player 
      - Hammer charged � meteor ball falls to earth
      - Sword charged - leaf floats to earth
      - Projectile charged - rain falls to earth
      - Bomb charged - big explosion and fire ball to earth
      - Shield or fists charged - zig zags to earth
      - You can still hit these but they are very hard to hit
    - Charging your weapon this way is risky because you have to have enough
      time to change it into an object without the mul being hit to you
      without you having enough time to respond to hit it in time
    - Your name also gets highlighted if the mul is coming to you next. It
      messes me up though to try to watch both the top of the screen for
      your highlighted name and also the bottom of the screen for the
      highlighted (L) or (R). There is that saying though: �Practice makes
      perfect!�
    - Tournament Cup Challenges get more difficult with each new one




- Judgment Link Move:
  -------------------  

  - Ability to bounce monsters up to the stratosphere to gain MP, HP, 
    and mystic jewels



  - The Judgment Link move is more complicated to explain than the Judgment
    Link Battle but I will try to explain it clearly

  - Just remember, Judgment Link move = bouncing monsters



Judgment Link Move General Info:

  - The Judgment Link move is learned in the beginning of Chapter 2
  - Points are added to the value of the page of each monster depending on
    how high you have judgment linked that monster (as well as how many
    killed, pictures taken, code combinations put on, etc)
  - Time freezes when using Judgment Link so it can help you save time in
    dungeon rooms to get higher scores
  - Other monsters that are already coming after you will keep coming
    after you while you bounce a monster so start bouncing when you
    don't have any other monster's attention or just kill the on-coming
    monster and then bounce the other one and the rest will freeze
  - Judgment Link move does not work on characters � only monsters
  - Receive mystic jewels even if not bounced per red number count shown
  - Yellow or 10 mystic jewels if bounced continually under red number shown
  - Pink or 30 mystic jewels if bounced continuallly in-between ylw & prpl
  - Purple or 50 Mystic Jewels if bounce continually for 22-24+ bounces
  - Receive some MP (Mystic Points/swirl bar) if you bounce continually under
    or over red number shown
    - Amount received depends on how high you bounce the monster 
      (higher bounce amount = more mystic jewels)
  - If you bounce a monster to a new height then points are added to that
    monster's page and its page value goes up
  - Higher gauge amounts also help you to unlock Future Vision/News Flash
    Rhoan Arena Tournament Cup matches 
  - In my game a height of 1500+ unlocked all Judgment Link cup tournaments
    by the beginning of chapter 4 (but some later erased - see notes under
    the Book of Prophecy - Future Vision section)
   


 To Bounce a monster:

  - Press A button behind or to the side of any monster to start to bounce
    the monster up in the air
  - Press X or Y button (repeatedly, not alternately) to keep bouncing the
    monster higher into the air


 Total Red Number Count & Blue Bar (with white number count):
  - Number is half yellow/half red = I call it red

  - Once you start bouncing a monster then several gauges will appear on the
    bottom right side of your screen
  - There is a height gauge, a red number count display, and a blue bar gauge
    with a white number count

  - When you start bouncing the monster, the blue bar will be full
  - The blue bar will start to decrease and you will see a white number count
    begin to count up above the blue bar (this is not the red number count 
    - this is just the white number count connected to the blue bar)
  - When the blue bar goes away and has been used up then this means the
    monster is now dead
  - You can still keep bouncing the monster but if you drop the monster now
    then the monster will explode on the ground and you will get MP (swirl
    bar) and one yellow mystic jewel (10 mystic jewels) but no HP (leaf bar)
  - If you drop the monster before the blue bar is gone then the monster
    will land on the ground still alive and begin attacking you again
  - You can avoid the attack by running away from the monster, or you can
    fight the monster, or you can run around the side or back of the monster
    and press A button to re-bounce the monster again
  - If you re-bounce the monster then it will take less to kill it because
    you have already bounced the monster but not killed it

  - If you keep bouncing the monster then the amount from the white number
    count will continue to keep counting up
  - On the far right by the counting up white number is a red number
  - When there is any amount left of the blue bar, you will see a double dash
    (-- Hit) instead of the red number count (located under height bar)
  - The red number count will never appear when there is any blue in the
    blue bar
  - The red number is the total points needed to "firework" burst a monster
    into the sky or stratosphere
  - This means you need to keep bouncing the monster until the white number
    matches the count of the red number to get the burst
  - Receive one HP (Hit Points/leaf bar) if you bounce continually for the
    entire count (red number shown) until there is a "fireworks" burst
    - Amount received equals one HP if bounce monster the total red number
      shown without dropping the monster early
    - You will also receive MP (swirl bar) and one colored mystic jewel
      (10-50 mystic jewels) if you bounce the monster until it "firework"
      bursts in the sky or stratosphere for the entire red number shown
    - If you drop the monster early after the blue bar is gone then you
      will not receive any HP but you still will receive MP and one yellow
      mystic jewel


 To Bounce a Monster Higher:

  - You can somewhat adjust how many bounces (toughness) the monster takes to
    kill by several ways 
  - One way is to add more tough codes to the monster like lots of ores or
    other strong material codes. Another way is to unequip all weapons and use
    just your fists (or plana) ability
  - You can also put illness codes on your weapon you are using to bounce the
    monster which makes your weapon weaker
  - Another way is to equip the weapons that increase your judgment link
    limit (it will say so on the weapon metalize tablet recipe description)








=====================
Storyline Walkthrough
=====================




A Thought Process on Chapters:

- Check to see what starts and stops a chapter

  - There are actual chapters but the chapters
    are not balanced well.

  - Many of the chapters even have the same names:

    -  Chapter 1  - Fire Spirit
    -  Chapter 2  - Forest Spirit
    -  Chapter 3  - Ice Spirit
    -  Chapter 4  - Lightning Spirit
    -  Chapter 5  - Tournament
    -  Chapter 6  - Departure
    -  Chapter 7  - Lightning Spirit
    -  Chapter 8  - Ice Spirit
    -  Chapter 9  - Forest Spirit
    -  Chapter 10 - Fire Spirit
    -  Chapter 11 - Demon Lord

    - Some of the chapters are very long and some
      are extremely short. It's a mess.

    - There is also game content before the
      chapters begin and more game content after
      the chapters end. It is like there are
      prelude and post-game sections that are
      not labeled or recognized except in gameplay.

    - Also, the Quiz mini-game asks you about
      chapters in the Book of Prophecy (Ex: Do
      you remember what chapter 3 of the book
      talks about? Weapons). These are totally
      different than storyline chapters and are
      actual chapters in the Book of Prophecy
      only. This also makes the whole "Chapters"
      issue more confusing.


  - OK, so what to do about writing up a 
    balanced walkthrough. 

    - The chapters do need to be listed where
      they fall in the game for reference. But,
      since they are placed at random places with
      the same names then they can be referenced
      where they fall in-game and a re-organized
      balanced walkthrough can be made by using
      section titles.

  - The walkthrough has been balanced by using the
    following sections with the chapters referenced
    where they fall within the sections listed below:

    - Prelude:   Sunny Hill - The Awakening Dream
    - Section 1: Grana Plains - Fire Spirit Lessons
    - Section 2: Rhoan Town - More Than Meets The Eye
    - Section 3: Granatum - A Journey Into The Forest
    - Section 4: Wargliss Fortress - Of War and Ice
    - Section 5: Samiad - Lost In An Endless Desert
    - Section 6: Masters - A Tournament Proceeds Chaos
    - Section 7: Returning Lands - Of Spirits and Dragons
    - Section 8: Frannelle Castle - Saving the World
    - Post-game: A World of Change OR The Codes of Life

    - You can now reference material by section or
      chapter thus producing a balanced walkthrough.




- How to Use This Walkthrough

  - This walkthrough references to pages in the
    "beefed-up" Book of Prophecy (this guide).
  - This guide is ordered based on the in-game
    Book of Prophecy but I have added tons of
    tested in-game extra information. I have put
    this extra information in the appropriate
    sections of the Book of Prophecy within this
    guide. 
  - Depending on what order you completed your
    game in then that will be your order of
    your in-game Book of Prophecy. The main menus
    will always stay in the same order but the
    sub-menus/items may not. That is why I 
    reference the location or map more than
    the page number. However, there is a section
    in this guide that lists everything by page.
    I also include page numbers whenever present.
  - Remember that you can use ctrl-f to search
    page titles quicker than searching a massive
    guide. Plus, you may find a lot of helpful
    information that way as well.
  - Realize you may miss some things like flowers
    and other items if you just fly through the
    walkthrough without looking at the referenced
    map pages and doing the optional parts of the
    walkthrough. So explore all locations fully
    or fly through if that is your style and
    enjoy this great game!


  - This Walkthrough:

    - Tells you what to reference and where it is
    - Tells you filler information which directs
      you through progressing the storyline
    - Tells you what is optional apart from the
      storyline
    - The areas and pages it references you to will
      have the "meat" of the details for that area
      and in-depth instructions and information for
      that area map or location

  - This Allows for:

    - Individuals who want to know where to go but
      don't want all the spoilers can now follow the 
      walkthrough to go to locations and progress
      the storyline without all the spoilers. There
      are some major spoilers just not every spoiler.

    - Individuals who want every spoiler and every
      detail given to them can go to each map or
      page referenced and see in-depth information
      down to what monsters are there, what cutscenes
      are there, what items are there, what extras
      happen there, where the exploration textbox
      pop-ups are located, how to beat bosses, etc.

    - All individuals can progress the storyline and
      do optional actions as they want to which
      provides a varied and fluid gameplay experience.


 - Additional Reference Locations:

   - Menus, Button Controls, Word Definitions (tap: Other/Reference)
   - Area Maps (in each Area Map summary sections)
   - Dungeon Walkthroughs (in Maps section under each dungeon)
   - Map Search Textbox Locations (in Maps section under each location)
   - Side Quests & Affection Events (in Character section under individual)
   - New World Customizations (in New World section under questions)


 - General Areas of the World Map

   - Rhoan

     - Sunny Hill, Grana Plains, and Three-way Road Ruins
     - Rhoan Town
       - Entire Rhoan Town
       - Traning Hall dungeon and Witch's Hidden dungeon
       - Crossroads of the World and Rhoan Town Entrance/Home
   
   - Frannelle Castle

     - Entire Frannelle Castle
     - Prison
     - Fro's routes
     - Castle dungeon
     - Hidden Meia dungeon
     - Great Spear of Mastema dungeon

   - Wargliss Fortress

     - Wargliss Fortress
     - Northern Battlefield
     - Waisen Empire Camp
     - Tornaq Ice Cavern dungeon
     - Depths of the Ice Cavern dungeon

   - Mt. Elious
     - Mt. Elious 1-20
     - Melting Pot

   - Granatum

     - Granatum Forest
     - Kalcazoth Cave dungeon
     - Underground Lake Avernus
     - Sun Shelf, Elevation, and Rudrud's House
     - Deep Forest
     - Western Big Tree and Beast's Lair 
     - Granatum Plateau, Light Falls, and Bridge
     - Eastern Big Tree and Lauca Meia's House
     - Hunter's Trail and Beast's Cemetery

   - Samiad

     - Desert Town and Witch's Palace
       - Nomad's Tents, Prison, and Prison Escape Route
     - Central Desert
     - Site of Cyril dungeon
     - Western Desert
     - Eastern Desert


   - Other (connection routes)

     - Weld River
     - Ravine of Vulgazzo
     - Shark's Jaw



- Note: 
  - If Shark's Jaw 1-3 maps and Three-way Road Ruins map won't
    show up in the in-game maps then you must visit Grana
    Plains 14 map and then they should show up (Grana
    Plains 14 map is available after Samiad/Western Desert)




_________________________________________

Prelude: Sunny Hill - The Awakening Dream
_________________________________________


Sunny Hill:

  - This is where you start the game
  - Chose Heroine/Hero
  - Wake from your dream
  - Get the Book of Prophecy
  - Meet your first enemy (Imperial Knight)
  - Met Fire Spirit Rempo
  - Fight your first battle
  - Genesis sword turns into rusted Battle Sword
  - General Heath arrives with back-up
  - Chose any answer/you & Rempo flee

  - You must re-enter Sunny Hill after
    cutscene/fight/cutscene/flee to be
    able to explore the hill fully




_____________________________________________

Section 1: Grana Plains - Fire Spirit Lessons
_____________________________________________



* Chapter 1 - Fire Spirit *



Grana Plains 1:

  - You flee here and begin Chapter 1 - Fire Spirit/Tutorial
  - Rempo teaches you about scanning flowers (scan Blazera flower)
  - Start scanning all flowers that can be scanned
  - Rempo says to go South (Grana Plains 2)


Grana Plains 2:

  - Rempo teaches you about scanning metalize tablets
  - Scan the metalize tablet he shows you (Gladius)
  - Rempo teaches you very briefly on how to change
    codes on weapons
  - Start scanning all metalize tablets from now on
  - Rempo says to go west (Grana Plains 4)


Grana Plains 4:

  - Rempo teaches you about scanning monsters/enemies
  - Rempo teaches you very briefly on how to change codes on monsters
  - Scan the enemy, change the codes, fight the enemies if you want
  - Start scanning everything (characters, monsters, items, etc)
  - Remember to scan to get all 4 pictures of each
  - Rempo says to go West again (Rhoan Town - Crossroads of the World)


Crossroads of the World:

  - Rempo's tutorial continues (Chapter 1)
  - Rempo teaches you that you can scan characters
  - Scan the Royal Soldier and now start scanning any characters you can


Entrance of Town (Rhoan Town)

  - Walk towards the house on the right
  - Cutscenes play and you discover this is your home
  - Rest in your home


Optional: (Do now or later)

  - Explore/scan the rest of Sunny Hill and Grana Plains
    - See Grana Plains section (for in-depth directions)
    - See Grana Plains Map (for navigation)

  - Explore/scan Crossroads of the World
    - See Crossroads of the World section
    - See Rhoan Town Map

  - Explore/scan Entrance of Town
    - See Entrance of Town section
    - See Rhoan Town Map



_______________________________________________

Section 2: Rhoan Town - More Than Meets the Eye
_______________________________________________



Explore Rhoan Town

  - Scan EVERYTHING possible
  - Talk to everyone except Kamui, Helen, and Fana.
    Also, do not talk to Gustav in the Training Hall

  - Explore all map areas in Rhoan Town

    - See Rhoan Town Map (for navigation)
    - See Rhoan Town Area Summary
      for all items that can be found in Rhoan Town

    - See each location map (for all details)
      These do not have to be done in order:
      - Center of Town
      - Central Park
      - Road to Castle
      - Fortune-Teller Alley
      - Training Hall Road
      - Arena
      - Cemetery
      - Back Alleys
      - Outside Abandoned House
      - Mayor's House
      - Vis' House (outside)
      - Vis' House (inside)
      - Rex's House
      - Nanai's House 1F
      - Nanai's House 2F
      - Duran's House 1F
      - Duran's House 2F
      - Haochy's House
      - Abandoned House
      - Romaioni's House 1F
      - Romaioni's House 2F
      - Mayor's House 1F
      - Mayor's House 2F (not available yet)


   - Now talk to Kamui, Helen, and Fana to continue
     the storyline

      - Kamui's House
        - Meet Kamui standing outside his house
        - Show him flowers you scanned to be identified
        - See Kamui's page under Characters/Hero to
          find how many flowers to receive what items
      - Fana's House 1F
        - Cutscene, Meet Helen
        - Get Bread if house fully explored
        - Now you can EAT to regain HP (uses MP)
      - Fana's House 2F
        - Meet Fana

   - Exit Fana's House to get cutscene
     - Fana is dying ... maybe you can save her


   - Now talk to Gustav in the Training Hall

     - Training Hall 

   - Begin the battle, get Hurricane Spin move if win

     - Welcome to your 1st dungeon!

     - Underground Training Space 1
     - Underground Training Space 2
     - Underground Training Space 3
     - Underground Training Space 4
     - Underground Training Space 5
     - Underground Training Space 6
     - Underground Training Space 7
     - Underground Training Space 8
     - Underground Training Space 9
     - Underground Training Space 10

     - Swordsman's Domain

       - Boss Battle: Twin Blade Gustav


- There is also a big key door in the Training Hall
  that you can't go through until much later




Optional: (Do now or later)
---------------------------

  - After visiting Vis' House and talking with him you can
    now give gifts to people (if listed in their menu when
    you talk to them)

  - Give 2-3 gifts each to anyone you can
    - See How to Give Gifts (tips section) 

  - Giving gifts to people at this point is optional and
    it may start some affection-related sidequests

  - This is ok because Rhoan Town will be unavailable
    shortly and it would be good to get the sidequests
    started earlier than later

  - See Sidequests/Affection Levels section

  - You can use the heal pot at Underground Training Space
    10 to replenish all your HP & MP or you can repeatedly
    rest at your home (heal pot is probably better but
    it is just a matter of preference)

  - You can also finish fully exploring each area in town

  - You can re-battle the Underground Training rooms
    to get gold on most of them (a few you won't be
    able to get gold on yet)

  - You can start any affection sidequests that were
    started due to gift-giving

  - You can go back to fight monsters in Grana Plains
    but I suggest you wait on this because you will
    get lots of future oportunity to do this later



Rest in your Home and do anything you want to do in 
  Rhoan Town because you will not be able to come
  back to Rhoan Town for a while


Walk up to the Castle Gates in Rhoan Town to get a
  cutscene

  - Castle Gates
    - Boss Battle: Orbobas


Cure Guri Guri
  - Scan the Maid (Light Code)
  - Use Light and Hope codes to turn Guri Guri's
    title into Vitality Guri Guri (cures cat)

  - Curing the cat triggers another cutscene

  - Welcome to your 2nd dungeon!

    - Witch's Hidden Room 1
    - Witch's Hidden Room 2
    - Witch's Hidden Room 3
    - Witch's Hidden Room 4
    - Witch's Hidden Room 5
    - Witch's Hidden Room 6
    - Witch's Hidden Room 7


Step on yellow air step square to exit Witch's
  Hidden Room 7
  - This triggers another cutscene

    - Prison (Frannelle)
   

Explore the prison fully to find an escape hole

    - Fro's Hiding Place
    - Escape Route 1
    - Escape Route 2
    - Escape Route 5


After finding the King's Crown by exploring
  Escape Route 5 fully, go back and talk to Fro

    - Escape Route 2
    - Escape Route 3
    - Escape Route 4
    - Escape Route 6


Go up the ladder in Escape Route 6 to end up in
  the cemetery

    - Cemetery


Examine every single grave, then the center tree,
  and then see a sparkling Small Key on the bottom
  left grave(2nd over from left), scan it, you
  can't leave the cemetery so go back into Fro's
  grave site

    - Escape Route 6


Use the Small Key to open the door on the right
  and you will discover you are in Sunny Hills
  - This door will now be unlocked on both sides

  




________________________________________________

Section 3 - Granatum - A Journey Into The Forest
________________________________________________




* Chapter 2 - Forest Spirit *




You have escaped Rhoan Town but you can't go
    back because you will be captured, so go
    on to find Forest Spirit Mieli, it will
    be a journey

    (go down, right, right, right, and up)

    - Sunny Hill
    - Grana Plains 1
    - Grana Plains 5
    - Grana Plains 9


Walk into Grana Plains 8 to trigger a cutscene
  where you will learn Judgment Link. Now you 
  can bounce monsters to gain HP, MP, and Mystic
  Jewels. You also meet Duran.

    - Grana Plains 8


Now head into Granatum Forest and avoid the
  flashing Hobgoblin, you don't have enough
  Light codes to do anything with it yet

    - Granatum Forest 1
    - Granatum Forest 2
    - Granatum Forest 10
    - Granatum Forest 11
    - Granatum Forest 3
    - Granatum Forest 4


Next is Kalcazoth Cave Dungeon
  - You can complete all but Rooms 16 & 17
  - Come back to do those when you get Bomb weapon
  - If you got the Avernus Lake news flashes then
    you can do those on the way too
  - Shortest route to boss
    - 1, 2, 3, 9, 11, 12, 13

  - Welcome to your 3rd dungeon!

    - Kalcazoth Cave 1
    - Kalcazoth Cave 2
    - Kalcazoth Cave 3
    - Kalcazoth Cave 4
    - Kalcazoth Cave 5
    - Kalcazoth Cave 6
    - Kalcazoth Cave 7
    - Kalcazoth Cave 8
    - Kalcazoth Cave 9
    - Kalcazoth Cave 10
    - Kalcazoth Cave 11
    - Kalcazoth Cave 12
    - Kalcazoth Cave 13
    - Kalcazoth Cave 14
    - Kalcazoth Cave 15
    - Kalcazoth Cave 16
    - Kalcazoth Cave 17


Now go up from Kalcazoth Cave 13 for a
  boss battle and to get the Hammer weapon

    - Sun Shelf
      - Boss Battle: Rudrud



After the battle go visit Rudrud's place to 
the right

    - Elevation
    - Rudrud's House (scan Gim)



Go into Deep Forest, work your way East and
don't fall, lol (go straight down just before the
exit of Deep Forest 5 for a heal pot - don't step
on the air steps unless facing up)

     - Deep Forest 1
     - Deep Forest 2
     - Deep Forest 3
     - Deep Forest 4
     - Deep Forest 5


As soon as you exit Deep Forest then you will
be greeted with a boss battle, after you beat
the boss then you will get a New World question
- See New World section

     - Western Big Tree
       - Mutated Chimera (Boss Battle)


Now go into the huge Western Big Tree and get
a cutscene where you obtain Forest Spirit Mieli,
you can switch between Rempo and Mieli if you want,
you can also use fire and forest spirit magic now

     - Beast's Lair




* Chapter 3 - Ice Spirit *




A huge swarm of bugs are heading towards town,
things are out of balance, go right to get the
Bridge map which also gives you 1000 book points
(also known as CP or Code Points or Page Value points)

     - Bridge


Journey back to town by chosing the downward path
from Western Big Tree map, jump down the waterfall
when you are done with this area (one way drop)
and you will discover a familiar area, then head
all the way back to Rhoan Town 
- See Granatum Area map and Grana Plains Area map

     - Granatum Plateau
     - Light Falls


On the way back to town you will also get a
very brief cutscene from Duran telling you 
there are 4 weapon schools. You don't need
to do anything so continue on to Rhoan Town.

     - Grana Plains 1




Optional: (Do Now or Later)
---------------------------

  - Explore/scan Granatum Forest fully
    - See Granatum area map (navigation)
    - See Granatum Area Summary
    - See Granatum Forest maps (for details)

  - Explore/scan Kalcazoth Cave fully
    - See Granatum area map
    - See Kalcazoth Cave individual maps

  - Explore/scan Rudrud's place and home
    - See Granatum Area map
    - See Elevation & Rudrud's House maps

  - Explore/scan Deep Forest fully
    - See Granatum Area map
    - See Deep Forest individual maps

  - Do/finish any Future Vision/news flashes
    available (like Lake Avernus)
    - See Future Vision section
    - See Granatum Area map 
    - See Underground Lake Avernus maps

  - Talk and give gifts to Rudrud and Gim
    - Start Rudrud's affection sidequest

  - Scan Gim to get his Light codes 
    - Go to Granatum Forest 1 
    - Unlock Hobgoblin's invincibility
      code with Light codes

  - Come back after Western Desert to
    explore Grana Plains 13 & 14





_____________________________________________

Section 4 - Wargliss Fortess - Of War and Ice
_____________________________________________




Go visit your house to get a cutscene from Rex
telling you that they are now at war and the
castle is recruiting

     - Entrance (Rhoan Town)


Now you can talk to all the town people to hear
different dialog about the war, you can also
meet any new people in town and trigger others
to appear so go into every area


    - Crossroads of the World
    - Center of Town         - Romaioni arrives
    - Central Park           - Sylphy arrives
    - Road to Castle
    - Fortune-Teller Alley
    - Training Hall Road
    - Arena                  - Tournament if got Future Vision
    - Cemetery               - Meet Fro (grave)
    - Back Alleys
    - Outside Abandoned House
    - Mayor's House          - Sylphy will go here after arrival
    - Vis' House (outside)
    - Rex's House
    - Nanai's House 1F       - Nanai there now
    - Nanai's House 2F
    - Duran's House 1F
    - Duran's House 2F
    - Haochy's House         - Available after Tornaq Ice Cavern
    - Abandoned House
    - Fana's House 1F
    - Fana's House 2F
    - Kamui's House
    - Romaioni's House 1F    - Francesca outside with
    - Romaioni's House 2F      Romaioni now - Center of Town
    - Mayor's House 1F
    - Vis' House (inside)
    - Training Hall          - Tells you to get a shield
                               (after talk to guard)




You can now also visit some places in Frannelle Castle

    - Castle Gates           - Guard has moved inside

      - Get cutscene
      - Guard says you are too weak to fight
      - Rempo tells you to go see Gustav
        - See Gustav after exploring castle


    - Inner Garden
    - Entrance (Frannelle)    - Zeno-9 Card game maid (Maids on Strike)
    - Hall
    - Corridor (Left/vertical)
    - Corridor (Middle/horizontal)
    - Corridor (Right/vertical
    - Council Room
    - Dining Hall
    - Path to Dungeon 1
    - Path to Dungeon 2
    - Audience Chamber        - Meet King Xenonbart
    - Princess' Quarters      - Princess Dorothea and Guri Guri
    - King's Quarters         - Available when Mayor House 2F unblocked
    - Prison (Frannelle)      - Leads to Fro's Hiding Place & Routes
    - Dungeon Entrance
    - Dungeon 1
    - Dungeon 2
    - Dungeon 3




You can talk to Rex again after cutscene with the guard:

    - Rex

      - Rex's House
      - Who says girls can't fight? If he only knew my power ...
      - I'll be nice and slay a dragon in front of him instead,
        Mwhahaha
      - And then I will invite him to join me on quests, lol
      - Then we can slay two dragons at once :D


If you haven't already, go talk to Gustav and then trigger Sylphy's
cutscene to get a Shield

    - Training Hall
    - Central Park


Go back and talk to the Frannelle Castle guard for some 
disappointing news, but you don't let this stop you

    - Castle Gates


Go home and rest to get a cutscene that now allows you to head
off towards Wargliss Fortress

    - Crossroads of the World (guard moved/head left)
    - Weld River 1
    - Weld River 2
    - Weld River 3
    - Ravine of Vulgazzo 1
    - Ravine of Vulgazzo 2
    - Ravine of Vulgazzo 3
    - Wargliss Fortress 1


Be prepared for a fight and then a cutscene which introduces
you to Haochy ... crazy dude, explore Wargliss Fortress
before going down the hole, don't forget the battlefield
and camp over the wooden bridge going North

    - Wargliss Fortress 2
    - Wargliss Fortress 3
    - Wargliss Fortress 4
    - Wargliss Fortress 5
    - Wargliss Fortress 6
    - Wargliss Fortress 7
    - Northern Battlefield
    - Waisen Empire Camp


Now go down the hole Haochy made for you :) and complete
the Tornaq Ice Cavern Dungeon and end boss, you should be
arranging codes and making/equipping the best weapons and
accessories you can as you go - otherwise, results may be
fatal -- much like blowing yourself up with the Bomb
weapon you acquire

  - Short Route to Boss
    - 

  - Welcome to your 4th Dungeon!

    - Tornaq Ice Cavern 1
    - Tornaq Ice Cavern 2
    - Tornaq Ice Cavern 3
    - Tornaq Ice Cavern 4
    - Tornaq Ice Cavern 5
    - Tornaq Ice Cavern 6
    - Tornaq Ice Cavern 7
    - Tornaq Ice Cavern 8
    - Tornaq Ice Cavern 9
    - Tornaq Ice Cavern 10
    - Tornaq Ice Cavern 11
    - Tornaq Ice Cavern 12
    - Tornaq Ice Cavern 13
    - Tornaq Ice Cavern 14
    - Tornaq Ice Cavern 15
    - Tornaq Ice Cavern 16
    - Tornaq Ice Cavern 17
    - Tornaq Ice Cavern 18
    - Tornaq Ice Cavern 19


Get a cutscene and get the third spirit of the
Book of Prophecy, Ice Spirit Neaki

    - Sealed Domain
      - Sword Demon Amorphes (Boss Battle)



Beat Amorphes, get a cutscene where you see Kullvero
who is bringing about the end of the world too early ...
What devious plan is he up to?!

War is won ... claps and applause - but don't let it
go to your head, you will see many silver bars ...





* Chapter 4 - Lightning Spirit *




After the cutscenes you will be in Franelle Castle,
talk to the king, then go and talk to Princess
Dorothea

    - Audience Chamber
    - Princess' Quarters


Dorothea needs the knowledge from Valdo's book and
wants you to find someone that can interpret the
language in the book, so go find Sylphy, cutscene
plays, princess gives you Cake recipe (Yay!)

    - Mayor's House 1F   (go here)
    - Princess' Quarters (end up here)


While traveling through town you will trigger Vis'
assessment of who has the most affection for you
of the opposite eligible gender. This is a clue
for you to start working on raising Hero/Heroine
love affections - but you are probably way ahead
of him, lol

    - Road to Castle


Do any exploring or extra things you want to do
and then go rest at your house

    - Home





Optional: (Do Now or Later)
---------------------------


  - Explore/scan new people and items in town
    - See Rhoan Town maps
    - See Character maps

  - Talk to Mayor Georg (gifts) to get Locusts quest
    - Be sure to keep checking back and talking to
      the mayor to get occassional quests, rewards,
      and when the Quiz game is available
      (which also unblocks his 2nd floor)

  - Talk to King Xenonbart and give him gifts and
    start his affection sidequests
    - Do the same with any new people in town


  - Buy from Ramaioni's store 
    (You can play Francesca's game to get money)
    - He will have a total of 3 different shipments
      to buy with 2 required money donations in-between
      each shipment
    - You can buy them all now or whenever you want
    - Shipment items are various metalize tablet recipes
      from weapons to accessories
      - See mini-game section
    - You can buy the Zeno-9 cards and they will be
      stored in/on your Player page but you can't
      play the Zeno-9 card game until you get the
      Future Vision called Maids on Strike
      - See Future Vision section


  - WARNING: 9999 Mystic Jewels

    Use Francesca's game to buy up everything you want
    but DO NOT KEEP A LOT OF MYSTIC JEWELS IN YOUR
    MYSTIC JEWEL STORAGE after you are through buying
    items. If your mystic Jewel storage is 9999 then
    you will not be able to complete some upcoming
    dungeon rooms! You really don't need any extra
    money once you have bought up Romionai's store.
    You will always be able to get more money/mystic
    jewels by bouncing monsters which you can also
    do in the dungeons or anywhere monsters appear
    so leave a lot of room open in your mystic jewel
    storage.
    - See When Overflowing is not Desirable section
    - See Mini-games section



  - Explore/scan Wargliss Fortess and area fully
    - See Wargliss Fortress Area Summary
    - See Wargliss Fortress individual maps


  - Explore/scan Tornaq Ice Cavern Dungeon fully
    - See Wargliss Fortress Area Summary
    - See Tornaq Ice Cavern Dungeon

  - Go back and complete Kalcazoth Cave Dungeon
    Rooms 16 and 17 - after getting the Bomb
    weapon from the entrance to Tornaq Ice Cavern


  - Do any Future Vision events that have triggered
    - See Future Vision section

    - Including doing any Judgment Link Cup tournaments
      (continue until you win or the prize will only
      be available to buy at the end of the game)


  - Continue any Affection/Sidequests events
    - See individual Character pages

    Fana's Sidequest: (spoiler but a choice-changer)

    - You can do all of Fana's affection sidequest
      at this point (letters/father/gravesite, etc)
      thereby saving her and Kamui confesses nothing

    OR

    - You can chose not do her affection sidequest and
      when you show Kamui the flowers to identify then
      he will confess his love for Fana

      ... must resist telling spoilers ...





_______________________________________________

Section 5 - Samiad - Lost In The Endless Desert
_______________________________________________



- Ok, this is for the fan-girls of Ur (with the
  understanding that you can't have him because
  he is mine, lol)

  Alternate Titles for this section:
  - Lost In the Desert of Love
  - Love ... My Jolting Experience
  - Abducted to My Love
  - Rescuing My Jolted Love
  - Of Lightning and Sand
  - Who Needs A Demon Lord when
    Light Lords are More Powerful?
  - To Rule the World with Lightning
  - A Shocking Love Journey
  - An Electrifying Touch In The Desert
  - Yeah, now we are getting personal so we
    will move on, lol ...




After you have rested in your house then a cutscene
will play ... dang, that hurt!

    - Entrance (Rhoan Town)



Go up and talk to the witch to get a cutscene, Agree
to help her and gain Knife/Dagger weapon 
- You can't go into the doorway to the upper left yet
  and ... you don't want to ...


    - Desert Witch's Palace
      - Desert Witch Olly (Boss Battle)



Make sure you talk to the witch again after the battle
or you will miss a metalize tablet weapon recipe called
Throwing Star. Also, be sure to keep scanning her and
giving her gifts and scanning her again to get all her
pictures. So now go get the Throwing Star in Central
Desert 12. (You can also gain the Gun weapon on the
table in the Nomad's Tent/right)

- (right, right, right, right, up to CD 12)


    - Desert Town
      - See Anwar (without his thugs)
      - Talk to him (exit screen once and re-enter)
      - Keep talking to him repeatedly (give gifts)
      - Ahhh, he is sorry, I forgive him ... maybe


    - Central Desert 1
    - Central Desert 4
    - Central Desert 8
    - Central Desert 9

    - Central Desert 12
      - Golem/metalize tablet



Make the Throwing Star and give it to Witch Olly even
though she doesn't seem interested (progresses storyline),

    - Central Desert 12
    - Central Desert 9
    - Central Desert 8
    - Central Desert 4
    - Central Desert 1
    - Desert Town
    - Witch's Desert Palace


Now the destination is Site of Cyril Dungeon, travel back
through Central Desert

    - Desert Town
    - Central Desert 1
    - Central Desert 4
    - Central Desert 8
    - Central Desert 9
    - Central Desert 12


Enter the Demon Ruins mouth to get a cutscene and Wings!
- You can't go left into Eastern Desert yet because of
  the guard there but it is fun to try, lol
- So is Anwar a leader thug but an angel in disquise ...
  and is it possible to be both?
- You can complete all but Room 25 for now
- Shortest route to the boss
  - 1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, up to boss

- Welcome to your 5th dungeon!
 

    - Central Desert 15
    - Site of Cyril 1
    - Site of Cyril 2
    - Site of Cyril 3
    - Site of Cyril 4
    - Site of Cyril 5
    - Site of Cyril 6
    - Site of Cyril 7
    - Site of Cyril 8
    - Site of Cyril 9
    - Site of Cyril 10
    - Site of Cyril 11
    - Site of Cyril 12
    - Site of Cyril 13
    - Site of Cyril 14
    - Site of Cyril 15
    - Site of Cyril 16
    - Site of Cyril 17
    - Site of Cyril 18
    - Site of Cyril 19
    - Site of Cyril 20
    - Site of Cyril 21
    - Site of Cyril 22
    - Site of Cyril 23
    - Site of Cyril 24


Yay! Get Ur! Whoops! He was guarding an ultimate weapon which now
triggered an alarm and ... your next boss battle!

    - Guardian's Domain
      - Torsol (Boss Battle)


After you beat Torsol, Witch Olly comes in with backup, grabs the
weapon and throws you in ... you guessed it ... prison. Here you
meet Witch Ellie who helps you escape. Anwar will fight you if
your affection with him is low (how could you hurt Anwar!) OR he
will let you go if you are at least friend (2000+) affection with
him. Note the Shaman Pendant that Witch Ellie gave you but don't
make it unless you want to.

     - Prison (Desert Witch's Palace)
     - Prison Escape Route




* Chapter 5 - Tournament *




Now that you have escaped, you will lanquish in the desert yet again

- Your destination is to get back to Rhoan Town
- This time it is the Western Desert with two routes into Rhoan Town

  - Grana Plains Route: WD 21, WD 17, WD 12, WD 11, WD 10, WD 9, then
    GP 14, GP 13, GP 9, GP 10, GP 7, GP 3, GP 2, GP 4, Crossroads of
    the World
    - Longest Route and 1st time to access GP 13 & GP 14  

  OR

  - Shark's Jaw Route: WD 21, WD 17, WD 12, WD 7, WD 3, WD 1, 
    then SJ 3, SJ 2, SJ 1, Crossroads of the World
    - Shortest Route and 1st time to access SJ 1, SJ 2, & SJ 3

  OR

  - Combined Route:
    - You may want to use one route but briefly go into the other route
      just to explore the new area/maps
    - Note: Shark's Jaw 1-3 will not appear in your in-game maps until
      you visit Grana Plains 14, then the maps will appear for both



    Grana Plains route:
    - Western Desert 21
    - Western Desert 17
    - Western Desert 12
    - Western Desert 11
    - Western Desert 10
    - Western Desert 9
    - Grana Plains 14
    - Grana Plains 13
    - Grana Plains 9
    - Grana Plains 10
    - Grana Plains 7
    - Grana Plains 3
    - Grana Plains 2
    - Grana Plains 4


    Shark's Jaw route:
    - Western Desert 21
    - Western Desert 17
    - Western Desert 12
    - Western Desert 7
    - Western Desert 3
    - Western Desert 1
    - Shark's Jaw 3
    - Shark's Jaw 2
    - Shark's Jaw 1


    Combined Route:       (to access all newly available maps)
    - Western Desert 21
    - Western Desert 17
    - Western Desert 12
    - Western Desert 11
    - Western Desert 10
    - Western Desert 9
    - Grana Plains 14
    - Grana Plains 13
    - Grana Plains 14
    - Western Desert 9
    - Western Desert 4
    - Western Desert 5
    - Western Desert 6
    - Western Desert 1
    - Shark's Jaw 3
    - Shark's Jaw 2
    - Shark's Jaw 1 


    
Whew! This Western Desert is making me loopy!
OK, we are back to Rhoan Town. You get a cutscene
when you walk into Crossroads of the World. You see
Nanai, give her the Shaman Pendant (a menu will pop up
to give it to her but you don't have to make it to give
it to her, just choose it in the menu)

    - Crossroads of the World


Go to Road to Castle to see a cutscene of Vis telling
you that a tournament is being held in 6 days (4 days have
already passed with challengers already preparing for it.
The Tournament is only held every 10 years and challengers
come from around the world to compete, so you better get
prepared! Oh, and Vis just happens to mention that if you
give gifts you could have a boyfriend for the tournament,
lol ... which is your clue to ramp it up if you haven't yet.
Do not rest/sleep in your house for now. It will pass days
and you should not pass any days until you start the next
section (section 6: Rhoan Town - A Tournament of Masters).

    - Road to Castle


Go into the Back Alleys to see a cutscene of Anwar moving
into town ... and why is he yelling your name?, should I be
wary or should I run up and hug him?, lol

    - Back Alleys


Go into Fortune-Teller Alley to see a cutscene with Nanai
... hmm, that was a surprize, not so bad after all

    - Fortune-Teller Alley




Ok, very important. Remember that any time you rest
in your home for this little while will count as
one more day gone leading up to the tournament.


You only have 5-6 times/days that you can rest before the
tournament so don't waste them if you are wanting to
finish everything before the tournament. Use heal pots
and bounce monsters for stat restores. If you are finished
and ready to move on then don't worry about it and continue
with the storyline. See the next section because there are
some things you want to do during the next 6 days to 
progress the storyline. (Remember that some sidequests
can't even be begun until the credits roll, so don't 
beat yourself up if some things won't complete yet)




- WARNING: Last chance to wrap things up for a while

  - Now a VERY pivotal point is about to occur in the next
    section. You won't be able to do most explorations, 
    affection sidequests, future visions, and most everything
    else that you have encountered up to this point in the game
    for a very long time (until the end of the Mount Elious
    Dungeon).

  - You will be able to continue and finish most if not all
    of what you started once this very long period (up to 
    completing the Mount Elious Dungeon) is over. But, it is
    going to be a whirlwind so chose now to finish what you
    can or you can wait for a long while to finish it.

  - You should complete anything related to Witch Olly
    - Includes getting her 3 pictures (4th/2nd battle later)
    - Includes getting the Throwing Star (if haven't already)
    - Includes challenging her to individual Judgment Link
      Battles (talk to her, choose battle in menu)

  - Make sure that your jewel storage is not 9999. In fact,
    make sure you reduce it greatly (lose tons at Zeno-9 Card
    game and buy more Zeno-9 cards to get it down). That tells
    you what your odds of winning are, lol. Anyway, you would
    hate to be stuck not being able to complete gold scores
    on dungeons just because you have too many mystic jewels.
    I really hope the next sequel will let you throw your
    money away. I could go up to the Sun Shelf and just let
    it fly, lol. Maybe it would restore some of the bridges
    below so Gim could get to town :)

    - Also, if you can, go see if Romaioni will give/sell
      you the Custom Booster for 5,000 - that will be a
      great help to reducing mystic jewels and later Gim
      can get to town when you give it to him. Wait! Why
      hasn't Rudrud taught his son how to hammer fly
      across gaps?!
      - Make Custom Booster later around Chapter 6 when
        your mental map upgrades to a 4x4 grid



Optional: (Do Now or MUCH Later)
--------------------------------


  - Explore/scan new people, monsters, items,
    and areas
    - See Samiad Area Summary
    - See Samiad Area map
    - See Samiad individual Character pages

  - Give gifts to new characters and start any
    of their affection sidequests

  - Explore/scan Desert Settlement fully
    - See Desert Settlement maps

  - Explore/scan Central Desert fully
    - See Central Desert maps

  - Explore/scan Western Desert fully
    - See Western Desert maps

 - And, as Ur says ... No getting lost.


  - Explore/scan Site of Cyril Dungeon fully
    - See Site of Cyril Dungeon maps
    - You can also repeat dungeon for gold scores

  - Explore/scan Grana Plains 13 and 14
    - See Rhoan Area Summary
    - See Grana Plains individual maps

  - Explore/scan Shark's Jaw 1-3
    - See Other (connection routes) Area Summary
    - see Shark's Jaw individual maps

  - Check out more details on Witch Olly
    - See Miss-able Items section
    - See Samiad/Character/Olly page

  - Come back to do Site of Cyril 25 and
    explore Prison Escape Route map later
    - Because cutscenes whisks you away

  - Talk to everyone and finish up any lose ends
    (exploration, gifts, sidequests, future visions,
    complete all dungeon rooms, etc)
    - By now these should be popping up all over
      the place, lol
    - You can also give the ant feelers to 
      Francesca ... and of course she wants
      something else now

  - Mayor Georg's Quiz/Test of Wits 2 should be
    available and he should also let you into his
    upstairs floor (go explore it) - if you haven't
    already


 


________________________________________________

Section 6: Masters - A Tournament Proceeds Chaos
________________________________________________




  Alright, lets go conquer the Masters in
       Rhoan Town and the World!





------  First up, Tournament!  --------



Time to prepare ... 6 days and counting



- If you get a letter from a hero/heroine then make sure
  that you meet them by the fountain ... or you can face
  the consequences, lol


    - Got letter and went: Cutscene at fountain with Anwar

    - You may get different cutscenes and reactions from
      different boyfriends/girlfriends



- You can do any things you forgot to do or that pop up
  during these 6 days but be sure to do the following:


- Two goals to this 6 day period

  - One: Raise boyfriend/girlfriend levels/to get letter
  - Two: Be prepared for Tournament itself/to be battle-ready



Day 6:  -- I did everything in this day (but could do many days)
           (Slept repeatedly, doing odds & ends in between)

       --- No other Tournament related events until I got
           got the letter from Anwar the night before the
           Tournament
       --- Message announcement (day/Tomorrow is Tournament)
       --- Letter on doorstep (day/message to meet at fountain)
       --- Met at fountain (that night)
       --- Auto whisked to Tournament (next morning)
       --- At fountain again that night (closing scenes)

       --- When I went up to my home that night after the
           fountain cutscene then another cutscene where
           the Book of Prophecy is ...
 









- Go to the Arena where you get a cutscene. The mayor
  will tell you to go talk over your decision with
  others, go to Rex's House for another cutscene, you
  can talk to others as well if you wish (before or
  after you talk with Rex)

 - Mayor stands in middle of Arena. You can by-pass
   him or talk to him. If you talk to him then you
   trigger the tournament countdown. (If you have any
   Judgment Link Cup future visions that have triggered
   but you have left them undone then they will trigger
   first until there are no more tournament cups left to do)

 - Greetings. The tournament is in 6 days. Will you be
   joining us? Go talk it over with your friends.

    - Arena
    - All over town talking to others (everyone comments)
    - Rex's House                     (advances storyline)



Return to the Arena:

- Go to the Arena, go talk to all hero/heroine opposite
  gender eligible individuals

    - Arena
    - Duran's House      (Duran)
    - Rex's House        (Rex)
    - Back Alleys        (Anwar)


    - You met General Heath at the beginning of the game but
      he is not officially on the scene yet

  OR

    - Arena
    - Fana's House       (Fana)
    - Mayor's House      (Sylphy)
    - Princess' Quarters (Princess Dorothea)
    - Nanai's House      (Nanai)



Return again to the Arena:

- Go to the Arena, surprize! All the head of the different
  weapon schools are here and they want you to chose a 
  weapon school (sword/Gustav, Hammer/Rudrud, Bombs/Haochy,
  Projectiles/Witch Olly)

  Ugh! I can't chose ... so many beautiful, useful weapons!
  I will let you decide for yourself (or you can check out
  the Weapons section, lol) Either way, it is still
  a hard choice. You can still fight and use any weapon even
  if you don't choose it but you will get a lot of extra
  potential strength for the weapon-type that you chose.


  Note:

  - Swords include swords, katanas, Rapiers, Broadswords,
    etc and it is the largest group 
  - Projectiles includes knives (including Throwing Stars
    and daggers), bowguns (crossbows), and guns
  - Hammers include hammers, axes, and maces
  - Bombs include bombs and barrel bombs (several varieties)
  - Fists are powerful as well and Shields give extra power
  - See Weapons section for the complete indivial listings


  Go home and rest

    - Arena
    - Home (Rhoan Town)

  

Day 5 to Day 3:

- Go to the Arena, no one here ... but just in case, lol

    - Arena
    - Home (Rhoan Town)
    ... repeat each day/do odds and ends


- You may get an affection cutscene the night of Day 3

    - Home (Rhoan Town)



Day 2:

- You will get an announcement saying that the "Tournament
  is Tomorrow!" in the morning when you wake up.

- You will get a letter cutscene during morning if affection
  is high enough with eligible opposite gender in the morning
  when you wake up. (usually right after announcement)

- Read the letter which tells you to meet at the fountain.
  When you go there it will trigger an affection cutscene and
  it will be night. (Don't forget to run around and see the
  different atmosphere in town at night time/crickets/etc)

     - Home (Rhoan Town)
     - Central Park
  
- After the cutscene then it will be day and you will be whisked
  away to the Tournament.



Day 1:

- Tournament Day!!!

  - Fight the following Masters:

    - Wannabe Hero Duran
    - Town Witch Nanai
    - Iron Hammer Rudrud
    - Holy King Lord Xenonbart
    - Battlefield Inventor Haochy

- Use your best skills to beat them but they aren't too bad
  - You can take off or put on codes (them, your weapons, etc)
  - You can use the Hurricane Spin move against them
  - Or you can equip two weapons in each hand and alternately
    hit them
  - You can't Judgment Link bounce them though, lol
  - You can eat and use Spirit Magic

- If you win the tournament then you will receive a metalize
  tablet recipe (Belt) and get a follow-up cutscene with the
  eligible opposite gender individual that has the most
  affection for you at the fountain again ... sweet
  - Must also have seen their Affection Statements


    - Arena
    - Central Park



Tournament and fountain cutscene is now over so head home


    - Entrance (Rhoan Town)


Get a shocking cutscene, AHHHHH!! Rex how could you!! 
- Ok, compose myself and try not to give too many spoilers
  away, cry
- Short version: Rex stole the Book of Prophecy!
- Chase him all over town
- Mean General Heath is now on the scene but things are
  not good! Rex is hurt, spirits are gone, Olly and Werman
  met! Tornado, someone got sucked away?! (won't say who, AHHH!),
  and Olly ran off with the Book of Prophecy!
 
  My ... book .....! Ur ..... ! ...
  (Great! The one time I fall for a virtual man and Poof! He
  gets sent to who knows where! ... I will get him back!)

- Ok, pick yourself up off the ground, literally, lol

- Now that we have recovered then let's see if we can 
  recover the spirits and the book ... in one piece




   --------  Second up, Time to get Tough!  ---------



On with the storyline:


Cutscene:

- Yeah ... ! What a "Benevolent" King!
  - Yes, we are back in ... you guessed it ... prison!
  - And, what a line-up!

    - Audience Chamber
    - Prison (Cage/Hidden Meia)



* Chapter 6 - Departure *


More cutscenes

- Yay! Thank you Earthquake, and Heath, and Fro!
  Escaped again!

    - Hidden Meia
    - Fro's Hiding Place


- Lights out! (Prophecy cutscene)

    - Grana Plains 1

- Wake up to see ... cat woman?! Oh, landy!
  Ok, she's actually kind of cool (Lauca Meia) and
  is here with General Heath. She helps you recover
  and you get visits from a friend (if affection high enough)
  - Will be eligible with highest points
  - Or Heath
  - Not Anwar if he is gone
 
- Lauca Meia finds Rex outside who apologizes for stealing
  the book and asks for forgiveness 
  (Grumble! Only if you give back Ur! and yes, I forgive you!)

- Ok, he's changed for the better and gives back a character page
  of the sucked away person ... thank goodness!
  - I could say more but ...

    - Lauca Meia's House



Heath now teaches you how to fight with your fists
(since you have no book then you have no weapons, lol)

  - Your fists project something called Plana, which is good,
    but you have to learn to use it right

    - Eastern Big Tree
      - Martial Arts Master Heath (Boss Battle)
      - After beating Heath you get Fist-Fighting Special Move


Talk to Heath and he tells you his past connection
with Prince Valdo ...

    - Lauca Meia's House


Lauca Meia is all excited because a monster is getting the forest
animals, so off to the Beast's Cemetery in Hunter's Trail, you
can pick up the Axe weapon in Lauca Meia's House ... after you
get your book back, lol

    - Lauca Meia's House (Axe weapon/scan later)

    - Go -> 4 down, 1 right, 1 up
    - Hunter's Trail 1, 2, 3, 4, 5, up to boss
    - Hunter's Trail 5 (Heal Pot)

    - Beast's Cemetery
      - Spirit User Tuoni (Boss Battle)
      - Fight with fists
      - Get Aegis (shield) if Gold Score


Cutscene:

- Rex, Lauca, and Heath walk up to you and praise you
  beating Tuoni. Discussion, and then Heath goes to
  look into Prince Valdo, Rex goes to get lost pages
  of Rhoan Town, you go to fight Witch Olly, and
  Lauca goes back to her home.

    - Beast's Cemetery
    - Eastern Big Tree



So off to go fight Witch Olly to get the book back:

- Do NOT go to Desert Witch's Palace (checked, she will not be
  there). She will instead be at Site of Cyril 1 (CD 15 to SC 1).

- Travel through Hunter's Trail, then Eastern Desert, then one map
  of Central Desert 15, then into Site of Cyril 1.

  - Shortest Route: HT 1, HT 2, HT 3, HT 4, HT 9, ED 9, ED 8, ED 5,
    ED 2, ED 7, ED 12, ED 18, ED 6, ED 1, CD 15, Site of Cyril 1 

    - Hunter Trail 1
    - Hunter Trail 2
    - Hunter Trail 3
    - Hunter Trail 4
    - Hunter Trail 5
    - Hunter Trail 6
    - Hunter Trail 7
    - Hunter Trail 8
    - Hunter Trail 9
    - Hunter Trail 10
    - Eastern Desert 1
    - Eastern Desert 2
    - Eastern Desert 3
    - Eastern Desert 4
    - Eastern Desert 5
    - Eastern Desert 6
    - Eastern Desert 7    
    - Eastern Desert 8
    - Eastern Desert 9
    - Eastern Desert 10
    - Eastern Desert 11
    - Eastern Desert 12
    - Eastern Desert 13
    - Eastern Desert 14
    - Eastern Desert 15
    - Eastern Desert 16
    - Eastern Desert 17
    - Eastern Desert 18
    - Central Desert 15

    - Site of Cyril 1
      - Witch of Desire Ohriemed Aof (Boss Battle)
        - Make sure to get her 4th picture
        - You can now use Map Warp!




* Chapter 7 - Lightning Spirit *



Cutscene after you beat Witch Olly (Boss Battle):

- You meet Witch Ellie who tells you that you must
  find the spirits again (Yay!), but each spirit
  has one dragon you must fight

- Ok, this is what I get for making the Rex and I/slay
  two dragons at the same time comment (which I meant by
  the way, lol)

- You have the Book of Prophecy back! ... but you are on
  a journey to find the missing pages (a lot of them,
  which means most of your maps and all spirits are
  gone, etc. You can eat, scan, and equip weapons now!

- The Eastern Desert can now be accessed from the 
  Central Desert side and vice versa

- Still seeking Ur ... 

- You can now Map Warp! (uses MP)
  - This allows you to just tap on a map anywhere
    and go there

- Make sure to go back into Site of Cyril 1 after
  cutscene to scan the gold HP increaser metalize
  tablet


    - Site of Cyril 1





- Optional: (Do Now or Later)
-----------------------------

  - Build up your fists (Plana)
    - Judgment Linking monsters helps a lot

  - Talk to and give gifts to Lauca Meia
    - See individual Character pages

  - Scan/explore Hunter's Trail fully
    - See Hunter's Trail individual maps

  - Scan/explore Eastern Desert fully
    - See Eastern Desert individual maps

  - Do any extra pop-up events
    - If you can without pages, lol

    - Future Visions if triggered
      - Beast's Cemetery/Grasshopper King Raid
      - Eastern Desert 10/Mystic Jewels Found


Note:
 
  - Hard to say where to go when I don't have maps
  - You will have an easier time of it then my first
    time through because you can go to my guide maps, lol
  - I will edit in actual map names later





___________________________________________________

Section 7: Returning Lands - Of Spirits and Dragons
___________________________________________________




OK, we are off to get the four spirits by conquering
the four dragons


  - Don't forget to scan the dragons for pictures!
    - You can come back and fight them again later
    - Gives you codes for manipulation now


  - It is beneficial but optional to speak and give
    gifts to all people each chapter/dungeon




```````````````````````````````````````
First spirit/dragon (Frannelle Castle)
```````````````````````````````````````


- Lightning Spirit Ur/Lightning Dragon Perkele
  - Yay! Now to save Ur, lol


- To get to the castle's tower, we have to go to Frannelle
  Castle's Corridor (Left) - the one with the guard that is
  guarding the upper door

- Follow the maps listed below to get to Frannelle Castle
  (I edited in map names since the Book of Prophecy maps
  are not all there yet, lol)

- Now that you can Map Warp, just open up the index/maps and
  tap on the map you want to go to (if it is in the book, lol)
  - Otherwise, just go to the location listed below

  - From here on out, if a map is listed then you have to
    travel though it because you don't own it to warp to yet

    - Western Desert 9 (warp/tap on map)
    - Grana Plains 14
    - Grana Plains 13
    - Grana Plains 10
    - Grana Plains 7
    - Grana Plains 3
    - Grana Plains 2
    - Grana Plains 1 (Cutscene with Duran/go through door)
    - Escape Route 6 (Climb up ladder)


- Now you can continue one of 2 different ways. Basically,
  go are just getting into the castle to Corridor (Left)
  but you can talk to Fro, the King, and Princess with
  the first one listed:

    - Escape Routes
    - Fro's Hiding Place
    - Prison (Frannelle Castle)
    - Dungeon
    - Path to Dungeon 1 & 2
    - Corridor (Right)
    - Hall
    - Audience Chamber

    - OR -

    - Cemetery
    - Arena          (complete Judgment Link Cup, if any new pop up)
    - Center of Town (Rhoan Town)
    - Central Park
    - Road to Castle


- Optional but beneficial: Go into Rhoan Town (you will notice
  changes ... speak to all the town people, when you are ready
  then head into Frannelle Castle

    - Castle Gates
    - Inner Garden
    - Entrance (Frannelle)
    - Hall (Frannelle)


- Go to Corridor (Left), notice the guard is not there now
  go through the door into the next room

  - Scan the Jewel on ground, go up and step on yellow air step
    - You can put codes on the Jewel (like a key)

    - Corridor (Left)
    - Kaleila Frannelle Castle Great Gate



- Next is the Great Spear of Mastema Dungeon
 
  - Shortest Route to boss:
    - GSM 1, GSM 2, GSM 4, GSM 6, GSM 8, GSM 9, GSM 11, GSM 13,
      GSM 15, GSM 17, GSM 18, GSM 20, GSM 21, up to boss

  - Welcome to your 6th dungeon!

    - Great Spear of Mastema 1
    - Great Spear of Mastema 2
    - Great Spear of Mastema 3
    - Great Spear of Mastema 4
    - Great Spear of Mastema 5
    - Great Spear of Mastema 6
    - Great Spear of Mastema 7
    - Great Spear of Mastema 8
    - Great Spear of Mastema 9
    - Great Spear of Mastema 10
    - Great Spear of Mastema 11
    - Great Spear of Mastema 12
    - Great Spear of Mastema 13
    - Great Spear of Mastema 14
    - Great Spear of Mastema 15
    - Great Spear of Mastema 16
    - Great Spear of Mastema 17
    - Great Spear of Mastema 18
    - Great Spear of Mastema 19
    - Great Spear of Mastema 20
    - Great Spear of Mastema 21
    - Paradise at Cloud's End

    - Lightning Dragon Perkele (Boss Battle)
      - Ur is free! I have missed you! Bad Dragon!
      - And we get pages! 





* Chapter 8 - Ice Spirit *




`````````````````````````````````````````
Second spirit/dragon (Wargliss Fortress)
`````````````````````````````````````````


- Ice Spirit Neaki/Ice Dragon Malcahatu

- Ur directs you to go to Wargliss Fortess
  - Destination is Depths of the Ice Cavern 9/up
  - Warp to Wargliss Fortress 1
  - Cutscene at Wargliss Fortress 2
    - Ur feels Neaki's chill Northwest
    - You have TIC maps so just warp

    - Wargliss Fortress 1         (Warp here)
    - Wargliss Fortress 2         (Cutscene)
    - Tornaq Ice Cavern 15        (Warp, Heal Pot)
    - Tornaq Ice Cavern 19        (Warp, go in door up)


- Next is the Depths of the Ice Cavern Dungeon

  - You do not have these maps yet, so no warp

  - Shortest Route to Boss
    - 1, 2, 10, 5, 6, 7, 8, 9, up to boss

    - Depths of the Ice Cavern 1
    - Depths of the Ice Cavern 2
    - Depths of the Ice Cavern 3
    - Depths of the Ice Cavern 4
    - Depths of the Ice Cavern 5
    - Depths of the Ice Cavern 6
    - Depths of the Ice Cavern 7
    - Depths of the Ice Cavern 8
    - Depths of the Ice Cavern 9
    - Depths of the Ice Cavern 10
    - Depths of the Ice Cavern 11
    - Depths of the Ice Cavern 12
    - Depths of the Ice Cavern 13
    - Depths of the Ice Cavern 14
    - Depths of the Ice Cavern 15
    - Depths of the Ice Cavern 16
    - Depths of the Ice Cavern 17
    - Depths of the Ice Cavern 18
    - Depths of the Ice Cavern 19
    - Absolute Zero

    - Ice Dragon Malcahatu (Boss Battle)
      - Neaki is free! We get more pages!
      - Cutscene, world is dying




* Chapter 9 - Forest Spirit *




``````````````````````````````````````
Third spirit/dragon (Relneia Marshes)
``````````````````````````````````````


- Forest Spirit Mieli/Forest Dragon Antelobibnen


- Destination is Relneia Marshes 5/up

    - Wargliss Fortress 1
    - Eastern Big Tree


- No dungeon this time, dragon is hidden in the marshes

  - Shortest Route to Boss
    - Relneia Marshes 1, 4, 2, 3, 5, up to boss

    - Relneia Marshes 1
    - Relneia Marshes 2
    - Relneia Marshes 3
    - Relneia Marshes 4
    - Relneia Marshes 5
    - Relneia Marshes 6
    - Relneia Marshes 7
    - Relneia Marshes 8
    - Relneia Marshes 9
    - Relneia Marshes 10
    - Relneia Marshes 11
    - Relneia Marshes 12
    - Relneia Marshes 13
    - Eddy of Decay

    - Forest Dragon Antelobibnen (Boss Battle)
      - Mieli is free! We get more pages!
      - Cutscene, spirits say to go to Mt. Elious




* Chapter 10 - Fire Spirit *



``````````````````````````````````
Fourth spirit/dragon (Mt. Elious)
``````````````````````````````````


- Fire Spirit Rempo/Fire Dragon Untamo


- Destination is Mt. Elious 9/up


- Last chance to reduce your jewel storage
  for while! Go play the Zeno-9 Card Mini-game
  to make sure your Mystic Jewels are below 7500!


- Go to Sunny Hill, press A at the monolith,
  look at the Lost Pages section, and you can
  restore the person that got blown away
  - Yay! Anwar's back, lol



- Next is Mt. Elious Dungeon

  - Shortest Route to Boss
    - Mt. Elious 1, 2, 3, 4, 6, 7, 13, 14, 8, 9, up to boss

  - Welcome to your 7th dungeon!

    - Mt. Elious 1    (Warp here/can't walk there)
    - Mt. Elious 2
    - Mt. Elious 3
    - Mt. Elious 4
    - Mt. Elious 5
    - Mt. Elious 6
    - Mt. Elious 7
    - Mt. Elious 8
    - Mt. Elious 9
    - Mt. Elious 10
    - Mt. Elious 11
    - Mt. Elious 12
    - Mt. Elious 13
    - Mt. Elious 14
    - Mt. Elious 15
    - Mt. Elious 16
    - Mt. Elious 17
    - Mt. Elious 18
    - Mt. Elious 19
    - Mt. Elious 20
    - Melting Pot

    - Fire Dragon Untamo (Boss Battle)
      - Rempo is free!
      - Cutscene, meteors/Frannelle Castle
        and spirits say to conquer Kullervo




* Chapter 11 - Demon Lord *




``````````````````````
All Spirits are Saved
``````````````````````


Cutscene:

  - Back in Rhoan Town and time to save people
    - Rex gives you Rhoan Town map pages (Yay!)
    - Now you get to choose which people to save
      - Humanity with all its frailties is worth
        saving ... So I did, lol


Cutscene:

  - Monsters appear!
    - A group of Knightmares show up
    - Kill them all to save the day
    - Heath/Rex scene
    - Town cheers you on and then praises you and ...
      - Glances around for prison bars, lol
    - Former Chosen One is revealed :o







Optional: (Do Now or Later)
---------------------------

  - Explore/scan new monsters, items, and areas fully
    - See Area Summary maps
    - See Area maps
    - See Great Spear of Mastema individual maps
    - See Depths of the Ice Cavern individual maps
    - See Relneia Marshes individual maps
    - See Mt. Elious individual maps


  - Talk to everyone and finish up any lose ends
    (exploration, gifts, sidequests, future visions,
    complete all dungeon rooms for gold scores,
    get all metalizes that required items, etc)

    - Now you can get back to work on sidequests
      that were unavailable between the time
      just before the Tournament until you beat
      the Mt. Elious Dungeon
    - You can do some of the sidequest items
      but not all of them until after Mt. Elious


  - Mayor Georg's Quiz/Test of Wits 3 should be
    available
    - Sure hope you have been paying attention
      so you can answer all the questions, lol
      - See Mini-games/Quiz section


  - Unshackle the spirits/beginning of Chapter 11
    - See Unshackling the Spirits section
    - Ooo, la la, I get to unshackle Ur! (finally)
      - Ok, get your mind out of the gutter
      - It is just his eyes, lol
      - Cool, totally love his different colored eyes
      - A mark of a true rare spirit  ;)


  - Go Home and rest because you deserve it!





______________________________________________

Section 8: Frannelle Castle - Saving The World
______________________________________________




Life is full of little victories and a heroine's/hero's
work is never done! The town is saved but not the world
... so on we go!

  - Kullervo is still not conquered
  - Prince Valdo is still not saved
  - Werman is still not conquered


Cutscene, Go into Frannelle Castle through the cemetery
and the escape routes, then on into the castle dungeon

    - Cemetery
    - Prison Escape Route
    - Escape Route 2

    - Path to Dungeon 1
    - Path to Dungeon 2



You will be going in and out of Frannelle Castle Dungeon
(Dungeon 1, 2, 3, etc) and the Hidden Meia Dungeon
(Hidden Meia 1, 2, 3, etc) so don't confuse the maps
because they are inter-twinded with each other

Basically, the Frannelle Castle Dungeon is in the middle
and the Hidden Meia Dungeon is all around the edges, but
you will be going in and out of them inter-twinded


- Your destination is Hidden Meia 16/up

- Remember to scan the bosses for their pictures


- Welcome to your 8th and 9th dungeons!

  - Shortest Route to Bosses
    - D 1, D 3, D 6, D 7, HM 4, HM 6, HM 7, HM 5, HM 10,
      HM 11, HM 15, HM 16, up to bosses

    - Dungeon 1
    - Dungeon 2
    - Dungeon 3
    - Dungeon 4
    - Dungeon 5
    - Dungeon 6
    - Dungeon 7
    - Dungeon 8
    - Hidden Meia 1
    - Hidden Meia 2
    - Hidden Meia 3
    - Hidden Meia 4
    - Hidden Meia 5
    - Hidden Meia 6
    - Hidden Meia 7
    - Hidden Meia 8
    - Hidden Meia 9
    - Hidden Meia 10
    - Hidden Meia 11
    - Hidden Meia 12
    - Hidden Meia 13
    - Hidden Meia 14
    - Hidden Meia 15
    - Hidden Meia 16
    - Eternal Abyss

    - Imperial Prime Minister Werman (Boss Battle)
    - Prince of Darkness Valdo (Boss Battle)
    - Demon Lord Kullervo (Boss Battle)
      - Evil is conquered! Get the Genesis Sword!
      - This is the sword that rusted at the beginning



After you beat the three bosses, then there will be
cutscenes and the credits will roll
... but you are not done yet! ... on to the post-game!





Optional: (Do Now or Later)
---------------------------

  - Explore/scan new monsters, items, and areas fully
    - See Area Summary maps
    - See Area maps
    - See Frannelle Castle Dungeon individual maps
    - See Hidden Meia individual maps


  - Talk to everyone and finish up any lose ends
    (exploration, gifts, sidequests, future visions,
    complete all dungeon rooms for gold scores,
    get all metalizes that required items, etc)

    - You may want to cure everyone you can before
      the credits roll (unlock their locked codes)





________________________________________________

Post-game: A Changing World OR The Codes of Life
________________________________________________



* Post-Game *




- Prince Valdo still needs to be healed

- Heath still needs to be healed

- A plague still threatens the end of the world

- New World needs to be created
  - Activate Creation Door
  - Simple interactive scene inside

- Tons of optional/continuing things to do


- And ... have you gotten the Book of Prophecy 
  points to 9,999,999 yet?





```````````````````
Restoring a Prince
```````````````````


Go talk to Prince Valdo first, he is at the Waisen Empire Camp,
Keep talking to him until he wants to meet King Xenonbart

    - Waisen Empire Camp


Go see King Xenonbart and talk to him for a cutscene that will
give you the metalize tablet (Waiselgand)

    - Audience Chamber


Now go talk to Princess Dorothea to get another cutscene

    - Princess' Quarters


Take all the codes from the cutscenes/items and use them to cure
Prince Valdo (change his title to say Restored), he now will
appear in the Audience Chamber

    - Audience Chamber


Keep talking to Prince Valdo and give him gifts and he will
tell you to go to the Melting Pot, there you will find a
metalize tablet (Laevateinn)

    - Melting Pot
      - Fire Dragon Untamo




``````````````````
Healing a General
``````````````````


Go talk to Heath in Rhoan Town, give him 2-3 gifts

    - Road to Castle


Go talk to Gustav and he will talk about his past with Heath, give
him gifts if need be

    - Training Hall


Go back and talk with Heath again to get a cutscene, talk to Heath
again and he will want an Elixir (see your recipes/bottle) to give
to Prince Valdo, make the Elixir and give it to him and he will
give you a recipe (General Sword)

    - Road to Castle


Change Heath's codes to make his title say Brutish to cure him

    - Road to Castle



```````````````````
Stopping the Plague
```````````````````

Now we need to stop the prophecied plague
- Do the Future Vision called Northern Seal Down, Monster Raid
- This advances the storyline onto the Creation Door



````````````````````
Creating A New World
````````````````````

Now go to the Creation Door in your Book of Prophecy and
tap on the keyhole

- This creates a New World and completes the storyline
- Play around with it
- Change codes for different reactions in the New World
- Anything you change in the New World/Creation Door
  will not affect your outside game world



````````````````
An Endless World
````````````````

Now you can play around with your game endlessly and
play around with all the items you have acquired. 

You can even discover some new things!
- See Optional below



Optional: (Do Now, lol)
-----------------------

  - Explore/scan any monsters, items, and areas fully
    - See all area maps and summaries
    - See all individual maps and summaries

  - Talk to everyone, give gifts, raise affections, and
    complete affection sidequests
    - Gim: Custom Booster
    - Rudrud: Power Headdress
    - Werman: Dungeon 5/interact/give gifts


  - Finish any exploration of maps and scanning items

  - Finish scanning characters and monsters
    - Four pictures each
    - See Character pages
    - See Monster pages

  - Get all flowers scanned and have Kamui identify
    them to get new flower (Desert Flower)
    - Metalize recipe

  - Complete all Future Visions
    - Four new ones will appear post-game
      - Millennium Cup Begins
      - Sword Demon Returns
      - Mystic Jewels Found in Dungeon
      - Northern Seal Down, Monster Raid
        - Save the world from the plague
        - This is part of the storyline

  - Complete all dungeon rooms for gold scores
    - Get gold score on Kullervo boss battle (2nd) and
      get metalize (Creation Genesis)

  - Go back to all houses and maps that required other
    metalizes to get new metalizes
    - See Come Back Metalizes list

  - Mayor Georg's Quiz 4 is now available
    - See Quiz section

  - View the New World through the Monolith at Sunny Hills
    - Play with the New World by changing the codes to the
      New World questions

  - Change codes on characters and monsters to see the
    affects and color changes
    - Example: Put ice on a monster and see the frost
      come off the monster

  - Make and play around with every recipe in the game
    - See Tablets section

  - See if you can get every item in the game
    - See Alphabetized Item Summary List







--------------End of Storyline Walkthrough--------------------







======================================================
   Book of Prophecy - Completed In-game Information
======================================================


 - Note: Includes entire Book of Prophecy in order with
         tons of tested in-game information added



__________________________________

Table of Contents Page (Pages 1-2)
__________________________________


  - Shows Table of Contents page
  - All listed below in detail




______________________

Characters (Pages 3-4)
______________________




Global Character Extra Info:
----------------------------


  - Cutscenes, including love-related cutscenes are on each eligible's
    individual Character page

    - I highly suggest that you look at the Is It Love? section
      for boyfriend/girlfriend details so that you can understand
      how to trigger them and be less confused when they do trigger


  - All character Page points can go as high as 11600

  - I have done all character's sidequest, aspirations, points, all
    four pictures each, etc (just need to bring them over from my
    other file and document them here)
    - All characters are completely done!


  NOTE: Check the Working Section if you need a cutscene that is not
        here. It is probably in the Working Section and I am in the
        process of moving it into this section.




List of All Characters:
-----------------------



Spirits:

    - Rempo       (Elf Fire Spirit)
    - Mieli       (Elf Forest Spirit)
    - Neaki       (Elf Ice Spirit)
    - Ur          (Elf Lightning Spirit)


Player:

    - Girl: Tia   (OR chose name/Goldie)
    - Boy: Yumil  (OR chose name/Zytur)


Heroine:

    - Fana        (Girl/Rhoan)
    - Sylphy      (Elf/Rhoan)
    - Nanai       (Psychic/Samiad)
    - Dorothea    (Princess/Frannelle)
    - Lauca Meia  (Feral Child/Granatum)


Hero:

    - Duran       (Young Man/Rhoan)
    - Rex         (Young Man/Rhoan)
    - Anwar       (Swordsman/Samiad)
    - Heath       (General/Waisen Empire)
    - Valdo       (Prince/Frannelle)


Rhoan:

    - Gustav      (Martial Artist/Trainer)
    - Meenya      (Girl/little)
    - Helen       (Grandma)
    - Kamui       (Novelist/Poet)
    - Romaioni    (Siblings/Brother)
    - Francesca   (Siblings/Sister)
    - Haochy      (Inventor)
    - Georg       (Mayor/Elf)
    - Vis         (Grandpa)


Frannelle/Castle:

    - Xenonbart   (King)
    - Fro         (Thief)
    - Guri Guri   (Cat)


Granatum:

    - Rudrud      (Guard-Guardian/Forest Dwarf/Father)
    - Gim         (Dwarf/small boy/Son)


Samiad:

    - Olly        (Witch/Evil/Sister)
    - Ellie       (Witch/Good/Sister)


Waisen Empire:

    - Werman      (Prime Minister/Evil)


Extra Characters (NPCs):

    - Maid             (Frannelle Castle/Kaleilan/Women)
    - Royal Soldier    (Frannelle Castle/Kaleilan/Human)
    - Imperial Soldier (Waisen Empire/Human or monster)
    - Imperial Knight  (Waisen Empire/Armored Monster)
    - Desert Dweller   (Samiad/Cursed Sand Dolls/Women)







_______

Spirits
_______





  -----------------
  Fire Spirit Rempo
  -----------------



  - Description:

    - One of the 4 spirits, ruler of fire. Looks like a boy
      with horns. Shackles bind both his arms, but that
      doesn't stop him from running amuck. His temper flares
      and cools quickly, and when mad, he'll rush [in] without
      a second thought. Merciless against enemies but will
      stand alongside his friends forever. 

  - Details:

    - Temperment:
      - Hot-headed/Loyal
      - Hates wasting time and minding the small stuff. 

    - Spirit likes/dislikes:
      - Doesn't get along with Neaki, and knows it

    - Duty:
      - Has the duty of bringing fire, passion, summer, vigor,
        destruction, and invention to the new world


  - Extra Info:

    - Red Bookmark
    - Tutors you in the begining of the game
    - Meet by beginning the game (Defeat Imperial Knight)
    - Restore by defeating the Fire Dragon Untamo
    - Shackles bind both his arms and hands



  - Regular statements:

    - Yo!
    - I'll tell you what you need to know!
    - What's Up?
    - Hey, you listening?
    - Don't tell me you fell asleep.
    - All right! You ready to do it now?


    - It's the Table of Contents!
    - This chapter is about (subject you tapped on)!
    - You're interested in this stuff?
    - What a bookworm ...
    - Did that help some?
    - zzz ...
    - This is my page! Heh, heh ...
    - This is Neaki's page.
      She's as cold as ice!
    - This is Mieli's page!
      She's as relaxed as the forest!
    - This is Ur's page!
      He's as loud as thunder!
    - This is your page!
    - Here you can record our adventure.
    - See ya.
    - Should we change?


    - Casting Spirit Magic:

    Shackled:
    - Alright! Ali Up Flame!
    - Rempo: Hits ground with fire exploding in upward beams

    Unshackled:
    - Rempo: 
    - Burn, prometheans! Burn!
    - Fire lava swirling as he strikes the ground
    - Yo! You gonna give 'em a blast? All right!, does action
    - Promethean (An adherent of any form of Satanism)
      - So he is burning them up, so that's a good phrase, lol
    - The helmet of invincibility was given to Hades, which is fire
      ... so it would make sense that Rempo is burning up all the
      promethean scum, lol


    - Give up in a dungeon:
      - You're giving up?
      - Whaat?!




~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Rempo/Love Scene/Basic
----------------------


- You will see this playing as a girl or boy


Place: Home (Rhoan Town)
Time: Beginning of Chapter 11 (3800+ points)
Type: Rempo - Love Scene/Basic
Subject: Call Me Anytime

- Rest at home
- Rempo showed up at night/but light on
- Rempo: Boy, am I bushed! But congrats, Goldie, on making it
  this far! You ended up saving me! I was worried there for a
  moment, but now I trust you. I'll be relying on you. Don't
  let me down, Goldie!


  Choose: Same here

  - Rempo: You can call me anytime.
    'Cause that's what I'm here for.
  - Unshackling Scene automatically starts


  Choose: ... Sorry

  - Rempo: Sheesh, what a spoilsport.
  - Shows Rempo with a blank face.
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.




Rempo/Love Scene/Boyfriend
--------------------------

- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Chapter 11/Post-game
Type: Rempo - Love Scene/Boyfriend
Subject: Staying Together


- Rest in bed at your house
- Rempo is in your house and he turns
  his back towards you and then he turns around to you
- Rempo: Hey. You really got stronger! It's been so much
  fun fighting alongside you! Listen! I ... I've been
  thinking, I wish we could stay ... ... together like
  this. 


  Answer his feelings:

  - I nod, yes
  - Rempo: Heh heh heh. You have, too?
  - Rempo: (voiced) Well, well, well. Looks like you and I
    make a pretty good team don't cha think? Heh heh!
  - He does crack me up, lol. Sorry for thinking you were
    a girl in the beginning, lol.
  - I nod, yes
  - Screen goes white
  - Goldie: I love you.
  - Something happened ... That is one happy Rempo, lol
  - Focuses on a close up of Rempo's face
  - Screen goes white
  - Automatically plays Additional Love Scene



  ... :

  - 



Rempo/Additional Love Scene/Boyfriend
-------------------------------------

- You will only see this if playing as a girl

Place: Sunny Hills
Time: Chapter 11/Post-game
Type: Rempo - Additional Love Scene/Boyfriend
Subject: Listen Close


- Automatically plays after Love Scene if Boyfriend
- Focuses on you laying sleeping on the grass
- Rempo: Hey, sleepyhead! How long you gonna sleep?
- There is a breeze blowing .... and Rempo is above me
- Rempo: You sure got lazy now that peace is back. But
  what else can I expect? 
- Now I am standing up and we are facing each other
- I shake my head, no
- Maybe he thinks sleeping is "small stuff" ... lol. I
  guess it would be hard for a spirit to wait for a human
  to sleep all the time, lol. Of course, if they love you
  then they might enjoy watching you sleep, lol.
- Rempo: Huh? You feel you can relax because I'm here with
  you? Heh. That's really something! Well, you can't help
  feeling relaxed around a stud like me!
- lol, I love it!
- Focuses on me laughing
- Rempo: Hey? What are you laughing at? 
- My face gets more serious
- Rempo: Huh? What, Goldie? How do I feel about you?
- Ok, this should have been answered before the escapade, lol.
- Rempo: Do I have to say it again? 
- I guess it's just a girl's love check, lol. Gotta hear the
  words ... more the better ... binds you together more, lol.
- Rempo: F-fine. If I have to. Now listen close.
- Rempo: (voiced) Yesss! I love you! (Screams it)
- Ouch! My ears, lol.
- Focuses on an overview of Rempo and I standing facing each
  other on the grass
- Screen goes white and end of cutscene



Rempo/Unshackling Scene
-----------------------


- You will see this playing as a girl or boy


Place: Home (Rhoan Town)
Time: Beginning of Chapter 11 (Accept Love Scene/Basic)
Type: Rempo - Unshackling Time
Subject: Rempo gets Unshackled

- Triggers automatically after Love Scene/Basic
- Screen goes black, music changes, now you and Rempo are at
  Sunny Hill together
- Rempo: Huh? This place ... It's where we first started!
  What's going on?
- Rempo looks around and it focuses on the monolith
- Rempo: Hey! Look at that! What an immense power!
- Screen flashes black and then shows both of you walking up
  to the monolith
- Rempo: What on earth is happening? Huh?! What?! There is a
  flash of light and a beam sound. Rempo's shackles disappear.
  Looks pretty good.
- Rempo: Ha ha! Look at me, Goldie! I'm free! I'm finally
  free! All right! This is great! Now I can really unleash my
  power out there! Thank you, Goldie! This is thanks to you
  trusting me! And now it's time I repay your trust.
- You turn your head to the side while looking at Rempo
- Rempo: Relax! Don't Worry! I'll always be with you! Because
  when we're together, I'm always on fire!
- Screen flashes black and you are back in front of your house.



Rempo/Boyfriend Question Scene
------------------------------

- You will only see this playing as a girl


Place: Sunny Hill
Time: Chapter 11/Post-game
Type: Rempo - Boyfriend Question Scene
Subject: Human Love


- Automatically plays after Unshackling Scene if requirement
  are met
- Rempo and you are in front of the monolith
- Rempo: ... ... ... Hey, Goldie. I usually hate human girls,
  but you're an exception. Being with you makes my chest burn.
- lol, no hair on that chest ...
- Is this the feeling humans call ... love?
- Yeah, or ... ouch!
- Rempo: It's pretty odd its between a human and a Spirit?
  Still ... let me ask you something. Goldie, will you be my
  girlfriend?


  Sure:

  - Rempo gets extremely happy
  - Rempo: Woo hoo! I'm in Heaven!
    Goldie! Our love'll burn like a flame forever!
  - That is one happy dude, lol
  - I do like Rempo, lol
  - Screen flashes black and end of cutscene



  ... Sorry:

  - 



Rempo/Confession Scene
----------------------


- You will only see this playing as a girl


Place: Home (Rhoan Town)
Time: Beginning of Chapter 11 (Accept Love Scene/Basic)
Type: Rempo - Confession Scene
Subject: I Love You


- Rest in bed at your house
- Blackness and you hear footsteps
- [???] Guess who?
- ... What's this voice?


  Choose Name Right:

  - [???] Eh heh heh ...
  - Lights come on and Rempo is there
  - Rempo (Voice): Yes!!! I love you!!!
  - Rempo (Screen): I'm so in love, I could burn up!
  - Screen flashes black. It is morning. You are
    alone in your house by your bed.


  Choose Name Wrong:

  - [???] ...
  - Lights come on and Rempo is there
  - Rempo: ... Wrong. 
  - Rempo grimaces  
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.





  ----------------
  Ice Spirit Neaki
  ----------------



  - Description:

    - One of the 4 spirits, ruler of ice. Looks like a fairy
      girl with ice wings. Has shackles around her neck. She
      can't speak, but when she opens her mouth, she only says
      bitter things. 


  - Details:

    - Temperment:
      - Mean-spirited/Dependable
      - She's cold-hearted, passive and usually pessimistic.
        Her face is always devoid of expression except for a
        cold stare. However, she defend that which she cares
        for.

    - Spirit likes/dislikes:
      - Mieli drives her crazy, but she doesn't hate her.

    - Duty:
      - Has the duty of bringing ice, cold, quiet, winter,
        uncertainty, rest, and sadness to the new world.



  - Extra Info:

    - Blue Bookmark
    - Meet by conquering Tornaq Ice Cavern Dungeon
    - Restore by defeating Ice Dragon Malcahatu
    - Shackles bind her neck. She talks by thought
      and gasping breaths. When unshackled, she can
      speak.



  - Regular statements:

    - (...)
    - (Thinking of something ... ?)
    - (I can't reach you ...)
    - (What are you doing ... ?)
    - (Finally. You're ready to go.)
    - (...! You're finished ...?)


    - (Table of Contents ...)
    - (Subject you tapped on) ...
    - (Hmph. Is that so ...)
    - (You're quite a bookworm ...)
    - (Is it that interesting ...?)
    - (Did that teach you anything ...?)
    - (zzz ...)
    - (Rempo's page ...
      (He's too hot-headed ...)
    - (My page ...)
    - (Mieli's page ...)
      (Like a gentle breeze ...)        
    - (Ur's page ...)
      (Big-headed ...)        
    - (Your page ...)
    - (You can record the adventure ...)
    - (Breathing noises)
    - (Switch spirits ...?)

    - Casting Spirit Magic:

    Shackled:
    - Come and Splash! Breath in Wind! ... just a guess, lol
    - Neaki: shooting ice shards and ice cystals flakes swirling

    Unshackled:
    - Neaki:
      - Blow through ... Poseidon (blizzard!?/inprisoner?!)
      - Crystal ice flakes swirling and large mass of ice spikes
      - yes (giggle)..., You need our power ...?, (giggle), does action
      - I know that Poseidon is correct but I can't get the end word.


    - Give up in a dungeon:
      - (...You're giving up?)
      - Cry face symbol, short gasp



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Neaki/Love Scene/Basic
----------------------


- If Neaki doesn't show up for the Love Scene/Basic,
  then lower Mieli's points below 3800
  - You can always raise Mieli's points later


- You will see this playing as a boy or girl



Place: Home/then Sunny Hill
Time: Beginning of Chapter 11 (3800+)
Type: Neaki - Love Scene/Basic
Subject: Staying Together


- Rest at home in your bed
- Lights go on
- Neaki is there talking to you
- Neaki: (...)
- You turn your head from side to side
- Neaki: (Thank you ... Goldie.)
- Close up on Neaki's face
  (and neck brace, ouch, that looks painful)
- Neaki: (Let's always stay ... together.)
- Focuses on you


  Of course!

  - Close up on Neaki's face
  - Neaki: (Voiced)(Could you possibly ... be the
    one ... who will ... No, never mind ...)
  - (Wow, that's a nice voice.)
  - Automatically progresses onto Unshackling Scene


  ... Sorry

  - Neaki flips to her side angrily
  - Neaki: (...)
    (Yeah, you don't want to know what she
    is saying, lol)
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.




Neaki/Love Scene/Girlfriend
---------------------------

- You will only see this playing as a boy




Neaki/Additional Love Scene/Girlfriend
--------------------------------------

- You will only see this playing as a boy




Neaki/Unshackling Scene
-----------------------

- You will see this playing as a boy or girl


Place: Home/then Sunny Hill
Time: Beginning of Chapter 11
Type: Neaki - Unshackling Scene
Subject: Neaki Gets Unshackled


- Automatically plays after Love Scene/Basic
- Neaki and you are facing each other talking at Sunny Hill
- Neaki: (? Where are we ...?) (Ah. this is where  ... your
  journey began.)
- Neaki turns and looks at the monolith and you both walk
  over to it
- Neaki: (I've never felt ... such great power before ...)
- Camera zooms up Neaki's body
- Neaki: (This power ... is so warm ...)
- Bright light and beam sound
- Neaki is close up without her neck brace
  (she looks good)
- Neaki: !! The shackles on my neck ... They're gone.
  I can ... finally speak. ... I'd heard this long ago. Our
  shackles bind us to the Book, but also are proof ...
  ... of the user's trust. When the trust is strong enough,
  the chains come off. And our true power awakens. ... The
  bond of trust between us is very strong.
- Neaki: (voiced) Whew, ... ... Thank you.
- Neaki: Th-Thank you, Goldie. It's all because of you.
- Neaki: I ... I just ... from now on ...
- Focuses on you smiling
- Neaki: (voiced) I want to be with you always and forever.
  In this world, and the next.
  (They should have made separate girl/guy Love Scenes/Basic
  for the spirits ... this is a little uncomfortable, lol)
- Screen flashes black and you are in front of your house




Neaki/Girlfriend Question Scene
-------------------------------

- You will only see this playing as a boy


- Auto-plays right after Unshackling Scene
- You and Neaki are in front of the monolith
- Neaki: ... ... ... Zytur. My whole body warms just seeing
  you. I don't understand ... it's never happened before.
  I just don't know ... ... what to do. Would you be ...
  my boyfriend?


  Sure:

  - Neaki: ! Ah, ... thank you, Vytur. Is this what they
    call happiness ...? Teach me all sorts of things, Zytur.
  - Screen flashes black and you are in front of your house



  ... Sorry:

  - 




Neaki/Confession Scene
----------------------

- You will only see this playing as a boy






  -------------------
  Forest Spirit Mieli
  -------------------



  - Description:

    -  One of the 4 spirits, ruler of Forest. Looks like
       a girl dressed in flowers. Shackles bind her legs
       which she often forgets, causing her to trip. Sort
       of the ditzy bimbo, she's spazzy, cute and has an
       open and accepting heart. She always finds joy in
       everything, and surprizes others when speaking her
       mind. 


  - Details:

    - Temperment:
      - Kind/Impulsive 
      - Her actions may be interpreted as thoughtless and
        selfish.

    - Spirit like/dislike:
      - Has a tendency to go along with strong-willed people,
        like Rempo

    - Duty:
      - Has the duty of bringing forests, wind, harmony,
        conversation, Spring, love, life forces, and colors
        to the new world


  - Extra Info:

    - Green Bookmark
    - Meet by defeating Mutated Chimera
    - Restore by defeating Forest Dragon Antelobibnen
    - Shackles bind her ankles/feet



  - Regular statements:

    - You who!
    - Do you need something?
      I'll tell you anything.
    - Hurry up!
    - Hello? Are you listening?
    - Oh no! Did you fall asleep?
    - Good, You're ready to go?

    - It's the Table of Contents!
    - This chapter's about (subject tapped on)!
    - You seem really interested in this.
    - Is it really that fascinating to read?
    - Did you learn something?
    - My your such a good student!
    - zzz ...
    - This is Rempo's page!
      He's always so excited! 
    - This is Neaki's page.
      She's cool ... but kind!
    - This is my page! Tee hee!        
    - This is Ur's page!
      He knows a lot of stuff!
    - This is your page!
    - Here you can record our adventure.
    - See ya
    - Should we change? 

    - Casting Spirit Magic:

    Shackled:
      - Adjusting Prisms! ... just a guess, lol
      - Mieli: vertical hypnotic green swirls

    Unshackled:
    - (Giant?) punisher! Take that!
    - Whirlwind with green forest leaves swirling inside
    - You, who!, You want to show them our power?, (giggle), does action


    - Give up in a dungeon:
      - You're giving up?
      - Whaat?!



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Mieli/Love Scene/Basic
----------------------


- You will see this playing as a boy or girl


Place: Home/then Sunny Hill
Time: Beginning of Chapter 11 (3800+)
Type: Mieli - Love Scene/Basic
Subject: We Make A Good Team


- Rest at home in your bed
- Lights go on
- Mieli is there talking to you
- Mieli: Good work, Goldie!
- Mieli floats to the center of the room, back towards you
- Mieli: I'm so glad it worked out! I was so scared back there!
- She flips around to you
- Mieli: But you were there to save the day!
- She closes her eyes and opens them again
- Mieli: ... L-listen, Goldie? If I need it, will you save me?


  Of Course!

  - Hey, you and I make a pretty good team.
    I'm so glad I get to work with you.
  - Progresses to the Unshackling Scene



  ... Sorry

  - You big meanie!
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.




Mieli/Love Scene/Girlfriend
---------------------------




Mieli/Additional Love Scene/Girlfriend
--------------------------------------




Mieli/Unshackling Scene
-----------------------

- You will see this playing as a guy or girl


Place: Home/then Sunny Hill
Time: Beginning of Chapter 11 (Trigger Love Scene/Basic)
Type: Meili - Unshackling Scene
Subject: Meili Gets Unshackled


- Automatically plays after Love Scene/Basic
- Mieli and you are facing each other talking at Sunny Hill
- Huh? This place ... Isn't that where your adventure started?
  Why are we here? 
- Mieli turns and looks at the monolith. She then flies over
  in front of it and turns around towards you
- Mieli: Oh, wow! Goldie! Come over here!
- I nod my head and walk over to her and the monolith
- Mieli: Look! I sense a lot of power! Eek! What's happening?!
- I turn to look at Mieli. Zooms up her ... legs ... to her head
  (it's a good thing I'm a girl and it doesn't effect me)
  (Who programmed this thing, lol)
  (Now if it had been bare legs on Ur ....!)
- Mieli: Yaay! Goldie, look! They're finally off!
- Mieli: My shackles are off, and my power's swelling!
  (must've been a guy programmer, lol)
- Mieli: (voiced) Wow! This feels great! Haa ... I feel light now.
- Mieli: Yes! I'm really powering up!
- Mieli: But why'd they come off now? What could've been the key?
  It's because you and I get along so well together. I mean ...
- Mieli: (voiced) With you I feel as calm as the woods in the morning.
- Mieli: I feel as if I can tell you anything. Hee hee hee! Here's
  to our future, Goldie!
- Screen flashes black and then you are in front of your house.




Mieli/Girlfriend Question Scene
-------------------------------

- You will only see this playing as a boy



- Auto-plays right after Unshackling Scene
- You and Mieli are in front of the Monolith
- Mieli: ... ... ... Zytur? I mean what I said. My heart feels
  so warm when we're together. I want to stay with you. I want
  to see your face. I want to hear what you say. Oh, Zytur.
  Would you be my boyfriend?


  Sure:

  - Mieli: Yaay! I'm so happy! Zytur! Let's always be together
    forever!
  - Screen flashes black and you are in front of your house



  ... Sorry:

  - 




Mieli/Confession Scene
----------------------


- You will only see this playing as a boy











  -------------------
  Lightning Spirit Ur
  -------------------



  - Description:

    - One of the 4 spirits, ruler of lightning.
    - Looks like a very calm young man. 
    - He accepted the shackles over his eyes because he can
      now use his mind's eye. 
    - Serious and a fan of order, he acts as mediator for the
      more wily Spirits. 
    - Likes to help others with the knowledge he's gained
      around the world. 
    - Likes old languages and fables.
    - However, his habit of preaching is his biggest flaw.


  - History:

    - Ur is a Light Elf (Lj�s�lfar)/(Vanyar/Vanir)
    - Vanyar elves have blond hair and very fair ivory skin
    - Vanyar are the fairest and most noble of the High Elves
    - Ur is a spirit which also puts him higher up into the
      original ancient pure Light Elf category.
    - Ancient Light Elves hail from �lfheim in heaven and connect
      with the gods (a place just under the gods in heaven/nearest
      to the gods in heaven)(Alfheim/Elphame/Elfenland/Eldamar)
    - Light Elves are one of the most ancient records of elves
    - They are "fairer to look upon than the sun" as written by
      the 12th century eddic prose Gylfaginning by Snorri Sturluson
    - They are known for being pure, moral, and committed which
      differentiates them from elves who live on Earth
    - Light Elves are immortal and don't sleep
    - Light Elves can manifest a physical form of themselves
      when needed and will do so mostly to gain knowledge (Astyrhim)
    - They are also known to be highly intelligent and spiritual and
      have the ablility of future sight. This is Ur's ability and
      why he has shackles on his eyes. 
    - His eyes are two different colors signifying the ancient
      mark of a truly pure and unique spirit.
    - Ur is also associated with the mythology of Zeus and Thor
      which is where his lightning abilities come from.
      


  - Details:

    - Temperment:
      - Calm/Intelligent
      - He's got a sensitive side, and once something moves him,
        he'll stick with it relentlessly. 
      - He shifts between still and moving.  

    - Spirit likes/dislikes:
      - Leads the other spirits

    - Duty:
      - Will bring lightning, light, wisdom, Fall, change,
        and calamity to the new world



  - Extra Info:

    - Yellow Bookmark
    - Meet Ur by conquering the Site of Cyril Dungeon
    - Restore Ur by defeating Lightning Dragon Perkele
    - Shackles bind his eyes. When his eye shackle is
      removed his eyes will be revealed (one red, one
      blue/the ancient mark of a truly rare spirit)



  - Regular statements:

    - Something the matter?
    - I'll teach you anything you need.
    - No getting lost.
    - Are you listening to me?
    - You didn't fall asleep, did you?
    - Yawn, how terribly rude of me ...

    - It's the table of contents!
    - This chapter is about (subject you tapped on)!
    - I'll teach you anything you need.
    - You seem really interested in this.
    - You're a good student. Splendid.
    - It is really that fascinating?
    - Did it come in Handy?
    - Did you get an idea?
    - zzz ...
    - This is Rempo's page.
      Sometimes I envy his spirit ...
    - This is Neaki's page.
      Her heart's as clear as ice.
    - This is Mieli's page.
      Her heart's as big as the forest.
    - This is my page.
      I rule over Lightning.
    - This is your page!
    - Here you can record our adventure.
    - Congratulations! This page's 
      value is really high!
      Good luck with the rest!
    - Later then
    - Should we change?

    - Give up in a dungeon:
      - You're giving up?
      - I can't condone this!


    - Casting Spirit Magic:

    Shackled:
    - Lightning! Super Lightning!
    - Ur: yellow spark balls with multiple lightning strikes

    Unshackled:
    - Strike! Zeus Rampage!
    - Zeus is power of the thunderbolt
    - Creates purple electrical ball from chest, throws it in the air
      and down hitting the ground and purple beams shoot upward. There
      are subtle glowing purple spots in the background (like fireflys!)
    - Something the matter?, Shall we show them our power?, Good idea!




New World Statements/Ur:

- The Dawn is breath-taking! 
- I can't begin to describe it!
- Seeing it with these eyes makes me feel it in my heart.

- Goldie, I'm sure you know this, but this is not the finish line. 
- It's only the beginning. We have much work to do.

- The people are full of hope. 
- You really just are the person I thought you were, Goldie.
- You used the Book of Prophecy and led the people well.

- Goldie ...What a marvelous world!





~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Ur/Love Scene/Basic
-------------------


- You will see this playing as a girl or boy


- If Ur does not show up then make sure that
  neither Rempo or Duran is showing up/cycling
  nights

- He can also change at any time who he will
  and won't cycle nights with



Place: Home (Rhoan Town)
Time: Beginning of Chapter 11 (3800+ points)
Type: Ur - Love Scene/Basic
Subject: Deep Bonds


- Rest in bed at your house
- Ur: You've defeated almost all the evil-doers.
  Well done, Goldie.
- Ur: Our bond's deepened a lot.
  I treasure our teamwork.
- Room spins briefly
- Focuses in on me


  Choose: Me, too!

  - Focuses in on Ur
  - Ur: I'm very pleased with your progress.
    I must say you're absolutely glowing with radiance.
  - Unshackling Scene automatically starts


  Choose: ... Sorry

  - Ur: Is that so?
  - Stays focused on me
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.




Ur/Love Scene/Boyfriend
-----------------------


Place: Home (Rhoan Town)
Time: Post-game
Type: Ur - Love Scene/Boyfriend
Subject: I Love You


- Rest in bed at your house
- Shows close up of you walking in your house from the
  right side to the left side
- You meet Ur who is already in your house
- Ur: Goldie.
- Ur: You've done well to get this far. You've overcome
  many trials ... and are more reliable than ever.


  Answer his feelings:

  - I nod, yes
  - Ur: Heh heh heh.
  - Ur: Nothing in the world makes me happier than knowing in
    my heart that you'd always need me. (Voiced!)
  - Semi close up of Ur
  - Screen goes white and you say to Ur, "I love you."
  - Screen focuses on a close up view of Ur's face
  - Automatically plays Find True Value cutscene/Additional Love Scene



  ... :

  - You get an "I'm so sorry" look on your face
  - Ur: Don't make that face.
  - Ur's face is a little sad
  - Ur: I just wanted to say that I believed in you.
  - Black screen/end




Ur/Additional Love Scene/Boyfriend
----------------------------------

- You will only see this playing as a girl


Place: Sunny Hill
Time: Post-game
Type: Ur - Additional Love Scene/Boyfriend
Subject: Find True Value


- You and Ur are standing on Sunny Hill together looking
  out over the scenery
- Ur: Goldie, your adventure to create the world is soon over.
- Ahh ...! Nooooo! There I go blithering again, lol.
- He turns to me
- Ur: Did you find valuable things to preserve for the next world?
- Yes, and I am keeping you forever!
- Scene focuses on me and ... most of Ur. Ok, who's the person who
  let Ur's head get chopped off in the scene, lol. But I still like
  the rest of him ...
- Ur: You were able to see so much by traveling the world.
- Camera pans up him ..... yeah ... think good pure .... Now I can
  see those gorgeous eyes, face and perfect elf ears, lol
- Ur: The wonder of life, tragedy of war, sadness, hope, trust, love ...
- Oh, I like seeing you out in nature with the sky around us ...
- Camera pans facing Ur's left side ... oh, oh, that's a good lookin'
  Ur ... freeze frame that puppy ..... 
- I promise I'm listening Ur, lol
- Ur: There's still much more to see! Not everything can end so prettily.
  There is a dark side to everything. I want you to find the true value
  in everything.
- Close up of Ur against the blue sky ...
- I know well, ... but I'm taking you with me always!
- Ur: Now, let's go. The goal is close at hand!
- Shows overhead view of Ur and I and it is spinning
- Ur: Creation of the new world. The journey is soon over.
- Ur: But there's one last thing I must tell you.
- Music stops
- I turn to Ur
- Ur: You know, you're more to me than just a student. (voiced)
- I should hope so, lol
- Ur: Huh? You don't understand? Are you trying ... to make me feel
  silly? You're quite the handful.
- Ur: It means ... that I love you.
- Cutscene to the most perfect view of Ur yet ....!!! And against
  the mountains and the sky .... I'm so gone .... lol!
- Ur: I may be a little confused, but these feelings are true.
- Fade as angelic light encompases him ... oh ... yeah!
- End cutscene




Ur/Unshackling Scene
--------------------


- You will see this playing as a girl or boy


Place: Home (Rhoan Town)
Time: Beginning of Chapter 11 (Accept Love Scene/Basic)
Type: Ur - Unshackling Time
Subject: Ur gets Unshackled


- Triggers Automatically after Love Scene/Basic
- You are at Sunny Hill facing each other
- Ur: Huh? What's this place? I see. It's where you started
  your adventure, right? What is this?
  I sense a great power ... 
- Ur turns towards the monolith
- Ur: Goldie, look over there.
- Focuses in on the monolith
- Ur: Let's check it out.
- Screen flashes black and then shows Ur and you walking
  over in front of the monolith
- Ur: What on earth is this ...?
- Ur: !! 
- You face towards Ur as it zooms from Ur's feet up
  to his head
- Ur: What great power. This power is ...
- There is a bright light and Ur is unshackled and looking
  close up at me
- Ur has one beautiful blue eye and one gorgeous red eye
- Ur: The shackles on my eyes!
- Ur: Goldie, I can see again! I can see you! And I can see the
  world! It's so bright here. And so nostalgic ... 
- Ur: Hmm, so my seal's finally been broken. Excellent. I can't
  thank you enough for that.
- I turn my head to the side looking at him
- Ur: Parts of our spirit bodies were sealed with shackles. These
  shackles were made to block our powers. Meaning, we couldn't use
  our true powers with them. Only one thing could remove them. Do
  you understand, Goldie?
- I turn my head to the side looking at him
- It's the bond called trust. You understand, right? Now a strong
  bond is between us, Goldie. Recognizing that bond is what removed
  my chains. It's all thanks to you, Goldie. Thank you so much!
- I shake my head, no
- Ur: ! Heh heh. You're right. It takes two to build trust. This is
  wonderful, Goldie. Never forget yourself.
- I smile joyously
- Ur: I've never greeted a new world with these feelings before.
  I'm truly amazed. 
- Ur: I wish to stay with you even in the new world, I promise.
- Screen flashes black and you are in front of your house



Ur/Boyfriend Question Scene
---------------------------

- You will only see this playing as a girl


Place: Sunny Hill
Time: Chapter 11
Type: Ur - Boyfriend Question Scene
Subject: Eternal Love (aka: Goldie's in deep)


- Automatically plays after the Unshackling Scene if you
  have all requirements met
- Ur and I are in front of the monolith
- Ur: ... ... ... Goldie. I've seen much of the world with
  these eyes. But I've never found a girl as special as you.
- Ur: What is it about you that I can't get enough of?
- I don't know but I'm wondering the same thing about you.
  I dang sure can't get enough of you ... you drive me wild.
- Ur: You're capable, smart, strong. But it's none of those
  things. I feel something different.
- You're one of a kind Ur and no one could replace you.
- Ur: It's been on my mind but I can't figure it out.
- You are constantly on my mind Ur and flustering me all the
  time. It's made this guide one of kind too, lol. Can I keep
  you Ur?
- Ur: That's why I must ask you frankly.
- Oh, yes ... be direct while still giving me a choice ...
  I like that!
- Ur: Goldie, would you be my girlfriend? 
- Oh, yes, yes, yes! And in this game ... that's pretty much
  the same as marriage ... and I will keep you forever! And
  we will be lovers and partners forever, through the good
  and the bad times. We will grow together and learn together
  and be together always. ... And I think I just virtual
  married you, lol.


  Sure:

  - Ur: Thank you! Oh, thank you!
  - Soooo flipping gorgeous!!! Every part of you including
    your beautiful pure soul and your will to always do good.
  - Ur: Now I can watch over you more closely!
  - Yes, I'm independent, but you don't have to worry. I will
    stick close by your side and be as submissive as you want.
    I trust you and I love you forever! ... My Light Lord!
  - Ur: And I won't let you out of my sight!
  - Yes, please protect me as I submit to you and let my guard
    down. And don't let any Demon Lords get me, lol.
  - Ur: The promise between us is stronger than anything.
  - I like our promise and I will always keep it throughout
    all eternity! We will create beautiful worlds together!
  - Ur: It's truly brilliant.
  - Yes it is. And you satisfy my mind, my body, my soul,
    everything. And I can't get enough of you. And I love you!
  - Screen flashes black and then onto the Confession Scene

  - And if you're thinking I've gone off the deep end ... then
    you're not the only one, lol. But it's ok, my guys will pull
    me back up from the virtual brink, lol. I can't stay in
    virtual land forever. I just still can't believe a virtual
    game finally got me, lol. I'll be back sane again, soon, lol.




  ... Sorry:

  - Find out on your own! lol
  - No way I'm rejecting Ur!




Ur/Confession Scene
-------------------

- You will only see this playing as a girl


- There may be more conditions to get Ur's
  Confession Scene
  - Even with high points (5000+ points
    towards the hidden 6000 end), Ur
    sometimes doesn't show up or disappears
  - He only needs 3800+ points plus his
    requirements met

- If Ur does not show up then make sure that
  neither Rempo or Duran is showing up/cycling
  nights

- He can also change at any time who he will
  and won't cycle nights with

- Anwar's return is not a prerequisite.



Place: Home (Rhoan Town)
Time: Beginning of Chapter 11 (Accept Love Scene/Basic)
Type: Ur - Confession Scene
Subject: I Love You


- Rest in bed at your house
- Blackness and you hear footsteps
- [???] Guess who!
- ... What's this voice?


  Choose Right Name:

  - [???] Eh heh heh heh.
  - Lights come on and Ur is standing there
  - Ur: I love you!
  - Screen goes black. It is now the next morning and
    you are alone standing by your bed in your house.


  Choose Wrong Name:

  - [???] ...
  - Lights go on and Ur is standing there
  - Ur: You're wrong.
  - Ur has a hurt betrayed look on his face
  - Screen goes black. It is now the next morning and
    you are alone standing by your bed in your house.







______

Player
______




  -------------
  Player's Page
  -------------


  - This information is based off my game but yours will
    be similar. This is just to show you what progress
    you can have at certain points in the game.



  Stat checks:
  ------------

  - See Working Section for more stat Checks




  Chapter 7:

  - Choosing a school does make a difference. My sword level
    right now is Level 14 (5418/5925) compared to:
    - Hammer:     Level 10 (1305/maxed)
    - Bomb:       Level 10 (1305/maxed)
    - Projectile: Level 10 (2175/maxed)
    - Fists:      Level 10 (2175/maxed)



   -----


  
  Player Stat Check:

  Time: After Defeat Ice Dragon
        Chapter 8

  - 16 HP leaves/end flower
  - 320 of 320 MP

  - Sword Lv15/6019 (Maxed)
  - All others maxed at Lv10
    - Hammer 1305
    - Bomb 435
    - Projectile 2175
    - Fists 2175

  - Note that all schools are powerful regardless max number

  - 9999 Mystic Jewels
  - 99 Zeno Cards


  - 5000/5000 Page Value Points

  Equipped:

  - Excalibur or (sometimes two) (Mantis Blades/just cool)
  - Mjollnir (fighting) or (Fire-type/always changing, gaps, etc)
  - Soldier Helmet (fighting) or Ribbons (gift-giving)
  - White Wings (fighting and looks)

  - And, lots of others on standby


   ------


  Beginning Chapter 11:

  - I am at 19 leaves and end flower on HP bar now
    (MP bar is touching top of end swirl)

  - My Sword level is still level 15 but my points
    under Swords keep rising very slowly with no
    base amount (7389/----)

  - Sword level 15 but points still increasing, now 8556

  - Acquired last HP leaf on bar (total = 20 leaves and end flower)


   ------


  Beginning of Postgame:


  - My Sword Lvl 15 had risen until it was 9999 and then stopped
    - Maxed while in Hidden Meia Dungeon
    - So, final stats for weapon skills:
      - Sword:             Lv15, 9999
      - Hammer:            Lv10, 1305
      - Bomb:              Lv10, 435
      - Projectile:        Lv10, 2175
      - Fist/Plana/Shield: Lv10, 2175

       - Can you imagine a 9999 bomb? :o
         - Trip ... Game Over, lol

      - My final HP is 20 leaves and the end flower
      - My final MP is 400 



   ------



Book Status Check:
------------------

- See Working Section for more stat Checks



First Time you get your Book back:

Time: After beating Witch Olly (2nd Boss Battle)
      End of Chapter 6

- First, I want to document what pages are in the
  Book of Prophecy


Current Pages in the Book of Prophecy

 - This is not all things available in the game
 - This is just a current listing of what is possible
   for you to have at this time
 - You may have completed more but this is what is
   currently available in the book at this time
 - You will have to recover pages lost and gain
   new ones as you continue the storyline/game

 - Previous state in tact: all codes present, etc


Tabs/Corners:

- No Spirits!   - no tabs (cry, lol)
- Hint ? corner - does nothing
- Index tab     - Table of contents
- Player tab    - Player stats come up
                - Weapons & Accessories removed
                - All stats & info same and usable
- Data          - Save/Load game works
- Map corner    - does nothing


Main Pages:

- Index (Ur does not pop-up, so sad)
- Table of Contents - All categories present
- Characters        - Spirits missing, category 9 - not done yet
- Player page       - See above info
- Monster page      - All categories present
- Weapons page      - All categories present
- Accessories page  - All categories present
- Items page        - All present but category 5 - not done yet
- Flowers page      - All categories present
- Tablets           - All categories present
- Map page (Gasp)   - Only Granatum, Samiad, & Other (WR, RV, SJ)
                      - Missing 4 categories
- Mini Games page   - All categories present
- New World page    - 1-4 & 10 Questions - rest not done yet
- Other             - All categories present



Characters:

- Fana, Sylphy, Nanai, Dorothea, Duran, Rex, Anwar (water marks),
  Gustav, Meenya, Helen, Kamui, Ramoioni, Francesca, Haochy,
  Georg, Vis, Xenonbart, Fro, Guri Guri, Rudrud, Gim, Olly, Ellie,
  Maid, Royal Soldier (silver knight), Imperial Soldier (dark knight),
  Imperial Knight, Desert Dweller 

  - Anwar's page is watermarked on both sides with no mental map
    on the right-side page. Which also means his codes are gone.
    And, so is he ... ? (cry)


Monsters:

- Goblin, Hobgoblin, King Goblin, Harpy, Siren, Minotaurus, Knight Mare,
  Lizard Lord, Balbazun, Pog, Raptor, Dragon Pup, Dire Bat, Frog Man,
  Siege Drake, Man-Eater, Blob, Dusk Spider, Land Squid, Hell Hornet,
  Robber-Fly, Dark Hopper, Lord Locust, Wood Bone, Living Spike, Golem,
  Mul, Ghost Eye, Mummy, Mummy Lord, Zombie, Skeleton, Element Skull,
  Evil Spirit, Shadow Claw, Evil Eye, Moloch, Orobas, Nussie, Chimera,
  Amorphes, Torsol


Weapons: (These are the base names: Names change per recipe)

- Sword, Katana, Rapier, Broadsword, Hammer, Bomb, Barrel Bomb,
  Throwing Star, Bowgun, Gun, Spartan Guard


Accessories: (Names change depending on recipe made)

- Ant Feelers, Soldier Helmet, Ribbon, Magic Glasses, Onyx Armor,
  Master's Sash/Belt, Ice Wings


Items: (Names change depending on recipe made)

- Pancake, Gold Cookie, Dorothean Cake, Potion/Bottle, Antique Doll,
  Grass, Small Key, Big Key


Flowers:

- Blazera, Forest Drop, Ice Lily, Stormlit, Pagoda, Fury Plant,
  Silver Azel, Stone-Cutter, Iron Orchid, Hero Bloom, Dream Grass,
  Karma Flower, Stretchus, Hope Pod, Lingerlom, Purse Plant, 
  Howl Grass, Cat Flower, Scaled Grass, Jaja Flower, Bug Tree

  - 20 flowers gave me Master's Sash from Kamui and I made it but
    haven't equipped it during testing
  

Tablets (metalize tablet recipes): 

- Battle Sword, Gladius, Kaleila Sword, Black Saber, Rune Blade,
  Scimitar, Shotel, Bizen Osafune, Mantis Blade, Onikiri, Muramasa,
  Flamberge, Assassin Dagger, Lightning, Dainslef, Grand Hammer,
  Forest Hammer, Iron Beak, Spiked Mace, Napalm Bomb, Kaleila Bomb,
  Dynamite, Remote Barrel, Throwing Star, Arbalest, Ice Bolt,
  Dragoon, Knight Shield, Spartan Guard, Guardian, Fatal Battle Sword,
  Champion Sword Gladius, Common Kaleila Sword, Demonic Sword Black
  Saber, Magic Sword Rune Blade, Cresent Katana Scimitar, Curved
  Katana Shotel, Superior Katana Bizen Osafune, Judgment Katana Onikiri,
  Lightning-Fast Rapier Lightning, Giant's Grand Hammer, Split Axe Iron
  Beak, 100 King Mace Hecatonchires, Booming Bomb Napalm Bomb, Swollen
  Bomb Kaleila Bomb, Hidden Flying Dagger Throwing Star, Frozen Bowgun
  Ice Bolt, Soul-Piercing Gun Dragoon, Pointed-Hat, Hero's Hat, Ant
  Feelers, King's Crown, Soldier's Helmet, Fire Horns, Ribbon, Forest
  Flower Decoration, Cat Ears, Magic Glasses, Soldier Breastplate,
  Onyx Armor, Master's Sash, King's Belt, Dog Tail, Fish Fin,
  Custom Booster, Ice Wings, White Wings, Cure Bread, Pancake,
  Gold Cookie, Cream Cake, Dorothean, Potion, Elixir, Fruit Juice,
  Elf Tears, Stuffed Animal, Wooden Voodoo Doll, Antique Doll,
  Foxtail, Medicine Plant


Maps:

- Eastern Big Tree, Lauca Meia's House, HT 1, HT 2, HT 3, HT 4, HT 5,
  Beast's Cemetery, HT 9, HT 10, WD 1-21, ED 1-3, ED 5-12, ED 18,
  RV 1-3, SJ 1-3, 

  HT = Hunter's Trail
  WD = Western Desert
  ED = Eastern Desert
  RV = Ravine of Vulgazzo
  SJ = Shark's Jaw
  
  Note: I went all through Central Desert at the same time I went
        through Eastern Desert but no maps for Central Desert. So,
        looks like you can go through them but not get maps back
        until storyline progression triggers them.


Mini Games:

- All here & same as before
- Quiz Challenge: Level 1 & 2 Clear
- Judgment Battle: All stats present/All people still listed


New World:

- 1-4 & 10 Questions (codes intact and same as before)


Other:

- All the same and present
- Done: Future Vision ED 10 (Jewels) - just done
- Event Theater: Added 7-9 - cutscenes - just done
  (A select amount of brief cutscenes stored here)






________

Heroines
________




  ----
  Fana
  ----


  - Description:


      Locked Ill Code: 

      - A girl with an incurable disease, unable to leave her
        room.
 
      - She's kind and always polite to people.
 
      - Her father died 5 years ago, followed by her mom. She
        now lives with her grandmother Helen.
 
      - Despite her unfortunate circumstances, she still focuses
        on how she can help others in the time she has left, so
        she sends dolls to needy orphans in the world. This is
        because the only thing her mother left her as a child
        was a doll.


      Unlocked Ill Code: 

      - A girl who had an incurable disease. Faith in her father
        and the Book cured her. 

      - Thankful to be alive, she makes and sends out dolls for
        needy orphans as she always has. This is because the only
        thing her mother left her as a child was a doll. 

      - She lives together with her grandmother Helen.




  - Details:

      Likes: 
      - Hair decorations, wings, bread, candy, dolls

      Dislikes: 
      - Weapons, headbands, meat

      Favorite Flower Meaning: 
      - Happy News (Hope Pod)

      Least Favorite: 
      - Ill intent (Shadowsol)

      Aspirations: "Creative Girl Fana"
      - Forest, Light, Ice, Lightning, Fate, Wisdom, Hope
      - In-game text says to use Fire, but use Light instead

      Original Title:
      - Sickly Girl Fana

      Original Codes: 
      - Shadow x3, Hope x2, Fate x1
      - Illness x1 (unlock/surround with Hope)

      Mental Map Upgrade Gains: 
      - Freedom x1/1st upgrade/3x4
      - Wisdom x3/2nd upgrade/4x4


      Extra Info:

      - She will be the first one that you can unlock locked
        code (begining of Chapter 3). This will cure her.

      - Different events occur if you cure her or don't cure
        her:

        - Cure: She lives and will move into the Abandoned
          House with Helen and Kamui after house is destroyed
          - If she is loved by player then she gets sucked up
            into a tornado

        - Not Cure: Kamui will confess his love for Fana and
          she will die. Kamui will ask for a Pagoda flower.
          (can still see her in the monolith)



  - Greeting Statements:

      - Hello.

 

  - Gift Statements:

      - Love: Can I really have it? Oh, thank you!

      - Like: Aaa, heh heh (laugh/voice)

              Huh? For me? But, um ... Well, thank you.
              I appreciate it but it's a little embarrassing.
              (screen)

      - Hate: Uh, ha ha ... Thanks.

      - Repeat Gift: That again?



    Note: 

    - Fana likes White Wings/wings, 

    - Fana loves Ribbon, regular Bread, Antique Doll, Gold
      Cookie, 



  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:
 
    - 3378 points, 4 pictures
    - 3390 points, 4 pictures, 4x4
    - 6200 points, 4 pictures, 4x4, double aspiration on



  - Affection Sidequests:

    - Get: Stuffed Doll (Teddy Bear), Hope Pod (flower)

    - Meet Fana
      - Starts Chapter 1
      - Walk into Fana's House 2F
      - Fana will be sitting in the bed

    - Orphanage letter
      - Give Fana a few gifts
      - She gets a letter

    - Get Doll Recipe from Meenya
      - Talk to Meenya, give a few gifts
      - She gives you doll
      - Return and talk to Fana
      - She is making dolls for orphan children
      - She wants you to make one for her
      - She gives you Teddy Bear recipe
      - Make Teddy Bear and give to her
 
    - Helen at gravesite
      - Visit Granatum Forest
      - Talk to Helen
      - It is Fana's parents aniversary
      - Helen and Fana usually go to parent's grave
      - Fana is too sick to go this year, you go in her place
      - Helen tells you whole story of how Fana's father went
        in search of a rare flower to cure Fana, he died and
        then Fana's mother died, Helen scratched out the name
        of Fana's father (Byron) on the tombstone to keep it
        from Fana
      - Fana was listening behind the cemetery wall, she now
        appears and is upset
      - Fana's health declines and now she is lying in bed
        instead of sitting up

    - Find Flower
      - Talk to Helen at Fana's House 1F
      - She tells you more about the rare flower
      - You go to get it to try to save Fana
      - Beat Kalcazoth Caves Dungeon
      - Meet Rudrud
      - He tells you that there was a man looking for the
        rare flower and more details
      - Go through Deep Forest and to Big Western Tree
      - Battle Mutated Chimera again
      - Go into the Beast's Lair and find Fana's father's
        bones and also find the rare flower
      - But the Mutated Chimera destroyed the flower
      - Luckily there is a petal that the father managed
        to save in a letter (Scan flower)

    - Cure Fana
      - You may have enough Hope codes to cure Fana but
        if you don't then go have the flower identified
        by Kamui and take off the Hope code (Hope Pod)
      - Fana is really sick now and dying
      - Talk to her and an on-screen statement will tell
        you to cure her by surrounding her Ill code with
        Hope codes
      - You only need to have hope codes touching each
        side (left, right, up, down) any corners left
        empty or filled is ok. Fana is cured! She now
        will sit on the edge of the bed.

    - Her code is unlocked!
      - Ill/cure with 4 sides of Hope 



~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~





~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



  Fana/Affection Statements
  -------------------------

- You will only see this playing as a boy




  Fana/Love Scene/Basic
  ---------------------

- You will only see this playing as a boy




  Fana/Love Scene/Girlfriend
  --------------------------

- You will only see this playing as a boy




  Fana/Additional Love Scene/Girlfriend
  -------------------------------------

- You will only see this playing as a boy




  Fana/Confession Scene
  ---------------------

- You will only see this playing as a boy




  Fana/Letter Scene
  -----------------

- You will only see this playing as a boy





  Fana/Fountain Scene 1
  ---------------------

- You will only see this playing as a boy


- Walk into Central Park
- Fana is waiting to the right of the fountain
- Fana: Oh ... Zytur ... You came to see me.
  Th-there's ... there's something ... that I
  need to tell you. You've healed my sickness
  and given me a future. The miracles you performed
  are what saved me and gave me a future. I really
  like you. I can fill you ... filling my heart.
  And if ... it's not too much trouble ... can I ask
  you if ... I can stay by your side forever?
- I nod, yes
- I ... I'm so happy!
- Kissing scene and screen goes white, words appear
  on screen
- Fana: Now I wish that time would stop forever.
- Zytur: I think I know now ... Yes. I really, really like her.
- Focuses on end of kissing scene
- Screen flashes black and onto Tournament cutscene




  Fana/Fountain Scene 2
  ---------------------

- You will only see this playing as a boy


- Automatically plays after Tournament cutscene
- 






  ------
  Sylphy
  ------



  - Description:


      Locked Pride Code: 

      - An elvish girl. 

      - Hearing that her father Georg's town was involved in the
        human war, she left the elf village. 

      - She's very confident. 

      - The elves are a mysterious, long-living race. She may appear
        young, but is actually older and wiser than a human sage. 

      - She looks down on humans and doesn't approve of them. However,
        she's at home in the human town, and has adopted their customs.


      Changes per actions/storyline in-game: 

      - She eventually learned from her father that she's a human and
        elf mix! The shock made her distrust her own father.


      Unlocked Pride Code: 

      - Same as above Plus:

        - After seeing the humans and elf races, she's learned to
          accept humans some. But she still hasn't lost her pride
          as an elf.



  - Details:


      Likes: 
      - Katana, bowguns, hair decorations, glasses, belts, perfume,
        herb

      Dislikes: 
      - Bombs, headbands, sweets, meat, dolls

      Favorite Flower Meaning: 
      - Perfection (Diaorchid)

      Least Favorite: 
      - Flattery (Howl Grass)

      Aspirations: "Passionate Elf Sylphy"
      - Fire, Fire, Fire, Fire, Stone, Stone, Stone

      Original Title:
      - Selfish Elf Sylphy

      Original Codes:
      - 3x3 mental map
      - Gold x1, Copper x1, Wealth x1, Silver x1, Fame x2, Cat x3

      Mental Map Upgrade Gains:
      - Cat x2/1st upgrade/3x4
      - Pride x1/1st/(Unlock with Passionate title/Fire x4, Stone x3)
      - Fame x3/2nd upgrade/4x4



      Extra Info:

      - You start with a 3X3 mental map

      - To get the 1st upgrade/3x4 mental map:
        - Do Future Vision called Mystery Shadow in Lake (2nd)
        - See Future Vision section

      - To get the 2nd upgrade/4x4 mental map:
        - Get approx 1,026,255 Book of Prophecy points



  - Greeting Statements:

       - Hey there.


 
  - Gift Statements:


      - Love: Thank you!

      - Like: Sure. I'll take it.

      - Hate: Ew, Yuck!

      - Repeat Gift: You keep giving the same gifts!
                     Don't you know how girls work?!


      Note:
 
      - Slyphy will hate Elf Tears after affection sidequest
      - Sylphy loves Ribbon


  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:
 
    - 2786 points, 4 pictures, unlocked, 4x4
    - 3101 points, 4 pictures, unlocked, 4x4



  - Affection Sidequests:

    - Get: Elf Tears (bottle), Archer's Belt (belt)

    - Meet Sylphy
      - Start Chapter 3
      - Sylphy came to town to cure her father of the
        love of humans to protect him from the war
      - Walk into Central Park to trigger the cutscene
      - Sylphy will now stay at Mayor Georg's House 1F 

    - Elf Tears
      - Sylphy wants you to make her some Elf Tears
        and gives you the recipe
      - You have to get the Bottle to make it
        (End of chapter 4 from Ellie)
      - Make it and give it to her
      - She tests it and gets sick and passes out

    - Mayor Georg's Secret
      - Sylphy notices that her father sneaks out
        of the mansion and goes somewhere
      - She drags you along and go track Mayor
        George to the castle where he is being
        black-mailed by the maid to keep a secret
      - Sylphy overhears that she is 1/2 human and
        1/2 elf and she gets upset
      - She wants to discuss it with her father
        but doesn't know how to approach him

    - Sylphy's Mother and the Cemetery
      - Walk into the cemetery and find Mayor
        George at his wive's grave (Syphy's mother)
      - You overhear what he says and walk over
        to him
      - He explains the history behind Sylphy's
        mother and that he envisioned a town
        where elfs and humans could live together
      - Sylphy has followed you and is listening
        behind the cemetery wall
      - She appears and somewhat comes to terms
        with who she is and the history behind it
      - She gives you Archer's Belt for thanks
      - On-screen statement says how to unlock
        her Pride code

    - Her code is unlocked!
      - Pride/cure with 3 Stone, 4 Fire 



~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~


Redo Sylphy and the Elf Tears (Part 1)
- I must have accidently deleted dialog
- Available as soon as Sylphy comes to
  Rhoan Town (Central Park/early on)



Place: Mayor Georg's House 1F
Time: After beating Olly (2nd time)
Type: Affection Sidequest
Subject: Sylphy and the Elf Tears (part 2)

- Get Bottle and Elf Tears recipes
- Make the Elf Tears and give to Sylphy
- Sylphy: You're late! What's took you so long?! Well, whatever.
  As long as you brought it.
- You give Sylphy the Elf Tears
- Sylphy: Thanks! Not bad for a human! Now to taste-test it ...
  Wow, I feel bursting with power! Huh? My body feels so hot ...
  Hff ... Hff ... I feel dizzy. Uuh ... (blackness)
- Focuses on Sylphy with her eyes open
- Sylphy: Huh? What? I ...Huh? Goldie ...? Did I blank out?
  Thanks for worrying about me. It's way too strong to give to
  my father. Sorry for dragging you into this. And I was so sure
  he'd be happy ...



Place: Mayor Georg's House (outside)
Time: After beat Witch Olly (2nd time)
Type: Affection Sidequest
Subject: Sylphy and Mayor Georg/About Sylphy's Mother

- Walk out of Mayor Georg's House after Sylphy and the Elf
  Tears cutscene (part 2)
- Sylphy: Ah, Goldie! Won't you listen to a girl's worries?
  The truth is ... 
- You start to walk away
- Sylphy: Hold it! I'm asking for your help, so here me out!
  (nope, hasn't changed, lol)
- Sylphy: Ahem! My father's acting a little strange. I catch
  him sneaking off somewhere by himself all the time! I was
  just about to investigate when you showed up. That means
  you're coming with me! Let's watch what he does!
- You both wait off the side by the flowers as Mayor Georg
  comes out of his manor
- Slyphy: Ok, he's coming out! Now let's follow him!
- Focuses on Mayor Georg walking up into the Castle Gates
  and both of you following
- Sylphy: So he went into the castle. Let's go!
- Focuses on George talking with a maid in Corridor (Left)
- Sylphy: ! W-Whoa! Hide, Goldie! What could they be
  talking about? 
- Georg: You haven't told my daughter, right?
- Maid: Of course not, sir. As long as you hold up your end
  of the deal, your secret's safe with me.
- Georg: Grr! You're supposed to be working for Kaleila,
  yet you're still greedy!
- Maid: Say what you like. That's just the way humans are.
  It's like having a bomb and wanting to use it.
- Maid: It's the same way. Why are you hiding it from her?
- Georg: I could never tell her ... ... that she is a mix
  of Elf and human ...
- Sylphy: !!
- Georg: She lived all her life proud of being an Elf. And
  it's evident how much she despises humans.
- Maid: Because the blood of repulsive humans flows in her
  veins?
- Georg: No! It's too early to tell her. Maybe once she learns
  to understand humans more ...
- Maid: But that won't change the fact that she's a half-breed.
- Georg: I know that. But I want her to know ... ... that race
  is irrelevant.
- Maid: ... That's quite a noble speech. Either way, I await
  the goods you promised me.
- Georg: Yes ...
- Georg and the Maid leave but Sylphy and you are still there.
- Sylphy: ...
- End of Cutscene and you are left in control of your character
  in Corridor (Left)

- Go and find Sylphy in Mayor Georg's House 1F
- Talk to her

- Sylphy: Goldie ... What do I do? I've thought it over. I have
  to be frank with him. But it's so hard to get it out ... I
  just don't know what to do. (Sylphy shakes her head, no)



Place: Cemetery
Time: After beat Olly (2nd time)/Sylphy-mother cutscene
Type: Sylphy Affection Sidequest
Subject: Sylphy and her Mother's Gravesite 

- Walk into the Cemetery to get a cutscene
- Georg is standing in front of a tombstone with pink
  flowers on it (top left corner/then 3 straight down)
- Georg: Hm? Goldie, if it isn't you.
- You walk over to Georg and grave
- Georg: I see. So you overheard that. No, don't apologize.
  I knew it'd eventually get out. I truly did love my past
  wife. Our love transcended like race. Long ago, I used to
  think the same way as Sylphy does now. I was convinced
  humans were inferior to Elves--the superior race. But
  upon meeting my wife, my opinion completely changed. Or
  rather, I should say she completely changed my opinion.
  I remember one of her favorite sayings ... Do we fight
  because of race? Do we struggle because of race? Do we
  disagree because of race? Don't be stupid. Race doesn't
  govern the way our hearts work, she'd say. Nothing ever
  rang so true in my heart before. I someday hoped to share
  those same words with Sylphy, too. The words of her wise
  mother. The words I loved most. Do you know why I decided
  to become mayor of Rhoan? 
- You shake your head, no
- Georg: Because I made a promise to my beloved wife. I
  promised to build a town where discrimination didn't
  exist. I just hoped we'd understand each other, even a
  little.
- Sylphy: ... father.
- Sylphy comes from behind the Cemetery wall pillar and we
  turn towards her
- Georg: Sylphy! You heard all that?!
- Sylphy: Yes. I followed Goldie here. I still don't
  understand the way you think, father! But ... But I think
  I understand a little better the goodness of humans. Hmph!
  And don't you dare think that I'm going to keep crying!
- Sylphy: ... Thanks, Goldie. As thanks, I'll tell you
  about a special Elvish accessory.
- Statement: Got Metalize for [Archer's Belt]!
- Sylphy: Bye for now! I'll see you later!
- Sylphy turns and walks away
- Georg: Good Grief. That child still has much to learn. I
  thank you, Goldie.
- Statement: You can now remove Sylphy's Pride (PRDE) Code.
  Change her title to "Passionate" to remove her PRDE.
- End of cutscene, you are left in the Cemetery



The whole story ... A Personal Perspective:

- Not to spoil the moment but ... is this a conflict
  of story? Georg must have married someone after the
  human woman talked of in the Aegis Shield history

  - OR - he wed her after she wed and left the king? 
  - OR - did he have her child and not wed her even though
         he calls her his wife 
  - OR - did they secretly wed and then the Elven laws anull
         it after the conception of Sylphy?

  - Aegis:

   - Legend speaks of a goddess of war who forged this
     rare and sacred shield.

     One of those shields was used by a human woman
     named Rhoan 500 years ago.

     Georg fell in love with that woman when he was young,
     but he was unable to oppose Elven laws, and Rhoan
     wed the Kaleilan king.

     After Rhoan's death, Georg vowed to protect the
     town that Rhoan had built.


- Hmm ... so I think there is more to the story ...

- Ah! Read tombstone again:

  - Village daughter of Rhoan, Serena rests in peace.


     - King George and Rhoan (who have daughter Serena)
     - Serena and Mayor Georg (who have daughter Sylphy)


- So, Georg fell in love with the human Rhoan but she wed the
  king because of elven laws. Then King Xenonbart and Rhoan
  had a daughter named Serena who then married Georg instead 
  and they had Sylphy.

- See Mayor Georg's character page/history for more details
  - He married the granddaughter

- Every one of these tombstones has an interesting story  :)



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



  Sylphy/Affection Statements
  -------------------------

- You will only see this playing as a boy




  Sylphy/Love Scene/Basic
  -----------------------

- You will only see this playing as a boy




  Sylphy/Love Scene/Girlfriend
  ----------------------------

- You will only see this playing as a boy




  Sylphy/Additional Love Scene/Girlfriend
  ---------------------------------------

- You will only see this playing as a boy




  Sylphy/Confession Scene
  -----------------------

- You will only see this playing as a boy




  Sylphy/Letter Scene
  -------------------

- You will only see this playing as a boy





  Sylphy/Fountain Scene 1
  -----------------------

- You will only see this playing as a boy





  Sylphy/Fountain Scene 2
  -----------------------

- You will only see this playing as a boy









  -----
  Nanai
  -----



  - Description:


      Locked Bind Code: 

      - A foreign psychic in town. 

      - So good at her readings, she's called a curse-using witch,
        which many fear.

      - Loves freedom, and despite the strange looks she gets, she's
        perfectly content doing what she wants.


      Changes per actions/storyline in-game:

      - Doesn't mind that she's called the Witch of Fog, nor that
        people don't understand that she did it for the sake of
        the town.


      Unlocked Bind Code: 

      - Same as above Plus:

        - Became master of Southern Flight School of daggers, one
          of the 4 Great Schools.

        - Years ago, she was tempted by Olly in the desert, and
          opened a sealed door, which unleased a disaster. Ellie
          lost her magic, and Anwar lost his heart. Unable to stay
          in the desert, she came to Rhoan. 

        - By apologizing to Ellie, Nanai gave up the regrets of her
          past and was truly free for the first time.



  - Details:


      Likes: 
      - Swords, projectiles, hair decorations, glasses, wings, bottles

      Dislikes: 
      - Hammer, headbands, belts

      Favorite Flower Meaning: 
      - Going With The Flow (Scaled Grass)

      Least Favorite: 
      - Comradery (Cat Flower)

      Aspirations: "Burning Psychic Nanai"
      - Fire, Fire, Fire, Fire, Fire, Silver, Silver

      Original Title
      - Bound Psychic Nanai

      Original Codes: 
      - Wisdom x1, Fish x1, Silver x2, Copper x2
      - Bind (unlock with Burning title/Fire x5, Silver x2)

        - In-game text says to unlock with Passionate title,
          but Passionate is for unlocking Sylphy. Nanai is
          unlocked with the Burning title.

      Mental Map Upgrade Gains: 
      - Wealth x1/1st upgrade/3x4
      - Fish x3/2nd upgrade/4x4


      Extra Info:

      - You can give gifts to Nanai after returning from
        the Western Desert and giving the Shaman Pendant
        from Ellie to Nanai.

      - This is also when the "Protecting Rhoan Town"
        cutscene can take place (purple spells/witch)


  - Greeting Statements:

      - Welcome ...

 
  - Gift Statements:


      - Love: Why, thank you!

      - Like: I'll take it if you're offering.

      - Hate: Heh heh. You have unexpectedly good taste, child.
              It's a bit embarrassing.


      Note:

      - Nanai loves White Wings (points up over 100) and she
        laughs but then displays the hate message. So, ignore
        the hate gift message because she gains points.

      - Ribbon is the same as White Wings
        - Loves, gains over 100 points, displays hate gift
          message

      - Glasses/regular went up by 80 points, displayed love
        gift message


      ... so watch her points, she doesn't always feel what
          she says, lol




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:

    - Nanai is at 2752, 3 pictures, and I'm out of gifts 
    - Nanai has 3082 points, 4 pictures, and code unlocked
    - Nanai has 8882 points, 4 pictures, aspiration codes on
    - Nanai has 9297 points, 4 pics, aspiration codes on, 4x4 map



  - Affection Sidequests:

    - Get: Shadow Fang

    - Meet Nanai
      - She will not be in her house until after you cure
        Guri Guri
      - She will "rescue" you from arrest for supposedly
        using witchcraft to save Guri Guri at the Castle
        Gates
      - Then she will imprison you herself once she gets
        you back to her house
      - Complete Witch's Hidden Dungeon to progress the
        storyline

    - Unlock the ability to give her presents
      - Walk into Crossroads of the World to get cutscene
      - Give her the Shaman Pendant from Witch Ellie when you
        return from the Western Desert (during chapter 5)
      - You don't have to make the Shaman Pendant, it will
        pop up on the screen as a choice to give her

    - Get the cutscene of Nanai protecting the town/purple
      spells/people scared of her/follow her several times
      - Walk into Fortune-Teller Alley to begin cutscene
      - At the end you will discover she is setting spells to
        protect the people and the town from monsters

    - Give gifts til her points are 2000+
      - Talk to her for cutscenes or don't talk and get cutscenes
        at a later time after you already have the Shadow Fang
      - She tells you where Shadow Fang is located
        - See cutscene below (Shadow Fang/part 1 & 2)

    - Go to Western Desert 5 for metalize Shadow Fang
      - Then back to her house
      - Can now get Invisible Flying Dagger Shadow Fang in her
        house as well (Nanai's House 2F/right/on ground)
      - Make and give Shadow Fang to Nanai

    - Get cutscene (Apology/finally free)
      - She wants to tell you her history
      - Say you will listen
      - She tells you her history that includes Ellie, Olly, and
        Anwar
      - She asks you if she should apologize for the damage she
        caused Ellie
      - Say yes
      - On-screen statement says to unbind her Bind code with
        Passionate title, BUT it is not the Passionate title
        that unbinds her. Use the Burning title instead.

    - Unlock Bind code (cure with Burning title/5 Fire, 2 Silver)
      - You can now unlock Anwar's Void code if he didn't get sucked
        up by the tornado, otherwise, ... guess you have to wait.

    - See her in-game character page history and you will see that
      she did go apologize and become head of the Flight School 



~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~


Place: Nanai's House 1F
Time: After Defeat Ice Dragon (Nanai 2351 points)
Type: Affection Sidequest
Subject: Nanai - Shadow Fang (part 1)

- Talk to Nanai
- Nanai: You learned about Southern Flight? Tee hee. So? Do you
  plan on becoming the next successor? I'm not interested in
  being tied down by such a thing. I'll tell you the location
  of the school's greatest weapon. It's name is Shadow Fang.
- Nanai: It's sealed 1 space West and 1 space North of the
  Western Desert Oasis. (Western Desert 5)
- Nanai: Good luck finding it. The Southern Flight School is
  yours now!
- End of cutscene, go get Shadow Fang if haven't already


Place: Nanai's House 1F
Time: After Defeat Ice Dragon (Nanai 2431 points)
Type: Affection Sidequest
Subject: Nanai - Shadow Fang (part 2)


- Make Shadow Fang and give to Nanai
- Nanai: You really found it?! Unbelievable! Honestly, I didn't
  quite know its hiding place. So I didn't really know where it
  was.
- You give Nanai the Shadow Fang
- Nanai: Huh? For me? 
- You shake your head, yes
- Nanai: ... I ... I see. I suppose I was being pretty selfish
  so far. I'm moved that you retrieved this weapon just for me!
  Now it's my turn. I'll take up the Southern Flight School! I
  concider it my duty. Thank you, Goldie, I'll use this weapon
  well.
- End of cutscene



Place: Nanai's House 1F
Time: After Defeat Ice Dragon (Nanai 2752 points/now 3082)
Type: Affection Sidequest
Subject: Nanai - An Apology Decision


- Talk to Nanai
- Nanai is visualizing in her magic ball
- Nanai: The desert's awfully harsh today.
- She stops and turns to you
- Nanai: I owe you so much. And thank for my grandmother. With
  Olly defeated, now there's nothing to tie me down. Nothing's
  holding me back. ... I'm finally free! At least, that's what
  I thought. Sigh ... ... Goldie. Can I tell you a story? It
  might take a while.
- (Choose: yes - OR - no)
- Chose: yes
- Nanai: Thanks ... As you know, I come from the desert. The
  granddaughter of ruler Ellie. My fate was already laid out
  for me. I would live in the temple as a shaman. But I didn't
  want that future. I left my grandmother, and became the
  wicked Olly's apprentice. That's how I learned sorcery and
  the Southern Flight School. I was quite skilled, and soon
  became her key apprentice. Olly told me there was no reason
  to work in the temple. If the temple were gone, Ellie would
  also come to see the light. 
- Nanai turns her back to you in shame
- Nanai: Anwar, a child adopted by Olly, and I infiltrated
  the temple. I found the source of magic, a sword, and had
  him take it. The sword held the desert's power. Extracting
  it threw it into chaos. People tried to escape the sand
  storm, while I only stood by in shock.
- Nanai turns back around to you
- Nanai: Thankfully, grandma Ellie was able to stop it. But
  it cost her her power, and Olly came to take control. It's
  what Olly had in mind all along. She only used me to get
  her way. After all my grandmother did for me, that is how
  I repaid her. In addition, Anwar was affected by the
  sword and lost his heart. I couldn't stand to stay in
  the desert, so I escaped to Rhoan. I took with me a copy
  of the tablet my grandmother left. A great power will end
  the world. Grandma believed it was a miracle, but I didn't
  want that power. That's why I was so afraid when I first
  saw you. That's why I couldn't just let you go free.
  Listen ... Do you think I should go apologize?
- (Choose: yes - OR - no)
- Chose: yes
- Nanai's page points went up
- Nanai: Yes ... You're right. It's the only way to truly
  sever my chains ... Someday, I'll return to the desert.
  So hear my last request. Will you come with me?
- You shake your head, yes
- Nanai: Thank you!
- Statement: You can now remove Nanai's Bind (BIND) Code.
  Change her title to "Passionate" to remove BIND.
- End of cutscene

- So, Passionate title did not work, but Burning title did
  - Fire x5, Silver x2
  - Nanai's page super high (9582/5000)

- Nanai's code unlocked
- Read her history and she did apologize



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~


  Nanai/Affection Statements
  --------------------------

- You will only see this playing as a boy




  Nanai/Love Scene/Basic
  ----------------------

- You will only see this playing as a boy




  Nanai/Love Scene/Girlfriend
  ---------------------------

- You will only see this playing as a boy




  Nanai/Additional Love Scene/Girlfriend
  --------------------------------------

- You will only see this playing as a boy




  Nanai/Confession Scene
  ----------------------

- You will only see this playing as a boy




  Nanai/Letter Scene
  ------------------

- You will only see this playing as a boy





  Nanai/Fountain Scene 1
  ----------------------

- You will only see this playing as a boy





  Nanai/Fountain Scene 2
  ----------------------

- You will only see this playing as a boy












  -----------------
  Princess Dorothea
  -----------------



  - Description:


      Locked Selfish Code: 

      - The single daughter to King Xenonbart of Kaleila. 
        Her rich upbringing spoiled her. 

      - Owns a strange cat named Guri Guri. 

      - Is head over heels in love with Prince Valdo.


      Changes per actions/storyline in-game: 
 
      - What does it mean to love and protect something? 
        She has much to learn, and may become a proud princess that
        everyone cherishes someday.

      - Learning that Kaleila is on the brink of destruction makes
        her consider how to lead her people as their princess.


      Unlocked Selfish Code:
 
      - Signed the peace treaty with Prince Valdo.




  - Details:

      Likes: 
      - Broadswords, hammers, bombs, hats, sweets

      Dislikes: 
      - Glasses, bitter things

      Favorite Flower Meaning: 
      - Honesty (Twinkler)

      Least Favorite: 
      - A Persecuted Heart (Stone-Cutter)

      Aspirations: "Holy Princess Dorothea"
      - Light, Light, Hope, Hope, Hope, Bird

      Original Title:
      - Selfish Princess Dorothea

      Original Codes: 
      - Forest x4, Copper x3, Wisdom x2
      - Selfish x1 
        (unlock with Holy title/Light x2, Hope x3, Bird x1)

      Mental Map Upgrade Gains: 
      - Wisdom x3/2nd upgrade/4x4


      Extra Info:

      - 


  - Greeting Statements:

      - Greetings.


 
  - Gift Statements:


      - Love: Ooh! You have good taste!

      - Like: Well, all right. I suppose I'll take it.

      - Hate: You must be kidding.

      - Repeat Gift: I already have that!



Gift Testing: I am wearing Ribbon (increases gift points)

      - She is at 2038/gave her hate flower/now points 1990(-38)
        /love flower/now 2087(+97)/reg broadsword/2144(+57)/
        Dorothean/2241(+97)/Ant Feelers/2499(+258)/reg bomb/2558(+59)
        /Lightning-Fast Hammer/2619(+61)/reg Cookie/(+31)/Gold Cookie
        /2703(+53)/reg glasses/2685(-18)/reg cake/2742(+57)/reg hat/
        2800(+58)

        - At this point, I could make more items by switching the codes
          around (better hammer: Forest Hammer, Vast Hammer, etc) but I
          don't want to mess all my items up code-wise, and I have
          already used over 2 full (320 each) MP bars, so I will stop
          giving gifts to her this chapter. 

        - I can see that the pattern of points given is equal to the
          value of the gift and not just a base point per gift.

        - So, it is better to make the best gift, then give the gift,
          then take off one code, re-give the gift as regular, and then
          put the code back on for maintenance. And, wear the Ribbon
          while giving gifts to anyone.




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:
 
    - 2038 points, 2 pictures
    - 2499 points, 3 pictures
    - 9807 points, 3 pictures 
      - double aspiration, 4x4, code unlocked
    - 9807 points, 4 pictures
      - double aspiration, 4x4, code unlocked
      - all sidequests done



  - Affection Sidequests:

    - Get: Dorothean (Cake Recipe)

    - Meet Dorothea (Castle Gates/runs over you)
    - Do Future Vision called Maids on Strike
      - Talk to Dorothea/gives you 300 Mystic Jewels
      - Give Dorothea a few presents

    - Prince Valdo Book
      - Can start in Chapter 3 when Sylphy arrives
      - Dorothea tries to read Prince Valdo's book
      - She wants you to find someone who can read it
      - Go talk to Selphy
      - Selphy and you will appear in Princess's Quarters
      - Selphy reads the book for Dorothea
      - Dorothea gives you Cake (Base Code Recipe)
    
    - Dorothean Cake
      - Can start in chapter 4
      - Talk to Dorothea
      - She found a book on ancient sweets
      - She wants you to make a cake for her
      - She gives you Dorothean (cake recipe)
      - Make Dorothean and give it to her

    - Guri Guri Runs Away
      - Start begining of chapter 5
      - Talk to Dorothea
      - Guri Guri ran off
      - Talk with Anwar (Do before end of Chapter 5!)
      - Anwar says the cat is south of town
      - Go to Crossroads of the World to find
        Guri Guri
      - Dorothea comes and gets him

      - This is not the same cutscene as when
        Guri Guri is found in the Inner Garden
        - Inner Garden is Guri Guri affection sidequest

    - Princess Goes to Town
      - Start beginning of Chapter 11
      - Talk to Dorothea (Mayor Georg's House 2F)
      - Dorothea cares about her kingdom's people
      - She goes all over Rhoan town talking to people
        to let them know she cares and cheer them up
      - On-screen statement tells you to use Holy title
        to remove her locked Selfish code
      - Selfish (cure with Holy title/2 Light, 3 Hope, 1 Bird)
      - Princess Dorothea's code is unlocked!




~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~


Place: Mayor Georg's House 2F
Time: Beginning of Chapter 11
Type: Dorothea - Affection Sidequest
Subject: Princess Goes to Town

- Talk to Princess Dorothea
- Goldie ... The chain of plagues is making the entire kingdom
  weary. Isn't there something I can do as this kingdom's
  princess? I know! I'll do what Prince Valdo once said! The
  people praise the king and vice versa. Trust is vital. Love
  and respect your people!" That's it! The town! I must go to
  town, Goldie! I have to let the people know! Let's go!
- Screen flashes black and now you are in Central Park with
  a lot of people in front of King Xenonbart's statue.
  People present: Mayor Georg, Princess, You, Vis, Sylphy.
  Princess face each person individually and then walks off
  with you. 
- Screen flashes black and now you are in the arena. People
  present: Princess, You, Romaioni, Francesca, Haochy. Princess
  faces each person individually and then walks away with you.
- Screen flashes black and now you are in the Abandoned House.
  People present: Princess, You, Kamui, Helen, Fana. Princess
  faces each person individually and then walks away with you.
  (I love the large rose and ribbons on the back of her dress!)
- Screen flashes black and you are now back in Mayor Georg's
  House 2F talking with Dorothea.
- Dorothea: I wonder if that helped cheer the people up. The
  townspeople seemed well. It's nice coming into the town, and
  hearing the people directly. You helped me a lot today, Goldie.
- On-screen statement: You can now remove Dorothea's Selfish (SELF)
  Code. Change her title to "Holy" to remove SELF.
  - Dorothea is at 2040 points and 3 pictures
- Unlocked her code!



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~


  Dorothea/Affection Statements
  -----------------------------

- You will only see this playing as a boy




  Dorothea/Love Scene/Basic
  -------------------------

- You will only see this playing as a boy




  Dorothea/Love Scene/Girlfriend
  ------------------------------

- You will only see this playing as a boy




  Dorothea/Additional Love Scene/Girlfriend
  -----------------------------------------

- You will only see this playing as a boy




  Dorothea/Confession Scene
  -------------------------

- You will only see this playing as a boy




  Dorothea/Letter Scene
  ---------------------

- You will only see this playing as a boy





  Dorothea/Fountain Scene 1
  -------------------------

- You will only see this playing as a boy





  Dorothea/Fountain Scene 2
  -------------------------

- You will only see this playing as a boy









  ----------
  Lauca Meia
  ----------



  - Description:


      Locked Solo Code: 

      - A hunter living alone in the forest, with cat ears growing
        out of her head. 

      - Wild and cunning, she acts very much like a child. 

      - Hates humans, and really hates the way they smile while
        telling a lie.


      Changes per actions/storyline in-game:

      - Same as above Plus:

        - Is on bad terms with the dwarf Rudrud who also shares
          the forest.

        - She may look young, but she's actually very old. 


      Unlocked Solo Code: 

        - Was once famous when she fought on the battlefield and
          met Heath. Though they fought often, they eventually
          became friends.

        - Fighting grew meaningless to her, so she went to the
          forest to live in peace.



  - Details:


      Likes: 
      - Swords, helmets, hair decorations, meat, Foxtail

      Dislikes: 
      - Shields, headbands, cake, medicine, perfume

      Favorite Flower Meaning: 
      - Naive Charm (Pagoda)

      Least Favorite: 
      - Memories (Silver Crow)

      Aspirations: "Healing Feral Child Lauca Meia"
      - Forest, Light, Wisdom, Cat

      Original Title:
      - Enigmatic Feral Child Lauca Meia

      Original Codes: 
      - Fate x3, Forest x3, Ice x2, Cat x3

      Mental Map Upgrade Gains:
      - Cat x3/2nd upgrade/4x4
      - Solo x1/2nd upgrade/4x4
      (cure with Healing title/Forest x1, Light x1, Wisdom x1, Cat x1)


      Extra Info:

      - You meet Lauca Meia after your mental map has already been
        upgraded once (3x4/1st upgrade/12 squares). So she starts
        with more codes, plus, she gains her locked Solo code
        after your mental map gets upgraded again (4x4/2nd upgrade/
        16 squares). 4x4 is the largest mental map upgrade you get.



  - Greeting Statements:

      - How's it going?


 
  - Gifts Statements:


      - Love: Lauca wanted this!

      - Like: Lauca'll take it.

      - Hate: Lauca doesn't need it. But if you say so.
              Heh heh heh. It's a little embarrassing.

              2nd hate reaction: Err .../and sighs badly

      - Repeat Item: What, that again?



      Note: 

      - Lauca hates Ribbon/hair decoration even though hair
        decoration is on her likes list. She loves regular
        hair decoration.

      - She loves and likes most flowers but hates Stormlit,
        Stone-Cutter, Comradery, 




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:

    - 1379 points, 1 picture
    - 1861 points, 2 pictures
    - 2972 points, 2 pictures
    - 3222 points, 3 pictures
    - 10050 points, 3 pictures, double aspiration on, 4x4 map
    - 10300 points, 4 pictures, double aspiration on, 4x4 map
    - 3400 points,  4 pictures, aspiration off, 4x4 mental map



  - Affection Sidequests:

    - Get: Raw Meat, Stone Tusk

    - Meet Lauca Meia
      - Start Chapter 6
      - You will wake up in Lauca Meia's House
      - She has been taking care of you since
        you blacked out

    - Go Hunting for Lauca
      - Start chapter 6
      - Talk to Lauca
      - Give Lauca a few gifts
      - Lauca wants you to get her meat
      - Go to Hunter's Trail 1 and fight Pogs
      - Statement appears saying you got Raw Meat
      - Go back and give it to Lauca who is impressed

    - Going Hunting Again
      - Talk to Lauca and raise her points
      - She wants to go hunting again
      - Go hunting
      - Get cutscene with Rudrud
        - Answer 1st one
        - Answer 1st one again
      - On-screen statement tells you to remove her
        Solo with Healing title

    - Solo (cure with Healing title/
      Forest x1, Light x1, Wisdom x1, Cat x1) 

    - Getting Stone Tusk
      - Talk to Lauca
      - She says she threw Stone Tusk down the waterfall
      - Go to the bottom of the waterfall to get it
        (Granatum Forest 14)
      - Make it and give it to her to get
        cutscene (see below)


~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~


  Place: Lauca Meia's House
  Time: After recovered
  Type: Lauca - Affection Sidequest
  Subject: Your Turn To Hunt

    - Lauca: Goldie, Lauca's hungry. It's time to go hunting.
      Lauca nursed you back to health! Now it's your turn to
      go hunting for Lauca today! Well?
    - (Choose: Yes - OR - No)
    - Chose: Yes
    - Lauca: Good! Now go catch some prey!
    - You nod, yes
    - Go into Hunter's Trail 1


  Place: Hunter's Trail 1
  Time: After Lauca requests meat
  Type: Lauca - Affection Sidequest
  Cutscene: Hunting Time

    - I see a pog
    - Statement shows on screen: These monsters would make
      a good meal for Lauca. Defeat them all.
    - Defeated 10-15 pogs, then I nod, yes
    - Statement on screen: You defeated all the monsters!
      You got Raw Meat! (Ice Raw Meat/3 ice code)
    - Go give Lauca the Raw Meat (Gift)


  Place: Lauca Meia's House
  Time: After hunting Pogs
  Type: Lauca - Affection Sidequest
  Subject: Lauca Is Impressed

    - Lauca: Ooh! Impressive, Goldie! Lauca's so happy! But
      it's too much to eat! Let's go hunting together next time!
    - I nod, yes (end of cutscene)




Place: Lauca Meia's House
Time: Beginning of Chapter 11
Type: Lauca Meia - Affection Sidequest
Subject: Going Hunting Again


- Walk into Lauca Meia's House
- Talk to Lauca
- Lauca: Goldie! Let's go hunting today again!
- Screen flashes black and then Lauca and you
  are outside in Eastern Big Tree by the
  river
- Lauca: Ah! That's--!
- Rudrud comes across the river over the
  log bridge, both of you turn towards him
- Rudrud comes right up to Lauca
- Rudrud: Are you ruining the forest again?!
  Rudrud will maintain the peace!
- Lauca: Lauca's just having lunch! Not doing
  anything wrong!
- Red angry marks above Rudrud and Lauca's heads
- You walk over in-between them
- Rudrud: What now, human? You dare interfere?
- Lauca: Move, Goldie! Hisss! He's mine! (lol)
- Oh, no! Choosing time ...
- (Choose: Stop them - OR - Leave them be)
- Chose: Leave them be

  Stop them:

  - You shake your head, no
  - Rudrud: What? We mustn't fight?
  - Lauca: We should make up?
  - I nod, yes
  - They both get red angry marks over their heads
  - Lauca: But he's getting in the way of Lauca's lunch!
    He always jumps down from the sky and ruins her meal!
    Plus he stinks! He stinks so much, it hurts!
    (inappropriate but funny)
  - Lauca: Lauca needs to take him down! Hissss! Grrrrr!
  - Oh, no! not a sub-choice, I didn't save, lol


    Stop them by force:

    - Screen goes white and you hear loud crashing
    - All 3 of you are flat on your back on the grass (lol)
    - Camera angle is spinning
    - Lauca: Ow ... Goldie? You're angry? ... You're pretty
      strong. Lauca's shocked! ... (lol)
    - Focuses on everyone standing up now
    - Lauca: Lauca loves strong guys. (Whoa! What?! ...
      checking my gender, lol)
    - Lauca: Lauca'll listen to what you say. ... Sorry for
      before.
    - Rudrud: Rudrud's also sorry. He shouldn't have lost my
      temper. (grammer sentence, lol, He and my)
    - Screen flashes black
    - Rudrud leaves and Lauca is talking to you
    - Lauca: Goldie, you don't like fighting?
    - I nod, yes
    - Lauca: But sometimes fighting is important.
    - I get ... over my head
    - On-screen statement: You can now remove Lauca's
      Solitude (SOLO) Code. Change her title to "Healing"
      to remove SOLO.
    - Screen flashes black and you are with Lauca in her
      house


    Give up:

    - See Leave them be
      - Same dialog and events


  Leave them be:

  - Screen goes white and you hear a loud sound
  - Scene focuses on Rudrud who is lying on his
    back on the ground
  - Lauca: Hisssss! Grrrr! See Lauca's strength?
  - Rudrud: Nwoooh! You filthy beast! Rudrud won't
    lose next time!
  - I get a sweat drop over my head (Lauca gets happy)
    and she turns to me
  - Lauca: Heh heh! Lauca's pretty stong!
  - On-screen statement: You can now remove Lauca's
    Solitude (SOLO) Code. Change her title to "Healing"
    to remove SOLO.
  - Screen flashes black and you are with Lauca in her
    house




Place: Lauca Meia's House
Time: Beginning of Chapter 11/After Going Hunting Again
Type: Lauca Meia - Affection Sidequest
Subject: Lauca Meia's Background


- Talk to Lauca
- Lauca: What? You wanna hear Lauca's background?
- I nod, yes
- Lauca: ... Okay. Goldie's good, so Lauca'll tell.
- Lauca turn her side to you 
- Lauca: Lauca used to love fighting. This is way
  back, remember.
- Lauca walks away some into the room, back towards you
- Lauca: She joined all sorts of wars. She was happy
  just fighting. But that changed when she met Heath.
  He used to always tell her ...
- She turns towards you
- Lauca: ... nothing comes from fighting. Things are
  only lost, he'd say. Lauca didn't understand what
  he meant by that.
- Lauca shuts her eyes, close up view, she opens her eyes
- But she started to understand after fighting alongside
  him.
- She closes her eyes again
- Lauca: What was left after fighting? Why did Lauca
  fight at all?
- She opens her eyes again
- Lauca: Lauca thought long and hard, but the answer
  never came. Fighting to survive soon felt empty for
  Lauca. And that's why she quit fighting, and came
  to live in the forest. She even threw her favorite
  weapon Stone Tusk ... ... over the waterfall. To
  never fight again.
- Focuses on the both of you
- Lauca: But she realized that it was wrong to throw
  it away. It carried all the pain that comes from
  fighting. Lauca only ran away from it. Now Lauca
  will take responsibility and bear it forever.
- Screen flashes black and you are still with 
  Lauca in her house.
- Go to Granatum Forest 14 to get Stone Tusk
  - You can warp there
- No water for the waterfall, lol. You can still
  hear the waterfall but there is no water in the
  stream or falling down the mountain plateau, lol
- Come back to Lauca Meia's House to scan Hunter's
  Stone Tusk
  - You can warp back



Place: Lauca Meia's House
Time: Beginning of Chapter 11
Type: Lauca - Affection Sidequest
Subject: Found Stone Tusk

- See Lauca Meia's Background cutscene
- Go get Stone Tusk (metalize tablet) from Granatum
  Forest 14 (bottom right)
- Make it and give it to Lauca
- Lauca: !! This is Lauca's weapon! You found it for
  her?!
- I nod, yes
- Lauca: You're wonderful, Goldie!! Lauca'll live in the
  forest with Stone Tusk in hand!
  (k, just don't conk Rudrud with it, lol)
- Lauca: You're a good guy, Goldie. Come play with me
  again anytime!
- Lauca gets a bright red heart above her head
- (Whoa! Whoa! Checking my gender again... lol)
- Screen flashes black and then you are still in Lauca
  Meia's House



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~


  Lauca/Affection Statements
  --------------------------

- You will only see this playing as a boy




  Lauca/Love Scene/Basic
  ----------------------

- You will only see this playing as a boy




  Lauca/Love Scene/Girlfriend
  ---------------------------

- You will only see this playing as a boy




  Lauca/Additional Love Scene/Girlfriend
  --------------------------------------

- You will only see this playing as a boy




  Lauca/Confession Scene
  ----------------------

- You will only see this playing as a boy




  Lauca/Letter Scene
  ------------------

- You will only see this playing as a boy





  Lauca/Fountain Scene 1
  ----------------------

- You will only see this playing as a boy





  Lauca/Fountain Scene 2
  ----------------------

- You will only see this playing as a boy










_____

Heros
_____






  -----
  Duran
  -----



  - Description:


      Locked Weak Code:

      - Is convinced he's a hero destined to save the world.
        Rushes to anyone's rescue, but mostly winds up making
        a mess. Has a good heart, but is very gullible.

      - He is the son of Gustav but his sword skills are mediocre.
        His perseverance hasn't paid off.

      - Though poor, he is a proper gentleman and always wears the
        same flowers. They grow outside of town, so the rise in
        monsters makes them hard to get. According to him, it is
        "the flower most worthy of a hero."


      Changes per actions/storyline in-game:
 
      - 7 years ago, a little girl he used to play hero with died,
        and he was unable to save her. Thus, he wears the flowers
        she once gave him as a vow that he'll become a real hero
        someday.



      Unlocked Weak Code:

      - Same as above plus:
        - He fights hard for Meenya to this day.



  - Details:


      Likes: 
      - Swords, shields, hats, wings, sweets

      Dislikes: 
      - Projectiles, hair decorations, grass

      Favorite Flower Meaning: 
      - Sense of Accomplishment (Hero Bloom)

      Least Favorite: 
      - Repetitive Thoughts (Karma Flower)

      Aspirations: "Brilliant Young Man Duran"
      - Light, Light, Light, Fire, Gold

      Original Title:
      - Weak Young Man Duran


      Original Codes: 
      - Lightning x4, Stone x1, Fire x3

      Mental Map Upgrade Gains: 
      - Light x1/1st upgrade/3x4
      - Weak x1/1st upgrade/3x4 
        (cure with Brilliant/Light x3, Fire x1, Gold x1)
      - Justice x1/2nd upgrade/4x4


      Extra Info:

      - You learn Judgment Link from Duran at the beginning
        of Chapter 2 in Grana Plains.



  - Greeting Statement:

    - Hi.
    - Leave it to the Hero! I'll handle it!


 
  - Gifts Statements:


      - Love: Wow, what a great gift!

      - Like: Thanks.

      - Hate: Uh well Um ... Thanks, I guess.

      - Repeat Gift: I just got that the other day.



      Note: Duran likes Durandal/rapier and Flaring Rapier 
            Durandal/rapier even though Rapiers are not on his
            list. This is because he named them after himself.

            - Rapier is a sub-group of Sword but the person
              usually only likes the exact sub-group named,
              so the like of Swords would only include Swords
              and not include sub-groups like Rapiers, Katanas,
              Broadswords, etc.



  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:

    - 2505 points, 4 pictures
    - 3192 points, 4 pictures, unlocked, 4x4 mental map



  - Affection Sidequests:

    - Get: Durandal

    - Meet Duran 
      - Beginning of Chapter 2/Grana Plains 8
      - He is fleeing from a Goblin
      - He teaches you Judgment Link (bounce monsters)

    - Fight A Monster
      - See Duran at his house, talk to him and give
        him a few gifts
      - He will ask you to meet him at the forest to
        help him fight a monster (Night Mare)
      - Go to Granatum Forest 1 to get a cutscene
        and then you end up fighting the monster 

    - A Hero Lesson
      - Talk to Duran at his house
      - Get cutscene about what makes a hero

    - A Family Slaughtered
      - Start in Chapter 4
      - Do Rex's affection sidequests up to where Rex
        takes you to the Abandoned House and tells
        you about his sister and family being killed
      - Talk to Duran to learn that he was inside the
        house, hid, and didn't save Meenya
      - Meenya was the one who gave him the Hero Blossom
        flowers. He vowed that one day he would become
        a true hero.

     - I Saw You
       - Talk to Duran again and get a cutscene where he
         tells you that he saw his father in Rex's Abandoned
         House and that he thinks his father murdered Rex's
         family
       - He wants you to go with him to confront his father
       - Say yes to get a cutscene with Gustav
       - Gustav does not deny anything but is angry and
         challenges you to another duel
       - Say yes and beat Gustav
       - Get a cutscene where Gustav admits to being in the
         house but that he did not kill Rex's family. They
         were already dead and he feels guilty for not being
         able to save them. Plus some other details about
         Rex's father.
       - Duran feels better knowing that his father did not
         murder Rex's family and vows to fight on as a hero
       - On-screen statement tells you to unlock Duran's Weak
         code with Brilliant title (Light x3, Fire x1, Gold x1)
       - His code is unlocked!

      - Get Durandal cutscene/Duran Affection 2000+
        - Starting Chapter 7
        - Talk to Duran
        - Get cutscene where he tells you where the
          Durandal is located
        - Get Durandal, make it, give it to Duran
        - Get Flaming Rapier Durandal in Duran's House 2F
          left bookshelf
        - See A Durandal Gift in cutscenes below for details




~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~


  Place: Training Hall Road
  Time: After Defeat Ice Dragon & Duran 2000+ Affection
  Type: Duran - Affection Sidequest
  Subject: A Durandal Gift

  - Duran comes walking up to you outside his house
  - Duran: Goldie! (missed some ... he surprized me, lol)
    I tried to save the people, but there were too many of them. I'm
    pretty beat up, eh? I was still able to save some. Ha ha ha ...
    for being a hero, I must look pretty pathetic.
  - (Choose: Yes - OR - no)
  - Chose: no
  - Duran: Thanks. That means a lot to me.
  - Duran: By the way, I've been meaning to tell you about my weapon.
    I planned on using it myself, but ... ... I hate to admit you're
    better suited for it. I found the tablet when playing make-believe
    with Meenya once. I hid it where the Hero Bloom grows. It's called
    Durandal. Sorta sounds like me, huh?
  - Duran: Goldie ... Give them heck!
  - End of cutscene (Duran's page gained 100 points/2305)

  - Hero Bloom flower grows in Granatum Forest 4
  - Warp to Granatum Forest 4



  - Reading Between The Lines ... A Personal Perspective

  - Read Durandal history (Durandal recipe)
  - Wait! Does this mean that Duran stole the hero's sword?!
    Excuse me ... "found" it. 
  - His top bookshelf also says, "Better be quiet about the
    Durandal." 
  - And, I already found the graffiti that Duran left on
    the upper right pillar in the king's fancy Hall room
    ... "Duran was here." :O




Place: Lauca Meia's House
Time: Chapter 6/Duran highest point/over 2200
Type: Duran - Storyline
Subject: While you Recover (Part 1)


- Lauca: Someone who knows you is here!
- (Duran! ... I am sorry I had to beat you!)
- Duran: There you are, Goldie. They say you wrecked the town!
  And that you ran away in shame ... 
- Duran: You will pay for your crime! I will have my revenge!
  (Not you, too!)
- Duran: Whew ... A real villian would resist. You must have a
  good reason. (Yay! Maybe there's hope yet!)
- Duran: I'll take my leave now.



Place: Lauca Meia's House
Time: Chapter 6/Duran highest point/over 2200
Type: Duran - Storyline
Subject: While you Recover (Part 2)


- Duran almost leaves but then turns around and comes back
- Duran: I want to know the truth. You didn't cause that, right?
  I know. I know you're not guilty. Even a hero like you is
  still human. You could never do that to others, right?
  But you can't just sit here doing nothing! A true hero must
  act like one!
- I nod, yes
- Duran: Well, I'm going now. See you tomorrow.
  (You would make a good mate, my heart is set on Ur though,
  but I could have been happy with you, I hope you find
  someone good)



Place: Lauca Meia's House
Time: Chapter 6/Duran highest point/over 2200
Type: Duran - Storyline
Subject: While you Recover (Part 3)


- Next Morning:
- I am still in bed, sitting up, light rays into the room, and
  Duran is back talking with me.
- Duran: Hi, Goldie. How are you doing? Goldie. Are you happy
  with how things are? You were charged with a crime you didn't
  comit. Do you feel better? Well, I'll be going now.



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



  Duran/Affection Statements
  --------------------------



  - You will only see this if playing as a girl



  - Affection Statements/Points:

    - If Playing as girl character


    1000+ 

    - (She's becoming a hero.)


    1940

    - (I just can't deny these feelings.)


    - (I said I'd never lose to anyone, but ... 
      I just can't beat her.)

      - During the 10 year Tournament prep

    2200

    - Love Scene/Basic (see below)


    2205

    - (I think it's so great we understand each other.
      I-I'm--I-I'm feeling stronger than ever!)

      - After Defeating Ice Dragon & raising Duran's points


    2300 --> (can trigger at 2200+)

    - Confession Scene (see below)





Duran/Love Scene/Basic
----------------------

- You will only see this if playing as a girl



Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/2200+ points
Type: Duran - Love Scene/Basic
Subject: Let me protect you and the world


- Rest in bed
- Cutscene plays
- You are in your house, lights on
- Duran: Hey there, little hero. I came to see you. You sure
  are a handful, taking so much on your own. I wish you'd rely
  on me some.
- Duran: Maybe you've forgotten, but I'm also a hero! Won't you
  stay with me, so that I can always protect you?
  I'll prove that I can protect you and the world!
- You close your eyes and think


  Choose: Yes!

  - He comes over and you hug and screen goes white and he says ...
  - Duran: Thanks, Goldie.
  - Cutscene ended and you are alone in your house the next morning


  Choose: ... Sorry

  - You turn your back on Duran
  - Duran: ...
  - Screen flashes black
  - Cutscene ended and you are alone in your house the next morning 




Duran/Love Scene/Boyfriend
--------------------------

- You will only see this playing as a girl


Place: Home (Rhoan Town)
Time: Duran 2200+ points
Type: Duran - Love Scene/Boyfriend
Subject: Stay With Me


- Rest at home in your bed
- Duran walks in from the side
- Duran: Hey, Goldie.
- Focuses on Duran
- Duran: I'm coming today ... not as a hero. I've come to
  tell you something, as a man.
- Duran: Wait. Give me a minute.
- Duran turns his back towards me
- Duran: (C'mon, Duran! How can I be a hero, if I can't face
  her now?)
- Duran faces me again
- Duran: Ahem!
- Camera starts spinning
- Duran: Goldie, I love you. From the bottom of my heart.
- Duran: I want [you] to stay with me. No, will you stay
  with me?


  Answer his feelings:

  - I nod, yes
  - He comes to me and we hug
  - Screen goes white and words on screen
  - Duran: Thanks. I knew you would feel the same way.
  - Screen goes white
  - Goldie: I love you.
  - Focuses on the end of the hugging
  - Screen goes white
  - Automatically plays Additional Love Scene/Boyfriend




  ... :

  - 




Duran/Additional Love Scene/Boyfriend
-------------------------------------

- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Post-game
Type: Duran - Additional Love Scene/Boyfriend
Subject: Protecting Together


- Automatically plays after Love Scene/Boyfriend
- Duran is standing inside at your door
- Duran: Wake up, Goldie. It's already morning. You
  are standing and turn towards him across the room.
- He walks up to you from across the room
- Duran: Wanna do some rounds to protect the town
  today?
- That does seem intriguing ... especially with you
- Screen flashes black and then focuses on Duran and
  I walking by in Center of Town. You both stop and
  look around.
- Screen flashes black and then focuses on me and
  Duran in Grana Plains. I turn to Duran.
- Duran: Ah, another peaceful day! It might get a
  little boring for heroes like us!
- Duran: Guess you don't need my protection.
- I shake my head, no
- He walks to me and we hug
- Screen goes white and words on the screen
- Duran: Thanks, Goldie. From now on ... (voiced)
  by the strength of my sword, I will always protect
  you!
- Oh, he's a cuddler ... I really like that ... and
  the voice helps too.
- Focuses on end of hugging
- Screen goes white and end of cutscene




Duran/Confession Scene
----------------------

  - You will only see this if playing as a girl



  Place: Home (Rhoan Town)
  Time: Beginning of Chapter 7 (or earlier)
  Type: Duran - Confession Scene/2200+ points
  Subject: Boyfriend

  - Rest in bed at your house
  - Screen goes black and you hear footsteps
    and a voice
  - [???] Guess who?
  - ... What is that voice?


  Choose Right Name:

  - [???] Leave it to the hero
    I'll handle it!
  - Lights go on and Duran is there
  - Duran: I love you!
  - Screen flashes black and you are
    alone in your house the next morning

  Choose Wrong Name:

  - Duran: ...
  - Lights go on and Duran is there
  - Duran: D'oh
  - Duran's mouth drops open, hurt look
  - Screen flashes black and you are
    alone in your house the next morning



  Duran/Letter Scene
  ------------------

- You will only see this playing as a girl

- Tomorrow is Tournament Day Announcement/got letter on doorstep
- Woke in morning/home
- Rempo: Tomorrow's the Tournament! Hm, who's outside?
- Is that a letter? Let's read it.
- "I'll be waiting in front of the fountain."



  Duran/Fountain Scene 1
  ----------------------

- You will only see this playing as a girl


Place: Central Park
Time: Chapter 5/Before Tournament
Type: Duran - Fountain Scene 1
Subject: Brave Love


- Walk into Central Park
- Duran is there and I run up to him within
  talking distance
- Duran: You're finally back, Goldie. I knew you'd
  come.
- I walk up closer to him
- Duran: To be honest, there's something I need to
  tell you.
- Duran gets a little closer
- Duran: The thing is ... Wait. Give me a minute.
- Duran backs off and turns his back to me
- Duran: Man, if I can't even be brave now, how can
  I call myself a hero?!
- Duran spins around and faces me
- Duran: I love you. I want to spend my life with you!
- I nod, yes
- Duran: Thank you. I knew you would feel the same way!
- Camera spins a little and focuses on us hugging
- Screen goes white
- Goldie: I finally understand. I like him!
- Focuses on the end of the hugging and us facing each
  other
- Screen goes black and end of cutscene




  Duran/Fountain Scene 2
  ----------------------

- You will only see this playing as a girl


Place: Central Park
Time: Chapter 5/After Tournament
Type: Duran - Fountain Scene 2
Subject: Brave Love


- Walk into Central Park
- Camera pans and focuses on Duran at the fountain
- I come running in
- Duran: I've been waiting, Goldie.
- I run up to him
- I am sooo sorry I had to beat you!
- Duran: I knew you were incredible, but I can't
  believe you won. Congrats, I'm happy for you.
  But seeing you become the hero is a little hard
  on me. Look could we talk about this somewhere
  else?
- We walk out of Central Park
- Screen flashes black and now we are walking up
  to the Abandoned House and stop outside
- Duran: This is that girl's house from before.
- Meeny is the girl from before
- We turn and face each other
- Duran: I failed again today.
- No, you didn't ...
- Duran: Sometimes it gets me thinking, maybe I'm not
  hero material.
- I shake my head, no
- Duran: Sorry, it's getting me so down. Thanks, Goldie.
- He comes to me and we hug and the camera spins and the
  screen goes white.
- Focuses in on the end of the hugging and we are facing
  each other
- Duran: I want to be a hero that's strong enough to
  protect you! No, I will protect you! I promise!
- You are already a hero in my book, Duran. I will back
  off and let you be a hero. You mess up sometimes
  but it makes you human to me and you have a pure
  heart.
- Duran is determined and runs off
- Screen goes black and end of cutscene







  ---
  Rex
  ---



  - Description:



      Locked Repel Code:

      - Our hero's best friend.

      - Sick of living in the slums, and angry at the world.

      - Believes the world is split into the haves and have-nots,
        and that the gap can never be closed. His drive for power
        and success helps him get by pretty well, but he feels his
        social standing gets in the way.

      - He acts like a big brother to our hero because they're in
        the same situation.



      Changes per actions/storyline in-game:

      - However, he senses you are special unlike him, and can't help
        but feel jealous.

      - He was born in the Kaleila diplomat's home, but a tragedy
        occurred while he was outside and lost his family and sister
        Meenya.

      - His jealousy towards you drives him to trust the demon's lies
        about bringing back his sister and he hands the Book over to him.

      - Feeling regret for betraying you, he risks his life to retrieve
        the lost pages as apology.

      - To make up for his sin, Rex leaves to retrieve the lost town
        pages in the world.


      Unlocked Repel Code:

      - As promised, he gets back all the missing pages.
      - He vows to keep on living for his dear sister Meenya.



  - Details:


      Likes: 
      - Swords, projectiles, breastplates, bread, dolls

      Dislikes: 
      - Broadswords, hammers, hair decorations, wings

      Favorite Flower Meaning: 
      - Memories (Silver Crow)

      Least Favorite: 
      - Control (Purse Plant)

      Aspirations: "Dauntless Young Man Rex"
      - Fire, Iron, Hope, Bug
        - Dauntless x4
      - Or, 2 Fire, 2 Iron, 2 Hope, 2 Bug
        - Dauntless x8

      Original Title:
      - Sarcastic Young Man Rex

      Original Codes: 
      - Cat x2, Dog x1, Forest x1
      - Repel x1 (Cure with Indomitable/Dauntless title)
        - Indomitable: Fire x1, Iron x1, Hope x1, Bug x1

      Mental Map Upgrade Gains: 
      - Dog x3/2nd upgrade/4x4


      Extra Info:

      - Rex will steal the Book of Prophecy putting into
        action a whole series of events

      - He will have some different dialog if he is your
        boyfriend at the time he steals the Book

      - He turns around and becomes a good guy in the end
        and gets back some missing pages of the Book


  - Greeting Statement:

      - Yo!
      - How're you doing?


 
  - Gifts Statements:


      - Love: Nice! Thanks!

      - Like: Sure, I guess I'll take it.

      - Hate: What the heck is this? (voice)
              The heck is this? (screen)

      - Repeat Gift: What, this again?



      Note: 

      - Loves Rapiers and only likes swords
      - Hates the Twinkler (Honesty) flower



  - Zeno-9 Card Received:
 

  - Points/Pictures: 
    - 2364, 3 pictures
    - 8464, 3 pictures, unlocked code, aspiration on
    - 8864, 3 pictures, unlocked, 2 x aspiration codes
    - 2516, 4 pictures, unlocked, aspiration off
    - 10426, 4 pictures, unlocked, 2 x aspiration on



  - Affection Sidequests:

    - Get: Antique Doll, Black Feather

    - Meet Rex:
      - Go Fortune-teller Alley
      - Go into Rex's House
      - Talk to Rex and give him a few gifts

    - Antique Doll
      - Starting Chapter 1
      - Talk to Meenya several times and she
        will give you a doll (Base Code recipe)
      - Talk to Rex and give him some gifts
      - Walk in front of your house and get a 
        cutscene
      - Romaioni has his sister's doll and Rex is
        upset about it
      - Rex wants you to steal the doll back from
        Romaioni
      - Go to Romaioni's house and scan the Antique
        Doll metalize tablet on the 2nd floor
      - Make it and give it to Rex

    - My Sister
      - Starting Chapter 4
      - Walk just outside Rex's House
      - Get a cutscene where Rex takes you to the
        Abandoned House
      - He tells you that this was his house and that
        his family was murdered and that Meenya is his
        sister and other details :o
      - Talk to Meenya and she will tell you to go
        talk to Duran
        - This starts Duran's affection sidequest again

    - I Will Live For Meenya
      - During Chapter 11
      - Walk into Fortune-Teller Alley
      - Get cutscene where Rex says that he will live
        on for Meenya and other details
      - He gives you Black Feather
      - You can now also get Friend's Black Feather
        from Rex's House
      - On-screen statement tells you to remove Rex's
        Repel code with Indomitable/Dauntless title
        (Fire x1, Iron x1, Hope x1, Bug x1)
      - Rex's code unlocked!

    - Reunited
      - See Meenya's affection sidequest
        A Joyous Reunion
 
 


~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~



Place: Road to Castle
Time: 
Type: Storyline or Affection Sidequest
Subject: Rich and Poor/Famous and Not

- "Class" difference separating us
   - Road to Castle




Place: Fortune-teller Alley/Rex's House
Time: Chapter 11/before going into castle
Type: Rex - Affection Sidequest
Subject: I'll live for Meenya


- Walk into Fortune-teller Alley AND in front of
  Rex's House
- Rex is in front of his house turned sideways from you
- Rex: Goldie! Duran told me the whole thing. About what
  happened that night.
- Rex faces me, then fast black screen, then Rex is now
  with his back towards me. We are now in front of the
  Abandoned House
- Rex: I can't believe I was so stupid. I wanted my
  revenge, without even knowing the facts! Only obsessed
  with bringing her back.
- I shake my head, no. Rex gets ... over his head.
- Rex: Meenya's dead. She's gone, forever. 
- Music plays more cheery.
- Rex: But I just want her to live on in everyone's minds.
- Meenya comes running up behind me and she gets a question
  mark over her head. I turn around to face her. Rex's back
  is still towards me so he doesn't see anything. I turn
  back facing Rex and he turns around facing me. He still
  acts like he can't see Meenya. Meenya is looking at him
  and is still behind me.
- Rex: We used to play make-believe here. I'd always play
  as the demon lord.
- Meenya turns straighter facing Rex more but still behind
  me.
- Meenya: Bro...ther...?
- Rex: I'll live for her sake now. For everything she loved,
  and everything that made her sad. I'll take it all as I
  keep on living for her. That's the best thing I can do
  for Meenya.
- Rex turns to the side, still not seeing Meenya
- Meenya: Brother!
- Meenya starts running to Rex
- Meenya: My big brother, Rex!
- Meenya passes right through Rex and screen goes dark

- Scene changes and I am now talking with Rex in his house
- Rex: Goldie, I can't thank you enough. You're a good friend.
  Let me give you my weapon. I don't need it anymore.
- On-screen statements: 
  - Got Metalize for Black Feather!
  - You can now remove Rex's Repel (REPL) Code. Change his
    title to "Indomitable" to remove REPL.
- You can now also read the poem on the huge crate by Rex's
  bed to get the Friend's Black Feather 
  (green metalize tablet/slider)



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Rex/Affection Statements
------------------------


    - You will only see this if playing as a girl
    - Finish listing earlier Affection Statements

    1000+
    - 

    2259
    - Rex: (Why's my heart feel so-- Forget it.)
    - Rex: (It's just ... I can't help but care about her.)


    2516

    - Rex: (Love? Hmph, that's ridiculous.)

    2710

    - Rex: (How did I fall for her so badly?)
    - Rex: (I love her.)
 
    - Love Scene/Basic
      - See below

    - Confession Scene
      - See below




Rex/Love Scene/Basic
--------------------


- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/2700+ points
Type: Rex - Love Scene/Basic
Subject: Stay with Me

- Rest in bed at your house
- Lights on
- Rex: Goldie!
- I turn around
- Rex: S-sorry for dropping in unannounced like this.
- He walks across your floor to you
- Rex: I just couldn't sit still knowing you were here.
  I've been wanting to see you since we went our separate
  ways.
- He walks away some to the table with his back towards
  you
- Rex: I've always acted as the big brother, but with you
  gone ...
- Rex: ... I'm the one who needed help!
- Shows you behind him, his back is still towards you, and
  he shuts his eyes.
- Rex: If you leave somewhere again ... 
- He turns around, choked up
- Rex: ... I ... I love you. 
- Focuses on you, Rex walks up to you
- Rex: I may not be much, but ... ... will you stay with me?


  Choose: I promise

  - I nod, yes
  - Rex walks over to me 
  - Kiss/hug and fade to white
  - Thanks, Goldie.
  - Screen flashes black and then light.
    It is the next morning and you are in your house.


  Chose: ... Sorry

  - Rex: ... 
  - Fades to black and then light.
    It is the next morning and you are in your house.





Rex/Love Scene/Boyfriend
------------------------

- You will only see this if playing as a girl




    If Boyfriend/accept:

    - I nod, yes
    - Rex walks over to me 
    - Kiss/hug and fade to white
    - Thanks, Goldie. I love you.
    - Screen flashes white
    - Goldie: I love you.
    - Screen flashes black and then light.
    - Piano music/post-game
    - Rex: 



Rex/Additional Love Scene/Boyfriend
-----------------------------------

- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Post-game/After Accept Love Scene/Boyfriend
Type: Rex - Additional Love Scene/Boyfriend
Subject: I Will Protect You


- Automatically plays after Love Scene/Boyfriend post-game
- Focuses on Rex who is walking from the bed up
  to me by the table
- Rex: Morning, Goldie.
- I face him and nod, yes
- We both face the table
- Rex: Oh, you're making breakfast?
- Focuses on me
- Rex: It's so great just being with the one you love.
- Focuses on Rex
- Rex: I'm almost ashamed of how I talked about money
  and class. Goldie, from now on we'll always be together.
- We look at each other
- Rex: (voiced) I can at least make it up to you by
  protecting you!
- Screen goes white and end of cutscene




Rex/Confession Scene
--------------------

- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Chapter 5
Type: Rex - Confession Scene
Subject: I Love You


- Rest in bed at home
- Darkness, hear footsteps
- [???] Guess who?


  Chose Right Name:

  - [???] How're you doing?
  - Lights come on
  - Rex is standing there
  - Rex: I love you!
  - Screen flashes black and you are
    alone in your house the next morning


  Chose Wrong Name: 

  - 
  - Screen flashes black and you are
    alone in your house the next morning



Rex/Letter Scene
----------------

- You will only see this playing as a girl

- Tomorrow is Tournament Day Announcement/got letter on doorstep
- Woke in morning/home
- Rempo: Tomorrow's the Tournament! Hm, who's outside?
- Is that a letter? Let's read it.
- "I'll be waiting in front of the fountain."



Rex/Fountain Scene 1
--------------------

- You will only see this playing as a girl


Place: Central Park
Time: Chapter 5/Before Tournament
Type: Rex - Fountain Scene 1
Subject: Stay With Me Forever


- Rex 2200+ points and all Affection Statements seen
- Walk into Central Park
- Focuses on you running up to Rex at the fountain
- You both get closer
- Rex: So, Goldie, you came. Thanks. When I said I wanted to
  talk, well, it's more like ... Er ...
- Rex looks down nervously and you are tilting your head
  back and forth looking at him
- Rex: Ah, screw it! I love you, Goldie! I can't stop thinking
  about you!
- Focuses on you and Rex and the screen spins around the two
  of us
- Rex: You always say nice things to me. If we were together,
  I feel like I could be a better man! Please stay with me
  forever!
- I nod, yes
- Rex: A-are you sure? ... Thank you, Goldie.
- Hugging scene and then screen goes white
- Goldie: I finally understand. I like him!
- Focuses on the two of us facing each other again
- Screen flashes black and end of cutscene



Rex/Fountain Scene 2
--------------------

- You will only see this playing as a girl


Place: Central Park
Time: Chapter 5/After Tournament
Type: Rex - Fountain Scene 2
Subject: Stick With Me


- Automatically plays after Tournament is over
- Focuses on Rex by the fountain
- Rex: Yo, I heard you won, Goldie.
- Focuses on me walking in and then a close up of my face
- Rex: There's nothing that can stop you. Now it feels like
  you're leagues ahead of me.
- I shake my head, no
- Focuses on Rex
- Rex: Sure you wanna stick with me? You can forget me if
  you want.
- Focuses on me and I shake my head, no and then I walk
  up closer to him
- Rex: Thanks, Goldie. You're the one thing I don't want
  to lose.
- Rex walks up to me and there is a long hug and then the
  screen goes white. Then it shows the two of us facing
  each other again.
- Rex: Sorry, but there's something I need to do. Gotta go!
  I'll stop by your house later. Don't go to sleep before
  that!
- Screen goes black and you are still at Central Park by
  the fountain



Rex/Before Tournament
---------------------


Place: Road to Castle
Time: Before Tournament/Chapter 5
Subject: An Equal World


Rex: What's wrong? You seem surprized to see me here.
- Rex turns and looks up at the sky
- Rex: Gazing up at the sky like this isn't something peasants do.
- Rex looks at you
- Rex: Huh? What do you mean it's not right to say that?
- Rex turns back towards you
- Rex: What's gotten into you? I'm just stating the obvious. Rich folk
  should spend the night at fancy parties. Remember what I told you?
  We were just born unlucky. There's nothing to look forward to. Even
  the bustling town also has a quiet and lonely side to it.
- Rex turns his back towards you
- Rex: That's not how you are now, though. After all, you're a Kaleilan
  Hero.
- Rex looks away from you
- Rex: Heh. You just never change. But its not a bad thing.



  I'm no different:

  - Focuses on my feet walking up to Rex's feet. Rex's feet turn around
    to face me. Then you hear a thud with a flash of transparent white
    screen. Then it pans up to you and Rex facing each other. Rex's head
    is tilted and has a stunned look on it. Whoa! Did I just punch Rex?!
  - Rex turns away from you with his back at you
  - Rex: Ouch! Cool it, would you? Go easy on me.
  - Rex turns back around to face you
  - Rex: With a punch like that, you're guaranteed to win. See you
    later then.
  - Rex turns and leaves


  You're being too negative!:

  - 


- Road to Castle
- Rex: What are you doing? It's too dangerous for a girl to be walking
  around alone. Here. Let me walk you home.

  Sure:

  - Rex: That's more like it. Now, let's go.
  - You both turn to go and Rex looks up at the sky
  - Rex: Hey, look at that! What a beautiful, clear sky. Looking at
    the sky like this makes me think that Kaleila's not all bad.
  - Rex looks down
  - Rex: The sky and clouds. They complement each other to form the
    entire sky. If only it were like this. A world where everyone
    can be equal. 
  - Rex turns around to you
  - Rex: ... What am I saying? I have to be more postive



- Focuses on you and Rex in front of your house
- Rex: All right. Here we are! Huh? Nah. Don't worry about it.
  You don't have to thank me.
- You start walking to your door
- Rex: By the way, Goldie! Once the tournament is over ...N-no.
  Never mind. See you later! Bye!
- Rex walks off
- Screen flashes black and end of cutscene


  No need:

  - 



Rex/Chaos/Boyfriend
-------------------

- You will only see this Chaos dialog (minor changes) if
  Rex is your boyfriend at the Tournament

- Otherwise, you will see the "best friend" version


Place: Home (Rhoan Town)
Time: Chapter 5/After Fountain Scene 2
Type: Storyline & Rex is Boyfriend
Subject: Do You Trust Your Boyfriend? lol


- Walk into your house
- Rex is already inside with his back to me. He spins
  around and looks at me.
- Rex: Hey, Goldie! Congrats on your win!
- He walks up to me
- Rex: Shucks! I knew you'd win! After all, you're the Kaleilan
  hero now!
- Focuses on me and then back on Rex
- Rex: ... ... ha ha ha. You really are something. I almost can't
  believe I'm going out with you! I really do ... love you, Goldie.
- I nod, yes
- Focuses on an overview of Rex and I
- Rex: Just being with you makes me feel at peace.
- Focuses on the two of you facing each other
- Rex: Are you sure you're happy having me as a boyfriend?
- I nod, yes

- Rex: Thanks. Even becoming a hero hasn't changed you at all.
  You're still kind and good-hearted.
- Rex hands me a glass. I walk forward and take it and drink it.
  Then it focuses on Rex and the camera spins around
- Rex: ... 
- Focuses on an overhead view and the camera spins around again
- Rex: Hey you remember the first time we met? How many years ago
  was that? Back when I'd just lost my family ...  ... and was
  wandering around lost, you smiled my way.
- I nod, yes
- Rex walks to the side of me but facing away
- Rex: I was so happy ... because we were from the same place.
  If I hadn't met you, I would have probably died from despair.
- I fall face forward onto the floor with dust flying up
- Rex spins angrily around and looks at me on the floor and
  the music changes more cynical
- Rex: ... Sorry. Huh. I guess even heroes ... ... lower their
  guard in front of their boyfriend. 
- (Scene focuses on the back of you collasped on the floor with the
  cup beside you on the floor)
- Rex: You were always so ... So ... (Rex turns away again)
- (Scene focuses on Book of Prophecy on floor, Rempo came out of book)
- Rempo: Wake up, Goldie! Can you hear me? 
- (Focuses on you still collapsed on the floor)
- (Rempo comes up behind Rex's back)
- Rempo: What did you do?! 
- Mieli (voice): Hurry! Give Goldie back the book! I beg of you!
- Neaki (voice): ...
- (Focuses on Ur who is now out)
- Ur: Of all the stupid ...! But we won't let him touch it as long
  as we are here!
- (Rex pours something from a cup in his hand onto the Book of 
  Prophecy) (Focuses on Rempo taken aback)
- Rempo: Urk! 
- Mieli (voice): Oh, no! He got it wet! (Focuses on book)
- Ur: What ...? How could he know that we're weak against water?
  The only one who'd know that ... ... is Kullervo!
- (Focuses on mad face of Rex who now picks up the book)
- (Focuses on Rempo who sinks down)
- Rempo: I can't use my powers!
- Mieli (voice): Wake up, Goldie!
- (Next scene shows you waking up off the floor by your bed and
  the streaming light from the window) (You stand up as Rex
  walks out slamming your door with the Book of Prophecy in his
  hands)
- Walk out your door to see Rex who spins around to look at you
- Rex: ... Goldie! (it is still night) I just want to bring my
  little sister back! Please forgive me! Forgive me!
- (Rex runs off down Fortune-teller Alley) (follow him)
- (He runs up into Center of Town)
- You see him running, he sees you saw him and spins around
- Rex: Goldie! Please, forgive me!
- He runs into the Arena (if you go toward Cemetery a pop up says
  "You have to follow Rex", so turn around and go down from the
   Arena)
- He jumps onto the Training Hall roof, you follow and see him
  from the top of the roof running toward Center of Town
- Rex: All I wanted was to go back. Back to the way things were!
- He runs into Center of Town. You follow up the Center of Town
  steps.
- Screen flashes black and end of this cutscene



  ------------
  Prince Valdo
  ------------



  - Description:



      Locked Atonement Code:

      - Waise Empire Prince who once loved reading, and had a
        kind soul.


      Changes per actions/storyline in-game:

      - Years ago, when the peace treaty with Kaleila was proposed,
        an attempt on his life in Rhoan town nearly killed him. It
        was all Prime Minister Werman's doing, however.

      - Werman used black magic to summon forth a demon lord to
        inhabit the Prince's body, thus making him a vessel for
        the demon lord.


      Unlocked Atonement Code:

      - Part of Valdo's conscience fled into his cat Guri Guri, and
        with the defeat of Kullervo, Valdo returned to his senses
        and former self, and now fights to end the war. 

 


  - Details:

      Likes: 
      - Swords, broadswords, headbands, glasses, cake

      Dislikes: 
      - Hair decorations, meat

      Favorite Flower Meaning: 
      - Intelligence (Stormlit)

      Least Favorite: 
      - Self-Love (Iron Orchid)

      Aspirations: "Restored Prince Valdo"
      - Gold, Gold, Silver, Copper, Wealth, Fame
        - Material, Concept
        - Revival x6

      Original Title:
      Atoned Prince Valdo

      Original Codes: 
      - Fire x4, Stone x3, Hope x1, Freedom x1
      - Boom x7, Complex x2

      Mental Map Upgrade Gains: 
      - Cat x1/2nd upgrade/4x4
      - Atonement x1 (locked)/2nd upgrade/4x4 map


      Extra Info:

      - You will see Prince Valdo throughout the game
        but you will not be able to interact with him
        until the post-game.

      - He will not be "himself" until then.


  - Greeting Statement:

    - Hello.
    - I believe in you. (screen)
      - Hey! (voice)


  - Gifts Statements:


    - Love: This is wonderful!

    - Like: This is quite splendid. (screen)
            This is wonderful! (voice)

    - Hate: I appreciate the thought, but ...

    - Repeat Gift: This again?



    Note: 

    - He loves Holy Excalibur/sword, regular Sword, Stormlit
      /Intelligence/flower, Sandy Anwar/Broadsword, regular
      Broadsword, regular Headband, regular Glasses, regular
      Cake, Dorothean/Cake, Gold Cookie/cookie, regular Cookie,
     

    - He likes Twinkler/Honesty flower, 




  - Zeno-9 Card Received:
 


  - Points/Pictures:
 
    - 2100 points, 2 pictures, still locked, 4x4
    - 2725 points, 3 pictures, still locked, 4x4
    - 3125 points, 4 pictures, still locked, 4x4
      - Meeting with the king but not princess done
    - 9295 points, 4 pictures, unlocked, 4x4
      - Meeting with king and princess done
      - Single aspiration on



  - Affection Sidequests:

    - Get: Waiselgand, Laevateinn

    - Meet Prince Valdo
      - You will see him in cutscenes
        thoughout the story but will
        not be able to interact with
        him until you beat him in a 
        boss battle
      - Start Chapter 11
      - Meet him at the end
        of Mt. Elious Dungeon
      - He is one of the end boss battles

    - A Meeting With The King
      - Start post-game
      - Go to Waisen Empire Camp
      - Talk to Valdo and give gifts
      - Talk to him repeatedly until he
        wants to meet King Xenonbart
      - Chose Speak
      - Valdo wants to continue the peace treaty
      - Go talk to Xenonbart to get a cutscene
      - Talk to Princess Dorothea
      - Get Waiselgand
      - Also get Wicked Waiselgand (on table)
        in Princess' Quarters

    - Unlocking Prince Valdo's Code
      - Post-game
      - Go to Princess' Quarters
      - Talk to Dorothea to get a cutscene
      - On-screen statement tells you to unlock
        Valdo's Atonement with Restored title
        - Gold x2, Silver x1, Copper x1, Wealth x1, Fame x1
      - Prince Valdo's code is unlocked!

    - The Fire Dragon and The Sword
      - Post-game
      - Prince Valdo now stays in the Audience Chamber
      - Raise his points if needed and talk to him
      - He will talk of Kullervo's memories
      - He will tell you of a sword in Fire
        Dragon Untamo's place
      - Go to Fire Untamo's location
      - Scan the blue metalize tablet there
      - Get Laevateinn Sword
      - You may actually get Demise Laevateinn
        before you get Laevateinn depending on
        when you trigger the Future Vision/Abaddon Cry
 


~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~


Place: Northern Battlefield
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: Talk to me


- Ok, since I am here at Northern Battlefield then I also
  went up into Waisen Empire Camp
  - Imperial Soldier was standing there, so I talked to him
    - Imperial Soldier: Don't waste my time.
    - lol

  - There is another Imperial Soldier here
    - Talked to him
    - Imperial Soldier: ...
    - Choose: Speak, Judgment Battle, Leave)
    - chose Speak
    - Imperial Soldier: I'm busy!
    - lol

  - So why are they here ...?
    - Guarding .... Prince Valdo! What?! He's alive?!
    - Prince Valdo, you still have red eyes. Are you really
      still ... Kullervo?!
    - Speak to him
      - Valdo: ...
    - Speak to him again
      - Valdo: ... It's you.
      - Is this good or bad that you recognize me?
      - He still looks very ... angry ... lol
    - Speak to him again
      - I feel like I am pestering him, lol
      - Valdo: I feel as if .. I've had one long dream.
        While Kullervo was inside of me. [...] Part of
        my soul went into my pet cat.
      - Wow! Didn't see that coming, lol
      - Valdo: The other part was suppressed by Kullervo, as I
        watched everything.
      - That must have been nightmarish! So your soul transfered
        back into you from Guri Guri when Guri Guri came up to
        you. Ok. And now, what happened to Guri Guri? Is he still
        alive or did he poof away. And wow, you've been in
        Dorothea's bedroom for quite a while now. If she only
        knew ... lol.
      - I knew all about Kullervo's anger and sadness. ...
      - So ... do you repel him or sympathize with him?
    - Speak to him again
      - Valdo: I am no longer human. I became like Kullervo.
        A Demon Lord, enemy of humans.
      - Dang, and you would have been cool, lol
    - Speak to him again
      - ...
    - Speak to him again
      - Why have you come here?
      - To find out what you are all about ... lol
    - Speak to him again
      - ...
      - Wow, this is like talking to some guys I know, lol
    - Speak to him again
      - Valdo: Are you saying that you forgive me?
      - Now that's a question for the books, lol
      - Ah, so what am I forgiving you for... nearly killing
        me, done, ... nearly killing the world, done. You were
        not yourself at the time ... but I need to figure out
        if you have ill intents now or not.
    - Speak to him again
      - Valdo: Hello.
      - Wow, he actually spoke, lol
      - Hey, now I can (speak, Present, Judgment Battle, Leave)
      - Chose speak
      - Cutscene plays - See A Meeting With King Xenonbart



Place: Waisen Empire Camp
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: A Meeting With King Xenonbart


- Valdo: Goldie ... ... I have a favor to ask of you.
  I've done things that I can never take back. But this time ...
  If I am to restore peace between our neighboring lands ...
  ... I must complete the peace treaty that I originally came to do.
- Now you are talking right ... there may be hope after all.
- Focuses in a close up of Valdo's face
- Hmm, not too bad looking, eyes are not pure red, more of a purplish
  color now, still a little too angry looking though, I wish he would
  pick up his head, maybe he will later
- Valdo: But even if I go to Kaleila, the royal family will not see me.
  That is where you come in. I want you to create a setting where King
  Xenonbart and I can talk. Seeing as you're the Kaleilan Hero ...
  ... I'm confident you'll be able to sway the king's mind.
- (Chose: Yes - OR - No)
- k, First, do I trust you? Second, are you using me because I was
  conveniently here pestering you, lol? And, Third, that's a lot of
  flattery ... you're either trying to persuade me for a good cause,
  or you are flattering me to carry out your devious deeds, lol. And,
  Forth, will I end up in prison again, lol? Well, ... plunge in, lol.
- Chose yes
- Valdo: Thank you, Goldie. I appreciate your help.
- I nod, yes
- Valdo: Well, good luck.



Place: Audience Chamber
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: Letter to the King


- Talk to King Xenonbart
- Focuses on King Xenonbart who is sitting in his throne.
  He rises when you run up to him.
- Xenonbart: What, you've brought a letter from Prince Valdo
  of the Empire?
- I nod, yes
- Xenonbart's face get extremely close on the screen. Whoa!
  That's a little scary, lol. Here's comes the prison, lol.
- Xenonbart: Hmph! He won't fool me again if that's what
  he's thinking.
- Focuses on Xenonbart who is standing in front of his
  throne and you are before him still
- Xenonbart: Goldie, I fear he may be tricking you too. Prince
  Valdo last forged a fake peace treaty ... ... to attack Kaleila
  while her guard was down. Go back and tell him that the Kaleila
  will never forgive Waisen!
- Focuses on Princess Dorothea who is now in the room
- Screen flashes black and now focuses on you walking into the
  Waisen Empire Camp and up to Valdo
- Valdo: I see. But that peace treaty was real. The day it was
  signed, I was killed and my body given over to Kullervo. To
  them, I'm sure it looked like a ploy to let their guard down.
  But this doesn't mean I'm giving up. I'll achieve peace with
  Kaleila no matter what it takes! Goldie, I must thank you for
  your help this time.
- Hey, he picked up his head in the cutscene. That looks much
  better. Starting to like him more, starting to see his
  character.
- Valdo: I'll tell you about this sword. It was given to me
  by Kullervo. It's a legendary sword passed down in the
  Waisen Empire for generations. You may be able to use it.
- On-screen statement: Got Metalize for Waiselgand!
- Valdo: If only there were one person in the Kaleilan family
  ... ... that didn't harbor animosity for the Empire ...
- End cutscene




Place: Princess' Quarters
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: Escaping to Restore Peace


- Walk into Princess' Quarters
- Talk to Dorothea
- Princess Dorothea comes closer to you in awe.
- Dorothea: You worked so hard to restore peace.
- I nod, yes
- Dorothea: Prince Valdo ... I must see him!
- Dorothea gets even closer with her mouth dropped open
- She gets any closer and she's going to suck my face off, lol
- Dorothea: Goldie, would you take me to see Prince Valdo?!
- I nod, yes ... and the side wings on my Legendary Helmet
  whack her in the face ... but she doesn't notice, lol
- Screen flashes black and then shows you and Dorothea
  literally running down the red carpets in the Hall room.
- Focuses on a very proper maid walking up the carpet from
  the bottom of the room going up. Everyone just barely misses
  the maid who properly turns around quickly and says ...
- Maid: My Lady?! Where are you going?!
- As you hear tons of footsteps still running, lol
- Dorothea: To see Prince Valdo!
- Maid very properly side-steps taken aback
- Maid: !!
- The maid flips around quickly and then quickly runs off
  - Probably to tell the king, lol
- Screen flashes black and then you see Prince Valdo standing
  at Waisen Empire Camp. He turns around as you and Princess
  Dorothea walk up to him.
- Dorothea: Prince Valdo!
- Valdo: You're ... You're the Kaleila Princess ...
- lol, they act like they have never met.
- Dorothea: U-um ... I know you've been trying hard to make
  peace between us.
- Valdo: Yes, but it doesn't seem to be going very well.
- Dorothea: P-please! Let me work on it! I swear I'll convince
  my father to agree to it! There must be some reason you attacked
  our kingdom!
- Valdo: You're right. This may sound like an excuse ... ... but
  please hear me out. I haven't told anyone this.
- Screen flashes black and focuses on King Xenonbart rising from
  his throne angrily ... and close up, lol
- Xenonbart: What?! My little Dorothea went to see that Valdo scumbag?
- lol, watch out! Here comes Papa Bear!
- Maid: Yes, just a moment ago ...
- Xenonbart: What could she be thinking?! I'm going there immediately!
- Shows Xenonbart leaving from the his throne
- Screen flashes black and focuses on Princess Dorothea and Prince Valdo
  talking with you still there as well
- Dorothea: Can that really be ...? 
- Valdo: You may not believe it, but its the truth. I never intended to
  have war with the Kaleilan kingdom.
- Dorothea: Then all the more reason to tell my father!
- Valdo: But I don't want to use that as an excuse. The crimes I've
  committed will still go down in history. I can't change that. That's
  why I want to achieve peace, with my own hands!
- Dorothea: Prince Valdo ... 
- Xenonbart: Prince Valdo! Return my daughter back to me!
- Everyone turns around towards Xenonbart surprised.
- Valdo: !!
- Dorothea: Father!!
- King Xenonbart strides towards the group
- Dorothea: Father, please wait! I'm perfectly fine! You have to listen
  to us!
- Xenonbart: I'm here to take my daughter back!
- Dorothea: Wait! Listen ...!
- Xenonbart: We're going home!
- Xenonbart and Dorothea start leaving
- Valdo: Your Highness, please wait! Please forgive me for my rudeness.
- Dorothea: No! I'm the one who first--!
- Valdo: I honesty seek peace between our kingdoms. My feelings are
  sincere. I just want you to believe me.
- Dorothea: See, father? Prince Valdo was taken over by a demon lord
  and--
- Xenonbart: Silence, Dorothea! I understand the Prince's feelings.
  But I cannot trust them. I'd want nothing more than to know if I
  can truly trust you. Until then ... I propose a truce.
- Dorothea: Father!!
- Xenonbart: Prince Valdo is hereby free to travel within our kingdom.
  Let's see if you can keep your word this time.
- King Xenonbart starts walking off. Valdo bows his head.
- Valdo: Thank you, Lord Xenonbart!
- Screen flashes black and then focuses on Prince Valdo and Princess
  Dorothea talking with you still there.
- Valdo: This is all thanks to you. We've made tremendous progress!
- Dorothea: No, it wasn't me! It was your sincerity, Prince Valdo,
  that got through to my father!
- Valdo: Thank you, Princess Dorothea. I'll continue to work hard so
  that your people accept me. And thank you, Goldie.
- On-screen statement: You can now remove Valdo's Atonement (ATNM)
  Code. Change his title to "Restored" to remove ATNM.
- Screen flashes black and you are now in front of your house.
- End of cutscene



Place: Audience Chamber
Time: Post-game
Type: Prince Valdo - Affection Sidequest
Subject: Kullervo's Sword Memories


- Talk to Prince Valdo
- Valdo: Hello, Goldie. Sorry ... I'm not feeling very
  well today.
- I told you not to eat the food the king has served to
  you. He may not be able to resist the pleas of his
  beloved daughter, but he still could poison you very
  easily, lol.
- Valdo: Kullervo's memories are still causing havoc inside
  of me. I keep having these awful, awful nightmares. I see
  his twisted thoughts, his hatred of humans ... The ideal
  world he sought, and memories of the past world. If I am
  unable to suppress them, my mind will be ruined again.
- Dang, and I thought you were healed. I hate to see you in
  pain.
- Valdo: ... Somewhere within those memories are memories of
  a hidden weapon. Goldie, I will tell you where that weapon
  is hidden.
- He walks towards me, head up, robes flowing and determined.
  Huh-huh, ... ok, don't do that. That's too irresistable.
- Valdo: But if even Kullervo hid it ... ... it must be
  dangerous. If you choose to go, take care. It's hidden deep
  in the fire cavern. Where the dragon lies. It's called
  Laevateinn. A fiery broadsword from legend. It is deep in
  the fire cavern. I pray for your safety.
- I nod, yes
- End cutscene
- whew, ok, breath ... off to get Laevateinn!
- Warp to Melting Pot
- Don't re-fight, just scan the tablet, lol
- And the Demise Laevateinn you get when you beat the Future
  Vision: Grasshopper King/Beast's Cemetery



~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Prince Valdo/Affection Statements
---------------------------------


- You will only see this if playing as a girl


    1000+

    - (If only she weren't here, I'd have lost my human heart.)


    2785

    - (Late. Everything's too late. I can never love again.)


    2825

    - (Why should I care? It's already over ...)

    - (I told myself I wouldn't have any regrets. But I can't forget you.)

    - (Maybe I still can--Forget it. How could I ever love again?)

    - (Why did you have to show up now?)

    - (What sort of punishment is this? It hurts ... It hurts so much.)

    - (I feel like I have a fresh start.)


    3125

    - (I'm glad you were here.)

    - (I love you. Deeply, sincerely.)





Prince Valdo/Love Scene/Basic
-----------------------------

- You will only see this if playing as a girl





Prince Valdo/Love Scene/Boyfriend
---------------------------------

- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Post-game/2200+
Type: Valdo - Love Scene/Boyfriend
Subject: Go Out With Me


- Rest in bed at your house
- Valdo walks in
- Valdo: Goldie ... Sorry for dropping in. I just ... I
  need to tell you how I feel. That's why I came here.
- He turns his back to me.
- Valdo: I'm in love with you. Ever since you defeated
  Kullervo and saved me ... ... I've felt that way.
- I'm glad you don't hate me for slaughtering you ...
  I didn't want to do it ... I thought your soul was
  already gone. I didn't know part of it was still in
  there and I'm sorry you had to experience that.
- Valdo turns back around to me
- Valdo: I feel you can help me ... ... overcome any
  obstacle.
- He comes up close to me
- Valdo: Won't you go out with me, Goldie?
- You haven't asked Princess Peach the same question
  have you ...?


  Answer his feelings:

  - I nod, yes
  - He comes closer and we hug
  - Screen goes white with words on it
  - Valdo: ... Thank you, Goldie. I swear I'll make
    you happy.
  - Screen goes white
  - Focuses on the end of our hug
  - Checking my neck ... whew, no fang punctures, lol
  - Screen goes white
  - Automatically plays Additional Love Scene



  ... :

  - 


Prince Valdo/Additional Love Scene/Boyfriend
--------------------------------------------

- You will only see this if playing as a girl


Place: Not mine, lol
Time: Post-game/After Love Scene
Type: Valdo - Additional Love Scene/Boyfriend
Subject: Nightmare in Frannelle Castle


- Automatically plays after Love Scene/Boyfriend
- Ok, where are we?! I don't recognize that fancy royal
  white double bed ... 
- Prince Valdo is by the edge of a brown square table
- Camera zooms out and I can see a glowing transport
  circle ........!!!! Oh, my word ... I KNOW where we
  are! Did the king say we could use his bed?!!! ....
  and, Oh ... did I want to?! ... Does he know you took
  over his chambers for this?! and ... Ahhh! what if
  Dorothea had walked in on us!!!! .... oh, please tell
  me you told her about us!!! lol Maybe it's not too
  late to run, lol ....
- Someone pinch me, this must be a dream and I am just
  in the wrong place .... maybe this is the wrong guy!
  Doesn't he own his own kingdom? No ... no no no! Oh,
  horrors of all horrors ... what if he is still
  Kullervo and that's why his eyes haven't changed!
  And that is why we are not in Waisen Empire!
  And why the maid that guards this room is gone!

- Valdo: Good morning, Goldie. Lovely weather today.
- Oh, landy. He acts like nothing's wrong with this, lol.
- Ok, I'll play along until I can get out of here, lol.
- Valdo: Thanks to you, peace has come between our kingdoms.
  I owe you so much.
- Ok Kullervo, what did you do with the king and princess?
- Oh! Why?! I always end up with the Demon Lord!!! Where
  is my Ur? I want him right now!!! I take it all back,
  Ur. I do want you to protect me. I love you. Please,
  Oh Please, come get me! I knew saying yes to a prince
  would lead to no good ... this is what I get for
  believing all those fairytales, lol.
- Ok, ... Prince Valdo just side-stepped nearly across the
  whole side of the room. Now, I know you are not Valdo!
  Just be cool and play along ...
- Valdo: I'll do what I can to help both our nations.
  Would you join me on my quest, Goldie?
- Oh, joy ... do I really have ... a choice, lol? And why
  are we speaking of nations when usually, correct me if I
  am wrong, we would be speaking of love at a time like
  this? 
- I nod, yes
- Noooo! ... that neck of mine has a will of its own, lol.
- Valdo: Thanks, Goldie. We will build a great Kingdom!
- Dang it! I just became strength for a Demon Lord!
- Valdo: (voice) Please, don't ever forget. I'm always
  thinking about you.
- Ah, nice voice ... but are you sure that is not obsession
  instead of love? How could I be so gullible! He led me
  right to the castle where he's keeping me prisoner because
  he is obsessed with me. I'll never see the outside again!
- Ur, please, oh please ... come rescue me! I messed up big!
  This is not something of value and I don't want it in
  my new world! We'll fight him off together! I want you
  and only you forever! Please .....!
- Screen goes white and end of cutscene



Prince Valdo/Confession Scene
-----------------------------


- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Post-game
Type: Prince Valdo - Confession Scene
Subject: I Love You


- Rest in bed at home
- Darkness, hear footsteps
- [???] Guess who?


  Chose Right Name:

  - [???] Hey, you!
  - Lights come on
  - Prince Valdo is standing there
  - Valdo: I love you.
  - Screen flashes black and you are
    alone in your house the next morning


  Chose Wrong Name: 

  - [???] ...
  - Lights go on
  - Valdo: ... I see. So it's a lost cause.
  - Screen flashes black and you are
    alone in your house the next morning



Prince Valdo/Letter & Fountain Scenes
-------------------------------------

- You can't get these scenes because he is not
  available until Chapter 11





  -------------
  General Heath
  -------------



  - Description:



      Locked Betrayal Code:

      - General of Waisen Empire.
      - Came back to being a general in order to bring Valdo back
        to himself.
      - Aims to fulfill the dream of achieving an "ideal world."


      Changes per actions/storyline in-game:

      - He's the successor of the lost 5th School of fist-fighting
        and secretly entered the martial arts tournament, only to win.

      - Ashamed at revealing the hidden fighting style due to the
        folly of his youth, he never used it again.

      - He broke the seal in order to teach you that skill. 


      Unlocked Betrayal Code:

      - 


 

  - Details:

      Likes: 
      - Straight sword, shield, hat, helmet, breastplate

      Dislikes: 
      - Hair decorations, glasses, wings, cake, dolls, grass

      Favorite Flower Meaning: 
      - Giving You Support (Silver Azel)

      Least Favorite: 
      - Rejected (Burstbulb)

      Aspirations: "Brutish General Heath"
      - Stone, Iron, Bug, Hope, Justice
        - Material, Animal, Concept
        - Brute x5

      Original Title:
      - Betraying General Heath

      Original Codes: 
      - Light x3, Just x4, Dog x1
        - Loyalty x8
      - Betrayal x1 (cure with Brutish title)
        - Stone x1, Iron x1, Bug x1, Hope x1, Justice x1

      Mental Map Upgrade Gains: 
      - Light x3/2nd upgrade/4x4 but
        - Loyalty x11 together With original codes


      Extra Info:

      - General Health will teach you the Fist-Fighting
        Special Move (Chapter 6)

      - Heath will pop in and out of the storyline and
        it will be hard to get his points up or much
        interaction with him before Chapter 11.
        - You can give him gifts when you are recovering
          at Lauca Meia's House in Chapter 6



  - Greeting Statements:

      - Yo!

 
  - Gifts Statements:


      - Love: It's wonderful!

      - Like: Sure, I'll take it.

      - Hate: What, this? Uh ...



      Note: 

      - Loves: Holy Excalibur/sword, regular Sword, Flaring
        Durandal/rapier, regular Rapier, Aegis/shield, regular
        Shield, Ant Feelers/hat, regular Hat, Legendary Helmet/
        helmet, regular Helmet, Legendary Armor/armor, regular
        Armor, Twinkler/Honesty/flower, 


      - Likes: Sandy Anwar/Broadsword, 




  - Zeno-9 Card Received:
 

  - Points/Pictures:
 
    - 2220 points, 1 picture,  4x4, locked
    - 2420 points, 2 pictures, 4x4, locked
    - 3203 points, 3 pictures, 4x4, locked
    - 4700 points, 4 pictures, 4x4, locked
    - 10500 points, 4 pictures, 4x4, unlocked
      - Single aspiration
      - All sidequests done
      - Brute x5

    - 11400 points, 4 pictures, 4x4, unlocked
      - Double aspiration+
      - All sidequests done
      - Brute x14

    - 11600 points, 4 pictures, 4x4, unlocked
      - Double aspiration+
      - All sidequests done
      - Brute x16
      - Highest points will go



  - Affection Sidequests:

    - Get: General Sword

    - Meet General Heath
      - End of Chapter 5
      - Punches you in the gut
        ... for his duty
      - Later you are both inprisoned
        and escape together
      - He takes you to Lauca Meia to
        recover
      - He teaches you Fist-Fighting
        Special Move

    - Heath and Valdo History
      - Start Chapter 6
      - Talk to Heath
      - He will ask if you have a minute
      - Say yes
      - He will tell you the connection
        between him and Prince Valdo

    - Heath and Gustav History
      Start Chapter 7
      - Talk to Gustav
      - Raise Gustav's points
      - Gustav will tell you the connection
        between him and Heath and that he
        needs to get strong to beat Health
      - This is under Gustav affection but
        still ties in here
      - Talk to Heath again for a cutscene
      - Heath tells you the whole past history

    - Unlocking Heath's Code
      - Start Chapter 11
      - Go to Road to Castle
      - Talk to Heath
      - Raise his points high enough that
        an on-screen statement tells you
        to remove his Betray code with
        Brutish title 
        (Stone x1, Iron x1, Bug x1, Hope x1, Justice x1)
      - Heath's code is unlocked!

    - Elixir for Prince Valdo
      - Talk to Heath
      - He wants an Elixir for Prince Valdo
      - Get the Bottle and Elixir recipes
      - Make Elixir and give it to Heath
      - He gives you General Sword (sword)
      - Now go to Hidden Meia 14 for Brute General Sword


  Note: Lauca Meia also has history with Heath so you may
        also get an optional side story with her.



~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~



Place: Lauca Meia's House (Granatum Plateau)
Time: After Lauca and the Forest Animals scene
Type: Heath - Affection Sidequest
Subject: Heath and Prince Valdo History


- Speak with Heath before you leave to go fight the forest monster.
- Heath: Goldie? Do you have a minute? I want to talk to you
  about Prince Valdo. Long ago, the Prince was a kind-hearted boy.
  A large reason why I joined the Empire was because of him. I
  shared in his ideal world, and helped him achieve it ... ...
  until a peace treaty was finally in order. But that day,
  Prince Valdo was cut down by an assassin. He somehow managed
  to wake up, but was like a zombie ... He became ruthless
  and hungry for war. The way he fought on the field was almost
  inhuman. But I still believed in him. All for that ideal
  world that we'd dreamed about together. Even alone, I would
  fight to achieve it. I would do whatever it took. Oops, I was
  rambling. Thanks for listening though.
  (Hmm ... tough guy has a heart after all)
- I nod my head, yes and end of cutscene 



Place: Road to Castle
Time: Post-game
Type: Heath - Affection Sidequest
Subject: Elixir for Valdo (Part 1)


- Talk to Heath
- Heath: Thanks for coming by, Goldie.
- Focuses on me
- Goldie: ...
- Heath: Don't look at me like that. I have a special favor
  to ask.
- I nod, yes
- Heath: It's about Prince Valdo. He's grown very weak after
  losing his body for so long. I want to help him but it will
  take a secret elixir. And I don't know the first place to
  find an elixir. I could've sworn I'd seen it somewhere in
  Rhoan before ... Please. Won't you please get a hold of
  that elixir ... ... and give it to me?
- Screen flashes black and you are at Road to Castle

- You should already have the Elixir recipe
- Wow, I like this bottle. This should finally
  heal Prince Valdo from darkness.



Place: Road to Castle
Time: Post-game
Type: Heath - Affection Sidequest
Subject: Elixir for Valdo (Part 2)


- Make Elixir and give to Heath
- Takes 250 MP to give
- Heath gets a red exclamation over his head
- Heath: By the gods--! It's the elixir! This is wonderful!
  Thank you, Goldie.
- I nod, yes.
- Heath: Now we can heal the prince! I must repay you in
  some way. I'll tell you how to make this sword. This blade's
  aided me through countless battles. Please, take it.
- On-screen statement: Got Metalize for General Sword!
- Heath: Later, then!
- Screen flashes black and you are at Road to Castle

- Now you can also go get Brute General Sword at Hidden Meia 14




Place: Lauca Meia's House
Time: Chapter 6/No eligibles higher than 2200
Type: Heath - Storyline
Subject: While you Recover (Part 1)


- Shows you sitting up in Lauca Meia's bed
- Sunlight is pouring in on you from the window
- Heath comes walking into the room and up to
  the bed and talks to you
- Heath: Even after what's happened, you still
  need that book? You can't go back again, only
  forward. Do you curse your fate? 


  I don't:

  - Heath: Those who have ushered in ... ... a new era
    are those who felt like they needed to act. I'm sure
    you understand what that is like, right?
  - Yes, all too well ...
  - Heath walks off
  - Screen flashes black and end of cutscene



  Why me?:

  - 



Place: Lauca Meia's House
Time: Chapter 6/No eligibles higher than 2200
Type: Heath - Storyline
Subject: While you Recover (Part 2)


- Shows you sitting up in Lauca Meia's bed
- Sunlight is pouring in on you from the window
- Heath comes walking into the room and up to
  the bed and talks to you
- Heath: What do you think about weapons?


  I wish we didn't use them:

  - Heath: You're aware of what it means to use power,
    thus you have the right.
  - Heath walks out of the room
  - Screen flashes black and end of cutscene



  It's natural:

  - 



Place: Lauca Meia's House
Time: Chapter 6/No eligibles higher than 2200
Type: Heath - Storyline
Subject: While you Recover (Part 3)


- Shows you sitting up in Lauca Meia's bed
- Sunlight is pouring in on you from the window
- Heath is in the room by your bed and talks to you
- Heath: Somehow speaking with you sets me at ease.
  I feel like your kindness may save the world.
  I'm glad you're a hero.
- Heath stays as the screen flashes black and
  end of cutscene




~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Heath/Affection Statements
--------------------------


- You will only see this if playing as a girl

  1000+

  - (She's way too sweet.)


  2578+

  - (How can I crush on a former enemy?)

  - (Am I actually worried for her?)

  - (Fate is a cruel thing.)

  - (Better teach her what it means to be a knight.)


  3203+

  - (Why is it that when I look at her ... No, that's impossible.)

  - (I don't know how to explain it. Why do I feel so warm inside?)

  - (Guess I have no choice but to accept my feelings.)

  - (Fate, huh? Now I can believe it.)

  - (I will give my everything to protect her!)




Heath/Love Scene/Basic
----------------------

- You will only see this if playing as a girl




Heath/Love Scene/Boyfriend
--------------------------

- You will only see this if playing as a girl


Place: Home (Rhoan Town)
Time: Post-game
Type: Heath - Love Scene/2200+ points/Boyfriend
Subject: To Be Happy


- Rest in bed at your house
- Yo! Goldie! Sorry for interrupting, but can I come in?
- Hmm, manners, that is a mark in your favor.
- Heath walks in and faces you
- Heath: There's something that I have to tell you.
  You have a minute?
- I nod, yes (or supposed to, lol)
- Heath: I got caught up in war. I thought I wasn't deserving
  of happiness. I'd always thought that way, until meeting you.
- Focuses on Heath
- Heath: You changed the way I think. I've lived my life,
  burdened by others. With you, I feel like I can live for them
  as well. At least, that's what I think. What do you say?
  Will you swear to stay with me?

  Swear:

  - I nod, yes
  - Heath: ... Thank you, Goldie.
  - He walks up and we embrace and surprisingly, I fit,
    lol, actually looks good. I am shorter than him but
    only by a head. I like it. More grown up view. Yay,
    I'm me finally and not a tiny girl, lol. Too bad
    it's not for every scene. Mmmm ...
  - Screen goes white and see words on the screen
  - Heath: I've lived my whole life thinking I couldn't
    be happy. But then I met you, and you smiled at me.
    I'll give my life to make you happy, as we live
    together.
  - Screen goes white
  - Goldie: I love you.
  - Focuses on us un-embracing but still facing each other
  - Wow! Yeah ... wanna see that again, lol
  - Makes me question ... no, I still love Ur ... but dang
    ... oooo baby .... and this is why you don't get heavily
    involved with more than one guy at a time, lol
    - Immediately plays Waisen Empire Camp cutscene



  ... I'm sorry:

  - Heath's back is facing the camera, so I can't
    see his face
  - Heath: ... Heh.
  - Heath turns his side to me
  - Heath: I really am grateful for having met someone as
    kind as you.
  - Heath walks out the door
  - Cry, I think I finally found ... someone dedicated and
    that loves me. Or, at least he knows how to control
    his feeling when rejected, or he wasn't totally in love
    but it was beneficial if he could have me, or he was
    doing it out of duty and was released from that duty
    when I turned him down, lol .... I'm so confused ...
    I think it was good but then I rejected him ......
    If I wasn't with Ur then I would go figure him out
    some more. My answer probably would have been: Maybe
    but give me more time, and then I would have checked
    him out more and given him more time to convince me, lol.
  - And there's that chipper piano music again, cry, lol.




Heath/Additional Love Scene/Boyfriend
-------------------------------------

- You will only see this if playing as a girl


Place: Waisen Empire Camp
Time: Post-game/After Accepted Heath Love Scene
Type: Heath - Additional Love Scene/Boyfriend
Subject: Protecting Your Happiness


- Automatically plays after Love Scene/Boyfriend post-game
- Focuses on at Waisen Empire Camp
- Heath is off screen
- Heath: What's gotten into me? 
- Heath: Guess I have no choice but to accept my feelings.
  (voiced)
- Oooo, Wow, I like that voice, deep rumbling .... where's
  that platnium shield for my heart, lol. And, where's Ur, lol.
- I turn around and Heath is walking towards me ... huh-huh ...
  ok, I don't know what it is about tall brute guys walking
  up to me ....
- Heath: Would you be happy with me?
- I nod, yes
- Heath: I see. I'll protect your happiness. That is my new duty.
- Thinking .... I'm not your project ... but I understand now
  that duty and love are one and the same to you. I also
  understand that you have honor which would bind us together
  and signifies a deeper and total commitment. I wouldn't expect
  anything less from my man and I would commit in the same way.
  When I commit, I commit for eternity with my whole pure heart.
  But I have to be absolutely sure this time. Until then I am
  testing the waters, might take a while. Too bad you are not
  real ... -- and it's a good thing I'm editing this out, lol.
- I run to heath and we embrace and the screen goes white
- Words appear on the screen
- Heath: Heh. So this is happiness. Not too bad.
- Screen goes white and end of cutscene
- Chipper piano music is playing again, lol, and you are
  in your house alone by your bed



Heath/Confession Scene
----------------------


- You will only see this if playing as a girl


  Place: Home (Rhoan Town)
  Time: Post-game
  Type: Heath - Confession Scene/2200+ points
  Subject: Confession Scene

  - Rest in bed at your house
  - Screen goes black and you hear footsteps
    and a voice
  - [???] Guess who?
  - ... What is that voice?


  Choose Right Name:

  - [???] Ah, ha ha ha ...
  - Heath: I love you!
  - Screen flashes black and you are
    alone in your house the next morning


  Choose Wrong Name:

  - [???] ...
  - Hurt and shocked look
  - No!
  - Oh, man ... I so hate breaking hearts!
  - Screen goes black and it is the next
    morning and you are alone in your house.



General Heath/Letter & Fountain Scenes
--------------------------------------

- You can't get these scenes because he is not
  available until Chapter 11






  -----
  Anwar
  -----



  - Description:



      Locked Void Code:

      - Silent warrior of the sands.

      - Carries a blade his height.

      - Relies solely on his sword, unable to use magic. He's
        as expressionless as a doll, and silent even in battle.

      - His name in the desert tongue means "desert wind". He's
        closed his heart and has no interest in listening to you.


      Changes per actions/storyline in-game:

      - He lost his heart and was controlled by Olly , but upon
        meeting you, he's gotten his heart back, along with the
        mess of emotions that come with it.

      - There must be a reason why he shut his heart.


      Unlocked Void Code:

      - He lost his heart and was controlled by Olly, but upon
        meeting you, he's back to his original self.


 

  - Details:


      Likes: 
      - Broadswords, projectiles, hair decorations, cookie, cake,
        desert flower

      Dislikes: 
      - Helmets, breastplates, bitter things

      Favorite Flower Meaning: 
      - Remaining Time (Lingerlom)

      Least Favorite: 
      - Flattery (Howl Grass)

      Aspirations: "Friendly Swordsman Anwar"
      - Fire, Forest, Ice, Lightning, Dog, Cat
        - Friend x14, double aspiration

      Original Title:
      - Void Swordsman Anwar

      Original Codes: 
      - Ice x3, Freedom x1, Wealth x1, Bug x4

      Mental Map Upgrade Gains: 
      - Void x1/1st upgrade/3x4
        - Emptiness x9 
          - Cure with Friendly title
          - Fire x1, Forest x1, Ice x1,
            Lightning x1, Dog x1, Cat x1
      - Bug x3/2nd upgrade/4x4 map 



      Extra Info:

      - If going after Anwar for a boyfriend, then it is
        better if you do all events and get sword earlier
        (between Chapter 4 and 5) than later (Chapter 11)
        - Storyline cutscenes fit better
        - You are able to get the Anwar (sword) and Sandy
          Anwar (sword upgrade) earlier and use it more
          in the game
        - It is still your choice and still works either
          way to do all Anwar (and connected Nanai)
          sidequests whenever you want


      - If you are not going after Anwar for a boyfriend,
        then do NOT choose Love for a choice on the "pairing"
        cutscene where he asks why couples pair up together
        - This is Anwar's Love Scene/Basic
        - Choose Love to accept or Hate to reject. 

          - If you do chose Love then be SURE to not guess his
            name right when he comes to your house at night when
            you rest 
            - This is Anwar's Confession Scene 
            - Guess his name right to accept him as a boyfriend
            - Guess his name wrong to reject him as a boyfriend.

            - He will keep showing up if his points are 2200+,
              keep rejecting him. You could also lower his points
              to under 2200 and then he won't show at your house


      - If you accept him as a boyfriend then he will be your
        "boyfriend date" for the Tournament in Chapter 5 and
        will be considered your boyfriend the whole time he
        is gone until Chapter 11 when you can keep him as a
        boyfriend or lower his points below 2200 to reject him.
        - Raise Anwar up to 2500+ points to be able to get all
          8 Affection Statements (go in and out of Back Alleys),
          his Love Scenes, his Confession Scene, and his Letter/
          Fountain Scenes.
        - You can still accept other's Love Scenes and Confession
          Scenes while he is gone. You can even raise his points
          some by rejecting other's Confession Scenes by choosing
          Anwar's name instead of their names. Anwar raises 10
          points each time you reject another by choosing Anwar's
          name, even when he is gone.


      - If you reject him as a boyfriend then you can choose
        another eligible guy for a boyfriend for the Tournament
        - You still need to get the other guy's points up
          to see all 8 of his Affection Statements, then
          his Love Scenes, and then his Confession Scene
          which will make him your boyfriend
          - See Is It Love? section for details on how
            this all works



  - Greeting Statements:

      - Ah ha. (laugh)


 
  - Gifts Statements:


      - Love: Why, this is--! Thank you ...

      - Like: Yes, I'll take it.

      - Hate: I don't really care for this.

      - Repeat Gift: ... This again?



      Note: 

      - 


  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:

    - Anwar was 2700 when blown away, 3 pictures

    - Gave some gifts to other eligibles
      and now Anwar is 2560, 3 pictures, still
      unreachable

    - Anwar back from the Monolith
      - 3870 points, 4 pictures

    - 10903 points, 4 pictures, unlocked, 2 x aspiration
    - 11300 points, 4 pictures, unlocked, 2 x aspiration


  - Affection Sidequests:

    - Get: Anwar (Sword), Sandy Anwar (Sword Upgrade)

    - Meet Anwar
      - Starting Chapter 4
      - He will show up with thugs and whack you unconcious
      - He will then abduct you off to Desert Town
      - You meet, and beat Witch Olly
      - Now you can exit Witch Olly's Desert Palace
      - Anwar will be standing next to the small well
      - Talk to him
      - Choose "Keep trying"
      - Talk to him again
      - Leave the screen and come back in
      - Talk to him repeatedly until he asks if it is
        pointless to talk to him
      - Say no
      - You can give him gifts
      - Leave the screen and you will probably see an
        affection statement cutscene

    - Ellie and the Prison
      - Progress the general storyline
      - When you get out of Prison (Desert Witch's Palace)
        then Anwar will let you go free if you are 2000+
        points with him - OR - you will have to battle
        him if his points are lower than 2000

    - Anwar Moves to Town
      - Starting Chapter 5
      - When you are back in Rhoan Town (after Western Desert)
        then walk into the Back Alleys and you will see a
        cutscene where Anwar is calling your name
      - Anwar will now stand in the Back Alleys just beside the
        broken drop down fence

    - Anwar Learns About Love/Love Scene/Basic
      - You can start talking to him here and giving him gifts
      - Eventually, you will get a cutscene where he will ask
        about why he sees couples "pairing" off into groups
      - You act out a back and forth conversation
      - He asks if it is love or hate

      - Choose love (this is accepting his Love Scene/Basic)
        - Talk to him again to get another cutscene where he asks
          if you "harbor any feelings for anyone"
        - No choice given because your character automatically
          runs away embarrassed

      - Choose hate (this is rejecting his Love Scene/basic)

        - Test and add info here
          - He will not go on to his Confession Scene
          - You will not be girlfriend/boyfriend
          - Test to see if he still gets sucked up by tornado

          - Test to see if you can still get his sword & upgrade
            - Should be able to but test it

    - Getting Anwar's Sword and Unlocking his Void Code:

      - If you raise his points further (2500+) then you will
        trigger the letter for the tournament and the two fountain
        cutscenes - essentially, you become boyfriend/girlfriend,
        and then he will get sucked away in a tornado!
        - See below for all the cutscenes and details

      - You can do all of Nanai's affection sidequests before the
        end of Chapter 5, and then be able to do the end of Anwar's
        affection sidequests - OR - you can go into your house after
        the tournament and trigger all the events leading up to the
        tornado that blows Anwar away (then, you would have to do
        his last sidequest during chapter 11 or after)


     - Decide when you want to complete Anwar's last sidequest and
       then do the following to complete it:

       - Do all of Nanai's affection sidequests
       - Talk to Anwar and you will get a cutscene where he tells
         you about his sword and all the details/Nanai seals sword
       - Then he asks you to kill him :o
       - Do not do it, Say no
       - You get Anwar's Sword (called Anwar)
       - On-screen statement tells you to unlock his Void code with
         Friendly/Gentle title 
         (Fire x1, Forest x1, Ice x1, Lightning x1, Dog x1, Cat x1)
       - Anwar's code is unlocked!

    - Getting Sandy Broadsword Anwar (Sword)
      - Talk to Anwar again with High Points
      - He will tell you more sword details
      - Go to Prison Escape Route
        - Behind Desert Witch's Palace
      - Scan green metalize tablet/slider
        - Sandy Anwar (Broadsword)
      - You can make it and give it to him
        but he accepts it as a regular loved
        gift, no cutscenes




~~~~~~~~~~~~~~~~~
Regular Cutscenes
~~~~~~~~~~~~~~~~~



Place: Back Alleys
Time: Beginning of Chapter 11
      Anwar returns from Monolith
Type: Anwar - Affection Sidequest
Subject: Kill me (Don't Do It!)


  Top Dialog:

- Talk to Anwar in the Back Alleys
- Anwar: ...
- Anwar has his side to you
- You turn your head sideways looking at him
- Anwar: ... My sword is calling to me.
- You get red exclamation over your head
- Anwar: Olly is dead. There is nothing to tie me down.
  And nothing to hold back this sword.
- Anwar: The sword will take control again. This sword turns
  you into a heartless killer.
- Anwar gets ... over his head and he turns to face you
- Anwar: Goldie, we've known each other so little ...
- Anwar: ... but I will never forget the time we've spent
  together. I have one last favor to ask. ... Please kill me.
- Anwar: I wish to die while my heart is still intact.
 

  Choose: Yes

  - I nod my head, yes
  - Anwar: Thank you.
  - Continue to bottom dialog


  Choose: No

  - I shake my head, no
  - I see ... You are too kind.
  - Continue to bottom dialog



  Bottom Dialog:

  - Nanai: Anwar! Wait!
  - Anwar and I get ?! over our heads and turn towards Nanai
  - Anwar: ... Nanai? It's been a while.
  - Nanai: You've become such a good man. You can't die yet
  - Nanai: Let me help you!
  - Anwar: ... Nanai. You've changed so much.
  - Nanai: Same as you.
  - Nanai produces a spell of purple wind
  - Nanai: Huff ... Huff ... I'm finished.
  - Anwar gets ... over his head and I turn to face him
  - Anwar: The sword's voice ... It's stopped. 
  - Nanai comes closer but I am still in the middle between them
  - Nanai: I sealed the sword's power. Goldie, you must stop
    its power. Don't worry. You can handle it.
  - On-screen statement: Got Metalize for Anwar! (The Anwar Sword)
  - Anwar: Does this mean ... I can keep living? (lol)
  - I turn to Anwar and nod my head most definitely, Yes!
  - Nanai:  ... Oh, Anwar. I have to apologize to you. I'm the
    reason you lost your heart to begin with.
  - Anwar: ... Nanai. Don't worry, I don't mind. Now I can
    continue living.
  - Anwar turns to me
  - Anwar: Goldie ... That sword is [a] symbol of my life.
    Please use it.
  - On-screen statement: You can now remove Anwar's Void (VOID) code.
    Change his title to "Gentle" to remove VOID.
  - End of cutscene



Place: Back Alleys
Time: Beginning of Chapter 11/Received Anwar Sword
Type: Anwar - Affection Sidequest
Subject: A Sandy Anwar Dream


- Walk out of the Back Alleys and back in
- Talk to Anwar
- Cutscene plays
- Anwar's side is to you
- Anwar: I had a dream.
- I turn my head to the side looking at him
- Anwar: Long ago, the people oppressed by a giant stood up.
  They made a last effort to win, ... but the sacrifice was
  too great. Much of the land was turned to sand, forming
  the Great Desert.
- Anwar turns and faces me
- Anwar: This blade is made from that sand. The sacrifices
  and dreams of the people turned into a sword. That's why
  it controls its wielder and spurs on the fight with giants.
  It controls its master and turns him into a heartless demon.
- Anwar: However, Goldie, I'm sure you can handle the sword.
  (Yeah, thanks, lol. I'm sure I can but couldn't you give
  me a powerful Light sword instead, lol) (Do you know that
  this sword also steals life from those that it kills, lol)
- Anwar: I had a dream where the sword's true name appeared
  in Al-Hadi Samiad. It might be a message from the sword,
  telling you to go there.
  (Yeah, or a trap, lol. Think about it, demon sword, steals
  your soul, turns you evil, steals life from those it kills,
  ... and now you want me to go to where it is sending me?!)
- I nod, yes (Of course, lol)

- So off we go, I know it is in the desert, I'll figure it out.
- Ok, It was in the Desert Escape Route behind the Desert Witch's
  Palace. Just warp there. 
  Sandy Anwar (green metalize tablet/slider)
  - Finished, that's a cool broadsword



Place: Lauca Meia's House
Time: Chapter 6/Anwar highest points/2200+/NOT boyfriend
Type: Anwar - Storyline
Subject: Recovering (Part 1)


- You are recovering in Lauca Meia's bed
- Sunlight pours down on you from the window
- Lauca: Someone who knows you is here!
- Anwar walks in and up to the bed and talks
  to you
- Anwar: There you are, Goldie. What on earth
  happened? The center of town is gone! Did you
  do that? Was it your power Olly wanted?
- Silence, lol
- Anwar: ... I'm not here to blame you. I just
  wanted to know what happened? I heard that
  sound. It was Olly's laugh.
- Anwar: I'll come by again later.
- Anwar walks away
- Screen flashes black and end of cutscene



Place: Lauca Meia's House
Time: Chapter 6/Anwar highest points/2200+/NOT boyfriend
Type: Anwar - Storyline
Subject: Recovering (Part 2)


- You are recovering in Lauca Meia's bed
- Sunlight pours down on you from the window
- Anwar walks in and up to the bed
- Anwar: Feeling better, Goldie? I checked out
  Olly's palace, but she is nowhere to be found.
  Her underlings tell me she went to the ruins.
  And she seemed to be carrying what looked like
  a book. It might be your book.
- Silence
- Anwar: Just focus on recovering, and leave Olly
  to me.
- Thank goodness he knows I wouldn't hurt him. Be
  careful.
- Anwar walks away
- Screen flashes black and end of cutscene



Place: Lauca Meia's House
Time: Chapter 6/Anwar highest points/2200+/NOT boyfriend
Type: Anwar - Storyline
Subject: Recovering (Part 2)


- You are recovering in Lauca Meia's bed
- Sunlight pours down on you from the window
- Anwar is beside your bed talking to you
- Anwar: You look a lot better, Goldie. I looked
  into Olly. She does have the book. But it seems
  the book choses its user. Olly was furious to
  find she couldn't use it. She's after the Great
  Spear. She aims to use the Spear to take over
  the world. Even without the Book, her own magic
  may be enough. We must stop her. Head to the
  ruins when you're better. Now I must be leaving.
  I'm worried for you, but I can't just stay here.
  Until we meet again ...
- Anwar walks away
- Screen flashes black and end of cutscene




~~~~~~~~~~~~~~~~~~~~~~
Love-related Cutscenes
~~~~~~~~~~~~~~~~~~~~~~



Anwar/Affection Statements
--------------------------

    - If Playing as girl character


    1000+

    - (Maybe I shouldn't have abducted her.)


    2023

    -  (I just can't get her off my mind.)

    - (Ha ha. My heart feels at ease when I speak with her.)


    2390

Anwar/Love Scene/Basic
----------------------

- You will only see this if playing as a girl

Place: Back Alleys (Rhoan Town)
Time: Chapter 4 and 5 / 2200+ points
Type: Anwar - Love Scene/Basic
Subject: Pairing/Anwar Learns About Love


- Anwar Abducts you to the desert/Chapter 4
- Beat Witch Olly (first time)
- Talk repeatedly to Anwar in Desert Town
- Finish Chapter 4 and start Chapter 5
- Get Cutscene where Anwar moves into Back Alleys (Rhoan Town)
- Continue talking to him here and giving him gifts
- Eventually, you will get a cutscene where he will ask
  about why he sees couples "pairing" off into groups
- You act out a back and forth conversation
- He asks if it is love or hate


  Choose love (this is accepting his Love Scene/Basic)

  - Talk to him again to get another cutscene where he asks
    if you "harbor any feelings for anyone"
  - No choice given because your character automatically
    runs away embarrassed


  Choose hate (this is rejecting his Love Scene/Basic)

  - Test and add info here
    - He will not go on to his Confession Scene
    - You will not be girlfriend/boyfriend

    - Test to see if you can choose a different boyfriend
      for the Letter, Tournament, Fountain cutscenes if reject here
    - Test to see if he still gets sucked up by tornado
    - Test to see if you can still get his sword & upgrade sword



Anwar/Love Scene/Boyfriend and Additional Love Scene
- See below at end of Anwar's love-related cutscenes.



Anwar/Continued Affection Statements
------------------------------------

    - (What are these feelings?)

    - Day passed
    - Cutscene: Do you harbor feelings for anyone? 
      - I ran away automatically (embarassed, lol)
    - Day passed


    2400

    - (Maybe I'll show her around the desert some night.)

    - Same day/turned right around and went back in & out
    - (What could these feelings mean?)

    - Same day/turned right around and went back in & out/again
    - (Wait a minute, is this what "love" feels like?)

    - Same day/turned right around and went back in & out/yet again
    - (Oh, how I wish I could tell her how I feel.)

    - Same day/turned right around and went back in & out/yet yet again
    - This time no affection scene/at 2400/gave gifts


   2500+

    - Day passed/points just over 2500+
      - See Confession Scene below


Anwar/Confession Scene
----------------------

  - You will only see this if playing as a girl

  Place: Home (Rhoan Town)
  Time: Beginning of Chapter 5
  Type: Anwar - Confession Scene/2200+ points
  Subject: Boyfriend

  - Rest in bed at your house
  - Screen goes black and you hear footsteps
    and a voice
  - [???] Guess who?
  - ... What is that voice?


  Choose Right Name:

  - [???] Ah ha.
  - Lights go on and Anwar is there
  - Anwar: Ah ha. I love you!
  - Screen flashes black and you are
    alone in your house the next morning


  Choose Wrong Name:

  - Anwar: ...! No ...
  - Lights go on
  - Anwar is looking stern
  - Screen flashes black and you are
    alone in your house the next morning


    - Accepted Confession Scene (chose right name)
    - 2643/Day pass/nothing/keep checking with him/no gifts given
    - More days pass/nothing/keep checking with him/no gifts given


    2643

Anwar/Letter Scene
------------------

    - Tomorrow is Tournament Day Announcement/got letter on doorstep
    - Woke in morning/home
    - Rempo: Tomorrow's the Tournament! Hm, who's outside?
    - Is that a letter? Let's read it.
    - "I'll be waiting in front of the fountain."

    - Then Immediately whisked away to Mayor's House for a
      pre-celebration and "meet the challengers" cutscene
    - End up in empty Arena

    - Walk out of the Arena and now it is night
    - Checked and Anwar is not in Back Alleys
    - Went to fountain (Central Park)
    - He is there/walk up to Xenonbart statue


Anwar/Fountain Scene 1
----------------------

    - Anwar: I'm sorry about before, Goldie. I should have
      spoken of my feelings first. It's thanks to you that
      I've learned about human emotion. Through our talks,
      I've started to be more interested [in] you. If I can,
      I'd like to stay with you. And learn more about these
      feelings. Won't you tell me your answer, Goldie?
    - I nod yes. (automatically)
    - Anwar: Thank you, Goldie. I swear by this sword that
      I'll continue to protect you. 
    - Two of you hug/screen goes whitish/you say, "I finally
      understand. I like him." Then, you see end of hugging.

    Note: You literally get protected by his sword because if
    you complete all his sidequests then you get his sword and
    the upgrade to his sword. There is also a story behind his
    special sword (see Nanai's sidequests).


    Tournament Cutscene: Tournament of Masters

      - See Cutscenes section (Event Theater) for whole dialog
      - Attend Tournament
      - Then whisked back to the fountain



Anwar/Fountain Cutscene 2
-------------------------

      - It is now night again
      - Anwar: I watched the tournament. It was a brilliant fight.
        I don't even know myself, and yet you were kind to me.
        It's what made me want to know more about you. I want
        to be with you. However long that can last. I never once
        thought that I was capable of these feelings. I'm still
        not good at handling them, and find them hard to control.
        But just being with you suddenly makes me feel at peace.
      - Hugging scene
      - Anwar: I'll never leave you. Please stay with me forever.



      - I went home, lots of events happened
        ... and then he was ... blown away .... cry




Anwar/Lost Pages Saved
----------------------

Place: Sunny Hill
Time: Beginning of Chapter 11
Type: Anwar - Storyline
Subject: Lost Pages Saved


- Go to Sunny Hill
- Press A at the Monolith
- On-screen statement: More power flows from the
  Book of Prophecy ...
- On-screen statement: Open the lost pages?
  
  Choose: Yes

  - Focuses on me, I turn around with my back to
    the monolith and close my eyes
    - The bottom screen flips to Anwar's page
  - On-screen statements: 
    - Goldie looked closely at Anwar's page and
      felt strongly about him!
    - A strong power is filling the Book of Prophecy!
    - Thoughts became wishes. Wishes became prayers.
    - And Prayers ...
  - A bright light grows, zooming in on you with your
    eyes closed praying 
  - I thought Anwar was going to stay stuck in the
    monolith, but here he is standing full-bodied on
    the Sunny Hill grass! He's real! ... well, almost,
    lol.
  - Anwar: Aah! What on earth happened?!
  - Anwar: ... Goldie? What happened ... to me? 
  - You walk up close to Anwar
  - Anwar: I was trapped inside the book. There was darkness
    all around. You fought so hard to save me from the book.
    It was dark in there, but because I could sense you ...
    ... I wasn't afraid. 
  - Anwar: Sorry. I promised I'd protect you ... 
  - Anwar:  Thank you! Thank you for saving me. I owe you my life.
  - Anwar: Goldie ... I won't make the same mistake. I swear
    by this blade my eternal love for you!
  - Screen flashes black and you are alone in your house
  - End of cutscene


  Choose: No

  - Cancels actions
  - Nothing else happens




Anwar/Love Scene/Boyfriend
--------------------------

- You will only see this when playing as a girl



Place: Home (Rhoan Town)
Time: Anwar 2200+ points
Type: Anwar - Love Scene/Boyfriend
Subject: Stay With You 


- Anwar walks across the room and up to you
- Anwar: Goldie ... we need to talk.
- Uh, oh ... what did I do, lol
- Anwar: Do you have a minute?
- Focuses on Anwar and the camera spins
- Still have gorgeous eyes and they did your
  character very well, lol
- Anwar: ... You were kind to me even when I
  didn't know myself. Your kindnes guided me.
  And now I've changed so much. That's when I
  realized. I want to stay with you. You might
  be surprized, but ... I mean it, Goldie.


  Answer his feelings:

  - I nod, yes
  - He comes to me and we hug
  - Screen goes white and words on screen
  - Goldie ... I'll never leave you alone. We'll
    always be together. All I ask is that I can
    be by your side.
  - You keep melting my heart ...
  - Screen goes white
  - Goldie: I love you
  - Focuses on the end of our hugging
  - Screen goes white
  - Automatically plays Additional Love Scene



  ... :

  - Dang it, not again. I'm going to have to
    re-play these again, lol.
  - Anwar's eye hypnotized me ... bliss





Anwar/Additional Love Scene/Boyfriend
-------------------------------------

- You will only see this when playing as a girl


Place: Home (Rhoan Town)
Time: Anwar 2200+ points/After Love Scene
Type: Anwar - Additional Love Scene/Boyfriend
Subject: Strength Together


- Automatically plays after Love Scene if Boyfriend
- Focuses on Anwar who is outside standing in the sand
  in Desert Town. You walk up beside him.
- Anwar: Are you awake, Goldie. Do you like the desert
  mornings? 
- Oh, yeah!
- We look out over the desert as the wind is softly
  blowing
- Anwar: ... They're beautiful.
- Anwar: There is still much I don't know about this
  world.
- I turn to him
- Anwar: I may not know everything but I want to learn
  what I can. For that, I'll need your strength.
- For that I love you.
- Anwar: I want to be with you. 
- Anwar: (voiced) I'll protect you to the ends of the
  earth. 
- Wow, I do like his voice and those gorgeous yellow eyes ...
- I nod, yes
- Screen goes black and end of cutscene







_____

Rhoan
_____





  ------
  Gustav
  ------



  - Description:



      Beginning History:

      - Owner of the rhoan training hall. Dresses like a traveler,
        but the scars all over his body prove he's no ordinary man.

      - Valiant, but also values fairness above all else. The proof
        is in his two swords and the fact that he takes both boys
        and girls as his pupils.


      Changes per actions/storyline in-game:

      - His "Eastern Sword" school is of the 4 Great Schools.

      - You used to come here often, but haven't as of late. 


      Ending History:

      - 


 


  - Details:

      Likes: 
      - Swords, shields, breatplates, belts, bread

      Dislikes: 
      - Sweets, dolls

      Favorite Flower Meaning: 
      - Passion (Blazera)

      Least Favorite: 
      - All the rest

      Aspirations: "Loving Martial Artist"
      - Fire, Fate, Freedom, Hope

      Original Title:
      - Twin Blade Martial Artist Gustav

      Original Codes: 
      - Silver x2, Justice x3, Dog x2
      - Twin Sword x7

      Mental Map Upgrade Gains: 
      - Silver x3/2nd upgrade/4x4 mental map


      Extra Info:

      - Gustav will teach you Hurricane Spin when
        you beat him in Swordsman's Domain



  - Greeting Statements:

      - Ah, how goes it with you?


 
  - Gifts Statements:


      - Love: My, this is ...

      - Like: Thank you.

      - Hate: I have no interest for this.



      Note: 

      - Likes: 

      - Loves: Holy Excalibur/sword, regular Sword, regular Bread,
        Master's Sash/belt, Onyx Armor/breastplate, Legendary
        Armor/breastplate, regular breastplate, 

 





  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:
 
    - 3500 points, 4 pictures
    - 3500 points, 4 pictures, 4x4
      - Beginning Chapter 11
      - Can't raise it higher
      - Post-game still no raising



  - Affection Sidequests:

    - Get: Onikiri Sword

    - Meet Gustav
      - Start Chapter 1
      - Walk into the Training Hall
      - Gustav will train you if you
        are tough enough and tells
        you to meet him at the end
        of the Training Hall Dungeon
      - Enter the doorway to your right
      - Complete the Underground Training
        Space rooms
      - Beat him at the end in Swordsman's
        Domain

    - Onikiri sword
      - Start Chapter 4
      - Talk to Gustav and give gifts
      - He will tell you of a legendary katana
        located at Wargliss Fortress
      - Walk into Wargliss Fortress 3 and fight
        all the Imperial Soldiers, then scan
        the Onikiri metalize tablet
      - Make it and give it to Gustav
      - You can now scan the Judgment Katana
        Onikiri beside the hanging practice log
        in the Training Hall

    - Beating General Health
      - Start Chapter 8
      - Walk into the Training Hall
      - Talk to Gustav
      - He tells you his history with Heath
      - Gustav wants to get stronger to be
        able to beat General Heath
      - Talk to Heath to get a cutscene
      - Heath tells you his whole history



Cutscenes:


Place: Training Hall
Time: After Defeat Ice Dragon
Type: Affection Sidequest
Subject: Gustav - Beating General Heath (Part 1)


- Talk to Gustav
- Gustav: At the last tournament 10 years ago, I remember there
  being a man. He was incredibly ... strong. Nothing could beat
  him. I sought out more strength and challenged Heath again and
  again. I wanted so badly to beat him. I searched wherever he
  appeared. Then one day, he suddenly vanished from the battlefield.
  I thought he may have died, but then I learned he had become a
  general! He was a man of strong faith. He seemed to have a
  reason for joining the imperial army. I must train harder
  myself, and someday settle the score.
- End of cutscene



Place: Road to Castle
Time: Post-game
Type: Gustav - Affection Sidequest
Subject: Beating General Heath (Part 2)


- Raise Heath's points
- Talk to Heath
- Heath: Tournament? That takes me back ...
- He turns to his side
- Heath: The truth is, 10 years ago ... ... at the last tournament,
  I was the champion. I was very young back then. I couldn't help
  but want to test out my school's skills. But my fighting style
  was secret. I wasn't supposed to show it off. 
- He looks at me
- That's why I hid my face and secretly entered it. I ended up winning.
  The four school masters were in awe!
- I get a sweat drop over my head
- Heath looks away
- Heath: But that led to two bad things happening. First after having
  been defeated, the four masters ... ... followed after me persistently.
  Sir Gustav was the most persistent of them all. Second, I ended up
  revealing my secret fighting style that'd ... ... been hidden for
  1,000 years. This fighting style is only to be shown to the Chosen One.
- Heath: I'd forgotten that and so lost my right as school successor.
  I never raised my fists again. Then ... ... I saw a flash of hope ...
  ... and chose to follow it. I realized it was time for me to free
  my fighting style again. That was all for you, Goldie. Let's see
  what you can do.




  ------
  Meenya
  ------



  - Description:



      Beginning History:

      - A small girl living in Rhoan.
      - Kind and innocent. 
      - Her pure heart lets her see spirits.


      Changes per actions/storyline in-game:

      - She's a ghost that doesn't realize she died
        some years ago. 
      - She became lonely when people didn't reply
        when she spoke to them. 


      Ending History:

      - Thanks to talking with you so much, she's
        accepted that she's a ghost.
      - Used to play make-believe with Duran often.



 


  - Details:

      Likes: 
      - Hats, hair decorations, bread, sweets, dolls

      Dislikes: 
      - None

      Favorite Flower Meaning: 
      - Sense of Accomplishment (Hero Bloom)

      Least Favorite: 
      - Remaining Time (Lingerlom)

      Aspirations: "Secret Girl Meenya"
      - Stone, Gold, Bug, Bug, Wisdom, Wisdom
        - Secret x6
      - Or, Stone x2, Gold x2, Bug x4, Wisdom x4
        - Secret x12

      Original Title:
      - Mysterious Girl Meenya

      Original Codes: 
      - Wisdom x4, Bird x3, Forest x2
      - Mystery x9

      Mental Map Upgrade Gains: 
      - Bird x2/2nd upgrade/4x4 mental map


      Extra Info:

      - You won't be able to see Meenya's aspiration until
        you finish her sidequest in the begining of Chapter 11

      - You can see her mental map grid throughout the game


  - Greeting Statements:

      - I love you!



  - Gifts Statements:


      - Love: Yay! Yay!/screen, Hip Hip Hooray! Lucky me!/voice

      - Like: Hip hip hooray! Lucky me!

      - Hate: Huuuh?

      - Repeat Gift: This again? Why not something new?



      Note: 




  - Zeno-9 Card Received:
 

  - Points/Pictures: 
    - 2632, 3 pictures
    - 3532, 3 pictures
    - 3800, 4 pictures, aspiration unlocked
    - 6200, 4 pictures, double aspiration on



  - Affection Sidequests:

    - Get: Doll

    - Meet Meenya
      - Meenya will appear in Fortune-teller Alley
        after you enter and exit the screen a few
        times
      - Meenya is a ghost but doesn't know it yet
      - She lives at the Abandoned House but stays
        in Fortune-teller Alley/road just under
        Nanai's House

    - A Doll Gift
      - Talk to Meenya
      - She says, "I Love You!"
      - Give Meenya a few gifts or talk a few times
      - She will be lonely because no one speaks
        to her
      - She will give you a Doll (Base Code recipe)

    - Someone to Play With
      - At 2000+ points Meenya will want someone to
        play with her
      - See Future Vision - Haunted House

    - A Joyous Meeting/Reunited
      - Beginning of Chapter 11
      - Do all of Rex's Affection Sidequests
      - Exit Rex's House
      - Talk to Meenya
      - Meenya wants you to bring Rex to see her
      - Talk to Rex
      - Meenya and Rex talk to each other
      - Talk to Meenya, to see she loves you even more, lol
      - You can also now see Meenya's Aspiration title/codes



Cutscenes:


Place: Fortune-teller Alley
Time: Chapter 11/before going into castle
Type: Meenya - Affection Sidequest
Subject: A Joyous Reunion/Reunited (Part 1)


- Exit Rex's House after getting Rex's cutscene/
  I'll live For Meenya
- Go talk to Meenya (Fortune-teller Alley)
- Meenya: Hey! Hey! Meenya has something to tell her big
  brother Rex. Meenya may have died, but she is still happy!
  That's because Rex is such a nice brother to always think
  of Meenya. And now Meenya has a new friend that pays
  attention to her! Heh heh! So she doesn't want Rex to be
  sad anymore! Meenya's stuck here, so can you bring Rex
  over here for me?
- You nod your head, yes



Place: Rex's House/Fortune-teller Alley
Time: Chapter 11/before going into castle
Type: Meenya - Affection Sidequest
Subject: A Joyous Reunion/Reunited (Part 2)


- Go talk to Rex
- Rex: Yo, Goldie. What it is? Hmm? Where are you taking me?
- You take Rex outside in Fortune-teller Alley to Meenya. Rex
  still can't see Meenya.
- Rex: Hey, what's gotten into you? Why bring me here?
- Meenya get music note over here head and turns towards Rex
- Meenya: Big brother Rex ... Can you hear Meenya?
- Rex: Hello ... Meenya.
- Both you and Meenya get (?!) over your heads and both of
  you are now facing Rex. Rex talks to you.
- Rex: I sensed her whenever I passed by. I knew she was here,
  watching over me. I can't see her, and I may be assuming all
  of this. I'd always talk to her in my mind. 
- Rex looks away from you.
- Rex: Hey, Meenya. How's it going? Don't run, Meenya, or
  you'll get hurt. That's a pretty flower you've got! Meenya,
  poor Duran's worn out. Can't you give him a break? Next time
  we play make-believe can I not be the demon lord? Meenya, I
  promise you I'll buy you a new doll ... Meenya, I ... As more
  time passed, the more bitter I became. I hated the world and
  myself. Disgusted with who I'd become ... ... I lost the
  ability to speak with you in my head. But now I am different.
  I've made a friend I can rely on. I want to live in this world.
  I want to move forward, even a little at a time. So I want
  Meenya to watch over me without worry.
- Rex still can't see Meenya but he can sense and hear her
- Meenya: Okay, big brother Rex. I'll be okay from now on!
- Rex: Thanks, Meenya.
- Cutscene ends, Rex is gone, You are in front of Meenya in
  Fortune-teller Alley
- Scan Meenya and you can now get her 4th picture and see her
  aspiration "Secret Girl Meenya"







  -----
  Helen
  -----



  - Description:



      Beginning History:

      - Fana's kind grandmother.

      - She's very knowledgeable about Rhoan's history.
        Her family's happiness comes first, and enjoys knitting.

      - The only woman to turn down playboy Vis three times!



      Changes per actions/storyline in-game:

      - Sent Fana's father Byron out on a dangerous quest to find
        a cure for her illness. When Byron went missing, Fana's
        mother soon followed from grief.

      - She feels the pain of guilt every waking day.



      Ending History:

      - Fana's recovery may have lifted Helen's own burden.

 


  - Details:

      Likes: 
      - Hair decorations, glasses, bread, cookie, cake, bottles

      Dislikes: 
      - Weapons, breastplates, belts

      Favorite Flower Meaning: 
      - Comradery (Bug Tree)

      Least Favorite: 
      - Bravery (Fury Plant)

      Aspirations: "Pure Grandma Helen"
      - Ice, Silver, Justice, Fish, Light

      Original Title:
      - Normal Grandma Helen

      Original Codes: 
      - Iron x3, Freedom x4
      - Common x7

      Mental Map Upgrade Gains: 
      - Bird x3/2nd upgrade/4x4 mental map


      Extra Info:

      - You will get Bread from Helen (scan on table).
        This is the first food item your character can eat.



  - Greeting Statements:

      - How do you fare?


 
  - Gifts Statements:


      - Love: Ho ho ho ho.

      - Like: Oh, thank you so kindly.

      - Hate: What on earth?!

      - Repeat Gift: I believe I've already received that.



      Note: 

      - Helen likes Ribbon, regular glasses, regular bread,
        Gold Cookie, Dorothean, Elf Tears, 

      - lol, I did get a love gift reaction out of her but
        I can't remember what it was. At least she loves
        her favorite flower.




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:

    - 2800 points, 4 pictures
      - Got Helen up to 2800 but ran out
        of gifts to test further

    - 3300 points, 4 pictures
      - Beginning of Chapter 11
      - Can't raise above 3300
      - Has odds and ends codes on



  - Affection Sidequests:

    - Get: Bread

    - Meet Helen
      - Starts Chapter 1
      - Walk into Fana's House 1F
      - You will get a cutscene with Helen
      - Go see Fana upstairs
      - Come back downstairs and scan Bread (Base Code recipe)

    - Healing Helen's Heart
      - Complete Fana's affection sidequests 



  - Cutscenes:









  -----
  Kamui
  -----



  - Description:



      Beginning History:

      - A sickly man who writes novels, but hasn't been selling
        many lately.

      - He's a dreaming romanticist.

      - He left his home in the Empire to escape the war, but
        was quite popular there. Even Prince Valdo was a fan.


      Changes per actions/storyline in-game:

      - 



      Ending History:

      - 




  - Details:


      Likes: 
      - Cookie, cake

      Dislikes: 
      - Weapons, breastplates, belts

      Favorite Flower Meaning: 
      - Comradery (Bug Tree)

      Least Favorite: 
      - A Persecuted Heart (Stone-Cutter)

      Aspirations: "Tragic Novelist Kamui"
      - Shadow, Shadow, Light, Hope

      Original Title:
      - Timid Novelist Kumui

      Original Codes: 
      - Illness x4, Cat x4
      - Timidness x8

      Mental Map Upgrade Gains: 
      - Illness x3/2nd upgrade/4x4 mental map


      Extra Info:

      - Kamui will identify your flowers after you scan them

      - He will relocated to the Abandoned House after Chapter
        5 with Grandma Helen, and Fana (if Fana is cured and
        your character is a girl)

      - He's a good character. He would make a good eligible but
        he is not eligible to date.



  - Greeting Statements:

      - Hello, you're looking well today.


 
  - Gifts Statements:


      - Love: Oh my, you gave me this yourself. I can't
              believe it. I'm so moved, I could write a
              whole novel.

      - Like: Ha ha ha.

      - Hate: Maybe it's good that happened.

      - Repeat Gift: I think I've had enough.



      Note: 

      - Kamui is hard to raise and likes just a few things.

      - Use regular cookie, Gold Cookie, regular cake,
        Dorothean, Bug Tree/flower, Desert Flower/grass,




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:
 
    - 2364 points, 3 pictures
    - 2600 points, 3 pictures, 4x4
      - Beginning Chapter 11
      - Did raise some but won't raise
        higher than 2600
      - Has Copper x3 on
    - 3600 points, 3 pictures, 4x4
      - Post-game, some codes on
      - Won't raise points when give gifts



  - Affection Sidequests:

    - Get: Pancake (10), Master's Sash (20), Desert Flower (30)
 
    - Meet Kamui
      - Starts Chapter 1
      - Walk into Center of Town
      - He will be standing in front of
        his house (Kamui's House)

    - Getting To Know Me
      - Talk to Kamui a few times
      - He will tell you that he is a novelist
        and writes poetry

    - A Flower ... or not
      - Starts Chapter 1 and must do before Chapter 5
      - If Fana is still sick and you don't cure her
        or start her sideqests, then Kamui will tell
        you that he loves Fana
      - He will ask you to get him a Pagoda flower
      - If Fana is still not cured before Chapter
        5 begins then she will be blown away by a
        tornado
      - If you start Fana's sidequests (available
        chapter 1) or if you cure Fana (available
        Chapter 3) then Kamui will not confess his
        love for Fana or ask for the Pagoda flower

    - A Flight for Peace
      - Raise Kamui's affection 2000+
      - Get cutscene where he tells you a story about
        the Waisen Empire and how he moved here to avoid
        the war because of his weak heart

    - Flower Prizes
      - Talk to Kamui
      - He tells you that he will identify any flowers
        that you bring him
      - As you find and scan flowers in the game then
        bring them back to Kamui to identify
      - Once identified, each flower will have a code
        you can remove and use
      - At 10 flowers he gives you Pancake (bread) which
        will be available Chapter 3
      - At 20 flowers he gives you Master's Sash (belt)
        which will be available Chapter 5
      - At 30 flowers he gives you Desert Flower (flower)
        which will be available Chapter 11




  - Cutscenes:










  --------
  Romaioni
  --------



  - Description:



      Beginning History:

      - The brother of Rhoan's snobby siblings.

      - Looks down on the poor, and only cares about making money.
        Is always bragging about his fortune, but deep down, he has
        no guts and is a coward.



      Changes per actions/storyline in-game:

      - 



      Ending History:

      - 

 


  - Details:

      Likes: 
      - Bombs, projectiles, gold cookie

      Dislikes: 
      - Low-class things

      Favorite Flower Meaning: 
      - Control (Purse Plant)

      Least Favorite: 
      - Naive (Pagoda Flower)

      Aspirations: "Secretive Siblings Romaioni"
      - Shadow, Shadow, Iron, Snake, Snake, Bug

      Original Title:
      - Bitter Siblings Romaioni

      Original Codes: 
      - Lightning x3, Ice x1, Cat x3
      - Hate x7

      Mental Map Upgrade Gains: 
      - Wisdom x2/2nd upgrade/4x4 mental map


      Extra Info:

      - Romaioni will run a shop in the Center of Town

      - Talk to him to access his shop

      - Also, see Mini-games Section (Romaioni - Shop & Shipments)
        for more details, shop items, and prices



  - Greeting Statements:
 
      - Well, hello there.
        - Pronounces ll as a w sound


  - Gifts Statements:


      - Love: Pleasure!

      - Like: Aha! This is it! You're a life-saver!

      - Hate: Business sure is slow.

      - Repeat Gift: Keep giving me the same stuff,
                     and I'll sell it off.



      Note: 




  - Zeno-9 Card Received:
 

  - Points/Pictures:

    - 3727 points, 3 pictures, ran out of gifts
    - 4000 points, 4 pictures, 4x4 mental map
      - Bitter title, Hate x10
      - Still 4000, etc/Chapter 11/can't raise



  - Affection Sidequests:

    - Get: Custom Booster, 9 Zeno-9 Cards

    - Meet Romaioni
      - Starts Chapter 2
      - Romaioni will appear in front of the
        shop carts in Center of Town (Rhoan)
      - His sister, Francesca, will now be
        outside with him instead of inside
        Romaioni's House 1F

    - Psst, Want A Custom Booster?
      - Talk to Romaioni
      - Affection at least 2000+
      - May have to buy out his three shop
        shipments
      - Must have met Gim and gotten his
        request for an item that shoots
        fire from your back (Custom Booster)
      - Romaioni will "give" you a Customer
        Booster for a "donation" of 5000
        Mystic Jewels

    - A House Destroyed
      - Starts Chapter 6
      - Must have Romaioni's and possibly
        Francesca's affection 2000+
      - Talk to Romaioni in front of Kamui's
        destroyed house
      - Romaioni will comment that their house
        is destoyed and they need to make more
        money to get a new one
      - He says he knows of someone that will
        buy Mystic Jewels for a high price
      - He gives you 100 Mystic Jewels to sell
        for him
      - Exit the screen and come back in
      - Talk to Romaioni
      - You give him the money for the jewels
        (same as you got, lol/100 Mystic Jewels)
      - He thanks you and gives you back 9
        Zeno-9 Cards


 



Cutscenes:




Place: Center of Town
Time: After Defeat Ice Dragon
Type: Romaioni - Affection Sidequest
Subject: Need Money for a House (Part 1)


- Talk to Romaioni:
- Goldie! Did you come to help?! You're a lifesaver! We're short
  on hands here. We need money to rebuild our house. I know a
  buyer who'll take Mystic Jewels for a high price. I thought I'd
  make some money there. I want you to collect the Mystic Jewels
  for me. I know. 100 ought to do it. Good luck with it!
- End of cutscene



Place: Center of Town
Time: Relneia Marshes done/dragon not beat
Type: Romaioni - Affection Sidequest
Subject: Need Money for a House (Part 2)

- Talk to Romaioni
- Romaioni: Perfect timing, Goldie. I was just on my way out.
- I walk forward and give him (money for jewels?)
  (I had talked to Fro but it didn't trigger anything)
- Romaioni: Thanks a ton! Now we can make ends meet! Here's a
  small show of thanks.
- He walks forward and gives me (something)
- Romaioni: Not every commoner gets them, you know. Take good
  care of them! See you later!
- On-screen statement: You gave 100 Mystic Jewels. You got 9
  Zeno-9 tickets.
- End of cutscene





  ---------
  Francesca
  ---------



  - Description:



      Beginning History:

      - Romaioni's younger sister, who looks up to him. 

      - Acts arrogant, but doesn't pull through when needed. 

      - Uses big words, but because her father is new money,
        she slips up a lot. 


      Changes per actions/storyline in-game:

      - 


      Ending History:

      - 

 


  - Details:


      Likes: 
      - Rapiers, projectiles, hair decorations, cake,
        gold cookie

      Dislikes: 
      - Low-class things

      Favorite Flower Meaning: 
      - Control (Purse Plant)

      Least Favorite: 
      - Naive Charm (Pagoda)

      Aspirations: "Disastrous Siblings"
      - Fire, Lightning, Shadow, Snake, Fate, Fate

      Original Title:
      - Bitter Siblings Francesca

      Original Codes:
      - Cat x4, Lightning x1, Ice x1
      - Hate x6

      Mental Map Upgrade Gains:
      - Fish x2/1st upgrade/3x4
      - Cat x1/2nd upgrade/4x4


      Extra Info:

      - Talk to her to play Gambling Mini-game

      - Also, see Mini-games Section 
        (Francesca - Gambling Mini-game)



   - Greeting Statements:

      - Greetings.



   - Gifts Statements:


      - Love: Hee Hee Hee!

      - Like: I appreciate it.

      - Hate: I don't like this.

      - Repeat Gift: You'll never impress people if you keep
                     giving the same thing



      Note: Francesca loves Ribbon




  - Zeno-9 Card Received: 


  - Points/Pictures:
 
    - 2800 points, 4 pictures, 4x4
    - Hmm ... I got Francesca up to 2800 points and then
      no points raised even though I gave her gifts she
      likes/loves (chapter 8/After Defeat Ice Dragon),
      all 4 pictures

    - 2800 points, 4 pictures, 4x4
      - Beginning of Chapter 11
      - Points won't raise over 2800



  - Affection Sidequests:

    - Get: Ant Feelers, Wild Cookies

    - Meet Francesca
      - Starts Chapter 1
      - Walk into Romaioni's House 1F
      - She will be standing next to the table
      - She relocates outside with Romaioni in
        Chapter 2 by the shop carts

    - Ant Feelers
      - Talk to Francesca
      - Give her a few gifts
      - She wants you to get her Ant Feelers
      - Win the 1st Judgment Link Cup Tournament
        or you will have to wait until the post-game
        to buy the Ant Feelers from Romaioni's Shop
      - Even though you have the Ant Feelers recipe,
        you will not be able to make the Ant Feelers
        until you get enough bug codes, which will
        be a long while
      - Make the Ant Feelers and give them to her
      - She decides she doesn't want them now and
        gives them to her brother

    - Wild Cookies
      - Talk to Francesca after giving her the
        Ant Feelers
      - Now see wants Wild Cookies because they are
        rare and she has never tasted one before
      - Get the Wild Cookie recipe (Hunter's Trail 9)
      - Make it and give it to her
      - She tastes it and has an interesting experience
      - See Wild Cookie cutscene below




Cutscenes:


Place: Center of Town
Time: After beating Olly (2nd time)
Type: Francesca Affection Sidequest
Subject: Francesca and the Wild Cookie


- Get Cookie and Wild Cookie recipes
- Make Wild Cookie and give to Francesca
- Francesca: Wow, you really bought them!
  (I think typo, I didn't buy them, lol, but It could work)
- Francesca: This is the first time I've actually seen a Wild
  Cookie. These are kinda gross-smelling. But no matter! One
  bite of this ... ... and I'll become as pretty and supple
  as a cat! Hee hee hee! Now to take the bite! Nyum! !!
  Blurf! W-What on earth is this?! It tastes just like a
  steak! The flavor's way to strong! Huff ... Huff ... I'm
  feeling a little flustered. A-Anyway, allow me to thank
  you. That was an interesting experience.






  ------
  Haochy
  ------ 



  - Description:


      Beginning History:

      - An inventor researching bombs. 

      - He sometimes goes into the battlefield to test new
        products.

      - People think he's a nut, but that doesn't stop him
        focusing on his inventions and caring for his tools.


      Changes per actions/storyline in-game:

      - His bomb techniques are one of the 4 Great Schools,
        called "Western Bomb".


      Ending History:

      - Rumor has it he has some dwarf blood in him.

  


  - Details:


      Likes: 
      - Bombs, glasses, breastplates, belts, food, dolls

      Dislikes: 
      - Other weapons

      Favorite Flower Meaning: 
      - A Sudden Flash (Flash Grass)

      Least Favorite: 
      - Giving You Support (Silver Azel)

      Aspirations: "Bursting Inventor Haochy"
      - Fire, Bug, Bug, Bug, Stone, Stone, Stone

      Original Title:
      - Prodigious Inventor Haochy

      Original Codes: 
      - Wisdom x4, Freedom x3
      - Prodigy x7

      Mental Map Upgrade Gains: 
      - Freedom x3/2nd upgrade/4x4


      Extra Info:

      - Comically blows stuff up, including himself, lol
        - A genius prodigy lacking common sense



  - Greeting Statements:

      - Hmm, can I help you with something?


 
  - Gifts Statements:


      - Love: Mmm hm-hm! Much obliged!

      - Like: Hmm-hm-hmph! You're really something!

      - Hate: Hmph! You don't know the importance
              of having heart!

      - Repeat Gift: Hmph-hmph! I've seen this thing before!



      Note: 




  - Zeno-9 Card Received:
 

  - Points/Pictures: 
    - Haochy has 2512, 3 pictures
    - Haochy has 3200, 4 pictures
      - Beginning of Chapter 11
      - Can't raise higher



  - Affection Sidequests:

    - Get: Haochy Soul

    - Meet Haochy
      - Starts Chapter 4 in Wargliss Fortress
      - Walk into Wargliss Fortress 2 to get
        a cutscene where Haochy blows up the
        ground allowing you access to Tornaq
        Ice Cavern Dungeon
      - He will now relocate to his house in
        Rhoan Town where you can interact
        with him

    - A Lost Bomb
      - Walk into Haochy's House
      - Talk to him and give him gifts
      - He Wants you to go get his bomb he dropped
        in the dungeon ruins
      - Dungeon is Site of Cyril
      - Found finally in Room 23 (Haochy Soul)
        - Beat all the Evil Eyes
        - Need bigger mental map to make/4x4
          - Chapter 10/11
      - Make and give to him
      - Also, get Blasting Barrel Haochy Soul in his house 



Cutscenes:



Place: Haochy's House
Time: Beginning Chapter 11
Type: Haochy - Affection Sidequest
Subject: Get Me My Bomb/Haochy Soul (Part 2)

- Haochy dropped his bomb in the dungeon ruins
  and wants you to go get it for him
- Go get Haochy Soul metalize tablet recipe
  from Site of Cyril 23
- Make it when you get the 4x4 mental map
- Give it to Haochy
- Cutscene begins
- Haochy: Hm-hmph! You brought it! It's perfect!
- Haochy walks closer to you
- Haochy: Hm-hm-hm-hm-hm! music note
- He turns around and walks away breifly, screen
  flashes black, he walks back to you
- Haochy: It really packs a wallop!
- Haochy gets ... over his head
- Haochy: Use it all you like!
- He gets a red exclamation mark over his head
- Haochy: And one more thing ... Make sure you always
  have heart! Having heart is the most important
  thing for tool-users. I'll be sure to call for you
  again, Goldie.
- He walks away humming
- Haochy: Hm-hm-hm-hm-hm! music note
- End of cutscene


 




  -----------
  Mayor Georg
  -----------



  - Description:



      Beginning History:

      - A male Elf. He may not look it but he's over 600
        years old!

      - Unlike most Elves, he approves of humans, and serves
        as Rhoan's mayor.


      Changes per actions/storyline in-game:

      - He's intelligent and can get full of himself. Still,
        he loves Rhoan and will do anything if it means
        protecting it.


      Ending History:

      - He once loved a human woman named Rhoan, who built the
        town of Rhoan that we know today. She wound up marrying
        the human king right in front of Georg.

      - Time passed and as the human generations changed, he fell
        in love with her great-granddaughter. Sylphy was born from
        their relationship, but she was raised as an elf.



  - Details:


      Likes: 
      - Katana, swords, shields, cake, elf tears

      Dislikes: 
      - Broadswords, hammers, bombs, meat, dolls

      Favorite Flower Meaning: 
      - Repetitive Thoughts (Karma Flower)

      Least Favorite: 
      - Moodiness (Cat Flower)

      Aspirations: "Fatal Mayor Georg"
      - Fire, Shadow, Justice, Hope

      Original Title:
      - Rhoan Mayor Georg

      Original Codes: 
      - Light x3, Justice x2, Wealth x2, Freedom x2
      - Rhoan x9

      Mental Map Upgrade Gains: 
      - Justice x1/1st upgrade/3x4
      - Dog x1/2nd upgrade/4x4


      Extra Info:

      - Mayor Georg runs the Quiz Challenges

      - See Mini-games Section (Quiz Challenge)
        - Quiz challenges 1-4



  - Greeting Statements:

       - Greetings.

 

  - Gifts Statements:


      - Love: Excellent. I knew you would pull through.

      - Like: Thank you.

      - Hate: How atrocious.

      - Repeat Gift: Your memory must not be very good.
                     You gave me this recently.



      Note: 




  - Zeno-9 Card Received: Yes
 


  - Points/Pictures:
 
    - 2432 points, 3 pictures, out of gifts

    - 2432 points, 3 pictures, Quiz 3 done
      - No matter how many gifts, won't raise points
      - Begining of Chapter 11
      - He only has a Wealth x2 code on

    - 2700 points, 4 pictures, Quiz 4 done
      - Also did Am I Up To The Task sidequest



  - Affection Sidequests:

    - Get: 

    - Meet Mayor Georg
      - Starts Chapter 1
      - Walk into Central Park
      - Get a cutscene where Mayor
        Georg welcomes you
      - He then has to go to tend
        to business
      - He now stays in his house
        on the first floor

    - His affection sidequest is tied
      in with Sylphy's sidequest
      - See Sylphy character page
        and her sidequests

    - Am I Up To The Task
      - Talk to Georg
      - He is worrying himself sick
      - Sylphy intervenes and gathers
        the townspeople
      - The townspeople rally together
        to save their town of Rhoan
      - See below for the cutscenes




Cutscenes:


Place: Mayor Georg's House
Time: Post-game
Type: Mayor Georg - Affection Sidequest
Subject: Am I Up To The Task? (Part 1)


- Talk to Georg
- Georg: Ah, Goldie. The town is restored. We all know it was
  thanks to your bravery during the battle. But the wounds
  still haven't healed. Even if the buildings are repaired,
  people's hearts are still scarred. I am this town's mayor.
  There is much I must do.
- Georg turns to the side
- Georg: Am I really up to the task? I couldn't do anything
  in the face of battle ... I feel so helpless ...
- Shows close up of Georg's face
- Georg: Perhaps I chose the wrong path in life. I simply
  don't know what to do. Sigh ...
- Screen goes black and end of cutscene


- Go talk to Sylphy


Place: Mayor Georg's House
Time: Post-game
Type: Mayor Georg - Affection Sidequest
Subject: Am I Up To The Task? (Part 2)


- Sylphy: What? My father's worrying himself sick?
- I nod, yes
- Sylphy: I see. ... looks like I'll have to step in! This
  has happened before. My dad's a perfectionist, so he beats
  himself up pretty hard.
- lol, yeah, that happens ...
- Sylphy: ... C'mon. Let's go!
- Sylphy runs out of the room and then so do I
- Screen flashes black and then focuses on Georg who is
  standing looking at the long banquet table with his back
  to you. He gets ... over his head. Sylphy and I enter the
  room.
- Sylphy: Father!
- Georg turns around and gets a red exclaimation over his head.
- lol, embarrassment time
- Georg: Sylphy? What is this? And why is everyone here?
- Screen flashes black and you see Gustav, Duran, and Rex is
  also here in the room. Haochy, Kamui, and Nanai are also in
  the room. Vis, Romaioni, and Francesca are also in the room.
- Sylphy: When I heard that you were worried, I couldn't just
  do nothing! You're not alone, father! So don't beat yourself
  up! When the town's in trouble, we will all pitch in! Everyone
  will gather like now when you are worrying. It's because
  everyone loves this town of Rhoan. And also you, the one who
  first built it!
- Georg: ... Sylphy ... Thank you ... everyone ... you're right.
  I'm not alone.
- Georg turns around to the side
- Georg: Heh. I remember my wife saying the same thing long ago.
- Georg turns around to the group again
- Georg: Lend me your strength! Rhoan has been restored. But I
  can't say the same for the soldiers and their families. Even
  the hearts of the children have a long way until they're healed.
  Let's put our strength together and take back the Rhoan we knew!
- Applause is heard
- Yay! Rhoan can be saved, lol
- Sylphy: ... Good, he's back to normal now.
- lol
- Sylphy: Thanks for telling me, Goldie.
- They really did everything about Sylphy excellently
- End of cutscene







  ---
  Vis
  ---



  - Description:



      Beginning History:

      - Visconti is a well-informed perverted old man who's always
        talking about when he used to be popular with the ladies.


      Changes per actions/storyline in-game:

      - He carries useful items in his "pick-up" bag.


      Ending History:

      - Long ago, people said there wasn't a woman he couldn't swoon,
        but what about the queen at the time?

  


  - Details:


      Likes: 
      - Hats, hair decorations, glasses, wings, sweets

      Dislikes: 
      - Bland things

      Favorite Flower Meaning: 
      - An Open Mind (Dream Grass)

      Least Favorite: 
      - Rejected (Burstbulb)

      Aspirations: "Hunter Grampa Vis"
      - Forest, Stone, Wisdom, Bird, Bird

      Original Title:
      - Loving Grandpa Vis

      Original Codes: 
      - Fire x1, Hope x4, Freedom x2, Fate x2
      - Love x9

      Mental Map Upgrade Gains: 
      - Bird x2/1st upgrade/3x4
      - Hope x1/2nd upgrade/4x4


      Extra Info:

      - Gives you love advice but who knows if
        it is really accurate or not ...


  - Greeting Statements:

      - Hey! (Voice)
      - Yo, how's it going? (Screen)


  - Love Advice Statements:

      - Talk to him/chose Love Advice
      - Let's see who you're closest to.

        - Anwar: And you were so lovey-dovey with Anwar.
        - Anwar: You and Anwar are so much in love!
        - Rempo: I get the feeling that rather than people ...
                 you're more in love with fire things.
        - Heath: You and Heath are so much in love!
        -  ... basically the same for all guys

        - Ur: I get the feeling that rather than people ...
              you're more in love with lightning things.


 
  - Gifts Statements:


      - Love: They'll be all over me!

      - Like: Hyo ho ho ho ho.

      - Hate: There's nothing to talk about!

      - Repeat Gift: You just don't get it, do you?
                     Listen to the master. You can't
                     keep giving the same stuff.

                     Always giving the same things they
                     like will only back-fire on you.

                     If you let some time pass, they
                     might accept it again.



      Note: 




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures: 

    - 2700 points, 4 pictures, 4x4 mental map
      - Chapter 11, no matter how many gifts,
        still won't raise over 2700



  - Affection Sidequests:

    - Get: Herb, Perfume

    - Meet Grampa Vis
      - Starts Chapter 1
      - Walk into Vis' House (outside)
      - He will be standing by his door

    - A Remedy
      - Talk to Vis
      - Give him presents
      - He wants an Herb
      - Do Future Vision - Haunted House
        with Meenya to get Grass
      - Start Chapter 6
      - Go to Eastern Big Tree to scan
        Herb metalize tablet
      - Make the Herb and give it to Vis

    - Someone's Affection
      - Approx Chapter 4
      - Walk into Road to Castle
      - Get cutscene where Vis hints to you
        who has the highest affection for you

    - A Boyfriend for the Tournament
      - Beginning of Chapter 5
      - Walk into Road to Castle
      - Get a cutscene where Vis tells you about
        the 10 year Tournament
      - He also says that you could have a boyfriend/
        girlfriend for the tournament

    - Perfume
      - Starts Chapter 11
      - See someone's love confession
      - Talk to Vis when he has high points
      - Get a cutscene where the Perfume metalize
        tablet appears, scan it
      - Make it and give it to Vis
      - He approves of the scent



Cutscenes:



Place: Vis' House (outside)
Time: After beat Olly (2nd time)
Type: Vis' Affection Sidequest
Subject: Vis and the Herb

- Get Grass and Herb recipes
- Make Herb and give it to Vis
- Vis: Yes! That's it! That's the secret popularity item! with
  this there's no question you'll win people's hearts! We're
  an unstoppable team! Hurry up and go get them!
- End of cutscene - still at Vis' House (outside)



Place: Vis' House (outside)
Time: Begining of Chapter 11
      After eligible's Love-Confession Scene
Type: Vis' Affection Sidequest
Subject: You're in Love (Part 1)

- Talk to Vis
- Vis: So now you're in love, eh? I'll tell you a special present
  now that you're in love. One of my popular ancestors once read
  it in an ancient book. Instructions on how to make the most
  popular item out there. I'm in the middle of making it. Would
  you like to pitch in and help for the sake of your love?
- Vis: Good answer! That's what makes you my worthy successor!
  The ingredients are written here. Good luck with it!
  (Focuses in on a metalize tablet outside by the boxes by his house)
- End cutscene


Place: Vis' House (outside)
Time: Begining of Chapter 11/see Part 1
Type: Vis' Affection Sidequest
Subject: You're in Love (Part 2)

- Scan Purfume metalize tablet
- Make it and give it to him
- Vis: Ah, I've been waiting! Mm-mm! What a wonderful scent!
  They'll be falling for you all over!
- End of cutscene






_________

Frannelle
_________





  --------------
  King Xenonbart
  --------------



  - Description:


      Beginning History:

      - Holy King of pious Kaleila.

      - Once a kind and pacifist ruler, he became obsessed with
        leaving his mark on history, and lost any interest in
        politics and human affairs in exchange for prestige and
        honor.

      - He's always putting on a pompous performance, but he does
        love his Daughter Dorothea more than anyone.


      Changes per actions/storyline in-game:

      - 



      Ending History:

      - 

 

  - Details:


      Likes:
      -  Swords, shields, royal things
         - Gold Cookie, Dorothean, Jewel with high codes on,

      Dislikes: Effeminate things
      - Effeminate: Items that are overly delicate
        or have an over-refinement

      Favorite Flower Meaning: 
      - Self-Love (Iron Orchid)

      Least Favorite: 
      - Moodiness (Cat Flower)

      Aspirations: "Wise King Xenonbart"
      - Fame, Fame, Just, Light, Light, Light

      Original Title:
      - Noble King Xenonbart

      Original Codes:
      - Fame x4, Jusice x4, Copper x4
      - Greatness x12

      Mental Map Upgrade Gains:
      - Justice x1/2nd upgrade/4x4


      Extra Info:

      - Keep your key handy ... this dude loves to 
        throw you in prison



  - Greeting Statements:

    - Hmph.



  - Gifts Statements:


      - Love: Hm, Splendid! Well done!

      - Like: Well done!

      - Hate: Do you intend to mock me with such gifts?

      - Repeat Gift: That again? What do you take me for?



      Note: 




  - Zeno-9 Card Received: 
 

  - Points/Pictures: 

    - 3095 points, 4 pictures
    - 3595 points, 4 pictures

    - 3800 points, 4 pictures
      - Won't go higher than 3800 points
      - Beginning of Chapter 11




  - Affection Sidequests:

    - Get: Xenoncross Sword

    - Meet King Xenoncross
      - Starts Chapter 1
      - Walk into Audience Chamber
        and up to the throne

    - Protect the Land
      - Talk to the King
      - Give him gifts
      - He wants you to go kill the
        monsters in Weld River
      - Go to Weld River and kill
        any monsters there
      - Return and talk to the king

    - Find my Sword
      - Talk to the king
      - He lost the legendary Xenoncross
        sword in the dungeon and wants
        you to go get it
      - Head to Dungeon 2 (Frannelle Castle)
      - Scan sword Xenoncross metalize
      - Make it and give it to him
      - Also, get Holy King Xenoncross
        from King's Quarters 




Cutscenes:



Place: Audience Chamber
Time: After beat Olly (2nd time)
Type: King Xenonbart Affection Sidequest
Subject: Xenonbart and the Xenoncross Sword

- Xenonbart: Ooh, glory be! That shape ... that radiance ...
  This is none other than the Xenoncross! You managed to find
  it! Thank you graciously!
- End of cutscene (still at Audience Chamber)
- Got all four pictures of King Xenonbart






  ---
  Fro
  ---



  - Description:



      Beginning History:

      - A strange figure living in the castle. 

      - "Fro/Sponge" is just a nickname. 

      - He knows more about the castle than its residents--like
        its secret passageways and hidden treasure. He's convinced
        he owns everything there.


      Changes per actions/storyline in-game:

      - 


      Ending History:

      - 

  


  - Details:


      Likes: 
      - Hammers, bombs, food, legendary items 

      Dislikes: 
      - Dolls, grass

      Favorite Flower Meaning: 
      - Tenacity (Jaja Flower)

      Least Favorite: 
      - All the rest

      Aspirations: "Wind-Cutter King Scrub"
      - Iron, Iron, Iron, Forest, Forest, Forest, Bird

      Original Title:
      - Vagrant Thief Fro
      - Aka Sponge

      Original Codes: 
      - Dog x3, Cat x2, Freedom x4
      - Vagrant x9

      Mental Map Upgrade Gains: 
      - Illness x2/2nd upgrade/4x4


      Extra Info:

      - Fro will help you escape from prison several times.


  - Greeting Statements:

      - Ah, good to see you again.


 
  - Gift Statements:


      - Love: Well, little whippersnapper! Isn't this a surprize!

      - Like: Very well!

      - Hate: That's no good!

      - Repeat Gift: 



      Note:

      - 




  - Zeno-9 Card Received:
 

  - Points/Pictures:
 
    - 2742 points, 4 pictures



  - Affection Sidequests:

    - Get: Cream Cake, 10 Mystic Jewels, 2 Mystic Jewels

    - Meet Fro
      - You get thrown into Prison
      - Investigate the back of the prison cell to find
        a hole leading into Fro's Hiding Place
      - Fro will help you escape from Prison (Frannelle
        Castle)

    - A Secret Transaction
      - Do Future Vision - Wandering the Grave
      - Follow Romaioni down into Fro's grave
      - Fro gives you hush money/jewels

    - Cream Cake
      - After Fro helps you escape from Prison (Frannelle
        Castle) the first time
      - Talk to Fro and give him gifts
      - He wants you to go get the Cream Cake the maid
        set out
      - Do Dorothea's sidequests until you get Cake recipe
      - Walk into Dining Room (Frannelle Castle)
      - Scan Cream Cake metalize tablet behind the maid
      - Make it and give it to Fro

    - Fro and the Crystals
      - Starts Chapter 7 (might trigger earlier)
      - Talk to Fro
      - Fro wants you to take some crystals to Romanioni
      - Talk to Romaioni in Center of Town
      - If he doesn't accept the crystals then make sure
        you have given him 5000 for the Custom Booster
      - Romaioni is shocked that Fro found crystals and
        warns you that they can't be gotten by conventional
        means
      - He then bribes you to keep quiet about it




Cutscenes:



- Place: Fro's Hiding Place
- Time: After Grana Plains/Duran cutscene
- Type: Storyline/optional
- Subject: Warning from Fro

- Go from Escape Route 6 to Fro's Hiding Place
- Fro: The townspeople don't have a very good opinion of you.
  They are convinced you were the one who caused it. Doesn't
  matter what's true. Watch your back.
- I nod my head, yes 



Place: Fro's Hiding Place
Time: After Duran/Grana Plains cutscene
Type: Affection Sidequest
Subject: Crystals for Romaioni

- After cutscene, talk to Fro
- Fro: Excellent timing! I've got a little favor to ask.
- Fro goes over to the gold pile and turns to face you again
- Fro: I want you to bring these crystals to a friend of mine.
  You know who I'm talking about. Good luck!
- You shake your head, yes and walk over to get:
- You got 10 Mystic Jewels!


Place: Center of Town
Time:  After Fro and the Crystals (Jewels)
Type: Fro Affection Sidequest
Subject: Romaioni and the Crystals

- Talk to Romaioni again
- Romaioni: Huh? Fro has something for me? What on earth could
  it ...?
- You give him the crystals/mystic jewels
- Romaioni: !! This is--! Where on earth did he get this?! You
  can't find these anymore! Sheesh, that man isn't afraid of
  anything! I'll take them. Thanks. But heed my warning. You
  can't get these crystals through conventional means. You
  can't tell anyone we traded with this. I'll also throw in
  a bribe. Remember, it's a secret. See you later.
- Statement: You gave 10 Mystic Jewels and got 2 back.
  (lol, I better run to the bank. Sooo much money.)






  ---------
  Guri Guri
  ---------



  - Description:


      Locked Wound Code:

      - Dorothea's pet cat.
 
      - Every time he gets lost, Dorothea has to run around
        for him.


      Changes per actions/storyline in-game:

      - Was originally Valdo's pet cat in the empire.Dorothea
        adopted him after the assassination attempt.


      Unlocked Wound Code:

      - Once housed part of Valdo's soul, but is now just a
        regular cat. 

      - Perhaps it's from all the human contact, he's less
        friendly with humans than other cats.



  - Details:


      Likes: 
      - Bottles, Meat, Foxtail

      Dislikes: 
      - No dislikes

      Favorite Flower Meaning: 
      - Moodiness (Cat Flower)

      Least Favorite: 
      - Ill Intent (Shadowsol)

      Aspirations: "Callous Guri Guri"
      - Ice, Ice, Ice, Fish, Fish, Fish, Silver

      Original Title:
      - Wounded Guri Guri

      Original Codes: 
      - Lightning x2, Fame x1, Freedom x1
      - Wound x1 (Cure with Energetic/Vitality/Light, Hope)

      Mental Map Upgrade Gains: 
      - None/2nd upgrade/4x4


      Extra Info:

      - Guri Guri is cured with "Energetic/Vitality" title but his
        true aspiration is "Callous" title ... maybe it should be
        Freedom ... where did that cat go now!

      - Maybe the Energetic/Vitality title is from Valdo and the
        cat is really Callous


 
  - Gifts:


      - Love: Meow-meow-meow! (music note)

      - Like: Mrow.

      - Hate: ... Hiss!


      Note: Guri Guri just likes all grass but he loves Foxtail.




  - Zeno-9 Card Received:
 

  - Points/Pictures:

    - Guri Guri has 3653 points, 3 pictures



  - Affection Sidequests:

    - Get: Foxtail, A Happy Cat, lol

    - Meet Guri Guri
      - Starts Chapter 1
      - Walk into Castle Gates

    - An Orothos Fight
      - Starts Chapter 1
      - Walk into Castle Gates
      - Orothus injures Guri Guri
      - You heal Guri Guri
      - See Cutscene section below for details
      - Wound (cure with Vitality title/Light, Hope)
        - Vitality is really Energetic title with
          vitality as a sub-title
      - His code is unlocked!

    - Inner Garden
      - After Guri Guri runs away and Dorothea
        finds him in Crossroads of the World
      - Walk into Inner Garden
      - Get a cutscene with Guri Guri
      - Princess comes in and says she's been
        looking for him
      - Ur and Rempo have some words, lol
      - Princess says some things
      - Princess leaves with Guri Guri
      - See Cutscene section below for details

    - Foxtail
      - Get Foxtail recipe from Mayor George
      - Make it and give it to him
      - He runs away out of the room
      - He stays gone for a while ...
      - He is back in Princess' Quarters and says "Purr"
 



Cutscenes:



Place: Castle Gates
Time: Chapter 1
Type: Storyline and Guri Guri Affection Sidequest
Subject: Cure Guri Guri


- In the beginning a guard will block you from entering into
  Frannelle Castle Gates
- After beating Gustav in Swordsman's Domain, then you can walk
  up to the Castle Gates and get a cutscene where you fight a
  boss battle with Orbobas
- Guri Guri (Dorthea's Cat) gets hurt and she wants you to heal him
- Scan the Maid next to Dorthea. Use her LIGHT code.
- Surround Guri Guri's locked code with LIGHT and HOPE codes to
  change his title to Energetic/Vitality Guri Guri. This will cure him.



Place: Inner Garden
Time: After Guri Guri runs away once
Type: Affection Sidequest
Subject: Ran Away Again

- Give Guri Guri a few gifts
- Do Princess Dorothea's Affection Sidequest where
  Guri Guri runs away and is found in Crossroads of the
  World
- Walk into the Inner Garden
- Guri Guri is there
- Princess Dorothea comes in and says to Guri Guri that
  she has been looking for him again
- Rempo and Ur have a "back and forth" word battle, lol
- Princess makes a few remarks and leaves with Guri Guri



Place: Princess' Quarters
Time: After beating Witch of Desire Ahriemed Aof (Olly)
Type: Affection Sidequest
Subject: Guri Guri and Foxtail

- You can probably do this affection sidequest earlier but I
  just didn't try giving Guri Guri the Foxtail until now
- Get Grass and Foxtail recipes
- Make Foxtail and give to Guri Guri
- Get cutscene
- Guri Guri: Meow! (music note)
  ~ (music note) ~ (music note) ~ (music note) ~ (music note)
- Guri Guri runs away out of the room






________

Granatum
________





  ------
  Rudrud
  ------



  - Description:



      Beginning History:

      - A large dwarven protector of the forest. 

      - A man with a royal demeanor but an excrutiating stink! 

      - Also called the Forest Guardian.


      Changes per actions/storyline in-game:

      - Master of one of the Great Schools--"Northern Hammer". 

      - Makes decisions based off of a show of strength, and
        values discipline and effort.


      Ending History:

      - In his tribe, ones name repeats with age. For example,
        "Rudrud" becomes "Rudrudrud" when older.




  - Details:


      Likes: 
      - Hammers, helmets, belts, breastplates, meat

      Dislikes: 
      - Other weapons, sweets

      Favorite Flower Meaning: 
      - Joy (Forest Drop)

      Least Favorite: 
      - A Sudden Flash (Flash Grass)

      Aspirations: "Blasting Guardian Rudrud"
      - Fire, Fire, Fire, Iron, Bug, Bird, Bird

      Original Title:
      - Iron Hammer Rudrud

      Original Codes: 
      - Forest x4, Dog x4

      Mental Map Upgrade Gains: 
      - Copper x1/1st upgrade/3x4
      - Copper x2, Bird x1/2nd upgrade/4x4


      Extra Info:

      - Get Hammer from Rudrud



  - Greeting Statements:

      - Human. What is it that you need with Rudrud?


 
  - Gifts Statements:


      - Love: You are a good human. Rudrud thanks you. (screen)
              You are a good human. Rudrud is in your debt. (voice)

      - Like: This is a powerful Item!

      - Hate: I have no interest for this.

      - Repeat Gift: This thing again?



      Note: Most characters are fairly accurate with their likes and
            dislikes list, but Rudrud is slightly different.

            - He likes Dorothean/cake but hates regular cake
            - He likes Ant Feelers/hat and regular hat
            - He likes White Wings and regular wings
            - He loves Onyx Armor/breastplate but likes regular
              breastplate
            - He loves both BBQ Meat/meat, Raw Meat/meat, Grade-A
              Steak/meat
            - He hates regular glasses, Elf Tears, Antique Doll, 




  - Zeno-9 Card Received:
 

  - Points/Pictures:
 
    - 2362 points, 3 pictures
    - 3300 points, 3 pictures, 4x4
      - Begining of Chapter 11
      - Can't raise above 3300
    - 3500 points, 4 pictures, 4x4, quests done



  - Affection Sidequests:

    - Get: Forest Hammer, Power Headdress

    - Meet Rudrud
      - Starts Chapter 2
      - Beat the Kalcazoth Caves Dungeon
      - Walk into Sun Shelf
      - Beat Rudrud in a boss battle
      - Scan the Hammer

    - Forest Hammer Nest
      - Starts Chapter 2
      - Talk to Rudrud and give him gifts
      - He will tell you that he left his
        hammer in the forest and some birds
        made a nest on it
      - He left the hammer there until the
        eggs could hatch
      - He wants you to go and get his hammer
        and get it back to him now
      - Go to Granatum Forest 5
      - Beat the enemies (Siren) and scan the
        metalize tablet
      - Make the Forest Hammer and give it to him

    - An Honorable Present for a Son
      - Starts Post-game
      - Talk to Rudrud
      - Rudrud wants to give his son a gift
        (Power Headress)
      - Make it and give it to Rudrud
      - Rudrud gives it to Gim
      - Gim doesn't want it and runs out of the room
      - See Passing Down Traditions 1 & 2 cutscenes





Cutscenes:


Place: Sun Shelf
Time: Post-game
Type: Rudrud - Affection Sidequest
Subject: Passing Down Traditions (Part 1)


- Talk to Rudrud
- Rudrud has his back towards me and then turns
  around to face me
- Rudrud: Hrumph! Hrumph!
- I get a red question mark above my head
- Rudrud: Rudrud's upset with Gim! Gim doesn't
  understand how to appreciate nature! He says
  he wants to go to town.
- Camera spins around showing a golden horizon :)
- Rudrud: Yet it is wonderful here. If only Gim
  would understand that. Then Rudrud had an idea.
  If he could make a Power Headdress ... 
- Focuses in on Rudrud
- Rudrud: ... like the one he wears ... ... then
  maybe Gim would learn to appreciate nature!
- I nod, yes
- Rudrud: But Rudrud can't make this headdress.
  He gave the instructions how to make it to the
  Elf mayor! Rudrud forgot how to do it. The mayor
  said he wanted to give someone a great headdress!
  Does everyone in town now wear the same headdress
  as Rudrud?


  Yes:

  - I nod, yes
  - Rudrud gets excited, looks away, raises his arms
    up in the air and makes a face, lol
  - Rudrud: Ooh! That must be a sight! Gim will
    understand the greatness of the forest if he
    goes to town!
  - Yeah, lies will get you in trouble, lol
  - Rudrud: Thank you for telling Rudrud! Rudrud's
    decided he wants to give Gim a headdress.
    Goldie ... Make a Power Headdress and give it
    to Rudrud!
  - End of cutscene



  No:

  - Rudrud gets angry, looks away, raises his arms
    up in the air and makes a face, lol
  - Rudrud: What?! Rudrud was tricked! You can't
    trust what an Elf says after all! Rudrud's
    decided he wants to give Gim a headdress. Goldie ...
    Make a Power Headdress and give it to Rudrud!
  - End of cutscene



Place: Sun Shelf
Time: Post-game
Type: Rudrud - Affection Sidequest
Subject: Passing Down Traditions (Part 2)


- Win Quiz Challenge 4 with Mayor Georg
- Also have the Headband from Eastern Desert
- Make the Power Headdress and give it to Rudrud
- Rudrud: !!! That's the Power Headdress! You're
  giving it to Rudrud?
- I nod, yes
- Rudrud: You are indeed a good human! Thank you!
  Thank you! Gim will surely like it!
- Screen flashes black and then focuses on Rudrud
  walking into his house
- Gim is there and Rudrud walks up to him
- Rudrud: Oh, Gim? 
- Gim turns around
- Gim: Yeah, dad?
- Rudrud: Rudrud's got something for you.
- Gim: Really? What is it?!
- Rudrud: This Power Headdress is for you. It's the
  mark of a true forest--
- Gim: I don't want it!
- Gim runs out of the house as fast as he can, lol
- Rudrud is just standing there
- Rudrud: ... ... Hrumph!
- End of cutscene





  ---
  Gim
  ---



  - Description:



      Beginning History:

      - Rudrud's semi-rebel son.

      - Wants to go to the city, but can't without
        Rudrud's permission.


      Changes per actions/storyline in-game:

      - 


      Ending History:

      - 

  


  - Details:


      Likes: 
      - Bombs, hats, hair decorations, bread, cookie, cake, meat

      Dislikes: 
      - Hammer, headband

      Favorite Flower Meaning: 
      - Purity (Ice Lily)

      Least Favorite: 
      - Control (Purse Plant)

      Aspirations: "Artisan Dwarf Gim"
      - Lightning, Copper, Copper, Silver, Silver, Gold

      Original Title:
      - Entergetic Dwarf Gim

      Original Codes: 
      - Light x4, Hope x3

      Mental Map Upgrade Gains: 
      - Copper x2/1st upgrade/3x4
      - Bug x1/2nd upgrade/4x4


      Extra Info:

      - Gim spends the whole game trying to grow up
        to go to town. Won't you help him, lol?



  - Greeting Statements:

      - Hey, how's it going?


 
  - Gifts Statements:


      - Love: All right! I'm so happy!

      - Like: All right! Thanks!

      - Hate: Whaaat?

      - Repeat Item: This thing again?



      Note: Gim's likes and dislikes are slightly different

      - He loves regular hat and likes Ant Feelers/hat
      - He loves Ribbon/hair decoration and regular hair decoration
      - He likes Dorothean/cake but loves regular cake
      - He loves Gold Cookie/cookie and regular cookie
      - He loves BBQ Meat/meat and Raw Meat
      - He loves White Wings/wings and regular wings
      - He likes Elf Tears/bottle and hates regular bottle
      - He likes or loves all flowers except Purse Plant
      - He hates Antique Doll and regular doll, lol
      - He loves Herb/grass and likes regular grass




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:
 
    - 2167 points, 3 pictures
    - 2600 points, 3 pictures, 4x4
    - 2800 points, 4 pictures, 4x4
      - Gave Custom Booster
      - Beginning of Chapter 11
      - Can't raise points higher
      - Hope x3 code on



  - Affection Sidequests:

    - Get: 
 
    - Meet Gim
      - Starts Chapter 2
      - Beat Kalcazoth Cave Dungeon
      - Beat Iron Hammer Rudrud boss battle
      - Go into Elevation and then Rudrud's House
      - Talk to Gim standing in the house

    - A Custom Booster
      - Talk to Gim and give him gifts
      - He will tell you that he wants
        an item that shoots fire from
        your back
      - Do Romaioni's sidequests until
        you get the Custom Booster from
        him for 5000 Mystic Jewels
      - See Romaioni's character page
      - You will have to progress the
        game until you have the 4x4
        largest mental map to be able
        to make the Custom Booster
      - Poor Gim will never get to town, lol
      - Make the Custom Booster and give
        it to Gim

    - He also has a cutscene about the Power
      Headress in the Post-game




Cutscenes:


Place: Rudrud's House
Time: Beginning of Chapter 11
- Can do this when you get 4x4 mental map
Type: Gim - Affection Sidequest
Subject: Custom Booster Gift

- Get the Custom Booster recipe from Romaioni
- Get the 4x4 mental map upgrade
- Make the Custom Booster and give it to Gim
- Gim: Ooh, what's this? How do you use it?
  Really? Neat-o! Are there lots of these?
  I can't wait to grow up, so I can go to the town!
- Gim: Thanks again! Show me something cool again
  sometime!







______

Samiad
______





  ----------
  Witch Olly
  ----------



  - Description:



      Beginning History:

      - Ohriemed Aof. (Desert Witch Ohriemed Aof)
 
      - Leader of the desert dwellers and a strong sorceress.

      - Goes by the nickname "Olly".

      - Twin sister of Ehrimend, she's a villain but she does
        have honor.


      Changes per actions/storyline in-game:

      - She'll do whatever it takes to win. Not only a master
        of spells, she is also a master of "Southern Flight".


      Ending History:

      - She wants to use the Great Spear to rule the world.



  - Details:


      Likes: 
      - Projectiles, hair decorations, belts, desert flower

      Dislikes: 
      - None

      Favorite Flower Meaning: 
      - Tenacity (Jaja Flower)

      Least Favorite: 
      - Patience (Bronze Iris)

      Aspirations: "Chaotic Witch Olly"
      - Fire, Fire, Fire, Stone, Bird

      Original Title:
      - Wicked Witch Olly

      Original Codes: 
      - Shadow x4, Hope x3, Snake x2
      - Wicked x9

      Mental Map Upgrade Gains: 
      - Bird x2/2nd upgrade/4x4


      Extra Info:

      - Make sure that you have all 4 of her pictures before you
        begin her boss battle in Site of Cyril!       ------

      - You can scan her just before the fight if you don't talk
        to her first. Once you talk to her then the fight and
        cutscene begins, and then she dies.

      - This will be the last time you see her so finish anything
        related to her (individual Judgment Link battles, Throwing
        Star, all aspiration codes, Character page points, get her
        Zeno-9 Card, etc)

      - Unlike all the other characters, you will not see her in
        the post-game


 
  - Gifts Statements:


      - Love: 

      - Like: 

      - Hate:  



      Note: 




  - Zeno-9 Card Received:
 

  - Points/Pictures:

    - Olly has 2028 points, 3 pictures



  - Affection Sidequests:

    - Get: Throwing Star

    - Meet Witch Olly
      - Starts Chapter 4
      - Anwar abducts you to Desert Town
      - This is where you meet Witch Olly
      - Beat her in a boss battle
      - Get Dagger
      - You can now interact with her 


    - A Throwing Star
      - Starts Chapter 4 and must do before
        the end of Chapter 6
      - Talk to Witch Olly and give her
        presents
      - She will tell you of a Throwing
        Star she hid in the desert
      - Go to Western Desert 12
      - Beat Golem
      - Scan the metalize tablet
      - Make it and give it to Olly
      - If you don't do this before
        the end of Chapter 6 then you
        will miss this weapon and 
        sidequest
 




Cutscenes:


Place: Site of Cyril 1 (2nd Boss Battle/End of Chapter 6)

- Walk up to Witch Olly who has the book under her.
- Olly: Hye hye hye ... What a racket. So you finally came.
  Is this what you're after?
- Focuses on the Book of Prophecy
- You nod, yes
- Olly: I thought if I had the Book, I could control the Great Spear.
  But it chooses its user, and it didn't choose me. However! I,
  Ohriemed Aof, won't give up world domination just yet! Won't you
  join me? Either way, this world is headed to its end. Before that
  happens, help me achieve my dream.
- You shake your head, no
- Olly: Hye hye hye ... It didn't hurt to ask. That's quite a glare.
  But I'm not giving in. There's nothing that I wanted that I didn't
  eventually get! Power! Longevity! Magic! Curses! I've mastered
  them all! But I won't be satisfied until the world is in my hands!

  - Witch of Desire Ohriemed Aof
    - 2 blue side crystals twirl around
      together in a circle and follow you
    - 2 blue side crystals also fire green aura balls
    - Olly does a large ground green aura spell

    - Avoid crystals and ground aura spell and green aura balls
    - Run in and pow lots of times - OR - 
    - Wait till everything stops spining and goes to Olly and 
      then pow with saved up Plana

    - Times Damage Bonus: 1000

- Olly: Goodness me. Seems I've lost. Go ahead ... 
- You walk up and take the Book of Prophecy from under her.
  You start walking away with your back toward her. Knifes
  come up on the side of Olly pointed at you.
- Olly: Should've watched your back!
- You sense the knifes and dodge. One of the knifes strikes
  a statue and rebounds back at Olly hitting her in the
  chest. She goes down.
- Olly: Ugh ... Ah ...
- You run back to the dying Olly on the ground.
- Olly: Such a ... shame ... I had everything I wanted, but
  I still wasn't happy. Even if I did have the world ...
  ... I'm sure I'd still be unhappy. I knew that.
  ... I made a bet when I was young. With a (bad guy) named
  Werman. Who could get the world first? ... I thought I'd
  win if I had the Great Spear. What does it mean to have
  real power?
- Olly disappears (but no sparkles, died)
- You can still repeat her battle by tapping on the Site of Cyril 1 map
  while at Site of Cyril 1
- This also allows you to get her 4th picture
- You can't do her Throwing Star after this point






  -----------
  Witch Ellie
  -----------



  - Description:



      Beginning History:

      - Olly's younger twin sister.

      - Unlike Olly, she believes that the Book of Prophecy creates
        the world.

      - Goes by the nickname "Ellie".

      - Was once a ruler of Samiad, but an incident stole her powers,
        and she is now Olly's prisoner.

      - She's strict at times, but kind and sincere. She feels it is
        her life's mission to stop her evil sister.


      Changes per actions/storyline in-game:

      - One of the rulers of Samiad and has holy lineage. Strict at
        times, but is very kind and sincere.


      Ending History:

      - Unlike her twin sister Olly she believes that the Book of
        Prophecy creates the world.

      - Was once a ruler of Samiad, but an incident stole her
        powers, and she became Olly's prisoner.

      - After Olly's death, she became a ruler again, but still
        regrets not being able to stop Olly herself.



  - Details:


      Likes: 
      - Projectiles, hair decorations, belts, desert flower

      Dislikes: 
      - None

      Favorite Flower Meaning: 
      - Patience (Bronze Iris)

      Least Favorite: 
      - Tenacity (Jaja Flower)

      Aspirations: "Moonlight Witch Ellie"
      - Light, Shadow, Copper, Fish

      Original Title:
      - Forfeited Witch Ellie

      Original Codes: 
      - Gold x3, Wealth x3, Fame x2, Shadow x1
      - Forfeit x9

      Mental Map Upgrade Gains: 
      - Snake x1/2nd upgrade/4x4


      Extra Info:

      - 


  - Greeting Statements:

      - Hyo ho ho ho!


 
  - Gift Statements:


      - Love: My, my. Thank you, dear.

      - Like: You're such a sweet child.

      - Hate: You can't just let that happen, can you?

      - Repeat Gift: Didn't you just give me this?


      Note: 




  - Zeno-9 Card Received:
 

  - Points/Pictures:

    - 1800 points, 2 pictures
    - 1899 points, 3 pictures
    - 2368 points, 4 pictures



  - Affection Sidequests:


    - Get: Potion, Shaman's Pendant


    - Meet Witch Ellie
      - End of Chapter 4
      - After you beat Guardian Torsol
        then Witch Olly will throw you
        in the Prison (Witch's Desert Palace)
        with Ellie
      - Witch Ellie will help you escape
      - You can't fully interact with her
        until Chapter 7


    - A Hidden Olly Weapon
      - Starts Chapter 7
      - After beating Witch Olly/Site of Cyril
      - Go to Witch's Desert Palace
      - Talk to Witch Ellie
      - She will tell you of a weapon
        that Olly hid
      - Site of Cyril 22
      - Go get the Blunderbuss
      - Make it and give it to Ellie

 



Cutscenes:



Place: Desert Witch's Palace
Time: Chapter 9/After beating Witch Olly-Desire
Type: Witch Ellie - Affection Sidequest
Subject: Weapon Olly Hid (Part 1)

- Walk into Desert Witch's Palace
- Talk with Witch Ellie
- Ellie: Well, if it isn't you. This must be fate. Might I ask a favor
  of you?
- You nod, yes
- Ellie: You know about my sister, yes? She was done in by her own greed.
  Foolish sister ... ... Olly's henchmen told me something. When Olly
  went into the ruins, she found an ancient weapon. Seems she hid the
  instructions on how to make it in the ruins. I bet she was trying
  to keep it all to herself. I want you to find the Blunderbuss
  weapon and bring it to me. She was still my only sister. I want
  to keep it as a keepsake. I'm counting on you.


Place: Desert Witch's Palace
Time: Chapter 9/After beating Witch Olly-Desire
Type: Witch Ellie - Affection Sidequest
Subject: Weapon Olly Hid (Part 2)

- Go to Site of Cyril 22
- Scan Blunderbuss metalize tablet
- Make it and give it to Witch Ellie
- Ellie: So this is the Blunderbuss ... She did all that for this
  thing? Thank you, Goldie. I'll be a good leader so something like
  this never happens again. Good luck to you as well.






_____________

Waisen Empire
_____________





  ------
  Werman
  ------



  - Description:


      Beginning History:

      - Prime Minister of Waisen Empire and sorcerer.

      - A twisted man, who mutters to himself one minute,
        then cackles loudly the next.


      Changes per actions/storyline in-game:

      - Made half of his body into a monster to live longer,
        but some say it broke his heart as well.


      Ending History:

      - He made a bet with Olly as to who would rule the world
        first--by using an ancient weapon, or a demon lord.

      - In order to make Prince Valdo into Kullervo's vessel,
        he first had him killed in a staged assassination,
        then brought him back to life afterward.



  - Details:


      Page: 67-68


      Likes: 
      - Meat, Dolls, Spirit-related things

      Dislikes: 
      - None

      Favorite Flower Meaning: 
      - Ill Intent (Shadowsol)

      Least Favorite: 
      - Going With The Flow (Scaled Grass)

      Aspirations: "Demonic Prime Minister Werman"
      - Shadow Shadow Fate Snake

      Original Title:
      - Wishful Prime Minister Werman

      Original Codes:
      - Shadow x4, Hope x4
        - Attribute, Concept

      Mental Map Upgrade Gains: 
      - Fish x2/2nd Upgrade/4x4



      Extra Info:

      - To Interact with Werman:

        - Beat the game by beating Kullervo so that you
          are now in the post-game

        - Go to Dungeon 5 (Frannelle Castle) to speak
          with Werman and give him gifts

      - My question is ... why is this guy living?!
        Didn't he start the whole thing, lol.



  - Greeting Statements:

    - Hya ha ha! Can I help you?
      - Done well, lol


 
  - Gifts Statements:


      - Love: This is a marvelous gift!

      - Like: Why, thank you!

      - Hate: Goodness me. I don't know what to do with it.

      - Repeat Gift: That again? 



      Note: 

      - Likes: Regular Bread, Jewel (Shadow)/key, Elixir (Fated)/
        bottle, Burstbulb/Rejection/flower, Stone-Cutter/Persecuted/
        flower, Iron Orchid/Self-love/flower, Lingerlom/Remaining
        Time/flower, Jaja Flower/Tenacity/flower, 


      - Loves: Grade-A Steak/meat, Raw Meat/meat, Antique Doll/doll,
        regular Doll, Voodoo Doll/doll, Spirit Bomb/bomb, 




  - Zeno-9 Card Received: Yes
 

  - Points/Pictures:

    - 2300 points, 3 pictures, 4x4
    - 2604 points, 3 pictures, 4x4
    - 2800 points, 3 pictures, 4x4
    - 



  - Affection Sidequests:

    - Get: 

    - Meet Werman
      - During Chapter 11
      - Beat Mt. Elious Dungeon
      - He is one of the boss battles
      - You will see him throughout the storyline
        but you won't be able to interact with him
        until you beat Kullervo one time

    - Put any sidequests here





Cutscenes:



- Imperial Prime Minister Werman
- Ha ha ha ... it's smearage time!
- No timer so no time limit
- Can't scan him to get his HP value, well ... just going to have to
  do 'em in, lol
- Hahahaha, where there's a will, there's a way (scanned: HP is none, lol)
  forgot not a "full" monster, he's half human and a character so no HP
  is showing at present, but I got his codes, I will leave them on to
  to fight him. (page 67-68)
  (Shadow x4, Hope x4, Fish x2/Wishful title; page value 1900/5000)
- Actions: 
  - laughs, lifts cane, spell ring under you (white, purple, red)
  - Get close to him and he whacks you with his cane 
  - Stay still and somewhat close and he will run towards you
    and try to whack you with his cane
- Ok, let's get him mad and see if it changes
  - Same actions but actually hit me while I was still
    sword whacking him
  - Gets more aggressive and quicker
  - Well, that was over quick, lol
    - Ooops
    - But I got my data, lol








____________

Extra (NPCs)
____________




  ----
  Maid
  ----


  - Description:

    - A maid that works in the Kaleilan Castle. Many are
      daughters of the rich and low-class aristocrats.
      Always calm and cool, but love to gossip!


  - Details:

      Aspirations: "Dreaming Maid"
      - Light, Hope, Freedom

      Original Codes: 
      - Light x3, Dog x3

      Mental Map Upgrade Gains: 
      - Justice x3/1st upgrade/3x4
      - Wealth x2/2nd upgrade/4x4


      Extra Info:

      - Maids do not have likes, dislikes, or
        affections, and they do not accept gifts

      - Talk to the Maid on the right in the
        Entrance (Frannelle Castle) to play
        the Zeno-9 Card Mini-game

      - To trigger the Zeno-9 Card Mini-game:
        - Complete the Future Vision called
          Maids on Strike!
        - See Future Vision section
        - Then go talk to the maid in Entrance
          (Frannelle Castle) standing on the right

      - Also, see Mini-games Section (Maid - Zeno-9 Card Mini-game)

 

  - Points/Pictures:

    - Maid has 2000 of 5000 points, 4 pictures





  -------------
  Royal Soldier
  -------------


  - Description:

    - A Kaleilan soldier. War had been very common in Kaleila
      before, so many soldiers were needed. Their duty was
      honored in the kingdom and children revered them as
      heros. Due to an extended period of peace, the number
      of good soldiers has fallen.


  - Details: 

      Aspirations: "Kingly Royal Soldier"
      - Light, Illness, Snake, Gold, Gold, Gold

      Original Title:
      - Justice Royal Soldier

      Original Codes: 
      - Justice x4

      Mental Map Upgrade Gains: 
      - Dog x2/1st upgrade/3x4
      - Justice x2, Dog x1/2nd upgrade/4x4

      Extra Info:

      - Royal Soldiers do not have likes, dislikes,
        or affections, and they won't accept gifts


 
  - Points/Pictures:

    - 




  ----------------
  Imperial Soldier
  ----------------


  - Description:

    - A Waisen imperial soldier. The Waisen Empire has been
      increasing its influence lately with their superior
      millitary technology and troop morale. But with demons
      sneaking inside the kingdom, there's a chance they are
      posing as regular soldiers. They may look like humans
      on the outside, but they pop out of nowhere like demons,
      and their bodies disappear when defeated.


  - Details: 

      Aspirations: "Thunderous Imperial Soldier"
      - Lightning, Lightning, Fate, Hope, Cat, Cat

      Original Codes: 
      - Justice x4, Hope x3

      Mental Map Upgrade Gains: 
      - Snake x2/1st upgrade/3x4
      - Justice x2/2nd upgrade/4x4

      Extra Info:

      - Imperial Soldiers do not have likes, dislikes,
        or affections, and they won't accept gifts


 
  - Points/Pictures:

    - 




  ---------------
  Imperial Knight
  ---------------


  - Description:

    - Waisen imperial knight. Black knights gathered under Prime
      Minister Werman. Their deadly fighting skills made them
      feared even by those in the Waisen Empire. A gruesome
      monster lies hidden beneath their armor and helmet.


  - Details: 

      Aspirations: "Insane Imperial Knight"
      - Shadow, Illness, Hope

      Original Codes: 
      - Illness x4, Fame x4

      Mental Map Upgrade Gains: 
      - Bug x2/1st upgrade/3x4
      - None/2nd upgrade/4x4


      Extra Info:

      - Imperial Knights do not have likes, dislikes,
        or affections, and they won't accept gifts


 
  - Points/Pictures:

    - 





  --------------
  Desert Dweller
  --------------


  - Description:

    - The number of women outweighs the men. Rumored to be
      surviving members of the Ancients. Olly's warriors
      are all women made of cursed sand dolls. They're
      stronger than they look, but return to sand again
      when defeated.


  - Details: 

      Aspirations: "Wandering Desert Dweller"
      - Freedom, Bird, Cat

      Original Title:
      - Bent Desert Dweller

      Original Codes: 
      - Freedom x3, Snake x3
      - Curve x6

      Mental Map Upgrade Gains: 
      - Dog x2/1st upgrade/3x4
      - None/2nd upgrade/4x4


      Extra Info:

      - Desert Dwellers do not have likes, dislikes,
        or affections, and they won't accept gifts


 
  - Points/Pictures:

    - 3000 points, 4 pictures








========
Monsters
========




Global Monster Extra Info:
--------------------------


- All monster pages also have the following
  changing information on each of their pages:

  - 4 pictures with no descriptions/monster in
    various poses

  - Heart Icon: HP/Monster Hit Points

  - Dotted Circle Icon: Attack Count/Number of times
    attacking the monster

  - Side Cross Icon: Defeat Count/Number of times
    defeating the monster

  - Diamond Icon: Judgment Hit/Greatest combo of 
    Judgment Link attack

  - Right Curve Up Icon: Judgment Height/Greastest
    height of Judgment Link attack

  - Page Point Value: Base points = 3000






List of All Monsters:
---------------------


  Humanoid

    Goblin
    Hobgoblin
    King Goblin
    Harpy
    Siren
    Minotaurus
    Hell Guard
    Knight Mare
    Hell Knight
    Lizard Man
    Lizard Lord
    Lion Knight
    Balbazun


  Beast

    Pog
    Raptor
    Blade Beak
    Dragon Pup
    Shell Head
    Dire Bat
    Eye Wing
    Frog Man
    Grapper
    Siege Drake
    Mortar Drake


  Plant

    Man-Eater
    Blood Sucker


  Slime

    Blob
    Pink Jelly

  Vermin

    Dusk Spider
    Black Widow
    Land Squid
    Mad Squid
    Hell Hornet
    Robber Fly
    Dark Hopper
    Giant Bug
    Lord Locust
    Abaddon Cry


  Construct

    Wood Bone
    Living Spike
    Automation
    Golem
    Battle Titan


  Undead

    Mul
    Ghost Eye
    Assault Eye
    Mummy
    Mummy Lord
    Zombie
    Hell Prisoner
    Vampire Lady
    Strigoi
    Skeleton
    Bone Lord
    Element Skull
    Evil Spirit
    Demon Head
    Ular
    Shadow Claw
    Kaleila Rebel


  Demon

    Evil Eye
    Plasma Gazer
    Arch Demon
    Sargatanas


  Boss

    Moloch
    Orobas
    Nussie
    Chimera
    Amorphes
    Torsol
    Perkele
    Malcahatu
    Antelobibnen
    Untamo
    Kullervo





========
Monsters
========





Global Monster Extra Info:
--------------------------


- All monster pages also have the following
  changing information on each of their pages:

  - 4 pictures with no descriptions/monster in
    various poses

  - Heart Icon: HP/Monster Hit Points

  - Dotted Circle Icon: Attack Count/Number of times
    attacking the monster

  - Side Cross Icon: Defeat Count/Number of times
    defeating the monster

  - Diamond Icon: Judgment Hit/Greatest combo of 
    Judgment Link attack

  - Right Curve Up Icon: Judgment Height/Greastest
    height of Judgment Link attack

  - Page Point Value: Base points = 3000






________

Humanoid
________



------
Goblin
------


- Description:

  - Weakness: Bomb

  - A fat, lumbering monster. 
  - Their wild clan lives deep in the forest, but the rise
    in numbers has driven them to pillage the countryside. 
  - Upon finding prey, they shriek and charge.



- Details:


  Pages: 81-82


  Original Title:
  - Stone Goblin

  Original Codes:
  - Stone x3

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Located: 

    - Grana Plains 2
      - Plus Future Vision:
        Monsters on the Move!
 
    - Grana Plains 4

    - Grana Plains 8
      - Cutscene only

    - Three-Way Road Ruins
      - Plus Future Vision:
        Goblin King Attack!

    - Grana Plains 14
    - Hidden Meia 16
    - Granatum Forest 1



Related Quiz Questions:


- What is the fat monster seen in the fields?
  - Goblin


- When you first met Duran outside of the cemetary, 
  what was he facing?
  - Goblin
 



---------
Hobgoblin
---------


- Description:

  - Weakness: Bomb

  - A mutated Goblin that always wears a mask since birth. 
  - The mask holds magic powers that deflect attacks, rendering
    it nearly invincible. 
  - It's weak against Light and turns vulnerable when surrounded
    with Light.



- Details:


  Pages: 83-84


  Original Title:
  - Invincible Hobgoblin

  Original Codes:
  - ____, Invincibility x1
  - ____, locked

  Mental Map Upgrade Gains:
  - Iron x1/2nd upgrade/4x4


- Extra Info:

    Location:

    - Grana Plains 1
    - Grana Plains 14

    - Found in Granatum Forest 1
      - Unlock Invincibility code
        with Light codes




-----------
King Goblin
-----------


- Description:


  - Weakness: Bomb

  - The king of Goblins only reaches its rank based off of
    strength and wit.
  - They are very rare in the history of Goblins, and believed
    to be legends.
  - It's said once a king is born, hordes of Goblins will obey,
    and take over the human realm.


- Details:


  Pages: 84-86


  Original Title:
  - Intelligent King Goblin

  Original Codes:
  - Wisdom x4, Light x4, Dog x4
  - Attribute, Concept, Animal

  Mental Map Upgrade Gains:
  - Gold x1/2nd upgrade/4x4


- Extra Info:

    Located:

    - Three-Way Ruins Road
      - Future Vision:
        Goblin King Attack!

    - Hidden Meia 16

    - Northern Battlefield
      - Future Vision:
        Northern Seal Down, Monster Raid!



-----
Harpy
-----


- Description:

  - Weakness: Projectile
  - Resist:   Hammer

  - A fearsome bird with the body of a beautiful woman. 
  - In contrast, it's very vicious and will attack any who near
    its turf. 
  - Lives in valleys and coasts.



- Details:


  Pages: 87-88


  Original Title:
  - 

  Original Codes:
  - Bird x3, Forest x4

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Weld River 2
    - Ravine of Vulgazzo 1



-----
Siren
-----


- Description:

  - Weakness: Projectile
  - Resist:   Hammer

  - A superior white-winged breed among Harpies. 
  - It drops bombs from the air, dives in to attack, and nothing
    gives it pleasure than hearing the screams of its victims.



- Details:


  Pages: 89-90


  Original Title:
  - 

  Original Codes:
  - Bird x3, Lightning x3

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Granatum Forest 5
      - Rudrud Forest Hammer sidequest

    - Shark's Jaw 1
    - Shark's Jaw 2
    - Shark's Jaw 3




----------
Minotaurus
----------


- Description:

  - Weakness: Hammer

  - A monster with a cow head. 
  - It wields a mighty axe, and mows down opponents like blades
    of grass. 
  - Normally a cave-dweller, it has joined the monster force.



- Details:


  Pages: 91-92


  Original Title:
  - Snake-loving Minotaurus

  Original Codes:
  - Snake x4, Stone x2
  - Animal, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Sunny Hill
      - Beginning of game
      - Imperial Knight that turns into
        a monster (Minotaurus)

    - Kacazoth Cave 1
    - Ravine of Vulgazzo 2

    - Grana Plains 2
      - Future Vision:
        Monsters on the Move!





----------
Hell Guard
----------


- Description:

  - Weakness: Hammer
  - Immune:   Sword, Bomb, Projectile

  - A Minotaurus soldier.
  - As its name implies, it guards valuable locations
  - Just one of its blows is strong enough to break steel.

  - HP: 4830 (original)


- Details:


  Pages: 93-94


  Original Title:
  - Silver Hell Guard

  Original Codes:
  - Fire x3, Silver x4
  - Attribute, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location: 

    - All available in Chapter 11+

    - Dungeon 7 (Frannelle Castle)
    - Hidden Meia 6
    - Hidden Meia 11

    - Northern Battlefield
      - Future Vision:
        Northern Seal Down, Monster Raid!



-----------
Knight Mare
-----------


- Description:

  - Weakness: Projectile

  - Horse-headed monster. 
  - Its scythe has felled many heroes who dared face it.
  - Its super speed charge attack is strong enough to put
    a hole in a stone wall.



- Details:


  Pages: 95-96


  Original Title:
  - 

  Original Codes:
  - 

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Tornaq Ice Cavern 8
    - Depths of the Ice Cavern 2
    - Depths of the Ice Cavern 12
    - Depths of the Ice Cavern 18



-----------
Hell Knight
-----------


- Description:

  - Weakness: Projectile
  - Resist:   Sword, Hammer, Bomb

  - A Nightmare of even greater physical ability, as made
    clear by its regal helmet.
  - Its deadly charge attack makes it a tough opponent for
    even the most seasoned warrior.

  - HP: 4830



- Details:


  Pages: 95-96


  Original Title:
  - Copper Hell Knight

  Original Codes:
  - Ice x3, Copper x4
  - Attribute, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Dungeon 6 (Frannelle Castle)
    - Hidden Meia 4
    - Hidden Meia 5

    - Northern Battlefield
      - Future Vision:
        - Northern Seal Down, Monster Raid!




----------
Lizard Man
----------


- Description:

  - Weakness: Bomb
  - Resist:   Sword

  - A large lizard-headed monster. 
  - Usually dwells in the forest and marshlands, and has
    the strength of 10 men! 
  - Its entire body is covered in armor-like scales.



- Details:


  Pages: 99-100


  Original Title:
  - Snake-loving Lizard Man

  Original Codes:
  - Snake x4
  - Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hunter's Trail 1
    - Hunter's Trail 14
    - Relneia Marsh 4
    - Relneia Marsh 10

    - Also seen in the Event Theater
      - No. 5 - Prime Minister and Prince



-----------
Lizard Lord
-----------


- Description:


  - Weakness: Bomb
  - Resist:   Sword

  - Lizard Man chieftain!
  - Pride as a clan warrior and a strange ritual make his
    body impermeable to all kinds of attacks--except illness.
  - Surround it with Ill, and it'll lose all of its fearful
    invincibility.


- Details:


  Pages: 101-102


  Original Title:
  - Invincible Lizard Lord

  Original Codes:
  - ___, Invincibility x1
  - ___, locked

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Mt. Elious 4

    - Western Desert 11
      - Unlock Invincibility code
        with Illness codes 




-----------
Lion Knight
-----------


- Description:

  - Weakness: None
  - Resist:   All but sword and hand

  - An immensely strong monster. 
  - Nothing about its birth is known. 
  - It was found in the monster military forces and appointed
    commander. 
  - One blow from its spear can instantly send 100 soldiers flying.




- Details:


  Pages: 103-104


  Original Title:
  - Cat-loving Lion Knight

  Original Codes:
  - Cat x4, Fire x3
  - Animal, Attribute

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Great Spear of Mastema 8
    - Great Spear of Mastema 17




--------
Balbazun
--------


- Description:

  - Weakness: None
  - Resist:   All but sword and hand

  - The strongest among even the Lion Knights, it gets the name
    from demon lore. 
  - Its aura deflects attacks, but oddly enough, it's weak against
    Dog. 
  - Surround it with canines and it'll cower in fear.



- Details:


  Pages: 105-106

  Original HP: 8000

  Original Title:
  - Invincible Balbazun

  Original Codes:
  - Stone x10, Invincibility x1
  - Material, locked
  - Obsidian x10

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hidden Meia 10

    - Northern Battlefield
      - Future Vision:
        Strongest Unit Appears!
      - Invincibility
        - Unlock with Dog codes

    - Northern Battlefield
      - Future Vision:
        - Northern Seal Down, Monster Raid!





_____

Beast
_____




---
Pog
---


- Description:

  - Weakness: Hammer

  - A pig-faced monster. 
  - Cowardly and runs at the first sight of a human. 
  - The rise of monsters has driven it from its home,
    and is now often seen near places of human habitation.



- Details:


  Pages: 107-108


  Original Title:
  - Fated Pog

  Original Codes:
  - Fate x4
  - Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hunter's Trail 1
      - Lauca Meia Hunting 1 sidequest

    - Grana Plains 3
    - Grana Plains 5
    - Grana Plains 6
    - Underground Lake Avernus 4



Related Quiz Question:

- Pogs are monsters found in the plain. 
  How are they unique?
  - Small





------
Raptor
------


- Description:

  - weakness: Projectile

  - Smart and fierce monster. 
  - So cunning, the minute it senses prey, it lashes out its
    giant claws with incredible speed. 
  - Few walk away unscathed after an encounter with one.


- Details:


  Pages: 109-110


  Original Title:
  - Wishful Raptor

  Original Codes:
  - Hope x3
  - Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Grana Plains 10
    - Granatum Forest 12




----------
Blade Beak
----------


- Description:


  - Weakness: Projectile
  - Sword

  - An even more feral variety of Raptor.
  - It sports a sharp crest and sharper beak, which it uses
    to cut down prey like a sword.


- Details:


  Pages: 111-112


  Original Title:
  - 

  Original Codes:
  - Silver x1, Bird
  - Material, ____

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hunter's Trail 3
    - Hunter's Trail 7




----------
Dragon Pup
----------


- Description:

  - Weakness: Bomb

  - A baby dragon, that never grows any bigger. 
  - Once it spots prey, it scrambles for it without a second thought. 
  - Usually lives in mountainous areas and harsh desert regions. 
  - Its hard egg shell can only be broken with a Hammer or Bomb.



- Details:


  Pages: 113-114


  Original Title:
  - Iron Dragon Pup

  Original Codes:
  - Snake x3, Iron x4
  - Animal, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Central Desert 7
    - Central Desert 11
    - Western Desert 18
    - Ravine of Vulgazzo 3


Related Quiz Question:

- What is on top of a Dragon Pup's head?
  - Egg Shell




----------
Shell Head
----------


- Description:

  - Weakness: Bomb
  - Resist: Sword, Projectile

  - A large reptile with a hard head.
  - It usually use its claws for hunting, but for humans,
    it attacks with head butts.
  - During the peak of ancient civilization, they were used
    as mounts for the cavalry called Dragoon.
  - But after its collapse, they went feral.
  - Its hard egg shell can only be broken with Hammer or Bomb.



- Details:


  Pages: 115-116


  Original Title:
  - Intelligent Shell Head

  Original Codes:
  - Wisdom x4

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Mt. Elious 3


Related Dragoon Info:

  - Glyphs on the Site of Cyril tell of ancient
    dragoons.
  - They straddled small Shell Head dragons and
    blew away their enemies with these one-handed
    weapons.




--------
Dire Bat
--------


- Description:

  - Weakness: Projectile

  - A bat-like monster living in caves. 
  - 10 times larger than your average bat, with skin
    tougher than stone.



- Details:


  Pages: 117-118


  Original Title:
  - 

  Original Codes:
  - Stone x3, Dog x4
  - Material, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Kalcazoth Cave 2
    - Deep Forest 2
    - Deep Forest 3
    - Deep Forest 5




--------
Eye Wing
--------


- Description:

  - Weakness: Projectile

  - A bat-like monster, with only one eye. 
  - They say those with strong magic can see through the eye
    of this monster.



- Details:


  Pages: 119-120


  Original Title:
  - 

  Original Codes:
  - Bird x4, Silver x3
  - Animal, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Dungeon 1
      - Will appear here in
        Chapter 11+

    - Hidden Meia 3
    - Great Spear of Mastema 9
    - Great Spear of Mastema 15
    - Depths of the Ice Cavern 16
    - Relneia Marsh 5




--------
Frog Man
--------


- Description:

  - Weakness: Sword
  - Resist:   Hammer

  - A frog-like monster living in marshes and wetlands. 
  - Its arms have shriveled, and its legs look like they
    grow directly from its head. 
  - With its incredible jumping ability, it hops around
    its prey, waiting for the right moment to strike.



- Details:


  Pages: 121-122


  Original Title:
  - 

  Original Codes:
  - Cat x4, Iron x1
  - Animal, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Granatum Forest 2
    - Granatum Forest 5
    - Granatum Forest 10
    - Granatum Forest 11
    - Weld River 1




-------
Grapper
-------


- Description:

  - Weakness: Sword
  - Resist:   Hammer

  - A variety of Frog Man that comes from the East. 
  - Originally just a trickster monster, but the nearing
    of the end of the world must be making them more brutal
    than usual.



- Details:


  Pages: 123-124


  Original Title:
  - Fish-loving Grapper

  Original Codes:
  - Forest x3, Fish x4
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hunter's Trail 8
    - Hunter's Trail 10
    - Relneia Marsh 2
    - Relneia Marsh 9




-----------
Siege Drake
-----------


- Description:


  - Weakness: Bomb

  - The giant Drake live mainly in the North.
  - They have coexisted with the Waisen Empire for ages,
    and are now tamed for use as a military siege weapon.
  - It attacks by firing the four spikes that grow from
    its back.


- Details:


  Pages: 125-126


  Original Title:
  - Wealthy Siege Drake

  Original Codes:
  - Forest x3, Wealth x4 (and might be more)
  - Attribute, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Northern Battlefield
      - Not during start of game
        - Appears a few chapter in
      - Not during Future Visions
        or cutscenes




------------
Mortar Drake
------------


- Description:


  - Weakness: Bomb
  - Resist:   Sword, Projectile

  - A living relic of Siege Drakes.
  - Even the Waisen Empire couldn't breed them,
    but they seem to have managed to resurrect
    a sealed sample.
  - The spikes fired from its back hone in on its target,
    and have a high accurate rate.

  - Pure gold drake
  - Shoots green honing spikes
  - You will need a lot of power to down these
  - Hurricane Spin works well/repeat use
  - HP: 5430 (original)


- Details:


  Pages: 127-128


  Original Title:
  - Gold Mortar Drake

  Original Codes:
  - Gold x4, Wealth x3
  - Material, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Escape Route 3
      - Appear in Chapter 11+






_____

Plant
_____




---------
Man-Eater
---------


- Description:

  - Weakness: Sword
  - Resist:   Hammer, Bomb, Projectile

  - A man-eating plant. 
  - Don't be fooled by its alluring flowers. 
  - Step too close and it'll swallow you whole! 
  - Still, come to see the flower anyway.



- Details:


  Pages: 129-130


  Original Title:
  - Wealthy Man-Eater

  Original Codes:
  - Forest x3, Wealth x4
  - Attribute, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Granatum Forest 7
    - Western Desert 6
    - Western Desert 12




------------
Blood Sucker
------------


- Description:

  - This giant plant feeds off blood. 
  - It's grown an evil heart over the years. 
  - Spewing an aura of pollen repels all attacks. 
  - It's only weak to Bug when surrounded.



- Details:


  Pages: 131-132


  Original Title:
  - Locked: Invincible Blood Sucker
  - Unlocked: Wishful Blood Sucker

  Original Codes:
  - Hope x3, Bug x3, Invincibility x1
  - Concept, Animal, locked

  Mental Map Upgrade Gains:
  - Bug x2/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hunter's Trail 5
      - Invicibility code
        Unlock with Bug codes
      - Hit the plant once to
        get it to open and then
        scan it to see codes

    - Hunter's Trail 6
    - Relneia Marsh 3
    - Relneia Marsh 13 






_____

Slime
_____




----
Blob
----


- Description:

  - Weakness: Sword
  - Resist:   Hammer

  - A magical creature brought to life by a sorcerer who
    lives in the borderlands. 
  - This failed experiment escaped from the lab, and began
    to breed. 
  - A good lesson in responsibility.



- Details:


  Pages: 133-134


  Original Title:
  - 

  Original Codes:
  - Fire x3, Stone x4
  - Attribute, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Kalcazoth Cave 3
    - Kalcazoth Cave 5
    - Kalcazoth Cave 10
    - Kalcazoth Cave 14
    - Kalcazoth Cave 16
    - Kalcazoth Cave 17
    - Underground Lake Avernus 1




----------
Pink Jelly
----------


- Description:

  - Weakness: Sword
  - Resist:   Hammer, Bomb

  - This bouncy jelly-like monster deflects attack.
  - Some say it was made from melted orichalcum.
  - Some theorize that injecting 6 Copper into it
    will return it to its orichalcum state, but
    this has yet to be tested.


- Details:


  Pages: 135-136


  Original Title:
  - Locked: Invincible Pink Jelly
  - Unlocked: Multifaceted Pink Jelly

  Original Codes:
  - Fire x4, Ice x4, Bug x2, Invincibility x1
  - Attribute, Attribute, Animal, locked
  - Unlock Invincibility with Orichalcum (Copper x6)

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Mt. Elious 7
      - Invincibility code
      - Unlock with Orichalcum (Copper x6)





______

Vermin
______




-----------
Dusk Spider
-----------


- Description:

  - Weakness: Sword

  - A spider with skull-like markings, like a symbol of death. 
  - Their frailty makes them perfect target practice for
    Kaleilan soldiers.



- Details:


  Pages: 137-138


  Original Title:
  - 

  Original Codes:
  - Fire x4, Iron x3, Bug x1

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Granatum Plateau (center)
    - Central Desert 2
    - Central Desert 6
    - Central Desert 8
    - Central Desert 13
    - Western Desert 13
    - Western Desert 17
    - Weld River 3





-----------
Black Widow
-----------


- Description:

  - Weakness: Sword

  - A more fearsome type of Dusk Spider.
  - Originally found in the desert, they can now be
    seen throughout the world.


- Details:


  Pages: 139-140


  Original Title:
  - Copper Black Widow

  Original Codes:
  - Bug x2, Copper x4
  - Animal, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    - Hunter's Trail 2
    - Hunter's Trail 3

    - Eastern Big Tree
      - General Heath
        - Fist-Fighting lessons




----------
Land Squid
----------


- Description:

  - Weakness: Sword

  - A squid that's adapted to live on land. 
  - It creeps about like a bug on its stiff tentacles, and
    its sharp body has become sharp as a blade. 
  - Groups of them will ram into prey and slice them up.



- Details:


  Pages: 141-142


  Original Title:
  - 

  Original Codes:
  - Fish x3, Hope x4
  - Animal, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Granatum Forest 3
    - Granatum Forest 6
    - Granatum Forest 9
    - Granatum Forest 11
    - Shark's Jaw 1
    - Shark's Jaw 2




---------
Mad Squid
---------


- Description:

  - Weakness: Sword

  - A Wild breed of Land Squid.
  - It attacks its prey in groups, with an attack
    called "Mad Dance."
  - People fear this creature.


- Details:


  Pages: 143-144


  Original Title:
  - Fish-loving Mad Squid

  Original Codes:
  - Lightning x3, Fish x4
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Eastern Big Tree
      - General Heath
        - Fist-Fighting lessons

    - Escape Route 2
      - Appear here in Chapter 11+

    - Depths of the Ice Cavern 14





-----------
Hell Hornet
-----------


- Description:

  - Weakness: Sword

  - A giant bug with a stinger strong enough to take down
    a grown man. 
  - The honey in their hives is very sweet, but few risk
    their lives to get it.



- Details:


  Pages: 145-146


  Original Title:
  - Fish-loving Hell Hornet

  Original Codes:
  - Fish x4, Stone x4
  - Animal, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Granatum Forest 4
      - Even up on shelf ledge from
        Underground Lake Avernus 4

    - Granatum Forest 7
    - Granatum Forest 8
    - Granatum Forest 13
    - Deep Forest 1
    - Deep Forest 4




----------
Robber Fly
----------


- Description:

  - Weakness: Sword

  - A giant fly monster. 
  - Because they're designed to attack humans, they're
    also called Killer Flies. 
  - They speed in to attack any openings and are exceptionally
    smart.



- Details:


  Pages: 147-148


  Original Title:
  - Snake-loving Robber Fly

  Original Codes:
  - Forest x3, Snake x4

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Central Desert 3
    - Central Desert 4
    - Central Desert 6
    - Central Desert 9
    - Central Desert 11
    - Central Desert 12
    - Central Desert 14
    - Western Desert 4
    - Western Desert 5
    - Western Desert 6
    - Western Desert 9
    - Western Desert 12
    - Western Desert 14
    - Western Desert 20
    - Western Desert 21




-----------
Dark Hopper
-----------


- Description:

  - Weakness: Projectile
  - Resist:   Hammer, Bomb

  - A giant flea monster. 
  - It can leap 10 meters in a single hop, making it a most
    bothersome opponent.



- Details:


  Pages: 149-150


  Original Title:
  - 

  Original Codes:
  - Ice x3, Bug x3
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Central Desert 4
    - Central Desert 5
    - Central Desert 8
    - Central Desert 14
    - Western Desert 14




---------
Giant Bug
---------


- Description:

  - Weakness: Projectile
  - Resist: Hammer, Bomb

  - An even more powerful breed of the Dark Hopper.
  - It hides in the shadows, attacking from a distance.
  - Its prey is eaten mercilessly.


- Details:


  Pages: 151-152


  Original Title:
  - Lightning Giant Bug

  Original Codes:
  - Lightning x4, Bug x4
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Relneia Marsh 1
    - Relneia Marsh 7




-----------
Lord Locust
-----------


- Description:

  - Weakness: None
  - Resist:   None

  - The legendary swarm of grasshoppers said to come
    and devour everything at the end of the world.
  - They're taller than humans.


- Details:


  Pages: 153-154


  Original Title:
  - 

  Original Codes:
  - Fire x4, Bug x3
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Grana Plains 7
    - Grana Plains 8
    - Grana Plains 9
    - Three-Way Road Ruins
    - Grana Plains 11
    - Grana Plains 12
    - Grana Plains 13
    - Western Desert 4
    - Western Desert 7
    - Western Desert 10
    - Western Desert 15
    - Western Desert 19
    - Western Desert 20
    - Western Desert 21

    - Beast's Cemetery
      - Future Vision:
        Grasshopper King Raid!
      - Beast's Cemetery earliest
        available is Chapter 7




-----------
Abaddon Cry
-----------


- Description:

  - Weakness: None
  - Resist:   All

  - The lord of grasshoppers.
  - Said to appear at the end of the world, with an
    ear-piercing shriek that calls forth its forces
    from Hell to devour everything in sight.


- Details:


  Pages: 155-156


  Original Title:
  - Bug-loving Abaddon Cry

  Original Codes:
  - Bug x4
  - Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Beast's Cemetery
      - Future Vision:
        Grasshopper King Raid!
      - Beast's Cemetery earliest
        available is Chapter 7 





_________

Construct
_________




---------
Wood Bone
---------


- Description:

  - Weakness: Bomb
  - Resist:   Projectile

  - An easy to make and easy to control doll made of wood. 
  - Often used for student sword practice.



- Details:


  Pages: 157-158


  Original Title:
  - Free Wood Bone

  Original Codes:
  - Freedom x4
  - Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Underground Training Hall Space 2
    - Underground Training Hall Space 6
    - Underground Training Hall Space 7
    - Underground Training Hall Space 11
    - Depths of the Ice Cavern 11
    - Depths of the Ice Cavern 18

    - Road to Castle
      - Cutscene in Chapter 11
      - Carrying a big broadsword




------------
Living Spike
------------


- Description:

  - Weakness: Hammer
  - Resist:   Sword, Projectile

  - An iron-spiked spider. 
  - It's a gadget originally made by the Ancients, many of
    which still exist today. 
  - After being dug up from the ruins, they are now put to
    work as watchdogs and practice partners.



- Details:


  Pages: 159-160


  Original Title:
  - Bug-loving Living Spike

  Original Codes:
  - Bug x4
  - Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Underground Training Hall Space 9
    - Underground Training Hall Space 12
    - Site of Cyril 7
    - Site of Cyril 18




----------
Automation
----------


- Description:

  - Weakness: Hammer
  - Resist:   Sword, Projectile

  - An upgraded and harder version of Living Spike. 
  - Even now they guard important ancient ruins. 
  - Regular weapons can't compete with them.



- Details:


  Pages: 161-162


  Original Title:
  - Forest Automation

  Original Codes:
  - Forest x4, Iron x4
  - Attribute, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Great Spear of Mastema 2
    - Great Spear of Mastema 11
    - Great Spear of Mastema 13




-----
Golem
-----


- Description:

  - Weakness: Bomb
  - Resist:   Projectile

  - Golems are the most superior magical weapons, but slow to make. 
  - Originally made doll-sized, advancements in technology made
    them bigger and bigger. 
  - Even larger versions could be made, but they take so much time
    to make, it'd be unrealistic.



- Details:


  Pages: 163-164


  Original Title:
  - 

  Original Codes:
  - Ice x4, Stone x3
  - Attribute, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Central Desert 12
      - Witch Olly Throwing Star sidequest
      - This is a missable sidequest so make
        sure you trigger it and complete it
        before the end of Chapter 6

    - Mt. Elious 1
    - Mt. Elious 9
    - Site of Cyril 17





------------
Battle Titan
------------


- Description:

  - Weakness: Bomb
  - Resist:   Sword, Projectile

  - A super-strong Golem built for use in battle. 
  - They say just one can level an entire castle! 
  - No attack can get it, but putting in 6 Gold 
    may revert it back to its Avanium properties 
    and strip it of its magic abilities.



- Details:


  Pages: 165-166


  Original Title:
  - Locked: Invincible Battle Titan
  - Unlocked: Iron Battle Titan

  Original Codes:
  - Iron x4, Ice x4, Invincibility x1
  - Material, Attribute, locked

  Mental Map Upgrade Gains:
  - Hope x1/2nd upgrade/4x4


- Extra Info:

    Location:

    - Escape Route 1
      - Appear here in Chapter 11+

    - Depths of the Ice Cavern 4
      - Invincibility code
      - Unlock with Avanium (6+ Gold)

    - Northern Battlefield
      - Future Vision:
        Northern Seal Down, Monster Raid!





______

Undead
______




---
Mul
---


- Description:

  - Weakness: Bomb
  - Resist:   Hammer

  - A strange, blue monster. 
  - Loves cold and dark places. 
  - Has bone-like markings on it, and no intelligence. 
  - Its chill flesh will steal your life force at a touch! 
  - Some say they're souls of dead children.



- Details:


  Pages: 167-168


  Original Title:
  - 

  Original Codes:
  - Fame x4, Copper x3
  - Concept, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Tornaq Ice Cavern 16

    - Individual Judgment Links against characters
      - The "ball" you hit/bounce is a Mul




---------
Ghost Eye
---------


- Description:

  - Weakness: Projectile
  - Resist:   Sword, Hammer

  - A small one-eyed ghost.
  - Said to come from the eyes of those who died with a grudge. 
  - They travel in groups, and dive for any prey they find.


- Details:


  Pages: 169-170


  Original Title:
  - Fated Ghost Eye

  Original Codes:
  - Fate x4
  - Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Tornaq Ice Cavern 3
    - Tornaq Ice Cavern 9
    - Tornaq Ice Cavern 17
    - Eastern Desert 4
    - Eastern Desert 5
    - Eastern Desert 7
    - Eastern Desert 8
    - Eastern Desert 10
    - Eastern Desert 11
    - Eastern Desert 13
    - Eastern Desert 14
    - Eastern Desert 16





-----------
Assault Eye
-----------


- Description:

  - Weakness: Projectile
  - Resist: Sword, Hammer

  - Born from a dead demon's eye.
  - This floating eyeball flies in groups and rushes in
    like a bullet onto its prey.


- Details:


  Pages: 171-172


  Original Title:
  - Tired Assault Eye

  Original Codes:
  - Copper x4, Ill x3
  - Material, Concept
  - Rust x7

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Mt. Elious 2
    - Mt. Elious 6
    - Mt. Elious 14
    - Mt. Elious 15
    - Mt. Elious 19
    - Mt. Elious 20

    - Northern Battlefield
      - Future Vision:
        Northern Seal Down, Monster Raid!




-----
Mummy
-----


- Description:

  - Weakness: Sword
  - Resist:   Hammer, Projectile

  - A corpse buried in the ruins, brought to life by an
    evil spirit. 
  - It drags its dried up body around, searching for
    live prey. 
  - The bandages it's wrapped in absorb impact.



- Details:


  Pages: 173-174


  Original Title:
  - 

  Original Codes:
  - Copper x3, Wealth x4

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Site of Cyril 3
    - Site of Cyril 4
    - Site of Cyril 9
    - Site of Cyril 23
    - Western Desert 3
    - Western Desert 8
    - Eastern Desert 2
    - Eastern Desert 4
    - Eastern Desert 6
    - Eastern Desert 10
    - Eastern Desert 11
    - Eastern Desert 15
    - Eastern Desert 17
    - Eastern Desert 18




----------
Mummy Lord
----------


- Description:

  - Weakness: Sword
  - Resist:   Hammer, Projectile

  - The corpse of a past ruler, now controlled by an evil spirit. 
  - Cursed script on its bandages can deflect attacks. Weak against
    Fir[e], it will lose its power when engulfed in flames.



- Details:


  Pages: 175-176


  Original Title:
  - Locked: Invincible Mummy Lord
  - Unlocked: Steel Mummy Lord

  Original Codes:
  - Iron x6, Wealth x1, Invincibility x1
  - Steel/Material, Concept, locked

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Mt. Elious 8

    - Site of Cyril 12
      - Invincibility code
      - Unlock with Fire codes

    - Site of Cyril 25
    - Eastern Desert 6
    - Eastern Desert 18




------
Zombie
------


- Description:

  - Weakness: Sword
  - Resist:   Hammer, Projectile

  - A living corpse, controlled but a cursed, evil power. 
  - Has no memory of its time alive. 
  - Its swinging attacks are very powerful on anything
    that comes near.


- Details:


  Pages: 177-178


  Original Title:
  - 

  Original Codes:
  - Shadow x3, Snake x4
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Depths of the Ice Cavern 13




-------------
Hell Prisoner
-------------


- Description:

  - Weakness: Sword
  - Resist:   Hammer, Projectile

  - The remains of prisoners left rotting in jail.
  - Their malice never died, so they became one-eyed
    monsters.
  - They shoot their old shackles like bullets.


- Details:


  Pages: 179-180


  Original Title:
  - Fated Hell Prisoner

  Original Codes:
  - Shadow x4, Fate x4
  - Attribute, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Located: 

    - Hidden Meia 8
    - Hidden Meia 15




------------
Vampire Lady
------------


- Description:

  - Weakness: Projectile
  - Resist:   Sword, Hammer

  - Creatures that live off human blood. 
  - They usually lurk in shadows of night, but the chaos
    of war has made them show up more often.



- Details:


  Pages: 181-182


  Original Title:
  - Light Vampire Lady

  Original Codes:
  - Light x4, Fame x3
  - Attribute, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Depths of the Ice Cavern 8
    - Relneia Marsh 12




-------
Strigoi
-------


- Description:

  - Weakness: Projectile
  - Resist:   Sword, Hammer

  - Vampire rank is determined by strength, and Strigoi
    are the highest-ranking kind.
  - It enjoys soaking its body in the blood of its prey.


- Details:


  Pages: 183-184


  Original Title:
  - Bird-loving Strigoi

  Original Codes:
  - Wisdom x3, Bird x4
  - Concept, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Relneia Marsh 8
    - Relneia Marsh 11




--------
Skeleton
--------


- Description:

  - Weakness: Hammer
  - Resist:   Projectile

  - A soldier's bones brought to life by a curse. 
  - It has no memories or soul, but can still use skills
    learned during its life.



- Details:


  Pages: 185-186


  Original Title:
  - 

  Original Codes:
  - Freedom x2, Ill x4
  - Concept, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Tornaq Ice Cavern 5
    - Tornaq Ice Cavern 9
    - Depths of the Ice Cavern 3
    - Depths of the Ice Cavern 5
    - Site of Cyril 22




---------
Bone Lord
---------


- Description:

  - Weakness: Hammer
  - Resist:   Projectile

  - A student of the sword school who feared death willingly
    used a curse to live on as an undead.
  - It still holds memories of living, but its soul is twisted.
  - It will attack with its sword skills on any living creature.

  - Silver and black skeleton
  - Uses quick swipes and Hurricane Spin



- Details:


  Pages: 187-188


  Original Title:
  - Silver Bone Lord

  Original Codes:
  - Silver x4, Fate x3
  - Material, Concept

  Mental Map Upgrade Gains:
  - None


- Extra Info:

  - Location: Escape Route 4
    - Appear here in Chapter 11+

  - Northern Battlefield
    - Future Vision:
      Northern Seal Down, Monster Raid!




-------------
Element Skull
-------------


- Description:

  - Weakness: Hammer

  - An evil soul that possessed a giant's skull. 
  - It's not certain if giants even exist, and may
    just be a bone from an animal.



- Details:


  Pages: 189-190


  Original Title:
  - 

  Original Codes:
  - Fish x3, Ill x3, Fate x3
  - Animal, Concept, Concept

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Witch's Hidden Room 6
    - Kalcazoth Cave 4
    - Kalcazoth Cave 12
    - Deep Forest 2
    - Deep Forest 5




-----------
Evil Spirit
-----------


- Description:

  - Weakness: Hammer

  - Born from the cursed skull who did much wrong in his life. 
  - They say, the greater the sins, the larger the skull.



- Details:


  Pages: 191-192


  Original Title:
  - 

  Original Codes:
  - Fish x4, Shadow x4
  - Animal, Attribute

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Site of Cyril 6
    - Site of Cyril 10
    - Site of Cyril 18
    - Site of Cyril 21
    - Western Desert 2
    - western Desert 8
    - Western Desert 11


Related Quiz Question:

- Which monster looks like a skull?
  - Evil Spirit




----------
Demon Head
----------


- Description:

  - Weakness: Hammer
  - Resist:   Bomb

  - When an undead demon dies, its soul continues on in
    its skull.
  - Its senses are already lost, so it aimlessly attacks
    prey.


- Details:


  Pages: 193-194


  Original Title:
  - 

  Original Codes:
  - 

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Hunter's Trail 9
    - Eastern Desert 2
    - Eastern Desert 3
    - Eastern Desert 5




----
Ular
----


- Description:

  - Weakness: Hammer
  - Resist:   Bomb

  - A demon as described in folklore from the far East. 
  - A hero was decapitated and came back as a floating head. 
  - Its charisma was so strong in life, it's thought to be a
    very powerful demon.



- Details:


  Pages: 195-196


  Original Title:
  - Gold Ular

  Original Codes:
  - Gold x3, Fish x1
  - Material, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Great Spear of Mastema 6
    - Depths of the Ice Cavern 17
    - Relneia Marsh 6




-----------
Shadow Claw
-----------


- Description:

  - Weakness: None

  - A member of the secret Kaleilan assassin squad. 
  - They once worked under the kingdom, but eventually
    revolted, and were wiped out.
  - Now the members live on as undead monsters.
  - Its razor-sharp talons rip its prey to shreds, and
    it enjoys hearing the screams of its victims.



- Details:


  Pages: 197-198


  Original Title:
  - 

  Original Codes:
  - Ice x4, Dog x4
  - Attribute, Animal

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - Tornaq Ice Cavern 7
    - Tornaq Ice Cavern 19




-------------
Kaleila Rebel
-------------


- Description:

  - Weakness: None

  - Decendants of those who rebelled against Kaliela
    300 years ago.
  - They transformed into monsters in the dungeons,
    biding their time to exact their revenge.
  - Their grudge repels attacks, but Freedom might
    be enough to free their souls.

  - HP: 2530 (original)


- Details:


  Pages: 199-200


  Original Title:
  - Locked: Invincible Kaleila Rebel
  - Unlocked: Dog-loving Kaleila Rebel
  - Freedom: Free Kaleila Rebel

  Original Codes:
  - Gold x2, Dog x3, Invincible x1
  - Material, Animal, Other/locked
  - Unlock Invincibility code with Free title (6+ Freedom)

  Mental Map Upgrade Gains:
  - Silver x1/2nd upgrade/4x4
    - Alloy Kaleila Rebel

- Extra Info:

   Location:

   - Escape Route 5
     - Appear here in Chapter 11+
     - Invincibility code
       - Unlock with Free (6+ Freedom)


   - Hidden Meia 13

   - Northern Battlefield
     - Future Vision:
       Northern Seal Down, Monster Raid!





_____

Demon
_____




--------
Evil Eye
--------


- Description:

  - Weakness: Projectile
  - Resist:   All but projectile

  - A giant demon eyeball. 
  - Live mostly in ruins and old buildings. 
  - Will attack any trespassers on sight. 
  - The beam released from its eye is strong
    enough to burn steel.



- Details:


  Pages: 201-202


  Original Title:
  - 

  Original Codes:
  - Iron x3, Lightning x4
  - Material, Attribute

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

    Location:

    - 





------------
Plasma Gazer
------------


- Description:

  - Weakness: Projectile
  - Resist:   All but projectile

  - An ancient monster said to be made for battle by whoever
    created the world.
  - Its plasma-encased body keeps any attacks from coming near.
  - Only 6 Shadow or deeper "Shady" can be enough to expose it.

  - HP: 4960 (original)


- Details:


  Pages: 203-204


  Original Title:
  - Locked: Invincible Plasma Gazer
  - Unlocked: Lightning Plasma Gazer

  Original Codes:
  - Lightning x4, Gold x4, Wisdom x2, Invincibility x1
  - Attribute, Material, Concept, Other/locked
  - Unlock Invincibility with Shady title (6+ Shadow)

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  - 




----------
Arch Demon
----------


- Description:

  - Weakness: None

  - A powerful magic demon. 
  - Only half of its body made it through the magic circle. 
  - Drudging up a magic orb from the ground, it can wipe out
    its opponents in a single blow.



- Details:


  Pages: 205-206


  Original Title:
  - 

  Original Codes:
  - Wealth x3, Silver x5, Gold x3
  - Concept, Material, Material

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  -




----------
Sargatanas
----------


- Description:

  - Weakness: None
  - Resist:   All but projectile

  - Powerful demons from another dimension.
  - Are very arrogant and think of themselves as high-class.
  - Darkness grants them their invincible aura.
  - "Flare" made of 6 Light may dispel their aura.

  - HP: 5340 (original)


- Details:


  Pages: 207-208


  Original Title:
  - Locked: Invincible Sargatanas
  - Unlocked: Wishful Sargatanas
  - 8 Light: Flashing Sargatanas

  Original Codes:
  - Hope x4, Bird x6, Invincibility x1
    - Hope x4, Eagle x6, Invincibility x1
  - Concept, Animal, Other/locked
  - Unlock Invincibiltiy with Flare title (6+ Light)
    - Flare/Flash/Flashing

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  - Location: Dungeon 3 (Frannelle Castle)/Chapter 11





____

Boss
____




------
Moloch
------


- Description:

  - Weakness: None

  - Mage Moloch
  - A Waisen Imperial Knight. 
  - At the Prime Minister Werman's order, he joined General
    Heath's reconnaisance troops in search of the Book of
    Prophecy somewhere in the Kaleilan Kingdom. 
  - A horrid bull-headed monster hides beneath his armor,
    which he reveals only when in battle.
  - More magic warriors like him appear to exist.



- Details:


  Pages: 209-210


  Original Title:
  - Insane Moloch

  Original Codes:
  - Ill x3, Hope x3, Shadow x1
  - Concept, Concept, Attribute
  - Insanity x7

  Mental Map Upgrade Gains:
  - Wisdom x1/2nd upgrade/4x4


- Extra Info:

  -



------
Orobas
------


- Description:

  - Weakness: None

  - Mage Orobas
  - A Waisen Imperial Knight. 
  - At the Prime Minister Werman's command, he too joined
    General Heath's reconnaissance troop along with Moloch.
  - Sneaking into Rhoan in search of the Book of Prophecy,
    he was found and forced to hide atop the castle gate.
  - He is a horse-headed beast with a deadly scythe.
  - More magic warriors like him appear to exist.



- Details:


  Pages: 211-212


  Original Title:
  - Insane Orobas

  Original Codes:
  - Shadow x1, Ill x2, Hope x2
  - Attribute, Concept, Concept
  - Insanity x5

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  - Boss found at Road to Castle
    - Cutscene when enter
    - Not too hard of a boss to beat

  - Regular Orobas enemies found at Wargliss Fortress 4
    - This is not the boss battle Orobas that you fight at
      the Castle Gates ... but it is related :)





------
Nussie
------


- Description:


  - Weakness: None

  - Lake Ruler Nussie
  - An ancient creature in Lake Avernus. 
  - Said to be only legend, he's mastered many powers
    over the years.
  - He once lived in peace with his wife Nancy, but she
    went missing during the war between humans and giants.
  - Oh, Nancy ... To this day, Nussie continues searching
    for his beloved.



- Details:


  Pages: 213-214


  Original Title:
  - Forfeited Nussie

  Original Codes:
  - Shadow x2, Fame x2, Wealth x2, Gold x2
  - Attribute, Concept, Concept, Material
  - Forteit x8

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  - Located in Underground Lake Avernus 3 (ULA 3)
  - The small animal it is protecting is likely
    its offspring


  - ULA 3: (related Future Visions/news flashes)

    - Mystery Shadow in Lake!
      - Memory Map (MP increase)

    - Mystery Shadow in Lake, Updated!
      - Mental Map increased to 4x3 (no tablet)

    - Mystery Shadow in Lake, Report 3
      - HP increaser (gold metalize tablet)




Mystery Shadow in Lake! 

� Triggered chapter 2
- Description: Giant creature seen in underground lake, details unknown
- Location: Lake Avernus 3 (Kalcazoth Cave � Underground Lake)
- Battle: None
- Get: MP increase to character 
- Extra Info: See Nussie - who is mildly distressed 
  - If you have been leveling up the pages in the book then you will
    be ready to do this at the same time you are going through
    Kalcazoth Cave


Mystery Shadow in Lake, Update!
 
� Req: 1st visit to Nussie/triggered chapter 2
- Description: Giant creature seen in lake again, details still unknown
- Location: Lake Avernus 3
- Battle: None
- Get: Memory Map � increase to 4X3 area
- Extra Info: 2nd visit to Nussie � more distressed


Mystery Shadow in Lake, Report 3
 
� Req: 2nd visit to Nussie/triggered chapter 3
- Description: Giant creature seen in lake yet again, 
  details still unknown
- Location: Lake Avernus 3 
- Battle: Nussie 
- Get: HP increaser (Gold Tablet) & Fatal Battle Sword (Metalize Tablet) 
- Extra Info: 3rd visit to Nussie - Nussie is highly distressed and now
  you must battle � Nussie was protecting a red creature and thought you
  were there to disturb it



  - Nussie (Boss Battle/HP 5670)

    - See the Mystery Shadow in Lake, Report 3 (Future Vision)
    - Go to ULA 3
    - Battle with Nussie
    
    - Solution: Equip Mantis Blade (or other good weapon) on both
      hands, wait for Nussie to swipe with neck, run under neck
      just slightly off to either side, slash alternately with
      both hands, repeat several times avoiding neck swipes and
      purple tracking balls - recieve Fatal Battle Sword and
      HP increaser




-------
Chimera
-------


- Description:

  - Weakness: Hammer
  - Resist:   Bomb, Projectile

  - Mutated Chimera
  - A monstrosity with the heads of a lion, snake, and goat. 
  - He came to the forest after descending from the North,
    where he wreaks havoc. 
  - His arrival may have triggered the uprising of other monsters.
  - They say someone turned once regular creatures into his monster.
  - Get too close and you'll incur the goat's magic. 
  - Only the lion's rush offers an opening, and an attack may be
    enough to knock it off its balance.
  - Many species of Chimera exist, so you may run into more than
    just one.



- Details:


  Pages: 215-216


  Original Title:
  - Disastrous Chimera

  Original Codes:
  - Fire x1, Lightning x1, Snake x1, Shadow x1, Fate x2
  - Attribute, Attribute, Animal, Concept, Concept
  - Disaster x6

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  - Located at Eastern Big Tree



- Battle: Mutated Chimera (Boss Battle)
- Scan: HP increaser (metalize tablet)


- Main Goal: Beat Mutated Chimera
- Adtl Goal: Don't get hit
- Adtl Goal: Don't die
- Boss HP: 2000/no codes
- Medal: Only if you practiced hard
- Time: 10:00
- Times Damage Bonus: 1000 
- Item for Gold Score: You live, in fame
- Scan: HP/MP increaser (gold metalize tablet)
- Exits: Deep Forest 5/left, Beast's Lair/up,


- Solution: Scan Mutated Chimera, take off codes, put on Ill codes

  - Avoid the long scorpion tail 
  - And the ground purple spells 
  - And the tracking fire balls 
  - And the jump and squish your head, 

  - Slash like there's no tommorow!


- Extra Info:

  - Related Beast's Lair (Western Big Tree)

    - A lovely and grand den under a giant tree where fairies came
      to dance and a rare flower grows. Recently a horrid Mutated
      Chimera wallowed out the den bigger and made it home. Now
      along with the rare flower you will find human bones.


  - Chimera's 3 heads: Goat, Lion, Dragon
                             ____

Related Quiz Question:

- Chimera has three head, what is its middle head?
  - Lion




--------
Amorphes
--------


- Description:

  - Weakness: Bomb

  - Sword Demon Amorphes
  - A giant demonic beast that wields a creepy sword.
  - He was sealed beneath the fortress by ice magic.
  - Long ago, he brandished his sword for Kullervo.
  - His soul residues in the sword, and as long as he
    holds it, no attack can get him. 
  - Knock it free with a bomb, and his soul will scatter,
    making him weak until he recovers.



- Details:


  Pages: 217-218


  Original Title:
  - Shady Amorphes

  Original Codes:
  - Shadow x6, Ice x1, Snake x1, Fame x1
  - Concept, Attribute, Animal, Concept
  - Shadow x6

  Mental Map Upgrade Gains:
  - Wisdom x1/2nd upgrade/4x4


- Extra Info:

  - End of Chapter 3:

      - Amorphes is the Boss you need to beat to unseal
        Ice Spirit Neaki in Sealed Domain (Tornaq Ice Cavern)
        - This is Amorphes 1st boss battle
        - See below for fighting process
        - Gain Ice Wings, Dainslef, HP increaser


  - Sword Demon Amorphes (Boss Battle/HP 3060)

  - Use Small Key (with 2 ice codes on it) to unlock TIC 15 door 

  - Main Goal: Beat Amorphes ... without dying
 
  - Medal: 3000 points/2400 silver/1800 bronze
  - Time: 10:00
  - Time Points: 1 sec x 30
  - Times Damage Bonus: 1000 
  - Item for Gold Score: None
  - Scan Items: Dainslef (metalize tablet), Ice wings (green metalize
                tablet), HP/MP increaser (gold metalize tablet)
  - Cutscene: Free Neaki but she says it is too early and you have
              released Sword Demon Amorphes - Boss Battle
  - Cutscene: See Kullvero and Prince Valdo - Kullervo is bringing about
              the early destruction of the world!
  - Exits: TIC 15/down
 
  - Solution: Use a bomb (charge, drop, wait for him to walk over it,
              explode it), his sword drops, attack the sword, he goes
              little, attack him with Hurricane Spin - if he gets big
              again then do the same thing until you beat him.



  - Postgame Future Vision: Sword Demon Returns!

      - Ok, so like before:
        - Timer going: 10 minutes total
        - Stabs sword into ground, white energy shield
          comes up
        - He will be invincible when he has his sword
        - He flys up and swoops at you
        - He flys up and tried to air pound you into ground
        - He sends small purple tracking sparkles at you

        - So lay a bomb, detonate it under him
        - He will drop his sword
        - Attack his sword
        - He will be small running around, lol
        - Attack him with Hurricane Spin to go
          as fast as he is running around and
          beat him
        - You only have to beat him once and not
          reattack him several times like the 1st
          time you battled him when getting Neaki
          for the first time

        - Time: 10 minutes
        - Times Damaged Bonus: 1000

        - Done, Beat Amorphes (2nd time)
        - Gain Thick Dainslef (Broadsword)



- Amorphes has related info under the Dainslef (Broadsword)
  description:

  - Long, long ago ... far before Kaleila ever was, there
    was a huge empire on the earth.
  - It's people revered the holy "Messiah" and ruled the
    world alongside monsters.
  - 4 opposing kingdoms stood in 4 directions.
  - The Eastern kingdom fell from a traitor named Amorphes
    who then received the Dainslef sword from the empire.
  - The Dainslef devours souls, and after devouring its
    user Amorphes' soul, it turned him into a fearsome
    monster.



Related Future Vision:

Sword Demon Returns!

- Description: The Sword Demon resurrected in Ice Cavern! Details Unknown!
- Location: Sealed Domain
- Battle: Amorphes (2nd time)
- Get: Thick Dainslef (metalize tablet/Broadsword)
- Extra Info: Beat Amorphes for the second time,
  Ur will comment that he is a fallen commander


  - Future Vision
    - Sword Demon resurrected in Ice Cavern! Details Unknown!
    - In Other/History
      - Sword Demon Returns!
      - Place: Sealed Domain
      - The Sword Demon resurrected in Ice Cavern!
        Details Unknown!

    - Walk into Sealed Domain (Tornaq Ice Caverns/Boss Room)
    - Or, warp in, lol
    - Whoa! Well, hello Amorphes.
    - Ur is out of the Book and tiny in front of me between me
      and Amorphes 
    - Amorphes: Goldie! I've been waiting for you!
    - Ur: ... 
    - Amorphes: I am the immortal demon Amorphes! I shall exact
      my master's revenge!
    - Yep, there's always a few left over, lol
    - Amorphes: Prepare yourself, Goldie!!

    - Beat Amorphes (2nd time)
    - Ur: He was once a brilliant commander!
      [Now look] Looks how far he's fallen.
    - Metalize appears (regular/blue)
      - Thick Dainslef/Broadsword





Related Quiz Question:

- Which is not one of the four dragons who sealed the Spirits?
  - Amorphes




------
Torsol
------


- Description:

  - Guardian Torsol

  - Weakness: Projectile
  - Resist:   All but projectile

  - A stone monster created by ancient means that
    guards ruins. 
  - He splits into several bodies, and the energy
    core within him can unleash lasers and energy
    balls. 
  - Breaking his core momentarily yields him useless,
    allowing you to push him like you would any regular
    stone block.



- Details:


  Pages: 219-220


  Original Title:
  - Strong Torsol

  Original Codes:
  - Ice x1, Iron x3, Bug x1
  - Attribute, Material, Animal
  - Sturdy x6

  Mental Map Upgrade Gains:
  - Fate x1/2nd upgrade/4x4

- Extra Info:


  End of Chapter 4:

  - Yay! Get Ur! Whoops! He was guarding an ultimate weapon which
    now triggered an alarm and ... your next boss battle! 
  - Guardian's Domain (Site of Cyril) - Torsol (Boss Battle)


- Guardian Torsol (Boss Battle)

- When Boss Beaten � Displays:
  - Time Score: Need 3000+ to beat (gold score)
  - Time: 10:00
  - Times Damaged Bonus: 500
  - Times Fell (if any)

- Solution: Open Boss Door with small key and at least 2 lightning
  codes, Equip Throwing Star (Hidden or regular), scan boss and take
  off codes (can put on ill code), hit boss with throwing star until
  he turns from red to black/dark, push him over the upper middle
  edge, repeat this 3 times to beat the boss � if he turns red while
  pushing then stop and hit him until he turns dark again and then
  start pushing again - faster time is better than less hits
  - You can come back later and re-do this room if you did not get
    a gold score the first time before you were whisked away



Related Big Key Info:

- There is a Big Key door in the Training Hall main room that leads
  to UTHS 11 & 12. To get the Big Key you will have to beat the boss
  of the Site of Cyril dungeon (Torsol) in Samiad and meet Witch Ellie
  in the Witch's Desert Palace Prison. (When exit Guardian's Domain
  then you will get a cutscene where you are thrown into Prison)


Prison (Desert Witch's Palace):

- Can enter prison after beating Torsol (boss of Site of Cyril Dungeon)
- All four textbox locations can be accessed from inside the prison
  (Thrown into prison/later access from Prison Escape Route side)
- Only two textboxs (bars/door) can be accessed from the palace side
- Witch Ellie will replenish HP & MP you if you talk to her
  (available during time in Prison before you unlock Big Key door)
- Make and drink Potion to cure yourself from curse



  - After beat boss (Torsol/Guardian's Domain):

    - Get: Cutscenes, Get Ur! (Mwhahaha, total heart flutter), New World
      3rd Question/People/2 codes, Guardian shield metalize tablet, gold
      HP increaser tablet 

    - Prison: Exit Boss Room (almost) - Cutscene, Bottle, Potion metalize
      tablet, Stormlit flower (scan through bars) � Yes, make potion and
      drink it � Cutscene, scan Big Key (put on at least 2 lightning codes)
      and use door to get out, Cutscene (receive Shaman�s Pendant before
      leaving)



Related Quiz Question:

- What is the guardian that protects the Site of Cyril?
  - Torsol





-----
Tuoni
-----


- Description:

  - Spirit-User Tuoni

  - Weakness: None
  - Resist:   All

  - A ghost within the body of a dead Chimera.
  - It absorbed the Chimera's powers and wields its
    own cursed power.
  - It once served Kullervo, and survived by changing
    host bodies.
  - It's vulnerable to fist attacks, however, and once
    felled should not rise again.


NOTE: 

- This Bosses monster page may only show up while you are in
  battle with it and disappear at all other times.

- To access its page you must go to Beast's Cemetery. Start
  the boss battle, kill the heads, and scan the main monster
  body in the brief time it allows it (heads can't be scanned).
  Then tap on the bottom to stop time and then you can access
  the codes and see the description.

- If you give up in the boss battle you will not stay in
  Beast's Cemetery but will be ported back to the last place
  that you were before the Beast's Cemetery.



- Details:


  Pages: 221-222
  - Page only shows in Book when fighting him
    and then it disappears


  Original Title:
  - Demonic Tuoni
  - On-screen: Spirit-User Tuoni

  Original Codes:
  - Shadow x2, Fate x2, Snake x2, Dog x2
    - Attribute, Concept, Animal
    - Demon x 6, Dog x2

  Mental Map Upgrade Gains:
  - None/2nd upgrade/4x4


- Extra Info:

  - Mutated Chimera is back and in an advanced form. It is
    also possessed by an evil spirit that remembers you!
    - Beat boss with a gold score and get Aegis (shield)

  - Tuoni (Boss Battle)
    - Main Goal: Beat Tuoni to get Aegis
    - Boss HP: 3280
    - Time: 10:00
    - Times Damage Bonus: 1000 
    - Scan: Aegis (green metalize tablet/Req: Gold Score/slider)


Tuoni (Boss Battle) - Commentary:

- I went up and, Yeah ... This one says "Beast's Cemetery" and
  there's a really bad looking boss dude!
- Tuoni: Nnnngh! I can sense it! This body remembers you.
- Uh oh! I think this is advanced Mutated Chimera! The boss looks
  like it has a lion body, with a spider eye/jaws long neck, a
  long snout skull head with furry hair top and cat ears, a 
  scorpion tail, and very long arms with very long claw fingers.
  The boss also has a goat head and snake skull for back ups.
- Tuoni: You're the little brat that killed the Chimera!
  Gwa ha ha ha! I am Spirit-User Tuoni! So this is where
  you've been hiding, Goldie. My master finds you a bother.
  You die here!
- Spirit-User Tuoni
- Use your Plana well ...
  - Goat head does purple ghost-rising ground spells
  - Skull Dragon/snake head spits purple balls
  - Main boss goes invisible (shadow on ground)

  - kill the 2 floating back up heads (kill first)
    - Get them in a 2-for-1 shot when they are beaming in
  - then watch out for ground shadows when main is invisible
  - then attack main when appear (attack after swipe)
  - rinse and repeat till dead

  - Can't Judgment Link

  - Heal Pot is down one map (Hunter's Trail 5)
    - You can fill up before you enter but you can't leave
      the map when fight starts until you beat the boss
    - You also can't leave once you enter until you beat the boss

  - Times Damage Bonus: 1000




-------
Perkele
-------


- Description:

  - Lightning Dragon Perkele

  - Weakness: Projectile
  - Resist:   All but projectile

  - Lightning Dragon Perkele
  - One of the 4 dragons Kullervo created. 
  - Sealed Ur and stole his power to create a disaster. 
  - An arrogant creature who looks down on all other beings.
  - Looks like a fish as it swims in water, and fire lightning
    bolts. 
  - Beware its deadly rush attack, but it's weak to bombs during
    that time.



- Details:


  Pages: 223-224


  Original Title:
  - Thunder Perkele

  Original Codes:
  - Lightning x6, Fish x2
  - Attribute, Animal
  - Lightning x6

  Mental Map Upgrade Gains:
  - Fish x2/2nd upgrade/4x4


- Extra Info:


  End of Chapter 7:

  - Beat this dragon to get back Ur
  - Paradise at Cloud's End (Great Spear of Mastema/Great Spire)
  - Gain missing Book pages, Demon Wings, New World Question 5


- Lightning Dragon Perkele (Boss Battle)

  - Boss HP: 6320 (with original codes)/6000 (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: HP increaser (gold metalize tablet),
                Demon Wings (green metalize tablet)

  - Spirit Restored: Ur!!! (And he's human size ;D )
  - Pages Restored:  Great Spear of Mastema 1-21, Paradise at Cloud's
                     End, Wargliss Fortress 1-7, Northern Battlefield,
                     Waisen Empire Camp, Tornaq Ice Cavern 1-19, 
                     Sealed Domain

  - Exits: GSM 21/down


- Solution: Equip any Projectile weapon (to throw far/across), it is
  possible to have Shadow Fang your first time through at this point,
  so equip it or any other projectile weapon you wish, You will be
  standing on a circular platform surrounded by water, Perkele will
  swim around you shooting lightning balls (hit with projectile to
  stop action), then Perkele will prop up on the edge anywhere on the
  circular platform and call down lightning bolts on you (hit with
  projectile to stop action), then Perkele will scurry across the
  circular platform to try to crush you (avoid or hit), when you
  have damaged Perkele enough then you win, or if Perkele damages
  you enough you lose, lol. Not dying means you win but it takes
  more effort to win a gold score :)




---------
Malcahatu
---------


- Description:

  - Ice Dragon Malcahatu

  - Weakness: Hammer
  - Resist:  All but hammer

  - Ice Dragon Malcahatu
  - One of the 4 dragons Kullervo created.
  - Sealed Neaki and stole her power to create a disaster.
  - Pure cruelty and heartlessness.
  - A dragon made of ice whose body is razor-sharp.
  - It flies in the air before diving in on its prey.
  - When it lands, it blasts a snow storm from its mouth
    and mows down its prey with guillotine wings.


- Details:


  Pages: 225-226


  Original Title:
  - 

  Original Codes:
  - 

  Mental Map Upgrade Gains:
  - Bird x1/2nd upgrade/4x4


- Extra Info:

  - Beat Malcahatu to get back Neaki
  - Absolute Zero (Depths of the Ice Cavern)
  - Gain missing Book pages, Treasured Kusanagi (Sword),
    HP increaser, New World Question 6


- Ice Dragon Malcahatu (Boss Battle)

  - Boss HP: 8310 (with original codes)/8000 (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00 minutes
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: Treasured Kusanagi, Gold HP increaser
 
  - Spirit Restored: Ice Spirit Neaki
  - Pages Restored: Sunny Hill, Three-Way Ruins Road,
      Grana Plains 1-14, Granatum Forest 1-14, Kalcazoth
      Caves 1-14, Sun Shelf, Elevation, Rudrud's House,
      Deep Forest 1-5, Western Big Tree, Beast's Lair,
      Granatum Plateau, Light Falls, Bridge, Underground
      Lake Avernus 1-4, Western Desert 1-21
 
  - Exits: DOIC 9/down


- Solution: Get on your best helmet, best weapons, and muster your
  courage! Malcahatu will dive at you and swoop hit you, watch your
  map and roll out of the way in a circular move, you can try to hit
  him after you dodge but the best way is to wait until he/she settles
  down on the platform, watch out for the ice breath and the wing
  swipes, Hurricane Spin with two weapons which hits multiple times
  and allows you to turn as the dragon turns, keep repeating until
  dragon is defeated, I didn't find projectiles effective because
  the dive is fast. That is one cool dragon!




------------
Antelobibnen
------------


- Description:

  - Forest Dragon Antelobibnen

  - Weakness: None
  - Resist:   All but Sword

  - Forest Dragon Antelobibnen
  - One of the 4 dragons Kullervo created.
  - Sealed Mieli and stole her power to create a disaster.
  - An incarnation of decay.
  - Its body is like a rotting log and is teeming with bugs
    and grass all over.
  - It hides and emerges from the bog, extending its feelers,
    and shoots branches from its mouth.


- Details:


  Pages: 227-228


  Original Title:
  - Leafy Antelobibnen

  Original Codes:
  - Forest x6, Ill x1
  - Attribute, Concept
  - Woodland x6

  Mental Map Upgrade Gains:
  - Ill x1/2nd upgrade/4x4


- Extra Info:

  - Beat Antelobibnen to get back Mieli
  - Eddy of Decay (Relneia Marshes)
  - Gain missing Book pages, Toxic Mantis Blade,
    New World Question 7


Place: Eddy of Decay
Time: End of Chapter 9
Subject: Forest Dragon Antelobibnen Boss Battle


- Walk into Eddy of Decay
- A big ol' ugly forest dragon rises from the muck
- You are standing in front of it very small with
  spirits Ur and Neaki even smaller beside you on
  each side
- Ur: It's sealing the forest power. Be careful!
- Forest Dragon Antelobibnen
- Ah, I just realized in all the emotion of the past
  little while that I forgot to adjust my gear ...
- No time like the present, lol
- Defeated with Hurricane Spin, tree roots come up
  and swipe and stab you from under
- 1000 Damage Bonus
- 10:00 minutes



- Forest Dragon Antelobibnen (Boss Battle)

  - Boss HP: 12200 (with original codes)/ (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00 minutes
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: HP increaser, Toxic Katana Mantis Blade
 
  - Spirit Restored: Forest Spirit Mieli
  - Pages Restored: Desert Town, Desert Witch's Palace, Prison,
    Nomad's Tent (Left), Nomad's Tent (Right), Prison Escape
    Route, Central Desert 1-15, Site of Cyril 1-25, Guardian's
    Domain, (I think already had Eastern Desert 1-18), Mt. Elious

  - Exits: RM 5/down


- Solution: This one is fairly easy if you use Hurricane Spin.
  The swamp Forest Dragon will swipe at you with its roots from
  up top and try to spike you with its roots from below the muck.
  Avoid the roots and swipes. Hurricane Spin the center tree
  trunk of the dragon.



Related Quiz Question:

- Of the four dragons, which one is found at the swamp?
  - Antelobiben





------
Untamo
------


- Description:

  - Fire Dragon Untamo

  - Weakness: Bomb
  - Resist: All but bomb

  - One of the 4 dragons Kullervo created.
  - Sealed Rempo and stole his power to create a disaster.
  - Anger drives this wild dragon.
  - Searing hot lava fills its body, sometimes over-flowing
    from its mouth.
  - Scales as hard as rocks protect its body from any outside
    attacks.
  - Its explosive attacks are strong but cause it to lose its
    balance easily.
  - That's when Untamo open its mouth very wide!


- Details:


  Pages: 229-230


  Original Title:
  - Flaming Untamo

  Original Codes:
  - Fire x6
  - Attribute
  - Hell Fire x6

  Mental Map Upgrade Gains:
  - Stone x1/2nd upgrade/4x4


- Extra Info:

  
  - Beat Untamo to get back Rempo
  - Melting Pot (Mt. Elious)
  - Gain HP increaser, New World Question 8/Sound Effects


- Fire Dragon Untamo (Boss Battle)

  - Boss HP: 6950 (with original codes)/6500 (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: HP increaser (gold metalize tablet)
 
  - Spirit Restored: Fire Spirit Rempo
  - Pages Restored: None

  - Exits: ME 9/down


- Solution:

  - Remove Fire codes and Stone code, put on Ill code
  - Jowl fills with hot lava and expands and then it flows
    out onto the ground all around him. You can't stand in
    or touch the lava without getting seriously hurt.
  - Use Bomb weapons on him, stronger the better
  - Charge up the bomb, set it under him or lead him onto
    it, then detonate it
  - Avoid his volcano bursts of flaming rocks, and his
    charges, don't get hit, patience wins the day


Related Dialog:

- Fire Dragon Untamo (Boss Battle)


- Walk into Melting Pot (Boss Battle Room)
- See huge molten lava slug type of fire dragon, it has bat-type
  wings, large tusks, and a volcano on its back, all three
  spirits are out with you
- Mieli: What's that? It's sorta cute!
- Ur: That's the Fire Dragon Untamo. He's very strong. Watch
  yourself!
- Fire Dragon Untamo
- lol, Game over!
- Ok, upgrading weapons!

- Upgraded to Exploding Spirit Bomb and Mjollnir hammer
  - Whoa, hammer is way too big. I know that's the going
    style (for weapons to be bigger than you) but I think
    its overkill and not realistic, but oh well.
  - Hammer doesn't work very well anyway, ditched it, used
    bomb, that worked well

- Starting again, do not stand in his lava flow or try to
  get him at that point

  - HP: 6950 with original Fire codes and Stone code
  - Remove Fire codes and Stone code, put on Ill code
  - Jowl fills with hot lava and expands and then it flows
    out onto the ground all around him. You can't stand in
    or touch the lava without getting seriously hurt.
  - Use Bomb weapons on him, stronger the better
  - Charge up the bomb, set it under him or lead him onto
    it, then detonate it
  - Avoid his volcano bursts of flaming rocks, and his
    charges, don't get hit, patience wins the day

- 1000 Damage Bonus Points, Gold Score (took a few tries, lol)
  - Tested: Bomb was easiest weapon to use, got all 4 pictures



Related Melting Pot Sidequest:

  - Near peak of Mt.Elious.
  - Close to the crater, an unnatural heat envelopes you.
  - Few come near, and the legendary fire dragon Untamo
    keeps this place as its stronghold.

    - The Fire Dragon and The Sword
      - Post-game
      - Prince Valdo now stays in the Audience Chamber
      - Raise his points if needed and talk to him
      - He will talk of Kullervo's memories
      - He will tell you of a sword in Fire
        Dragon Untamo's place
      - Go to Fire Untamo's location
      - Scan the blue metalize tablet there
      - Get Laevateinn Sword
      - You may actually get Demise Laevateinn
        before you get Laevateinn depending on
        when you trigger the Future Vision/Abaddon Cry


Related Quiz Question:

- What's the name of the place near the peak of Mt. Elious
  where Untamo is?
  - Melting Pot


Check your Mystic Jewels Amount:

- Yeah, whoops! Make sure your jewel storage is not 9999
  before you beat the Mt. Elious Dungeon/Untamo. A cutscene
  will play directly upon leaving Untamo's Melting Pot room.
  The Castle will get destroyed and you won't be able to
  play the Zeno-9 Card Mini-game to reduce your jewel
  storage amount. The maid is inaccessible inside the
  castle ... unless she got crushed ... hopefully not, lol

  - This means that you will have to do the entire Escape
    Routes, Dungeon (Frannelle Castle/underneath), and
    Hidden Meia Dungeon without filling up or topping off
    your jewel storage. So reduce it by at least 2500 to
    be safe before you beat Untamo.

  - You don't want to miss getting the jewel+ bonus points
    just because your jewel storage is full!




--------
Kullervo
--------


- Description:

  - Fatal Kullervo

  - Weakness: None
  - Resist: Bomb

  - The previously Chosen One who created this world.
  - He first ruled this world until Man revolted against him.
  - Man fought his monsters, and he was sealed by a giant
    spear in the chest.
  - His soul survived and possessed human after human,
    bringing evil into the world.
  - The Book of Prophecy came to give birth to a new world,
    when this one fell into corruption.
  - All that has happened was done to get hold of the Book again.
  - All to create a truly ideal world this time.


- Details:


  Pages: 231-232


  Original Title:
  - Fatal Kullervo

  Original Codes:
  - Shadow x2, Fire x2, Justice x2, Hope x2, Ill x1, Fate x1
  - Fatality x8, Complex x2
  - Attribute, Concept
  - Note: Fate x1 is in bottom of 4x4

  Mental Map Upgrade Gains:
  - Fate x1/2nd upgrade/4x4


- Extra Info:

  - This is a 3 Boss Battle (Werman/Valdo/Kullervo) that
    is all related to beating Kullervo
  - Eternal Abyss (Hidden Meia)
  - Ends main game and credits will roll --- BUT it is not
    the end of the game by far. You still have the Postgame
    section and then endless game play.
  - First time you beat Kullervo: No score counts not even
    if it would have been a gold score. So beat at any score
    to beat Kullervo the first time. Get: Genesis (Sword)
  - Second time you beat Kullervo: Has to be a gold score.
    Get: Creation Genesis (Sword)
  - Beating Kullervo unlocks several things:
    - Credits roll and onto the Postgame
    - Werman is now in Dungeon 5 (interact with him)
    - Re-fight Kullervo for Gold Score/Creation Genesis
    - Valdo is now Valdo and not Kullervo ....lol, I think
      ... but there is still those evil eyes ...
    - There is a lot to do in the Postgame


Fatal Kullervo (Boss Battle)

  - Boss HP: 13,540 (with original codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 1st time beat: No time limit
  - Time: 2nd time+ beat: 10:00 minutes (Beat in about 1 min = Gold)
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: 1st time beat: Genesis (sword)
  - Scan Items: 2nd time beat with Gold Score: Creation Genesis



Related Waiselgand Sword Info:

  - Prince Valdo's sword.
  - A wicked sword as told in Waisen legends.
  - It saps the life energy of its victims, and
    can even kill weak creatures that get too close.
  - The Empire deemed it so evil, they sealed it ...
    but Kullervo unsealed it again.


Related Laevateinn Sword Info:

  - The last surviving God during the demise of the
    God's era used this sword to destroy the world.
  - Could this God have been Kullervo ...?


Related Hidden Meia 16 Info:

  - The far back of Hidden Meia.
  - Beyond this lies Kullervo's sealed room.
  - The Goblin King that worships Kullervo built
    a small kingdom and lived here for years.


Related Quiz Question:

- What demon lord did you fight against?
  - Kullervo



- Also see the Event Theater cutscenes for some
  end Kullervo boss cutscenes





Eternal Abyss (Boss Battle/1 of 3)
----------------------------------


- Description:

  - This is the first of three Boss Battles

  - The far back of Hidden Meia, where the Heavenly Spear
    first pieced the earth.
  - Long ago, humans revolted against Kullervo who ruled the land.
  - Having been oppressed, man stole the launch site of the spear,
    now known as the Site of Cyril, and used it as their final
    offense.
  - Kullervo was struck and thrust deep into the earth forever.
  - Then they sealed that place, thus thwarting any who hoped to 
    resurrect him.
  - Mastema Tower was built to hide the exposed spear.
  - Years later, Kaleila was built around the Great Tower, and
    the underground area turned into a dungeon.
  - Back then, no one knew that Kullervo was sealed in its
    deepest quarters.


- Prime Minister Werman (Boss Battle)

  - Boss HP: None (because he's a character/not monster)
    - Well, at least he is half human ...

  - Time: Not timed
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: None

  - Exits: Hidden Meia 16/down


- Solution: 


Chapter 11

- Imperial Prime Minister Werman
- Ha ha ha ... it's smearage time!
- No timer so no time limit
- Can't scan him to get his HP value, well ... just going to have to
  do 'em in, lol
- Hahahaha, where there's a will, there's a way (scanned: HP is none, lol)
  forgot not a "full" monster, he's half human and a character so no HP
  is showing at present, but I got his codes, I will leave them on to
  to fight him. (page 67-68)
  (Shadow x4, Hope x4, Fish x2/Wishful title; page value 1900/5000)
- Actions: 
  - laughs, lifts cane, spell ring under you (white, purple, red)
  - Get close to him and he whacks you with his cane 
  - Stay still and somewhat close and he will run towards you
    and try to whack you with his cane
- Ok, let's get him mad and see if it changes
  - Same actions but actually hit me while I was still
    sword whacking him
  - Gets more aggressive and quicker
  - Well, that was over quick, lol
    - Ooops
    - But I got my data, lol





Eternal Abyss (Boss Battle/2 of 3)
----------------------------------


- Description:

  - This is the second of three Boss Battles

  - The far back of Hidden Meia, where the Heavenly Spear
    first pieced the earth.
  - Long ago, humans revolted against Kullervo who ruled the land.
  - Having been oppressed, man stole the launch site of the spear,
    now known as the Site of Cyril, and used it as their final
    offense.
  - Kullervo was struck and thrust deep into the earth forever.
  - Then they sealed that place, thus thwarting any who hoped to 
    resurrect him.
  - Mastema Tower was built to hide the exposed spear.
  - Years later, Kaleila was built around the Great Tower, and
    the underground area turned into a dungeon.
  - Back then, no one knew that Kullervo was sealed in its
    deepest quarters.


- Prince Valdo (Boss Battle)

  - Boss HP: None (because he's a character/not monster)
    - Well, at least he is in a human body
    - Kullervo in Valdo's body

  - Time: Not timed
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: None

  - Exits: Hidden Meia 16/down


- Solution: 


Chapter 11

- Prince of Darkness Valdo
- No timer so no time limit
- Whoa! Hurricane Spin at me right off
- This may get hard to document, lol
- Next playthrough he won't stand a chance though, Mwahahaha!
- Actions:
  - Hurricane Spin - very accurate
  - Runs fast at you and swipes quickly
  - Guards with shield if too close
    - Nice shield!

- Scanned: Nice picture! (2nd picture)
  - leaving codes on to fight
  - Page 29-30/Page Value 1850
  - Dislikes: Humans, lol
  - Whoa! What a biography! Kind of guy you love to hate but
    still intriguing ... definitely a split personality. I think
    I prefer the peace-loving prince, lol.
  - Atoned Prince Valdo
  - Fire x4, Stone x3, Hope x1, Freedom x1, Cat x1, Atonement x1
  - Boom x7, Complex x2, Atonement x1/locked

- Ok, time to get 'em mad to see if actions change or strengthen
  - Ouch! Whoa!
  - He has one wicked swipe!
  - More aggressive
  - Guards with shield more
  - Quicker
  - Can strike before you get away
  - And while you are Hurricane Spinning him
  - And while you are striking him
  - ... lol


.... smeared! (him ... not me, lol)




Eternal Abyss (Boss Battle/3 of 3)
----------------------------------


- Description:

  - This is the third of three Boss Battles

  - The far back of Hidden Meia, where the Heavenly Spear
    first pieced the earth.
  - Long ago, humans revolted against Kullervo who ruled the land.
  - Having been oppressed, man stole the launch site of the spear,
    now known as the Site of Cyril, and used it as their final
    offense.
  - Kullervo was struck and thrust deep into the earth forever.
  - Then they sealed that place, thus thwarting any who hoped to 
    resurrect him.
  - Mastema Tower was built to hide the exposed spear.
  - Years later, Kaleila was built around the Great Tower, and
    the underground area turned into a dungeon.
  - Back then, no one knew that Kullervo was sealed in its
    deepest quarters.

  - Creation Genesis is the sword that you started with at
    the beginning of the game that turned into the Battle
    Sword.


- Fatal Kullervo (Boss Battle)

  - Boss HP: over 13,500
    - Giant
      - This time he has become a monster

  - Time: Not timed/1st battle, 10 minutes/2nd battle
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: Creation Genesis/sword/Req: Gold Score
    - Have to fight him once for storyline
      - Score won't count (even if gold)
    - Have to fight him twice for metalize
      - Score will only count if gold
      - Then the Creation Genesis tablet will appear

  - Exits: Hidden Meia 16/down


- Solution: 


Chapter 11


- Now let's get this demon! lol

- Demon Lord Kullervo
- Whoa! Yeah, no lack of power here!
  - Actions:
    - No timer so no time limit
    - You are fighting his upper body
    - Rest of his body is below the level
      of the platform
    - Shoots bright white tracking balls
    - Swipes with his arm/fist
      - Alternates sides
    - OOH! He takes both his fists and slams
      them onto the platform, shakes whole
      platform and always damages you a lot
    - Shoots a big purple beam from his chest
      - Straight, non-moving
    - Shoots a purple beam from his head
      - Sweeps across whole platform bottom
        of the platform

    - Ok, do I want to make this one mad, lol?

- This is really going to be interesting to try to get
  him scanned, lol ... and I haven't saved for a while

- Eat, use Sandy Anwar sword, stay alive!

- Ha! Got him scanned:
  - Whoa! HP is 13,540!
  - Fatal Kullervo
  - Shadow x2, Fire x2, Justice x2, Hope x2, Ill x1, Fate x1
  - Fatality x8, Complex x2
  - Attribute, Concept
  - Note: Fate x1 is in bottom of 4x4
    - Mental Map Upgrade Gains:
      - Fate x1/2nd upgrade/4x4
  - Page 231-232
  - Page Value 2225/3000

  - Weakness: None
  - Resist: Bomb
  - I'm dead, lol

  - Well, die trying ... lol
  - At least I have my info now

  - Ok, brain over braun
  - Strategy time
  - Taking off all codes
    - Take off just the Justice code and
      it makes his title "Insane" (Insanity), lol

  - Put on Ill codes
    - Well, lower but not even by 2000
 

  - Maybe I could put on Ice and shatter him, lol

  - Maybe I could put on Shadow and use my Holy Excalibur
    in each hand ... 

  - Maybe not brute force, maybe protection ... trying
    Aegis and Hidden Shadow Fang (but not if he has
    Shadow codes on him, lol)

    - Got it!
    - Shield is the key
    - With Shield up he does no damage to you
      no matter how much he tries or how close
      you are
    - Time it extremely carefully and attack
      the second in-between his attacks
    - If you get low then eat
    - Still takes some time to wear him down
      but you can get gold first time through
      ... if you don't get hit too much, lol
    - You can't leave the battle even if you
      die until you beat Kullervo with any score
    - If you die you start with hardly any MP and
      low HP


    - Best Method Used:
      - Original Codes can be on or off
      - Aegis or Lightweight Aegis Shield - one hand
      - Holy Excalibur sword - other hand
      - Get right up on him, almost in his chest
      - Keep your shield up at all times except
        - When he shoots the white balls, time it
          right to deflect them
        - Just barely after he pounds down with both
          fists/arms and you see the white flash
          - While his head is down then slash
          repeatedly (not Hurricane Spin, no time) as
          many times as you can with your sword
          - You can't see yourself, you're inside his
            arms
          - You can get a few more slashes in as he stands
            back up but don't push it too much, you still
            need a second or two for your shield to fully
            engage after you press your shield button
       - All other times, keep your shield up and let him
         do whatever move he wants to on you, it shouldn't
         cause any damage if your shield stays up  


- That was a cool fight, lol
- This will be a fun one to re-fight, lol


- Added: First time you beat Kullervo with any score,
  even if it is gold, it will only count as the storyline
  progression and not give you a score on the Eternal Abyss
  map. This way you get the Genesis/sword metalize first.

- Then you will need to beat him a second time AND get
  a gold score to get the Creation Genesis/sword
  - Red metalize tablet/slider







=======
Weapons
=======




Global Weapon Extra Info:
-------------------------


- These are the Base items
  - For recipes that use these Bases see Tablets
    section

- You can equip 2 weapons at a time

- There are no extra codes given for any weapon
  When they all upgrade to a 4x4 mental map





List of all Weapons:
--------------------


List Pattern:

- Base
  - Basic
  - Upgraded


Swords:

  - Sword (Base)
    - Battle Sword
    - Fatal Battle Sword
    - Gladius
    - Champion Gladius
    - Kaleila Sword
    - Common Kaleila Sword
    - Black Saber
    - Demonic Black Saber
    - General Sword
    - Brute General Sword
    - Rune Blade
    - Magic Rune Blade
    - Xenoncross
    - Holy King Xenoncross
    - Waiselgand
    - Wicked Waiselgand
    - Excalibur
    - Holy Excalibur
    - Kusanagi
    - Treasured Kusanagi
    - Dark Star
    - Secret Dark Star
    - Genesis
    - Creation Genesis

  - Katana (Base)
    - Scimitar
    - Crescent Scimitar
    - Shotel 
    - Curved Shotel
    - Bizen Osafune 
    - Superior Bizen Osafune
    - Mantis Blade
    - Toxic Mantis Blade
    - Onikiri 
    - Judgement Onikiri
    - Muramasa 
    - Bewitching Muramasa

  - Rapier (Base)
    - Flamberge
    - Fire Pillar Flamberge
    - Assassin Dagger 
    - Darkness Assasin Dagger
    - Lightning
    - Lightning-Fast Lightning
    - Durandal
    - Flaring Durandal
    - Hauteclaire
    - Pure Hauteclaire
    - Black Feather
    - Friend's Black Feather
    - Stone Tusk
    - Hunter's Stone Tusk

  - Broadsword (Base)
    - Dainslef
    - Thick Dainslef
    - Anwar
    - Sandy Anwar 
    - Laevateinn 
    - Demise Laevateinn



Hammers:

  - Hammer (Base)
    - Grand Hammer
    - Giant's Grand Hammer
    - Forest Hammer
    - Vast Forest Hammer
    - Mjollnir
    - Thor's Mjollnir

  - Axe (Base)
    - Iron Beak
    - Split Iron Beak
    - Cyclops
    - Artisan's Cyclops

  - Mace (Base)
    - Spiked Mace
    - Pulverizing Spiked Mace
    - Hecatonchires
    - 100 King Hecatonchires



Bombs:

  - Bomb (Base)
    - Napalm Bomb
    - Booming Napalm Bomb
    - Kaleila Bomb
    - Swollen Kaleila Bomb
    - Dynamite
    - Bursting Dynamite

  - Barrel Bomb (Base)
    - Remote Barrel
    - Searing Remote Barrel
    - Haochy Soul
    - Blasting Haochy Soul
    - Spirit Bomb
    - Exploding Spirit Bomb



Projectiles:

  - Throwing knife (Base)
    - Throwing Star
    - Hidden Throwing Star
    - Shadow Fang
    - Invisible Shadow Fang
    - Tomahawk
    - Wind Cutter Tomahawk

  - Bowgun (Base)
    - Arbalest
    - Fortified Arbalest
    - Ice Bolt
    - Frozen Ice Bolt

  - Gun (Base)
    - Dragoon
    - Soul-Piercing Dragoon
    - Blunderbuss
    - Chaotic Blunderbuss



Shields:

  - Shield (Base)
    - Knight Shield
    - Sincere Knight Shield
    - Spartan Guard
    - Sturdy Spartan Guard
    - Guardian
    - Wide Guardian
    - Aegis
    - Lightweight Shield Aegis







______

Swords
______



- Sword School
- Master: Twin Blades Gustav


- Includes:

  - Sword (Base)
    - Battle Sword
    - Fatal Battle Sword
    - Gladius
    - Champion Gladius
    - Kaleila Sword
    - Common Kaleila Sword
    - Black Saber
    - Demonic Black Saber
    - General Sword
    - Brute General Sword
    - Rune Blade
    - Magic Rune Blade
    - Xenoncross
    - Holy King Xenoncross
    - Waiselgand
    - Wicked Waiselgand
    - Excalibur
    - Holy Excalibur
    - Kusanagi
    - Treasured Kusanagi
    - Dark Star
    - Secret Dark Star
    - Genesis
    - Creation Genesis

  - Katana (Base)
    - Scimitar
    - Crescent Scimitar
    - Shotel 
    - Curved Shotel
    - Bizen Osafune 
    - Superior Bizen Osafune
    - Mantis Blade
    - Toxic Mantis Blade
    - Onikiri 
    - Judgement Onikiri
    - Muramasa 
    - Bewitching Muramasa

  - Rapier (Base)
    - Flamberge
    - Fire Pillar Flamberge
    - Assassin Dagger 
    - Darkness Assasin Dagger
    - Lightning
    - Lightning-Fast Lightning
    - Durandal
    - Flaring Durandal
    - Hauteclaire
    - Pure Hauteclaire
    - Black Feather
    - Friend's Black Feather
    - Stone Tusk
    - Hunter's Stone Tusk

  - Broadsword (Base)
    - Dainslef
    - Thick Dainslef
    - Anwar
    - Sandy Anwar 
    - Laevateinn 
    - Demise Laevateinn  




------------
Sword (Base)
------------


- Description:

  - A straight-edged sword.
  - It may appear ordinary, but this sword served as the
    "key" used to create this world long ago.
  - That is why it's already recorded in the Book of Prophecy.


- Details:
 
    Effect:
    - Attack: 20 
    - Critical: 10% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 64


- Extra Info:

    Location: 
    - Beginning/Start with Sword (Base)

    - Page: 235-236
      - Sword with no codes placed in mental map


- Uses Sword (Base)

    - See Tablets section for recipes and details

    - Battle Sword
    - Fatal Battle Sword
    - Gladius
    - Champion Gladius
    - Kaleila Sword
    - Common Kaleila Sword
    - Black Saber
    - Demonic Black Saber
    - General Sword
    - Brute General Sword
    - Rune Blade
    - Magic Rune Blade
    - Xenoncross
    - Holy King Xenoncross
    - Waiselgand
    - Wicked Waiselgand
    - Excalibur
    - Holy Excalibur
    - Kusanagi
    - Treasured Kusanagi
    - Dark Star
    - Secret Dark Star
    - Genesis
    - Creation Genesis



-------------
Katana (Base)
-------------


- Description:

  - Forged by traditional Eastern arts is what makes
    this blade so frighteningly sharp.
  - Used by those of the sword school.


- Details:
 
    Effect:
    - Attack: 25 
    - Critical: 5% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 72

    - Original Title: Justice Katana
    - Original Codes: Justice 3


- Extra Info:

    Location: 
    - Underground Training Space 4/Req: Gold Score

    - Page 237-238
      - Katana with no codes placed in mental map


- Uses Katana (Base)

    - See Tablets section for recipes and details

    - Scimitar
    - Crescent Scimitar
    - Shotel 
    - Curved Shotel
    - Bizen Osafune 
    - Superior Bizen Osafune
    - Mantis Blade
    - Toxic Mantis Blade
    - Onikiri 
    - Judgement Onikiri
    - Muramasa 
    - Bewitching Muramasa 




-------------
Rapier (Base)
-------------


- Description:

  - Designed to attack with jabs.
  - Dives deep into the enemy's weak spot and
    leaves large wounds.


- Details:
 
    Effect:
    - Attack: 25
    - Critical: 20% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 72


- Extra Info:

    Location: 
    - Western Desert

    - Page 239-240
      - Rapier with no codes placed in mental map


- Uses Rapier (Base)

    - See Tablets section for recipes and details

    - Flamberge
    - Fire Pillar Flamberge
    - Assassin Dagger 
    - Darkness Assasin Dagger
    - Lightning
    - Lightning-Fast Lightning
    - Durandal
    - Flaring Durandal
    - Hauteclaire
    - Pure Hauteclaire
    - Black Feather
    - Friend's Black Feather
    - Stone Tusk
    - Hunter's Stone Tusk
 


-----------------
Broadsword (Base)
-----------------


- Description:

  - Practically an iron plate, the blade is dull and
    knocks down enemies through pure weight.
  - Has a wide attack range, but is disliked by the
    Sword School for being so brute.


- Details:
 
    Effect:
    - Attack: 30 
    - Critical: 3% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 81


- Extra Info:

    Location: 
    - North-western room/Wargliss Fortress

    - Page 241-242
      - Broadsword with no codes placed in mental map


- Uses Broadsword (Base)

    - See Tablets section for recipes and details

    - Dainslef
    - Thick Dainslef
    - Anwar
    - Sandy Anwar 
    - Laevateinn 
    - Demise Laevateinn 




______

Hammer
______



- Hammer School
- Master: Iron Hammer Rudrud


- Includes:

  - Hammer (Base)
    - Grand Hammer
    - Giant's Grand Hammer
    - Forest Hammer
    - Vast Forest Hammer
    - Mjollnir
    - Thor's Mjollnir

  - Axe (Base)
    - Iron Beak
    - Split Iron Beak
    - Cyclops
    - Artisan's Cyclops

  - Mace (Base)
    - Spiked Mace
    - Pulverizing Spiked Mace
    - Hecatonchires
    - 100 King Hecatonchires



-------------
Hammer (Base)
-------------


- Description:

  - Light enough to swing with one hand.
  - All the force is gathered in its head.


- Details:
 
    Effect:
    - Attack: 55
    - Critical: 5% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 109

    - Original Title: Iron Hammer
    - Original Codes: Iron x3


- Extra Info:

    Location: 
    - Defeat Iron Hammer Rudrud (Boss Battle)/Chapter 2/Sun Shelf

    - Page 243-244
      - Hammer with no codes placed in mental map


- Uses Hammer (Base)

    - See Tablets section for recipes and details

    - Grand Hammer
    - Giant's Grand Hammer
    - Forest Hammer
    - Vast Forest Hammer
    - Mjollnir
    - Thor's Mjollnir



----------
Axe (Base)
----------


- Description:

  - A weapon of pure destruction.
  - Few like it for its heavy weight,
    but its power is undeniable.


- Details:
 
    Effect:
    - Attack: 60
    - Critical: 10% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 117


- Extra Info:

    Location: 
    - Lauca Meia's House

    - Page 245-246
      - Axe with no codes placed in mental map


- Uses Axe (Base)

    - See Tablets section for recipes and details

    - Iron Beak
    - Split Iron Beak
    - Cyclops
    - Artisan's Cyclops 



-----------
Mace (Base)
-----------


- Description:

  - Weapon for smashing.
  - Its eye-catching form makes it a prized
    piece among weapons.
  - Rumors say they're most popular with women.


- Details:
 
    Effect:
    - Attack: 65
    - Critical: 2% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 124


- Extra Info:

    Location: 
    - Tornaq Ice Cavern Dungeon 18

    - Page 247-248
      - Mace with no codes placed in mental map


- Uses Mace (Base)

    - See Tablets section for recipes and details

    - Spiked Mace
    - Pulverizing Spiked Mace
    - Hecatonchires
    - 100 King Hecatonchires




____

Bomb
____




- Bomb School
- Master: Inventor Haochy


- Includes:

  - Bomb (Base)
    - Napalm Bomb
    - Booming Napalm Bomb
    - Kaleila Bomb
    - Swollen Kaleila Bomb
    - Dynamite
    - Bursting Dynamite

  - Barrel Bomb (Base)
    - Remote Barrel
    - Searing Remote Barrel
    - Haochy Soul
    - Blasting Haochy Soul
    - Spirit Bomb
    - Exploding Spirit Bomb




-----------
Bomb (Base)
-----------


- Description:

  - A hand-sized bomb made by inventor Haochy.
  - Designed to release a blast and shrapnel to
    take down surrounding enemies.


- Details:
 
    Effect:
    - Attack: 155 
    - Critical: 2% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 254


- Extra Info:

    Location: 
    - Wargliss Fortress 7/Hidden Cellar/Haochy

    - Page 249-250
      - Bomb with no codes placed in mental map


- Uses Bomb (Base)

    - See Tablets section for recipes and details

    - Napalm Bomb
    - Booming Napalm Bomb
    - Kaleila Bomb
    - Swollen Kaleila Bomb
    - Dynamite
    - Bursting Dynamite 



------------------
Barrel Bomb (Base)
------------------


- Description:

  - Haochy's prototype.
  - You throw a barrel full of explosives at enemies.
  - The magic power used sets it above the rest.
  - Though somewhat weak, it can strike several of any
    enemy's weak points.


- Details:
 
    Effect:
    - Attack: 150 
    - Critical: 5% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 247


- Extra Info:

    Location: 
    - Haochy's House/scan on ground/Chapter 3

    - Page 251-252
      - Barrel Bomb with no codes placed in mental map


- Uses Barrel Bomb (Base)

    - See Tablets section for recipes and details

    - Remote Barrel
    - Searing Remote Barrel
    - Haochy Soul
    - Blasting Haochy Soul
    - Spirit Bomb
    - Exploding Spirit Bomb






__________

Projectile
__________



- Southern Flight School
- Master: Witch Olly/Fortune-teller Nanai


- Includes:

  - Throwing knife (Base)
    - Throwing Star
    - Hidden Throwing Star
    - Shadow Fang
    - Invisible Shadow Fang
    - Tomahawk
    - Wind Cutter Tomahawk

  - Bowgun (Base)
    - Arbalest
    - Fortified Arbalest
    - Ice Bolt
    - Frozen Ice Bolt

  - Gun (Base)
    - Dragoon
    - Soul-Piercing Dragoon
    - Blunderbuss
    - Chaotic Blunderbuss




---------------------
Throwing Knife (Base)
---------------------


- Description:

  - A small blade made for throwing.
  - Masters of the Southern Flight School can hit an
    enemy from 100 feet.


- Details:
 
    Effect:
    - Attack: 10 
    - Critical: 20% 
    - Additional: Bounces off walls

    - Page Value: 1000/3000
    - Combination Attack: 44


- Extra Info:

    Location: 
    - Defeat Witch Olly (Boss Battle)/Witch's Desert Palace/Chapter 4

    - Page 253-254
      - Throwing Knife with no codes placed in mental map

    - The Throwing Knife is also known as just Knife, and also
      as Flying Dagger


- Uses Throwing Knife (Base)

    - See Tablets section for recipes and details

    - Throwing Star
    - Hidden Throwing Star
    - Shadow Fang
    - Invisible Shadow Fang
    - Tomahawk
    - Wind Cutter Tomahawk 




-------------
Bowgun (Base)
-------------


- Description:

  - Makes shooting an arrow easy for any user.
  - Used mostly for hunting in Kaleila, but becomes
    deadly when used by Southern Flight masters.


- Details:
 
    Effect:
    - Attack: 15 
    - Critical: 15% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 54


- Extra Info:

    Location: 
    - Western Desert

    - Page 255-256
      - Bowgun with no codes placed in mental map


- Uses Bowgun (Base)

    - See Tablets section for recipes and details

    - Arbalest
    - Fortified Arbalest
    - Ice Bolt
    - Frozen Ice Bolt 



----------
Gun (Base)
----------


- Description:

  - An ancient weapon found in desert ruins.
  - Were used much in the past, but most of them are
    broken now, making them useless.
  - Very powerful, and sought after by students of the
    Southern Flight School.


- Details:
 
    Effect:
    - Attack: 20 
    - Critical: 5% 
    - Additional: None

    - Page Value: 1000/3000
    - Combination Attack: 59


- Extra Info:

    Location: 
    - Nomad Tent (Right)/scan on table/Desert Town

    - Page 257-258
      - Gun with no codes placed in mental map


- Uses Gun (Base)

    - See Tablets section for recipes and details

    - Dragoon
    - Soul-Piercing Dragoon
    - Blunderbuss
    - Chaotic Blunderbuss 





______

Shield
______



- Hidden Fist-Fighting School
- Master: General Heath


- Includes:
 
  - Shield (Base)
    - Knight Shield
    - Sincere Knight Shield
    - Spartan Guard
    - Sturdy Spartan Guard
    - Guardian
    - Wide Guardian
    - Aegis
    - Lightweight Shield Aegis



-------------
Shield (Base)
-------------


- Description:

  - Georg's well-guarded shield, the Rhoan Shield.
  - Being 500 years old, it fails next to modern goods,
    but is still a worthy shield.


- Details:
 
    Effect:
    - Attack: 1 
    - Critical: 0% 
    - Additional: Part of shield's ATK (attack) added
      to weapon in opposite hand.

    - Page Value: 1000/3000
    - Combination Attack: 31


- Extra Info:

    Location: 
    - Mayor Georg's House/scan on table

    - Page 259-260
      - Shield with no codes placed in mental map


- Uses Shield (Base)

    - See Tablets section for recipes and details

    - Knight Shield
    - Sincere Knight Shield
    - Spartan Guard
    - Sturdy Spartan Guard
    - Guardian
    - Wide Guardian
    - Aegis
    - Lightweight Shield Aegis





===========
Accessories
===========




Global Accessories Extra Info:
------------------------------


- These are the Base items
  - For recipes that use these Bases see Tablets
    section


- You can equip 2 accessories at a time


- There are no extra codes given for any accessory
  when they all upgrade to a 4x4 mental map





List of All Accessories:
------------------------


Head:

  - Hat (Base)
    - Pointed Hat
    - Hero's Hat
    - Ant Feelers
    - King's Crown

  - Helmet (Base)
    - Soldier Helmet
    - Fire Horns
    - Legendary Helmet

  - Hair Decoration (Base)
    - Ribbon
    - Forest Flower Decoration
    - Cat Ears

  - Headband (Base)
    - Power Headdress


Face:

  - Glasses (Base)
    - Magic Glasses
    - Spirit Seal


Chest:

  - Breastplate (Base)
    - Soldier Breastplate
    - Onyx Armor
    - Legendary Armor 


Waist:

  - Belt (Base)
    - Master's Sash
    - Archer's Belt
    - King's Belt
    - Dog Tail
    - Snake Tail
    - Fish Fin


Back:

  - Wings (Base)
    - Custom Booster
    - Ice Wings
    - Demon Wings
    - White Wings






____

Head
____




Includes:

  - Hat (Base)
    - Pointed Hat
    - Hero's Hat
    - Ant Feelers
    - King's Crown

  - Helmet (Base)
    - Soldier Helmet
    - Fire Horns
    - Legendary Helmet

  - Hair Decoration (Base)
    - Ribbon
    - Forest Flower Decoration
    - Cat Ears

  - Headband (Base)
    - Power Headdress





----------
Hat (Base)
----------


- Description:

  - An average looking hat that, when worn,
    increases one's ability to focus.


- Details:
  
    - Effect: Lowers MP drain

    - Page Value: 1000/3000 

    - Original Title: Fated Hat
    - Original Codes: Fate x2


- Extra Info:

    Location: 
    - Escape Route

    - Page 263-264
      - Hat with no codes placed in mental map


- Uses Hat (Base)

    - See Tablets section for recipes and details

    - Pointed Hat
    - Hero's Hat
    - Ant Feelers
    - King's Crown



-------------
Helmet (Base)
-------------


- Description:

  - Typical soldier helmet, worn close to the head. 
  - May deflect enemy attacks.


- Details:
 
    - Effects: Deflects some attacks

    - Page Value: 1000/3000

    - Original Title: Free Helmet
    - Original Codes: Freedom x4 


- Extra Info:

    Location: 
    - Hidden Witch's Dungeon 7/Chapter 1

    - Page 265-266
      - Helmet with no codes placed in mental map


- Uses Helmet (Base)

    - See Tablets section for recipes and details

    - Soldier Helmet
    - Fire Horns
    - Legendary Helmet



----------------------
Hair Decoration (Base)
----------------------


- Description:

  - An adorable hair decoration. 
  - Though feminine in style, it's not odd for a
    boy to wear it, either. 
  - Fashion knows no gender.


- Details:
 
    - Effect: Raises gift effect

    - Page Value: 1000/3000

    - Original Title: Light Hair Decoration
    - Original Codes: Light x1


- Extra Info:

    Location: 
    - Beast's Lair

    - Page 267-268
      - Hair Decoration with no codes placed in mental map


- Uses Hair Decoration (Base)

    - See Tablets section for recipes and details

    - Ribbon
    - Forest Flower Decoration
    - Cat Ears



---------------
Headband (Base)
---------------


- Description:

  - This headband is engrained with the blood, sweat,
    and tears of past soldiers.
  - With it, you can almost hear the cries of the fallen.


- Details:
 
    - Efect: Raises attack

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - 

    - Page 269-270
      - Headband with no codes placed in mental map


- Uses Headband (Base)

    - See Tablets section for recipes and details

    - Power Headdress




____

Face
____




  - Glasses (Base)
    - Magic Glasses
    - Spirit Seal

 


--------------
Glasses (Base)
--------------


- Description:

  - Originally used to improve eye vision, but they are a
    magical item passed down by the Elves.
  - With them, you can make out your enemy's weakness.
  - They were a popular item among Elvish warriors, but
    for humans they are a rare treasure.


- Details:
 
    - Effect: More Critical Hits 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes:  


- Extra Info:

    Location: 
    - 

    - Page 271-272
      - Glasses with no codes placed in mental map


- Uses Glasses (Base)

    - See Tablets section for recipes and details

    - Magic Glasses
    - Spirit Seal




_____

Chest
_____




  - Breastplate (Base)
    - Soldier Breastplate
    - Onyx Armor
    - Legendary Armor 




------------------
Breastplate (Base)
------------------


- Description:

  - Standard soldier armor. 
  - Wearing it is said to increase ones vitality.


- Details:
 
    - Effect: Ups effect of heal items

    - Page Value: 1000/3000

    - Original Title: Silver Breastplate
    - Original Codes: Silver x2


- Extra Info:

    Location: 
    - Council Room (Frannelle Castle)

    - Page 273-274
      - Breastplate with no codes placed in mental map


- Uses Breastplate (Base)

    - See Tablets section for recipes and details

    - Soldier Breastplate
    - Onyx Armor
    - Legendary Armor





_____

Waist
_____




  - Belt (Base)
    - Master's Sash
    - Archer's Belt
    - King's Belt
    - Dog Tail
    - Snake Tail
    - Fish Fin



-----------
Belt (Base)
-----------


- Description:

  - This belt adorns the victor of a martial arts
    tournament held every 10 years.
  - While increasing the effectiveness of training,
    even victory cannot forgo the importance of
    practice.


- Details:
 
    - Effect: Increases experience per kill 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes:  


- Extra Info:

    Location: 
    - 

    - Page 275-276
      - Belt with no codes placed in mental map


- Uses Belt (Base)

    - See Tablets section for recipes and details

    - Master's Sash
    - King's Belt
    - Archer's Belt
    - Dog Tail
    - Snake Tail
    - Fish Fin



____

Back
____




  - Wings (Base)
    - Custom Booster
    - Ice Wings
    - Demon Wings
    - White Wings



------------
Wings (Base)
------------


- Description:

  - An ancient tool dug up from the ruins.
  - They may have been used for flight long ago, but now
    they only increase the speed of their wearer.


- Details:
 
    - Effect: Increases speed 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes:  


- Extra Info:

    Location: 
    - Site of Cyril 1/Anwar Cutscene

    - Page 277-278
      - Wings with no codes placed in mental map


- Uses Wings (Base)

    - See Tablets section for recipes and details

    - Customer Booster
    - Ice Wings
    - Demon Wings
    - White Wings







=====
Items
=====



Global Items Extra Info:
------------------------


- These are the Base items
  - For recipes that use these Bases see Tablets
    section

- You can use any item at any time for various
  purposes

- There are no extra codes given for any item
  when they all upgrade to a 4x4 mental map




List of All Items:
------------------


Bread:

    - Bread (Base)
    - Cure Bread
    - Pancake


Cookie:

  - Cookie (Base)
    - Wild Cookie
    - Gold Cookie


Cake:

  - Cake (Base)
    - Cream Cake
    - Dorothean


Bottle:

  - Bottle (Base)
    - Potion
    - Elixir
    - Fruit Juice
    - Elf Tears
    - Perfume


Meat:

  - Meat (Base)
    - BBQ Meat
    - Grade-A Steak


Doll:

  - Doll (Base)
    - Stuffed Animal
    - Antique Doll
    - Wooden Voodoo Doll


Grass:

  - Grass (Base)
    - Foxtail
    - Herb
    - Medicine Plant
    - Desert Flower


Key:

    - Small Key
    - Big Key
    - Jewel






_____

Bread
_____




  - Bread (Base)
    - Cure Bread
    - Pancake



------------
Bread (Base)
------------


- Description:

  - Regular bread that will satiate your hunger.


- Details:
 
    - Effect: HP Recovery: 2
              MP Cost: 40

    - Page Value: 1000/3000

    - Original Title: Forest Bread
    - Original Codes: Forest x2
 


- Extra Info:

    Location: 
    - Fana's House 1F/Helen and Fana sidequest

    - Page 281-282
      - Bread with no codes placed in mental map


- Uses Bread (Base)

    - See Tablets section for recipes and details

    - Cure Bread
    - Pancake





______

Cookie
______




  - Cookie (Base)
    - Wild Cookie
    - Gold Cookie



-------------
Cookie (Base)
-------------


- Description:

  - Everyone's favorite treat cooked right at home! 
  - The smell of it baking will make your mouth water. 


- Details:
 
    - Effect: HP Recovery: 2
              MP Cost: 30

    - Page Value: 1000/3000


    - Original Title: Wisdom Cookie
    - Original Codes: Wisdom x3
 


- Extra Info:

    Location: 
    - Vis' House (Inside)/scan on table

    - Page 283-284
      - Cookie with no codes placed in mental map


- Uses Cookie (Base)

    - See Tablets section for recipes and details

    - Wild Cookie
    - Gold Cookie





____

Cake
____




  - Cake (Base)
    - Cream Cake
    - Dorothean 



-----------
Cake (Base)
-----------


- Description:

  - Fluffy dough lathered in cream, and topped with fresh
    strawberries.
  - Just your average, everyday cake.


- Details:
 
    - Effects: HP Recovery: 2
               MP Cost: 50

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 



- Extra Info:

    Location: 
    - Princess' Quarters/Dorothea sidequest

    - Page 285-286
      - Cake with no codes placed in mental map


- Uses Cake (Base)

    - See Tablets section for recipes and details

    - Cream Cake
    - Dorothean







______

Bottle
______




  - Bottle (Base)
    - Potion
    - Elixir
    - Fruit Juice
    - Elf Tears
    - Perfume




-------------
Bottle (Base)
-------------


- Description:

  - A glass container.
  - Empty inside.
  - Doesn't have much use.


- Details:
 
    - Effect: HP Recovery: None
              MP Cost: 20


    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - Prison/Witch's Desert Palace/Witch Ellie/End of Chapter 4

    - Page 287-288
      - Bottle with no codes placed in mental map


- Uses Bottle (Base)

    - See Tablets section for recipes and details

    - Potion
    - Elixir
    - Fruit Juice
    - Elf Tears
    - Perfume







____

Meat
____




  - Meat (Base)
    - BBQ Meat
    - Grade-A Steak




-----------
Meat (Base)
-----------


- Description:

  - Meat carved from a kill.
  - Though normally cooked, it can be fun to eat raw!
  - You might have a taste for it!


- Details:
 
    - Effect: HP Recovery: 4
              MP Cost: 70

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - Hunter's Trail 1/Lauca Meia's sidequest

    - Page 289-290
      - Meat with no codes placed in mental map


- Uses Meat (Base)

    - See Tablets section for recipes and details

    - BBQ Meat
    - Grade-A Steak







____

Doll
____




  - Doll (Base)
    - Stuffed Animal
    - Antique Doll
    - Wooden Voodoo Doll



-----------
Doll (Base)
-----------


- Description:

  - Meenya's beloved doll.
  - It looks pretty old.


- Details:
 
    - Effect: None

    - MP Cost: 20

    - Page Value: 1000/3000

    - Original Title: Fortune Doll
    - Original Codes: Wealth x3


- Extra Info:

    Location: 
    - Fortune-teller Alley/Meenya's sidequest

    - Page 291-292
      - Doll with no codes placed in mental map


- Uses Doll (Base)

    - See Tablets section for recipes and details

    - Stuffed Animal
    - Antique Doll
    - Wooden Voodoo Doll






_____

Grass
_____




  - Grass (Base)
    - Foxtail
    - Herb
    - Medicine Plant
    - Desert Flower




------------
Grass (Base)
------------


- Description:

  - Growing on the side of the street, it is inedible.
  - You may be able to force it down ... but then you'd
    look like a goat.


- Details:
 
    - Effect: None

    - MP Cost: 40 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - Future Vision/Haunted House/Meenya

    - Page 293-294
      - Grass with no codes placed in mental map


- Uses Grass (Base)

    - See Tablets section for recipes and details

    - Foxtail
    - Herb
    - Medicine Plant
    - Desert Flower





___

Key
___




  - Key

    - Small Key
    - Big Key
    - Jewel




---------
Small Key
---------


- Description:

  - A small key.
  - By adding a specific code to it, it can break
    seals on doors to open them.


- Details:
 
    - Effect: Opens doors

    - MP Cost: 20 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - Cemetery/Fro's sidequest - storyline

    - Page 295-296
      - Small Key with no codes placed in mental map


- Uses Small Key

    - 
    - 




-------
Big Key
-------


- Description:

  - A large key.
  - By adding a specific code to it, it can break
    seals on doors to open them.
  - It can also break seals too strong for small key. 


- Details:
 
    - Effect: Opens doors

    - MP Cost: 20 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - 

    - Page 297-298
      - Big Key with no codes placed in mental map


- Uses Big Key

    - 
    -




-----
Jewel
-----


- Description:

  - A mysterious jewel that radiates a rainbow of colors.
  - Adding specific codes to it can break ancient seals.


- Details:
 
    - Effect: Opens doors

    - MP Cost: 20 

    - Page Value: 1000/3000

    - Original Title: 
    - Original Codes: 


- Extra Info:

    Location: 
    - Kaleila Frannelle Castle Great Gate
      - Scan on ground in front of sculpture

    - Page 299-300
      - Jewel with no codes placed in mental map


- Uses Jewel

    - 
    -








=======
Flowers
=======





Global Flowers Extra Info:
--------------------------


Identify Flowers: Kumui


Rewards for Identifying flowers:
 
  - 10: Pancake
  - 20: Master's Sash
  - 30: Desert Flower



Note:

- Identifying a flower increases its page
  value from 400/2000 to 1000/2000

- Removing a flower's code increases its page
  value from 1000/2000 to 2000/2000

- Once removed, a flower's code can not
  be put back on, but it is usually better
  to remove codes and use them in making items
  and also using them in New World Questions


- The Desert Flower is a stone rose
  - It is a metalize tablet recipe so you make it
  - It is located under Tablets/Items/Grass




List of All Flowers:
--------------------


             Attribute

                Blazera (Passion)
                Forest Drop (Joy)
                Ice Lily (Purity)
                Stormlit (Intelligence)
                Twinkler (Honesty)
                Shadowsol (Ill Intent)


             Material

                Pagoda (Naive Charm)
                Fury Plant (Bravery)
                Bronze Iris (Patience)
                Silver Azel (Giving You Support)
                Diaorchid (Perfection)
                Stone-Cutter (A Persecuted Heart)
                Iron Orchid (Self-love)
                Burstbulb (Rejection)
                Silver Crow (Memories)
                Golden Plant (A Glistening Future)


             Concept

                Hero Bloom (Sense of Accomplishment)
                Dream Grass (An Open Mind)
                Karma Flower (Repetitive Thoughts)
                Stretchus (Weightlessness)
                Flash Grass (A Sudden Flash)
                Hope Pod (Happy News)
                Lingerlom (Remaining Time)
                Purse Plant (Control)


             Animal

                Angel Wings (An Adventurous Spirit)
                Howl Grass (Flattery)
                Cat Flower (Moodiness)
                Scaled Grass (Going With The Flow)
                Jaja Flower (Tenacity)
                Bug Tree (Comradery)






_________

Attribute
_________




-------
Blazera
-------


- Description:


    Unidentified:

    - 

    Identified:

    - It gets its name from its fire-like appearance,
      making it stand out while blossoming in the field.
    - Very popular among those passionately in love.


- Details


    Pages: 303-304
    Page Value: 2000/2000


    Flower Meaning
    - Passion
  
    Attached Code
    - Fire x2



- Extra Info:

    Location: 
    - Grana Plains 1
  


-----------
Forest Drop
-----------


- Description:


    Unidentified:

    - 


    Identified:

    - Cute red petals blooming amidst the green
      soothes the viewer's mind.
    - Its sweet nectar is highly sought after
      in kitchens.


- Details


    Pages: 305-306
    Page Value: 2000/2000


    Flower Meaning
    - Joy
  
    Attached Code
    - Forest x1



- Extra Info:

    Location: 
    - Granatum Forest 14
  



--------
Ice Lily
--------


- Description:


    Unidentified:

    - 

    Identified:

    - Its icicle-like petals look like they'll break
      at the slightest touch, making them seem ephemeral.
    - Only blooms in the arctic.


- Details


    Pages: 307-308
    Page Value: 2000/2000


    Flower Meaning
    - Innocence
  
    Attached Code
    - Ice x2



- Extra Info:

    Location: 
    - Tornaq Ice Cavern 6
  


--------
Stormlit
--------


- Description:


    Unidentified:

    - 

    Identified:

    - This steady flower resembles a flash of lightning.
    - Rather than growing in clusters, it's solitary.


- Details


    Pages: 309-310
    Page Value: 2000/2000


    Flower Meaning
    - Intelligence
  
    Attached Code
    - Lightning x2 



- Extra Info:

    Location: 
    - Prison/Witch's Desert Palace
  


--------
Twinkler
--------


- Description:


    Unidentified:

    - 

    Identified:

    - Its large white petals set it apart.
    - It is often found by sunny bodies of water.
    - After a lengthy gestation, it gives off a 
      brilliant shine the moment it blooms that
      few have witnessed.


- Details


    Pages: 311-312
    Page Value: 2000/2000


    Flower Meaning
    - Honesty
  
    Attached Code
    - Light x4



- Extra Info:

    Location: 
    - Great Spear of Mastema 18
  



---------
Shadowsol
---------


- Description:


    Unidentified:

    - 

    Identified:

    - Because it resembles and evil face, few like
      this flower.
    - A midnight wind makes the flower sound like
      it's cackling.


- Details


    Pages: 313-314 
    Page Value: 2000/2000


    Flower Meaning
    - Ill Intent
  
    Attached Code
    - Shadow x2



- Extra Info:

    Location: 
    - Relneia Marshes 8
  




________

Material
________




------
Pagoda
------


- Description:


    Unidentified:

    - 

    Identified:

    - This beautiful flower glistens purplish red in
      the morning light.
    - Some like its simplicity, while others find it
      dull.


- Details


    Pages: 315-316
    Page Value: 2000/2000


    Flower Meaning
    - Naive Charm
  
    Attached Code
    - Stone x1



- Extra Info:

    Location: 
    - Elevation
  


----------
Fury Plant
----------


- Description:


    Unidentified:

    - 

    Identified:

    - This drooping plant sways to catch the sun's rays.
    - Its swaying stalk looks like a soldier waving his sword.
    - Those who love battle adore this plant.


- Details


    Pages: 317-318
    Page Value: 2000/2000


    Flower Meaning
    - Bravery
  
    Attached Code
    - Iron x1 



- Extra Info:

    Location: 
    - Inner Garden
  



-----------
Bronze Iris
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - Most noted for petals that splay in every direction.
    - It may appear fragile, but its petals are quite sturdy.


- Details


    Pages: 319-320
    Page Value: 2000/2000


    Flower Meaning
    - Patience
  
    Attached Code
    - Copper x2 



- Extra Info:

    Location: 
    - Eastern Desert 13
  


-----------
Silver Azel
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - Its stunning silver petals fall off faster than other
      flowers, almost as though it's giving itself up for
      the sake of others.


- Details


    Pages: 321-322
    Page Value: 2000/2000


    Flower Meaning
    - Giving You Support
  
    Attached Code
    - Silver x1



- Extra Info:

    Location: 
    - Shark's Jaw 3
  


---------
Diaorchid
---------


- Description:


    Unidentified:

    - A shining flower.


    Identified:

    - 


- Details


    Pages: 323-324
    Page Value: 2000/2000


    Flower Meaning
    - Perfection
  
    Attached Code
    - Silver x1



- Extra Info:

    Location: 
    - Hidden Meia 3
  



------------
Stone-Cutter
------------


- Description:


    Unidentified:

    - 


    Identified:

    - Known for its sharp, cleaved petals.
    - If given as a gift, it means you want to end the
      relationship.
    - Unless you're strange, you won't like it as a gift.

    - But it's so unique and pretty!


- Details


    Pages: 325-326
    Page Value: 2000/2000


    Flower Meaning
    - A Persecuted Heart
  
    Attached Code
    - Stone x4



- Extra Info:

    Location: 
    - Wargliss Fortress 2
  


-----------
Iron Orchid
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - This controversial flower towers over others
      by stealing their nutrients.


- Details


    Pages: 327-328
    Page Value: 2000/2000


    Flower Meaning
    - Self-Love
  
    Attached Code
    - Iron x2



- Extra Info:

    Location: 
    - Central Desert 13
  


---------
Burstbulb
---------


- Description:


    Unidentified:

    - An oddly shaped plant


    Identified:

    - Shaking its stalk makes its round, fruit-like
      flowers fly off.
    - Not liked for its bad luck.


- Details


    Pages: 329-330
    Page Value: 2000/2000


    Flower Meaning
    - Rejection
  
    Attached Code
    - Copper x1 



- Extra Info:

    Location: 
    - Mt. Elious 16
  


-----------
Silver Crow
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - This flower could be found anywhere before,
      but now they are a rare sight.
    - Legend has it that looking at the flower will
      revive old memories.


- Details


    Pages: 331-332
    Page Value: 2000/2000


    Flower Meaning
    - Memories
  
    Attached Code
    - Silver x2 



- Extra Info:

    Location: 
    - Relneia Marshes 11
  



------------
Golden Plant
------------


- Description:


    Unidentified:

    - An oddly shaped flower


    Identified:

    - This phantom flower only blooms once
      every hundred years.
    - They say those who gaze upon it will
      have their dreams come true.


- Details


    Pages: 333-334
    Page Value: 2000/2000


    Flower Meaning
    - A Glistening Future
  
    Attached Code
    - Gold x3



- Extra Info:

    Location: 
    - Hidden Meia 14
  



_______

Concept
_______




----------
Hero Bloom
----------


- Description:


    Unidentified:

    - 

    Identified:

    - Blooming deep in the woods, it can take years
      for it to bear any flowers, thus making it the
      symbol of an unyeilding spirit.
    - It is also the flower that Duran wears in his hat.


- Details


    Pages: 335-336
    Page Value: 2000/2000


    Flower Meaning
    - Sense of Accomplishment
  
    Attached Code
    - Justice x1 



- Extra Info:

    Location: 
    - Granatum Forest 4
  



-----------
Dream Grass
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - Its hanging petals grow toward the ground,
      making it immense.
    - It signifies a forever open mind.


- Details


    Pages: 337-338
    Page Value: 2000/2000


    Flower Meaning
    - An Open Mind
  
    Attached Code
    - Fame x1 



- Extra Info:

    Location: 
    - Tornaq Ice Cavern 18
  


------------
Karma Flower
------------


- Description:


    Unidentified:

    - 

    Identified:

    - While small, its multitude of blossoming flowers
      makes it a sight to behold!
    - When its petals fall, it gives off the sound of
      fireworks, which can last for hours on end.


- Details


    Pages: 339-340
    Page Value: 2000/2000


    Flower Meaning
    - Repetitive Thoughts
  
    Attached Code
    - Fate x1



- Extra Info:

    Location: 
    - Underground Lake Avernus 4
  


---------
Stretchus
---------


- Description:


    Unidentified:

    - 

    Identified:

    - This rapidly growing flower can sometimes reach
      human height!
    - In some countries, people test their agility by
      jumping over this plant as part of their training.


- Details


    Pages: 341-342
    Page Value: 2000/2000


    Flower Meaning
    - Weightlessness
  
    Attached Code
    - Freedom x2 



- Extra Info:

    Location: 
    - Ravine of Vulgazzo 3
  


-----------
Flash Grass
-----------


- Description:


    Unidentified:

    - An oddly shaped plant


    Identified:

    - This flesh-eating plant gives off
      a scent to lure in its prey.
    - Looking at its strange shape can
      give inspiration.


- Details


    Pages: 343-344
    Page Value: 2000/2000


    Flower Meaning
    - A Sudden Flash
  
    Attached Code
    - Wisdom x1



- Extra Info:

    Location: 
    - Prison (Cage)
  



--------
Hope Pod
--------


- Description:


    Unidentified:

    - 

    Identified:

    - This flower is said to hail the start of Spring!
    - When it blossoms, the snow melts and the flowers
      begin to bud.


- Details


    Pages: 345-346 
    Page Value: 2000/2000


    Flower Meaning
    - Happy News
  
    Attached Code
    - Hope x1



- Extra Info:

    Location: 
    - Beast's Lair/Fana sidequest
  


---------
Lingerlom
---------


- Description:


    Unidentified:

    - 

    Identified:

    - Compared to its leaves, its petals are small.
    - Its slowly falling petals represent the fate
      of all life.


- Details


    Pages: 347-348
    Page Value: 2000/2000


    Flower Meaning
    - Remaining Time
  
    Attached Code
    - Illness x1 



- Extra Info:

    Location: 
    - Central Desert 2
  



-----------
Purse Plant
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - A flower with a large stalk like a fruit.
    - This luscious, nourishing plant is grown as food
      in Kaleila.
    - It signifies wealth and is a symbol for riches
      and abundance.


- Details


    Pages: 349-350
    Page Value: 2000/2000


    Flower Meaning
    - Control
  
    Attached Code
    - Wealth x2 



- Extra Info:

    Location: 
    - Fortune-teller Alley
  




______

Animal
______




-----------
Angel Wings
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - This flower gets its name from resembling
      a bird in flight.
    - Its seeds are carried by the wind, thus
      truly making it look like a bird.


- Details


    Pages: 351-352
    Page Value: 2000/2000


    Flower Meaning
    - An Adventurous Spirit
  
    Attached Code
    - Bird x1 



- Extra Info:

    Location: 
    - Hunter's Trail 6
  


----------
Howl Grass
----------


- Description:


    Unidentified:

    - 

    Identified:

    - This plant is often found in warmer regions.
    - Some people can't get enough of its soft petals.
    - It can sound like barking when blowing in the wind.


- Details


    Pages: 353-354
    Page Value: 2000/2000


    Flower Meaning
    - Flattery
  
    Attached Code
    - Dog x4



- Extra Info:

    Location: 
    - Training Hall Road
  



----------
Cat Flower
----------


- Description:


    Unidentified:

    - 

    Identified:

    - Gives off a catnip smell.
    - You'll often find cats nearby that have been
      drawn to its scent.
    - Sometimes it will attach its seeds to the cat's
      fur to be distributed around.


- Details


    Pages: 355-356
    Page Value: 2000/2000


    Flower Meaning
    - Moodiness
  
    Attached Code
    - Cat x1 



- Extra Info:

    Location: 
    - Deep Forest 3
  



------------
Scaled Grass
------------


- Description:


    Unidentified:

    - 

    Identified:

    - It derives its name from the scale-like flowers
      that cover its long stalk.
    - It's popular with those who live their lives going
      with the current.


- Details


    Pages: 357-358
    Page Value: 2000/2000


    Flower Meaning
    - Going With The Flow
  
    Attached Code
    - Fish x1



- Extra Info:

    Location: 
    - Grana Plains 3
  



-----------
Jaja Flower
-----------


- Description:


    Unidentified:

    - 

    Identified:

    - It weakens and preys on any living thing nearby
      with its poison.
    - Non-threatening for humans, and popular with
      those with an unspeakable past.


- Details


    Pages: 359-360
    Page Value: 2000/2000


    Flower Meaning
    - Tenacity
  
    Attached Code
    - Snake x1



- Extra Info:

    Location: 
    - Central Desert 3
  



--------
Bug Tree
--------


- Description:


    Unidentified:

    - 

    Identified:

    - A tall plant with large flowers.
    - When in bloom, scores of bugs come to drink
      its nectar.
    - It is a favorite among people who enjoy the
      company of others.


- Details


    Pages: 361-362
    Page Value: 2000/2000


    Flower Meaning
    - Comradery
  
    Attached Code
    - Bug x1



- Extra Info:

    Location: 
    - Western Desert 17
  






=======
Tablets
=======




Global Tablets Extra Info:
--------------------------


- These are the actual metalize tablet recipes
  - For the Bases that are used to make these
    recipes, see Bases section

- They are listed by their page order in the
  Book of Prophecy





List of All Tablets:
--------------------


             Weapon


                Swords

                   Battle Sword
                   Gladius
                   Kaleila Sword
                   Black Saber
                   General Sword
                   Rune Blade
                   Xenoncross
                   Waiselgand
                   Excalibur
                   Kusanagi
                   Dark Star
                   Genesis

                Katanas

                   Scimitar
                   Shotel
                   Bizen Osafune
                   Mantis Blade
                   Onikiri
                   Muramasa

                Rapiers

                   Black Feather
                   Stone Tusk
                   Flamberge
                   Assassin Dagger
                   Lightning
                   Hauteclaire
                   Durandal

                Broadswords

                   Dainslef
                   Anwar
                   Laevateinn

                Hammers

                   Grand Hammer
                   Forest Hammer
                   Mjollnir

                Axes

                   Iron Beak
                   Cyclops

                Maces

                   Spiked Mace
                   Hecatonchires

                Bombs

                   Napalm Bomb
                   Kaleila Bomb
                   Dynamite

                Barrel Bombs

                   Remote Barrel
                   Haochy Soul
                   Spirit Bomb

                Flying Daggers/Knives

                   Throwing Star
                   Tomahawk
                   Shadow Fang

                Bowguns

                   Arbalest
                   Ice Bolt

                Guns

                   Blunderbuss
                   Dragoon

                Shields

                   Knight Shield
                   Spartan Guard
                   Guardian
                   Aegis



                Upgraded Swords

                   Fatal Battle Sword
                   Champion Gladius
                   Common Kaleila Sword
                   Demonic Black Saber
                   Brute General Sword
                   Magic Rune Blade
                   Holy King Xenoncross
                   Wicked Waiselgand
                   Holy Excalibur
                   Treasured Kusanagi
                   Secret Dark Star
                   Creation Genesis

                Upgraded Katanas

                   Cresent Scimitar
                   Curved Shotel
                   Superior Bizen Osafune
                   Toxic Mantis Blade
                   Judgment Onikiri
                   Bewitching Muramasa
                
                Upgraded Rapiers

                   Friend's Black Feather
                   Hunter's Stone Tusk
                   Fire Pillar Flamberge
                   Darkness Assassin Dagger
                   Lightning-Fast Lightning
                   Pure Hauteclaire
                   Flaring Durandal

                Upgraded Broadswords

                   Thick Dainslef
                   Sandy Anwar
                   Demise Laevateinn

                Upgraded Hammers

                   Giant's Grand Hammer
                   Forest Hammer
                   Thor's Mjollnir

                Upgraded Axes

                   Split Iron Beak
                   Artisan's Cyclops

                Upgraded Maces

                   Pulverizing Spiked Mace
                   100 King Hecatonchires

                Upgraded Bombs

                   Booming Napalm Bomb
                   Swollen Kaleila Bomb
                   Bursting Dynamite

                Upgraded Barrel Bombs

                   Searing Remote Barrel
                   Blasting Haochy Soul
                   Exploding Spirit Bomb

                Upgraded Flying Daggers/Knives

                   Hidden Throwing Star
                   Wind Cutter Tomahawk
                   Invisible Shadow Fang

                Upgraded Bowguns

                   Fortified Arbalest
                   Frozen Ice Bolt

                Upgraded Guns

                   Chaotic Blunderbuss
                   Soul-Piercing Dragoon

                Upgraded Shields

                   Sincere Knight Shield
                   Sturdy Spartan Guard
                   Wide Guardian
                   Lightweight Aegis



             Accessory

                Hats

                   Pointed Hat (Maid)
                   Hero's Hat (Duran)
                   Ant Feelers (Bug Antennae)
                   King's Crown (Crown)

                Helmets

                   Soldier's Helmet (Basic)
                   Fire Horn's (Rempo)
                   Legendary Helmet (Winged)

                Hair Decorations

                   Ribbon (Two Red Bows)
                   Forest Flower Decoration (Mieli)
                   Cat Ears (Lauca)
                   Power Headdress (Rudrud)

                Face

                   Spirit Seal (Ur)
                   Magic Glasses (Mayor Georg)

                Chest/Breastplate

                   Soldier's Breastplate (Basic)
                   Onyx Armor (Stylish)
                   Legendary Armor (Fancy)

                Waist/Belt

                   Master's Sash (Gustav)
                   Archer's Belt (Sylphy)
                   King's Belt (Xenonbart)
                   Dog Tail (Dog)
                   Snake Tail (Snake)
                   Fish Fin (Fish)

                Back/Wings

                   Custom Booster (Haochy)
                   Ice Wings (Neaki)
                   Demon Wings (Demon)
                   White Wings (Angel)


             Items

                Bread

                   Cure Bread
                   Pancake

                Cookie

                   Wild Cookie
                   Gold Cookie

                Cake

                   Dream Cake
                   Dorothean

                Bottle

                   Potion
                   Elixir
                   Fruit Juice
                   Elf Tears :)
                   Perfume

                Meat/Raw Meat

                   BBQ Meat
                   Grade-A Steak

                Doll

                   Stuffed Animal (Teddy Bear)
                   Wooden Voodoo Doll
                   Antique Doll (Keepsake Doll)

                Grass

                   Foxtail
                   Herb
                   Medicine Plant
                   Desert Flower (Stone Rose)




______

Weapon
______






------------
Battle Sword
------------


- Description:

  - The Genesis "key" used to create this world.
  - The Book of Prophecy's power was drained, and Code
    changed, so it's become an old and rusted sword.
  - Dulled with rust, even a regular sword is better.
  - However, it was once a great sword, so it may still
    hold unknown power.


- Details
 
  Effect:
  - Attack: 160 
  - Critical: 15% 
  - Additional:

  - Page: 365-366
  - Page Value: 2000/2000
  - Combination Attack: 280

  Weapon Recipe:
  - Base: Sword 
  - Original Title: Rusted Battle Sword
  - Original Codes: Copper x3, Illness x3
    - Rust x6

  - Regular Battle Sword
    - Copper x2, Illness x2
    - Attack: 50



- Extra Info:

    Location: 
    - Beginning/Genesis Sword turns into 
      Battle Sword (Rusted)

    Next Upgrade:
    - Fatal Battle Sword


    Note:

    - Even though the Genesis downgrades into
      the Battle Sword, and the Battle Sword
      is the Genesis, there are still two
      separate swords you will get and upgrade
      in the game

      - Battle Sword to Fatal Battle Sword
      - Genesis to Creation Genesis

    - You can get one without the other even
      though the are the "same" sword





-------
Gladius
-------


- Description:

  - There was once an arena in Kaleila where warriors fought
    for their glory and freedom.
  - This sword holds the ideals of those men.


- Details
 
  Effect:
  - Attack: 70 
  - Critical: 10% 
  - Additional: ATK+ per attack

  - Page: 367-368
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Fire x1, Iron x3, Justice x1


- Extra Info:

    Location: 
    - Grana Plains 2

    Next Upgrade:
    - Champion Gladius




-------------
Kaleila Sword
-------------


- Description:

  - Traditional sword carried by Kaleilan soldiers.
  - Blacksmiths fussed over every blade and made them
    one by one.
  - To the people of Kaleila, the sword is honorable,
    and treasured above all.


- Details
 
  Effect:
  - Attack: 80 
  - Critical: 10% 
  - Additional: None

  - Page: 369-370
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Iron x2, Justice x2, Dog x2


- Extra Info:

    Location: 
    - Central Park

    Next Upgrade:
    - Common Kaleila Sword




-----------
Black Saber
-----------


- Description:

  - Weapon of Waisen Imperial knights. 
  - This single edged blade was made to endure long battles. 
  - The black luster of its blade yields a sinister aura. 
  - They say the blacker the blade the stronger it is.


- Details
 
  Effect:
  - Attack: 100 
  - Critical: 10% 
  - Additional: ATK+ with Shadow code

  - Page: 371-372
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword
  - Codes: Shadow x3, Iron x2, Snake x1


- Extra Info:

    Location: 
    - Granatum Forest 8
    - Future Vision/Imperial Army Forest Hideout!

    Next Upgrade:
    - Demonic Black Saber




-------------
General Sword
-------------


- Description:

  - It's dull gruffness makes it unpopular, but it takes
    a well-trained eye to recognize its strength.
  - General Heath of the Waisen Empire adores and uses it.

  - This is the same sword that Heath has.


- Details
 
  Effect:
  - Attack: 185 
  - Critical: 10% 
  - Additional: ATK+ per attack

  - Page: 373-374
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword
  - Codes: Iron x3, Copper x1, Justice x3, Dog x1


- Extra Info:

    Location: 
    - Road to Castle
    - Post-game
    - General Heath sidequest

    Next Upgrade:
    - Brute General Sword




----------
Rune Blade
----------


- Description:

  - A bladeless sword said to be made by a sorcerer. 
  - A soldier battling a witch put magic in the hilt
    and the sword just appeared! 
  - The tale ends that he defeated the witch with it.


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 10% 
  - Additional: ATK+ with Spirit codes.

  - Page: 375- 376
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword
  - Codes: Fire x1, Forest x1, Ice x1, Lightning x1,
           Iron x2, Wisdom x2


- Extra Info:

    Location: 
    - Romaioni/Shop/1st Shipment/500 Mystic Jewels

    Next Upgrade:
    - Magic Rune Blade




----------
Xenoncross
----------


- Description:

  - Kaleilan kings have been inheriting this sword for
    generations.
  - Legend says the founding king Xenoncross defeated
    the demons and led his people to glory with this sword.
  - That glory now continues in the hands of new kings.


- Details
 
  Effect:
  - Attack: 140 
  - Critical: 20% 
  - Additional: None

  - Page: 377-378
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Silver x3, Justice x3, Fame x1, Wealth x2


- Extra Info:

    Location: 
    - Dungeon 2 (Frannelle Castle)

    Next Upgrade:
    - Holy King Xenoncross



----------
Waiselgand
----------


- Description:

  - Prince Valdo's sword.
  - A wicked sword as told in Waisen legends.
  - It saps the life energy of its victims, and
    can even kill weak creatures that get too close.
  - The Empire deemed it so evil, they sealed it ...
    but Kullervo unsealed it again.


- Details
 
  Effect:
  - Attack: 200 
  - Critical: 10% 
  - Additional: Recovers some MP per attack

  - Page: 379-380
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Iron x2, Copper x1, Silver x2, Fate x3, Hope x1


- Extra Info:

    Location: 
    - Waisen Empire Camp
      - Post-game
      - Prince Valdo sidequest

    Next Upgrade:
    - Wicked Waiselgand




---------
Excalibur
---------


- Description:

  - A true sword of legend, but little is known about it.
  - Legend says the Gods bestowed it upon a hero when he
    faced a mighty beast.
  - Was once in Kaleilan hands, but mysteriously vanished
    from the treasure vault.
  - No one knows if someone stole it or if the Gods took
    it back.


- Details
 
  Effect:
  - Attack: 170 
  - Critical: 10% 
  - Additional: Special Move ATK+

  - Page: 381-382
  - Page Value: 2000/2000
  - Combination Attack: 353


  Weapon Recipe:
  - Base: Sword 
  - Codes: Light x3, Iron x1, Silver x2, Justice x3, Fate x1


- Extra Info:

    Location: 
    - Great Spear of Mastema 10/Req: Gold Score

    Next Upgrade:
    - Holy Excalibur




--------
Kusanagi
--------


- Description:

  - A sacred sword made by the gods of the far East.
  - The God descended to Earth and took it from the
    corpse of a giant snake, thus making it strong
    against snakes.


- Details
 
  Effect:
  - Attack: 180 
  - Critical: 10% 
  - Additional: Strong against Snake code

  - Page: 383-384
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Forest x3, Light x1, Iron x1, Gold x1,
           Wealth x1, Snake X4


- Extra Info:

    Location: 
    - Hunter's Trail 8

    Next Upgrade:
    - Treasured Kusanagi




---------
Dark Star
---------


- Description:

  - Nothing is known about its origin or creator.
  - Words are said to appear on the blade in response
    to the wielder's "chi," though no one has seen it.
  - One of the strongest weapons in the world.


- Details
 
  Effect:
  - Attack: 240 
  - Critical: 10% 
  - Additional: + Judgment Link Limit,
                ATK+ per attack

  - Page: 385-386
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Forest x2, Ice x2, Iron x1, Silver x3,
           Fate x2, Wisdom x2


- Extra Info:

    Location: 
    - Mt. Elious 15

    Next Upgrade:
    - Secret Dark Star




-------
Genesis
-------


- Description:

  - This sword serves as a "key" for opening the door
    to the new world.
  - Only the Book's Chosen One can use it.
  - Formed by the power of the Spirits, it holds
    very destructive power.


- Details
 
  Effect:
  - Attack: 160 
  - Critical: 10% 
  - Additional: + Height of Judgement Link Toss-Up

  - Page: 387-388
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Light x2, Shadow x2, Gold x5, Fate x1,
           Wisdom x1, Hope x1


- Extra Info:

    Location: 
    - Defeat Kullervo (Boss Battle)

    Next Upgrade:
    - Creation Genesis


    Note:

    - Even though the Genesis downgrades into
      the Battle Sword, and the Battle Sword
      is the Genesis, there are still two
      separate swords you will get and upgrade
      in the game

      - Battle Sword to Fatal Battle Sword
      - Genesis to Creation Genesis

    - You can get one without the other even
      though the are the "same" sword





--------
Scimitar
--------


- Description:

  - Also called the cresent moon sword for its shape.
  - Its light weight makes for easy handling, and
    accurate targeting on weak spots.
  - Used by desert dwellers.


- Details
 
  Effect:
  - Attack: 60 
  - Critical: 15% 
  - Additional: 

  - Page: 389-390
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana
  - Codes: Copper x4, Fish x1


- Extra Info:

    Location: 
    - Underground Training Space 5

    Next Upgrade:
    - Crescent Scimitar




------
Shotel
------


- Description:

  - Known for its wide curve, which makes it difficult
    to handle.
  - When used well, it can crush an enemy's defense.
  - Has been used by desert dwellers for centuries.


- Details
 
  Effect:
  - Attack:85  
  - Critical: 5% 
  - Additional: Nulls enemy defenses

  - Page: 391-392
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Iron x3, Snake x3


- Extra Info:

    Location: 
    - Romaioni/Shop/1st Shipment/200 Mystic Jewels

    Next Upgrade:
    - Curved Shotel




-------------
Bizen Osafune
-------------


- Description:

  - Brought over by a traveler from the East to Kaleila,
    who also taught how to forge the Katana.
  - Of the three magnificient katanas he created, this
    is just one.
  - Precise at exploiting an enemy's weak point.


- Details
 
  Effect:
  - Attack: 95 
  - Critical: 18% 
  - Additional: None

  - Page: 393-394
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Light x2, Silver x5


- Extra Info:

    Location: 
    - Romaioni/Shop/1st Shipment/300 Mystic Jewels

    Next Upgrade:
    - Superior Bizen Osafune




------------
Mantis Blade
------------


- Description:

  - Inspired by a real praying mantis, it's hard to handle.
  - When used well, however, it attacks its enemy like a
    mantis captures a bug.
  - One must equip it on both hands to pull off the moves
    of a praying mantis.


- Details
 
  Effect:
  - Attack: 98 
  - Critical: 5% 
  - Additional: Nulls enemy defenses,
                ATK+ with Bug code

  - Page: 395-396
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Copper x3, Cat x2, Bug x4


- Extra Info:

    Location: 
    - Granatum Forest 8

    Next Upgrade:
    - Toxic Mantis Blade




-------
Onikiri
-------


- Description:

  - One of the three katana brought over by a far East
    traveler.
  - Gets its name from its sharpness that could even
    slice a demon clean in two.
  - Was owned by the Eastern Sword School, but its
    master of 6 generations ago went into war one day,
    and disappeared with it.
  - The Eastern Sword School continues to search for it.


- Details
 
  Effect:
  - Attack: 90 
  - Critical: 5% 
  - Additional: Nulls enemy defense

  - Page: 397-398
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Silver x7, Justice x1


- Extra Info:

    Location: 
    - Wargliss Fortress 3/Gustav 2000+/accept his quest

    Next Upgrade:
    - Judgment Onikiri




--------
Muramasa
--------


- Description:

  - One of the three katana brought over by a far East
    traveler.
  - The traveler gave up his life to forge it.
  - Legend says it drives its wielder insane,
    making him a mad killer!
  - That is why it is sealed in a secret location.


- Details
 
  Effect:
  - Attack: 190 
  - Critical: 5% 
  - Additional: +Judgement Link Limit,
                Nulls enemy defenses

  - Page: 399-400
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Shadow x2, Iron x4, Fate x4, Illness x2


- Extra Info:

    Location: 
    - Depths of the Ice Cavern 15/Req: Gold Score

    Next Upgrade:
    - Bewitching Muramasa




-------------
Black Feather
-------------


- Description:

  - Rex is never without this sword.
  - It gets its name from its black blade.
  - Because Rex used it when still bitter against the
    rich, it's stronger against enemies with wealth.


- Details
 
  Effect:
  - Attack: 195 
  - Critical: 20% 
  - Additional: Strong against Wealth code

  - Page: 401-402
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Shadow x2, Iron x1, Hope x1, Bird x3


- Extra Info:

    Location: 
    - Rex/Begining of Chapter 11

    Next Upgrade:
    - Friend's Black Feather




----------
Stone Tusk
----------


- Description:

  - A sharp stone sword.
  - Lauca used to run about the battlefield with it.
  - Originally quite blunt, Lauca used a special method
    to whittle it down for hours on end, until it became
    so light, you can't tell it's stone.

  - Long stone blade with a long handle
  - Basic but stylish
  - Short swing but fast and very effective


- Details
 
  Effect:
  - Attack: 170 
  - Critical: 20% 
  - Additional: Strong against animal codes

  - Page: 403-404
  - Page Value: 2000/2000
  - Combination Attack: 318
  - MP Cost to give: 50

  Weapon Recipe:
  - Base: Rapier 
  - Codes: Forest x2, Stone x3, Freedom x1, Dog x2


- Extra Info:

    Location: 
    - Granatum Forest 14
    - See Going Hunting Again
    - Lauca Meia Affection Sidequest

    Next Upgrade:
    - Hunter's Stone Tusk




---------
Flamberge
---------


- Description:

  - Shaped like a flickering flame, many use it for
    the arts, but mind its tip.


- Details
 
  Effect:
  - Attack: 105 
  - Critical: 20% 
  - Additional: ATK+ with Fire Code

  - Page: 405-406
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier
  - Codes: Fire x4, Stone x1, Iron x1, Silver x1, Snake x2


- Extra Info:

    Location: 
    - Western Desert 19

    Next Upgrade:
    - Fire Pillar Flamberge




---------------
Assassin Dagger
---------------


- Description:

  - The phantom assassin squad "Shadow Claw" that used
    this weapon suddenly disappeared from Kaleila.
  - Designed to pierce an enemy's weak spot.


- Details
 
  Effect:
  - Attack: 100 
  - Critical: 35% 
  - Additional: 

  - Page: 407-408
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Shadow x4, Iron x1, Bug x3


- Extra Info:

    Location: 
    - Central Desert 7

    Next Upgrade:
    - Darkness Assassin Dagger




---------
Lightning
---------


- Description:

  - Its maker was inspired by lightning when forging it.
  - It's said to strike like light when wielded by a
    skilled warrior.


- Details
 
  Effect:
  - Attack: 150 
  - Critical: 20% 
  - Additional: ATK+ with Lightning code

  - Page: 409-410
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Lightning x3, Stone x1, Iron x2, Silver x2


- Extra Info:

    Location: 
    - Zeno-9 Card Mini-game/3 Dorothea match/1st Prize Set

    Next Upgrade:
    Lightning-Fast Lightning




-----------
Hauteclaire
-----------


- Description:

  - The creator of this sword wanted to make a blade
    that could move like the wind.
  - Designed to be so light, it has little to no wind
    resistance.
  - Used by Olivier, one of the knight[s] who saved
    the founding king Xenoncross.


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 20% 
  - Additional: +Height of Judgment Link toss-up

  - Page: 411-412
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Silver x4, Wisdom x4


- Extra Info:

    Location: 
    - Great Spear of Mastema 7/Req: Gold Score

    Next Upgrade:
    - Pure Hauteclaire




--------
Durandal
--------


- Description:

  - Used by Loran, one of the knights who saved the
    founding king Xenoncross.
  - Loran met a tragic end, but many who valued his
    name keep his legend alive.
  - He's often the hero in Kaleilan children's
    bedtime stories.
  - However, his sword is lost and nowhere to be found.


- Details
 
  Effect:
  - Attack: 110 
  - Critical: 20% 
  - Additional: ATK+ with Justice code

  - Page: 413-414
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Gold x1, Justice x5, Fate x2


- Extra Info:

    Location: 
    - Granatum Forest 4/Duran 2000+

    Next Upgrade:
    - Flaring Durandal




----------
Laevateinn
----------


- Description:

  - The last surviving God during the demise of the
    God's era used this sword to destroy the world.
  - Could this God have been Kullervo ...?


- Details
 
  Effect:
  - Attack: 180 
  - Critical: 3% 
  - Additional: Nulls enemy defense

  - Page: 419-420
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Broadsword 
  - Codes: Fire x2, Iron x2, Silver x2, Gold x1,
           Fate x1, Freedom x1, Illness x1


- Extra Info:

    Location: 
    - Melting Pot
    - Mt. Elious
    - Prince Valdo sidequest

    Next Upgrade:
    - Demise Laevateinn

    - You may actually get Demise Laevateinn
      before you get Laevateinn depending on
      when you trigger the Future Vision




--------
Dainslef
--------


- Description:

  - Long, long ago ... far before Kaleila ever was, there
    was a huge empire on the earth.
  - It's people revered the holy "Messiah" and ruled the
    world alongside monsters.
  - 4 opposing kingdoms stood in 4 directions.
  - The Eastern kingdom fell from a traitor named Amorphes
    who then received the Dainslef sword from the empire.
  - The Dainslef devours souls, and after devouring its
    user Amorphes' soul, it turned him into a fearsome
    monster.


- Details
 
  Effect:
  - Attack: 60 
  - Critical: 3% 
  - Additional: ATK+ with Illness code

  - Page: 415-416
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Broadsword 
  - Codes: Shadow x1, Iron x6, Hope x1, Illness x1


- Extra Info:

    Location: 
    - Sealed Domain (Boss Battle)/Tornaq Ice Cavern

    Next Upgrade:
    - Thick Dainslef




-----
Anwar
-----


- Description:

  - Means "desert wind" in desert tongue.
  - Samiad legend tells of a lush green kingdom
    where there is now desert.
  - But war broke out with the giants to Samiad's
    North, and much of the land was transformed
    into desert.
  - This blade is forged by that sand, so it
    controls the wielder's heart to fight.
  - Only the Chosen One of the Book of Prophecy
    can resist its spell.


- Details
 
  Effect:
  - Attack: 150 
  - Critical: 3% 
  - Additional: Restores some MP per attack

  - Page: 417-418
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Broadsword 
  - Codes: Iron x1, Silver x3, Gold x1, Illness x2,
           Wealth x1, Cat x1, Snake x2


- Extra Info:

    Location: 
    - Anwar
    - Kill me cutscene
    - Anwar 2000+
    - Say yes or no to killing him

    Next Upgrade:
    - Sandy Anwar
      -Talk to Anwar again/points high
      - He tells you he left sword in desert
      - Prison Escape Route/Desert Witch's Palace




------------
Grand Hammer
------------


- Description:

  - Swords are only for battle, but hammers help in
    daily life by driving in stakes and smashing stones.
  - Hammers are most revered by forest dwellers.


- Details
 
  Effect:
  - Attack: 160 
  - Critical: 5% 
  - Additional: None

  - Page: 421-422
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Hammer 
  - Codes: Forest x2, Stone x4, Freedom x1


- Extra Info:

    Location: 
    - Rudrud's House

    Next Upgrade:
    - Giant's Grand Hammer




-------------
Forest Hammer
-------------


- Description:

  - Forest dwellers use nature to its fullest.
  - This hammer was carefully carved out of a
    great tree, so it contains the life of the
    forest within it.


- Details
 
  Effect:
  - Attack: 190 
  - Critical: 5% 
  - Additional: ATK+ with Forest code

  - Page: 423-424
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Hammer 
  - Codes: Forest x5, Stone x1, Bird x3


- Extra Info:

    Location: 
    - Rudrud 2000+/Accept his quest

    Next Upgrade:
    - Vast Forest Hammer




--------
Mjollnir
--------


- Description:

  - Long Ago, in the Northern countries, there
    was a kind leader named "Thor" whose hammer
    was said to echo like thunder when it hit.
  - With it, he fought swarms of monsters to
    the bitter end.


- Details
 
  Effect:
  - Attack: 270 
  - Critical: 5% 
  - Additional: ATK+ with Lightning code, 
                + Height of Judgement Link Toss-Up

  - Page: 425-426
  - Tablet Page Value: 2000/2000
  - Made Page Value: 3400/3000
    - Strictly x9, Freedom x3
    - Attribute, Material, Concept
  - Combination Attack: 494


  Weapon Recipe:
  - Base: Hammer 
  - Codes: Lightning x4, Stone x1, Justice x4, Freedom x3


- Extra Info:

    Location: 
    - Great Spear of Mastema 19/Req: Gold Score

    Next Upgrade:
    - Thor's Mjollnir

    To Make Stronger:
    - Fill up any blanks in mental map by adding
      Lightning codes to make it even more powerful




---------
Iron Beak
---------


- Description:

  - An iron axe shaped like a pointed beak.
  - It can pierce through nearly anything,
    and is good at exploiting enemy weaknesses.


- Details
 
  Effect:
  - Attack: 195
  - Critical: 20% 
  - Additional: 

  - Page: 427-428
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Axe 
  - Codes: Iron x4, Bird x3


- Extra Info:

    Location: 
    - Romaioni/Shop/3rd Shipment/2500 Mystic Jewels

    Next Upgrade:
    - Split Iron Beak




-------
Cyclops
-------


- Description:

  - Large axe used by giants.
  - The creepy eye glares at its wielder and foe.


- Details
 
  Effect:
  - Attack: 240 
  - Critical: 10% 
  - Additional: Special Move ATK+

  - Page: 429-430
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Axe
  - Codes: Lightning x2, Iron x1, Silver x1,
           Fate x3, Hope x4


- Extra Info:

    Location: 
    - Great Spear of Mastema 3/Req: Gold Score

    Next Upgrade:
    - Artisan's Cyclops




-----------
Spiked Mace
-----------


- Description:

  - The katana-making traveler from the Far East made
    not just three powerful katana[s], but a different
    weapon, as well.
  - That is the spiked mace.
  - Eastern legends say that giants wielded these
    destructive weapons.


- Details
 
  Effect:
  - Attack: 210 
  - Critical: 2% 
  - Additional: +Judgment Link Limit

  - Page: 431-432
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Mace 
  - Codes: Fire x2, Shadow x3, Iron x4


- Extra Info:

    Location: 
    - Buy from Romaioni/Shop/3rd Shipment/2500 Mystic Jewels

    Next Upgrade:
    - Pulverizing Spiked Mace




-------------
Hecatonchires
-------------


- Description:

  - The mace used by the 100-headed giant.
  - So powerful, it can defeat even the strongest
    opponent easily.
  - Even the Gods who feared it had it sealed deep
    beneath the earth.


- Details
 
  Effect:
  - Attack: 285 
  - Critical: 2% 
  - Additional: Nulls enemy defenses

  - Page: 433-434
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Mace 
  - Codes: Iron x1, Silver x1, Fate x3, Snake x3, Bug x3


- Extra Info:

    Location: 
    - Dungeon 8 (Frannelle Castle)

    Next Upgrade:
    - 100 King Hecatonchires




-----------
Napalm Bomb
-----------


- Description:

  - Unlike regular bombs, it burns surrounding
    enemies with hell fire.
  - Forest people banned it for the way it spreads fires.


- Details
 
  Effect:
  - Attack: 280 
  - Critical: 2% 
  - Additional: ATK+ with Fire code

  - Page: 435-436
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bomb 
  - Codes: Fire x3, Stone x2, Iron x2


- Extra Info:

    Location: 
    - Tornaq Ice Cave 7/Req: Gold Score

    Next Upgrade:
    - Booming Napalm Bomb




------------
Kaleila Bomb
------------


- Description:

  - A new style of bomb made by Haochy at the kingdom's
    request.
  - Soldiers didn't know how to use the bombs until the
    king ordered the formation of a bomb squad.
  - Now they have dangerous training every day.


- Details
 
  Effect:
  - Attack: 380 
  - Critical: 2% 
  - Additional: + Height of Judgment Link Toss-Up

  - Page: 437-438
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bomb 
  - Codes: Fire x3, Stone x3, Iron x1, Justice x3


- Extra Info:

    Location: 
    - zeno-9 Card Mini-game/3 Guri Guri match/1st Prize Set

    Next Upgrade:
    - Swollen Kaleila Bomb




--------
Dynamite
--------


- Description:

  - A bomb made of chemicals called "Blasting Water"
    by the Western Bomb School.
  - No one could handle the Blasting Water until
    Haochy did more research on it.
  - It's because of that research that Haochy's lost
    most of his body parts.


- Details
 
  Effect:
  - Attack: 340 
  - Critical: 2% 
  - Additional: Nulls enemy defenses

  - Page: 439-440
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bomb 
  - Codes: Fire x5, Stone x1, Iron x1, Bug x3


- Extra Info:

    Location: 
    - Central Desert 11

    Next Upgrade:
    - Bursting Dynamite




-------------
Remote Barrel
-------------


- Description:

  - A remodeled Barrel Bomb that follows its target
    with magic.
  - The inside is mostly filled with mechanical parts,
    so not much blasting powder can fit.


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 5% 
  - Additional: Follows enemy

  - Page: 441-442
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Barrel Bomb 
  - Codes: Fire x1, Stone x1, Iron x1, Wisdom x1,
           Hope x1, Snake x3, Bug x4


- Extra Info:

    Location: 
    - Western Desert 13

    Next Upgrade:
    - Searing Remote Barrel




-----------
Haochy Soul
-----------


- Description:

  - A piece made with Haochy's soul inside.
  - This high-class bomb causes immense damage
    while releasing a blast and ember that covers
    the earth.
  - It reacts to a user's special move and strengthens it.

  - Solid black with a solid yellow center, thick but
    flattened spinning top shape


- Details
 
  Effect:
  - Attack: 335 
  - Critical: 5% 
  - Additional: Special Move ATK+

  - Page: 443-444
  - Page Value: 2000/2000
  - Combination Attack: 504


  Weapon Recipe:
  - Base:  Barrel Bomb
  - Codes: Fire x4, Forest x3 Stone x1, Iron x1, Wisdom x4
    - Mixed x7, Wisdom x4, Ore x2/Attribute, Material, Concept


- Extra Info:

    Location: 
    - Site of Cyril 23

    Next Upgrade:
    - Blasting Haochy Soul




-----------
Spirit Bomb
-----------


- Description:

  - An ultimate weapon filled with the power of the
    four spirits rather than explosives.
  - Strong enough to flatten an entire kingdom.
  - Sealed after being made in the old world.


- Details
 
  Effect:
  - Attack: 400 
  - Critical: 5% 
  - Additional: +Height of Judgment Link Toss-Up,
                ATK+ with Spirit Codes

  - Page: 445-446
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Barrel Bomb
  - Codes: Fire x3, Forest x3 Ice x3, Lightning x3,
           Stone x1, Iron X1


- Extra Info:

    Location: 
    - Depths of the Ice Cavern 19

    Next Upgrade:
    - Exploding Spirit Bomb




-------------
Throwing Star
-------------


- Description:

  - A secret weapon used often by "ninja" in the far
    East.
  - It's made to strike an enemy's weak spot easily.


- Details
 
  Effect:
  - Attack: 40 
  - Critical: 30% 
  - Additional: Bounces off walls

  - Page: 447-448
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Knife
  - Codes: Shadow x2, Iron x1, Bird x1, Snake x2, Bug x3


- Extra Info:

    Location: 
    - Central Desert 12/Witch Olly sidequest

    Next Upgrade:
    - Hidden Throwing Star




--------
Tomahawk
--------


- Description:

  - Curved throwing axe.
  - Used as a hunting tool by forest folk, but still
    utilizes the Southern Flight techniques.


- Details
 
  Effect:
  - Attack: 75 
  - Critical: 20% 
  - Additional: Bounces off walls

  - Page: 449-450
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Knife
  - Codes: Lightning x2, Iron x3, Freedom x1,
           Bird x4, Bug x1 


- Extra Info:

    Location: 
    - Great Spear of Mastema 16

    Next Upgrade:
    - Wind Cutter Tomahawk




-----------
Shadow Fang
-----------


- Description:

  - A sword for an assassin.
  - Its crystal blade tears apart its victim,
    rendering him useless from the inside.
  - Often too pricey for the average person to
    purchase.


- Details
 
  Effect:
  - Attack: 70 
  - Critical: 35% 
  - Additional: Bounces off walls

  - Page: 451-452
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Knife 
  - Codes: Shadow x5, Iron x1, Bird x3, Bug x2


- Extra Info:

    Location: 
    - Western Desert 5

    Next Upgrade:
    - Invisible Shadow Fang




--------
Arbalest
--------


- Description:

  - Similar to a normal bowgun, but the bent arrow
    rest lets you fire other things than arrows.


- Details
 
  Effect:
  - Attack: 105
  - Critical: 15% 
  - Additional: 

  - Page: 453-454
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bowgun 
  - Codes: Iron x3, Silver x3, Justice x3, Bird x1


- Extra Info:

    Location: 
    - Site of Cyril 10/Req: Gold Score

    Next Upgrade:
    - Fortified Arbalest




--------
Ice Bolt
--------


- Description:

  - Fortified with Ice Spirit power, it freezes
    water in midair to form ice arrows.


- Details
 
  Effect:
  - Attack: 70 
  - Critical: 15% 
  - Additional: ATK+ with Ice code

  - Page: 455-456
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bowgun 
  - Codes: Ice x4, Lightning x 1, Iron x1,
           Justice x3, Bird x1


- Extra Info:

    Location: 
    - Tornaq Ice Cavern 12/Req: Gold Score

    Next Upgrade:
    - Frozen Ice Bolt




-----------
Blunderbuss
-----------


- Description:

  - An ancient weapon, also called a trumpet gun.
  - Was fired with stones and iron scraps, rather
    than bullets.
  - A classic among guns, but still considerably
    powerful.


- Details
 
  Effect:
  - Attack: 125 
  - Critical: 5% 
  - Additional: Nulls enemy defenses

  - Page: 457-458
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Gun 
  - Codes: Stone x4, Iron x1, Gold x2, Justice x3, Bird x1


- Extra Info:

    Location: 
    - Site of Cyril 22/Defeat Witch Olly (2nd time)/Chapter 6
      - Witch Ellie sidequest

    Next Upgrade:
    - Chaotic Blunderbuss




-------
Dragoon
-------


- Description:

  - Glyphs on the Site of Cyril tell of ancient
    dragoons.
  - They straddled small Shell Head dragons and
    blew away their enemies with these one-handed
    weapons.


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 5% 
  - Additional: ATK+ with Justice code

  - Page: 459-460
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Gun 
  - Codes: Lightning x1, Iron x1, Justice x5, Fame x1,
           Bird x3, Snake x2


- Extra Info:

    Location: 
    - Zeno-9 Card Mini-game/3 King Xenonbart match
      /1st Prize Set

    Next Upgrade:
    - Soul-Piercing Dragoon




-------------
Knight Shield
-------------


- Description:

  - Waisen Imperial knights' shield.
  - Scales added to a metal plate heightens its
    defensive properties.
  - The shady business of the black market has
    brought them over to Kaleila now.


- Details
 
  Effect:
  - Attack: 60 
  - Critical: 0% 
  - Additional: Part of shield's ATK added to weapon in
                opposite hand


  - Page: 461-462
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield
  - Codes: Iron x3, Fame x3, Dog x3


- Extra Info:

    Location: 
    - Romaioni/Shop/2nd Shipment/800 Mystic Jewels

    Next Upgrade:
    - Sincere Knight Shield




-------------
Spartan Guard
-------------


- Description:

  - To the Southwest of Kaleila once lay a kingdom of
    proud soldiers.
  - A war with Kaleila left them desolated, but they
    never once gave up against the overwhelming odds.
  - This shield carries their pride and freedom.


- Details
 
  Effect:
  - Attack: 100 
  - Critical: 0% 
  - Additional: ATK+ with FRDM Code,
                Part of shield's ATK added to 
                weapon in opposite hand


  - Page: 463-464
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield 
  - Codes: Iron x3, Justice x3, Fame x1,
           Freedom x2, Dog x1


- Extra Info:

    Location: 
    - Waisen Empire Camp

    Next Upgrade:
    - Sturdy Spartan Guard




--------
Guardian
--------


- Description:

  - An ancient shield that's stronger than it looks.
  - Long ago, iron was more valuable than it is now,
    and used often.


- Details
 
  Effect:
  - Attack: 110 
  - Critical: 0% 
  - Additional: ATK+ with IRON Code,
                Part of shield's ATK added to
                weapon in opposite hand

  - Page: 465-466
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield 
  - Codes: Iron x5, Justice x4, Fame x1, Dog x1, Bug x1


- Extra Info:

    Location: 
    - Tornaq Ice Cavern 6/Req: Gold Score

    Next Upgrade:
    - Wide Guardian




-----
Aegis
-----


- Description:

  - Legend speaks of a goddess of war who forged this
    rare and sacred shield.
  - One of those shields was used by a human woman named
    Rhoan 500 years ago.
  - Georg fell in love with that woman when he was young,
    but he was unable to oppose Elven laws, and Rhoan wed
    the Kaleian king.
  - After Rhoan's death, Georg vowed to protect the town
    that Rhoan had built.

  - Round with ornate middle metal (like a center daisy)


- Details
 
  Effect:
  - Attack: 160 
  - Critical: 0% 
  - Additional: + Judgment Link Limit,
                Part of shield's ATK added to
                weapon in opposite hand


  - Page: 467-468
  - Page Value: 2000/2000
  - Combination Attack: 210


  Weapon Recipe:
  - Base: Shield 
  - Codes: Stone x1, Snake x1, Silver x2, 
           Fame x3, Wisdom x3, Iron x1

    - In-game text leaves out Iron x1,
      so add Iron x1 to the recipe


- Extra Info:

    Location: 
    - Beast's Cemetery/Req: Gold Score

    Next Upgrade:
    - Lightweight Aegis




------------------
Fatal Battle Sword
------------------


- Description:

  - Made when "Fatal" is added to "Battle Sword."


- Details
 
  Effect:
  - Attack: 50 
  - Critical: % 
  - Additional: Upgraded Battle Sword

  - Page: 469-470
  - Page Value: 2000/2000
  - Combination Attack: 

  Weapon Recipe:
  - Base: Sword 
  - Codes: Fire x1, Shadow x1, Copper x2,
           Hope x1, Justice x1, Illness x2

    - In-game text shows Copper x1
      but you really need Copper x2


- Extra Info:

  Location:
  - Underground Lake Avernus 4

  Upgraded From:
  - Battle Sword





----------------
Champion Gladius
----------------


- Description:

  - Made when "Champion" title is added to "Gladius."


- Details
 
  Effect:
  - Attack: 70 
  - Critical: % 
  - Additional: Upgraded Gladius

  - Page: 471-472
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Fire x2, Iron x3, Justice x1, Dog x1


- Extra Info:

    Location: 
    - Granatum Forest 12

    Upgraded From:
    - Gladius





--------------------
Common Kaleila Sword
--------------------


- Description:

  - Made when "Common" is added to "Kaleila Sword."


- Details
 
  Effect:
  - Attack: 80 
  - Critical: % 
  - Additional: Upgraded Kaleila Sword

  - Page: 473-474
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Iron x2, Justice x2, Freedom x2, Dog x2


- Extra Info:

    Location: 
    - Kalcazoth Caves Dungeon 10

    Upgraded From:
    - Kaleila Sword




-------------------
Demonic Black Saber
-------------------


- Description:

  - Made when "Demonic" title is added to "Black Saber."


- Details
 
  Effect:
  - Attack: 100 
  - Critical: 10% 
  - Additional: Upgraded Black Saber

  - Page: 475-476
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Shadow x3, Iron x2, Fate x1, Snake x2


- Extra Info:

    Location: 
    - Grana Plains 10

    Upgraded From:
    - Black Saber




-------------------
Brute General Sword
-------------------


- Description:

  - Made when "Brute" title is added to "General Sword."

  - This is the same sword that Heath has.


- Details
 
  Effect:
  - Attack: 185 
  - Critical: 10% 
  - Additional: ATK+ per attack

  - Page: 477-478
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword
  - Codes: Stone x1, Iron x3, Copper x1, Justice x3,
           Hope x1, Dog x1, Bug x1


- Extra Info:

    Location: 
    - Hidden Meia 14

    Upgraded From:
    - General Sword




----------------
Magic Rune Blade
----------------


- Description:

  - Made when "Magic" title is added to "Rune Blade."


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 10% 
  - Additional: ATK+ with Spirit Codes.

  - Page: 479-480
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Fire x1, Forest x1, Ice x1, Lightning x1,
           Iron x2, Wisdom x2 Hope x1


- Extra Info:

    Location: 
    - Romaioni/Shop/3rd Shipment/3000 Mystic Jewels

    Upgraded From:
    - Rune Blade




--------------------
Holy King Xenoncross
--------------------


- Description:

  - Made when "Holy King" is added to "Xenoncross."


- Details
 
  Effect:
  - Attack: 140 
  - Critical: 20% 
  - Additional: Upgraded Xenoncross

  - Page: 481-482
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword
  - Codes: Light x3, Silver x3, Justice x3,
           Fame x2, Wealth x2


- Extra Info:

    Location: 
    - King's Quarters/Req: Xenoncross

    Upgraded From:
    - Xenoncross



-----------------
Wicked Waiselgand
-----------------


- Description:

  - Made when "Wicked" title is added to "Waiselgand."

  - Prince Valdo's sword.
  - A wicked sword as told in Waisen legends.
  - It saps the life energy of its victims, and
    can even kill weak creatures that get too close.
  - The Empire deemed it so evil, they sealed it ...
    but Kullervo unsealed it again.


- Details
 
  Effect:
  - Attack: 200 
  - Critical: 10% 
  - Additional: Recovers some MP per attack

  - Page: 483-484
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Shadow x4, Iron x2, Copper x1, Silver x2,
           Fate x3, Hope x1, Snake x1


- Extra Info:

    Location: 
    - Princess' Quarters
    - Post-game

    Upgraded From:
    - Waiselgand




--------------
Holy Excalibur
--------------


- Description:

  - Made when "Holy" title is added to "Excalibur."


- Details
 
  Effect:
  - Attack: 170 
  - Critical: 10% 
  - Additional: Special Move ATK+

  - Page: 485-486
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Light x3, Iron x1, Silver x2, Justice x3,
           Fate x1, Hope x3, Bird x1


- Extra Info:

    Location: 
    - Mt. Elious 18/Req: Gold Score

    Upgraded From:
    - Excalibur




------------------
Treasured Kusanagi
------------------


- Description:

  - Made when "Treasured" title is added to "Kusanagi."


- Details
 
  Effect:
  - Attack: 241 
  - Critical: 10% 
  - Additional: Strong against Snake code

  - Page: 487-488
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Forest x3, Light x1, Iron x1, Gold x3,
           Wealth x2, Snake X4


- Extra Info:

    Location: 
    - Absolute Zero/Defeat Ice Dragon Malcahatu

    Upgraded From:
    - Kusanagi




----------------
Secret Dark Star
----------------


- Description:

  - Made when "Secret" title is added to "Dark Star."



- Details
 
  Effect:
  - Attack: 240 
  - Critical: 10% 
  - Additional: + Judgment Link Limit ATK+ per attack

  - Page: 489-490
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Forest x2, Ice x2, Iron x1, Silver x3, Fate x2,
           Wisdom x2, Stone x1, Gold x1, Bug x2


- Extra Info:

    Location: 
    - Future Vision/Northern Seal Down, Monster Raid!

    Upgraded From:
    - Dark Star




----------------
Creation Genesis
----------------


- Description:

  - Made when "Creation" title is added to "Genesis."

  - This sword serves as a "key" for opening the door
    to the new world.
  - Only the Book's Chosen One can use it.
  - Formed by the power of the Spirits, it holds
    very destructive power.


- Details
 
  Effect:
  - Attack: 160 
  - Critical: 10% 
  - Additional: + Height of Judgement Link Toss-Up

  - Page: 491-492
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Sword 
  - Codes: Light x2, Shadow x2, Gold x5, Fate x1,
           Wisdom x1, Hope x1


- Extra Info:

    Location: 
    - Defeat Kullervo (Boss Battle)
    - Must get a Gold Score

    Upgraded From:
    - Genesis





-----------------
Crescent Scimitar
-----------------


- Description:

  - Made when "Crescent" title is added to "Scimitar."


- Details
 
  Effect:
  - Attack:  
  - Critical: % 
  - Additional: 

  - Page: 493-494
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Light x1, Shadow x1, Copper x1, Fish x1


- Extra Info:

    Location: 
    - Underground Training Space 11

    Upgraded From:
    - Scimitar




-------------
Curved Shotel
-------------


- Description:

  - Made when "Curved" title is added to "Shotel."


- Details
 
  Effect:
  - Attack: 85 
  - Critical: 5% 
  - Additional: Nulls enemy defenses

  - Page: 495-496
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana
  - Codes: Iron x3, Freedom x2, Snake x3


- Extra Info:

    Location: 
    - Romaioni/Shop/2nd Shipment/1200 Mystic Jewels

    Upgraded From:
    - Shotel




----------------------
Superior Bizen Osafune
----------------------


- Description:

  - Made when "Superior" title is added to "Bizen Osafune."


- Details
 
  Effect:
  - Attack: 95 
  - Critical: % 
  - Additional: Upgraded Bizen Osafune

  - Page: 497-498
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana
  - Codes: Light x3, Silver x5, Wealth x2


- Extra Info:

    Location: 
    - Romaioni/Shop/2nd Shipment/2000 Mystic Jewels

    Upgraded From:
    - Bizen Osafune




------------------
Toxic Mantis Blade
------------------


- Description:

  - Made when "Toxic" title is added to "Mantis Blade."

  - Extra large purple curve hooks, like a
    Praying Mantis!
  - Makes a very rapid bug/cricket sound when swung
  - Equip one in each hand to feel like a real bug


- Details
 
  Effect:
  - Attack: 98 
  - Critical: 5% 
  - Additional: Nulls enemy defenses

  - Page: 499-500
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Copper x3, Illness x3, Cat x2, Snake x2, Bug x4
    - Beast x6, Toxin x5, Copper x3
    - Animal, Concept, Material


- Extra Info:

    Location: 
    - Defeat Forest Dragon Antelobibnen/Eddy of Decay

    Upgraded From:
    - Mantis Blade




----------------
Judgment Onikiri
----------------


- Description:

  - Made when "Judgment" title is added to "Onikiri."


- Details
 
  Effect:
  - Attack: 164 
  - Critical: 5% 
  - Additional: Upgraded Onikiri

  - Page: 501-502
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana 
  - Codes: Lightning x3, Light x2, Silver x7, Justice x1


- Extra Info:

    Location: 
    - Training Hall/Req: Onikiri

    Upgraded From:
    - Onikiri




-------------------
Bewitching Muramasa
-------------------


- Description:

  - Made when "Bewitching" title is added to "Muramasa."


- Details
 
  Effect:
  - Attack: 190 
  - Critical: % 
  - Additional: Upgraded Muramasa

  - Page: 503-504
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Katana
  - Codes: Shadow x2, Stone x1, Iron x4, Fate x4,
           Illness x2, Dog x2


- Extra Info:

    Location: 
    - Dungeon 9 (Frannelle Castle)/Req: Gold Score

    Upgraded From:
    - Muramasa




----------------------
Friend's Black Feather
----------------------


- Description:

  - Made when "Friend's" is added to "Black Feather."


- Details
 
  Effect:
  - Attack: 195 
  - Critical: 20% 
  - Additional: ATK+ with Wealth code

  - Page: 505-506
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Fire x1, Forest x1, Ice x1, Lightning x1, Shadow x2,
           Iron x1, Hope x1, Bird x3 Dog x1, Cat x1


- Extra Info:

    Location: 
    - Rex's House/Req: Black Feather

    Upgraded From:
    - Black Feather




-------------------
Hunter's Stone Tusk
-------------------


- Description:

  - Made when "Hunter's" title is added to "Stone Tusk."

  - Long stone blade with long handle


- Details
 
  Effect:
  - Attack: 170 
  - Critical: 20% 
  - Additional: Strong against animal codes

  - Page: 507-508
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Forest x2, Stone x3, Freedom x1,
           Wisdom x1, Bird x2, Dog x2


- Extra Info:

    Location: 
    - Lauca Meia's House
    - After getting Stone Tusk

    Upgraded From:
    - Stone Tusk




---------------------
Fire Pillar Flamberge
---------------------


- Description:

  - Made when "Fire Pillar" title is added to "Flamberge."


- Details
 
  Effect:
  - Attack:  
  - Critical: % 
  - Additional: 

  - Page: 509-510
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Fire x5, Stone x1, Iron x1, Silver x2, Snake x2


- Extra Info:

    Location: 
    - Eastern Desert 4

    Upgraded From:
    - Flamberge




------------------------
Darkness Assassin Dagger
------------------------


- Description:

  - Made when "Darkness" title is added to "Assassin Dagger."


- Details
 
  Effect:
  - Attack: 147
  - Critical: 35% 
  - Additional: 

  - Page: 511-512
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Shadow x4, Iron x1, Snake x2, Bug x3


- Extra Info:

    Location: 
    - Great Spear of Mastema 14/Req: Gold Score

    Upgraded From:
    - Assassin Dagger




------------------------
Lightning-Fast Lightning
------------------------


- Description:

  - Made when "Lightning-fast" title is added to "Lightning."


- Details
 
  Effect:
  - Attack: 150 
  - Critical: 20% 
  - Additional: ATK+ with Lightning code

  - Page: 513-514
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier
  - Codes: Lightning x5, Stone x1, Iron x2, Silver x2


- Extra Info:

    Location: 
    - Zeno-9 Card Mini-game/3 Dorothea match/2nd Prize Set
      - After New Zeno-9 Cards Future Vision

    Upgraded From:
    - Lightning




----------------
Pure Hauteclaire
----------------


- Description:

  - Made when "Pure" title is added to "Hauteclaire."


- Details
 
  Effect:
  - Attack:  
  - Critical: % 
  - Additional: 

  - Page: 515-516
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Ice x1, Light x1, Silver x4, Justice x1,
           Wisdom x4, Fish x1


- Extra Info:

    Location: 
    - Relneia Marshes 7

    Upgraded From:
    - Hauteclaire




----------------
Flaring Durandal
----------------


- Description:

  - Made when "Flaring" title is added to "Durandal."


- Details
 
  Effect:
  - Attack: 110 
  - Critical: 20% 
  - Additional: 

  - Page: 517-518
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Rapier 
  - Codes: Fire x1, Light x3, Gold x1,
           Justice x5, Fate x2


- Extra Info:

    Location: 
    - Duran's House 2F/Req: Durandal

    Upgraded From:
    - Durandal




--------------
Thick Dainslef
--------------


- Description:

  - Made when "Thick" title is added to "Dainslef."

  - Long, long ago ... far before Kaleila ever was, there
    was a huge empire on the earth.
  - It's people revered the holy "Messiah" and ruled the
    world alongside monsters.
  - 4 opposing kingdoms stood in 4 directions.
  - The Eastern kingdom fell from a traitor named Amorphes
    who then received the Dainslef sword from the empire.
  - The Dainslef devours souls, and after devouring its
    user Amorphes' soul, it turned him into a fearsome
    monster.


- Details
 
  Effect:
  - Attack: 60 
  - Critical: 3% 
  - Additional: ATK+ with Illness code

  - Page: 519-320
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Broadsword 
  - Codes: Shadow x1, Iron x6, Hope x3, Illness x1


- Extra Info:

    Location: 
    - Sealed Domain/Tornaq Ice Cavern
      - Amorphes (2nd Boss Battle)
      - Post-game

    Upgraded From:
    - Dainslef




-----------
Sandy Anwar
----------- 


- Description:


  - Made when "Sandy" title is added to "Anwar."

  - Means "desert wind" in desert tongue.
  - Samiad legend tells of a lush green kingdom
    where there is now desert.
  - But war broke out with the giants to Samiad's
    North, and much of the land was transformed
    into desert.
  - This blade is forged by that sand, so it
    controls the wielder's heart to fight.
  - Only the Chosen One of the Book of Prophecy
    can resist its spell.

  - Silver/white narrow to broadtip long sword
  - Golden handle with tapered hand-guard
  - Stylish form in its simplicity
  - Long range and quick



- Details
 
  Effect:
  - Attack: 150 
  - Critical: 3% 
  - Additional: Restores some MP per attack

  - Page: 521-522
  - Page Value: 2000/2000
  - Combination Attack: 361
  - MP Cost to give: 50


  Weapon Recipe:
  - Base: Broadsword 
  - Codes: Iron x1, Silver x3, Gold x2, Illness x2,
           Wealth x1, Cat x1, Snake x2
    - Treasure x5, Timidness x3, Snake x2


- Extra Info:

    Location: 
    - After Anwar's Kill me cutscene
    - Anwar 2000+
    -Talk to Anwar again/3800+ (may be less)
    - He tells about a dream and sword in desert
    - Prison Escape Route/Desert Witch's Palace

    Upgraded From:
    - Anwar




-----------------
Demise Laevateinn
-----------------


- Description:

  - Made when "Demise" title is added to "Laevateinn."


- Details
 
  Effect:
  - Attack: 278 
  - Critical: 3% 
  - Additional: Nulls enemy defenses

  - Page: 523-524
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Broadsword 
  - Codes: Fire x2, Lightning x1, Shadow x1, Iron x2, Silver x2,
           Gold x1, Fate x2, Freedom x1, Illness x1, Snake x1


- Extra Info:

    Location:
    - Beast's Cemetery 
    - Future Vision
    - Abaddon Cry
    - King Locust

    Upgraded From:
    - Laevateinn

    - You may actually get Demise Laevateinn
      before you get Laevateinn depending on
      when you trigger the Future Vision



--------------------
Giant's Grand Hammer
--------------------


- Description:

  - Made when "Giant's" title is added to "Grand Hammer."


- Details
 
  Effect:
  - Attack: 160 
  - Critical: 5% 
  - Additional: 

  - Page: 525-526
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Hammer
  - Codes: Forest x2, Stone x4, Freedom x1,
           Wisdom x1


- Extra Info:

    Location: 
    - Beast's Lair

    Upgraded From:
    - Grand Hammer




------------------
Vast Forest Hammer
------------------


- Description:

  - Made when "Vast" title is added to "Forest Hammer."


- Details
 
  Effect:
  - Attack:  
  - Critical: % 
  - Additional: 

  - Page: 527-528
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Hammer 
  - Codes: Forest x5, Stone x1, Bird x3,
           Snake x2, Bug x2


- Extra Info:

    Location: 
    - Hunter's Trail 10

    Upgraded From:
    - Forest Hammer




---------------
Thor's Mjollnir
---------------


- Description:

  - Made when "Thor's" title is added to "Mjollnir."


- Details
 
  Effect:
  - Attack: 270 
  - Critical: 5% 
  - Additional: Upgraded Mjollnir, 
                ATK+ with LING code, 
                + Height of Judgement Link Toss-Up

  - Page: 529-530
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Hammer 
  - Codes: Lightning x4, Stone x1, Justice x4, Fate x1,
           Freedom x3, Hope x1, Cat x2


- Extra Info:

    Location: 
    - Hidden Meia 2/Req: Fully explored

    Upgraded From:
    - Mjollnir




---------------
Split Iron Beak
---------------


- Description:

  - Made when "Split" title is added to "Iron Beak."


- Details
 
  Effect:
  - Attack: 195 
  - Critical: % 
  - Additional: 

  - Page: 531-532
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Axe 
  - Codes: Lightning x3, Iron x4, Bird x3, Bug x2


- Extra Info:

    Location: 
    - Ravine of Vulgazzo 2

    Upgraded From:
    - Iron Beak




-----------------
Artisan's Cyclops
-----------------


- Description:

  - Made when "Artisan's" title is added to "Cyclops."


- Details
 
  Effect:
  - Attack: 240 
  - Critical: 10% 
  - Additional: Move ATK+

  - Page: 533-534
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Axe
  - Codes: Lightning x2, Iron x1, Copper x2, Silver x3,
           Gold x1, Fate x3, Hope x4


- Extra Info:

    Location: 
    - Mt. Elious 12/Req: Gold Score

    Upgraded From:
    - Cyclops




-----------------------
Pulverizing Spiked Mace
-----------------------


- Description:

  - Made when "Pulverizing" is added to "Spiked Mace."


- Details
 
  Effect:
  - Attack: 210 
  - Critical: 2% 
  - Additional: +Judgment Link Limit

  - Page: 535-536
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Mace 
  - Codes: Fire x2, Ice x2, Shadow x3, Stone x3,
           Iron x4, Bug x1


- Extra Info:

    Location: 
    - Relneia Marshes 9

    Upgraded From:
    - Spiked Mace




----------------------
100 King Hecatonchires
----------------------


- Description:

  - Made when "100 King" title is added to "Hecatonchires."


- Details
 
  Effect:
  - Attack: 285 
  - Critical: 2% 
  - Additional: Upgraded Hecatonchires

  - Page: 537-538
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Mace
  - Codes: Light x1, Iron x1, Silver x1, Gold x3,
           Fate x3, Illness x1, Snake x3, Bug x3

    - In-game text says Fire x1
      but instead use Light x1


- Extra Info:

    Location: 
    - Future Vision/Goblin King Attack!
      /Three-Way Road Ruins

    Upgraded From:
    - Hecatonchires




-------------------
Booming Napalm Bomb
-------------------


- Description:

  - Made when "Booming" title is added to "Napalm Bomb."


- Details
 
  Effect:
  - Attack: 280 
  - Critical: % 
  - Additional: Upgraded Napalm Bomb

  - Page: 539-540
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bomb 
  - Codes: Fire x4, Stone x3, Iron x2


- Extra Info:

    Location: 
    - Site of Cyril 25/Req: Big Key & Gold Score

    Upgraded From:
    - Napalm Bomb




--------------------
Swollen Kaleila Bomb
--------------------


- Description:

  - Made when "Swollen" title is added to "Kaleila Bomb."


- Details
 
  Effect:
  - Attack: 380 
  - Critical: 2% 
  - Additional: Upgraded Kaleila Bomb

  - Page: 541-542
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bomb
  - Codes: Fire x3, Stone x3, Iron x1, Justice x3,
           Fame x2, Bug x2


- Extra Info:

    Location: 
    - Zeno-9 Card Mini-game/3 Guri Guri match/2nd Prize Set
      - After Future Vision/New Zeno-9 Cards

    Upgraded From:
    - Kaleila Bomb




-----------------
Bursting Dynamite
-----------------


- Description:

  - Made when "Bursting" title is added to "Dynamite."


- Details
 
  Effect:
  - Attack: 340 
  - Critical: 2% 
  - Additional: Nulls enemy defenses

  - Page: 543-544
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bomb 
  - Codes: Fire x5, Stone x3, Iron x1, Bug x3


- Extra Info:

    Location: 
    - Eastern Desert 18

    Upgraded From:
    - Dynamite




---------------------
Searing Remote Barrel
---------------------


- Description:

  - Made when "Searing" title is added to "Remote Barrel."


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 5% 
  - Additional: Follows enemy

  - Page: 545-546
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Barrel Bomb 
  - Codes: Fire x1, Light x4, Stone x1, Iron x1,
           Wisdom x1, Hope x1, Snake x3, Bug x4


- Extra Info:

    Location: 
    - Depths of Ice Cavern 12

    Upgraded From:
    - Remote Barrel




--------------------
Blasting Haochy Soul
--------------------


- Description:

  - Made when "Blasting" title is added to "Haochy Soul."


- Details
 
  Effect:
  - Attack: 335 
  - Critical: % 
  - Additional: Upgraded Haochy Soul

  - Page: 547-548
  - Page Value: 2000/2000
  - Combination Attack: Upgraded Haochy Soul


  Weapon Recipe:
  - Base: Barrel Bomb 
  - Codes: Fire x4, Forest x3 Stone x1, Iron x1,
           Wisdom x4, Bird x2, Bug x1


- Extra Info:

    Location: 
    - Haochy's House/Req: Haochy Soul

    Upgraded From:
    - Haochy Soul




---------------------
Exploding Spirit Bomb
---------------------


- Description:

  - Made when "Exploding" title is added to "Spirit Bomb."

  - Thin edged flying saucer shape with long ignition pole
    on top, multiple colors with stripes out from the center


- Details
 
  Effect:
  - Attack: 400 
  - Critical: 5% 
  - Additional: +Height of Judgment Link Toss-Up,
                ATK+ with Spirit Codes

  - Page: 549-550
  - Tablet Page Value: 2000/2000
  - Made Page Value: 3600/3000
    - Explosion x10, Mixed x6
    - Attribute, Material
  - Combination Attack: 839


  Weapon Recipe:
  - Base: Barrel Bomb 
  - Codes: Fire x3, Forest x3 Ice x3, Lightning x3,
           Light x2, Stone x1, Iron X1


- Extra Info:

    Location: 
    - Mt. Elious 17/Req: Gold Score

    Upgraded From:
    - Spirit Bomb  



--------------------
Hidden Throwing Star
--------------------


- Description:

  - Made when "Secret" title is added to "Throwing Star."
  - Hidden = Secret

- Details
 
  Effect:
  - Attack: 40 
  - Critical: 30% 
  - Additional: Upgraded Throwing Star

  - Page: 551-552
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Knife/Flying Dagger 
  - Codes: Shadow x2, Iron x1, Wisdom x2, Bird x1,
           Snake x2, Bug x3


- Extra Info:

    Location: 
    - Western Desert 18

    Upgraded From:
    - Throwing Star




--------------------
Wind Cutter Tomahawk
--------------------


- Description:

  - Made when "Wind Cutter" title is added to "Tomahawk."


- Details
 
  Effect:
  - Attack: 75 
  - Critical: 20% 
  - Additional: Bounces off walls

  - Page: 553-554
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Knife/Flying Dagger 
  - Codes: Forest x3, Lightning x2, Iron x3,
           Freedom x1, Bird x4, Bug x1


- Extra Info:

    Location: 
    - Relneia Marshes 13

    Upgraded From:
    - Tomahawk




---------------------
Invisible Shadow Fang
---------------------


- Description:

  - Made when "Invisible" title is added to "Shadow Fang."


- Details
 
  Effect:
  - Attack:70  
  - Critical: 35% 
  - Additional: Bounces off Walls

  - Page: 555-556
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Knife/Flying Dagger 
  - Codes: Lightning x1, Shadow x5, Iron x1, Bird x3,
           Fish x3, Snake x1, Bug x2


- Extra Info:

    Location: 
    - Nanai's House 2F

    Upgraded From:
    - Shadow Fang




------------------
Fortified Arbalest
------------------


- Description:

  - Made when "Fortified" title is added to "Arbalest."


- Details
 
  Effect:
  - Attack: 105 
  - Critical: 15% 
  - Additional: 

  - Page: 557-558
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bowgun
  - Codes: Fire x1, Stone x1, Iron x3, Copper x1,
           Silver x3, Justice x3, Bird x1, Dog x1


- Extra Info:

    Location: 
    - Mt. Elious 19

    Upgraded From:
    - Arbalest




---------------
Frozen Ice Bolt
---------------


- Description:

  - Made when "Frozen" title is added to "Ice Bolt."


- Details
 
  Effect:
  - Attack: 70 
  - Critical: 15% 
  - Additional: ATK+ with Ice code

  - Page: 559-560
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Bowgun
  - Codes: Ice x4, Lightning x 1, Iron x1, Silver x1,
           Justice x3, Bird x1, Fish x3


- Extra Info:

    Location: 
    - Weld River 2

    Upgraded From:
    - Ice Bolt




-------------------
Chaotic Blunderbuss
-------------------


- Description:

  - Made when "Chaotic" title is added to "Blunderbuss."


- Details
 
  Effect:
  - Attack: 125 
  - Critical: 5% 
  - Additional: Upgraded Blunderbuss

  - Page: 561-562
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Gun 
  - Codes: Fire x3, Stone x4, Iron x1, Gold x2,
           Justice x3, Bird x1


- Extra Info:

    Location: 
    - Relneia Marshes 12

    Upgraded From:
    - Blunderbuss




---------------------
Soul-Piercing Dragoon
---------------------


- Description:

  - Made when "Soul-Piercing" title is added to "Dragoon."


- Details
 
  Effect:
  - Attack: 120 
  - Critical: 5% 
  - Additional: Upgraded Dragoon

  - Page: 563-564
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Gun
  - Codes: Lightning x1, Iron x1, Gold x2, Justice x5,
           Fame x1, Wealth x1, Bird x3, Snake x2


- Extra Info:

    Location: 
    - Zeno-9 Card Mini-game/3 King Xenonbart match
      /2nd Prize Set
      - Future Vision/New Zeno-9 Cards

    Upgraded From:
    - Dragoon




---------------------
Sincere Knight Shield
---------------------


- Description:

  - Made when "Sincere" title is added to "Knight Shield."


- Details
 
  Effect:
  - Attack:  
  - Critical: % 
  - Additional: 

  - Page: 565-566
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield
  - Codes: Lightning x1, Iron x3, Justice x1,
           Fame x3, Dog x3


- Extra Info:

    Location: 
    - Eastern Desert 16

    Upgraded From:
    - Knight Shield




--------------------
Sturdy Spartan Guard
--------------------


- Description:

  - Made when "Sturdy" title is added to "Spartan Guard."


- Details
 
  Effect:
  - Attack: 100 
  - Critical: % 
  - Additional: ATK+ with FRDM Code,
                Part of shield's ATK added to
                weapon in opposite hand


  - Page: 567-568
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield 
  - Codes: Ice x1, Stone x1, Iron x3, Justice x3,
           Fame x1, Freedom x2, Dog x1, Bug x1


- Extra Info:

    Location: 
    - Great Spear of Mastema 12/Req: Gold Score

    Upgraded From:
    - Spartan Guard




-------------
Wide Guardian
-------------


- Description:

  - Made when "Wide" title is added to "Guardian."


- Details
 
  Effect:
  - Attack: 110 
  - Critical: % 
  - Additional: ATK+ with IRON Code,
                Part of shield's ATK added to
                weapon in opposite hand


  - Page: 569-570
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield
  - Codes: Forest x1, Light x1, Iron x5, Justice x4,
           Fame x1, Hope x1, Dog x1, Bug x1


- Extra Info:

    Location: 
    - Depths of the Ice Cavern 6/Req: Gold Score

    Upgraded From:
    - Guardian




-----------------
Lightweight Aegis
-----------------


- Description:

  - Made when "Lightweight" title is added to "Aegis."


- Details
 
  Effect:
  - Attack: 160 
  - Critical: % 
  - Additional: Judgment Link Limit,
                Part of shield's ATK added to
                weapon in opposite hand


  - Page: 571-572
  - Page Value: 2000/2000
  - Combination Attack: 


  Weapon Recipe:
  - Base: Shield 
  - Codes: Lightning x1, Light x1, Stone x1, Iron x1,
           Silver x2, Fame x3, Wisdom x3, Bird x2,
           Snake x1, Bug x1


- Extra Info:

    Location: 
    - Shark's Jaw 2

    Upgraded From:
    - Aegis
  







_________

Accessory
_________




- These are the actual metalize tablet recipes
  - For the Bases that are used to make these
    recipes, see Bases section




~~~
Hat
~~~




-----------
Pointed Hat
-----------


- Description:

  - A mandatory piece of attire for Frannelle Castle servants.
  - Has been worn for nearly 200 years, since the time of
    Xenonmagus' reign as king of Kaleila.
  - After dabbling in the black arts and ruining his country,
    he was executed.
  - These hats were also originally adorned by sorcerers.


- Details
 
  Effect:
  - Lowers MP drain


  - Page: 573-574
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Hat
  - Codes: Ice x1, Justice x3, Wisdom x5


- Extra Info:

    Location: 
    - Romaioni/Shop/1st Shipment/100 Mystic Jewels
  



----------
Hero's Hat
----------


- Description:

  - The self-proclaimed hero Duran adores this hat.
  - While not particularly striking, it makes its
    wearer feel like a hero.


- Details
 
  Effect:
  - Raises attack
  - Lowers MP drain


  - Page: 575-576
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Hat 
  - Codes: Light x4, Justice x5, Hope x3


- Extra Info:

    Location: 
    - Duran's House 1F
  



-----------
Ant Feelers
-----------


- Description:

  - Wearing this makes you a bona fide ant!
  - The strength of ants comes from their numbers.


- Details
 
  Effect:
  - Raises attack with Bug code
 

  - Page: 577-578
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Hat
  - Codes: Iron x1, Bug x11


- Extra Info:

    Location: 
    - Future Vision/Win Beginner's Tournament Open!
    - OR -
    - Buy from Romaioni/Post-game/3000 Mystic Jewels

    To Increase Attack: Scorpion x11/x15
    - Put one bug code for every 1 point of attack
      - 11 Bug code = 11 attack/3x4 mental map
      - 15 Bug code = 15 attack/4x4 mental map
    - One Iron code is always required
    
  



------------
King's Crown
------------


- Description:

  - Fit only for a true king.
  - Though made of heavy metal, this polished
    crown gives off immense power.


- Details
 
  Effect:
  - Lowers MP drain
 

  - Page: 579-580
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Hat 
  - Codes: Gold x3, Justice x3, Fame x3,
           Wisdom x2, Wealth x5


- Extra Info:

    Location: 
    - Escape Route 5/Fro's sidequest
  




~~~~~~
Helmet
~~~~~~




--------------
Soldier Helmet
--------------


- Description:

  - Helmet made of sturdy steel.
  - Its impressive strength can deflect
    attacks to the head.
  - Wearing it makes you feel tough.


- Details
 
  Effect:
  - Deflects some attacks


  - Page: 581-582
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Helmet 
  - Codes: Iron x2, Silver x4, Justice x3


- Extra Info:

    Location: 
    - Future Vision/Georg Announces Duel!/
      Win Quiz Challenge 1/Mayor Georg's House 1F
  



----------
Fire Horns
----------


- Description:

  - Identical to Rempo's horns.
  - Spirit worshippers may have fashioned them long ago.
  - They'll give you a taste of Rempo's own powers.
  - Works best with Rempo combination attacks.


- Details
 
  Effect:
  - Raises Rempo's magic
  - Raises attack with Fire codes
 

  - Page: 583-584
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Helmet
  - Codes: Fire x7, Freedom x3, Cat x2


- Extra Info:

    Location: 
    - Win Quiz Challenge 2/Mayor Georg's House 1F
  



----------------
Legendary Helmet
----------------


- Description:

  - A dazzling and brilliant helmet among helmets.
  - Legend has it long ago heroes who battled the
    Demon Lord wore it.
  - Wearing it will fill you with power.

  - Dark Blue and aqua
  - Stylish with wing-type extentions on each side
  - Yes!


- Details
 
  Effect:
  - Raises attack
  - Deflects some attacks


  - Page: 585-586
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Helmet 
  - Codes: Silver x7, Fame x4, Fate x5
    - Complex x9, Mithril x7
    - Material, Concept


- Extra Info:

    Location: 
    - Win Quiz Challenge 3/Mayor Georg's House 1F
  





~~~~~~~~~~~~~~~
Hair Decoration
~~~~~~~~~~~~~~~



------
Ribbon
------


- Description:

  - A ribbon of red cloth.
  - Wear it and you'll look even
    cuter than usual.
  - It'll be sure to turn heads!


- Details
 
  Effect:
  - Raises gift effect


  - Page: 587-588
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Hair Decoration 
  - Codes: Light x4, Fate x4


- Extra Info:

    Location: 
    - Romaioni/Shop/2nd Shipment/1500 Mystic Jewels
  



------------------------
Forest Flower Decoration
------------------------


- Description:

  - The decoration Mieli wears.
  - Endowed with Mieli's power, its wearer
    will feel the grandeur of the forest.
  - It's like having her always by your side.


- Details
 
  Effect:
  - Raises Mieli's Magic
  - Raises attack with Forest codes
 

  - Page: 589-590
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Hair Decoration 
  - Codes: Forest x7, Bird x5


- Extra Info:

    Location: 
    - Granatum Forest 11
  



--------
Cat Ears
--------


- Description:

  - Adorable cat ears.
  - Wearing these grants you power of the felines.
  - They are usually worn for dressing up, and are
    enjoyed by both men and women!


- Details
 
  Effect:
  - Raises attack with Cat code


  - Page: 591-592
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Hair Decoration 
  - Codes: Iron x1, Cat x11


- Extra Info:

    Location: 
    - Future Vision/Win Holy King Cup Begins!
    - OR -
    - Buy from Romaioni/Post-game/3000 Mystic Jewels


    To Raise Attack:
    - Put on one Cat code for each 1 point of attack
      - 11 Cat code = 11 attack/3x4 mental map
      - 15 Cat code = 15 attack/4x4 mental map
    - One Iron code is always required




~~~~~~~~
Headband
~~~~~~~~




---------------
Power Headdress
---------------


- Description:

  - Handed down by the forest guardians.
  - It lends the great power of nature.
  - Way back, Rudrud tried to share its greatness with the
    townspeople by showing Mayor Georg of Rhoan how to make
    the headdress.

  - Chief Headdress with lots of feathers in a long row
    on each side of the head
  - Same headdress that Rudrud wears


- Details
 
  Effect:
  - Raises attack


  - Page: 593-594
  - Page Value: 2000/2000
  - Made Value: 3400/3000


  Tablet Recipe:
  - Base: Headband
  - Codes: Forest x5, Stone x5, Bird x6
    - Attribute, Material, Animal
    - Eagle x6, Forest x5, Stone x5


- Extra Info:

    Location: 

    - Mayor Georg's House 1F
    - Quiz Challenge 4
    - Talk to Mayor Georg
    - Win Quiz Challenge 4
  




~~~~~~~
Glasses
~~~~~~~




-----------
Spirit Seal
-----------


- Description:

  - A copy of the shackles that seal the spirit Ur's eyes.
  - Some things in life can't be seen with the naked eye.
  - Train your mind's eye to see the world and take a look
    around you.


- Details
 
  Effect:
  - Raises Ur's magic
  - +ATK with Lightning Code


  - Page: 595-596
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Glasses 
  - Codes: Lightning x5, Fate x4, Illness x3


- Extra Info:

    Location: 
    - Great Spear of Mastema 5/Req: Gold Score
  



-------------
Magic Glasses
-------------


- Description:

  - Glasses bestowed by the Elves that
    hold and even greater power.
  - Enable you to pinpoint your enemy's
    weaknesses.


- Details
 
  Effect:
  - More Critical Hits


  - Page: 597-598
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Glasses
  - Codes: Forest x3, Justice x1, Wisdom x4, Hope x4


- Extra Info:

    Location: 
    - Site of Cyril 18/Req: Gold Score
  





~~~~~~~~~~~
Breastplate
~~~~~~~~~~~



-------------------
Soldier Breastplate
-------------------


- Description:

  - A beloved item of past Kaleila soldiers.
  - While light, it is strong and protects well.


- Details
 
  Effect:
  - Ups effect of heal items


  - Page: 599-600
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Breastplate 
  - Codes: Fire x1, Iron x4, Justice x4


- Extra Info:

    Location: 
    - Wargliss Fortress 4
  


----------
Onyx Armor
----------


- Description:

  - Armor dyed black by Waisen Empire blacksmiths.
  - You can feel its malice as it ignites its
    wearer's lust for battle.


- Details
 
  Effect:
  - Ups effect of heal items
  - Raises attack


  - Page: 601-602
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Breastplate 
  - Codes: Shadow x4, Iron x1, Silver x4, Wisdom x3


- Extra Info:

    Location: 
    - Future Vision/Strongest Unit Appears!
      - Northern Battlefield

  



---------------
Legendary Armor
---------------


- Description:

  - Armor worn by heroes in Kaleilan legends.
  - It's said the heroes who bested the Demon Lord
    sought an unknown metal to forge it.

  - Blue with designs on front and back
  - Design looks like a beetle with 4 wings out


- Details
 
  Effect:
  - Ups effect of heal items
  - Raises attack
 

  - Page: 603-604
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Breastplate 
  - Codes: Light x5, Iron x1, Silver x3, Gold x3, Fame x4
    - Alloy x7, Light x5, Fame x4
    - Material, Attribute, Concept


- Extra Info:

    Location: 
    - Hidden Meia 12/Req: Gold Score
  
    Matching Helmet:
    - Get Legendary Helmet from Quiz 3/Mayor Georg




~~~~
Belt
~~~~



-------------
Master's Sash
-------------


- Description:

  - The greatest master of martial arts once wore it.
  - Fits so snugly, you forget you're even wearing it.
  - It nearly doubles your experience.


- Details
 
  Effect:
  - Increases experience per kill


  - Page: 605-606
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Belt 
  - Codes: Stone x4, Justice x3, Snake x1


- Extra Info:

    Location: 
    - Show Kamui 20 flowers to identify
  



-------------
Archer's Belt
-------------


- Description:

  - A special quiver fashioned by wood Elves.
  - It will guarantee your shots hit their target.


- Details
 
  Effect:
  - Raises attack of flying daggers, bowguns and guns


  - Page: 607-608
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Belt 
  - Codes: Light x5, Freedom x1, Bird x4


- Extra Info:

    Location: 
    - Cemetery (Rhoan)/Sylphy's sidequest
  



-----------
King's Belt
-----------


- Description:

  - A dress belt fit for royalty.
  - Though heavy, it's strapped tight to the waist
    and delivers a firm blow.


- Details
 
  Effect:
  - Increases experience per kill
  - Raises attack


  - Page: 609-610
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Belt 
  - Codes: Fire x1, Gold x4, Fame x5, Wealth x6


- Extra Info:

    Location: 
    - Central Desert 6
  



--------
Dog Tail
--------


- Description:

  - Makes you feel like a real dog!
  - Try frolicking in the fields with
    it to capture the feeling.


- Details
 
  Effect:
  - Raises attack with Dog code


  - Page: 611-612
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Belt 
  - Codes: Copper x1, Dog x11


- Extra Info:

    Location: 
    - Future Vision/Win West Wind Cup Begins!
    - OR -
    - Buy from Romaioni/Post-game/3000 Mystic Jewels

    To Raise Attack:
    - Put on one Dog code for each 1 point of attack
      - 11 Dog code = 11 attack/3x4 mental map
      - 15 Dog code = 15 attack/4x4 mental map
    - One Copper code is always required
  



----------
Snake Tail
----------


- Description:

  - 


- Details
 
  Effect:
  - Raises attack with Snake code


  - Page: 
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Belt 
  - Codes: Copper x1, Snake x11


- Extra Info:

    Location: 
    - Future Vision/Win Millennium Cup Begins!
    - OR -
    - Buy from Romaioni/Post-game/3000 Mystic Jewels

    To Raise Attack:
    - Put on one Snake code for each 1 point of attack
      - 11 Snake code = 11 attack/3x4 mental map
      - 15 Snake code = 15 attack/4x4 mental map
    - One Copper code is always required
  



--------
Fish Fin 
--------


- Description:

  - Fashioned after a fish fin, it even stinks like one!
  - Even the slickness of a real fin was integrated into it.
  - Once used to it, you'll feel one with the sea, and
    helpless without it!


- Details
 
  Effect:
  - Raises attack with Fish code


  - Page: 615-616
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Belt
  - Codes: Copper x1, Fish x11


- Extra Info:

    Location: 
    - Future Vision/Judgment Link Gold Cup Tournament

    To Raise Attack:
    - Put on one Fish code for each 1 point of attack
      - 11 Fish code = 11 attack/3x4 mental map
      - 15 Fish code = 15 attack/4x4 mental map
    - One Copper code is always required
  

    (Does this mean with the Fish Fin belt and the
    Wings then you could be a Flying Fish?, lol)






~~~~~
Wings
~~~~~




--------------
Custom Booster
--------------


- Description:

  - The booster developed by Haochy and sold to Romaioni.
  - It's only a prototype, so it's still unstable.
  - Not just anyone can handle it.
  - Maybe that is why Romaioni was so eager to sell it.

  - Large round vented motor pack with an air vent
    pipe on each side
  - Same as what Haochy wears on his back
  - Grey steel, mechanical
  - Very small on your back/can hardly tell its on
    unless in a cutscene or talking


- Details
 
  Effect:
  - Increases speed 

  - Page: 617-618
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Wings 
  - Codes: Fire x5, Iron x1, Freedom x7, Wisdom x3
    - Prodigy Custom Booster
    - Prodigy x10, Fire x 5, Iron x1


- Extra Info:

    Location: 
    - Romaioni sidequest/5000 Mystic Jewels
      - Buy out Romaioni's store 3 times and make
        the 2 donations between the 3 shipments
        if you can't get Romaioni to sell/give it
        to you.




---------
Ice Wings
---------


- Description:

  - Fashioned after the wings growing from Neaki's back.
  - Like real ice, they give off a chilling aura.
  - If not blessed by a spirit, they would take your life.

  - Round and light blue


- Details
 
  Effect:
  - Raise's Neaki's magic
  - Raises attack with Ice code
  - Increases speed


  - Page: 619-620
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Wings 
  - Codes: Ice x7, Hope x3, Bird x2


- Extra Info:

    Location: 
    - Sealed Domain

    To Raise Attack:
    - Put on one Ice code for each 1 point of attack
      - 7 Ice code = 7 attack/3x4 mental map
      - 11 Ice code = 11 attack/4x4 mental map
    - Three Hope code and two Bird code is always required
  



-----------
Demon Wings
-----------


- Description:

  - Fashioned after the wings from the demon of lore.
  - Malice oozes from these jet-black wings.


- Details
 
  Effect:
  - Raises attack
  - Increases speed


  - Page: 621-622
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Wings 
  - Codes: Shadow x7, Fate x1, Bird x4


- Extra Info:

    Location: 
    - Paradise at Cloud's End
    - Defeat Lightning Dragon Perkele
  

  

-----------
White Wings
-----------


- Description:

  - These wings were made after the white bird of
    fortune from Kaleilan legend.

  - Large, pointed tip, and white (looks like base picture)



- Details
 
  Effect:
  - Raises attack with Bird code
  - Increases speed


  - Page: 623-624
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Wings 
  - Codes: Copper x1, Bird x11


- Extra Info:

    Location: 
    - Future Vision/Judgment Link Diamond Cup Tournament

    To Raise Attack:  Eagle x11/x15
    - Put on one Fish code for each 1 point of attack
      - 11 Bird code = 11 attack/3x4 mental map
      - 15 Bird code = 15 attack/4x4 mental map
    - One Copper code is always required







____

Item
____




- These are the actual metalize tablet recipes
  - For the Bases that are used to make these
    recipes, see Bases section




~~~~~
Bread
~~~~~




----------
Cure Bread
----------


- Description:

  - This delicious bread has a crispy outside
    and soft, moist inside.


- Details
 
  Effect:
  - HP Recovery: 3

  - MP Cost: 

  - Page: 625-626
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Bread 
  - Codes: Fire x1, Light x2, Hope x2


- Extra Info:

    Location: 
    - Grana Plains 11
  



-------
Pancake
-------


- Description:

  - Baked to a golden brown, dripping with
    forest honey and topped with butter.
  - Add as many toppings as you like to try
    different variations.


- Details
 
  Effect:
  - HP Recovery: 6

  - MP Cost: 

  - Page: 627-628
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Bread 
  - Codes: Fire x6, Light x3


- Extra Info:

    Location: 
    - Show Kamui 10 flowers to identify
  




~~~~~~
Cookie
~~~~~~



-----------
Wild Cookie
-----------


- Description:

  - This cookie has a unique swirl design,
    and requires great skill to bake right.
  - Recovers one's stamina.


- Details
 
  Effect:
  - HP Recovery: 9

  - MP Cost:  

  - Page: 629-630
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Cookie 
  - Codes: Fire x5, Freedom x4


- Extra Info:

    Location: 
    - Hunter's Trail 9
  


-----------
Gold Cookie
-----------


- Description:

  - The mix of ingredients is proportionate to
    the Golden Ration, making it a very special
    cookie.
  - One bite and you'll feel better in no time!


- Details
 
  Effect:
  - HP Recovery: 11

  - MP Cost: 120 

  - Page: 631-632
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Cookie 
  - Codes: Fire x5, Gold x2, Hope x5


- Extra Info:

    Location:                     ------check notes as to exact time---
    - Talk to Mayor George 
    - You do not need to win the Millennium Cup Tournament
    - You do not need to be in the Post-game
    - This can be earned within the first half of the game
    - You get this from Mayor Georg for Judgment Link heights
      (monster bounces)
  
    - You wouldn't need it by the time the Millennium Cup or
      Post-game came around because your HP = 20 (not 11).

    - You would be using Elixir (fills 20 HP) for the
      Post-game period. 

    - I received Gold Cookie early on in the game and have
      been using it for most of the game so it has been tested.


- Note:
  - I also got the Voodoo Doll within the first half of the game.
    - Talk to Mayor George, earned by Judgment Link height not cups
  - The Snake Tail is gained from the Future Vision/Millennium Cup.





~~~~
Cake
~~~~



----------
Cream Cake
----------


- Description:

  - Of all the ingredients that go into making it,
    the cream is best--highly refined and elastic,
    it's called the king of creams!


- Details
 
  Effect:
  - HP Recovery: 3

  - MP Cost: 

  - Page: 633-634
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Cake 
  - Codes: Ice x3, Freedom x3


- Extra Info:

    Location: 
    - Dinning Hall (Frannelle Castle)/Fro's sidequest
  



---------
Dorothean
---------


- Description:

  - A special cake made by Kaleilan Princess Dorothea
    when she found it in the archives.
  - The Ancients must've like it overly sweet, but
    Dorothea still wants something sweeter!


- Details
 
  Effect:
  - HP Recovery: 3

  - MP Cost: 50 

  - Page: 635-636
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Cake 
  - Codes: Fire x3, Fame x3


- Extra Info:

    Location: 
    - Princess' Quarters/Dorothea's sidequest
  






~~~~~~
Bottle
~~~~~~



------
Potion
------


- Description:

  - A mysterious drug that heals wounds and curses.
  - Looks and tastes nasty.


- Details
 
  Effect:
  - HP Recovery: 5

  - MP Cost:  

  - Page: 637-638
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Bottle  
  - Codes: Light x1, Shadow x1, Hope x2


- Extra Info:

    Location: 
    - Prison/Desert Witch's Palace/Witch Ellie
  



------
Elixir
------


- Description:

  - Treated as Holy Water, this drug is as potent
    as it is foul-tasting.

  - Very fancy pink bottle with a very fancy back
    handle and an elongated stopper
  - Filled with purple fluid
  - Used to heal Prince Valdo


- Details
 
  Effect:
  - HP Recovery: 20

  - MP Cost: 250

  - Page: 639-640
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Bottle 
  - Codes: Forest x4, Ice x3, Fate x8
    - Attribute, Concept
    - Mixed x7, Fate x8


- Extra Info:

    Location: 
    - Win Judgment Link Cup Tournaments
      up to Diamond Cup
    - You might be able to get it earlier
    - Talk to Mayor Georg




-----------
Fruit Juice
-----------


- Description:

  - Juice made by squeezing fresh fruit!
  - Refreshing and easy to drink, this
    beverage is said to adjust your body's
    rhythm.


- Details
 
  Effect:
  - HP Recovery: 9

  - MP Cost:  

  - Page: 641-642
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Bottle 
  - Codes: Forest x5, Freedom x2


- Extra Info:

    Location: 
    - Fana's House 1F
  



---------
Elf Tears
---------


- Description:

  - A miracle drug passed down by the long-living Elves.
  - Made by the tears of their Goddess, it's said to be
    overwhelmingly powerful to non-Elves.


- Details
 
  Effect:
  - HP Recovery: 11

  - MP Cost: 120 

  - Page: 643-644
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Bottle 
  - Codes: Forest x3, Fate x2, Bird x2


- Extra Info:

    Location: 
    - Mayor Georg's House 1F/Sylphy sidequest
  


-------
Perfume
-------


- Description:

  - A strong-smelling perfume.
  - With so many types, there's something for everyone.
  - Bis [Vis] is never without it.

  - Ornate wide gold designed bottle with mint crystal glass.


- Details
 
  Effect:
  - None

  - MP Cost: 120

  - Page: 645-646
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Bottle 
  - Codes: Ice x4, Cat x3
    - Attribute, Animal
    - Ice Bottle Perfume


- Extra Info:

    Location: 
    - Vis' House (outside)
    - Vis' sidequest
    - Must have seen eligible's confession
      or love cutscene
    - Must have high points with Vis







~~~~
Meat
~~~~




--------
BBQ Meat
--------


- Description:

  - Always cook meat thoroughly before eating.
  - Nothing beats tearing into it!


- Details
 
  Effect:
  - HP Recovery: 11

  - MP Cost: 120

  - Page: 647-648
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Raw Meat 
  - Codes: Fire x3, Freedom x3


- Extra Info:

    Location: 
    - Eastern Desert 17




  
-------------
Grade-A Steak
-------------


- Description:

  - Animal meat cooked to perfection, and
    flavored with sauce.
  - Be sure to dig in before it cools down.


- Details
 
  Effect:
  - HP Recovery: 18

  - MP Cost: 200

  - Page: 649-650
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Raw Meat 
  - Codes: Fire x6, Fame x3, Freedom x3
    - Hell Fire x6, Complex x6
    - Attribute, Concept


- Extra Info:

    Location: 
    - Mt. Elious 3/Req: Gold Score








~~~~
Doll
~~~~



--------------
Stuffed Animal
--------------


- Description:

  - The toys Fana made for the needy children.
  - Soft and fluffy, it makes them feel better.

  - Teddy Bear


- Details
 
  Effect:
  - None 

  - Page: 651-652
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Doll 
  - Codes: Light x1, Freedom x1, Hope x1


- Extra Info:

    Location: 
    - Fana's House 2F/Fana sidequest
  



------------------
Wooden Voodoo Doll
------------------


- Description:

  - A wooden doll with an aura of evil around it.
  - Who made it and what was it used for?
  - This mysterious doll holds many secrets.


- Details
 
  Effect:
  - None 

  - Page: 653-654
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Doll 
  - Codes: Shadow X4 Hope X1 Illness X1


- Extra Info:

    Location: 
    - High Judgment Link records
    - Bounce monsters to high heights
    - This is not earned by beating
      Judgment Link Cup Tournaments
    - This can be gained within the
      first half of the game
    - Mayor Georg's House 1F
    - Talk to Mayor Georg




------------
Antique Doll
------------


- Description:

  - The type of doll found in a rich girl's room.
  - Its aristocratic clothes make it seem elegant,
    but its face is painted sad.

  - Sophisticated Heirloom Doll



- Details
 
  Effect:
  - None 

  - Page: 655-656
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Doll 
  - Codes: Forest x1 Ice x1 Fate x2 Cat x2


- Extra Info:

    Location: 
    - Romaioni's House 2F/Rex sidequest
  


  



~~~~~
Grass
~~~~~



-------
Foxtail
-------


- Description:

  - Wave this in front of a cat to make it jump!
  - It's very useful for befriending a wary feline.

  - Grain-type grass



- Details
 
  Effect:
  - None 

  - MP Cost: 20

  - Page: 657-658
  - Page Value: 2000/2000


  Tablet Recipe:
  - Base: Grass 
  - Codes: Forest x1, Hope x1, Cat x2


- Extra Info:

    Location: 
    - High Judgment Link records
    - Mayor Georg's House 1F
    - Talk to Mayor Georg
  



----
Herb
----


- Description:

  - Giving off a faint smell, it is often used
    in many food recipes.

  - Broad pointed leaves on a stem



- Details
 
  Effect:
  - HP Recovery: 5

  - MP Cost: 70

  - Page: 659-660
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Grass 
  - Codes: Forest x3, Freedom x2


- Extra Info:

    Location: 
    - Eastern Big Tree
  


--------------
Medicine Plant
--------------


- Description:

  - Can Heal wounds and ease pain by taking it
    orally, or applying directly.

  - Clump of thick tall blades of yellow and orange grass


- Details
 
  Effect:
  - HP Recovery: 9

  - MP Cost: 100

  - Page: 661-662
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Grass 
  - Codes: Forest x3, Illness x1, Bug x2


- Extra Info:

    Location: 
    - Kamui's House 1F
  



-------------
Desert Flower
-------------


- Description:

  - A desert stone that looks like a flower.
  - It is liked by the desert dwellers more than real flowers.

  - A rose top, without the stem


- Details
 
  Effect:
  - None

  - MP Cost: 200

  - Page: 663-664
  - Page Value: 2000/2000 


  Tablet Recipe:
  - Base: Grass 
  - Codes: Stone x3, Hope x2, Snake x1
    - Material, Concept, Animal


- Extra Info:

    Location: 
    - Kamui gives it to you after you
      show him all 30 flowers to identify
  




Key
---

Note:

- No keys in Tablets

- See Key (Base)
   - Small Key Doors/codes
   - Big Key Doors/codes
   - Jewel Door/codes
   - Plus the one 4 Ice Fragment Door
     - Depths of the Ice Cavern







___________________

Maps (Page 665-666)
___________________




------------------------
Dungeon Menu Explanation
------------------------




Dungeon Score Menu:
-------------------


Best Time/High Score (shown on top of Dungeon Score Menu)
Room: This is the room you are currently in
Main Goal: Goal needed to complete or pass dungeon room
Adtl Goal: Any sub-goals, these don't have to be completed to pass
Medal: Total points needed to get gold, silver, or bronze
Time: Total time given to complete room with extra time points given
Time Points: How many points given per second of time remaining
Times Damage Bonus: Points given for enemy not hitting you (-50 each time hit)
Time Fell: You will be docked each time you fall into darkness (-50 each time)
Item for Gold Score: Item given when you get a gold score, if any
Exits: Attached rooms and direction of exits
Solution: Instructions on how to beat dungeon room plus tips



- Basic Dungeon Medal Scores:
  - 4000 gold/3000 silver/2000 bronze
  - 4000 gold/2000 silver/1000 bronze
  - 3500 gold/2500 silver/1500 bronze
  - 3000 gold/2400 silver/1800 bronze
  - 2500 gold/1500 silver/1000 bronze
  - 2000 gold/1500 silver/1000 bronze
  - 1500 gold/1300 silver/1000 bronze 

- Times Damage Bonus: 
  - When it is 500 points, each time an enemy hits you then you will 
    lose 50 points from the 500 (500 - 50, etc)
  - When it is 100 points, each time an enemy hits you then you will
    lose 10 points from the 100 (100 - 10, etc)

- Times Fell:
  - This only shows up if you fall off into the darkness (like off a
    ledge or off a moving platform over a gap)
  - You will be deducted various point amounts from your score, usually
    it will deduct 50 points per fall but sometimes it is 10 points per
    fall


- Gold scores and gold score actions are kept even if you repeat the same
  dungeon room and you don�t get a gold score after you already achieved
  a gold score. If a gold score beats a previous gold score amount then
  the best gold score amount and actions will record over the previous
  gold score.

- The solutions given for each dungeon room below are tailored for getting
  a gold score the first time through the dungeons. Obviously, once you
  are much stronger and have a lot more HP and MP then you can come back
  to dungeon rooms, complete them easier, and get gold easier.

- You can usually complete all but one or two dungeon rooms with a gold
  score the first time you are going through the dungeon. You can always
  come back to the few you have not gotten gold scores on at a later time.

- There are several ways you can complete dungeon rooms. Just pick the best
  that works for you.

- Whenever you see a new monster, boss, character, item, etc then make sure
  that you scan it and get all possible pictures

- Air Step 
  - The technical name is Freight Plate
    - Has straight stripes, moves you up in the air for ledges
  - The technical name is Jump Plate
    - Has a curved arrow, moves you left/right/up/down for gaps
  - The technical name is 
    - Has straight stripes, zooms you forward across the ground





Exploration Menu Explanation:
-----------------------------



- Exploration is done by finding textbox pop-ups on individual maps

- Most tablet metalizes will not appear until all the textboxes have
  been found on the map.

- You can always tell if the map has been fully explored by the page
  points displayed at the bottom right of the current map screen.

- A fully explored map will have matching left and right page point
  values. Example: 1000/1000 is fully explored, 1000/2000 is not.






  @@@@@@@@@@@@@@@@@@@@@@@

  Map of the Avalon World

  @@@@@@@@@@@@@@@@@@@@@@@








  Waisen Empire


     WF
                                               ULA


                                               GF
                                                           HT
         RV

                                             Granatum

                
        Rhoan

                    GSM            GP

           WR
                               Grana Plains
                             aka Grana Orless


                    FC

     Kingdom of Kaleila                                           SC

                    RT
                                              Samiad Kingdom

                                                   DT  
                          SJ
                                     WD                        ED


                                                        CD




                        Map of the Avalon World:


                        WF  = Wargliss Fortress
                        RV  = Ravine of Vulgazzo
                        WR  = Weld River
                        GSM = Great Spear of Mastema
                              (Spire of castle)
                        FC  = Frannelle Castle
                        RT  = Rhoan Town
                        SJ  = Shark's Jaw
                        GP  = Grana Plains (Grana Orless)
                        ULA = Underground Lake Avernus
                        GF  = Granatum Forest
                        HT  = Hunter's Trail
                        WD  = Western Desert
                        DT  = Desert Town
                        CD  = Central Desert
                        SC  = Site of Cyril
                        ED  = Eastern Desert
  

                        - See below for a detailed
                          map of each area in Avalon

                        - Listed under Area Summaries










  @@@@@@@@@@@@@@@@@@@@@@@

  Rhoan Town (Rhoan Area)

  @@@@@@@@@@@@@@@@@@@@@@@



  - In-game map index page lists Rhoan Town instead of
    just Rhoan, which in fact, it is the whole Rhoan Area
    with one indexed sub-section being Rhoan Town

  - So, In the in-game index remember that Rhoan Town is
    really Rhoan Area unless it is the sub-title of
    Rhoan Town which is the actual town




==================
Rhoan Area Summary
==================








                  CG*
                   |
      MH----------RC-----------VH------
                   |                  |
               Central Park           |
                   |                  |
           ________|__________        |
          |                   |       |
          |     FH-KH--RH     |       |
          |                   |       |
   AH--BA-|   Center of Town  |-A--C*<-              GF1*
       |  |___________________|    |  `                |
       |    /      |        \      |  `      SH        8
       |   /       |         \     |  `       |        |
       -->FTA-----TE---------TH-DH<-   ER6*---1---5----9---11
                   |                          |   |    |    |
           WR1*---CR*------------------GP4*---2---6---TR---12
                   |                          |   |    |    |
                 SJ1*                         3---7---10---13
                                                            |
                                                           14
                                                            |
                                                          WD9*

       Grana Plains (Rhoan Area)


       Grana Plains

       CR*  = Crossroads of the World
       GP4* = Grana Plains 4
       ER6* = Escape Route 6 (Frannelle Castle)
       SH   = Sunny Hills
       GF1* = Granatum Forest 1
       TR   = Three-way Road Ruins
       WD9* = Western Desert 9   


       Rhoan Town

       MH   = Mayor Georg's House (Georg, Sylphy)
       RC   = Road to Castle (Heath/after credits
       CG*  = Castle Gates
       VH   = Vis' House
       FH   = Fana's House (Fana, Helen)
       KH   = Kamui's House
       RH   = Romaioni's House (Romaioni, Francesca)
       AH   = Abandoned House (Meenya)
       BA   = Back Alleys (Anwar, Haochy)
       A    = Arena
       C    = Cemetery (Fro)
       FTA  = Fortune-Teller Alley (Nanai, Rex)
       TE   = Town Entrance (Your Home)
       TH   = Training Hall (Gustav)
       DH   = Duran's House
       CR*  = Crossroads of the World
       SJ1* = Shark's Jaw 1
       WR1* = Weld River 1
       <-   = 2 drop downs (Vis to Arena, Arena to TH)
       ->   = 1 drop down (Back Alleys to Fortune-Teller Alley)
        *   = Enter/Exit connections
       `    = Underground connection





- Total Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Grana Plains
    - Sunny Hill
    - Grana Plains 1-14
    - Three-Way Road Ruins


    Rhoan Town (index sub-title)
    - Crossroads of the World
    - Town Entrance (Rhoan Town)
    - Center of Town
    - Central Park
    - Road to Castle
    - Fortune-Teller Alley
    - Training Hall Road
    - Arena
    - Cemetery
    - Back Alleys
    - Abandoned House (Outside)
    - Mayor's House (Outside)
    - Vis' House (outside)
    - Home (Rhoan Town)
    - Rex's House
    - Nanai's House 1F
    - Nanai's House 2F
    - Duran's House 1F
    - Duran's House 2F
    - Haochy's House
    - Abandoned House (Inside)
    - Fana's House 1F
    - Fana's House 2F
    - Kamui's House
    - Romaioni's House 1F
    - Romaioni's House 2F
    - Mayor's House 1F
    - Mayor's House 2F 
    - Vis' House (inside)
    - Training Hall


    Training Hall Dungeon
    - Underground Training Space 1-12
    - Swordsman's Domain


    Witch's Hidden Dungeon
    - Witch's Hidden Room 1-7




- Areas to Return to:

  - Sunny Hill: After cutscenes/flee (to explore fully)
  - Grana Plains: After Rempo tutorial (to explore fully)
  - Grana Plains 10: After get Black Saber (for Demonic Black Saber)
  - Grana Plains 13: Begining Chapter 5 (to trigger 4th rock) 
  - Rhoan Town: See Come Back Metalizes list for houses with tablets
  - Rhoan Town: Each new chapter also come back to talk to everyone
    for new dialogs and give everyone gifts to raise points
  - UTH Space 9  (once you learn Judgment Link in Grana Plains/Duran)
  - UTH Space 11 (once obtained Big Key, Prison/Witch's Desert Palace)
  - UTH Space 12 (once obtained Big Key, Prison/Witch's Desert Palace)
  - Witch's Hidden Room 1 (explore)
  - Witch's Hidden Room 6 (repeat for gold score, if needed)
    - You can get a gold score on all rooms the first time through
      (Room 6 is hardest but not impossible)
  - Witch's Hidden Room 7 (explore)



- Items:

  - Sunny Hill: Battle Sword (metalize recipe/start with)
  - Grana Plains 1: Blazera (scan/flower)
  - Grana Plains 2: Gladius (metalize tablet)
  - Grana Plains 3: Scaled Grass (scan/flower)
  - Grana Plains 10: Demonic Black Saber
                     (green metalize tablet/Req: Black Saber)
  - Grana Plains 11: Cure Bread (metalize tablet)
  - Three-Way Road Ruins: 100 King Hecatonchires
                          (red metalize tablet/Future Vision)
  - Fortune-Teller Alley: Purse Plant (scan/flower)
  - Fortune-Teller Alley: Doll (talk lots to Meenya)
  - Training Hall Road: Howl Grass (scan/flower)
  - Training Hall: Judgment Onikiri (metalize/Req: Onikiri)
  - Duran's House F1: Hero's Hat (metalize tablet)
  - Duran's House F2: Flaring Rapier Durandal
                     (tan metalize/Req: Durandal)
  - Kamui's House: Medicine Plant (metalize tablet)
  - Fana's House Floor 1: Fruit Juice (metalize tablet)
  - Fana's House Floor 1: Bread (scan/on table)
  - Central Park: Kaleila sword (metalize tablet)
  - Vis' House (inside): Cookie (scan/on table)
  - Vis' House (outside): Perfume (metalize/Req: fall in love)
  - Witch's Hidden Room 7: Helmet (scan/on ledge)
  - Cemetery: Small Key (scan/Req: met Fro)
  - Abandoned House: Grass (Base/Req: Future Vision)
  - Rex's House: Friend's Black Feather
                    (green metalize/Req: Black Feather)
  - Nanai's House 2F: Invisible Shadow Fang
                    (metalize/Req: Shadow Fang)
  - Haochy's House: Barrel Bomb (scan/on ground),
                    Blasting Barrel Haochy Soul
                    (metalize tablet/Req: Haochy Soul)
  - Romaioni's House 2F: Antique Doll
                    (metalize/Req: Rex sidequest)
  - Mayor Georg's House: Shield (scan/table/Req: storyline)
  - UTH Space 3: Opens Space 5 (Req: gold score)
  - UTH Space 4: Katana (scan/on ground/Req: gold score)
  - UTH Space 5: Scimitar (metalize tablet/Req: gold score)
  - UTH Space 11: Cresent Scimitar (metalize tablet)
  - Swordsman's Domain: Get Hurricane Spin move (Req: beat Gustav)
  - Witch's Hidden Room 7: Helmet (scan/on ground)



- Special Enemies: 

  - Swordsman's Domain: Twin Blades Gustav
                        (Boss Battle/Req: beat UTH Spaces 1-10)
  - Road to Castle: Orbobas (Boss Battle/Req: beat Gustav)
  - Grana Plains: Invincible Hobgoblin



- Heal Pot:

  - Underground Training Hall Space 10 (Req: light torches)
    - Heal Pots will completely restore your HP & MP/Main at start
  - Witch's Hidden Room 1 (break pots and boxes/warp here later)
  - Home/Rhoan Town Entrance (can rest to restore some HP & MP)
    - Restores very little so will only be useful at beginning


- Info

  - Pull up dungeon room map (current location) and tap
    on it to get option to repeat the dungeon room

  - Space = Room (game uses the word Space instead of Room)
  - UTH = Underground Training Hall







===============================
Grana Plains (aka Grana Orless)
===============================






                             GF1*
                              |
                    SH        8
                     |        |
              ER6*---1---5----9---11
                     |   |    |    |
          CR*----4---2---6---TR---12
                     |   |    |    |
                     3---7---10---13
                                   |
                                  14
                                   |
                                  WD9*


       Grana Plains

       CR*  = Crossroads of the World
       ER6* = Escape Route 6 (Frannelle Castle)
       SH   = Sunny Hills
       GF1  = Granatum Forest 1
       TR   = Three-way Road Ruins
       WD9  = Western Desert 9   
        *   = Enter/Exit connections





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    - Sunny Hill
    - Grana Plains 1-14
    - Three-way Road 



- Areas to Return to:
  - Sunny Hill: After cutscenes/flee (to explore fully)
  - Grana Plains: After Rempo tutorial (to explore fully)
  - Grana Plains 10: After get Black Saber (for Demonic Black Saber)
  - Grana Plains 13: Begining Chapter 5 (to trigger 4th rock)



- Items:

  - Sunny Hill: Battle Sword (metalize recipe/start with)
  - Grana Plains 1: Blazera (scan/flower)
  - Grana Plains 2: Gladius (metalize tablet)
  - Grana Plains 3: Scaled Grass (scan/flower)
  - Grana Plains 10: Demonic Black Saber
                     (green metalize tablet/Req: Black Saber)
  - Grana Plains 11: Cure Bread (metalize tablet)
  - Three-Way Road Ruins: 100 King Hecatonchires
                          (red metalize tablet/Future Vision)



- Special Enemies: 

  - Grana Plains: Invincible Hobgoblin



- Heal Pot:

  - None



- Info

  - Vast fields and plains where monsters now roam. Upon
    closer inspection there seems to be mysterious markings
    everywhere and signs of a past civilization buried
    underground ...







Sunny Hill (Grana Plains)
-------------------------


- Description:

  - Outside of Rhoan Town is "Sunny Hill" which was a popular
    rest spot before monsters ran rampant.

    According to the Spirits, that is where the Book of
    Prophecy created the world. This eroded monolith was
    transformed by the Book. Because some of the power used
    during creation still remains, it may help to come back
    here when using the Book's great power.


- Battle: Imperial Knight
- Scan: None (or if brave/Imperial Knight)
- Get: Battle Sword (Genesis sword rusts)
- Exits: Grana Plains 1/down
         (Town overlook/up, Hillside/left, Hillside/right)


- Extra Info:

  - This is where you start the game
  - Chose Herorine/Hero
  - Wake from your dream
  - Get the Book of Prophecy
  - Meet your first enemy (Imperial Knight)
  - Met Fire Spirit Rempo
  - Fight your first battle
  - Genesis sword turns into rusted Battle Sword
  - General Heath arrives with back-up
  - Chose any answer/you & Rempo flee

  - You must re-enter Sunny Hill after cutscene/fight/cutscene/flee
    to be able to explore the hill fully


Explore (4):

  Top left, left of monolith (town overlook, face upward)
  - What a splendid view. You can even see Fannelle Castle.

  Top left, right of monolith (town overlook, face upward)
  - You can see far into the distance on clear days.

  Top center, under tree (face up on bottom of tree)
  - A single tree grows atop Sunny Hill. It's small but clearly very old.

  Top right, right of tree (hill edge, face upward)
  - As high up as the clouds. The altitude is very high.





Grana Plains 1
--------------


- Description:

  - In the center of Kaleila, Grana Orless or most often called
    "Grana Plains" spreads between Rhoan and Granatum. Breezy
    on sunny days.


- Battle: 1st time: None, 2nd time +: Hobgoblin
- Scan: Blazera (scan/flower)
- Exits: Sunny Hill/up, GP 2/down, GP 5/right
         (Left is a cliff and tower door to Escape Route 6)

  - The tower door (top left) is unaccessible at first but later
    leads to Frannelle Castle Escape Route 6


- Extra Info:

  - You flee here and begin Chapter 1 - Fire Spirit/Tutorial
  - Rempo teaches you about scanning flowers (scan Blazera flower)
  - Start scanning all flowers that can be scanned
  - Rempo says to go South (Grana Plains 2)


Explore (5):

  Upper right, large black rock (face up on bottom of rock)
  - A large rock. Might be too hard to climb.

  Center bottom-right, large black rock (face up on bottom of rock)
  - This normal stone is actually composed of several. (minerals?)

  Center lower-bottom, small black rock (face any direction but down)
  - A very hard stone.

  Center left, small black rock (face any direction but down)
  - A nice rock, perfect for sitting and having a rest.

  Top left, tower ruins door (face up at door)
  - The remains of fallen ruins. Seems impossible to get inside
    (available after unlock door from inside Escape Route 6)





Grana Plains 2
--------------


- Description:

  - The number of monsters has increased, but people continue to love
    the openness of the plains.


- Battle: Goblin
- Scan: Gladius (metalize tablet)
- Exits: GP 1/up, GP 4/left, GP 6/right, GP 3/down


- Extra Info:

  - Rempo teaches you about scanning metalize tablets
  - Scan the metalize tablet he shows you (Gladius)
  - Rempo teaches you very briefly on how to change
    codes on weapons
  - Start scanning all metalize tablets from now on
  - Rempo says to go west (Grana Plains 4)


Explore (3):
 
  Top right, grass tufts (left of small rock/face any direction)
  - Watching the fluttering blades of grass can be calming.

  Center, large rock above road (face up on bottom of rock)
  - A rock peeking out from the ground, like it's basking in the sun.

  Center lower, grass tuft just under the road (face any direction)
  - The grass here is very tough, able to withstand strong winds and
    being tread on.





Grana Plains 3
--------------


- Description:

  - At first glance, it may seem like a regular field, but if you look
    closely, you'll notice it is teeming with life.


- Battle: Pog
- Scan: Scaled Grass (scan/flower)
- Exits: GP 2/up, GP 7/right) 
         (cliff/left, cliff/down)


- Extra Info:

  - These cute little piggies will run you right over!


Explore (3):

  Top right, dark grass tuft (between 2 different rocks/face any direction)
  - Don't underestimate the grass. It's easy to cut yourself on them.

  Lower Left, small rock (face up under the rock)
  - A half-eaten tree nut. Some small animal must've been here.

  Bottom left, cliff wall (corner/face up or down)
  - A bit damp here. Maybe because the shadows are long.





Grana Plains 4
--------------


- Description:

  - Before the monster outbreak, people often passed through the Grana
    Plains. Many worn paths you'll find have pet names, like "The Road
    to Kaleila."


- Battle: Goblin
- Scan: None
- Exits: Crossroads of the World/left, GP 2/right
         (cliff/up, cliff/down)


- Extra Info:

  - Rempo teaches you about scanning monsters/enemies
  - Rempo teaches you very briefly on how to change codes on monsters
  - Scan the enemy, change the codes, fight the enemies
  - Start scanning everything (characters, monsters, items, etc)
  - Remember to scan to get all 4 pictures of each
  - Rempo says to go West again (Rhoan Town - Crossroads of the World)


Explore (5):
 
  Center left, large rock (just under curve in road/face up under rock)
  - Well planted in the ground. Doesn't look like it'll budge.

  Center left, middle of road (to right of rock/face any direction)
  - A well-trodden part of earth simply called Road to Kaleila.

  Center bottom, tuft of grass (face any direction)
  - Scores of bugs live here. They may be small, but they're tough.

  Top left, cliff wall (above large & small rocks/face up at cliff)
  - The tree roots bare themselves, Did they grow all this way?

  Top right, cliff wall (right of large rock/face up at cliff)
  - Fossils lie in plain view. But from what era are they?





Grana Plains 5
--------------


- Description:

  - There are many spots that provide excellent views. 
    Searching for them is just one way to enjoy the plains.


- Battle: Pog
- Scan: None
- Exits: GP 1/left, GP 6/down, GP 9/right
         (cliff/up)


- Extra Info:

  - 


Explore (4):

  Center, grass tuft (face any direction)
  - The blades of grass rub lightly against you.

  Center left, small rock (face up under rock)
  - A large and well-formed rock. Might make a good throwing weapon.

  Center bottom, small rock (face up under rock)
  - They say its underside teems with bugs, but is it true?

  Top right, grass tuft by dark layered rock (or cow pie?...face right)
  - The waves of grass look like Mother Nature's carpet.





Grana Plains 6
--------------


- Description:

  - The Grana Plains are known for their scenic views. From atop
    its hills, you can get a clear view of all of Kaleila.


- Battle: Pog
- Scan: None
- Exits: GP 2/left, GP 5/up, GP 7/down, Three-way Road Ruins/right


- Extra Info:

  - 


Explore (3):
 
  Upper left, grass tuft (walk up from road spamming A on left edge)
  - The grass dances beautifully beneath the blue sky.

  Bottom left, grass tuft (closer to bottom center/face any direction)
  - Most of the grasses on the Grana Plains are wild.

  Center right, grass tuft (just above road, center right side/face any way)
  - The sound of the fluttering grass is like music to one's ears.




Grana Plains 7
--------------


- Description:

  - The fluttering breeze, sometimes soft, sometimes harsh,
    shows people its myriad of expressions.


- Battle: Lord Locusts
- Scan: None
- Exits: GP 3/left, GP 6/up, GP 10/right
         (cliff/down)


- Extra Info:

  - 


Explore (3):
 
  Center left, small rock (face up under rock)
  - Years of exposure to the elements have rounded its edges.

  Center left, large rock (by small rock, face up under rock)
  - There's something written on it: "I swear I'll be popular!
    Vis"

  Center right, small rock (face up under rock)
  - Upon closer inspection, it's a funny-looking rock.





Grana Plains 8
--------------


- Description:

  - The expanse of the Grana Plains can make your own worries
    seem petty. Many visitors come here to get a fresh start.


- Battle: Lord Locust
- Scan: None
- Exits: GP 9/down, Granatum Forest 1/up
         (cliff/left, cliff/right)


- Extra Info:

  - Cutscene: Duran running from Goblin
              - Begining of game
              - Get: Judgment Link move

  - Cutscene: Duran telling you about 4 weapon schools
              - Before 10 year Tournament


Explore (3):

  Center, grass tuft (just right of road, face any direction)
  - A trail of fallen nuts leads to the East

  Center right, grass tuft (go east towards right cliff, face left)
  - The trail of nuts now leads South.

  Bottom right, grass tuft (go South to bottom, face any direction)
  - The trail leads inside a small hole, where an animal must live.





Grana Plains 9
--------------


- Description:

  - Kaleilan legends say the Grana Plains were once
    a barren wasteland, but the steadfast townspeople
    of Rhoan turned it into what it is today. They say
    Mayor Georg was responsible, but he won't admit
    to anything.


- Battle: Lord Locust
- Scan: None
- Exits: GP 5/left, GP 8/up, GP 11/right, Three-way Road Ruins/down


- Extra Info:

  - 


Explore (3):

  Center, single grass tuft (at right road edge, face any direction)
  - The grass in the area is wilted. Maybe because of the poor sunlight.

  Center, grass tuft (between left road edge & mossy rock, face any way)
  - From the tall to short grasses, all sorts of creatures live.

  Center bottom, grass tuft (at left road edge, face any direction)





Three-way Road Ruins (Grana Plains)
-----------------------------------


- Description:

  - There are mysterious ruins found on the Grana Plains.
    No one knows why they were built, but people now use
    them as a landmark for the plains.


- Battle: Lord Locust, Goblin, King Goblin
- Scan: 100 King Hecatonchires 
        (red metalize tablet/Req: beat King Goblin/Future Vision)
- Exits: GP 6/left, GP 9/up, GP 10/down, GP 12/right


- Extra Info:

  - If Shark's Jaw 1-3 maps and Three-way Road Ruins map won't show up in
    the in-game maps then you must visit Grana Plains 14 map and then
    they should show up (Grana Plains 14 map is available after Western
    Desert)

  - Future Vision: King Goblin
    - See Future Vision section

  - Future Vision: Mystic Jewels Found
    - See Future Vision section


Explore (3):
 
  Center, left ruins spire pillar (face up under pillar)
  - A tall pillar ... If it ever fell down ...

  Center, bottom of ruins tower (face up under tower)
  - When are these ruins from? They have a peculiar shape.

  Center right, right ruins spire pillar (face up under pillar)
  - The pillar pierces the earth. It must've come tumbling down.





Grana Plains 10
---------------


- Description:

  - The swaying of the grass inspired a poet to write:
    "The gentle, soft field is Mother Nature's carpet."


- Battle: Raptor
- Scan: Demonic Black Saber (green metalize tablet/Req: Black Saber)
- Exits: GP 7/left, GP 13/right, Three-way Ruins Road/up
         (cliff/down)


- Extra Info:

  - Come back to complete Demonic Black Saber metalize when you
    get Black Saber metalize tablet recipe (don't have to make it)


Explore (3):

  Center bottom, pile of tiny mossy rocks left of road (face any way)
  - Did someone pile these rocks? They don't seem natural.

  Top left, corner, single grass tuft (face any direction)
  - A sturdy and strong nail. It won't break easily.

  Top right, dark flat stacked rock (cow pie, lol) (face any direction)
  - Looks like someone piled them. "Free the Black Saber's power!"
  - If have Black Saber metalize then the Demonic Black Saber metalize
    tablet will appear/go scan it/solve slider puzzle





Grana Plains 11
---------------


- Description:

  - Sometimes the Grana Plains show a cruel side. One day, some 
    children who came to play couldn't get back home when the sun
    went down. Too scared to sleep, they wandered until dawn,
    before they woke up the next morning ... in their own beds.


- Battle: Lord Locust
- Scan: Cure Bread (metalize tablet)
- Exits: GP 9/left, GP 12/down
         (cliff up, cliff/right)


- Extra Info:

  - 


Explore (3):
 
  Center left, large rock (face up under rock)
  - This rock is jagged, uneven, and distorted.

  Top center, small rock (face up under rock)
  - Rainwater has gathered in a hollow on the rock.

  Bottom right, small rock (face up under rock)
  - Even the sun's powerful rays can't warm up the rock's surface.





Grana Plains 12
---------------


- Description:

  - Night brings on a very different face for the plains.
    Without a single source of light, one can only hear
    the cries of bugs and wild animals.


- Battle: Lord Locust
- Scan: None
- Exits: GP 11/up, GP 13/down, Three-way Road Ruins/left
         (cliff/right)


- Extra Info:

  - 


Explore (3):
 
  Upper left, large rock (face up under rock)
  - This rock looks like a turtle's shell.

  Bottom Center, large rock (face up under rock)
  - What are these little holes opened all over it?

  Center right, cliff wall (face right towards cliff)
  - It looks like engraved letters, but they're too worn away to read.





Grana Plains 13
---------------


- Description:

  - For the past 16 years, it has been ranked the most
    peaceful place in Kaleila. Even the influx of monsters
    can't ebb its popularity.


- Battle: Lord Locust
- Scan: None
- Exits: GP 10/left, GP 12/up, GP 14/down
         (cliff/right)


- Extra Info:

  - Come back to finish (rocks) starting just before the 10 year
    Tournament (after Western Desert accessible)

  - Rocks should be done in order ... but you can do 1-3 early on,
    and also 5 early on by going out of the screen and coming back
    in and then finding rock 5 -- but rock 4 won't trigger until
    just before the 10 year Tournament (Western Desert accessible)


Explore (5):

  Center left, small rock (face up under rock)
  - A number is engraved in the rock. "1"

  Center right, small rock (face up under rock)
  - A number is engraved in the rock. "2"

  Upper left, small rock (face up under rock)
  - A number is engraved in the rock. "3"

  Bottom left, large rock (face up under rock)
  - A number is engraved in the rock. "4"

  Upper right, large rock (face up under rock)
  - A number is engraved in the rock. "5"





Grana Plains 14
---------------


- Description:

  - Beyond here lies the great Samiad Desert. Long ago, there
    was a small station the guided those headed to the desert
    and gave shelter for the night.


- Battle: Goblin, Hobgoblin
- Scan: None
- Exits: GP 13/up, Western Desert 9/down
         (cliff/left, cliff/right)


- Extra Info:

  - If Shark's Jaw 1-3 maps and Three-way Road Ruins map won't show up in
    the in-game maps then you must visit Grana Plains 14 map and then
    they should show up (Grana Plains 14 map is available after Western
    Desert is accessible)



Explore (3): 

  Upper left, small rock (face any direction)
  - Traces of a beast's claws are on the rock's surface

  Bottom right, small rock (face any direction)
  - How long has this rock been here? It must be very old, indeed.

  Center left, single grass tuft (left of road, face any direction)
  - This grass has a scent. Must be an animal's territory.





==========
Rhoan Town
==========







                  CG*
                   |
      MH----------RC-----------VH------
                   |                  |
               Central Park           |
                   |                  |
           ________|__________        |
          |                   |       |
          |     FH-KH--RH     |       |
          |                   |       |
   AH--BA-|   Center of Town  |-A--C*<-
       |  |___________________|    |
       |    /      |        \      |
       |   /       |         \     |
       -->FTA-----TE---------TH-DH<-
                   |
   WR1*-----------CR*----------------GP4*
                   |
                 SJ1*

 
       Rhoan Town

       MH   = Mayor Georg's House (Georg, Sylphy)
       RC   = Road to Castle (Heath/after credits)
       CG*  = Castle Gates
       VH   = Vis' House
       FH   = Fana's House (Fana, Helen)
       KH   = Kamui's House
       RH   = Romaioni's House (Romaioni, Francesca)
       AH   = Abandoned House (Meenya)
       BA   = Back Alleys (Anwar, Haochy)
       A    = Arena
       C*   = Cemetery (Fro)
       FTA  = Fortune-Teller Alley (Nanai, Rex)
       TE   = Town Entrance (Your Home)
       TH   = Training Hall (Gustav)
       DH   = Duran's House
       CR*  = Crossroads of the World
       WR1* = Weld River 1
       SJ1* = Shark's Jaw 1
       <-   = 2 drop downs (Vis to Arena, Arena to TH)
       ->   = 1 drop down (Back Alleys to Fortune-Teller Alley)
       *    = Enter/Exit connections





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    - Crossroads of the World
    - Town Entrance (Rhoan Town)
    - Center of Town (Rhoan Town)
    - Central Park
    - Road to Castle
    - Fortune-Teller Alley
    - Training Hall Road
    - Arena
    - Cemetery
    - Back Alleys
    - Outside Abandoned House
    - Mayor's House (outside)
    - Vis' House (outside)
    - Home (Rhoan Town)
    - Rex's House
    - Nanai's House 1F/2F
    - Duran's House 1F/2F
    - Haochy's House
    - Abandoned House (inside)
    - Fana's House 1F/2F
    - Kamui's House
    - Romaioni's House 1F/2F
    - Mayor's House 1F/2F 
    - Vis' House (inside)
    - Training Hall
    - Training Hall Dungeon
    - Witch's Hidden Dungeon





- Areas to Return to:

  - See Come Back Metalizes list for houses with tablets
  - Each new chapter also come back to talk to everyone
    for new dialogs and give everyone gifts to raise points



- Items:
  - Fortune-Teller Alley: Purse Plant (scan/flower)
  - Fortune-Teller Alley: Doll (talk lots to Meenya)
  - Training Hall Road: Howl Grass (scan/flower)
  - Training Hall: Judgment Onikiri (metalize/Req: Onikiri)
  - Duran's House F1: Hero's Hat (metalize tablet)
  - Duran's House F2: Flaring Rapier Durandal
                     (tan metalize/Req: Durandal)
  - Kamui's House: Medicine Plant (metalize tablet)
  - Fana's House Floor 1: Fruit Juice (metalize tablet)
  - Fana's House Floor 1: Bread (scan/on table)
  - Central Park: Kaleila sword (metalize tablet)
  - Vis' House (inside): Cookie (scan/on table)
  - Vis' House (outside): Perfume (metalize/Req: fall in love)
  - Witch's Hidden Room 7: Helmet (scan/on ledge)
  - Cemetery: Small Key (scan/Req: met Fro)
  - Abandoned House: Grass (Base/Req: Future Vision)
  - Rex's House: Friend's Black Feather
                    (green metalize/Req: Black Feather)
  - Nanai's House 2F: Invisible Shadow Fang
                    (metalize/Req: Shadow Fang)
  - Haochy's House: Barrel Bomb (scan/on ground),
                    Blasting Barrel Haochy Soul
                    (metalize tablet/Req: Haochy Soul)
  - Romaioni's House 2F: Antique Doll
                    (metalize/Req: Rex sidequest)
  - Mayor Georg's House: Shield (scan/table/Req: storyline)
  - Escape Route 5: Hat (scan/on ground)
  - Escape Route 5: King's Crown (metalize tablet)



- Special Enemies: 

  - Road to Castle: Orobas (Boss Battle)


- Local Heal Pots:
  - Underground Training Space 10 (main source of MP)
  - Witch's Hidden Room 1 (break pots and boxes/warp here later)
  - Home/Rhoan Town Entrance (can rest to restore some HP & MP)
    - Restores very little so will only be useful at beginning


- Info

  - This is the main town. The town is sectioned into slums on
    the bottom, middle-class in the center, and then the rich
    live near the top of town. A fancy, ornate, large castle is
    located at the very top of the town's hill overlooking the
    town. There are many different people who live here with a
    mix of humans and elves.







Crossroads of the World (Rhoan Town)
------------------------------------


- Description:

  - Just outside Rhoan, you'll find the "Crossroads of the
    World." Xenonbart named it long ago and it stuck. As is
    implied, it leads to many parts of the world. After war
    broke out with the Waisen Empire, a formal naming ceremony
    was held as a show to emphasize Rhoan being at the center
    of the world.


- Battle: None
- Scan: None
- Exits: Shark's Jaw 1/down, Grana Plain 4/right, 
         Weld River 1/left, Rhoan Town Entrance/up

- Extra Info:

  - Rempo's tutorial continues here (beginning storyline continues)
  - Rempo teaches you that you can scan characters
  - Scan the Royal Soldier and now start scanning any characters you can

  - The left and down exits will be blocked by guards until you reach
    the storyline points in which they become available
  - You can try to exit for a quick cutscene that places you back
    in front of the soldier
    - Weld River/exit left (accessible - starting Wargliss Fortress)
    - Shark's Jaw/exit down (accessible - after Western Desert)


Explore (3):

  Center left, road sign (face left)
  - (up arrow) To Rhoan, (right arrow) To fields

  Center left, grass tuft by tree (above sign, face up on bottom of tree)
  - Most Rhoan trees are hard, and used for buildings.

  Center right, grass tuft left of blue flowers (face up on bottom of tree)
  - A wide and vast forest spreads.




Town Entrance (Rhoan Town)
--------------------------


- Description:

  - The capital of Kaleila is built into the face of the
    mountain, with three defining districts. At the top,
    the rich live in giant mansions with lush gardens. The
    middle, the bustling town square of Rhoan. And lastly,
    the lowest district houses the poor in slums that
    surround the town. Here is where our hero's home can
    be found. :o


- Battle: No monsters, but cutscenes occur here
- Scan: None
- Exits: Training Hall Road/right, Fortune-Teller Alley/left,
         Crossroads of the World/down, Center of Town/up

- Extra Info:

  - This is where your home/house is located
  - You can pass the day/night by sleeping in your bed (tap bed)
  - You also get a small amount of HP & MP recovery each rest
  - Repeatedly resting will not affect the storyline unless the
    game states it will (Example: Tournament (6 days))
  - Isn't it great to have your own home? ... now if I could just
    arrange the furniture and get a cat, lol ... and a farm (HM)
    ... and move in Ur :D, then it would be dragon slaying time!
    - I do like the inside and outside of my home. They designed
      it well :)

  - You can talk to the Royal Soldier by the bridge and the soldier
    will say different things at various times throughout the game
    - Ex: Need Something? Welcome to Rhoan, castle town of Kaleila.


  - Many cutscenes will take place here in front of your home

    - Rex: doll, affection event
      - Romaioni has his sister's doll, he wants you to go steal it back

    - Rex: recruiting soldiers/going to fight but doesn't want you to

    - Duran: Meenya/little girl picked him Hero Flowers, she died, he
      decided to become a hero to protect people

    - Anwar: group of thugs, abducts you to Desert Town



  - Also cutscenes will take place here

    - Cutscene: Nanai - Shaman Pendant from Witch Ellie
    - Cutscene: Rex - walking you home, doll, etc



Explore (3):

  Center, road sign (face right)
  - (up arrow) To Rhoan Plaza, (left arrow & right arrow) To Lower Rhoan

  Center right, boxes left side of your home (face right)
  - An empty wooden box. It's been here for a very long time.

  Top left, on bridge near castle archway (face left)
  - Rhoan Bridge brings people here. The Mayor Georg designed it.





Center of town
--------------


- Description:

  - Rhoan's marketplace bustles with life every morning,
    and food carts at night. You'll find anything you
    need, but it's seedier at night.


- Battle: None
- Scan: None
- Exits: Fortune-teller Alley/bottom-left, Town Entrance/bottom-down,
         Training Hall Road/bottom-right, Back Alleys/center-left,
         Arena/center-right, Fana's House/upper-far-left,
         Kumui's House/upper-center-left, 
         Romaioni's House/upper-center-right,
         Central Park/straight up


- Extra Info:

  - 3 people are usually standing in the Center of Town (Kamui,
    Romaioni, and Francesca)
  - Town starts with just Kamui, then Romaioni and Francesca
  - Town has food carts and then a large meteor/volcano rock
  - You can buy out Romaioni's store 3 times with 2 donations
    in between (1,000 & 5,000). Then he will give/sell the
    Custom Booster metalize recipe to you for 5,000 (slider puzzle).


Explore (3):

  Center bottom, red merchandise cart to right (face up under the cart)
  - Many tools fill the street stalls. The board has today's specials.

  Upper right, middle section house (face right behind flower box)
  - This house is up for rent.
    - You would be Romaioni & Francesca's neighbor
 
  Upper left, long flower box (face up under flower box)
  - Flowers grow all over town. Rhoan people love flowers.





Central Park
------------


- Description:

  - This gorgeous fountain with a statue of Xenonbart on top
    is a popular rest spot. When setting a rendezvous, people
    simply call it "Xeno-bust." Princess Dorothea likes it
    here and sometimes comes incognito.


- Battle: None
- Scan: Kaleila Sword (metalize tablet)
- Exits: Center of Town/down, Road to Castle/up
         (landscaping & benches/left & right)

- Extra Info:

  - The Kaleila Sword metalize tablet appears by the statue when
    you have fully explored Central Park

  - Cutscene: Meet Mayor Georg here the first time you meet him
  - Cutscene: Later also meet his daughter Sylphy here the first
              time you meet her

  - Meet Rex at the back of the fountain the first time
    you meet him (standing at back of fountain)


Explore (3):

  Lower center, Xenonbart statue (face up under statue)
  - King Xenonbart of Kaleila. It's missing his trademark beard.

  Bottom left corner, park bench under tree (face left)
  - With 13 benches in the park, you can often find people
    resting here.

  Upper center, back of fountain (face down at the back of fountain)
  - Cold water flows from it. The mayor designed this fountain.





Road to Castle
--------------


- Description:

  - The castle front's grand gates. One guard above and one
    below watch over vigilantly.


- Battle: None
- Scan: None
- Exits: Mayor's House/left, Castle Gates/up, Vis' House/right,
         Central Park/down


- Extra Info:

  - Cutscene:


  - Guri Guri/Orobas:
    - A guard will block your path into the castle at the start
    - After beating Gustav in Swordsman's Domain, then you can walk
      up to the Castle Gates and get a cutscene where you fight a
      boss battle with Orbobas
    - Guri Guri (Dorthea's Cat) gets hurt and she wants you to heal him
    - Scan the Maid next to Dorthea. Use her LIGHT code.
    - Surround Guri Guri's locked code with LIGHT and HOPE codes to
      change his title to Vitality Guri Guri. This will cure him.
    - Instead of being pleased, it is determined that you used witch
      craft and must be arrested.
    - Nanai appears on the scene to "rescue" you which makes them
      further suspect you are pals with a witch
    - You flee with Nanai who takes you to her house. But, she has
      deceived you and wants you to read a prophecy tablet
    - You read it but won't tell her what it says so she opens a
      trap door under you and you begin the witch's dungeon rooms
      aka Witch's Hidden Rooms 1-7



    - Vis: affection level reading
    - Vis: 10 year Tournament info and boyfriend encouragement

    - Rex: rich/poor discussion

    - Heath stays here beginning Chapter 11



Explore (3): - all located before going under arch and up stairs

  Bottom left, left fence by arch gate (face up under wooden fence)
  - Very impressive gates, but ... it's so easy to pass through.

  Bottom center, left side plaque/arch gate (face up at plaque)
  - A smiling goddess statue facing the sky.

  Bottom right, right side plaque/arch gate (face up at plaque)
  - Goddess statues, facing up and down, are carved into the gates.




Fortune-Teller Alley
--------------------


- Description:

  - Fortune-teller Alley. Many shops line the street, but
    Nanai's is the most popular though her accurate readings
    actually scare clients away! With so many spiritual people
    gathered, strange things happen here.


- Battle: None
- Scan: Purse Plant (scan/flower)
- Get Item: Doll (talk to Meenya repeatedly/give gifts)
- Exits: Center of Town/upper-right, Town Entrance/lower-right,
         Nanai's House/upper-center-right,
         Rex's House/upper-center-left,
         Back Alley (one-way drop-down)/straight up back wall
         

- Extra Info:

  - Meet Meenya (little girl ghost) stands in road
    (come in and out of the screen to start her appearance)
    - She is darling :)

  - Cutscene: Nanai - purple magic clouds, protecting town (continues)

  - Cutscene: Rex/10 year Tournament
    - Hey, Goldie!
    - Of course you're in the tournament!
    - I pulled some strings, and already got you registered!
    - Heh heh. Pretty clever, eh?
    - You'll totally win! After all, you're the Kaleilan Hero!
    - Neaki: ...
    



Explore (3):

  Bottom right, tree/fence/below Nanai (face up on left side of fence)
  - The treetops are full of nests.

  Top center, flower/drop down/wall (face up on drop down wall)
  - You can drop down from here
    - But it is only one way from Back Alleys to Fortune-teller Alley

  Center left, dock/unfinished bridge (face right on dock)
  - An unfinished bridge. You can often find Rex fishing here.




Training Hall Road
------------------


- Description:

  - Where Gustav's training hall is found. Carry a weapon
    here and you're asking for a deadly duel with him.
    Children also play here, but often break the windows
    of the training hall. Those who have felt Gustav's
    wrath now call this place "Wrath's Domain."


- Battle: None
- Scan: Howl Grass (scan/flower)
- Exits: Town Entrance/lower-left, Center of Town/upper-left
         Training Hall/upper-center-left,
         Duran's House/upper-center-right,
         Arena (one-way drop down)/straight up over Training Hall 


- Extra Info:

  - Explore: Textbox on Training Hall Roof (Full drop down path)
    To access: go to Vis' House, exit his dirt path/flower bed path
    down, you drop down into Arena, now keep going straight down
    through the Arena, and you will drop down onto the Training
    Hall roof, -> get the textbox spot and then jump off roof.
    Obviously, this is a one-way route but pretty cool. If you
    just want to get the textbox then just drop down from the
    Arena instead of Vis' House.


Explore (3):

  Center, left Training Hall window (face up under left window)
  - A fortress-like training hall. Its name is written in front.

  Top center, on top of Training Hall roof (face up on back of roof)
  - You dropped from quite a height! You can't go back up this way.

  Center right, stream under flower (face right at stream)
  - You can see fish in the water. This water is also drinkable.




Arena
-----


- Description:

  - Once every 10 years, a martial arts competition is held in
    the Rhoan Arena. Normally, Judgment Link and other tournaments
    are also held here by townspeople.


- Battle: Any character in the Avalon World/Judgment Link Tournaments
- Scan: None
- Exits: Center of Town/left, Cemetery/right,
         Training Hall (one-way drop down)/down


- Extra Info:

  - Judgment Link Cup Tournaments held here
    - Beginner's, West Wind, Holy King, Gold, Diamond, Millenium
    - Pay attention to the tournament meanings because Georg will
      quiz you on them later

  - 10 Year Tournament held here (prepare for 6 days)
    - 4 "Masters" challenge you to a tournament

  - Individual Judgment Link Tournaments held here
    - Challenge any character to an individual battle at any time


  - Cutscenes: 10 Year Tournament

    - Day 6: See Mayor George in middle of Arena. He asks you to
      join competition and to go talk to your friends to decide
      - Talk to everyone to get dialog and some cutscenes about
        the Tournament. Rex tells you that he pulled some strings
        and already registered you. Everyone else either backs
        out of Tournament or they challenge against you in the
        Tournament. Go back and talk to Mayor Georg in Arena.
        - Ah, Goldie, you've decided to participate, eh?
        - Your good friend Rex just handed in your form!
        - Your participation is welcome, and I'm sure it'll
          excite the crowds!
        - Mayor walks away/Gustav enters arena
        - Gustav: Bwa ha ha ha! I've waited so long for this day!
        - Rudrud enters
        - Hnnnngh! It's been 10 long years! Rudrud is finally here!
        - Haochy enters
        - Hm-hmph! I've perfected my craft! Victory will be mine!
        - Gustav: Not so fast, Northern Hammer, Western Bomb,
        - Haochy: Ah, Gustav of Northern Sword. I see you haven't
          changed.
        - Rudrud: Rudrud has trained more! Behold my secret techniques!
        - Gustav: Why hasn't that old prune of the Southern Flight
          shown up?
        - Haochy: I suppose only our three schools will be participating!
        - ???: I wouldn't be so sure about that.
        - Gustav: Aha ... The witch shows herself. You the new Southern
          Flight master?
        - Nanai: Indeed, I am. Are you disappointed?
        - Gustav: Bwa ha ha ha! 50 points! You're not intimidating enough!
        - Haochy: Nothing like that old hag!
        - Nanai: Perhaps, but I make up for it with good looks.
        - Gustav: Those are big words, witch.
        - Rempo: Whoa, what's up with them?
        - Mieli: Oooh! This is too cool! All the Great Schools are together!
        - Nanai: Goldie, after this I will be completely free. It's what
          grandma Ellie taught me.
        - Gustav: Either way, my School will stand victorious in this
          tournament! Because my trusted pupil is here.
        - Rudrud: No way! Rudrud's pupil is here, too!
        - Haochy: Hm-hmph! Mine, too!
        - Nanai: Oh? Well I have a wonderful supporter with me, as well.
        - Mieli: Looks like it will be fun!
        - All: Come, Goldie! (you are in the middle as they close in)
        - Gustav: Goldie learned my School's skills!
        - Rudrud: You learned Rudrud's deadly attack!
        - Haochy: I've taught my strongest attack!
        - Nanai: Well, Goldie and I have a special relationship!
        - Gustav: Hold it! It's clear we must have Goldie choose one of us now!
        - All: Goldie, which School will you represent? If you can't choose one
          then you must leave!
        - OK ... now you have to choose a School ... Good Luck!!!

        - Gustav/sword, Rudrud/hammer, Haochy/bomb, Nanai/daggers, or walk
          away and fight with your fists ... your choice!
          - See Weapon section for more details


Explore (3):

  Top center, back wall (face up towards the back area wall)
  - You can't climb up here.

  Center, exact center of arena (face any direction)
  - History's scars are etched on the ground.

  Bottom center, edge of ledge (face down and inch forward, press A)
  - The view from here gives a full view of Rhoan.
    - Be careful to not fall of ledge before getting textbox pop-up





Cemetery
--------


- Description:

  - Rhoan Cemetery. Flowers always adorn the tombstones,
    giving the place a silent beauty.


- Battle: None
- Scan: Small Key (2nd left bottom grave/Req: Fro request)
- Exits: Arena/left, Escape Route 6 (Fro)/right (top right grave)


- Extra Info:

  - To get Small Key: storyline (after thrown in Frannelle Castle Prison),
    meet Fro, get Fro's request to go get key, enter cemetery from 
    Escape Route 6, examine EVERY grave (if you haven't already through
    the explore section) and THEN the center tree, go scan
    the small key on the bottom/2nd left grave, return to Fro
    - Note: You can check out every grave (doesn't have to be
      in order) before getting Fro's request but the small key
      will not trigger until Fro's request

  - Future Vision: Strange Shadow seen in Cemetery
    - This lets you open up Fro's grave path

  - Graves (left to right, top to bottom):
    - The ballerina prodige Tom lies here.
    - Here lies the Waisen Empire refugee Escudo.
    - In death, master Sord passes on his skill to Gustav.
    - Sleep well, kind and loving wife Cornelia.
    - Infamous burglar Willham "Fro" Jameson lies here ...?
    - Sleeping here is the donut-eating champion Jas.
    - Adored by her people, the late Queen Maya now rests.
    - Money-making Clarissa, mother to twins, rests here.
    - Adorable little Meenya, a princess forever.
    - Resting here is honorable Kaleilan diplomat Algren.
    - Village daughter of Rhoan, Serena rest in peace.
    - Exceptional blacksmith Baron now lies here.
    - Lay your weary head, grandfather Chappe.
    - Old bomb-inventor Twebchy now lies here ... in pieces.
    - Uncle Vas now leaves his flirting skills to Vis.
    - Sir Jukuoh of the funny glasses now rests here.
    - Giving all for an ideal world, Mutas now rests. (Small Key)
    - Always living life to the fullest was Jack's motto.
    - Man who loved his family ... (Name is scratched out)
    - Eyes like stars, sweet Lena now sleeps.


Explore (3): 

  Top center, tree against back wall (face up under tree)
  - Something's written. "Check out behind my grave."

  Top right, back of Fro's grave (face down behind top right grave)
  - Something's written behind it. "After looking ... through every
    ... grave ..."

  Center, center tree in cemetery (face left or right, keep clicking)
  - The tree in the center seems to watch over its sleeping guests.
    - You must click A at every grave and then the center tree to
      get the textbox pop-up and the small key (bottom, 2nd left grave)





Back Alleys
-----------


- Description:

  - The back alleys give way to storage warehouses. Here,
    you'll find Haochy the inventor's home, and truly
    bizarre structures.


- Battle: None
- Scan: None
- Exits: Abandoned House/left, Center of Town/right,
         Fortune-teller Alley (one-way drop down)/down,
         Haochy's House/up


- Extra Info:

  - Anwar will stand just to the left of the one-way drop down
    to Fortune-teller Alley just after the Western Desert is
    accessible. He is "observing" to see how humans think and act.


Explore (3):
 
  Center, left side of Haochy's door (face up under left side)
  - The inventor's house is made up of a mix of architectural styles.

  Center right, right fence segment (face up under fence, right side)
  - The red pipe is silent, but you can hear water from the blue one.

  Bottom center, fence/drop off (face down and inch forward, left side)
  - The fence is broken. Rex built this shortcut to lower Rhoan.





Abandoned House (outside)
-------------------------


- Description:

  - The home fo Kaleila's past diplomat. A tragic event has
    since left the house abandoned. Because it's connected
    to the alleys, people hardly pass by. Children call the
    place haunted, and use it to test each other's courage.


- Battle: None (unless you count the grass, lol)
- Scan: Grass (Req: Future Vision - Haunted House)
- Exits: Back Alleys/right
         (fences and boxes/left, down, up)


- Extra Info:

  - Future Vision: Haunted House
    - Get: Grass (Base for Herb, etc)

  - Past home of Rex's family including Meenya


Explore (3):
 
  Center, right side of door (face right)
  - An old abandoned house.

  Lower right, bottom pillar (face any direction)
  - Used to be the house's gates. Now only pillars stand.

  Bottom center, long flower bed (face down on top of flower bed)
  - The only flower bed not tended to in town.




Mayor's House (outside)
-----------------------


- Description:

  - Meticulous gardening is the mayor's favorite hobby. His
    great skill comes from his lineage as an Elf.


- Battle: None
- Scan: None
- Exits: Road to Castle/right
         (landscaping/left, down, up)


- Extra Info:

  - 


Explore (3):

  Center left, massive white flower beds (face up under flower bed)
  - 1,000 flowers are said to grow in this garden.

  Center right, bottom pond fountain (face left in walkway at water)
  - The fountain's water runs gently.

  Top right, corner/red roses (face up under roses)
  - The roses are well maintained.




Vis' House (Outside)
--------------------


- Description:

  - This street is "Playboy Gramps Road," home to Vis.
    One walk down this road, and you'll be beating them
    off with sticks. Twice, and it's marriage, three times,
    you'll be desired for life! Least that's what Vis says.
    Too bad it's always empty.


- Battle: None
- Scan: Perfume (metalize tablet/Req: Fall in love)
        - See someone's Love Scene/Basic or Love Scene/Boyfriend)
- Exits: Road to Castle/left, Arena (one-way drop down)/down
         (landscaping/up, right)


- Extra Info:

  - 


Explore (3):

  Upper left, boxes/edge of house (face up under boxes)
  - A Rhoan custom is to leave wooden boxes outside one's
    home as a charm.

  Center, flower box against house (face right)
  - The Rhoan plant flowers, mindful of each flower's meaning.

  Bottom center, drop off/rt flower bed (face down and inch forward)
  - Don't go too far down ...





Home (Rhoan/Your house)
-----------------------


- Description:

  - Our hero's home. Found near the entrance to town. Because
    it is in a convenient place, friends enter whenever they
    like.


- Battle: None
- Scan: None
- Exits: Town Entrance/down
         (walls/up, left, right)


- Extra Info:

  - Tap on bed to rest one day
  - You can repeat sleeping as much as you want except for certain
    times in the storyline (you will be told you have x days or
    to go rest until tomorrow, etc)


Explore (4):

  Lower left, desk (face left towards desk)
  - A half-written novel about a two-bladed hero and a fightful
    monster.

  Top Center, fireplace (face up under the fireplace)
  - A well-worn hearth.

  Top left, letters/corkboard (face up under corkboard)
  - Full of letters from Fana.

  Top right, dresser (face up under dresser)
  - A very elegant dresser, but the top left drawer doesn't open.





Rex's House
-----------


- Description:

  - Rex's house. His home used to be clean and tidy, but ever
    since he snapped, it changed dramatically. Watch out for
    daggers flying at you when you enter.


- Battle: None
- Scan: Friend's Black Feather 
        (green metalize tablet/need Black Feather/slider)
- Exits: Fortune-teller Alley/down

- Extra Info:

  - To get the Friend's Black Feather, you must first get the
    Black Feather and then return here and the spot will "work"
  - You will meet Rex at Central Park and then here in his house
  - He will give you 30 Mystic Jewels here
  - He will also have cutscenes in front of your house related
    to his affection sidequest


Explore (3):

  Top right, corner/rug (face up towards wall)
  - A lovely little box. Locked shut.

  Top center, dart board (face up towards dart board)
  - All bull's-eyes.

  Top left, large crate (face left towards large crate)
  - A poem carved into the box: "The Black Feather never falls."
    (Come back with the right Metalize!)
    - Get Black Feather and come back here to get
      Friend's Black Feather
      - A poem carved into the box: "The Black Feather never
        falls as long as people believe."




Nanai's House 1F
----------------


- Description:

  - Nanai's house that serves as her famous psychic shop.
    Her readings are so exact, she has no more clients.
    Magic talismans are strewn about her home, helping
    to create an atmosphere. She actually uses charms
    to trick people and draw out information. She's 
    good at manipulating people.


- Battle: None
- Scan: None
- Exits: Fortune-teller Alley/down, Nanai's House 2F/up
         (walls/left, right)


- Extra Info:

  - Watch out for that trap door, lol


Explore (3):
 
  Bottom right, small crate (face right at small crate)
  - A wooden box. Wonder what is inside.

  Upper right, bookshelf (face right at bookshelf)
  - Stuffed full of books, none written in our language.

  Top left, prophecy tablet (face left at tablet)
  - A large stone tablet, inscribed with strange glyphs and figures.





Nanai's House 2F
----------------


- Description:

  - Mysterious with Nanai's bedroom ... It reflects her
    livelihood well, with random junk strewn all over.


- Battle: None
- Scan: Invisible Shadow Fang (Req: Shadow Fang)
- Exits: Nanai's House 1F/down
         (walls/up, left, right)


- Extra Info:

  - 


Explore (3):

  Top left, skull/flowers against top wall (face up on top wall)
  - A skull?! Looks like it came from a real animal.

  Lower center, large folded sheet/blanket (face down above sheet)
  - What's under this large sheet?

  Bottom right, rolled scrolls & books (face right at books)
  - A manual for the weapon Shadow Fang lies among the rubbish.
    (Come back with the right Metalize!)
    - Get Shadow Fang and come back here for Invisible Shadow Fang
      - A Manual for Shadow Fang on how to wield it more effectively.




Duran's House 1F
----------------


- Description:

  - Duran and Gustav's house. Duran believes that a hero must
    be clean and proper, so he cleans every morning to ensure
    his guests see a spotless home.


- Battle: None
- Scan: Hero's Hat (metalize tablet)
- Exits: Training Hall Road/down, Duran's House 2F/up


- Extra Info:

  - The Hero's Hat metalize tablet will appear once you fully
    explore (textbox pop-ups) Duran's house


Explore (3):

  Center left, cork board (face up under cork board)
  - Hero's List of Things to Do: "Help Out in Town"

  Top left, desk (face towards desk)
  - You see a note left on the desk. Hero Lesson #1:
    "Always smile"

  Bottom right, dresser (face right towards dresser)
  - A beautiful flower arrangement. Better not handle them.





Duran House 2F
--------------


- Description:

  - 2F of Duran and Gustav's house. Gustav used to live at home,
    but now that he stays at the training hall, it serves as a
    guest room.


- Battle: None
- Scan: Flaring Rapier Durandal (tan metalize tablet/Req: Durandal)
- Exits: Duran's House 1F/down


- Extra Info:

  - Fully explore Duran's House to get Hero's Hat metalize tablet


Explore (3):
 
  Bottom right, dresser (face right towards dresser)
  - A pleasant scent comes from the flowers.

  Top left, bed (face towards bed)
  - A fluffy-looking bed. The owner is clearly a neat freak.

  Bottom left, bookshelf (face left towards bookshelf)
  - A diary entry. "Better stay quiet about Durandal."
    (Come back when you have the right Metalize!)
    - Get Durandal and come back here to get Flaring Durandal
    - Now reads: A diary entry. "The Durandal's shining blade
      is proof of a true hero!"





Haochy's House
--------------


- Description:

  - Inventor Haochy's home is riddled with blueprints,
    inventor's tools and many incomplete weapons. There's
    a mysterious cod on the ceiling, and the inside is as
    strange as the outside. It's almost like you've stepped
    into another world.


- Battle: None
- Scan: Barrel Bomb (scan/on ground), Blasting Barrel
       Haochy Soul (metalize tablet/Req: Haochy Soul)
- Exits: Back Alleys/down


- Extra Info:

  - 


Explore (3):
 
  Top left, diagram map below window (face up at desk/window)
  - Very complex figures.

  Bottom right, 2 large crates under window (face down at crates)
  - Bombs lay everywhere, with papers warning of flammability.

  Top center, right of stacks of books (face up at diagrams)
  - Some sort of blueprint. Titled "Haochy Soul."
    (Come back with the right Metalize!)
    - Get Haochy Soul and come back to get Blasting Barrel
      Haochy Soul
    - This blueprint explains how to strengthen Haochy Soul!





Abandoned House (Inside)
------------------------


- Description:

  - An abandoned house. Empty for years, it is covered
    with a layer of dust, as though it has been untouched
    all these years.

    A Kaleilan diplomat once lived here. He fought to keep
    peace with the Waisen Empire, but was attacked, and his
    entire family murdered. At the same time, the Waisen
    Prince was reportedly assassinated in Rhoan. Thus war
    seemed inevitable to happen.


- Battle: None
- Scan: None
- Exits: Abandoned House (outside)/down


- Extra Info:

  - 


Explore (3):
 
  Center left, Bookshelf (face left at bookshelf)
  - Whoever lived here last must've enjoyed reading ...

  Top center, Bed (face up under bed)
  - Faded and covered in dust, it must not have moved for years.

  Center right, Bookshelf (face right at bookshelf)
  - Full of books of every genre, many on the Waisen Empire.





Fana's House 1F
---------------


- Description:

  - 1F of Fana and Helen's home. Helen is always cleaning
    and bringing in Fana's guests. The table in the middle
    was made by Fana's father so it is deeply cared for.


- Battle: None
- Scan: Fruit Juice (metalize tablet), Bread (scan/on table)
- Exits: Fana's House 2F/upstairs, Center of Town/down (out)

- Extra Info:

  - The Fruit Juice metalize tablet appears when the house
    is fully explored
  - Meet Helen (Fana's grandma)
  - Cutscene will auto-play when you first enter
  - Go upstairs to see Fana often to trigger other
    cutscenes when you come down (like the Bread/letters) 


Explore (3): 

  Center left, small shelves & chair (face left at desk)
  - Illustrations of varied scenery adorn the shelves.

  Top left, grandfather clock (face up under clock)
  - This clock is permanently stuck at 2:22.

  Top right, pot on wood oven (face up at pot)
  - A tidy and orderly kitchen. Also has a great view
    of outdoors.

  

  

Fana's House 2F
---------------


- Description:

  - Fana's room. Because she spends most of her time in bed,
    there are books everywhere. She loves to read about
    travel, and daydream about the outside.


- Battle: None
- Scan: None
- Exits: Fana's House 1F/down


- Extra Info:

  - Meet Fana on the 2nd floor  


Explore (3):

  Top right, small dresser (face up under dresser)
  - Pictures of Fana's family. You can see her parents
    among them.

  Top left, grandfather clock (face up at clock)
  - This clock is permanently stuck at 4:00 pm.

  Top left, corner bookshelf (face up at bookshelf)
  - Filled with picture books.




Kamui's House
-------------


- Description:

  - The poet Kamui's house. Books on pressed flowers fill
    every bookshelf. The large clock on the wall was from
    his grandfather, so he winds it up every morning. It's
    off 24 minutes.


- Battle: None
- Scan: Medicine Plant (metalize tablet)
- Exits: Center of Town/down

- Extra Info:

  - The Medicine Plant metalize tablet will appear when you fully
    explore Kamui's house
  - Although Kamui lives here, he is found standing just outside his
    house (Center of Town map)
  - Kamui will identify any flowers you have found and shown him and
    he will give you the following (no tablets appear/just given) 
    - 10 flowers = Pancake (metalize recipe), takes until beat Amorphes
    - 20 flowers = Master's Sash (metalize recipe), takes until Tournament
    - 30 flowers = Every flower in game = Desert Flower (metalize recipe),
      Takes until beat bosses at Hidden Meia



Explore (4):
 
  Lower left, grandfather clock (face up under clock)
  - An elegant old grandfather clock. Seems to be behind a few minutes.

  Top left, large bookshelf (face up under bookshelf)
  - Each book is filled with pressed flowers and intense poems.

  Top center, desk (face up under desk)
  - An unfinished poem. Better not read it yet.

  Bottom right, bookshelf (face right at bookshelf)
  - Each book is filled with pressed flowers and beautiful poems.




Romaioni's House 1F
-------------------


- Description:

  - Romaioni and Francesca's home. Their desks are
    littered with books about making money. Romaioni
    sleeps on the left, and Francesca on the right.


- Battle: None
- Scan: None
- Exits: Center of Town/down, Romaioni's House 2F/up

- Extra Info:

  - Meet Francesca (Ramaioni's sister) for the first time
    here
  - Later, you will find her in Center of Town in front
    of the stands running a scam ... I mean ... shop with
    her brother


Explore (3):
 
  Bottom left, desk (face left at desk)
  - Covered in books on how to make good money.

  Top left, small safe box (face up under safe)
  - A safe just sitting there.

  Top right, desk (face right at desk)
  - Money-making lesson #1: "Time is money"




Romaioni's House 2F
-------------------


- Description:

  - 2F of Romaioni's house. A large vault fills most
    of it, while iron covers the walls. The thick
    door is never closed, as the two like to see
    their treasure.


- Battle: None
- Scan: Antique Doll (metalize tablet)
- Exits: Romaioni's House 1F/down


- Extra Info:

  - 


Explore (3):
 
  Bottom left, smaller stacks of coins (face down at coins)
  - Should you really be in here?

  Lower left, stacks of gold bars (face left at bars)
  - !!!!!!!!! These are all real!

  Upper left, huge black vault (face up under vault)
  - A giant metal safe. Must be full of something great!





Mayor's House 1F
----------------


- Description:

  - Mayor Georg's house. As an Elf, his home is filled with
    highbrow literature, and everything has an air of
    refinement.


- Battle: None (unless you count the Quizzes, lol)
- Scan: 
- Exits: Road to Castle/down, Mayor Georg's House 2F/up


- Extra Info:

  - Mayor Georg will hold 4 Quiz Challenges here
    - Hope you have been paying attention, lol
    - See Quiz section

  - You will also receive metalize recipes from Mayor
    Georg based on your Judgment Link achievements so
    keep occassionally checking back with him


Explore (3):
 
  Center left, desk (bottom corner/face left at desk)
  - A half-written book. Seems to be Georg's autobiography.

  Top left, large bookshelf (face up under bookshelf)
  - Full of books on Rhoan's history.

  Center, Crest of Arms shield on wall (face up under shield)
  - This sword and shield on the wall must have Georg's family crest.





Mayor's House 2F
---------------- 


- Description:

  - 2F of Mayor Georg's home. Some say he has a magic circle
    that connects it to the Frannelle throne room. That's why
    he only allows those he trusts in here.
    (... or thrusts person in there, Arrest him!, lol)


- Battle: None
- Scan: Holy King Xenoncross (Come Back Metalize/Req: Xenoncross)
- Exits: Mayor Georg's House 1F/down, King's Quarters/up (transport)


- Extra Info:

  - Mayor's 2F is unblocked when Quiz 2 is available 
    (Req: Mayor 2000+ affection AND point in storyline)


Explore (3):

  Center right, large bookshelf (face right at bookshelf)
  - Full of hard to read books, all written in Elvish.

  Top right, dressing table/vanity (face up at vanity)
  - A dressing table. Great care was taken in its appearance.

  Top left, glowing transport ring (face up under transport)
  - The glow from this magic square heals the entire body ...
    - Inch up under the transport but don't get pulled in, lol




Vis' House (Inside)
-------------------


- Description:

  - The home of self-proclaimed playboy-grampa Vis. For always
    talking about being popular, his home is quite empty.
    Perhaps a reflection of his true self.


- Battle: None
- Scan: Cookie (scan/on table)
- Exits: Vis' House (outside)/down


- Extra Info:

  - A lot of people miss the Cookie, so make sure to scan it. It is
    inside Vis' House on the table.
  - You can usually find Vis standing outside his house
  - Talk to Vis to unlock the gift-giving/affection option
  - Now you can give gifts to people if it shows in their menu
    when you talk to them


Explore (3):

  Center left, large bookshelf (face left at bookshelf)
  - More! Vol. 12 of Popular People: "Best Dating Spots Edition!"

  Center right, large standing mirror (face right at mirror)
  - A glistening mirror, you can imagine Vis staring at himself
    for hours.

  Bottom right, small bookshelf (face right at bookshelf)
  - More! Vol. 6 of Popular People: "Message of Love Edition!"




Training Hall
-------------


- Description:

  - Gustav's training hall has 100 students. Stone flooring
    endures the abuse.


- Battle: None, training is down the hall
- Scan: Judgment Onikiri (metalize tablet/Req: Onikiri)
- Exits: Training Hall Road/down, Training Hall Underground
         Space 1/up


- Extra Info:

  - Meet Gustav here for the first time
  - Get a cutscene
    - "Meet him at the end" to see if you are tough enough
  - This allows you to do the Training Hall dungeon rooms
    - See Underground Training Spaces 1-10 (dungeon room maps)
  - If you beat him at the end then you will learn the
    Hurricane Spin (hold down button weapon is equipped on
    to spin and press B button to stop spinning early)
  - You will also gain a heal pot in Underground Training
    Space 10
  - You can use this to replenish both HP & MP - great for
    gift-giving MP replenishing
  - Make sure that you come back after the dungeon fight to
    scan him because you won't be able to interact with him
    until then
  - Talk to Gustav when the castle is recruiting soldiers
    for the war. Gustav will inform you that you need a shield.


  - Cutscene: Duran/Training for 10 year Tournament

    - Walk in to see Duran training with a sword (Impressive!)
    - Hey, Goldie! How's it going?
    - What, this thing? Pretty cool, huh?
    - I pick new ones every day!
    - Choice: [It looks cool OR ...] (I chose: It looks cool)
    - Right? I think they look great on me. (I nod)
    - But I need to work harder so that they'll really suit me.
    - Speaking of which, I still have training to get back to.
    - Just don't tell anyone that I am training.
    - Cutscene ends putting you in front of your house.
    - Go into Duran's house and talk to him
    - You'll also be in the tournament? If we do battle,
      I won't give up!
    - Walk out of Duran's House and get a cutscene
    - (I said I'd never lose to anyone, but ... I just
      can't beat her.)
    - So, their affection determines how hard they fight?
    - Also, faint love hearts are floating behind him so
      is this an affection event as well?



Explore (3):

  Center right, armor suit on stand (face right at armor)
  - Worn-out training gear. You can smell from afar.

  Center left, sword display cases (face left at displays)
  - Training swords lay everywhere. The tips are blunt for safety.

  Bottom right, hanging training log (face down on top of training log)
  - Words written on the training log: "Onikiri, judge the wicked!"
    - Come back with Onikiri to get Judgment Onikiri




==============================
Training Hall Dungeon (Gustav)
==============================






       Swordsman's Domain
               |
              10
               |
               9
               |
               8
               |
               7
               |
               6
               |
               4
               | 5
               3/
               |
            12 2
             | |
            11 1
             | |
              TH



      Training Hall Dungeon

      Boss: Twin Blade Gustav
      TH  = Training Hall

      Note: 11 & 12 (Big Key needed)




- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


  - Training Hall Dungeon
    - Underground Training Space 1-12
    - Swordsman's Domain




- Areas to Return to:

  - UTH Space 9:  (once learn Judgment Link/Grana Plains 8/Duran)
  - UTH Space 11: (once get Big Key/Prison/Witch's Desert Palace)
  - UTH Space 12: (once get Big Key/Prison/Witch's Desert Palace) 



- Items:

  - Swordsman's Doman:  Hurricane Spin move (if beat boss)
  - UTH Space 3: Opens Space 5 (Req: Gold Score)
  - UTH Space 4: Katana (scan/on ground/Req: Gold Score)
  - UTH Space 5: Scimitar (metalize tablet/Req: Gold Score)
  - UTH Space 11: Cresent Scimitar (metalize tablet)



- Special Enemies: 

  - Swordsman's Domain: Twin-Blades Gustav (Boss Battle)



- Heal Pot:

  - Underground Training Hall Space 10 (Req: light torches)
    - Heal Pots will completely restore your HP & MP

  - You can also rest in your home to gain some HP & MP



- Info
 
  - Pull up dungeon room map (current location) and tap
    on it to get option to repeat the dungeon room

  - Tap on colored bookmarks to summon/call a spirit to
    use its spirit magic (attack). Open book/by index on top
    you will see colored bookmarks, tap on one. If you have
    moved the bookmark to another page, then (Index/Characters/
    Spirits).

  - You don't have to get a gold score to pass a room/space.
    You only have to complete the main goal listed. Any
    additional goals listed give you extra points. Some rooms
    do require a gold score for a certain items or another
    hidden room to appear.

  - Any goal requiring you to "fight with [requirement]" means
    that you have to kill at least one enemy using the weapon,
    not just hit them with the weapon

  - Space = Room (game uses the word Space instead of Room)
  - UTHS = Underground Training Hall Space (room number follows)

  - UTHS 1-10 branch off of main Training Hall entrance
    room/right
  - UTHS 11 and UTHs 12 branch off of main Training Hall
    entrance room/left (need Big Key)





Underground Training Hall Space 1
---------------------------------

 
- Main Goal: Flip All The Switches 
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 40:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: None
- Exits: Training Hall/down, UTHS 1
 
- Solution: Run into the middle of the 3 pole switches and summon
  Rempo, or you can equip a fire weapon and hit them individually



Underground Training Hall Space 2
---------------------------------

 
- Main Goal: Defeat All The Enemies
- Adtl Goal: Fight With Alloy Weapons!: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 30:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: UTHS 1/down, UTHS 3/up
 
- Solution: Equip alloy weapon (Iron/Copper codes), run in and scan the
  Wood Bone, take off its codes, put Illness codes on the Wood Bone. Now it
  is easier to kill. Make sure to kill one completely with an alloy
  weapon to get the additional bonus.



Underground Training Hall Space 3
---------------------------------


- Main Goal: Flip All The Switches
- Adtl Goal: Break Boxes!: 1 boxes x 100 (2) = 200 
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 40:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: Opens hidden dungeon Space 5
- Exits: UTHS 2/down, UTHS 4/up, UTHS 5/upper right
 
- Solution: Run to top left, hit pole switch, run to
  the box near ledge on right, summon Rempo - both
  doors will open if get gold score - you can do
  UTHS 5 now or come back to it, it will stay open



Underground Training Hall Space 4
---------------------------------

 
- Main Goal: Destroy All The Targets!
- Adtl Goal: Break Boxes!: 1 boxes x 60 (13) = 780
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 40:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: Katana (scan/on ground)
- Exits: UTHS 3/down, UTHS 6/up
 
- Solution: Notice where boxes drop so you can break them
  quickly, they follow a pattern, also you can summon
  Rempo on the last or first box saving you running time
  - Extra time = extra points on score



Underground Training Hall Space 5
---------------------------------

 
- Main Goal: Beat All The Enemies!
- Adtl Goal: Beat All w/ Charged Attack!: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 30:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: Scimitar (metalize tablet)
- Exits: UTHS 3/down

- Extra Info:
  - You can get this room open the first time through this dungeon but
    you have to get a gold score in Space 3 (Hard but not impossible) 
 
- Solution: Scan Mul, take off their codes, put Illness code on Mul, attack
  them as fast as you can, helps to attack them right as they spawn

- Note:

  - Side info on map says bonus is for "combo attack":
    - Equip weapons in both hands and hit alternating hands (x/y) to do
      a combo attack

  - But in-game bonus credit goes for "charge attack":
    - Hold down button used to equip weapon, hear a charge sound, release
    - Example: Hurricane Spin (learned by beating Swordsman's Domain)



Underground Training Hall Space 6
---------------------------------


- Main Goal: Flip All The Switches!
- Adtl Goal: Beat All The Enemies!: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 50:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: UTHS 5/down, UTHS 7/up
 
- Solution: Hit the 5 Wood Bones before you hit the last
  pole switch, if you hit the last switch before killing
  the last Wood Bone then you won't get the enemy bonus,
  you can call Rempo on the last switch and Wood Bone to
  save time, keep count



Underground Training Hall Space 7
---------------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 5 Evasion Moves!: 200
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 40:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: UTHS 6/down, UTHS 8/up
 
- Solution: Just make sure you do 5 evasion moves
  (shoulder button rolls) as you kill the 5 Wood Bones,
  you can also just do 5 rolls and then go kill the
  Wood Bones but they are trying to teach you that
  rolling is sometimes faster for traveling and
  getting out of the way of enemies



Underground Training Hall Space 8
---------------------------------

 
- Main Goal: Destroy All Targets!
- Adtl Goal: Clear Stage W/out Any Kills: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 30:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Cutscene: Rempo says kill enemies
- Exits: UTHS 7/down, UTHS 9/up
 
- Solution: Break all the boxes without killing any enemies,
  you can hit them but don't kill them (you could put codes on
  them to make them super strong or just avoid them), do not
  summon Rempo or you will kill them, win when all boxes are
  broken



Underground Training Hall Space 9
---------------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: 10+ Toss-ups!: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 30:00 sec
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: UTHS 8/down, UTHS 10/up
 
- Solution: You can't get the bonus because you don't
  know the Judgment Link move yet, you will learn it
  soon, so just kill the Living Spikes quickly, don't
  touch the rolling iron spike balls - come back and
  gold score this one after learning Judgment Link.



Underground Training Hall Space 10
---------------------------------- 


- Main Goal: Light All The Torches!
- Adtl Goal: Clear W/out Using Any Weapons!: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 30:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: None
- Cutscene: Rempo says to hit the torches
  - Do NOT listen to him or no bonus
  - Instead use him as the weapon, summon him, lol
- Exits: UTHS 9/down, Swordsman's Domain/up
 
- Solution: Get close and in the middle of two torches
  and summon Rempo, Heal Pot appears!!!

  - Now you go up into Swordsman's Domain and beat Gustav
  - After you beat Site of Cyril Dungeon (much later) then
    you can come back with the Big Key and do UTHS 11 & 12



Underground Training Hall Space 11
----------------------------------


- Need Big Key (with 3 squares of Light codes on it)
- Open door to left of Gustav in Training Hall (main room)

- Main Goal: Flip All The Switches!
- Adtl Goal: Fight With Avanium Weapons!: 500
- Adtl Goal: Beat All Enemies! - 300
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:30
- Time Points: 1 sec x 20
- Times Damage Bonus: 400 
- Item for Gold Score: Cresent Scimitar (metalize tablet)
- Exits: Training Hall/down, UTHS 12 up
 
- Solution: Equip one Avanium (6+ gold) weapon, and a hammer
  (flying over gaps and pounding), go in, cut rope on left,
  hammer over gap, kill the enemy generator square, then
  any leftover Wood Bones, then pound the top right iron
  button switch flat



Underground Training Hall Space 12
----------------------------------


- Need Big Key (with 3 squares of Light codes on it)
- Open door to left of Gustav in Training Hall (main room)

- Main Goal: Light All The Torches!
- Adtl Goal: Scan All Metalizes!: 500
- Adtl Goal: Fight With Iron Weapons - 300
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:20
- Time Points: 1 sec x 20
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: UTHS 11/down
 
- Solution: Equip one Iron (2-4 iron codes) weapon,
  go in, scan left metalize, kill one Living Spike
  with Iron weapon, cross gap (using the platform
  is just as fast as hammer if you time it right),
  scan other metalize, immediately call Rempo - So,
  scan, kill, cross, scan, summon Rempo.

  - The trick is you don't have to worry about the
    two torches because Rempo can light them both
    from the middle of the room - If Rempo can't
    light them both at the same time then make
    sure he has at least 3000 points.
 



Swordsman's Domain
------------------


- Description:

  - A secret training space beneath the training hall.
    Used only for the special sword techniques. Gustav
    decides who may enter.

  - No exploration (but boss battle takes place here)


- Twin Blade Gustav (Boss Battle)
 
- Medal: 3000 points/2400 silver/1800 bronze
- Time:  10 minutes
- Times  Damage Bonus: 1000
- Get:   Hurricane Spin move (when win)
- Exits: UTHS 10/down
 

- Solution: Equip weapons in both hands (x and y), alternate repeatedly
  hitting him when he is not using his hurricane move. When he uses his
  hurricane move then run out of his way diagonally. Once you beat him
  and get his Hurricane Spin move then you can use it on him to get a 
  gold score.


- Extra Info:

- There is a Big Key door in the Training Hall main room that leads
  to UTHS 11 & 12. To get the Big Key you will have to beat the boss
  of the Site of Cyril dungeon (Torsol) in Samiad and meet Witch Ellie
  in the Witch's Desert Palace Prison.  (When exit Guardian's Domain
  then you will get a cutscene where you are thrown into Prison)





==============================
Witch's Hidden Dungeon (Nanai)
==============================



              NH
               |
               7  (Helmet/Explore)
               |
               6
               |
               5
               |
               4
               |
               3
               |
               2
               |
               1  (Heal/Explore)
               |
            NH/warp


     Witch's Hidden Dungeon

     Boss: None (Nanai)
     NH  = Nanai's House 1F




Question: How do we get back in?
Answer:   Late in the game with Map Warp





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Witch's Hidden Dungeon
    -  Witch's Hidden Rooms 1-7




- Areas to Return to:

  - You can get a gold score on all rooms the first time through
    (Room 6 is hardest but not impossible)
  - Witch's Hidden Room 1 (explore)
  - Witch's Hidden Room 6 (repeat for gold score, if needed)
  - Witch's Hidden Room 7 (explore)



- Items:

  - Witch's Hidden Room 7: Helmet (scan/on ground) 



- Special Enemies: 

  - None



- Heal Pot:

  - Witches Hidden Room 1: Break pots and boxes to restore HP & MP



- Info
 
  - Pull up dungeon room map (current location) and tap
    on it to get option to repeat the current dungeon room

  - Step on the yellow transport air step to get out of
    the dungeon at the end

  - You will need to refill your HP and MP by running back
    to Witch's Hidden Room 1 many times before reaching the
    end if summoning Rempo a lot. Careful of the gaps!

  - Towards the end of the game then you can access this
    dungeon again by using Map Warp and you will be stronger
    with better weapons. So later this dungeon will be a piece
    of Dorothean cake. Early in the game you can still get a
    gold score in every room if you try hard.

  - WH = Witch's Hidden Room/number






Witch's Hidden Room 1
---------------------


- Description:

  - A dungeon built under Nanai's house. It takes considerable
    effort to get out once you're in.


- Battle: None
- Scan: None
- Exits: WH 2/up



- Extra Info:


  Healing:
  - Heal boxes and vases are located here for HP & MP restore
    - Vases or Pots give MP
    - Boxes give HP

  Access to the Dungeon:
  - The first time you enter this dungeon will be early in the
    game when Nanai trips a trap door under you.
  - You will not be able to get back into here until very late
    in the game 
  - So do your exploring and gold medaling the first time through
    this dungeon unless you want to wait almost the whole game
    to get back in
  - After Nanai drops you in the first time, then all other times
    you will have to use Map Warp to warp into the dungeon
  

  Leaving the Dungeon:
  - The first time that you leave the dungeon then a cutscene
    will automatically trigger so you won't know where the
    dungeon exits out to.
  - After you gain Map Warp and go through the dungeon again,
    then you will see that the dungeon exits out to Nanai's
    House 1F. You will be standing on her inside stairs.
  


Explore (5): 

  Top left, corner room column (face left at corner/column)
  - Only part of it is polished.

  Top right, corner room column (face right at corner/column)
  - Something that looks like words is carved into it.

  Bottom right, corner room column (face right at corner/column)
  - There's evidence of carvings.

  Bottom left, corner room column (face left at corner/column)
  - There's something in the pillar! Oh, it's just your face ...

  Center, exact center of the room (face any direction)
  - You found a glowing stone. Who dropped it here?




Witch's Hidden Room 2
---------------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Break Boxes!: 1 boxes x 100 (2): 200 
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 45:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: None
- Exits: WH 1/down, WH 3/up
 
- Solution: Wooden floor with pole switch, gap with moving
  platform, wooden floor with 2 wood boxes

  - Run up and hit pole switch which trigger another pole
    switch to appear on the other side, get on the moving
    platform and summon Rempo to destroy the 2 boxes and
    other pole switch




Witch's Hidden Room 3
---------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 50:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: None
- Exits: WH 2/down, WH 4/up
 
- Solution: Wooden floor with green floor switch, gap with
  moving platform, wooden floor on other side

  - Run and step on left green floor switch, box falls, break it
  - Repeat this for a total of 3 boxes
  - Step on the green switch again to make last/4th box fall
  - Do not run to break it, instead summon Rempo to break it
  - This gives you time to get across on the moving platform
    to step on the green floor switch that appears on the
    other side




Witch's Hidden Room 4
---------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Beat Fire-type Enemies!: 200
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 35:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: WH 3/down, WH 5/up
 
- Solution: Solid wooden floor with 3 Muls to start,
  Muls spawn two at a time, don't get hit

  - Scan Mul, put a Fire code on Mul
  - Summon Rempo to kill some and give you extra time
  - Use your Sword Hurricane move to kill the rest or
    make the Muls weak with Illness code for faster killing




Witch's Hidden Room 5
---------------------

 
- Main Goal: Destroy All The Targets! 
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 50:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: WH 4/down, WH 6/up
 
- Solution: Wooden floor with pole switch, gap with moving
  platform, wooden floor

  - Hit pole switch, drops 2 boxes, summon Rempo, cross to
    other side, hit another pole switch that appeared, drops
    3 boxes, summon Rempo again




Witch's Hidden Room 6
---------------------

 
- Main Goal: Light All The Torches!
- Adtl Goal: Use 5 Evasion Moves!: 500
- Medal: 1500 gold/1300 silver/1000 bronze
- Time: 30:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 400 
- Item for Gold Score: None
- Exits: WH 5/down, WH 7/up
 
- Solution: Wooden floor, gap with moving platform,
  wooden floor

  - Element Skulls will spawn, scan them and take off
    any codes, roll 5 times at any point, you don't have
    to be actually evading them, kill the 3 Element
    Skulls, use Rempo if needed, cross the gap and stand
    in the middle of the 2 torch holders that appear,
    summon Rempo to light both torches 

  - You could also use a Fire weapon by putting a Fire
    code on your weapon to light the torches by Rempo
    is faster because time stops while he is summoned

  - You will probably have to repeat this room a few
    times to get the gold score. Timing of the moving
    platform is the biggest factor in getting enough
    extra time to get the gold.




Witch's Hidden Room 7
---------------------


- Description:

  - This room connects to Nanai's home. She probably won't
    tell you why it was built.


- Battle: None
- Scan: Helmet (scan/on ground)
- Exits: WH 6/down, Nanai's House 1F/up


- Extra Info:

  - Use the silver air step to get up to the top ledge/floor

  - Stepping on the yellow air step exits you from this room
    and you won't be able to get back until near the end of
    the game so finish up any exploring and gold medaling
    before leaving. 

  - You might also want to go back to top off your HP and
    MP in Witch's Hidden Room 1 and then come back here to
    leave the dungeon.


Explore (3):

  Top center, middle of top wall (face up at wall)
  - Something's written here: "Magic ... book ..."
    It's hard to read.

  Center, helmet on ground (face any direction)
  - A surprisingly new helmet.

  Lower center, middle of bottom floor/below helmet (face any way)
  - The floorboards are damaged. Better walk somewhere else.





  @@@@@@@@@@@@@@@@

  Frannelle Castle

  @@@@@@@@@@@@@@@@





=============================
Frannelle Castle Area Summary
=============================







                  14
                   |
             -----13------
            /             \
           /       5       \
          /        |        \
         /        -4-        \
        /       /     \       \
       /       /       \       \
      |     3--        6--7     |
  12--|        \       /       15--16           Great Spear
      |         \     /         |               of Mastema
      |          2   8          |
       \         |   |         /
        \        1   |        /
 PCE     \       |   |       /
   |     11      |   | 10   17
   |      |      ^   |  |   |
   |      |      |   |  |   |
  21      |      |   |  |   |
   |      -----------9---   |
  20             ^          | 19
   |             |          |  |
   ------------------------18---
                 |
                 |
                 |
                 ^
                 |
                 |        ___________  MHF2
                 |       |   | T |   |    |
                 |  PQ---|    ---    |---KQ*
                 |       |     -     |
                 ^       |           |
                 |       | Audience  |
                 |       |  Chamber  |
                 |       |___________|
                 |             |
                 ^             |                   
                 |             |                 
                 |             |             _
                 |             |            | |   
                 |             |          -PD2|    
                GG*            |         |    |       
                 |         CRM |  DH   PD1    |       
                 |        __|__-__|__    |    |
                CL-------|  CM - CM  |--CR    |   Main
                 |       |_____-_____|   |    | Frannelle
                 |       |     -     |   |    |  Castle
                 |       |           |   |    |
                CL-------|           |--CR    |
                 |       |    Hall   |   |    |
                 |       |           |   |    |
                 |       |           |   |    |
                CL-------|           |--CR    |
                         |           |        |
                         |___________|        |
                               |              |
                               E              |
                               |              |
                              IG              |
                               |              |
                              CG              |
                               |              |
                              RC*             |
            HM9--HM8                          |
                   |                          |
            -----HM5-----                     |            C*
           /             \                    |            |
          /       D4-D5   \                   |    __3__4__6__GP1*
         /         |       \                  |   |
     HM10      ---D3---     |   D2  P--FHP--1---2-
        |     /        \    ^    |  |         |   |__5
        |   D6          |---|------D1*        |
        |    |          |   |                 |
        |    |          |   | HM7             | Escape Routes
        |    | D8  PR   |   |   |             |      &
   HM12-|     \|    |  /    /-HM6             |   Dungeon
        |  D9-D7--HM4--->--/      EA          |      &
        |      |      |            |          | Hidden Meia
        |      |      |      ---HM16          |
        | HM2-HM1*    DE*    |                |
         \     |      |     HM15              /
          \  HM3      -----/-----------------/
           \              /
            -----HM11-----
                    |
                 HM13--HM14







     Great Spear of Mastema (Great Spire)

     CL   = Corridor (Left)/Frannelle Castle
     GG*  = Kaleila Frannelle Castle Great Gate
     PCE  = Paradise at Cloud's End (Perkele)
     *    = Enter/Exit area connection

     Note: Frannelle Castle Spire - circular
     stairs with side rooms ending in the tip
     of the spire at PCE (Boss Battle/Perkele).
     GSM 9 and 18 are balconies.



     Frannelle Castle (Main)

     RC*   = Road to Castle
     CG    = Castle Gates
     IG    = Inner Garden
     E     = Entrance (Frannelle)
     CL    = Corridor (Left)
     CM    = Corridor (Middle)
     CR    = Corridor (Right)
     CRM   = Council Room
     DH    = Dining Hall
     GG*   = Kaleila Frannelle Castle Great Gate/transport
     GSM1  = Great Spear of Mastema 1 (up to GSM 21)
     PCE   = Paradise at Cloud's End (Perkele)
     PQ    = Princess' Quarters (Dorothea, Guri Guri)
     KQ*   = King's Quarters 
     AC    = Audience Chamber (Xenonbart, Prince Valdo)
     MHF2* = Mayor's House Floor 2
     T     = King Xenonbart's Throne
     PD1   = Path to Dungeon 1
     PD2   = Path to Dungeon 2
     DE*   = Dungeon Entrance (Frannelle Castle Dungeon)
     *     = Enter/Exit area connection



      Escape Routes, Dungeon, Hidden Meia (Frannelle Castle)

      P    = Prison (Frannelle Castle)
      C*   = Cemetery
      FHP  = Fro's Hiding Place
      GP1* = Grana Plains 1
      DE*  = Dungeon Entrance
      D1*  = Dungeon 1 (up to Dungeon 9)
      D8   = Dungeon 8 is a cage/walk into it
      PC   = Prison (Cage) is a cage/walk into it
      HM1* = Hidden Meia (up to Hidden Meia 16)
      PD2* = Path to Dungeon 2/leads into main castle
      ->   = Under path/access from HM4
      EA   = Eternal Abyss (3 Boss Battles)
      *    = Enter/Exit area connection





- Total Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Frannelle Castle
    - Castle Gates
    - Inner Garden
    - Entrance
    - Hall
    - Corridor (Left/vertical)
    - Corridor (Middle/horizontal)
    - Corridor (Right/vertical
    - Great Gate (Kaleila Frannelle Castle)
    - Council Room
    - Dining Hall
    - Path to Dungeon 1
    - Path to Dungeon 2
    - Audience Chamber
    - Princess' Quarters
    - King's Quarters


    Fro/Escape Routes
    - Fro's Hiding Place
    - Escape Route 1-6


    Frannelle Dungeon
    - Prison (Frannelle)
    - Prison (Cage)
    - Dungeon Entrance
    - Dungeon 1-9


    Hidden Meia Dungeon
    - Hidden Meia 1-16
    - Eternal Abyss (Kullervo)


    Great Spire/Spear
    - Great Spear of Mastema 1-21
    - Paradise at Cloud's End




- Areas to Return to:

  - Corridor (Left) (when guard moves/for last explore spot)
  - Escape Route 6 (after get Small Key/Cemetery/Rhoan Town)
  - All Escape Route maps starting Chapter 11 (New monsters)
  - Hidden Meia 14 (to get Brute General Sword)
  - End Boss Room (to re-complete with Gold Score/Creation Genesis)
  - Great Spear of Mastema 8  (if jewel storage 9999)
  - Great Spear of Mastema 10 (once regain a spirit/bonus goal)
  - Great Spear of Mastema 11 (if jewel storage 9999)
  - Great Spear of Mastema 13 (once regain a spirit/bonus goal)
  - Great Spear of Mastema 17 (if jewel storage 9999)


- Items:

  - Inner Garden: Fury Plant (scan/flower)
  - Council Room: MP increaser (metalize tablet)
  - Council Room: Breastplate (scan/on upper desk)
  - Dining Hall: Cream Cake (green metalize/Req: Fro sidequest)
  - Princess' Quarters: Wicked Waiselgand (Req: Waiselgand)
  - King's Quarters: Holy King Xenoncross (Req: Xenoncross)  
  - Escape Route 5: Hat (scan/on ground)
  - Escape Route 5: King's Crown (green metalize tablet)
  - Dungeon 2: HP/MP increaser (green metalize tablet), 
               Xenoncross (metalize tablet/Req: Xenoncross sidequest)
  - Dungeon 8: Hecatonchires (brown metalize tablet/slider/gold)
  - Prison (Cage): Flash Grass (flower/scan)
  - Dungeon 9: Bewitching Muramusa (red metalize tablet/slider/gold)
  - Hidden Meia 2: Thor's Mjollnir (red metalize tablet/slider/gold)
  - Hidden Meia 3: Diaorchid (flower/scan)
  - Hidden Meia 7: MP increaser (metalize tablet)
  - Hidden Meia 9: HP increaser (red metalize tablet)
  - Hidden Meia 12: Legendary Armor (green metalize tablet/slider)
  - Hidden Meia 14: Golden Plant (flower/scan)
                    Brute General Sword (Req: General Sword)
  - Eternal Abyss: Genesis (metalize tablet/Your Beginning Sword!)
  - Eternal Abyss: Creation Genesis (metalize/Req: Gold Score)
  - GSM 3:  Cyclops (tan metalize tablet/slider/Req: Gold Score)
  - GSM 5:  Spirit Seal (green metalize tablet/slider/Req: Gold Score)
  - GSM 7:  Hauteclaire (green metalize tablet/slider/Req: Gold Score)
  - GSM 10: Excalibur (tan metalize tablet/slider/Req: Gold Score)
  - GSM 12: Sturdy Shield Spartan Guard (metalize tablet/Req: Gold Score)
  - GSM 14: Darkness Rapier Assassin Dagger (metalize tablet/Req: Gold)
  - GSM 16: Tomahawk (metalize tablet/Req: Gold Score)
  - GSM 18: Twinkler (scan/flower)
  - GSM 19: Mjollnir (metalize tablet/slider/Req: Gold Score)
  - Paradise at Cloud's End: HP increaser (gold metalize tablet),
                             Demon Wings(green metalize tablet)



- Special Enemies: 

  - Escape Route 2: Invincible Plazma Gazer (unlock with 6+ Shadow)
  - Escape Route 5: Invincible Kaleila Rebel (unlock with 6+ Freedom)
  - Dungeon 3: Invincible Sargatanas (unlock with 6+ Light)
  - Hidden Meia 16: Imperial Prime Minister Werman (Boss Battle)
  - Hidden Meia 16: Prince of Darkness Valdo (Boss Battle)
  - Hidden Meia 16: Demon Lord Kullvero (Boss Battle) 
  - Paradise at Cloud's End: Lightning Dragon Perkele (Boss Battle)



- Heal Pot:

  - Hidden Meia 16 has a Heal Pot
  - Great Spear of Mastema 21 has a Heal Pot
  - Fro's escape routes have boxes and vases to break
  - Dungeon 1 has a box to break

  - You can also:
    - Bounce monsters
    - Use Anwar or Sandy Anwar sword
      - Returns MP when used



- Info

  - This is a huge area, most of which is underground.
    It consists of the actual castle which includes
    the castle grounds outside and also the interior
    of the main castle. There is a hidden part of the
    castle going up the endless Great Spire into the
    clouds. There is also huge hidden dungeons under
    the castle which consists of the Frannelle dungeons
    and the Hidden Meia dungeons. Fro also has his
    hidden escape route under the castle which leads
    up into the castle, out into the cemetery, and also
    out to Grana Plains. Hidden very deep at the bottom
    of all the dungeons, Kullervo is waiting to meet you ...







================
Frannelle Castle
================








                

         ___________  MHF2
        |   | T |   |    |
   PQ---|    ---    |---KQ*
        |     -     |
        |           |
        | Audience  |
        |  Chamber  |
        |___________|          D2    FHP*
   PCE        |                 |      |
     |        |             D3*----D1--P
 GSM21        |              |
     ^        |             DE
     |        |              |
  GSM1        |          --PD2
     |        |         |
    GG*   CRM |  DH   PD1
     |   __|__-__|__    |  
    CL--|  CM - CM  |--CR
     |  |_____-_____|   |
     |  |     -     |   |
     |  |           |   |
    CL--|           |--CR
     |  |    Hall   |   |
     |  |           |   |
     |  |           |   |
    CL--|           |--CR
        |           |
        |___________|
              |
              E
              |
             IG
              |
             CG
              |
             RC*





     Frannelle Castle

     RC*   = Road to Castle
     CG    = Castle Gates
     IG    = Inner Garden
     E     = Entrance (Frannelle)
     CL    = Corridor (Left)
     CM    = Corridor (Middle)
     CR    = Corridor (Right)
     CRM   = Council Room
     DH    = Dining Hall
     GG*   = Kaleila Frannelle Castle Great Gate
     GSM1  = Great Spear of Mastema 1 (up to GSM 21)
     PCE   = Paradise at Cloud's End (Perkele)
     PQ    = Princess' Quarters (Dorothea, Guri Guri)
     KQ*   = King's Quarters 
     AC    = Audience Chamber (Xenonbart, Prince Valdo)
     MHF2* = Mayor's House Floor 2
     T     = King Xenonbart's Throne
     PD1   = Path to Dungeon 1
     PD2   = Path to Dungeon 2
     DE    = Dungeon Entrance (Frannelle Castle Dungeon)
     *     = Enter/Exit area connection


     Small portion of Dungeons added for navigation:
     - This is the only portion of the "Dungeons" that
       the royal family knows about and conciders part
       of the main castle

     D1    = Dungeon 1 (Frannelle Castle)
     D2    = Dungeon 2 (Frannelle Castle)
     D3*   = Dungeon 3 (Frannelle Castle)
     P     = Prision   (Frannelle Castle)
     FHP*  = Fro's Hiding Place






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Frannelle Castle
    - Castle Gates
    - Inner Garden
    - Entrance
    - Hall
    - Corridor (Left/vertical)
    - Corridor (Middle/horizontal)
    - Corridor (Right/vertical
    - Great Gate (Kaleila Frannelle Castle)
    - Council Room
    - Dining Hall
    - Path to Dungeon 1
    - Path to Dungeon 2
    - Audience Chamber
    - Princess' Quarters
    - King's Quarters 




- Areas to Return to:

  - Corridor (Left) (when guard moves/for last explore spot)



- Items:

  - Inner Garden: Fury Plant (scan/flower)
  - Council Room: MP increaser (metalize tablet)
  - Council Room: Breastplate (scan/on upper desk)
  - Dining Hall: Cream Cake (green metalize/Req: Fro sidequest)
  - Princess' Quarters: Wicked Waiselgand (Req: Waiselgand)
  - King's Quarters: Holy King Xenoncross (Req: Xenoncross)



- Special Enemies: 

  - None



- Heal Pot:

  - None



- Info

  - This is the main part of the castle. There are royal red
    carpets and shiny polished floors. Great pillars hold up
    the ceiling of many massive rooms. The king, princess,
    and Guri Guri live here. There are many soldiers and maids.
    The royal family has no idea what lies above or below them.
    The king will stop at nothing to honor the glory and fame
    of his kingdom ... so don't get in his way or you may feel
    his wrath, lol.

  - Play the Zeno-9 Card Mini-game with the maid in Entrance.
    Must have done the Future Vision: Maids On Strike, to play.






Castle Gates (Frannelle)
------------------------


- Description:

  - The royal Kaleilan castle. High above Rhoan Town, a lone
    spire rises from the castle's center. No one knows who
    first built the tower, nor what or who dwells within.


- Battle: None
- Scan: None
- Exits: Road to Castle/down, Inner Garden/up


- Extra Info:

  - In the beginning a guard will block you from entering into
    Frannelle Castle Gates



Explore (3):
 
  Bottom left, inside of arch (face left on inside of arch)
  - Frannelle's castle gates. Built to last.

  Center left, drawbridge left edge (face left on edge of bridge)
  - A drawbridge bridge leading from the castle to town. Raised
    every night.

  Center right, drawbridge right edge (face right on edge of bridge)
  - You can see a small mote beneath, filled with small fish.




Inner Garden
------------


- Description:

  - The beautiful indoor garden of Frannelle Castle. You can
    tell the flowers are well tended to. The castle servants
    like to rest here.


- Battle: None
- Scan: Fury Plant (scan/flower)
- Exits: Castle Gates/down, Entrance (Frannelle Castle)/up


- Extra Info:

  - Cutscene: Guri Guri/runaway cat/concludes with some
    "comments" from Rempo and Ur, lol


Explore (5):

  Bottom left, goddess statue (face left at statue)
  - A statue of a goddess. Must be left-handed.

  Bottom right, goddess statue (face right at statue)
  - A statue of a goddess. Must be right-handed.

  Center, front of fountain (face up under fountain)
  - A beautiful fountain. Seems to cleanse one's feelings.

  Top left, knight statue (face left at statue)
  - A statue of a knight. Its mouth is creepy.

  Top right, knight statue (face right at statue)
  - A statue of a knight. Its eyes are creepy.




Entrance (Frannelle Castle)
---------------------------


- Description:

  - Within the Frannelle entry hall. Its symmetry boasts true
    artisan skill.


- Battle: None
- Scan: None
- Exits: Inner Garden/down, Hall/up,
  never opens/left, never opens / right


- Extra Info:

  - Zeno-9 Card Game can be played here
    - Talk to the maid on the right
    - Buy Zeno-9 Cards from Romaioni in Center of Town


Explore (4):


  Center, middle of center carpet (face any direction)
  - A carpet made with detailed skill. Frighteningly well-weaved.

  Center right, small table with flowers (by maid, face any direction)
  - Flowers decorate the hall, giving off a sweet scent.

  Top left, large stand candle-holder (face up on left side of door)
  - Shiny metal ornaments made with the best artisan skill.

  Bottom left, couch (face left at couch)
  - Made with the finest materials, it gives off a stifling feeling.





Hall (Frannelle Castle)
-----------------------


- Description:

  - Great Hall. Long ago, dazzling dinner and dance parties were
    held, but since then, those traditions have faded.


- Battle: None
- Scan: None
- Exits: Entrance/down, Corridor (Left/2 doors)/left,
         Corridor (Right/2 doors)/right, Audience Chamber/up


- Extra Info:

  - You can talk to the 2 guards here, but they don't say much
  - It is a great place to practice your evasion rolls in
    different directions, lol


Explore (4):


  Bottom center, 1st pillar on left (by center carpet, face left)
  - What a large pillar ... How on earth did they carry it in?

  Center right, 3rd pillar up on right (by center carpet, face up)
  - Twelve tall pillars surround the carpet in the center of the room.

  Center, exact center of room (on center carpet, face any direction)
  - A large chandelier hangs from above. Its beauty shows its high
    caliber.

  Top right, corner pillar (face up under pillar)
  - Someone wrote on it: "Duran was here"





Corridor (Left/Vertical)
------------------------


- Description:

  - Impressive corridors line both sides of the castle.
    It's so long and wide, the maids complain it can take
    half a day to clean!


- Battle: None
- Scan: None
- Exits: Hall (2 doors)/lower & middle right, Corridor (Middle)/top right,
         Great Gate (Kaleila Frannelle Castle)/up


- Extra Info:

  - There is a soldier who guards the Great Gate door on the upper end
    of this corridor. He will move after you get the request to fight
    the Lightning Dragon Perkele to save Ur.

  - This same guard is also standing in front of a candle stand that
    you need for your exploration completion. So when he moves then
    go can complete the exploration, too.


Explore (4):
 

  Bottom center, bottom edge of carpet (face any direction)
  - With no visible seam, was this carpet made as one solid piece?

  Bottom right, small table with flowers (end flowers, face any way)
  - They must change the flowers every day. They're still new.

  Center left, long couch (face left at couch)
  - Part of it is worn away. Soldiers must've sat on them with armor on.

  Top left, tall candle stand (face up under candle-stick holder)
  - The metal-plated candlesticks could make good impromptu weapons.
    - So close ... but, nope ... can't get to it until guard moves.
      Come back when you get request to slay the Lightning Dragon




Corridor (Middle/Horizontal)
----------------------------


- Description:

  - There are three major hallways on the first floor, used as
    shortcuts to the back.


- Battle: None
- Scan: None
- Exits: Corridor (Left)/left, Corridor (Right)/right,
         Council Room/upper left, Dining Hall/upper right


- Extra Info:

  - There is no direct path leading into the Hall from this
    corridor. This corridor instead leads to the left and
    right corridors. These three corridors wrap around the
    Hall.


Explore (4):


  Bottom right, polished floor (below DH & flower & carpet, face right)
  - The polished floor is like a mirror, reflecting the ceiling.

  Top center, right wall arch by flower (face up under wall)
  - Engraved with great detail, you can only marvel in wonder

  Bottom left, Polished floor (below CRM & flower & carpet, face right)
  - This crystal-clean floor is very reflective.

  Top left, left wall inset by flower (face up under wall)
  - The castle's inside walls are tiled with beautiful designs.




Corridor (Right/Vertical)
-------------------------


- Description:

  - The carpet that covers this hall and the opposite were
    made as one single piece. Some say it took over ten
    people more than fifteen years to make it!


- Battle: None
- Scan: None
- Exits: Hall (2 doors)/lower & middle left, Corridor (Middle)/top left,
         Path to Dungeon 1/up


- Extra Info:

  - This leads to the dungeon paths, which lead to Fro's Escape Routes
    to the right and the Hidden Miea dungeon (inter-twinded with
    Frannelle's castle dungeon). Go up through the upper north door to
    the right to begin your jouneys ... or sneak in the castle from
    underground, hee hee.


Explore (3):

  Bottom center, bottom edge of carpet (face right on carpet)
  - Golden thread was used for the carpet borders.

  Center, exact center of carpet (face right on carpet)
  - Cut from a single piece, this work must've taken many hands.

  Top center, top edge of carpet (face right on carpet)
  - Not a single fray to be found, this carpet was very well made.




Great Gate (Kaleila Frannelle Castle)
-------------------------------------


- Description:

  - This room houses the transporter to reach the Great
    Spear of Mastema.
  - The tower is higher than the clouds of Frannelle,
    but no one remembers why it was built at all.


- Battle: None
- Scan: None
- Exits: Corridor (Left)/down, Great Spear of Mastema 1/up


- Extra Info:

  - This is a well-guarded ornate room which leads up the
    endless spire to the Great Spear of Mastema Dungeon.
    As you enter, you notice the gorgeous blue marble entry
    way. There are many ornate slender pillars complete with
    scrollwork top arches. There are intricate patterns and
    tile designs surrounding the large room. In the middle is
    an earthen copper sculpture decoration with beautiful white
    etchings. The room has not been used for ages. The back of
    the room holds a long forgotten portal just waiting to be
    stepped on. Are you brave enough?


Explore (3):

  Top right, corner (face up or right at corner of room)
  - A mouse hole. Clearly, people don't come here often.

  Upper right, 1st small pillar right of sculpture (face up)
  - Some pillars are starting to rot, Who knows how long
    they'll hold.

  Upper left, 1st large pillar left of sculpture (face up)
  - Very dirty, and clearly hasn't been repaired for a while.




Council Room
------------


- Description:

  - Strategists and soldiers used this conference room when the
    castle was under siege. 
  - Some meetings were said to last all night!


- Battle: None
- Scan: MP increaser (metalize tablet/growth tablet),
        Breastplate (scan/on upper desk)
- Exits: Corridor (Middle)/down


- Extra Info:

  - Don't miss the breastplate in here ... and talk to 
    the guard, he's lonely guarding by himself, lol


Explore (3):

  Top left, candle holder on table (face left at candle holder)
  - A candelabrum, dirted with a little soot.

  Top center, desk with breastplate (face up under the desk)
  - A clean and tidy desk. There's not a speck of dust on it.

  Bottom right, candle holder on table (face right)
  - Only the middle candle is shorter. Did they only light
    this one?




Dining Hall
-----------


- Description:

  - The numerous tables and chairs were once a symbol of
    Kaleila's past era of prosperity. 
  - Now there is no one to fill them.


- Battle: None
- Scan: Cream Cake (green metalize tablet)
- Exits: Corridor (Middle)/down


- Extra Info:

  - All the king's men, never sat at the tables again
    ... so why IS the maid here? Ah, guarding the dishes
    from Fro!


Explore (5):

  Bottom left, plant (face down on top of the plant)
  - These handmade flowers don't feel very real at all.

  Center left, 4th chair up/straight up from plant (face left)
  - This one's newer than the others. It must've been recently
    swapped.

  Bottom center, 1st chair on right (face right at chair)
  - There are 16 chairs per table, making 64 chairs total.

  Center right, 3rd chair down by maid's side (face right)
  - For being dining room chairs, they didn't overlook a
    single detail.

  Top right, 1st chair down by wall (face left)
  - The front right leg is worn away, making it rock. 




Path to Dungeon 1
-----------------


- Description:

  - It's not public knowledge that there's a dungeon
    in Frannelle's basement that houses prisoners.
  - The stone dungeon walls make it impossible to
    dig a hole and escape.


- Battle: None
- Scan: None
- Exits: Corridor (Right)/down, Path to Dungeon 2/right


- Extra Info:

  - You could hold a party in here and no one would
    ever know ... except your guests, lol.


Explore (3):

  Bottom right, 1st right couch up from bottom (face right)
  - Places are rotted as if left unused for a long time.

  Center left, 2nd left couch up from bottom (face left)
  - Compared to the castle entrance, this part is filthy.

  Top right, candle stand (face up under candle stand)
  - Covered in dust, they must not clean this part.




Path to Dungeon 2
-----------------


- Description:

  - Entrance to castle dungeon.


- Battle: None
- Scan: None
- Exits: Path to Dungeon 1/left, Dungeon Entrance/up


- Extra Info:

  - A soldier guards the path but does not block it.


Explore (3):

  Top left, rectangular wall inset (face up under wall)
  - A thick relief buried in the wall.

  Top center, door/get very close ... (face up under door)
  - You sense a different air ahead.

  Top right, arch wall inset (face up under wall)
  - There's a small hole at the bottom of the wall --
    probably from mice.




Audience Chamber
----------------


- Description:

  - Where King Xenonbart has an audience with guests. 
  - He is an open-hearted King and accepts most visitors.
  - That is why the room is built very open-feeling.


- Battle: None
- Scan: None
- Exits: Princess' Quarters/upper-left, 
         King's Quarters/upper right,
         Never open?/lower-left,
         Never open?/lower-right,
         Hall/down
         


- Extra Info:

  King Sidequests:
  - King Xenonbart: solve the locust invasion 
  - King Xenonbart: find me Xenoncross (sealed beneath the castle)


Explore (5):
 
  Upper left, 2nd pillar down/outer edge (face up under pillar)
  - These pillars clearly are of higher caliber than the other rooms.

  Top left, 2nd window left of throne (face up at curtain/window)
  - The curtains fall precisely at the same angle.

  Top center, king's throne (face up under throne)
  - This is the throne where generations of Kaleila's kings have sat.
    - You can't sit in it because it is not yours

  Upper right, 1st pillar right of throne (face up under pillar)
  - The pillars bear the kingdom's mark, not found in other rooms.

  Top right, corner window (face up at window/curtain)
  - The flawless curtains are a symbol of the ruling family.




Princess' Quarters
------------------


- Description:

  - Princess Dorothea's private quarters. 
  - Despite her frail appearance, she's like a
    bucking bronco when mad! 
  - This is the 28th bed she's had to replace.


- Battle: None
- Scan: Wicked Waiselgand (Req: Waiselgand)
- Exits: Audience Chamber/right


- Extra Info:

  - Cutscene: Guri Guri is missing/runaway cat/(begins) - next to
    Anwar (seen cat South of town)/next to Crossroads of the World
    (Dorothea comes and gets him)


Explore (4):

  Bottom right, plant (face right at plant)
  - A vivid green plant, probably found in the nearby forest.

  Center, Dorothea's bed (face left at bed)
  - A queen-sized bed. It looks soft and inviting.

  Center left, long furniture piece (face left)
  - Has no sign of being used in a very long time.

  Bottom left, round table (face up under table)
  - A memo reads: "Prince Valdo's sword" "Deserving of the name
    Waiselgand!"
    - (Come back with the right Metalize!)
  - Get Waiselgand and come back to get Wicked Waiselgand




King's Quarters
---------------


- Description:

  - King Xenonbart's bedroom. It is modest compared to
    his extravagant demeanor. He's rarely here.


- Battle: None
- Scan: Holy King Xenoncross (green metalize tablet/Req: Xenoncross)
- Exits: Audience Chamber/left, Mayor Georg's House 2F (transport)/down


- Extra Info:

  - 


Explore (3):

  Center right, large bookshelf (face right at bookshelf)
  - Stuffed with hard to read books.

  Top center, king's bed (face up under bed)
  - A king-sized bed. Who wouldn't like to sleep in that?

  Lower center, desk (stand above writing feather, face down)
  - Must be Xenonbart's journal. "If only I had the Xenoncross ..."
    - (Come back with the right Metalize!)
  - Get the Xenoncross and come back to get Holy King Xenoncross
    - There's a postscript in his journal. "I've finally go the
      Xenoncross! Now my name will live in infamy!"






================================================   
Frannelle Castle Dungeon and Hidden Meia Dungeon
================================================
 (Plus, Fro's Hiding Place and Escape Routes)






            HM9--HM8
                   |
            -----HM5-----
           /             \
          /       D4-D5   \                         ___3__4__6__GP1*
         /         |       \                       |
     HM10      ---D3---     |   D2  P---FHP--1--2--
        |     /        \    ^    |  |              |___5
        |   D6          |---|------D1*
        |    |          |   |
        |    |          |   | HM7
        |    | D8  PR   |   |   |
   HM12-|     \|    |  /    /-HM6
        |  D9-D7--HM4--->--/      EA
        |      |      |            |
        |      |      |      ---HM16
        | HM2-HM1*    DE     |
         \     |      |     HM15
          \  HM3      PD2* /
           \              /
            -----HM11-----
                    |
                 HM13--HM14






      Escape Routes, Dungeon, Hidden Meia (Frannelle Castle)

      P    = Prison (Frannelle Castle)
      FHP  = Fro's Hiding Place
      GP1* = Grana Plains 1
      DE*  = Dungeon Entrance
      D1*  = Dungeon 1 (up to Dungeon 9)
      D8   = Dungeon 8 is a cage/walk into it
      PC   = Prison (Cage) is a cage/walk into it
      HM1* = Hidden Meia (up to Hidden Meia 16)
      PD2* = Path to Dungeon 2/leads into main castle
      ->   = Under path/access from HM4
      EA   = Eternal Abyss (3 Boss Battles)
      *    = Enter/Exit area connection






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    Fro's Escape Route
    - Fro's Hiding Place
    - Escape Route 1-6

    Frannelle Castle Dungeon
    - Prison (Frannelle)
    - Prison (Cage)
    - Dungeon Entrance
    - Dungeon 1-9

    Hidden Meia Dungeon
    - Hidden Meia 1-16
    - Eternal Abyss




- Areas to Return to:

  - All Escape Route maps starting Chapter 11 (New monsters)
  - Hidden Meia 14 (to get Brute General Sword)
  - End Boss Room (to re-complete with Gold Score/Creation Genesis)



- Items:

  - Escape Route 5: Hat (scan/on ground)
  - Escape Route 5: King's Crown (green metalize tablet)
  - Dungeon 2: HP/MP increaser (green metalize tablet), 
               Xenoncross (metalize tablet/Req: Xenoncross sidequest)
  - Dungeon 8: Hecatonchires (brown metalize tablet/slider/gold)
  - Prison (Cage): Flash Grass (flower/scan)
  - Dungeon 9: Bewitching Muramusa (red metalize tablet/slider/gold)
  - Hidden Meia 2: Thor's Mjollnir (red metalize tablet/slider/gold)
  - Hidden Meia 3: Diaorchid (flower/scan)
  - Hidden Meia 7: MP increaser (metalize tablet)
  - Hidden Meia 9: HP increaser (red metalize tablet)
  - Hidden Meia 12: Legendary Armor (green metalize tablet/slider)
  - Hidden Meia 14: Golden Plant (flower/scan)
                    Brute General Sword (Req: General Sword)
  - Eternal Abyss: Genesis (metalize tablet/Your Beginning Sword!)
  - Eternal Abyss: Creation Genesis (metalize/Req: Gold Score)



- Special Enemies: 

  - Escape Route 2: Invincible Plazma Gazer (unlock with 6+ Shadow)
  - Escape Route 5: Invincible Kaleila Rebel (unlock with 6+ Freedom)
  - Dungeon 3: Invincible Sargatanas (unlock with 6+ Light)
  - Hidden Meia 16: Imperial Prime Minister Werman (Boss Battle)
  - Hidden Meia 16: Prince of Darkness Valdo (Boss Battle)
  - Hidden Meia 16: Demon Lord Kullvero (Boss Battle)



- Heal Pot:

  - You wish ... joking, lol
  - HM 16

  - You can also:
    - Bounce monsters
    - Use Anwar or Sandy Anwar sword
      - Returns MP when used



- Info

  - Frannelle Castle Dungeon is a mix of 3 different underground
    areas that are inter-twinded together
    - Fro's Escape Route 
    - Frannelle Castle Dungeon
    - Hidden Meia Dungeon



  Fro's Hiding Place and Escape Routes:

  - You can just run through these if you want but it is better to
    fight any enemies. Most are new and a few need to be unlocked.
    If you don't unlock them, then you will meet at least one of
    them (Kaleila Rebel) in the dungeons anyway. So unlocking them
    in the Escape Routes will be easier when you are not on a timed
    dungeon run.


  Dungeon/Hidden Meia Order: 

  - P, D1, D2 opt, D3, D4, D5 opt, D6 rnth, D7, D8 opt, D9, HM1,
    HM2 opt, HM3 blocked, HM4, PC opt, HM5, HM8, HM9 opt, HM10 rnth,
    HM11, HM12, HM13, HM14 opt, HM15, Back to HM6, HM7 opt, Back to
    HM3, Back to HM16, Boss Room

    - opt = optional 
    - rnth = run through







Fro's Hiding Place
------------------


- Description:

  - The room the mysterious man Scrub uses as his hideout.
  - Gold and silver pieces litter the floor!
  - What on earth could this room have been before?

  - Fro's Names: Fro, Scrub, Sponge (It's a clean get away, lol)


- Battle: None
- Scan: None
- Exits: ER 1/right, Prison (Frannelle Castle)/left (light beams)


- Extra Info:

  - Fro stays here, working his deeds. You can decide if his
    deeds are just or not, lol. He knows so much more than he
    lets on ...

  - Map in here is done a little different. Entire room is
    actually all on the left side of the map shown on the
    screen. The right side shows a silhouette of Escape
    Route 1.


Explore (5):

  Top left, sword in gold/right of Fro (face any direction)
  - Here lies an impressive sword. Doesn't seem suited for
    actual use.

  Top left, slightly right of sword (face up at wall of gold)
  - A mountain of gold coins. Better not take them or you'll
    be a thief.
 
  Center, just above right doorway (face up at wall of gold)
  - All these things look expensive, but who knows their
    actual value?

  Top left, slightly left of Fro (face up at wall of gold)
  - What a mountain of treasure! Where did he get it all from?

  Top Far left, beside light beams (face up at wall of gold)
  - Looks like treasure at first glance, but it is just rubbish.





Escape Route 1
--------------


- Description:

  - The path Scrub described that leads out of prison.
  - Did Scrub find it himself? 
  - It seems to go on and on.


- Battle: Battle Titan
- Scan: None
- Exits: ER 2/right, Fro's Hiding Place/left
 

- Extra Info:

  - Scrub is one of Fro's other names

  - Battle Titans will appear here in Chapter 11


Explore (3):

  Top right, human skeleton bones (face any direction)
  - A skeleton. Seems to have been here long.

  Bottom right, scattered pile of pebbles (face any direction)
  - Riddling with small bugs. They scurry around loudly.

  Bottom left, corner (face left or down in corner)
  - Rats peek their heads in and out quickly.




Escape Route 2
--------------


- Description:

  - The air here seems thick with moisture. 
  - Just how far does this continue?


- Battle: Invincible Plasma Gazer, Mad Squid
- Scan: None
- Exits: ER 3/upper right, ER 5/lower right, ER 1/left
 

- Extra Info:

  - Plasma Gazers and Mad Squid show up here in Chapter 11
    - Unlock Plazma Gazer with 6+ Shadow (Shade title)


Explore (3):

  Top center, dark green wall pipe (face up under pipe)
  - Dead silence. Nothing seems to move within.

  Top right, dark green wall pipe (face up under pipe)
  - You can hear the sound of running water.

  Bottom left, human skeleton bones (face up under bones)
  - Bones ... But from what? Or who?




Escape Route 3
--------------


- Description:

  - Parts of it have worn away. This passageway must've been
    here for a long time.


- Battle: Mortar Drake
- Scan: None
- Exits: ER 4/right, ER 2/left


- Extra Info:

  - Mortar Drakes appear here in Chapter 11


Explore (5):

  Center, scattered pile of pebbles (face any direction)
  - Something glows in the sand ... It's a Mystic Jewel!
    - You won't actually get one. It is stuck to the stone.

  Top left, dark green wall pipe (face up under pipe)
  - Something's written: "Don't look here."

  Bottom left, skeleton on the ground (face any direction)
  - A skeleton.

  Top right, scattered pile of pebbles (face any direction)
  - Something glows in the sand ... It's a Mystic Jewel!
    - You won't actually get one. It is fake.

  Top far right, dark green wall pipe (face up under pipe)
  - Something's written: "Emergency, contact me."




Escape Route 4
--------------


- Description:

  - People inside the castle probably don't even know about this.
    That might be how Scrub was able to live here for so long, 
    without being detected.


- Battle: Bone Lord
- Scan: None
- Exits: ER 6/right, ER 3/left
 

- Extra Info:

  - Bone Lords appear here in Chapter 11


Explore (3):

  Center right, lower bottom of doorway (face right just below doorway)
  - The mushrooms that grow here could be bad for your stomach.

  Top right, human skeleton bones (face any direction)
  - A skeleton. It looks pretty old.

  Center left, skeleton in front of the doorway (face any direction)
  - Bones scattered on the ground



Escape Route 5
--------------


- Description:

  - Looking closer, you can see the wall is built from
    sturdy bricks, making it hard to break. That must
    be why it's still in use today.


- Battle: Invincible Kaleila Rebel
- Scan: King's Crown (green metalize tablet)
- Exits: ER 2/left


- Extra Info:

  - Invincible Kaleila Rebels will appear here in Chapter 11
    - Unlock with 6+ Freedom (Free title)


Explore (3):

  Center right, middle of side wall (face right at wall)
  - Something's written: "The great thief has arrived!"

  Top left, scattered rocks under pot (face any direction)
  - Rubble litters the ground.

  Bottom left, human skeleton bones (face any direction)
  - Bones scatter the ground here.




Escape Route 6
--------------


- Description:

  - Connects to Rhoan Cemetery. Doesn't look like anyone
    realizes it's here.


- Battle: None
- Scan: None
- Exits: Grana Plains 1/right, Cemetery/up ladder, ER 4/left


- Extra Info:

  - This is a secret enter/exit point that branches off in many
    directions. You can secretly enter beneath the castle, go
    into the cemetery, or head off across the plains. Was this
    used as an escape route for the royals when the castle was
    under siege?


Explore (3):

  Bottom Left, dirt pile (face left at dirt pile)
  - You find nothing in the dirt.

  Top right, trash pile (face right at trash pile)
  - Something's giving off a stink. Watch out or it'll get on you!

  Center, side of ladder (face left or right at sides of ladder)
  - This ladder should be sturdy enough to climb up.




Prison (Frannelle Castle)
-------------------------


- Description:

  - Dungeon. Its doors are surprisingly light, but still
    few have escaped alive from here.


- Battle: None
- Scan: None
- Exits: Fro's Hiding Place/up (hole), Dungeon 1/down


- Extra Info:

  - Press A at the top center of the top wall to find
    an escape route ... courtesy of Fro. Don't pay
    attention to the wall chains hanging from the
    stone wall. They haven't been used in years ...
    or, at least that's what the king said ...


Explore (3):

  Top right, corner table (face right at table)
  - "I am the great thief! My name is ... I forget it."
    What a strange message.

  Top left, corner bed (face up under bed)
  - The thin mat lies over the stone floor, making it
    uncomfortable.

  Bottom left, rubble pile (face left at pile)
  - Garbage is buried in the sand pile.




Prison (Cage/Hidden Meia)
-------------------------


- Description:

  - A birdcage-like prison in the center of Hidden Meia.
  - More birdcage-like cages hang around the spiral staircase.


- Battle: None
- Scan: Flash Grass (flower/scan)
- Exits: HM4/right


- Extra Info:


  Beginning Chapter 6:

  - You will be in here with Heath after your inquisition.

  - The ulimate prison. Hanging like a bird in a cage with no
    hope of survival. Human skeleton bones litter the cage floor.
    Even if you live long enough for the hanging chains to rust,
    you will still plunge to your death down a seemingly endless
    dark void. You are trapped in here with a brief aquaintance.
    This is the guy who punched you in the gut. Do you trust
    him now?... or should you avoid him?


  Beginning of Chapter 11:

  - Not accessible before Chapter 11

  - Walk into the hanging cage like a door from Hidden Meia 4.
    You will phase into the cage from the pathway.

  - Walk towards the right while inside the cage to exit out
    onto the pathway in Hidden Meia 4.



Explore (3):

  Center left, human skeleton bones (face left at bones)
  - Looks like human bones ... How long have they been there?

  Bottom right, edge of the cage/under chain (face diagonal down)
  - The chains are too high to pull.

  Top left, spam A button at edge of cage (face up on cage edge)
  - Looks a little worn away.





Dungeon Entrance (Frannelle Castle)
-----------------------------------


- Description:

  - Entrance to the dungeon. 
  - Rumors say it was around long before the kingdom.


- Battle: None
- Scan: None
- Exits: D3/up, Path to Dungeon 2/down


- Extra Info:

  - This area will be blocked during the time the
    castle is destroyed until you finish defeating
    the 3 bosses in Eternal Abyss (Chapter 11)


Explore (3):

  Top left, scattered pebble pile on edge (face any direction)
  - Something sparkled in the sand. Must be your imagination.

  Bottom left, larger rock near edge (face any direction)
  - Something sparkled in the sand. Must just be your imagination.

  Bottom center, large rock in scattered pebbles (face any direction)
  - Something sparkled in the sand. Is it a Mystic Jewel?




Dungeon 1
---------


- Description:

  - Dungeon passageway. Renovated since the founding of the
    kingdom. It's been used for hundreds of years.


- Battle: Eye Wing
- Scan: None
- Exits: Prison (Frannelle Castle)/upper right, 
         Dungeon 2/upper left, Dungeon 3/left
 

- Extra Info:

  - Eye Wings appear here in Chapter 11


Explore (3):
 
  Top center, center dungeon cell door (face up at door)
  - This door doesn't open, making you even more curious
    [about] what's behind it.

  Bottom right, corner (face into corner)
  - Looks a little collapsed, but [it] should hold.

  Center left, sand pile/under fortifying stone arch (face any way)
  - A pile of sand. Must've been carried in by the wind.




Dungeon 2
---------


- Description:

  - Dungeon. Its doors are surprisingly light, but still few have
    escaped alive from here. 



- Battle: None
- Scan: HP/MP increaser (green metalize tablet), 
        Xenoncross (metalize tablet/Req: Xenoncross sidequest)
- Exits: Dungeon 1 (Frannelle Castle)/down

- Extra Info:

  - This dungeon cell will be locked until you get the request
    from King Xenonbart to go get the Xenoncross sword.


Explore (3):

  Top right, corner bed (face up under bed)
  - Something like a towel hangs. It looks to dirty to use.

  Top center, chains hanging from top wall (face up under chains)
  - The chains end in handcuffs. Who did they once hold?

  Top left, corner table (face up under table)
  - "I forget ... where I was born." What a strange message.




Dungeon 3
---------


- Description:

  - Dungeon passageway. Renovated since the founding of the
    kingdom. It's been used for hundreds of years.


- Battle: Invincible Sargatanas
- Scan: None
- Exits: Dungeon 1/right, Dungeon 4/up, Dungeon Entrance/down


- Extra Info:

  - Invincible Sargatanas will appear here in Chapter 11
    - Unlock with 6+ Light (Flash title)

  - 3rd explore spot not available until Chapter 11
    - Because a guard blocks part of the map path

  - Top two enter/exits are not open until Chapter 11
    - Because a guard blocks part of the map path


  - A gate will block your path to Dungeon 6 until Dungeon 4
    is completed

  - A gate will block your path to Dungeon Entrance 
    - Remains until you beat bosses at end of Hidden Meia
      Dungeon



Explore (3):

  Lower left, bottom land mass/edge (face left at edge of land)
  - Looking up or down, either way there seems to be no end.

  Upper right, outer path edge (spam A button/face right on curved path)
  - You took a peak inside, but can't see the bottom ...

  Upper left, center of top land mass (face any direction)
  - Only this area is gouged out.




Dungeon 4
---------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Clear w/out Using Weapons!: 1000
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: Dungeon 3/down, Dungeon 5/upper right
 
- Solution: Avoid the 2 saws, 4 jewel switches (one of each color),
  Neaki & Ur/bottom, Mieli and Rempo top

  - Run in, stand near bottom 2 jewel switches, summon Neaki, then
    summon Ur, run up to top avoiding 2 saws, stand by top jewel
    switches, summon Mieli, then summon Rempo

  - Should get gold on first try, each spirit you have unshackled
    will now show you their new Spirit Magic spells, which are
    more powerful than before, and with new sayings and actions

  - Top right cell door leads to Dungeon 5

  - Beat Dungeon 4 to gain access to Dungeons 5, 6, 7, and 8
    - 4 jewel switches, 4 new open areas




Dungeon 5
---------


- Description:

  - Dungeon.
  - It's doors are surprisingly light, but still few
    have escaped alive from here.


- Battle: None
- Scan: None
- Exits: Dungeon 4/left
 


- Extra Info:

  - This is also where Werman will be in the Post-game.
    - You can give him gifts and talk to him here.

  - Beat Dungeon 4 to gain access to Dungeons 5, 6, 7, and 8



Explore (3):

  Top left, corner table (face left or up under table)
  - "I remember being somewhere dark." it reads.

  Lower right, rubble pile (face right at pile)
  - Something sparkles in the sand. You found a Mystic Jewel.
    - You actually get at least 50 Mystic Jewels

  Bottom left, rubble pile (face left or down over pile)
  - Bones lay buried in the pile of sand.




Dungeon 6
---------


- Description:

  - A tall cavern opens wide in Hidden Meia, littered with
    prison cells.
  - In its center, a giant spear stands like a pillar.


- Battle: Hell Knight
- Scan: None
- Exits: Dungeon 3/up, Dungeon 7/down


- Extra Info:

  - This is a wide curving stairwell guarded by a monster.
    - Beat the Hell Knight to explore the stair well in peace.

  - These are strong stone stairs in a void of blackness. Chains
    can be seen in long spans hanging straight down in the center
    of blackness. You can just see the tops of round cages at the
    end of each chain. So you know what holds the cages up, but
    you have to wonder ... just what holds the stone stairwell up?

  - This map is a section of curved stairwell shown all on the
    left side of the map

  - Beat Dungeon 4 to gain access to Dungeons 5, 6, 7, and 8



Explore (3):

  Bottom left, right edge of stairs/almost out of screen (face right)
  - Watch out! The stone steps are worn away.

  Top left, left edge of stairs/almost out of screen (face left)
  - One wrong step, and ... You don't want to think about it.

  Center left, right edge of stairs/center of curve (face right)
  - These chains might lead down ...

  



Dungeon 7
---------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 20+ Toss-ups!: 1000
- Adtl Goal: Defeat Shadow-type Enemies!: 1000
- Medal: 4000 gold/2000 silver/1000 bronze
- Time: 2:00
- Time Points: 1 x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: Dungeon 6 (stairs)/up, Dungeon 8 (cage)/up, Dungeon 9/left,
         HM4/right, HM1/down
 
- Solution: You can beat this by just killing every Hell Guard
  quickly and still get a gold medal

  - OR - 

  - Scan Hell Guard, put on Shadow code, bounce one at least 20
    times, then defeat all the rest, judgment link them all to
    save on time if you need it, or use Hurricane Spin. Keep
    map up to see where they spawn to reduce time spent
    searching for them.


- Beat Dungeon 4 to gain access to Dungeons 5, 6, 7, and 8

- You have to beat Dungeon 7 to drop the gate to Dungeon 9

- Hidden Meia 4 still blocked by gate





Dungeon 8
---------


- Description:

  - A birdcage-like prison in the center of Hidden Meia.
  - More birdcage-like cages hang around the spiral staircase.


- Battle: None
- Scan: Hecatonchires (brown metalize tablet/slider)
- Exits: Dungeon 7/left


- Extra Info:


  Beginning of Chapter 11:

  - Not accessible until Chapter 11

  - Walk into the hanging cage (like a door) from Dungeon 7.
    You will phase into the cage from the pathway.

  - Walk towards the left while inside the cage to exit out
    onto the pathway in Dungeon 7.

  - Beat Dungeon 4 to gain access to Dungeons 5, 6, 7, and 8


  - A hanging bird cage. This one holds hidden treasure.
    Look around and see if you can find it. It helped the
    last soul to escape. Is that Fro's name carved on the
    bottom of the cage?


Explore (3):

  Top center, edge of cage/bars (face up at top of cage edge)
  - These scratch marks must be from someone who tried to escape.

  Center, exact center of the cage (face any direction)
  - A name is carved into it. Must be the last resident's.

  Bottom left, almost at edge of cage near exit (face left)
  - Looks like something hard struck it.




Dungeon 9
---------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 5 Evasion Moves!: 1000 
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000
- Item for Gold Score: Bewitching Muramusa 
                       (red metalize tablet/slider)

- Exits: Dungeon 7/right
 
- Solution: Avoid the rolling spike balls, run and step on
  the 2 green floor switches, pole switch appears, roll 5
  times and hit pole switch

  - Focuses on top right cell door opening, but when you
    press A at it it just says "Doesn't appear to open"
  - This is because it opened Hidden Meia 1 cell door
    - Shows opening of cell door from inside Hidden Meia 1


- You have to beat Dungeon 7 to drop the gate to Dungeon 9

- You have to beat Dungeon 9 to open Hidden Meia 1 cell door

- Hidden Meia 4 gate still blocked with gate


- There are 3 dungeon cell doors in here that each read:
  - Doesn't appear to open
  - They are not technically explore spots
    - So no squares on map for exploration




Hidden Meia 1
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 5 Evasion Moves!: 1000 
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: Dungeon 7/up, HM2/upper left, HM3/down
 

- Solution: Equip Bomb weapon, roll to bottom, hit pole switch,
  stone square block drops, push and pull block to either green
  floor switch (top is probably easiest), avoid all blowing red
  smoke, step on other green floor switch, detonate the bomb


- All doors in here read "Doesn't appear to open" except top
  left side cell door. Walk along side wall and you will
  phase through into Hidden Meia 2.

- You have to beat Dungeon 9 to open Hidden Meia 1 cell door

- Beat Hidden Meia 1 with any score to access Hidden Meia 4
  - Left path from Dungeon 7 gate will unblock





Hidden Meia 2
-------------


- Description:

  - Hidden Meia prison.
  - Those who will never see day again give up all hope
    and turn into monsters.


- Battle: None
- Scan: Thor's Mjollnir (red metalize tablet/slider)
- Exits: HM1/right


- Extra Info:

  - You see a note on the upper right corner table and
    read it. Then you flip the note over. There is more
    writing on the back. It says, "Thor was here and
    intervened for justice!" You see Thor's hammer
    lying on the cell floor. You notice the wall has
    been recently rebuild and refortified ...


Explore (3):

  Top right, corner table (face right at table)
  - "Here's where I first saw someone." it reads.

  Bottom left, corner/left wall (face into the corner)
  - Only this wall's a different color. Looks like it was
    just painted.

  Upper left, left wall under bed (face left at wall under bed)
  - This wall will take some force before coming down.




Hidden Meia 3
-------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Get 30+ Jewels!: 1000
- Adtl Goal: Use 20+ Toss-ups!: 1000
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Scan: Diaorchid (flower/scan)
- Exits: HM1/up
 

- Solution: Put lots of ore codes on Eye Wing, run in,
  bounce 3 Eye Wings (yellow jewel) or 1 Eye Wing (purple
  jewel/way high into milky way), make sure that at least
  one Eye Wing is bounced 20 times, kill the 2 purple
  generators, finish off any remaining Eye Wings, don't
  forget to scan the flower!


- Beat HM3 to get an on-screen statement:
  - Can now go East of Hidden Meia 15!
    - This means that you can now access the Boss Room
      from HM15


- The gate to Hidden Meia 3 will not be open when you first
  encounter it even if you have fully explored and achieved
  gold scores in all previous rooms.


- Beat HM3 to unblock Boss Room gate

- Beat HM 6 to gain access to unblock HM 3 gate
  - Beat HM 15 to gain access to HM6


- This is a large square room with rows of prison beds. There
  is a center pillar that strengthens the walls with heavy
  chains. There is a perfect living flower growing just beside
  the center pillar. With 8 people imprisioned in this room,
  there is more than enough strength to knock down the center
  pillar and escape to freedom. However, this has not happened
  because no one wants to harm the living flower .... the mind
  is an multifaceted thing ...





Hidden Meia 4
-------------


- Description:

  - A tall cavern opens wide in Hidden Meia,
    littered with prison cells.
  - In its center, the Great Spear stands like a pillar.


- Battle: Hell Knight
- Scan: None
- Exits: Dungeon 7/left, Prison (Cage)/up, HM5/right


- Extra Info:

  - This is a smooth curved path with black void all around
    and hanging prison cages in the center. Watch out for the
    Hell Knight who carries a lethal sythe just waiting to
    hook you and toss you over the side into the blackness.
    If you can just manage to get inside the cages, then
    there might be some temporary protection ... or you
    might not be able to get back out ...


  - Beat HM 1 to unblock HM 4, and HM 5 gate



Explore (3):

  Bottom right, center of outside path curve (face down over edge)
  - You feel a breeze from below.

  Lower center, path edge between two cages (face up under edge)
  - This is the cell you were put in.

  Lower center, middle of path between 2 points above (face any way)
  - It feels safest in the middle.




Hidden Meia 5
-------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 5+ Toss-ups!: 500
- Adtl Goal: Use 5 Evasion Moves!: 500
- Medal: 4000 gold/2000 silver/1000 bronze
- Time: 2:00
- Time Points: 1 x 40
- Times Damage Bonus: 500 
- Item for Gold Score: Opens HM6
- Exits: HM 6/right, HM 8/up
 
- Solution: Run in, bounce one Hell Knight at least 5
  times, roll 5 times, defeat the rest of the Hell knights,
  bounce all of them to save on a lot of time if needed.



- Beat HM 15 to unblock HM 5, HM 6, and HM 7 gates

- Beat HM 5 to unlock HM 8 gate 




Hidden Meia 6
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 15+ Toss-ups!: 1000
- Adtl Goal: Fight With Alloy Weapons!: 1000
- Adtl Goal: Use 3 Evasion Moves!: 300
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: HM 5/left, HM 7/upper right
 
- Solution: Equip an Alloy (2-3 ores combo) weapon,
  run towards the right side, gates come up trapping
  you, Hell Guards spawn, roll 3 times, bounce Hell
  Guard with Alloy weapon until almost dead and at
  least 15 times, let fall it and finish it off with
  the Alloy weapon, hit them quick or they massive
  swipe, switch to two same high power weapons,
  Hurricane Spin the rest, or you could bounce the
  rest, gates come down, continue running towards
  right side, Equip hammer, hammer down pop-up
  button switch. When stronger later then you
  can just run in and kill all the Hell Guards
  and hammer the switch. 


- Beat HM6 and get on-screen statement:
  - Can now go south of Hidden Meia 1!
    - This means you can now enter HM3 from HM1


- Beat HM 15 to unblock HM 5, HM 6, and HM 7 gates

- Beat HM 6 to unblock HM 3 gate (south of HM1)





Hidden Meia 7
-------------


- Description:

  - Hidden Meia prison.
  - Those who will never see day again give up all
    hope and turn into monsters.


- Battle: None
- Scan: MP increaser (green metalize tablet)
- Exits: HM 6/down

- Extra Info:

  - Beat HM 15 to unblock HM 5, HM 6, and HM 7 gates 


Explore (3):

  Top right, corner bed (face right or face up under bed)
  - Sitting down on it throws up a cloud of dust that fills
    the room.

  Top left, corner table (face left or face up under table)
  - "The king is a ferocious creature." You're curious what
    comes next.

  Center, darkened floor bricks (face any direction)
  - The footprints on the ground show it must've been used
    long ago.




Hidden Meia 8
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 20+ Toss-ups!: 1000
- Adtl Goal: Beat All w/ Charge Attack!: 1000
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: Opens HM9
- Exits: HM5/right, HM 9/lower left, HM 10/left
 

- Solution: Unequip all weapons, run towards top,
  gates will come up trapping you, Hell Prisoners
  will appear in the trap with you, scan them and
  put on Avanium (6+ gold/or fill with gold),
  bounce one Hell Prisoner at least 20 times letting
  him fall still alive, tap screen to stop time,
  take off all gold, equip Holy Excalibur sword,
  Hurricane Spin all the Hell Prisoners, do not
  hit them unless you are charged, do not let
  them hit you, when all enemies are beaten then
  the gate trap will come down, run up to top,
  Equip hammer, hammer down pop up button switch.


- Beat HM 5 to unblock HM 8 gate

- Beat HM 8 to unblock HM 9, HM 10, and HM 11 gates
  - Silver or Gold Score




Hidden Meia 9
-------------


- Description:

  - Hidden Meia prison.
  - Those who will never see day again give up all hope
    and turn into monsters.


- Battle: None
- Scan: HP increaser (red metalize tablet)
- Exits: HM8/down


- Extra Info:

  - Beat HM 8 to unblock HM 9, HM 10, and HM 11 gates


Explore (3):

  Center left, top edge of rubble pile/left wall (face left at wall)
  - Found a fragment of tablet. Whatever's written is illegible.

  Bottom right, corner rubble pile (face down or right)
  - Looked through the sand pile, but found nothing.

  Top right, corner table (face right or up under table)
  - "Will announce the rest soon ..." Now you want to read the rest.




Hidden Meia 10
--------------


- Description:

  - A tall cavern opens wide in Hidden Meia,
    littered with prison cells.
  - In its center, the Great Spear stands
    like a pillar


- Battle: Balbazun
- Scan: None
- Exits: HM 8/up, HM 11/down


- Extra Info:

  - Beat HM 8 to unblock HM 9, HM 10, and HM 11 gates

  - This is a section of curving stairwell. The map displays
    the stairwell all on the left side of the map.



Explore (3):

  Top left, stairwell left/almost out of screen (face left over edge)
  - The dim path continues.

  Bottom left, stairwell right/almost out of screen (face right over edge)
  - You can see a far-off light, What's over there?

  Center left, stairwell right/stair curve center (face right over edge)
  - Looking up or down, either way there's only darkness.





Hidden Meia 11
--------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 15+ Toss-ups!: 1000
- Adtl Goal: Fight with Obsidian Weapons: 500
- Adtl Goal: Use 8 Evasion Moves: 500
- Medal: 4000 gold/2000 silver/1000 bronze
- Time: 2:30
- Time Points: 1 x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: HM 10/up, HM 12/left, HM 13/down, HM 15/right
 
- Solution: Equip Obsidian weapon (6+ Stone), Run in,
  bounce at least one Hell Guard 15+ times, roll 8
  times, kill at least one Hell Guard with obsidian
  weapon, finish off the rest, bounce the rest if you
  need extra time. If you are strong and fast enough
  later then you can kill them all off and still get
  a gold score.



- Beat HM 8 to unblock HM 9, HM 10, and HM 11 gates

- Beat HM12/gold, opens HM 13
 




Hidden Meia 12
--------------

 
- Main Goal: Flip All The Switches
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: Legendary Armor
                       (green metalize tablet/slider)

- Exits: HM11/right

 
- Solution: Run avoiding the many rolling spike balls, roll to
  travel faster at the end if you want, step on the green floor
  switch, shows a cell door opening

  - Or, Equip Hammer and hammer spin to green floor switch, step
    on or air drop onto the switch


- Beat HM 11 to unblock HM 12 gate

- Beat HM 12 to unblock HM13 gate





Hidden Meia 13
--------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 20+ Toss-ups!: 1000
- Adtl Goal: Beat Light-type Enemies!: 1000
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 500 
- Item for Gold Score: Opens HM14
- Exits: HM 11/up, HM 14/left
 
- Solution: Put Light codes on Kaleila Rebel, run in, kill
  the purple generator, bounce at least one Kaleila Rebel
  20 times



- You should have already unlocked Invincibility code on the
  Kaleila Rebel. If not, then see Escape Route 5 for info
  on how to unlock it.


- Beat HM13/regular score, unblocks HM15 gate

- Beat HM13/gold score, unblocks HM14 gate




Hidden Meia 14
--------------


- Description:

  - Hidden Meia prison.
  - Those who will never see day again give up all
    hope and turn into monsters.


- Battle: None
- Scan: Golden Plant (flower/scan),
        Brute General Sword (Req: General Sword)
- Exits: HM13/left


- Extra Info:

  - Bottom right door in HM13 to access HM14


Explore (3):

  Top left, corner table (face left or up under table)
  - "He takes money from us." Looks like a continuation.

  Bottom left, corner rubble pile (face down or left at pile)
  - Found a rusted knife in the sand pile, but it is useless.

  Center right, top edge of rubble pile/right wall (face right)
  - Found a fragment of a tablet. "For the General Sword ..."
    - (Come back with the right Metalize!)
    - Found a fragment of a tablet. "For the General Sword,
      here is written how to free its power." 




Hidden Meia 15
--------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 15+ Toss-ups!: 1000
- Adtl Goal: Use 1+ Spirit Magic: 800
- Medal: 4000 gold/3000 silver/2000 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: HM 11/left, HM 16/up
 
- Solution: Run in, bounce the Hell Prisoner at least 15
  times, another one spawns, summon any spirit to use
  Spirit Magic at least once, finish off the rest.


- Beat HM 15 to unblock HM 5 gate
  - Also to get to HM 6 and HM7

  - Beat reg, statements shows:
    - Can now go East of Hidden Meia 5!

- Beat gold, right still has a gate
  - Must beat HM3 after beating HM6 to gain
    access to HM16 gate




Hidden Meia 16
--------------


- A Heal Pot is located here

- A Jewel Door is located here (put 4 Shadow codes on Jewel)



- Description:

  - The far back of Hidden Meia.
  - Beyond this lies Kullervo's sealed room.
  - The Goblin King that worships Kullervo built
    a small kingdom and lived here for years.


- Battle: King Goblin, Goblin
- Scan: None
- Exits: HM 15/left, Bosses/up


- Extra Info:

  - This is a massively large room held up by 4 stone pillars.
    Bones are lying everywhere. Scattered dark blood stained
    bricks speckle the once polished floor. What could have
    happened here ... a large encompasing battle? Then you
    hear both large and small thudding footsteps as the ground
    shakes heavily. A Goblin king and Goblin swipe and pound at
    your body. You go flying across the room only to hit against
    a massive door. Quick! Where's the Jewel Key you found?

  - You struggle to interpret the right codes because your head is
    throbbing and your eyesight is blurred. Dark spots must mean
    Shadow codes ... or is that the shadows of the monsters right
    behind your back. You shove the jewel in the jewel hole. A
    massive thud sounds as the doors open. A gust of wind knocks
    you and the monsters to the ground. You are covered in old
    musky dust from centuries ago.

  - Now is your chance to escape! You pull your bruised body from
    the rough stone floor as the monsters begin to stir. Pain racks
    every inch of your body but you press onward. You painfully make
    your way to the door's entrance and pass the threshold into
    the new area. At last, ... you are safe ... or are you?

    
- Must beat HM3 after beating HM6 to gain access to HM16 gate
  - Must beat HM 15 to unblock HM 3 gate


Explore (5)

  Center right, bones next to wall (face any direction)
  - Looks like a goblin's bones.

  Bottom right, stone room pillar (face up under pillar)
  - A large stone pillar.

  Top left, bones in the corner (face any direction)
  - These bones are probably from the monsters that dwell here.

  Bottom left, scattered pebbles by pillar (face any direction)
  - Yowch! A pebble got in your shoe.

  Now open Jewel Door but don't go through:

  Top center, front of Jewel Door threshold (face up at doorway)
  - A foreign and dark air hangs thick in the air ...





Eternal Abyss (Boss Battle/1 of 3)
----------------------------------


- Description:

  - This is the first of three Boss Battles

  - The far back of Hidden Meia, where the Heavenly Spear
    first pieced the earth.
  - Long ago, humans revolted against Kullervo who ruled the land.
  - Having been oppressed, man stole the launch site of the spear,
    now known as the Site of Cyril, and used it as their final
    offense.
  - Kullervo was struck and thrust deep into the earth forever.
  - Then they sealed that place, thus thwarting any who hoped to 
    resurrect him.
  - Mastema Tower was built to hide the exposed spear.
  - Years later, Kaleila was built around the Great Tower, and
    the underground area turned into a dungeon.
  - Back then, no one knew that Kullervo was sealed in its
    deepest quarters.


- Prime Minister Werman (Boss Battle)

  - Boss HP: None (because he's a character/not monster)
    - Well, at least he is half human ...

  - Time: Not timed
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: None

  - Exits: Hidden Meia 16/down


- Solution: 


Chapter 11

- Imperial Prime Minister Werman
- Ha ha ha ... it's smearage time!
- No timer so no time limit
- Can't scan him to get his HP value, well ... just going to have to
  do 'em in, lol
- Hahahaha, where there's a will, there's a way (scanned: HP is none, lol)
  forgot not a "full" monster, he's half human and a character so no HP
  is showing at present, but I got his codes, I will leave them on to
  to fight him. (page 67-68)
  (Shadow x4, Hope x4, Fish x2/Wishful title; page value 1900/5000)
- Actions: 
  - laughs, lifts cane, spell ring under you (white, purple, red)
  - Get close to him and he whacks you with his cane 
  - Stay still and somewhat close and he will run towards you
    and try to whack you with his cane
- Ok, let's get him mad and see if it changes
  - Same actions but actually hit me while I was still
    sword whacking him
  - Gets more aggressive and quicker
  - Well, that was over quick, lol
    - Ooops
    - But I got my data, lol





Eternal Abyss (Boss Battle/2 of 3)
----------------------------------


- Description:

  - This is the second of three Boss Battles

  - The far back of Hidden Meia, where the Heavenly Spear
    first pieced the earth.
  - Long ago, humans revolted against Kullervo who ruled the land.
  - Having been oppressed, man stole the launch site of the spear,
    now known as the Site of Cyril, and used it as their final
    offense.
  - Kullervo was struck and thrust deep into the earth forever.
  - Then they sealed that place, thus thwarting any who hoped to 
    resurrect him.
  - Mastema Tower was built to hide the exposed spear.
  - Years later, Kaleila was built around the Great Tower, and
    the underground area turned into a dungeon.
  - Back then, no one knew that Kullervo was sealed in its
    deepest quarters.


- Prince Valdo (Boss Battle)

  - Boss HP: None (because he's a character/not monster)
    - Well, at least he is in a human body
    - Kullervo in Valdo's body

  - Time: Not timed
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: None

  - Exits: Hidden Meia 16/down


- Solution: 


Chapter 11

- Prince of Darkness Valdo
- No timer so no time limit
- Whoa! Hurricane Spin at me right off
- This may get hard to document, lol
- Next playthrough he won't stand a chance though, Mwahahaha!
- Actions:
  - Hurricane Spin - very accurate
  - Runs fast at you and swipes quickly
  - Guards with shield if too close
    - Nice shield!

- Scanned: Nice picture! (2nd picture)
  - leaving codes on to fight
  - Page 29-30/Page Value 1850
  - Dislikes: Humans, lol
  - Whoa! What a biography! Kind of guy you love to hate but
    still intriguing ... definitely a split personality. I think
    I prefer the peace-loving prince, lol.
  - Atoned Prince Valdo
  - Fire x4, Stone x3, Hope x1, Freedom x1, Cat x1, Atonement x1
  - Boom x7, Complex x2, Atonement x1/locked

- Ok, time to get 'em mad to see if actions change or strengthen
  - Ouch! Whoa!
  - He has one wicked swipe!
  - More aggressive
  - Guards with shield more
  - Quicker
  - Can strike before you get away
  - And while you are Hurricane Spinning him
  - And while you are striking him
  - ... lol


.... smeared! (him ... not me, lol)




Eternal Abyss (Boss Battle/3 of 3)
----------------------------------


- Description:

  - This is the third of three Boss Battles

  - The far back of Hidden Meia, where the Heavenly Spear
    first pieced the earth.
  - Long ago, humans revolted against Kullervo who ruled the land.
  - Having been oppressed, man stole the launch site of the spear,
    now known as the Site of Cyril, and used it as their final
    offense.
  - Kullervo was struck and thrust deep into the earth forever.
  - Then they sealed that place, thus thwarting any who hoped to 
    resurrect him.
  - Mastema Tower was built to hide the exposed spear.
  - Years later, Kaleila was built around the Great Tower, and
    the underground area turned into a dungeon.
  - Back then, no one knew that Kullervo was sealed in its
    deepest quarters.

  - Creation Genesis is the sword that you started with at
    the beginning of the game that turned into the Battle
    Sword.


- Fatal Kullervo (Boss Battle)

  - Boss HP: over 13,500
    - Giant
      - This time he has become a monster

  - Time: Not timed/1st battle, 10 minutes/2nd battle
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: Creation Genesis/sword/Req: Gold Score
    - Have to fight him once for storyline
      - Score won't count (even if gold)
    - Have to fight him twice for metalize
      - Score will only count if gold
      - Then the Creation Genesis tablet will appear

  - Exits: Hidden Meia 16/down


- Solution: 


Chapter 11


- Now let's get this demon! lol

- Demon Lord Kullervo
- Whoa! Yeah, no lack of power here!
  - Actions:
    - No timer so no time limit
    - You are fighting his upper body
    - Rest of his body is below the level
      of the platform
    - Shoots bright white tracking balls
    - Swipes with his arm/fist
      - Alternates sides
    - OOH! He takes both his fists and slams
      them onto the platform, shakes whole
      platform and always damages you a lot
    - Shoots a big purple beam from his chest
      - Straight, non-moving
    - Shoots a purple beam from his head
      - Sweeps across whole platform bottom
        of the platform

    - Ok, do I want to make this one mad, lol?

- This is really going to be interesting to try to get
  him scanned, lol ... and I haven't saved for a while

- Eat, use Sandy Anwar sword, stay alive!

- Ha! Got him scanned:
  - Whoa! HP is 13,540!
  - Fatal Kullervo
  - Shadow x2, Fire x2, Justice x2, Hope x2, Illness x1, Fate x1
  - Fatality x8, Complex x2
  - Attribute, Concept
  - Note: Fate x1 is in bottom of 4x4
    - Mental Map Upgrade Gains:
      - Fate x1/2nd upgrade/4x4
  - Page 231-232
  - Page Value 2225/3000

  - Weakness: None
  - Resist: Bomb
  - I'm dead, lol

  - Well, die trying ... lol
  - At least I have my info now

  - Ok, brain over braun
  - Strategy time
  - Taking off all codes
    - Take off just the Justice code and
      it makes his title "Insane" (Insanity), lol

  - Put on Illness codes
    - Well, lower but not even by 2000
 

  - Maybe I could put on Ice and shatter him, lol

  - Maybe I could put on Shadow and use my Holy Excalibur
    in each hand ... 

  - Maybe not brute force, maybe protection ... trying
    Aegis and Hidden Shadow Fang (but not if he has
    Shadow codes on him, lol)

    - Got it!
    - Shield is the key
    - With Shield up he does no damage to you
      no matter how much he tries or how close
      you are
    - Time it extremely carefully and attack
      the second in-between his attacks
    - If you get low then eat
    - Still takes some time to wear him down
      but you can get gold first time through
      ... if you don't get hit too much, lol
    - You can't leave the battle even if you
      die until you beat Kullervo with any score
    - If you die you start with hardly any MP and
      low HP


    - Best Method Used:
      - Original Codes can be on or off
      - Aegis or Lightweight Aegis Shield - one hand
      - Holy Excalibur sword - other hand
      - Get right up on him, almost in his chest
      - Keep your shield up at all times except
        - When he shoots the white balls, time it
          right to deflect them
        - Just barely after he pounds down with both
          fists/arms and you see the white flash
          - While his head is down then slash
          repeatedly (not Hurricane Spin, no time) as
          many times as you can with your sword
          - You can't see yourself, you're inside his
            arms
          - You can get a few more slashes in as he stands
            back up but don't push it too much, you still
            need a second or two for your shield to fully
            engage after you press your shield button
       - All other times, keep your shield up and let him
         do whatever move he wants to on you, it shouldn't
         cause any damage if your shield stays up  


- That was a cool fight, lol
- This will be a fun one to re-fight, lol


- Added: First time you beat Kullervo with any score,
  even if it is gold, it will only count as the storyline
  progression and not give you a score on the Eternal Abyss
  map. This way you get the Genesis/sword metalize first.

- Then you will need to beat him a second time AND get
  a gold score to get the Creation Genesis/sword
  - Red metalize tablet/slider





==============================
Great Spear of Mastema Dungeon (chapter 7)
==============================







                          14
                           |
                     -----13------
                    /             \
                   /       5       \
                  /        |        \
                 /        -4-        \
                /       /     \       \
               /       /       \       \
              |     3--        6--7     |
          12--|        \       /       15--16
              |         \     /         |
              |          2   8          |
               \         |   |         /
                \        1   |        /
         PCE     \       |   |       /
           |     11     GG*  | 10   17
           |      |      |   |  |   |
           |      |     CL   |  |   |
          21      |          |  |   |
           |      -----------9---   |
          20                        | 19
           |                        |  |
           ------------------------18---




          Great Spear of Mastema Dungeon

          CL   = Corridor (Left)/Frannelle Castle
          GG*  = Kaleila Frannelle Castle Great Gate
          PCE  = Paradise at Cloud's End (Perkele)
          *    = Enter/Exit area connection

          Note: Frannelle Castle Spire - circular
          stairs with side rooms ending in the tip
          of the spire at PCE (Boss Battle/Perkele).
          GSM 9 and 18 are balconies.





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Great Spear of Mastema/Great Spire
    - Great Spear of Mastema 1-21
    - Paradise at Cloud's End




- Areas to Return to:

  - Great Spear of Mastema 8  (if jewel storage 9999)
  - Great Spear of Mastema 10 (once regain a spirit/bonus goal)
  - Great Spear of Mastema 11 (if jewel storage 9999)
  - Great Spear of Mastema 13 (once regain a spirit/bonus goal)
  - Great Spear of Mastema 17 (if jewel storage 9999)



- Items:


  - GSM 3:  Cyclops (tan metalize tablet/slider/Req: Gold Score)
  - GSM 5:  Spirit Seal (green metalize tablet/slider/Req: Gold Score)
  - GSM 7:  Hauteclaire (green metalize tablet/slider/Req: Gold Score)
  - GSM 10: Excalibur (tan metalize tablet/slider/Req: Gold Score)
  - GSM 12: Sturdy Shield Spartan Guard (metalize tablet/Req: Gold Score)
  - GSM 14: Darkness Rapier Assassin Dagger (metalize tablet/Req: Gold)
  - GSM 16: Tomahawk (metalize tablet/Req: Gold Score)
  - GSM 18: Twinkler (scan/flower)
  - GSM 19: Mjollnir (metalize tablet/slider/Req: Gold Score)
  - Paradise at Cloud's End: HP increaser (gold metalize tablet),
                             Demon Wings(green metalize tablet)


- Special Enemies: 

  - Paradise at Cloud's End: Lightning Dragon Perkele (Boss Battle)



- Heal Pot:

  - Great Spear of Mastema 21



- Info

  - This dungeon is in the Frannelle Castle great spire that
    reaches farther up than the eye can see. You will be
    traveling up spiral stairs with side rooms, balconies,
    and up to the very tip of the spire.

  - This dungeon will be available to enter after you have
    beaten Witch of Desire Ahriemed Aof - Witch Olly/2nd
    Boss Battle

  - The first time through this dungeon you may want to rely
    on eating (more than bouncing) to restore your hits. It
    will refill your HP faster and will be more reliable.

  - You will recover Lightning Spirit Ur in this dungeon





Great Spear of Mastema 1
------------------------


- Description:

  - A giant tower that stands alongside Frannelle as a
    symbol of Kaleila. So tall, it pierces the sky and
    its tip can't be seen.


- Battle: None
- Scan: None
- Exits: Great Gate/center portal down, GSM 2/up

- Extra Info:

  - If you step on the center platform you will be transported
    down to Frannelle Castle Great Gate. This is an intricately
    designed room with raised flooring around all sides. The
    middle drops down with a large mounded floor in the middle
    that holds a transport.

  - This room and dungeon that follows will be available to
    enter after you have beaten Witch of Desire Ahriemed Aof
    (Witch Olly/2nd Boss Battle).


Explore (4):

  Top left, corner (face in the corner at the wall)
  - A picture of lightning.

  Top right, corner (face in the corner at the wall)
  - Picture of Lightning Spirit and Book.

  Bottom right, corner (face in the corner at the wall)
  - Picture of a book.

  Bottom left, corner (face in the corner at the wall)
  - Picture of lightning and the Spirit.




Great Spear of Mastema 2
------------------------

 
- Main Goal: Defeat All The Enemies! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 2:00
- Time Points: 1 x 50
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: GSM 1/down, GSM 3/left, GSM 4/up
 
- Solution: There are 2 small platforms and a curve of stairs,
  defeat the Automations with hits or Judgment Links (bounce),
  rolling and the hammer seem to work well, keep your map up
  to see where the Automations spawn, they spawn one at a time.

- Note: GSM 4 will be blocked by a gate until GSM 2 is finished.




Great Spear of Mastema 3
------------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:50
- Time Points: 1 x 50
- Times Damage Bonus: 100
- Item for Gold Score: Cyclops (tan metalize tablet/slider)
- Exits: GSM 2/right
 
- Solution: 2 X floor switches, one on left, one on top, flip
  both to blue (run over switch twice), then use the left air
  step (enter towards right) to get into center to hit the
  pole switch.




Great Spear of Mastema 4
------------------------

 
- Main Goal: Defeat All The Enemies! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:20
- Time Points: 1 x 50
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: GSM 2/left, GSM 5/up, GSM 6/right
 
- Solution: Take off any codes, put on Illness code, now the Evil
  Eyes will be defeated faster - OR - bounce the 4 Evil Eyes,
  they are harder to bounce but it will also save time if
  needed.

- Note: GSM 6 will be blocked by a gate until GSM 5 is finished.



Great Spear of Mastema 5
------------------------

 
- Main Goal: Match All Switch Colors! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 1000
- Item for Gold Score: Spirit Seal (green metalize tablet/slider)
- Exits: GSM 4/down
 
- Solution: There are 3 X switches, one on left, one on right,
  one on top, step on left switch once to turn left and right
  switches to red, run up and step on top switch to turn it red,
  don't get hit by the rolling spike balls on the left and right
  switches.



Great Spear of Mastema 6
------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 20+ Toss-ups!: 1000 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: GSM 4/up, GSM 7/right, GSM 8/down
 
- Solution: Bounce the Ulars or eat to get HP if you lost HP in
  GSM 5, make sure to bounce one of them 20 times, they like to
  only bounce 19 times so either unequip weapons or add more
  multiple ore-type codes (gold, iron, etc), you can then take
  off their codes and put on Illness, Hurricane Spin works well,
  they spawn 2 at a time.

- Note: GSM 8 will be blocked by a gate until GSM 7 is finished.




Great Spear of Mastema 7
------------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:50
- Time Points: 1 x 50
- Times Damage Bonus: 100 
- Item for Gold Score: Hauteclaire (green metalize tablet/slider)
- Exits: GSM 6/left
 
- Solution: 2 yellow switches, 2 air steps, use air step on right
  side to get inside or on the moving platform, use air step on
  the inside top to get on the moving platform, it is all in the
  timing, goal is to use the air steps to get on moving platform,
  ride the moving platform to hit both yellow switches with a
  lightning weapon, you can hover over the air steps to help
  you time it right, try to aim somewhat diagonally up towards
  the top yellow switch, you can get gold your first time through
  - Later, summon Ur and he will hit the switches  :)




Great Spear of Mastema 8
------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Get 30+ Jewels!: 1000
  - Can't get if jewel storage 9999
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: GSM 6/right, GSM 9/down
 
- Solution: Scan the Lion Knight, then you can either get one
  yellow jewel from each of the 3 Lion Knights or you can bounce
  one way high into the milky way/outer space to get a purple
  jewel, so 3 x 10/yellow or 1 x 50/purple, defeat any Lion
  Knights you don't bounce, watch out for swipes and charges,
  works well to get one purple jewel and then Hurricane Spin
  the other 2 Lion Knights.




Great Spear of Mastema 9
------------------------


- Description:

  - Reaching this point makes one really feel just how tall the
    tower is. You have already reached the altitude where clouds
    form.


- There is a Jewel Door here (put 2 light on the jewel) that leads
  to GSM 10.


- Battle: Eye Wing
- Scan: None
- Exits: GSM 10/upper-right, GSM 8/upper-center, GSM 11/upper-left

- Extra Info:

  - This is the mid-way point. It is a lavish balcony with 2 doors
    and a deadly stairway that leads up to another door. Light cloud
    wisps float by and you feel faint and dizzy. Don't look over
    the edge of the balcony, or you might lose your lunch. You will
    see yourself from a distance which means you are small on the
    screen. The Eye Bats are even smaller so strain your eyes to
    see them or they will see you first and cause you damage. Are
    you brave enough to step on the stairway of lightning bolts?
    ... or are you smart enough to find a better solution?

  - There is a handle on the wall to the right that you can pull
    out to de-trigger the lightning bolts on the stairway ... or
    you can see how many times you die trying to get up and down
    the stairs on your own, lol.

  - You can also press A at the middle stained-glass window on the
    deadly stairs and listen to the lightning try to get you as you
    ponder which direction you are going to flee once you press A
    again.

  - To pull the handle: You can pull the handle after you do GSM 10/
    Jewel Door. The lever looks like two dots of orange on the
    protruding wall between the two doors. Press A once at it and
    then hold down on the d-pad to have your character pull the
    handle until it is all the way out. The handle will stay out
    ... for a little while. Now you can go up the stairs without
    the lightning bolts. You can still make it up the stairs with
    the lightning bolts and not pull the handle, but you will get
    damaged, lol.



Explore (3):

  Center right, straight down from 1st doorway (face down over balcony)
  - This place must be high up. Rhoan Town looks like a speck.

  Center left, end of the left side of the balcony (face left)
  - You can see clear into the distance. Just don't look down.

  Top left, middle window on stairs, lol (face up under window)
  - A motif of the Spirits dancing in the air.  




Great Spear of Mastema 10
-------------------------


- Requires Jewel (put on 2 Light codes) to access GSM 10.
 

- Main Goal: Destroy All The Targets!
- Adtl Goal: Use All Jump Ramps!: 1000
- Adtl Goal: Use 10 Evasion Moves!: 500
- Adtl Goal: Use 1+ Spirit Magic!: 500
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:20
- Time Points: 1 x 50
- Times Damage Bonus: 100 
- Item for Gold Score: Excaliber (tan metalize tablet/slider)
- Exits: GSM 9/down
 
- Solution: Cage over air step on left, air step on inside
  right, boxes appear in corners as other boxes are broken

  - Fastest way: Hurricane Spin the cage, step once on 2
    air steps, and use Spirit Magic multiple times

  - Faster way: Hurricane Spin the cage, then roll in
    circles around the room breaking boxes in the corners
    (This is why the main goal is Destroy All The Targets
    instead of Break All The Boxes/Cage is also a target),
    be sure to roll 10 times and step on each air step once,
    You can get gold the first time through.

  - Slower way: Hurricane Spin the cage, use each jump ramp
    at least once, roll around the room breaking all the
    boxes in the corners, summon a spirit at least once.

- Note: You won't be able to get the 1+ Spirit Magic bonus
  on your first time through because you won't have any
  spirits yet (restoring spirits).




Great Spear of Mastema 11
-------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 20+ Toss-ups!: 500
- Adtl Goal: Get 30+ Jewels!: 500
  - Can't get if jewel storage 9999
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: GSM 9/down, GSM 12/left, GSM 13 up
 
- Solution: Keep your map open to see where the Automations
  spawn, roll quickly to them if you are far away, bounce
  them all to save time, same basic layout as last time
  (2 small platforms and a curve of stairs), bounce one at
  least 20 times, get 3 yellow jewels or one purple jewel.

- Note: GSM 13 will be blocked by a gate until GSM 12 is finished.




Great Spear of Mastema 12
-------------------------

 
- Main Goal: Flip All The Switches!
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:50
- Time Points: 1 x 50
- Times Damage Bonus: 100
- Item for Gold Score: Sturdy Shield Spartan Guard (metalize tablet)
- Exits: GSM 11/right
 
- Solution: Equip a lightning weapon, 2 pole switches, 2 air steps,
  one yellow switch, hit the 2 pole switches around the edges of
  the room, then use the outside air step to jump on the inside
  and hit the yellow switch with a lightning weapon, use the last
  air step to get out of the inside.




Great Spear of Mastema 13
-------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 20+ Toss-ups!: 500
- Adtl Goal: Use 3+ Spirit Magic!: 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: GSM 11/left, GSM 14/up, GSM 15/right
 
- Solution: 

  - If you don't have a spirit: Avoid the one Automation,
    destroy the purple generator, bounce the Automation
    at least 20 times, you can get gold 1st time through.

  - If you do have a spirit: Bounce the Automation 20 times,
    summon the spirit 3 times, finish off generator and any
    other Automations.

  - Note: You won't be able to get the 3+ Spirit Magic bonus
    on your first time through because you won't have any
    spirits yet (restoring spirits).

- Note: GSM 15 will be blocked by a gate until GSM 14 is finished.




Great Spear of Mastema 14
-------------------------

 
- Main Goal: Flip All The Switches!
 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:50
- Time Points: 1 x 50
- Times Damage Bonus: 100 
- Item for Gold Score: Darkness Assassin Dagger (metalize tablet)
- Exits: GSM 13/down
 
- Solution: Equip a Forest weapon and a Fire weapon, run in,
  hit the pole switch on the bottom right to start the moving
  platform, use the top air step to get onto the moving platform,
  hit the green switch with the Forest weapon, hit the red
  switch with a Fire weapon, use the inside air step to get
  back on the outside.

- Note: GSM 16 will be blocked by a gate until GSM 15 is finished.




Great Spear of Mastema 15
-------------------------

 
- Main Goal: Defeat All The Enemies!
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: GSM 13/up, GSM 16/right, GSM 17/down
 
- Solution: Just defeat Eye Wings with Judgment Link (bounce),
  or you can make them as weak as possible by taking off their
  codes and adding Illness for faster kills.




Great Spear of Mastema 16
-------------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:50
- Time Points: 1 x 50
- Times Damage Bonus: 100 
- Item for Gold Score: Tomahawk (metalize tablet)
- Exits: GSM 15/left
 
- Solution: Cage over green floor switch on bottom right,
  another green floor switch inside to right, 2 air steps
  to get in and out of inside, pull handle on top center
  wall 

  - In one Hurricane Spin, you can break the cage,
    twirl over the outside green switch changing it to pink,
    and twirl over the outside air step (which puts you in
    the center), then you can just run and step on the inside
    green floor switch turning it to pink.

  - You don't have to even go up to the pull handle or
   activate it at all, the pull handle lifts the cage briefly,
   but it is faster to just break the cage and not worry about
   the pull handle at all. Brain over brawn, lol.




Great Spear of Mastema 17
-------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 20+ Toss-ups!: 500
- Adtl Goal: Get 30+ Jewels!: 500
  - Can't get if jewel storage 9999
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:50
- Time Points: 1 x 50
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: GSM 15/right, GSM 18/down
 
- Solution: There are 5 Lion Knights, make sure to bounce one at
  least 20 times, then you can defeat the others - OR - for this
  one you can still get a gold score even if you don't bounce one
  for 20 times if you don't get hit much and also get a fast time
  with also getting the 30+ jewel bonus.




Great Spear of Mastema 18
-------------------------


- Description:

  - The pillar enclosed in this tower is believed to be the
    Great Spear. Like a real spear, it too has a point. But
    what lies there?


- A Jewel Door is located here (put 2 Shadow on the Jewel) to
  access GSM 19.


- Battle: None
- Scan: Twinkler (scan/flower)
- Exits: GSM 20/upper-left, GSM 17/upper-center, GSM 19/upper-right

- Extra Info:

  - This is the top-way point. It is a lavish balcony with 3 doors
    that are equally divided by 2 stairways running opposite
    directions. Things seem peaceful here with no enemies to fight
    and even a flower to the right of the center door. The clouds
    are extremely close and the mist leaves a slight wetness to
    your skin. You walk to the balcony's edge and the strong wind
    slightly elevates your body making your heart race. You wonder
    what lies at the top of this perpetual spire. Should you unlock
    the shadow door to the right ... or by-pass it for the other
    unknown door? Should there be trouble, there is no one that
    would hear you or could help you at these heights ... or is
    there?


Explore (3):
 
  Center right, end of right side of balcony (face right at balcony)
  - The clouds are so close, you could almost reach out and touch them.

  Bottom center, straight down from GSM 18 door (face down over balcony)
  - You can still make out part of Rhoan.

  Center left, end of left side of balcony (face left at balcony)
  - The breeze feels good, but maybe a little too strong.




Great Spear of Mastema 19
-------------------------


- Requires a Jewel for Jewel Door (put on 2 Shadow codes)
  to access GSM 19.

 
- Main Goal: Flip All The Switches! 
- Medal: 4000 gold/3000 siver/2000 bronze
- Time: 1:40
- Time Points: 1 x 50
- Times Damage Bonus: 500 
- Item for Gold Score: Mjollnir (metalize tablet)
- Exits: GSM 18/down
 
- Solution: Equip a Bomb weapon, 3 pole switches (bottom left,
  center inside, top right), swinging axe in the inside, 2
  air steps (bottom center outside, top inside)

  - Lay a charged bomb by either the bottom left or top right
    pole switch, roll and hit the other pole switch (either
    top right or bottom left, use the air step to jump into
    the inside center being careful of the swing axe, hit the
    inside center pole switch and detonate the charged bomb
    - Basically, hit two pole switches and detonate the other




Great Spear of Mastema 20
-------------------------


- Description:

  - This area is nearing the top. At this height, the earth is
    indiscernible by clouds.


- A Jewel Door is located here (put 3 Lightning on Jewel) to
  access GSM 21.


- Battle: Arch Demon
- Scan: None
- Exits: GSM 18/down, GSM 21/up

- Extra Info:

  - This is an intricate oval-designed room where Arch Demons
    roam. They possess a shadow power that allows them to
    appear and disappear at whim. There is an electrical
    static to the air and designs of lightning strikes
    permeate every design and thought. With the static present
    in this room then what could be on the other side? Do you
    dare to unlock the lightning Jewel Door? And will the
    Arch Demon guards allow it? Even with guard railing by the
    windows, a fall from this height would definitely be fatal.


Explore (3):
 
  Top center, narrow room wall pillar (face up at pillar)
  - Design of lightning striking.

  Bottom left, corner/rainbow colors on floor (face any direction)
  - A rainbow splays on the ground. It's dazzling.

  Center right, oval floor design/right end (face any direction)
  - Engraved with designs of lightning striking the ground.




Great Spear of Mastema 21
-------------------------


- Description:

  - Any visitor can recognize the advanced technology used
    in this tower--especially the space transporter. It can
    only travel short distances, but it's instantaneous.
    This technology has since been lost.


- A Heal Pot is located here


- Battle: None
- Scan: None
- Exits: GSM 20/down, Paradise at Cloud's End (Boss Room) /up

- Extra Info:

  - If you step on the center platform you will be transported
    up to the very top of the Frannelle Castle spire. This is
    an intricately designed room with raised flooring around all
    sides. The center drops down with a large mounded floor in
    the middle that holds a transport. The high altitude makes
    the room air chilly even inside. The room has a very polished
    appearance, including the two long chains located only on the
    right side of the room ...


Explore (3):

  Bottom left, window light falling on banister (face right at banister)
  - Soft light filters in from outside.

  Bottom right, chain end attached to banister (face left at banister)
  - The chains are chill to the touch.

  Top right, chain end attached to banister (face left at banister)
  - Polished chains devoid of rust.




Paradise at Cloud's End (Boss Battle)
-------------------------------------


- Description:

  - Tower's Peak. The large amount of water must be what's
    keeping the tower balanced. The dragon uses it as its
    territory, but with no effect above ground, it goes
    unnoticed. It easily surpasses the clouds.


- Lightning Dragon Perkele (Boss Battle)

  - Boss HP: 6320 (with original codes)/6000 (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: HP increaser (gold metalize tablet),
                Demon Wings (green metalize tablet)

  - Spirit Restored: Ur!!! (And he's human size ;D )
  - Pages Restored:  Great Spear of Mastema 1-21, Paradise at Cloud's
                     End, Wargliss Fortress 1-7, Northern Battlefield,
                     Waisen Empire Camp, Tornaq Ice Cavern 1-19, 
                     Sealed Domain

  - Exits: GSM 21/down


- Solution: Equip any Projectile weapon (to throw far/across), it is
  possible to have Shadow Fang your first time through at this point,
  so equip it or any other projectile weapon you wish, You will be
  standing on a circular platform surrounded by water, Perkele will
  swim around you shooting lightning balls (hit with projectile to
  stop action), then Perkele will prop up on the edge anywhere on the
  circular platform and call down lightning bolts on you (hit with
  projectile to stop action), then Perkele will scurry across the
  circular platform to try to crush you (avoid or hit), when you
  have damaged Perkele enough then you win, or if Perkele damages
  you enough you lose, lol. Not dying means you win but it takes
  more effort to win a gold score :)





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  Wargliss Fortress

  @@@@@@@@@@@@@@@@@





==============================
Wargliss Fortress Area Summary
==============================






                  AZ
                   |
       15          9
        |          |
       14<--16     8<--7
        |    |     |   |
        \/   |    \/   |
   19  13<---4<---5----6
    |   |    |    |
   17--11----3    |
    |   |    |    |
   18  12    2---10
             |
         DOIC1*
             |
             |   SD
             |    |
             |   15
             |    |
            19---14---13
             |         |
             |        11---12
             |         |  
            18---10----9
             |         |
             |    7    8
             |    |    |
            17    6----5
             |         |
             |    3----4
             |    |
            16----2
                  |
               TIC1   WEC
                  |     |
                   \   NB
                    \ __|____
                   | \       |
                   |  \      |
             WF5---|   WF7* -|---WF3
                   |        -|
                   |   WF2  -|
             WF6---|         |---WF4
                   |_________|
                        |
               RV3<-- WF1 -->RV3
                        |
                        ---RV3*




       Wargliss Fortress Area Summary Map


       Wargliss Fortress & Tornaq Ice Cavern

       WF1   = Wargliss Fortress 1 (up to 7)
       WF7*  = Hidden Cellar (Wargliss Fortress 7/hole)
               WF7 (blown hole/to Tornaq Ice Cavern 1)
       TIC1* = Tornaq Ice Cavern 1 (up to 19)             
       NB    = Northern Battlefield
       WEC   = Waisen Empire Camp
       ->    = puts you back at location listed
       DC*   = Depths of the Ice Cavern 1
       SD    = Sealed Domain (Sword Demon Amorphes)
       RV3*  = Ravine of Vulgazzo 3 (exit any direction)
       *     = Enter/Exit area connection



      Depths of the Ice Cavern

      DOIC1*  = Depths of the Ice Cavern 1 (up to 19)
      AZ      = Absolute Zero (Boss Battle)
      *       = Enter/Exit area connection

      Note:

      DOIC 4 & DOIC 14 are one-way drops/entrances to DOIC 13
      DOIC 8 is a one way drop/entrance to DOIC 4
      DOIC 10 Requires 4 Ice Fragments to Open DOIC 5 (see Items)
      DOIC 14 Requires 4 Fish codes to Open DOIC 15 (Jewel Door)
      Gold Score in DOIC 11 opens DOIC 17
      Gold Score in DOIC 17 opens DOIC 19





- Total Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Wargliss Fortress
    - Wargliss Fortress 1-7
    - Northern Battlefield
    - Waisen Empire Camp

    Tornaq Cavern Dungeon
    - Tornaq Ice Cavern 1-19
    - Sealed Domain

    Depths of the Ice Cavern
    - Depths of Ice Cavern 1-19
    - Absolute Zero




- Areas to Return to:

  - Wargliss Fortress 2: Imperial Soldiers (cutscene)
  - Wargliss Fortress 2: Haochy blows open hole (cutscene)
  - Wargliss Fortress 3: Onikiri (Req: Gustav sidequest)
  - TIC 8  (to get gold score with any projectile weapon)
  - TIC 19 (when get request to slay ice dragon)
  - Absolute Zero (gold score, if not gotten before cutscene) 



- Items:

  - Wargliss Fortress 2: Stone-Cutter (scan/flower)
  - Wargliss Fortress 4: Soldier Breastplate (green metalize)
  - Wargliss Fortress 5: Broadsword (scan/on ground)
  - Wargliss Fortress 7: Bomb (scan/on ground)
  - Waisen Empire Camp: Spartan Guard (metalize tablet)
  - TIC 6:  Ice Lily (scan/flower)
  - TIC 7:  Napalm Bomb (metalize tablet)
  - TIC 12: Ice Bolt (metalize tablet)
  - TIC 13: MP increaser (metalize tablet)
  - TIC 18: Dream Grass (scan/flower)
  - DOIC 6: Wide Shield Guardian (metalize tablet)
  - DOIC 10: HP/MP increaser (red metalize tablet)
  - DOIC 12: Searing Remote Barrel (tan metalize tablet)
  - DOIC 15: Muramusa (tan metalize tablet)
    - repeat, same as what you got earlier, will not have 2, only 1
  - DOIC 18: Mace (scan/on ground - ice platform)
  - DOIC 19: Spirit Bomb (tan metalize tablet)



- Special Enemies: 

  - Wargliss Fortress 2: Imperial Soldiers (cutscene)
  - Sealed Domain: Sword Demon Amorphes (Boss Battle)
  - Absolute Zero: Ice Dragon Malcahatu
  - DOIC 4: Battle Titan (unlock with 6+ Gold)



- Heal Pot:

  - Wargliss Fortress: some boxes/vases to break in side rooms
  - Tornaq Ice Cavern 15 (Req: Flip all switches)
  - Depths of the Ice Cavern 9 



- Info

  - This is the battlefront guarding against the invasion from the
    Waisen Empire. This is a huge fort that faces the Northern
    Battlefield where many battles take place. The Waisen Empire
    Camp is concidered enemy territory. It is where you will find
    Prince Valdo before he re-locates to Frannelle Castle. Fort
    Wargliss has two secret ice caverns underground. Haochy will
    blow open a passageway for you to gain access to them. But,
    who knows what's down there ... are you sure you want to
    venture in ...? Of course, if it goes deep and far enough,
    then you might just be able to slip unseen behind the enemy!






=================
Wargliss Fortress
=================






               WEC
                 |
                NB
             ____|____
            |         |
            |         |
      WF5---|   WF7* -|---WF3
            |        -|
            |   WF2  -|
      WF6---|         |---WF4
            |_________|
                 |
        RV3<-- WF1 -->RV3
                 |
                 ---RV3*




     Wargliss Fortress

     WF1  = Wargliss Fortress 1 (up to 7)
     WF7* = WF7 (blown hole/to Tornaq Ice Cavern 1)
     NB   = Northern Battlefield
     WEC  = Waisen Empire Camp
     ->   = puts you back at location listed
     *    = Enter/Exit area connection





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Wargliss Fortress
    - Wargliss Fortress 1-7
    - Northern Battlefield
    - Waisen Empire Camp  



- Areas to Return to:

  - Wargliss Fortress 2: Imperial Soldiers (cutscene)
  - Wargliss Fortress 2: Haochy blows open hole (cutscene)
  - Wargliss Fortress 3: Onikiri (Req: Gustav sidequest)



- Items:

  - Wargliss Fortress 2: Stone-Cutter (scan/flower)
  - Wargliss Fortress 4: Soldier Breastplate (green metalize)
  - Wargliss Fortress 5: Broadsword (scan/on ground)
  - Wargliss Fortress 7: Bomb (scan/on ground)
  - Waisen Empire Camp: Spartan Guard (metalize tablet)



- Special Enemies: 

  - Wargliss Fortress 2: Imperial Soldiers (cutscene)



- Heal Pot:

  - Wargliss Fortress: some boxes to break in side rooms



- Info

  - This is a very tall but wide and massive fort. The
    walls are solid stone and very thick. There is a
    very large drawbridge that can be drawn up in cases
    of attack and let down for full assault. Look
    around and you may find some useful treasures ...






Wargliss Fortress 1
-------------------


- Description:

  - Wargliss Fort that's guarded Kaleila for 100 years.
    Though originally used as a checking station, since
    the start of the war, it has become a fort. But why
    was it first built?


- Battle: None
- Scan: None
- Exits: WF 2/up, Ravine of Vulgazzo 3/down, left, right


- Extra Info:

  - This is the entrance into the Wargliss Fortress. If
    you go any direction except up then you will be sent
    back to Ravine of Vulgazzo 3.


Explore (3):

  Center left, blue awning (face left at awning)
  - A storage place for materials. Most of it is gunpowder.

  Center right, wall under blue flag (face right at wall)
  - Scarred by heavy bullets.

  Bottom right, trimmed tree (face right at tree)
  - The branches have been cut to be used for various things.




Wargliss Fortress 2
-------------------


- Description:

  - Wargliss Fort center road, and single gate to Northern Battlefield.
    Haochy's bomb opened a path to the Ice Cavern. The countless
    battle wounds and blasts have left it a mess.


- Battle: Imperial Soldier (cutscene)
- Scan:  Stone-Cutter (scan/flower)
- Exits: WF 1/down, WF 6/lower left, WF 4/lower right,
         Northern Battlefield/up, WF 5/upper left, WF 3/upper right,
         WF7-Hidden Cellar-Tornaq Ice Cavern/through hole in WF 2


- Extra Info:

  - Cutscene: 2 Imperial Soldiers appear - defeat them
  - Cutscene: Haochy blows open Hidden Cellar/Tornaq Ice Cavern hole


Explore (0):

  - There's nothing to explore here (but cutscenes take place here) 




Wargliss Fortress 3
-------------------


- Description:

  - Wargliss Fort lounge. Weary Kaleilan soldiers come to rest
    here, but don't get decent sleep. Each defends the fort
    however possible. This room is also used to store weapons
    and bombs.


- Battle: None
- Scan: Onikiri (metalize tablet)
- Exits: WF 2/left


- Extra Info:

  - Once you get the Onikiri (full explore of WF3) then you can go
    back to the Training Hall to get the Judgment Onikiri.


Explore (3):

  Upper center, center window light beam (face any direction)
  - A warm light shines in from outside.

  Lower center, weeds growing up in floor (face any direction)
  - Only the resilient weeds manage to grow here.

  Top left, broken bits of wood (face any direction)
  - Broken splinters cover the ground.




Wargliss Fortress 4
-------------------


- Description:

  - Wargliss Fort storehouse. Goods from Kaleila are stored
    here, even food rations, but soldiers still have rats
    to worry about. Professional rat catchers are deployed
    and can even be promoted to the role of Supply Goods
    Captain.


- Battle: Orobas
- Scan: Soldier Breastplate (green metalize tablet)
- Exits: WF 2/left


- Extra Info:

  - This is not the boss battle Orobas that you fight at
    the Castle Gates ... but it is related :)


Explore (3):

  Top right, stacked barrels (face up under barrels)
  - Looks like these barrels are all full of water.

  Center right, Wall (face right at the wall)
  - Looks like a mousetrap. You've never seen one like it.

  Center, exact center of room (face any direction)
  - This must be the food storage.




Wargliss Fortress 5
-------------------


- Description:

  - Wargliss Fort stand-by room. Most tactics place soldiers
    atop the ramparts as archers. When necessary, they take
    to the field and fight hand-to-hand. Here, they prepare
    before heading out, and leave thoughts of family and
    friends.


- Battle: Moloch
- Scan: Broadsword (scan/on ground)
- Exits: WF 2/right


- Extra Info:

  - Be wary of the Moloch guarding the huge Broadsword!


Explore (3):

  Top left, stack of flat crates (face left at crates)
  - The boxes are stuffed with sand. Must've been their
    last barricade.

  Top center, wall behind Broadsword (face up under wall)
  - Names are carved into the walls.

  Top right, fire holder stand (face right at holder)
  - This candlestick looks like an antique.




Wargliss Fortress 6
-------------------


- Description:

  - Wargliss Fort infirmary. Where injured soldiers are given temporary
    aid. The heavily wounded are sent home, but ...


- Battle: None
- Scan: None
- Exits: WF 2/right


- Extra Info:

  - Many supplies are also stored here under the awnings.


Explore (3):

  Top left, top awning (face left at awning)
  - The little remaining food has been broken into by rats.

  Center left, dirt pile and debris (face left at dirt pile)
  - Littered with bandages too filthy for first-aid use.

  Bottom left, center awning (face left at awning)
  - It looks like medicine.




Wargliss Fortress 7
-------------------


- Description:

  - A Secret underground room. There's a chill breeze blowing from
    the back.


- Battle: None
- Scan: Bomb (scan/on ground)
- Exits: Wargliss Fortress 2/down, Tornaq Ice Cavern 1/up


- Extra Info:

  - Hidden Cellar found by entering a hole through Wargliss Fortress 2.
    Haochy will blow the hole open for you during your first visit to
    Wargliss Fortress. This hidden cellar leads to Tornaq Ice Cavern
    which later leads to Depths of the Ice Cavern.
  

  - Cutscene: Haochy and bomb usage - Haochy teaches you to use
    use bombs. Have fun blowing yourself up, lol
 


Explore (3): 

  Center, where you drop in (face down after you drop in hole)
  - Above is a large, gaping hole.

  Upper center, ice (front ice flow, inch forward facing up at doorway)
  - The ground is frozen. A chill breeze is blowing from further in.

  Top right, right side of doorway (face up under right side of doorway)
  - It's frozen, but seems older than the walls in the fort above.




Northern Battlefield
--------------------


- Description:

  - The battlefield of the Kaleila and Waisen War. Kaleila
    has taken up the defensive and can't afford to lose
    Wargliss Fort. This fort used to be overrun with
    plants 8 years ago.


- Battle: Siege Drake
- Scan: None
- Exits: Waisen Empire Camp/up, Wargliss Fortress 2/down


- Extra Info:

  - There are two Seige Drakes to beat here. One spawns
    after the first one is defeated. Watch out for their
    tracking spikes.


Explore (3):

  Center left, barricade (face right at barricade)
  - The defensive barricade is in ruins.

  Bottom center, dirt (straight up when enter, face any direction)
  - The ground is desolated thanks to the raging war.
    - Enter, press A repeatedly as you walk straight up a ways

  Upper right, trees right of barricade (face right at trees)
  - Deep forests surround all sides.
  



Waisen Empire Camp
------------------


- Description:

  - Waisen Empire camp set up right in front of Wargliss. While
    set on the war front, it's used as a supply line instead.
    Clearly, they have a smart strategist.


- Battle: None
- Scan: Spartan Guard (metalize tablet)
- Exits: Northern Battlefield/down


- Extra Info:

  - After you beat Mt. Elious boss battles, then Prince Valdo will
    appear here. Talk to him repeatedly and give him gifts to get
    him to request a meeting with King Xenonbart. This starts his
    affection quests. Afterwards, he can be found in the Audience
    Chamber in Frannelle Castle.


Explore (3):
 
  Top center, tall wooden fence wall (face up under fence)
  - Surrounded by a thick wall with no visable way out ...

  Upper left, stacks of barrels (face left at barrels)
  - Each barrel is stuffed with food goods.

  Lower center, burnt black tree (face up under tree)
  - A charred tree stands.





=========================
Tornaq Ice Cavern Dungeon
=========================




                  SD
                   |
            DC1*  15
              |    |
             19---14---13
              |         |
              |        11---12
              |         |  
             18---10----9
              |         |
              |    7    8
              |    |    |
             17    6----5
              |         |
              |    3----4
              |    |
             16----2
                   |
                   1
                   |
                 WF7*



        Tornaq Ice Cavern Dungeon

        WF7* = Hidden Cellar
               (Wargliss Fortress 7/hole)
        DC*  = Depths of the Ice Cavern 1
        SD   = Sealed Domain (Sword Demon Amorphes)
        *    = Enter/Exit area connection
        




- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Tornaq Ice Cavern Dungeon
    - Tornaq Ice Cavern 1-19
    - Sealed Domain  



- Areas to Return to:

  - TIC 8  (to get gold score with any projectile weapon)
  - TIC 19 (when get request to slay ice dragon)



- Items:

  - TIC 6:  Ice Lily (scan/flower)
  - TIC 7:  Napalm Bomb (metalize tablet)
  - TIC 12: Ice Bolt (metalize tablet)
  - TIC 13: MP increaser (metalize tablet)
  - TIC 18: Dream Grass (scan/flower)


  - Ice Statues:

    - TIC 3,  TIC 6,  TIC 8,  TIC 9,  TIC 10,
      TIC 11, TIC 12, TIC 13, TIC 16, TIC 18



- Special Enemies: 

  - Sealed Domain: Sword Demon Amorphes (Boss Battle)



- Heal Pot:

  - Tornaq Ice Cavern 15 (Req: Flip all switches)



- Info

  - Beat the dungeon rooms that drop an Ice Statue down (don't
    need a gold score). When you have ten Ice Statues then you
    can access the boss door (Sealed Domain). When an ice statue
    drops make sure to attack it until it is gone. If one
    drops and you miss it, then you can go back and it will
    still be there without you having to re-do the room.

  - This dungeon uses a lot of charging bombs:
    - Charge a bomb by holding down the button you equipped the
      bomb on, it will drop where you let go and not be tossed,
      go to safe distance and then tap bomb button
      (button equipped bomb on)

  - This is an ice dungeon ... you will slide!
    Use it to your advantage or it will be your demise!

  - Weapon swings don't work when you are sliding





Tornaq Ice Cavern 1
-------------------

 
- Main Goal: Destroy All The Targets! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 50:00
- Time Points: 1 sec x 50
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: TIC 2/up, Wargliss Fortress 2/down
 
- Solution: Equip bomb, go in, charge bomb and blow up first
  3 items, charge bomb and blow it between last 2 items
  - Items = wooden stacks and wooden crates



Tornaq Ice Cavern 2
-------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: TIC 1/down, TIC 3/up, TIC 16/left
 
- Solution: Bomb the first rubble pile, sword-hit the switch,
  throw a bomb between the 2nd rubble pile and switch



Tornaq Ice Cavern 3
-------------------

 
- Main Goal: Flip All The Switches!
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 40:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 750
- Times Fell Bonus: 750 
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: TIC 2/down, TIC 4/right
 
- Solution: run close to the edge and the switch across edge,
  use Mieli�s spirit power, run over and hit the second switch
  with a fire weapon - you can kill the Ghost Eyes if you want
  but it won't add to your score



Tornaq Ice Cavern 4
-------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: TIC 3/left, TIC 5/up
 
- Solution: Push the big block of ice to the left, then push it up
  onto the green switch, don't follow it, instead jump on the bottom
  green switch, both switches will turn pink/red and doors open 



Tornaq Ice Cavern 5
-------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:30
- Time Points: 1 sec x 20
- Times Damage Bonus: 1000
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: TIC 4/down, TIC 6/left, TIC 8/up
 
- Solution: Kill all 4 Skeletons, judgment link (bounce)
  one of them at least 10 times, use jump air steps and
  don't touch the rolling spike balls, you can take off
  Skeleton's codes and put on Illness code to make Skeletons
  weaker if you want



Tornaq Ice Cavern 6
-------------------

- Main Goal: Defeat All The Enemies!
- Adtl Goal: Beat Ice-type Enemies!: 500
- Adtl Goal: Use 10+ Toss-ups!: 500
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Drops: Ice Statue
- Scan: Ice Lily (scan/flower)
- Exits: TIC 5/right, TIC 7/up
 
- Solution: Scan Mul, take off codes, put on ice code, kill all Muls,
  don't touch the moving saw or the stationary big ice spikes, don't
  slide into anything, weapons don't work when sliding even if you
  are using them



Tornaq Ice Cavern 7
-------------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 15+ Toss-ups!: 1000
- Adtl Goal: Beat Fire-type Enemies: 500
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 2:00
- Time Points: 1 sec x 10
- Times Damage Bonus: 500 
- Item for Gold Score: Napalm Bomb (metalize tablet)
- Exits: TIC 6/down
 
- Solution: 1st time thru: Scan Shadow Claw, put only fire on monster,
  judgment link one 15 bounces, kill others fast ... use Mieli for
  one of them, throw bomb at one switch, run fast and hit other
  two switches - use your map to see where the Shadow Claws are
  instead of running around trying to find them



Tornaq Ice Cavern 8
-------------------

 
- Main Goal: Flip All The Switches!
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 50:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 500
- Times Fell Bonus:500 
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: TIC 5/down, TIC 9/up
 
- Solution: Equip Forest Bomb, go in, kill the Knight Mare, throw bomb at
  each of the 4 switches in 4 directions, you won't get gold on 1st time
  through but come back later with a Forest coded projectile and you will
  get a gold score easy, get any medal score (gold/silver/bronze) to get
  the Ice Statue to drop. You can lead the Night Mare off the edge but
  don't fall off the edges yourself, lol



Tornaq Ice Cavern 9
-------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 500
- Times Fell Bonus:500 
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: TIC 8/down, TIC 10/left, TIC 11/up
 
- Solution: Place a charged bomb at the bottom left pole switch,
  run up to the top right switch, explode charged bomb, hit
  the top right pole switch you are standing by, there is a
  Ghost Eye and a Skeleton in here but just avoid them because
  you don't get any bonuses for killing enemies.



Tornaq Ice Cavern 10
--------------------

 
- Main Goal: Light All The Torches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: TIC 9/right, TIC 18/left
 
- Solution: Equip a Fire Bomb, place it on upper right torch,
  roll to bottom left 2 torches, hit with 2 bottom left torches
  with a Fire weapon (or call Rempo), explode charged bomb

  - Or, you can equip a Fire sword, start up at top right torch
    and Hurricane Spin down to last bottom left 2 torches.



Tornaq Ice Cavern 11
--------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:10
- Time Points: 1 sec x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: TIC 9/down, TIC 12/right, TIC 13/up
 
- Solution: Put a charged bomb on the top right pole switch,
  push the block of ice left, then down on green switch, go
  hit the other pole switch, explode the charged bomb



Tornaq Ice Cavern 12
--------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: Ice Bolt (metalize tablet)
- Drops: Ice Statue
- Exits: TIC 11/left
 
- Solution: Run/roll to the right, push the ice block left,
  then push it up onto the upper left switch, then step on
  the bottom right green switch, time and luck between the
  rolling ball spikes can help get extra time



Tornaq Ice Cavern 13
--------------------

 
- Main Goal: Destroy All The Targets!
- Adtl Goal: Use 10 Evasion Moves!: 500 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500
- Times Fell Bonus: 800 
- Item for Gold Score: MP increaser (green metalize tablet)
- Drops: Ice Statue
- Exits: TIC 11/down, TIC 14/left
 
- Solution: You will be repeatedly rolling as fast as you can
  around a square-type swirl (swirls right then left), as you
  travel there will be square stone blocks that fall, they keep
  the same pattern so memorize it, sword hit each stone block
  as you pass by them but don't touch them with your body,
  don't fall off any edges, practice makes perfect :)



Tornaq Ice Cavern 14
--------------------

 
- Main Goal: Flip All The Switches!
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:20
- Time Points: 1 sec x 40
- Times Damage Bonus: 100 
- Item for Gold Score: None
- Exits: TIC 19/left, TIC 13/right
 
- Solution: Run/roll to the upper right, push the ice block left
  onto the green switch, run/roll up and step on the other upper
  green switch (another ice block falls/on bottom), run down to
  the bottom ice block and push it straight up onto top green
  switch you stepped on to get the 2nd block, push  1st block
  onto top green switch (should be 2 blocks on top wall beside
  each other), now run/roll and step on last lower left switch
  - repeatedly rolling to travel and also rolling over the
    green switchs speeds up your travel time



Tornaq Ice Cavern 15
--------------------


- Heal Pot and Small Key door

 
- Main Goal: Light All The Torches!
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 2:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Heal Pot: Req: Flip all switches
- Small Key Door: Put on 2 ice codes
- Exits: Sealed Domain/up, TIC 14/down
 
- Solution: Equip Fire weapon and Fire Bomb, run to bottom right
  ice-covered torch, Fire weapon the ice off, put a charged bomb
  by torch, run to other torch and hit it, then explode charged
  Fire bomb, killing the Muls won't add to score and they can
  run over the charged bomb and explode it early so keep them
  following you away from charged bomb if needed, the muls
  will keep spawning



Tornaq Ice Cavern 16
--------------------


- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 5 Evasion Moves!: 500
- Adtl Goal: Use 10+ Toss-ups!: 500
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:30
- Time Points: 1 sec x 20
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: TIC 2/right, TIC 17/up
 
- Solution: Kill the Mul and Night Mare enemies, bounce one of them
  at least 10 times, roll at least 5 times (around enemies, or not)



Tornaq Ice Cavern 17
--------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500
- Adtl Goal: 1 bodies x 10 (endless)
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Times Damage Bonus: 500
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: TIC 16/down, TIC 18/up
 
- Solution: Run up to upper right purple generator square and kill it,
  avoid any Ghost Eyes and don't fall off edges, kill all remaining
  Ghost Eyes, make sure you bounce one 10 times - You get only 10
  bonus points per enemy killed so not worth it but if you don't kill
  the generator then Ghost Eyes spawn endlessly, if you bounced each
  enemy then you could get tons of points by killing lots of Ghost
  Eyes but it would take a long time to make up for all the time lost,
  so it's up to you



Tornaq Ice Cavern 18
--------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 1:40
- Time Points: 1 sec x 40
- Times Damage Bonus: 700
- Times Fell Bonus: 700 
- Item for Gold Score: None
- Drops: Ice Statue
- Scan: Dream Grass (scan/flower)
- Exits: TIC 10/right, TIC 17/down, TIC 19/up
 
- Solution: Basically, you are running from top to bottom with
  some pole switches on the sides (hit pole switch and it
  disappears), Keep hitting pole switches using the speed air
  step to slide you fast through the middle but don't fall off
  any edges, the next to last pole switch on the bottom right
  (memorize pole switch places and how many) will appear,
  charge a bomb and put in here, then run/roll through the
  middle to the top last pole switch, hit the pole switch
  and explode the charged bomb



Tornaq Ice Cavern 19
--------------------


- Main Goal: Defeat All The Enemies! 
- Medal: 2500 gold/1500 silver/1000 bronze
- Time: 2:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 750
- Times Fell Bonus: 750 
- Item for Gold Score: None
- Exits: TIC 14/right, TIC 18/down, Depths of the Ice Cavern 1/up

- Contains the door that leads to the Depths of the Ice Cavern but
  it will be locked until you get the request to fight the ice dragon.
  - "It's closed with a fiercely biting air."
 
- Solution: This should give your ego a boost, lol. Just destroy
  the 3 purple generators and then the Shadow Claw.




Sealed Domain
-------------


- Description:

  - Where the sword demon Amorphes and ice spirit Neaki lay sealed.
    Freeing Neaki undid her magic that sealed Amorphes! Ice energy
    is strongest here, and the space created by that energy is
    breath-taking.


- Sword Demon Amorphes (Boss Battle/HP 3060)


- Use Small Key (with 2 ice codes on it) to unlock TIC 15 door 

- Main Goal: Beat Amorphes ... without dying
 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 10:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Scan Items: Dainslef (metalize tablet), Ice wings (green metalize
              tablet), HP/MP increaser (gold metalize tablet)
- Cutscene: Free Neaki but she says it is too early and you have
            released Sword Demon Amorphes - Boss Battle
- Cutscene: See Kullvero and Prince Valdo - Kullervo is bringing about
            the early destruction of the world!
- Exits: TIC 15/down
 
- Solution: Use a bomb (charge, drop, wait for him to walk over it,
            explode it), his sword drops, attack the sword, he goes
            little, attack him with Hurricane Spin - if he gets big
            again then do the same thing until you beat him.




=================================
Depths of the Ice Cavern Dungeon - (Chapter 8)
=================================






                           AZ
                            |
                15          9
                 |          |
                14<--16     8<--7
                 |    |     |   |
                 \/   |    \/   |
            19  13<---4<---5----6
             |   |    |    |
            17--11----3    |
             |   |    |    |
            18  12    2---10
                      |
                  DOIC1
                      |
                  TIC19*



      Depths of the Ice Cavern

      TIC19* = Tornaq Ice Cavern 9
      DOIC1  = Depths of the Ice Cavern 1 (up to 19)
      AZ     = Absolute Zero (Boss Battle)
      *      = Enter/Exit area connection


      Note:

      DOIC 4 & DOIC 14 are one-way drops/entrances to DOIC 13
      DOIC 8 is a one way drop/entrance to DOIC 4
      DOIC 10 Requires 4 Ice Fragments to Open DOIC 5 (see Items)
      DOIC 14 Requires 4 Fish codes to Open DOIC 15 (Jewel Door)
      Gold Score in DOIC 11 opens DOIC 17
      Gold Score in DOIC 17 opens DOIC 19










- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Depths of the Ice Cavern Dungeon
    - Depths of the Ice Cavern 1-19
    - Absolute Zero




- Areas to Return to:

  - Absolute Zero (gold score, if not gotten before cutscene)



- Items:

  - DOIC 6: Wide Shield Guardian (metalize tablet)
  - DOIC 10: HP/MP increaser (red metalize tablet)
  - DOIC 12: Searing Remote Barrel (tan metalize tablet)
  - DOIC 15: Muramusa (tan metalize tablet)
    - repeat, same as what you got earlier, will not have 2, only 1
  - DOIC 18: Mace (scan/on ground - ice platform)
  - DOIC 19: Spirit Bomb (tan metalize tablet)


  - Ice Fragments/Signs:

    - DOIC 12
    - DOIC 15
    - DOIC 18
    - DOIC 19

  - Ice Statues:

    - DOIC 5
    - DOIC 6
    - DOIC 7
    - DOIC 8



- Special Enemies: 

  - Absolute Zero: Ice Dragon Malcahatu
  - DOIC 4: Battle Titan (unlock with 6+ Gold)



- Heal Pot:

  - Depths of the Ice Cavern 9



- Info

  - This is a dungeon with lots of frozen ice and some narrow
    passageways. There are also many tall cliffs on the edges
    that are one-way drop downs. Bring your hammer because
    there are also lots of gaps and islands. Can you travel
    the mazes or will you slide of the edges into oblivion?
    And what sleeps here at the end of your traveling?

  - This maze has ice fragment/signs and ice statues. Follow
    the instruction in each map below to find them all. Gold
    scores that open other doors are also listed below.








Depths of the Ice Cavern 1
--------------------------

 
- Main Goal: Flip All The Switches! 
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:10
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 1000
- Item for Gold Score: None
- Exits: Tornaq Ice Cavern 19/down, DOIC 2/up
 
- Solution: A maze of ledges, gaps, and narrow ice passages, with
  speed air steps, slip/slide/fall, be very careful in here!


  - Run right, climb cliff, run over green floor switch as you are
    running left, climb cliff, charge hammer immediately, hammer
    right over silver air step landing on stairs/path, immediately
    charge hammer as going up stairs, turn left, hammer spin over
    next silver air step and land on green floor switch, immediately
    charge sword, Hurricane left over gap to trigger last green
    floor switch, the trick is to cut diagonally across wide paths
    but try not to move to much over narrow paths (this is why you
    use hammer spin and Hurricane Spin), it will take some trys to
    get this one done, always be charging as you run or be spinning,
    you can get gold on your first time through the dungeon

  - You can't hammer spin over lower gaps because of ice cliff height
    differences except for the last part of the dungeon path over
    the 2 silver speed air steps.




Depths of the Ice Cavern 2
--------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 15+ Toss-ups!: 1000
  - Can't get if jewel storage 9999 
- Medal: 3500 gold/2500 silver/1500 bronze 
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: DOIC 3/up, DOIC 10 (air step)/right
 

- Solution: Square holes and round boulders, run to the
  top center, kill the purple generator, run to the
  Knight Mare, bounce it to death (at least 15 bounces)

- Air step on the center right leads to DOIC 10.




Depths of the Ice Cavern 3
--------------------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 15 Toss-ups!: 500
- Adtl Goal: Use 5 Evasion Moves!: 500
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 1000
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: DOIC 2/down, DOIC 4/up, DOIC 11/left
 
- Solution: Roll 5 times, bounce at least one Skeleton at
  least 15 times, then just kill or bounce the other one

- The Skeletons run together at you, so bounce them both
  at the same time, lol




Depths of the Ice Cavern 4
--------------------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 10+ Toss-ups!: 1000
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:00
- Time Points: 1 x 40
- Times Damage Bonus: 1000
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: DOIC 3/down, DOIC 16/up, DOIC 5/right, DOIC 13/left
 
- Solution: Scan the Battle Titan (unlock invincibility with Gold
  codes), green floor switch top left, green floor switch bottom
  right, ice slopes, top right ledge to help if needed

  - Run up and step on bottom green switch, bounce Battle Titan at
    least 15 times (not enough to kill even with no codes), keep
    bouncing or just let fall and run to step on last bottom
    green switch, you can use the top right ledge and hammer
    down to top left green switch if Battle Titan is guarding
    ramp down, you don't have to kill any Battle Titans to get
    gold score.

  - Silver & Gold Score Opened: door to left (13) & door up (16)
    but not door right (5). DOIC 5 is a one-way down door from
    DOIC 5 to DOIC 4. You can't go up into DOIC 5 from DOIC 4.




Depths of the Ice Cavern 5
--------------------------

  
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 1000
- Adtl Goal: Beat All W/ Charged Attack!: 500
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:00
- Time Points: 1 x 40
- Times Damage Bonus: 800
- Times Fell Bonus: 500
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: DOIC 10/down, DOIC 6/right, DOIC 4/left (one-way)


- Solution: Bounce one skeleton at least 10 times, charge
  up weapon to destroy generator and any last Skeleton,
  hit the Ice Statue on the top right ledge until gone.

  - If you are fast getting to purple generator then you
    don't even need to bounce the Skeleton to get Gold Score
    but you still need to charge up weapon.

- To access DOIC 8: You can't enter up into DOIC 8 from DOIC 5.
  It is a one-way path down from DOIC 8 into DOIC 5. Once
  you go down from 8 into 5 then you have to go around again.
  (8, down to 5, right to 6, up to 7, left to 8, one-way door
  entrance down to 5)
  - OR - Warp there once you have been there once.




Depths of the Ice Cavern 6
--------------------------

  
- Main Goal: Flip All The Switches! 
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:45
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 500
- Item for Gold Score: Wide Shield Guardian (metalize tablet)
- Drops: Ice Statue
- Exits: DOIC 5/left, DOIC 7/up


- Solution: Go in, face right at slope but don't go down the
  slope, hammer spin to center island, step on green floor
  switch, use moving platform or hammer spin to right island,
  step on green floor switch, use moving platform or hammer
  spin up top to stairs, run up stairs, go left and jump down
  ledge and step on last green floor switch, hit Ice Statue
  until gone.

  - Look hard, there is a faint square ice block on the center
    island slope. You can pass through it without noticing it
    if you are traveling left to right. But, if you are going
    right to left then it will not let you go up the slope of
    the center island and you may slip off the sides trying
    to get up the slope. So, either go left to right to save
    time or hit the ice block with a Fire weapon.




Depths of the Ice Cavern 7
--------------------------

  
- Main Goal: Flip All The Switches! 
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:20
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 500
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: DOIC 6/down, DOIC 8/left (one-way drop down)


- Solution: Equip hammer, run straight up, hammer diagonally
  to the bottom center island, run up, step on green floor
  switch, start charging hammer, use the platform to the
  top left corner, face right and hammer spin to top
  right platform, step/drop on green floor switch, hit Ice
  Statue until gone.

  - The land path (with gaps) spirals around clockwise as
    the land rises upward. The only two level land masses
    are the upper island where you start and the bottom
    center island.

- DOIC 7 is a one-way drop down into DOIC 8. You can't get
  back up to DOIC 7 from DOIC 8. (You can warp there)




Depths of the Ice Cavern 8
--------------------------

  
- Main Goal: Defeat All The Enemies! 
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 2:30
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 500
- Item for Gold Score: None
- Drops: Ice Statue
- Exits: DOIC 7/right, DOIC 9/up, DOIC 5/down (one-way)


- Solution: Jump down off the corner of the entrance ledge
  (not in the middle hole), defeat all the Vampire Ladys,
  hit them towards the holes for faster kills, hit the
  Ice Statue until gone.


- To access DOIC 8: You can't enter up into DOIC 8 from DOIC 5.
  It is a one-way path down from DOIC 8 into DOIC 5. Once
  you go down from 8 into 5 then you have to go around again.
  (8, down to 5, right to 6, up to 7, left to 8, one-way door
  entrance down to 5)
  - OR - Warp there once you have been there once.

- You can not go back up to DOIC 7 from DOIC 8.




Depths of the Ice Cavern 9
--------------------------


- Heal Pot located here (Req: Beat DOIC 9)

  
- Main Goal: Flip All The Switches! 
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:10
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 800
- Item for Gold Score: None
- Exits: DOIC 8/down, Absolute Zero/up


- Solution: Equip Hammer, run up short steep ramp to right,
  go down and step on green floor switch, go back down same
  ramp, head up to top right platform, hammer over gap to top
  ledge, face left, hammer spin and drop on last green floor
  switch. Yay! Heal Pot appears!

- You should have all 4 Ice Statues by now so you can go
  up into Absolute Zero (Boss Battle)




Depths of the Ice Cavern 10
---------------------------


- Big Key door located here (put on 4 Ice codes to unlock)
  (Collect 4 Ice Fragments/Signs/DOIC 12, 15, 18, 19)

  
- Main Goal: Flip All The Switches!
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 3:00
- Time Points: 1 x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 500
- Item for Gold Score: HP/MP increaser (red metalize tablet)
- Exits: DOIC 3/left, DOIC 5/up
 
- Solution: Equip Bomb weapon and Hammer weapon, ice slopes
  and gaps, pole switch on center right island, pole switch
  on bottom center island, green floor switch in top center
  by key door (not key code door)

  - Shows a keyhole door
  - Sign appears: Collect the 4 fragments resting here to open
    the great door!

  - Hammer spin from first slope right to bottom center island,
    lay a charged bomb by pole switch, go down on island and
    Hammer spin right to bottom right island with another pole
    switch, you don't have to hit the pole switch, instead be
    face by pole switch upward, Hammer spin hitting the pole
    switch and placing you half way up the stairs, detonate
    charged bomb before running up and left to step on green
    floor switch - If you step on green floor switch first
    then room is done but charged bomb and pole switch not
    triggered.

  - When I scanned HP & MP increaser (red metalize tablet) then
    a white flower also appeared on the end of my HP leaves bar

  - Careful exiting out of DOIC 10 to DOIC 3 because there is
    a square hole under the exit ledge. Jump down from the
    corners and not the center.




Depths of the Ice Cavern 11
---------------------------

  
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 5 Evasion Moves!: 500
- Adtl Goal: Beat Orichalcum Enemies!: 1000
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 500
- Item for Gold Score: Opens DOIC 17 door
- Exits: DOIC 13/up, DOIC 3/right, DOIC 12/down, DOIC 17/left
 
- Solution: Make Orichalcum Wood Bone (6+ copper), green floor
  switch top left, green floor switch bottom right, protruding
  ice ledge top right, ice slopes

  - Kill at least one Orichalcum Wood Bone, step on top green
    floor switch, roll 5 times, step on bottom green floor switch

  - You can encourage the enemy to go over the edge for faster
    completion time depending on where enemy spawns

  - Gold & Silver Score Opens: door to left (DOIC 17)




Depths of the Ice Cavern 12
---------------------------

  
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 800
- Adtl Goal: Use 3 Evasion Moves!: 300
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 500
- Item for Gold Score: Searing Remote Barrel 
                       (tan metalize tablet/slider)
- Exits: DOIC 11/up 


- Solution: Equip Bomb weapon, put charged bomb next to top
  right pole switch, don't touch spike ice, roll 3 times,
  hit bottom right pole switch, detonate charged bomb, Knight
  Mare enemy appears, bounce Knight Mare 10 times, kill it or
  keep bouncing to kill it

- Beat DOIC 12: Sign appears -> One of the 4 fragments: Ice!

- Room has 2 boulders and a set of stairs with a small
  platform facing downward. Platform will hold Searing Remote
  Barrel  (tan metalize tablet/slider).




Depths of the Ice Cavern 13
---------------------------

  
- Main Goal: Defeat All The Enemies! 
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Item for Gold Score: None
- Exits: DOIC 4/right, DOIC 11/down, DOIC 14/up


- Solution: Square holes and round boulders, Jump down ledge
  when you enter if entered from DOIC 4, kill the purple
  generator towards top, kill the Zombie

- If you replay the dungeon then you will enter from the
  bottom entrance (DOIC 11) whether you dropped down from
  DOIC 13 or entered by DOIC 11.

- Gold Score did not open top door (DOIC 14) and the right
  door is a one-way drop down (DOIC 13)

- To Open DOIC 14: You can't enter into DOIC 14 from DOIC 13.
  It is a one-way path down from DOIC 14 into DOIC 13. Once
  you go down from 14 into 13 then you have to go around again.
  (13, down to 11, left to 3, up to 4, up to 16, left to 14,
  one-way door entrance down to 13)
  - OR - Warp there once you have been there once.

- You also can't go back up the ledge to DOIC 4 from DOIC 13.
  It is a one-way drop down. You have to go around again.
  (13, down to 11, left to 3, up to 4, left one-way drop to 13)
  - OR - Warp there once you have been there once.




Depths of the Ice Cavern 14
---------------------------


- After Gold Score in DOIC 14: The Jewel Door will appear
  here (put on 4 Fish codes to unlock)


- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 15+ Toss-ups!: 1000
- Adtl Goal: Beat All w/ Charged Attack: 500
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 500
- Times Fell Bonus: 100
- Item for Gold Score: DOIC 15 Key Door appears
- Exits: DOIC 16/right, DOIC 15/up, DOIC 13/down (one-way)


- Solution: Jump down from entrance (not in a hole), bounce a
  Wing Eye at least 15 times, charge up weapon and kill all
  Wing Eyes and Mad Squids left, step on green floor switch
  that appears, don't fall in any holes


- If you replay the dungeon then you will enter from the
  bottom entrance (DOIC 13) even though you dropped down from
  DOIC 16 -- but you can never enter up from 13 into 14 yourself.

- To Get To DOIC 14: You can't enter into DOIC 14 from DOIC 13.
  It is a one-way path down from DOIC 14 into DOIC 13. Once
  you go down from 14 into 13 then you have to go around again.
  (13, down to 11, left to 3, up to 4, up to 16, left to 14)
  - OR - Warp there once you have been there once.




Depths of the Ice Cavern 15
---------------------------


- Requires Jewel to access (put on 4 Fish codes)

  
- Main Goal: Flip All The Switches!
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 1000
- Item for Gold Score: Muramusa (tan metalize tablet/slider)
  - Will be a repeat of what you received earlier
- Exits: DOIC 14/down
 
- Solution: Push ice block up to top, then right, then down
  onto green floor switch, run and step other green floor
  switch.

- After beating DOIC 15: Sign appears -> One of the 4 fragments: ICE!

- To access DOIC 15: Beat DOIC 14 with Gold Score

- I already had the Muramusa recipe you get with Gold Score
  (Shadow x2, Iron x4, Fate x4, Illness x2)
  (tan metalize tablet/slider but don't have to resolve)

- You should now have the 4 Ice Fragments/Signs to open DOIC 10 key
  door (DOIC 12, DOIC 15, DOIC 18, DOIC 19)




Depths of the Ice Cavern 16
--------------------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 10+ Toss-ups!: 800
- Adtl Goal: Use 10 Evasion Moves!: 500
- Adtl Goal: Fight With Mythril Weapons!: 500
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:00
- Time Points: 1 x 30
- Times Damage Bonus: 500
- Times Fell Bonus: 500
- Item for Gold Score: None
- Exits: DOIC 4/down, DOIC 14/left


- Solution: Equip a Mithril weapon (6+ Silver) and a Hammer, 

  - Roll back and forth 10 times, Kill an Eye Wing with a
    Mythril weapon, bounce an Eye Wing at least 10 times,
    run forward and step on green floor switch, hammer
    southward over middle island and to bottom island,
    and step on last green floor switch.
  
- DOIC 16 is a one-way drop down into DOIC 14. You can't get
  back up to DOIC 14 from DOIC 16. (You can warp)




Depths of the Ice Cavern 17
---------------------------

  
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 20+ Toss-ups!: 500
- Adtl Goal: Use 5 Evasion Moves!: 500
- Adtl Goal: Beat Fire-type Enemies: 500
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 20
- Times Damage Bonus: 800
- Times Fell Bonus: 500
- Item for Gold Score: Opens DOIC 19 door
- Exits: DOIC 11/right, DOIC 18/down, DOIC 19/up
 
- Solution: Put Fire code on Ular, kill purple generator,
  bounce Ular 20 times (remove weapon or add ore codes
  if won't bounce 20 times), roll 5 times (can do in a
  safe place or while traveling, don't fall or get hit

- Gold Score Opens: Top door (DOIC 19)

- Be careful jumping down from DOIC 11 entrance to DOIC 17
  ground. There is a moving platform but it is easy to fall
  in between the cracks. You can just jump down off the
  corner top entrance to the ground instead. You will need
  to use it to get back up to DOIC 11 but it is much easier
  to roll onto it to go up.




Depths of the Ice Cavern 18
---------------------------

  
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 15+ Toss-ups!: 500
- Adtl Goal: Fight With Orichalcum Weapons!: 500
- Adtl Goal: Fight With Avanium Weapons!: 500
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:45
- Time Points: 1 x 20
- Times Damage Bonus: 500
- Item for Gold Score: None
- Scan: Mace (scan/on ground)
- Exits: DOIC 17/up
 
- Solution: Equip Orichalcum weapon (6+ Copper)and Avanium
  (6+ Gold) weapon, bounce at least one Wood Bone 15 times,
  Kill at least one Wood Bone with Orichalcum weapon, Kill
  at least one Wood Bone with Avanium weapon, finish off
  the rest of the Wood Bones and the Knight Mare.

- After Beat DOIC 18: Sign appears -> One of the 4 fragments: ICE!

- Room has 2 boulders and a set of stairs with a small platform
  facing downward. Scan the Mace weapon on the platform.




Depths of the Ice Cavern 19
---------------------------

  
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 10 Evasion Moves!: 1000
- Medal: 3500 gold/2500 silver/1500 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 100
- Item for Gold Score: Spirit Bomb (tan metalize tablet/slider)
- Exits: DOIC 17/down


- Solution: Go in, push ice block on right upwards and then to
  the left onto the top green floor switch, next push the ice
  block to your left downwards and then to the left on the lower
  green floor switch, roll back and forth 10 times, run/roll
  down and step on the bottom green floor switch.

- To unlock DOIC 19 Door: Get a gold score in DOIC 17

- After Beat DOIC 19: Sign appears -> One of the 4 fragments: ICE!






Absolute Zero (Boss Battle)
-------------------------------------


- Description:

  - Deepest area of Tornaq Ice Cavern.
  - It's not an exaggeration to say it's as cold as the artic!
  - The legendary ice dragon Malcahatu sleeps here.


- Ice Dragon Malcahatu (Boss Battle)

  - Boss HP: 8310 (with original codes)/8000 (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00 minutes
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: Treasured Kusanagi, Gold HP increaser
 
  - Spirit Restored: Ice Spirit Neaki
  - Pages Restored: Sunny Hill, Three-Way Ruins Road,
      Grana Plains 1-14, Granatum Forest 1-14, Kalcazoth
      Caves 1-14, Sun Shelf, Elevation, Rudrud's House,
      Deep Forest 1-5, Western Big Tree, Beast's Lair,
      Granatum Plateau, Light Falls, Bridge, Underground
      Lake Avernus 1-4, Western Desert 1-21
 
  - Exits: DOIC 9/down


- Solution: Get on your best helmet, best weapons, and muster your
  courage! Malcahatu will dive at you and swoop hit you, watch your
  map and roll out of the way in a circular move, you can try to hit
  him after you dodge but the best way is to wait until he/she settles
  down on the platform, watch out for the ice breath and the wing
  swipes, Hurricane Spin with two weapons which hits multiple times
  and allows you to turn as the dragon turns, keep repeating until
  dragon is defeated, I didn't find projectiles effective because
  the dive is fast. That is one cool dragon!






  @@@@@@@@@@

  Mt. Elious

  @@@@@@@@@@





====================
Mount Elious Dungeon - (Chapter 10)
====================








                MP
                 |
                 9
         15      ^
          |      |
           ------8up
             |   |   19
             |   \/   |
            14   8dn--7    20
             |   |    |     |
              ---      --6--
               |         |
               |         |
              13         |
     12        ^         |
      |        |         |
       --11----3up       |
          |  ^ |   17    |
         10  | \/   |    |
             --3dn--4----5
               |    |    |
               2   16   18
               |
               1
               |
            Warp in*



        Mt. Elious Dungeon

        MP = Melting Pot (Untamo Boss Battle)
        -> = Cliff up/down accessible points
        up = Upper Path of map
        dn = Lower Path of map
        *  = Enter/Exit area connection (warp here)





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    Mt. Elious Dungeon
    - Mt. Elious 1-20
    - Melting Pot



- Areas to Return to:

  - Melting Pot: (gold score, if not gotten before cutscene)



- Items:

  - ME 3:  Grade-A Steak (metalize tablet)
  - ME 10: MP increaser (green metalize tablet)
  - ME 12: Artisan's Cyclops (red metalize tablet)
  - ME 15: Dark Star (tan metalize tablet)
  - ME 16: Burstbulb (flower/scan)
  - ME 17: Exploding Spirit Bomb (red metalize tablet)
  - ME 18: Holy Excalibur (red metalize tablet)
  - ME 19: Fortified Arbalest (metalize tablet)
  - ME 20: HP increaser (red metalize tablet) 



- Special Enemies: 

  - ME 7: Invincible Pink Jelly (unlock with 6 Copper)
  - Melting Pot: Fire Dragon Untamo (Boss Battle)



- Heal Pot:

  - Mt. Elious 9 (Beat all enemies)



- Info

  - You may have enough Book of Prophecy points to get
    the Mental Map increase (2nd Upgrade/4x4) by the
    time you finish Mt. Elious 1 if you have been 
    increasing your points a lot.

  - This is a very tall volcano with flowing lava throughout
    every room and cave. Be careful not to fall in and burn
    yourself! There are many cliffs and impasses with lots
    of top paths to discover. Do you have the stamina and
    courage to make it to the top? Or, will the fire
    breathing dragon get you in the end?








Mt. Elious 1
------------

 
- Main Goal: Defeat All the Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 1000
- Adtl Goal: Use 10 Evasion Moves!: 1000
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: blocked/down, ME 2/up
 
- Solution: Square maze, large boulder center bottom, purple
  generator at top left

  - Warp in using Mt. Elious 1 map, ignore the Golem, run right and
    then around the side of the big boulder that seems to block the
    path, use left air step up to next cliff, roll up to the top
    (roll 10 times), kill the purple generator, jump down or roll
    down maze cliff edges, bounce the Golem at least 10 times,
    finish killing the Golem (lure him off cliff if necessary),
    doors open/boulder disappears


- Note: The only way to get in here at the first time is to warp
  in. You enter from the bottom and directly into a fight in this
  room. Even when you conquer the room, you can't exit out through
  the bottom. The only way to exit the first time is to go out
  through the top.




Mt. Elious 2
------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Fight With Alloy Weapons!: 1000
- Adtl Goal: Beat Fire-type Enemies: 500
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:00
- Time Points: 1x20
- Times Damage Bonus: 1000
- Times Fell: 500 
- Item for Gold Score: None
- Exits: ME 1/down, ME 3/up
 
- Solution: 2 land masses - one bigger/one smaller, air steps let you
  jump between islands to get enemies, lava flow around islands

  - Equip an Alloy weapon (2 metals/like iron & silver), scan Assault
    Eye, take off codes, put on Fire code, defeat all Assault Eyes




Mt. Elious 3
------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10 Evasion Moves!: 500
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 50
- Times Damage Bonus: 1000
- Times Fell: 500 
- Item for Gold Score: Grade-A Steak 
                       (green metalize tablet/slider),
                       Opens left door (ME 11)

- Exits: ME 2/down, ME 4/right, ME 11/left (top path),
         ME 13/Up (top path)
 
- Solution: One middle odd-shaped land mass with unreachable
  cliffs on outside edges and lava flow around the one middle
  land mass, just kill the Shell Heads fast, don't fall in the
  lava

  - You can't go up to the top cliff in ME 3 until you enter
    ME 3's top cliff from ME 13

  - Then a air step jump step will appear on the lower part
    of ME 3 to get up to the upper cliff in ME 3

  - The upper cliff leads left to ME 11 and up to ME 13




Mt. Elious 4
------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Beat All Enemies!: 1500
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 2:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000
- Times Fell: 500 
- Item for Gold Score: None
- Exits: ME 3/left, ME 16/down, ME 17/up, ME 5/right
 
- Solution: Equip a Fire weapon and a hammer (or just a Fire
  Hammer), enter in on the lower land mass, platform up to the
  upper land mass, kill all the Lizard Lords wherever they spawn
  (up or down), go all the way up to top, hammer right to tiny
  island, hammer down to another tiny island, hit the fire switch -
  watch your map to see where the Lizard Lords spawn so you aren't
  running around wasting time to find them, hit them into the lava
  to save time (or judgment link them)




Mt. Elious 5
------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 10 Evasion Moves!: 1000
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:00
- Time Points: 1 x 50
- Times Damage Bonus: 200
- Times Fell: 500 
- Item for Gold Score: None
- Exits: ME 4/left, ME 6/up, ME 18/down
 
- Solution: Equip hammer, roll going straight to the right,
  the maze is surrounded by bottom and right straight paths,
  transport portal at bottom right leads to inside top
  left portal, step on green floor switch by inside portal,
  do not step on any portals now, follow maze around to
  hammer switch using 10 rolls, hammer down the pop-up switch,
  doors open, big boulder disappears





Mt. Elious 6
------------


- Jewel Door located here (put 4 Cat codes on Jewel)
  leads to Mt. Elious 20 - has HP increaser
 

- Main Goal: Flip All The Switches!
- Adtl Goal: Defeat All Enemies!: 1 Bodies x 50 (3): 
- Adtl Goal: Defeat Light-type Enemies!: 250
- Adtl Goal: Defeat Shadow-type Enemies!: 250
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 1000 
- Item for Gold Score: None
- Exits: ME 20/upper right, ME 7/upper left, ME 5/down
 
- Solution: 2 land masses - one looks like a C wrapped somewhat
  around the other top right square land mass, lava flow around
  all land masses, Jewel Door on top right, regular door on
  bottom and top left

  - Equip hammer, put Light code on Assault Eye, kill one Assault
    Eye, put Shadow on Assault Eye, kill one Assault Eye, run
    around the boulder in the path carefully and up to the top,
    hammer spin right, step on green floor switch

  - To get to Mt. Elious 7 (left) door, do not try to hammer
    left because land is higher. Instead, hammer down and run
    around the C land mass and up to the top left door.





Mt. Elious 7
------------

 
- Main Goal: Flip All The Switches
- Adtl Goal: Beat Enemies With Gold Weapon!: 1000
- Adtl Goal: Defeat All Enemies!: 1500
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 
- Times Damage Bonus: 1000
- Times Fell Bonus: 1000 
- Item for Gold Score: None
- Exits: ME 6/down, ME 19/up, ME 8/left
 
- Solution: Equip strong hammer, equip a Gold weapon, Scan Pink
  Jelly, put 6 Copper in its mental map to unlock its
  invincibility code, kill one Pink Jelly with a Gold weapon,
  hammer down the big silver boulder blocking the maze entrance,
  watch out for the center moving saw and Pink Jellys inside,
  step on bottom left side green floor switch, step on top right
  green floor switch - You don't have to kill all Pink Jellys to
  still get gold


  - You don't have to surround its locked invincibility code
    to unlock it. You only have to put 6 Copper anywhere in
    its mental map grid.





Mt. Elious 8
------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Beat All Enemies!: 500
- Adtl Goal: 15+ Toss-ups!: 1000
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 1000
- Times Fell Bonus: 500
- Item for Gold Score: None
- Exits: ME 7/right, ME 9/up (one-way drop down/top path),
        14/left (one-way drop down/top path), 13/down
 
- Solution: Center land mass, cliffs around outsides, lava
  around center land mass

  - Defeat all the Mummy Lords, there are 5 of them, Judgment
    Link a few, eat to gain back HP, bounce a few more to gain
    back MP - Now you are rejuvenated again - or - you could
    just kill them all off making sure to bounce one of them
    15 times.

  - The top cliff pathway leads to ME 14/left and ME 9/up but
    it is inaccessible from ME 8

  - Go can't go up the cliff/top path from ME 8 to ME 14 or ME 9
  - You can drop down the cliff from ME 14 and ME 9 to ME 8





Mt. Elious 9
------------


- A Jewel Door is located here (put 4 Fire codes on Jewel)

- A Heal Pot is located here (Beat All Enemies)

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500 
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:00
- Time Points: 1 x 50
- Times Damage Bonus: 1500 
- Item for Gold Score: None
- Exits: ME 14 top path/down, ME 8/down (one-way drop down),
  Boss Door/up
 
- Solution: Flat circular cave, one purple generator, one
  Golem, kill the purple generator, bounce the Golem at least
  10 times, finish off the Golem, top doors open to reveal
  a second door which is a Jewel Door, Heal Pot appears





Mt. Elious 10
-------------

 
- Main Goal: Flip All The Switches!
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 2:00
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 2000 
- Item for Gold Score: MP increaser (green metalize tablet)
- Exits: ME 11/up
 
- Solution: General layout of islands


    .  .  .             1   2   3

    .  .   .            4   5   6

     .   .                7   8
           .                    9
    .  .                10  11


   - Islands with green floor switches: 5, 8, 10

   - Ignore the platform, they are distraction

   - Equip hammer and go follow these islands:
   - 2, 5/switch, 4, 10/switch, 11, 8/switch

   - Green metalize tablet appears on 3





Mt. Elious 11
-------------

 
- Main Goal: Flip All The Switches 
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 1000
- Times Fell Bonus: 1000 
- Item for Gold Score: None
- Exits: ME 3/right, ME 10/down, ME 12/up
 
- Solution: Equip Bomb weapon, jump down from upper cliff
  (by green floor switch), charge a bomb and place it at
  the bottom left pole switch, wind around and platform
  up to the upper cliff, step on the green floor switch,
  detonate bomb




Mt. Elious 12
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Break Boxes!: 1 Boxes x 100 (9): 900 
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:50
- Time Points: 1 x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 1000 
- Item for Gold Score: Artisan's Cyclops (red metalize tablet/slider)
- Exits: ME 11/down
 
- Solution: Equip hammer, break 2 stone boxes on 2 lower bottom
  left islands, break 2 stone boxes on 2 upper top right islands,
  break 5 more boxes on the long large center island - hammer spin
  or use platforms to get from center island to left and right
  tiny islands.




Mt. Elious 13
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Beat All w/Charged Attack!: 1500
- Adtl Goal: Use 10 Evasion Moves!: 1000
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 2:30
- Time Points: 1 x 20
- Times Damage Bonus: 1500
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: ME 8/upper right, ME 14/upper left,
         ME 3 lower & ME 11 upper/down,
 
- Solution: Equip hammer, C land mass wrapped around square land
  mass, you start on top right square land mass, hammer spin down
  to bottom right, run up C land mass, hit down pop-up switch,
  platform appears, platform back over to top right square land
  mass, hit down pop-up switch, hammer spin straight down to C
  land mass again, ignore the dark pop-up switch, start running
  up C land mass again, hammering down any pop-up switches, make
  sure to roll 10 times before hitting last pop-up switch

  - hammer spin straight down, run up C, hammer switch, platform to
    square, hammer switch, hammer spin down to C again, ignore switch,
    start running up C, roll 10 times against cliff, hammer center
    bottom switch

  - You can Hammer spin and hit all the pop-up switches to get the
    Charged Attack Bonus but you don't need it to get gold if you
    are quick with your time


  - If you exit down from ME 13 then you will have two options:
    - Stay on top path and go left into ME 11
    - OR -
    - Go straight down and drop down into the lower part of ME 3
      - There is a jump up air step to get back up to ME 11 or ME 13




Mt. Elious 14
-------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10 Evasion Moves!: 1000
- Adtl Goal: Get 10+ Jewels!: 1000
  - Can't get this if jewel storage is 9999
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 30
- Times Damage Bonus: 1000
- Times Fell Bonus: 1000 
- Item for Gold Score: None
- Exits: ME 13/down, ME 15/up, ME 8/right (one-way drop down)
 
- Solution: Defeat all Assault Eyes, make sure to bounce
  one of them 10 times, roll 10 times

  - Most paths are winding and narrow, you can use Spirit Magic
    or a projectile weapon for Assault Eyes you can't reach well,
    most Assault Eyes will come to you, there is one moving
    platform that goes up and down the two land elevations, you
    can jump down from the higher elevation to the lower elevation,
    land masses make a winding U shape

  - If you drop down from ME 14 or ME 9 into ME 8, then you can't
    get back up to ME 14 or ME 9 from ME 8 and you will have to
    go around to get back up on the top path of ME 8 to continue
    northward.




Mt. Elious 15
-------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 6 Evasion Moves!: 800 
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 20
- Times Damage Bonus: 750
- Times Fell Bonus: 1000 
- Item for Gold Score: Dark Star (tan metalize tablet/slider)
- Exits: ME 14/down
 
- Solution: Long Center island, 3 tiny islands on left,
  3 tiny islands on right

  - Roll 6 times, roll up to top center island purple generator,
    do a Hurricane Spin which kills generator and usually the
    Assault Eye circling it, tan metalize tablet on Gold Score





Mt. Elious 16
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Break Boxes!: 1 x 100: 400  
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 2:30
- Time Points: 1 x 30
- Times Damage Bonus: 800
- Times Fell: 1500
- Item for Gold Score: None
- Scan: Burstbulb (flower/scan)
- Exits: ME 4/up
 
- Solution: This is the general layout of the islands:

    .  .  .             1   2   3

    .  .   .            4   5   6

     .   .<- flower       7   8
           .                    9
    .  .                10  11



   - The flower is located on the farthest right island that
     has the row of 2 islands.

   - Equip a hammer, hammer to following locations breaking any
     boxes along the way and scan flower:

     2, 1/box, 2, 5, 6, 9/box, diagonal 8/box & flower, 7/box,
     diagonal 5/switch

   - Islands with stone boxes: 1, 8, 9, 7
     - You can't just hammer to any island because of stone
       pillars in the way
     - It is easier to aim hammer diagonally if you charge up
       the hammer before you aim
     - Be careful on island edges not to fall in
     - It is better to go carefully then quickly




Mt. Elious 17
-------------

 
- Main Goal: Flip All The Switches!
- Adtl Goal: Use 5 Evation Moves!: 500
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:30
- Time Points: 1 x 40
- Times Damage Bonus: 800
- Times Fell: 1000 
- Item for Gold Score: Exploding Spirit Bomb 
                       (red metalize tablet/slider)
- Exits: ME 4/down
 
- Solution: Central long island/middle pole switch/top green floor
  switch, 3 tiny left islands/bottom has green floor switch, 3 tiny
  right islands/top has green floor switch, 2 diagonally floating
  platforms moving between tiny islands and central large island

  - Equip hammer, equip bomb, hammer/platform over to left bottom
    island, step on switch, hammer/platform over to center island,
    hammer/platform over to right top island, step on switch,
    hammer/platform over to center island, charge bomb and place
    it at center island middle pole switch, do 5 rolls, explode
    bomb just before stepping on top center large island green
    floor switch

    - Left switch, right switch, charge bomb at center pole switch,
      explode bomb, one step onto top switch






Mt. Elious 18
-------------

 
- Main Goal: Flip All The Switches!
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 2:30
- Time Points: 1 x 40
- Times Damage Bonus: 500
- Times Fell Bonus: 1500 
- Item for Gold Score: Holy Excalibur (red metalize tablet/slider)
- Exits: ME 5/up
 
- Solution: General layout of islands


    .  .  .             1   2   3

    .  .   .            4   5   6

     .   .                7   8
           .                    9
    .  .                10  11


   - Islands with pole switches: 6, 10, 11

   - Equip hammer, platform all the way down to end island 7
   - Diagonal hammer spin to 10
   - Hammer spin from 10 to 11 - hitting both pole switches
   - Diagonal hammer spin to 9
   - Hammer spin to 6 hitting pole switch on 6
   - Red metalize tablet appears (Gold Score)
   - Hammer spin to 3 to scan metalize tablet (Holy Excalibur/slider)





Mt. Elious 19
-------------


- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500
- Adtl Goal: Beat All w/Charged Attack!: 1000
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:20
- Time Points: 1 x 30
- Times Damage Bonus: 750
- Times Fell Bonus: 750 
- Item for Gold Score: Fortified Bowgun Arbalest (metalize tablet)
- Exits: ME 7/down
 
- Solution: Equip hammer, roll up to very top of center island,
  ignore the purple generator, charge up hammer quickly before
  the Assault Eyes get up to top of center island where you are,
  hammer spin diagonally to top left tiny island (press B to
  land on tiny island), quickly charge up sword and Hurricane
  Spin on top of the purple generator on the tiny top left
  island killing the purple generator, hammer spin straight
  down to the bottom left tiny island, hammer spin right to
  the bottom of the center large long island, bounce one
  Assault Eye 10 times, roll up to top of center long island
  and now kill that purple generator with a Hurricane Spin,
  now Hurricane Spin to kill any remaining Assault Eyes

  - If you kill any generators or Assault Eyes with a
    non-charged attack, then you won't get the Charged Attack
    bonus - This is why you always use the Hammer Spin or the
    Hurricane Spin. If any enemies charge at you while you are
    spin traveling then they will still be killed with a charged
    attack

  - The Assault Eyes will still spawn from the top of the long center
    island even if you kill that purple generator. You have to
    kill both generators to have them not spawn at the top of the
    center island, so use your evasion tactics to give you time
    to aim diagonally at the top left tiny island to get that
    generator - If Assault Eyes give you extra time without
    charging you (from the center of the center island) then
    go ahead and take out the top center island generator and
    then the tiny island generator - otherwise, use the non-attack
    time to get to the tiny island generator before the Assault
    Eyes regenerate at the top of the center island and then
    double back to get the top center island generator

  - This will take a few times, Assault Eyes are aggressive and
    charge fast, try not to get hit and not to fall

  - You can get gold on the first time through without bouncing
    an Assault Eye 10 times if you are fast enough with your
    time and get the Charged Attack Bonus, but you also can't
    fall or get hit

  - Use B button to stop spinning and get moving quickly to keep
    ahead of the Assault Eyes - a lot of it is in the timing, aiming,
    and evading Assault Eyes until you are ready to finish them off




Mt. Elious 20
-------------

 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Defeat Enemies!: 1 Bodies x 100 (2): 200
- Adtl Goal: Use 5 Evasion Moves!: 800
- Medal: 3500 gold/2000 silver/1000 bronze
- Time: 1:00
- Time Points: 1 x 30
- Times Damage Bonus: 1000
- Times Fell Bonus: 1000
- Item for Gold Score: HP increaser (red metalize tablet)
- Exits: ME 6/down
 
- Solution: Long central island, 3 tiny islands on left,
  3 tiny islands on right

  - Equip hammer, run up central island and kill purple
    generator, roll 5 times, kill off rest of Assault Eyes

  - Speed in killing purple generator is better than chasing
    enemies, 2 enemies spawn at a time

  - As long as generator is spawning, you can keep killing
    spawning Assault Eyes





Melting Pot (Boss Battle)
-------------------------


- Description:

  - Near peak of Mt.Elious.
  - Close to the crater, an unnatural heat envelopes you.
  - Few come near, and the legendary fire dragon Untamo
    keeps this place as its stronghold.


- Fire Dragon Untamo (Boss Battle)

  - Boss HP: 6950 (with original codes)/6500 (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: HP increaser (gold metalize tablet)
 
  - Spirit Restored: Fire Spirit Rempo
  - Pages Restored: None

  - Exits: ME 9/down


- Solution:

  - Remove Fire codes and Stone code, put on Illness code
  - Jowl fills with hot lava and expands and then it flows
    out onto the ground all around him. You can't stand in
    or touch the lava without getting seriously hurt.
  - Use Bomb weapons on him, stronger the better
  - Charge up the bomb, set it under him or lead him onto
    it, then detonate it
  - Avoid his volcano bursts of flaming rocks, and his
    charges, don't get hit, patience wins the day






  @@@@@@@@

  Granatum

  @@@@@@@@





=====================
Granatum Area Summary
=====================







                              _________
                             |         |
                     SS*-----|Elevation|
                       |     |   RH    |              _______
                       |     |_________|      BL     |  |LMH |
                       |          |            |     |  |____|
                 12-KC13-15-14  DF1*-2-3-4-5-WBT-]-B-|       |
                  |       |                    |     |  EBT  |
                 11   17-16             -----GPL     |_______|
                  |                    /              |     |
   3--2-ULA1*-KC4-9---3---8------7    /   EDY         |   HT1*
      |               |          |   /     |          |     |
   ULA4               2  10--5---6  /      5  7--6    |  6--2
       \              |            /       |  |  |    |  |  |
        \           KC1*          /   10---3--2--4--RM1* 7--3  BC
         \            |          \/        |     |       |  |   |
          \         GF4          LF*  12--11--13 8--9    8  4---5
          \/          |           |                         |   |
          GF7---------3----11----14                         9  10
            |         |     |    /|                         |
        8---6-========2====10====13                        ED*
            |/        |     |     |
            5-------GF1*----9----12
                      |
                    GP8*





     Granatum Area Map:


     Granatum Forest

     KC1*   = Kalcoth Cave Dungeon (Room 1)
     GP8*   = Grana Plains 8
     LF*    = Light Falls (one-way drop down)
     ULA 4  = Underground Lake Avernus 4
              GF 7 (Cliff Shelf/one-way drop down)
     /==/   = River path (cross river at GF 10)
     *      = Enter/Exit area connection

     Note: River cuts forest in half
     - Route through forest (1, 2, 10, 11, 3, 4)


     Kalcazoth Cave Dungeon

     GF4*  = Granatum Forest 4
     ULA1* = Underground Lake Avernus (Nussie)
     SS*   = Sun Shelf (Boss: Rudrud)
     *     = Enter/Exit area connection


     Granatum Plateau Area 1

     SS*  = Sun Shelf (Rudrud)
     RH   = Rudrud's House (Gim)
     DF1* = Deep Forest 1
     *    = Enter/Exit area connection


     Deep Forest

     E*   = Elevation
     DF1  = Deep Forest 1 (up to DF 5)
     WBT* = Western Big Tree
     BL   = Beast's Lair


     Granatum Plateau Area 2

     DF5* = Deep Forest 5
     WBT  = Western Big Tree
     BL   = Beast's Lair
     ]B   = Bridge (broken)
     GPL  = Granatum Plateau (center)
     LF   = Light Falls
     GF*  = Granatum Forest
     *    = Enter/Exit area connection


     Underground Lake Avernus (Kalcazoth Caves)

     ULA1  = Underground Lake Avernus 1 (up to ULA 4)
     KC4*  = Kalcazoth Cave 4 (Kalcazoth Dungeon)
     ULA3  = Underground Lake Avernus 3 (Nussie)
     GF7*  = Granatum Forest 7 (Cliff Shelf)
             (One-way drop down/read sign, lol)
     *     = Enter/Exit area connection


     Hunter's Trail

     B      = Bridge (Granatum Plateau)
     RM*    = Relneia Marshes
     LMH    = Lauca Meia's House
     EBT    = Eastern Big Tree
     BC     = Beast's Cemetery
     ED*    = Eastern Desert


     Relneia Marshes

     EDY  = Eddy of Decay
     EBT* = Eastern Big Tree
     RM1  = Relneia Marsh 1
     *    = Enter/Exit area connection







- Total Areas Included:
  - Each of these individual maps are located below and include
    tons of information on each


    Granatum Forest
    - Granatum Forest 1-14


    Kalcazoth Cave Dungeon
    - Kalcazoth Cave 1-17


    Granatum Plateau Area 1
    - Sun Shelf
    - Elevation
    - Rudrud's House


    Deep Forest
    - Deep Forest 1-5


    Granatum Plateau Area 2
    - Western Big Tree
    - Beast's Lair
    - Granatum Plateau (center)
    - Light Falls
    - Bridge


    Underground Lake Averus
    - Underground Lake Avernus 1-4


    Hunter's Trail
    - Eastern Big Tree
    - Lauca Meia's House
    - Hunter's Trail 1-10
    - Beast's Cemetery


    Relneia Marshes
    - Relneia Marshes 1-13
    - Eddy of Decay




- Areas to Return to:

  - Granatum Forest 1 (once scan Gim, Light codes/Hobgoblin)
  - Granatum Forest (Vast Forest Hammer/Rudrud sidequest)
  - Kalcazoth Cave 5  (when get hammer & projectile/to gold score)
  - Kalcazoth Cave 10 (5+  jewel goal/return if jewels 9999)
  - Kalcazoth Cave 14 (30+ jewel goal/return if jewels 9999)
  - Kalcazoth Cave 16 (once get bomb weapon/Haochy/Wargliss Fortress)
  - Kalcazoth Cave 17 (once get bomb weapon/Haochy/Wargliss Fortress)
  - Rudrud's House (after get Custom Booster from Romaioni for Gim)
  - Western Big Tree (Fana's sidequest)
  - ULA 3: (Nussie/When you get related news flashes)
    - Mystery Shadow in Lake!
      - Memory Map (increases to 4x3)
    - Mystery Shadow in Lake, Updated!
      - MP increase to your character (no tablet)
    - Mystery Shadow in Lake, Report 3
      - HP increaser (gold metalize tablet)
  - All Hunter's Trail (when get book back/to explore)
  - Lauca Meia's House (when get the Stone Tusk)
  - Hunter's Trail 10  (when get the Forest Hammer)
  - Eddy of Decay (gold score, if not gotten before cutscene)


- Items:

  - Granatum Forest 4: Hero Bloom (Req: Duran sidequest)
  - GF 5: Forest Hammer (metalize tablet/Req: Rudrud affection quest)
  - Granatum Forest 8: Mantis Blade (metalize tablet)
  - Granatum Forest 11: Forest Flower Decoration (metalize tablet)
  - Granatum Forest 12: Champion Gladius (metalize tablet)
  - Granatum Forest 14: Forest Drop (scan/flower)
  - Kalcazoth Cave 10: Common Kaleila Sword (metalize tablet) (yes 10 not 8)
  - Kalcazoth Cave 13: Kalcazoth Cave 15 door opens (Req: Gold Score)
  - Kalcazoth Cave 14: HP increaser (red metalize tablet)
  - Elevation: Pagoda (scan/flower)
  - Sun Shelf: Hammer (scan/Req: Boss Battle - Rudrud)
  - Rudrud's House: Grand Hammer (metalize tablet)
  - Deep Forest 3: Cat Flower (scan/flower)
  - Western Big Tree: HP/MP increaser (gold metalize tablet)
  - Beast's Lair: Giant's Grand Hammer (Req: Grand Hammer)
  - Beast's Lair: Hope Pod (Req: Fana sidequest)
  - ULA 3: HP increaser (gold metalize tablet)
  - ULA 3: Fatal Battle Sword (metalize tablet)
  - ULA 4: Karma (scan/flower)
  - Eastern Big Tree:   Herb (metalize tablet)
  - Lauca Meia's House: Axe (scan/on ground),
                        Hunter's Stone Tusk
                        (metalize tablet/Req: Stone Tusk)
  - Beast's Cemetery:   Aegis (green metalize tablet/Req: Gold Score)
  - Beast's Cemetery:   Demise Laevateinn (red metalize tablet/
                        Req: Grasshopper King's Raid - Future Vision)
  - Hunter's Trail 6:   Angel Wings (scan/flower)
  - Hunter's Trail 7:   HP increaser (red metalize tablet)
  - Hunter's Trail 8:   Kusanagi (red metalize tablet/slider)
  - Hunter's Trail 9:   Wild Cookie (tan metalize tablet)
  - Hunter's Trail 10:  Vast Forest Hammer
                        (metalize tablet/Req: Forest Hammer)
  - RM 7: Pure Hauteclaire (tan metalize tablet/slider)
  - RM 8: Shadowsol (flower/scan)
  - RM 9: Pulverizing Spiked Mace (metalize tablet)
  - RM 11: Silver Crow (flower/scan)
  - RM 12: Chaotic Blunderbuss (metalize tablet)
  - RM 13: Wind-Cutter Tomahawk (metalize tablet)



- Special Enemies:
 
  - Sun Shelf: Iron Hammer Rudrud (Boss Battle)
  - Western Big Tree: Mutated Chimera (Boss Battle)
    - New World Question (Req: beat Mutated Chimera/Boss Battle/1st-Wide Sky)
  - Granatum Forest 1: Hobgoblin (Invincibility/unlock with Light codes)
  - ULA 3: Nussie (Boss Battle)
    - Future Vision: Mystery Shadow in Lake, Report 3
  - Beast's Cemetery: Tunoi (Boss Battle)
  - Hunter's Trail 5: Invisible Blood Sucker (unlock with Bug code)
  - Eddy of Decay: Forest Dragon Antelobibnen (Boss Battle)


- Heal Pot:

  - Kalcazoth Cave 13
  - You can also use Underground Lake Avernus 2 (Heal Pot)
  - Deep Forest 5 (by exit, straight down, face up on air steps...or else)
  - Hunter's Trail 5
  - Lauca Meia's House (you can rest in her bed)
  - Relneia Marsh 5


- Info:

  - The Granatum area is a huge area that includes a river forest, cave, sun
    plateau, deep forest, waterfall plateau, underground lake, trail forest,
    and marshland. This will be a test of your endurance and wit. Are you
    up for the challenge ... and are you prepared?







===============
Granatum Forest
===============






           KC1*
             |
     ULA 4*  4        LF*
         |   |         |
         7---3---11---14
         |   |    |   /|
     8---6-==2===10===13
         |/  |    |    |
         5---1----9---12
             |
           GP8*



     Granatum Forest

     KC1*   = Kalcoth Cave Dungeon (Room 1)
     GP8*   = Grana Plains 8
     LF*    = Light Falls (one-way drop down)
     ULA 4* = Underground Lake Avernus 4
              GF 7 (Cliff Shelf/one-way drop down)
     /==/   = River path (cross river at GF 10)
     *      = Enter/Exit area connection


     Note: River cuts forest in half
     - Route through forest (1, 2, 10, 11, 3, 4)





- Total Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Granatum Forest
    - Granatum Forest 1-14
 



- Areas to Return to:

  - Vast Forest Hammer (Rudrud sidequest)



- Items:

  - GF 4: Hero Bloom
  - GF 5: Forest Hammer (metalize tablet/Req: Rudrud affection quest)
  - GF 8: Mantis Blade (metalize tablet)
  - GF 11: Forest Flower Decoration (green metalize tablet)
  - GF 12: Champion Gladius (metalize tablet)
  - GF 14: Forest Drop (scan/flower)



- Special Enemies:

  - Granatum Forest 1: Hobgoblin (unlock with Light Codes) 



- Heal Pot:

  - None



- Info

  - Shortest Route Through Forest:
    - 1, 2, 10, 11, 3, 4







Granatum Forest 1
-----------------


- Description:

  - The green land continues. With the forest's blessing you can
    feel the breath of forest animals. What new life is being
    born now?


- Battle: Hobgoblin, Goblin
- Scan: None
- Exits: Grana Plains 8/down, GF 2/up, GF 5/left, GF 9/right


- Extra Info:

  - This is a large open field with trees in the corners and
    monsters that want to smash you.

  - You can access all of this area (no river cuts through it)


Explore (3):
 
  Top left, corner big tree with lightbeams (face left at tree)
  - The trees rustle in the breeze, almost as if they were speaking.

  Bottom left, corner big tree (face left at tree)
  - You can spot many animals from between the trees.

  Bottom right, corner top gap in trees (face down on gap)
  - The forest shade is cool and perfect for resting.




Granatum Forest 2
-----------------


- Description:

  - A large river runs through this forest. The current is
    gentle but the water is as deep as a grown man! Unless
    you're a confident swimmer, don't even think about
    swimming across.


- Battle: Frog Man
- Scan: None
- Exits: GF 1/down (on bottom only), GF 3/up (on top only),
         GF 6/left (on top only), GF 10/right (top & bottom)


- Extra Info:

  - You can not get up or down from within this map because
    there is a river flowing through the middle.

  - There are two explore spots on each side of the river
    which means you will have to go around on other maps
    to find the log crossing (map GF 10) to get to both
    sides of the river.

  - On the top side of this area, there are 2 tall thorn
    bushes. You can't get through them unless you use a
    Fire weapon (Ex: Fire codes on sword). A Fire Hammer
    will work as well. Don't touch them ... they hurt, lol


Explore (4):

  Bottom Half:

  Center, river's edge (below, face up under river)
  - You wonder if the clear flowing river is drinkable.

  Bottom left, huge flat boulder point (below, face left at rock)
  - A large boulder, too dangerous to try climbing up.

  Top Half:

  Top right, trees, left side of thorn bushes (face up into trees)
  - It's too overgrown her to attempt walking through here.

  Center right, river edge under bare spot (face down on top of river)
  - You can spot small fish swimming through the water.




Granatum Forest 3
-----------------


- Description:

  - People say you'll never find your way out of this forest, but it's
    usually the mind playing tricks. The repeating scenery is what brings
    on anxiety and paranoia which causes dementia.


- Battle: Land Squid
- Scan: None
- Exits: GF 2/down, GF 4/up, GF 7/left, GF 11/right


- Extra Info:

  - This is an open field with a rock cliff wall in the left
    corner and a patch of forest trees in the bottom right
    corner. There is a mass of Land Squid ready to attack you.

  - You can access all of this area (no river cuts through it) 


Explore (3):
 
  Top left, rock cliff wall (face up under cliff wall)
  - What a large rock. Where did it come from?

  Bottom center, large tuft of grass (face any direction)
  - Strange plants, native to the forest, grow all over.

  Bottom right, corner trees (right of bare spot, face down into trees)
  - The  tree shade is refreshing. Perfect spot for a nap.




Granatum Forest 4
-----------------


- Description:

  - Further into the forest is Kalcazoth Cave which leads to the
    plateau. It's a maze inside, so be prepared before going in.


- Small Key Door (put on 1 Forest code to open door to caves)


- Battle: Hell Hornet
- Scan: Hero Bloom (scan/flower)
- Exits: GF 3/down, Kalcazoth Cave 1/up


- Extra Info:

  - This is an open field with massive rock cliff walls surrounding
    all but the bottom edge. There is a patch of forest trees to
    the center left. 

  - The center top has a Small Key door that leads to the caves
    (Kalcazoth Cave Dungeon) which also leads to the Granatum
    Plateau areas and back down to Granatum Forest 14 down the
    waterfall. 


Explore (3):

  Upper left, Hero Bloom flower (face up at the flower)
  - How long have these plants been growing for?

  Center, grass/dark moss by grey pebble spot (face any direction)
  - You can eat many plants in the forest, but what about this one?

  Top right, large grey boulder (face up under middle of boulder)
  - There's a small gap between rocks. Is something living in there?




Granatum Forest 5
-----------------


- Description:

  - Cover your ears to hear different sounds. The chirping
    birds, rustling trees, splashing water, and chorusing
    bugs. Infinite noises fill nature.


- Battle: Frog Man
- Scan: Forest Hammer (metalize tablet/Req: Rudrud affection quest)
- Exits: GF 1/right, GF 6/up


- Extra Info:

  - A river curves upwards. You can access below the river but
    not above the river unless you go to GF 10 to cross and
    come back to the top of this map.

  - All explore spots are located below the river.


Explore (3):

  Center left, between tree and bare spot (river edge, face up)
  - The river slowly flows. How far does it go?

  Bottom right, biggest gap dip in trees (face down on gap)
  - Many creatures live in the forest.

  Center right, large splattering of light moss (face right at moss)
  - A nice breeze blows.




Granatum Forest 6
-----------------


- Description:

  - Long ago, a man came to this forest and was moved by the
    grandeur of nature. Soon, however, he became greedy,
    caring about how to make money off its resources. He
    decided to sell lumber in town, and called friends to
    help chop down trees, but they suddenly disappeared one
    day, leaving only their tools behind ... Then again,
    people are too afraid to go in and check if the tale
    is true.


- Battle: Land Squid
- Scan: None
- Exits: GF 2/right, GF 5/down, GF 7/up, GF 8/left


- Extra Info:

  - This is an open field with forest trees in the top left
    and right corners. A river bend is in the bottom right
    corner but there are no land splits in this screen.

  - There is a mass of Land Squid that will aggressively
    attack you.


Explore (3):
 
  Upper right, leaf pile, path ground by tall bushes (face up)
  - A small snake lives in the bushes. Let go of it slowly.

  Top left, corner trees (face up or left at the corner trees)
  - Yummy-looking nuts lay inside the bushes.

  Lower left, dark grass (from right: river/bare spot/dark grass)
  - A tiny strange bug is looking your way.




Granatum Forest 7
-----------------


- Description:

  - A monster called Man-Eater lives in the forest. It may
    look like an innocent flower, but one wrong step, and
    you'll be swallowed whole. Travelers beware.


- Battle: Man-Eater, Hell Hornet
- Scan: None
- Exits: GF 3/right, GF 6/down, 
         Underground Lake Avernus 4 (one-way drop down)/up


- Extra Info:

  - This is an open field with solid forest trees on the right
    and top with a patch of forest trees in the bottom right
    corner. A solid rock cliff wall protrudes into the forest
    trees in the left corner.

  - You can access all of this area (no river runs though it)

  - There is also a secret overlook cliff shelf in the top left
    corner. You can't go up it but you can drop down from it
    when you exit down out of Underground Lake Avernus 4. It
    is a one-way drop down like the waterfall in GF 14. Many
    people miss this, so be sure to visit it!


Explore (3):

  Bottom center, tan pebbles (tiny bit right, face any direction)
  - Careful not to stumble on something.

  Top center, rock cliff wall (face up at cliff wall)
  - Looks like there's a path up, but it's too steep to climb.

  Center left, big gap dip in trees (face right into trees)
  - What's beyond these bushes? Your curiosity's piqued.




Granatum Forest 8
-----------------


- Description:

  - The forest is full of dead ends. Just remember the path
    you came in by, and you shouldn't get lost.


- Battle: Hell Hornet
- Scan: Mantis Blade (metalize tablet) (I love this weapon!)
- Exits: GF 6/right


- Extra Info:

  - This is an open field with solid forest on the bottom and
    left sides. There is also forest trees in the top right
    corner. A solid rock cliff is on the top edge of the map.

  - You can access all of this area (no river cuts through it) 


Explore (3):

  Top center, rock cliff wall (face up under the rock wall)
  - A great cliff towers overhead. It looks impossible to climb.

  Bottom center, grass above bare spot (face any direction)
  - Dozens of tiny bugs crowd the underside of the leaf.

  Bottom left, corner trees (face down or left into trees)
  - The deeper you go into the woods, the creepier your
    surrounding get.




Granatum Forest 9
-----------------


- Description:

  - Beware forked roads. Just remembering you turned right
    at the last fork won't make it easy on the way back.
    Try drawing marks on trees or dirt.


- Battle: Land Squid
- Scan: None
- Exits: GF 1/left, GF 10/up, GF 12/right


- Extra Info:

  - This is an small open field with a row of trees across
    the bottom and trees in the top left and right corners.

  - There is a mass of Land Squid that attack aggressively.

  - You can access all of this area (no river cuts through it)


Explore (4):

  Upper left, grass by bare spot (face right on right side of spot)
  - Leaves may look all the same, but notice their varied shapes.

  Lower left, grass just up from 2nd tree in on the bottom (face any way)
  - Holes dot the leaves. Must've been made by a bug.

  Center right, top point of left bare spot (2 bare spots together, face up)
  - Ants pour out of a small hole. Must be a colony.

  Top right, bare spot next to white rock (face up under bare spot)
  - The barren earth here must not have many nutrients.




Granatum Forest 10
------------------


- Description:

  - A quiet early afternoon. Share a quick lunch and nap
    with the forest creatures. It's a life everyone dreams
    of at least once.


- The only place to cross the river.


- Battle: Frog Man
- Scan: None
- Exits: GF 2/left, GF 9/down, GF 11/up, GF 13/right


- Extra Info:

  - A river runs through an open field with trees on the top left
    and bottom right corners. Large white boulders are on the
    river on the left side.

  - There is a large log that allows you to cross the river. This
    is the only place in Granatum Forest that you can cross the
    river.


Explore (4):

  Bottom left, huge white boulder at river's edge (face left at boulder)
  - Would enough training enable you to carry this rock?

  Center, river edge near log crossing (face up under river edge)
  - Careful not to fall in the river when looking at your reflection.

  Center right, jutt point on tree log crossing (face right at jutt)
  - This fallen tree has been here so long, it now forms a bridge.

  Upper right, huge white boulder (above, face down on top of boulder)
  - This rock looks perfect for taking a nap on.




Granatum Forest 11
------------------


- Description:

  - The forest fairy legend says they take the form of a 
    pretty girl to ask their questions about humans. It's
    cute the way they will keep listening, but their
    questions never stop! Try leaving and they'll throw
    a fit. It's best to avoid them, but people still
    hope to meet them someday.


- Battle: Frog Man, Land Squid
- Scan: Forest Flower Decoration (green metalize tablet)
- Exits: GF 3/left, GF 10/down, GF 14/right


- Extra Info:

  - This is an open field with a rock cliff wall on the top and
    patches of forest trees in the top right and bottom left
    corners.

  - A mass of Land Squid mixed with Frog Man will be aggressive
    in attacking you.

  - You can access all of this area (no river runs through it)


Explore (3):


  Center, rock wall crevise/right (face up at the cliff wall)
  - Looking up at the great cliff can feel overwhelming.

  Center, rock wall/left of crevise (face up at bulge in cliff wall)
  - It may be possible to climb up this crag, but the fall would be long.

  Lower right, ground/no markings/near small grass tuft (face any way)
  - This area is relatively bare in vegetation.
    - Go to bottom center, see an area of grass tufts, go to upper
      right single grass tuft, count about 7 steps right and 2 up




Granatum Forest 12
------------------


- Description:

  - The range of forest that humans can enter is very
    limited. 
  - It's deep, and when it gets dark, you can easily 
    lose your way. 
  - Don't think about exploring it for fun unless you
    know what you're doing.


- Battle: Raptor
- Scan: Champion Gladius (metalize tablet)
- Exits: GF 9/left, GF 13/up


- Extra Info:

  - The open field has a solid forest of trees on the bottom and
    right side with an area of boulders in the top left corner.

  - You can access all of this area (no river cuts through it)


Explore (3):
 
  Bottom right, corner inset of trees (face right into trees)
  - The trees are overgrown here. You cannot pass through.

  Top left, smaller boulder next to huge boulders (face up)
  - Some people may be able to tell what makes a good and bad rock.

  Center, green foliage between up & down bare spots (face right)
  - Never forget that each and every blade of grass is alive.




Granatum Forest 13
------------------


- Description:

  - Before the forest you may only notice the trees, but
    consider the earth, too. It delivers nutrients to 
    the trees, raises them, and supports them. The
    forest needs it to survive.


- Battle: Hell Hornet
- Scan: None
- Exits: GF 10/left (top only), GF 12/down (bottom only),
         GF 14/up (top only)


- Extra Info:

  - A river curves upward through the middle with forest on
    both sides.

  - All explore spots are on the bottom half under the river.


Explore (4):

  Lower left, far left edge of river by trees (face left)
  - A strange bug peers at you, like it wants to say something.

  Bottom left, grey spots of pebbles (face any direction)
  - Creatures as small as your finger walk around on their hind legs.

  Bottom right, large tuft of grass (face any direction)
  - There's a large bug, clad in a black luster shell.

  Lower right, tuft of grass (far right side of river, face right)
  - A strange bug peers at you, Is it angry ...?




Granatum Forest 14
------------------


- Description:

  - Here begins the river that crosses Granatum Forest,
    and flows from the plateau. The water is surprisingly
    clear.


- Battle: None
- Scan: Forest Drop (scan/flower)
- Exits: GF 11/left, GF 13/down, 
         Light Falls (one-way drop down)/up


- Extra Info:

  - There is a one-way drop down shortcut from Light Falls
    to Granatum Forest 14 down the waterfall. You can't go
    up from GF 14 to Light Falls.

  - This is an open field with a rock cliff wall and waterfall
    on the top edge with patches of forest trees to the right
    side and the bottom left corner.


Explore (3):
 
  Lower left, patch of trees (face up on top of bare spot at trees)
  - Are these mushrooms? Must be from all the moisture in the air.

  Top right, edge of water/waterfall (face right at water)
  - Leagues of water fall over the edge. This must be where the
    forest starts.

  Center, right side of flower (face up at white boulder)
  - The feeling of the waterfall's spray is refreshing.





======================
Kalcazoth Cave Dungeon
======================





                    SS*
                     |
               12---13---15---14
                |         |
               11   17---16
                |
     ULA*---4---9---3---8-------7
                    |           |
                    2  10---5---6
                    |
                    1
                    |
                  GF4*


     Kalcazoth Cave Dungeon

     GF4*  = Granatum Forest 4
     ULA*  = Underground Lake Avernus (Nussie)
     SS    = Sun Shelf (Boss: Rudrud)
     *     = Enter/Exit area connection






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Kalcazoth Cave Dungeon
    - Kalcazoth Cave 1-17



- Areas to Return to:

  - Kalcazoth Cave 5  (when get hammer & projectile/to gold score)
  - Kalcazoth Cave 10 (5+  jewel goal/return if jewels 9999)
  - Kalcazoth Cave 14 (30+ jewel goal/return if jewels 9999)
  - Kalcazoth Cave 16 (once get bomb weapon/Haochy/Wargliss Fortress)
  - Kalcazoth Cave 17 (once get bomb weapon/Haochy/Wargliss Fortress) 



- Items:

  - Kalcazoth Cave 10: Common Kaleila Sword (metalize tablet) (yes 10 not 8)
  - Kalcazoth Cave 13: Kalcazoth Cave 15 door opens (Req: Gold Score)
  - Kalcazoth Cave 14: HP increaser (red metalize tablet)



- Special Enemies: 

  - None (Boss Battle is in next area/Granatum Plateau Area 1)



- Heal Pot:

  - Kalcazoth Cave 13
  - You can also use Underground Lake Avernus 2 (Heal Pot)


- Info: 

  - Boss Battle for Kalcazoth Cave Dungeon is located in
    Granatum Plateau Area 1 (Sun Shelf: Iron Hammer Rudrud)

  - Shortest Way to the Boss Battle/Rudrud:
    - 1, 2, 3, 9, 11, 12, 13, Sun Shelf

  - Open this cave/dungeon from Granatum Forest 4 with the 
    Small Key (1 Forest code)

  - Underground Lake Avernus is inside this cave to the left
    - See Underground Lake Avernus Area Summary/section





Kalcazoth Cave 1
----------------
 
- Main Goal: Flip All The Switches!
- Adtl Goal: Beat All The Enemies!: 500 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:20
- Time Points: 1 sec x 20
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: Granatum Forest 4/down, KC 2/up
 
- Solution: Equip a Forest weapon, run in, hit the pole switch,
  Kill/bounce the Minotaurus, hit the green switch with the forest
  weapon. Later, you can summon Mieli to hit the green switch.



Kalcazoth Cave 2
----------------
 
- Main Goal: Flip All The Switches!
- Adtl Goal: Beat All The Enemies!: 500 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:20
- Time Points: 1 sec x 20
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: KC 1/down, KC 3/up
 
- Solution: Don't let the Dire Bats hit you, run forward and
  jump up on the ledge and step on the green switch, this
  drops a giant stone block, jump down, kill the Dire Bats
  until they are all gone (can summon Rempo many times),
  push block down and over to the right so block is just
  on the top corner enough to trigger the bottom green switch
  to a pink color, now run and climb the ledge again and step
  on the top switch one last time. Be sure that all the bats
  are killed before stepping on the top switch the last time.



Kalcazoth Cave 3
----------------
 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 20
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: KC 2/down, KC 8/right, KC 9/left
 
- Solution: Scan Blob, remove codes, put on Illness code if you need,
  bounce all 5 of them (or bounce one at least 10 times and kill
  the rest)




Kalcazoth Cave 4
----------------
 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500
- Adtl Goal: Beat Forest-type Enemies!: 300
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: KC 9/left, Underground Lake Avernus 1/right
 
- Solution: Scan Element Skull, remove codes, put on Forest code,
  Kill the Element Skulls but make sure to bounce one of them 10
  times, if the skulls stay over the middle gap you can get on the
  moving platform to get hit them but be careful not to fall off,
  you can also summon Rempo but it will takes several calls so
  it may not be worth it.



Kalcazoth Cave 5
----------------
 
- Main Goal: Flip All The Switches! 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: KC 6/right, KC 10/left
 
- Solution: Equip Lightning weapon, scan Blob, take off codes,
  put on Illness code, the rows of spikes will hurt you but you
  have to cross them to complete the room (bounce Blobs to
  get more HP/MP), the pink generator square at the left side
  spawns more Blobs, so get there and kill it, then step on
  the top left green switch to make another yellow switch
  appear in the middle, hurt yourself on spikes to get to
  middle yellow switch and hit it with a Lightning weapon 

- Later after you get the hammer and the projectile then
  you can come back and hammer fly across the spikes without
  getting hurt and throw a Lightning projectile weapon at the
  middle yellow switch.


- TIP:

  This is also a great place to up your weapon skills using
  judgment link on the endlessly generated Blobs. Only one
  Blob is generated at a time. You can equip any weapon on
  one hand and bounce the Blobs as much as you want as you
  watch your weapon level up. Then, change the weapon and
  repeat for as many weapons as you want including your
  fists with no weapons. Be aware that this does fill up
  your jewel storage to 9999 depending on how long you do
  it. You can use this to buy out Romaioni's store but do
  reduce your jewel amount before going on because you
  won't be able to gold score some dungeon rooms if your
  jewel storage is 9999.



Kalcazoth Cave 6
----------------
 
- Main Goal: Flip All The Switches! 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: KC 5/left, KC 7/up
 
- Solution: Hit pole switch, then don't use the blue moving
  platform, just stay close to the left cliff side, jump
  straight down to the lower ground to run and hit the
  second pole switch, timing should allow you to not get
  hit by the spike balls.



Kalcazoth Cave 7
----------------
 
- Main Goal: Flip All The Switches! 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:25
- Time Points: 1 sec x 20
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Exits: KC 6/down, KC 8/left
 
- Solution: Pull the giant block down half way, then push it
  right until it falls off the ledge onto the green switch,
  then jump down on the block and then the ground, run and
  step on last green switch to turn it pink, don't get hit
  with the spike ball (don't have to worry about the other
  spike ball)



Kalcazoth Cave 8
----------------
 
- Main Goal: Flip All The Switches!
- Adtl Goal: Break Boxes!: 1 boxes x 250 (1) = 250 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: KC 3/left, KC 7/right
 
- Solution: 2 pole switches on each side with 2 rolling spike
  balls in the middle, the box is odd colored and looks like
  a light pebbled square (top left corner) - you can do this
  the hard way and run and hit both pole switches and the
  box without the spike balls hitting you - OR -  you can
  just run in the middle of the room and summon Rempo :)



Kalcazoth Cave 9
----------------


- Description:

  - A great cave in the back of Granatum Forest. Vicious beasts
    take shelter there along with past traps laid for them, so
    watch your step.


- Small Key Door (put on 2 Fate and 2 Hope codes)

- Battle: None
- Scan: None
- Exits: KC 3/right, KC 4/left, KC 11/up


- Extra Info:

  - This is a transition room that also has explore spots

  - There is a Small Key Door here that leads up to the North section
    of the dungeon

  - To get up the cliff ledge, hit the pole switch. This makes moving
    platforms appear. Hop on and get up the ledge before the platforms
    disappear. If you don't make it in time then just hit the pole
    switch and try again.


Explore (4):
 
  Top right, sign by stone door (face up under the sign)
  - 2 FATE and 2 HOPE to open the stone door!

  Top left, grass in corner (face up at cave wall)
  - Water falls from above. It feels like it's gotten more humid.

  Center, top cliff ledge (face down and inch forward)
  - You took a look down. You're very high up.

  Center right, corner grass under ledge (face up at ledge wall)
  - Grasses trampled underfoot. Someone must've come from above.



Kalcazoth Cave 10
-----------------
 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Get 5+ Jewels!: 500     
  - Can't get if jewel storage 9999
- Adtl Goal: Beat Ice-type Enemies!: 500
- Adtl Goal: Use 1+ Spirit Magic: 1000
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:30
- Time Points: 1 sec x 20
- Times Damage Bonus: 500 
- Item for Gold Score: Common Kaleila Sword (metalize tablet)
- Exits: KC 5/right
 
- Solution: Scan Blob (if haven't already), take off codes, put on
  Ice code, bounce at least one Blob until dead, summon Rempo at
  the purple generator 2-3 times to kill it, finish off rest of Blobs,
  then go take something for your headache from the clashing spikes, lol



Kalcazoth Cave 11
-----------------
 
- Main Goal: Flip All The Switches! 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 2:00
- Time Points: 1 sec x 20
- Times Damage Bonus: 100
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: KC 9/down, KC 12/up
 
- Solution: Equip a Forest weapon, go in, hit the bottom left green
  switch, run and jump on the rising blue platform, follow the appearing
  platforms as fast as they appear, they disappear quickly and you will
  fall if you are still there when they disappear, you can also move to 
  the next platform to quickly and fall, so time it right and follow the
  platforms in a winding pattern all over and then over the gap, then
  jump off the last platform (or 2 before) and step on the green switch.



Kalcazoth Cave 12
-----------------
 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Use 10+ Toss-ups!: 500
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 500 
- Item for Gold Score: None
- Exits: KC 13/right
 
- Solution: Equip a Fire weapon, go in, climb the ledge, light the torch,
  if you use Judgment Link (bounce) on the Element Skulls then you can
  repeatedly use Rempo to kill the skulls on the other side of the pit -
  you must be near the pit/gap before using Rempo to be in range, you can
  also stand on the moving platform over the pit to call Rempo.



Kalcazoth Cave 13
-----------------

- Heal Pot is located here

- Main Goal: Flip All The Switches! 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 20
- Times Damage Bonus: 500
- Times Fell Bonus: 500 
- Item for Gold Score: KC 15 door opens to the right
- Exits: KC 12/left, KC 15/right, Sun Shelf/up
 
- Solution: Equip Forest weapon, run into the middle of room
  (don't fall or let spike ball hit you), hit green switch,
  immediately summon Rempo (who hits other 2 red switches),
  top door to Sun Shelf opens - if gold score then KC 15 door
  opens to the right - and a Heal Pot appears in the corner.



Kalcazoth Cave 14
-----------------
 
- Main Goal: Defeat All The Enemies!
- Adtl Goal: Get 30+ Jewels: 500 
  - Can't get this if jewel storage is 9999 
- Medal: 2500 points/1500 silver/1000 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: HP increaser (red metalize tablet)
- Exits: KC 15/left
 
- Solution: Spike spots scattered on ground, purple generator with
  large clashing spikes (hit pole switch if you want to temporarily
  stop large spikes but you don't have to), and Blob enemies

  - The goal is to damage the center purple generator until it
    disappears. Then kill off any last enemies. Best idea is to
    stand near or on the generator and use Rempo � hits generator,
    enemies, and switch. You will have to damage the generator 4-6
    times with Rempo to make it disappear. You can also help kill
    the generator by hitting it with a weapon.

  - The pole switch just allows you to stand on the purple
    generator square � but you can still get the generator
    damaged with Rempo if you are standing by the spikes to
    the left side of the generator. 

  - Remember to judgment link enough enemies before destroying
    the generator (3 Blobs with yellow jewel given or 1 Blob
    with purple jewel given). Purple jewels are given if you
    bounce the enemy very high out into the milky way. You 
    can do that by making your enemy tougher with codes like
    lots of iron before bouncing them. Yellow jewels only
    require you to bounce your enemy just past earth or
    until dead (blue bar disappears).



Kalcazoth Cave 15
-----------------
 
- Main Goal: Light All The Torches! 
- Medal: 2000 gold/1500 silver/1000 bronze
- Time: 1:00
- Time Points: 1 sec x 40
- Times Damage Bonus: 50 
- Item for Gold Score: None
- Exits: KC 13/left, KC 14/right, KC 16/down
 
- Solution: Do it the hard way and use a Fire weapon to
  light the 4 torches yourself - OR - run to the center
  of the room and summon Rempo :D


- The wooden stack pile in the bottom left corner leads to
  KC 16 & KC 17. To get through this wooden stack pile you
  will need a Bomb weapon which you won't get until later
  when you are sent to Wargliss Fortress. So by-pass this
  for now and come back later to finish it.



Kalcazoth Cave 16
-----------------

- Need Bomb weapon (Haochy/Wargliss Fortress) 
  to get to KC 16 from KC 15

- Main Goal: Flip All The Switches!
- Adtl Goal: Use 10+ Toss-ups!: 500 
- Medal: 2500 points/2000 silver/1500 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: KC 15/up, KC 17/left
 
- Solution: Run in, bounce Blob 10 times, hit top pole switch
  (Blob and pole switch are usually right there where you enter),
  stay to left side of cave wall (don't use blue moving platform)
  and run/jump/roll down the ledge and hit the second bottom pole
  switch. No spike balls this time but the score requirement is
  higher and you have to Judgment Link the Blob.



Kalcazoth Cave 17
-----------------

- Need Bomb weapon (Haochy/Wargliss Fortress) 
  to get to KC 17 from KC 15

- Main Goal: Defeat All The Enemies!
- Adtl Goal: Get 30+ Jewels!: 500  
  - Can't get this if jewel storage 9999
- Adtl Goal: Use 3 Evasion Moves!: 300
- Medal: 2500 points/2000 silver/1500 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: KC 16/right
 
- Solution: Go in, bounce Blobs (3 yellow jewel or 1 purple jewel),
  roll 3 times during travel (or just roll 3 times), kill purple
  generator at top right (use Spirit Magic/summon) or use weapon,
  kill off any remaining Blobs.
 



Note: Boss Battle for Kalcazoth Cave Dungeon is located in
      Granatum Plateau Area 1 (Sun Shelf: Iron Hammer Rudrud)





=======================
Granatum Plateau Area 1
=======================




            ___________
           |           |
      SS---| Elevation |
       |   |   RH      |
    KC15*  |___________|
                 |
               DF1*


     Granatum Plateau Area 1

     SS*  = Sun Shelf (Rudrud)
     RH   = Rudrud's House (Gim)
     DF1* = Deep Forest 1
     *    = Enter/Exit area connection





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Granatum Heights
    - Sun Shelf
    - Elevation
    - Rudrud's House



- Areas to Return to:

  - Rudrud's House (after get Custom Booster from Romaioni for Gim)



- Items:

  - Sun Shelf:      Hammer (scan/Req: beat Iron Hammer Rudrud)
  - Elevation:      Pagoda (scan/flower)
  - Rudrud's House: Grand Hammer (metalize tablet)



- Special Enemies: 

  - Sun Shelf: Iron Hammer Rudrud (Boss Battle)



- Heal Pot:

  - None



- Info

  - This is a red rock plateau that includes a large flat sun shelf
    where you battle Rudrud. Elevation is a dwarf homestead where
    Rudrud and his son Gim live. The area features beautiful
    orange sunsets.



Sun Shelf
---------


- Description:

  - At the top of Granatum Plateau is Sun Shelf, which get its name
    from the gorgeous sunset you see from it. But ever since the
    human-hating dwarves moved in, it's impossible to get near.

  - No exploration (but cutscenes take place here)


- Iron Hammer Rudrud (Boss Battle)

- Main Goal: Beat Rudrud to get scan his Hammer weapon
- Boss HP: 2500/no codes 
- Medal: 
- Time: 10:00
- Times Damage Bonus: 1000 
- Item for Gold Score: None
- Scan: Hammer
- Exits: KC 15/down, Elevation/right
 
- Solution: Avoid his Hammer Spin move and then hit him back with the
  Hurricane Spin move. Repeat as many times as needed. The stronger
  your sword or weapon, the better. Remember to scan him, take off his
  codes, and put on Illness code if needed.




Elevation
---------


- Description:

  - They say the sight you'll see just outside the cave is
    unforgettable. Best when the earth and sky are dyed
    orange at dusk.


- Battle: None
- Scan: Pagoda (scan/flower)
- Exits: Sun Shelf/left, Rudrud's House/lower left


- Extra Info:

  - A red rock cliff plateau with a few unused broken-down
    cabins are located here. There is also a very large
    one-story cave home bored into the face of a secondary
    red rock plateau. Beautiful golden-orange sunsets can
    be viewed here and give the area a unique appearance.


Explore (4):

  Top left, broken-down cabin (face up under cabin)
  - A cabin built for watching over the forest--no longer in use.

  Top right, broken-down cabin (face up under left cabin corner)
  - A cabin built for watching over the forest--it's now rotting.

  Upper right, large orange boulder (face right at boulder point)
  - Something's stuck between the rocks, too tight to get it out.

  Lower right, cliff edge under flower (face right at edge)
  - A fall from this height ... Well, it's too scary to think.




Rudrud's House
--------------


- Description:

  - The cave where dwarf forest guardians Rudrud and his son
    Gim live. The cave opening is good at protecting them
    from the harsh elements. Though their possessions seem
    scarse, it's clear they lead rich lives.


- Battle: None
- Scan: Grand Hammer (metalize tablet)
- Exits: Elevation/right


- Extra Info:

  - This red rock cave home is where Rudrud and his son Gim
    live. It is only a one-story home but it has enough space
    for their belongings and keeps them cool on hot days.
    It makes a strong and sturdy home with natural appeal.

  - Scan Gim and use his Light codes to unlock the Invincibility
    code on the Hobgoblin in Granatum Forest 1.


Explore (5): 

  Center right, brown/gold trim treasure chest (face right at chest)
  - A large treasure chest!

  Top Center, shelves (face up under shelves)
  - A sack stuffed to the brim with potatoes.

  Bottom center, large bed (face down on top of bed)
  - Yuck, what a stench! You can already tell whose bed it is.

  Bottom right, wooden desk (face down on top of table)
  - The desk's covered in drawings, but they're hard to make out.

  Top right, dark green wall cloth (face up at cloth on wall)
  - Something's behind the cloth. Better keep it hidden.




===========
Deep Forest
===========






       E*                           BL
       |                             |
     DF1---DF2---DF3---DF4---DF5---WBT*



     Deep Forest

     E*   = Elevation
     DF1  = Deep Forest 1 (up to DF 5)
     WBT* = Western Big Tree
     BL   = Beast's Lair






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Deep Forest
    - Deep Forest 1-5



- Areas to Return to:

  - None (all accessible)



- Items:

  - Deep Forest 3: Cat Flower (scan/flower)



- Special Enemies: 

  - None



- Heal Pot:

  - Deep Forest 5 (straight down from exit/face up on air steps...or else)



- Info

  - A Hammer is required for this entire area. Remember to use
    the Hammer spin to cross gaps. Even if surfaces line up
    across gaps, it is best to fly from the middle of the
    surface path instead of on side edges. Sometimes the paths
    are just a little off center ... and into the abyss you go.

  - Keep your HP high because you will be traveling carefully on
    tree branches and thick vines through the tops of the forest
    trees. It is easy to fall especially when flying and floating
    enemies zoom at you and push you off the branches!

  - Don't forget that your character jumps/moves some when you
    swing your weapons, or explore (push A button), lol. Also,
    don't forget to push the B button to stop spining when flying.

  - The hammer's flying ability will help you but you still need
    to know where you are going so you don't fly into a tree side
    with no branch or thick vine under it.

  - Exploration is scary here because there are many on edges
    and thorn points!

  - There is a sleeping giant below these trees ... I can hear
    him breathing as he sleeps!






Deep Forest 1
-------------




     E*___|      .
          |__.______   ._______DF2
              


     General Branch/vine layout (DF1):

     E   = Elevation
     DF2 = Deep Forest 2
     .   = Explore spot




- Description:

  - Just below the plateau peak lies an eerie section of forest.
    Unlike elsewhere, there's a clear gathering of giant trees.


- Battle: Hell Hornet
- Scan: None
- Exits: DF 2/right, Elevation/up


- Extra Info:

  - There are 2 general branches. The first is in a
    left-arm bend position. The second is straight across.




Explore (3):

  Center, tree trunk wall (face up at wall under hanging vine)
  - Called the deep forest, normal people rarely come here.

  Center left, on path by 1st big thorn jutt (face down by thorn)
  - A naturally made clearing.

  Center right, on path edge gap/rt side/by thorn (face left at thorn)
  - A piece of cut-off rope. Did someone go down it?





Deep Forest 2
-------------



              _  .___
             /  
      DF1---/   
           /
          |
          |
           \
            \.___  .______DF3
              


    General Branch/vine layout (DF2):

    DF1 = Deep Forest 1
    DF3 = Deep Forest 3
    .   = Explore spot




- Description:

  - You must get over this rock face and the trees entwinded
    within it. Be careful where you place your feet.


- Battle: Element Skull, Dire Bat
- Scan: None
- Exits: DF 1/left, DF 3/right


- Extra Info:

  - Enter into a curved vine surface. A short vine piece
    island is on the top. There is a long vine surface
    on the bottom.


Explore (3):

  Bottom far-left, bottom of curved vine surface (face left at tree wall)
  - Seems to be a giant tree.

  Top left, right edge of gap/vine piece island (face left at gap)
  - The hammer move must've been made in order to survive here.

  Bottom left, rt side of long bottom vine (inch to very point, face left)
  - There's only the sound of the wind.





Deep Forest 3
-------------




             |  |CF
     DF2___| |  |. ____not exit
           |\|  |    |.
           | |.      |
             |  | |  |
                | |  |
                    DF4



     General Branch/vine layout (DF3):

     DF2 = Deep Forest 2
     DF4 = Deep Forest 4
     CF  = Cat Flower (scan/flower)
     .   = Explore spot





- Description:

  - Due to the ravine's terrain and giant trees, sunlight hardly
    get in. Press forth in the dim light on slippery ground and
    cool air.


- Battle: Dire Bat
- Scan: Cat Flower (scan/flower)
- Exits: DF 2/left, DF 4/right


- Extra Info:

  - There are lots of end-point branches here with lots of gaps
    in between. The overhead map looks like the ribs of a great
    beast. The branch paths are very narrow. There is a narrow
    vertical short branch island at the top center that holds
    a flower to scan. The Dire Bats swarm you and try to knock
    you off the branches.

  - You can hammer spin across immediately upon entering DF3
    and it will put you at the other side unharmed. However,
    don't assume that the dark square shadow on the tree
    wall is an exit. If you try to push through it then
    you will fall off the branch to your doom. To exit,
    go straight down the thining branch connected to the
    false exit.


Explore (3):

  Top center, middle of flower branch island (face any direction)
  - Except for the gaps, the tree's surface makes for sure footing.

  Center left, H branch/below thorn (face down/rt of H intersection)
  - The walkway seems to be made from the giant tree's branches.

  Center right, branch middle bend by false exit (face any direction)
  - This path looks almost man-made.




Deep Forest 4
-------------



    DF3
      |   _____
      |       |   .
      |       |   |
      |   .   |   |__DF5
      |   |  .|
      |___|   |____
      


    General Branch/vine layout (DF3):

    DF3 = Deep Forest 3
    DF5 = Deep Forest 5
    .   = Explore spot




- Description:

  - Watch out for thorned trees. Tend to any flesh wounds
    caused by thorns quickly. When dealing with unknown
    toxins, sometimes a few minutes can make all the
    difference.


- Battle: Hell Hornet
- Scan: None
- Exits: DF 3/left, DF 5/right

- Extra Info:

  - The branches surfaces undulate up and down as you walk across
    them. The sound of the swarm of Hell Hornet's many wings are
    loud in the surrounding air.

  - There are zig-zag branches here with large gaps in-between.
    The branches are wider and easier to walk and fight on. You
    can't just zoom across from one enter/exit to the other
    because there are branch height differences and tree walls
    that will block you and send you falling to your doom.

  - Full path: end of L to top of Z, then end of Z to little L

  - Shortcut: hammer fly from very bottom of either side to the
              very bottom of the other side, then go up


Explore (3):

  Bottom left, end point of L loop (face up under end point)
  - Using the hammer can fly you to the furthest walkway.
    - Make sure you are facing up and NOT right to hammer fly.

  Bottom center, middle of path/by bigger thorn (face any direction)
  - Looking around, you don't see a single animal.

  Top right, inset tree wall cavern (face up at tree wall)
  - A large horned insect on the wall.





Deep Forest 5
-------------



                 .
    DF4___  ___.  __  ___. ____WBT*
                            |
                            |
                           HP


    General Branch/vine layout (DF3):

    DF  = Deep Forest
    WBT = Western Big Tree
    HP  = Heal Pot
    *   = Enter/Exit area connection
    .   = Explore spot




- Description:

  - It may feel like you've gone far, but this is only the midway
    point. The largest tree is just ahead, so stop to check it out.


- Battle: Element Skull, Dire Bat
- Scan: None
- Exits: DF 4/left, Western Big Tree/right


- Extra Info:

  - You feel like a grasshopper jumping from one short surface to
    another as you hammer spin hop across the tree branch tips.
    You see mossy areas against the tree sides and occasional vines
    hanging down in the air. The overhead map looks like the spine
    bones of a giant beast.

  - It is a straight shot from one enter/exit to the other if you
    hammer spin fly but don't miss the Heal Pot straight down near
    the exit. Be careful going to the Heal Pot and don't step on
    any air steps wrong or they will fling you off the step-down
    branches out into black space.


Explore (3):

  Center left, very rt edge/2nd tree point in (face right on edge)
  - One wrong step and the fall will knock you out permanently.

  Center, under streaming sunlight (face any direction)
  - Warm sunlight trickles through.

  Center right, very rt edge/2nd tree point back (face rt/vine hanging)
  - The ground's just a little further.
  




=======================
Granatum Plateau Area 2
=======================





                BL
                 |
        DF5*---WBT---B
                 |
               GPL
                 |
             LF---
              |
             GF*


     Granatum Plateau Area 2

     DF5* = Deep Forest 5
     WBT  = Western Big Tree
     BL   = Beast's Lair
     B    = Bridge (broken)
     GPL  = Granatum Plateau (center)
     LF   = Light Falls
     GF*  = Granatum Forest
     *    = Enter/Exit area connection





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Granatum Plateau
    - Western Big Tree
    - Beast's Lair
    - Granatum Plateau (center)
    - Light Falls
    - Bridge
 


- Areas to Return to:

  - Western Big Tree (Fana's sidequest)



- Items:

  - Western Big Tree: HP/MP increaser (gold metalize tablet)
  - Beast's Lair: Giant's Grand Hammer (Req: Grand Hammer)
  - Beast's Lair: Hope Pod (Req: Fana sidequest)



- Special Enemies: 

  - None



- Heal Pot:

  - None



- Info

  - You will be greeted here by a mutated monster. whip out
    your weapon and save the forest. Then you can enjoy the
    peaceful breezes that flow through the huge trees. Don't
    forget to check out the Beast's Lair and take a jump down
    the waterfall. Whoops, now you have to climb all the way
    back up ...




Western Big Tree
----------------


- Description:

  - In the depths of Granatum Plateau, two soaring trees grow.
    The forest dwellers revere these trees and call them
    Western Big Tree and Eastern Big Tree.

  - No exploration (but cutscenes take place here) 
    - Hopefully not your death cutscene


- Battle: Mutated Chimera (Boss Battle)
- Scan: HP increaser (metalize tablet)


- Main Goal: Beat Mutated Chimera
- Adtl Goal: Don't get hit
- Adtl Goal: Don't die
- Boss HP: 2000/no codes
- Medal: Only if you practiced hard
- Time: 10:00
- Times Damage Bonus: 1000 
- Item for Gold Score: You live, in fame
- Scan: HP/MP increaser (gold metalize tablet)
- Exits: Deep Forest 5/left, Beast's Lair/up,


- Solution: Scan Mutated Chimera, take off codes, put on Illness codes

  - Avoid the long scorpion tail 
  - And the ground purple spells 
  - And the tracking fire balls 
  - And the jump and squish your head, 

  - Slash like there's no tommorow!


- Extra Info:

  - Chimera's 3 heads: Goat, Lion, Dragon
                             ____

  - Cutscene: Bugs swarming towards town




Beast's Lair
------------


- Description:

  - The roots of the big tree have been dug up, allowing entry.
    It used to be a fun playground for forest dwellers, but the
    rise in monsters keeps them away.


- Battle: None
- Scan:   Giant's Grand Hammer (metalize tablet/Req: Grand Hammer),
          Hope Pod (scan/flower)
- Exits:  Western Big Tree/down


- Extra Info:

  - A lovely and grand den under a giant tree where fairies came
    to dance and a rare flower grows. Recently a horrid Mutated
    Chimera wallowed out the den bigger and made it home. Now
    along with the rare flower you will find human bones.


  - Fana: Affection request/letters/Hope flower/father

  - Cutscene: Get Forest Spirit Mieli



Explore (3):

  Bottom left, human bones (face any direction at the bones)  
  - A note next to human bones: "Where is my Grand Hammer? I'd have
    never lost with it."  (... father?)

  Top left, ground in front of hanging wall vines (face any way)
  - Traces of something large are here. Must've been the Chimera's den.

  Bottom right, corner/purple mushrooms (face down or right)
  - Large mushrooms grow in clusters. They give off a dangerous smell.




Granatum Plateau (center)
-------------------------


- Description:

  - Down the Plateau, you can hear the sound of water. It's a
    waterfall! In the middle of nature, there are no sounds of
    civilization, so train your ears to pick up on nature sounds.


- Battle: Dusk Spider
- Scan: None
- Exits: Western Big Tree/up, Light Falls/left


- Extra Info:

  - This is an open area of stone ground with grass and forest
    trees surrounding all sides. There are occasional pink and
    blue flowers and a few streaming light beams through the
    trees. There are only two paths that lead up and left.


Explore (3):

  Top left, in trees above light ray (face left into trees)
  - The area changes abruptly to a beautiful forest.

  Center left, left path near bottom trees (face any direction)
  - Seems no one's tread here. The path must not be in use.

  Top right, under light beam on grass (face any direction)
  - The earth in this area is thick with moisture.




Light Falls
-----------


- Description:

  - The Granatum Forest water falls over this cliff. Flowing off
    with the current is easy, but climbing back up is hard.


- Battle: None
- Scan: None
- Exits: Granatum Plateau (center)/right, Granatum Forest 14/down


- Extra Info:

  - There is a one-way drop down short-cut from Light Falls
    to Granatum Forest 14 down the waterfall.

  - This is a beautiful place with light beams, pretty flowers,
    and a rushing river that cascades into a waterfall.


Explore (3):

  Top right, stone path under light beam (face right)
  - A beautiful rainbow hangs overhead, like light itself
    is falling.

  Center, water's edge under white boulder (face left at water)
  - The crystaline water that flows is both cold and beautiful.

  Bottom center, path before waterfall edge (face down, inch forward)
  - Looks like you can go over it.

    - This waterfall leads to Granatum Forest. Jump off
      waterfall? No/Yes
      - Yes: You will be in Granatum Forest 14 (one-way drop down)
      - No:  You will stay above the waterfall




Bridge (Granatum Plateau)
-------------------------


- Description:

  - A bridge used to pass over the plateau ravine, but it's
    broken now. It looks like someone must've broken it
    ... but who?


- Battle: None
- Scan: None
- Exits: Western Big Tree

- Extra Info:

  - There is nothing to explore here
  - What could this place be for ...
  - Just a broken bridge


  - Ah! But you get 1000 book/page points just for visiting here!

  - After book stolen, links to Lauca Meia's House, but then is
    broken again


Explore (0):

- There's nothing to explore here






========================
Underground Lake Avernus
========================





     ULA3---ULA2---ULA1---KC4*
               |
            ULA4
               |
             GF7*



     Underground Lake Avernus (Kalcazoth Caves)

     ULA1  = Underground Lake Avernus 1 (up to ULA 4)
     KC4*  = Kalcazoth Cave 4 (Kalcazoth Dungeon)
     ULA3  = Underground Lake Avernus 3 (Nussie)
     GF7*  = Granatum Forest 7 (Cliff Shelf)
             (One-way drop down/read sign, lol)
     *     = Enter/Exit area connection



- This cave section makes me REALLY want to go cave
  exploring and repelling, lol



- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Lake Avernus
    - Lake Avernus 1-4
 


- Areas to Return to:

  - ULA 3: (Nussie/When you get related news flashes)

    - Mystery Shadow in Lake!
      - Memory Map (increases to 4x3)

    - Mystery Shadow in Lake, Updated!
      - MP increase to your character (no tablet)

    - Mystery Shadow in Lake, Report 3
      - HP increaser (gold metalize tablet) 



- Items:

  - ULA 3: HP increaser (gold metalize tablet)
  - ULA 3: Fatal Battle Sword (metalize tablet)
  - ULA 4: Karma (scan/flower)



- Special Enemies: 

  - ULA 3: Nussie (Boss Battle)
    - Future Vision: Mystery Shadow in Lake, Report 3



- Heal Pot:

  - Underground Lake Avernus 2 



- Info

  - ULA = Underground Lake Avernus

  - This is a fabulous underground cave with an underground
    stream and lake running through it. There are stalagmites
    that form on the sides. Light streams through small holes
    in the cave ceilings. Can you find the lost prehistoric
    monster, the secret flower, and the hidden cliff shelf?





Underground Lake Avernus 1
--------------------------


- Description:

  - The water from the cave is very clear and healthy, so
    many people come from afar to drink it.


- Battle: Blob
- Scan: None
- Exits: ULA 2/left, Kalcazoth Cave 4/right


- Extra Info:

  - You are in an overhead cave with 3 holes in the cave ceiling
    and a small underground pond. Light beams shine through the
    ceiling holes and you can hear the sound of dripping water.


Explore (3):
 
  Center left, edge of small pond (face up at water)
  - Glowing eyes under the water. The eyes of a hunter.

  Bottom left, overhead light ray (face up under light circle)
  - The rays of light are warm, lighting the surrounding area.

  Center right, slender protruding stalagmite (face right corner wall)
  - The protruding rocks glisten, reflecting the light.




Underground Lake Avernus 2
--------------------------


- Description:

  - In back of Kalcazoth Cave, you'll find an underground
    lake. Sunlight trickles in from a hole in the wall,
    creating a mysterious air.


- There is a Heal Pot located here

- Battle: None
- Scan: None
- Exits: ULA 1/right, ULA 3/left, ULA 4/down


- Extra Info:

  - You are in an underground cave with 4 circles of light
    beams streaming from the cave ceiling and onto the cave
    floor and the underground lake that passes on the top
    edge. The pattering of music and the sound of dripping
    water are soothing.


Explore (3):
 
  Top center, water's edge behind the Heal Pot (face up at water)
  - Saw something moving in the water. Maybe it was a fish.

  Center left, overhead light ray (face up under the light circle)
  - A beautiful swarm of bugs under the light. What kind are they?

  Center right, overhead light ray (face up under the light circle)
  - Beautiful plants seem to be fighting to survive under the light.




Underground Lake Avernus 3
--------------------------


- Description:

  - An even larger lake in back of the cavern. Rumors
    has it that an ancient beast lives beneath its
    crystalline waters.

  - No exploration (but cutscenes take place here)


- Battle: Nussie (Boss Battle/Mystery Shadow in Lake, Report 3)
- Scan: Fatal Battle Sword (metalize tablet),
        HP increaser (gold metalize tablet)      
- Exits: ULA 2/right


- Extra Info:

  - You are in a fully enclosed underground lake cavern with no
    holes or light beams through the ceiling. You can stand on
    the bottom ledge of the cave rock floor. It appears to be
    an underground air cavern connected to the underground lake.
    This seems large enough for big creatures to surface ...


  - Future Vision (Nussie Related/1-3)
  - See Future Vision section for details


  - ULA 3: (Nussie/When you get related news flashes)

    - Mystery Shadow in Lake!
      - Memory Map (increases to 4x3)

    - Mystery Shadow in Lake, Updated!
      - MP increase to your character (no tablet)

    - Mystery Shadow in Lake, Report 3
      - HP increaser (gold metalize tablet)


  - Nussie (Boss Battle/HP 5670)

    - See the Mystery Shadow in Lake, Report 3 (Future Vision)
    - Go to ULA 3
    - Battle with Nussie
    
    - Solution: Equip Mantis Blade (or other good weapon) on both
      hands, wait for Nussie to swipe with neck, run under neck
      just slightly off to either side, slash alternately with
      both hands, repeat several times avoiding neck swipes and
      purple tracking balls - recieve Fatal Battle Sword and
      HP increaser




Underground Lake Avernus 4
--------------------------


- Description:

  - A constant breeze blows through the entire cave.
    In the hot summers, many creatures come [to] find
    relief from the heat.


- Battle: Pog (some farmer is losing a lot of pigs from above ...)
- Scan: Karma (scan/flower)
- Exits: ULA 2/up, Granatum Forest 7 (Cliff shelf/one-way)/down


- Extra Info:

  - You are in a large underground cave tunnel that has overhead
    light rays that flow from the cave ceiling to the cave floor.
    These light rays lead down through the tunnel into a bright
    light but don't forget to visit the rare flower on the left.

  - You walk throught the lower edge of the screen into the
    blinding light not knowing where it leads ... surprize!
    You are on top of Granatum Forest 7 looking down from a
    cliff shelf. You read the sign to the right: "Danger!
    Fall and you won't make it back!"

  - You also notice that the Hell Hornets can get you even up
    on a high cliff shelf like this! So you jump off the edge ...


Explore (3):
 
  Center left, overhead light ray (face up under the light circle)
  - Standing in the light feels like it's powering you up.

  Top right, overhead light ray (face up under the light circle)
  - Used to the darkness, sudden light hurts your eyes.

  Bottom right, overhead light ray (face up under the light circle)
  - The streaks of light illuminate the dark cave.





===============
Hunter's Trail
===============







                ______
               |  |LMH|
               |  |___|
      B(GP)*---|      |
               |  EBT |
               |______|
                |   |
               RM*  1
                    |
                6---2
                |   |
                7---3   BC
                |   |    |
                8   4----5
                    |    |
                    9   10
                    |
                   ED*



         Hunter's Trail

         B(GP)* = Bridge (Granatum Plateau)
         RM*    = Relneia Marshes
         LMH    = Lauca Meia's House
         EBT    = Eastern Big Tree
         BC     = Beast's Cemetery
         ED*    = Eastern Desert






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    Hunter's Trail
    - Eastern Big Tree
    - Lauca Meia's House
    - Hunter's Trail 1-10
    - Beast's Cemetery




- Areas to Return to:

  - All Hunter's Trail (when get book back/to explore)
  - Lauca Meia's House (when get the Stone Tusk)
  - Hunter's Trail 10  (when get the Forest Hammer)


- Items:

  - Eastern Big Tree:   Herb (metalize tablet)
  - Lauca Meia's House: Axe (scan/on ground),
                        Hunter's Stone Tusk (metalize tablet/
                          Req: Stone Tusk)

  - Beast's Cemetery:   Aegis (green metalize tablet/Req: Gold Score)
  - Beast's Cemetery:   Demise Laevateinn (red metalize tablet/
                          Req: Grasshopper King's Raid
                               - Future Vision)

  - Hunter's Trail 6:   Angel Wings (scan/flower)
  - Hunter's Trail 7:   HP increaser (red metalize tablet)
  - Hunter's Trail 8:   Kusanagi (red metalize tablet/slider)
  - Hunter's Trail 9:   Wild Cookie (tan metalize tablet)
  - Hunter's Trail 10:  Vast Forest Hammer (metalize tablet/
                          Req: Forest Hammer)



- Special Enemies: 

  - Beast's Cemetery: Tunoi (Boss Battle)
  - Hunter's Trail 5: Invisible Blood Sucker (unlock with Bug code)



- Heal Pot:

  - Hunter's Trail 5
  - Lauca Meia's House (you can rest in her bed)



- Info

  - When you first encounter Hunter's Trail, you will not have
    your Book of Prophecy and will likely be lost wandering
    without maps (or looks at the guide maps, lol).

  - This is a lush forest with a river and lots of forest "animals",
    including another advanced mutated form of Chimera that is
    possessed by an evil spirit.
    





Eastern Big Tree

- Description:

  - One of the giant trees growing in Granatum Plateau
    is named Eastern Big Tree. Hunter's live in hiding
    in the tree's mushrooms.


- Battle: Martial Arts Heath
- Scan: Herb (metalize tablet)
- Exits: Bridge (GP)/left, HT 1/lower-right, 
         Relneia Marshes/lower-left
         - Fallen log will block Marshes path until open
         - Opens when get request to beat Forest Dragon
 

- Extra Info:

  - Lauca Meia's House is located here atop a cut-off giant
    tree stump. The giant tree's roots still grab the
    surrounding ground securely. There are plenty of forest
    trees around the edges with a rushing stream running
    horizontally at the bottom of the area. A gray stone
    path runs throughout the property splitting in several
    directions. Do you dare follow each path ...

  - You can jump off Lauca Meia's top mushroom house platform
    or run down her ramps.


Explore (4):

  Center right, mushroom on giant tree root by river (face right)
  - Giant mushrooms grow from the giant tree.

  Center left, tiny mushroom on log bridge (face left at mushroom)
  - Mushrooms grow, cute and small.

  Top left, house ramp landing (face right at ramp standing on grass)
  - It'll take more than a little push to knock these down.

  Lower left, tip of giant tree root on path (face up under root)
  - What a wide tree! It must've been growing for ages.




Lauca Meia's House

- Description:

  - A house carved out of a giant mushroom. A secret hunter
    hermit lives here. While questionable from the outside,
    the inside is surprisingly quaint.


- Battle: None
- Scan: Axe (scan/on ground), 
        Hunter's Stone Tusk (metalize tablet/Req: Stone Tusk)
- Exits: Eastern Big Tree/left

- Extra Info:

  - After all the cutscenes related to the book being stolen,
    you will then awake in a strange inside environment and will
    be recovering from seeing a prophecy event. You will be inside
    Lauca Meia's House. She lives in a forest called Hunter's Trail.

  - Lauca Meia's giant green mushroom house sets atop a giant
    cut-down tree. The interior is spacious and round with a
    center support post. The walls are green and the floor is
    wooden-planked. She has a bed with a single round window
    that streams in sunlight. There is a carved shelf, a wooden
    table, and a stack of barrels in her home.

  - Don't forget to scan the Axe on the floor entrance-way.

  - You can rest in her bed for some recovery, lol

  - Cutscene: Rex: Missing Anwar page and Rex's Recovery


Explore (5):

  Top center, desk behind center beam (face up under desk)
  - A modest desk. Does Lauca seriously study?

  Top right, bed you recovered in (face left at foot of bed)
  - You know what this is! What a simple bed!

  Center right, top barrel of barrel pile (face left/top barrel)
  - Random barrels stand about. This place isn't very neat.

  Top left, tall shelf (face up under shelf)
  - This bookshelf's so tall, you can't reach the top shelf!

  Bottom left, scattered tools on ground (face any direction)
  - A note among the mess of tools: "Now where'd I put my Stone Tusk?"
    (Come back with the right Metalize!)
    - Get Stone Tusk and come back to get Hunter's Stone Tusk




Hunter's Trail 1

- Description:

  - Used often by hunter Lauca Meia during her hunts, it's called
    the Hunter's Trail. Then again, hardly anyone comes here, so
    Lauca Meia probably named it that herself.


- Battle: Lizard Man, Mul
- Scan: None
- Exits: Eastern Big Tree/up, HT 2/down
         (Forest trees/left and right)


- Extra Info:

  - This is a small open area with solid trees on both sides.
    It comes complete with a small scratched up boulder and
    a big jiggly mushroom. A gray stone path runs vertically
    through the center.


Explore (3):

  Center right, small boulder (face up under boulder at scratches)
  - Something's carved into the rock

  Upper right, ground under light rays (face any direction)
  - The light trickling through the trees looks so gentle.

  Lower right, big mushroom (face any direction at mushroom)
  - A very elastic mushroom. It jiggles when touched.
    - Try it ... it does move when hit, lol




Hunter's Trail 2

- Description:

  - Large Beasts roam just beyond here. Lauca warns not to
    venture in unless you're strong enough.


- Battle: Black Widow
- Scan: None
- Exits: HT 1/up, HT 3/down, HT 6/left
         (Forest trees/right)


- Extra Info:

  - This is a small open area surrounded by forest trees.
    Watch out for creeping black widows that will dart
    at you. A gray stone path runs vertically through
    the middle and also runs westward.


Explore (3):

  Center right, big mushroom (face any direction at mushroom)
  - Is this mushroom edible? It'd fill your belly in no time!

  Upper left, big mushroom (face any direction at mushroom)
  - It's huge ... Now that's a massive mushroom!

  Center left, grass rows by sunlight rays (face any direction)
  - A large amount of spider webs. Must be a lot of spiders here.




Hunter's Trail 3

- Description:

  - You won't find fruits or vegetables here. Meat and more
    meat is the only diet in these parts.


- Battle: Black Widow, Blade Beak
- Scan: None
- Exits: HT 2/up, HT 4/down, HT 7/left
         (Forest trees/right)


- Extra Info:

  - This is a small open area surrounded in forest trees.
    More sunlight is filtering through the trees and there
    is more grass here. Watch out for propelling webs and
    charging horns. A curvier gray stone path runs vertical
    through this area and also branches off westward.


Explore (3):

  Bottom left, under trees/right of sunlight rays (face down at trees)
  - Different plants from the forest grow here.

  Center left, middle edge of westward path (face any direction)
  - Maybe Lauca built this path.

  Center, lower vertical path/just down from intersection (face any way)
  - A clumsily built path. Rough and full of potholes.




Hunter's Trail 4

- Description:

  - The central area of the hunting grounds. Creatures even too
    strong for Lauca Meia to train with live near the entrance,
    so be careful.


- Battle: Lizard Man
- Scan: None
- Exits: HT 3/up, HT 5/right, HT 9/down
         (Forest trees/left)


- Extra Info:

  - This is a small open area with lots of light filtering
    through the surrounding forest trees. There is plenty
    of grass growing in rows and several kinds of mushrooms.
    Be careful which one you eat. A curvy gray stone path
    runs vertical and also eastward.


Explore (3):

  Center left, big mushroom (face any direction at the mushroom)
  - A forest full of large mushrooms. The earth must be rich here.

  Lower right, big spotted mushroom (face any direction)
  - This mushroom seems to scream: "I'm poisonous!"

  Center, top of intersection in road (face any direction)
  - This path must've been made with crushed rocks.




Hunter's Trail 5

- Description:

  - Trees and grasses blanket this entire area, making it
    difficult to traverse. Lauca's begun cultivating it
    bit by bit, so it's possible to walk some of it.
    Though "cultivating" only means she's cleared a 
    walking path, as she would never harm the forest.


- Heal Pot is located here (You're going to need it)


- Battle: Blood Sucker
- Scan: None
- Exits: HT 4/left, HT 10/down, Beast's Cemetery/up
         (Forest trees/right)

- Extra Info:

  - This is a larger open field with forest trees, sunlight
    beams, and grass. There is a Heal Pot here and an
    invincible Blood Sucker plant to unlock. A slightly
    curvy gray stone path runs vertically through the
    area and also branches out westward.

  - Hit the invincible Blood Sucker to get it to open
    so you can scan it. Then surround its invincibily
    code with Bug codes to unlock its invincibility code.


Explore (3):

  Upper left, big spotted mushroom (face any direction)
  - You're only half curious, but you still wanna take a bite ...

  Top right, under light rays (face left under rays)
  - There's not much light in the woods, so it's creepy and dim.

  Top left, in front of light rays (face left at rays)
  - The forest is thick with trees, so not much light gets through.




Hunter's Trail 6

- Description:

  - The "food chain" is a term people must understand when living
    with nature. Too much logging, hunting, and polluting causes
    the food cycle to collapse. One must recognize he is just
    one part of the cycle.


- Battle: Blood Sucker
- Scan: Angel Wings (scan/flower)
- Exits: HT 2/right, HT 7/down
         (Forest trees/left and up)


- Extra Info:

  - This is a large open area with long rows of grass in spotted
    areas in the field. Forest trees surround the entire area
    with a poisonous mushroom tempting passerbys. A flower grows
    in the filtering sunlight with butterflies dancing about. A
    single gray stone road enters from the south, bends and exits
    to the east.


Explore (3):

  Lower right, big spotted mushroom (face any direction)
  - Seems suspicious, but maybe a little bite wouldn't hurt.

  Upper right, 2 long grass rows (face any direction)
  - Strange bugs you've never seen wriggle and squirm about.

  Upper left, between the light and the curve in road (face right)
  - How long does the path go on for? It goes far from Lauca's house.





Hunter's Trail 7

- Description:

  - Life in the forest begins when the sun rises, and ends at
    dusk. When living as one with nature, you end up following
    a strict routine every day.


- Battle: Blade Beak
- Scan: HP increaser (red metalize tablet)
- Exits: HT 3/right, HT 6/up, HT 8/down
         (Forest trees/left)

- Extra Info:

  - 


Explore (3):

  Center, middle of Y road intersection (face any direction)
  - This path must wind through the entire forest ...

  Top right, under light ray (face left under ray)
  - Looking through the light, the forest air is very clear.

  Top center, middle of large grass patch by road (face any direction)
  - A very sharp plant. There are traces of blood on it.




Hunter's Trail 8

- Description:

  - You cannot proceed any further beyond here. The cliff stops
    anything from passing. If you want to get past, you must go
    around.


- Battle: Grapper
- Scan: Kusanagi (red metalize tablet/slider)
- Exits: HT 7/up
         (Forest trees/down, left, right)


- Extra Info:

  - A small field filled with lots of grass and a swiftly flowing
    river along the bottom edge. Forest trees surround the top
    and sides. There is a poisonous mushroom spewing spores into
    the air and toxic frogs that wish to share their poison with
    you. Brave the unknown and enter to search for a special
    weapon tablet. (And, good luck on this slider puzzle, lol)


Explore (3):

  Top right, big spotted mushroom (face any direction at mushroom)
  - A curtain of spores floats in midair. Careful not to inhale them!

  Bottom left, edge of river near grass rows (face down over river)
  - A large river. Could be dangerous to jump into.

  Bottom right, edge of river near tree (face down over river)
  - The river flows swiftly. Doesn't look inviting.





Hunter's Trail 9

- Description:

  - Even forest hunters rarely go this far. After this point
    is the Samiad Desert, ruled by the Desert Dwellers.


- Battle: Demon Head
- Scan: Wild Cookie (tan metalize tablet)
- Exits: HT 4/up, HT 10/right, Eastern Desert 9/down
         (Forest trees/left)

- Extra Info:

  - This field is surrounded on top with forest trees but
    on the bottom is only short grass. A river splits the
    area in half but there is a fallen tree allowing you
    to pass across. However, it is guarded by Demon Heads
    that shoot fire balls towards you as you try to pass.

  - Shortly the land will dry up into desert plateaus.
    This may be your last chance for water and recovery.

  - After you scan the Wild Cookie, make sure to make it and
    then give it to Francesca (affection sidequest)


Explore (3):

  Top right, middle of grass patch near road (face any direction)
  - The underside of the leaf is a strange and sinister color.

  Bottom center, Bottom left edge of log bridge (face left over water)
  - The fallen tree serves as a bridge. Who could have made it ... ?

  Bottom left, middle of grass patch near river (face any direction)
  - Visible bite marks show this plant must be edible.




Hunter's Trail 10

- Description:

  - The end of Hunter's Trail. Beyond here lies the great desert.
    Travel forth only after filling your water rations in the
    river.


- Battle: Grapper
- Scan: Vast Forest Hammer (metalize tablet)
- Exits: HT 5/up, HT 9/left
         (Forest trees/down and right)


- Extra Info:

  - This is a small open field with a swift river along the
    bottom edge that allows lots of green grass to grow. An
    edible mushroom also grows along the river's edge. Large
    boulders sit prominently in the swaying grass. It appears
    that some sort of animal has eaten nutrients off one of
    the boulders or has sharpened their teeth on it.


Explore (3):

  Center left, small white boulder in grass (face down over boulder)
  - Looks fragile to the touch ... Made of something brittle.

  Top center, larger white boulder in grass (face down over boulder)
  - Bite marks? Was something trying to eat it?

  Center right, big mushroom (face any direction towards mushroom)
  - Something must've been dug up: "Now I can make the almighty
    Forest Hammer!" 
    (Come back with the right Metalize!)
    - Get the Forest Hammer and come back to get Vast Forest Hammer





Beast's Cemetery:
-----------------


Battle: Spirit-User Tuoni (Boss Battle)
        - Advanced Mutated Chimera


- Description:

  - The souls of creatures who died a tragic death are said to
    gather here. 
  - They cling to the world of the living and sometimes possess
    passerby. 
  - Forest dwellers tend to avoid this place.


- Main Goal: Beat Tuoni to get Aegis
- Boss HP:
- Time: 10:00
- Times Damage Bonus: 1000 
- Scan: Aegis (green metalize tablet/Req: Gold Score/slider),
        Demise Laevateinn (red metalize tablet/slider puzzle)
- Exits: HT 5/down

- Extra Info:

  - This is a small open area surrounded on all sides with
    thick forest trees. Depending on what is inside the
    field, it can be a lovely resting place or a 
    claustrophobic enclosure. 

  - Once you beat Tuoni and also beat the Grasshopper King
    Raid Future Vision, then you will have 2 pretty metalize
    tablets here. One red and one green. Just the right height
    to enjoy a forest picnic. Oh, wait! This is a cemetery!
    Could those really be gravestones?! Maybe we should have
    a picnic elsewhere ...


  - Mutated Chimera is back and in an advanced form. It is
    also possessed by an evil spirit that remembers you!
    - Beat boss with a gold score and get Aegis

  - Future Vision - Grasshopper King's Raid
    - Lord Locust, Abaddon Cry
    - See Future Vision section
    - Beat and get Demise Laevateinn


Explore (0):

  - No exploration (but Future Vision and Boss Battle here)






=============
Relneia Marsh
=============







              ED
               |
               5   7---6  EBT*
               |   |   |    |
          10---3---2---4----1
               |       |
          12--11--13   8----9



        Relneia Marshes

        ED   = Eddy of Decay
        EBT* = Eastern Big Tree
        *    = Enter/Exit area connection





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Relneia Marshes
    - Relneia Marshes 1-13
    - Eddy of Decay




- Areas to Return to:

  - Eddy of Decay (gold score, if not gotten before cutscene)



- Items:

  - RM 7: Pure Hauteclaire (tan metalize tablet/slider)
  - RM 8: Shadowsol (flower/scan)
  - RM 9: Pulverizing Spiked Mace (metalize tablet)
  - RM 11: Silver Crow (flower/scan)
  - RM 12: Chaotic Blunderbuss (metalize tablet)
  - RM 13: Wind-Cutter Tomahawk (metalize tablet)



- Special Enemies: 

  - Eddy of Decay: Forest Dragon Antelobibnen (Boss Battle)



- Heal Pot:

  - Relneia Marsh 5



- Info

  - A dark, cursed swamp that fills the traveler with
    unimagined nightmares. There are many dead ends
    and corners. Creatures evolve here that few people
    have ever dreamed of. Even the flowers are sinister
    in their beauty. Travel through at your own risk!







Relneia Marsh 1
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside.


- Battle: Giant Bug
- Scan: None
- Exits: Eastern Big Tree/up, RM 4/left


- Extra Info:

  - This is an open swamp land area with swamp grass,
    dead trees, and bush brambles along the sides. A
    large dead tree lies fallen over in the middle of
    the area. Things look dead and spooky but you know
    things still live here because you can hear them
    rustling, when you move ...


Explore (4):

  Bottom left, dead tree (face down over tree)
  - There's something that looks like claw marks.

  Bottom right, bush brambles (face down over brambles)
  - You can hear bird calls. But are they really birds?

  Top right, swamp grass (face up under the grass)
  - A gaping hole. Must be something's nest.

  Top left, swamp grass (face up under the grass)
  - Water seeps in from your shoes. It's a gross feeling.




Relneia Marsh 2
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Grapper
- Scan: None
- Exits: RM 3/left, RM 4/right, RM 7/up

- Extra Info:

  - This is semi-deep open marshes. There is a small island
    to the lower left with a single large dead tree on it.
    There are patches of swamp grass rising up from the
    blackened water. You even spot a school of small fish
    swimming together in a dug out fish bed in the lower
    right-hand land bank. It makes you think of going
    fishing. But, your thoughts flee and so do you when
    you hear loud splashing rushing at you!


Explore (3):

  Lower left, large tree on island (face up under the tree)
  - The tree's scarred with marks. Did someone climb up it?

  Bottom left, small dead tree (face left at tree/grass)
  - You can hear splashing.

  Bottom right, dead brambles in grass (face right at brambles/grass)
  - A small school of fish.





Relneia Marsh 3
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Blood Sucker
- Scan: None
- Exits: RM 2/right, RM 5/up, RM 10 left, RM 11/down

- Extra Info:

  - Here the open marshlands are somewhat enclosed on the edges
    with large dead fallen trees making a center clearing where
    the water gathers. You wade through the chest high water to
    head towards the more shallow center. You feel the nibbles
    of larger fish nipping smartly at your legs. They act as
    if they haven't eaten in some time but they are harmless,
    you think. You reach the center and now the water is only
    knee-high. It is a relief to get somewhat out of the water.
    Your body feels very weighed down from exhaustion and being
    water-logged. 

  - Just as you are about to rest on a curved protruding log, you
    feel vines tightening around your ankles and then start to
    climb up your legs. What do you do? You can't slice at them
    with your sword? You have to think quickly before you can't
    get away. You think of your lightning hammer. This may hurt
    a little ... you whack your leg with the lightning hammer.

  - The vines release as a gigantic Blood Sucker flower emerges
    from the center of the clearing. This is your time to flee.
    You glance around and notice that this is a dead end! You
    will have to go back the way you came, through the deeper
    water. You start to flee but a large vine grasps you around
    the upper arm and lifts you into the air. 

  - You are now hanging over the mass of dead end swamp grass.
    You take your sword and slice the vine at a point slightly
    above your grasped arm. The plant reels in pain slinging you
    onto the swamp grass land. But, instead of hitting land,
    you plunge through the swamp plants and into deeper water.
    This is what is known as false land or floating islands.
    The thrashing Blood Sucker plant is flinging water high
    into the air, allowing you to make your escape. But, how
    many more Blood Suckers are there ...?


Explore (3):

  Center right, big curved fallen tree (face up under tree)
  - Something's written on the tree: "Even the plants attack you here."

  Top center, base of smaller fallen tree (face up at grass)
  - Something just flashed! Or, it was just a guppy.

  Lower left, tip of the large fallen tree (face right at tip)
  - Seems like the perfect fishing spot.





Relneia Marsh 4
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau. 
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. (repeated in-game description)


- Battle: Lizard Man
- Scan: None
- Exits: RM 1/left, RM 2/right, RM 6/up, RM 8/down

- Extra Info:

  - This is a low flowing swamp land. Various islands rise up out
    of the swamp's water. There are big and small dead trees on the
    islands. You see something move on the ground on the largest
    island. Suddenly it rises up on hind legs. You can see the
    intelligence from within it's reptilian eyes. It lunges towards
    you in an attempt to end your life for tresspassing on it's land.
    You better run and not whack your head into any dead trees limbs!


Explore (5):

  Top center, fallen dead tree (face left at tree)
  - Something's written on the tree. It's too eaten by bugs to make out.

  Upper left, small tree on an island (face up under tree)
  - Something's written on the tree: "It attacked from the sky."

  Center left, shallow water between center islands (face any direction)
  - Fish are swimming.

  Center right, small tree/larger center island (face up under tree)
  - Something's written on the tree: "A monster I've never seen before."

  Lower center, big tree/larger center island (face up under tree)
  - Something's written on the tree: "Run away to save your life."





Relneia Marsh 5
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Eye Wing
- Scan: None
- Exits: RM 3/down, Boss/up


- Extra Info:

  - This is a swampy area that has two larger trees on a center
    island. There are large curved tree trunks rising up out
    of the water on all sides. Something big appears to nest
    here because there are huge recently cracked open eggs
    in a huge nest in the middle of the island. You see the
    eminent signs of trouble. You know how treacherous it has
    been to get here. Only a fool would venture further. So,
    ask yourself ... are you a fool ...? Onward!


Explore (3):

  Center, very middle of center island (face any direction)
  - The ground's littered with what looks like giant egg shells.

  Top right, small scraggly fallen tree (face up under curve of tree)
  - Just the right height for sitting.

  Bottom center, curved scraggly fallen tree (face down over tree)
  - Large claw marks scar the trunk, as if from a giant bird.





Relneia Marsh 6
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Ular
- Scan: None
- Exits: RM 4/down, RM 7/left

- Extra Info:

  - You have fought your way to a flooded bog. Do not go in
    the center or you will be sucked down and suffocated. This
    is unlike any swamp you have encountered before. Instead
    of lily-pads and hanging moss, there is duckweed and dead
    trees. You are so tired from fighting through the waist-
    high water and the sucking mud. You spot a large curved
    log to rest on. You touch it to climb up on it. It moves
    mysteriously ... maybe you should try somewhere else.
    You spot a very large duckweed plant. You try to climb up
    onto it but you slip. The plant's sharp edges cut into your
    soaked skin. You see your blood drip into the water and
    dissipate. Then, you see the water move ...


Explore (5):

  Top right, large bent fallen tree (face up under bend of tree)
  - A large tree lies fallen. Careful, it creaks.

  Upper right, large single duckweed plant (face any direction)
  - Looks climbable but it's too dangerous to try.

  Center, exact center in water (face any direction)
  - Like a bottomless bog! Try to keep your distance.

  Bottom center, duckweed plant (face any direction)
  - Something swims between the duckweed.

  Bottom right, curved root of tall tree (face down over root)
  - This tree's also withered up.




Relneia Marsh 7
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Giant Bug
- Scan: Pure Hauteclaire (tan metalize tablet/slider)
- Exits: RM 2/down, RM 6/right

- Extra Info:

  - This is a flooded corner of the swamp with a center island
    rising up out of the murky water. This area is struggling
    to survive and the trees still barely live. Do they die
    because of the eclipse or the evil spreading through the
    Avalon world? Yet, even here, life still fights on. Maybe
    there is still some good left to save ...


Explore (3):

  Bottom center, large tree on center island (face up under tree)
  - With all its leaves gone, this tree is on the verge of death.

  Lower right, small tree on center island (face up under tree)
  - This tree has started to die.

  Bottom right, middle ground of center island (face any direction)
  - Even in a place like this, new buds spring forth!




Relneia Marsh 8
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Strigoi
- Scan: Shadowsol (flower/scan)
- Exits: RM 4/up, RM 9/right

- Extra Info:

  - This is an open but more dense swamp area. There is no
    stagnant water areas. Instead the whole area is muddy
    and seeps with water when you walk on it. You think you
    see a living plant! You work your way over to it with
    your feet making sucking sounds in the mud. It is a
    flower! ... but ... something doesn't quite look right
    about it. It is as if it is ... staring cynically at
    you. 

  - All of the sudden, you feel the biting sting of
    of sharp claws grasping both of your shoulders and
    trying to lift your body off the ground. You scream
    in pain. Your feet have a grasp on the land because
    they have sunken deep into the mud as you were standing
    by the flower. The Strigoi releases its grip on you as
    you swing your sword with all your might. Will you live?


Explore (3):

  Upper left, grass under big dead tree (face up under tree)
  - This tree is rotted through.

  Bottom left, corner/dead overhang tree (face down over grass)
  - The ground around this area is muddy with water.

  Center right, middle of large patch of grass (face any direction)
  - Small animals hide between the grasses.





Relneia Marsh 9
---------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Grapper
- Scan: Pulverizing Spiked Mace (metalize tablet)
- Exits: RM 8/left

- Extra Info:

  - You hear frog noises and go to investigate. It is a swampy
    flood zone, and it's a dead end. The land looks almost like
    a large creature has wallowed a home here in the waist-high
    murky water. There are fallen trees poking up out of the
    water in twisted patterns. You see the frogs and they are
    humongous! They see you, and you see the thought of dinner
    flash through their eyes. You fight them off successfully
    only to see the water swirl at the edge of the tall swamp
    grass along the sides. You feel the swirling pressure of
    water sweep over your lower body and feel something ...
    long and slimey ...


Explore (3):

  Upper right, curved fallen log (face up under curve of log)
  - You found a bird's nest! But it's empty ...

  Bottom right, grass under dead tree (face down over grass)
  - The water plants seemed to move, but it must be your imagination ...

  Bottom left, tip of scraggly fallen tree (face left)
  - A handy tree for drying wet clothes.





Relneia Marsh 10
----------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Lizard Man
- Scan: None
- Exits: RM 3/right

- Extra Info:

  - This is another corner of the swamp. You check, and this
    time the swamp land edges are solid land. There is a center
    small island with a large and a small tree on it. You hear
    your stomach rubble and twist in hunger. You have to get
    something to eat or you will die here. You go onto the
    island. Something rustles. It is a large snake. You eye
    it hungrily. It eyes you cautiously and then it slithers
    into the water. You think you see something moving in the
    mud at the base of the larger tree on the island. You go
    there and dig quickly. You don't find anything. Was it your
    immagination? You are running out of food options. You would
    even eat frog legs at this point. You dream of the large
    Grapper frogs ... then you decide to fish. You break off
    a branch from the tree and make a spear and go into the
    water. You can't see into the water but you follow the
    fish-like swirls in the water to a clump of duckweed.
    You think, "I've got you now!" All of a sudden you step
    off a drop-off under the water. Your body plunges deeper
    and deeper. The fish scatter in all directions as you
    thrash going down ... is this the end ...?


Explore (3):

  Center right, small tree on island (face up under the tree)
  - A snake eyes you cautiously. Walk away without disturbing it.

  Top right, clump of 3 duckweed (face any direction)
  - This area looks deep.

  Lower center, large tree on island (face left or right)
  - Something looks buried at the roots, but you find nothing.




Relneia Marsh 11
----------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Strigoi
- Scan: Silver Crow (flower/scan)
- Exits: RM 3/up, RM 12/left, RM 13/right

- Extra Info:

  - This is where the Strigoi nest. You will have to fight
    them off as you go through this open swamp land. You
    manage to fight them all off! You sit down on the soggy
    island land under the big tree. You are surprised to
    see a pointed cone flower growing there. With all this
    death and destruction, you just can't help but touch
    its appealing beauty. Wrong choice! Now you are not
    only bleeding again but you are poisoned as well!


Explore (3):

  Lower left, Large tree on island (face up under the tree)
  - A string's tied here, like some sort of landmark.

  Bottom left, grass under small tree (face down over grass)
  - The hole in the tree must be some sort of nest.

  Center right, rotting tree and twigs (face right at twigs)
  - This tree is rotted through, like it might crumble at the touch.




Relneia Marsh 12
----------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Vampire Lady
- Scan: Chaotic Blunderbuss (metalize tablet)
- Exits: RM 11/right

- Extra Info:

  - This looks familiar. Have you been here before? You
    look at the large tree on the island. Indeed, the
    branches have been cut. But, it doesn't quite feel
    like the same place. Do you go over to the duckweed
    where you nearly drowned? Curiosity got the better
    of you and you go and look while placing your feet
    very carefully. 

  - You do not find a drop-off. You are confused. You are
    not convinced yet. You slip your upper body underwater
    and feel the bottom of the mucky swamp ground with your
    hands. It is slimey with moss and natural decaying debris.
    It is almost more than you can stomach. But then, your
    hands wrap around something big, round, and hard. You
    are running out of breath so you rise to the surface
    as you pull it up. You look down at the large object
    in your hands. You can't believe it! It is a large
    glass ball like Nanai uses.

  - What would something like that be ... Whack! You are
    knocked back into the water. You rise from the water
    again, sucking in the life-saving air. Then, you feel
    the extra strong movement of air all around you. You
    hear many large beating wings as they pummel your body.
    You manage to take cover under the large tree. You are
    deeply scratched with some flesh wounds and torn clothes.

  - Something lands in front of you. It is a strange creature.
    A mix of woman and bird, with a vampirish appearance. A
    chill runs through your dripping blood. What are you going
    to do now ...?



Explore (3):

  Lower center, large tree on island (face up under tree)
  - Its branches are hacked off. Looks like someone cut them.

  Center right, small tree on island (face up under tree)
  - The tree sways at the touch. One solid push might knock it over.

  Top right, clump of 3 duckweed (face any direction)
  - Something glistens in the water. You found it was just a glass ball.




Relneia Marsh 13
----------------


- Description:

  - The great swamp that lies beyond Granatum Plateau.
    Sunlight rarely reaches it, so it's dark, musty, and
    eerie inside. 


- Battle: Blood Sucker
- Scan: Wind-Cutter Tomahawk (metalize tablet)
- Exits: RM 11/left

- Extra Info:

  - You wade into another dead end area. You can tell the water
    is getting deeper. It is now up to your chest. You feel
    something wraping itself around your waist under the
    water. You quickly reach down to strangle what ever it is.
    Your hands wrap around a long semi-prickly vine. You know
    what this is! You take your lightning hammer and hit it
    into the water. This time you get a shock but it doesn't
    hurt as bad. Sure enough, a giant Blood Sucker emerges
    from under the water and begins to thrash about. You smile
    to yourself as you think how much these plants hate even
    a small voltage of electricity. Then you finish off the
    Blood Sucker with your sword.

  - You check the area but don't find any other Blood Suckers.
    But, you do find a large variety of fish. Time for fishing!
    You make a pole with some dead tree limbs and some string
    you found tied to a tree earlier. Gee, you hope no one was
    using it for a trail marker. You can't believe how many
    fish there are here. You are full of fish and your stomach
    has stopped twisting, grumbling, and aching. You sprawl out
    on one of the logs to rest. You close your eyes. You can
    hear ... something very big slowly moving your way from
    the edge of the watery grass. Then it dawns on you. There
    are legends of monstrous aligators in the swamps, but only
    in places where there are an abundance of fish ...


Explore (3):

  Upper right, large curved fallen tree (face up at the curve)
  - The fish leap about. There are also some big fish.

  Bottom right, grass under hanging tree (face down over grass)
  - You want to stay away from here.

  Bottom left, large fallen scraggly tree (face up Under tree)
  - A large fallen tree





Eddy of Decay (Boss Battle)
---------------------------


- Description:

  - The foulest place in Relneia. Poisonous gas fills the
    bottomless pit. All infected creatures rot away from
    the inside.


- Forest Dragon Antelobibnen (Boss Battle)

  - Boss HP: 12200 (with original codes)/ (no codes)
  - Time Score: Need 3000+ to beat (for gold score)
  - Time: 10:00 minutes
  - Times Damaged Bonus: 1000
  - Times Damaged (if any): subtracts points from time bonus
  - Scan Items: HP increaser, Toxic Katana Mantis Blade
 
  - Spirit Restored: Forest Spirit Mieli
  - Pages Restored: Desert Town, Desert Witch's Palace, Prison,
    Nomad's Tent (Left), Nomad's Tent (Right), Prison Escape
    Route, Central Desert 1-15, Site of Cyril 1-25, Guardian's
    Domain, (I think already had Eastern Desert 1-18), Mt. Elious

  - Exits: RM 5/down


- Solution: This one is fairly easy if you use Hurricane Spin.
  The swamp Forest Dragon will swipe at you with its roots from
  up top and try to spike you with its roots from below the muck.
  Avoid the roots and swipes. Hurricane Spin the center tree
  trunk of the dragon.








  @@@@@@

  Samiad

  @@@@@@





===================
Samiad Area Summary
===================





                                            GD
                                             |
                                            24
                                             |
                                            23
                                             |
                                       22---21---20
                                                  |
                                       18---17---19
                                             |
                                            16
                                             |
                                            14---15
                                             |
                                            13
                                             |
                                            12
                                             |
                                            11   25
                                             |    |
                                       10----9----8
                                                  |
                                                  7
                                                  |                HT9*
           GP14*                            5--4--6                  |
              |                                |      10---4--5--8-ED9
          4-WD9-14                             3       |   |  |  |
          |   |  |                             |      11---3--2-17
       2--5--10-15---19                        2              |
       |  |   |  |    |                        |              |
SJ3*-WD1*-6--11-16-WD20-------PER            SC1*     18--12--7-15
       |  |   |  |    |         |              |       |   |  |  |
       |  |   |  |    |         P        6  CD15-ED1*--6  13-14-16
       |  |   |  |    |        |=|       |     |
       |  |   |  |    |        DWP    2--5 13-12-14->13
       |  |   |  |    |  _______|_    |  |     |  |
       3--7--12-17-WD21-|   DT    |-CD1*-4--8--9-10->8
          |   |  |      |NTL NTR  |   |  |     |
          8--13-18      |   W    A|   3--7    11
                        |_________|




     Samiad Area Map:



     Desert Settlement

     WD21* = Western Desert 21
     WD20* = Western Desert 20
     CD1*  = Central Desert 1
     NTL   = Nomad Tent (Left)
     NTR   = Nomad Tent (Right)
     W     = Well
     A     = Altar
     DWP   = Desert Witch's Palace
     PF    = Prison (Front)
     PI    = Prison (Inside)
     PER   = Prison Escape Route

     Note: There is a permanently locked door between
           Prison (Front) and Prison (Inside). To access
           both sides, use Western Desert 20 and 21.


     Central Desert

     SC* = Site of Cyril
     DT*  = Desert Town
     ED*  = Eastern Desert
     ->   = back to # shown


     Site of Cyril

     GD  = Guardian's Domain (Boss)
     CD* = Central Desert 15
     *   = Enter/Exit area connection


     Western Desert

     SJ3*  = Shark's Jaw 3
     GP14* = Grana Plains 14
     PER   = Prison Escape Route
     P     = Prison
     DWP   = Desert Witch's Palace
     DT    = Desert Town
     CD1*  = Central Desert 1
     |=|   = Locked Prison Door: No pass
     *     = Enter/Exit area connection


     Eastern Desert

     CD15* = Central Desert 15
     HT9*  = Hunter's Trail 9
     *     = Enter/Exit area connection






- Total Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    Desert Settlement
    - Desert Town
    - Desert Witch's Palace
    - Prison (Desert Witch's Palace)
    - Nomad's Tent (Left)
    - Nomad's Tent (Right)
    - Prison Escape Route

    Central Desert
    - Central Desert 1-15

    Site of Cyril Dungeon
    - Site of Cyril 1-25
    - Guardian's Domain

    Western Desert
    - Western Desert 1-21
 
    Eastern Desert
    - Eastern Desert 1-18 





- Areas to Return to:

  - Prison Escape Route (Sandy Anwar/Req: Anwar sidequest) 
  - Central Desert 12 (for Throwing Star)
  - SC 25 (once obtained Big Key in Prison/chapter 4)
  - SC 21 (if jewel storage was 9999)
  - SC 22 (if jewel storage was 9999)
  - Guardian's Domain (if didn't get gold before whisked away)
  - Prison Escape Route (get back to Rhoan Town/come back to explore)
  - WD 5: Shadow Fang (Req: Nanai 2000+ and sidequest)
  - All Eastern Desert (when get book back/to explore)
  - Eastern Desert 16  (when get Knight Shield/Come Back Metalize)


- Items:

  - Nomad's Tent (Left): Gun (scan/center top) 
  - Central Desert 2:  Lingerlom (scan/flower)
  - Central Desert 3:  Jaja (scan/flower)
  - Central Desert 6:  King's Belt (green metalize tablet)
  - Central Desert 7:  Assassin Dagger (metalize tablet)
  - Central Desert 11: Dynamite (green metalize tablet)
  - Central Desert 12: Throwing Star (metalize tablet,
                       Req: talk to Olly/beat Golem)
  - Central Desert 13: Iron Orchid (scan/flower)
  - SC 5:  HP increaser (red metalize tablet/Req: Gold Score)
  - SC 10: Arbalest (metalize tablet/Req: Gold Score)
  - SC 18: Magic Glasses (metalize tablet/Req: Gold Score)
  - SC 22: Blunderbuss (green metalize tablet/Req: talk to Ellie)
           Req: Talk to Ellie after beating Lightning Dragon)
  - SC 25: Booming Napalm Bomb (metalize tablet/Req: Gold Score)
  - Site of Cyril 1: Wings (scan/on ground/cutscene)
  - Guardian's Domain: Unlock Lightning Spirit Ur!(cutscene)
  - Guardian's Domain: Guardian (metalize tablet/shield/beat boss)
  - Guardian's Domain: HP increaser (gold metalize tablet/beat boss)
  - Guardian's Domain: New World Question (3rd/people/2 codes/beat boss)
  - Prison/Witch's Desert Palace: Stormlit (scan/flower/thru bars)
  - Prison/Witch's Desert Palace: Bottle (scan/on ground/cutscene)
  - Prison/Witch's Desert Palace: Potion (metalize tablet/cutscene)
  - Prison/Witch's Desert Palace: Big Key (scan/on ground/cutscene)
  - Prison/Witch's Desert Palace: Shaman's Pendant (given/cutscene)
  - Witch's Desert Palace: Throwing Knife (dagger/Req: Olly/1st Boss Battle)
  - WD 4:  MP increaser (metalize tablet)
  - WD 11: Rapier (scan)
  - WD 13: Remote Barrel (green metalize tablet/slider/bomb)
  - WD 17: Tree Bug (scan/flower)
  - WD 18: Hidden Throwing Star (metalize tablet)
  - WD 19: Flamberge (metalize tablet)
  - WD 21: Bowgun (scan/crossbow)
  - Eastern Desert 4:  Fire Pillar Flamberge (metalize tablet)
  - Eastern Desert 11: Headband (scan/on ground)
  - Eastern Desert 13: Bronze Iris (scan/flower)
  - Eastern Desert 16: Sincere Knight Shield (metalize tablet)
  - Eastern Desert 17: BBQ Meat (metalize tablet)
  - Eastern Desert 18: Bursting Dynamite (tan metalize tablet)


- Special Enemies: 

  - Desert Witch's Palace: Witch Olly (1st Boss Battle/Ohriemed Aof)
  - PER: Desert Wind Anwar (Req: Anwar/less than 2000 affection)
         - If more than 2000 affection this will not trigger 
  - Guardian's Domain: Torsol (Boss Battle)
  - Site of Cyril 1: Witch of Desire Ohriemed Aof (2nd Boss Battle)
  - WD 11: Lizard Lord (Invincibility/remove with Illness codes)


- Heal Pot:

  - Central Desert 15 (right side of Demon Ruins/Site of Cyril up) 
  - Site of Cyril 24 (just before Guardian's Domain/Boss Room)
  - Prison/Witch's Palace (Ellie heals your HP & MP if you talk to her)


- Info

  - This is desert land as far as the eye can see. To the
    outsider it is a harsh and forbidding land. To the
    Desert Dweller it is a place of solitude and mesmerizing
    beauty. Swirling sands take over more and more grasslands
    in a slow proceeding journey. But, even in this seemingly
    desolute place, life abounds in unseen places. Desert
    cacti give life-sustaining liquid and cacti fruit. Rare
    flowers bloom if you know where to look. A grand civilization
    holds the secrets of ages past including technologies long
    forgotten. Do you know how to survive in the desert? Your
    life may depend on it.






=================
Desert Settlement
=================




                  WD20*---PER
                          __|__
                         |     |
                         | PI  |
                         |_____|
                         | PF  |
                         |_____|
                          _|_____
                         |       |
                         |       |
                         |  DWP  |
                         |       |
                         |_______| 
          ___________________|___
         |                       |
         |                       |---CD1*
         |  NTL   NTR            |
         |                       |
         |         W             |
  WD21*--|                    A  |
         |                       |
         |_______________________|




     Desert Settlement

     WD21* = Western Desert 21
     WD20* = Western Desert 20
     CD1*  = Central Desert 1
     NTL   = Nomad Tent (Left)
     NTR   = Nomad Tent (Right)
     W     = Well
     A     = Altar
     DWP   = Desert Witch's Palace
     PF    = Prison (Front)
     PI    = Prison (Inside)
     PER   = Prison Escape Route

     Note: There is a permanently locked door between
           Prison (Front) and Prison (Inside). To access
           both sides, use Western Desert 20 and 21.







- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each

    Desert Settlement
    - Desert Town
    - Desert Witch's Palace
    - Prison (Desert Witch's Palace)
    - Nomad's Tent (Left)
    - Nomad's Tent (Right)
    - Prison Escape Route



- Areas to Return to:

  - Prison Escape Route (Sandy Anwar/Req: Anwar sidequest)



- Items:

  - Prison (DWP): Big Key (scan)
  - Prison (DWP): Bottle (given by Witch Ellie)
  - Prison (DWP): Stormlit (scan through bars/flower)
  - Prison (DWP): Shaman Pendant (given by Witch Ellie)
  - Nomad's Tent (Left): Gun (scan/center top)



- Special Enemies: 

  - Desert Witch's Palace: Witch Olly (1st battle/Ohriemed Aof)
  - PER: Desert Wind Anwar (Req: Anwar/less than 2000 affection)
         - If more than 2000 affection this will not trigger



- Heal Pot:

  - None



- Info

  - This is a desert settlement town located in the center of
    three vast deserts. Few people except Desert Dwellers and
    people who know the desert well ever survive here. There
    is a desert witch who lives here in a grand palace and
    has women protectors who are cursed sand dolls. Anwar will
    abduct you here as a prisoner to do the desert witch's
    bidding. Will you do as she requests? And, will you free
    Anwar's soul ...?







Desert Town
-----------


- Description:

  - The desert town houses are tents that can handle harsh
    sandstorms. The palace is only safe because it's protected
    by Olly's magic.

- Battle: None
- Scan: None
- Exits: Central Desert 1/right, Western Desert 21/left


Explore:

  Left side of Water Well
  - A well. Water is vital to the desert folks' way of life.

  Right side of Left Nomad's Tent
  - A desert folks' home. Surprisingly resilient.

  Bottom right, gold altar steps near pots
  - What on earth is this? It looks like an altar ...

  Left side of Right Nomad's Tent
  - These tents are perfect for easy moving.




Desert Witch's Palace
---------------------


- Description:

  - The inside, unlike the outside, is made out of gold. It's
    built this way to amplify Olly's magic powers.


- Battle: Witch Olly (1st Boss Battle/HP ) 
 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 10 minutes
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: You live
- Exits: Prison/up, Desert Town/down


- Solution: Scan her (hard but can do), take off codes, put on
  Illness code, use best available sword and Hurricane Spin at the
  best times, avoid her at other times, try to use the pillars
  to protect you and sneak around her side/back

- Extra Info:
  - Scan her for 1st picture after 1st boss battle
  - Immediately, talk to her to learn of Throwing Star
  - Go get Throwing Star, make it, show it to her
  - Give her lots of gifts
  - Scan her for 2nd picture (give more gifts if needed)
  - Scan her for 3rd picture (give more gifts if needed)
  - 2nd boss battle will be in Site of Cyril 1
  - Scan her for 4th picture just before 2nd boss battle
  - She will leave at the end of Chapter 6 so do the
    above before then



Prison (Desert Witch's Palace)
------------------------------


- Description:

  - Those who enter this prison rarely leave. Even if they manage to
    escape, they may not survive the hot desert.

- Battle: None
- Scan: Big Key, Bottle, Potion (metalize tablet), Stormlit (flower),
  and receive Shaman Pendant (cutscene)
- Exits: Big Key Door (2 lightning codes)/up OR Desert Witch's Palace/down


Extra Info:

- Can enter prison after beating Torsol (boss of Site of Cyril Dungeon)
- All four textbox locations can be accessed from inside the prison
  (Thrown into prison/later access from Prison Escape Route side)
- Only two textboxs (bars/door) can be accessed from the palace side
- Witch Ellie will replenish HP & MP you if you talk to her
  (available during time in Prison before you unlock Big Key door)
- Make and drink Potion to cure yourself from curse


Explore:

  Lower left, Prison Bars
  - Sturdily built. Don't look easy to break.

  Lower right, Prison Door
  - Locked so tight, it doesn't seem to open without the right key.

  Top left, bed
  - A simple bed. Looks painful to sleep in.

  Left center, window
  - Without the sunlight filtering through this window, it'd be pitch black.
 



Nomad's Tent (Left)
-------------------


- Description:

  - "Al-Hadi Samiad," to the natives, is said to be ruled by two witches.
     The desert dwellers have a long history, and boast a past civilization
     that could've ruled the world.

- Battle: None
- Scan: Gun
- Exits: Desert Town/down


Explore:

  Top table with gold gun
  - A uniquely folded cloth sits on top of it

  Exact Center of the room
  - A unique desert folk rug. Tougher than the ones in town.

  Upper left jugs
  - There's water inside. Must be for storing water.




Nomad's Tent (Right)
--------------------


- Description:

  - It's common to find buffalo heads hung inside the nomad tents.
    Their size and number signifies one's rank.

- Battle: None
- Scan: None
- Exits: Desert Town/down


Explore:

  Upper left, tapestry
  - A sturdy-built cloth. Will take a lot to damage it.

  Middle right, rug runner by two large stacked pillows
  - An animal pelt. It's soft and fluffy.

  Top right, jars
  - Empty inside. What used to be inside?

  Upper right, tapestry
  - This cloth protects from the hot days and cold nights.




Prison Escape Route
-------------------


- Description:

  - The jail escape route leads to the town outskirts, but it's not
    clear if people used to use it. Those who may have survived it
    must've had Lady Luck on their side.

- Battle: Anwar (Req: Anwar/less than 2000 affection/Desert Wind Anwar)
          - If Beat: ... go. Turns his back on you.
- Skip Battle: Anwar (Req: Anwar/more than 2000 affection)
               - No battle, Ellie persuades him to let you go
               -  ... go then. Turns his back on you.
- Scan: Sandy Sword Anwar (Req: Anwar/2000+ affection and his request)
- Exits: Prison (Desert Witch's Palace)/down, Western Desert 20/left
         (Sand cliffs up & right)
 
         
Explore:

  Top center, well
  - Looks like a well. One of the desert folks' essentials.

  Right center, pots
  - Riddled with cracks. Was it poorly made?

  Bottom left, crumbling wall
  - A brick wall, crumbling from deterioration.









==============
Central Desert
==============





                       SC*
                        |
             6         15----ED*
             |          | 
        2----5   13----12----14 --> 13
        |    |          |     |
 DT* ---1----4----8-----9----10 -->  8
        |    |          |
        3----7         11


  Central Desert

  SC* = Site of Cyril
  DT*  = Desert Town
  ED*  = Eastern Desert
  ->   = back to # shown





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Central Desert
    - Central Desert 1-15




- Areas to Return to:

  - Central Desert 12 (for Throwing Star)



- Items:

  - Central Desert 2:  Lingerlom (scan/flower)
  - Central Desert 3:  Jaja (scan/flower)
  - Central Desert 6:  King's Belt (green metalize tablet)
  - Central Desert 7:  Assassin Dagger (metalize tablet)
  - Central Desert 11: Dynamite (green metalize tablet)
  - Central Desert 12: Throwing Star (metalize tablet,
                       Req: talk to Olly/beat Golem)
  - Central Desert 13: Iron Orchid (scan/flower)



- Special Enemies: 

  - None



- Heal Pot:

  - Central Desert 15 (right side of Demon Ruins/Site of Cyril up)



- Info

  - This is the Central Desert which lies between the Western
    Desert and the Eastern Desert. Desert Town is located to
    the left of Central Desert. This is an easy desert to get
    miraged and lost in because of its repeating edges that
    throw you back to places you have already been. Hopefully,
    you know how to decipher the Desert Dwellers markings
    along the way ... and look out for poisonous sand critters.






Central Desert 1
----------------


- Description:

  - Where the land dubbed "Mad Desert" and the Al-Hadi Samiad meet.
    It's very rare for the usual traveler to tread here.


- Battle: None
- Scan: None
- Exits: Desert Town/left, CD 2/up, CD 3/down


Explore (3):

  Center top, animal skeleton (face down on top of skeleton head)
  - No reply. Looks like it's just animal bones.

  Upper right, pillars (face right)
  - The pillar of a lost civilization.

  Lower left, cactus (face down on top of cactus)
  - Covered in painful thorns. There are many cactus-lovers.




Central Desert 2
----------------


Description:

  - A traveler who's escaped the desert will need much rest
    before heading back in.


- Battle: Dusk Spider
- Scan: Lingerlom (scan/flower)
- Exits: CD 1/down


Explore (3):

  Top left, cactus
  - The cacti store much water inside.

  Middle right, band of quick sand (face right)
  - The desert sand flows like water.

  Middle, huge boulder (face up on bottom of boulder)
  - Caught sight of man-made carvings




Central Desert 3
----------------


- Description:

  - Many aim for Al-Hadi Samiad, but few leave for the Kaleila
    Kingdom. Many believe the legend that desert folk are cursed
    to never be able to live elsewhere but the desert.


- Battle: Robber Fly
- Scan: Jaja (scan/flower)
- Exits: CD 1/up


Explore (3):

  Bottom of huge boulder, cactus (face up on bottom of cactus)
  - The Cacti growing here are very impressive

  Center bottom, flower with butterflies
  - Butterflies waft in the desert ...

  Upper right, two smaller rocks together
  - The rock seems hot enough to burn you.




Central Desert 4
----------------


- Description: 

  - Desert folk never get lost, for they can read the flow of
    sand dunes. Their children learn this early on.


- Battle: Robber Fly, Dark Hopper
- Scan: None
- Exits: CD 1/left, CD 5/up, CD 7/down, CD 8/right


Explore (3):

  Center top, animal skeleton (face down on top of skeleton head)
  - No reply. Looks like it's just animal bones. 

  Upper right, pillars (face right)
  - The pillar of a lost civilization.

  Center right, palm trees (face up on bottom of palms)
  - That's a familiar sight.




Central Desert 5
----------------


- Description:

  - The desert is riddled with cacti, but many wrongly believe
    they don't need water to survive.


- Battle: Dark Hopper
- Scan: None
- Exits: CD 6/up, CD 4/down


Explore (3):

  Center left, cactus (face down on top of cactus)
  - Cactus thorns play the role of normal plants' leaves.

  Center right, animal bones (face up on bottom of skeleton head)
  - No reply. Looks like it's just animal bones.

  Center right, stone above animal bones (face right)
  - The stones in this area seem very easy to break.




Central Desert 6
----------------


- Description:

  - Al-Hadi Samiad lies West.


- Battle: Dusk Spider, Robber Fly
- Scan: King's Belt (green metalize tablet)
- Exits: CD 5/down


Explore (3):

  Top left, cactus
  - The cacti here appear to be drying up.

  Middle right, band of quick sand (face right)
  - The desert sand flows like water.

  Middle, huge boulder (face up on bottom of boulder)
  - Caught sight of man-made carvings 




Central Desert 7
----------------


- Description:

  - The sun is both friend and foe to the desert folk.


- Battle: Dragon Pup
- Scan: Assassin Dagger (metalize tablet)
- Exits: CD 4/up


Explore (3):

  Bottom of huge boulder, cactus (face up on bottom of cactus)
  - The Cacti growing here are very impressive

  Center bottom, large patch of grass (can't see butterflies)
  - Butterflies waft in the desert ...

  Upper right, two smaller rocks together
  - The rock seems hot enough to burn you. 




Central Desert 8
----------------


- Description:

  - Central Desert is raised, and some say a great city was once
    built there.


- Battle: Dusk Spider, Dark Hopper
- Scan: None
- Exits: CD 4/left, CD 9/right
  (You will be brought back to CD 8, if you exit CD 10 to the right)


Explore (3):

  Center left, leaning pillar (face up from bottom of pillar)
  - Something that looks like a spell is carved into the tablet.

  Bottom right, animal bones (face up from bottom of skeleton head)
  - No reply. Looks like it's just animal bones.

  Bottom center, bottom of sand ridge and against cliff face left)
  - Surrounded by cliffs. Looks like only one way out.




Central Desert 9
----------------


Description:

  - Very center of the desert. Many lost souls are drawn here, 
    never to be freed from the desert again.


- Battle: Dark Spider, Robber Fly
- Scan: None
- Exits: CD 8/left, CD 10/right, CD 11/down, CD 12/up


Explore (3):

  Top center, animal bones (face down from top of skeleton head)
  - No reply. Looks like it's just animal bones.

  Upper right, pillars (face right)
  - Numbers are carved into the pillar. ... "9"?

  Lower left, cactus (face down on top of cactus)
  - This sight looks familiar.




Central Desert 10
-----------------


- Description:

  - Thirsty and with the sand taking over you, it's like being in
    the belly of a great beast.


- Battle: 
- Scan: None
- Exits: CD 9/left, CD 8/right, CD 14/up
  (You will be brought back to CD 8, if you exit CD 10 to the right)


Explore (3):

  Top center, animal bones (face down from top of skeleton head)
  - No reply. Looks like it's just animal bones.

  Upper right, pillars (face right)
  - Something's carved into the pillar. Must be some sort of landmark.

  Lower left, cactus (face down on top of cactus)
  - This sight looks familiar.




Central Desert 11
-----------------


- Description:

  - The desert is blocked by a cliff, preventing you from moving
    forward. Going back is also difficult.


- Battle: Robber Fly, Dragon Pup
- Scan: Dynamite (green metalize tablet)
- Exits: CD 9/up


Explore (3):

  Bottom of huge boulder, cactus (face up on bottom of cactus)
  - The Cacti growing here are very impressive

  Center bottom, large patch of grass (can't see butterflies)
  - Thought you saw a butterfly flying here, but ...

  Upper right, two smaller rocks together
  - The rock seems hot enough to burn you.




Central Desert 12
-----------------


- Description:

  - The sand goes on and on.


- Battle: Dark Spider, Robber Fly
- Scan: Throwing Star (metalize tablet, Req: talk to Olly/beat Golem)
- Exits: CD 9/down, CD 13/left, CD 14/right, CD 15/up

Extra Info:

- Talk to Witch Olly (Witch's Desert Palace) right after you
  battle her in Samiad to trigger the Golem/Throwing Star quest
- Golem/Throwing Star tablet will trigger the first time you
  enter Central Desert 12, beat the Golem, scan the tablet, explore
- You can miss the Throwing Star quest if you did not talk to
  Olly in time


Explore (3):

  Top center, animal bones (face down from top of skeleton head)
  - No reply. Looks like it's just animal bones.

  Upper right, pillars (face right)
  - Numbers are carved into the pillar. ... "12"?

  Lower left, cactus (face down on top of cactus)
  - Covered in painful thorns. There are many cactus-lovers.




Central Desert 13
-----------------


- Description:

  - The sand goes on and on.


- Battle: Dusk Spider
- Scan: Iron Orchid (scan/flower)
- Exits: CD 12/right


Explore (3):

  Left center, leaning pillar (face up from bottom of pillar)
  - These pillars reveal a glorious palace that once stood here.

  Right bottom, animal bones (face down from top of skeleton)
  - No reply. Looks like it's just animal bones.

  Upper right, two stones in grass near flower (face right)
  - Seems the land was once green.




Central Desert 14
-----------------


- Description:

  - Once you feel like you've seen the same terrain over and over,
    then you give in to the desert's curse.


- Battle: Dark Hopper, Robber Fly
- Scan: None
- Exits: CD 10/down, CD 12/left, CD 13/right
  (You will be taken back to CD 13, if you exit CD 14 to the right)


Explore (3):

  Top center, animal bones (face down from top of skeleton head)
  - No reply. Looks like it's just animal bones.

  Upper right, pillars (face right)
  - Numbers are carved into the pillar. ... "14"?

  Lower left, cactus (face down on top of cactus)
  - Covered in painful thorns. There are many cactus-lovers.




Central Desert 15 (Ruins Entrance)
----------------------------------


- Description:

  - Get too close to one of these ancient ruins, and you may get a death
    curse. Stay clear and try not to even look.


- Battle: None
- Scan: None
- Exits: CD 12/down, Eastern Desert/right, Site of Cyril dungeon/up mouth

- You can't get through the Eastern Desert exit until you beat Spirit User
  Tuoni (Beast's Cemetery) but it is so fun to try  :)
- The up exit leads to the Site of Cyril dungeon plus a textbox pop-up is
  just barely at the center edge of the mouth, so don't get sucked in
  before you finish exploring, lol
- Heal Pot - just to the right of the ruins mouth above the bones


Explore (3):

  Left of mouth, grass and rocks (face right)
  - The entrance of the ruins itself doesn't appear to be that old.

  Center, center point of mouth (face up and get ... real close)
  - Like a demon's face, the entrance swallows its visitors.

  Right of mouth, human skeleton (face up at bottom of skeleton)
  - The end of the line for travelers.







==============
Site of Cyril 
==============





              GD (Torsol)
               |
              24
               |
              23
               |
         22---21---20
                    |
         18---17---19
               |
              16
               |
              14---15
               |
              13
               |
              12
               |
              11   25
               |    |
         10----9----8
                    |
                    7
                    |
          5----4----6
               |
               3
               |
               2
               |
               1
               |
            CD15*


   Site of Cyril

   GD  = Guardian's Domain (Boss)
   CD* = Central Desert 15
   *   = Enter/Exit area connection




- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Site of Cyril Dungeon
    - Site of Cyril 1-24
    - Guardian's Domain 



- Areas to Return to:

  - SC 25 (once obtained Big Key in Prison/chapter 4)
  - SC 21 (if jewel storage was 9999)
  - SC 22 (if jewel storage was 9999)
  - Guardian's Domain (if didn't get gold before whisked away)
  - Prison Escape Route (get back to Rhoan Town/come back to explore)


- Items:

  - SC 5:  HP increaser (red metalize tablet/Req: Gold Score)
  - SC 10: Arbalest (metalize tablet/Req: Gold Score)
  - SC 18: Magic Glasses (metalize tablet/Req: Gold Score)
  - SC 22: Blunderbuss (green metalize tablet/Req: talk to Ellie)
           Req: Talk to Ellie after beating Lightning Dragon)
  - SC 25: Booming Napalm Bomb (metalize tablet/Req: Gold Score)
  - Site of Cyril 1: Wings (scan/on ground/cutscene)
  - Guardian's Domain: Unlock Lightning Spirit Ur!(cutscene)
  - Guardian's Domain: Guardian (metalize tablet/shield/beat boss)
  - Guardian's Domain: HP increaser (gold metalize tablet/beat boss)
  - Guardian's Domain: New World Question (3rd/people/2 codes/beat boss)
  - Prison/Witch's Palace: Stormlit (scan/flower/thru bars)
  - Prison/Witch's Palace: Bottle (scan/on ground/cutscene)
  - Prison/Witch's Palace: Potion (metalize tablet/cutscene)
  - Prison/Witch's Palace: Big Key (scan/on ground/cutscene)
  - Prison/Witch's Palace: Shaman's Pendant (given/cutscene)



- Special Enemies: 

  - Guardian's Domain: Torsol (Boss Battle)
  - Site of Cyril 1: Witch of Desire Ohriemed Aof (2nd Boss Battle)



- Heal Pot:

  - Site of Cyril 24 (just before Guardian's Domain/Boss Room)
  - Prison/Witch's Palace (Ellie heals your HP & MP if you talk to her)
  - Central Desert 15 (next to bones at dungeon entrance)



- Info:

  - You will use your hammer a lot to cross gaps
  - SC = Site of Cyril


  - After beat boss (Torsol/Guardian's Domain):

    - Get: Cutscenes, Get Ur! (Mwhahaha, total heart flutter), New World
      3rd Question/People/2 codes, Guardian shield metalize tablet, gold
      HP increaser tablet 

    - Prison: Exit Boss Room (almost) - Cutscene, Bottle, Potion metalize
      tablet, Stormlit flower (scan through bars) � Yes, make potion and
      drink it � Cutscene, scan Big Key (put on at least 2 lightning codes)
      and use door to get out, Cutscene (receive Shaman�s Pendant before
      leaving)







Site of Cyril 1
---------------


- Description:

  - Ancient ruins in the center of the Samiad Desert. There is no
    record why they were built. The entrance looks like a giant
    human face buried in sand. A seal of ancient technology graces
    the interior, but no one knows what lurks within.


- Site of Cyril Entrance 
- No exploration text box pop-ups
- 2nd Boss Battle: Witch of Desire Ohriemed Aof
- Exits: SC 2/up (in), Central Desert/down (out)


- Cutscene - Anwar/find WINGS on the ground!
- Cutscene - Olly/get Book of Prophecy back, etc



- Extra Info:

  - Oh, yes! Just out of curiosity I tried re-doing Site of Cyril
    1/Witch Olly 2nd Boss Battle - Heh Heh Heh! It worked! And I got
    Witch Olly's 4th picture, lol! (Even though she has been gone
    for a while now)

  - Just found out another secret, restart the room, instead of
    running away to defend, immediately do a Hurricane Spin and
    hit her full force (Excalibur both hands), she won't even
    have a chance to defend, battle is over very quickly




Explore (0):

- Blank, no exploration (but cutscenes occur here)






Site of Cyril 2
---------------


- Main Goal: Flip All the Switches
- Adtl Goal: Cut All Ropes: 500 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Time Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 3/up
 
- Solution: Equip ice dagger and any hammer, ice dagger blue switch in
  middle ledge (drops barrier gate), hammer spin to rope ledge, ice
  dagger rope to left, ice dagger blue switch on next upper right


Site of Cyril 3
---------------


- Main Goal: Flip All the Switches
- Adtl Goal: Defeat Enemies: 1 bodies x 100 (3) = 300 
- Adtl Goal: Use 10+ Toss-ups: 500
- Adtl Goal: Beat Forest-type Enemies: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:00
- Time Points: 1 sec x 30
- Item for Gold Score: None
- Exits: SC 4/up
 
- Solution: Put forest codes on Mummy to make forest-type enemy, judgment
  link at least 2 mummies (don�t have to kill all of them), run/roll
  towards top and step on the air step, step on green switch


Site of Cyril 4
---------------


- Main Goal: Defeat All the Enemies
- Adtl Goal: Use 15+ Toss-ups: 300
- Adtl Goal: Use 10+ Toss-ups: 200 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 5/left, SC 6/right
 
- Solution: Put codes on small key (fire, ice, forest) and open door, only
  need to judgment link one Mummy at least 15 times because it satisfies
  both goals, then kill the rest quick � as long as even one mummy remains
  then the door won�t open � spawns mummies endlessly � multiple spirit
  magic summoning too weak even with ill on mummy so use your best weapon
  up to this point


Site of Cyril 5
---------------


- Main Goal: Flip All the Switches
- Adtl Goal: Use 10 Evasion Moves: 500 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 2:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: HP increase (red Metalize tablet)
- Exits: SC 4/right
 
- Solution: Equip fire dagger and any hammer, evasion dodge around all maze
  tops � don�t fall off tops, climb up ledges when needed � fling a fire
  dagger at red switch (listen for sound) before climbing up last ledge
  � climb up � hammer spin over to/on top of green switch


Site of Cyril 6
---------------


- Main Goal: Flip All the Switches
- Adtl Goal: Beat All Enemies: 800
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:40
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 4/left, SC 7/up
 
- Solution: Kill all Evil Spirit skulls along the way and before hitting
  last switch OR if do it fast don�t need to kill any enemies � keep on
  edges of ledges next to switches for faster time - run straight to right,
  up 1st ledge, FIRE dagger fire switch, put FOREST on dagger, climb up 2nd
  ledge, forest dagger forest switch, put ICE on dagger, climb 3rd ledge,
  ice dagger ice switch


Site of Cyril 7
---------------


- Main Goal: Flip All the Switches
- Adtl Goal: Face Statues Together: 800
- Adtl Goal: Defeat All Enemies: 1 bodies x 100 (5) = 500 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 6/down, SC 8/up
 
- Solution: Kill 5+ Living Spike spiders and face the 2 statues together
  OR you can just run over to the green switch and step on it and the door
  will open, score is tallied, and you get gold without any of the goals! 
  � Interestingly, 4 spiders still spawn � kill them or run out to the next
  room


Site of Cyril 8
---------------


- Main Goal: Flip All the Switches
- Adtl Goal: Use All Jump Ramps: 800 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 7/down, SC 25/up (need to fight boss for Big Key)
 
- Solution: Use hammer speed to get you to switches quickly, hammer spin to
  middle ledge, step on left air step, step on green switch, spin hammer to
  middle ledge again, step on right air step, step on green switch, hammer
  spin to upper wall, run left and step on green switch. Caution: you can
  fall down the lower bottom edge of this room so watch out when you charge
  up your hammer or run along the lower edge. 


Site of Cyril 9
---------------


- Main Goal: Defeat All Ememies
- Adtl Goal: Use 10+ Toss-ups: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:50
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 8/right, SC 10/left
- Enemies: Mummy
 
- Solution: Lots of mummies, judgment link them, don�t get hit or touch spike
  ball � you don�t have to do anything with the dirt mound or the blue floaty
  jewel - using Neaki�s spirit power on blue floaty jewel does nothing - high
  damage sword with spirit magic is easiest and one 10+ toss up


Site of Cyril 10
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Defeat All Enemies: 1 bodies x 100
- Adtl Goal: Beat Shadow-type Enemies: 500 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:40
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: Arbalest (metalize tablet)
- Exits: SC 9/right
 
- Solution: Scan Evil Spirit, put on shadow code, Equip ice dagger, run/roll
  up and left, hammer spin left over gap, dagger ice switch, drop down,
  dagger ice switch (down), run right and up slopes, hammer one Evil Spirit
  skull, run back down slope left, stand on tiny path spot, dagger ice 
  switch (up) � Evil Spirits skulls will keep spawning but if you hurry
  then you only need to kill one of them to get extra points for gold score


Site of Cyril 11
----------------


- Main Goal: Hit All the Switches
- Adtl Goal: Face Statues Together: 1000
- Adtl Goal: Use 10+ Evasion Moves: 800
- Adtl Goal: Cut All Ropes: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 2:00
- Time Points: 1 sec x 10
- Times Damage Bonus: 100 
- Item for Gold Score: None
- Exits: SC 9/down, SC 12/up
 
- Solution: Equip dagger, cut left lower rope first, then slide right statue
  straight up but not toward green switch, cut right upper rope, then slide
  left upper statue straight down until both statue eyes glow, evasion dodge
  over to green switch and step on it � make sure to use 10 evasion rolls
  when traveling around room


Site of Cyril 12
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Use 15+ Toss-ups: 500
- Adtl Goal: Beat All Enemies: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 11/down, SC 13/up
 
- Solution: Scan Mummy Lord, surround invincibility code with fire codes,
  judgment link 2 mummy lords (one at least 15+ times), dagger bottom pole
  switch, roll up and dagger top pole switch � don�t get hit with swinging
  axe


Site of Cyril 13
----------------


- Main Goal: Defeat All the Enemies
- Adtl Goal: Use 2+ Spirit Magic: 500
- Adtl Goal: Fight with Obsidian Weapon: 400
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 12/down, SC 14/up
 
- Solution: Put enough stone codes on any weapon � must say obsidian in
  title of weapon, use weapon on at least one beetle, then repeatedly
  call any spirit two or more times until doors open


Site of Cyril 14
----------------


- Main Goal: Match the Switch Colors
- Adtl Goal: Use 10 Evasion Moves: 800 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:40
- Time Points: 1 sec x 30
- Times Damage Bonus: 100 
- Item for Gold Score: None
- Exits: SC 13/down, SC 15/right, SC 16/up
 
- Solution: Step on switches in this order: bottom blue, then slightly
  right � turn this one yellow which makes air square appear, step on
  the previous 2 switches turning them red, go all the way down and far
  left, step on air switch, climb up all ledges, charge hammer and fly
  right hitting switch red � so basically, switch colors = blue, then
  yellow, then red � you can run over any switch twice to change color
  once � matching the color of the bottom floor switches will turn the
  top floor ledge switch that color


Site of Cyril 15
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Face All Statues Together: 500
- Adtl Goal: Scan All Metalizes: 300 (only 1 metalize) 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 3:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 100 
- Item for Gold Score: None
- Exits: SC 14/left
 
- Solution: Bring 2 statues to the center facing each other, a metalize
  tablet appears � scan it but it doesn�t give you anything except for
  a bonus of 300 pts for the dungeon room score, push either one of the
  statues onto either one of the green switches, run and step on the other
  switch � very hard to get gold this way, I suggest you skip doing the
  metalize/two statues together � instead just push one statue on one
  green switch and run and step on the other green switch


Site of Cyril 16
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Cut All Ropes: 800 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 14/down, SC 17/up
 
- Solution: Equip fire dagger and any kind of hammer, dagger at right
  side rope, hammer spin over the ledge where rope was and to the next
  ledge, dagger at left red switch, then dagger at left rope, then
  dagger last right red switch � make sure you cut 2nd rope before
  you dagger hit last red switch or doors open and no cut rope bonus
  � basically, right cut rope, left hit switch, left cut rope, right
    hit switch and use hammer spin for traveling over gaps


Site of Cyril 17
----------------


- Main Goal: Defeat All the Enemies
- Adtl Goal: Use 20+ Toss-ups: 800
- Adtl Goal: Fight with Avanium Weapon: 300 (won't have enough yet) 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 16/down, SC 18/left, SC 19/right
 
- Solution: Judgment link all 3 Golems � make sure one is bounced
  20 times - these enemies can be bounced 40+ times with 3000+
  judgment link points and that is with no codes in their mental maps,
  I was using a fire flying dagger � they are hard to start bouncing
  so just repeatedly hit the A button as quick as you can until they
  get up in the air � if you drop them before they die then just
  re-bounce them quickly � your spirit magic level probably will
  be too low to efficiently help you with them at this point � you
  can get a gold score your first time through the dungeon but you
  will have to judgment link very well to get as much time benefit
  as possible - this is also a good place to finish getting all 4
  pictures of the Golem if you haven�t already gotten them


Site of Cyril 18
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Use 10 Evasion Moves: 800
- Adtl Goal: Clear Stage w/out any Kills: 500 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: Magic Glasses (metalize tablet/slider puzzle)
- Exits: SC 17/right
 
- Solution: Do not kill any Living Spike bugs or Evil Spirit skulls,
  evasion roll 10+ times to air step on upper right of room, step on
  air step, hit the pole switch, position yourself so you can hammer
  spin to farthest left end of ledges hitting the 2nd pole switch 
  � you can still get gold if you don�t get 10+ evasion rolls


Site of Cyril 19
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Face Statues Together: 800 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 4:00
- Time Points: 1 sec x 30
- Times Damage Bonus: 100 
- Item for Gold Score: None
- Exits: SC 17/left, Sc 20/up
 
- Solution: Equip fire weapon or use Rempo
 
  - Fastest Way: (7000+ but only counts 4000) Go in 1st left hole when
    you enter the room, jump down from exit hole and go a few steps
    right until you see the red switch under you, summon Rempo � hits
    switch and 2 statues fall), stay on same ledge and roll to farthest
    right until you see a red switch above you, summon Rempo, climb small
    ledge, go into left hole, don�t jump from exit hole because last red
    switch is above you, summon Rempo 
  � Next Fastest Way: Do fastest way but add jumping down to face statues
    together when the statues fall down and then you can climb back up 
  � Slowest Way: Use a fire dagger, go into 1st left hole, jump down exit
    hole, go immediately into hole to right, exits you facing red switch
    so fire dagger it, jump down and face statues together (just pull one
    down instead of across room), repeat going into 1st left hole, jump
    down from exit hole, go right and climb up small ledge, go into left
    hole on small ledge, jump down from exit hole and go into the farthest
    right hole, exit will have you facing red switch so fire dagger it,
    don�t jump down from the exit � instead go back inside, come out of
    exit onto upper ledge, go left and climb small ledge, go into right
    hole, jump down from exit and fire dagger red switch
    (Note: I used a fire dagger but any fire weapon will work)
  - To exit the room: just jump over the small ledge after hitting the
    last red switch � OR - Bottom to Top of Room: 1st left hole, climb
    small ledge, left hole, climb small ledge, right hole, climb over
    small ledge, travel on ledge to farthest right and exit out of room


Site of Cyril 20
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Use 10+ Evasion Moves: 800 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 100 
- Item for Gold Score: None
- Exits: SC 19/down, SC 21/left
 
- Solution: Equip dagger 

  - Fastest Way: Do 10 very fast back and forth rolls on starting ledge
    (tiny risk of falling and 800 score points), then immediately hammer
    spin (from left side of starting ledge) to the far back wall, run/roll
    to just above middle pole switch and dagger right hitting 1st pole
    switch, hit middle pole switch, run/roll to the left and dagger down
    hitting last pole switch
  - Slower Way: Roll once right, roll once up, roll once left, go up to
    corner tip by cage, hammer spin over gap, don�t hit pole switch yet,
    travel in a horseshoe shape to the left to the next pole switch
    (you can run or roll), hit this middle pole switch and then dagger
    to the right (pole switch you just passed � dagger just above middle
    pole switch to hit first pole switch), then run/roll to the left and
    down, hit the last pole switch � make sure to use 10 rolls


Site of Cyril 21
----------------


- Main Goal: Defeat All the Enemies
- Adtl Goal: Get 15+ Jewels: 500 (Can't get this if jewel storage is 9999)
- Adtl Goal: 15+ Toss-ups: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 20/right, SC 22/left, SC 23/up
 
- Solution: Kill all the Evil Spirit skulls, judgment link at least one
  of them 15 bounces and get 3 yellow jewels or one purple jewel � If
  your jewel storage is 9999 then you won�t be able to get the jewel
  points because the game counts any increase in your storage amount
  and not what you actually are earning and losing. You can�t go back
  to buy anything from Rhoan Town to lower your jewel storage amount
  at this point in the game. You can�t even throw any of your jewels
  in your storage away, lol)(Even at 51 seconds left over, you would
  still need 500 more points to get to 3000 points for a gold score
  � so if you are at 9999 jewel storage then just pass it and move on
  and come back to this one later for the gold score


Site of Cyril 22
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Get 30+ Jewels: 800 (Can't get if jewel storage is 9999)
- Adtl Goal: Break Boxes: 1 boxes x 200 (3) = 600 
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:20
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Scan Item: Blunderbuss 
            (green metalize tablet/Req: Talk to Ellie after Ltn Dragon)
- Exits: SC 21/right
 
- Solution: Equip fire hammer, judgment link Skeletons � get 3 yellow
  jewels or one purple jewel, break box in upper left corner, go to
  south left lower corner, hammer spin across to the left hitting red
  switch, go up ramp, break box, jump down ledge to upper right, go to
  farthest right (or go to back of wall and hammer spin not hitting the
  red switch), break box, go back left, hit red switch � same as last
  dungeon room with 9999 jewel storage/just pass and come back later if
  your jewel storage is 9999)


Site of Cyril 23
----------------


- Main Goal: Flip All the Switches
- Adtl Goal: Face Statues Together: 800
- Adtl Goal: Beat All Enemies: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 2:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 21/down, SC 24/up
- Enemies: Mummy
 
- Solution: Judgment link all 3 Mummies, push right statue on left
  switch, push the left statue to face the right statue/push straight
  up � doesn�t matter if left one is on a switch as long as it is
  facing right statue, run and step on the right green switch


Site of Cyril 24
----------------


- Main Goal: Defeat All the Enemies
- Adtl Goal: Fight with Silver Weapon: 500
- Adtl Goal: Use 15+ Toss-ups: 400
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:30
- Time Points: 1 sec x 30
- Times Damage Bonus: 500 
- Item for Gold Score: None
- Exits: SC 23/down, Boss Room/up 
  - Beat Boss and exit to trigger getting Big Key
  - Go back to SC 25 later in storyline
 
- Solution: Equip any silver weapon, judgment link 3 Evil Eyes and
  bounce at least one of them 15 times, make sure to kill the 4th
  Evil Eye (or any 1 of the 4) with a silver weapon (you can judgment
  link it until it is almost dead and then let it fall and finish
  killing it with the silver weapon to increase score time) 
  � Heal Pot appears (yay!)and an air step appears to get to it
    and the boss door


Site of Cyril 25
----------------


- Main Goal: Match the Switch Colors
- Adtl Goal: Beat All Enemies: 500
- Adtl Goal: Use 15+ Toss-ups: 500
- Medal: 3000 points/2400 silver/1800 bronze
- Time: 1:40
- Time Points: 1 sec x 20
- Times Damage Bonus: 500 
- Item for Gold Score: Booming Napalm Bomb (metalize tablet)
- Exits: SC 8/down 
  - Beat Boss and exit to trigger getting Big Key
  - Go back to SC 25 later in storyline (after Chapter 4)
 
- Solution: Put fire, forest, ice, and lightning on the Big Key.
  Open the door, change all the switches to red, judgment link
  at least one Mummy Lord 15 times, then kill the other 2 Mummy
  Lords, now turn all the switches to blue. Red = Mummy Lord and
  Blue = no enemies (but you need the enemy points to beat it)



Guardian�s Domain
-----------------


- Guardian Torsol (Boss Battle)

- When Boss Beaten � Displays:
  - Time Score: Need 3000+ to beat (gold score)
  - Time: 10:00
  - Times Damaged Bonus: 500
  - Times Fell (if any)

- Solution: Open Boss Door with small key and at least 2 lightning
  codes, Equip Throwing Star (Hidden or regular), scan boss and take
  off codes (can put on ill code), hit boss with throwing star until
  he turns from red to black/dark, push him over the upper middle
  edge, repeat this 3 times to beat the boss � if he turns red while
  pushing then stop and hit him until he turns dark again and then
  start pushing again - faster time is better than less hits
  - You can come back later and re-do this room if you did not get
    a gold score the first time before you were whisked away






==============
Western Desert
==============





                GP14*
                   |
              4----9---14
              |    |    |
          2---5---10---15---19
          |   |    |    |    |
   SJ3*---1---6---11---16---20---PER
          |   |    |    |    |     |
          |   |    |    |    |     P
          |   |    |    |    |    |=|
          |   |    |    |    |    DWP
          |   |    |    |    |     |
          3---7---12---17---21----DT---CD1*
              |    |    |
              8---13---18



     Western Desert

     SJ3*  = Shark's Jaw 3
     GP14* = Grana Plains 14
     PER   = Prison Escape Route
     P     = Prison
     DWP   = Desert Witch's Palace
     DT    = Desert Town
     CD1*  = Central Desert 1
     |=|   = Locked Prison Door: No pass
     *     = Enter/Exit area connection






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Western Desert
    - Western Desert 1-21  




- Areas to Return to:

  - WD 5: Shadow Fang (Req: Nanai 2000+ and sidequest)



- Items:
  - WD 4:  MP increaser (metalize tablet)
  - WD 11: Rapier (scan)
  - WD 13: Remote Barrel (green metalize tablet/slider/bomb)
  - WD 17: Tree Bug (scan/flower)
  - WD 18: Hidden Throwing Star (metalize tablet)
  - WD 19: Flamberge (metalize tablet)
  - WD 21: Bowgun (scan/crossbow)


- Special Enemies: 
  - WD 11: Lizard Lord (Invincibility/remove with Illness codes)



- Heal Pot:

  - None



- Info

  - You will first enter the desert from Desert Town at the
    beginning of chapter 5. This means you will travel the
    Western Desert backwards (start at WD 21, end at WD 9 or
    WD 1 - with a lot of desert southward)
  - WD 9 leads to Grana Plains
  - WD 1 leads to Shark's Jaw

  - WD = Western Desert








Western Desert 1
----------------


- Description:

  - Boundary between Kaleila and the desert. Year after
    year, the sands edge closer.


- Battle: Siren
- Scan: None
- Exits: WD 2/up, WD 3/down, WD 6/right, Shark's Jaw 3/left


Explore (3):

  Bottom center, human bones by grass (face any direction)
  - The remains of desert travelers. They must've been
    headed to town.

  Center right, animal bones (face up or down on head)
  - Perhaps from a traveler's camel?

  Bottom right, pillar rock (face up on bottom of rock)
  - Weathered words are carved: "West ... the sound of 
    waves ... "





Western Desert 2
----------------


- Description:

  - En route to Al-Hadi Samiad, try to aim for an oasis in
    the center of the desert.


- Battle: Evil Spirit
- Scan: None
- Exits: WD 1/down, WD 5/right
  (If you exit left or up, WD 2 will repeatedly respawn)


- Extra Info:
  - Enemies spawn 3 at a time and faster


Explore (3):

  Bottom right, pillar rock (face left)
  - Weathered words on a rock face: "Was supposed to ...
    go West ... "

  Center right, cactus (face any direction)
  - Even dead monsters become nutrients for the cacti.

  Center, human bones by pillar rock (face any direction)
  - The remains of travelers who lost their way in the desert.





Western Desert 3
----------------


- Description:

  - If you travel the desert, you have only the sun to
    rely on to make it out.


- Battle: Mummy
- Scan: None
- Exits: WD 1/up, WD 7/right
  (If you exit left or down, WD 3 will repeatedly respawn)


Explore (3):

  Center, human bones by pillar rock (face any direction)
  - These bones wear battered armor. Must've once been a soldier.

  Bottom right, human bones by pillar rock (face any direction)
  - Small bones seem to hide in the shade.

  Upper right, animal bones below pillar rock (face any direction)
  - Monster bones, perhaps? Did a huge war happen here?




Western Desert 4
----------------


- Description:

  - The ground shifts with a roar in the Western Desert. People
    blame a giant worm living underground, but no one has ever
    seen it.


- Battle: Robber Fly, Lord Locust
- Scan: MP increase (metalize tablet/Growth tablet)
- Exits: WD 5/down, WD 9/right
  (If you exit left or up, WD 4 will repeatedly respawn)


Explore (3):

  Center, tiny left, one pale rock by grass patch (face any direction)
  - Exposed to the desert winds, this rock is worn out.

  Bottom center, left, one pale rock below human bones (face any direction)
  - A worn-out rock, turned almost to sand by the desert winds.

  Bottom center, right, one pale rock between 2 human bones (face any way)
  - This rock used to be a building. You can make out a worn-out crest.




Western Desert 5
----------------


- Description:

  - Fire is the natural enemy of desert creatures. The land is so
    arid, even the smallest spark can spread in the blink of an eye.


- Battle: Robber Fly
- Scan: Shadow Fang (metalize tablet, Req: Nanai's affection 2000+)
- Exits: WD 2/left, WD 4/up, WD 6/down, WD 10/right


- Extra Info:

  - You can trigger all 3 textbox pop-ups any time but to
    trigger the metalize tablet (Shadow Fang) you must first
    get Nanai to allow you to give her gifts (advance storyline).
    Then you must get her affection to friend level (about 2000
    points). Nanai is in Rhoan Town in her house on Fortune-Teller
    Alley.


Explore (3):

  Bottom center, human bones in shadow (face left)
  - Soldier corpses lay in the rock's shadow. Were they desert
    dwellers?

  Top center, animal bones (face any direction)
  - Once sought shelter from the sun in the shadows, but turned
    to bone.

  Upper left, animal bones (face any direction)
  - Bones of animals that seemed to have gone extinct out here.

  - Shadow Fang metalize tablet
    - Get Nanai's affection to 2000+ to have it appear
      (Come back to get Shadow Fang metalize)



Western Desert 6
----------------


- Description:

  - Beneath one of the 100 quicksands is said to be an underground
    cave. There, teems an entirely foreign ecosystem with unknown
    creatures yet to be found!


- Battle: Man-Eater, Robber Fly
- Scan: None
- Exits: WD 1/left, WD 5/up, WD 7/down, WD 11/right


Explore (3):

  Center right, cactus (face up on bottom of cactus)
  - The cacti have a hide thick enough to withstand monster attacks.

  Upper left, small patch of grass (face up on bottom of grass)
  - Grasses grow in thick clumps. Was this desert once a field?

  Bottom right, large patch of grass (face any direction)
  - Grasses grow in sparse clumps. Perhaps there's water underground.




Western Desert 7
----------------


- Description:

  - Desert beasts wander all day in search of the hottest spots. As
    a type of volcano animal, they are the desert dweller's staple
    food.


- Battle: Lord Locust
- Scan: None
- Exits: WD 3/left, WD 6/up, WD 8/down, WD 12/right


Explore (3):

  Bottom right, pillar rock (face up on bottom of rock)
  - Eyes seem to face Northwest. Words read: "Second eldest
    watches older and younger brother."

  Top left, pillar rock (face up on bottom of rock)
  - Eyes seem to face Southeast. Words read: "Eldest brother
    watches his 2 little brothers."

  Center between top and bottom pillar rocks, dirt (face any direction)
  - A small stone lies half-buried. Words read: "May the three desert
    brothers rest in peace."




Western Desert 8
----------------


- Description:

  - The winds keep the desert always shifting, making it
    nearly impossible to find the path you came in on.


- Battle: Mummy, Evil Spirit
- Scan: None
- Exits: WD 7/up, WD 13/right
  (If you exit down or left, WD 8 will repeatedly respawn)


- Extra Info:

  - Enemies spawn 3 at a time and are faster


Explore (5):

  Top right, pillar rock (face left)
  - A scorpion crawls in the shadows. Be careful.

  Bottom right, pillar rock (face left)
  - Spiders form groups in the shade.

  Bottom left, pillar rock (face left)
  - A small squirrel-like animal peeks its head out and then hides.

  Top left, short pillar rock (face left)
  - A small lizard hiding in the shadow quickly scurries away.

  Center, pillar rock (face left)
  - A snake hides in the shade. It weaves as it moves.




Western Desert 9
----------------


- Description:

  - Where plains and desert meet. Plains animals that step
    foot in the desert rarely find their way out.


- Battle: Robber Fly
- Scan: None
- Exits: WD 4/left, WD 10/down, WD 14/right, Grana Plains/up


- Extra Info:

  - Enemies spawn 3 at a time and are faster
  - Upper top, I see ... green lush grass!


Explore (3):

  Center, huge animal bones (face up on bottom of skeleton skull)
  - Giant bones. The desert dwellers believe they are dragon bones.

  Center left, human bones (face up on bottom of bones)
  - Deceased soldier who failed to defeat the dragon ... or so the
    natives say.

  Bottom right, human bones (face any direction)
  - Remains of a princess devoured by the dragon ... or so the 
    natives say.




Western Desert 10
-----------------


- Description:

  - This phantom flower blooms only once a year in the
    desert. Only one man has seen it [in] the last 100 years.


- Battle: Lord Locust
- Scan: None
- Exits: WD 5/left, WD 9/up, WD 11/down, WD 15/right


- Extra Info:

  - There are 5 rocks here with textbox pop-ups
  - The first 4 have to be triggered before the fifth rock 
    (center pillar rock) is triggered
  - Hmm, 4 spirits and a giant ... any relation to the 4 dragons
    and the giant?
  - Enemies spawn 1 at a time


Explore (5):

  Center, pillar rock (face up from bottom of rock)
  - There's also a relief of a giant who once held the Book of
    Prophecy. Touching it ... gives off no feeling.

  Top right, pillar rock (face up on bottom of rock)
  - A relief of the Forest Spirit. It's calming to the touch.

  Bottom right, pillar rock (face up on bottom of rock)
  - A relief of the Lightning Spirit. It's slightly jolting to the touch.

  Bottom left, pillar rock (face up from bottom of rock)
  - A relief of the Ice Spirit. It's slightly cold to the touch.

  Top left, short pillar rock (face up from bottom of rock)
  - A relief of the Fire Spirit. It's slightly warm to the touch.




Western Desert 11
-----------------


- Description:

  - Oasis in the center of Western Desert, most beautiful
    of the desert's sights. The oasis runs so deep, they
    say it links with Lake Avernus.


- Battle: Lizard Lord, Evil Spirit
- Scan: Rapier (scan)
- Exits: WD 6/left, WD 10/up, WD 12/down, WD 16/right


- Extra Info:

  - There is a Lizard Lord here with Invincibility code
  - Surround his locked invincibility code with ill
    codes to unlock it 
  - Surround = up/down/left/right
  - You do not have to fill the diagonal squares with
    ill codes unless you want to but because the locked
    code is close to the edge you will need corner pieces
  - There is a green oasis in the middle so fighting space
    is limited and you may be pushed or accidently go into
    another screen (which resets this one), so be careful
  - Remember to get the Lizard Lord's 4 pictures  :)
  - Ememies spawn 3 at a time and are faster


Explore (3):

  Center left, large palm trees (face down on top of trees)
  - A large palm tree growing in the oasis, a symbol of life.

  Top right, animal bones (face up on bottom of skeleton head)
  - Must've been attacked by a monster. The oasis can be to relaxing.

  Bottom right, human bones (face right)
  - Must've been attacked by a monster. The oasis makes for good hunting.




Western Desert 12
-----------------


- Description:

  - The desert at night is vastly different from day.
    Many desert folk believe in a sun and moon goddess.


- Battle: Man-Eater, Robber Fly
- Scan: None
- Exits: WD 7/left, WD 11/up, WD 13/down, WD 17/right


Explore (3):

  Top left, cactus (face up on bottom of cactus)
  - A thick-skinned cactus. They say they store water inside.

  Bottom left, pillar rock (face up on bottom of rock)
  - A past culture once flourished. This stone must be a ruin
    from it.

  Center right, cactus (face up from bottom of cactus)
  - a thick-skinned cactus. Even a bomb couldn't get to it.




Western Desert 13
-----------------


- Description:

  - In a pathless desert, one's own footsteps become paths.


- Battle: Dusk Spider
- Scan: Remote Barrel (green metalize tablet/slider puzzle/bomb)
- Exits: WD 8/left, WD 12/up, WD 18/right
  (If you exit down, WD 13 will repeatedly respawn)


- Extra Info:

  - There are 5 rocks here with textbox pop-ups
  - You must find the first four before the fifth one triggers
  - Enemies spawn 3 at a time and are faster
  - Hmm, rocks are reliefs of 4 dragons and a giant ... wonder
    what it means? lol


Explore (5):

  Top right, pillar rock (face up on bottom of rock)
  - A relief of a dragon that looks like an old tree.

  Bottom right, pillar rock (face up on bottom of rock)
  - A relief of a fish-like dragon.

  Bottom left, pillar rock (face up on bottom of rock)
  - A relief of an ice dragon.

  Top left, pillar rock (face up on bottom of rock)
  - A relief of a round and red dragon.

  Center, pillar rock (face up on bottom of rock)
  - There's also a relief of a giant. It must've
    harbored bad feelings.




Western Desert 14
-----------------


- Description:

  - There are no endless roads. The end only comes when your
    body gives out--the ultimate test of the land.


- Battle: Robber Fly, Dark Hopper
- Scan: None
- Exits: WD 9/left, WD 15 down
  (If exit up or right, WD 14 will repeatedly spawn)


- Extra Info: 

  - Enemies spawn 3 at a time and faster


Explore (3):

- Center, human bones (by pillar rock, face down on top of bones)
  - Bones exposed to the desert winds.

- Bottom left, pillar rock shadow (face down in shadow)
  - Many small animals hide in the shade. They scatter when you
    come close.

- Center right, cactus (face right)
  - This cactus blocks the harsh winds, and lives off drinking
    small amounts of water.




Western Desert 15
-----------------


- Description:

  - White bones on the sand tell the fate of creatures who
    stepped foot here. All are made equal in this harsh
    environment.


- Battle: Lord Locust
- Scan: None
- Exits: WD 10/left, WD 14/up, WD 16/down, WD 19/right


Explore (3):

  Upper right, animal bones (face down on top of skeleton head)
  - A monster's bones ... Without enough food, even a monster
    can end up this way.

  Upper left, short pillar rock (face up from bottom of rock)
  - Bird feces dirty this rock.

  Bottom right, pillar rock (face left)
  - The remains of a traveler who lost their way in the desert.




Western Desert 16
-----------------


- Description:

  - Besides the Central and Eastern Deserts lies the sandiest
    of all--the Western Desert!


- Battle: None
- Scan: None
- Exits: WD 11/left, WD 15/up, WD 20/right, WD 17/down


Explore (4):

  Upper right, animal bones (face down on top of skeleton skull)
  - What sort of bones are these?

  Center, human bones (by pillar rock, face any direction)
  - Must've been a noble. He seems to have used a large sword.

  Top left, cactus (face up on bottom of cactus)
  - A battered cactus. A harsh war must've happened here.

  Center right, cactus (face right)
  - A battered cactus. A harsh war must've happened here.




Western Desert 17
-----------------


- Description:

  - The Western Desert has more quicksand pits than elsewhere.
    Few dare to cross this land.


- Battle: Dusk Spider
- Scan: Bug Tree (scan/flower)
- Exits: WD 12/left, WD 16/up, WD 18/down, WD 21/right


Explore (3):

  Center right, cactus & flower (face up from bottom of flower)
  - Something's engraved: "I am the Duke of Cactus. Please find 
    my son for me!"

  Top left, cactus (face up on bottom of cactus)
  - Something's engraved: "I am the Duke of Cactus. Find my son!"

  Upper center, dirt (walk up from center pillar rock/5 steps, face up)
  - A tiny cactus is buried. "I am the young Cactus Noble!"




Western Desert 18
-----------------


- Description:

  - Head straight West to reach Al-Hadi Samiad, but beware the
    shifting sand dunes may lead you astray.


- Battle: Dragon Pup
- Scan: Hidden Throwing Star (metalize tablet/need Throwing Star)
- Exits: WD 13/left, WD 17/up
  (If exit down or right, then WD 18 repeatedly spawns)


Explore (3):

  Top right, pillar rock (face up from bottom of rock)
  - Only little of a relief of a huge tower is left.

  Center, pillar rock (face up from bottom of rock)
  - Something's engraved in the stone: "The Throwing Star
    from the East ... here is how to make it stronger."

  Top left, short pillar rock (face up on bottom of rock)
  - A large rock, half buried in the sand.




Western Desert 19
-----------------


- Description:

  - The most quicksand pits in a single spot! Even desert folk
    will get lost for days. Your average traveler never escapes
    from here.


- Battle: Lord Locust
- Scan: Flamberge (metalize tablet)
- Exits: WD 15/left, WD 20/down
  (If you exit up or right, then WD 19 will repeatedly respawn)


- Extra Info:

  - There are 5 rocks here with textbox pop-ups
  - The first one (center pillar rock) has to be triggered
    before the others can be triggered
  - When all 5 rocks are triggered then the metalize tablet
    (flamberge) appears


Explore (5):

  Center, pillar rock (face left)
  - Four sand-squirrels scatter in the stones in all directions.

  Top right, pillar rock (face left)
  - Found one sand squirrel.

  Bottom right, pillar rock (face left)
  - Found one sand squirrel.

  Bottom left, pillar rock (face left)
  - Found one sand squirrel.

  Top left, short pillar rock (face left)
  - Found one sand squirrel.




Western Desert 20
-----------------


- Description:

  - This portion of desert was said to be created through
    artificial means! Sand-covered earth and strong winds
    hasten the desertification.


- Battle: Robber Fly, Lord Locust
- Scan: None
- Exits: WD 16/left, WD 19/up, WD 21/down
  (If you exit right, WD 20 will repeatedly respawn)


Explore (3):

  Lower center, human skeleton (by pillar rock, face left)
  - This corpse holds a note: "The Duke of Cactus ...
    They ... had a ... son ..."

  Top right, pillar rock (above animal skeleton, face right)
  - Written in ancient script, but is too worn down to read.

  Bottom right, pillar rock (face up from bottom of rock)
  - A large rock, worn down by wind.




Western Desert 21
-----------------


- Description:

  - The desert to the West of town is only 100 years old, and
    is called "New Desert."


- Battle: Robber Fly, Lord Locust
- Scan: Bowgun (crossbow)
- Exits: Desert Town/right, WD 17/left, WD 20/up
  (If you exit down, WD 21 will repeatedly respawn again)


- Extra Info: 

  - Enemies spawn 3 at a time and are faster
  - In-game, states "There's nothing to explore here.", but
    there are actually 3 textbox pop-ups (listed below)


Explore (3):

- Top right, broken stone wall (face up on bottom of wall)
  - A stone wall that protects the desert town, now covered in sand.

- Bottom right, broken wall with human bones (face right)
  - A stone wall that protects the desert town, now used as a grave.

- Bottom left, animal bones (face down on top of skeleton head)
  - All return to sand in death. Humans and animals alike.




==============
Eastern Desert
==============





                                    HT9*
                                      |
                  10----4----5----8---9
                   |    |    |    |
                  11----3----2---17
                             |
                             | 
                  18---12----7---15
                   |    |    |    |
       CD15*---1---6   13---14---16




          Eastern Desert

          CD15* = Central Desert 15
          HT9*  = Hunter's Trail 9
          *     = Enter/Exit area connection






- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Eastern Desert
    - Eastern Desert 1-18




- Areas to Return to:

  - All Eastern Desert (when get book back/to explore)
  - Eastern Desert 16  (when get Knight Shield/Come Back Metalize)



- Items:

  - Eastern Desert 4:  Fire Pillar Flamberge (metalize tablet)
  - Eastern Desert 11: Headband (scan/on ground)
  - Eastern Desert 13: Bronze Iris (scan/flower)
  - Eastern Desert 16: Sincere Knight Shield (metalize tablet)
  - Eastern Desert 17: BBQ Meat (metalize tablet)
  - Eastern Desert 18: Bursting Dynamite (tan metalize tablet)



- Special Enemies: 

  - None



- Heal Pot:

  - None



- Info

  - When you first encounter Eastern Desert, you will not have
    your Book of Prophecy and will likely be lost wandering
    without maps (or you can use the guide maps).

  - A sandy cliff-plateau filled desert which is filled with an
    assortment of enemies from Ghost Eyes to Mummies to Desert
    Dwellers. There are also quicksand pits throughout the
    landscape. Look for a southern middle escape route through
    the desert to survive. There are no respawning sides because
    high desert cliffs suround the entire Eastern Desert and
    also invade into the desert from both sides.







Eastern Desert 1
----------------

- Description:

  - Connects Central and Eastern Deserts. The sandstorms
    limit the kinds of animals that can survive here.


- Battle: Desert Dwellers
- Scan: None
- Exits: ED 6/right, Central Desert 15/left

- Extra Info:

  - You stumble into a narrow path. Something is different.
    The wind is not blowing as strongly here. All of a
    sudden you are caught off guard by a Desert Dweller.
    You defend yourself but fall into cacti thorns. The
    pain sears through your body. You stumble and your
    foot catches on a rock in the sand. You go down hard
    but you are numb with pain already. Seeing a Desert
    Dweller means one thing: you are close to living
    civilization! Can you fight the intense pain and
    rise your tired body once more to be saved ... 
    or will your bones become the dust of the land ...?


Explore (3):

  Top left, cacti (face up under cacti)
  - Yowch! A cactus thorn pricked you!

  Center left, small single rock (face any direction)
  - A weathered away rock.

  Bottom right, center of quicksand pit (face any direction)
  - A large hollow. Nothing seems to be inside.




Eastern Desert 2
----------------

- Description:

  - Close to the center of Eastern Desert. Four intersecting
    points confuse travelers.


- Battle: Mummy, Demon Head
- Scan: None
- Exits: CD 3/left, CD 5/up, CD 7/down, CD 17/right

- Extra Info:

  - This is the top map of the southern middle pass-through to
    go up and down within the Eastern Desert.

  - This is an oddly shaped land area ... as if a few short fingers
    of the land are barely hanging onto their last semi-moist crevices.
    The sand blows south downward onto the last remaining grass in
    the center as a sand hill develops on the north entrance. Should
    you trust the blowing sand's direction and go south to get out
    of the desert ... or is it an illusion?


Explore (3):

  Upper left, corner with cacti (face up under cacti)
  - Large cacti grown here.

  Bottom center, single small rock (face any direction)
  - This rock looks ready to collapse.

  Bottom left, top rock in finger crevise (face down over rock)
  - A note nestled in the rock: "Too injured to move."




Eastern Desert 3
----------------

- Description:

  - The Eastern Desert make up most of the area. While
    lacking in water, travelers are said to "drown" here ...


- Battle: Demon Head
- Scan: None
- Exits: CD 2/right, CD 4/up, CD 11/left


- Extra Info:

  - This is a circular area with three exits. However, there
    is no small cliff-plateau in the center ... looks like
    the brutal dust devils won over the land.


Explore (3):

  Bottom center, center of quicksand (face any direction)
  - The sand makes it hard to walk.

  Bottom right, small rock pile (face down over the rocks)
  - A note nestled in the rock: "Looks like I escaped the monster."

  Top center, middle of top sand path (face up at edge of path)
  - The shade is welcome and cool. Better rest before moving again.




Eastern Desert 4
----------------

- Description:

  - The stormy Eastern Desert. Travelers struggle the most
    in this dangerous place.


- Battle: Mummy, Ghost Eye
- Scan: Fire Pillar Flamberge (metalize tablet)
- Exits: CD 3/down, CD 5/right, CD 10 left


- Extra Info:

  - A stifling hot breeze whirls around you taking your breath
    with its passing. Your face is raw with sandpaper wind.
    You think you see some small animals clinging to the
    shadows of the small rocks. But when you look, you only
    find their bones. It's like this place is cursed.


Explore (3):

  Center, center cliff-plateau (face up under cliff-plateau)
  - A note nestled in the rock: "Hint #2: Only move when it is cool.

  Top left, small rock pile with grass (face up at rocks)
  - The bones of small animals.

  Lower right, center of quicksand pit (face any direction)
  - Another hollow here. Is something in there?




Eastern Desert 5
----------------

- Description:

  - Here, those who enter the desert begin to feel cripling
    despair ...


- Battle: Demon Head, Ghost Eye
- Scan: None
- Exits: CD 2/down, CD 4/left, CD 8/right


- Extra Info:

  - Another small cliff-plateau in the middle of a round
    three-exit area. The wind blows hard and you seek
    shelter in a quicksand pit. But Ghost Eyes and Demon
    Heads still track and haunt you. Lesson learned here:
    Quicksand pits are not good for hiding in ... and the
    letter you found in the cliff crevise, was dated 12
    years ago.


Explore (3):

  Center, small rocks in grass by cliff-plateau (face up at rocks)
  - A note nestled in the rock: "Hint #1: Ration your water."

  Top center, outer cliff wall (face up at cliff wall)
  - Something's buried here. Looks like a letter to someone.

  Lower right, center of quicksand pit (face any direction)
  - The monsters seem to pass by if you stay hidden in here.
    - They would pass by if you were sucked down into quicksand,
      but you would not be getting out, lol
    - Also, in-game the monsters will still attack




Eastern Desert 6
----------------

- Description:

  - End of Eastern Desert. It takes a strong body
    and mind to make it this far.


- Battle: Mummy Lord
- Scan: None
- Exits: CD 1/left, CD 13/right, CD 18/up


- Extra Info:

  - This area has a large center cliff-plateau that
    you can explore around. There is also a small
    ramped over-look cliff shelf. You are almost out
    of the desert but does your brain comprehend it.
    The sun's rays burrow into your flesh blistering
    your skin in agony. Your skin is rough and
    sandpapered. You swear your hair is a little lighter
    in color than when you first started into this desert.
    You strain to see the end of the path and as a last
    insult the wind whips up sand into your eyes. You
    fall to your knees in pain and blindness. Could
    this really be the end of the desert. You've
    thought this thought so many times before ...  


Explore (5):

  Upper right, rock/beginning of path (face right at rock)
  - Something moves under the rock. Better step away from it.

  Bottom right, corner rock with grass (face down over rock)
  - The sun's rays are fierce, heating up even the rocks.

  Upper left, small ramp cliff shelf/rock (face left at rock)
  - A strong breeze picked up, blowing sand into your eyes.

  Center left, rocks at start of ramp (face right at rocks)
  - A note nestled in the rock: "Was attacked by invincible
    monster."

  Top right, top of path/rocks and grass (face any direction)
  - Nothing but rocks and sand ...




Eastern Desert 7
----------------

- Description:

  - Focusing more on moving forward than on how to get
    back will help you survive.


- Battle: Blade Drake, Ghost Eye
- Scan: None
- Exits: CD 2/up, CD 12/left, CD 14/down, CD 15/right


- Extra Info:

  - This is the bottom map of the southern middle pass-through
    to get up and down within the Eastern Desert.

  - Another odd-shaped cliff-plateau formation. You passed
    by the last cacti. But do you dare to not get water from
    these ones? The thorns sting your bare calloused hands.
    Too bad you weren't taught how to extract the precious
    water. You're time is growing short to live. This time
    the sandy wind is blowing in from the south instead of
    the north. So what will you do? Will you press on to
    the south ...? Is that the way out? Do you trust your
    own thoughts after so much time wandering the desert?
    You're so hungry even the scorpions are starting to
    look like food ...    


Explore (3):

  Top left, corner cacti (face up under cacti)
  - Cacti grow here. Watch out for their thorns.

  Center left, small rock pile (face up or down)
  - Watch out! A scorpion just scuttled by.

  Bottom right, center of quicksand pit (face any direction)
  - The feeling of sand in your mouth is disgusting.



Eastern Desert 8
----------------

- Description:

  - A great desert that lies South of Kaleila Kingdom.
    The searing sun beats down on this deadly place.


- Battle: Ghost Eye
- Scan: None
- Exits: CD 5/left, CD 9/right, CD 17/down


- Extra Info:

  - The sand swirls around a small center cliff-plateau
    like a huge dust devil cutting its revenge into the
    land. There are some bits of grass around a few small
    rock piles struggling to survive. There are three
    exits. Which one will you choose?


Explore (3):

  Top left, small pointed rocks (face any direction)
  - A note nestled in the rock: "Will wait for rescue."

  Center, top of small middle cliff-plateau (face up under cliff)
  - What's on top of this rock? Even on tippy-toe you can't see.

  Bottom right, black center of quicksand pit (face any direction)
  - Something moved under the rock! There's something there.




Eastern Desert 9
----------------

- Description:

  - Connects Hunter's Trail and the great desert.
    Only Ghost Eyes thrive here.


- Battle: Desert Dweller
- Scan: None
- Exits: CD 8/left, Hunter's Trail 9/up


- Extra Info:

  - This area has a large center cliff-plateau that you
    can explore around. There is also a small ramped
    over-look cliff shelf. Desert Dwellers guard here
    and would love to meet you ...


Explore (3):

  Upper left, rocks just before ramp (face up under rocks)
  - A note nestled in the rock: "Found ancient cave paintings!"

  Center right, point of cliff-plateau (face any direction)
  - A picture of what looks like a hunt is drawn here.

  Center left, point of cliff-plateau (face any direction)
  - A picture of what looks like cultivating fields is drawn here.




Eastern Desert 10
-----------------

- Description:

  - Northwest of the Eastern Desert. 
    Beyond here leads you out of the desert.


- Battle: Mummy, Ghost Eye
- Scan: None
- Exits: CD 4/right, CD 11/left


- Extra Info:

  - This area is like a wind tunnel path of sand. There
    are two quicksand pits along its narrow route with
    steep cliffs on either side. It reminds you of those
    catacomb alleys where mummies roam in the Saharas.
    You can sense the presence of someone watching you.
    You find a rock with rope tied to it that leads down
    one of the quicksand pits. But the rope is cut. If
    someone sank in there then they are long gone ...
    Maybe you'd better move on.


Explore (3):

  Upper left, center of quicksand pit (face any direction)
  - Animal bones lay at the bottom.

  Top left, rocks above quicksand pit (face up under rocks)
  - A rope's tied around the rock. What was it used for?

  Center left, center of quicksand pit (face any direction)
  - The sand makes it hard to climb.




Eastern Desert 11
-----------------


- Description:

  - Aside from the heat, wild monsters live here. Getting
    through here will take all your skill and courage.


- Battle: Mummy, Ghost Eye
- Scan: Headband (scan/on ground)
- Exits: CD 3/right, CD 10/up


- Extra Info:

  - The wind tunnel of sand continues and blows harder as it bends
    to the east. Is that a mummy you see? No, it must just be the
    heat playing tricks on you. Your foot brushes by a headband
    in the sand. Is Master Arts Heath leaving you a trail? Did
    you even meet Heath or is this all a bad dream? You are so
    exhausted that anything would seem real or imaginary at
    this point.

  - Enemies spawn 3 at a time here and are faster.


Explore (3):

  Center, center of scattered rocks by cliff (face any direction)
  - The sand here's so hot, if feels like it could burn you.

  Bottom left, headband on ground (face left at headband)
  - Let's call this place headband Point because of the found headband.

  Top left, single rock with grass (face left at rock)
  - A note nestled in the rock: "Found an oasis up ahead!"




Eastern Desert 12
-----------------

- Description:

  - Eastern Desert's Verdict Land. A worse fate awaits
    travelers down either path


- Battle: Drake Beak
- Scan: None
- Exits: CD 7/right, CD 13/down, CD 18/left


- Extra Info:

  - The sand swirls like a huge dirt devil around a small
    cliff-plateau threatening to grind the land down into
    a sandy dust ... or is it the raptors chasing you around
    the small cliff-plateau. Either way, it can't be good.


Explore (3):

  Bottom right, center of quicksand pit (face any direction)
  - Something squirms under the sand. Better back away now.

  Center, small middle cliff-plateau (face up under cliff-plateau)
  - A picture of a herd of animals is drawn here.

  Bottom left, small rocks with grass (face left at rocks)
  - A note nestled in the rock: "Seems this place was once green."




Eastern Desert 13
-----------------

- Description:

  - Monster-ridden depths of Eastern Desert. It takes
    all you have to get through this path.


- Battle: Ghost Eye
- Scan: Bronze Iris (scan/flower)
- Exits: CD 6/left, CD 12/up, CD 14/right


- Extra Info:

  - A windy and sand-filled path with high narrow cliffs.
    There is still a lot of sand here but you see signs
    of green growth. Ghost Eyes fiercley protect a rare
    flower in the desert and can't know that you are 
    just passing through. You spy something. It turns
    out to be ... trash? It's gross but you better go 
    through it to see if anyone left any bits of food
    or drink. You find a half moldy sandwich and a
    little bit of water in a bottle. Quick! Eat it!
    Drink it! You have to survive! This may be the
    bravest thing you've done yet in the desert!


Explore (5):

  Top left, single rock with grass (face left at rock)
  - A note nestled in the rock: "Made it pretty far in."

  Center left, rock 1/by cliff (face right at rock/cliff)
  - The cliff seems ready to collapse.

  Center left, rock 2/under rock 1 (face any direction)
  - Small animals live in the shade.

  Center left, rock 3/by flower (face any direction)
  - This place feels greener than any other place.

  Bottom left, rocks with grass (face any direction)
  - A pile of rubbish. Who put it there?




Eastern Desert 14
-----------------

- Description:

  - Area affectionately called the Lost Zone in the
    Eastern Desert. Need I say more?


- Battle: Blade Blake, Ghost Eye
- Scan: None
- Exits: CD 7/up, CD 13/left, CD 16/right


- Extra Info:

  - Located here is a mound of sand in the center of this
    area with a giant quicksand pit in the middle of the
    sand mound. It makes you think of a giant centipede
    home. Do you dare go check out the quicksand pit?
    You're curiosity and bad desert judgment get the
    better of you and you go into the quicksand pit.
    Did you get lucky?


Explore (4):

  Top right, small pile of rocks (face right at rocks)
  - A note nestled in the rock: "Hints on surviving the desert!"

  Bottom left, small pile of rocks (face any direction)
  - A tattered cloth caught on the rocks must've been carried
    by the wind.

  Bottom right, small pile of rocks (face up or down)
  - A note nestled in the rock: "The big holes are sand pits!"

  Bottom center, center of quicksand pit (face any direction)
  - There's nothing inside this hole.
    - Aren't you glad it wasn't home?




Eastern Desert 15
-----------------

- Description:

  - Travelers say you only know you are lost after the fact.


- Battle: Mummy
- Scan: None
- Exits: CD 7/left, CD 16/down


- Extra Info:

  - You stumble upon a large area of quicksand pits. Mummies
    come from the pits wanting to take from you any life
    you have left to give. You fight them off. It takes a
    toll on you and you lie breathlessly gasping for any
    air in the sand-filled wind. Even in the wanderings of
    your sun-baked mind you wonder where they all came
    from and who were they. Once rested, you explore
    looking for any water possible. You only find drawings
    of rain and lightning. So, this once used to be a very
    different place with grass, rain, and moisture. This
    must have been the dwelling place of a lost civilization.
    If only you could find water now ...


Explore:

  Top right, cliff wall by sparse grass (face right at cliff)
  - A picture of rain and lightning is drawn here.

  Center, very center quicksand pit (face any direction)
  - The startled lizard buries itself in the sand.

  Bottom left, cacti with grass (face up under cacti)
  - A note nestled in the cacti: "The climate was once different."




Eastern Desert 16
-----------------

- Description:

  - Southeast of the Eastern Desert. Called Despair Land by
    those who've lost hope.


- Battle: Ghost Eye
- Scan: Sincere Knight Shield (metalize tablet)
- Exits: CD 14/left, CD 15/up


- Extra Info:

  - This area has a large center cliff-plateau that you
    can explore around. There is also a small ramped
    over-look cliff shelf. Even here where everything
    is dry and dying, there are still signs of life
    continuing onward. It gives you the will to survive
    and you decide to take whatever strength you have
    left and fight the assaulting Ghost Eyes. You hit
    them with all your strength and watch them bounce
    off the cliff walls until nothing but sand surrounds
    you once again.


Explore (3):

  Top right, straight up path/rocks (face left at rocks/grass)
  - A large gathering of insects. What is this about?

  Top left, small ramp cliff jutt edge (face right at edge)
  - A clear view into the distance. The desert seems to go
    on forever.

  Bottom right, small rock pile with grass (face down over rocks)
  - A note nestled in the rock: "Knight Shield is a knight's pride."
    (Come back with the right Metalize!)
    - Get Knight Shield and come back to get Sincere Knight Shield
      - "Knight Shield is a knight's pride. Now it's the time to
         show that power!"




Eastern Desert 17
-----------------

- Description:

  - Travelers to the Eastern Desert rarely seek New Land. The
    wind seems to ask, "Can you truly go on?"


- Battle: Mummy
- Scan: BBQ Meat (metalize tablet)
- Exits: CD 2/left, CD 8/up
         (Cliff-plateau/down, Exit right/repeatedly spawns CD 17)


- Extra Info:

  - This area has a large center cliff-plateau that you
    can explore around. There is also a small ramped
    over-look cliff shelf. Somehow you can imagine the
    smell of meat cooking on the barbeque ... but it
    must be your own flesh cooking in the blistering
    sun's heat.  Be careful, there are also mummies
    here that use the power of the sands of time to
    steal your soul!


Explore (4):

  Top left, small ramp cliff shelf (face left at rock)
  - Amazing! What's all this doing here?

  Center left, rocks at start of ramp (face up under rocks
  - A note nestled in the rock: "I've run low on water."

  Bottom center, large cliff-plateau (face up under the middle)
  - A picture of people gathered is drawn here.

  Top right, single rock (face right at rock)
  - A note nestled in the rock: "Found a picture of a festival."




Eastern Desert 18
-----------------

- Description:

  - Nearly outside Eastern Desert. 
    But an even harsher desert awaits.


- Battle: Mummy Lord, Mummy
- Scan: Bursting Dynamite (tan metalize tablet)
- Exits: CD 6/down, CD 12/right


- Extra Info:

  - A wind tunnel of sand with two quicksand pits. There
    are a few signs that people have been here. There
    is a burnt tree, a note about some ruins, and some
    dynamite. You look around but don't find anyone. So
    how long ago were they here? And, did they blow these
    holes open with dynamite or did they blow up sand
    monsters? Are these people you can trust? At least
    you know you might be getting close to the desert's
    entrance ... you think ... 


Explore (5):

  Top left, corner cliff rocks with grass (face up at rocks)
  - A note nestled in the rock: "Found what appear to be ruins."

  Upper left, center of quicksand pit (face any direction)
  - A sand pit trap! Better get out while you can!

  Center left, inner cliff rock with grass (face right at rock)
  - A note nestled in the rock, but too worn away to read.

  Lower left, center of quicksand pit (face any direction)
  - Nothing seems to be here.

  Bottom left, petrified rocks with grass (face up under rock)
  - A burnt tree lies here. Must've been part of a bonfire.






  @@@@@@@@@@@@@@@@@@@@@@@@@

  Other (connection routes)

  @@@@@@@@@@@@@@@@@@@@@@@@@






=======================================
Other (connection routes) Areas Summary
=======================================






        WF1*
          |
          ---RV3
               |
             RV2
               |
             RV1*
               |
             WR3
               |
             WR2    TE*
               |     |
             WR1*--CRW---GP4*
                     |
                   SJ3*
                     |
                   SJ2---SJ1---WD1*



     Other (connection routes) Area Map:

     WF1* = Wargliss Fortress 1
     RV1  = Ravine of Vulgazzo 1 (up to RV 3)
     WR1* = Weld River 1 (up to WR 3)
     SJ1  = Shark's Jaw 1 (up to SJ 3)
     CRW  = Crossroads of the World
     TE*  = Town Entrance (Rhoan)
     GP*  = Grana Plains 4
     WD1* = Western Desert 1





- Total Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Weld River
    - Weld River 1-3

    Ravine of Vulgazzo
    - Ravine of Vulgazzo 1-3

    Shark's Jaw
    - Shark's Jaw 1-3



- Areas to Return to:

  - Weld River 2 (when get Ice Bolt)
  - Ravine of Vulgazzo 2 (when you get Iron Beak)
  - Shark's Jaw 2 (after getting Aegis) 


- Items:

  - WR 2: Frozen Ice Bolt (metalize tablet/Req: Ice Bolt)
  - RV 2: Split Iron Beak (metalize tablet/Req: Iron Beak)
  - RV 3: Stretchus (scan/flower)
  - SJ 2: Lightweight Aegis (red metalize tablet/Req: Aegis)
  - SJ 3: Silver Azel (scan/flower)  



- Special Enemies: 

  - None (but spawn more at a time)



- Heal Pot:

  - None



- Info

  - This is a journey through the river crossing and mountain
    range. Many winding paths will greet you with cliffs on
    both sides. There are also places with cliffs on only one
    side and sheer drop-offs on the other sides. You will be
    crossing a vast flowing river with swift currents and
    flighted enemies. Then up the mountain cliffs and ravines
    and over the canyon bridge with a furocious guard. The
    path leads past a dragon pup and up to Wargliss Fortress.
    Take time to view the mountain scenery and scan the flower
    and items along the way. Hurricane Spin for fun on the way
    back down the mountain's winding paths.





==========
Weld River
==========




- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Weld River
    - Weld River 1-3




- Areas to Return to:

  - Weld River 2 (when get Ice Bolt)



- Items:

  - WR 2: Frozen Ice Bolt (metalize tablet/Req: Ice Bolt)



- Special Enemies: 

  - None



- Heal Pot:

  - None



- Info

  - Ahhh, mountain rivers ... cool crisp refreshing water, white
    water rapids, water rock collecting, fishing, swift-moving
    canoe trips, science experiments, amphibian studies, strange
    cool bugs ... and Harpys swooping down to kill you, lol.






Weld River 1
------------


- Description:

  - A river to the east of Rhoan that flows into the sea. It starts
    from the mountain range that divides Kaleila and Waisen.


- Battle: Frog Man
- Scan: None
- Exits: Crossroads of the World/down, WR 2/up


- Extra Info:

  - This is the bottom of the sand/gravel bed. Frog Man thinks
    you taste good and will try to "lick" you.


Explore (4):

  Lower center, sand below river gravel (face any direction)
  - What's this sparkling thing? Must be a piece of glass.

  Lower left, tiny pile of rocks (face any direction)
  - Look into ... Is carved on the rock.

  Center right, tiny pile of rocks (face any direction)
  - Center ... Is carved on the rock.

  Bottom center, tiny pile of mossy rocks (face any direction)
  - Triangle ... is carved on the rock. 




Weld River 2
------------


- Description:

  - The river runs swift, but shallow. You can cross it only if careful,
    but one wrong step, and who knows where you'll end up?


- Battle: Harpy
- Scan: Frozen Ice Bolt (Req: Ice Bolt)
- Exits: WR 1/down, WR 3/up


- Extra Info:

  - Here the river opens wide and flows swiftly but you can cross if
    you avoid or conquer the Harpies diving at you. There are many
    large boulders in the river.


Explore (3):
 
  Top left, giant boulder (face left towards the boulder)
  - The rocks change the river flow, pulling you in.

  Bottom left, giant boulder (face left towards the boulder)
  - What a strong current. Large rocks interrupt its flow.

  Lower right, giant boulder (face right at top of boulder)
  - Something's carved on the rock! "The true power of Ice Bolt ..."
    (Come back with the right Metalize!)
    - Get Ice Bolt and come back at get Frozen Ice Bolt
    - "The true power of Ice Bolt ... Now is the time to show it."




Weld River 3
------------


- Description:

  - Long ago, this river once flooded, stripping the lush green earth of
    its beauty and leaving it a barren wasteland. Oddly enough, it's 
    never once flooded since then.


- Battle: Dusk Spider
- Scan: None
- Exits: WR 2/down, Ravine of Vulgazzo 1/up


- Extra Info: 

  - This is the top sand/gravel bed of the river where spiders rustle
    and dart at you.


Explore (3):

  Bottom left, tall tree (very bottom edge of screen, face left at tree)
  - This tree ... sorta looks like King Xenonbart.

  Bottom right, log on gravel (face down on top of log)
  - The last rain must've washed it up.

  Center right, cliff wall above gravel (above cliff bend, face right)
  - A deep fissure runs through it. Careful not to break it.





==================
Ravine of Vulgazzo
==================



- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Ravine of Vulgazzo
    - Ravine of Vulgazzo 1-3




- Areas to Return to:

  - Ravine of Vulgazzo 2 (when you get Iron Beak)



- Items:

  - RV 2: Split Iron Beak (metalize tablet/Req: Iron Beak)
  - Stretchus (scan/flower)


- Special Enemies: 

  - None



- Heal Pot:

  - None



- Info

  - This is a journey across cliff narrows on two mountains. Yes!
    Rock repelling here we come! Winding trails, massively tall
    trees, thin air, cool nights with your sleeping bag anchored
    into the cliff walls, and adrenaline rushes! So, just how
    tough are you? Can you handle these mountains or will you
    learn a few lessons as you fall down the cliffs? Nature looks
    soft, appealing, and irresistibly beautiful ... until you hit
    it going many miles per hour, lol.





Ravine of Vulgazzo 1
--------------------


- Description:

  - Across Weld River, you'll approach a canyon. Scholars believe the
    canyon exists to naturally divide the kingdom and empire.
    Transporting goods across is still the biggest problem.


- Battle: Harpy
- Scan: None
- Exits: Weld River 3/down, RV 2/up


- Extra Info:

  - The cliff narrows wind in a snake-slithering fashion while
    Harpies dive at you.


Explore (3):

  Center left, edge of cliff curve (face left at edge)
  - A fall from here and you're dead. Proceed with caution.

  Upper right, tree growing out of cliff (cliff bend, face right)
  - The trees growing here must have a strong will to live.

  Upper center, cut rope by tree posts (edge, face left)
  - The rope is cut. Careful not to fall down.




Ravine of Vulgazzo 2
--------------------


- Description:

  - To allow fighting with other countries, the royal army built
    a "lifeline" bridge over the canyon and fort.


- Battle: Minotauras
- Scan: Split Iron Beak (metalize tablet/Req: Iron Beak)
- Exits: RV 1/down, RV 3/up


- Extra Info:

  - The cliff narrows are in an "H" shape going up the mountain
    with a bridge over a deep ravine between two mountain tops.
    The bridge is guarded by Minotauras.


Explore (3):

  Center right, right end of bridge (face left or right)
  - How did they manage to build this bridge?

  Center left, center of bridge (face down while on bridge)
  - It's too scary to even look down.

  Upper left, left cliff wall by bridge (face left at cliff wall)
  - Something's carved on the wall: "Oh, Iron Beak ..."
    (Come back with the right metalize!)
  - Get Iron Beak and come back to get Split Iron Beak
    - "Oh, Iron Beak ... Show me your true power!"




Ravine of Vulgazzo 3
--------------------


- Description:

  - The canyon is often blanketed in fog, making it impossible to see
    in front of you at the worst []. Stories speak of soldiers who tried
    to cross in the fog, never to return.


- Battle: Dragon Pup
- Scan: Stretchus (scan/flower)
- Exits: RV 2/down, Wargliss Fortress 1/left


- Extra Info:

  - The cliff narrows wrap around the tip of the mountain to the left
    while a Dragon Pup guards a flower and charges at you.


Explore (3):

  Lower right, cliff edge below flower (face right on cliff edge)
  - It looks bottomless from here. One fall, and you're dead.

  Center right, rope guard above flower (face right at rope guard)
  - Merchants often used this road, but weren't they afraid?

  Center, upper cliff edge jutt (other mountain top view, face up)
  - This is as high as you can go. What a great view!






===========
Shark's Jaw
===========




                 TE*
                  |
          WR1*--CRW---GP4*
                  |
                SJ3*
                  |
                SJ2---SJ1---WD1*



     Shark's Jaw

     WR1* = Weld River 1 (up to WR 3)
     TE*  = Town Entrance (Rhoan)
     SJ1  = Shark's Jaw 1 (up to SJ 3)
     CRW  = Crossroads of the World
     TE*  = Town Entrance (Rhoan)
     GP*  = Grana Plains 4
     WD1* = Western Desert 1
     *    = Enter/Exit area connection





- Local Areas Included:

  - Maps are in the order of my in-game Book of Prophecy
  - Each of these individual maps are located below and include
    tons of added information on each


    Shark's Jaw
    - Shark's Jaw 1-3




- Areas to Return to:

  - Shark's Jaw 2 (after getting Aegis) 



- Items:

  - SJ 2: Lightweight Aegis (red metalize tablet/Req: Aegis)
  - SJ 3: Silver Azel (scan/flower) 



- Special Enemies: 

  - None



- Heal Pot:

  - None



- Info

  - This is a very welcome sight when you are coming into it
    from the Western Desert. You finally will find water at
    last. But you will have to figure out how to get to it.
    You are walking on cliffs with more cliffs above you.
    The oceans are far below and beautiful with rainbow
    hues in the water sprays. Green grass and flowers can
    be found all around. The scenery stretches for miles
    far out into the seas and oceans. This is where all the
    streams flow down into the waves that crash below. You want
    to slip your body into the wet waves and feel the current
    tugging you to and fro. Swimming freely and flowing with
    the creatures of the deep. Twirling underwater as your
    body is lighter than above with the water pressure
    restricting fast movements in an eerie sort of way.
    This is a different world you can travel to and still
    be free to return to the surface to meet the ragged
    cliffs. Ragged cliffs also mean scuba diving and
    underwater cave exploring. This area's cliff formation
    is in the shape of a shark's jaw for a reason ... so 
    be careful out there ...





Shark's Jaw 1
-------------


- Description:

  - South of Rhoan lies the cape, which offers a clear,
    unbroken view of its breathtaking sunsets. Couples
    and lovers flock to this romantic getaway.


- Battle: Siren, Land Squid
- Scan: None
- Exits: SJ 2/down, Crossroads of the World - Rhoan/up
  (Ocean/left, Large forest/right)


Extra Info:

- 5 enemies spawn when you enter the screen


Explore (3):

  Center left, cliff jut with grass tuft (face left)
  - The ocean breeze feels nice. Close your eyes and take flight.

  Bottom center, small cliff jut with purple flower (face left)
  - A small flower blooms. You remember it growing near Rhoan, too.

  Top center, cliff dip with pink flower & light rays (face left)
  - A small flower blooms. What's its name?




Shark's Jaw 2
-------------


- Description:

  - From the sea, the cape looks like a shark with its mouth
    wide open. The way the chin appears to be jutting forward
    gives this place the name Shark's Jaw.


- Battle: Siren, Land Squid
- Scan: Lightweight Aegis (red metalize tablet/Req: Aegis)
- Exits: SJ 1/right, SJ 2/up
  (Ocean/left, Small forest/right)


Explore (3):

  Upper right, between two trees (face right)
  - The plants here must be able to endure the salty air.

  Center left, cliff jut with pink flower (face left)
  - You can see the horizon. It must be beautiful at dusk.

  Center left, 3 steps below pink flower (face left)
  - A fallen piece of cloth: "Raise the Aegis."
    (Come back with the right Metalize!)
    - Get Aegis and come back here to get Lightweight Aegis
    - How high up! A fallen piece of cloth:
      "Witness the power of Aegis!"




Shark's Jaw 3
-------------


- Description:

  - You'll arrive here after traveling due West of the desert.
    Parched bodies and souls must see this place as a godsend.


- Battle: Siren
- Scan: Silver Azel (scan/flower)
- Exits: WD 1/right, SJ 2/left
  (Ocean/bottom, Cliff/top)


Explore (4):

  Top right, cliff dip (face up on bottom of wall dip)
  - The eroded wall shows there used to be ocean here, too.

  Bottom right, road peak (face down on top of road peak)
  - Be careful not to slip and fall down.

  Bottom center, road dip (face down on top of road dip)
  - What's so wrong with gazing out at the ocean all day?

  Top left, cliff peak (face up on bottom of wall peak)
  - The many bubbles in the stone show the stone was made from lava.






____________________________

Mini-Games (Pages 1425-1426)
____________________________



  Includes:

    Quiz (Quiz Challenge/Test of Wits)
    Judgment Battle
    Maid - Zeno-9 Card Mini-game
    Francesca - Gambling Mini-game




=============================
Quiz Challenge - Test of Wits
=============================




- First Quiz:
  - Chapter 2 (or 1 - check this) 
  - Get: Soldier Helm

- Second Quiz: 
  - Chapter 5  
  - Get: Fire Horns

- Third Quiz:
  - Chapter 11 
  - After Mt. Elious Dungeon  
  - Get: Legendary Helmet

- Fourth Quiz: 
  - Post-game  
  - Get: Power Headdress (use for Rudrud sidequest)

- If received Item:       
  - Get: 100 mystic jewels




- Location:
  
  - Mayor Georg's House 1F in Rhoan Town
  - Talk to Mayor Georg


- Instructions:
 
  - 10 Questions for each quiz

  - Each question is multiple choice
    - First 6 questions have 3 answers to choose from
    - Questions 7-10 have 4 answers to choose from

  - You lose the quiz if you answer even one wrong
  - You lose if you wait too long before answering
    - You get 9 seconds per question (10 sec = failed)
    - Buzzer will sound if you take all 10 seconds
      which means you lose
  - You win if you answer all 10 questions right
  - You can replay the Quiz as much as you want
  - If you already got the prize for the level
    then you will get 100 Mystic Jewels instead

  - Questions get harder (higher rank star level)
    - Questions 1 and 2 are from One-Star Level
    - Questions 3 and 4 are from Two-Star Level
    - Questions 5 and 6 are from Three-Star Level
    - Questions 7 and 8 are from Four-Star Level
    - Questions 9 and 10 are from Five-Star Level

  - The further you get and the more you do in-game then the more
    questions and answers will unlock and appear in the list of questions



  Quiz Statements:

  - Begin Quiz
    - Greetings.
    - Choose Test of Wits
    - I'll commend you if you can master its secrets.
    - Greetings/voice
    - Let's test your knowledge/screen
    - Start!! flashes on screen
    - George motions at question on screen with his
      upraised palm
    - George asks up to 10 questions
    - See below for results of right or wrong answers
  

  - Answer correctly
    - Ah ha, I see now
    - Georg applaudes
    - Big red circle appears on questions
    - Get all 10 questions right
    - Clear flashes on screen
    - Congratulations. I'll await your progress.
    - I see ... So even a human can solve it.
    - then you may have this.

    - Statement appears on screen
      - Get all 10 questions right and you get a prize
        - See above for prizes (Quiz Challenge 1-4)

      - OR -

      - 100 Mystic Jewels if you already got the prize
        for this Quiz Challenge (Quiz Challenge 1-4)


  - Answer wrong (even once)
    - Quiz ends
    - Georg bows his head
    - What?! or Groan
    - Big blue X appears over questions
    - Failed flashes across screen
    - How atrocious!/voice
    - What a shame. And I was expected (ing) so much./screen
      Or, Come try again once you've studied some./screen
    - You still have much to learn. Try again later.





---------------
One-Star Level
---------------



- What's the name of your own kingdom?
  - Kaleila


- What is the great field found outside of town?
  - Grana Plains


- What is the fork in road just south of
  town that leads to different areas?
  - Crossroads of the World


- What lies beneath Wargliss Fortress which protects
  our Northwest side?
  - Ice Cavern


- What is missing in Rhoan's Central Park?
  - Flower Beds


- What is the name of the school that Olly govern?
  - Southern Flight


- Where does Miss Lauca Live?
  - Forest


- What does Romaioni's shop accept as payment?
  - Mystic Jewels


- What is the attack that flips monsters
  but is also a sport in Kaleila?
  - Judgement Link


- Which of these is the most potent recovery item?
  - Grade-A Steak


- Who is the ice spirit?
  - Neaki


- Which of these is Nanai most skilled at performing?
  - Reading minds


- I hope you know the name of our ruler.
  - Xenonbart


- What is the training hall owner?
  - Gustav 


- Duran is the son of whom?
  - Gustav


- Who does not appear on Zeno-9 card?
  - Fana


- What demon lord did you fight against?
  - Kullervo


- What is Werman's title in the Waisen Empire?
  - Prime Minister

 



---------------
Two-Star Level
---------------




- What is the fat monster seen in the fields?
  - Goblin


- Granatum Plateau has a specular view. 
  What's another name for the place?
  - Sun Shelf


- Where is Nanai originally from?
  - Samiad


- What is the castle above Rohan?
  - Frannelle


- What shape shield does Heath have?
  - Round


- What is Heath's fighting style?
  - Fist-fighting


- How many spirits exist in the Book?
  - 4


- I believe you know old man Vis. 
  Where does he store his popularity items?
  - Pick-up sack


- What stopped your desert curse?
  - Potion


- What item is made with a bottle?
  - Fruit Juice


- Two twins run a shop in the town center. 
  What's the name of the younger sister?
  - Francesca


- You'd better not have forgotten my name, right?
  - Georg


- How are Ellie and Nanai related?
  - Grandma/grandchild


- What's desert witch Olly's full name?
  - Ohriemed Aof


- Rudrud's son Gim is interested in what?
  - Town


- What is Haochy's favorite phrase?
  - Hm-hmph!





-----------------
Three-Star Level
-----------------




- What is the first sword you equipped?
  - Genesis


- Pogs are monsters found in the plain. 
  How are they unique?
  - Small


- What's so striking about maids' pointed hat?
  - They fit well


- Which item do we like to give our closest friends
  as a present?
  - Zeno-9 Card


- Do you remember what chapter 3 of the book talks about?
  - Weapons


- What weapon does our enemy, the Waisen Empire use?
  - Spears


- What codes did you need to open the door in Kalcazoth Caves?
  - FRST/Forest


- Which is a healing drink but has too strong a taste?
  - Elixir


- Chimera has three head, what is its middle head?
  - Lion


- What is the guardian that protects the Site of Cyril?
  - Torsol


- Which monster looks like a skull?
  - Evil Spirit


- Why is the coast of Shark's Jaw called that?
  - Looks like one

- What large tree does Lauca live near?
  - Eastern Big Tree


- Who lives in Fortune-Teller Alley?
  - Rex


- Who does Rudrud dislike, and always fights with?
  - Lauca


- What is the name of Fana's father?
  - Byron


- What woman rejected Vis 3 times?
  - Helen





----------------
Four-Star Level
----------------




- What was the first flower that you Code Scanned?
  - Blazera


- What's the flower Duran always wears in his hat?
  - Hero Bloom


- What meaning does Dream Grass have?
  - An open mind


- Which flower means "control"?
  - Purse Plant


- Where is it that you would nap often?
  - Sunny Hill


- Where is Kamui originally from?
  - Waisen


- What is the name of the wide river that flows to the
  West of Rhoan?
  - Weld River


- Which ocean is Judgment Link said to hail from?
  - Linkholm/not, lindholm,  Sea,   Sea


- Which sweet did Princess Dorothea tell people to make?
  - Dorothean


- When you first met Duran outside of the cemetary, 
  what was he facing?
  - Goblin


- Of the four dragons, which one is found at the swamp?
  - Antelobiben


- Which is not one of the four dragons who sealed the Spirits?
  - Amorphes


- Which code is not needed to make Hero's Hat?
  - Cat


- How many types of Code shapes exist?
  - 7


- How long did it take 10 people to make thhe large carpet
  found in castle Frannelle?
  - 15 years


- How slow is the clock in Kamui's house?
  - 24 mins


- What is on top of a Dragon Pup's head?
  - Egg Shell


- What sword does Anwar carry?
  - Anwar


- Who was the founding king of the Kingdom of Kaleila?
  - Xenoncross




----------------
Five-Star Level
----------------




- What meaning does Golden Plant have?
  - Glistening Future


- What meaning does Silver Azel have?
  - Giving you support


- Which flower has the meaning of Comradery?
  - Bug Tree


- There are many benches in Central Park. 
  How many?
  - 13


- Which is not found in the abandoned house in Rhoan?
  - Water Jug


- Do you remember the color of the vase in your own home?
  - Blue


- What cookies has a spiral for a design?
  - Wild cookies


- How many hidden rooms in the witch's house?
  - 7


- What do kids call training hall road?
  - Wraith's Domain


- Where does Heath first meet Gustav? 
  - Tournament Arena


- Where did Sylphy live before?
  - Elf Village


- What's the barrier in Eastern Desert?
  - Lost Zone


- Customarily, who must attend the Judgment Link Diamond Cup?
  - Georg


- When was the last martial arts tournament held?
  - 10 years ago


- What's the name of the place near the peak of Mt. Elious
  where Untamo is?
  - Melting Pot






===============
Judgment Battle
===============


- Judgment Battle Player Stats
- Judgment Battle Others Stats




============================
Maid - Zeno-9 Card Mini-game
============================



- Buy cards/Romaioni

- Entrance/maid/right



Beginning Statements:

- Maid: 

  - Greetings. 
  - You can use these cards to play a scratch-and-win game. 
  - Match three of the same images, and you get a prize!
  - Care to play a game of Zeno-9?

  - Choose Yes: Maid: Good luck! (game begins)
  - Choose No:  Maid: I'll be waiting here.



Playing Statements:


- Maid:

  - Greetings.
  - Let's begin!
  - START!! flashes across screen
  - First, erase one! 
  - Maid raises her fist high like a cheer and then pulls
    both her fist in to her chest in anticipation
  - You erase one (see below for each image statement)
  - No instructions from maid/silence
  - You erase another one

    Fail Statements (2 cards erased):

    - If it is a match: 
      - I did it! or Wow!/Maid voice 
      - Just one left/Maid screen
      - Maid claps her hands

    - If it is not a match: 
      - FAILED flashes across screen
      - Aaww! or Whaaat? or No Fair!/Maid voice
      - Aaw, too bad. or Too bad. Better luck next time
        /Maid screen
      - Maid throws her hands down
      - All cards "explode" to reveal the pattern
      - Maid: This was the layout.

    Win Statements (3 cards erased and match):

    - Maid:
      - Maid claps hands
      - SUCCESS!! flashes
      - Oooh! Incredible!
      - Congratulations!

      - Here is your prize!
      - Take it!
      - Statement: You got 100 Mystic Jewels


    If you run out of Zeno-9 Cards:

    - Again? Huh? I'm afraid you're out.
    - See you later, then!
    - Too bad. Come by again later.



- Maid:
 
    - You're trying again?? (after tooo many times, lol)
    - Choose Yes: Let's begin (starts loop again)
    - Choose No: Maid: See you later, then! Too bad. Come by
      again later.



- Princess Dorothea:
  - Maid: Ah, Lady Dorothea. She's so beautiful.

- King Xenonbart:
  - Maid: Ah, King Xenonbart. How dandy!

- Guri Guri:
  - It's little Guri Guri! Isn't he a cutie?




Rewards:
--------


Future Vision: Maids on Strike
- 1st Time Matching:


- Princess Dorothea:
  - Lightning (Rapier metalize)

- King Xenonbart:
  - Dragoon (Gun metalize)

- Guri Guri:
  - Kaleila Bomb (Bomb metalize)

- Repeat match after won prize:
  - 100 Mystic Jewels




Future Vision: New Zeno-9 Cards
- 2nd Time Matching:


- Princess Dorothea:
  - Lightning-Fast Lightning

- King Xenonbart:
  - Soul-Piercing Dragoon 

- Guri Guri:
  - Swollen Kaleila Bomb

- Repeat match after won prize:
  - 100 Mystic Jewels




==============================
Francesca - Gambling Mini-game
==============================



- Warning this mini-game has excessive swearing by Romaioni
  - Gambling simulation (but not a true gambling simulation)
  - Just wooden boxes and you guess who is behind boxes
  - The mini-game can be muted as it is played but the words
    still appear on the screen as you play 
  - You can get enough money in the game without even
    playing the gambling simulation so I suggest you skip
    this entirely unless it doesn't bother you.

  - Romaioni and Francesca run back and forth behind the
    boxes
  - You have to guess a random choice
    - Where is my sister
    - Where is Romaioni
    - Find an empty box, etc
  - Guess right and you win Mystic Jewels
  - Then Romaioni and Francesca want you to put all your
    money you just earned up for doubling
  - You can double your money several times but if you
    guess wrong once then they keep all the money you
    won from the beginning
  - If your mystic jewel storage gets full then you will
    lose the overflowed money/mystic jewels
  - Game is not too hard
  - Secret is to stay focused on the middle cracks in
    between the boxes/crates which allows you to see
    when and where they run




___________________________

Romaioni - Shop & Shipments
___________________________



  To Buy Items at the Shop
  - Go to Center of Town
  - Talk to Romaioni



  Shop Prices & Shipments:

  - All prices are Mystic Jewels



  Zeno-9 Cards: 10 per card
  - Always in stock at the same price
    throughout the game


  1st Shipment:
  - Shotel/katana: 200
  - Bizen Osafune/katana: 300
  - Pointed Hat/hat: 100
  - Rune Blade/sword: 500

  - Buy out store
  - Donate 1000 Mystic Jewels to get
    the next shipment


  2nd Shipment:
  
  - Knight Shield/shield: 800
  - Curved Shotel/katana: 1200
  - Ribbon/hair decoration: 1500
  - Superior Bizen Osafune/katana: 2000

  - Buy out store
  - Donate 5000 Mystic Jewels to get the
    next shipment


  3rd Shipment:
  - Iron Beak/axe: 2500
  - Guardian/shield: 2500
  - Magic Rune Blade/sword: 3000



  Post-game:
  - Insect Feelers/hat: 3000
  - Cat Ears/hat: 3000
  - Dog Tail/belt: 3000
  - Fish Fin/accessory-back: 3000
  - White Wing/accessory-back: 3000
  - Snake Tail/belt: 3000
 
  - OR - 

  Win the Post-game items at the
  Judgment Link Cup Tournaments
  as 1st Place Prizes





___________________________

New World (Pages 1431-1432)
___________________________



- Includes codes and changes to the New World
- This doesn't change your actual game but will
  change the world you see in the monolith
- You can walk around in the New World and talk
  to people
- You must use the New World door at least once
  to finish the game's storyline
- And then you can play around with it



  Creation Question 01 (Wide Sky/Sky Appearance)

  - A question for your new world ...
  - The wide sky above you ...
  - How shall it be in your world?

  - Pages 1433-1434
  - Beat Mutated Chimera
  - 1 Code slot, any shape
  - 


  Creation Question 02 (Houses/Type of House)

  - A question for your new world ...
  - The towns that house the people ...
  - How shall it be in your world?

  - Pages 1435-1436
  - Beat Sword Demon Amorphes (1st battle)
  - 1 Code slot, any shape
  - 


  Creation Question 03 (People/Which NPCs Appear)

  - A question for your new world ...
  - Those who fill it with life ...
  - How shall it be in your world?

  - Pages 1437-1438
  - Beat Guardian Torsol
  - 2 Code slots, any shape
  - 


  Creation Question 04 (Background Music/Rhythm)

  - A question for your new world ...
  - The rhythm that fills it all ...
  - How shall it be in your world?

  - Pages 1439-1440
  - 1 Code slot, any size
  - 


  Creation Question 05 (Majesty in One's Eyes/Camera Angle)

  - A question for your new world ...
  - The majesty in one's eyes ...
  - How shall it be in your world?

  - After beat Perkele

  - Pages 1441-1442
  - 1 Code slot, any size
  - 


  Creation Question 06 (That Crafted by Living/clothes-accessories)

  - A question for your new world ...
  - That crafted by the living ...
  - How shall it be in your world?

  - After beat Malcahatu

  - Pages 1443-1444
  - 3 Code slots
  - 


  Creation Question 07 (Wrapped-Swirling-flowing/Weather)

  - A question for your new world ...
  - Wrapped, swirling, flowing things.
  - How shall it be in your world?
  
  - After beat Antelobibnen

  - Pages 1445-1446
  - 1 Code slot, any size
  - 


  Creation Question 08 (Sounds of Life/Sound Effects)

  - A question for your new world ...
  - All the sounds of life.
  - How shall it be in your world?

  - After beat Untamo

  - Pages 1447-1448
  - 1 Code slot, any size
  - 


  Creation Question 09 (Land/Ground Appearance)

  - A question for your new world ...
  - The land that births, supports all life.
  - How shall it be in your world?

  - Pages 1449-1450
  - 1 Code slot, any size
  - 


  Creation Question 10 (Mysteries-Unknown/Conversations/speed)

  - A question for your new world ...
  - All the mysteries and unknown secrets.
  - How shall it be in your world?

  - Pages 1451-1452
  - 2 Code slots, any size

  - Lightning = super fast walking/running


  Creation Key/door and Keyhole (Pages 1453-1454)

  - Pages 1453-1454
  - Key on left page
  - Keyhole on right page


  Book of Prophecy in New World
  - Return to original world?
    - Yes
    - No



New World Results:


Codes: 
1 - Sky: Fire x3 (bent)
2 - House: Ice x1
3 - People: a/Hope x2 (straight), b/Justice x1
4 - rhythum: Wealth x1
5 - Camera: Lightning x1
6 - Crafted: left/Lightning x1, top/Ice x1, right/Copper x1
7 - Weather: Forest x1
8 - Sound Effects: Fire x1
9 - Land: Gold x2 (straight)
10 - Mysteries/Secrets: left/Wisdom x1, right/Lightning x1


- Ur is in front of our house!
  - Same gorgeous clothing ... and him!
  - Says: The dawn is breath-taking! I can't begin to
    describe it! Seeing it with these eyes makes me
    feel it in my heart.
  - The people are full of hope. You really are just
    the person I thought you were, Goldie. You used
    the Book of Prophecy and led the people well.
  - Goldie, I'm sure you know this, but this is not
    the finish line. It's only the beginning. We have
    much work to do!
  - Goldie ... What a marvelous world!


- Princess Dorothea
  - Blue Dress and cowboy hat, lol
  - Blue hair
  - Says: I think I'd like to have a job where I make
    everyone happy. What kind of job is like that?



- Vis
  - Purple clothes
  - Yellow hair
  - Says: Looking at children reminds me of my own past.
    What was I like when I was a child? Tee hee! That's
    a secret.


- Green grass
- Blue sky
- Puffy cloud
- Smashed house rubble/bottom left
- Fana-type house
- Wooden keg barrel/bottom right
- Ocean-waves sound effect
- Royal Castle music
- Running super fast
- Straight ahead flat camera view

- You keep whatever you had on









________________________

Other (Page 1455) (menu)
________________________



=========
World Map
=========


- Map of the Avalon World (create here)
- In Progress



=======
History
=======



Storyline:
----------


  Age of Legends
  
  - The time of the great Gods.
  - Man battled the Gods and won.
  - The Gods' realm was crushed thus the human world was born.



  The Beginning

  - A time where many kingdoms came and went.



  Age of Ancients

  - A highly civilized empire rose to conquer the world.
  - Strife destroyed it, causing great calamity.



  Age of Darkness

  - After the fall of the Ancients, there was no advancement
    of civilization for nearly 1,000 years.



  Age of Old Kaleila

  - A demon, resurrected from the past, built a kingdom of 
    monsters on Kaleilan land.



  Kingdom of Kaleila Founded

  - 500 years ago, a man named Xenocross took up the holy
    sword and smote the demon who suppressed the land.
  - The Kingdom of Kaleila and Rhoan town were built.



  Rise of Kaleian Power

  - 400 years ago, the 3rd king Xenonride, spread his power
    and invaded nearby lands.
  - The Kaleilan kingdom grew its territory for centuries,
    but its affluence waned and it gradually lost land.



  Waisen Empire Founded

  - Decades ago, Waisen Empire was founded in the North.
  - Flexing its power, it soon reached Kaleila.



  Assassination of Valdo

  - A peace treaty was proposed between Waisen and Kaleila,
    but a failed attempt on Prince Valdo's life nullified it.



  Kaleilan Northern War

  - War breaks out between Kaleila and Waisen Empire.





========================
Future Vision/News Flash
========================



  Monsters on the Move
  House of Evil Spirits
  Beginner's Tournament Open
  Mystic Jewels Found in Field
  Mystery Shadow in Lake
  Imperial Army Forest Hideout
  Mystery Shadow in Lake/Update
  Mystic Jewels Found in Forest
  Wandering the Grave
  West Wind Cup Begins
  Maids on Strike
  Mystic Jewels Found in River
  Mystery Shadow in Lake/Report 3
  Holy King Cup Begins
  Strongest Unit Appears
  Georg Announces Duel
  Zeno-9 Items Added
  Mystic Jewels Found in Desert
  Goblin King Attack
  Gold Cup Begins
  Diamond Cup Begins
  Grasshopper King Raid
  Mystic Jewels Found in Volcano
  Millennium Cup Begins
  Sword Demon Returns
  Mystic Jewels Found in Dungeon
  Northern Seal Down, Monster Raid




Accessing Future Vision:
------------------------

  - Tap screen
  - Tap Index
  - Tap Other
  - Tap History
  - Tap right page
  - Black text means you still need to do it
  - Red text means you have completed it
  - When the Book of Prophecy gets enough points (by upping the value 
    Of each page in it) then the Book of Prophecy will close and level up
  - You will then see a flashing closed book silhouette in the upper
    right-hand corner of your screen
  - Just enter (walk into) any other location to trigger a News Flash
  - The new Future Vision listing will now be available and listed in
    your History section for you to complete
  - Go to the location it says to trigger the future vision event



Future Vision Events - Individual Listings Notes:
-------------------------------------------------

 - Make sure you have enough room for any mystic jewels that you get in
   any future visions or they won�t count after 999 mystic jewels and
   will be lost and will not be able to be re-triggered

 - If you say no or give up on any of the judgment link cup tournaments
   at the arena then you will not be able to get the prizes you would
   have won until the post-game. Plus, you will have to purchase them
   for thousands of dollars from Romaioni. However, money is not really
   any trouble to get with the gambling mini-game if you pay attention.

 - At certain times during the game, you may not be able to access
   certain areas. Common restrictions include:  Rhoan Town will be
   closed during Chapter 2, Many areas/characters may be closed during
   Chapters 6 � 10, etc. Therefore, completing future visions at the
   earliest possible time may be to your advantage. However, if you
   chose to wait until Chapter 11 &/or the post-game, you will still
   be able to complete them.

 - Your individual future visions (listed below) will fall in the order
   in which your story has progressed (per individual game)

 - Therefore, the order of the future vision events may be listed in
   your game in different orders than others but the book points needed
   will still unlock in successive order. Usually, you will need 20,000
   additional points to unlock the next future vision event. 

 - This does not mean that the book points needed for a certain future
   vision event are predictable because many of the future events also
   have other requirements as well (Example:  x amount of book points
   AND you met the certain character, etc). Many have a points AND
   chapter reached requirement.

 - In my game experience, I did a ton of everything possible starting
   from the earliest available moment. This included talking to everyone
   a ton, giving lots of gifts, starting and finishing any possible parts
   of sidequests (cured Fana by beginning chapter 3), battling lots of
   monsters, doing tons of judgment links on monsters, leveling up
   weapons to level 10 each asap, buying up all the store items from
   Romaioni early, winning all 6 of the metalize items from the gambling
   game very early, completing gold score levels in most of all the dungeon
   rooms and bosses, upping book page values, fully exploring every map as
   early as I could, making the highest weapons and items I had codes for,
   scanning all four of every available monster�s pictures, and anything
   else I could think of to do early in the game. 

 - Because of this, I have been able to achieve a lot of the future vision
   events early. In fact, every time I reached a new chapter there was an
   explosion of new future visions which I completed as soon as I could.
   In fact, in the beginning of chapter 4, I had two judgment link arena
   cups (Diamond & Millennium) plus the Northern Seal Down Monster Raid
   news flashes trigger at the same time. 

 - I completed all I could early to try to test out triggers for the
   future vision events. However, future vision events seem to be
   triggered by more than one factor. 

 - I am fairly convinced that the judgment link cup tournaments are
   linked to your overall judgment link achievement levels (how high
   you have bounced monsters, etc). I unlocked all judgment link
   tournament cups at a judgment link bounce height of 1500+. (The
   Diamond & Millennium later erased � see note below)

 - I have noted below what future vision events unlocked in what
   chapters in my game (most were immediately when I started each
   chapter but probably had other combined triggers as well). It
   made for a challenging game, lol.

   - Note: Two judgment link arena cups (Diamond & Millennium) plus
     the Northern Seal Down Monster Raid news flashes triggered early
     in my game at 579,269 book points when I reached chapter 4.

     My plan was to stop fighting dungeons, make the Throwing Star,
     go back and show it to witch Olly, and then go conquer the
     Diamond & Millennium arena cups plus the Northern Seal Down.

     However, I fought a few dungeon rooms and I made the Throwing
     Star and my book leveled up to 591,357 book points. This made
     the same Diamond Cup Begins news flash play as before.

     It also then erased the Millennium Cup Begins and the Northern
     Seal Down Monster Raid from the Future Vision list. This left
     only the Diamond Cup Begins on my Future Visions list instead
     of all 3!

     So, I do believe that if you meet the 1500+ judgment link level
     and have the right level of book points   before chapter 4 (and 
     don�t level up the book) then you would be able to do the
     Diamond Cup Begins and the Millennium Cup Begins
     and the Northern Seal Down Monster Raid news flashes.

     But if the book levels up before you actually do the three
     mentioned news flashes then they will be erased and not
     do-able until they retrigger again later.

     -  Note:  Gold Cup Begins news flash retriggered AGAIN at 591,361
               when I entered another screen (book closed/news flash
               icon flashed on screen/Gold Cup Begins played) (This
               separate instance occurred directly after the instance
               finished above � only thing I did was to walk into a new
               screen)

               Apparently, if you do not complete a news flash cup
               arena (even though it appears on your Future Vision list)
               it can then glitch and replay depending on the actions
               in your game.

 - I suggest players should do any cup arenas immediately upon seeing 
   the news flashes for them. Some players may experience these glitches
   and some may not depending on the player�s actions in the game. 




Future Vision � Individual Events:
----------------------------------



Monsters on the move! 

� Triggered chapter 1
- Description: Swarms of monsters are terrorizing the residents
- Location: Grana Plains 2 
- Battle: Goblin, Minotaurus 
- Get: Mystic Jewels 



House of Evil Spirits! 

- Req: Met Meenya/triggered chapter 2 
� Rhoan Town closed/done in chapter 3
- Description: Rumors speak of an empty house in Rhoan where
  spirits roam
- Location: Haunted House 
- Battle: None 
- Get: Grass (Base Item)
- Extra Info: Grass clump in front of house to the right
  (YES! Slam the book on the grass she shows you!)



Beginners Tournament Open! 

� Req: Learn Judgment Link move in chapter 2/triggered chapter 2
- Description: Beginners Judgment Link battle now open in the arena
- Location: Arena (Rhoan Arena)
- Battle: 4 Rhoan Town characters (one is you) in a judgment battle 
- Get: Ant Feelers (Metalize Tablet Recipe) 
  (you won�t have enough bug codes to make this until chapter 4)
- Extra Info:  1st Judgment Link Cup Tournament 
  � Play until you win without stopping 
  � You can re-do the battle until you win 
  � If you ever give up or say no then you will never get the prize
    until the post-game! (This goes for all Cup Tournaments)



Mystic Jewels Found in Field!
 
� Triggered chapter 2
- Description: Mystic jewels found in large numbers, drawing attention
- Location: Three-Way Road Ruins 
- Battle: None
- Get: Mystic Jewels
- Extra Info: Run back and forth from jewel to jewel to collect as
  many as you can in the time given 



Mystery Shadow in Lake! 

� Triggered chapter 2
- Description: Giant creature seen in underground lake, details unknown
- Location: Lake Avernus 3 (Kalcazoth Cave � Underground Lake)
- Battle: None
- Get: MP increase to character 
- Extra Info: See Nussie - who is mildly distressed 
  - If you have been leveling up the pages in the book then you will
    be ready to do this at the same time you are going through
    Kalcazoth Cave



Imperial Army Forest Hideout! 

� Triggered chapter 2
- Description: Foreign soldiers lurking in Western Granatum Forest
- Location: Granatum Forest 8 
- Battle: Imperial Soldiers & Imperial Knights 
- Get: Black Saber Metalize 



Mystery Shadow in Lake, Update!
 
� Req: 1st visit to Nussie/triggered chapter 2
- Description: Giant creature seen in lake again, details still unknown
- Location: Lake Avernus 3
- Battle: None
- Get: Memory Map � increase to 4X3 area
- Extra Info: 2nd visit to Nussie � more distressed 



Mystic Jewels Found in Forest! 

� Triggered chapter 2
- Description: Mystic jewels found in large numbers, drawing attention
- Location: Granatum Forest 12 
- Battle: None
- Get: Mystic Jewels
- Extra Info: Run back and forth from jewel to jewel to collect as
  many as you can in the time given  



Wandering the Grave! 

� Req: Met Fro/met Romaioni/triggered chapter 2
- Description: Strange figure spotted in Rhoan Cemetery, details unknown
- Location: Cemetery (Rhoan Cemetery)
- Battle: None
- Get: 10 Mystic Jewels 
- Extra Info: Romaioni secretly barters with Fro over a special sword 
  � you follow and witness secret event � you get mystic jewels to keep
    it quiet 
  � Unlocks Fro�s grave shortcut from the cemetery



West Wind Cup Begins!
 
� Triggered chapter 3/judgment link level
- Description: Judgment Link West Wind cup now open at arena
- Location: Arena (Rhoan Arena)
- Battle: 4 Rhoan Town characters (one is you) in a judgment link battle
- Get: Dog Tail (Metalize Tablet Recipe) 
- Extra Info: 2nd Judgment Link Cup Tournament 
  � Play until you win without stopping 
  � You can re-do the battle until you win 
  � If you ever give up or say no then you will never get the prize
    until the post-game! (This goes for all Cup Tournaments)



Maids on Strike!
 
� Req: Met Dorthea/attended Guri Guri illness event/triggered chapter 3
- Description: The maids are protesting conditions at the castle
- Location: Castle Gate 
- Battle: None
- Get: 300 Mystic Jewels (from Dorthea) & unlocks Zeno-9 Card mini-game
- Extra Info: Go find the 3 maids around Rhoan Town 
  (Training Hall, Cemetery, Fortune Teller Alley) 
  � Go get reward from Dorthea 
  � Go buy Zeno-9 Cards if you haven�t already from Romaioni 
  � Go to Frannelle Castle Entrance Room (1st entrance room) 
  - Talk to maid on right to play mini-game



Mystic Jewels Found in River!

� Triggered chapter 3
- Description: Mystic jewels found in large numbers, drawing attention
- Location: Weld River 2 
- Battle: None
- Get: Mystic Jewels
- Extra Info: Run back and forth from jewel to jewel to collect as
  many as you can in the time given



Mystery Shadow in Lake, Report 3
 
� Req: 2nd visit to Nussie/triggered chapter 3
- Description: Giant creature seen in lake yet again, 
  details still unknown
- Location: Lake Avernus 3 
- Battle: Nussie 
- Get: HP increaser (Gold Tablet) & Fatal Battle Sword (Metalize Tablet) 
- Extra Info: 3rd visit to Nussie - Nussie is highly distressed and now
  you must battle � Begin by waiting for Nussie to head swipe twice, then
  get under long neck off to either body side, (use two mantis blades 
  � katana base) and hit repeatedly � Nussie was protecting a red
  creature and thought you were there to disturb it



Holy King Cup Begins!

� Triggered chapter 3/judgment link level
- Description: Judgment Link Holy King cup now open at arena
- Location: Arena (Rhoan Arena)
- Battle: 4 honor/royal-type characters (one is you) in a judgment
  link battle
- Get: Cat Ears (Metalize Tablet Recipe given) 
- Extra Info:  3rd Judgment Link Cup Tournament 
  � Play until you win without stopping 
  � You can re-do the battle until you win 
  � If you ever give up or say no then you will never get the prize
    until the post-game! (This goes for all Cup Tournaments)



Strongest Unit Appears!

� Req: Visited Wargliss Fort/triggered chapter 3
- Description: Powerful Waisen troops descending from North of
  Fort Wargliss
- Location: Northern Battleground 
- Battle: Imperial Knight, Balbazun (Invicibility/Unlock with Dog codes)
- Get: Onyx Armor (Metalize Tablet)



Georg Announces Duel!
 
� Req: Met Selphy/Georg/triggered chapter 3
- Description: A written challenge from Rhoan�s Mayor Georg,
  test your knowledge
- Location: Mayor�s House (Rhoan Town)
- Battle: None 
- Get: Soldier Helmet 
- Extra Info: This makes the quiz mini-game available at Mayor
  Georg�s house (see Quiz section) 
  � Answer 10 questions right to win 
  � Each question gets more difficult (star level) 
  � Afterwards you can come back to Georg�s house to win more
    quiz challenges to receive prizes (next challenge available
    based on book points and passing first quiz but you do not
    need to see another future vision event)



Zeno-9 Items Added!
 
� Req: Attended/won 3 previous Zeno-9 card game metalize prizes/
  Triggered chapter 3
- Description: Good news for all collectors, more items added
- Location: Zeno-9 Hall (Frannelle Castle Entrance Room)
  - 1st entrance room 
  - Talk to maid on right
- Battle: None 
- Get: Unlocks 3 new prizes to win 
- Extra Info: Card pictures will be the same as before 
  (King, Dorthea, Guri Guri) � still match 3 of same card 
  � Totally based on sheer luck 
  � One new prize per each character match 
  - Note: game lists location as Zeno-9 Hall but the actual
    map in-game is simply named Entrance



Mystic Jewels Found in Desert!
 
� Req: Visited Central Desert/triggered chapter 4
- Description: Mystic jewels found in large numbers, drawing attention
- Location: Eastern Desert 10 
- Battle: None
- Get: Mystic Jewels
- Extra Info: Run back and forth from jewel to jewel to collect as 
  many as you can in the time given   



Goblin King Attack!

� Triggered chapter 4/done after Site of Cyril dungeon
- Description: The Goblin King seen, attracting hordes of goblins
- Location: Three-Way Road Ruins 
- Battle: Goblins & King Goblin 
- Get: 100 King Hecatonchires (Red Metalize Tablet)
- Extra Info: Fight a respawning group of goblins and then the
  Goblin King will appear (has lots of Gold codes)



Gold Cup Begins!

� Triggered chapter 4/book points � 579,269 or less/
  judgment link level was 1500+/done in Chapter 5 after Site of Cyril
- Note: Stayed unchanged when Diamond Cup Begins retriggered at 591,357
- Note: Also retriggered at 591,361 
  (but keeping it here in this place because it appeared here first)
- Description: Judgment Link Gold cup now open at arena
- The  Gold Cup was started to celebrate the time of the yellowing
  leaves.
- Location: Arena (Rhoan Arena) 
- Battle: 4 characters (one is you) battle in a judgment link battle
- Get: Fish Fin (Metalize Tablet Recipe given)
- Extra Info: 4th Judgment Link Cup Tournament 
  � Play until you win without stopping 
  � You can re-do the battle until you win 
  � If you ever give up or say no then you will never get the prize
    until post-game! (This goes for all Cup Tournaments)



Diamond Cup Begins!

� Triggered chapter 4/book points � 579,269 or less/
  judgment link level was 1500+
- Note: Also retriggered at 591,357 book points 
  (same News Flash played) (keeping it here)
- Description: Judgment Link Diamond Cup now open at arena
- The Diamond Cup represents our hope that our kingdom shines on
  forever! 
- Location: Arena (Rhoan Arena) 
- Battle: 4 characters (one is you) battle in a judgment link battle
- Get: White Wings (Metalize Tablet Recipe given)
- Extra Info: 5th Judgment Link Cup Tournament 
  � play until you win without stopping 
  � you can re-do the battle until you win 
  � if you ever give up or say no then you will never get the prize
    until post-game! (Georg joins battle!)



Grasshopper King, Raid!

- Triggered chapter 5/book points - 670,006/
  judgment link 3000+/done ch 7 before lightning dragon
- Description: The Grasshopper King has arrived, devoring everything
  in its sight (Hunter's Trail)
- Location: Beast's Cemetery (not accessible until chapter 7)
- Battle: Lord Locust, Abaddon Cry
- Get: Demise Laevateinn (red metalize tablet/slider puzzle)
- Extra Info:
  - Battle about 8 Lord Locusts and then 2 Abaddon Crys 



Mystic Jewels Found in Volcano!
 
� Req: Visited Mt. Elious/Beginning of Chapter 10
- Description: Mystic jewels found in large numbers, drawing attention
- Location: Mt. Elious 1 
- Battle: None
- Get: Mystic Jewels
- Extra Info: Run back and forth from jewel to jewel to collect as 
  many as you can in the time given 

  - Future Vision (Earliest time)
    - Complete Mt. Elious 1 and Mt. Elious 2
    - Enter Mt. Elious 1 from Mt. Elious 2
    - Ur: Goldie! I sense treasure here.
      Try doing a little treasure-hunting.
    - On-screen statement: The Mystic Jewels will
      continue to appear for a while.
    - Gather Mystic Jewels as quickly as you can
      at the bottom of the room
    - On-screen statement: Game over.
    - You gain however many Mystic Jewels you
      gathered.



Millennium Cup Begins!
 
� Triggered chapter 4/book points � 579,269 or less/
  judgment link level � 1500+
- Note:  Disappeared when Diamond Cup Begins retriggered at 591,357 
- Description: 
- Battle: 4 characters (one is you) battle in a judgment link battle 
- Location: Arena (Rhoan Arena) 
- Get: Snake Tail (Metalize Tablet Recipe given)
- Extra Info: 6th Judgment Link Cup Tournament 
  � play until you win without stopping 
  � you can re-do the battle until you win 
  � if you ever give up or say no then you will never get the prize
    until post-game! (This goes for all Cup Tournaments)



Sword Demon Returns!

- Description: The Sword Demon resurrected in Ice Cavern! Details Unknown!
- Location: Sealed Domain
- Battle: Amorphes (2nd time)
- Get: Thick Dainslef (metalize tablet/Broadsword)
- Extra Info: Beat Amorphes for the second time,
  Ur will comment that he is a fallen commander



Mystic Jewels Found in Dungeon!

- Description: Mystic Jewels found in large numbers, drawing attention
- Location: Hidden Meia 1
- Battle: None
- Get: Mystic Jewels 
- Extra Info: Run back and forth from jewel to jewel to collect as 
  many as you can in the time given 



Northern Seal Down, Monster Raid!

� Triggered chapter 4/book points - 579,269 or less/
  Judgment link level was 1500+/retriggered later at end
- Note: Disappeared when Diamond Cup Begins retriggered at 591,357
- Description: Massive monster outbreak at Wargliss Fortress! 
- Location: Northern Battlefield 
- Battle: Tons of monsters from all areas
- Get: Secret Dark Star (Red metalize tablet) 
- Extra Info: Be prepared for a huge onslaught of enemies!
  - See Working Section for list of enemies and details




=============
Event Theater
=============



- Remember to watch these after you unlock them :)

- There are also a ton of storyline cutscenes in
  the Working Section that are not in the main guide




Event Theater Cutscenes:

  No. 1  - Book of Prophecy
  No. 2  - The Fire Spirit
  No. 3  - To Battle
  No. 4  - Fortress Under Siege
  No. 5  - Prime Minister and Prince
  No. 6  - Triumphant Return
  No. 7  - Eve of the Tournament
  No. 8  - Destruction of Town
  No. 9  - Starting Over
  No. 10 - Missing Sun
  No. 11 - Falling Stars
  No. 12 - Battle with Demon Lord 1
  No. 13 - Battle with Demon Lord 2
  No. 14 - Victory





  No. 1  - Book of Prophecy
  -------------------------

  - It all started with that strange dream.


- You are lying sleeping in the grass beside a black
  monolith. A red bookmark falls from the sky. It
  shows a picture of a fire person in the bookmark as
  it floats down.
- Focuses in on your sleeping face as you stir. You
  open your eyes and look up at the sky. You see the
  red bookmark floating down to you. You grasp it in
  your hands and then sit up to look at it. Then you
  turn your head around and look at the strange, black
  monolith. You stand up and turn around towards it.
- There is a beaming sound and massive light beams
  emit from the monolith.
- The music changes to a more sinister theme. Focuses
  on the mountain scenery with the green meadows.
- Focuses on the meadow and shows an advancing small
  army of soldiers lead by a general coming your way.
- Focuses close in on the human general (General Heath)
  who has a scarred face and is looking around in several
  directions.
- Focuses from a distance showing the small army has
  stopped and is waiting for instructions.
- Focuses back on the monolith. Camera spins around and
  shows you in front of the monolith still studying it.
- Just then a strange book materializes out of the monolith.
  It is stretched open with the front and back covers towards
  you. It has two yellow eyes, one eye on each cover.
- You are taken aback and can't believe what you are seeing.
- Goldie: Whoa!
- Focuses on the small army advancing across the meadows
  again.
- Focuses in on two Imperial Knights (monster-type) who
  stop from the back of the army. One knight continues to
  follow the army and one knight goes in another direction.
- Focuses back on the book that just materialized out of the
  monolith. The book closes as it floats towards you. There
  are sparkles of light coming from it now. You reach out and
  take the book. It opens in your hands as you look into
  its pages. You see your image appear on its pages.





  No. 2  - The Fire Spirit
  ------------------------

  - Fire Spirit Rempo saves the Chosen One!


- You are still looking at the book when one of the
  Imperial Knights comes upon you.
- Imperial Knight: Yes, I can smell it on you.
- You turn around surprised
- Imperial Knight: You have it. The Book of Prophecy!
- The Imperial Knight garnishes his massive sword and points
  it in your direction.
- Imperial Knight: Just as he predicted, it has finally arrived.
  Mur ha ha ha!
- You clutch the Book of Prophecy
- Imperial Knight: Hand over the Book of Prophecy. Do so and I
  shall spare your life.
- You clutch the Book even tighter
- Imperial Knight: Fool! I'll pry it from your dead fingers!
- The Imperial Knight raises his sword
- You back away as the Imperial Knight comes closer
- The Imperial Knight starts moving oddly and you hear
  cracking noises from its armor. Purple mist starts coming
  off the knight and then all its armor bursts off. The
  Imperial Knight turns into a huge Minotaurus and starts
  coming towards you.
- You back away in fear as you are still clutching the Book.
- The Minotaurus is very close and you stumble falling
  backwards onto the ground. The red bookmark twirls out of
  the Book of Prophecy and into the air.
- Then you see red mist and flames and hear a voice.
- Rempo: Not so fast!
- The Minotaurus is on fire with flames coming up from
  its body. It tries to back off while fighting the flames.
- You are still watching from where you fell onto the ground
  as a large fire tornado rises from the grass. A strange person
  twirls out of it. He is dressed in red and has horns on his
  head (yes, despite the earrings, longer hair, halter top... this
  is a guy! You'll get used to it, lol. He turns out to be a cool
  character.). He has long box-type shackles on both his arms. He
  flys high into the air and then back down again and swirls
  around you.
- Rempo: Woo-hoo! Feels good to be out! Heh heh heh!
- The Minotaurus has now fought off all the flames and is angry.
  He points at Rempo.
- Monster: Who are you? 
- Rempo: My name's Rempo, the fire spirit guardian! And as for you,
  you're not laying a finger ... on the Book of Prophecy.
- You are still watching as Rempo and the Minotaurus are facing
  each other.
- Monster: A Spirit? What could you possibly do to me?
- You are standing up near Rempo now
- Rempo: No, not me. The kid here!
- You are shocked (Who me?!)
- Rempo: C'mon, let's you and I go deal with this goon right now!
  Face it, the Book of Prophecy'll make it easy! Let's do this! 

- Monster: You mock me?! How dare you!
- Rempo: Hurry! Go on, take out your sword!
- You turn your head back and forth looking for a sword
- Rempo: Don't tell me you don't know how to use the Book?
  Well, guess I can't blame you. Seems it's all up to me!
  The Great Rempo, will have to teach you how to do it.
- Close up of Rempo's face
- Screen goes black and end of cutscene 




  No. 3  - To Battle
  ------------------

  - Start of war to save Wargliss from the Empire.


- Focuses on an overhead of a massive army of soldiers at
  the Northern Battlefield
- Zooms in and you see the King walking up to the front
  and start to talk to the soldiers.
- King Xenonbart: Children of holy Kaleila! We've sustained
  a surprise attack ... from the callous and evil empire to
  the North, and it has sullied our honor and pride!
- Camera pans around the army and the king 
- King Xenonbart: Citizens of our glorious Kaleila! We must
  take arms and avenge our humiliation!
- The king lifts his sword and it glistens in the sunlight
- The soldiers raise their weapons in response
- Soldiers: Ooooh! (rallying battle cry)
- Focuses in on you coming into the square with the Book.
  Rempo and Mieli is with you. 
- Rempo: Whoa. No wonder he's the king. He sure knows how
  to act like one.
- You turn and look at Rempo
- Focuses in on the king who is struggling with the soldiers
  now
- Soldier: No, My Lord! It's too dangerous for you out there!
  Please!
- King Xenonbart: Unhand me!
- He smacks the guard soldiers struggling with him
- King Xenonbart: As king and ruler of Kaleila ... I must join
  my men in battle!
- Mieli turns to Rempo
- Mieli: He and Rempo seem to have an awful lot in common.
- Rempo makes a face at Mieli
- Screen goes black and end of cutscene




  No. 4  - Fortress Under Siege
  -----------------------------

  - The bitter war with the Waisen Empire.


- Focuses in on Imperial Soldiers (Waisen Empire) who
  are marching in on Wargliss Fortress. Massive boulders
  are catapulted at the fortress' closed drawbridge.
- Focuses in on the other side of the drawbridge inside
  the fort. You are running up to the drawbridge in a
  group of Royal Soldiers (Kaleila). They stop and you
  don't which means you bang into the back of their
  armor.
- One Royal Soldier runs up to the drawbridge and raises
  his weapon into the air
- Royal Soldier: Let them know Kaleila's name!
- The rest of the soldiers raise their weapons and
  shout in response
- Royal Soldiers: For Kaleila!
- All Royal Soldiers: And our Holy Xenonbart!
- The drawbridge falls down with a loud thud
- The Royal Soldiers pour out across the open drawbridge
  and onto the battlefield
- Screen goes black and end of cutscene




  No. 5  - Prime Minister and Prince
  ----------------------------------

  - A black shadow watches the war.
  - ... Kullervo.


- Focuses on you and the three spirits (Rempo, Mieli, Neaki)
  walking down a flight of stairs. There is a flash of red
  light. 
- Rempo, Mieli, Neaki: !
- Mieli looks around worried.
- I sense something ...
- Mieli points
- Mieli: Over there!
- There is a dark group of figures on the hilltop across
  the ravine
- Mieli: Hide!
- Everyone hides behind the fortress' solid stone stairwell
  and then it focuses on everyone peaking through the broken
  archway connected to the stairwell
- Mieli: That's ... Kullervo!
- Camera zooms across the ravine and up onto the mountain
  hilltop. Kullervo and Werman are standing up there with
  two Imperial Soldiers. They are watching the battle below
  at Wargliss Fortress.
- Werman: Their army is surprisingly capable. Hya ha ha ha.
  This war is little more than a frivolous game.
- Focuses in on Prince Valdo with his cape blowing in the
  wind. And then it zooms in on a close face view.
- Werman: I've always found it fun giving a kingdom a feeble
  ray of hope and then ripping it away.
- Focuses on Wargliss Fortress with streams of black smoke
  coming up in pillars
- Werman: With all hope is finally lost ... then they'll
  know true pain!
- Prince Valdo flips around from Werman and walks away
  from him
- Werman: Ah! Prince Valdo! Please Wait!
- Werman follows after him but talks to the Imperial Soldiers
  as he passes
- Werman: Tell General Heath ... that he must return immediately!
- Then Werman follows after Prince Valdo
- Focuses back on you and the spirits
- Rempo: That's ... that's Kullervo. He's changed form but it's
  still him.
- Mieli: But I thought we got rid of him.
- Rempo: Yeah, well he's been revived. I'd heard the rumors but ...
- Mieli: So, that means that boy is Kullervo's body.
- Neaki: (...Why?!)
- Rempo: I guess he's the Empire's dictator now. So this time we're
  enemies, huh? Don't forget, he's our enemy. He may come for the
  Book of Prophecy. Let's head back. We've cleaned up most of the
  fort. The war was a total victory.
- You and the spirits walk down the stairwell.
- Focuses on General Heath. The rain is pouring down. He is walking
  through lots of bodies of dead Imperial Soldiers.
- He sees one of the dead armored Imperial Soldiers without their
  helmet on. It is a monster's head (Lizard Man). Then he sees
  more of the same.
- Heath: Dead monsters wearing our armor ... what on earth does
  it mean?!
- Screen goes black and end of cutscene





  No. 6  - Triumphant Return
  --------------------------

  - That day, two Kaleilan heroes are born.


- Focuses on Frannelle Castle. There is a lot of cheering.
  Zooms up the front of the castle and up to the large
  castle balcony. You are there with the spirits and the
  King. White birds fly by. Haochy is also there.
- King Xenonbart: Attention, subjects! This very day our
  beloved Kaleila was triumphant in battle!
- Camera zooms around and shows the people below cheering
- King Xenonbart: Let's hear it for our victory!
- Zooms in on Rempo, Mieli, and Neaki. Then it zooms in
  on Haochy and you and then onto the king.
- King Xenonbart: First to the one who defeated many
  imperial troops with his bombs! Haochy!
- Focuses in on Haochy who is very happy and waves to
  everyone.
- King Xenonbart: Then, to this brave child, who appeared
  at just the right moment carrying with ... the legendary
  Book of Prophecy! Goldie!!
- Zooms in on you and you are very happy. 
- Xenonbart: Miraculously gifted with the power to create
  wonderous miracles!
- Focuses on the crowd and town below as you wave to them.
- Confetti is floating all around everyone. Focuses in on
  the 3 spirits
- Rempo: The red-carpet treatment! Nothin' but the best for
  us, huh?
- Neaki: (Ridiculous ...)
- Mieli: Neaki says that we shouldn't get too cocky, because
  we really can't trust humans.
- Rempo: C'mon. What would it hurt to play along a little bit?
- Neaki: (... Do what you want.)
- Mieli: Hee hee! I guess a little's ok.
- Focuses in on you holding the Book of Prophecy and waving
  to the crowd.
- Screen goes black and end of cutscene





  No. 7  - Eve of the Tournament
  ------------------------------

  - Tournament's eve.
  - New warriors are introduced.


- It is night. There is lots of cheers and applause.
- Focuses on golden trumpets playing. Then some fireworks
  appear in the sky. Zooms up the front of the Manor to
  the balcony. You are there with Nanai and Rudrud. Mayor
  Georg is above you on the next balcony up.
- Georg: Honorable citizens of Kaleila! I want to welcome
  you to my town of Rhoan. As you all well know, tommorrow's
  the big tournament! A show of remarkable skills held once
  a decade!
- Focuses on you and the other contestants and more fireworks
  are shot into the sky in a red burst and more applause
- Georg: And so tonight we celebrate!
- Rempo zooms in and talks to you
- Rempo: Ooh. Looks like a whole lot of fun!
- You nod, yes
- Focuses back on Georg on the upper balcony
- Georg: As I'm sure you are all aware, tournament participants
  battle one on one in a series of matches. The winner is
  decided by elimination. There can only be one champion in
  this tournament!
- Focuses on George holding his arm up into the air. Then
  focuses on the crowd below and zooms onto the manor.
- Georg: We have participants from nearly every corner of the
  land joining us today for this auspicious event. The leaders
  of the 4 great schools are here ready to take on all that
  would challenge them. And joining them in this tournament
  are our gallant heros home from battle! Allow me to introduce
  them to you.
- Focuses on Nanai
- Georg: From the desert, Witch Nanai!
- Focuses in on Haochy
- Georg: The great Kaleilan hero and super bomb master, Haochy!
- Focuses in on Gustav
- Georg: Next is Master Gustav of the twin blades!
- Focuses in on Rudrud
- Guardian Rudrud ... of the flying hammer!
- Focuses in on you
- Georg: And last but certainly not least, another Kaleilan hero
  who comes to us armed with a book of miracles!
- Light beams from behind you
- You walk up to the front of the balcony and Nanai gives you
  a cold stare
- Challenging them in battle are many contestants that have come
  from around the world!
- You wave to the people below
- Screen goes black and end of cutscene




  No. 8  - Destruction of Town
  ----------------------------

  - Book goes out of control, everything is lost.


- Cutscene: You are running after Rex who is just in front of you
  and just as you are about to catch him ... General Heath appears
  and punches you in the stomach! 
- You make a face and go down.
- Rex spins around (book in hand), sees it and keeps running.
  Heath rubs his fist and says, "Sorry. It's my duty." 
- Scene focuses on Rex running toward a group of people in the
  Center of Town. Close up on 2 of them: Werman and Prince
  Valdo!
- Werman (cynically): Hm, well, it's going to plan. 
- Rex runs up and bends over with the book panting in front of
  Werman and Prince Valdo.
- Rex: H-Hey! I brought it just as you asked me to!
- Werman (laughing): Ha ha ha ha! Good, now just hand over
  the book and begone!
- Prince Valdo walks toward Rex. Rex looks at the book and
  pulls it back behind his side.
- Rex: Please sir ... You'll keep ... You'll keep the promise
  that you made to me? 
- Focuses on Prince Valdo sadly bowing down his head with his
  eyes shut
- Prince Valdo: ...
- Rex: My sister. You will bring her back right?
- Prince Valdo opens his purple redish eyes.
- Prince Valdo: Pitiful sinner. Relax and have faith. With the
  powers I possess, (shakes his head side to side) a miracle
  like that would be rather easy. 
- Rex hugs the book and looks uneasy. He ponders it over and
  then hands over the book to Prince Valdo. The book blinks
  its yellow eye.
- Prince Valdo: Finally, the Book of Prophecy belongs to me.
- Wind starts blowing, a solid blinding beam of light streams
  upward from the book in Prince Valdo's hands.
- The four bookmarks appear
- Mieli is seen falling helplessly inside the stream of light
- Mieli: No, this can't be happening!
- Neaki is seen falling inside the light
- Neaki: (We must stop him! ...)
- Ur has his hand out and is falling inside the light 
- Ur: Kullervo, you have to remember, the Book of Prophecy
  isn't yours! You're the one who ...
- Rempo is seen twirling over and over falling in the light
- Prince Valdo raises his hand high and you see all 4 spirits in
  light rays above his hand
- Prince Valdo: Be gone!
- You see Ur spinning in a whirlwind and then sparkles and he is ...
  GONE!
- You see the 4 spirit bookmarks floating down in the air, a 
  circular redish blast, and then 4 sparkling redish light streams
  separating and disappearing in 4 different directions
- Focuses on Prince Valdo and Rex watching the events in the sky
- Rex: No... What about our deal? You said you'd bring my little
  sister back!
- Werman comes from behind Prince Valdo quietly laughing and
  Prince Valdo bows his head and then lifts it silently laughing
- Prince Valdo: All humans are sinful creatures! Their greed ...
  Their arrogance ... Their existence!
- Prince Valdo raises his hand and strikes Rex who screams and
  flys way back.
- Rex: Waaaaaaah!
- Focuses on General Heath looking at what just happened to Rex
- General Heath: Huh?!
- Focuses on you getting up from the ground at General Heath's feet
  holding your stomach and staggering
- Prince Valdo: Unforgivable!
- Werman postures his hands/arms circularly in the air behind
  Prince Valdo
- Werman: Oh, my great king and ruler! (Werman bows)
- Werman: Please forgive me, sire! May I offer you another foolish
  and vacant dream of a mere mortal? 
- Focuses in on Rex slowly getting up off the ground 
- Werman: Ha ha ha ha!
- Rex collapses back down against the outside wall where he was
  thrown and you see Witch Olly up against the corner of the
  same wall not far from Rex
- Olly: Hya hya hya! So you've figured me out have you? It's been
  so long. 
- Werman: So, Olly, it was you! I knew it! (Focuses on Werman and
  then on Prince Valdo)
- Prince Valdo takes his hand and opens the Book of Prophecy
- A purple shadow mist appears everywhere
- Focuses on Werman
- Werman: Yessss! It's all starting! It's all starting!
  A new age is opening before our eyes!
- Rex wakes up a bit but can't get up and reaches out his hand
- Guh ... Uugh ... Khh ...
- A shadow whirlwind swirls around Prince Valdo holding open
  the Book of Prophecy, pages are swirling around as the wind
  gets bigger and wider, Witch Olly is hanging on to the
  corner of the wall about to be blown away
- The shadow whirlwind get huge and extends from the ground to
  way up above the in the air
- You brave the wind and fight your way over to Rex who is still
  against the wall
- You hear Anwar call your name before you reach Rex and so you
  turn around in his direction
- Anwar: Goldie!
- Anwar has come around another town wall corner and is looking
  around at all the swirling wind
- You run rushing at each other (in true dramatic slow motion)
  ... and just as you are about to touch ... the whirlwind
  tornado picks up Anwar and away he disappears still reaching
  for you!
- Anwar: ... Ughh!(as the wind gets him) Don't worry about me!
  (Noooo! Does everyone I love get blown or poofed away!!!)
- I look on in utter shock
- Focuses in on General Heath looking at the swirling wind
- Heath: Highness!
- Focuses in on Prince Valdo looking into the open book with
  the shadow whirlwind coming from it
- Heath: Prince Valdo!
- Focuses in on Heath with wind still swirling talking to
  Prince Valdo
- Heath: Can this really ... be the path to an ideal kingdom?
- Valdo: ...
- Heath: You were supposed to realize ... our ideal world!
  It was your duty!
- Focuses in on 2 silver knights killing the darker knight
  that has been with the Prince Valdo group this whole time
- More silver knights run towards General Heath who is
  looking at Prince Valdo and the Book of Prophecy
- Prince Valdo (in a different voice): What ... is going on?
  Nghn ... Raaahh!
- Lots of color auras eminating upward around Prince Valdo
  and causing him great pain
- Werman is gleeful to the back side of Prince Valdo
- There is a penetrating circular light pulsating from the
  Book of Prophecy as it rises out of Prince Valdo's hands
  and into the air. It then drops to the ground and so does
  Prince Valdo.
- The shadow tornado that was coming from the book now is
  twirling all directions and throws up wooden debris in
  front of the silver knight soldiers that were running
  towards General Heath and explodes down on them
- The other dark clothed knight soldiers that came to 
  defend the one that got killed get wooden debris thrown
  their way and so they run away
- Werman looks at Prince Valdo struggling on the ground
  and then at the Book of Prophecy on the ground
- The pages of the Book of Prophecy begin to be torn
  by the wind from the middle of the book and scatter away
  into the wind
- Werman: What?! Kff, What on earth ...?!
- Prince Valdo winces as he gets up off the ground
- Prince Valdo: Nngh, This body ... can't contain the book's power!
- Prince Valdo limps away
- Werman: (wines) Wha ..? Prince Valdo?! 
- Werman shouts at his dark clothed soldiers
- Werman: Retreat! Come on, move it! We're getting out of here!
- The dark clothed soldiers follow him away
- Focuses on a scene of falling wood debris and blowing white
  pages of the Book of Prophecy
- Rex stumbles up and then collapses again around the same corner
  he was at but on the other side of the wall corner
- Rex looks up in exhaughtion and sees a white page floating
  down. He reaches up and takes it in his hand and looks at it.
  He looks around to see if anyone notices. Silver knight soldiers
  go running by and so he turns his upper body the other way to 
  hide as best he can. Then he gets up, looks at the page, and
  stumbles away.
- Focuses on Werman and his dark clothed soldiers following a
  stumbling Prince Valdo down a dark alley
- General Heath appears in front of them at the end of the alley
  they are walking down
- Werman is about to step towards Heath but Prince Valdo puts his
  arm out stopping him. Heath walks closer to them
- Heath: What ... What in the world are you? 
- Valdo bows slightly
- Prince Valdo: I am the creator of this world. Sinful human.
- Heath gets in a defensive stance
- Prince Valdo: I have no more need of you.
- Prince Valdo summons shadow power and strikes Heath with it,
  Heath goes flying against the top of a building and then smacks
  down hard on the ground
- Focuses on silver knight soldiers running on top of the building
  as General Heath lies unconcious in the alley below. Then
  Prince Valdo, Werman, and the dark clothed soldiers walk past
  General Heath's unconcious body.
- Focuses on a group of silver knight soldiers pulling large wooden
  debris off of you
- Focuses on the Book of Prophecy lying deserted flat-face down
  on the ground as a purple hand/arm reaches out and picks it up
- Olly: Heh heh heh ...
- Focuses on Witch Olly quickly floating away down the town alleys




  No. 9  - Starting Over
  ----------------------

  - You head out to get back everything.


- I am sitting in a chair, Heath is laying (with his armor on) in
  the bed I was recovering in.
- A door bangs, Heath and I turn around and look at the doorway
- Lauca's in there with Rex slung over her shoulder helping him
  walk in. Lauca talks about herself in third person.
- Lauca: Lauca found this human outside. He was looking for you.
- I stand up out of the chair. Heath bolts up out of the bed.
- Heath: Wait! That's -!
- Rex looks like he is in really bad shape. I am holding him
  in my lap on the floor now.
- Rex: Is that ... Is that you? Forgive me.
- Heath is over my shoulder standing and Lauca is over Rex's side
  standing. Rex reaches his hand up to me.
- Rex: I searched and searched. I ... I was wrong ... I hated the
  world all this time. I gave up on myself and then I blamed 
  everything wrong that happened on someone else. But I was so
  wrong. 
- We hold each other's hands. Heath is still looking stern in
  the background.
- Rex: After what happened, I ran away. They think ... I have the
  Book of Prophecy. 
- Rex points in the air
- Rex: The book is in the desert. A desert witch has it. 
- Rex reaches into his shoulder bag and rustles out the white
  page of the Book of Prophecy and hands it to me.
- Rex: Goldie ... I was honored to be your best friend. Maybe,
  someday we can be ... we can be 
- Rex passed out
- Heath and I helped to lay Rex in the bed. Lauca got a big leaf
  and started fanning him with it. Heath left the bedside but I
  stayed. Rex moved some. I sighed. I took a look at the page he
  gave me. (Gasp! It is Anwar's page!) I closed my eyes and looked
  up to the sky.




  No. 10 - Missing Sun
  --------------------

  - The sun is lost, bringing eternal night.


- Focuses on you walking up some stairs onto the top
  of a building, you look up at sunlight rays, then
  it grows darker, there is a total eclispe of the
  sun, you mouth drops open, Neaki swirls around you
  to face you
- Neaki: (The time of destruction draws near.) (This
  world will soon die.) 
- She swirls and floats up in the sky as it focuses
  on Ur 
- Ur: Before the end is upon us, you must record that which
  has true value.
- Neaki swirls down around the two of us at a distance
- Neaki: (Is there really anything of value ...) (... in
  this world?)
- You bow your head sadly and look at the back of the Book
  of Prophecy you are holding




  No. 11 - Falling Stars
  ----------------------

  - Stars fall from the sky and shake the Great Spear.


- Yikes! Fireball comets coming down from the sky and
  hitting the Earth! You are on top of the tall mountain
  volcano and have just come out of a top side cave hole.
  The ground shakes and you gasp and fall down where you
  are on the mountain top.
- You see a giant fireball soar over past Mt. Elious and
  fall exactly towards Frannelle Castle and Rhoan Town!
- Mieli: The star's going to hit the Great Tower!
- The fireball flys through Rhoan Town as the people
  duck and watch in awe. It then crashes into Frannelle
  Castle's Great Spire. The spire comes crashing down
  killing people and destroying Rhoan Town. 
- Focus in on the Great Spire and you see that most of
  the top of the Great Spire is gone but the top of the
  Great Spear of Mastema is glistening in the light.
- Then you see the top of the spear begin to spread a
  sickening redish mist.
- Ur: The events until now ... have only been forewarnings!
- Focuses on Neaki fighting back the red mist.
- Neaki: (... Kullervo has returned.)
- Zooms in on the bottom of the castle and then zooms up
  the castle spire to the top of the end of the Great Spear
  of Mastema
- Focuses on the Castle and town at a distance
- Zooms clear back to you and the spirits on top of Mt. Elious
- Rempo: So this is what they call fate, huh? Well, sounds
  like fun!
- Ur is human size and walking toward me on the wide Mt. Elious
  ledge we are on
- Ur: The time is near. Before we can create the new world together
  ... there's one last thing we must do! The final hurdle that we
  must face ... is utterly defeating Kullervo!
- Mieli: Kullervo wants to use the Book of Prophecy to destroy
  this world and create a new one.
- Neaki floats up in the air
- Neaki: (Kullervo despises humans.) (If he is to win, the new
  world ... ) (... will be one without humans.) 
- Focuses on distant town and castle
- Focuses on Ur
- Ur: The data written on your loved ones ... will all be erased!
- Ur: Goldie ... can you fight Kullervo?
- I blink a lot
- Some characters of the town pass through your mind (white
  background), and Anwar. I clinch my fists and hero music plays.
- Rempo: All right! That's the spirit!
- Ur looks around at the mountain and then at me
- Ur: Kullervo knew he couldn't handle ... the book in that body.
  The next place he's headed ... is where his original body lies.
- Ur raises and extends his arm and outstretched hand toward the
  distant Frannelle Castle.
- Ur: Deep beneath Frannelle's castle ... in the depths of hidden
  Meia ... at the Great Spear's tip ... lies Kullervo's true body.
- Scene is zooming to the top of Frannelle Castle/Great Spear of
  Mastema and is zooming down the spear inside the spire and deep
  into the heart of the castle where you see the tip pierced in
  a large silouetted body.
- Ur: His body was sealed when ... pierced by the spear. However,
  ...
- Mieli: ... the stars broke the spear.
- Focuses on Neaki
- Neaki: (Kullervo will be revived.)
- Focuses on Rempo zooming around the group and in front of
  everyone
- Rempo: All right! Then let's go under the castle ... and finally
  beat Kullervo!
- Rempo: This will be our legend's finest battle!
- Focuses in on group and end of cutscene




  No. 12 - Battle with Demon Lord 1
  ---------------------------------

  - Kullervo reveals he was controling Valdo!


- Focuses on Werman's and Valdo/Kullervo's bodies
- Focuses on Valdo's body and zooms up to his angry face
- Zooms up to your face and your mouth drops open
- Zooms up to Rempo
- Rempo: We did it!
- Focuses on a side close up of Ur's face
- Ur: Not yet. This isn't over.
- Focuses on Valdo's body lying on the ground. It is now pulsing
  with black shadow rings
- Valdo's body spit out a 3 long black masses. One went flying
  towards me. I side stepped but fell down.
- The 3 black masses went flying through the air, stopped, and
  then combined together and then grew a little 
- Now the big black mass split in all directions and the 3 multiple
  black streaks went zooming in all directions nearly hitting
  Mieli and Rempo, shows you watching on the ground with your
  mouth hanging open
- One of the dark streaks nearly hits Ur who moves just in time
- Now all 3 black streaks have entered the mouth of the giant
  at the bottom of the Great Spear of Mastema
- ... can you see what's coming, lol? That's a big giant!
- The spirits gather around you and the screen goes black





  No. 13 - Battle with Demon Lord 2
  ---------------------------------

  - Kullervo returns to his own body, taking the spear!


- Scene now focuses on the Great Spear of Mastema and travels down
  it to the giant, who you now see fully (ouch), then it zooms back
  up the spear to the top of the handle but at an under-angle. You
  see the spear shake and part of the top of the spire crumbling
  down. The giant starts to stir and his eyes glow.
- Focuses on Werman who is now standing up
- Werman: Yes!
- Focuses on me with the spirits behind me
- Focuses back on the giant whose hand starts to twitch. Then the giant's
  arms and hands come up and grasp the Great Spear of Mastema. The giant
  starts to try to pry the spear out of his chest. It makes the spear
  rotate in a circular motion at the top of the spire. The building's
  top begins crumbling.
- Focuses on me and the spirits below looking shocked upward
- The ground begins to shake mercilessly
- The spear is still in the giant's chest but it has broken off
- The giant rises up in a sitting position
- Werman is extremely happy
- Werman: Yesss! My lord's body has been restored!
- Focuses on an overhead view distancing up from Werman on the ground
  who is looking up.
- Focuses on the giant who stands fully upright with the broken off spear
  still in his chest. White flashes pulse from the giant's head and hit
  onto Werman's head. Werman winces and then is gleeful. The giant then
  takes his hand and attempts to pull out the rest of the spear from his
  chest. The spear is out now. Werman spins around to you laughing.
- Werman: Hya ha ha ha ha! I did it! I win!
- Focuses on Werman's tiny body below the massive giant standing over him
- The giant now takes the broken off and pulled out section of the spear
  and swings it at Werman. Werman goes flying high up in the air and
  smacks hard into the wall and falls a long ways down to the ground.
- Werman: Argh!
- You see the section of the spear hit the wall and fall after him.
  The spear section almost crushes you as it hits the ground. You
  jump away into mid-air and land hard but safe.
- Kullervo: My own body after thousands of years!
- The giant cracks his neck on both sides
- Kullervo: It's good to be home!
- The giant starts walking towards you with each step deeply shaking the
  ground
- Ur: Just before Kullervo was defeated he must've made it to
  his own body.
- Kullervo: Indeed.
- Focuses on you and the spirits looking up at the giant in front of you.
- Kullervo: Everything's going according to plan. Now to create a new
  world using the power from within the Book of Prophecy.
- The giant raises his hands in an arch fashion and brings his hands
  together, palms up. Now you see through the giant's view as he reaches
  his menacing hands grasping down towards you holding the Book of
  Prophecy. Rempo zooms in spinning.
- Rempo: Not so fast! You'll never get the Book of Prophecy!
- Focuses on you holding the Book of Prophecy tight to your side and
  the determined spirits around you
- Focuses on the head/face of the giant thinking
- Screen goes black




  No. 14 - Victory
  ----------------

  - Kullervo is defeated and his twisted ideals crushed!


- Kullervo grabs his head with both hands as purple and white
  shadow swirls encompase him. He reels back and forth.
- Kullervo: Impossible!
- Now a white mist is rising up all around him 
- Kullervo: Ugh! ... my power's ... draining
  I-I can't move ...
- Kullervo crashes face forward to the ground with a
  tremendous thud
- Close up view of Neaki's face
- Neaki: It's called ... death.
- Focuses on you
- Focuses on Kullervo half struggling to get up
- Kullervo: I only wanted ... an ideal world.
- Kullervo reaches out his out-stretched hand
- Kullervo: You see. That's all ... I ever ... wanted.
- You walk closer to Kullervo
- Kullervo's arm comes crashing down with a loud thud. You
  protect your face with your arm from all the dust flying.
- Kullervo's giant body disappears into thin air and the
  white mist dust settles away. You look around.
- Rempo: You Idiot.
- I look up at Rempo
- Rempo: It's over!
- Mieli circles around me and Rempo
- Mieli: I knew you could do it.
- Ur: All right, let's go home.
- Focuses on you and screen goes black






============
Sound Option
============




  Pages 1475-1476


  BGM Volume Slider

  - Slider bar
  - Levels 1-5
  - 5 is default
  - Use to adjust BGM
    - Background Music


  Music Selector

  - 42 music options
    - 0 to 41
    - 0 is default

  - Tap left or right arrow
  - Changes single arrow number
    on the right/same page
  - Tap the single arrow to
    start new background music


  SE/Voice Volume Slider

  - Slider bar
  - Levels 1-5
  - 5 is default
  - Use to adjust SE/Voice
    - Sound Effects
    - Voice Volume
    - Raises both


  Sound Effect Selector

  - 1204 sound effect options
    - 0 to 1203
    - 0 is default

  - Tap left or right arrow
  - Changes single arrow number
    on the right/same page
  - Tap the single arrow to
    change to new sound effect


  - Play around with these and you may
    get some unexpected sound combinations ...?!




==============
Display Option
==============


  Pages 1477-1478


  Textbox Background Display

  - This changes the color of the
    textbox behind the words on the screen
  - Default color is black

  - 8 different colors to choose from
    - Black
    - Blue
    - Yellow
    - Purple
    - Red
    - Green
    - Brown
    - White



  MP/HP Display

  - Allows you to display the MP/HP bars
    on the screen
  - OR not display them on the screen

  - Tap on or off respectively
  - You can still access them on-screen
    if they are off
  - Most people just leave it on
  - Default is on




=========
Reference
=========



  1. System:
  ----------


     Move:
     - The +Control Pad to move in any direction.

     Attack:
     - X button for right hand, and Y button for left hand.

     Special:
     - Hold down the attack button to power up attacks.
     - Let go to release.

     Code Scan:
     - Stand near a target and press B button. 

     Speak:
     - Stand in front of someone and press A button to talk.

     Push/Pull:
     - Hold down A button in front of an object and move
       with +Control Pad to push/pull.
     
     Climb:
     - Move with +Control Pad in the direction of where you
       want to climb

     Judgment Link:
     - Press A Button when your weapon is out.
     - You can also bounce monsters with no weapons.
     - See Judgment Link in Tips section for tons of details.

     Guard: 
     - Raise your shield by pressing the button it's equpped to.




  2. Player:
  ----------


     HP:
     - You'll die if it goes too low, so watch out!
     - Hit Points
     - Equivalent to stamina

     Mystic Points:
     - You need these points to use the Book of Prophecy's power.
     - MP
     - Equivalent to power

     Plana Point:
     - Your energy level.
     - Too low, and your fist attacks will be weak!
     - Fist-fighting ablility and strength
     - Unequip all weapons and fight enemies to up points

     School Level:
     - Your school level.
     - It gets stronger when you use their weapons.
     - Which ever school/master you choose to follow will
       determine which school you are in.
     - The school you pick will enable that weapon class
       to gain a lot more strength and power than the
       other weapons.
     - Your school or weapon class will go up to level 15
       instead of level 10 and will max at 9999 points.
     - You can still use any other weapons at any time they
       are available.




  3. Book of Prophecy:
  --------------------


     Turn Page:
     - Turn the page by touching on the page numbers.

     Spirit Bookmark:
     - Touch the bookmark tag/tab to open to that page.

     Moving Bookmark:
     - Slide the bookmark tag/tab to the page to move the bookmark.

     Equipping Weapon:
     - Touch the image of the item and then choose where to equip it.

     Spirit Power:
     - Touch the Spirit Magic icon on the Spirit's pages.

     Map Warp:
     - Touch the map page image to warp there.

     Option:
     - Change settings here.

     Change Code:
     - Touch and drag Codes to move them.

     Combine Code:
     - Create the right mix of Codes to create a whole new weapon.

     Swap Code:
     - Touch the Code then the arrow that shows up.
     - This is how you turn code pieces before putting them
       into the mental map grids.
     - You have to tap on the code while it is in the 4-place
       holder slots.
     - Tap any mental grid to get the holder slots to appear.

     Place Code:
     - You can store a Code here to move it elsewhere.

     Zoom:
     - Allows you to zoom-in to read the fine text.
     - There is light fine text on the pages.
     - Tap these spots with your stylus to open them up
       and read them.

     Book Value:
     - More information means higher value.
     - Also known as Book Points, Page Value Points, Page Value,
       Page Points, Character Points (CP), Monster Points, etc.
     - The more you fill the page by doing actions such as
       exploring, battling, filling aspirations, doing sidequests,
       bouncing monsters, etc then the more points you will get
       on the pages and therefore the Book of Prophecy in general.
     - Your ultimate goal is to get the Book of Prophecy to
       9,999,999 and all the pages at or above their base page
       point values.
     - The page value points can go up and down all the time and
       even go over the base point values by quite a bit especially
       for the characters when you put on their aspirations.

     Save/Load:
     - Save by touching SAVE.
     - Load by touching LOAD.
     - This is the Data tag/tab where you can save or Load a game.
     - If you touch the page number on the bottom right then it
       will close the Book of Prophecy and display your current
       Book of Prophecy points.

     Key:
     - Insert the right Codes to open locked doors.
     - There are doors that require the Small Key (graveyard/Fro)
     - There are doors that require the Big Key (Tornaq Ice Cavern 25)
     - There is even a Jewel that is a key (Frannelle Castle Great Gate)

     History:
     - Records everything you've done.
     - Not quite, lol
     - But it does record up to the Kaleilan Northern War on the left
       side and any triggered/completed Future Visions on the right side.





  4. Miscellaneous Info:
  ----------------------


     Book of Prophecy:
     - The very book you're changing in order to change the world!

     New World:
     - Touch the keyhole on the door to get a glimpse of the New World!

     School:
     - Kinds of attacks taught to you by the masters.

     Flower Meaning:
     - Go to Kamui in Rhoan Town to learn more about these.
     - Kamui will identify any flowers you find and scan.
     - There are 30 flowers and he gives you 3 metalizes for them.
     - See the Flowers section

     Tablet:
     - Code Scan these to get all sorts of effects.
     - If you see a metalize tablet then scan it.
     - You can now make the item that shows on the metalize tablet.
     - Blue tablets are basic
     - Yellow/green/tan/red are advanced or upgrades.
     - These are also known as recipes, metalizes, tablets, etc
     - These are the pages from the last world that was created
       and have been scattered throughout the world for you to find.
     - Some tablets will be in plain sight and some you will have to
       make appear by fully exploring an area map, beating bosses,
       and/or filling a sidequest from someone.

     Mini Game:
     - Just talk to someone with a mini game to do these.
     - Francesca has a gambling mini-game.
     - The Maid inside the castle Entrance on the right has the
       Zeno-9 Card mini-game once you do the Future Vision called
       Maids on Strike
     - There is also an individual Judgment Link battle you can
       challenge any character to do with you by talking to them.

     Code:
     - All the elements found in people, monsters, and weapons.
     - And accessories, and items ... generally it is the DNA of life.
     - Codes will be found in the mental maps on individual book pages.
     - Just open up the pages, tap on the mental map to the right, and
       manipulate away to find lots of titles and cool affects.

     Mystic Jewel:
     - You get these when you defeat a monster with Judgment Link!
     - Bounce the monsters, given as gifts, found in map locations, etc.
     - See Judgment Link in Tips section

     Metalize:
     - These tell you how to Metalize--meaning the right combo of Codes!
     - These are also known as tablets and/or recipes.

     Future Vision:
     - Tells events happening in places.
     - Try checking them out!
     - These are also known as News Flashes
     - When triggered your book will level up and a flashing book icon
       will be in the upper right corner of your screen
     - Walk into any other area to see the News Flash
     - Check out your History section on the right-side page to see
       where to go to complete the Future Vision
     - See Future Vision section

              
  

  Icon Explanation:
  -----------------


     Code:

        Fire Code
        - FIRE
        - Red flame


        Forest Code
        - FRST
        - Green triangle of 3 trees


        Ice Code
        - ICE
        - Blue snow cystal


        Lightning Code
        - LTNG
        - Dark Yellow with lightning bolt


        Light Code
        - LGHT
        - Grey with a white light cross beam


        Shadow Code
        - SHDW
        - Purple with a round black spot


        Stone Code
        - STON
        - Light blue with a gray stone brick


        Iron Code
        - IRON
        - Dark gray with an dark gray iron ore brick


        Copper Code
        - COPR
        - Orange with a dark gray ore brick


        Silver Code
        - SLVR
        - White with a dark gray ore brick


        Gold Code
        - GOLD
        - Bright yellow with a dark gray ore brick


        Justice Code
        - JUST
        - Dark gray with a white upright sword


        Fame Code
        - FAME
        - Dark gray with a white award medal


        Fate Code
        - FATE
        - Dark gray with a white circular ring


        Freedom Code
        - FRDM
        - Dark gray with a white flag


        Wisdom Code
        - WSDM
        - Dark gray with a white open book


        Hope Code
        - HOPE
        - Dark gray with a white hand and energy ball


        Illness Code
        - Ill
        - Fana/locked
        - Dark gray with a white skeleton head


        Wealth Code
        - WLTH
        - Dark gray with a white money sack


        Bird Code
        - BIRD
        - Light brown with a dark brown bird silhouette


        Dog Code
        - DOG
        - Light brown with a dark brown dog silhouette


        Cat Code
        - CAT
        - Light brown with a dark brown cat silhouette


        Fish Code
        - FISH
        - Light brown with a dark brown fish silhouette


        Snake Code
        - SNKE
        - Light brown with a dark brown snake silhouette


        Bug Code
        - Light brown with a dark brown ant silhouette



  These following are codes to unlock
  - On characters and monsters
  - Will disappear when unlocked
  - You won't get them physically
    to use


        Invincibility Code
        - INVC
        - Monsters
        - Dark gray with 3 white stars


        Wound Code
        - WUND
        - Guri Guri
        - Dark gray with white stitches


        Pride Code
        - PRDE
        - Elf Sylphy
        - Dark grey with a white big 3d star


        Bind Code
        - BIND
        - Pyschic Nanai
        - Dark gray with with chainlinks


        Selfish
        - SELF
        - Princess Dorothea
        - Dark gray with white line designs


        Solo Code
        - SOLO
        - Lauca Meia
        - Dark gray with a white single person silhouette


        Weakness Code
        - WEAK
        - Duran
        - Dark gray with a person crawling silhouette


        Repel Code
        - REPL
        - Rex
        - Dark gray with a white hand pushing away an object


        Betray Code
        - BTRY
        - General Heath
        - Dark gray with a white broken heart


        Atonement Code
        - ATNM
        - Prince Valdo
        - Dark gray with two white hands in a praying position


        Void Code
        - VOID
        - Swordsman Anwar
        - Dark gray with a white heart outside a white person




     Tag/Tab:


        Index
        - Index Tab
        - Tag/Tab to Index Page


        Status
        - Player Tab
        - Tag/Tab to Status Page
        - Shows all the Player's stats


        Data
        - Data Tab
        - Tag/tab to Save and Load Page


        Rempo Bookmark
        - Red Tab with a diamond flame design
        - Open to Rempo's Bookmarked Page
        - Fire Spirit Rempo


        Mieli Bookmark
        - Green Tab with oval tree shapes
        - Open to Mieli's Bookmarked Page
        - Forest Spirit Mieli


        Neaki Bookmark
        - Blue Tab with spiked ice crystal design
        - Open to Neaki's Bookmarked Page
        - Ice Spirit Neaki


        Ur Bookmark
        - Yellow Tab with lightning bolts design
        - Open to Ur's Bookmarked Page
        - Lightning Spirit Ur


        Current Map
        - Upper right corner of screen
        - Tap corner to show current location map


        Spirit Hint
        - Upper left corner of screen
        - Hear Spirit hint
        - Tap question mark to show hints from
          spirits saying what to do next
        - Each spirit will say the same thing
          but slightly different and some give
          more defined hints than other.



     Character:


        Sword School
        - Sword Mark
        - Dark background with white sword


        Hammer School
        - Hammer Mark
        - Dark background with white hammer


        Bomb School
        - Bomb Mark
        - Dark background with white cherry bomb


        Projectile School
        - Projectile Mark
        - Dark background with white bow and arrow


        Fist-Fighting School
        - Fist Mark
        - Dark background with white fist


        Mystic Jewel
        - Amount of Mystic Jewels
        - Shows Mystic Jewel Storage/amount
        - Grey sketched spiked Mystic Jewel
        - Also looks similar to an oak leaf
        - Do not keep this full! or you will
          not be able to get some bonus goal
          points in the dungeons
        - The only way to get rid of Mystic
          Jewels is to buy from Romaioni or
          play the Zeno-9 Card mini-game and
          then buy more Zeno-9 cards from
          Romaioni.
        - You can hold up to 9999 before the
          overflow earned will not count.


        Zeno-9
        - Amount of Zeno-9 Cards
        - Grey sketched angled flat card
        - You can buy these from Romaioni or
          receive them as gifts from characters
          who like you a lot
        - Use them to play the Zeno-9 Card game
        - If you have 99 cards already then you
          will still be able to receive more
          from characters but they will not
          increase your amount over 99.


        Trash
        - Unequips Items
        - You can't actually throw anything away
          including extra Mystic Jewels
        - Grey sketched garbage can


        Spirit Magic
        - Can use Spirit Magic
        - Located on each Spirit's Page
        - White with blue curved head staff cane and
          3 arrowpoints on top of cane
        - Tap to summon/call a spirit
        - You can have one spirit equipped/chosen and
          still summon/call another spirit by going to
          the other spirit's page and tapping on this.


        Spirit Swap
        - Swaps out summoned Spirit
        - White with red drawings of two persons giving
          a heart in between them
        - Use this to change from one spirit to another
        - When a spirit is equipped, then look at their
          bookmark and you will notice they are not in
          their bookmark and the other spirits will
          be in their bookmarks.


        Image Swap
        - Swaps image
        - White background with dark 1 inside
          - This is the current displayed picture
        - Dark background with white 1 inside
          - This is an acquired picture that is
            not being displayed
        - White shadowed with white 1 inside
          - This is a picture that has not been
            acquired yet and can't be displayed
        - These are located under each character and
          monster page pictures
        - Each character and monster has 4 pictures each.
        - Your goal is to get them all.


        HP
        - Monster Hit Points
        - Sketched heart silhouette
        - Don't confuse this with your HP bar
        - This is how strong the monster is and
          how many points it has
        - Appears on monster's page


        Attack Count
        - Number of times attacking the monster
        - Dark background with a white dotted circle
        - Counts attacking session, not each hit


        Defeat Count
        - Number of times defeating the monster
        - Dark background with white x inside
        - Number of these monsters killed


        Judgment Hit
        - Greatest combo of Judgment Link attack
        - Dark background with small shine inside
        - The highest number of consecutive bounces
          with these monsters


        Judgment Height
        - Greatest height of Judgment Link attack
        - Dark background with white curved line up
        - The highest you have bounced these monsters
          up in the air/milkyway




     Equip Item:


        Sword
        - Weapon Type: Sword
        - Dark background with white sword
        - Long, medium blade width, wide straight handle


        Katana
        - Weapon Type: Katana
        - Dark background with white sword
        - Long, thin blade width, regular straight handle


        Rapier
        - Weapon Type: Rapier
        - Dark background with white sword
        - Long, thin blade width, curved on one side handle


        Broadsword
        - Weapon Type: Broadsword
        - Dark background with white sword
        - Long, very wide blade, wide straight handle


        Hammer
        - Weapon Type: Hammer
        - Dark background with white hammer
        - Two-headed square-type hammer


        Axe
        - Weapon Type: Axe
        - Dark background with white axe
        - Fancy curved double-sided axe


        Mace
        - Weapon Type: Mace
        - Dark background with a white mace
        - Long rod with a diamond knocker end


        Bomb
        - Weapon Type: Bomb
        - Dark background with a white bomb
        - Cherry type bomb silhouette


        Barrel Bomb
        - Weapon Type: Barrel Bomb
        - Dark background with a white bomb
        - Barrel with two shoes on bottom


        Flying Dagger/TK/Knife
        - Weapon Type: Flying Dagger
        - Dark background with a large white knife
        - Simple basic thick knife
        - Also known as Throwing Dagger


        Bowgun
        - Weapon Type: Bowgun
        - Dark background with white bow and arrow
        - Archer's bow with an equpped arrow


        Gun
        - Weapon Type: Gun
        - Dark background with white gun
        - Long barrel revolver


        Shield
        - Weapon Type: Shield
        - Dark background with a white shield
        - Upside down triangle type, wide top to 
          a near point on the bottom


        Combination Attack
        - Combined attack power
        - Dark background with two white crossed swords
        - Use both X and Y buttons together with
          the same weapon equipped in both hands
          to get the combination attack bonus


        Attack
        - Default attack power
        - Dark gray background with a white single upright sword
        - This is your base attack if for this single weapon

        Hat
        - Access. Type: Hat
        - Dark background with a white witch's hat
        - This icon will show on all hat pages but it does
          not mean the recipe you make will be a witch's hat


        Helmet
        - Access. Type: Helmet
        - Dark background with a white thick wrapped helmet
        - This icon will show on all helmet pages but it does
          not mean the recipe you make will be a simple helmet


        Hairpin/Hair Decoration
        - Access. Type: Hair Pin
        - Dark background with a white twisted bow
        - This is the Hair Decoration accessory icon
        - This icon will show on all Hair Decoration pages but it
          does not mean the recipe you make will be a bow


        Headband
        - Access. Type: Headband
        - Dark background with a white thickly dotted circle
        - This icon will show on all headband pages but it does
          not mean the recipe you make will be a headband only
          - The Power Headdress also uses this as its base


        Glasses
        - Access. Type: Glasses
        - Dark background with a white pair of unfolded glasses
        - This icon will show on all glasses pages but it does
          not mean the recipe you make will be standard glasses
          - Ur's shackles/Spirit Seal uses this as its base


        Breastplate
        - Access. Type: Breastplate
        - Dark background with white over-the-shoulders chest armor
        - This icon will appear on all breastplates from basic to
          legendary


        Belt
        - Access. Type: Belt
        - Dark background with a white champion's belt
        - This icon will show on all belt pages but it does
          not mean the recipe you make will be belt. Some may
          be very different than a belt like the Fish Fin.


        Wings
        - Access. Type: Wings
        - Dark background with 2 outstretched wings, back view
        - This icon will show on all wing pages but it does
          not mean the recipe you make will be wings
          - Custom Booster uses this as its base.



     Etc:



        Here/Current Location
        - Current location
        - Silver arrow tip
        - This is a tiny silver arrowpoint that shows
          when you bring up the Avalon World Map
        - However, that's all you will see ... your
          very broad general location ... since the
          map is not labeled in detal.


        Feather Pen
        - Writes notes
        - Blue feather icon
        - This is your ink
        - Allows you to write on the 2 small memo pages


        Eraser
        - Erases written notes
        - Thick square basic eraser/one side white and one blue
        - Erase anything you've written on your 2 memo pages
        - You can erase one memo page without erasing the other
          or both


        Clear
        - Erases all notes
        - Light spell beam/resembles a full sun with rays
        - Erase anything you've written on your 2 memo pages
          with just a tap per page
        - You can erase one memo page without erasing the other
          or you can tap both pages with this equipped to erase
          them both





____

Memo
____



  Pages 1487-1488


  Memo Page 01
  - Left-side page
  - Very small black page
  - Draw pictures or write
    memos here
  - Almost too small to be 
    of value
  - You could use it as a
    reminder of what to do next
  - I drew a tree on mine, lol


  Memo Page 02
  - This side also had the feather,
    eraser, and clear tools
  - Right-side page
  - Very small black page
  - Draw pictures or write
    memos here
  - Almost too small to be 
    of value
  - You could use it as a
    reminder of what to do next
  - I drew an exotic Cone Flower
    on this side, lol




____

Data
____


  Pages 1489-1490


  Save Game
  - Save button to save current game
  - Shows standard girl or boy main
    character picture
  - Your name
  - Play Time
    - Hours currently played
    - Unless you maxed it and then
      it stays on 99:59:59 hours
  - Shows your current location
  - Shows a saved file number


  Load Game
  - Load button to load a previous game
  - Shows standard girl or boy main
    character picture
  - Your name
  - Play Time
    - Hours currently played
    - Unless you maxed it and then
      it stays on 99:59:59 hours
  - Shows your current location
  - Shows a saved file number
  - Also has a To Title button
    that takes you back to the
    starting screen

  - If you tap on the lower bottom page number
    1490, then it will close the Book of Prophecy
    and show you the Book's current total points.




______________________________

   Additional Summary Lists
______________________________



  Includes:

       Come Back Metalizes List
       Is It Love?
       Titles Listing
       Alphabetized Items List
       Book of Prophecy - Pages Listing
       Working Section




========================
Come Back Metalizes List
========================



  - This is a listing of any metalize upgrade
    in which you have to:

    "Come back with the right Metalize!"





  Grana Plains 10: Black Saber/Demonic Black Saber
  ------------------------------------------------

  Top right, dark flat stacked rock (face any direction)
  - Looks like someone piled them. "Free the Black Saber's power!"
  - If have Black Saber metalize then the Demonic Black Saber metalize
    tablet will appear/go scan it/solve slider puzzle
  


  Rex's House: Black Feather/Friend's Black Feather
  -------------------------------------------------

  Top left, large crate (face left towards large crate)
  - A poem carved into the box: "The Black Feather never falls."
    (Come back with the right Metalize!)
    - Get Black Feather and come back here to get
      Friend's Black Feather
      - A poem carved into the box: "The Black Feather never
        falls as long as people believe."
  


  Nanai's House 2F: Shadow Fang/Invisible Shadow Fang
  ---------------------------------------------------

  Bottom right, rolled scrolls & books (face right at books)
  - A manual for the weapon Shadow Fang lies among the rubbish.
    (Come back with the right Metalize!)
    - Get Shadow Fang and come back here for Invisible Shadow Fang
      - Nanai 2000+ points, Western Desert 5
      - A Manual for Shadow Fang on how to wield it more effectively.
  


  Duran's House 2F: Durandal/Flaring Durandal
  -------------------------------------------

    Bottom left, bookshelf (face left towards bookshelf)
  - A diary entry. "Better stay quiet about Durandal."
    (Come back when you have the right Metalize!)
    - Get Durandal and come back here to get Flaring Durandal
    - Now reads: A diary entry. "The Durandal's shining blade
      is proof of a true hero!"
  


  Haochy's House: Haochy Soul/Blasting Haochy Soul
  ------------------------------------------------

  Top center, right of stacks of books (face up at diagrams)
  - Some sort of blueprint. Titled "Haochy Soul."
    (Come back with the right Metalize!)
    - Get Haochy Soul and come back to get Blasting Barrel
      Haochy Soul
    - This blueprint explains how to strengthen Haochy Soul!
  


  Training Hall/Gustav: Onikiri/Judgment Onikiri
  ----------------------------------------------

  Metalize tablet by the hanging training log
  - No additional inscription once you get the Onikiri
  - This is part of Gustav's affection sidequest
  - He will send you to Wargliss Fortress 3 to get the
    Onikiri and then you can scan the Judgment Onikiri

  Bottom right, hanging training log (face at the training log)
  - Words written on the training log: "Onikiri, judge the wicked!"
    - Come back with Onikiri to get Judgment Onikiri
  


  Princess' Quarters: Waiselgand/Wicked Waiselgand
  ------------------------------------------------

  Bottom left, round table (face up under table)
  - A memo reads: "Prince Valdo's sword" "Deserving of the name
    Waiselgand!"
    - (Come back with the right Metalize!)
  - Get Waiselgand and come back to get Wicked Waiselgand
    - A memo reads: "Prince Valdo's Sword" "Deserving of the
      name Waiselgand! Some say it has a wicked history ..."

  - A green metalize tablet appears
    - Wicked Waiselgand/sword




  King's Quarters: Xenoncross/Holy King Xenoncross
  ------------------------------------------------

  Lower center, desk (stand above writing feather, face down)
  - Must be Xenonbart's journal. "If only I had the Xenoncross ..."
    - (Come back with the right Metalize!)
  - Get the Xenoncross and come back to get Holy King Xenoncross
    - There's a postscript in his journal. "I've finally go the
      Xenoncross! Now my name will live in infamy!"
  


  Weld River 2: Ice Bolt/Frozen Ice Bolt
  --------------------------------------

  Lower right, giant boulder (face right at top of boulder)
  - Something's carved on the rock! "The true power of Ice Bolt ..."
    (Come back with the right Metalize!)
    - Get Ice Bolt and come back at get Frozen Ice Bolt
    - "The true power of Ice Bolt ... Now is the time to show it."
  


  Ravine of Vulgazzo 2: Iron Beak/Split Iron Beak
  -----------------------------------------------

  Upper left, left cliff wall by bridge (face left at cliff wall)
  - Something's carved on the wall: "Oh, Iron Beak ..."
    (Come back with the right metalize!)
  - Get Iron Beak and come back to get Split Iron Beak
    - "Oh, Iron Beak ... Show me your true power!"
  


  Shark's Jaw 2: Aegis/Lightweight Aegis
  ------------------------------------

  Center left, 3 steps below pink flower (face left)
  - A fallen piece of cloth: "Raise the Aegis."
    (Come back with the right Metalize!)
    - Get Aegis and come back here to get Lightweight Aegis
    - How high up! A fallen piece of cloth:
      "Witness the power of Aegis!"
  


  Lauca Meia's House: Stone Tusk/Hunter's Stone Tusk
  --------------------------------------------------

  Bottom left, scattered tools on ground (face any direction)
  - A note among the mess of tools: "Now where'd I put my
    Stone Tusk?"
    (Come back with the right Metalize!)
    - Get Stone Tusk and come back to get Hunter's Stone Tusk
      - A note among the mess of tools: "Stone Tusk's the best
        weapon!"




  Hunter's Trail 10: Forest Hammer/Vast Forest Hammer
  ---------------------------------------------------

  Center right, big mushroom (face any direction towards mushroom)
  - Something must've been dug up: "Now I can make the almighty
    Forest Hammer!" 
    (Come back with the right Metalize!)
    - Get the Forest Hammer and come back to get Vast Forest Hammer
      - "Now I can make the almighty Forest Hammer!" 



  Eastern Desert 16: Knight Shield/Sincere Knight Shield
  ------------------------------------------------------

  Bottom right, small rock pile with grass (face down over rocks)
  - A note nestled in the rock: "Knight Shield is a knight's pride."
    (Come back with the right Metalize!)
    - Get Knight Shield and come back to get Sincere Knight Shield
      - "Knight Shield is a knight's pride. Now it's the time to
         show that power!"



  Hidden Meia 14: General Sword/Brute General Sword
  -------------------------------------------------

  Center right, top edge of rubble pile/right wall (face right)
  - Found a fragment of a tablet. "For the General Sword ..."
    - (Come back with the right Metalize!)
    - Found a fragment of a tablet. "For the General Sword,
      here is written how to free its power."


  - Heath/postgame/Done






===========
Is It Love?
===========



  - This section is in progress
    - See Working Section for more details


  - Boyfriend/Girlfriend Info




Love-related Scenes Listing:
----------------------------

- Affection Statements (8-10 total/1000-27500 points/go in & out of screen)
- Love Scene/Basic (Top Answer OR ... Sorry)
- Love Scene/Boyfriend (Answer his feelings OR ...)
- Additional Love Scene/Boyfriend (Auto-play after Love Scene/Boyfriend)
- Confession Scene (Guess name Right OR Wrong)

- Letter Scene (High enough affection/All Affection Statements/Tournament)
- Fountain Scene 1 (Meet at Central Park/Before Tournament/Chapter 5)
- Fountain Scene 2 (Auto-play at Central Park/After Tournament/Chapter 5)

- Lost Pages Saved (Get whirl-winded away-Ch 5/Get Restored-Ch 11)
  - Still testing exactly who get blown away, lol, so don't know
    who can have this scene except Anwar


- General Heath and Prince Valdo will not have the Letter/Fountain
  Scenes because they are not available until Chapter 11 which is
  after the Tournament in Chapter 5
  - They both still have Affection Statements and all the other
    love-related scenes


- Spirits won't have Affection Scenes or Letter/Fountain Scenes but can
  have all the other scenes like the other eligibles

  - Plus only Spirits will have:
    - Unshackling Scene (Auto-plays after Love Scene/Basic)
    - Boyfriend Question Scene
      (Auto-plays after Unshackling Scene/All req met/Ch 11)




  Affection Statements:
  ---------------------

  - Affection Statement cutscenes (when you leave their screen)
    only play once until the next level is reached and then that
    cutscene plays. 

    - So you will never get an Affection Statement replayed even
      if the eligible person's points totally drop and rise again.





  How to Get an Eligible to Cycle Nights:
  ---------------------------------------
 

  - If you are trying to get an eligible to show up and
    they are not showing up or stopped showing up, then:

    - Make sure that your eligible has all their requirements
      met: 

      - See all 8 Affection Statements (raise to about 2700+
        and go in and out of their screen repeatedly)
      - Make sure they are not tied up in the storyline at
        the moment
      - They won't come if they are gone, like Anwar when he
        is in the monolith
      - Some eligibles won't show up to cycle nights if
        other eligibles are cycling nights
        - It can vary at any time who they will and won't
          cycle nights with at the same time

    - Reject all eligibles from showing up when they show
      up, thereby triggering the one you want to show up.
      - They will have to drop below 2200 (3800 for spirits)
        to stop showing up or not show up

    - Then if your eligible still don't show up, raise Duran
      to 2200+ and he will show up.
      - Your eligible should show on the list. Reject Duran by
        choosing your eligible on the list. Eventually your
        eligible should start showing up, usually sooner than
        later.
      - Then just keep accepting your eligible and rejecting
        all others. Your eligible will keep coming (usually)
        and the rest will drop in points until they don't
        show up anymore. (Show up at 2200+ OR 3800+ for spirits)

    - If your eligible stops coming then just repeat the
      process with Duran.





  Removing Shackles from Spirits:
  -------------------------------


  - Beat Mt. Elious Dungeon and Bosses
  - This means you are now in Chapter 11
    - This can also be done in the post game


    Repeat the following for each spirit:

    - Have 3800+ points with the spirit
      - You can only raise the spirit to
        3700 points until the end of
        Chapter 7, then you can go up to
        5000+ points
      - Any points between 5000-6000 will
        only show as 5000/5000

    - Note: You have to rest in bed at your house 
      - Many people miss this step because
        they are using the Heal Pots a lot
        and not their bed to restore MP
      - You do NOT need to have the spirit
        you are unshackling selected as your
        main spirit (any spirit can be equipped)

    
    - Rest in bed at your house to get the
      Spirit's Love Scene/Basic (if all other
      requirements met)

      - Once the Love Scene/Basic is accepted
        (top answer):
        - Then the Love Scene/Basic will play
        - Followed by the Unshackling Scene
        - Followed by the Boyfriend Scene
        - Later followed by the Confession Scene
          and the Love Scene/Boyfriend
      


  Becoming a Girlfriend/Boyfriend of a Spirit:
  --------------------------------------------


  - Beat Mt. Elious Dungeon and Boss
  - This means you are now in Chapter 11
    - This can also be done in the post game

  - Have high points with a spirit
    - 3800+

  - Rest in bed at your house
    - You do NOT need to have the spirit
      you are unshackling selected as your
      main spirit (any spirit can be equipped)


  - This will unshackle the spirit, if not
    unshackled previously

  - You need to trigger the spirit's Love Scene/Basic
    - Always choose the top answer to accept
    - See Spirit's character page

  - Then you need to trigger the spirit's
    Confession Scene
    - Choose the spirit's right name on the
      list that pops up to accept spirit
    - Choosing the wrong name will reject the
      spirit
    - See spirit's character page
    - Ur requires 3800+ to trigger Confession Scene


  - Say no if you want to become another eligible
    spirit's girlfriend/boyfriend - OR - you don't
    want to be girlfriend/boyfriend with a spirit
    - To say no on Love Scene/Basic
      - Always choose bottom answer
    - To say no on Confession Scene
      - Always choose the wrong name on the list
    - Both the Love Scenes and the Confession Scenes
      will keep repeating (cycles guys every other
      night/sleep a few nights) until they are
      accepted OR until the eligible's points drop
      too low (Spirits/3800) (Others/2200).
    

  - 3800 points will unshackle the spirit but may
    not get the confession/question asked

  - 5000+ points will always assure that you get
    asked if you meet the other requirements

  - There is a hidden point value between 5000-6000
    but only 5000 points may show. So if 5000+ points
    are needed, and it shows 5000 but it is not
    triggering - then keep raising the spirit's hidden
    points (Heal pot/summoning, hint corner taps, etc)
    - Then sleep in bed at least 2 nights in a row and
      cycle through any other eligibles (rejecting them)
      until you get the Spirit you want
    - If this still doesn't work then the spirit still
      has some umet requirements


  - If you become girlfriend/boyfriend then that
    spirit will be more powerful then the other
    spirits by 1000 points (6000/5000)
    - Will show while that spirit is your current
      boyfriend/girlfriend
    - Will stop showing if you accept another spirit's
      or eligible's Love Scene/Boyfriend cutscene



  Earliest Time
  -------------

  - Earliest possible time to be girlfriend/
    boyfriend with a Spirit:
    
    For all these you also need the following:
    - Beginning Chapter 11
    - Required Points met
    - Rest in bed at house enough times
      to cycle through to wanted spirit

    - Love Scene/Basic will trigger, accept it
    - Unshackling Scene auto-triggered
    - Boyfriend Question Scene auto-triggered, accept it
      - Will only trigger if all requirement met
        - High enough points, etc

    - Then you will get a Confession Scene
    - You will also get a Love Scene/Boyfriend and
      an auto-play Additional Love Scene/Boyfriend

    - Girl: Rempo, Ur
    - Boy: Mieli, Neaki





  Lots of Boyfriend/Girlfriend info in Working Section
  ------ Bring over tested confirmed info and put it here







==============
Titles Listing
==============




- This is a list of all the possible titles you can
  create with codes





- Two Things Are Important:

  - Correct Types of Codes
  - Percentage of One Code verses Another Code
    - Note that it is the percentage of the code
      amounts that are more important than the
      counted amount.


- If you are trying to make a certain title, then
  make sure that the title actually changes to say
  the name of the title above the character or monster.





Titles - Coded Names Listing:
-----------------------------



  Alloy:
  - 2 types of metal

  Artisan:
  - Lightning, Silver x3, Copper x2, Gold x1

  Attractive (Attract):
  � Gold x2, Justice x2, Lightning x1, Wealth x1, Fame x1

  Beast:
  - 2 types of animals

  Bent (Curved):
  � Freedom x2, Snake x2

  Bird-loving (Bird/Eagle):
  � Bird x1/Bird x6

  Bitter (Hate):
  - Ice, Lightning x1, Cat x1

  Blasting (Blast):
  � Fire x3, Bird x2, Bug, Iron

  Bound (Bind):
  � (Bound Psychic Nanai) � chain-link code

  Brilliant (Flare):
  � Fire x1, Light x3, Gold x1

  Brutish (Brute):
  � Stone x1, Iron x1, Bug x1, Hope x1, Justice x1

  Bug-loving (Bug/Scorpion):
  � Bug x1/Bug x6

  Burning (Flame):
  � Fire x5, Silver x2

  Bursting (Burst):
  � Fire x1, Stone x3, Bug x3

  Callous (Frozen):
  � Ice x3, Fish x3, Silver x1

  Cat-loving (Cat/Tiger):
  � Cat/Cat x6

  Chaotic:
  � Fire x3, Stone x1, Bird x1

  Clumsy (Stupid/Error):
  - Wisdom, Forest, Copper (combination/amounts)

  Complex:
  � 2+ types/not metal, element, and is unnamed (Concepts)

  Conceited (Pressure):
  � Copper x1, Gold x1, Silver x1, Cat x1, Wealth x1

  Copper (Orichalc/Orichalcum):
  � Copper x1/Copper x6

  Creative (Creation):
  � Ice x1, Fire x1, Lightning x1, Forest x1,
    Fate x1, Wisdom x1, Hope x1

  Darkness:
  � Shadow x2, Snake x2, Bug x1, Iron x1

  Indomitable (Dauntless):
  � Fire x1, Iron x1, Hope x1, Bug x1
 
  Deceiving (Deception):
  � Shadow x2, Light x1, Justice x1

  Demise:
  - (add to Laevateinn/see recipe for Demise Laevateinn)

  Demonic (Demon):
  � Shadow x2, Snake x1, Fate x1

  Disastrous (Disaster):
  � Fate x2, Fire x1, Lightning x1, Shadow x1, Snake x1

  Discerning (Holy King):
  � Light x3, Fame x2, Justice x1

  Diseased (Disease):
  � Disease x8 -- Shadow x1, Fate x4, Illness x2, Snake x1

  Dog-loving (Dog/Wolf):
  � Dog x1/Dog x6

  Dreamy (Dream):
  � Hope x1, Light x1, Freedom x1

  Emptiness (Empty):
  � Ice x1, Bug x1, Freedom x1, Wealth x1

  Energetic (Vitality):
  - Hope, Light (Various amounts will work)

  Enigmatic (Enigma):
  � Cat x3, Ice x2, Forest x3, Fate x3

  Exceptional (Superior):
  � Light x3, Silver x1, Wealth x1

  Explosive (Explosion):
  � Ice x2, Light x2, Lightning x1, Stone x1, Iron x1

  Fake:
  � Shadow x2, Snake x1, Hope x1

  Famed:
  � Fame (any amount, but must be most)

  Famous (Width):
  � Iron x3, Forest x1, Light x1, Hope x1, Dog x1

  Fatal (Fatality):
  � Fire x1, Shadow x1, Justice x1, Hope x1

  Fated:
  � Fate (any amount, but must be most)

  Fierce (Champion):
  � Fire x2, Justice x1, Dog x1

  Fire (Flame/Flaming/Hell Fire/Fire Pillar):
  � Fire (various amounts increasingly)

  Fish-loving (Fish/Shark):
  � Fish x1/Fish x6)

  Forest (Leafy/Woodland):
  � Forest x1/Forest x6

  Forfeited (Forfeit):
  � Shadow x1, Gold x1, Fame x1, Wealth x1

  Free (Freedom):
  � Freedom x1/or most

  Friendly (Friend):
  � Fire x1, Forest x1, Ice x1, Lightning x1, Cat x1, Dog x1

  Giant (Gigantic):
  � Stone x3, Freedom x1, Wisdom x1

  Gold (Avanium):
  � Gold x1/Gold x6

  Goldhunter (Treasure):
  � Wealth x1, Silver x2, Gold x2

  Healing:
  � Forest x1, Light x1, Wisdom x1, Cat x1

  Holy:
  � Light x2, Hope x3, Bird x1

  Hunter:
  � Bird x2, Forest x1, Stone x1, Wisdom x1

  Ice (Icy/Glacier/Ice Cavern):
  � Ice (various amount increasingly)

  Innocent (Genuine):
  � Freedom x3, Light x1, Shadow x1

  Insane (Crazy):
  � Shadow x1, Hope x1, Illness x1

  Intelligent (Wisdom):
  � Wisdom x1 (or most)

  Iron (Steel):
  � Iron x1/Iron x6

  Judgling (Judgment):
  � Light x2, Lightning x3, Justice x1

  Justice:
  � Justice x1 (or most)

  Kingly (100 King):
  � Gold x3, Light x1, Illness x1, Snake x1

  Land:
  � Snake x2, Bug x2, Bird x1, Stone x1, Forest x1

  Light (Flash):
  � Light x1/Light x6

  Lighthearted (Lightweight):
  � Bird x2, Bug x1, Lightning x1, Light x1

  Lightning (Thunder):
  � Lightning x1/Lightning x6

  Lightning-Fast:
  � Lightning x7, Copper x4, Stone x1 (Hammer/sword)

  Lonely (Solo):
  � Fate x3, Cat x4 (& locked Solo x1 � Lauca Meia)

  Loving (Love):
  � Fire x1, Hope x1, Fate x1, Freedom x1

  Loyal (Loyalty):
  � Justice x2, Light x1, Dog x1

  Magical (Magic):
  � Fire x1, Forest x1, Ice x1, Lightning x1, Wisdom x2, Hope x1

  Mighty (Power):
  � Cat x1, Dog x1, Fish x1, Snake x1, Bug x1, Bird x1

  Mixed:
  � Forest x4, Fate x2, Ice x3 
    (Bottle/Mixed x7, Fate x2)

  Mixed:
  � Ice x4, Shadow x3
    (Small Key/Mixed x7)

  Mixed:
  � Fire x2, Lightning x4, Hope x3, Fame x2, Forest x1
    (Bread/Mixed x7, Complex x5)

  Moonlit (Moon):
  � Light x1, Shadow x1, Copper x1, Fish x1

  Multifaceted:
  - 2 types of elements

  Mystery (Mysterious):
  � Wisdom x2, Bird x1, Forest x1

  Mystic (Monster):
  � Shadow x2, Dog x2, Hope x1, Iron x1, Fate x1

  Noble (Greatness):
  � Copper x1, Fame x2, Justice x1

  Normal (Common):
  � Freedom x2, Iron x2
    (Normal Grandma Helen)

  Ore:
  � Stone x1, any type of metal x1

  Orichalcum
  � see Copper

  Passionate (Boom):
  � Fire x4, Stone x3

  Passive:
  � Fish x2, Ice x1, Stone x1

  Prodigious (Prodigy):
  � Wisdom x2, Freedom x1

  Proud:
  � (Proud Elf Sylphy/Pride star code)

  Pulverizing (Pulverize):
  � Stone x3, Ice x2, Bug x1

  Pure:
  � Ice x1, Light x1, Silver x1, Justice x1, Wisdom x1, Fish x1

  Restored (Revival):
  � Gold x2, Silver x1, Copper x1, Wealth x1, Fame x1

  Rhoan:
  � Justice x1, Light x1, Wealth x1, Freedom x1

  Sandy:
  - Gold, Silver, Illness, Weath, Snake, Cat
  - (Treasure x5, Timidness x3, Snake x2)
 
  Sarcastic:
  � (Sarcastic Young Man Rex/Repel locked code)

  Secret (Secret):
  � Wisdom x2, Bug x2, Stone, Gold x1

  Secretive (Secret):
  � Shadow x2, Wisdom x2, Snake x2, Bug x1

  Selfish:
  � (Selfish Princess Dorothea/SELF zig-zag cracked code)

  Shadow (Shady):
  � Shadow x1/Shadow x6

  Sickly:
  � Illness x1 (or most percentage)

  Silver (Mythril):
  � Silver x1/Silver x6

  Sincere (Sincerity):
  � Dog x2, Lightning x1, Justice x1

  Snake-loving (Snake/Dragon):
  � Snake x1/Snake x6

  Speedy (LightSpeed):
  � Lightning x5, Stone x1

  Split:
  � Lightning x3, Iron x2, Bug x2

  Stone (Obsidian):
  � Stone x1/Stone x6

  Strict (Strictly):
  � Justice x2, Lightning x1, Stone x1

  Strong ():
  � Iron x3, Ice x1, Stone x1, Bug x1

  Sturdy (Fortify):
  � Fire x1, Stone x1, Iron x1, Copper x1, Silver x3, Dog x1

  Swill (Aircutter):
  � Forest x3, Bird x1, Iron x3

  Thick (Thickness):
  � Iron x3, Hope x3

  Thunderous (Thor):
  � Lightning x2, Cat x2, Fate x1, Hope x1

  Timid:
  � Cat x1, Illness x1

  Tired (Rust/Rusted):
  � Copper x3, Illness x3 (or various amounts)

  Toxic (Toxin):
  � Snake x2, Illness x3

  Tragic (Tragedy):
  � Shadow x2, Light x1, Hope x1

  Twin Blade (Double-headed/Twin Sword):
  � Silver x2, Justice x1, Dog x1

  Unnoticed (Invisible):
  � Fish x3, Shadow x2, Lightning x1, Snake x1

  Vagrant:
  � Cat x1, Dog x1, Freedom x1

  Vengeful (Revenge):
  � Shadow x1, Justice x1, Freedom x1, Fate x1

  Vitality ():
  � Vitality Guri Guri � Light and Hope (under Energetic)

  Void:
  � (Void Swordsman Anwar/Void code)

  Wandering (Wander):
  � Cat x1, Bird x1, Freedom x1

  Weak (Fragile):
  � Forest x1, Illness x1, Snake x1

  Wealthy (Fortune):
  � Wealth x1 (or most)

  Wicked:
  � Shadow x4, Snake x1, Hope x1

  Wishful (Desire):
  � Hope x1 (or most)
  - Desire � Hope x5, Fire x5, Gold x2 (Gold Cookie)

  Woodland (Leafy):
  � Forest x6, Illness x1

  Wounded (Wound):
  � (Wounded Guri Guri/WUND code) 




                   ------------------



* = Main Title
^ = Sub-Title
~ = Unlockable Title


100 King^
Aircutter^
Alloy* 
Artisan*
Atonement~
Attract^
Attractive*
Avanium*
Beast*
Bent*
Bird^
Bird-loving*
Bitter*
Blast^
Blasting*
Boom^
Bound*
Bind~
Brilliant*
Brute^
Brutish*
Bug^
Bug-loving*
Burning*
Burst^
Bursting*
Callous*
Cat^
Cat-loving*
Champion^
Chaotic*
Clumsy*
Common^
Complex*
Conceited*
Copper^
Crazy^
Creation^
Creative*
Curved^
Darkness*
Dauntless^
Deceiving*
Deception^
Demise*
Demon^
Demonic*
Desire*
Desire^
Disaster^
Disastrous*
Discerning*
Disease^
Diseased*
Dog^
Dog-loving*
Double-headed^
Dragon^
Dream^
Dreamy*
Eagle^
Emptiness*
Empty^
Energetic*
Enigma^
Enigmatic*
Error^
Exceptional*
Explosion^
Explosive*
Fake*
Famed*
Famous*
Fatal*
Fatality^
Fated*
Fierce*
Fire Pillar*
Fire*
Fish^
Fish-loving*
Flame^
Flame^
Flaming^
Flare^
Flash^
Forest*
Forfeit^
Forfeited*
Fortify^
Fortune^
Fragile^
Free*
Freedom^
Friend^
Friendly*
Frozen^
Genuine^
Giant*
Gigantic^
Glacier^
Gold^
Goldhunter*
Greatness^
Hate^
Healing*
Hell-fire^
Holy*
Holy King*
Hunter*
Ice Cavern^
Ice*
Icy^
Illness^~
Indomitable*
Innocent*
Insane*
Intelligent*
Invisible^
Iron^
Judgling*
Judgment^
Justice*
Kingly*
Land*
Leafy^
Light*
Lighthearted*
Lightning*
Lightning-Fast*
LightSpeed^
Lightweight^
Lonely*
Love^
Loving*
Loyal*
Loyalty^
Magic^
Magical*
Mighty*
Mithril*
Mixed*
Monster^
Moon^
Moonlit*
Multifaceted*
Mysterious*
Mystery^
Mystic*
Noble*
Normal*
Obsidian*
Orachalc^
Ore^
Orichalcum*
Passionate*
Passive*
Power^
Pressure^
Pride~
Prodigious*
Prodigy^
Proud*
Pulverize^
Pulverizing*
Pure*
Repel~
Restored*
Revenge^
Revival^
Rhoan*
Rust^
Rusted^
Sandy*
Sarcastic*
Scorpion^
Secret*
Secretive^
Selfish*~
Shadow*
Shady^
Shark^
Sickly*
Silver^
Sincere*
Sincerity^
Snake^
Snake-loving*
Solo~
Speedy*
Split*
Steel*
Stone^
Strict*
Strictly^
Strong*
Stupid^
Sturdy*
Superior^
Swill*
Thick*
Thickness^
Thor^
Thunder^
Thunderous*
Tiger^
Timid*
Tired*
Toxic*
Toxin^
Tragedy^
Tragic*
Treasure^
Treasure^
Twin Blade*
Twin Sword^
Unnoticed*
Vagrant*
Vengeful*
Vitality^
Void~
Wander^
Wandering*
Weak*~
Wealthy*
Wicked*
Width^
Wisdom^
Wishful*
Wolf^
Woodland^
Wound~
Wounded*








=======================
Alphabetized Items List
=======================



 - All items alphabetized with location/etc




 - Character search: Georg-Mayor     (informal name)
 - House search: Mayor Georg's House (formal name)




__ 537-538....100 King Hecatonchires...Three-Way Ruins Road/Future Vision
__ 155-156....Abaddon Cry..............Monster Page/Vermin
__ 739-740....Abandoned House (inside).Maps/Rhoan/Rhoan Town
__ 719-720....Abandoned House(outside).Maps/Rhoan/Rhoan Town
__ 1041-1042..Absolute Zero............Maps/Wargliss Fortress/DC Dungeon
__ 261-262....Accessories Main Menu....Sections 1-5
__ 467-468....Aegis....................Beast's Cemetery/Tuoni
__ 217-218....Amorphes.................Monster Page/Boss
__ 351-352....Angel Wings..............Hunter's Trail 6 
__ 577-578....Ant Feelers..............Beginner's Cup OR Romaioni/Postgame
__ 227-228....Antelobibnen.............Monster Page/Boss
__ 655-656....Antique Doll.............Romaioni's House 2F/Rex sidequest
__ 417-418....Anwar....................Fortune-teller Alley/Anwar sidequest
__ 033-034....Anwar-Swordsman..........Hero Page/Samiad
__ 453-454....Arbalest.................Site of Cyril 10
__ 205-206....Arch Demon...............Monster Page/Demon
__ 607-608....Archer's Belt............Cemetery/Sylphy sidequest
__ 713-714....Arena....................Maps/Rhoan/Rhoan Town
__ 533-534....Artisan's Cyclops........Mt. Elious Room 12
__ 407-408....Assassin Dagger..........Central Desert 7
__ 171-172....Assault Eye..............Monster Page/Undead
__ 823-824....Audience Chamber.........Maps/Frannelle Castle
__ 161-162....Automation...............Monster Page/Construct
__ 245-246....Axe......................Base Page/Axe
__ 717-718....Back Alleys..............Maps/Rhoan/Rhoan Town
__ 105-106....Balbazun.................Monster Page/Humanoid
__ 251-252....Barrel Bomb..............Base Page/Barrel Bomb
__ 365-366....Battle Sword.............Beginning of game/given 
__ 165-166....Battle Titan.............Monster Page/Construct
__ 647-648....BBQ Meat.................Eastern Desert 17
__ 1195-1196..Beast's Cemetery.........Maps/Granatum/Hunter's Trail
__ 1165-1166..Beast's Lair.............Maps/Granatum/Granatum Plateau Area 2
__ 275-276....Belt.....................Base Page/Belt
__ 503-504....Bewitching Muramasa......Dungeon 9
__ 1475-1476..BGM slider/Effects/Voice.Other/Sound Options/slider/Selector
__ 297-298....Big Key..................Key Page/Big Key
__ 393-394....Bizen Osafune............Romaioni/Shop/1st Shipment
__ 401-402....Black Feather............Rex's House/Rex sidequest
__ 371-372....Black Saber..............Granatum Forest 8/Future Vision
__ 139-140....Black Widow..............Monster Page/Vermin
__ 111-112....Blade Beak...............Monster Page/Beast
__ 547-548....Blasting Haochy Soul.....Haochy's House
__ 303-304....Blazera..................Grana Plains 1
__ 133-134....Blob.....................Monster Page/Slime
__ 131-132....Blood Sucker.............Monster Page/Plant
__ 457-458....Blunderbuss..............Site of Cyril 22/Ellie sidequest
__ 249-250....Bomb.....................Base Page/Bomb
__ 539-540....Bombing Napalm Bomb......Site of Cyril 25
__ 187-188....Bone Lord................Monster Page/Undead
__ 1481-1482..Book of Prophecy Descrip.Other/Reference
__ 287-288....Bottle...................Base Page/Bottle
__ 255-256....Bowgun...................Base Page/Bowgun
__ 281-282....Bread....................Base Page/Bread
__ 273-274....Breastplate..............Base Page/Breastplate
__ 1171-1172..Bridge...................Maps/Granatum/Granatum Plateau Area 2
__ 241-242....Broadsword...............Base Page/Broadsword
__ 319-320....Bronze Iris..............Eastern Desert 13
__ 477-478....Brute General Sword......Hidden Meia 14
__ 361-362....Bug Tree.................Western Desert 17
__ 329-330....Burstbulb................Mt. Elious 16
__ 543-544....Bursting Dynamite........Eastern Desert 18
__ 285-286....Cake.....................Base Page/Cake
__ 799-800....Castle Gates.............Maps/Frannelle Castle
__ 591-592....Cat Ears.................Holy King Cup OR Romaioni/Postgame
__ 355-356....Cat Flower...............Deep Forest 3
__ 715-716....Cemetery.................Maps/Rhoan/Rhoan Town
__ 703-704....Center of Town...........Maps/Rhoan/Rhoan Town
__ 1247-1248..Central Desert 1.........Maps/Samiad/Central Desert
__ 1249-1250..Central Desert 2.........Maps/Samiad/Central Desert
__ 1251-1252..Central Desert 3.........Maps/Samiad/Central Desert
__ 1253-1254..Central Desert 4.........Maps/Samiad/Central Desert
__ 1255-1256..Central Desert 5.........Maps/Samiad/Central Desert
__ 1257-1258..Central Desert 6.........Maps/Samiad/Central Desert
__ 1259-1260..Central Desert 7.........Maps/Samiad/Central Desert
__ 1261-1262..Central Desert 8.........Maps/Samiad/Central Desert
__ 1263-1264..Central Desert 9.........Maps/Samiad/Central Desert
__ 1265-1266..Central Desert 10........Maps/Samiad/Central Desert
__ 1267-1268..Central Desert 11........Maps/Samiad/Central Desert
__ 1269-1270..Central Desert 12........Maps/Samiad/Central Desert
__ 1271-1272..Central Desert 13........Maps/Samiad/Central Desert
__ 1273-1274..Central Desert 14........Maps/Samiad/Central Desert
__ 1275-1276..Central Desert 15........Maps/Samiad/Central Desert
__ 705-706....Central Park.............Maps/Rhoan/Rhoan Town
__ 471-472....Champion Gladius.........Granatum Forest 12
__ 561-562....Chaotic Blunderbuss......Relneia Marshes 12
__ 003-004....Characters Main Menu ....Sections 1-10
__ 215-216....Chimera..................Monster Page/Boss
__ 473-474....Common Kaleila Sword.....Kalcazoth Cave 10
__ 283-284....Cookie...................Base Page/Cookie
__ 809-810....Corridor (horizontal)....Maps/Frannelle Castle
__ 807-808....Corridor (left/veritcal).Maps/Frannelle Castle
__ 811-812....Corridor (rt/vertical)...Maps/Frannelle Castle
__ 815-816....Council Room.............Maps/Frannelle Castle
__ 633-634....Cream Cake...............Dining Hall/Fro sidequest
__ 1453-1454..Creation Door............New World/Key and Keyhole
__ 491-492....Creation Genesis.........Eternal Abyss/Kullervo/2nd btl/gold
__ 493-494....Crescent Scimitar........Training Hall Space 11
__ 699-700....Crossroads of the World..Maps/Rhoan/Rhoan Town
__ 625-626....Cure Bread...............Grana Plains 11
__ 495-496....Curved Shotel............Romaioni/Shop/2nd Shipment
__ 617-618....Custom Booster...........Romaioni/After bought out 3 times
__ 1461-1462..Cutscene 1 & 2...........Other/Event Theater
__ 1463-1464..Cutscene 3 & 4...........Other/Event Theater
__ 1465-1466..Cutscene 5 & 6...........Other/Event Theater
__ 1467-1468..Cutscene 7 & 8...........Other/Event Theater
__ 1469-1470..Cutscene 9 & 10..........Other/Event Theater
__ 1471-1472..Cutscene 11 & 12.........Other/Event Theater
__ 1473-1474..Cutscene 13 & 14.........Other/Event Theater
__ 429-430....Cyclops..................Great Spear of Mastema 3
__ 415-416....Dainslef.................Sealed Domain/Amorphes/1st battle
__ 149-150....Dark Hopper..............Monster Page/Vermin
__ 385-386....Dark Star................Mt. Elious 15
__ 511-512....Darkness Assassin Dagger.Great Spear of Mastema 14
__ 1489-1490..Data/Save/Load...........Other/Save or Load game/To Title
__ 1153-1154..Deep Forest 1............Maps/Granatum/Deep Forest
__ 1155-1156..Deep Forest 2............Maps/Granatum/Deep Forest
__ 1157-1158..Deep Forest 3............Maps/Granatum/Deep Forest
__ 1159-1160..Deep Forest 4............Maps/Granatum/Deep Forest
__ 1161-1162..Deep Forest 5............Maps/Granatum/Deep Forest
__ 523-524....Demise Laevateinn........Beast's Cemetery/Future Vision
__ 193-194....Demon Head...............Monster Page/Undead
__ 621-622....Demon Wings..............Paradise at Cloud's End/Perkele 
__ 475-476....Demonic Black Saber......Grana Plains 10
__ 1003-1004..Depths of Ice Cavern 1...Maps/Wargliss Fortress/DC Dungeon
__ 1005-1006..Depths of Ice Cavern 2...Maps/Wargliss Fortress/DC Dungeon
__ 1007-1008..Depths of Ice Cavern 3...Maps/Wargliss Fortress/DC Dungeon
__ 1009-1010..Depths of Ice Cavern 4...Maps/Wargliss Fortress/DC Dungeon
__ 1011-1012..Depths of Ice Cavern 5...Maps/Wargliss Fortress/DC Dungeon
__ 1013-1014..Depths of Ice Cavern 6...Maps/Wargliss Fortress/DC Dungeon
__ 1015-1016..Depths of Ice Cavern 7...Maps/Wargliss Fortress/DC Dungeon
__ 1017-1018..Depths of Ice Cavern 8...Maps/Wargliss Fortress/DC Dungeon
__ 1019-1020..Depths of Ice Cavern 9...Maps/Wargliss Fortress/DC Dungeon
__ 1021-1022..Depths of Ice Cavern 10..Maps/Wargliss Fortress/DC Dungeon
__ 1023-1024..Depths of Ice Cavern 11..Maps/Wargliss Fortress/DC Dungeon
__ 1025-1026..Depths of Ice Cavern 12..Maps/Wargliss Fortress/DC Dungeon
__ 1027-1028..Depths of Ice Cavern 13..Maps/Wargliss Fortress/DC Dungeon
__ 1029-1030..Depths of Ice Cavern 14..Maps/Wargliss Fortress/DC Dungeon
__ 1031-1032..Depths of Ice Cavern 15..Maps/Wargliss Fortress/DC Dungeon
__ 1033-1034..Depths of Ice Cavern 16..Maps/Wargliss Fortress/DC Dungeon
__ 1035-1036..Depths of Ice Cavern 17..Maps/Wargliss Fortress/DC Dungeon
__ 1037-1038..Depths of Ice Cavern 18..Maps/Wargliss Fortress/DC Dungeon
__ 1039-1040..Depths of Ice Cavern 19..Maps/Wargliss Fortress/DC Dungeon
__ 077-078....Desert Dweller...........Character Page/NPC/Samiad
__ 663-664....Desert Flower............Center of Town/Kamui/30 flowers
__ 1235-1236..Desert Town..............Maps/Samiad/Desert Settlement
__ 1237-1238..Desert Witch's Palace....Maps/Samiad/Desert Settlement
__ 323-324....Diaorchid................Hidden Meia 3
__ 817-818....Dining Hall..............Maps/Frannelle Castle
__ 117-118....Dire Bat.................Monster Page/Beast
__ 611-612....Dog Tail.................West Wind Cup OR Romaioni/Postgame
__ 291-292....Doll.....................Base Page/Doll
__ 635-636....Dorothean................Princess' Quarters/Dorothea sidequest
__ 021-022....Dorothea-Princess........Heroine Page/Frannelle
__ 113-114....Dragon Pup...............Monster Page/Beast
__ 459-460....Dragoon..................Zeno-9 prize/3 Xenonbart/1st Set
__ 337-338....Dream Grass..............Tornaq Ice Cavern 18
__ 849-850....Dungeon 1................Maps/Frannelle/Frannelle Dungeon
__ 851-852....Dungeon 2................Maps/Frannelle/Frannelle Dungeon
__ 853-854....Dungeon 3................Maps/Frannelle/Frannelle Dungeon
__ 855-856....Dungeon 4................Maps/Frannelle/Frannelle Dungeon
__ 857-858....Dungeon 5................Maps/Frannelle/Frannelle Dungeon
__ 859-860....Dungeon 6................Maps/Frannelle/Frannelle Dungeon
__ 861-862....Dungeon 7................Maps/Frannelle/Frannelle Dungeon
__ 863-864....Dungeon 8................Maps/Frannelle/Frannelle Dungeon
__ 865-866....Dungeon 9................Maps/Frannelle/Frannelle Dungeon
__ 847-848....Dungeon Entrance.........Maps/Frannelle/Frannelle Dungeon
__ 413-414....Durandal.................Granatum Forest 4/Duran sidequest
__ 733-734....Duran's House 1F.........Maps/Rhoan/Rhoan Town
__ 735-736....Duran's House 2F.........Maps/Rhoan/Rhoan Town
__ 025-026....Duran-Young Man..........Hero Page/Rhoan
__ 137-138....Dusk Spider..............Monster Page/Vermin
__ 439-440....Dynamite.................Central Desert 11
__ 1181-1182..Eastern Big Tree.........Maps/Granatum/Hunter's Trail
__ 1371-1372..Eastern Desert 1.........Maps/Samiad/Eastern Desert
__ 1373-1374..Eastern Desert 2.........Maps/Samiad/Eastern Desert
__ 1375-1376..Eastern Desert 3.........Maps/Samiad/Eastern Desert
__ 1377-1378..Eastern Desert 4.........Maps/Samiad/Eastern Desert
__ 1379-1380..Eastern Desert 5.........Maps/Samiad/Eastern Desert
__ 1381-1382..Eastern Desert 6.........Maps/Samiad/Eastern Desert
__ 1383-1384..Eastern Desert 7.........Maps/Samiad/Eastern Desert
__ 1385-1386..Eastern Desert 8.........Maps/Samiad/Eastern Desert
__ 1387-1388..Eastern Desert 9.........Maps/Samiad/Eastern Desert
__ 1389-1390..Eastern Desert 10........Maps/Samiad/Eastern Desert
__ 1391-1392..Eastern Desert 11........Maps/Samiad/Eastern Desert
__ 1393-1394..Eastern Desert 12........Maps/Samiad/Eastern Desert
__ 1395-1396..Eastern Desert 13........Maps/Samiad/Eastern Desert
__ 1397-1398..Eastern Desert 14........Maps/Samiad/Eastern Desert
__ 1399-1400..Eastern Desert 15........Maps/Samiad/Eastern Desert
__ 1401-1402..Eastern Desert 16........Maps/Samiad/Eastern Desert
__ 1403-1404..Eastern Desert 17........Maps/Samiad/Eastern Desert
__ 1405-1406..Eastern Desert 18........Maps/Samiad/Eastern Desert
__ 1233-1234..Eddy of Decay............Maps/Granatum/Relneia Marshes
__ 189-190....Element Skull............Monster Page/Undead
__ 1149-1150..Elevation................Maps/Granatum/Granatum Plateau Area 1
__ 643-644....Elf Tears................Mayor Georg's House/Sylphy sidequest
__ 639-640....Elixir...................Georg's House/Judgment Link Height
__ 065-066....Ellie-Witch..............Character Page/Samiad
__ 803-804....Entrance.................Maps/Frannelle Castle
__ 831-832....Escape Route 1...........Maps/Frannelle/Fro's Escape Routes
__ 833-834....Escape Route 2...........Maps/Frannelle/Fro's Escape Routes
__ 835-836....Escape Route 3...........Maps/Frannelle/Fro's Escape Routes
__ 837-838....Escape Route 4...........Maps/Frannelle/Fro's Escape Routes
__ 839-840....Escape Route 5...........Maps/Frannelle/Fro's Escape Routes
__ 841-842....Escape Route 6...........Maps/Frannelle/Fro's Escape Routes
__ 899-900....Eternal Abyss............Maps/Frannelle/Hidden Meia Dungeon
__ 201-202....Evil Eye.................Monster Page/Demon
__ 191-192....Evil Spirit..............Monster Page/Undead
__ 381-382....Excalibur................Great Spear of Mastema 10
__ 549-550....Exploding Spirit Bomb....Mt. Elious 17
__ 119-120....Eye Wing.................Monster Page/Beast
__ 741-742....Fana's House 1F..........Maps/Rhoan/Rhoan Town
__ 743-744....Fana's House 2F..........Maps/Rhoan/Rhoan Town
__ 015-016....Fana-Young Girl..........Heroine Page/Rhoan
__ 469-470....Fatal Battle.............Lake Avernus 3/Nussie/Future Vision
__ 583-584....Fire Horns...............Mayor Georg's House/Quiz 2
__ 509-510....Fire Pillar Flamberge....Eastern Desert 4
__ 615-616....Fish Fin.................Gold Cup OR Romaioni/Postgame
__ 405-406....Flamberge................Western Desert 19
__ 517-518....Flaring Durandal.........Duran's House 2F
__ 343-344....Flash Gras...............Hidden Meia 4
__ 301-302....Flowers Main Menu........Sections 1-4
__ 253-254....Flying Dagger/TK/Knife...Base Page/Knife
__ 305-306....Forest Drop..............Granatum Forest 14
__ 589-590....Forest Flower Decoration.Granatum Forest 11
__ 423-424....Forest Hammer............Granatum Forest 1/Rudrud sidequest
__ 557-558....Fortified Arbalest.......Mt. Elious 19
__ 709-710....Fortune-teller Alley.....Maps/Rhoan/Rhoan Town
__ 657-658....Foxtail..................Georg's House/Judgement Link Height
__ 045-046....Francesca-Siblings.......Character Page/Rhoan
__ 505-506....Friend's Black Feather...Rex's House
__ 121-122....Frog Man.................Monster Page/Beast
__ 829-830....Fro's Hiding Place.......Maps/Frannelle Castle
__ 055-056....Fro-Thief................Character Page/Frannelle
__ 559-560....Frozen Ice Bolt..........Weld River 2
__ 641-642....Fruit Juice..............Fana's House 1F
__ 317-318....Fury Plant...............Inner Garden
__ 373-374....General Sword............Road to Castle/Heath Elixir sidequest
__ 387-388....Genesis..................Eternal Abyss/Kullervo/1st battle
__ 049-050....Georg-Mayor..............Character Page/Rhoan
__ 169-170....Ghost Eye................Monster Page/Undead
__ 151-152....Giant Bug................Monster Page/Vermin
__ 525-526....Giant's Grand Hammer.....Beast's Lair
__ 061-062....Gim-Dwarf................Character Page/Granatum
__ 367-368....Gladius..................Grana Plains 2
__ 271-272....Glasses..................Base Page/Glasses
__ 081-082....Goblin...................Monster Page/Humanoid
__ 631-632....Gold Cookie..............Georg's House/Judgment Link Heights
__ 333-334....Golden Plant.............Hidden Meia 14
__ 163-164....Golem....................Monster Page/Construct
__ 649-650....Grade-A Steak............Mt. Elious 3
__ 669-670....Grana Plains 1...........Maps/Rhoan/Grana Plains
__ 671-672....Grana Plains 2...........Maps/Rhoan/Grana Plains
__ 673-674....Grana Plains 3...........Maps/Rhoan/Grana Plains
__ 675-676....Grana Plains 4...........Maps/Rhoan/Grana Plains
__ 677-678....Grana Plains 5...........Maps/Rhoan/Grana Plains
__ 679-680....Grana Plains 6...........Maps/Rhoan/Grana Plains
__ 681-682....Grana Plains 7...........Maps/Rhoan/Grana Plains
__ 683-684....Grana Plains 8...........Maps/Rhoan/Grana Plains
__ 685-686....Grana Plains 9...........Maps/Rhoan/Grana Plains
__ 689-690....Grana Plains 10..........Maps/Rhoan/Grana Plains
__ 691-692....Grana Plains 11..........Maps/Rhoan/Grana Plains
__ 693-694....Grana Plains 12..........Maps/Rhoan/Grana Plains
__ 695-696....Grana Plains 13..........Maps/Rhoan/Grana Plains
__ 697-698....Grana Plains 14..........Maps/Rhoan/Grana Plains
__ 1085-1086..Granatum Forest 1........Maps/Granatum/Granatum Forest
__ 1087-1088..Granatum Forest 2........Maps/Granatum/Granatum Forest
__ 1089-1090..Granatum Forest 3........Maps/Granatum/Granatum Forest
__ 1091-1092..Granatum Forest 4........Maps/Granatum/Granatum Forest
__ 1093-1094..Granatum Forest 5........Maps/Granatum/Granatum Forest
__ 1095-1096..Granatum Forest 6........Maps/Granatum/Granatum Forest
__ 1097-1098..Granatum Forest 7........Maps/Granatum/Granatum Forest
__ 1099-1100..Granatum Forest 8........Maps/Granatum/Granatum Forest
__ 1101-1102..Granatum Forest 9........Maps/Granatum/Granatum Forest
__ 1103-1104..Granatum Forest 10.......Maps/Granatum/Granatum Forest
__ 1105-1106..Granatum Forest 11.......Maps/Granatum/Granatum Forest
__ 1107-1108..Granatum Forest 12.......Maps/Granatum/Granatum Forest
__ 1109-1110..Granatum Forest 13.......Maps/Granatum/Granatum Forest
__ 1111-1112..Granatum Forest 14.......Maps/Granatum/Granatum Forest
__ 1167-1168..Granatum Plateau(center).Maps/Granatum/Granatum Plateau Area 2
__ 421-422....Grand Hammer.............Rudrud's House
__ 123-124....Grapper..................Monster Page/Beast
__ 293-294....Grass....................Base Page/Grass
__ 813-814....Great Gate...............Maps/Frannelle Castle
__ 901-902....Grt Spear of Mastema 1...Maps/Frannelle/Great Spire-Spear
__ 903-904....Grt Spear of Mastema 2...Maps/Frannelle/Great Spire-Spear
__ 905-906....Grt Spear of Mastema 3...Maps/Frannelle/Great Spire-Spear
__ 907-908....Grt Spear of Mastema 4...Maps/Frannelle/Great Spire-Spear
__ 909-910....Grt Spear of Mastema 5...Maps/Frannelle/Great Spire-Spear
__ 911-912....Grt Spear of Mastema 6...Maps/Frannelle/Great Spire-Spear
__ 913-914....Grt Spear of Mastema 7...Maps/Frannelle/Great Spire-Spear
__ 915-916....Grt Spear of Mastema 8...Maps/Frannelle/Great Spire-Spear
__ 917-918....Grt Spear of Mastema 9...Maps/Frannelle/Great Spire-Spear
__ 919-920....Grt Spear of Mastema 10..Maps/Frannelle/Great Spire-Spear
__ 921-922....Grt Spear of Mastema 11..Maps/Frannelle/Great Spire-Spear
__ 923-924....Grt Spear of Mastema 12..Maps/Frannelle/Great Spire-Spear
__ 925-926....Grt Spear of Mastema 13..Maps/Frannelle/Great Spire-Spear
__ 927-928....Grt Spear of Mastema 14..Maps/Frannelle/Great Spire-Spear
__ 929-930....Grt Spear of Mastema 15..Maps/Frannelle/Great Spire-Spear
__ 931-932....Grt Spear of Mastema 16..Maps/Frannelle/Great Spire-Spear
__ 933-934....Grt Spear of Mastema 17..Maps/Frannelle/Great Spire-Spear
__ 935-936....Grt Spear of Mastema 18..Maps/Frannelle/Great Spire-Spear
__ 937-938....Grt Spear of Mastema 19..Maps/Frannelle/Great Spire-Spear
__ 939-940....Grt Spear of Mastema 20..Maps/Frannelle/Great Spire-Spear
__ 941-942....Grt Spear of Mastema 21..Maps/Frannelle/Great Spire-Spear
__ 465-466....Guardian.................Guardian's Domain/Torsol
__ 1327-1328..Guardian's Domain........Maps/Samiad/Site of Cyril Dungeon
__ 257-258....Gun......................Base Page/Gun
__ 057-058....Guri Guri-Cat............Character Page/Frannelle
__ 035-036....Gustav-Martial Artist....Character Page/Rhoan
__ 267-268....Hair Decoration/Pin......Base Page/Hair Decoration
__ 805-806....Hall.....................Maps/Frannelle Castle
__ 243-244....Hammer...................Base Page/Hammer
__ 443-444....Haochy Soul..............Site of Cyril 23/Haochy sidequest
__ 047-048....Haochy-Inventor..........Character Page/Rhoan
__ 737-738....Haochy's House...........Maps/Rhoan/Rhoan Town
__ 087-088....Harpy....................Monster Page/Humanoid
__ 263-264....Hat......................Base Page/Hat
__ 411-412....Hauteclaire..............Great Spear of Mastema 7
__ 269-270....Headband.................Base Page/Headband
__ 031-032....Heath-General............Hero Page/Waisen Empire
__ 433-434....Hecatonchires............Dungeon 8
__ 039-040....Helen-Grandma............Character Page/Rhoan
__ 093-094....Hell Guard...............Monster Page/Humanoid
__ 145-146....Hell Hornet..............Monster Page/Vermin
__ 097-098....Hell Knight..............Monster Page/Humanoid
__ 179-180....Hell Prisoner............Monster Page/Undead
__ 265-266....Helmet...................Base Page/Helmet
__ 659-660....Herb.....................Eastern Big Tree/Vis sidequest
__ 335-336....Hero Bloom...............Granatum Forest 4
__ 575-576....Hero's Hat...............Duran's House 1F
__ 867-868....Hidden Meia 1............Maps/Frannelle/Hidden Meia Dungeon
__ 869-870....Hidden Meia 2............Maps/Frannelle/Hidden Meia Dungeon
__ 871-872....Hidden Meia 3............Maps/Frannelle/Hidden Meia Dungeon
__ 873-874....Hidden Meia 4............Maps/Frannelle/Hidden Meia Dungeon
__ 875-876....Hidden Meia 5............Maps/Frannelle/Hidden Meia Dungeon
__ 877-878....Hidden Meia 6............Maps/Frannelle/Hidden Meia Dungeon
__ 879-880....Hidden Meia 7............Maps/Frannelle/Hidden Meia Dungeon
__ 881-882....Hidden Meia 8............Maps/Frannelle/Hidden Meia Dungeon
__ 883-884....Hidden Meia 9............Maps/Frannelle/Hidden Meia Dungeon
__ 885-886....Hidden Meia 10...........Maps/Frannelle/Hidden Meia Dungeon
__ 887-888....Hidden Meia 11...........Maps/Frannelle/Hidden Meia Dungeon
__ 889-890....Hidden Meia 12...........Maps/Frannelle/Hidden Meia Dungeon
__ 891-892....Hidden Meia 13...........Maps/Frannelle/Hidden Meia Dungeon
__ 893-894....Hidden Meia 14...........Maps/Frannelle/Hidden Meia Dungeon
__ 895-896....Hidden Meia 15...........Maps/Frannelle/Hidden Meia Dungeon
__ 897-898....Hidden Meia 16...........Maps/Frannelle/Hidden Meia Dungeon
__ 551-552....Hidden Throwing Star.....Western Desert 18
__ 1459-1460..History Pages............Other/Storyline/Future Visions
__ 083-084....Hobgoblin................Monster Page/Humanoid
__ 485-486....Holy Excalibur...........Mt. Elious 18
__ 481-482....Holy King Xenoncross.....King's Quarters
__ 725-726....Home (Rhoan Town)........Maps/Rhoan/Rhoan Town
__ 345-346....Hope Pod.................Beast's Lair/Fana sidequest
__ 353-354....Howl Grass...............Training Hall Road
__ 507-508....Hunter's Stone Tusk......Lauca Meia's House
__ 1185-1186..Hunter's Trail 1.........Maps/Granatum/Hunter's Trail
__ 1187-1188..Hunter's Trail 2.........Maps/Granatum/Hunter's Trail
__ 1189-1190..Hunter's Trail 3.........Maps/Granatum/Hunter's Trail
__ 1191-1192..Hunter's Trail 4.........Maps/Granatum/Hunter's Trail
__ 1193-1194..Hunter's Trail 5.........Maps/Granatum/Hunter's Trail
__ 1197-1198..Hunter's Trail 6.........Maps/Granatum/Hunter's Trail
__ 1199-1200..Hunter's Trail 7.........Maps/Granatum/Hunter's Trail
__ 1201-1202..Hunter's Trail 8.........Maps/Granatum/Hunter's Trail
__ 1203-1204..Hunter's Trail 9.........Maps/Granatum/Hunter's Trail
__ 1205-1206..Hunter's Trail 10........Maps/Granatum/Hunter's Trail
__ 455-456....Ice Bolt.................Tornaq Ice Caverns 12
__ 307-308....Ice Lily.................Tornaq Ice Cavern 6
__ 619-620....Ice Wings................Sealed Domain/Amorphes/1st battle
__ 1485-1486..Icon Explanation Menu....Other/Icons
__ 075-076....Imperial Knight..........Character Page/NPC/Waisen Empire
__ 073-074....Imperial Soldier.........Character Page/NPC/Waisen Empire
__ 801-802....Inner Garden.............Maps/Frannelle Castle
__ 555-556....Invisible Shadow Fang....Nanai's House 2F
__ 427-428....Iron Beak................Romaioni/Shop/3rd Shipment
__ 327-328....Iron Orchid..............Central Desert 13
__ 279-280....Items Main Menu..........Sections 1-8
__ 359-360....Jaja Flower..............Central Desert 3
__ 299-300....Jewel....................Key Page/Jewel
__ 1429-1430..Judgment Battle (Stats)..Mini Games/Judgment Link
__ 501-502....Judgment Onikiri.........Training Hall
__ 1113-1114..Kalcazoth Cave 1.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1115-1116..Kalcazoth Cave 2.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1117-1118..Kalcazoth Cave 3.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1119-1120..Kalcazoth Cave 4.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1121-1122..Kalcazoth Cave 5.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1123-1124..Kalcazoth Cave 6.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1125-1126..Kalcazoth Cave 7.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1127-1128..Kalcazoth Cave 8.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1129-1130..Kalcazoth Cave 9.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1131-1132..Kalcazoth Cave 10........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1133-1134..Kalcazoth Cave 11........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1135-1136..Kalcazoth Cave 12........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1137-1138..Kalcazoth Cave 13........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1139-1140..Kalcazoth Cave 14........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1141-1142..Kalcazoth Cave 15........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1143-1144..Kalcazoth Cave 16........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1145-1146..Kalcazoth Cave 17........Maps/Granatum/Kalcazoth Cave Dungeon
__ 437-438....Kaleila Bomb.............Zeno-9 prize/3 Guri Guri/1st Set
__ 199-200....Kaleila Rebel............Monster Page/Undead
__ 369-370....Kaleila Sword............Central Park
__ 041-042....Kamui-Novelist...........Character Page/Rhoan
__ 745-746....Kamui's House............Maps/Rhoan/Rhoan Town
__ 339-340....Karma Flower.............Underground Lake 4
__ 237-238....Katana...................Base Page/Katana
__ 085-086....King Goblin..............Monster Page/Humanoid
__ 609-610....King's Belt..............Central Desert 6
__ 579-580....King's Crown.............Escape Route 5
__ 827-828....King's Quarters..........Maps/Frannelle Castle
__ 095-096....Knight Mare..............Monster Page/Humanoid
__ 461-462....Knight Shield............Romaioni/Shop/2nd Shipment
__ 231-232....Kullervo.................Monster Page/Boss
__ 383-384....Kusanagi.................Hunter's Trail 8
__ 419-420....Laevateinn...............Melting Pot/Valdo sidequest
__ 141-142....Land Squid...............Monster Page/Vermin
__ 023-024....Lauca Meia-Feral Child...Heroine Page/Granatum
__ 1183-1184..Lauca Meia's House.......Maps/Granatum/Hunter's Trail
__ 603-604....Legendary Armor..........Hidden Meia 12
__ 585-586....Legendary Helmet.........Mayor Georg's House/Quiz 3
__ 1169-1170..Light Falls..............Maps/Granatum/Granatum Plateau Area 2
__ 409-410....Lightning................Zeno-9 Card Game/3 Dorothea/1st Set
__ 513-514....Lightning-Fast Lightning.Zeno-9 Prize/3 Dorothea/2nd Set
__ 571-572....Lightweight Aegis........Shark's Jaw 2        
__ 347-348....Lingerlom................Central Desert 2
__ 103-104....Lion Knight..............Monster Page/Humanoid
__ 159-160....Living Spike.............Monster Page/Construct
__ 101-102....Lizard Lord..............Monster Page/Humanoid
__ 099-100....Lizard Man...............Monster Page/Humanoid
__ 153-154....Lord Locust..............Monster Page/Vermin
__ 247-248....Mace.....................Base Page/Mace
__ 143-144....Mad Squid................Monster Page/Vermin
__ 597-598....Magic Glasses............Site of Cyril 18
__ 479-480....Magic Rune Blade.........Romaioni/Shop/3rd Shipment
__ 069-070....Maid.....................Character Page/NPC/Frannelle
__ 225-226....Malcahatu................Monster Page/Boss
__ 129-130....Man-Eater................Monster Page/Plant
__ 395-396....Mantis Blade.............Granatum Forest 8
__ 665-666....Map Main Menu............Sections 1-7
__ 605-606....Master's Sash............Center of Town/Kamui/20 flowers
__ 721-722....Mayor's House (outside)..Maps/Rhoan/Rhoan Town
__ 751-752....Mayor's House 1F.........Maps/Rhoan/Rhoan Town
__ 753-754....Mayor's House 2F.........Maps/Rhoan/Rhoan Town
__ 289-290....Meat/Raw Meat............Base Page/Meat
__ 661-662....Medicine Plant...........Kamui's House
__ 037-038....Meenya-Girl..............Character Page/Rhoan
__ 1083-1084..Melting Pot..............Maps/Mt. Elious
__ 1487-1488..Memo 1 & 2 pages.........Other/Memo
__ 009-010....Mieli-Forest Spirit......Spirit Page
__ 1425-1426..Mini Games Main Menu.....Sections 1-2
__ 091-092....Minotaurus...............Monster Page/Humanoid
__ 1483-1484..Misc Info Descriptions...Other/Reference
__ 425-426....Mjollnir.................Great Spear of Mastema 19
__ 209-210....Moloch...................Monster Page/Boss
__ 079-080....Monsters Main Menu.......Sections 1-9
__ 127-128....Mortar Drake.............Monster Page/Beast
__ 1043-1044..Mt. Elious 1.............Maps/Mt. Elious
__ 1045-1046..Mt. Elious 2.............Maps/Mt. Elious
__ 1047-1048..Mt. Elious 3.............Maps/Mt. Elious
__ 1049-1050..Mt. Elious 4.............Maps/Mt. Elious
__ 1051-1052..Mt. Elious 5.............Maps/Mt. Elious
__ 1053-1054..Mt. Elious 6.............Maps/Mt. Elious
__ 1055-1056..Mt. Elious 7.............Maps/Mt. Elious
__ 1057-1058..Mt. Elious 8.............Maps/Mt. Elious
__ 1059-1060..Mt. Elious 9.............Maps/Mt. Elious
__ 1061-1062..Mt. Elious 10............Maps/Mt. Elious
__ 1063-1064..Mt. Elious 11............Maps/Mt. Elious
__ 1065-1066..Mt. Elious 12............Maps/Mt. Elious
__ 1067-1068..Mt. Elious 13............Maps/Mt. Elious
__ 1069-1070..Mt. Elious 14............Maps/Mt. Elious
__ 1071-1072..Mt. Elious 15............Maps/Mt. Elious
__ 1073-1074..Mt. Elious 16............Maps/Mt. Elious
__ 1075-1076..Mt. Elious 17............Maps/Mt. Elious
__ 1077-1078..Mt. Elious 18............Maps/Mt. Elious
__ 1079-1080..Mt. Elious 19............Maps/Mt. Elious
__ 1081-1082..Mt. Elious 20............Maps/Mt. Elious
__ 167-168....Mul......................Monster Page/Undead
__ 175-176....Mummy Lord...............Monster Page/Undead
__ 173-174....Mummy....................Monster Page/Undead
__ 399-400....Muramasa.................Depths of the Ice Cavern 15
__ 019-020....Nanai-Psychic............Heroine Page/Samiad
__ 729-730....Nanai's House 1F.........Maps/Rhoan/Rhoan Town
__ 731-732....Nanai's House 2F.........Maps/Rhoan/Rhoan Town
__ 435-436....Napalm Bomb..............Tornaq Ice Caverns 7
__ 007-008....Neaki-Ice Spirit.........Spirit Page
__ 1433-1434..New World Question 1.....New World/Sky
__ 1435-1436..New World Question 2.....New World/Houses
__ 1437-1438..New World Question 3.....New World/NPCs
__ 1439-1440..New World Question 4.....New World/Background Music
__ 1441-1442..New World Question 5.....New World/Camera Angle
__ 1443-1444..New World Question 6.....New World/Crafted by Living
__ 1445-1446..New World Question 7.....New World/Weather
__ 1447-1448..New World Question 8.....New World/Sound Effects
__ 1449-1450..New World Question 9.....New World/Ground
__ 1451-1452..New World Question 10....New World/Conversation/Movement
__ 1431-1432..New World Questions Menu.New World and Creation Door
__ 1241-1242..Nomad's Tent (left)......Maps/Samiad/Desert Settlement
__ 1243-1244..Nomad's Tent (right).....Maps/Samiad/Desert Settlement
__ 959-960....Northern Battlefield.....Maps/Wargliss Fortress
__ 213-214....Nussie...................Monster Page/Boss
__ 063-064....Olly-Witch...............Character Page/Samiad
__ 397-398....Onikiri..................Wargliss Fortress 3/Gustav sidequest
__ 601-602....Onyx Armor...............Northern Battlefield/Future Vision
__ 211-212....Orobas...................Monster Page/Boss
__ 1455-1456..Other Main Menu..........Utility/Reference/Save/Load/etc
__ 315-316....Pagoda...................Elevation
__ 627-628....Pancake..................Center of Town/Kamui/10 flowers
__ 943-944....Paradise at Cloud's End..Maps/Frannelle/Great Spire-Spear
__ 819-820....Path to Dungeon 1........Maps/Frannelle Castle
__ 821-822....Path to Dungeon 2........Maps/Frannelle Castle
__ 645-646....Perfume..................Vis' House/Fall in Love/Vis sidequest
__ 223-224....Perkele..................Monster Page/Boss
__ 135-136....Pink Jelly...............Monster Page/Slime
__ 203-204....Plasma Gazer.............Monster Page/Demon
__ 013-014....Player's Page.....Shows Status/Rhoan
__ 107-108....Pog......................Monster Page/Beast
__ 573-574....Pointed Hat..............Romaioni/Shop/1st Shipment
__ 637-638....Potion...................Prison (Witch's Desert Palace) 
__ 593-594....Power Headdress..........Mayor Georg's House/Quiz 4
__ 825-826....Princess' Quarters.......Maps/Frannelle Castle
__ 845-846....Prison (Cage)............Maps/Frannelle/Frannelle Dungeon
__ 843-844....Prison (Frannelle).......Maps/Frannelle/Frannelle Dungeon
__ 1245-1246..Prison Escape Route......Maps/Samiad/Desert Settlement
__ 1239-1240..Prison(Desert W. Palace).Maps/Samiad/Desert Settlement
__ 535-536....Pulverizing Spiked Mace..Relneia Marshes 9
__ 515-516....Pure Hauteclaire.........Relneia Marshes 7
__ 349-350....Purse Plant..............Fortune-Teller Alley
__ 1427-1428..Quiz Levels Completed....Mini Games/Quiz Challenge
__ 239-240....Rapier...................Base Page/Rapier
__ 109-110....Raptor...................Monster Page/Beast
__ 1413-1414..Ravine of Vulgazzo 1.....Maps/Other Connections/Rav. of V.
__ 1415-1416..Ravine of Vulgazzo 2.....Maps/Other Connections/Rav. of V.
__ 1417-1418..Ravine of Vulgazzo 3.....Maps/Other Connections/Rav. of V.
__ 1207-1208..Relneia Marsh 1..........Maps/Granatum/Relneia Marshes
__ 1209-1210..Relneia Marsh 2..........Maps/Granatum/Relneia Marshes
__ 1211-1212..Relneia Marsh 3..........Maps/Granatum/Relneia Marshes
__ 1213-1214..Relneia Marsh 4..........Maps/Granatum/Relneia Marshes
__ 1215-1216..Relneia Marsh 5..........Maps/Granatum/Relneia Marshes
__ 1217-1218..Relneia Marsh 6..........Maps/Granatum/Relneia Marshes
__ 1219-1220..Relneia Marsh 7..........Maps/Granatum/Relneia Marshes
__ 1221-1222..Relneia Marsh 8..........Maps/Granatum/Relneia Marshes
__ 1223-1224..Relneia Marsh 9..........Maps/Granatum/Relneia Marshes
__ 1225-1226..Relneia Marsh 10.........Maps/Granatum/Relneia Marshes
__ 1227-1228..Relneia Marsh 11.........Maps/Granatum/Relneia Marshes
__ 1229-1230..Relneia Marsh 12.........Maps/Granatum/Relneia Marshes
__ 1231-1232..Relneia Marsh 13.........Maps/Granatum/Relneia Marshes
__ 441-442....Remote Barrel............Western Desert 13
__ 005-006....Rempo �Fire Spirit........Spirit Page
__ 727-728....Rex's House..............Maps/Rhoan/Rhoan Town
__ 027-028....Rex-Young Man............Hero Page/Rhoan
__ 587-588....Ribbon...................Romaioni/Shop/2nd Shipment
__ 707-708....Road to Castle...........Maps/Rhoan/Rhoan Town
__ 147-148....Robber Fly...............Monster Page/Vermin
__ 747-748....Romaioni's House 1F......Maps/Rhoan/Rhoan Town
__ 749-750....Romaioni's House 2F......Maps/Rhoan/Rhoan Town
__ 043-044....Romaioni-Siblings........Character Page/Rhoan
__ 071-072....Royal Soldier............Character Page/NPC/Frannelle
__ 059-060....Rudrud-Guard.............Character Page/Granatum
__ 1151-1152..Rudrud's House...........Maps/Granatum/Granatum Plateau Area 1
__ 375-376....Rune Blade...............Romaioni/Shop/1st Shipment
__ 521-522....Sandy Anwar..............Prison Escape Route/Anwar sidequest
__ 207-208....Sargatanas...............Monster Page/Demon
__ 357-358....Scaled Grass.............Grana Plains 3
__ 389-390....Scimitar.................Underground Training Space 5
__ 1001-1002..Sealed Domain............Maps/Wargliss Fortress/TIC Dungeon
__ 545-546....Searing Remote Barrel....Depths of the Ice Cave 12
__ 489-490....Secret Dark Star.........Northern Battlefield/Future Vision
__ 197-198....Shadow Claw..............Monster Page/Undead
__ 451-452....Shadow Fang..............Western Desert 5/Nanai sidequest
__ 313-314....Shadowsol................Relneia Marshes 8
__ 1419-1420..Shark's Jaw 1............Maps/Other Connections/Shark's Jaw
__ 1421-1422..Shark's Jaw 2............Maps/Other Connections/Shark's Jaw
__ 1423-1424..Shark's Jaw 3............Maps/Other Connections/Shark's Jaw
__ 115-116....Shell Head...............Monster Page/Beast
__ 259-260....Shield...................Base Page/Shield
__ 391-392....Shotel...................Romaioni/Shop/1st Shipment
__ 125-126....Siege Drake..............Monster Page/Beast
__ 321-322....Silver Azel..............Shark's Jaw 3
__ 331-332....Silver Crow..............Relneia Marshes 11
__ 565-566....Sincere Knight Shield....Eastern Desert 16
__ 089-090....Siren....................Monster Page/Humanoid
__ 1277-1278..Site of Cyril 1..........Maps/Samiad/Site of Cyril Dungeon
__ 1279-1280..Site of Cyril 2..........Maps/Samiad/Site of Cyril Dungeon
__ 1281-1282..Site of Cyril 3..........Maps/Samiad/Site of Cyril Dungeon
__ 1283-1284..Site of Cyril 4..........Maps/Samiad/Site of Cyril Dungeon
__ 1285-1286..Site of Cyril 5..........Maps/Samiad/Site of Cyril Dungeon
__ 1287-1288..Site of Cyril 6..........Maps/Samiad/Site of Cyril Dungeon
__ 1289-1290..Site of Cyril 7..........Maps/Samiad/Site of Cyril Dungeon
__ 1291-1292..Site of Cyril 8..........Maps/Samiad/Site of Cyril Dungeon
__ 1293-1294..Site of Cyril 9..........Maps/Samiad/Site of Cyril Dungeon
__ 1295-1296..Site of Cyril 10.........Maps/Samiad/Site of Cyril Dungeon
__ 1297-1298..Site of Cyril 11.........Maps/Samiad/Site of Cyril Dungeon
__ 1299-1300..Site of Cyril 12.........Maps/Samiad/Site of Cyril Dungeon
__ 1301-1302..Site of Cyril 13.........Maps/Samiad/Site of Cyril Dungeon
__ 1303-1304..Site of Cyril 14.........Maps/Samiad/Site of Cyril Dungeon
__ 1305-1306..Site of Cyril 15.........Maps/Samiad/Site of Cyril Dungeon
__ 1307-1308..Site of Cyril 16.........Maps/Samiad/Site of Cyril Dungeon
__ 1309-1310..Site of Cyril 17.........Maps/Samiad/Site of Cyril Dungeon
__ 1311-1312..Site of Cyril 18.........Maps/Samiad/Site of Cyril Dungeon
__ 1313-1314..Site of Cyril 19.........Maps/Samiad/Site of Cyril Dungeon
__ 1315-1316..Site of Cyril 20.........Maps/Samiad/Site of Cyril Dungeon
__ 1317-1318..Site of Cyril 21.........Maps/Samiad/Site of Cyril Dungeon
__ 1319-1320..Site of Cyril 22.........Maps/Samiad/Site of Cyril Dungeon
__ 1321-1322..Site of Cyril 23.........Maps/Samiad/Site of Cyril Dungeon
__ 1323-1324..Site of Cyril 24.........Maps/Samiad/Site of Cyril Dungeon
__ 1325-1326..Site of Cyril 25.........Maps/Samiad/Site of Cyril Dungeon
__ 185-186....Skeleton.................Monster Page/Undead
__ 295-296....Small Key................Key Page/Small Key
__ 613-614....Snake Tail...............Millennium Cup OR Romaioni/Postgame
__ 599-600....Soldier Breastplate......Wargliss Fortress 4
__ 581-582....Soldier Helmet...........Mayor Georg's House/Quiz 1
__ 563-564....Soul-Piercing Dragoon....Zeno-9 prize/3 Xenonbart/2nd Set
__ 463-464....Sparatan Guard...........Waisen Empire Camp
__ 431-432....Spiked Mace..............Depths of the Ice Cavern ---check
__ 445-446....Spirit Bomb..............Depths of the Ice Cave 19
__ 595-596....Spirit Seal..............Great Spear of Mastema 5
__ 531-532....Split Iron Beak..........Ravine of Vulgazzo 2
__ 403-404....Stone Tusk...............Granatum Forest 14/Lauca sidequest
__ 325-326....Stone-Cutter.............Wargliss Fortress 2
__ 309-310....Stormlit.................Prison (Witch's Desert Palace)
__ 341-342....Stretchus................Ravine of Vulgazzo 3
__ 183-184....Strigoi..................Monster Page/Undead
__ 651-652....Stuffed Animal...........Fana's House 2F/Fana sidequest
__ 567-568....Sturdy Sparatan Guard....Great Spear of Mastema 12
__ 1147-1148..Sun Shelf................Maps/Granatum/Granatum Plateau Area 1
__ 667-668....Sunny Hill...............Maps/Rhoan/Grana Plains
__ 497-498....Superior Bizen Osafune...Romaioni/Shop/2nd Shipment
__ 541-542....Swollen Kaleila Bomb.....Zeno-9 prize/3 Guri Guri/2nd Set
__ 235-236....Sword....................Base Page/Sword
__ 783-784....Swordsman's Domain.......Maps/Rhoan/Training Hall Dungeon
__ 017-018....Sylphy-Elf...............Heroine Page/Rhoan
__ 1479-1480..System/Player Descripts..Other/Reference
__ 001-002....Table of Contents........Chapters 1-11
__ 363-364....Tablets Menu Page........Weapons, Items, Accessory
__ 1477-1478..Textbox Color Display....Other/Display Option/MP & HP toggle
__ 519-520....Thick Dainslef...........Sealed Domain/Amorphes/2nd battle
__ 529-530....Thor's Mjollnir..........Hidden Meia 2
__ 687-688....Three-Way Road Ruins.....Maps/Rhoan/Grana Plains
__ 447-448....Throwing Star............Central Desert 12/Olly sidequest
__ 449-450....Tomahawk.................Great Spear of Mastema 16
__ 963-964....Tornaq Ice Cavern 1......Maps/Wargliss Fortress/TIC Dungeon
__ 965-966....Tornaq Ice Cavern 2......Maps/Wargliss Fortress/TIC Dungeon
__ 967-968....Tornaq Ice Cavern 3......Maps/Wargliss Fortress/TIC Dungeon
__ 969-970....Tornaq Ice Cavern 4......Maps/Wargliss Fortress/TIC Dungeon
__ 971-972....Tornaq Ice Cavern 5......Maps/Wargliss Fortress/TIC Dungeon
__ 973-974....Tornaq Ice Cavern 6......Maps/Wargliss Fortress/TIC Dungeon
__ 975-976....Tornaq Ice Cavern 7......Maps/Wargliss Fortress/TIC Dungeon
__ 977-978....Tornaq Ice Cavern 8......Maps/Wargliss Fortress/TIC Dungeon
__ 979-980....Tornaq Ice Cavern 9......Maps/Wargliss Fortress/TIC Dungeon
__ 981-982....Tornaq Ice Cavern 10.....Maps/Wargliss Fortress/TIC Dungeon
__ 983-984....Tornaq Ice Cavern 11.....Maps/Wargliss Fortress/TIC Dungeon
__ 985-986....Tornaq Ice Cavern 12.....Maps/Wargliss Fortress/TIC Dungeon
__ 987-988....Tornaq Ice Cavern 13.....Maps/Wargliss Fortress/TIC Dungeon
__ 989-990....Tornaq Ice Cavern 14.....Maps/Wargliss Fortress/TIC Dungeon
__ 991-992....Tornaq Ice Cavern 15.....Maps/Wargliss Fortress/TIC Dungeon
__ 993-994....Tornaq Ice Cavern 16.....Maps/Wargliss Fortress/TIC Dungeon
__ 995-996....Tornaq Ice Cavern 17.....Maps/Wargliss Fortress/TIC Dungeon
__ 997-998....Tornaq Ice Cavern 18.....Maps/Wargliss Fortress/TIC Dungeon
__ 999-1000...Tornaq Ice Cavern 19.....Maps/Wargliss Fortress/TIC Dungeon
__ 219-220....Torsol...................Monster Page/Boss
__ 701-702....Town Entrance............Maps/Rhoan/Rhoan Town
__ 499-500....Toxic Mantis Blade.......Eddy of Defeat/Antelonbibnen
__ 711-712....Training Hall Road.......Maps/Rhoan/Rhoan Town
__ 757-758....Training Hall............Maps/Rhoan/Rhoan Town
__ 487-488....Treasured Kusanagi.......Absolute Zero/Machahatu
__ 221-222....Tuoni.(shows in battle)..Monster Page/Boss
__ 311-312....Twinkler.................Great Spear of Mastema 18
__ 195-196....Ular.....................Monster Page/Undead
__ 1173-1174..Undergrnd Lake Avernus 1..Maps/Granatum/Underground Lake Avernus
__ 1175-1176..Undergrnd Lake Avernus 2..Maps/Granatum/Underground Lake Avernus
__ 1177-1178..Undergrnd Lake Avernus 3..Maps/Granatum/Underground Lake Avernus
__ 1179-1180..Undergrnd Lake Avernus 4..Maps/Granatum/Underground Lake Avernus
__ 759-760....Undergrnd Training Sp 1..Maps/Rhoan/Training Hall Dungeon
__ 761-762....Undergrnd Training Sp 2..Maps/Rhoan/Training Hall Dungeon
__ 763-764....Undergrnd Training Sp 3..Maps/Rhoan/Training Hall Dungeon
__ 765-766....Undergrnd Training Sp 4..Maps/Rhoan/Training Hall Dungeon
__ 767-768....Undergrnd Training Sp 5..Maps/Rhoan/Training Hall Dungeon
__ 769-770....Undergrnd Training Sp 6..Maps/Rhoan/Training Hall Dungeon
__ 771-772....Undergrnd Training Sp 7..Maps/Rhoan/Training Hall Dungeon
__ 773-774....Undergrnd Training Sp 8..Maps/Rhoan/Training Hall Dungeon
__ 775-776....Undergrnd Training Sp 9..Maps/Rhoan/Training Hall Dungeon
__ 777-778....Undergrnd Training Sp 10.Maps/Rhoan/Training Hall Dungeon
__ 779-780....Undergrnd Training Sp 11.Maps/Rhoan/Training Hall Dungeon
__ 781-782....Undergrnd Training Sp 12.Maps/Rhoan/Training Hall Dungeon
__ 229-230....Untamo...................Monster Page/Boss
__ 011-012....Ur-Lightning Spirit......Spirit Page
__ 029-030....Valdo-Prince.............Hero Page/Waisen Empire
__ 181-182....Vampire Lady.............Monster Page/Undead
__ 527-528....Vast Forest Hammer.......Hunter's Trail 10
__ 755-756....Vis' House (inside)......Maps/Rhoan/Rhoan Town
__ 723-724....Vis' House (outside).....Maps/Rhoan/Rhoan Town
__ 051-052....Vis-Grandpa..............Character Page/Rhoan
__ 379-380....Waiselgand...............Waisen Empire Camp/Valdo sidequest
__ 961-962....Waisen Empire Camp.......Maps/Wargliss Fortress
__ 945-946....Wargliss Fortress 1......Maps/Wargliss Fortress
__ 947-948....Wargliss Fortress 2......Maps/Wargliss Fortress
__ 949-950....Wargliss Fortress 3......Maps/Wargliss Fortress
__ 951-952....Wargliss Fortress 4......Maps/Wargliss Fortress
__ 953-954....Wargliss Fortress 5......Maps/Wargliss Fortress
__ 955-956....Wargliss Fortress 6......Maps/Wargliss Fortress
__ 957-958....Wargliss Fortress 7......Maps/Wargliss Fortress
__ 233-234....Weapons Main Menu........Sections 1-5
__ 1407-1408..Weld River 1.............Maps/Other Connections/Weld River
__ 1409-1410..Weld River 2.............Maps/Other Connections/Weld River
__ 1411-1412..Weld River 3.............Maps/Other Connections/Weld River
__ 067-068....Werman-Prime Minister....Character Page/Waisen Empire
__ 1163-1164..Western Big Tree.........Maps/Granatum/Granatum Plateau Area 2
__ 1329-1330..Western Desert 1.........Maps/Samiad/Western Desert
__ 1331-1332..Western Desert 2.........Maps/Samiad/Western Desert
__ 1333-1334..Western Desert 3.........Maps/Samiad/Western Desert
__ 1335-1336..Western Desert 4.........Maps/Samiad/Western Desert
__ 1337-1338..Western Desert 5.........Maps/Samiad/Western Desert
__ 1339-1340..Western Desert 6.........Maps/Samiad/Western Desert
__ 1341-1342..Western Desert 7.........Maps/Samiad/Western Desert
__ 1343-1344..Western Desert 8.........Maps/Samiad/Western Desert
__ 1345-1346..Western Desert 9.........Maps/Samiad/Western Desert
__ 1347-1348..Western Desert 10........Maps/Samiad/Western Desert
__ 1349-1350..Western Desert 11........Maps/Samiad/Western Desert
__ 1351-1352..Western Desert 12........Maps/Samiad/Western Desert
__ 1353-1354..Western Desert 13........Maps/Samiad/Western Desert
__ 1355-1356..Western Desert 14........Maps/Samiad/Western Desert
__ 1357-1358..Western Desert 15........Maps/Samiad/Western Desert
__ 1359-1360..Western Desert 16........Maps/Samiad/Western Desert
__ 1361-1362..Western Desert 17........Maps/Samiad/Western Desert
__ 1363-1364..Western Desert 18........Maps/Samiad/Western Desert
__ 1365-1366..Western Desert 19........Maps/Samiad/Western Desert
__ 1367-1368..Western Desert 20........Maps/Samiad/Western Desert
__ 1369-1370..Western Desert 21........Maps/Samiad/Western Desert
__ 623-624....White Wings..............Diamond Cup OR Romaioni/Postgame
__ 483-484....Wicked Waiselgand........Princess' Quarters
__ 569-570....Wide Guardian............Depths of the Ice Cavern 6
__ 629-630....Wild Cookie..............Hunter's Trail 9
__ 553-554....Wind Cutter Tomahawk.....Relneia Marshes 13
__ 277-278....Wings....................Base Page/Wings
__ 785-786....Witch's Hidden Room 1....Maps/Rhoan/Witch's Hidden Dungeon
__ 787-788....Witch's Hidden Room 2....Maps/Rhoan/Witch's Hidden Dungeon
__ 789-790....Witch's Hidden Room 3....Maps/Rhoan/Witch's Hidden Dungeon
__ 791-792....Witch's Hidden Room 4....Maps/Rhoan/Witch's Hidden Dungeon
__ 793-794....Witch's Hidden Room 5....Maps/Rhoan/Witch's Hidden Dungeon
__ 795-796....Witch's Hidden Room 6....Maps/Rhoan/Witch's Hidden Dungeon
__ 797-798....Witch's Hidden Room 7....Maps/Rhoan/Witch's Hidden Dungeon
__ 157-158....Wood Bone................Monster Page/Construct
__ 653-654....Wooden Voodoo Doll.......Georg's House/Judgment Link Height
__ 1457-1458..World Map................Other/Maps/Avalon World Map
__ 377-378....Xenocross................Dungeon 2/Xenonbart sidequest
__ 053-054....Xenonbart-King...........Character Page/Frannelle
__ 177-178....Zombie...................Monster Page/Undead











================================
Book of Prophecy - Pages Listing
================================



- Complete Book of Prophecy in an ordered Page Listing




- First starting game: Mieli will be on page 7-8
- After getting book back: Neaki will be on page 7-8

- Gold Score any dungeon room if metalize not present
- Fully explore any map area if metalize not present

- Base Pages are where you actually make and hold the
  tablet recipes into objects using the base listed


- Character search: Mayor George    (formal name)
- House search: Mayor Georg's House (formal name)





Book of Prophecy:

- Tap on the bottom left corner on the page number 1 to
  see the front cover of the Book of Prophecy.

__ 001-002....Table of Contents........Chapters 1-11
__ 003-004....Characters Main Menu ....Sections 1-10
__ 005-006....Fire Spirit Rempo........Spirit Page
__ 007-008....Ice Spirit Neaki.........Spirit Page
__ 009-010....Forest Spirit Mieli......Spirit Page
__ 011-012....Lightning Spirit Ur......Spirit Page
__ 013-014....Goldie/Player's Page.....Shows Status/Rhoan
__ 015-016....Young Girl Fana..........Heroine Page/Rhoan
__ 017-018....Elf Sylphy...............Heroine Page/Rhoan
__ 019-020....Psychic Nanai............Heroine Page/Samiad
__ 021-022....Princess Dorothea........Heroine Page/Frannelle
__ 023-024....Feral Child Lauca Meia...Heroine Page/Granatum
__ 025-026....Young Man Duran..........Hero Page/Rhoan
__ 027-028....Young Man Rex............Hero Page/Rhoan
__ 029-030....Prince Valdo.............Hero Page/Waisen Empire
__ 031-032....General Heath............Hero Page/Waisen Empire
__ 033-034....Swordsman Anwar..........Hero Page/Samiad
__ 035-036....Martial Artist Gustav....Character Page/Rhoan
__ 037-038....Girl Meenya..............Character Page/Rhoan
__ 039-040....Grandma Helen............Character Page/Rhoan
__ 041-042....Novelist Kamui...........Character Page/Rhoan
__ 043-044....Siblings Romaioni........Character Page/Rhoan
__ 045-046....Siblings Francesca.......Character Page/Rhoan
__ 047-048....Inventor Haochy..........Character Page/Rhoan
__ 049-050....Mayor Georg..............Character Page/Rhoan
__ 051-052....Grandpa Vis..............Character Page/Rhoan
__ 053-054....King Xenonbart...........Character Page/Frannelle
__ 055-056....Thief Fro................Character Page/Frannelle
__ 057-058....Cat Guri Guri............Character Page/Frannelle
__ 059-060....Guard Rudrud.............Character Page/Granatum
__ 061-062....Dwarf Gim................Character Page/Granatum
__ 063-064....Witch Olly...............Character Page/Samiad
__ 065-066....Witch Ellie..............Character Page/Samiad
__ 067-068....Prime Minister Werman....Character Page/Waisen Empire
__ 069-070....Maid.....................Character Page/NPC/Frannelle
__ 071-072....Royal Soldier............Character Page/NPC/Frannelle
__ 073-074....Imperial Soldier.........Character Page/NPC/Waisen Empire
__ 075-076....Imperial Knight..........Character Page/NPC/Waisen Empire
__ 077-078....Desert Dweller...........Character Page/NPC/Samiad
__ 079-080....Monsters Main Menu.......Sections 1-9
__ 081-082....Goblin...................Monster Page/Humanoid
__ 083-084....Hobgoblin................Monster Page/Humanoid
__ 085-086....King Goblin..............Monster Page/Humanoid
__ 087-088....Harpy....................Monster Page/Humanoid
__ 089-090....Siren....................Monster Page/Humanoid
__ 091-092....Minotaurus...............Monster Page/Humanoid
__ 093-094....Hell Guard...............Monster Page/Humanoid
__ 095-096....Knight Mare..............Monster Page/Humanoid
__ 097-098....Hell Knight..............Monster Page/Humanoid
__ 099-100....Lizard Man...............Monster Page/Humanoid
__ 101-102....Lizard Lord..............Monster Page/Humanoid
__ 103-104....Lion Knight..............Monster Page/Humanoid
__ 105-106....Balbazun.................Monster Page/Humanoid
__ 107-108....Pog......................Monster Page/Beast
__ 109-110....Raptor...................Monster Page/Beast
__ 111-112....Blade Beak...............Monster Page/Beast
__ 113-114....Dragon Pup...............Monster Page/Beast
__ 115-116....Shell Head...............Monster Page/Beast
__ 117-118....Dire Bat.................Monster Page/Beast
__ 119-120....Eye Wing.................Monster Page/Beast
__ 121-122....Frog Man.................Monster Page/Beast
__ 123-124....Grapper..................Monster Page/Beast
__ 125-126....Siege Drake..............Monster Page/Beast
__ 127-128....Mortar Drake.............Monster Page/Beast
__ 129-130....Man-Eater................Monster Page/Plant
__ 131-132....Blood Sucker.............Monster Page/Plant
__ 133-134....Blob.....................Monster Page/Slime
__ 135-136....Pink Jelly...............Monster Page/Slime
__ 137-138....Dusk Spider..............Monster Page/Vermin
__ 139-140....Black Widow..............Monster Page/Vermin
__ 141-142....Land Squid...............Monster Page/Vermin
__ 143-144....Mad Squid................Monster Page/Vermin
__ 145-146....Hell Hornet..............Monster Page/Vermin
__ 147-148....Robber Fly...............Monster Page/Vermin
__ 149-150....Dark Hopper..............Monster Page/Vermin
__ 151-152....Giant Bug................Monster Page/Vermin
__ 153-154....Lord Locust..............Monster Page/Vermin
__ 155-156....Abaddon Cry..............Monster Page/Vermin
__ 157-158....Wood Bone................Monster Page/Construct
__ 159-160....Living Spike.............Monster Page/Construct
__ 161-162....Automation...............Monster Page/Construct
__ 163-164....Golem....................Monster Page/Construct
__ 165-166....Battle Titan.............Monster Page/Construct
__ 167-168....Mul......................Monster Page/Undead
__ 169-170....Ghost Eye................Monster Page/Undead
__ 171-172....Assault Eye..............Monster Page/Undead
__ 173-174....Mummy....................Monster Page/Undead
__ 175-176....Mummy Lord...............Monster Page/Undead
__ 177-178....Zombie...................Monster Page/Undead
__ 179-180....Hell Prisoner............Monster Page/Undead
__ 181-182....Vampire Lady.............Monster Page/Undead
__ 183-184....Strigoi..................Monster Page/Undead
__ 185-186....Skeleton.................Monster Page/Undead
__ 187-188....Bone Lord................Monster Page/Undead
__ 189-190....Element Skull............Monster Page/Undead
__ 191-192....Evil Spirit..............Monster Page/Undead
__ 193-194....Demon Head...............Monster Page/Undead
__ 195-196....Ular.....................Monster Page/Undead
__ 197-198....Shadow Claw..............Monster Page/Undead
__ 199-200....Kaleila Rebel............Monster Page/Undead
__ 201-202....Evil Eye.................Monster Page/Demon
__ 203-204....Plasma Gazer.............Monster Page/Demon
__ 205-206....Arch Demon...............Monster Page/Demon
__ 207-208....Sargatanas...............Monster Page/Demon
__ 209-210....Moloch...................Monster Page/Boss
__ 211-212....Orobas...................Monster Page/Boss
__ 213-214....Nussie...................Monster Page/Boss
__ 215-216....Chimera..................Monster Page/Boss
__ 217-218....Amorphes.................Monster Page/Boss
__ 219-220....Torsol...................Monster Page/Boss
__ 221-222....Tuoni.(shows in battle)..Monster Page/Boss
__ 223-224....Perkele..................Monster Page/Boss
__ 225-226....Malcahatu................Monster Page/Boss
__ 227-228....Antelobibnen.............Monster Page/Boss
__ 229-230....Untamo...................Monster Page/Boss
__ 231-232....Kullervo.................Monster Page/Boss
__ 233-234....Weapons Main Menu........Sections 1-5
__ 235-236....Sword....................Base Page/Sword
__ 237-238....Katana...................Base Page/Katana
__ 239-240....Rapier...................Base Page/Rapier
__ 241-242....Broadsword...............Base Page/Broadsword
__ 243-244....Hammer...................Base Page/Hammer
__ 245-246....Axe......................Base Page/Axe
__ 247-248....Mace.....................Base Page/Mace
__ 249-250....Bomb.....................Base Page/Bomb
__ 251-252....Barrel Bomb..............Base Page/Barrel Bomb
__ 253-254....Flying Dagger/TK/Knife...Base Page/Knife
__ 255-256....Bowgun...................Base Page/Bowgun
__ 257-258....Gun......................Base Page/Gun
__ 259-260....Shield...................Base Page/Shield
__ 261-262....Accessories Main Menu....Sections 1-5
__ 263-264....Hat......................Base Page/Hat
__ 265-266....Helmet...................Base Page/Helmet
__ 267-268....Hair Decoration/Pin......Base Page/Hair Decoration
__ 269-270....Headband.................Base Page/Headband
__ 271-272....Glasses..................Base Page/Glasses
__ 273-274....Breastplate..............Base Page/Breastplate
__ 275-276....Belt.....................Base Page/Belt
__ 277-278....Wings....................Base Page/Wings
__ 279-280....Items Main Menu..........Sections 1-8
__ 281-282....Bread....................Base Page/Bread
__ 283-284....Cookie...................Base Page/Cookie
__ 285-286....Cake.....................Base Page/Cake
__ 287-288....Bottle...................Base Page/Bottle
__ 289-290....Meat/Raw Meat............Base Page/Meat
__ 291-292....Doll.....................Base Page/Doll
__ 293-294....Grass....................Base Page/Grass
__ 295-296....Small Key................Key Page/Small Key
__ 297-298....Big Key..................Key Page/Big Key
__ 299-300....Jewel....................Key Page/Jewel
__ 301-302....Flowers Main Menu........Sections 1-4
__ 303-304....Blazera..................Grana Plains 1
__ 305-306....Forest Drop..............Granatum Forest 14
__ 307-308....Ice Lily.................Tornaq Ice Cavern 6
__ 309-310....Stormlit.................Prison (Witch's Desert Palace)
__ 311-312....Twinkler.................Great Spear of Mastema 18
__ 313-314....Shadowsol................Relneia Marshes 8
__ 315-316....Pagoda...................Elevation
__ 317-318....Fury Plant...............Inner Garden
__ 319-320....Bronze Iris..............Eastern Desert 13
__ 321-322....Silver Azel..............Shark's Jaw 3
__ 323-324....Diaorchid................Hidden Meia 3
__ 325-326....Stone-Cutter.............Wargliss Fortress 2
__ 327-328....Iron Orchid..............Central Desert 13
__ 329-330....Burstbulb................Mt. Elious 16
__ 331-332....Silver Crow..............Relneia Marshes 11
__ 333-334....Golden Plant.............Hidden Meia 14
__ 335-336....Hero Bloom...............Granatum Forest 4
__ 337-338....Dream Grass..............Tornaq Ice Cavern 18
__ 339-340....Karma Flower.............Underground Lake 4
__ 341-342....Stretchus................Ravine of Vulgazzo 3
__ 343-344....Flash Gras...............Hidden Meia 4
__ 345-346....Hope Pod.................Beast's Lair/Fana sidequest
__ 347-348....Lingerlom................Central Desert 2
__ 349-350....Purse Plant..............Fortune-Teller Alley
__ 351-352....Angel Wings..............Hunter's Trail 6 
__ 353-354....Howl Grass...............Training Hall Road
__ 355-356....Cat Flower...............Deep Forest 3
__ 357-358....Scaled Grass.............Grana Plains 3
__ 359-360....Jaja Flower..............Central Desert 3
__ 361-362....Bug Tree.................Western Desert 17
__ 363-364....Tablets Menu Page........Weapon, Item, Accessory
__ 365-366....Battle Sword.............Beginning of game/given 
__ 367-368....Gladius..................Grana Plains 2
__ 369-370....Kaleila Sword............Central Park
__ 371-372....Black Saber..............Granatum Forest 8/Future Vision
__ 373-374....General Sword............Road to Castle/Heath Elixir sidequest
__ 375-376....Rune Blade...............Romaioni/Shop/1st Shipment
__ 377-378....Xenocross................Dungeon 2/Xenonbart sidequest
__ 379-380....Waiselgand...............Waisen Empire Camp/Valdo sidequest
__ 381-382....Excalibur................Great Spear of Mastema 10
__ 383-384....Kusanagi.................Hunter's Trail 8
__ 385-386....Dark Star................Mt. Elious 15
__ 387-388....Genesis..................Eternal Abyss/Kullervo/1st battle
__ 389-390....Scimitar.................Underground Training Space 5
__ 391-392....Shotel...................Romaioni/Shop/1st Shipment
__ 393-394....Bizen Osafune............Romaioni/Shop/1st Shipment
__ 395-396....Mantis Blade.............Granatum Forest 8
__ 397-398....Onikiri..................Wargliss Fortress 3/Gustav sidequest
__ 399-400....Muramasa.................Depths of the Ice Cavern 15
__ 401-402....Black Feather............Rex's House/Rex sidequest
__ 403-404....Stone Tusk...............Granatum Forest 14/Lauca sidequest
__ 405-406....Flamberge................Western Desert 19
__ 407-408....Assassin Dagger..........Central Desert 7
__ 409-410....Lightning................Zeno-9 Card Game/3 Dorothea/1st Set
__ 411-412....Hauteclaire..............Great Spear of Mastema 7
__ 413-414....Durandal.................Granatum Forest 4/Duran sidequest
__ 415-416....Dainslef.................Sealed Domain/Amorphes/1st battle
__ 417-418....Anwar....................Fortune-teller Alley/Anwar sidequest
__ 419-420....Laevateinn...............Melting Pot/Valdo sidequest
__ 421-422....Grand Hammer.............Rudrud's House
__ 423-424....Forest Hammer............Granatum Forest 1/Rudrud sidequest
__ 425-426....Mjollnir.................Great Spear of Mastema 19
__ 427-428....Iron Beak................Romaioni/Shop/3rd Shipment
__ 429-430....Cyclops..................Great Spear of Mastema 3
__ 431-432....Spiked Mace..............Depths of the Ice Cavern ---check
__ 433-434....Hecatonchires............Dungeon 8
__ 435-436....Napalm Bomb..............Tornaq Ice Caverns 7
__ 437-438....Kaleila Bomb.............Zeno-9 prize/3 Guri Guri/1st Set
__ 439-440....Dynamite.................Central Desert 11
__ 441-442....Remote Barrel............Western Desert 13
__ 443-444....Haochy Soul..............Site of Cyril 23/Haochy sidequest
__ 445-446....Spirit Bomb..............Depths of the Ice Cave 19
__ 447-448....Throwing Star............Central Desert 12/Olly sidequest
__ 449-450....Tomahawk.................Great Spear of Mastema 16
__ 451-452....Shadow Fang..............Western Desert 5/Nanai sidequest
__ 453-454....Arbalest.................Site of Cyril 10
__ 455-456....Ice Bolt.................Tornaq Ice Caverns 12
__ 457-458....Blunderbuss..............Site of Cyril 22/Ellie sidequest
__ 459-460....Dragoon..................Zeno-9 prize/3 Xenonbart/1st Set
__ 461-462....Knight Shield............Romaioni/Shop/2nd Shipment
__ 463-464....Sparatan Guard...........Waisen Empire Camp
__ 465-466....Guardian.................Guardian's Domain/Torsol
__ 467-468....Aegis....................Beast's Cemetery/Tuoni
__ 469-470....Fatal Battle.............Lake Avernus 3/Nussie/Future Vision
__ 471-472....Champion Gladius.........Granatum Forest 12
__ 473-474....Common Kaleila Sword.....Kalcazoth Cave 10
__ 475-476....Demonic Black Saber......Grana Plains 10
__ 477-478....Brute General Sword......Hidden Meia 14
__ 479-480....Magic Rune Blade.........Romaioni/Shop/3rd Shipment
__ 481-482....Holy King Xenoncross.....King's Quarters
__ 483-484....Wicked Waiselgand........Princess' Quarters
__ 485-486....Holy Excalibur...........Mt. Elious 18
__ 487-488....Treasured Kusanagi.......Absolute Zero/Machahatu
__ 489-490....Secret Dark Star.........Northern Battlefield/Future Vision
__ 491-492....Creation Genesis.........Eternal Abyss/Kullervo/2nd btl/gold
__ 493-494....Crescent Scimitar........Training Hall 11
__ 495-496....Curved Shotel............Romaioni/Shop/2nd Shipment
__ 497-498....Superior Bizen Osafune...Romaioni/Shop/2nd Shipment
__ 499-500....Toxic Mantis Blade.......Eddy of Decay/Antelonbibnen
__ 501-502....Judgment Onikiri.........Training Hall
__ 503-504....Bewitching Muramasa......Dungeon 9
__ 505-506....Friend's Black Feather...Rex's House
__ 507-508....Hunter's Stone Tusk......Lauca Meia's House
__ 509-510....Fire Pillar Flamberge....Eastern Desert 4
__ 511-512....Darkness Assassin Dagger.Great Spear of Mastema 14
__ 513-514....Lightning-Fast Lightning.Zeno-9 Prize/3 Dorothea/2nd Set
__ 515-516....Pure Hauteclaire.........Relneia Marshes 7
__ 517-518....Flaring Durandal.........Duran's House 2F
__ 519-520....Thick Dainslef...........Sealed Domain/Amorphes/2nd battle
__ 521-522....Sandy Anwar..............Prison Escape Route/Anwar sidequest
__ 523-524....Demise Laevateinn........Beast's Cemetery/Future Vision
__ 525-526....Giant's Grand Hammer.....Beast's Lair
__ 527-528....Vast Forest Hammer.......Hunter's Trail 10
__ 529-530....Thor's Mjollnir..........Hidden Meia 2
__ 531-532....Split Iron Beak..........Ravine of Vulgazzo 2
__ 533-534....Artisan's Cyclops........Mt. Elious 12
__ 535-536....Pulverizing Spiked Mace..Relneia Marshes 9
__ 537-538....100 King Hecatonchires...Three-Way Ruins Road/Future Vision
__ 539-540....Bombing Napalm Bomb......Site of Cyril 25
__ 541-542....Swollen Kaleila Bomb.....Zeno-9 prize/3 Guri Guri/2nd Set
__ 543-544....Bursting Dynamite........Eastern Desert 18
__ 545-546....Searing Remote Barrel....Depths of the Ice Cave 12
__ 547-548....Blasting Haochy Soul.....Haochy's House
__ 549-550....Exploding Spirit Bomb....Mt. Elious 17
__ 551-552....Hidden Throwing Star.....Western Desert 18
__ 553-554....Wind Cutter Tomahawk.....Relneia Marshes 13
__ 555-556....Invisible Shadow Fang....Nanai's House 2F
__ 557-558....Fortified Arbalest.......Mt. Elious 19
__ 559-560....Frozen Ice Bolt..........Weld River 2
__ 561-562....Chaotic Blunderbuss......Relneia Marshes 12
__ 563-564....Soul-Piercing Dragoon....Zeno-9 prize/3 Xenonbart/2nd Set
__ 565-566....Sincere Knight Shield....Eastern Desert 16
__ 567-568....Sturdy Sparatan Guard....Great Spear of Mastema 12
__ 569-570....Wide Guardian............Depths of the Ice Cavern 6
__ 571-572....Lightweight Aegis........Shark's Jaw 2        
__ 573-574....Pointed Hat..............Romaioni/Shop/1st Shipment
__ 575-576....Hero's Hat...............Duran's House 1F
__ 577-578....Ant Feelers..............Beginner's Cup OR Romaioni/Postgame
__ 579-580....King's Crown.............Escape Route 5
__ 581-582....Soldier Helmet...........Mayor Georg's House/Quiz 1
__ 583-584....Fire Horns...............Mayor Georg's House/Quiz 2
__ 585-586....Legendary Helmet.........Mayor Georg's House/Quiz 3
__ 587-588....Ribbon...................Romaioni/Shop/2nd Shipment
__ 589-590....Forest Flower Decoration.Granatum Forest 11
__ 591-592....Cat Ears.................Holy King Cup OR Romaioni/Postgame
__ 593-594....Power Headdress..........Mayor Georg's House/Quiz 4
__ 595-596....Spirit Seal..............Great Spear of Mastema 5
__ 597-598....Magic Glasses............Site of Cyril 18
__ 599-600....Soldier Breastplate......Wargliss Fortress 4
__ 601-602....Onyx Armor...............Northern Battlefield/Future Vision
__ 603-604....Legendary Armor..........Hidden Meia 12
__ 605-606....Master's Sash............Center of Town/Kamui/20 flowers
__ 607-608....Archer's Belt............Cemetery/Sylphy sidequest
__ 609-610....King's Belt..............Central Desert 6
__ 611-612....Dog Tail.................West Wind Cup OR Romaioni/Postgame
__ 613-614....Snake Tail...............Millennium Cup OR Romaioni/Postgame
__ 615-616....Fish Fin.................Gold Cup OR Romaioni/Postgame
__ 617-618....Custom Booster...........Romaioni/After bought out 3 times
__ 619-620....Ice Wings................Sealed Domain/Amorphes/1st battle
__ 621-622....Demon Wings..............Paradise at Cloud's End/Perkele 
__ 623-624....White Wings..............Diamond Cup OR Romaioni/Postgame
__ 625-626....Cure Bread...............Grana Plains 11
__ 627-628....Pancake..................Center of Town/Kamui/10 flowers
__ 629-630....Wild Cookie..............Hunter's Trail 9
__ 631-632....Gold Cookie..............Georg's House/Judgment Link Heights
__ 633-634....Cream Cake...............Dining Hall/Fro sidequest
__ 635-636....Dorothean................Princess' Quarters/Dorothea sidequest
__ 637-638....Potion...................Prison (Witch's Desert Palace) 
__ 639-640....Elixir...................Georg's House/Judgment Link Height
__ 641-642....Fruit Juice..............Fana's House 1F
__ 643-644....Elf Tears................Mayor Georg's House/Sylphy sidequest
__ 645-646....Perfume..................Vis' House/Fall in Love/Vis sidequest
__ 647-648....BBQ Meat.................Eastern Desert 17
__ 649-650....Grade-A Steak............Mt. Elious 3
__ 651-652....Stuffed Animal...........Fana's House 2F/Fana sidequest
__ 653-654....Wooden Voodoo Doll.......Georg's House/Judgment Link Height
__ 655-656....Antique Doll.............Romaioni's House 2F/Rex sidequest
__ 657-658....Foxtail..................Georg's House/Judgement Link Height
__ 659-660....Herb.....................Eastern Big Tree/Vis sidequest
__ 661-662....Medicine Plant...........Kamui's House
__ 663-664....Desert Flower............Center of Town/Kamui/30 flowers
__ 665-666....Map Main Menu............Sections 1-7
__ 667-668....Sunny Hill...............Maps/Rhoan/Grana Plains
__ 669-670....Grana Plains 1...........Maps/Rhoan/Grana Plains
__ 671-672....Grana Plains 2...........Maps/Rhoan/Grana Plains
__ 673-674....Grana Plains 3...........Maps/Rhoan/Grana Plains
__ 675-676....Grana Plains 4...........Maps/Rhoan/Grana Plains
__ 677-678....Grana Plains 5...........Maps/Rhoan/Grana Plains
__ 679-680....Grana Plains 6...........Maps/Rhoan/Grana Plains
__ 681-682....Grana Plains 7...........Maps/Rhoan/Grana Plains
__ 683-684....Grana Plains 8...........Maps/Rhoan/Grana Plains
__ 685-686....Grana Plains 9...........Maps/Rhoan/Grana Plains
__ 687-688....Three-Way Road Ruins.....Maps/Rhoan/Grana Plains
__ 689-690....Grana Plains 10..........Maps/Rhoan/Grana Plains
__ 691-692....Grana Plains 11..........Maps/Rhoan/Grana Plains
__ 693-694....Grana Plains 12..........Maps/Rhoan/Grana Plains
__ 695-696....Grana Plains 13..........Maps/Rhoan/Grana Plains
__ 697-698....Grana Plains 14..........Maps/Rhoan/Grana Plains
__ 699-700....Crossroads of the World..Maps/Rhoan/Rhoan Town
__ 701-702....Town Entrance............Maps/Rhoan/Rhoan Town
__ 703-704....Center of Town...........Maps/Rhoan/Rhoan Town
__ 705-706....Central Park.............Maps/Rhoan/Rhoan Town
__ 707-708....Road to Castle...........Maps/Rhoan/Rhoan Town
__ 709-710....Fortune-teller Alley.....Maps/Rhoan/Rhoan Town
__ 711-712....Training Hall Road.......Maps/Rhoan/Rhoan Town
__ 713-714....Arena....................Maps/Rhoan/Rhoan Town
__ 715-716....Cemetery.................Maps/Rhoan/Rhoan Town
__ 717-718....Back Alleys..............Maps/Rhoan/Rhoan Town
__ 719-720....Abandoned House(outside).Maps/Rhoan/Rhoan Town
__ 721-722....Mayor's House (outside)..Maps/Rhoan/Rhoan Town
__ 723-724....Vis' House (outside).....Maps/Rhoan/Rhoan Town
__ 725-726....Home (Rhoan Town)........Maps/Rhoan/Rhoan Town
__ 727-728....Rex's House..............Maps/Rhoan/Rhoan Town
__ 729-730....Nanai's House 1F.........Maps/Rhoan/Rhoan Town
__ 731-732....Nanai's House 2F.........Maps/Rhoan/Rhoan Town
__ 733-734....Duran's House 1F.........Maps/Rhoan/Rhoan Town
__ 735-736....Duran's House 2F.........Maps/Rhoan/Rhoan Town
__ 737-738....Haochy's House...........Maps/Rhoan/Rhoan Town
__ 739-740....Abandoned House (inside).Maps/Rhoan/Rhoan Town
__ 741-742....Fana's House 1F..........Maps/Rhoan/Rhoan Town
__ 743-744....Fana's House 2F..........Maps/Rhoan/Rhoan Town
__ 745-746....Kamui's House............Maps/Rhoan/Rhoan Town
__ 747-748....Romaioni's House 1F......Maps/Rhoan/Rhoan Town
__ 749-750....Romaioni's House 2F......Maps/Rhoan/Rhoan Town
__ 751-752....Mayor's House 1F.........Maps/Rhoan/Rhoan Town
__ 753-754....Mayor's House 2F.........Maps/Rhoan/Rhoan Town
__ 755-756....Vis' House (inside)......Maps/Rhoan/Rhoan Town
__ 757-758....Training Hall............Maps/Rhoan/Rhoan Town
__ 759-760....Undergrnd Training Sp 1..Maps/Rhoan/Training Hall Dungeon
__ 761-762....Undergrnd Training Sp 2..Maps/Rhoan/Training Hall Dungeon
__ 763-764....Undergrnd Training Sp 3..Maps/Rhoan/Training Hall Dungeon
__ 765-766....Undergrnd Training Sp 4..Maps/Rhoan/Training Hall Dungeon
__ 767-768....Undergrnd Training Sp 5..Maps/Rhoan/Training Hall Dungeon
__ 769-770....Undergrnd Training Sp 6..Maps/Rhoan/Training Hall Dungeon
__ 771-772....Undergrnd Training Sp 7..Maps/Rhoan/Training Hall Dungeon
__ 773-774....Undergrnd Training Sp 8..Maps/Rhoan/Training Hall Dungeon
__ 775-776....Undergrnd Training Sp 9..Maps/Rhoan/Training Hall Dungeon
__ 777-778....Undergrnd Training Sp 10.Maps/Rhoan/Training Hall Dungeon
__ 779-780....Undergrnd Training Sp 11.Maps/Rhoan/Training Hall Dungeon
__ 781-782....Undergrnd Training Sp 12.Maps/Rhoan/Training Hall Dungeon
__ 783-784....Swordsman's Domain.......Maps/Rhoan/Training Hall Dungeon
__ 785-786....Witch's Hidden Room 1....Maps/Rhoan/Witch's Hidden Dungeon
__ 787-788....Witch's Hidden Room 2....Maps/Rhoan/Witch's Hidden Dungeon
__ 789-790....Witch's Hidden Room 3....Maps/Rhoan/Witch's Hidden Dungeon
__ 791-792....Witch's Hidden Room 4....Maps/Rhoan/Witch's Hidden Dungeon
__ 793-794....Witch's Hidden Room 5....Maps/Rhoan/Witch's Hidden Dungeon
__ 795-796....Witch's Hidden Room 6....Maps/Rhoan/Witch's Hidden Dungeon
__ 797-798....Witch's Hidden Room 7....Maps/Rhoan/Witch's Hidden Dungeon
__ 799-800....Castle Gates.............Maps/Frannelle Castle
__ 801-802....Inner Garden.............Maps/Frannelle Castle
__ 803-804....Entrance.................Maps/Frannelle Castle
__ 805-806....Hall.....................Maps/Frannelle Castle
__ 807-808....Corridor (left/veritcal).Maps/Frannelle Castle
__ 809-810....Corridor (horizontal)....Maps/Frannelle Castle
__ 811-812....Corridor (rt/vertical)...Maps/Frannelle Castle
__ 813-814....Great Gate...............Maps/Frannelle Castle
__ 815-816....Council Room.............Maps/Frannelle Castle
__ 817-818....Dining Hall..............Maps/Frannelle Castle
__ 819-820....Path to Dungeon 1........Maps/Frannelle Castle
__ 821-822....Path to Dungeon 2........Maps/Frannelle Castle
__ 823-824....Audience Chamber.........Maps/Frannelle Castle
__ 825-826....Princess' Quarters.......Maps/Frannelle Castle
__ 827-828....King's Quarters..........Maps/Frannelle Castle
__ 829-830....Fro's Hiding Place.......Maps/Frannelle Castle
__ 831-832....Escape Route 1...........Maps/Frannelle/Fro's Escape Routes
__ 833-834....Escape Route 2...........Maps/Frannelle/Fro's Escape Routes
__ 835-836....Escape Route 3...........Maps/Frannelle/Fro's Escape Routes
__ 837-838....Escape Route 4...........Maps/Frannelle/Fro's Escape Routes
__ 839-840....Escape Route 5...........Maps/Frannelle/Fro's Escape Routes
__ 841-842....Escape Route 6...........Maps/Frannelle/Fro's Escape Routes
__ 843-844....Prison (Frannelle).......Maps/Frannelle/Frannelle Dungeon
__ 845-846....Prison (Cage)............Maps/Frannelle/Frannelle Dungeon
__ 847-848....Dungeon Entrance.........Maps/Frannelle/Frannelle Dungeon
__ 849-850....Dungeon 1................Maps/Frannelle/Frannelle Dungeon
__ 851-852....Dungeon 2................Maps/Frannelle/Frannelle Dungeon
__ 853-854....Dungeon 3................Maps/Frannelle/Frannelle Dungeon
__ 855-856....Dungeon 4................Maps/Frannelle/Frannelle Dungeon
__ 857-858....Dungeon 5................Maps/Frannelle/Frannelle Dungeon
__ 859-860....Dungeon 6................Maps/Frannelle/Frannelle Dungeon
__ 861-862....Dungeon 7................Maps/Frannelle/Frannelle Dungeon
__ 863-864....Dungeon 8................Maps/Frannelle/Frannelle Dungeon
__ 865-866....Dungeon 9................Maps/Frannelle/Frannelle Dungeon
__ 867-868....Hidden Meia 1............Maps/Frannelle/Hidden Meia Dungeon
__ 869-870....Hidden Meia 2............Maps/Frannelle/Hidden Meia Dungeon
__ 871-872....Hidden Meia 3............Maps/Frannelle/Hidden Meia Dungeon
__ 873-874....Hidden Meia 4............Maps/Frannelle/Hidden Meia Dungeon
__ 875-876....Hidden Meia 5............Maps/Frannelle/Hidden Meia Dungeon
__ 877-878....Hidden Meia 6............Maps/Frannelle/Hidden Meia Dungeon
__ 879-880....Hidden Meia 7............Maps/Frannelle/Hidden Meia Dungeon
__ 881-882....Hidden Meia 8............Maps/Frannelle/Hidden Meia Dungeon
__ 883-884....Hidden Meia 9............Maps/Frannelle/Hidden Meia Dungeon
__ 885-886....Hidden Meia 10...........Maps/Frannelle/Hidden Meia Dungeon
__ 887-888....Hidden Meia 11...........Maps/Frannelle/Hidden Meia Dungeon
__ 889-890....Hidden Meia 12...........Maps/Frannelle/Hidden Meia Dungeon
__ 891-892....Hidden Meia 13...........Maps/Frannelle/Hidden Meia Dungeon
__ 893-894....Hidden Meia 14...........Maps/Frannelle/Hidden Meia Dungeon
__ 895-896....Hidden Meia 15...........Maps/Frannelle/Hidden Meia Dungeon
__ 897-898....Hidden Meia 16...........Maps/Frannelle/Hidden Meia Dungeon
__ 899-900....Eternal Abyss............Maps/Frannelle/Hidden Meia Dungeon
__ 901-902....Grt Spear of Mastema 1...Maps/Frannelle/Great Spire-Spear
__ 903-904....Grt Spear of Mastema 2...Maps/Frannelle/Great Spire-Spear
__ 905-906....Grt Spear of Mastema 3...Maps/Frannelle/Great Spire-Spear
__ 907-908....Grt Spear of Mastema 4...Maps/Frannelle/Great Spire-Spear
__ 909-910....Grt Spear of Mastema 5...Maps/Frannelle/Great Spire-Spear
__ 911-912....Grt Spear of Mastema 6...Maps/Frannelle/Great Spire-Spear
__ 913-914....Grt Spear of Mastema 7...Maps/Frannelle/Great Spire-Spear
__ 915-916....Grt Spear of Mastema 8...Maps/Frannelle/Great Spire-Spear
__ 917-918....Grt Spear of Mastema 9...Maps/Frannelle/Great Spire-Spear
__ 919-920....Grt Spear of Mastema 10..Maps/Frannelle/Great Spire-Spear
__ 921-922....Grt Spear of Mastema 11..Maps/Frannelle/Great Spire-Spear
__ 923-924....Grt Spear of Mastema 12..Maps/Frannelle/Great Spire-Spear
__ 925-926....Grt Spear of Mastema 13..Maps/Frannelle/Great Spire-Spear
__ 927-928....Grt Spear of Mastema 14..Maps/Frannelle/Great Spire-Spear
__ 929-930....Grt Spear of Mastema 15..Maps/Frannelle/Great Spire-Spear
__ 931-932....Grt Spear of Mastema 16..Maps/Frannelle/Great Spire-Spear
__ 933-934....Grt Spear of Mastema 17..Maps/Frannelle/Great Spire-Spear
__ 935-936....Grt Spear of Mastema 18..Maps/Frannelle/Great Spire-Spear
__ 937-938....Grt Spear of Mastema 19..Maps/Frannelle/Great Spire-Spear
__ 939-940....Grt Spear of Mastema 20..Maps/Frannelle/Great Spire-Spear
__ 941-942....Grt Spear of Mastema 21..Maps/Frannelle/Great Spire-Spear
__ 943-944....Paradise at Cloud's End..Maps/Frannelle/Great Spire-Spear
__ 945-946....Wargliss Fortress 1......Maps/Wargliss Fortress
__ 947-948....Wargliss Fortress 2......Maps/Wargliss Fortress
__ 949-950....Wargliss Fortress 3......Maps/Wargliss Fortress
__ 951-952....Wargliss Fortress 4......Maps/Wargliss Fortress
__ 953-954....Wargliss Fortress 5......Maps/Wargliss Fortress
__ 955-956....Wargliss Fortress 6......Maps/Wargliss Fortress
__ 957-958....Wargliss Fortress 7......Maps/Wargliss Fortress
__ 959-960....Northern Battlefield.....Maps/Wargliss Fortress
__ 961-962....Waisen Empire Camp.......Maps/Wargliss Fortress
__ 963-964....Tornaq Ice Cavern 1......Maps/Wargliss Fortress/TIC Dungeon
__ 965-966....Tornaq Ice Cavern 2......Maps/Wargliss Fortress/TIC Dungeon
__ 967-968....Tornaq Ice Cavern 3......Maps/Wargliss Fortress/TIC Dungeon
__ 969-970....Tornaq Ice Cavern 4......Maps/Wargliss Fortress/TIC Dungeon
__ 971-972....Tornaq Ice Cavern 5......Maps/Wargliss Fortress/TIC Dungeon
__ 973-974....Tornaq Ice Cavern 6......Maps/Wargliss Fortress/TIC Dungeon
__ 975-976....Tornaq Ice Cavern 7......Maps/Wargliss Fortress/TIC Dungeon
__ 977-978....Tornaq Ice Cavern 8......Maps/Wargliss Fortress/TIC Dungeon
__ 979-980....Tornaq Ice Cavern 9......Maps/Wargliss Fortress/TIC Dungeon
__ 981-982....Tornaq Ice Cavern 10.....Maps/Wargliss Fortress/TIC Dungeon
__ 983-984....Tornaq Ice Cavern 11.....Maps/Wargliss Fortress/TIC Dungeon
__ 985-986....Tornaq Ice Cavern 12.....Maps/Wargliss Fortress/TIC Dungeon
__ 987-988....Tornaq Ice Cavern 13.....Maps/Wargliss Fortress/TIC Dungeon
__ 989-990....Tornaq Ice Cavern 14.....Maps/Wargliss Fortress/TIC Dungeon
__ 991-992....Tornaq Ice Cavern 15.....Maps/Wargliss Fortress/TIC Dungeon
__ 993-994....Tornaq Ice Cavern 16.....Maps/Wargliss Fortress/TIC Dungeon
__ 995-996....Tornaq Ice Cavern 17.....Maps/Wargliss Fortress/TIC Dungeon
__ 997-998....Tornaq Ice Cavern 18.....Maps/Wargliss Fortress/TIC Dungeon
__ 999-1000...Tornaq Ice Cavern 19.....Maps/Wargliss Fortress/TIC Dungeon
__ 1001-1002..Sealed Domain............Maps/Wargliss Fortress/TIC Dungeon
__ 1003-1004..Depths of Ice Cavern 1...Maps/Wargliss Fortress/DC Dungeon
__ 1005-1006..Depths of Ice Cavern 2...Maps/Wargliss Fortress/DC Dungeon
__ 1007-1008..Depths of Ice Cavern 3...Maps/Wargliss Fortress/DC Dungeon
__ 1009-1010..Depths of Ice Cavern 4...Maps/Wargliss Fortress/DC Dungeon
__ 1011-1012..Depths of Ice Cavern 5...Maps/Wargliss Fortress/DC Dungeon
__ 1013-1014..Depths of Ice Cavern 6...Maps/Wargliss Fortress/DC Dungeon
__ 1015-1016..Depths of Ice Cavern 7...Maps/Wargliss Fortress/DC Dungeon
__ 1017-1018..Depths of Ice Cavern 8...Maps/Wargliss Fortress/DC Dungeon
__ 1019-1020..Depths of Ice Cavern 9...Maps/Wargliss Fortress/DC Dungeon
__ 1021-1022..Depths of Ice Cavern 10..Maps/Wargliss Fortress/DC Dungeon
__ 1023-1024..Depths of Ice Cavern 11..Maps/Wargliss Fortress/DC Dungeon
__ 1025-1026..Depths of Ice Cavern 12..Maps/Wargliss Fortress/DC Dungeon
__ 1027-1028..Depths of Ice Cavern 13..Maps/Wargliss Fortress/DC Dungeon
__ 1029-1030..Depths of Ice Cavern 14..Maps/Wargliss Fortress/DC Dungeon
__ 1031-1032..Depths of Ice Cavern 15..Maps/Wargliss Fortress/DC Dungeon
__ 1033-1034..Depths of Ice Cavern 16..Maps/Wargliss Fortress/DC Dungeon
__ 1035-1036..Depths of Ice Cavern 17..Maps/Wargliss Fortress/DC Dungeon
__ 1037-1038..Depths of Ice Cavern 18..Maps/Wargliss Fortress/DC Dungeon
__ 1039-1040..Depths of Ice Cavern 19..Maps/Wargliss Fortress/DC Dungeon
__ 1041-1042..Absolute Zero............Maps/Wargliss Fortress/DC Dungeon
__ 1043-1044..Mt. Elious 1.............Maps/Mt. Elious
__ 1045-1046..Mt. Elious 2.............Maps/Mt. Elious
__ 1047-1048..Mt. Elious 3.............Maps/Mt. Elious
__ 1049-1050..Mt. Elious 4.............Maps/Mt. Elious
__ 1051-1052..Mt. Elious 5.............Maps/Mt. Elious
__ 1053-1054..Mt. Elious 6.............Maps/Mt. Elious
__ 1055-1056..Mt. Elious 7.............Maps/Mt. Elious
__ 1057-1058..Mt. Elious 8.............Maps/Mt. Elious
__ 1059-1060..Mt. Elious 9.............Maps/Mt. Elious
__ 1061-1062..Mt. Elious 10............Maps/Mt. Elious
__ 1063-1064..Mt. Elious 11............Maps/Mt. Elious
__ 1065-1066..Mt. Elious 12............Maps/Mt. Elious
__ 1067-1068..Mt. Elious 13............Maps/Mt. Elious
__ 1069-1070..Mt. Elious 14............Maps/Mt. Elious
__ 1071-1072..Mt. Elious 15............Maps/Mt. Elious
__ 1073-1074..Mt. Elious 16............Maps/Mt. Elious
__ 1075-1076..Mt. Elious 17............Maps/Mt. Elious
__ 1077-1078..Mt. Elious 18............Maps/Mt. Elious
__ 1079-1080..Mt. Elious 19............Maps/Mt. Elious
__ 1081-1082..Mt. Elious 20............Maps/Mt. Elious
__ 1083-1084..Melting Pot..............Maps/Mt. Elious
__ 1085-1086..Granatum Forest 1........Maps/Granatum/Granatum Forest
__ 1087-1088..Granatum Forest 2........Maps/Granatum/Granatum Forest
__ 1089-1090..Granatum Forest 3........Maps/Granatum/Granatum Forest
__ 1091-1092..Granatum Forest 4........Maps/Granatum/Granatum Forest
__ 1093-1094..Granatum Forest 5........Maps/Granatum/Granatum Forest
__ 1095-1096..Granatum Forest 6........Maps/Granatum/Granatum Forest
__ 1097-1098..Granatum Forest 7........Maps/Granatum/Granatum Forest
__ 1099-1100..Granatum Forest 8........Maps/Granatum/Granatum Forest
__ 1101-1102..Granatum Forest 9........Maps/Granatum/Granatum Forest
__ 1103-1104..Granatum Forest 10.......Maps/Granatum/Granatum Forest
__ 1105-1106..Granatum Forest 11.......Maps/Granatum/Granatum Forest
__ 1107-1108..Granatum Forest 12.......Maps/Granatum/Granatum Forest
__ 1109-1110..Granatum Forest 13.......Maps/Granatum/Granatum Forest
__ 1111-1112..Granatum Forest 14.......Maps/Granatum/Granatum Forest
__ 1113-1114..Kalcazoth Cave 1.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1115-1116..Kalcazoth Cave 2.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1117-1118..Kalcazoth Cave 3.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1119-1120..Kalcazoth Cave 4.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1121-1122..Kalcazoth Cave 5.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1123-1124..Kalcazoth Cave 6.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1125-1126..Kalcazoth Cave 7.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1127-1128..Kalcazoth Cave 8.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1129-1130..Kalcazoth Cave 9.........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1131-1132..Kalcazoth Cave 10........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1133-1134..Kalcazoth Cave 11........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1135-1136..Kalcazoth Cave 12........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1137-1138..Kalcazoth Cave 13........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1139-1140..Kalcazoth Cave 14........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1141-1142..Kalcazoth Cave 15........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1143-1144..Kalcazoth Cave 16........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1145-1146..Kalcazoth Cave 17........Maps/Granatum/Kalcazoth Cave Dungeon
__ 1147-1148..Sun Shelf................Maps/Granatum/Granatum Plateau Area 1
__ 1149-1150..Elevation................Maps/Granatum/Granatum Plateau Area 1
__ 1151-1152..Rudrud's House...........Maps/Granatum/Granatum Plateau Area 1
__ 1153-1154..Deep Forest 1............Maps/Granatum/Deep Forest
__ 1155-1156..Deep Forest 2............Maps/Granatum/Deep Forest
__ 1157-1158..Deep Forest 3............Maps/Granatum/Deep Forest
__ 1159-1160..Deep Forest 4............Maps/Granatum/Deep Forest
__ 1161-1162..Deep Forest 5............Maps/Granatum/Deep Forest
__ 1163-1164..Western Big Tree.........Maps/Granatum/Granatum Plateau Area 2
__ 1165-1166..Beast's Lair.............Maps/Granatum/Granatum Plateau Area 2
__ 1167-1168..Granatum Plateau(center).Maps/Granatum/Granatum Plateau Area 2
__ 1169-1170..Light Falls..............Maps/Granatum/Granatum Plateau Area 2
__ 1171-1172..Bridge...................Maps/Granatum/Granatum Plateau Area 2
__ 1173-1174..Undergrnd Lake Avernus 1.Maps/Granatum/Underground Lake Avernus
__ 1175-1176..Undergrnd Lake Avernus 2.Maps/Granatum/Underground Lake Avernus
__ 1177-1178..Undergrnd Lake Avernus 3.Maps/Granatum/Underground Lake Avernus
__ 1179-1180..Undergrnd Lake Avernus 4.Maps/Granatum/Underground Lake Avernus
__ 1181-1182..Eastern Big Tree.........Maps/Granatum/Hunter's Trail
__ 1183-1184..Lauca Meia's House.......Maps/Granatum/Hunter's Trail
__ 1185-1186..Hunter's Trail 1.........Maps/Granatum/Hunter's Trail
__ 1187-1188..Hunter's Trail 2.........Maps/Granatum/Hunter's Trail
__ 1189-1190..Hunter's Trail 3.........Maps/Granatum/Hunter's Trail
__ 1191-1192..Hunter's Trail 4.........Maps/Granatum/Hunter's Trail
__ 1193-1194..Hunter's Trail 5.........Maps/Granatum/Hunter's Trail
__ 1195-1196..Beast's Cemetery.........Maps/Granatum/Hunter's Trail
__ 1197-1198..Hunter's Trail 6.........Maps/Granatum/Hunter's Trail
__ 1199-1200..Hunter's Trail 7.........Maps/Granatum/Hunter's Trail
__ 1201-1202..Hunter's Trail 8.........Maps/Granatum/Hunter's Trail
__ 1203-1204..Hunter's Trail 9.........Maps/Granatum/Hunter's Trail
__ 1205-1206..Hunter's Trail 10........Maps/Granatum/Hunter's Trail
__ 1207-1208..Relneia Marsh 1..........Maps/Granatum/Relneia Marshes
__ 1209-1210..Relneia Marsh 2..........Maps/Granatum/Relneia Marshes
__ 1211-1212..Relneia Marsh 3..........Maps/Granatum/Relneia Marshes
__ 1213-1214..Relneia Marsh 4..........Maps/Granatum/Relneia Marshes
__ 1215-1216..Relneia Marsh 5..........Maps/Granatum/Relneia Marshes
__ 1217-1218..Relneia Marsh 6..........Maps/Granatum/Relneia Marshes
__ 1219-1220..Relneia Marsh 7..........Maps/Granatum/Relneia Marshes
__ 1221-1222..Relneia Marsh 8..........Maps/Granatum/Relneia Marshes
__ 1223-1224..Relneia Marsh 9..........Maps/Granatum/Relneia Marshes
__ 1225-1226..Relneia Marsh 10.........Maps/Granatum/Relneia Marshes
__ 1227-1228..Relneia Marsh 11.........Maps/Granatum/Relneia Marshes
__ 1229-1230..Relneia Marsh 12.........Maps/Granatum/Relneia Marshes
__ 1231-1232..Relneia Marsh 13.........Maps/Granatum/Relneia Marshes
__ 1233-1234..Eddy of Decay............Maps/Granatum/Relneia Marshes
__ 1235-1236..Desert Town..............Maps/Samiad/Desert Settlement
__ 1237-1238..Desert Witch's Palace....Maps/Samiad/Desert Settlement
__ 1239-1240..Prison(Desert W. Palace).Maps/Samiad/Desert Settlement
__ 1241-1242..Nomad's Tent (left)......Maps/Samiad/Desert Settlement
__ 1243-1244..Nomad's Tent (right).....Maps/Samiad/Desert Settlement
__ 1245-1246..Prison Escape Route......Maps/Samiad/Desert Settlement
__ 1247-1248..Central Desert 1.........Maps/Samiad/Central Desert
__ 1249-1250..Central Desert 2.........Maps/Samiad/Central Desert
__ 1251-1252..Central Desert 3.........Maps/Samiad/Central Desert
__ 1253-1254..Central Desert 4.........Maps/Samiad/Central Desert
__ 1255-1256..Central Desert 5.........Maps/Samiad/Central Desert
__ 1257-1258..Central Desert 6.........Maps/Samiad/Central Desert
__ 1259-1260..Central Desert 7.........Maps/Samiad/Central Desert
__ 1261-1262..Central Desert 8.........Maps/Samiad/Central Desert
__ 1263-1264..Central Desert 9.........Maps/Samiad/Central Desert
__ 1265-1266..Central Desert 10........Maps/Samiad/Central Desert
__ 1267-1268..Central Desert 11........Maps/Samiad/Central Desert
__ 1269-1270..Central Desert 12........Maps/Samiad/Central Desert
__ 1271-1272..Central Desert 13........Maps/Samiad/Central Desert
__ 1273-1274..Central Desert 14........Maps/Samiad/Central Desert
__ 1275-1276..Central Desert 15........Maps/Samiad/Central Desert
__ 1277-1278..Site of Cyril 1..........Maps/Samiad/Site of Cyril Dungeon
__ 1279-1280..Site of Cyril 2..........Maps/Samiad/Site of Cyril Dungeon
__ 1281-1282..Site of Cyril 3..........Maps/Samiad/Site of Cyril Dungeon
__ 1283-1284..Site of Cyril 4..........Maps/Samiad/Site of Cyril Dungeon
__ 1285-1286..Site of Cyril 5..........Maps/Samiad/Site of Cyril Dungeon
__ 1287-1288..Site of Cyril 6..........Maps/Samiad/Site of Cyril Dungeon
__ 1289-1290..Site of Cyril 7..........Maps/Samiad/Site of Cyril Dungeon
__ 1291-1292..Site of Cyril 8..........Maps/Samiad/Site of Cyril Dungeon
__ 1293-1294..Site of Cyril 9..........Maps/Samiad/Site of Cyril Dungeon
__ 1295-1296..Site of Cyril 10.........Maps/Samiad/Site of Cyril Dungeon
__ 1297-1298..Site of Cyril 11.........Maps/Samiad/Site of Cyril Dungeon
__ 1299-1300..Site of Cyril 12.........Maps/Samiad/Site of Cyril Dungeon
__ 1301-1302..Site of Cyril 13.........Maps/Samiad/Site of Cyril Dungeon
__ 1303-1304..Site of Cyril 14.........Maps/Samiad/Site of Cyril Dungeon
__ 1305-1306..Site of Cyril 15.........Maps/Samiad/Site of Cyril Dungeon
__ 1307-1308..Site of Cyril 16.........Maps/Samiad/Site of Cyril Dungeon
__ 1309-1310..Site of Cyril 17.........Maps/Samiad/Site of Cyril Dungeon
__ 1311-1312..Site of Cyril 18.........Maps/Samiad/Site of Cyril Dungeon
__ 1313-1314..Site of Cyril 19.........Maps/Samiad/Site of Cyril Dungeon
__ 1315-1316..Site of Cyril 20.........Maps/Samiad/Site of Cyril Dungeon
__ 1317-1318..Site of Cyril 21.........Maps/Samiad/Site of Cyril Dungeon
__ 1319-1320..Site of Cyril 22.........Maps/Samiad/Site of Cyril Dungeon
__ 1321-1322..Site of Cyril 23.........Maps/Samiad/Site of Cyril Dungeon
__ 1323-1324..Site of Cyril 24.........Maps/Samiad/Site of Cyril Dungeon
__ 1325-1326..Site of Cyril 25.........Maps/Samiad/Site of Cyril Dungeon
__ 1327-1328..Guardian's Domain........Maps/Samiad/Site of Cyril Dungeon
__ 1329-1330..Western Desert 1.........Maps/Samiad/Western Desert
__ 1331-1332..Western Desert 2.........Maps/Samiad/Western Desert
__ 1333-1334..Western Desert 3.........Maps/Samiad/Western Desert
__ 1335-1336..Western Desert 4.........Maps/Samiad/Western Desert
__ 1337-1338..Western Desert 5.........Maps/Samiad/Western Desert
__ 1339-1340..Western Desert 6.........Maps/Samiad/Western Desert
__ 1341-1342..Western Desert 7.........Maps/Samiad/Western Desert
__ 1343-1344..Western Desert 8.........Maps/Samiad/Western Desert
__ 1345-1346..Western Desert 9.........Maps/Samiad/Western Desert
__ 1347-1348..Western Desert 10........Maps/Samiad/Western Desert
__ 1349-1350..Western Desert 11........Maps/Samiad/Western Desert
__ 1351-1352..Western Desert 12........Maps/Samiad/Western Desert
__ 1353-1354..Western Desert 13........Maps/Samiad/Western Desert
__ 1355-1356..Western Desert 14........Maps/Samiad/Western Desert
__ 1357-1358..Western Desert 15........Maps/Samiad/Western Desert
__ 1359-1360..Western Desert 16........Maps/Samiad/Western Desert
__ 1361-1362..Western Desert 17........Maps/Samiad/Western Desert
__ 1363-1364..Western Desert 18........Maps/Samiad/Western Desert
__ 1365-1366..Western Desert 19........Maps/Samiad/Western Desert
__ 1367-1368..Western Desert 20........Maps/Samiad/Western Desert
__ 1369-1370..Western Desert 21........Maps/Samiad/Western Desert
__ 1371-1372..Eastern Desert 1.........Maps/Samiad/Eastern Desert
__ 1373-1374..Eastern Desert 2.........Maps/Samiad/Eastern Desert
__ 1375-1376..Eastern Desert 3.........Maps/Samiad/Eastern Desert
__ 1377-1378..Eastern Desert 4.........Maps/Samiad/Eastern Desert
__ 1379-1380..Eastern Desert 5.........Maps/Samiad/Eastern Desert
__ 1381-1382..Eastern Desert 6.........Maps/Samiad/Eastern Desert
__ 1383-1384..Eastern Desert 7.........Maps/Samiad/Eastern Desert
__ 1385-1386..Eastern Desert 8.........Maps/Samiad/Eastern Desert
__ 1387-1388..Eastern Desert 9.........Maps/Samiad/Eastern Desert
__ 1389-1390..Eastern Desert 10........Maps/Samiad/Eastern Desert
__ 1391-1392..Eastern Desert 11........Maps/Samiad/Eastern Desert
__ 1393-1394..Eastern Desert 12........Maps/Samiad/Eastern Desert
__ 1395-1396..Eastern Desert 13........Maps/Samiad/Eastern Desert
__ 1397-1398..Eastern Desert 14........Maps/Samiad/Eastern Desert
__ 1399-1400..Eastern Desert 15........Maps/Samiad/Eastern Desert
__ 1401-1402..Eastern Desert 16........Maps/Samiad/Eastern Desert
__ 1403-1404..Eastern Desert 17........Maps/Samiad/Eastern Desert
__ 1405-1406..Eastern Desert 18........Maps/Samiad/Eastern Desert
__ 1407-1408..Weld River 1.............Maps/Other Connections/Weld River
__ 1409-1410..Weld River 2.............Maps/Other Connections/Weld River
__ 1411-1412..Weld River 3.............Maps/Other Connections/Weld River
__ 1413-1414..Ravine of Vulgazzo 1.....Maps/Other Connections/Rav. of V.
__ 1415-1416..Ravine of Vulgazzo 2.....Maps/Other Connections/Rav. of V.
__ 1417-1418..Ravine of Vulgazzo 3.....Maps/Other Connections/Rav. of V.
__ 1419-1420..Shark's Jaw 1............Maps/Other Connections/Shark's Jaw
__ 1421-1422..Shark's Jaw 2............Maps/Other Connections/Shark's Jaw
__ 1423-1424..Shark's Jaw 3............Maps/Other Connections/Shark's Jaw
__ 1425-1426..Mini Games Main Menu.....Sections 1-2
__ 1427-1428..Quiz Levels Completed....Mini Games/Quiz Challenge
__ 1429-1430..Judgment Battle (Stats)..Mini Games/Judgment Link
__ 1431-1432..New World Questions Menu.New World and Creation Door
__ 1433-1434..New World Question 1.....New World/Sky
__ 1435-1436..New World Question 2.....New World/Houses
__ 1437-1438..New World Question 3.....New World/NPCs
__ 1439-1440..New World Question 4.....New World/Background Music
__ 1441-1442..New World Question 5.....New World/Camera Angle
__ 1443-1444..New World Question 6.....New World/Crafted by Living
__ 1445-1446..New World Question 7.....New World/Weather
__ 1447-1448..New World Question 8.....New World/Sound Effects
__ 1449-1450..New World Question 9.....New World/Ground
__ 1451-1452..New World Question 10....New World/Conversation/Movement
__ 1453-1454..Creation Door............New World/Key and Keyhole
__ 1455-1456..Other Main Menu..........Utility/Reference/Save/Load/etc
__ 1457-1458..World Map................Other/Maps/Avalon World Map
__ 1459-1460..History Pages............Other/Storyline/Future Visions
__ 1461-1462..Cutscene 1 & 2...........Other/Event Theater
__ 1463-1464..Cutscene 3 & 4...........Other/Event Theater
__ 1465-1466..Cutscene 5 & 6...........Other/Event Theater
__ 1467-1468..Cutscene 7 & 8...........Other/Event Theater
__ 1469-1470..Cutscene 9 & 10..........Other/Event Theater
__ 1471-1472..Cutscene 11 & 12.........Other/Event Theater
__ 1473-1474..Cutscene 13 & 14.........Other/Event Theater
__ 1475-1476..BGM slider/Effects/Voice.Other/Sound Options/slider/Selector
__ 1477-1478..Textbox Color Display....Other/Display Option/MP & HP toggle
__ 1479-1480..System/Player Descripts..Other/Reference
__ 1481-1482..Book of Prophecy Descrip.Other/Reference
__ 1483-1484..Misc Info Descriptions...Other/Reference
__ 1485-1486..Icon Explanation Menu....Other/Icons
__ 1487-1488..Memo 1 & 2 pages.........Other/Memo
__ 1489-1490..Data/Save/Load...........Other/Save or Load game/To Title

- Tap on bottom right on the number 1490 to turn the page and see your
  Book of Prophecy points.









===============
Working Section
===============





                         ~*  *~
                           \/
                           ()
                     `:  %%  %%  :`
               ^   x%%%%%x    x%%%%%x   ^
             */ \*/                  \*/ \*
              \ /~| Working  Section |~\ /
              *%  \                  /  %*
                   x%%%%%%%x x%%%%%%x
                    :   :   %   :   :
                     `*`    ^    `*`
                           ~*~
                           / \

                     ~ Bright Ideas ~






- This is my Working Section


  - Testing info - dump it all here/bits, bytes, and dreams

  - A place where I type in info on the fly, edit, comment, etc


  - Bits and bytes flow through my blood, electrical currents
    pulse in my brain, I breath in information, computer
    languages mesh and compute easily, I see clearly in a
    virtual world, my spirit flits and flows everywhere
    freely, I am one with the code, and creation begins ...

     ~ Goldhorizon ~

  - Short version: It's in my blood, lol.


  - After info is tested/compiled/edited then it goes into
    the actual document so this area is changing/growing/shrinking
    all the time and disappears when I am done

  - People were clammering for my info on Avalon Code as I was
    writing it up so they saw my guide before it was finished.
    They also noticed this working section.

  - Appears a lot of people like my personal comments throughout
    the working section and want me to leave it here, lol

  - I comment to leave memos to myself for things to do later
    or things already done for a reference. I also comment to
    the player as I edit and work up what goes into the guide.

  - So, If it entertains you to read this then have at it - OR -
    just skip it and focus on the main walkthrough/Guide

  - This is free-form thought processes. It may appear in any
    order or format. It may have some spelling errors. It will
    have testing theories, proven and unproven. So rely on the
    main guide.

  - Note that this is not all of my testing notes/working info
    and I reserve the right to control this section including
    deleting it entirely or any part of it that I want :)

  - There are a ton of Storyline Cutscenes in this Working
    Section that are not in the main guide
    - This may have some duplicate sidequest cutscenes but they
      will have additional comments in between

  - I hope there is nothing too personal in here, lol ...

  - I'm not usually this publicly open. Don't get used to it.








This is in response to a question posed to me:


What is it about Ur? (AKA: Are you delusional?)


I don't know what it is about Ur that drives me wild. I like his pointed
elf ears (my favorite kind, btw). I like his slightly wild blond hair. I
like his different colored unique eyes. I like the intricate clothes he
wears. I love his voice. I like the way he holds his legs and feet when
he pops up ... like he is floating/flying. I like that he is calm but 
commanding. I like that he is intelligent and a leader. I like that he
is good and not a demon. I like that he works to help people and mankind.
I like that he has control of his great power and doesn't let it go to
his head. He can be somewhat curt at times but I like that he is direct.
It actually makes him a little funny at times (Of all the stupid ...!).
Someone does need to work on matching his glove to his extended arm
though. As a programmer, I want to go in and fix it, lol. 

When I write guides, I usually try to keep most of my personal emotions
out of my finished product. But that has been hard with this game. Ur
pops up on the screen and starts talking and I get flustered and forget
what I am even testing or documenting, lol. It is a tribute to the good
programming in this game that the characters can draw out emotions from
the player. 

I know that there are people playing this game that read my comments about
Ur and then go look at him and don't see anything special. I imagine there
are some guys that look at him and think he is a wimp with no muscles. No,
I am not delusional. I know that Ur is just a made up virtual character.
I usually keep it together pretty well. I have played, tested, and
documented more games than I can count. I have never truly been so taken
with a virtual character before. Yes, I am single so I am not breaking
anyone's heart with a virtual guy. Well, maybe some guys but I am not
taken, lol. But danged if I can figure out my infatuation over Ur.

I wish that Ur was a main character instead of a limited spirit. Hmm...I
wonder how I could bring him into Harvest Moon, Rune Factory, or WoW and
make him mine forever, lol. Maybe in Avalon Code 2 ...



You know ... it wouldn't surprise me now if one of you guys showed
up dressed as Ur, lol! Back off, I'm wise to you buddy, lol! Of
course, then again ... it might work ;)

- lol, I knew you would!






==================================
Cutscenes - Dialog - Testing Notes
==================================




- Note: All in-game cursing edited out of all cutscenes
- All notes previous to Chapter 5 have been put into guide


- Anwar

- 1000 plus: Maybe I shouldn't have abducted her.
- 2000 plus: I just can't get her off my mind. (2023/1st)

- 2023/2nd
  - (Ha ha. My heart feels at ease when I speak with her.)
- 2390
  - (What are these feelings?) - after "pairing" discussion
                               - chose love
                                 (to accept Love Scene/Basic)
- Day passed
- Harbor feelings question - I ran away automatically
- Day passed/2400
- (Maybe I'll show her around the desert some night.)
- Same day/turned right around and went back in & out
- (What could these feelings mean?)
- Same day/turned right around and went back in & out/again
- (Wait a minute, is this what "love" feels like?
- Same day/turned right around and went back in & out/yet again
- (Oh, how I wish I could tell her how I feel.)
- Same day/turned right around and went back in & out/yet yet again
- This time no affection scene/2400
- Day passed/2500+ (just over)

- Still dark at home/heard voice/had to guess whose voice/
  chose Anwar/I was right/got bright and Anwar said, Ah ha, I love you!
  - So, I am assuming this is his confession, lol (pretty sweet)
  - Interestingly, Rempo and Haochy were on the list to choose from but
    not Ur (Ur has the highest points of anyone)
  - Anwar is dang cute with a good personality but ... heart is still
    with Ur :)
  - Went dark again/then bright and was now morning
  - 2643/Day pass/nothing/keep checking with him/no gifts given
  - More days pass/nothing/keep checking with him/no gifts given


  Affection and the Tournament/A Day of Learning ...
  --------------------------------------------------

  - Letter Cutscene:
  - Tomorrow is Tournament Day Announcement/got letter on doorstep
    - Woke in morning/home
    - Rempo: Tomorrow's the Tournament! Hm, who's outside?
    - Is that a letter? Let's read it.
    - "I'll be waiting in front of the fountain."

    - Then Immediately whisked away to Mayor's House for a
      pre-celebration and "meet the challengers" cutscene
    - End up in empty Arena

    - Walk out of the Arena and now it is night
    - Checked and Anwar is not in Back Alleys
    - Went to fountain (Central Park)
    - He is there/walk up to Xenonbart statue

    - Fountain Cutscene: Protection
      - I'm sorry about before, Goldie.
      - I should have spoken of my feelings first.
      - It's thanks to you that I've learned about human emotion.
      - Through our talks, I've started to be more interested [in] you.
      - If I can, I'd like to stay with you. And learn more about these
        feelings. Won't you tell me your answer, Goldie?
      - I nod yes. (automatically)
      - Thank you, Goldie.
      - I swear by this sword that I'll continue to protect you.
      - Two of you hug/screen goes whitish/you say, "I finally understand.
        I like him."/then you see end of hugging

      Tournament Cutscene: Tournament

      - Immediately get whisked away to Mayor Georg in Arena/daytime
        (I have Ur equipped as a default unless said otherwise)
      - Mayor Georg: Quiet, everyone. Quiet.
      - I am proud to announce the opening of the martial arts tournament!
      - May the participates fight hard to win!
      - All weapons, styles, schools, and moves are permitted. 
        (I'm gonna die!, lol)

      - The match will continue until a player is knocked out or forfeits!
      - Good luck to you all!
      - Soldier: Starting the first match! 
        May the top competitors step forth.
      - Hero of Kaleila! Goldie!
      - You shall face Sir Gustav's son ... Duran!
      - Duran: Aw, shucks. Just my luck to face you first!
      - But as long as I aim for victory, I'll eventually get it!
        (ok, with all the love points on Anwar ... Duran's took a nose
        dive. So I don't know if he still "won't beat me", lol)
      - I'm a hero! I won't lose! (Well, guess that says it, lol)
      - Begin! (Wantabe Hero Duran)
      - Ok, he did NOT take it easy on me, lol
      - I felt bad hitting him but I had to defend myself
      - Just for testing I tried eatting (worked) and calling Ur (worked)
      - Duran: ... I failed. (Dang, I feel bad for him!)
      - Rempo: No sweat.

      - Soldier: Let the second match begin.
      - Goldie! Step forward!
      - Your opponent--Master of the Flying Dagger! Nanaida Seer!
      - Nanai: Hee hee! A hero and a witch? Just like a fairy-tale.
      - Soldier: Begin! (Town Witch Nanai)
      - Nanai: ... I actually lost ...
      - Her fight was easier than Duran's and I didn't use anything extra

      - Soldier: The third match will begin!
      - Goldie! Step forward!
      - Your opponent--Master of the Flying Hammer! Rudrud!
      - Nwoooh! Now I'll show you my secret techniques!
      - Begin! (Iron Hammer Rudrud)
      - He was tougher, Hurricane Spin didn't work as well, had to just
        keep swinging while he was in a corner (lost the first time, won
        the next/Duran still was the toughest)
      - Rudrud: Hnngh ...
      - Neaki: ...

      - Soldier: Let the semifinals begin!
      - Goldie! Step forward!
      - Soldier: Your opponent will be ... What?! Your Highness?!
      - King comes down
      - Soldier: The King of Kaleila Lord Xenonbart! 
        (Yeah, ... so if I beat him fame ... and ... off with my head ...)
      - Xenonbart: Ha ha ha ha. In the arena, all men are equal.
        (Yeah, ... unless they rule the kingdom ...)
      - Xenonbart: I will enter battle as a swordsman! Here I come!
      - Begin! (Holy King Xenonbart)
      - (He cheated ... oh, well ... I won!) (And I want his sheild!)
      - Xenonbart: ... ha ha ha ha. That's our hero!
        (so, you're not mad? I can keep my head? lol)
      - Ur: How could the king join in? Doesn't he have other things
        to do? (Go, Ur!)

      - Soldier: Now begins the finals!
      - Goldie! Step forward!
      - Your opponent will be another Kaleilan hero. Master of the
        bombs--Haochy!
      - Haochy: Victory will be mine! So the world will know my strength!
      - Begin! (Battlefield Inventor Haochy)
      - That was very easy ... only got hit one time, lol
      - Haochy: I can't ... believe it!

      - Rempo: You did it, Goldie!
      - Soldier: The winner is ... Goldie!
      - Georg: The one who holds the title ... of might in all of
        Kaleila and the entire world, is you! This is proof of your
        victory. Take it well! (received Belt metalize recipe)
      - Xenonbart: Let us extend our praises to our Kaleilan hero!
      - Gustav: You got 100 points in this battle! Truly impressive!
      - Rudrud: Hrmph! Rudrud had fun! Let's play at the next
        tournament!
      - Haochy: I may have lost, but I'm happy I got to show
        everyone my bombs.
      - Nanai: ... Olly never came.
      - Gustav: Your winning the tournament proves you're strongest
        in the world.The title is yours for 10 years. You'd better
        live up to it. Don't give me a bad name.
      - Rudrud: Nu ha ha ha! True!


      - Cutscene back to Anwar at the fountain (now night again):

        - Fountain Cutscene: I'll Never Leave You
        - Anwar:
          I watched the tournament. It was a brilliant fight.
          I don't even know myself, and yet you were kind to me.
          It's what made me want to know more about you.
          I want to be with you. However long that can last.
          I never once thought that I was capable of these
          feelings. I'm still not good at handling them, and
          find them hard to control. But just being with you
          suddenly makes me feel at peace.
        - Hugging scene
          Anwar: I'll never leave you. Please stay with me forever.

        - Cutscene with me alone at fountain and controling my
          character (ok, so confused ... like it, but confused ...)
          - So, are we together? and when did I say yes? although
            Ur's getting a run for his affection ... which is
            uncomfortable when he pops up on the screen and says,
            "Something the matter?", lol ... and, "Don't get
            lost", lol.

        - Anwar is great and getting to be irresistable but ...
          I want Ur! I have got to figure out this boyfriend
          thing fast or we're going to have some serious 
          book-squishing and some killer lightning-bolting
          as I am running around screaming, "Ahhh!, I don't
          understand!" 

        - Anwar is now 2700 and Ur is 3240 (was 3700) :o

        - I could solve this situation if I could only start
          dating Ur! Oh landy! What if I have to wait until
          the end of the game! I am only half-way thru ... !!!
          Well, onward ... Anwar keep your hands to yourself!
          Dang, I can still see those gorgeous yellow eyes, lol.




Place: Walking to your house
Time:  After Tournament and After Anwar fountain cutscene
Type:  Storyline Progression
Subject: Chaos


- Enter home (Rex is standing inside)
- Rex: Hey, Goldie! Congrats on your win! Shucks! I knew you'd win!
  After all, you're the Kaleian hero now! ... ... Oh, by the way.
  I heard some news. Seems you got a sweetheart.
- (I nod, yes) 
- (... but I didn't mean to ...)
- (He turns his back on me)
- Rex: Dang! When'd that happen?! You're pretty fast! Ha ha ha! I
  just can't beat you, huh? I've always acted as a big brother, but
  is it time to switch roles?
- (He turns back around and faces me) (I shake my head, no)
- Rex: Heh heh. You sure you're happy having me as a friend?
  Thanks. Even becoming a hero hasn't changed you at all. You're 
  still kind and good-hearted.
- (He holds out a cup to me and I drink it)
- Rex: ... Hey, you remember the first time we met? How many years
  ago was that? Back when I'd just lost my family ... ...and was
  wandering around lost, you smiled my way.
- (I nod, yes) (He walks beside me but facing behind me)
- Rex: I was so ... happy because we were from the same place. If I
  hadn't met you, I would've probably died from despair.
- (I collapse face forward onto the floor with a thud and dust flys)
- (Rex flips around and looks at me collapsed on the floor)
- (Music changes to cynical theme)
- Rex: That was easier than I thought. I guess even heroes lower
  their guard in front of their best friend.
- (Scene focuses on the back of you collasped on the floor with the
  cup beside you on the floor)
- Rex: You were always so ... So ... (Rex turns away again)
- (Scene focuses on Book of Prophecy on floor, Rempo came out of book)
- Rempo: Wake up, Goldie! Can you hear me? 
- (Focuses on you still collapsed on the floor)
- (Rempo comes up behind Rex's back)
- Rempo: What did you do?! 
- Mieli (voice): Hurry! Give Goldie back the book! I beg of you!
- Neaki (voice): ...
- (Focuses on Ur who is now out)
- Ur: Of all the stupid ...! But we won't let him touch it as long
  as we are here!
- (Rex pours something from a cup in his hand onto the Book of 
  Prophecy) (Focuses on Rempo taken aback)
- Rempo: Urk! 
- Mieli (voice): Oh, no! He got it wet! (Focuses on book)
- Ur: What ...? How could he know that we're weak against water?
  The only one who'd know that ... ... is Kullervo!
- (Focuses on mad face of Rex who now picks up the book)
- (Focuses on Rempo who sinks down)
- Rempo: I can't use my powers!
- Mieli (voice): Wake up, Goldie!
- (Next scene shows you waking up off the floor by your bed and
  the streaming light from the window) (You stand up as Rex
  walks out slamming your door with the Book of Prophecy in his
  hands)
- A new player stats screen comes up (shows your current stats)
  with additional sound, window, and save/load buttons on the
  right side (guess you don't have ANY of your book now and
  you only have this stat screen ... Ahhhhhh!)

- Go get 'em, tiger! The chase is on to find Rex and the Book of
  Prophecy! (Can't let him have my Ur! And we have to save the world!)

- Walk out your door to see Rex who spins around to look at you
- Rex: ... Goldie! (it is still night) I just want to bring my
  little sister back! Please forgive me! Forgive me!
- (Rex runs off down Fortune-teller Alley) (follow him)
- (He runs up into Center of Town)
- You see him running, he sees you saw him and spins around
- Rex: Goldie! Please, forgive me!
- He runs into the Arena (if you go toward Cemetery a pop up says
  "You have to follow Rex", so turn around and go down from the
   Arena)
- He jumps onto the Training Hall roof, you follow and see him
  from the top of the roof running toward Center of Town
- Rex: All I wanted was to go back. Back to the way things were!
- He runs into Center of Town. You follow up the Center of Town
  steps.


Event Theater No. 8 - Destruction of Town:

- Cutscene: You are running after Rex who is just in front of you
  and just as you are about to catch him ... General Heath appears
  and punches you in the stomach! 
- You make a face and go down.
- Rex spins around (book in hand), sees it and keeps running.
  Heath rubs his fist and says, "Sorry. It's my duty." 

  Scene focuses on Rex running toward a group of people in the
  Center of Town. Close up on 2 of them: Werman and Prince
  Valdo!

- Werman (cynically): Well, it's going to plan. 

  Rex runs up and bends over with the book panting in front of
  Werman and Prince Valdo.

- H-Hey! I brought it just as you asked me to!
- Werman (laughing): Ha ha ha ha! Good, now just hand over
  the book and begone!
- Prince Valdo walks toward Rex. Rex looks at the book and
  pulls it back behind his side.
- Rex: Please sir ... You'll keep ... You'll keep the promise
  that you made to me? 
- Focuses on Prince Valdo sadly bowing down his head with his
  eyes shut
- Prince Valdo: ...
- Rex: My sister. You will bring her back right?
- Prince Valdo opens his purple redish eyes.
- Prince Valdo: Pitiful sinner. Relax and have faith. With the
  powers I possess, (shakes his head side to side) a miracle
  like that would be rather easy. 
- Rex hugs the book and looks uneasy. He ponders it over and
  then hands over the book to Prince Valdo. The book blinks
  its yellow eye.
- Prince Valdo: Finally, the Book of Prophecy belongs to me.
- Wind starts blowing, a solid blinding beam of light streams
  upward from the book in Prince Valdo's hands.
- Mieli is seen falling helplessly inside the stream of light
- Mieli: No, this can't be happening!
- Neaki is seen falling inside the light
- Neaki: (We must stop him! ...)
- Ur has his hand out and is falling inside the light 
- Ur: Kullervo, you have to remember the Book of Prophecy isn't yours!
  You're the one who ...
- Rempo is seen twirling over and over falling in the light - cursing
  as usual
- Prince Valdo raises his hand high and you see all 4 spirits in
  light rays above his hand
- Prince Valdo: Be gone!
- You see Ur spinning in a whirlwind and then sparkles and he is ...
  GONE! AHHHH! (You know I will meet you in-game and get you for
  this you evil dudes!!!)
- You see the 4 spirit bookmarks floating down in the air, a 
  circular redish blast, and then 4 sparkling redish light streams
  separating and disappearing in 4 different directions
- Focuses on Prince Valdo and Rex watching the events in the sky
- Rex: No... What about our deal? You said you'd bring my little
  sister back!
- Werman comes from behind Prince Valdo quietly laughing and
  Prince Valdo bows his head and then lifts it silently laughing
- Prince Valdo: All humans are sinful creatures! Their greed ...
  Their arrogance ... Their existence!
- Prince Valdo raises his hand and strikes Rex who screams and
  flys way back.
- Focuses on General Heath looking at what just happened to Rex
- General Heath: What?!
- Focuses on you getting up from the ground at General Heath's feet
  holding your stomach and staggering
- Prince Valdo: Unforgivable!
- Werman postures his hands/arms circularly in the air behind
  Prince Valdo
- Werman: Oh, my great king and ruler! (Werman bows)
- Werman: Please forgive me, sire! May I offer you another foolish
  and vacant dream of mortality! 
- Focuses in on Rex slowly getting up off the ground 
- Werman: Ha ha ha ha!
- Rex collapses back down against the outside wall where he was
  thrown and you see Witch Olly up against the corner of the
  same wall not far from Rex
- Olly: Heh heh heh! So you've figured me out have you? It's been
  so long. 
- Werman: So, Olly, it was you! I knew it! (Focuses on Werman and
  then on Prince Valdo)
- Prince Valdo takes his hand and opens the Book of Prophecy
- A purple shadow mist appears everywhere
- Focuses on Werman
- Werman: Yessss! It's all starting! It's all starting!
  A new age is opening before our eyes!
- Rex wakes up a bit but can't get up and reaches out his hand
- Guh ... ugh ... ugh ...
- A shadow whirlwind swirls around Prince Valdo holding open
  the Book of Prophecy, pages are swirling around as the wind
  gets bigger and wider, Witch Olly is hanging on to the
  corner of the wall about to be blown away
- The shadow whirlwind get huge and extends from the ground to
  way up above the in the air
- You brave the wind and fight your way over to Rex who is still
  against the wall
- You hear Anwar call your name before you reach Rex and so you
  turn around in his direction
- Anwar has come around another town wall corner and is looking
  around at all the swirling wind
- You run rushing at each other (in true dramatic slow motion)
  ... and just as you are about to touch ... the whirlwind
  tornado picks up Anwar and away he disappears still reaching
  for you! AHHHHH!
- Anwar: Ughh!(as the wind gets him) Don't worry about me!
  (Noooo! Does everyone I love get blown or poofed away!!!)
- Focuses in on General Heath looking at the swirling wind
- I don't know about this General Heath guy. First he socks
  me in the gut and then he just watches as everything happens!
- Wait, he is pushing forward into the wind?
- Heath: Highness!
- Focuses in on Prince Valdo looking into the open book with
  the shadow whirlwind coming from it
- Heath: Prince Valdo!
- Focuses in on Heath with wind still swirling talking to
  Prince Valdo
- Heath: Can this really ... be the path to an ideal kingdom?
  You were supposed to realize ... our ideal world! It was
  your duty!
- Focuses in on 2 silver knights killing the darker knight
  that has been with the Prince Valdo group this whole time
- More silver knights run towards General Heath who is
  looking at Prince Valdo and the Book of Prophecy
- Prince Valdo (in a different voice): What ... is going on?
  Nghn ... Rahhh!
- Lots of color auras eminating upward around Prince Valdo
  and causing him great pain
- Werman is gleeful to the back side of Prince Valdo
- There is a penetrating circular light pulsating from the
  Book of Prophecy as it rises out of Prince Valdo's hands
  and into the air. It then drops to the ground and so does
  Prince Valdo.
- The shadow tornado that was coming from the book now is
  twirling all directions and throws up wooden debris in
  front of the silver knight soldiers that were running
  towards General Heath
- The other dark clothed knight soldiers that came to 
  defend the one that got killed get wooden debris thrown
  their way and so they run away
- Werman looks at Prince Valdo struggling on the ground
  and then at the Book of Prophecy on the ground
- The pages of the Book of Prophecy begin to be torn
  by the wind from the middle of the book and scatter away
  into the wind
- Werman: hmmft, What on earth ...?!
- Prince Valdo winces as he gets up off the ground
- Prince Valdo: This body ... can't contain the book's power!
- Prince Valdo limps away
- Werman: (wines) Prince Valdo ... 
- Werman shouts at his dark clothed soldiers
- Werman: Retreat! Come on, move it! We're getting out of here!
- The dark clothed soldiers follow him away
- Focuses on a scene of falling wood debris and blowing white
  pages of the Book of Prophecy
- Rex stumbles up and then collapses again around the same corner
  he was at but on the other side of the wall corner
- Rex looks up in exhaughtion and sees a white page floating
  down. He reaches up and takes it in his hand and looks at it.
  He looks around to see if anyone notices. Silver knight soldiers
  go running by and so he turns his upper body the other way to 
  hide as best he can. Then he gets up, looks at the page, and
  stumbles away.
- Focuses on Werman and his dark clothed soldiers following a
  stumbling Prince Valdo down a dark alley
- General Heath appears in front of them at the end of the alley
  they are walking towards
- Werman is about to step towards Heath but Prince Valdo puts his
  arm out stopping him. Heath walks closer to them
- Heath: What ... What in the world are you? 
- Valdo bows slightly
- Prince Valdo: I am the creator of this world. Sinful human.
- Heath gets in a defensive stance
- Prince Valdo: I have no more need of you.
- Prince Valdo summons shadow power and strikes Heath with it,
  Heath goes flying against the top of a building and then smacks
  down hard on the ground
- Focuses on silver knight soldiers running on top of the building
  as General Heath lies unconcious in the alley below. Then
  Prince Valdo, Werman, and the dark clothed soldiers walk past
  General Heath's unconcious body.
- Focuses on a group of silver knight soldiers pulling large wooden
  debris off of you
- Focuses on the Book of Prophecy lying deserted flat-face down
  on the ground as a purple hand/arm reaches out and picks it up
- Olly: Heh heh heh ...
- Focuses on Witch Olly quickly floating away down the town alleys
- (Noooo!)
- (The night that never ends that turns into a horrific nightmare)


- Next morning:
- Your new stat screen appears on the bottom screen again
- Focuses on 3 people appearing before King Xenonbart in the
  Audience Chamber
- The three people are General Heath, You, and Mayor Georg
- Xenonbart: What on earth happened? What was that racket?
- A silver soldier is behind the back of the 3 of you and the
  king is mad
- You shake your head, no
- Georg: The damage to town is immense. One section was hit. The
  people and buildings ... all of it was lost.
- The king steps toward you
- Xenonbart: Goldie, Are you the one behind this?! Countless
  witnesses say they saw you with the enemy army.
- Focuses in on you with your mouth dropped open
- Xenonbart: Oh, Goldie. Does this mean ... ... that you're the one
  who caused this disaster?
- You shake your head, no
- Georg: I'm sorry, Goldie, but you're our only suspect.
- (Nooo! Betrayal!)
- Georg: The only ones present were you and that Imperial General.
- You turn around and look at Heath
- Heath: True ... I am a general for the Waisen Empire. ( :o )
  But we did not cause this incident!
- Xenonbart: Silence, Waisen scum!
- Everyone turns to look at the king
- Xenonbart: Do you have some defense?
- (Choose: We really didn't do it - OR - ...)
- I chose: We really didn't do it
- King gets really angry
- Xenonbart: This is getting us nowhere! I want the truth from them!
- The silver soldier moves aggressively towards you
- Just then the ground shakes like a severe earthquake
- Xenonbart: Hmm ... an earthquake (lol)
- Xenonbart: What an ill omen.
- Focuses on you in .... you guessed it ... prison. This time you
  also have a guard IN your cell to guard you.
- Examiner: Admit it! You did it, right?
- (Oh, excuse me ... not a guard ... someone to beat you up!)
- Examiner: Who's the Kaleilan hero now? You were just a spy for
  the Waisen all along!
- I shake my head, no
- The examiner comes at me ... ahhhh! I back up, lol
- Examiner: Now, admit it!
- I shake my head, no
- Examiner: We have proof! Witnesses, step this way.
- (Ah, the justice system, lol)
- Romanioni: I saw it happen.  ( :o , who paid you!)
- Romanioni: Goldie took the book and sucked up the town!
- Francesca: I was so scared, brother! Pretending to be a hero ...
  ... only to do this instead!
- (Choose: That's not true ... - OR - ... )
- I chose: That's not true
- Francesca: We can't trust you anymore!
- Romaioni: It's a shame. Good-bye forever ... ... traitor.
- Examiner: So, you still think of yourself as a hero?
  No one feels that way about you anymore.
- Another earthquake shakes the ground
- Examiner: Whoa, another big one.
- Kamui: ... Goldie, why did you do it? I ... and everyone in
  Rhoan trusted you!
  (Oh, break my heart!)
- Vis: What, did you sell your soul to a demon or something?
- (Choose: Please believe me - OR - ...)
- Chose: Please believe me
- Kamui: I'm sorry, but I can't ... (storms away) 
  (heart crack!)
- Vis: We have nothing to discuss! (hobbles away)
- I shake my head, no
- Examiner: Hmph. Don't try to deny it. There are too many
  witnesses. By the way, where's that book you were always
  carrying? (sniff, sniff, ... Ur ...)
- Examiner: You used that book to do your dark magic, right?
- Gustav: You fool! (Dang, even my school weapon trainer!)
- Gustav: I thought you were different. I never guessed you
  would use your powers for evil! A master bears his pupil's
  sin. I, Gustav, hereby close my training hall, to devote ...
  ... myself to your victims.
- You step forward and shake your head, no
- (Choose: Please, listen! - OR - ...)
- Chose: Please, listen!
- Gustav: Don't waste your breath!
- Examiner: There's someone who wants to see you. Enter.
- Haochy: Goldie, Why did you do it?!
- I shake my head, no
- (Choose: It wasn't my fault! - OR - ...)
- Haochy: I can't believe it. The town center's in shambles.
  Even my bombs couldn't do that.
- Examiner: We can't continue the investigation. We'll pick it up
  tomorrow. Take this traitor to the cell.
- Examiner marches off
- Focuses in on you and Heath in the prison cell
- Heath: Hey, so you're back.
- Wow, this is a steel round prison cell and it looks like they
  worked him over or it is all the pounding he got from Prince
  Valdo
- Heath: They gave it to you tough.
- OK, it is steel and round because it is a giant hanging CAGE!
- Heath: Still, this is a pretty impressive dungeon.
  (You're not going to blow away are you ...?)
- Heath: "Holy King" my foot.
- There are two skeletons in here with us ...
- There was another earthquake, Heath jumped up from the bottom
  of the cage/prison and blocked falling debris from falling
  on me with his strong arm. (Hmm ...)
- Heath walked over to the edge of the prison cage and then
  turned around
- Heath: That earthquake opened a way out. It's a miracle.
  (Or coincidence? Why aren't you punching me in the gut?)
- Heath: ... (lol)
- Heath: All right, I'm going.
  (It's too quiet with the spirits gone ...)
- Heath: Come with me ...
  (And, do I trust it ... ?)
- Heath: ... if you want to live. (lol)
  (Oh well, might as well, ... I guess)
- We just look at each other, lol
- Heath: Let's go, Goldie!
- I follow him out into a round path area
  (Hmm ... this looks somewhat familiar. I think we are
  in the Frannelle Castle Dungeon under the castle)
- Heath: This place is huge! Almost like a maze.
- [???]: Well, of course! Welcome to Hidden Meia.
  Home to ghouls.
- We turn around to see ... Fro!
- Fro: Fancy seeing you again.
- (Choose: Hidden Meia? - OR - Ghouls?)
- Chose: Hidden Meia?
- Precisely. The Hidden Meia dungeon. A prison of death,
  forgotten in Kaleila's dark history. Anything else you
  want to know?
- (Choose: Hidden Meia? - OR - Ghouls?)
  - Choosing Hidden Meia again will repeat answer
- Chose: Ghouls?
- Fro: Serious criminals and political offenders were held here.
  Many were merely forgotten and left here to die. Their anger
  turned them into wandering ghouls.
- Heath walks up closer to me
- Heath: You know this man?
- Fro: This dungeon goes very deep. Ghouls and monsters roam its
  corridors!
- Heath: Sounds dangerous.
- Fro turns around and looks at me
- Fro: Did you get locked up for something you didn't do again?
  (lol ... yes!)
- Fro: Here I am to help! Kah kah kah!
- Heath steps into Fro's space
- Heath: Great. Thanks a lot!
- Fro turns around and walks down the path and we follow with
  Heath in the middle
- We are now in Fro's Hiding Place. I am talking with Fro.
- Fro: Hmph. You seem really down. Oh, well. Come see me when
  you're better. Until then!
  (Gee, thanks, lol)
- I walk down through a long tube-like tunnel made of bricks.
  Heath is already at the other end waiting for me.
- Wow, now we walked out of the tower door in Grana Plains 1.
  Heath is still walking out into the plains but I have
  stopped breifly by the outside of the tower door.
- Then thud! I fainted?!
- Heath turns around and calls my name
- Heath: Hey, Goldie! What's the matter?

- Screen goes black: You see the words, "Chapter 6 Departure"
- Now, why exactly have I fainted?, lol. Hopefully, this is not
  my departure ... Ah, I see a vision. It is from the Prophecy
  tablet.

- "Upon the call of something valuable,
   the lost power shall be resurrected."

- Focus on ... cat woman?! I think, lol. I am awaking in a bed
  behind her so she turned around to look at me.
- [???] Hey, are you awake?
- [???] Lauca looked after you day and night!
- Lauca: ? You still don't look well. What's the matter?
- Lauca: I know! You're hungry! Lauca's hungry, too!
- I am in a bed in a round room with a wooden floor, green walls,
  and a wooden table. I am with Lauca/cat woman and General Heath.
  (Oh, Ur! Hang on! I'll find you yet!)
- Heath: Good, you're finally with us. Ha ha ha. Bet you're confused.
  We're at my friend's house. You must still be in shock. We'll
  stay here until you're better.
- Lauca: Did the townspeople bully you? Don't worry. They're far
  away. Stay until you're better! 
- Well ... she's actually kind of cool


Place: Lauca Meia's House
Time: Chapter 6/Duran highest point/over 2200
Type: Duran - Storyline
Subject: While you Recover (Part 1)


- Lauca: Someone who knows you is here!
- (Duran! ... I am sorry I had to beat you!)
- Duran: There you are, Goldie. They say you wrecked the town!
  And that you ran away in shame ... 
- Duran: You will pay for your crime! I will have my revenge!
  (Not you, too!)
- Duran: Whew ... A real villian would resist. You must have a
  good reason. (Yay! Maybe there's hope yet!)
- Duran: I'll take my leave now.



Place: Lauca Meia's House
Time: Chapter 6/Duran highest point/over 2200
Type: Duran - Storyline
Subject: While you Recover (Part 2)


- Duran almost leaves but then turns around and comes back
- Duran: I want to know the truth. You didn't cause that, right?
  I know. I know you're not guilty. Even a hero like you is
  still human. You could never do that to others, right?
  But you can't just sit here doing nothing! A true hero must
  act like one!
- I nod, yes
- Duran: Well, I'm going now. See you tomorrow.
  (You would make a good mate, my heart is set on Ur though,
  but I could have been happy with you, I hope you find
  someone good)



Place: Lauca Meia's House
Time: Chapter 6/Duran highest point/over 2200
Type: Duran - Storyline
Subject: While you Recover (Part 3)


- Next Morning:
- I am still in bed, sitting up, light rays into the room, and
  Duran is back talking with me.
- Duran: Hi, Goldie. How are you doing? Goldie. Are you happy
  with how things are? You were charged with a crime you didn't
  comit. Do you feel better? Well, I'll be going now.


Place: Lauca Meia's House
Time: Chapter 6/After Recovery
Type: Storyline
Subject: Rex Searches For You


- Another Day:
- I am sitting in a chair, Heath is laying (with his armor on) in
  the bed I was recovering in.
- A door bangs, Heath and I turn around and look at the doorway
- Lauca's in there with Rex slung over her shoulder helping him
  walk in. Lauca talks about herself in third person.
- Lauca: Lauca found this human outside. He was looking for you.
- I stand up out of the chair. Heath bolts up out of the bed.
- Heath: Wait! That's ...
- Rex looks like he is in really bad shape. I am holding him
  in my lap on the floor now. (I'm still mad at you but don't die)
- Rex: Is that you? Forgive me.
- Heath is over my shoulder standing and Lauca is over Rex's side
  standing. Rex reaches his hand up to me.
- Rex: I searched and searched. I ... I was wrong ... I hated the
  world all this time. I gave up on myself and then I blamed 
  everything wrong that happened on someone else. But I was so
  wrong. 
- (Heart melt!) We hold each other's hands. Heath is still looking
  stern in the background.
- Rex: After what happened, I ran away. They think ... I have the
  Book of Prophecy. 
- Rex points in the air
- Rex: The book is in the desert. A desert witch has it. 
- Rex reaches into his shoulder bag and rustles out the white
  page of the Book of Prophecy and hands it to me.
- Rex: I was honored to be your best friend. Maybe, someday we
  can be ... can be 
- Rex passed out
  (I forgive you, I forgive you, don't die!)
- Heath and I helped to lay Rex in the bed. Lauca got a big leaf
  and started fanning him with it. Heath left the bedside but I
  stayed. Rex moved some. I sighed. I took a look at the page he
  gave me. (Gasp! It is Anwar's page!) I closed my eyes and looked
  up to the sky.


- New Stats screen came up on the bottom screen
- Heath and Lauca are talking to me and Rex is still in bed
- Heath: It's time we started, Goldie.
- Question mark over my head
- Heath: Can you handle a sword?
- Dots over my head and I shake my head, no 
  (no book/no sword/this is what I get for chosing a weapon
  school and not walking away, lol)
- Heath: What about a hammer?
- I shake my head, no
- Heath: Projectiles? Bombs?
- I shake my head, no
- Heath: I see. But you still want to fight?
- Depression passes over me, then my will returns, the room
  brightens, I nod my head, yes!
- Heath: ...
- Lauca: Heath, are you going to teach your skills?
- Heath closes his eyes and opens them again
- Heath: Yes. Goldie, you may not have the power to make miracles ...
  ... but you still have a chance. Do you want to learn my style?
- I shake my head, yes (Bring it!)
- Heath: My style is the origin of the Four Great Schools. Formless
  but infinite! It takes nothing, yet beats all! I'm talking about
  fist-fighting. (Oh ... boy! OK, I'm ready to try)

- Now Heath and I are outside with grass and trees and a grey stone
  path
- Heath: Now, then. For your first lesson ... Break all the boxes.
  (This sounds like a dungeon, lol) 
- I swear some of these boxes are round and not square, lol
  (Hit with Y button) (broke boxes, now in front of Heath again)
- Heath: Now. For your next lesson ... Defeat all the enemies.
- Defeated 2 red Land Squid with fists (Dang, can't scan them)
  Edit: Mad Squid
- Heath: Let's see if your training paid off. Defeat the enemies
  with the energy released from your hands. Now focus your mind
  and attack.
- Defeated 2 red dusk spiders (I actually powed them with my
  cool energy fists but then I wondered ... Yes! You can Judgment
  Link them, lol. I bounced one 27 times into the milky way, lol.)
  Edit: Black Widow
- These red Land Squid and red Dusk Spiders are new monsters
  because the red Dusk Spiders shot out webbing ... I so want
  my scanning book, lol. I am at level 5 fists, almost level
  6, on the new stats display page.
- Heath: Looks like you've learned my style's moves well. The
  energy released from your fists is called Plana. Don't attack
  for a while and you can build up Plana. Use it to attack your
  enemy.
- Heath: ... Now, then ... It's time you tested your strength
  against me! (Oh, dang! Well, not like you haven't got it
  coming, lol)
- Heath: Get ready, Goldie!
- Marital Arts Master Heath
  (And now we know why the 10 year Tournament is called a Master
  Arts Tournament when they all use weapons, lol)
- Chickens running circles in the fields, lol! But I got 'em good!
- Heath: Perfect! You've learned well! 
- Learned Fist-Fighting Special move



Lauca and the Forest Animals

- Place: Lauca Meia's House
- Time: Immediately after learning fist-fighting move

- Heath and I are talking and Lauca runs in
- Lauca: Danger! Danger! The forest animals are gone!
  Lauca looked around for them, and found a giant monster!
- Heath: Monster? What could it be?
- Lauca: It looked like rotten meat! And it's not from the forest!
  It was ... looking for something.
- Heath: A monster, huh? We can't just let it go. Goldie, I'm
  leaving this to you. Consider it the last of our lessons on
  my fighting style!
- And now you have control of your character, you look around
  your immediate area and see ... ooooh, a very nice sparkly
  double-sided axe! ... BUT you can't scan it!!!
- Rex is still recovering ... I don't think he is dead in bed.
- Yay! I can still explore. But I can't document it because I
  have no idea what the official map names are, lol. I don't
  even know where I am at ... or where I am going, lol.



Place: Lauca Meia's House (Granatum Plateau)
Time: After Lauca and the Forest Animals scene
Type: Heath - Affection Sidequest
Subject: Heath and Prince Valdo History


- Speak with Heath before you leave to go fight the forest monster.
- Heath: Goldie? Do you have a minute? I want to talk to you
  about Prince Valdo. Long ago, the Prince was a kind-hearted boy.
  A large reason why I joined the Empire was because of him. I
  shared in his ideal world, and helped him achieve it ... ...
  until a peace treaty was finally in order. But that day,
  Prince Valdo was cut down by an assassin. He somehow managed
  to wake up, but was like a zombie ... He became ruthless
  and hungry for war. The way he fought on the field was almost
  inhuman. But I still believed in him. All for that ideal
  world that we'd dreamed about together. Even alone, I would
  fight to achieve it. I would do whatever it took. Oops, I was
  rambling. Thanks for listening though.
  (Hmm ... tough guy has a heart after all)
- I nod my head, yes and end of cutscene 



Now off to fight the Monster!
- Ah ha! Titles appear on screen briefly when entering or exiting.
  And it looks like Lauca (Lauca Meia) lives in a giant green
  mushroom, which would explain why the walls are green, lol.
  And outside her house is called Eastern Big Tree!
- OK, this is really different without maps, lol
- I feel ... vulnerable
- Hey, I found the Granatum Plateau Bridge! And it is fixed!
- But don't go that way, go down across the log and then out left
  from Lauca's Meia's House
- Dang, from there on, all the screens just say Hunter's Trail
  and no number. So, I am sooo lost! Where are you Beast!
- I went down a little and then left
- Hey, I found a Heal Pot! ... and invicible Blood Sucker plants ...
- I went up and, Yeah ... This one says "Beast's Cemetery" and
  there's a really bad looking boss dude!
- Tuoni: Nnnngh! I can sense it! This body remembers you.
- Uh oh! I think this is advanced Mutated Chimera! The boss looks
  like it has a lion body, with a spider eye/jaws long neck, a
  long snout skull head with furry hair top and cat ears, a 
  scorpion tail, and very long arms with very long claw fingers.
  The boss also has a goat head and dragon/snake skull for
  back ups.
- Tuoni: You're the little brat that killed the Chimera!
  Gwa ha ha ha! I am Spirit-User Tuoni! So this is where
  you've been hiding, Goldie. My master finds you a bother.
  You die here!
- Spirit-User Tuoni
- Use your Plana well ...
  - Goat head does purple ghost-rising ground spells
  - Skull Dragon/snake head spits purple balls
  - Main boss goes invisible (shadow on ground)

  - kill the 2 floating back up heads (kill first)
    - Get them in a 2-for-1 shot when they are beaming in
  - then watch out for ground shadows when main is invisible
  - then attack main when appear (attack after swipe)
  - rinse and repeat till dead

  - Can't Judgment Link

  - Heal Pot is down one map, lol
    - You can fill up before you enter but you can't leave
      the map when fight starts until you beat boss

  - Times Damage Bonus: 1000

- Lauca: Goldie! You did it!
- Lauca, Heath, and Rex walk up to you
- Yay! Rex is better!
- Rex: You're incredible!
- Heath: You were ready to defeat him by yourself. Now you are ready.
  It's time you took back what is important to you. The desert witch
  Olly has the Book of Prophecy. She's strong, but you are ready.
- Everyone is now by a river (Lauca Meia's House)
- Heath: It's time I left, too. I'll head to the Empire to look
  into the cause behind ... ... the Prince's sudden change. That
  boy died once already. I saw it for myself. I saw Werman cast
  a spell over his dead body. The prince came back to life, but
  he'd changed. Then the army went crazy. It's time I settled
  this, once and for all.
- Rex: Goldie, I've been thinking of leaving, too. I'm already 
  better. It's my fault part of the town was sucked into the Book.
  Pages went flying everywhere. I have to get back those lost
  pages of the town. I don't know how many there were, or if I
  can get them. But I have to atone for what I did. Please
  believe me, Goldie. I will get back the town pages. No matter
  what it takes. This world will soon be destroyed, right? It's
  funny. Even after I hated this world so much ... ... now I
  want it to last as long as it can. If I'm able to set things
  right again ... ... can we still be friends? Don't answer yet.
  I want to hear it once this is over.
- Lauca: What, you're all leaving? Just be careful! Lauca'll
  always be here, so come again anytime!
- I nod my head yes and run off to follow the Heath and Rex who
  are leaving
- Heath: You're leaving? Get back what you lost!
- Rex: We will!
- I nod, yes! and each of us follows 3 separate paths
  (Note: General Heath's character page now disappears from
  your book again and won't be restored until later)
- Now, off to the desert to get the book!
- You have three choices here: You can just head off if you
  have your HP & MP full (probably won't) - OR - you can go
  find the Heal Pot (Hunter's Trail 5) - OR - you can bounce
  some monsters to build up your Plana a little for the upcoming
  fight. And no book, means no eatting, lol
- I built up my Plana a little. I decided not to explore because
  you can't scan anything. The monsters are stronger but just
  avoid them and head to the Central Desert (Desert Witch's
  Palace) to find Olly. You can see somewhat where you are going
  by bouncing a monster and seeing the very general locations.
- For now just head south until you reach the Eastern Desert
  and then west until you hit the Central Desert. This also
  opens up these areas but don't worry about exploring all of
  them yet. Just pass through. You will meet some sword wielding
  Desert Dwellers on the way and quicksand holes, lol
- You might encounter the Future Vision for the Mystic Jewels
  Found on the way (Eastern Desert 10). If you find the jewels
  then you need to go: down 1, right 2, down 1, left 2, down 1,
  left 1. Basically, middle south is only exit to get through
  middle of Eastern Desert to then go left to Central Desert.
- You will see things to scan along the way ... but no book, lol.
  I really need that book! I don't know if Ur will be in the
  book but I don't think so ... but I know that the book will
  help me get back to him! Watch out OLLY!
- OK, made it to Desert Witch's Palace ... Olly is not here?!
  A Desert Dweller is in front of her spot. Talk to her.
- Desert Dweller: Master Olly went to the Site of Cyril.
  (Yeah, lol. Thanks a lot!) Ellie is still in prison.
- Tested and you don't have to go to the Desert Witch's
  Palace at all. Just go from the Eastern Desert to Cental
  Desert 15 and into the Site of Cyril (demon mouth).
- Ok, so head back through the Central Desert to Central
  Desert 15 and go into the demon mouth ruins. A Desert
  Dweller will be at the mouth of the ruins.
- Desert Dweller: Master Olly went inside these ruins. Don't
  you dare bother her.
  (Heh heh heh!) (Heal Pot is to the right of the mouth)

- Walk up to Witch Olly who has the book under her.
- Olly: Hye hye hye ... What a racket. So you finally came.
  Is this what you're after?
- Focuses on the Book of Prophecy
- You nod, yes
- Olly: I thought if I had the Book, I could control the Great Spear.
  But it chooses its user, and it didn't choose me. However! I,
  Ohriemed Aof, won't give up world domination just yet! Won't you
  join me? Either way, this world is headed to its end. Before that
  happens, help me achieve my dream.
- You shake your head, no
- Olly: Hye hye hye ... It didn't hurt to ask. That's quite a glare.
  But I'm not giving in. There's nothing that I wanted that I didn't
  eventually get! Power! Longevity! Magic! Curses! I've mastered
  them all! But I won't be satisfied until the world is in my hands!

  - Witch of Desire Ohriemed Aof
    - 2 blue side crystals twirl around
      together in a circle and follow you
    - 2 blue side crystals also fire green aura balls
    - Olly does a large ground green aura spell

    - Avoid crystals and ground aura spell and green aura balls
    - Run in and pow lots of times - OR - 
    - Wait till everything stops spining and goes to Olly and 
      then pow with saved up Plana

    - Times Damage Bonus: 1000


- Olly: Goodness me. Seems I've lost. Go ahead ... 
- You walk up and take the Book of Prophecy from under her.
  You start walking away with your back toward her. Knifes
  come up on the side of Olly pointed at you.
- Olly: Should've watched your back!
- You sense the knifes and dodge. One of the knifes strikes
  a statue and rebounds back at Olly hitting her in the
  chest. She goes down.
- Olly: Ugh ... Ah ...
- You run back to the dying Olly on the ground.
- Olly: Such a ... shame ... I had everything I wanted, but
  I still wasn't happy. Even if I did have the world ...
  ... I'm sure I'd still be unhappy. I knew that.
  ... I made a bet when I was young. With a (bad guy) named
  Werman. Who could get the world first? ... I thought I'd
  win if I had the Great Spear. What does it mean to have
  real power?
- Olly disappears (but no sparkles, etc)



- YAY!!! My regular player stats page is back! And, also
  a New World Question: A question for your new world ...
  The rhythm that fills it all. How shall it be in your world?
  Please answer the question. You can also answer later.
  (Take any code, any shape, any size, and put it in the 
  square on the right page. Different codes do different
  things and different changes in your New World.)
  - See the New World section
  - If you don't want to answer now then press B
    - The question is finished.

- A gold metalize tablet appeared (and statements)
- You got the Book of Prophecy and gained new power!
  - Can now do Map Warp!
  - Open to a map page and touch it. It'll take MP
    to warp there.
  - Too many pages are missing, so you cannot jump yet.
  - Restore the map pages by freeing the Spirits.
  - (Anwar's page comes up)
  - Goldie looked closely at Anwar's page and felt
    strongly about him!
  - (Anwar's page is water stained & no mental map)
  - You may be able to resurrect them with the power
    of the Book of Prophecy.
  - Thoughts became wishes. Wishes became prayers.
  - But the Book of Prophecy didn't answer them.
  - The Book of Prophecy closes

- Screen goes black and words appear on the screen:
  - Chapter 7 Lightning Spirit
    - Ah, another chapter! And it is about Ur!

- I see another prophecy from the prophecy tablet
    - When lightning strikes the tower,
      so shall the Angel appear once more

- The Book of Prophecy opens to the Player page
- Cutscene: You run out of the demon mouth into
  Central Desert 15 where you see Ellie. She is
  walking away with a cane. She stops and turns
  to talk to you.
- Ellie: So you got the Book back. So the prophecy
  was right ... Olly didn't understand that. Poor
  sister. Thank you for stopping her before I could.
  Listen, Goldie. Your Book has lost its power. You
  may only get it back once you get the Spirits back.
  The Spirits are caught by the four dragons. One of
  them lies in the great tower at the castle. Do you
  know what that tower is? 
- I shake my head, no
- Ellie: It's the same as the ruins. A wicked relic
  from the past. Long ago, man used the Great Spear
  to fell the demon lord. The tower hides the Great
  Spear which reaches deep underground. The body of
  the wicked still lies pierced at its tip. It's
  bound there. But its spirit separated from its
  body and has been wandering. To exact its revenge
  on man. That's why Werman found it a new body.
  Prince Valdo. He brought corruption to the world
  and hastened its end. He plans on taking the new
  world when the Book appears. The long history of
  this world is one of wars. But that history is
  soon over. Goldie, you must put an end to this
  history. The world's end is near. Now, go!
- I shake my head, yes
- I have control of my body now. Ellie is still
  in Central Desert 15 with me. I talk to Ellie
  again.
- Ellie: Hurry! To the tower that pierces the sky!
- Yay! Now to hopefully go get Ur!

- Now go back in to scan the HP increaser (gold
  metalize tablet)



- You can SCAN and EAT again!
- You can equip weapons again!


     ----------


- First, I want to document what pages are in the
  Book of Prophecy


Current Pages in the Book of Prophecy

 - This is not all things available in the game
 - This is just a current listing of what is possible
   for you to have at this time
 - You may have completed more but this is what is
   currently available in the book at this time
 - You will have to recover pages lost and gain
   new ones as you continue the storyline/game

 - Previous state in tact: all codes present, etc


Tabs/Corners:

- No Spirits!   - no tabs (cry, lol)
- Hint ? corner - does nothing
- Index tab     - Table of contents
- Player tab    - Player stats come up
                - Weapons & Accessories removed
                - All stats & info same and usable
- Data          - Save/Load game works
- Map corner    - does nothing


Main Pages:

- Index (Ur does not pop-up, so sad)
- Table of Contents - All categories present
- Characters        - Spirits missing, category 9 - not done yet
- Player page       - See above info
- Monster page      - All categories present
- Weapons page      - All categories present
- Accessories page  - All categories present
- Items page        - All present but category 5 - not done yet
- Flowers page      - All categories present
- Tablets           - All categories present
- Map page (Gasp)   - Only Granatum, Samiad, & Other (WR, RV, SJ)
                      - Missing 4 categories
- Mini Games page   - All categories present
- New World page    - 1-4 & 10 Questions - rest not done yet
- Other             - All categories present



Characters:

- Fana, Sylphy, Nanai, Dorothea, Duran, Rex, Anwar (water marks),
  Gustav, Meenya, Helen, Kamui, Ramoioni, Francesca, Haochy,
  Georg, Vis, Xenonbart, Fro, Guri Guri, Rudrud, Gim, Olly, Ellie,
  Maid, Royal Soldier (silver knight), Imperial Soldier (dark knight),
  Imperial Knight, Desert Dweller 

  - Anwar's page is watermarked on both sides with no mental map
    on the right-side page. Which also means his codes are gone.
    And, so is he ... ? (cry)


Monsters:

- Goblin, Hobgoblin, King Goblin, Harpy, Siren, Minotaurus, Knight Mare,
  Lizard Lord, Balbazun, Pog, Raptor, Dragon Pup, Dire Bat, Frog Man,
  Siege Drake, Man-Eater, Blob, Dusk Spider, Land Squid, Hell Hornet,
  Robber-Fly, Dark Hopper, Lord Locust, Wood Bone, Living Spike, Golem,
  Mul, Ghost Eye, Mummy, Mummy Lord, Zombie, Skeleton, Element Skull,
  Evil Spirit, Shadow Claw, Evil Eye, Moloch, Orobas, Nussie, Chimera,
  Amorphes, Torsol


Weapons: (These are the base names: Names change per recipe)

- Sword, Katana, Rapier, Broadsword, Hammer, Bomb, Barrel Bomb,
  Throwing Star, Bowgun, Gun, Spartan Guard


Accessories: (Names change depending on recipe made)

- Ant Feelers, Soldier Helmet, Ribbon, Magic Glasses, Onyx Armor,
  Master's Sash/Belt, Ice Wings


Items: (Names change depending on recipe made)

- Pancake, Gold Cookie, Dorothean Cake, Potion/Bottle, Antique Doll,
  Grass, Small Key, Big Key


Flowers:

- Blazera, Forest Drop, Ice Lily, Stormlit, Pagoda, Fury Plant,
  Silver Azel, Stone-Cutter, Iron Orchid, Hero Bloom, Dream Grass,
  Karma Flower, Stretchus, Hope Pod, Lingerlom, Purse Plant, 
  Howl Grass, Cat Flower, Scaled Grass, Jaja Flower, Bug Tree

  - 20 flowers gave me Master's Sash from Kamui and I made it but
    haven't equipped it during testing
  

Tablets (metalize tablet recipes): 

- Battle Sword, Gladius, Kaleila Sword, Black Saber, Rune Blade,
  Scimitar, Shotel, Bizen Osafune, Mantis Blade, Onikiri, Muramasa,
  Flamberge, Assassin Dagger, Lightning, Dainslef, Grand Hammer,
  Forest Hammer, Iron Beak, Spiked Mace, Napalm Bomb, Kaleila Bomb,
  Dynamite, Remote Barrel, Throwing Star, Arbalest, Ice Bolt,
  Dragoon, Knight Shield, Spartan Guard, Guardian, Fatal Battle Sword,
  Champion Sword Gladius, Common Kaleila Sword, Demonic Sword Black
  Saber, Magic Sword Rune Blade, Cresent Katana Scimitar, Curved
  Katana Shotel, Superior Katana Bizen Osafune, Judgment Katana Onikiri,
  Lightning-Fast Rapier Lightning, Giant's Grand Hammer, Split Axe Iron
  Beak, 100 King Mace Hecatonchires, Booming Bomb Napalm Bomb, Swollen
  Bomb Kaleila Bomb, Hidden Flying Dagger Throwing Star, Frozen Bowgun
  Ice Bolt, Soul-Piercing Gun Dragoon, Pointed-Hat, Hero's Hat, Ant
  Feelers, King's Crown, Soldier's Helmet, Fire Horns, Ribbon, Forest
  Flower Decoration, Cat Ears, Magic Glasses, Soldier Breastplate,
  Onyx Armor, Master's Sash, King's Belt, Dog Tail, Fish Fin,
  Custom Booster, Ice Wings, White Wings, Cure Bread, Pancake,
  Gold Cookie, Cream Cake, Dorothean, Potion, Elixir, Fruit Juice,
  Elf Tears, Stuffed Animal, Wooden Voodoo Doll, Antique Doll,
  Foxtail, Medicine Plant


Maps:

- Eastern Big Tree, Lauca Meia's House, HT 1, HT 2, HT 3, HT 4, HT 5,
  Beast's Cemetery, HT 9, HT 10, WD 1-21, ED 1-3, ED 5-12, ED 18,
  RV 1-3, SJ 1-3, 

  HT = Hunter's Trail
  WD = Western Desert
  ED = Eastern Desert
  RV = Ravine of Vulgazzo
  SJ = Shark's Jaw
  
  Note: I went all through Central Desert at the same time I went
        through Eastern Desert but no maps for Central Desert. So,
        looks like you can go through them but not get maps back
        until storyline progression triggers them.


Mini Games:

- All here & same as before
- Quiz Challenge: Level 1 & 2 Clear
- Judgment Battle: All stats present/All people still listed


New World:

- 1-4 & 10 Questions (codes intact and same as before)


Other:

- All the same and present
- Done: Future Vision ED 10 (Jewels) - just done
- Event Theater: Added 7-9 - cutscenes - just done
  (A select amount of brief cutscenes stored here)


      ------


- Looks like it is time to check my weapon, item, and
  accessory upgrades again

  - I usually like to make the best weapons, items, and
    accessories I can even if I don't use them at the
    moment. Then if I need them, I can whip them on. I
    also like to see how they look (no picture of actual
    item is shown, just the base picture). I also wish
    there were more bases (like 2 wing bases, etc). I
    am also having to rebuild items if I want to check
    out another item that shares the same base. You also
    don't know what the stats or special effects are
    until you make them.
  - I need to add an appearance description on each
    item/accessory/weapon/etc ... but this is if I
    get time at the end, lol (too bad no pictures)
  - Dang, I need more bird codes!!! I want to make the
    White Wings (11 bird, 1 copper/I have it) but I would
    have to take the bird codes from my Hidden Throwing
    Star. That Hidden Throwing Star comes in very handy!
    - What a dilemma! OK, think ... Ah, I will keep my
      Ice Wings for the moment and scan more monsters
      and hope I get more bird codes (1 more for Hidden
      Throwing Star and White Wings)
  - I could make the Fire Horns but I am not a huge fan
    of Rempo. Maybe it's the swearing because I do really
    like his personality and he is funny.
  - Aegis Shield (Gold Score/Tuoni/Beast's Cemetery) made
    - Wow, cool story about the shield!
  - I really like how you can switch accessories from Ice
    Wings when exploring to Onyx Breastplate when fighting
    ... a girl likes to feel pretty, and then Take 'em Down!
    Mwha ha ha ha!



- OK, back to storyline

- OR, you can go explore Hunter's Trail and Eastern Desert
  - Real pull, want to go get Ur ... but need to explore
    for testing

- Decided to explore (get more codes, scan items/monsters, etc)
  - This also will build up my Plana/so no weapons during
    testing/no Master's Sash during testing HT and ED
  - Will only do HT and ED because I have already done the other
    areas up to this point
  - Title on map shows up only for maps you currently have
    in the book (so will do HT, ED)
    - See displayed map for title, mark and document explore spots,
      scan monster, characters, tablets, items
  - Get descriptions for all HT and ED maps
  - Add some extra descriptions
  - Keep tested info here, don't insert into document/guide until
    it links them in-game
  - Make maps for HT and ED, wait on combined Area map


- Can't go into Rhoan Town (curiousity got the best of me, lol)
  - Southern enter/exit, guard blocking path, can't get to town
    or your house but you can enter Grana Plains, Weld River,
    and Shark's Jaw. Walk up to guard to get cutscene.
  - Royal Soldier: Hm? Where have I seen your face before?
  - You get sweat drop over head and run away, lol
- Gave gifts only to Lauca during the time I explored HT and ED
  - Lauca really liked the Soldier's Helmet (Alloy)
    - 3 Justice, 4 silver, 4 iron - on Helmet base
    - "Lauca wanted this!"
  - Lauca did NOT like Ribbon even though it says she likes
    Hair Decorations
    - "Lauca doesn't need it. But if you say so. Heh heh heh.
       It's a little embarrassing."
  - 3 gifts triggered her affection request

  - Cutscene:
    - Lauca: Goldie, Lauca's hungry. It's time to go hunting.
      Lauca nursed you back to health! Now it's your turn to
      go hunting for Lauca today! Well?
    - (Choose: Yes - OR - No)
    - Chose: Yes
    - Lauca: Good! Now go catch some prey!
    - I nod, yes (so, I guess I go outside ...)
    - I went into Hunter's Trail 1
  - Cutscene:
    - I see a pog
    - Statement shows on screen: These monsters would make
      a good meal for Lauca. Defeat them all.
    - Defeated 10-15 pogs, then I nod, yes
    - Statement on screen: You defeated all the monsters!
      You got Raw Meat! (Ice Raw Meat/3 ice code)
    - Go give Lauca the Raw Meat (Gift)
  - Cutscene:
    - Lauca: Ooh! Impressive, Goldie! Lauca's so happy! But
      it's too much to eat! Let's go hunting together next time!
    - I nod, yes (end of cutscene)

- You can rest in Lauca's bed, lol
- Did the Grasshopper King Raid in Beast's Cemetery
  (Future Vision)
  - Got Demise Broadsword Laevateinn (red metalize tablet)
  - Those humongous locusts had tons of HP, lol
  - About 8 regular locusts (Lord Locust) and then 2 huge
    locusts (Abaddon Cry)

- It is actually nice taking my time with codes, testing, etc
  without the spirits popping up hurrying me. It seems very
  quiet though and I miss Ur!


- Yes! Got more bird codes from Blade Beak (raptor)
  - Made the White Wings ... ooooh! Love 'em!
  - Pretty and powerful :)

- Well, that was quite a romp through the forest and jungle.
  But, I did get quite a lot of useful things and my Plana
  is at level 10 so I switched back to swords. 

- I went to Shark's Jaw 2 to pick up the Lightweight Aegis
  but I can't make it until my mental map gets bigger. I
  made Aegis already.

- I haven't quite got the defend with a shield thing yet.
  I prefer to just equip a weapon in each hand and jump
  in there and attack, avoiding when necessary. But every
  now and then I try it out again. I do like the looks
  of the shields though.

- I also played around with codes. wow, there are a lot of
  name titles so I compiled a list of what I have found so
  far and will add to it as I discover more of them.

- Pure gold Avanium+ swords are cool! Now if I could get an
  intricate jeweled handle with lots of swirly designs ...
  hmm ... maybe even make the actual structure of the handle
  and blade somewhat swirly, slender yet prominent with thick
  construction and curves and a fancy laced-type hand guard,
  white silver (symbolizing purity) blade with gold trimmings
  and intricate jewels ... that would be sweet!

- Choosing a school does make a difference. My sword level
  right now is Level 14 (5418/5925) compared to:
  - Hammer:     Level 10 (1305/maxed)
  - Bomb:       Level 10 (1305/maxed)
  - Projectile: Level 10 (2175/maxed)
  - Fists:      Level 10 (2175/maxed)


- So ... It is time to go get Ur!!!


- Warp to WD 9 and go up into Grana Plains, and to Grana
  Plains 1
- Get cutscene with Duran

Place: Grana Plains 1
Time: After beat Witch of Desire Ahriemed Aof (Olly)
Type: Storyline
Subject: Lightning Bolts in Town

- [???] Whoa! (Duran runs up to you)
- Duran: Ah! Goldie! What's the matter? 
- Duran: The town's in a panic! Lightning Bolts are falling
  one after another! (Yay! Go Ur!)
- Duran: The townspeople still think you caused the incident.
  Be careful if going that way. Plus! More disasters have been
  happening all over! Volcanoes erupting, Spring hail, swarms
  of insects ... And now, the lightning.
- Question mark appears over your head and your jaw drops open
- Duran: Lightning bolts are falling one after another over town!
- You get a determined look and start running off
- Duran: H-hey! Wait! You can't go that way!
- Focuses on you inside the tower door from Grana Plains
  (Escape Route 6) and you have control of your character



-----Add in between Escape Route 6 and Cemetery

- Place: Fro's Hiding Place
- Time: After Grana Plains/Duran cutscene
- Type: Storyline/optional
- Subject: Warning from Fro

- Go from Escape Route 6 to Fro's Hiding Place
- Fro: The townspeople don't have a very good opinion of you.
  They are convinced you were the one who caused it. Doesn't
  matter what's true. Watch your back.
- I nod my head, yes 


Place: Fro's Hiding Place
Time: After Duran/Grana Plains cutscene
Type: Affection Sidequest
Subject: Crystals for Romaioni

- After cutscene, talk to Fro
- Fro: Excellent timing! I've got a little favor to ask.
- Fro goes over to the gold pile and turns to face you again
- Fro: I want you to bring these crystals to a friend of mine.
  You know who I'm talking about. Good luck!
- You shake your head, yes and walk over to get:
- You got 10 Mystic Jewels!


- I was too curious! I went through the prison, part of the
  castle dungeon, the Path to Dungeon 1 & 2, the Corridor
  (Right), the Hall, the Audience Chamber, and right up to 
  the the king!


Place: Audience Chamber
Time: After Warning from Fro cutscene
Type: Storyline/optional
Subject: King/Prove your innocence

- Talk to the king
- Xenonbart: So you were behind all this! After that incident, my 
  kingdom has had one incident after the another!
- (Choose: I didn't do it - OR - ...) (Oh, no! Here we go again, lol)
- Chose: I didn't do it
- Do you think I'll believe your excuses?! ... But that is what the
  public is saying about you. If it is true you didn't cause this
  disaster ... Then prove to me your innocence with your own two hands!
- (Wow, no prision, lol.)


- Hmm ... maybe it depends on your affection level with the king whether
  you can go directly through castle or not, make a note on walkthrough

  - can go one of 2 ways

  - Escape Route 6/prison/dungeon/Paths/Hall/Audience Chamber
  - OR -
  - Cemetery/Arena/Center of Town/Central Park/Road to Castle/Hall/
    Corridor (left)


- Now you can go talk to everyone in town/castle, etc
- Basically, run around talking to everyone and you might win back
  their belief in your innocence 
- (I won't include all their comments but it is worth it to do it)
- (Choose: I didn't do it - OR - ...)
- Chose: I didn't do it (for all conversations with people)


Place: Princess' Quarters
Time: After beating Witch of Desire Ahriemed Aof (Olly)
Type: Affection Sidequest
Subject: Guri Guri and Foxtail

- You can probably do this affection sidequest earlier but I
  just didn't try giving Guri Guri the Foxtail until now
- Get Grass and Foxtail recipes
- Make Foxtail and give to Guri Guri
- Get cutscene
- Guri Guri: Meow! (music note)
  ~ (music note) ~ (music note) ~ (music note) ~ (music note)
- Guri Guri runs away


- King is still in the middle of his "get my sword" affection sidequest
- I got the last explore spot by guard who is not there now (Corridor
  (Left), candle stand)
- No guard in Council Room now either
- Royal Soldier in Entrance by Zeno-9 Card maid still says:
- Royal Soldier: It's another peaceful day. (lol)

- Just for kicks, went and got Love Advise from Vis:
- Vis: Now, lets see who you are closest to ... And you were so
  lovey-dovey with Anwar. (lol and cry ...)

- Made the Elf Tears (Sylphy affection sidequest) and gave it to 
  Mayor George ("Excellent! I knew you'd pull through.")
  - Takes 120 MP to give  :o

- Woops! Supposed to give it to Sylphy not Mayor Georg, lol
  - To Training Hall 10 I go to get more MP
- Whoa! Big crater hole in middle of Center of Town! I will come
  back to check it out in just a bit.


Place: Mayor Georg's House 1F
Time: After beating Olly (2nd time)
Type: Affection Sidequest
Subject: Sylphy and the Elf Tears (part 2)

- Get Bottle and Elf Tears recipes
- Make the Elf Tears and give to Sylphy
- Sylphy: You're late! What's took you so long?! Well, whatever.
  As long as you brought it.
- You give Sylphy the Elf Tears
- Sylphy: Thanks! Not bad for a human! Now to taste-test it ...
  Wow, I feel bursting with power! Huh? My body feels so hot ...
  Hff ... Hff ... I feel dizzy. Uuh ... (blackness)
- Focuses on Sylphy with her eyes open
- Sylphy: Huh? What? I ...Huh? Goldie ...? Did I blank out?
  Thanks for worrying about me. It's way too strong to give to
  my father. Sorry for dragging you into this. And I was so sure
  he'd be happy ...
  (??? ..., ok ... so did she get cured instead. I guess time
  will tell, lol)


- I want to make the Elixir and I have the recipe but I need a
  bigger mental map. So pass on that for now.

- Checked to see if new Quiz level was available - just got
  100 Mystic Jewels and no new prize


Place: Mayor Georg's House (outside)
Time: After beat Witch Olly (2nd time)
Type: Affection Sidequest
Subject: Sylphy and Mayor Georg/About Sylphy's Mother

- Walk out of Mayor Georg's House after Sylphy and the Elf
  Tears cutscene (part 2)
- Sylphy: Ah, Goldie! Won't you listen to a girl's worries?
  The truth is ... 
- You start to walk away
- Sylphy: Hold it! I'm asking for your help, so here me out!
  (nope, hasn't changed, lol)
- Sylphy: Ahem! My father's acting a little strange. I catch
  him sneaking off somewhere by himself all the time! I was
  just about to investigate when you showed up. That means
  you're coming with me! Let's watch what he does!
- You both wait off the side by the flowers as Mayor Georg
  comes out of his manor
- Slyphy: Ok, he's coming out! Now let's follow him!
- Focuses on Mayor Georg walking up into the Castle Gates
  and both of you following
- Sylphy: So he went into the castle. Let's go!
- Focuses on George talking with a maid in Corridor (Left)
- Sylphy: ! W-Whoa! Hide, Goldie! What could they be
  talking about? 
- Georg: You haven't told my daughter, right?
- Maid: Of course not, sir. As long as you hold up your end
  of the deal, your secret's safe with me.
- Georg: Grr! You're supposed to be working for Kaleila,
  yet you're still greedy!
- Maid: Say what you like. That's just the way humans are.
  It's like having a bomb and wanting to use it. (lol)
- Maid: It's the same way. Why are you hiding it from her?
- Georg: I could never tell her ... ... that she is a mix
  of Elf and human ... ( :o )
- Sylphy: !!
- Georg: She lived all her life proud of being an Elf. And
  it's evident how much she despises humans.
- Maid: Because the blood of repulsive humans flows in her
  veins?
- Georg: No! It's too early to tell her. Maybe once she learns
  to understand humans more ...
- Maid: But that won't change the fact that she's a half-breed.
- Georg: I know that. But I want her to know ... ... that race
  is irrelevant.
- Maid: ... That's quite a noble speech. Either way, I await
  the goods you promised me.
- Georg: Yes ...
- Georg and the Maid leave but Sylphy and Goldie are still there.
- Sylphy: ...
- End of Cutscene and you are left in control of your character
  in Corridor (Left)

- Go and find Sylphy in Mayor Georg's House 1F
- Talk to her

- Sylphy: Goldie ... What do I do? I've thought it over. I have
  to be frank with him. But it's so hard to get it out ... I
  just don't know what to do. (Sylphy shakes her head, no)


- Ok, Center of Town - What a mess! Where is Kamui?! I was going
  to turn in a few flowers but Romaioni and Francesca is standing
  in his place and his house is destroyed! And so is Fana's and
  the twins home! Hmm ... guess all that gold did the twins no
  good, lol ... and Romaioni still wants me to buy from him, lol.


- Talk to Romaioni again

Place: Center of Town
Time:  After Fro and the Crystals (Jewels)
Type: Fro Affection Sidequest
Subject: Romaioni and the Crystals


- Romaioni: Huh? Fro has something for me? What on earth could
  it ...?
- You give him the crystals/mystic jewels
- Romaioni: !! This is--! Where on earth did he get this?! You
  can't find these anymore! Sheesh, that man isn't afraid of
  anything! I'll take them. Thanks. But heed my warning. You
  can't get these crystals through conventional means. You
  can't tell anyone we traded with this. I'll also throw in
  a bribe. Remember, it's a secret. See you later.
- Statement: You gave 10 Mystic Jewels and got 2 back.
  (lol, I better run to the bank. Sooo much money.)


Place: Center of Town
Time: After beating Olly (2nd time)
Type: Francesca Affection Sidequest
Subject: Francesca and the Wild Cookie


- Get Cookie and Wild Cookie recipes
- Make Wild Cookie and give to Francesca
- Francesca: Wow, you really bought them!
  (I think typo, I didn't buy them, lol, but It could work)
- Francesca: This is the first time I've actually seen a Wild
  Cookie. These are kinda gross-smelling. But no matter! One
  bite of this ... ... and I'll become as pretty and supple
  as a cat! Hee hee hee! Now to take the bite! Nyum! !!
  Blurf! W-What on earth is this?! It tastes just like a
  steak! The flavor's way to strong! Huff ... Huff ... I'm
  feeling a little flustered. A-Anyway, allow me to thank
  you. That was an interesting experience.


- K, now I re-made the Gold Cookie because it recovers more.
- There is a guard standing in the center of the arena but
  I will talk to him in a bit so I don't trigger anything
  if he triggers anything


Place: Cemetery
Time: After beat Olly (2nd time)/Sylphy-mother cutscene
Type: Sylphy Affection Sidequest
Subject: Sylphy and her Mother's Gravesite 

- Walk into the Cemetery to get a cutscene
- Georg is standing in front of a tombstone with pink
  flowers on it (top left corner/then 3 straight down)
- Georg: Hm? Goldie, if it isn't you.
- You walk over to Georg and grave
- Georg: I see. So you overheard that. No, don't apologize.
  I knew it'd eventually get out. I truly did love my past
  wife. Our love transcended like race. Long ago, I used to
  think the same way as Sylphy does now. I was convinced
  humans were inferior to Elves--the superior race. But
  upon meeting my wife, my opinion completely changed. Or
  rather, I should say she completely changed my opinion.
  I remember one of her favorite sayings ... Do we fight
  because of race? Do we struggle because of race? Do we
  disagree because of race? Don't be stupid. Race doesn't
  govern the way our hearts work, she'd say. Nothing ever
  rang so true in my heart before. I someday hoped to share
  those same words with Sylphy, too. The words of her wise
  mother. The words I loved most. Do you know why I decided
  to become mayor of Rhoan? 
- You shake your head, no
- Georg: Because I made a promise to my beloved wife. I
  promised to build a town where discrimination didn't
  exist. I just hoped we'd understand each other, even a
  little.
- Sylphy: ... father.
- Sylphy comes from behind the Cemetery wall pillar and we
  turn towards her
- Georg: Sylphy! You heard all that?!
- Sylphy: Yes. I followed Goldie here. I still don't
  understand the way you think, father! But ... But I think
  I understand a little better the goodness of humans. Hmph!
  And don't you dare think that I'm going to keep crying!
- Sylphy: ... Thanks, Goldie. As thanks, I'll tell you
  about a special Elvish accessory.
- Statement: Got Metalize for [Archer's Belt]!
- Sylphy: Bye for now! I'll see you later!
- Sylphy turns and walks away
- Georg: Good Grief. That child still has much to learn. I
  thank you, Goldie.
- Statement: You can now remove Sylphy's Pride (PRDE) Code.
  Change her title to "Passionate" to remove her PRDE.
- End of cutscene, you are left in the Cemetery


- Sweet! Cool! ... and am I ever going to get to Ur!, lol
  - I guess it is my testing choice but I want to see what
    triggers when. At this point, this game is so variable
    that I might not be able to nail every detail down. But,
    that is what I love about this game, lol.


- And, not to spoil the moment but ... is this a conflict
  of story? Georg must have married someone after the
  human woman talked of in the Aegis Shield history

  - OR - he wed her after she wed and left the king? 
  - OR - did he have her child and not wed her even though
         he calls her his wife 
  - OR - did they secretly wed and then the Elven laws anull
         it after the conception of Sylphy?

  - Aegis:

   - Legend speaks of a goddess of war who forged this
     rare and sacred shield.

     One of those shields was used by a human woman
     named Rhoan 500 years ago.

     Georg fell in love with that woman when he was young,
     but he was unable to oppose Elven laws, and Rhoan
     wed the Kaleilan king.

     After Rhoan's death, Georg vowed to protect the
     town that Rhoan had built.


- Hmm ... so I think there is more to the story ...

- Ah! Read tombstone again:

  - Village daughter of Rhoan, Serena rests in peace.


     - King George and Rhoan (who have daughter Serena)
     - Serena and Mayor Georg (who have daughter Sylphy)


- So, Georg fell in love with the human Rhoan but she wed the
  king because of elven laws. Then King Xenonbart and Rhoan
  had a daughter named Serena who then married Georg instead 
  and they had Sylphy ... or am I thinking too hard on this?, lol

- Every one of these tombstones has an interesting story ...
  I like it, lol

- Add Note: Mayor Georg's sidequest/history/character page
  - Georg married the granddaughter and had Sylphy


- Ok, so Sylphy character data is complete and her code unlocked!

- Talked to guard, funny, no trigger
- You can go to your house if you go from the Training Hall Road

- Somewhere, Somehow, now there is not a guard at Crossroads of
  the World and you have all access to town and home and etc

  - Maybe talking to the king unlocked the guard
  - Maybe talking to enough people saying (I didn't do it)
    unlocked it



Place: Vis' House (outside)
Time: After beat Olly (2nd time)
Type: Vis' Affection Sidequest
Subject: Vis and the Herb

- Get Grass and Herb recipes
- Make Herb and give it to Vis
- Vis: Yes! That's it! That's the secret popularity item! with
  this there's no question you'll win people's hearts! We're
  an unstoppable team! Hurry up and go get them!
- End of cutscene (still at Vis' House (outside))



Place: Audience Chamber
Time: After beat Olly (2nd time)
Type: King Xenonbart Affection Sidequest
Subject: Xenonbart and the Xenoncross Sword

- Xenonbart: Ooh, glory be! That shape ... that radiance ...
  This is none other than the Xenoncross! You managed to find
  it! Thank you graciously!
- End of cutscene (still at Audience Chamber)

- Got all four pictures of King Xenonbart



- Ok, since we are here then let's tie up some loose ends:

- Did more on all affection sidequests, character storylines

--- Build Affection Sidequest section until complete
--- Blend this section into Character section
--- Moved into Character section within Working Section
    

- Yay! I found Kamui, Helen, and Fana!
- They are in the Abandoned House now since their homes
  are wrecked. I really liked Fana's House and it had
  a blue theme, too.
- Won't Rex be surprized that someone is living in his
  family's house, lol. I wonder if they see Meenya
  around the house ... 

- I had Kamui identify my flowers

- Talked to Kamui, Helen, and Fana

- I have Haochy Soul but I can't make it or give it to
  Haochy until I get a bigger mental map. I can't make
  Blasting Haochy Soul until I get a bigger mental map.

- I now have Shadow Fang made
- Can't make Invisible Shadow Fang until bigger mental map
  - Which has to come soon or there wouldn't be so many
    bigger recipes available ... I hope it comes soon

- Love the map warp, tip to get quick Heal Pot:
  - Warp to Eastern Desert 1 (index/map/Samiad/ED 1)
  - Walk into Central Desert 15 (go left from ED 1)
  - Hit the Heal Pot by the Demon Mouth Ruins (Site of Cyril)

  - This beats having to run all the way through and back
    out of the Training Hall, lol
  - But you still have to go WD 9, through Grana Plains to 
    get back to Rhoan Town ... so your pick ... but it will
    also work much better once I get Rhoan Town maps back
    ... I wonder how long it will be before Rex is back, lol

- I have 3 pictures of most characters now. I stupidly did
  not get the last picture of Witch Olly and I don't know
  if she comes back or not ... she did die after all ...

- I also did not get the last picture of Anwar ... he
  technically didn't die, so I don't know if I will see
  him again ... I hope I see him again ...



- Well, that "short" testing session turned into a long one, lol
  but now I can't think of anything else I can test so it is
  finally on to ... dare I say it again ... get Ur!!!

- Go to the Corridor (Left) in Frannelle Castle where the guard
  used to be guarding the northern door. Explore the candle stand
  on the way if you haven't done so already.

- I have an idea we will be going up the incredibly high Frannelle
  Castle spire so this may be one long dungeon, lol
  - I'm coming Ur, lol!

- Ooooh! Pretty blue marble tile ... and a jewel!
  - Scan the jewel, which turns out to be a special key that you
    can add codes to! Nifty Idea!
  - Frannelle Castle Great Gate ... I love this room!


- Ok, step on the yellow transport air step square in the back
  of the room ... and be ready for anything, lol



GSM Dungeon:

- Frannelle Great Gate Path to Surface aka Great Spear of Mastema 1
  - Worked up entire Great Spear of Mastema Dungeon and moved it
    into the document/guide
  - This will be the first dungeon you do without even one spirit
    to help you, lol




Place: Paradise at Cloud's End (Lightning Dragon Perkele)
Time: After beating Perkele
Type: Storyline
Subject: Restoring Ur!!!

- Beat Lightning Dragon Perkele (any score)
- HP increaser (gold metalize tablet), and Demon Wings (green
  metalize tablet/slider) appear
- Ur's bookmark appears and he beams out in a yellow electric
  light to stand (human size!) in front of you on the circular
  platform (too bad I'm so little, lol)
- Ur: Goldie ... You came for me. (lol, yes finally!)
- Ur: Thank you. 
- Ur: In any case, I'm impressed you got this far on your own.
  When everything was lost ... ... I was worried you wouldn't
  be able to do anything. You're very strong, Goldie. You have
  an even stronger heart than us Spirits. All I can say is you
  really are the Book's Chosen One.
- Ur: Now, the dragon you defeated had the power to seal Spirits.
  The Book's scattered pages were the source of its evil power.
  The other Spirits must be sealed in the same way. Defeating
  the dragon got back the missing pages!
- Some map pages appear one by one in rapid succession on the
  bottom screen (note they have a yellow design on the left
  and right page edges) and ... you get Ur's bookmark back,
  Yes!
- Previous Frannelle Castle and Wargliss Fortress pages are
  back in the book! (includes Great Spear of Mastema area and
  Tornaq Ice Cavern but NOT actual Frannelle Castle pages yet)
- Book closes and you see yellow eye blinking. The top screen
  shows a title: Chapter 8 - Ice Spirit. So we are on to the
  next chapter! Wow, so Chapter 7 was only a dungeon? That was
  a short chapter, but I got my Ur back finally!


- Another Prophecy cutscene plays:
- Book still closed
- When ice blankets the North,
  so shall the Angel appear once more.
- Book of Prophecy opens again

- Ur appears as before on circular platform with you
- Ur: An ice plague? It must be connected to Neaki somehow.
  The first place you saw Neaki was at the Fortress, right?
  Let's Head there.
- Ur: ...? What is it, Goldie.
- Oh, No! (Anwar's page comes up), these two are really going
  to do some battling later, lol.
- Ur: That page ... I see.
  (No, don't see. I want him restored but not over you, lol)
- Ur: In the Chaos, you lost someone you care about. Normally, when
  you code scan, you only absorb its information. But in the chaos,
  they were sucked in alive! (ouch!) This has never happened before.
  I'm sorry, but I don't know what to do about it. But don't give
  up hope. If you get back its original power, a miracle may happen.
  To do that, first focus on getting back all the Spirits. Then,
  you'll have to go to a certain place. That place is .... Sunny Hill.
  That's where you first found the Book of Prophecy. Even hope lies in
  darkness. I'm sure ... I'm sure of it. 
- This is one of the reasons I want a Light Lord, optimism! I wonder
  if Anwar will come back as a whole character or if it is just a
  cutscene ... You know, this would be bad for the person who really
  was going after Anwar ...
- Ur: Now let's go. First to the Fortress!
- I shake my head, yes!

- I was going to strengthen Ur (raise his points) but I notice that
  his points are already up to 5000! They were about 3400 when he
  was sent into space. I will keep an eye on it. I haven't had any
  option for unshackling him or boyfriend confessions, probably
  because it considers Anwar my boyfriend
- It may be many playthroughs later until I figure out the whole
  boyfriend/girlfriend documentation, lol


- Finishing up GSM Dungeon Map and odds and ends

  - Formating, documenting, cleaning up codes, on and on ...
  - I hope all my work is appreciated, lol. I am learning
    a lot of stuff I would have breezed by though if I didn't
    have to document all the commentary, maps, items, etc.

  - Interesting item: The game keeps track of how many hours
    you have played -- My Play Time clock stopped long ago at
    99:59:59 hours, lol -- and I don't think that it counts the
    time that I paused that I was documenting ... I stopped
    estimating my time spent playing and documenting this game
    after 200 hours. But this game is worth it and I love games
    that have tons of content, lol.

  - Already tested: You can go through &/or get all explore
    spots in a map you don't have recovered or that is new
    in your book.

    After Book of Prophecy is stolen and map pages lost:
 
    - You will not get the page in your book just by going
      through it until it is given to you when unlocked by
      storyline progression/spirit restoring
    - When it is given back or given new to you then it will
      have any progress already done on that page/map
      (Ex: explore spots done, get map because went there)
    - So you can explore and visit map areas but you won't
      get the pages or page exploration until later if the
      page/map is not currently in your book



- So off we go to Wargliss Fortress 1 (Map Warp)


Place: Wargliss Fortress 2
Time: After beat Lightning Dragon Perkele
Type: Storyline
Subject: Restoring Ice Spirit Neaki (part 1)


- Go into Wargliss Fortress 2, Ur appears (tiny)
- Ur: Whoa. Feel that deathly cold chill? There's no mistaking
  it. Neaki is sealed here. I feel a cold chill from the
  Northwest. Let's first go there.
- End of cutscene, still in Wargliss Fortress 2


- Jump down the blown hole to Wargliss Fortress 7/Hidden Cellar
- You can finish any Tornaq Ice Cavern Dungeon rooms that you
  want if you need to - OR - head to TIC 19 and up to the
  previous locked door at the top right
  (1, 2, 16, 17, 18, 19 - OR - just warp to 19, lol)
  - Warp to 15 if you need a Heal Pot, then 19


Place: Tornaq Ice Cavern 19
Time:  After beat Lightning Dragon Perkele
Type: Storyline Progression
Subject: Restoring Ice Spirit Neaki (part 2)


- Walk up to the once closed door in the top right of TIC 19
- Cutscene, door is now open and Ur is out of book talking
- Ur: I feel a strong chill. The cave just keeps going.
  Ready yourself and let's go.
- End of cutscene, still at open door in TIC 19
- Walk into open doorway and start DOIC dungeon


-- Entire Depths of Ice Cavern Dungeon (DOIC) moved into guide


Place: Absolute Zero
Time: After Beating Ice Dragon Malchatu
Type: Storyline Progression
Subject: Restoring Ice Spirit Neaki (part 3)


- Beat Ice Dragon Malchatu and Ur pops out of book
- Ur: Seems the Book of Prophecy has a new question.
- A question for your new world ... That crafted by
  the living ... How shall it be in your world?
  (3 codes)
- Ur: Now go give your answer! Later is fine, too.
- I chose: Ice, Lightning, Copper
  (I have no idea what I am doing ...)
- Ur: Are you sure? (lol) Let's keep going.
- Thick Gold HP increaser metalize tablet pops up
- Red metalize tablet pops up
- Ice Spirit Neaki's Bookmark floats up
- I walk towards it and Neaki twirls out
- I am wearing White Wings, Soldier's Helmet, and
  2 Excaliber swords -- I love how what you wear
  shows up in the cutscenes
- Neaki floats down in front of me, Ur is beside me,
  we are all human size and it is cool, lol
- Neaki: (I'm ... free?)
- Ur: That's right, Neaki. Don't you think you owe Goldie a 
  "thank you"?
- Neaki: (I know that ... Goldie ... ... thank you.)
- I nod, yes
- Pages flip by on lower screen - I think I saw Grantum Area
  maps. I will check soon.
- Neaki: (The pages ... ... came back.)


- Book Closes
- See on screen: Chapter 9 - Forest Spirit
- Wow! Another chapter that is short and just a dungeon.

- I see another prophecy from the Prophecy Tablet
- When forests blossom across the land,
  so shall the Angel appear once more.
- (OK, so who is this angel ...)
- Hmm, normally you just see the tablet writing, but this
  time the end had a giant locust.
- Book opens again

- Ur: The prophecy speaks of the forest next. To the marshes!
  Head Southwest of the Eastern Big Tree, Goldie!
- End of cutscene


- Scan HP increaser, and some dang slider puzzle, lol
  - Only one I haven't figured out yet, but I will ...
    ... I am sooo desperately tired right now, lol

    - Bedtime ... 
    - ok, I'm back


- Slider puzzle is Treasured Kusanagi
  (This one was almost as bad as Cyclops, lol. But I do
  love a challenge!)

- Neaki Maps Returned: Sunny Hill, Three-Way Ruins Road,
  Grana Plains 1-14, Granatum Forest 1-14, Kalcazoth
  Caves 1-14, Sun Shelf, Elevation, Rudrud's House,
  Deep Forest 1-5, Western Big Tree, Beast's Lair,
  Granatum Plateau, Light Falls, Bridge, Underground
  Lake Avernus 1-4, Western Desert 1-21

- Neaki's Points were only 3800ish, not 5000 like
  Ur. So I will see what the other spirits come back
  as. Neaki's points were maxed (3700) before she
  got poofed away.


- Walk out of Absolute Zero and get a cutscene



Place: Top of building
Time: After Beating Ice Dragon
Type: Storyline Progression
Subject: Destruction Draws Near (Neaki part 5)


- Focuses on you walking up some stairs onto the top
  of a building, you look up at sunlight rays, then
  it grows darker, there is a total eclispe of the
  sun, you mouth drops open, Neaki swirls around you
  to face you
- Neaki: (The time of destruction draws near.) (This
  world will soon die.) 
- She swirls and floats up in the sky as it focuses
  on Ur (dang, he looks sad ...) 
- Ur: Before the end is upon us, you must record that which
  has true value. (How about I keep you)
- Neaki swirls down around the two of you at a distance
- Neaki: (Is there really anything of value ...) (... in
  this world?)
- You bow your head sadly and look at the back of the Book
  of Prophecy you are holding
- Blackness, now you are at Wargliss Fortress 1, a deep bell
  is tolling, the world maps are not as dark as night but darker
  than usual, faded ominous music plays but you now have control
  of your character
- When anywhere outside in any area, the music plays the same
  with the bell tolling and the world darker



- I Went to Rhoan even though no maps for it yet. I wanted to
  give presents, see dialog, turn in flower for documentation,
  etc. I won't put what everyone said unless I think it might
  be a cutscene but you should talk to everyone again.

- Too bad I don't have the Underground Training Space 10 map
  so I could warp to the Heal Pot in Rhoan Town for gift MP.
  Guess I will use Tornaq Ice Cavern 15 and then Shark's Jaw 1
  ... unless I forgot to save some MP to warp there, lol


- Also testing gifts (Loves, Likes, Hates, statements, etc)
- Includes Affection Sidequests, original codes, everything
- Build on this Character section --- (moved it into guide)




- Nanai

  - Affection Sidequests:

    - Get: Shadow Fang
    - Give gifts til 2000+
    - Go to Western Desert 5 for metalize Shadow Fang (finally)
    - Then back to her house for Invisible Flying Dagger Shadow Fang
    - Get cutscene (Apology/finally free)
    - Bind/cure with 5 Fire, 2 Silver

  - See cutscene below (Shadow Fang/part 1 & 2)

  - Outside doom bell toll and music is present inside Nanai's
    house, both floors ... so does this mean that we are
    really outside and this is just a witch's mirage, lol
    - I must figure out how to get back into her dungeon ...
  - Nanai is at 2752, 3 pictures, and I'm out of gifts
  - Speak to Nanai again and get a cutscene
    - An Apology Decision


- Kumi
  - Showed flower (Twinkler) ... oooh, I like that one.
  - Got Zeno-9 Card
  - Kamui has 2364 points (hard to raise, likes just a few things)
  - 3 pictures


- Gustav maxed at 3100 even though I gave more presents, 4 pics
  - See cutscene below (Beating General Health)
  - Got Zeno-9 Card from Gustav


- Duran: This one is hard because if I raise him then does it
  mess with the whole boyfriend thing? Yet, I need to document.
  So, I guess I do some and see what happens - hold breath, lol.
  We might have a three way boyfriend fight ... or more if I
  document them all, lol.
 
  - Ran out of gifts, didn't make more
  - Walked out of the door in regular intervals when giving gifts

  - Last time walked out the door:

    - Triggered Affection Cutscene at 2205 (was 1850)
      - (I think it's so great we understand each other.
        I-I'm--I-I'm feeling stronger than ever!)

- Bam! Another Affection Cutscene played right after
  (I just knew I shouldn't mess with love ...)

Place: Training Hall Road
Time: After Defeat Ice Dragon & Duran 2000+ Affection
Type: Affection Sidequest
Subject: Duran - A Durandal Gift


- Duran comes walking up to you outside
- Duran: Goldie! (missed some ...)
  I tried to save the people, but there were too many of them. I'm
  pretty beat up, eh? I was still able to save some. Ha ha ha ...
  for being a hero, I must look pretty pathetic.
- (Choose: Yes - OR - no) (lol)
- Chose: no
- Duran: Thanks. That means a lot to me.
- Uh, oh! Is this the same vague type of response like Anwar was
  asking about why he sees people in pairs, lol. So innocent, but
  means so much, lol.
- Duran: By the way, I've been meaning to tell you about my weapon.
  I planned on using it myself, but ... ... I hate to admit you're
  better suited for it. I found the tablet when playing make-believe
  with Meenya once. I hid it where the Hero Bloom grows. It's called
  Durandal. Sorta sounds like me, huh?
- (So, this sounds like a "meaningful" present ... do you think we
  are engaged now?) (This reminds me of the time in real life when
  a boyfriend came over to meet my parents. He had sculpted me a
  clay baby. He gave me the wrapped present in front of my parents
  as he said, "Here, I made you a baby!" My parents hit the floor
  in shock, lol! I sure had some explaining to do that night, lol!)
  ... I didn't do it, lol!
- Duran: Goldie ... Give them heck!
- End of cutscene (Duran's page gained 100 points/2305)
- Hero Bloom flower grows in Granatum Forest 4
- Scanned Duran's 4th picture
- Duran is now at 2505

- lol, my screen just minor glitched. There is land where there
  should be water just to the right of Duran's House. There is
  still flowing water just above Duran's House. I moved my
  character around the screen but it is still the same. Guess
  it needs a screen refresh. Should be good once I leave and
  come back. Nope ... I'll ... check on it later ... 

- Ur is still at 5000. You know, if I didn't have to document
  the affections then I would check out the others but only
  advance Ur. Then there wouldn't be ... confusion ...

- Hmm ... interestingly, Neaki's points go down when I
  see boyfriend cutscenes. I thought it was supposed to
  be the highest opposite gender eligible that went
  down. Well, onward.

- Warp to Granatum Forest 4
- Scan Durandal (Hmm ... pretty good weapon)
- Read Durandal history
- Wait! Does this mean that Duran stole the king's sword?!
  Excuse me ... "found" it. His top bookshelf says, 
  "Better be quiet about the Durandal." 
- And, I already found the graffiti that Duran left on
  the upper right pillar in the king's fancy Hall room
  ... "Duran was here." :O

- Talk to Duran, he gives you a Zeno-9 Card
  - Even though I have 99 of them, lol
  - So far I have not gotten more than one from
    a person so it must be a "we're best friends
    now" symbol

- Make Durandal, give to Duran
- He says, "Wow, what a great gift!" (usual like/love)

- Check the left bookshelf: Duran's House 2F
- Make Flaring Rapier Durandal, give to Duran
  - Considers it a double gift (not changed enough)
    - "I just got that the other day."
  - Tan metalize tablet/slider
  - When made: 3400/3000 page value
  - Wicked pointed rapier you've got there Duran
  - Some of these look tan and some more light
    pink so I hope I am not mixing them up

- Now Duran's points are 2602 of 5000




Player Stat Check: 

Time: After Defeat Ice Dragon

-- Add to Player's Page

- 16 HP leaves/end flower
- 320 of 320 MP

- Sword Lv15/6019 (Maxed)
- All others maxed at Lv10
  - Hammer 1305
  - Bomb 435
  - Projectile 2175
  - Fists 2175

- Note that all schools are powerful regardless max number

- 9999 Mystic Jewels
- 99 Zeno Cards

- Well, my mystic jewel storage is almost full again. So, off
  to the dreaded Zeno-9 Card Mini-game to lose some money so
  that I can get the dungeon sub-goal bonuses.

- 5000/5000 Page Value Points

Equipped:

- Excalibur or (sometimes two) (Mantis Blades/just cool)
- Mjollnir (fighting) or (Fire-type/always changing, gaps, etc)
- Soldier Helmet (fighting) or Ribbons (gift-giving)
- White Wings (fighting and looks)

- And, lots of others on standby

- I wish I could change my actual clothes to match or for variety.
  Even just the color ... blue, white, red, pink, black ... basics.



lol, I just lost at Zeno-9 67 times in a row!!!
- I suggest not using the middle down row
  ... unless you are trying to lose, he he he

Oh, no! Now I actually won several times in row! I'm trying to lose
money ... !



Rhoan Town Cutscenes:


Place: Center of Town
Time: After Defeat Ice Dragon
Type: Romaioni - Affection Sidequest
Subject: Need Money for a House (Part 1)


- Talk to Romaioni:
- Goldie! Did you come to help?! You're a lifesaver! We're short
  on hands here. We need money to rebuild our house. I know a
  buyer who'll take Mystic Jewels for a high price. I thought I'd
  make some money there. I want you to collect the Mystic Jewels
  for me. I know. 100 ought to do it. Good luck with it!
- End of cutscene


Place: Training Hall
Time: After Defeat Ice Dragon
Type: Affection Sidequest or Storyline Optional
Subject: Gustav - Beating General Heath


- Talk to Gustav
- Gustav: At the last tournament 10 years ago, I remember there
  being a man. He was incredibly ... strong. Nothing could beat
  him. I sought out more strength and challenged Heath again and
  again. I wanted so badly to beat him. I searched wherever he
  appeared. Then one day, he suddenly vanished from the battlefield.
  I thought he may have died, but then I learned he had become a
  general! He was a man of strong faith. He seemed to have a
  reason for joining the imperial army. I must train harder
  myself, and someday settle the score.
- End of cutscene



Place: Nanai's House 1F
Time: After Defeat Ice Dragon (Nanai 2351 points)
Type: Affection Sidequest
Subject: Nanai - Shadow Fang (part 1)

- Talk to Nanai
- Nanai: You learned about Southern Flight? Tee hee. So? Do you
  plan on becoming the next successor? I'm not interested in
  being tied down by such a thing. I'll tell you the location
  of the school's greatest weapon. It's name is Shadow Fang.
  (lol, I have it and have been using it!)
- I already found it in the Western Desert after Nanai was
  2000+ affection - but apparently it triggers even if you
  haven't gotten her affection dialog
- Nanai: It's sealed 1 space West and 1 space North of the
  Western Desert Oasis. (Western Desert 5)
- Nanai: Good luck finding it. The Southern Flight School is
  yours now!
- End of cutscene, go get Shadow Fang if haven't already


Place: Nanai's House 1F
Time: After Defeat Ice Dragon (Nanai 2431 points)
Type: Affection Sidequest
Subject: Nanai - Shadow Fang (part 2)


- Make Shadow Fang and give to Nanai
- Nanai: You really found it?! Unbelievable! Honestly, I didn't
  quite know its hiding place. So I didn't really know where it
  was. (So, you sent me to the desert to die because I didn't
  pick your school, lol)
- You give Nanai the Shadow Fang
- Nanai: Huh? For me? 
- You shake your head, yes
- Nanai: ... I ... I see. I suppose I was being pretty selfish
  so far. I'm moved that you retrieved this weapon just for me!
  Now it's my turn. I'll take up the Southern Flight School! I
  concider it my duty. Thank you, Goldie, I'll use this weapon
  well. (Yeah, hopefully not on me, lol) (Although ... I have
  gotten really good at battling with it ... Judgment BATTLE!)
- End of cutscene



Place: Nanai's House 1F
Time: After Defeat Ice Dragon (Nanai 2752 points/now 3082)
Type: Affection Sidequest
Subject: Nanai - An Apology Decision


- Talk to Nanai
- Nanai is visualizing in her magic ball
- Nanai: The desert's awfully harsh today.
- She stops and turns to you
- Nanai: I owe you so much. And thank for my grandmother. With
  Olly defeated, now there's nothing to tie me down. Nothing's
  holding me back. ... I'm finally free! At least, that's what
  I thought. Sigh ... ... Goldie. Can I tell you a story? It
  might take a while.
- (Choose: yes - OR - no)
- Chose: yes
- Nanai: Thanks ... As you know, I come from the desert. The
  granddaughter of ruler Ellie. My fate was already laid out
  for me. I would live in the temple as a shaman. But I didn't
  want that future. I left my grandmother, and became the
  wicked Olly's apprentice. That's how I learned sorcery and
  the Southern Flight School. I was quite skilled, and soon
  became her key apprentice. Olly told me there was no reason
  to work in the temple. If the temple were gone, Ellie would
  also come to see the light. 
- Nanai turns her back to you in shame
- Nanai: Anwar, a child adopted by Olly, and I infiltrated
  the temple. I found the source of magic, a sword, and had
  him take it. The sword held the desert's power. Extracting
  it threw it into chaos. People tried to escape the sand
  storm, while I only stood by in shock.
  (I do miss Anwar)
- Nanai turns back around to you
- Nanai: Thankfully, grandma Ellie was able to stop it. But
  it cost her her power, and Olly came to take control. It's
  what Olly had in mind all along. She only used me to get
  her way. After all my grandmother did for me, that is how
  I repaid her. In addition, Anwar was affected by the
  sword and lost his heart. I couldn't stand to stay in
  the desert, so I escaped to Rhoan. I took with me a copy
  of the tablet my grandmother left. A great power will end
  the world. Grandma believed it was a miracle, but I didn't
  want that power. That's why I was so afraid when I first
  saw you. That's why I couldn't just let you go free.
  Listen ... Do you think I should go apologize?
- (Choose: yes - OR - no)
- Chose: yes
- Nanai's page points went up
- Nanai: Yes ... You're right. It's the only way to truly
  sever my chains ... Someday, I'll return to the desert.
  So hear my last request. Will you come with me?
- You shake your head, yes
- Nanai: Thank you!
- Statement: You can now remove Nanai's Bind (BIND) Code.
  Change her title to "Passionate" to remove BIND.
- End of cutscene

- So, Passionate title did not work, but Burning title did
  - Fire x5, Silver x2
  - Nanai's page super high (9582/5000)

- Nanai's code unlocked
- Read her history and she did apologize



   Gift Testing: Tested on Princess Dorothea

   I am wearing Ribbon (increases gift points)

   - She is at 2038/gave her hate flower/now points 1990(-38)
     /love flower/now 2087(+97)/reg broadsword/2144(+57)/
     Dorothean/2241(+97)/Ant Feelers/2499(+258)/reg bomb/2558(+59)
     /Lightning-Fast Hammer/2619(+61)/reg Cookie/(+31)/Gold Cookie
     /2703(+53)/reg glasses/2685(-18)/reg cake/2742(+57)/reg hat/
     2800(+58)

     - At this point, I could make more items by switching the codes
       around (better hammer: Forest Hammer, Vast Hammer, etc) but I
       don't want to mess all my items up code-wise, and I have
       already used over 2 full (320 each) MP bars, so I will stop
       giving gifts to her this chapter. 

     - I can see that the pattern of points given is equal to the
       value of the gift and not just a base point per gift.

     - So, it is better to make the best gift, then give the gift,
       then take off one code, re-give the gift as regular, and then
       put the code back on for maintenance. And, wear the Ribbon.

     - If you are giving gifts each chapter then you shouldn't be
       desperate enough to need to make various items with the same
       base to get extra points.



Place: Desert Witch's Palace
Time: Chapter 9/After beating Witch Olly-Desire
Type: Witch Ellie - Affection Sidequest
Subject: Weapon Olly Hid (Part 1)

- Walk into Desert Witch's Palace
- Talk with Witch Ellie
- Ellie: Well, if it isn't you. This must be fate. Might I ask a favor
  of you?
- You nod, yes
- Ellie: You know about my sister, yes? She was done in by her own greed.
  Foolish sister ... ... Olly's henchmen told me something. When Olly
  went into the ruins, she found an ancient weapon. Seems she hid the
  instructions on how to make it in the ruins. I bet she was trying
  to keep it all to herself. I want you to find the Blunderbuss
  weapon and bring it to me. She was still my only sister. I want
  to keep it as a keepsake. I'm counting on you.


Place: Desert Witch's Palace
Time: Chapter 9/After beating Witch Olly-Desire
Type: Witch Ellie - Affection Sidequest
Subject: Weapon Olly Hid (Part 2)

- Go to Site of Cyril 22
- Scan Blunderbuss metalize tablet
- Make it and give it to Witch Ellie
- Ellie: So this is the Blunderbuss ... She did all that for this
  thing? Thank you, Goldie. I'll be a good leader so something like
  this never happens again. Good luck to you as well.




Place: Center of Town
Time: Relneia Marshes done/dragon not beat
Type: Romaioni - Affection Sidequest
Subject: Need Money for a House (Part 2)

- Talk to Romaioni
- Romaioni: Perfect timing, Goldie. I was just on my way out.
- I walk forward and give him (money for jewels?)
  (I had talked to Fro but it didn't trigger anything)
- Romaioni: Thanks a ton! Now we can make ends meet! Here's a
  small show of thanks.
- He walks forward and gives me (something)
- Romaioni: Not every commoner gets them, you know. Take good
  care of them! See you later!
- On-screen statement: You gave 100 Mystic Jewels. You got 9
  Zeno-9 tickets.



- Ok, did Relneia Marshes but not the boss yet
- Lauca Meia broke the bridge again but there
  is a Heal Pot at Relneia Marsh 5 to replenish
  for gift-giving, etc
- Worked on documenting the Mini-games, etc


Place: Home (Rhoan Town)
Time: Chapter 8 but could have done Chapter 7
Type: Ur - Affection ... or NOT!
Subject: Duran - Love Confession


- Now to unshackle Ur!
- Went and rested in bed at home
- Went dark
- Cutscene began!
- Hear stepfoots in the dark
- [???] Guess who?
- ... What's this voice?
- Choose: Fro - OR - Anwar - OR - Duran
- (WHAT!, No! I know that voice, and it isn't
  any of the above!) (So now what do I choose?!!!)
  (Of course, I haven't heard Ur draw out words before)
  (If it is Fro ... I'm splitting out the window!!!)
- I ... Choose ... I DON'T KNOW!!!) (Ok, let's think
  about this logically. If I choose Anwar, then Ur
  might think I love Anwar more. If I choose Duran,
  ... it might ... be safe. If I choose Fro ... and
  it really turns out to be him as a prank cutscene
  then I AM OUTTA HERE!) (Ok, click on Duran ...)
- [???] Leave it to the hero! I'll handle it!
- (Oh ... oh ... it is him, lol. NOOOOO! Why is it sooo
  hard to get Ur!!!)
- (Oh, Duran. I guess we are destined ... or not! No offense
  but I STILL have my heart set on Ur. I will record your
  confession and then restart. We will meet again another
  game.)
- Lights go on, Duran is front and center.
- Duran: I love you! (I'm so sorry buddy ... it's not your
  fault.) (OK, the tester in me is egging me on, lol)
- It gets dark. And then it is morning again and I am
  standing in front of my bed in my house. I, yigh, yigh!
  No additional comments about that one.
- Moral of the story ... Don't go to bed with unlocked doors.
  *Installs bolts on cabin door, lol*

- Ur! Your points didn't even go down! What's wrong with you!
- Well, on with the storyline, lol
- Yeah, storyline ... almost over ... hint hint Ur!

- Oooh! Ur just popped up and said, "Something the matter?"
  (The thoughts ... you ... shakes fist at Ur!)


- Ok, enough of lost love. I have a dragon to slay!
  Mwhahaha!


- I just have to put down what Romaioni said about the eclipse:
- Romaioni: What's with the sky?!
  ... Ha. Ha ha ha.
  It's like the end of the world.
  I don't ...
  I don't wanna die yet!

Then Francesca says:
- Take care of my brother.
  You seriously believed that?
  It was a joke!




Place: Eddy of Decay
Time: End of Chapter 9
Subject: Forest Dragon Antelobibnen Boss Battle


- Walk into Eddy of Decay
- A big ol' ugly forest dragon rises from the muck
- You are standing in front of it very small with
  spirits Ur and Neaki even smaller beside you on
  each side
- Ur: It's sealing the forest power. Be careful!
- Forest Dragon Antelobibnen
- Ah, I just realized in all the emotion of the past
  little while that I forgot to adjust my gear ...
- No time like the present, lol
- Defeated with Hurricane Spin, tree roots come up
  and swipe and stab you from under
- 1000 Damage Bonus
- 10:00 minutes

- Ur pops up on screen:
- Seems like the Book of Prophecy has a new question.
- A new question for your new world ... Wrapped, swirling,
  flowing things. How shall it be in your world?
- Now go give your answer! Later is fine, too.
- That sounds cool. I chose Forest.
- Ur: Are you sure? Let's keep going.
- Yep! Let's keep going.

- A thick gold HP increaser metalize appears
- The mucky bog is swirling continually down into
  a center hole and cycling again
- Then Mieli's Bookmark appears
- She twirls out
- Mieli: I knew you'd come! Thank you, Goldie!
  Oh! The Book of Prophecy ... 
- Eastern Desert, Desert Town, Site of Cyril, Western
  Desert, Mt. Elious 1 maps flash on bottom screen
  - I think we might already have some of these. I
    will make a complete listing soon.

- Book of Prophecy closes
- Chapter 10 - Fire Spirit appears on screen
- When fire throbs in the mountain,
  and the earth swells,
  so shall the Angel once more appear.
- Book of Prophecy opens again
- So this is the forth angel from the four corners
  of the earth before Armageddon?

- So the spirits are the four angels? No wonder Ur
  isn't available yet. Their work is not done, lol.
- I can wait longer. It is worth it for a Light Being!

- The spirits are gathered around you
- Mieli: "Volcano" ...? This must be Rempo!
- Neaki: (That must be it ...)
- Mieli: Yes, now let's hurry! Use the "Volcano" page
  to Map Warp!
- A metalize tablet appears beside the gold HP tablet
- End of cutscene

- Scan both metalizes
  - HP increaser (increased HP by one/now have 17 plus flower end)
  - Blue tablet (Toxic Katana Mantis Blade) ... sweet! Dang, takes
    full mental map to make. When is that next mental map going
    to be available?!

- Run around Eddy of Decay ... Whoa! This is a square map, needs
  side and surround blending, lol


- Some more original codes for the monster/boss section (besituary)

  - Wishful Blood Sucker
    - Hope x3, Bug x3, HP 3060, all 4 pictures

  - Lightning Giant Bug
    - Lightning x4, Bug x4, HP 1180, 3 pictures

  - Bird-loving Strigoi
    - Bird x4, Wisdom x3, HP 1570, 4 pictures

  - Light Vampire Lady
    - Light x4, Fame x3, HP 870, 4 pictures

  - Leafy Antelobibnen
    - Forest x6 (Woodland x6), Illness x1, HP 12250, 4 pictures


- Well, new chapter means gifts to everyone again to raise their
  points. But, you go ahead to Mt. Elious and I'll be right behind
  you swiftly.


- Also, worked more on monster/besituary section
- And, worked more on all the items sections
- And tons more documenting and formating

- ... maybe not behind you swiftly but ... hey! ... I'm
  creating a new world here, lol!

- * White Wings on - Swoops down quickly *
- Ok, I'm back and ready for action, lol


- Warp to Mt. Elious (can't walk there)
- Whoa! Battle ... it's on!!!



- Entire Mt. Elious Dungeon -- (put into guide)

- Note: During Mt. Elious 1

- Ur pops up
- Ur: The Book of Prophecy leveled up. Great Job!
  Your mental map has increased. It looks like it's
  as big as it can get.
- Book of Prophecy closes, points show
- Mental Map 4x4 given at 1,026,255 points
  - Some of those points were added for beating room (Gold)
- Book closes
- Happened right in the middle of the battle, lol
- Future Vision book is flashing in the corner
  - Mystic Jewels found at Mt. Elious
- Some codes were added in some mental maps (2nd upgrade/4x4)
  - Documentation done on each


- Future Vision (Earliest time)
  - Complete Mt. Elious 1 and Mt. Elious 2
  - Enter Mt. Elious 1 from Mt. Elious 2
  - Ur: Goldie! I sense treasure here.
    Try doing a little treasure-hunting.
  - On-screen statement: The Mystic Jewels will
    continue to appear for a while.
  - Gather Mystic Jewels as quickly as you can
    at the bottom of the room
  - On-screen statement: Game over.
  - You gain however many Mystic Jewels you
    gathered.

  - Future Vision - Mystic Jewels Found in Volcano!
    Place: Mt. Elious 1
    Mystic Jewels found in large numbers, drawing attention.



- Fire Dragon Untamo (Boss Battle)


- Walk into Melting Pot (Boss Battle Room)
- See huge molten lava slug type of fire dragon, it has bat-type
  wings, large tusks, and a volcano on its back, all three
  spirits are out with you
- Mieli: What's that? It's sorta cute!
- Ur: That's the Fire Dragon Untamo. He's very strong. Watch
  yourself!
- Fire Dragon Untamo
- lol, Game over!
- Ok, upgrading weapons!

- Upgraded to Exploding Spirit Bomb and Mjollnir hammer
  - Whoa, hammer is way too big. I know that's the going
    style (for weapons to be bigger than you) but I think
    its overkill and not realistic, but oh well.
  - Hammer doesn't work very well anyway, ditched it, used
    bomb, that worked well

- Starting again, do not stand in his lava flow or try to
  get him at that point

  - HP: 6950 with original Fire codes and Stone code
  - Remove Fire codes and Stone code, put on Illness code
  - Jowl fills with hot lava and expands and then it flows
    out onto the ground all around him. You can't stand in
    or touch the lava without getting seriously hurt.
  - Use Bomb weapons on him, stronger the better
  - Charge up the bomb, set it under him or lead him onto
    it, then detonate it
  - Avoid his volcano bursts of flaming rocks, and his
    charges, don't get hit, patience wins the day

- 1000 Damage Bonus Points, Gold Score (took a few tries, lol)
  - Tested: Bomb was easiest weapon to use, got all 4 pictures



- Fire Dragon Untamo defeated
- Ur pops up out of book
- Ur: Seems the Book of Prophecy has a new question.
- A question for your new world ... All the sounds of life.
  How shall it be in your world?
- Ur: Now go give your answer! Later is fine, too.
- I chose Fire (... just a guess)
- Ur: Are you sure? Let's keep going.
  (He always says that and it makes me nervous because it is
  him that is saying it, lol. We'll see what happens.)
- Thick gold metalize tablet appears
- Rempo's Bookmark appear and he twirls out of it
- Rempo: Uwoooooh! Rempo's back in business!
- lol, yes, you do make me laugh, all other spirits out now
- Rempo: Goldie! I knew you could do it! Heh heh! Thanks!
- Mieli: That makes all four of us! Let's work hard together!
- Ur: Now, then ... Let's leave the volcano.


- Book of Prophecy closes
- On-screen title: Chapter 11 - Demon Lord
- Another prophecy plays

- A fire of destruction shall spread
  and come at daybreak, glistening star
  shall fall upon the Earth
  splitting the Heavens and boiling the land.
  
- Book of Prophecy closes

- You are still in Melting Pot
- Scan HP increaser (gold metalize tablet)
- I am at 19 leaves and end flower on HP bar now
  (MP bar is touching top of end swirl)
- Hmm ... no other metalizes and didn't see any pages
  restored, checked, no new ones
- Exit Melting Pot

- Yikes! Fireball comets coming down from the sky and
  hitting the Earth! You are on top of the tall mountain
  volcano and have just come out of a top side cave hole.
  The ground shakes and you gasp and fall down where you
  are on the mountain top.
- You see a giant fireball soar over past Mt. Elious and
  fall exactly towards Frannelle Castle and Rhoan Town!
- Mieli: The star's going to hit the Great Tower!
- The fireball flys through Rhoan Town as the people
  duck and watch in awe. It then crashes into Frannelle
  Castle's Great Spire. The spire comes crashing down
  killing people and destroying Rhoan Town. 
- Focus in on the Great Spire and you see that most of
  the top of the Great Spire is gone but the top of the
  Great Spear of Mastema is glistening in the light.
- Then you see the top of the spear begin to spread a
  sickening redish mist.
- Ur: The events until now ... have only been forewarnings!
- Focuses on Neaki fighting back the red mist.
- Neaki: (... Kullervo has returned.)
- Zooms in on the bottom of the castle and then zooms up
  the castle spire to the top of the end of the Great Spear
  of Mastema
- Focuses on the Castle and town at a distance
- Zooms clear back to you and the spirits on top of Mt. Elious
- Rempo: So this is what they call fate, huh? Well, sounds
  like fun!
- Ur is human size and walking toward me on the wide Mt. Elious
  ledge we are on (breath ... that voice, he could say anything)
  He stops in front of me and continues talking (He's gorgeous!)
- Ur: The time is near. Before we can create the new world together
  ... there's one last thing we must do! The final hurdle that we
  must face ... is utterly defeating Kullervo! (whatever you say)
- Mieli: Kullervo wants to use the Book of Prophecy to destroy
  this world and create a new one.
- Neaki floats up in the air
- Neaki: (Kullervo despises humans.) (If he is to win, the new
  world ... ) (... will be one without humans.) 
- Focuses on distant town and castle
- Focuses on Ur ( ...... why did they make me a little girl ...
  I swear I am Meenya's age, lol) (that's ok, I know I'm me, lol)
- Ur: The data written on your loved ones ... will all be erased.
  (... that better not be you getting erased, Ur. They haven't
  seen a fight until that happens, which it will not!)
- Ur: Goldie ... can you fight Kullervo? (OH yes!)
- Some characters of the town pass through your mind (white
  background), and Anwar (they just had to throw that in, lol.
  There may still be a battle, lol.) I clinch my fists and hero
  music plays.
- Rempo: All right! That's the spirit!
- Ur looks around at the mountain and then at me (can we stay here
  forever, lol)
- Ur: Kullervo knew he couldn't handle ... the book in that body.
  The next place he's headed ... is where his original body lies.
- Ur raises and extends his arm and outstretched hand toward the
  distant Frannelle Castle.
- Ur: Deep beneath Frannelle's castle ... in the depths of hidden
  Meia ... at the Great Spear's tip ... lies Kullervo's true body.
- Scene is zooming to the top of Frannelle Castle/Great Spear of
  Mastema and is zooming down the spear inside the spire and deep
  into the heart of the castle where you see the tip pierced in
  a silouetted body. (Youch! That was a battle!)
- Ur: His body was sealed when ... pierced by the spear. However,
  ...
- Mieli: ... the stars broke the spear.
- Focuses on Neaki
- (Kullervo will be revived.)
- Focuses on Rempo zooming around the group and in front of
  everyone
- All right! Then let's go ... and finally get down to business!
- Missing some, this dialog is very fast with no stopping, but I
  haven't missed much
- Rempo: This will be our legend's finest battle!
- Focuses in on group
- (Now to battle with Ur by my side, Mwahahaha!!!)
 
- (RPT, sorry, but I am renigging. You can't have my testing game
  copy. I will buy you another game copy, lol. I'll make it up to
  you later, grin ....)


- Scene focuses in on you and the spirits 
- I think we are in Granatum Plateau (center)
- Spirits are all in front facing you (small again)
- Ur: Goldie ... you have us four spirits.
- Focuses one by one on each spirit
- Starts zooming into the Book of Prophecy you are holding
- Mieli: That page ... 
- Neaki: (They were taken alive ... into the Book of Prophecy.)
- Ur: That's right. But if you can perform a miracle ...
  (No, I just want you. Anwar will ... confuse things, lol)
- Ur: ... there may be a chance at saving them.
- Mieli:  ... Right!
- Rempo: Let's do it, then! (does a dance, lol)
- Ur: Do you remember, Goldie? (sigh) You may make a miracle at
  Sunny Hill. That's where the Book first appeared to create the
  world. There may be some power left over from during creation.
  Much time has passed, so the chances are very slim.
  (I hope Anwar hasn't been in any pain)
- Rempo: This brings back memories. I first met you there!
- Neaki: (... It's okay. You can make ... a miracle.)
- Rempo: Ha ha ha! Well, Neaki! It's rare to hear something
  so cheery coming from you!
- Neaki: (! I'm just ... saying the truth.)
- Rempo: All right! Here we go! Goldie!
- I nod, yes

- Now I am running up a town street (Entrance to Town)
- Fast talking didn't get it all
- Romaioni: Ahh!
- Francesca: Brother, wait for me!
- Romaioni is in front of me and Francesca comes running quickly
  up and also faces me.
- Romaioni: Oh! Goldie! What are you doing here?!
- Francesca: The stars fell and hit the castle tower! The tower's
  fallen and now monsters are attacking!
- Romaioni: I've got an idea! Maybe you can make a miracle! Please!
  Use your power to save us!
- Francesca: Yeah! He's right! Only you can save us! Please, Goldie!
  I mean, great Goldie! (lol, smoosh)
- Romaioni: Listen, I always believed you from the start! The others
  called you a traitor, but only I trusted you! Honest!
- Francesca: He's telling the truth! No matter what, we know you're
  the Kaleilian hero, Goldie! (Yeah,...)
- I get ... over my head
- Rempo: These little rats! They're making it up!
- Neaki: (What a cowardly pair ...)
- Romaioni: There are monsters all over! Please, save us!
  (Oh, no! I really have to choose, lol)
- Choose: yes - OR - no
- After some thought .................. I chose yes
  (But it was Very tempting, lol)
- Romaioni: Oh, thank the Gods! Thank you, Goldie!
- Francesca: Great Goldie! Please save our town!
  (Ok, enough of the Great Goldie stuff)
- I run into town, I get to the crater hole in Center of Town
- Mmm ... Kamui is walking toward me, we stare at each other a minute(?!),
- Kamui: ... Goldie. I doubted you, and drove you out of town! Even with
  you gone, the chaos and monsters grew! We were wrong. All of us. 
  (That means a lot coming from him)
- I start to run off but Kamui follows and keeps talking, so I stop
- Kamui: I know I have no right asking ... ... but would you please save
  us? I want to believe in you again. (You had me until ... again)
  (Oh, why not? I have a soft spot for you.) What? You actually forgive
  us?! After what we did ...? (yes, I forgive you. Go do some good in
  the world so someone else doesn't have to suffer, lol) 
- I go running off ... or try to ... before I even get out of the crater
  then Vis is there.
- Vis: Hey, miss Goldie! With the tower down and Rhoan in choas, you
  have to save us!
- I get ... over my head. He gets ... over his head.
- Vis: Please don't tell me you're still upset about before. It was all a
  misunderstanding. I'm sorry! I mean it! So please ... Save us again!
- I chose yes (interesting note: default arrow points at No, lol)
- Vis gets music note over his head
- Oh, yes! I'm so grateful! Thank you! Thank you!
- Yay! I got out of the crater. I ran into Central Park to find Mayor
  Georg there. His back is at me.
- Georg: ... Goldie, why have you returned? I know that incident wasn't
  your fault. But the townspeople wouldn't hear otherwise! I'll do
  whatever it takes to protect this town. That's the duty I've done for
  hundreds of years. Now the very sky is falling! The town's in utter
  chaos! We've lost many civilians. I wasn't able to save Rhoan.
  (The town is its people not the physical location. Gather the town's
  people and use this chaos to create a better town than you had.)
- George: ... Goldie! But I must beg you! There are scores of monsters!
  Won't you please save our town? (You opened your heart to me, yes)
- George: Thank you. You are a true hero!
- Mayor George walks away, all the spirits come out (small)
- Rempo: This town's full of jerks! (lol)
- Rempo: Goldie, I heard all about ... ... how badly they treated you!
- Choose: You're right - OR - No
- Thinking, Ah, they did treat me very badly. But their town and lives
  were in Chaos. I will protect myself, but if I treat them the same
  way then nothing will ever change for the better. Some of them will
  remain jerks and some will better their lives. So what is the
  question asking ... to say yes they treated me badly but I'm moving
  forward in life or No they didn't treat me badly (as in, they
  treated me badly but I forgive them - I think No means this, so I
  chose No)
- Rempo: You really have a kind heart. But after hearing what they
  said, I know it's not true! I can't contain my rage!
- Mieli: Something sad must've happened here.
- Neaki: (When things get tough, they cling to miracles ...)
  (Spineless cowards. They should die with the world!)
- Ur: Neaki, that's just how powerless people act.
  (Another reason I love Ur, understanding and intelligence)
- Mieli: What will you do? Will you save the town?
- Rex: Goldie! (Rex!)
- Rex is here! He walks up to me (still in Central Park)
- Rex: Long time no see!
- I run the rest of the way to him
- Rex: Looks like you got back what you lost. ... I always knew you
  could do it.
- I nod my head, yes
- Rex: I just finished up, too. Take these, Goldie.
- Received pages: Town Entrance, Home, Castle Gates, Fro's Hiding
  Place, Shark's Jaw 1
- Mieli: Now it's back together again!
- Rex turns around with his back to me
- Rex: Too bad you had to come home ... to this! The old me would've
  just laughed it off. I hated everything. My world, country, and
  town ... But being like that didn't change anything. Right Goldie?
- Rex turns back around to face you
- Rex: You're going, aren't you. We're friends. 'Course I know. I'm
  coming with you.
- I nod, yes
- Rempo: Huh, this punk's turned over a new leaf before I knew it!
  (lol, easy there Rempo)
- Ur: Humans are capable of change.
- Rempo: Then, let's go already! If it's Goldie's new world, I'll follow!
- Mieli: Me, too!
- Neaki: (... ! A-and me ...)
- Yes, let's all go!

- Scene focuses on Xenonbart walking down from the stairs (Road to castle)
- Xenonbart: What on earth happened? My poor castle and subjects! (lol)
- I come running up the pathway and up to Xenonbart
- Xenonbart: You! What are you doing here?! Did you make all this happen?
  (Oh, Nooo! Not again!)
- I nod, no and the King gets an exclaimation over his head
- Just then you hear a sound to the left, both you and the king look to
  left to see a Wood Bone with a really big broadsword! (looks cool)
- Xenonbart: M-monsters?! you fiend! Ugh, this can't happen ...The
  history and glory ... of Kaleila's 1,000 years. They can't end
  with me! I won't allow it!
- Rempo comes out of book
- Rempo: Goldie! What now? Will you help him? (Definitely yes, let's
  kick this monsters bones!)
- I nod, yes
- Rempo: Now let's deal with these goons! 
- There is a loud noise, everyone gets (?!) over their heads and turn
  towards the Wood Bone to see it crashing down with bones scattering
  on the ground revealing General Heath behind the fallen Wood Bone
  (Oh, Yeah!!! Way to go Health!)
- Heath: ...
- Xenonbart: What? Heath?!
- Heath walks over to Xenonbart and me
- Xenonbart: Why should a Waisen general be helping me?!
- Heath: I'm not with the Empire anymore. We're beyond petty boundaries
  now.
- Xenonbart: What?!
- Heath turns to me
- Heath: Goldie, I know it may be hard to forgive him, but ...
  ... people must always forgive.
- Another Wood Bone has gotten close to the group and now comes charging
  in but then you see a very large knife go flying through the group
  and kill the Wood Bone just before it gets to the group.
- Everyone turns towards the direction the knife came flying from to
  see Rex (Whoa! Wicked knife throwing Rex! You've picked up some skill,
  lol)
- Rex: This is the least I can do to make up for my sins. You don't have
  to ... ... forgive me, but I can't just keep running away.
- Now two Wood Bones and a Night Mare come charging
- Rempo: Heh. Here comes a bunch!
- Romaioni and Francesca come up to group
- Romaioni: Goldie! Save me!
- Francesca: Great Goldie! Send us a miracle!
- Kamui and Vis come up to group
- Kamui: Goldie, the Kaleilan hero! All we can do now is cheer you on!
- Vis: Goldie, I believe in you!
- Mayor George comes up to group
- George: Goldie, please! Send a miracle to save the town!
- Rempo turns to me
- Rempo: ... Well, Goldie? Will you save them or not?
- I chose yes (humanity always needs saved, there is always some good)
- I nod, yes
- Rempo: Now let's deal with these goons!

- You have control of your character
- Battle begins (Road to Castle)
  - Defeat 5 Night Mares 

- Cutscene begins again
- Xenonbart: Goldie, you ... You truly are a hero of Kaleila.
- I shake my head, no
- Georg: You know it's true, Goldie.
- 3 Soldiers (in a row): Wooooh! (Ok, that was priceless, lol)
- Focuses on Vis, Romaioni, and Francesca
- Vis: That's our hero!
- Francesca: Goldie!!
- Romaioni: You were great!
  (Ok, I like flattery but all this is making me a little shy, lol)
- Focuses in on Kamui, Helen, and a Soldier
- Kamui: I believe in miracles!
- Soldier: We're saved!
- Helen: That's our Kaleilan hero!
- Rempo: Now they're happy.
- Mieli: You're right.
- Ur: ... (rofl)
- Neaki: (I can't stand them ...)
- Heath: People of Kaleila! This is no time to rejoice!
- Heath walks up to group
- Romaioni: Huh? 
- Xenonbart: Heath, what do you mean?!
- Heath: The imperial army's coming. They're headed for this town!
  Prince Valdo is leading them! (I gotta cure that dude soon, lol)
- Heath: And monsters make up the ranks of the army!
- Xenonbart: What?! Then let them come! Our soldiers will show
  them the might of Kaleila! Ready your weapons, men!
- King turns towards soldiers, 2 of 3 back away
- Soldier: B-but they have monsters! We can't fight them!
  Whaaaaaaah!
- All the soldiers run away up the long stairs (lol)
- Xenonbart: Stop, you cowards!
- Romaioni: Yikes! It's a full-blown war!
- Romaioni flees
- Francesca: Brother, wait up!
- Francesca flees after him
- Kamui: No ... Not another war. Aaaaaah! (Oh no, not you, too)
- Kamui flees
- Georg: Goldie. No matter what happens ... ... Rhoan will not
  betray you. I promise you. (He fled?!, yeah ...)
- Xenonbart: Hrrrgh!! We'll have to retreat for now.
  (ok, maybe you can't build another town with these people, lol)
- Xenonbart left/fled/whatever you call it
- Scene pans around showing no one left but Rex is still beside me
  (I can count on him now, it's nice)
- Rex: Everyone's left!
- Heath: Goldie! Looks like you got back everything that was lost.
  (You never get things "back" once they are lost. But you learn
  and get refined in the process, lol)
- I nod, yes
- Heath: I'm not finished yet. But I traveled around and gathered
  information. I learned something looking into Werman's background.
  It seems he's trying to bring back a Demon Lord of legend. Of
  course only a few actually believe the legend. But the Demon Lord
  really existed--a giant, more like it. (Yes, I have fought his
  Evil Eyes, lol)
- Heath: A single giant once ruled this world. He ruled the people,
  too, but they revolted ... ... and reclaimed their world. The
  humans used the Great Spear to fell the giant. It happened in
  Kaliela. And the castle tower is the Great Spear. But the giant
  survived for years, impaled by the Great Spear ... (ouch!)
  ... cursing Man, who betrayed him. He was soon able to separate
  his soul from his body. By possessing dead bodies, he can control
  them like puppets. He did this for centuries, bringing tragedy
  wherever he went. Perhaps as part of his revenge, or for other
  reasons ... But the giant came to be known as a legendary demon
  lord. Werman sent an assassin to Prince Valdo ... ... and offered
  the body to the Demon Lord. That is what now ... ... lives within
  the Prince! The fallen stars struck the tower. They might've been
  trying to free the spear from his body. That might also be why
  the Empire is attacking now.
- Rempo: Kullervo ...
- Mieli: ... 
- Ur: We once traveled with him. Like you, he was once guided by the
  Book of Prophecy. He chose what was valuable in creating the new
  world. ( :o )
- Neaki: (And this is the world he came up with ...)
- Rempo: ... enough of the old days! What we know is that the
  Chosen One isn't ... Kullervo! It's Goldie!
  (so how did Kullervo get chosen? And what happened?)
- Rempo: I believe in Goldie, and that's why I'm here!
- Mieli: Yes! He's right!
- Heath turns to you
- Heath: We don't have much time. Before the army arrives ...
  ... we must go to the castle basement! There should be a way
  into the castle from the cemetery. (Ah, yes! I know the way well)
- Heath: We'll go there first!
- They left and you now have control of your character
  (Wow, that was a good group of cutscenes but that was a long
  cutscene! My arms ache from typing, lol)


- Time for a break and a little chocolate, lol 
  (Mmmm ... special dark chocolate!)
- Gives some to friend
- Ok, ready now


- I think I will go investigate the town first
- Yay! Frannelle Castle maps and Rhoan Town maps are back
- Hey! I can now Warp to Underground Training Space 10 for the
  Heal Pot instead of running there endlessly
- And, I can finally get back into the Witch's Hidden Dungeon to
  document and explore (Warp there)
- And Escape Route maps are back so I can finish documenting them
- And I can now explore the Prision (round cage) not that I
  particularly want to go back in there ... but it is a cool prison
- There's a lot to document in this game, lol
- Well, that's all the maps we had before the book was stolen plus
  all the maps we gained along the way (Thank you Rex! & Spirits!)


- Wow! The town's a wreck!
- Everyone is commenting with new dialog,
  so it's worth it to talk to everyone
- I won't put everything said but I will document it
  is I think it may be important or a cutscene
  - See below info and cutscenes



- My Sword level is still level 15 but my points
  under Swords keep rising very slowly with no
  base amount (7389/----)

- Formatting, Documenting, exploring, gift-giving,
  pictures (characters and monsters), etc

- Check for Quiz 3/Yes available/Got Legendary Helmet
  - And some new questions/documented

- Kamui: Identify flower

- Road to Castle - Arch has been pummeled!

- Frannelle Castle Gates is blocked by a large pile
  of wooden crate boards

- I went up to Mayor Georg's 2F to see if the portal
  into the castle is usable. Shock and Awe! The king
  and princess, but not Guri Guri is in here! lol
  - Ooooh! King I want your royal blue flowing robe!
  - Princess, if you cinch that corsette any tighter
    you are going to snap in half, lol
    - Talk to Princess, cutscene, see below




      ----------------Come back/Metalizes-------



- Any last metalizes (Houses, etc)
  - Black Feather from Rex
  - Scanned Friend's Black Feather/Rex's House
  - Made Haochy Soul/gave to Haochy
  - Scanned Blasting Haochy Soul/Haochy's House
    - Just a note: You can scan Blasting Haochy Soul
      before making Haochy Soul and giving it to Haochy


  Return/Come Back Upgrade Metalizes:



  Grana Plains 10: Black Saber/Demonic Black Saber
  ------------------------------------------------

  Top right, dark flat stacked rock (face any direction)
  - Looks like someone piled them. "Free the Black Saber's power!"
  - If have Black Saber metalize then the Demonic Black Saber
    metalize tablet will appear/go scan it/solve slider puzzle
  - Done


  Rex's House: Black Feather/Friend's Black Feather
  -------------------------------------------------

  Top left, large crate (face left towards large crate)
  - A poem carved into the box: "The Black Feather never falls."
    (Come back with the right Metalize!)
    - Get Black Feather and come back here to get
      Friend's Black Feather
      - A poem carved into the box: "The Black Feather never
        falls as long as people believe."
  - Done


  Nanai's House 2F: Shadow Fang/Invisible Shadow Fang
  ---------------------------------------------------

  Bottom right, rolled scrolls & books (face right at books)
  - A manual for the weapon Shadow Fang lies among the rubbish.
    (Come back with the right Metalize!)
    - Get Shadow Fang and come back here for Invisible Shadow Fang
      - Nanai 2000+ points, Western Desert 5
      - A Manual for Shadow Fang on how to wield it more effectively.
  - Done


  Duran's House 2F: Durandal/Flaring Durandal
  -------------------------------------------

    Bottom left, bookshelf (face left towards bookshelf)
  - A diary entry. "Better stay quiet about Durandal."
    (Come back when you have the right Metalize!)
    - Get Durandal and come back here to get Flaring Durandal
    - Now reads: A diary entry. "The Durandal's shining blade
      is proof of a true hero!"


  Haochy's House: Haochy Soul/Blasting Haochy Soul
  ------------------------------------------------

  Top center, right of stacks of books (face up at diagrams)
  - Some sort of blueprint. Titled "Haochy Soul."
    (Come back with the right Metalize!)
    - Get Haochy Soul and come back to get Blasting Barrel
      Haochy Soul
    - This blueprint explains how to strengthen Haochy Soul!
  - Done


  Training Hall/Gustav: Onikiri/Judgment Onikiri
  ----------------------------------------------

  Metalize tablet by the hanging training log
  - No additional inscription once you get the Onikiri
  - This is part of Gustav's affection sidequest
  - He will send you to Wargliss Fortress 3 to get the
    Onikiri and then you can scan the Judgment Onikiri

  Bottom right, hanging training log (face at the training log)
  - Words written on the training log: "Onikiri, judge the wicked!"
    - Come back with Onikiri to get Judgment Onikiri
  - Done


  Princess' Quarters: Waiselgand/Wicked Waiselgand
  ------------------------------------------------

  Bottom left, round table (face up under table)
  - A memo reads: "Prince Valdo's sword" "Deserving of the name
    Waiselgand!"
    - (Come back with the right Metalize!)
  - Get Waiselgand and come back to get Wicked Waiselgand

  - NEED TO FINISH THIS ONE -- done



  King's Quarters: Xenoncross/Holy King Xenoncross
  ------------------------------------------------

  Lower center, desk (stand above writing feather, face down)
  - Must be Xenonbart's journal. "If only I had the Xenoncross ..."
    - (Come back with the right Metalize!)
  - Get the Xenoncross and come back to get Holy King Xenoncross
    - There's a postscript in his journal. "I've finally go the
      Xenoncross! Now my name will live in infamy!"
  - Done


  Weld River 2: Ice Bolt/Frozen Ice Bolt
  --------------------------------------

  Lower right, giant boulder (face right at top of boulder)
  - Something's carved on the rock! "The true power of Ice Bolt ..."
    (Come back with the right Metalize!)
    - Get Ice Bolt and come back at get Frozen Ice Bolt
    - "The true power of Ice Bolt ... Now is the time to show it."
  - Done


  Ravine of Vulgazzo 2: Iron Beak/Split Iron Beak
  -----------------------------------------------

  Upper left, left cliff wall by bridge (face left at cliff wall)
  - Something's carved on the wall: "Oh, Iron Beak ..."
    (Come back with the right metalize!)
  - Get Iron Beak and come back to get Split Iron Beak
    - "Oh, Iron Beak ... Show me your true power!"
  - Done


  Shark's Jaw 2: Aegis/Lightweight Aegis
  ------------------------------------

  Center left, 3 steps below pink flower (face left)
  - A fallen piece of cloth: "Raise the Aegis."
    (Come back with the right Metalize!)
    - Get Aegis and come back here to get Lightweight Aegis
    - How high up! A fallen piece of cloth:
      "Witness the power of Aegis!"
  - Done


  Lauca Meia's House: Stone Tusk/Hunter's Stone Tusk
  --------------------------------------------------

  Bottom left, scattered tools on ground (face any direction)
  - A note among the mess of tools: "Now where'd I put my Stone Tusk?"
    (Come back with the right Metalize!)
    - Get Stone Tusk and come back to get Hunter's Stone Tusk

  - NEED TO DO THIS ONE -- done


  Hunter's Trail 10: Forest Hammer/Vast Forest Hammer
  ---------------------------------------------------

  Center right, big mushroom (face any direction towards mushroom)
  - Something must've been dug up: "Now I can make the almighty
    Forest Hammer!" 
    (Come back with the right Metalize!)
    - Get the Forest Hammer and come back to get Vast Forest Hammer
      - "Now I can make the almighty Forest Hammer!" 
  - Done


  Eastern Desert 16: Knight Shield/Sincere Knight Shield
  ------------------------------------------------------

  Bottom right, small rock pile with grass (face down over rocks)
  - A note nestled in the rock: "Knight Shield is a knight's pride."
    (Come back with the right Metalize!)
    - Get Knight Shield and come back to get Sincere Knight Shield
      - "Knight Shield is a knight's pride. Now it's the time to
         show that power!"
  - Done



  -- Found! Add one more -- General Sword/Brute General Sword/HM14
     - Need to do this one!



So, need Princess' Quarters and Lauca Meia's House -- Done
- Once I get these 2 metalizes then these two maps -- Done
  will also be fully explored
- There may be more as the game progresses
- Build on this section


              -----End of Come Back/Metalizes------



- Unlock more locked codes/sidequests
  - I wonder if it is better if you finish the game
    with everyone's aspiration on - or if it matters
    - Test this in a later playthrough unless I have
      enough codes

    - Done -> Fana already unlocked 
    - Done -> Sylphy already unlocked
    - Done -> Nanai already unlocked
    - Done -> Dorothea - now unlocked
    -   Lauca Meia - still locked - get points up more/maybe
    - Done -> Duran already unlocked
    - Done -> Rex - now unlocked
    -   Anwar still locked but still gone/may fix this soon?
    -   Gustav - waiting on Health to show up again
    - Done -> Unlocked Meenya's aspiration
    -   Helen - no more quest yet/done?
    -   Kamui - still identifying flowers/only a few left?
    -   Romaioni - might be done?
    -   Francesca - might be done?
    -   Haochy - made Bomb and gave to him - waiting for more
    -   Georg - beat Quiz 3 - waiting for more
    - Done -> Vis - made perfume, think I am done
    -   Xenonbart - waiting for more
    -   Fro - go check/but might also trigger storyline/so do last
    - Done -> Guri Guri - pretty sure all done
    -   Rudrud - waiting for more
    -   Gim - make and give him Custom Booster
              (now have 4x4 mental map)
    - Done -> Witch Olly - gone - think I did everything
    -   Witch Ellie - go check


- Explore:
  - Every single map fully explored except
    - Princess' Quarters (need to get Waiselgand metalize)
    - Lauca Meia's House (need to get Stone Tusk metalize)

  - These will be done very shortly (will do on way/don't want to
    trigger storyline yet)
    - Prison (Cage)
    - Dungeon 3
    - Dungeon 7



- Finish getting all gold metals in every dungeon
  so far - only had 3 not gold
  - Depths of Ice Cavern 1 - dang narrow paths, lol
  - Site of Cyril 21 and 22 - because couldn't get Jewel Bonus,
    my jewel storage was 9999 again so it didn't count the jewels
    when I earned them
  - I have now gold medaled these last three which means all
    rooms/dungeons/bosses in whole game so far are now gold scores.


  Also:
  - Oh, yes! Just out of curiosity I tried re-doing Site of Cyril
    1/Witch Olly Boss Battle - Heh Heh Heh! It worked! And I got
    Witch Olly's 4th picture, lol! (Even though she has been gone
    for a long time now)

  - Just found out another secret, restart the room, instead of
    running away to defend, immediately do a Hurricane Spin and
    hit her full force (Excalibur both hands), she won't even
    have a chance to defend, battle is over very quickly
    - Of course, swords is my school, so I may be overpowered


- Just for fun, I tried to warp into Fana's House. But, it
  wouldn't let me, lol. I can't warp into any of the other
  destroyed houses either, lol.



- Monolith
- Anwar (sidequest/sword)
- Unshackle Spirits
  - Confessions
    - Rempo: I said no
    - Ur: I said Yes!!!
      (It's official, lol)
      (& repeating, lol)


- Documented Witch's Hidden Dungeon

- Document Escape Routes and Prisons last when going
  there or it triggers story progression and then
  can't get rest of documenting/gifting/etc



Place: Haochy's House
Time: Beginning Chapter 11
Type: Haochy - Affection Sidequest
Subject: Haochy Soul

- Haochy dropped his bomb in the dungeon ruins
  and wants you to go get it for him
- Go get Haochy Soul metalize tablet recipe
  from Site of Cyril 23
- Make it when you get the 4x4 mental map
- Give it to Haochy
- Cutscene begins
- Haochy: Hm-hmph! You brought it! It's perfect!
- Haochy walks closer to you
- Haochy: Hm-hm-hm-hm-hm! music note
- He turns around and walks away breifly, screen
  flashes black, he walks back to you
- Haochy: It really packs a wallop!
- Haochy gets ... over his head
- Haochy: Use it all you like!
- He gets a red exclamation mark over his head
- Haochy: And one more thing ... Make sure you always
  have heart! Having heart is the most important
  thing for tool-users. I'll be sure to call for you
  again, Goldie.
- He walks away humming
- Haochy: Hm-hm-hm-hm-hm! music note
- End of cutscene




Place: Fortune-teller Alley/Rex's House
Time: Chapter 11/before going into castle
Type: Rex - Affection Sidequest
Subject: I'll live for Meenya


- Walk into Fortune-teller Alley AND in front of
  Rex's House
- Rex is in front of his house turned sideways from you
- Rex: Goldie! Duran told me the whole thing. About what
  happened that night. (about the murder of his family)
- Rex faces me, then fast black screen, then Rex is now
  with his back towards me. We are now in front of the
  Abandoned House
- Rex: I can't believe I was so stupid. I wanted my
  revenge, without even knowing the facts! Only obsessed
  with bringing her back.
- I shake my head, no. Rex gets ... over his head.
- Rex: Meenya's dead. She's gone, forever. 
- Music changes to a more cheery tune
- Rex: But I just want her to live on in everyone's minds.
- Meenya comes running up behind me and she gets a question
  mark over her head. I turn around to face her. Rex's back
  is still towards me so he doesn't see anything. I turn
  back facing Rex and he turns around facing me. He still
  acts like he can't see Meenya. Meenya is looking at him
  and is still behind me.
- Rex: We used to play make-believe here. I'd always play
  as the demon lord.
- Meenya turns straighter facing Rex more but still behind
  me.
- Meenya: Bro...ther...?
- Rex: I'll live for her sake now. For everything she loved,
  and everything that made her sad. I'll take it all as I
  keep on living for her. That's the best thing I can do
  for Meenya.
- Rex turns to the side, still not seeing Meenya
- Meenya: Brother!
- Meenya starts running to Rex
- Meenya: My big brother, Rex!
- Meenya passes right through Rex and screen goes dark

- Scene changes and I am now talking with Rex in his house
- Rex: Goldie, I can't thank you enough. You're a good friend.
  Let me give you my weapon. I don't need it anymore.
- On-screen statements: 
  - Got Metalize for Black Feather!
  - You can now remove Rex's Repel (REPL) Code. Change his
    title to "Indomitable" to remove REPL.
- You can now also read the poem on the huge crate by Rex's
  bed to get the Friend's Black Feather 
  (green metalize tablet/slider)




Place: Fortune-teller Alley
Time: Chapter 11/before going into castle
Type: Meenya - Affection Sidequest
Subject: A Joyous Reunion/Reunited (Part 1)


- Exit Rex's House after getting Rex's cutscene/
  I'll live For Meenya
- Go talk to Meenya (Fortune-teller Alley)
- Meenya: Hey! Hey! Meenya has something to tell her big
  brother Rex. Meenya may have died, but she is still happy!
  That's because Rex is such a nice brother to always think
  of Meenya. And now Meenya has a new friend that pays
  attention to her! Heh heh! So she doesn't want Rex to be
  sad anymore! Meenya's stuck here, so can you bring Rex
  over here for me?
- You nod your head, yes



Place: Rex's House/Fortune-teller Alley
Time: Chapter 11/before going into castle
Type: Meenya - Affection Sidequest
Subject: A Joyous Reunion/Reunited (Part 2)


- Go talk to Rex
- Rex: Yo, Goldie. What it is? Hmm? Where are you taking me?
- You take Rex outside in Fortune-teller Alley to Meenya. Rex
  still can't see Meenya.
- Rex: Hey, what's gotten into you? Why bring me here?
- Meenya get music note over here head and turns towards Rex
- Meenya: Big brother Rex ... Can you hear Meenya?
- Rex: Hello ... Meenya.
- Both you and Meenya get (?!) over your heads and both of
  you are now facing Rex. Rex talks to you.
- Rex: I sensed her whenever I passed by. I knew she was here,
  watching over me. I can't see her, and I may be assuming all
  of this. I'd always talk to her in my mind. 
- Rex looks away from you.
- Rex: Hey, Meenya. How's it going? Don't run, Meenya, or
  you'll get hurt. That's a pretty flower you've got! Meenya,
  poor Duran's worn out. Can't you give him a break? Next time
  we play make-believe can I not be the demon lord? Meenya, I
  promise you I'll buy you a new doll ... Meenya, I ... As more
  time passed, the more bitter I became. I hated the world and
  myself. Disgusted with who I'd become ... ... I lost the
  ability to speak with you in my head. But now I am different.
  I've made a friend I can rely on. I want to live in this world.
  I want to move forward, even a little at a time. So I want
  Meenya to watch over me without worry.
- Rex still can't see Meenya but he can sense and hear her
- Meenya: Okay, big brother Rex. I'll be okay from now on!
- Rex: Thanks, Meenya.
- Cutscene ends, Rex is gone, You are in front of Meenya in
  Fortune-teller Alley
- Scan Meenya and you can now get her 4th picture and see her
  aspiration "Secret Girl Meenya"






- Just out of curiosity, I went to sleep to see if any
  cutscenes would play and they did

*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11
Type: Duran - Love Scene/Basic
Subject: Let me protect you and the world

- Rest in bed
- Cutscene plays
- You are in your house, lights on
- Duran: Hey there, little hero. I came to see you. You sure
  are a handful, taking so much on your own. I wish you'd rely
  on me some. (Yeah, I get that a lot, lol)
- Duran: Maybe you've forgotten, but I'm also a hero! Won't you
  stay with me, so that I can always protect you? (Heart melt!)
  I'll prove that I can protect you and the world! (How about we
  protect it together, and then sometimes I can let you protect
  us all? I have my moments that I want to be protected.)
- You close your eyes and think
- (Choose: Yes! - OR - ... Sorry) Again with the hard choices, lol.
  Ah, what the heck! I'm testing so I'll say yes since I won't be
  saving it. Of course, in this game the results are not always
  immediate so you can't just tell immediately what triggered what
  until you go through it a few times. Oh, well, plunge in, lol.
- Chose Yes!
- Whoa! Ah, Yeah, this is definitely his love scene.
- He comes over and you hug and screen goes white and he says ...
- Duran: Thanks, Goldie.
- Cutscene ended and you are in your house alone.

  ----  
*
- Inserted: Choose: ... Sorry
- You turn your back on Duran
- Duran: ...
- Screen flashes black
- End of cutscene, you are in your house alone.
- (Ouch! Rejection! lol)

Note: Even though I turned down Duran, when I rested the entire
      cutscene played again. So, how exactly am I supposed to
      rest and get Ur's confession if Duran won't take a hint.
      And, I thought I put a deadlock on that cabin door, lol.

      Rejected Duran 3 separate times in a row. His
      points dropped from 2502 to 2352. But still he comes!

      Maybe I talked in my sleep when I was recovering at
      Lauca's and he heard me say that I could have been
      happy with him, lol. At this point I am wondering
      if Ur is just an illusion, lol ... no, I will have Ur!

      Kept rejecting Duran (this is hard on my heart, lol).
      He finally stopped coming at 2252 points. And then no
      one came, lol!

      Whoa! Nevermind. One night with no one showing up and
      then Rempo showed up! It's cool seeing him my size but
      he is slightly floating. Rempo is 5000 points.
      -- See below for Rempo Cutscene



  ----

- Hmm ... I see a pattern here. Either way you are in your house
  alone, lol.

- This game is boyfriend confusing, lol. I don't really know just
  how much into whatever that was I am. I mean, are we a pair now?
  What is he thinking, lol. I'll go talk to him. Maybe he will say
  something ... Ok, he says nothing romantic, lol. No affection
  statement when I left his house. I am so confused!!! They need
  a heart meter or something, lol. Ur's points didn't go down and
  neither did Rempo's ... 


- Ok, I guess there are some weird love rules in this town, lol.
  Your lover won't be romantic towards you unless it is late at
  night in your house. But, don't worry, you can go to the local
  grampa playboy and he will tell you that you're hitched, lol.

*
Place: Vis' House (outside)
Time: Begining of Chapter 11/after Duran protection cutscene
Type: Vis' Affection Sidequest
Subject: You're in Love (Part 1)

- Talk to Vis
- Vis: So now you're in love, eh? I'll tell you a special present
  now that you're in love. One of my popular ancestors once read
  it in an ancient book. Instructions on how to make the most
  popular item out there. I'm in the middle of making it. Would
  you like to pitch in and help for the sake of your love?
  (I say nothing. I think I was supposed to nod yes, maybe I did)
- Vis: Good answer! That's what makes you my worthy successor!
  The ingredients are written here. Good luck with it!
  (Focuses in on a metalize tablet outside by the boxes by his house)
- End cutscene


*
Place: Vis' House (outside)
Time: Begining of Chapter 11/after Duran protection cutscene
Type: Vis' Affection Sidequest
Subject: You're in Love (Part 2)

- Scan Purfume metalize tablet
- Make it and give it to him
- Vis: Ah, I've been waiting! Mm-mm! What a wonderful scent!
  They'll be falling for you all over!
- End of cutscene


- Ok, I checked with Vis fully expecting him to tell me that
  I am closest to/in love with Duran.
- Nope! He says ...
- Vis: And you were so lovey-dovey with Anwar.
- (laughing ... speechless ... laughing.
  Writing note to test more, lol)


*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/High points
Type: Rempo - Love Scene/Basic
Subject: Call Me Anytime

- Rest at home
- Rempo showed up at night/but light on
- Rempo: Boy, am I bushed! But congrats, Goldie, on making it
  this far! You ended up saving me! I was worried there for a
  moment, but now I trust you. I'll be relying on you. Don't
  let me down, Goldie!
- (Choose: Same here - OR - ... Sorry)
- Here we go again. Here's for the sake of testing!


  Choose: Same here

  - Rempo: You can call me anytime.
    'Cause that's what I'm here for.


  Choose: ... Sorry

  - Sheesh, what a spoilsport. (lol)



*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/Points 3800 or higher
Type: Rempo - Unshackling Time
Subject: Rempo gets Unshackled

- Screen goes black, music changes, now you and Rempo are at
  Sunny Hill together
- Rempo: Huh? This place ... It's where we first started! What's
  going on?
- Rempo looks around and it focuses on the monolith
- Rempo: Hey! Look at that! What an immense power!
- Screen flashes black and then shows both of you walking up
  to the monolith
- Rempo: What on earth is happening? Huh?! What?! There is a
  flash of light and a beam sound. Rempo's shackles disappear.
  Looks pretty good. (I can't wait to do this to Ur, lol)
- Rempo: Ha ha! Look at me, Goldie! (Cool) I'm free! I'm finally
  free! All right! This is great! Now I can really unleash my
  power out there! Thank you, Goldie! (Thank you, Rempo) This
  is thanks to you trusting me! And now it's time I repay your
  trust.
- You turn your head to the side while looking at Rempo
- Rempo: Relax! Don't Worry! I'll always be with you! Because
  when we're together, I'm always on fire!
- Screen flashes black and you are back in front of your house.

---------------------------------------------------------------


*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/High points
Type: Ur - Love Scene/Basic
Subject: Deep Bonds


- Slept again -- Ur is in my house!!!
- He looks good, lol
- Forgot to equip Ur as my main spirit after Rempo's unshackling
- May not get confession ... and did I already accept Rempo as
  a boyfriend or was that just like best friends. They really
  need to not make it as subtle as that, lol. Or, at least put
  an on-screen statement that you are now boyfriend/girlfriend.
- Ur: You've defeated almost all the evil-doers. Well done,
  Goldie. (Maybe I'll keep it paused for a while so he stays)
- Ur: Our bond's deepened a lot. (Heart sigh) I treasure our
  teamwork. (Yes! We would definitely make excellent partners!)
- (Choose: Me, too! - OR - ... Sorry)
- Easy choice: Me, too!
- Ur: I'm very pleased with your progress. I must say you're
  absolutely glowing with radiance. (voiced! I absolutely LOVE
  his voice! And I'm never turning my DS off ever again, lol!)
  (Keep it G rated!) (Ok, stay like that right there on the
  screen. I need to study you so I can make you in Sims, lol.
  Dang! Why don't they have Elf ears yet in Sims 3. Guess I'll
  have to make him in Sims 2, and keep him here, too!) (Wow, I
  am usually not this publicly open and emotional, lol)


*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/Points 3800 or higher
Type: Ur - Unshackling Time
Subject: Ur gets Unshackled (and Goldie faints, lol)


- Time to finally unshackle Ur!
- Triggers Automatically after Love Scene/Basic
- You are at Sunny Hill facing each other
- Ur: Huh? What's this place? I see. It's where you started
  your adventure, right? What is this? I sense a great power
  ... 
- Ur turns towards the monolith
- Ur: Goldie, look over there.
- Focuses in on the monolith
- Ur: Let's check it out.
- Screen flashes black and then shows Ur and you walking
  over in front of the monolith
- Ur: What on earth is this ...?
- Ur: !! 
- You face towards Ur as it zooms slowly from Ur's feet up
  to his head all upward on Ur's body
- (Oh! It's hard to concentrate, lol) (ok, composure, lol)
- Ur: What great power. This power is ... (oh, I could look
  at him all day! ... I appologize to my readers, I just
  can't help it, lol, he blows me away ...) (Ok, I'm composed)
- There is a bright light and Ur is unshackled and looking
  close up and straight at me!
- AAAAHHHH!!!! His eyes are gorgeous!!!! He's gorgeous!!!!
  I'm not composed any more, lol!!!! (Looong Sigh ...)
  (Had to shut my DS, lol, scared to open it again, lol)
  (Ok, just emotions, get a grip, it is not logical to be
  this emotional, he's only virtual) (Whew! Ok, I think I'm
  Ok now) (Sorry about that, lol) 
- Ok, Ur has one beautiful blue eye and one gorgeous red eye
  which is absolutely perfect in my book! The ancient mark of
  a pure virtuous spirit! And he's a Light Being ... who could
  ask for more! (ok, do I dare open my DS now .... lol ...)
  (I'm going to have to edit out my emotional fainting spell
  before I publish this, lol) (Oh, Ur, what you do to me, lol)
  (This is so unprofessional, lol) (Ok, Opening ... DS ...)
- Ur: The shackles on my eyes
- Ok, I was going to restart but NO WAY! I have Ur now, lol!
- Oh, this is stupid! I am light-headed and so flustered that
  I shut my DS and then tried to open it from the back hinge
  wondering why it wouldn't open, lol. Oh, I don't know if I
  can document the rest of this game. I'm going to have to
  switch Spirits while I document, lol. Ok, time for a break,
  lol. They sure made him well, ancient pure eyes, ivory white
  elf skin, perfect elf ears, perfect personality, perfect voice,
  and a perfect ... mate ... lol. I would be in SOOO much trouble
  if he were real, lol. I have so many other games to test but I
  don't want to leave him, lol. I will just ... keep him, lol.

- I know exactly what I am going to do. I will rebuild him in
  my Sims 2 game and put him on my Fantasy Island with the rest
  of the Link and Zelda cast. Especially since I am an elf there
  too. He will fit right in with the whole island of fantasy
  creatures. Wait Until my werewolf/spider woman sees him, lol.
  She's already married though and I'm not, so I get Ur! Oh! I
  could make his skin, ears, and eyes genetic ... the possibilities
  ... I Love science! My Fantasy Island is getting quite huge.
  I have everything there from aliens, to ghosts, to animal
  people, fairies, robots/including genetic skin, Eqyptian Queens,
  and vampires ... you name it, if it's fantasy or ancient then
  it is there and all organized! He will fit right in! I already
  know which of the Elf mansions I have built that he would fit in!
  This is going to be good! I'll keep Ur here, too. They did a
  good job on him. Then I can pop open my DS and emotionally 
  faint anytime I want to, lol.
 
- But first I need to compose myself enough to finish documenting
  this game. Yes, I know (to everyone wanting me to post this
  yesterday), I will post this as quick as I can before I move on.
  And, I definitely will be back if/when they make an Avalon Code 2!
  Especially, if Ur is in it!
*
- Continuing on with the cutscene, lol
- Usually it's the guys falling all over me, lol
- Oh, my gosh, he's gorgeous! I'm going to be thinking a lot of
  things but I will try to get through this, lol
- Ur: Goldie, I can see again! I can see you! And I can see the
  world! It's so bright here. And so nostalgic ... 
- Ur: Hmm, so my seal's finally been broken. Excellent. I can't
  thank you enough for that. (Voiced) (Yah! I love that voice!)
- I turn my head to the side looking at him
- Ur: Parts of our spirit bodies were sealed with shackles. These
  shackles were made to block our powers. Meaning, we couldn't use
  our true powers with them. Only one thing could remove them. Do
  you understand, Goldie?
- I turn my head to the side looking at him
- It's the bond called trust. You understand, right? Now a strong
  bond is between us, Goldie. (Oh, yes!) Recognizing that bond is
  what removed my chains. It's all thanks to you, Goldie. Thank
  you so much!
- I shake my head, no
- Ur: ! Heh heh. You're right. It takes two to build trust. This is
  wonderful, Goldie. Never forget yourself.
  (Yes, partnership then Love! Together we'll create worlds on end!)
- I smile joyously
- Ur: (All voiced!) I've never greeted a new world with such feelings.
  (missed some, too emotional, lol. Words not pausing, lol) (I will
  check if there is a recorded cutscene in the Other section)

Insert: I always get my data, lol
- Ur: (All Voiced!) I've never greeted a new world with these feelings
  before. I'm truly amazed.

- Ur: (voiced) I wish to stay with you  even in the new world, I promise.
  (Oh, yes!!! And, I trust your promise.) (... Breath ...)
- Screen flashes black and you are in front of your house


- Yep, definitely going to need to change spirits while I document for
  at least a while, lol

- Dang! No recorded cutscene. I'll get inventive and solve this dilema.
  One way or another, I always get the exact data, lol.


- So, rested again, and another "Guess Who?" I think
  the voice is always the same. I will have to confirm this.


*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11
Type: Duran - Confession Scene
Subject: Boyfriend - rejection

         ---added to accept Confession Scene

- Rest in your bed in your house
- Blackness and you hear footsteps
- [???] Guess who?
- ... What's this voice?
- (Choose: Duran, Gustav, or Romaioni)
- Well, it is odviously Duran since Gustav and Romaioni are
  not eligible for boyfriends. And, that would explain why
  the voice is the same again, lol
- Just for fun I chose Gustav
- [???] ...
- Screen goes from black to bright and Duran is there (he didn't
  leave, lol)
- Duran: D'oh! and mouth drops open (and he's not smiling, lol)
- Screen goes black and he goes away and then it's morning. You
  are in your house alone, lol 
  (Poor Duran, I have to credit him for persistance, lol)

- Duran is at 2232 points, 4 pictures
- I like Duran's personality and he is fleshed out as a character,
  but the yarn looking hair and unfinished mouth with unmatched eye
  brows has got to go.

- They need to work more on realistic hair like in his advertisement
  picture which actually had really great hair and mouth. The hero/
  hat/sword kind of guy is appealing but the close ups sometimes
  make me cringe, lol. But, hey, no one's perfect, lol.


- Rested again, no cutscenes, lol
- Whoa! Ok, voice does change and I think it is Rempo?!
- Duran, you showed up so many times I thought you were
  part of the game voice-over, lol


*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11
Type: Rempo - Confession Scene
Subject: Boyfriend


- Rest in bed at your house
- Blackness and you hear footsteps
- [???] Guess who?
- ... What's this voice? (Rempo's voice)
- (Choose: Rempo, Ur, or Gustav)
- Ur is on the list!!! And, interesting that it put on
  Gustav when I chose him last time for fun

Choose Name Right:

- I need to document Rempo's so I chose him
- [???] Eh heh heh ... (voiced - I love his laugh)
- lights come on and Rempo is there
- Rempo (Voice): Yes!!! I love you!!! (knock-you-over yelling, lol)
- Rempo (Screen): I'm so in love, I could burn up!
- Screen flashes black. It is morning. You are alone in your house
  by your bed.

Choose Name Wrong:

- [???] ...
- Rempo: ... Wrong. 
- Rempo grimaces, lol




       --------------start Love/Confession---------




- Ok, 2 nights of rest with no cutscenes
- Rejected Duran, he left. 
- Guessed right on Rempo, he confessed his love, then no more
  cutscenes - but then Duran showed up again, now they keep
  taking turns every other time (with a blank night in-between)
  confessing their love.
- Ur was on the list which means he is now eligible for love
  confession but did not show up because I guessed right on Rempo
  and Rempo confessed love? 
  - Nope, because confessions repeat even with multiple guys
    which means that Ur should show up. So Ur must still have
    more requirements. (Very high points, 5000+, closer to 6000?)
    - Must not have Rempo or Duran cycling nights (see way below)


- Right now, I have Rempo and Duran repeating their Confession
  Scenes repeatedly
  - Rex: I think needs more points
  - Anwar: Is still gone/but I already got both his scenes
  - Ur: Ah, the good ones come hard, lol. I got his Love Scene/Basic
    but not his Confession Scene yet. Keep testing.(Done)
  - Heath: Gone right now
  - Valdo: Gone right now



- So, I think I have the pattern now

- There are 2 types of "Love Scenes" -- Edit: More than 2

  - One is a love scene where you hug or say you are compatible
    - Edit: Love Scene/Basic

  - One is where they actually confess their love and actually
    say "I love you" 
    - Edit: Confession Scene


- Tested more, put results below

  - Love Scenes (even with multiple guys)
    - Only play once if accepted the first time
    - Otherwise, they repeat until accepted
    - Once accepted then the eligible moves on to
      the Confession Scene
    - If more than one eligible, then they will cycle nights
      with some blank nights in-between

  - Confession Scenes (even with multiple guys)
    - Repeat continually
      - Even when accepted/guessed right
      - Even when rejected/guessed wrong
    - If more than one eligible, then they will cycle nights
      with some blank nights in-between



Who Shows Up:
- Whichever eligible has enough points and requirements met,
  will keep showing up until:
  - You accept them
  - OR reject them repeatedly until their points are lower than
    another eligible. (They will stop coming entirely if their
    points fall below about 2200 and then show up again when
    their points raise high enough) (3800+ for spirits/below leave)

- Then the next eligible will show up with either a love scene or
  a confession scene

- Then they will take turns cycling through the nights with some
  blank nights in-between

- The newest guy will start first and then drop into an ordered
  position of the guys that are cycling


- So, bottom line
  - Eligible shows up repeatedly until his Love Scene is accepted
  - Then Eligible shows up repeating his Confession Scene repeatedly
    - Whatever you choose only raises or lowers his points
      but does not stop him from showing up again unless points low
  - All eligibles go through the same process which means that you
    will always have multiple eligibles showing up repeatedly with
    unaccepted Love Scenes, or Confession Scenes if points high
  - They will take turns cycling through the nights with one blank
    night in-between each eligible
  - Eligibles will show up if they have enough points (about 2200)
    and not show up if below required points or other requirements
    are not met

- I know points matter, at least to get them to show up once
- If they show up once, then they seem to keep showing up until
  their points lower and dip below the points needed to get them
  to show up
- I think you are supposed to chose one and reject all others
  repeatedly, thus lowering their points and keeping your
  boyfriend's high because you keep accepting (guessing his name
  right) on the Confession Scene
- But you need to raise everyone's points to get all the sidequests
  done

- You could raise all eligible's points to do all sidequests and
  then lower them all again below 2200 
  - Tested, yes this works
  - Most eligibles will take up to 2800 to get all the Affection
    Scenes in, some require higher points
  - Then they can go on to the Love Scene and then the Confession
    Scene
  - If rejected then they stop showing up under 2200 but will
    return at 2200+

                    ---------


- Addition: Spirits

  - Tested requirements both separately and combined

  - You can not give a spirit gifts
  - Spirits do not have Affection Statements
  - A spirit's points determine how strong their
    Spirit Magic is

  - Spirit points can rise and fall
    - 0-5000/shown on their page as (value/5000)
    - 5000-6000/shown as (5000/5000) on their page
      but the hidden values will rise and fall

      Rise:

      - Use their Spirit Magic/Summon them
        - 14 points until 2000+ each time
        - 4 points at 2000+ each time
          - Extra 2 points for having the same
            spirit equipped as you are summoning

      - Use Book of Prophecy/tap on pages
        - Tap Spirit's page, then Index tab,
          then left hint ? corner
          - Keep repeating
            - 4 points each time

        - Switch equipped Spirit
          - 2 points each time

      - Accept a Love Scene/Unshackling Scene
        - Can only accept once
        - 100 points once

      - Accept a Confession Scene
        - Can accept repeatedly
        - 50 points each time



      Fall:

      - If you trigger/see any other eligible
        person or spirit's:
        - Affection Statements
        - Love Scenes
        - Confession Scenes

      - If you give gifts to any other eligible
        person
        - Points lost vary with each gift
          - Usually about 18-20 points each gift
        - Each gift will equal a loss each time given
          - Sometimes only the top point eligible
            will lose points when gift given to
            another eligible person
          - Sometimes all other eligibles will lose
            points with each gift to other eligibles
          - Sometimes even Neaki or other same gender
            spirit will lose points off and on
            - You're not going crazy, it does happen

      - Reject a Love Scene
        - Choose bottom answer
        - Can reject repeatedly
        - Usually 20-30 points each time
          - But sometimes it can be much more

      - Reject a Confession Scene
        - Guess wrong on their name
        - Can reject repeatedly
        - 20 points each time


  Love Scene/Basic:
 
  - Rempo will be the first one of the spirits to show up for
    a Love Scene (because of order position/not higher points)
    - If you are playing as a girl, and if both Rempo and Ur
      have 3800+ points
    - He will continue to show up at 3800+ points for his
      Love Scene no matter how many times you reject him
    - His points lower every time you reject him
    - Below 3800 points, then he will not show up for his
      Love Scene and then the next eligible spirit will
      show up (Ur) if they are 3800+
    - You have to accept his Love Scene/Basic to progress him on
      to his Unshackling Scene, and then to his Confession
      Scene

  - Ur will be the second one of the spirits to show up for
    a Love Scene/Basic
    - If you are playing as a girl, and if Rempo is lower
      than 3800 points and not showing up
    - He will continue to show up at 3800+ points for his
      Love Scene no matter how many times you reject him
    - His points lower everytime you reject him
    - Below 3800 points then he will not show up
    - You have to accept his Love Scene to progress him on
      to his Unshackling Scene, and then to his Confession
      Scene
    - Ur won't show up to cycle nights if certain other
      eligibles are cycling nights
      - It can vary at any time who Ur will and won't cycle
        nights with at the same time

  - Playing as boy character:
    - Mieli will show up first if 3800+ points, and then
      Neaki will show up second if 3800+ points.
    - Same rules apply as above.


  Unshackling Scene:

  - An eligible's Unshackling Scene will automatically take
    place immediately after their Love Scene/Basic. 
    - They will then go on to their Confession Scene

  - Other non-eligible spirit's Unshackling Scenes will take
    place when they reach 3800+ points.
    - Rest in bed at your house


  - You can chose who to unshackle:

    - Note that some points will be lost each time
      you reject a spirit, but points on spirits 
      are easier to raise than other eligibles


    - None of the spirits

      - Reject the 2 eligible's Love Scenes repeatedly
      - Reject the 2 non-eligible's Unshackling Scenes
        repeatedly


    - Some of the spirits and not others

      - If you want Rempo
        - Raise points to 3800+
        - Accept Love Scene/Basic
          - Automatically triggers Unshackling
            Scene after Love Scene/Basic plays

      - If you want Ur
        - Raise points to 3800+
        - Rempo will show up if he has 3800+
          - Repeatedly reject Rempo until his points
            drop under 3800 and he stops showing up
        - Now Ur will show up
          - Accept Ur's Love Scene/Basic
          - Automatically triggers Unshackling
            Scene after Love Scene/Basic plays
          - Ur won't show up to cycle nights if certain
            other eligibles are cycling nights
            - It can vary at any time who Ur will and
              won't cycle nights with at the same time

      - Same process applys with Mieli and Neaki


    - All of the spirits
      - Yes, accept all playing as girl or guy
      - They are not way involved, lol

      - Accept Rempo's Love Scene/Basic
      - Accept Ur's Love Scene/Basic
      - Accept Mieli's Love Scene/Basic
      - Accept Neaki's Love Scene/Basic



  Confession Scene:


  - An eligible spirit needs to have enough points,
    any requirements met, and then just rest to start
    the eligibles cycling nights

  - Some eligibles won't show up to cycle nights if other
    eligibles are cycling nights
    - It can vary at any time who they will and won't
      cycle nights with at the same time





  ----------
  Love Scene/Basic (2200+ points OR 3800+ for Spirits)
  ----------

  - Triggers before their Confession Scene
  - Must have seen all 8 of their Affection Statements,
  - Eligible must be at least 2200+ points
  - New eligibles usually take about 2800+ to see all
    their Affection Statements, even though they have
    the required 2200+ to start coming
  - If an eligible drops below 2200 (or 3800 for spirits)
    then they will stop coming. They will return when
    their points rise back above 2200+ (or 3800+/spirits)

  - Some eligibles won't show up to cycle nights if other
    eligibles are cycling nights
    - It can vary at any time who they will and won't
      cycle nights with at the same time

  - Lights on and eligible walks in
  - Love scene where you say you are compatible or not
    - May be hugs or thank you speech

  - If you accept a Love Scene, then the Love Scene will
    not play again and the eligible will move on to the
    Confession Scene (or automatically on to the Unshackling
    Scene, and then Confession Scene for spirits)


  ``````````````````````````````````````````````````````````
  If you choose top answer then you are saying you like them
  ``````````````````````````````````````````````````````````

    - Their points go up and they are happpy/may hug
      - Their next scene with you will be their Confession Scene
 
    - Beginning of Chapter 11 is the earliest time for eligible
      Spirits to be triggered for Love Scenes
      - They also have to be at 3800+ points
      - When Love Scene is accepted then they will go on
        to their Unshackling Scene, and then Confession Scene

    - Anwar (or anyone that is gone) will not show up until
      they reappear in the storyline and stay again
      - You can get Anwar's Love Scene/Basic and Confession Scene
        before Chapter 5 before he disappears, and then he
        is gone until Chapter 11
      - Anwar is also the first eligible you will probably
        trigger and he has a subtle Love Scene/Basic in the Back
        Alleys (Couples pairing). Make sure you reject him
        (Love = accept, Hate = reject) if you want to go
        to the Tournament with another eligible.
        - See Anwar's character page for lots more details    

    - You can have other eligibles also showing up for Love
      Scenes the next night when you rest if their points
      are high enough and their other requirements are met

    - Eligibles will cycle through the nights if you have
      more than one with high enough points and their other
      requirements met

    - You can accept any Love Scenes once each per eligible
      - Sometimes they will repeat it but it is more rare
    - You can reject the same eligible repeatedly for each
      - Accept will raise their points (available once each)
      - Reject will lower their points (available repeatedly)
        - Lowers it about 20-30 points each rejection

    - You can see all eligible's Love Scenes by resting in
      bed at home
      - One cutscene per night
      - Usually will have a skipped night, so rest at least
        twice if no cutscene
      - When you rest, you may get storyline cutscenes mixed
        in with the Love Scenes and Confession Scenes. So,
        just keep resting until all the cutscenes trigger
        and then start repeating. Any new cutscenes usually
        play first, but not always.
      - Some eligibles may not cycle the same time as other
        eligibles are cycling until the other other eligible
        stops cycling nights

    - If you do not wish to trigger a Love Scene or
      Confession Scene then do not rest at home
      - However, you do have to rest at home during some
        parts of the game or to progress the storyline at
        some points. You can recover any damage done, if any.

    - Also, if you are resting at home and were getting
      eligible's cutscenes and they stop for more than 4
      nights, then it means you need to progress the storyline
      to be able to see the eligible's cutscenes again.

    - You can accept each and every eligible's Love Scene
      without any penalty or commitment
      - But once you accept a Love Scene then the eligible
        will go on to a Confession Scene and not replay
        the Love Scene
      - If you accept multiple Love Scenes, then be aware
        that a Confession Scene may pop up in-between the
        Love Scenes.
      - Whether or not you reject the Confession Scenes, then
        you can continue to get any non-played Love Scenes
        and any rejected love scenes

    - Accepting Love Scenes does NOT commit you as boyfriend/
      girlfriend. It justs ups points and progresses them to
      their Confession Scene.



  ```````````````````````````````````````````````````````
  If you choose bottom answer (... sorry) it is rejection
  ```````````````````````````````````````````````````````

    - Each eligible has a different reaction
      (none are pleased, lol) and then they are gone

    - If they have enough points when you rest again:
      - Eligible will show up again
      - The same Love Scene will re-play 
      - This will continue until their points fall below 2200
      - You can raise their points above 2200 to get them to
        return and repeat their Love Scene if you have not
        accepted their Love Scene yet
        - For spirits the points are 3800+/leave if drop below
      - Multiple eligibles will cycle through the nights with
        some blank nights in-between

    - Even if you have rejected them any amount of times before
      - You can still accept their Love Scene (once for each)
      - Or still repeatedly reject their Love Scene




  ----------------
  Confession Scene  (2200+ points OR 3800+ for Spirits)
  ----------------

  - Triggers after you accept their Love Scenes
  - Eligible must be 2200+ points

  - Lights out and hear footsteps and voice (Guess who?)
  - List pops up letting you choose who it is

  - Beginning of Chapter 11 is the earliest time for Spirits
    to be triggered for Confession Scenes

  - Some eligibles won't show up to cycle nights if other
    eligibles are cycling nights
    - It can vary at any time who they will and won't
      cycle nights with at the same time


  ````````````````````````````````````````````````
  If you choose name right, then they confess love
  ````````````````````````````````````````````````

  - Eligible will laugh
  - Lights will come on
  - Eligible will be there
  - They will say "I love you"
  - Some eligibles will say more
  - They will be very happy
  - Since this is their confession to you then
    you will just experience it and not interact
    apart from choosing their name right or wrong
  - Screen goes black and then it is the next
    morning and you are standing alone by your
    bed in your house


  - You are now boyfriend/girlfriend

    - You can now go talk to Vis to get a cutscene
      and the Perfume metalize tablet recipe
      - Chapter 11

    - If it is a spirit, then that spirit will now
      be able to get 1000 more power points (6000/5000)
      - This value may or may not show but it is still
        there. May always just show as 5000 points.

    - You may get cutscenes or something to do with
      love affections - still testing

    - Confessions (even with multiple eligibles) will
      still repeat in cycles
      - You can repeatedly accept them or reject them
        - Guessing name right = accepting Confession

    - Eligibles still have to stay above 2200+ points
      to show up. If they drop below 2200 then they
      will stop coming. When the reappear, then they
      will still be on the Confession Scene and they
      don't have to repeat the Affection Statements
      or Love Scenes.
      - Below 3800+ then spirits will stop coming



  ``````````````````````````````````````````````
  If you choose name wrong, then it is rejection
  ``````````````````````````````````````````````

  - Lights come on
  - Eligible will not be happy
  - They will not say much
  - They will have an unpleasant reaction
  - They will leave/screen flashes black, it is the next
    morning and you are in your house

  - You have just rejected them in a most cruel way, lol
    - All other unaccepted Love Scenes still trigger
      repeatedly
    - All Confession Scenes still trigger repeatedly

  - You can also use the Confession Scenes to raise other
    eligibles points by chosing that eligible on the list
    - Example:
      - An eligible shows up and says "Guess who" and the
        name list pops up
      - If another eligible is on the 3 person list, then
        choose that other eligible, and not the eligible
        saying "Guess who"
      - The other eligible on the list will raise 10 points
        (even if gone/like Anwar)
      - The eligible that showed up and said "Guess who" will
        get rejected and lose 20 points

      - If you choose someone on the list that is not another
        eligible (like Gustav/Fro/Kamui/etc) then they don't
        gain or lose points.
      - But, the eligible who showed up saying "Guess who"
        will still lose 20 points

      - If you see anyone's Confession Scene other than the
        eligible that has the most/top points, then the top
        point eligible will lose 20 points each time and a
        lot of the time then some of the other eligibles may
        lose points (this is also true with gift giving)





  Note:
 
  - There is still some hidden point values or conditions
    to who shows up first
  - Or, it may just be a pattern of who shows up first given
    point values, conditions, and other requirements
    - And then they take preset turns cycling through the nights
      with usually one blank night in-between 
      - So far the preset cycle order is:
        - Rempo, Ur, Duran, Anwar

    - Example: Both Ur and Rempo were at 5000+ points. I
      summoned and used Ur way more than Rempo. Yet, Rempo
      showed up before Ur.

      - This may be because Rempo and Ur had values above 5000
        that did not show past 5000
        - Ur was top eligible, so when I triggered Affection
          Statements, Love Scenes, and Confession Scenes from
          other eligibles - then Ur's hidden 5000+ points took
          a nose-dive and dropped below Rempo's hidden 5000+ points.
        - Therefore, Rempo showed up before Ur.

      - Some eligibles won't show up to cycle nights if
        other eligibles are cycling nights
        - It can vary at any time who they will and won't
          cycle nights with at the same time

  - I have tested it and proven that all Spirit's points do raise
    above 5000 points even though it doesn't show it past 5000
    - So the spirit's points may be raising or lowering without
      you seeing the variances within the 5000-6000 range
    - I have not found the "top" spirit amount but I strongly
      suspect that it is 6000 even if it shows 5000
    - If you are a girlfriend/boyfriend of a spirit then that
      spirit may show the 6000 points (6000/5000)
      - This may stop showing if you accept/see someone else's
        Confession Scene


  - I think there is an aspiration point difference, too.
    - If you put on codes to make someone achieve their
      aspirtaion then it inflates their page's value a ton.
    - I think that Love Scenes and Confession Scenes don't
      take into account the aspiration points of the page
      value when calculating whether the eligible is
      available for a Love Scene or Confession Scene.
    - Example: Rex with aspiration has 8864 points,
      but without aspiration codes on, then he has
      1064 points. So the 1064 points would be used to
      determine whether he shows up for his Love Scene and
      Confession Scene. 
      - 7700 points difference - so you would need to raise
        him to 10,000 points (which is 1136 points more to
        equal the 2200 base points required)
      - Or you could take off his aspiration codes and raise
        him to 2200+ points
      - Note that it takes about 2700 to see all 8 of his
        Affection Statements, at that time he would then
        be eligible (point-wise) to see his Love Scene
        and his Confession Scene. You also need to have
        any other of his requirements met as well.


 
Points Vs. Order of Affection Cutscenes:

- There are at least four things affecting
  what triggers at any given point or time
  - Points
  - Order of events seen/triggered
  - Storyline progression
  - Which eligibles are cycling nights


- About 800-1000+ (starts)
  - Affection Statements start/eligibles
  - 8 affection statements total for each eligible
  - Can be triggered early or later depending on
    several factors
    - Total average range to see all Affection
      Statements is usually between 800-2700+
      if being consistant
    - It can be much later or variant if you
      are not being consistant

- 2000+
  - You are concidered best friends
  - Eligibles and non-eligibles


- 2200+
  - Love Scenes trigger/eligibles
  - Confession Scenes trigger/eligibles
    - Ur has to be 3800+ to 5000+
    - Some eligibles won't show up to cycle nights
      if other eligibles are cycling nights
      - It can vary at any time who they will
        and won't cycle nights with at the same time
  - Letter and Fountain scenes trigger
    - Only for the eligible who is your
      boyfriend (seen his Confession Scene)
      and only one eligible will be chosen
      for this - You get to chose who by
      chosing right name on list for their
      Confession Scene (Tournament/Chapter 5)

- 3800+
  - Spirit Unshackling possible/eligibles
    - Unshackling occurs immediately after Love Scene/Basic


Note:

- What cutscene or affection statement you have or
  have not seen trumps the point system

  - If you get up to 3000+ points with someone by gift
    giving/etc but have not talked to them repeatedly,
    or exited their house repeatedly, thereby triggering
    their previous affection statements - then you still
    will have to trigger them all
    - At 1000 points you may get 1 or 2 statements
    - At 3000 points you may get all 8 statements if
      you haven't triggered them yet 
    - Just keep talking and exiting the houses/areas of
      where the eligible is located to trigger most or
      all of them
    - They will always trigger in order no matter
      how many points you have with the eligible

  - If you gain the points necessary but do not rest
    in your house then the Love Scenes and Confession
    Scenes (and some storyline cutscenes) will not
    trigger. Sleep at least 2 nights to see if any
    trigger. Many repeat so you only have to rest
    several nights occasionally. Time will be passing
    every night but it won't make any difference unless
    it is a certain point in the storyline (like the 6
    days before Tournament, etc). The storyline will
    tell you if resting makes a difference before it
    goes into effect.


  - In some cases, you may need to progress the storyline
    to trigger some affection cutscenes

    - Letter, Tournament, Fountain cutscenes
      - Beginning of Chapter 5
    - Spirit's Unshacklings, Love Scenes, and Confession Scenes
      - Beginning of Chapter 11
    - Valdo and Heath's Love Scenes, and Confession Scenes
      - Post-game
    - Etc

    - You may even need to walk into certain map areas to
      trigger cutscenes to progress the storyline






             --------------End Love/Confession------------





Testing Data:


- Rested again
- Cutscene
- Guess who
- Duran (chose)
- I Love You

- Rested again
- No cutscene

- Rested again
- Cutscene
- Guess who
- Rempo (chose other)
- ... grimacing
- Points 5000

- Rested again
- No cutscene

- Rested again
- Guess who
- Duran (chose Gustav)
- Gustav's points 3500
- D'oh, mouth drop
- Points 2262

- Rested again
- No cutscene

- Vis still says Anwar

- Rested again
- Guess who 
- Rempo (chose Anwar)
- Anwar's points 2880
- ... grimacing
- Points 

- Rested again
- No cutscene

- Rested again
- Guess who
- Duran 
- Interesting, Gustav not on list now
  - Can choose between Rempo, Ur, or Duran, lol
- Chose Ur since testing Rempo and Duran right now
- Ur's points 5000 before and after
  - Points may be way higher than 5000
    - Like when you get 4000 in dungeons when earned 7000
    - So I may not be seeing the points rise or drop
- Gustav's points 3500
- Neaki's points 3386
- Mieli's points 3376
- Ur's points 5000
- Rempo's points 5000
- Rex's points 8864 (aspiration on)
- Anwar's points 2880
- D'oh, mouth drop
- Points 2242 (loss of 20 points)

- Rested again
- No cutscene

- Rested again
- Guess who
- Rempo (Chose Anwar)
- Duran 2242
- Gustav's points 3500
- Romaioni 3800
- Fro 3100
- Haochy 3000
- Neaki's points 3386
- Mieli's points 3376
- Ur's points 5000
- Rempo's points 5000
- Rex's points 8864 (aspiration on)
- Anwar's points 2890 (went up 10 points, lol)
- ... grimacing
- Points 5000

- Rested again
- No cutscene

- Rested again
- Guess who
- Duran (chose Gustav)
- Duran 2242
- Gustav's points 3500 (unchanged)
- Romaioni 3800
- Kamui 2374
- Fro 3100
- Haochy 3000
- Neaki's points 3386
- Mieli's points 3376
- Ur's points 5000
- Rempo's points 5000
- Rex's points 8864 (aspiration on)
- Anwar's points 2890
- D'oh
- Points 2222 (lost 20)

- If eligible and chosen, gain 10 points
- If not eligible and chosen, remain unchanged
- If spirit, unchanged (unless points changing & not shown)
- Rejection of person showing up, lose 20 points

- Neaki's points used to go down when I saw affection statements
  but so far no change on Love Scenes or Confession Scenes
  (Thank goodness, lol)

- Duran keeps showing up even though under 2300 points so
  trigger point may be 2000+ like it is for friendship and
  triggering extra metalize tablets with people
  - That is still a lot of rejections at 20 points each, plus
    10 Rempo rejections, plus the blank nights in-between, lol
  - 11 rejections until under 2000 ...maybe I should just go
    give him his hated flower, lol but that might skew this
    data by interjecting other variables
  - So, onward!

- I will only document if any changes


- Rempo: chose Anwar who gained 10 (2900)
- Duran - 2202, then 2182 (loss 20)

- Rempo: chose Duran, he gained 10, lol (2192)
  and Wow, Rempo's actually dropped below 5000 finally
  - He only dropped by 8 points (should have been 20) which
    means the values DO raise higher than 5000 without showing
  - I suspect they go up to 6000
- Duran - 2192
- Rempo - 4992  


                    **************

Addtl Note: Interesting ... Rempo had to be lower than 3800
points and stop showing up for Ur to appear for his Love
Scene without unshackling Rempo. So, either there are higher
values allowed for Confession Scenes OR Rempo really does
have to be rejected/points lowered a certain count of times
for Ur to show up on Love Scenes/Unshackling/Confession Scenes,
or it is just a matter of points and position order.
- With further testing, I suspect that Rempo shows up first
  no matter who has 3800+ points as long as Rempo has 3800+
  - So if Rempo does not have 3800+ then Ur shows up if he
    has 3800+ points
  - If Rempo does not have 3800+ points then he will not
    show up and then Ur will show up if Ur has 3800+ points
  - So points requirement met, then Rempo first, then Ur
  - You can reject Rempo repeatedly, have Ur show up, and
    accept Ur - thereby unshackling Ur but not Rempo
  - which means that you can still choose the variables
    in your game - Unshackle some or unshackle all, etc.

  Playing as boy Character:
  - Points requirement met, then Mieli first, then Neaki

                   *****************


- Whoa! New voice! and neither Duran or Rempo is on the list!
- I think it is Ur!!! (Choice is between: Rex, Xenonbart, Ur)
- Eh heh heh heh. (Oh, Yes!!!) (Hello, Ur ...)
- But this messes up my testing, lol
- And now I am getting flustered, lol
- I think that is the first time I've heard him laugh ...
  I like his laugh
- So before I go on and get really flustered, let's think about
  what triggered Ur's confession
- Duran just dropped below 2200
- Rempo just dropped below 5000
- I just chose Duran when Rempo showed up - so double negative
  for both of them? Will check scores after, but this confession
  might also alter the scores before I see them - No, disproven
- I have put Ur as my main spirit again here recently, so his
  points have probably been rising (even though not shown when
  above 5000)
  - In this case, who knows just how high his points are
  - I have been using him almost exclusively since I unsealed
    him during the first half of the game so his points are
    really high, and testing proves that points do go above
    5000 for spirits
- I am thinking that lower points for Duran and Rempo would
  only affect them showing up or not, unless so many rejections
  of other eligibles is a trigger condition for Ur, but not
  likely
- So, not proven ... but at this point I would think it is
  because Ur's points have gotten super high
- Storyline has not progressed between the time Ur did not
  show up and until now when he is showing up
- I suspect that each time I rejected Rempo then Ur's points
  may have gone up, Plus Ur was top point eligible which
  means all this previous accepting dropped him lower than
  Rempo's hidden values. So, Rempo show up first, but then
  becomes target to me lowering his values by rejecting
  which then upped Ur to top place again and then he got
  enough points to trigger his own showing up
- So, there it is, take it for what it is worth until more
  data is known
- Now, on with Ur's Confession Scene. I will try not to 
  emotionally faint too many times, lol

*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11
Type: Ur - Confession Scene
Subject: I Love You (and Goldie faints again, lol)


- Rest in bed at your house
- Blackness and you hear footsteps
- [???] Guess who?
- (Choose: Rex, Xenonbart, or Ur)
- Chose: Ur!
- [???] Eh heh heh heh. (Oh, Yes!!!) (Hello, Ur ...)
- Lights come on and Ur is standing before me
- Ur: I love you! (voiced!) (Total Heart Flutter!!!)
- He is soooo gorgeous! Perfection! I want to  ...
- Screen goes black. It is now the next morning and
  you are alone standing by your bed in your house.


- All I know is if there was marriage in this game,
  he wouldn't be leaving! Oh, wait! There's a button
  for that! (taps Ur's bookmark, lol)


- Duran is still 2192
- Rempo is still 4992
- Everyone else, even spirits
  are still at the same points
- So no effect from Ur's Confession Scene

- Oh, and I had Ur or Neaki equipped as the main spirit
  while testing this whole data set so you don't have
  to have the spirit set as your main to get a certain
  spirit Unshackling, Love Scene, or Confession Scene
- Neaki was equipped when Rempo and Ur were unshackled
  and did their Love Scenes
- Ur was equipped when Rempo and Ur did their Confession
  Scenes


- And testing just got more interesting, lol
  - Now I have to add Ur's ...... rejections ....
    into my previous data. Oh ... let's think
    about this. I don't think I can do it, lol

- I will try it once ... just for documentation

- Rempo: Chose Kamui - points now 4972

- Ur: Chose Rex - Rex gained 10 points (8874),
  Ur still shows 5000 but probably lost 20 or more
  and pain in my heart

- Everyone else's points are the same


- [???] Guess who!
- ... What's this voice?
- (Chose: Rex - but I know it is Ur - heart break)
- [???] ...
- Ur: You're wrong. Utter look of betrayal (heart shatter)
- Nope, won't do that again! This is the very first virtual
  character that I just can't and won't say no to! I'm so
  sorry Ur!
- Screen flashes black. It is the next morning and you
  are alone by your bed in your house.

- Ok, now I'm depressed. Let's think. I can still reject
  the others but accept Ur and see how the data set
  changes since I already know the pattern for Rempo
  and Duran.


- Checked Rempo's points and he is now 4952
- Rejected Rempo (lost 20 points)
- Accepted Ur (Rempo lost 20 points)
- Checked Rempo's points and he is now 4912

- Rempo is taking a nose-dive
- He loses 40 points every time I reject him and accept Ur

- Everyone else's points stayed the same

- Rempo: rejected/4872 now


- I think that the eligibles cycle based on a preset pattern
  - It was Duran (only one showing up)
  - Then it was Rempo, then Duran (Rempo & Duran showing up)
  - Then it was Rempo, then Ur, then Duran (3 showing up)


  - Duran has stopped showing up at 2192 points and is no
    longer in the cycle

  - I will go give Duran gifts to see if I can get him to
    show up again. Duran at 2192.
    - Excalibur/2252, Aegis/2312
    - Checked, Rempo is now 4792, so he loses points when
      I give gifts to any other eligible ...

    - Checked, Ur is still 5000, but may be going up or down
    - Checked, Rex is 8834, lost 50 somewhere, should have
      gained 10 from Ur's rejection cutscene
      - So Ur strikes 20 from Rempo and 50 from Rex because
        I chose Rex ... WOW! I think he holds a grudge and
        takes revenge while I am not looking, lol. Was that
        thunder I heard, lol? Maybe Anwar better stay in
        that monolith, lol.
      - Checked, Anwar somehow lost 20 points from Ur's
        rejection cutscene. Ok, he is not safe even if he
        stays in the monolith ... just a tad safer, lol.

      - Or, this is all from two gifts I gave Duran?!
      - It has to be from the gifts because everyone's point
        values stayed the same except Rempo's after Ur's
        rejection cutscene. (Yeah, leave it to the hero ...
        he'll handle it, lol) I don't think Duran is so
        innocent with him stealing/keeping swords and putting
        graffitti on the king's hall pillar but he sure is
        funny, lol.

      - I think there may be errors in the gift giving
        programming because I keep running data sets in
        different points in the game and the data sets keep
        varying irradically. At one point it was even docking
        points from Neaki when I was giving gifts and triggering
        affection statements. It should never do that since I
        am playing as a girl and therefore she is not an eligible
        and should not be affected. She hasn't been docked for
        some time now but other data sets are now acting irradically.

      - I may have to flesh this all out later to get exact data
        sets. It may be a changing system depending on where you
        are at in the game ... still doesn't add up but I'll let
        the exact details go until later. I have to progress on
        the storyline basics to get this published to help people
        before they are old and gray, lol. Plus, there is enough
        documented that people can at least understand the basics
        of the whole boyfriend/girlfriend process and how to 
        adjust points up and down to mediate what is lost or gained.

      - And my water is still missing from my Rhoan Town streams, lol

      - Let's check out if Duran shows up now



- Cycling eligibles by resting to see if Duran shows now that
  he is 2312 points
  - And there he is!
  - His Love Scene/Basic replayed
  - Hmm ... should I accept or reject, lol
  - I rejected to lower his points to under 2300
    - Duran is now 2262
  - Ran and gave him his hated flower to lower further
    - Duran is now 2214 - Perfect

- Keep cycling to see if he still shows up
  - Ok, a little messed up, lol
  - Duran showed up ... with a Confession Scene! and not
    his Love Scene even though I rejected his Love Scene, lol
  - I guess once you accept the Love Scene even once that it
    always thinks you accept even if you reject and then goes
    on to the Confession Scene
  - So, the only way to "get rid" of an eligible from coming in
    the window (since I know I bolted that cabin door), is to
    lower his points under 2200
  - I rejected him again to lower his points to 2194 so he
    wouldn't be in the cycle
  - Looks like you can also have any number of eligibles cycling
    at the same time with the most recent gained eligible showing
    up first and then it cycles in the preset order for repeats
    - You will hear a da-ling chime if it is a new eligible
      showing up or one has come back and started cycling again


- To double verify the 2200 mark, I need to get Rex up to 2200
  without his aspiration codes on and see if he starts showing
  - If Rex does not show up at 2200, then there may be
    some additional variables: like the start point
    amount is higher than the stop point amount, etc
  - Rex is at 2114 (aspiration off) (some codes on)
  - Gave Excalibur/2143
  - Cycling again
  - Rempo: rejected, chose Ur, Rempo now 4672, Ur 5000+
  - Ur!: accepted, I love his Confession Scene! I like that he
    doesn't look so angy in it, too, lol. I will have to untighten
    his regular face just a little, lol. Stay ... lol
  - Checked Duran, now 2174, lost 20 points, all others even
    Rempo did not change (Darned if I know, lol)
  - Rempo again: rejected, chose Duran, Rempo 4632, Duran 2184
  - Go give Rex more gifts until 2200+ (Rex now at 2143
  - Gave Shadow Fang and Onyx Breastplate/2259
  - Ah! Ha! I thought I had triggered everything but as I left
*   Rex's House an Affection Statement cutscene triggered
    - Rex: (Why's my heart feel so-- Forget it.)
  - Re-enter and exit
  - And another?! I thought I got these, lol
*   - Rex: (It's just ... I can't help but care about her.)
  - Re-enter/talk/exit - no more trigger, no wonder he didn't
    show up yet, lol
  - Cycling again
  - Ur!: Hee hee hee ... accept, Rempo 4552, Ur 5000,
    Duran is 2144! losing points, Rex is 2259, Anwar is 2790
  - Rempo: reject, chose Anwar, Rempo 4512, Duran 2144,
    Rex 2259, Anwar 2800, Ur 5000
  - Ur! forever: accept, he looks good and relaxed when he says
    he loves me, lol. Ok, back on track. Rempo: 4512, Ur 5000,
    Duran 2144, Rex 2259, Anwar 2800
  - So, go give Rex more gifts.
    - Regular Bread/2516 AND got his 4th picture!
    - Also got another Affection Statement cutscene upon exit
*     - Rex: (Love? Hmph, that's ridiculous.)
    - Enter/exit, no more scenes
  - Cycling again
  - Rempo: rejected, chose Ur, Rempo 4432, Ur 5000, Duran 2124,
    Rex 2516, Anwar 2780, Looks like all eligibles but one with
    Affection Statement get docked 20 points
  - Ur!: And Rex is on the list ... chose Ur, Nnnn... oh, you
    distract me, lol. Ok, Rempo 4432, Duran 2124, Rex 2516,
    Anwar 2780, ... no one changed?! Did it just switch me to
    Ur as boyfriend/top points? 
  - Go see Vis, lol. Nope, he still thinks it is Anwar, lol.
    You know, I think I should be going to Nanai instead ...
  - Rempo: Rejected, chose Ur, (poor Rempo), Rempo 4392,
    Ur 5000, Duran 2124, Rex 2516, Anwar 2780, no one changed
    but Rempo, so I think that Ur is the top eligible now,
    still shows 5000/5000 not 6000/5000 but I know it is
    higher than 5000
  - Ok, back to Rex, give gifts til 2300
    - Gave Silver Crow-flower/2613, Antique Doll/2710
    - Just to check, exit, yep, Affection Statement cutscene
*     - Rex: (How did I fall for her so badly?)
      - and how did I miss a lot of your Affection Statements,
        you almost even died my arms ...
    - Just to check, exit, another Affection Statement
*     - Rex: (I love her.)
      - Whoa! Not even the Confession Scene yet. 
        Hmm ... interesting ... pulling at the heart strings
    - Checked, Rempo 4312, Ur 5000, Duran 2084, Rex 2710,
      Anwar 2740, Yeah ... they all dropped a bit.
    - Rex should trigger now so, Cycling
    - And there he is/Love Scene/Basic

*
Place: Home (Rhoan Town)
Time: Beginning of Chapter 11/2700+ points
Type: Rex - Love Scene/Basic
Subject: Stay with Me

- Rest in bed at your house
- Lights on
- Rex: Goldie!
- I turn around
- Rex: S-sorry for dropping in unannounced like this.
  (He has manners! All the others just came in, lol)
  (And nice angle of your house inside)
- He walks across your floor to you
- Rex: I just couldn't sit still knowing you were here.
  I've been wanting to see you since we went our separate
  ways.
- He walks away some to the table with his back towards
  you
- Rex: I've always acted as the big brother, but with you
  gone ...
- Ok, you're not going to drug me again are you ...
- Rex: ... I'm the one who needed help!
- shows you behind him, his back is still towards you, and
  he shuts his eyes.
- Rex: If you leave somewhere again ... 
- He turns around, choked up
- Rex: ... I ... I love you. 
- (Ah, Dang! Why do you tug at my heart strings?! And, don't
  give me those sad puppy eyes ...)
- Focuses on you, Rex walks up to you
- Rex: I may not be much, but ... ... will you stay with me?
- Ooooh! I do like directness! What do I do now, it's not him,
  it's just I can't give up Ur. Rex is a keeper because he
  learned the hard way, which refines him. So he does have
  more worth than he thinks. I don't want to break his heart!
  I can't give up Ur! I'm so sorry Rex!
- (Choose: I promise - OR - ... Sorry)

 ------- added acceptance

  Choose: I promise

  - I nod, yes
  - Rex walks over to me 
  - Kiss and hug and fade to white
  - Thanks, Goldie. (Wow! ...)
  - Screen flashes black and then light.
    It is the next morning and you are in your house.
  - Yeah, Ur better get to hugging and kissing me, lol.


    If Boyfriend:
    - I nod, yes
    - Rex walks over to me 
    - Kiss and hug and fade to white
      and words on screen
    - Rex: Thanks, Goldie. I love you.
    - Screen goes white
    - Goldie: (voice) I love you.
    - Focuses on the two of you facing each
      other after hugging
    - Automatically plays Additional Love Scene/Boyfriend
   



--------


- Chose: ... Sorry    (this is going to hurt...)
- Rex: ... 
- Fades to black and then light. It is the next morning and
  you are in your house.



- Ok, documentation, now I need to replay it and add the
  acceptance 
  - This is a hard game on your heart if you have to document
    it all, lol

- After Rex Love Scene rejection: Rempo 4312, Ur 5000, Duran 2084,
  Rex 2660 (ouch), Anwar 2740

- Cycling
- Immediately got Rex's Love Scene again, accepted
  - Rempo 4312, Ur 5000, Duran 2084, Rex 3710 (Really?! 1000 points!,
    actually more because he started at 2660! Wow!), Anwar 2740
    - Double checked Rex's score, yep, that's some powerful love, lol

- Cycling
- Ur! (Yeah...you better come quick, lol) (Yes! I love you!, lol),
  accepted, yes, I won't get lost, and I'm still listening, you've
  still got me, lol, Rempo: 4312, Ur 5000, Duran 2084, Rex 3710 lol,
  Anwar 2740
- Rempo: rejected, chose Kamui, Rempo 4272, Ur 5000, Duran 2084,
  Rex 3710, Anwar 2740
- Ur! accepted, Rempo 4272, Ur 5000, Duran 2084, Rex 3710, Anwar 2740

- Ok, Rex not showing up for Confession Scene. So go give gifts.
  - I'm thinking that 3800 may be his Confession point
  - Gave Holy Sword/3739, hmm ... bio says he likes swords ... but
    any sword I give him is a barely liked item
  - Lol, Yeah, just what I thought. His sidequests give you Black
    Feather and Friend's Black Feather. So, I tried giving him a
    rapier (Flaring Durandal) instead of a sword version. He loves it.
    I could have made the Friend's Black Feather but I am in the
    middle of testing and just need a little bit of points on him.
  - Gave Flaring Durandal/3797 -- Oh! shy 3 points, lol
  - Gave a test, he failed, lol. I gave him a Twinkler flower which
    stands for Honesty. His response: What the heck is this? rofl
    Now 3779 points - lost 18 points
  - Ok, gave him his favorite Silver Crow (Memories) flower to test
    if you can regive same gift in same chapter if sleep/changed days
    a lot. Nope, he says, What, this again?, Yeah, I'm batting a 1000
    here, lol. Well, guess I'll break down and make him something
    since I am out of pre-made and remove-one-code gifts. 3779 points.
  - Tried Shield, Aegis/3806! He just likes shields.

- Cycling
- Rempo: rejected, chose Anwar, Rempo 4032, Ur 5000, Duran 1984,
  Rex 3806, Anwar 2650, so all lost points for gift giving and
  Anwar gained 10 (but lost more than he gained). Rempo, you are
  sure taking a loss, I may have to up your points but it might
  mess up the data set to up your points a lot right now.
- Ur! Come on in! accepted, Rempo 4032, Ur 5000, Duran 1984,
  Rex 3806, Anwar 2650
- Rempo: rejected, chose Ur!, Rempo 3992, Ur 5000, Duran 1984,
  Rex 3806, Anwar 2650 - only Rempo changed, hang in there buddy

- Ok, Rex needs more gifts OR he may need the storyline progressed
  - Looks like I should have given him more gifts along the way,
    he was gone for part of the time and didn't get routine
    new chapter gifts given to him. Although 3800 is fairly high
    for a regular bachelor to not trigger the Confession Scene.
    So, I am thinking it is the storyline. If it is then I have
    already surpassed his minimum points for a Confession Scene.
    This is why this is hard to document, lol.
  - I took every single code off of him and he is at 2706 points,
    which should still be triggering a Confession Scene ... I
    really wanted to get his Confession Scene done before the
    end of Chapter 11. Well, I really don't think it is his
    points, so I guess I will just have to progress the
    storyline a bit and then rest again and see what happens.
  - Yeah, Rex is at 10,506 with his aspiration codes on, so
    I think that this is not a points requirement holding up
    Rex's confession.


- lol, I reviewed all my testing data above and discovered
  that I not once rejected Anwar. I even chose him every
  time that he showed on the list to reject someone else.
  Do you know how many times that means I accepted him?
  The only exception was if Ur showed on the list and then
  I chose Ur.
 
- I guess I will have to reject Anwar just to get his
  rejection info for documentation, lol.

- lol, what is wrong with me? Twice now I keep trying to
  reject Anwar but instead I accept him. It's Duran's D'oh!

- Got it this time.
- Anwar: ...! No ...
 
- Ouch! Rejection on both sides! That's ... painful, lol.
- Well, if all you guys wouldn't be sneaking into my
  window at night! I am half asleep you know, lol.
  The cabin door is bolted. The bed is right under the
  window. How do you guys get over me when I'm in bed?!
  Where's Guri Guri? I'll put him in the bed for claw
  and hissing protection, lol.




- Onward!

- That was quite a girlfriend/boyfriend side diversion, lol

- Copied Prior rest of list I was working on to down here
  - That was a long data set but I learned a lot, lol


       ---- start copy here ---- 

- Raise everyone's points/gifts/pictures - New Chapter


- Unlock more locked codes/sidequests
  - I wonder if it is better if you finish the game
    with everyone's aspiration on - or if it matters
    - Test this in a later playthrough unless I have
      enough codes

    - Done -> Fana already unlocked 
    - Done -> Sylphy already unlocked
    - Done -> Nanai already unlocked
    - Done -> Dorothea - now unlocked
    - Done -> Lauca Meia - now unlocked
    - Done -> Duran already unlocked
    - Done -> Rex - now unlocked
    - Done -> Anwar - now unlocked
    -   Gustav - waiting on Health to show up again
    - Done -> Unlocked Meenya's aspiration
    - Done -> Helen - Got Bread, Heart healed/done?
    -   Kamui - still identifying flowers/only a few left?--done
    - Done -> Romaioni - No more shop items x3, Crystals, done?
    - Done -> Francesca - Ant Feeler, Wild Cookies, think done?
    -   Haochy - made Bomb and gave to him - waiting for more
    -   Georg - beat Quiz 3 - waiting for more? Quiz 4--done
    - Done -> Vis - made perfume, think I am done
    -   Xenonbart - waiting for more
    -   Fro - go check/but might also trigger storyline/so do last
    - Done -> Guri Guri - pretty sure all done
    -   Rudrud - Forest Hammer, waiting for more
    -   Gim - make and give him Custom Booster
              (now have 4x4 mental map), Headdress--done
    - Done -> Witch Olly - gone - think I did everything
    - Done -> Witch Ellie - got hidden weapon, think done


- Explore:
  - Every single map fully explored except
    - Princess' Quarters (need to get Waiselgand metalize)--Done
    - Lauca Meia's House (need to get Stone Tusk metalize)--Done

  - These will be done very shortly (will do on way/don't want to
    trigger storyline yet)
    - Prison (Cage) -- done
    - Dungeon 3  -- done
    - Dungeon 7  -- done



- Finish getting all gold metals in every dungeon  -- Done so far
  so far - only had 3 not gold                     -- Done all now
  - Depths of Ice Cavern 1 - dang narrow paths, lol
  - Site of Cyril 21 and 22 - because couldn't get Jewel Bonus,
    my jewel storage was 9999 again so it didn't count the jewels
    when I earned them
  - I have now gold medaled these last three which means all
    rooms/dungeons/bosses in whole game so far are now gold scores.


  Also: Olly - 4th Picture -- Done
  - Oh, yes! Just out of curiosity I tried re-doing Site of Cyril
    1/Witch Olly Boss Battle - Heh Heh Heh! It worked! And I got
    Witch Olly's 4th picture, lol! (Even though she has been gone
    for a long time now)

  - Just found out another secret, restart the room, instead of
    running away to defend, immediately do a Hurricane Spin and
    hit her full force (Excalibur both hands), she won't even
    have a chance to defend, battle is over very quickly


- Just for fun, I tried to warp into Fana's House. But, it
  wouldn't let me, lol. I can't warp into any of the other
  destroyed houses either, lol.



- Monolith -- Done
- Anwar (sidequest/sword) -- Done
- Unshackle Spirits ----------Done Rempo & Ur/need Mieli & Neaki
  - Confessions
    - Rempo: I said no

    - Ur: I said Yes!!!
      (It's official, lol)


- Documented Witch's Hidden Dungeon -- Done

- Document Escape Routes and Prisons last when going -- Done
  there or it triggers story progression and then
  can't get rest of documenting/gifting/etc



    ------ End copy here -------




*
Place: Mayor Georg's House 2F
Time: Beginning of Chapter 11
Type: Dorothea - Affection Sidequest
Subject: Princess Goes to Town

- Talk to Princess Dorothea
- Goldie ... The chain of plagues is making the entire kingdom
  weary. Isn't there something I can do as this kingdom's
  princess? I know! I'll do what Prince Valdo once said! The
  people praise the king and vice versa. Trust is vital. Love
  and respect your people!" That's it! The town! I must go to
  town, Goldie! I have to let the people know! Let's go!
- Screen flashes black and now you are in Central Park with
  a lot of people in front of King Xenonbart's statue.
  People present: Mayor Georg, Princess, You, Vis, Sylphy.
  Princess face each person individually and then walks off
  with you. 
- Screen flashes black and now you are in the arena. People
  present: Princess, You, Romaioni, Francesca, Haochy. Princess
  faces each person individually and then walks away with you.
- Screen flashes black and now you are in the Abandoned House.
  People present: Princess, You, Kamui, Helen, Fana. Princess
  faces each person individually and then walks away with you.
  (I love the large rose and ribbons on the back of her dress!)
- Screen flashes black and you are now back in Mayor Georg's
  House 2F talking with Dorothea.
- Dorothea: I wonder if that helped cheer the people up. The
  townspeople seemed well. It's nice coming into the town, and
  hearing the people directly. You helped me a lot today, Goldie.
- On-screen statement: You can now remove Dorothea's Selfish (SELF)
  Code. Change her title to "Holy" to remove SELF.
  - Dorothea is at 2040 points and 3 pictures
- Unlocked her code!




*
Place: Lauca Meia's House
Time: Beginning of Chapter 11
Type: Lauca Meia - Affection Sidequest
Subject: Going Hunting Again


- Walk into Lauca Meia's House
- Talk to Lauca
- Lauca: Goldie! Let's go hunting today again!
- Screen flashes black and then Lauca and you
  are outside in Eastern Big Tree by the
  river
- Lauca: Ah! That's--!
- Rudrud comes across the river over the
  log bridge, both of you turn towards him
- Rudrud comes right up to Lauca
- Rudrud: Are you ruining the forest again?!
  Rudrud will maintain the peace!
- Lauca: Lauca's just having lunch! Not doing
  anything wrong!
- Red angry marks above Rudrud and Lauca's heads
- You walk over in-between them
- Rudrud: What now, human? You dare interfere?
- Lauca: Move, Goldie! Hisss! He's mine! (lol)
- Oh, no! Choosing time ...
- (Choose: Stop them - OR - Leave them be)
- Chose: Leave them be (I want to see this cat fight, lol)

  Stop them:

  - You shake your head, no
  - Rudrud: What? We mustn't fight?
  - Lauca: We should make up?
  - I nod, yes
  - They both get red angry marks over their heads
  - Lauca: But he's getting in the way of Lauca's lunch!
    He always jumps down from the sky and ruins her meal!
    Plus he stinks! He stinks so much, it hurts!
    (inappropriate but funny)
  - Lauca: Lauca needs to take him down! Hissss! Grrrrr!
  - Oh, no! not a sub-choice, I didn't save, lol


    Stop them by force:

    - Screen goes white and you hear loud crashing
    - All 3 of you are flat on your back on the grass (lol)
    - Camera angle is spinning
    - Lauca: Ow ... Goldie? You're angry? ... You're pretty
      strong. Lauca's shocked! ... (lol)
    - Focuses on everyone standing up now
    - Lauca: Lauca loves strong guys. (Whoa! What?! ...
      checking my gender, lol)
    - Lauca: Lauca'll listen to what you say. ... Sorry for
      before.
    - Rudrud: Rudrud's also sorry. He shouldn't have lost my
      temper. (grammer sentence, lol, He and my)
    - Screen flashes black
    - Rudrud leaves and Lauca is talking to you
    - Lauca: Goldie, you don't like fighting?
    - I nod, yes
    - Lauca: But sometimes fighting is important.
    - I get ... over my head
    - On-screen statement: You can now remove Lauca's
      Solitude (SOLO) Code. Change her title to "Healing"
      to remove SOLO.
    - Screen flashes black and you are with Lauca in her
      house



    Give up:

    - See Leave them be
      - Same dialog and events



  Leave them be:

  - Screen goes white and you hear a loud sound
  - Scene focuses on Rudrud who is lying on his
    back on the ground
  - Lauca: Hisssss! Grrrr! See Lauca's strength? (lol)
  - Rudrud: Nwoooh! You filthy beast! Rudrud won't
    lose next time! (lol)
  - I get a sweat drop over my head (Lauca gets happy)
    and she turns to me
  - Lauca: Heh heh! Lauca's pretty stong!
  - On-screen statement: You can now remove Lauca's
    Solitude (SOLO) Code. Change her title to "Healing"
    to remove SOLO.
  - Screen flashes black and you are with Lauca in her
    house



*
Place: Lauca Meia's House
Time: Beginning of Chapter 11/After Going Hunting Again
Type: Lauca Meia - Affection Sidequest
Subject: Lauca Meia's Background


- Talk to Lauca
- Lauca: What? You wanna hear Lauca's background?
- I nod, yes
- Lauca: ... Okay. Goldie's good, so Lauca'll tell.
- Lauca turn her side to you 
- Lauca: Lauca used to love fighting. This is way
  back, remember.
- Lauca walks away some into the room, back towards you
- Lauca: She joined all sorts of wars. She was happy
  just fighting. But that changed when she met Heath.
  He used to always tell her ...
- She turns towards you
- Lauca: ... nothing comes from fighting. Things are
  only lost, he'd say. Lauca didn't understand what
  he meant by that.
- Lauca shuts her eyes, close up view, she opens her eyes
- But she started to understand after fighting alongside
  him.
- She closes her eyes again
- Lauca: What was left after fighting? Why did Lauca
  fight at all?
- She opens her eyes again
- Lauca: Lauca thought long and hard, but the answer
  never came. Fighting to survive soon felt empty for
  Lauca. And that's why she quit fighting, and came
  to live in the forest. She even threw her favorite
  weapon Stone Tusk ... ... over the waterfall. To
  never fight again.
- Focuses on the both of you
- Lauca: But she realized that it was wrong to throw
  it away. It carried all the pain that comes from
  fighting. Lauca only ran away from it. Now Lauca
  will take responsibility and bear it forever.
- Screen flashes black and you are still with 
  Lauca in her house.
- Go to Granatum Forest 14 to get Stone Tusk
  - You can warp there
- No water for the waterfall, lol. You can still
  hear the waterfall but there is no water in the
  stream or falling down the mountain plateau, lol
- Come back to Lauca Meia's House to scan Hunter's
  Stone Tusk
  - You can warp back
  

*
Place: Lauca Meia's House
Time: Beginning of Chapter 11
Type: Lauca - Affection Sidequest
Subject: Found Stone Tusk

- See Lauca Meia's Background cutscene
- Go get Stone Tusk (metalize tablet) from Granatum
  Forest 14 (bottom right)
- Make it and give it to Lauca
- Lauca: !! This is Lauca's weapon! You found it for
  her?!
- I nod, yes
- Lauca: You're wonderful, Goldie!! Lauca'll live in the
  forest with Stone Tusk in hand!
  (k, just don't conk Rudrud with it, lol)
- Lauca: You're a good guy, Goldie. Come play with me
  again anytime!
- Lauca gets a bright red heart above her head
- Whoa! Whoa! Checking gender again, yep, it's still
  there, correct species and gender, lol. I don't have
  a beard and I know I shaved my legs, lol. I say "hey
  guys" to girls and guys but I think she has a different
  meaning in mind, lol.
- Screen flashes black and then you are still in Lauca
  Meia's House




*
Place: Sunny Hill
Time: Beginning of Chapter 11
Type: Anwar - Storyline
Subject: Lost Pages Saved


- Go to Sunny Hill
- Press A at the Monolith
- On-screen statement: More power flows from the
  Book of Prophecy ...
- On-screen statement: Open the lost pages?
  
  Choose: Yes

  - Focuses on me, I turn around with my back to
    the monolith and close my eyes
    - The bottom screen flips to Anwar's page
  - On-screen statements: 
    - Goldie looked closely at Anwar's page and
      felt strongly about him!
    - A strong power is filling the Book of Prophecy!
    - Thoughts became wishes. Wishes became prayers.
    - And Prayers ...
  - A bright light grows, zooming in on you with your
    eyes closed praying 
  - lol, I thought Anwar was going to stay stuck in
    the monolith, but here he is standing full-bodied
    on the Sunny Hill grass! He's real! ... well, almost,
    lol.
  - Anwar: Aah! What on earth happened?!
  - I really do like Anwar! And, here comes the confusion
    part. He's going to give Ur a run for his money again, lol.
    My heart still is with Ur, though (Sigh)
  - Anwar: ... Goldie? What happened ... to me? 
  - You walk up close to Anwar
  - Hey, you fit body-size wise, looks good ... lol
  - Anwar: I was trapped inside the book. There was darkness
    all around. You fought so hard to save me from the book.
    It was dark in there, but because I could sense you ...
    ... I wasn't afraid. (Thank goodness) 
  - Anwar: Sorry. I promised I'd protect you ... 
  - Anwar: (voiced, and sounds good) Thank you! Thank you for
    saving me. I owe you my life.
  - Anwar: Goldie ... I won't make the same mistake. I swear
    by this blade my eternal love for you!
    (Oh, boy! You just had to say eternal! Now I'm in trouble, lol!)
  - Screen flashes black and you are alone in your house
  - End of cutscene


  Choose: No

  - Cancels actions
  - Nothing else happens



  - I was surprized there was no hugging ... and we were so close
    that I could almost touch him. If I had just gotten out of a
    monolith and book then I would be hugging anything in sight,
    especially my supposed significant other, lol. But, ...
    concidering, maybe it is for the best.
  - So, do I dare go see if he is in the Back Alleys. This could
    start a war, lol.
  - Hmm ... maybe they put you by your bed because you are supposed
    to rest to get another cutscene with Anwar. Ok, but now will I
    have the two of them in my house one right after the other.
    This may get interesting .....
  - Ok, I open tap my DS and Ur pops up and says, "Something the
    matter?" - No, but it's about to be, lol
  - Checking, Rempo 3792, Ur 5000, Duran 2050, Rex 9426 (aspiration on),
    Anwar is back!, full pages, both sides, codes restored, 3 pictures,
    locked Void code, and 3570 points - the eligibles points are
    bouncing up and down like yo-yos, lol
  - Ok, cycling
  - Ur to the rescue, lol! How could I ever break your heart? This is
    going to get messy. Maybe I can ignore Anwar ... but I have to do
    testing, lol.
  - Whoa! Two nights in a row with no cutscenes. That hasn't happened
    for a very long time, lol.
  - Whoa! Three nights! No cutscenes.
  - Uhhha! Four nights! Something's up! If I open my cabin door and
    see Anwar stomping the Book of Prophecy while Ur is striking him
    with lightning .....
  - Turns cast iron works cabin door handle slowly and peeks out
  - Whew! No stomping or lightning. So what happened! and where is
    my Ur! I guess I have no choice but to go find Anwar .....

  - Yep, Anwar is here in the Back Alleys. Oh, I know talking to him
    is going to bring on a war, here goes ...
  - Anwar: Ah ha. (I've missed your laugh)



Place: Back Alleys
Time: Beginning of Chapter 11
      Anwar returns from Monolith
Type: Anwar - Affection Sidequest
Subject: Kill me (Don't Do It!)


- Talk to Anwar
- Cutscene plays
- Anwar: ...
- Anwar has his side to you
- You turn your head sideways looking at him
- Anwar: ... My sword is calling to me.
- You get red exclamation over your head
- Anwar: Olly is dead. There is nothing to tie me down.
  And nothing to hold back this sword.
  (Except me, bring it, lol. No sword is going to get you!)
- Anwar: The sword will take control again. This sword turns
  you into a heartless killer.
- Anwar gets ... over his head and he turns to face you
- Anwar: Goldie, we've known each other so little ...
  (Yeah, that's the sword talking)
- Anwar: ... but I will never forget the time we've spent
  together. I have one last favor to ask. ... Please kill me.
- Ahh, WHAT?! I don't think so! Not going to happen! How 'bout
  you just hand that sword over here and I'll deal with it in
  a pure and just manner, lol
- Anwar: I wish to die while my heart is still intact.
- Oh, you will live with your heart intact. Good always was and
  always will be more powerful than evil.
- lol, there's a choice
- (Choose: Yes - OR - No)
- The tester in me is dying to see what happens if I choose Yes, lol
- Probably has dire consequences, lol
- I would never chose Yes normally ... don't want to think what that
  means, lol. Games put you into choices you would not create on your
  own, lol
- Chose Yes ... he says Thank you, lol ... no no no no .... we can
  fix this 

  Choose: Yes

  - I nod my head, yes
  - Anwar: Thank you. (end of boyfriend problem, no no no, lol)
  - Nanai: Anwar! Wait!
  - Anwar and I get ?! over our heads and turn towards Nanai
  - Whew! That was just too close, lol
  - Anwar: ... Nanai? It's been a while.
  - Nanai: You've become such a good man. You can't die yet
  - Yes, I full-heartedly agree! If Anwar really would have died
    then I don't know what I would have done, especially by my
    own hands, what was I thinking?! It was the sword, lol!
  - Nanai: Let me help you! (I'm a little jealous, lol, but I
    guess I get what I deserve)
  - Anwar: ... Nanai. You've changed so much. (Hey now!)
  - Nanai: Same as you.
    (Ugh! I guess I can't have you both. I've got to let you
    go and Nanai would ... I can't say it ... not ready yet.)
  - Nanai produces a spell of purple wind
  - Nanai: Huff ... Huff ... I'm finished. (Yeah, keep your
    huffing to yourself and just save Anwar since I made such
    an error of a choice, lol.)
  - Anwar gets ... over his head and I turn to face him
  - Anwar: The sword's voice ... It's stopped. 
    (Yay! Thank you, Nanai)
  - Nanai comes closer but I am still in the middle between them
  - Nanai: I sealed the sword's power. Goldie, you must stop
    its power. Don't worry. You can handle it.
    (Yes, I will handle it and not make the same mistake again)
  - On-screen statement: Got Metalize for Anwar! (The Anwar Sword)
  - Anwar: Does this mean ... I can keep living? (lol)
  - I turn to Anwar and nod my head most definitely, Yes!
  - Nanai:  ... Oh, Anwar. I have to apologize to you. I'm the
    reason you lost your heart to begin with.
  - Anwar: ... Nanai. Don't worry, I don't mind. Now I can
    continue living.
  - Anwar turns to me
  - Anwar: Goldie ... That sword is [a] symbol of my life.
    Please use it.
  - I'm sorry Anwar. I don't know what got into me. I will cherish
    your sword and use it to fight evil thereby nullifying its evil
    powers.
  - On-screen statement: You can now remove Anwar's Void (VOID) code.
    Change his title to "Gentle" to remove VOID.
  - wow, a gentle man, I could get used to that, lol
  - End of cutscene
  - Now I can test the same cutscene by saying No (Thank goodness, lol)
  - The world would be in trouble if I was really demonic, lol. But no
    need to worry. I am pure and good to my core and always will be, lol.


  Choose: No

  - Now to right my wrong, lol
  - I shake my head, no
  - I see ... You are too kind.
  - Nanai: Anwar! Wait!
  - Anwar and I get ?! over our heads and turn towards Nanai
  - Anwar: ... Nanai? It's been a while.
  - Yeah ... why don't you use some of that extra robe cloth
    and make yourself some less revealing clothes or you and I
    are going to have another judgment battle! ... showing up
    in front of my love like that! In real life I could take you
    on because I definitely have got more than you've got. I'm a
    looker and I always have been so I could take you on! Hmm ...
    looking at my character. I am such a little girl, lol. I need
    to lose the coat and put on some stylish form fitting female
    armor. Revealing, but not too revealing, something flexible, or
    at least some leather. Why, oh why, can't I change this coat?!
    Oooooh, shiny white armor with gold designs, curves, and jewels.
    A stylish helmet that lets my long hair flow, with ear curve cuts
    that show off my elf ears, lol. The helmet would fit around my
    elf ears in a stylish manner with metal curve side-burn type ear
    fronts and a metal design on my forehead. Just enough stylish
    helmet but not a solid mass. one that blends and is delicate yet
    immensely strong.

  - Ah, ... but I digress. The rest of the dialog is the same as above.
  - So, either way, Anwar still lives, lol

  --- Reformat above Anwar cutscene and put into guide ----



- Checking, Rempo 3792, What?! Neaki lost 42 points - does she not like
  Anwar, lol, Mieli didn't lose any, Ur is 5000 and he better kick into
  gear, lol, Duran 2050 same, Rex 9426 lose some, Anwar 3670 wow he is
  gaining ground fast, lol
 
- Documented Anwar Sword, Anwar himself was lookin' good - until his
  pixels went blotchy, lol - whacked the book over his head and his
  pixels cleared up, lol. Good graphics in this game but what is up
  with the disappearing water and the bouts of blochy pixeling, lol.
  Maybe I have worn the game out, lol. Or, I've tested so many senerios
  that the game doesn't know what world its in, lol.

- Anwar at 3870, and just got his 4th picture and his sword. Best of
  all, he can now live.

- Um, just read Anwar's add-on character history. "There must be a
  reason why he shut his heart." I hope that is in reference to
  the sword and not that he is a sadistical killer, lol. Look, his
  favorite flower is Lingerlom (remaining time) which is a death
  flower, lol.

- Oh ... I've been testing too long, lol

- Speaking of testing ... lol. Gave Anwar the Twinkler (Honesty)
  flower and he passed the test. He said, "Yes, I'll take it." and
  he likes Gold Cookies, lol. Sigh, if only I could give Ur gifts ...

- Unlocked Anwar's Void Code, put on double aspiration, 10903 points,
  4 pictures (Why put on double aspiration? because it is easier
  to find double codes than single codes at this point. I don't
  know if it actually gives the character added benefits.)



Place: Back Alleys
Time: Beginning of Chapter 11/Received Anwar Sword
Type: Anwar - Affection Sidequest
Subject: A Sandy Anwar Dream


- Walk out of the Back Alleys and back in
- Talk to Anwar
- Cutscene plays
- Anwar's side is to you
- Anwar: I had a dream.
- I turn my head to the side looking at him
- Anwar: Long ago, the people oppressed by a giant stood up.
  They made a last effort to win, ... but the sacrifice was
  too great. Much of the land was turned to sand, forming
  the Great Desert.
- Anwar turns and faces me
- Anwar: This blade is made from that sand. The sacrifices
  and dreams of the people turned into a sword. That's why
  it controls its wielder and spurs on the fight with giants.
  It controls its master and turns him into a heartless demon.
- Anwar: However, Goldie, I'm sure you can handle the sword.
  (Yeah, thanks, lol. I'm sure I can but couldn't you give
  me a powerful Light sword instead, lol) (Do you know that
  this sword also steals life from those that it kills, lol)
- Anwar: I had a dream where the sword's true name appeared
  in Al-Hadi Samiad. It might be a message from the sword,
  telling you to go there.
  (Yeah, or a trap, lol. Think about it, demon sword, steals
  your soul, turns you evil, steals life from those it kills,
  ... and now you want me to go to where it is sending me?!)
- I nod, yes (Of course, lol)

- So off we go, I know it is in the desert, I'll figure it out.
- Ok, It was in the Desert Escape Route behind the Desert Witch's
  Palace. Just warp there. 
  Sandy Anwar (green metalize tablet/slider)
  - Finished, that's a cool broadsword


- So, slept, cutscene
- Darkness, footsteps
- [???] Guess who! (Familiar but not Ur's voice?!)
- (Choose: Romaioni, Heath, Anwar .... Anwar?! lol)
- [???] Ah ha. (Ah, yes! I know that laugh!)
- Anwar: I love you! 
- And here comes the fights, lol. Does Ur know you are
  here, lol.

- Ur!!! Yeah ... no contest. I love Ur!
- Sooo tired, bedtime ... document more later ...
  ...fights will have to wait ... I have my Ur now ...


---


Ok, powered up and ready to roll!





- Getting Ur to show up

  - Love Scene/Basic:
    - 3800+ points
    - Rempo can not be cycling
    - Duran can not be cycling (see below)

    - Rempo was showing up but rejected him
      until his points went below 3800
    - Then Ur showed up for his Love Scene/Basic
      and automatic Unshackling Scene
    - Then he did not show up for his
      Confession Scene (because of Duran/see below)


  - Confession Scene:

    - 5000+ points/more towards 6000 (hidden)

    - Not based on a rejection count of any sort
      of other eligibles cycling
      - Tested: rejected tons of times Duran and
        Anwar both over 20 times each
    - Rex has enough points to be cycling but is
      not cycling (probably storyline)
    - Anwar still cycling with Duran and no Ur
    - Duran finally fell off the cycling when his
      points went below 2200
    - Then Ur showed up (Anwar still high points
      and cycling)
    - So, if requirement rejection, then it is that
      an eligible has to fall off the list
    - It could be that there can only be one cycling
      eligible for Ur to show up
    - Ur's points were 5000+ on the high range, but
      maybe the repeated rejections added points to
      him?

    - So, possibilities
      - Only one other eligible cycling
      - One eligible falls off list/no matter
        how many cycling
      - Points just got higher/maybe hit 6000

    - Gave Duran a gift and now Duran is cycling again
      but Ur has disappeared
    - Interesting! I checked my data sets and sure
      enough, any time that Duran was cycling, then
      Ur was not. Anytime Duran dropped off, then 
      Ur was cycling. There was only one time when
      they "passed each other". So, Ur doesn't like
      Duran, and if Duran shows up then Ur leaves!
    - Testing more: Yep, stays the same. So, I will
      leave Duran off and see if Rempo can show up
      while Ur is cycling (for Confession, already
      know Rempo can't be cycling to get Ur for
      Love Scene)
    - This is funny! Ur leaves when Duran shows up,
      but he is ok showing up if Anwar is showing
      up, lol. Maybe Ur doesn't really like Anwar
      but doesn't want to have him alone in the
      house with me, lol.
    - Maybe Rex is not cycling because Anwar or Ur
      is cycling. No, because Rempo is not cycling
      and still no Rex, Anwar was not cycling and
      still no Rex, Duran dropped off cycling but
      then Ur showed up and still no Rex. Ur was
      cycling when Rex got his Love Scene but then
      Rex did not show up for his Confession Scene
      while Ur was cycling. Could each eligible
      have another eligible they won't show up
      for, and Love Scene for one, and then
      Confession Scene another. This could be
      possible because we already know that Ur
      won't show up for Love Scene if Rempo
      cycling and now it looks like he won't 
      show up for Confession Scene if Duran
      cycling. 
    - Tested: Duran cycling, Ur not yet at all,
      no Rex for Confession Scene when he should be.
    - Tested Ur and Duran again just to make triple
      sure. Yep, ran several times. Every time Duran
      shows up Ur (who was cycling) disappears. Every
      time Duran drops off then Ur immediately comes
      back and is cycling again.
    - Well, I think Rex is still storyline then.

    - For Ur, it is definitely
      - No Rempo cycling/Love Scene
        - Plus no Duran cycling Love Scene (see below)
      - No Duran cycling/Confession Scene
        - Plus no Rempo cycling/Confession Scene (see below)

    - Actually, for Rex: I have always had Ur's points
      high. Duran was always there if Ur wasn't. But
      it is as if Ur is "waiting in the wings" like Rex.
      Ur could have shown up, but didn't because Duran's
      points were high and cycling. So the only way I 
      could be sure that Rex is not showing up (for
      Confession Scene) because Ur's points are high, is
      to lower Ur's points to below (spirit, so 3800 - or
      would it be 2200). Wow that is a lot of Ur rejections.
      Don't know if I can handle it, lol. One was excruciating!
      I usually don't have this dilema while testing ...



    - Ok, let's think ... I know! RPT would love to do it, lol.
    - Ok, so I will have him just repeatedly reject both Ur
      (ouch, can't even say that, lol) and Anwar until they
      don't show up again. Then Rex will be the only one
      eligible to come and it should show if either Anwar or
      Ur is responsible for Rex not showing up.

    - I called RPT. Yay! He accepted. Waiting ... ok, he's
      here now. Wow! He even brought me more special dark
      chocolates! I can be independent, but I still like guys
      to bring over chocolates and flowers, lol. He's my good
      bud! He helps me test when I am in a bind and we game
      together. I can depend on him! Thank you, Thank you!

    - He is laughing at me though, lol. He says that Ur is just 
      the kind of guy I would pick. Did I just detect a slight
      growl?! I think he is a little jealous, lol. He is still
      smirking at me though. I know it's silly but I can't help
      it. I just can't reject Ur, lol. RPT says to tell everyone
      Hi. He is reading me info (with no sound, because I don't
      want to hear Ur's rejections, lol). I like when he comes
      over. Wait! He reads my guides, lol. That's ok, he's my
      bud forever, lol. Ok, Onward!


    - Starting data: (Just keeping tabs on it)
      - Ur and Anwar cycling
      - Rejecting all (except Rex if on list)
      - Ur: 5000+
      - Rex: 2711
      - Anwar: 4080
      - Duran: 2189

    - Rex 2721 (up 10/choice)
    - Anwar 3980

    - Cycling: Rempo and Anwar
    - Added Rempo
    - Ur dropped off even though tons of points (5000+)

    - Cycling: Ur and Anwar
    - Rempo dropped off cycling under 3800
    - Ur immediately showed up
    - So, looks like Ur still won't show up if Rempo
      is cycling even in Confession Scene
    - That means Ur won't show up if either Rempo or Duran
      is cycling

    - Cycling: Ur and Anwar
    - Duran 2189
    - Rex 2731
    - Anwar 3940

    - Cycling: Ur and Anwar
    - Rejecting all
      - But I swear he did one accept because his face got
        slightly stern for a moment, stopped saying data for a
        moment, lol 
      - Now he's making fun of Ur's face when he gets rejected,
        Funny! But not helpful! lol

    - Data change
    - Rex kept being a choice consistantly on list
      as Ur and Anwar repeatedly got rejected
    - Now, 3 nights in a row, no cutscenes
    - Rex: 2771
    - Talk to Rex
    - Nothing seemed to have changed with Rex
    - Went back, cycled, but 3 more nights
      with no cutscenes

    - I'm baffled and speechless, lol
    - RPT's response, "I didn't do it",
      either way he is smirking, and now
      grining ear to ear ...
    - My response, "Ur better come back"
    - I guess Ur got the ultimate rejection

    - Did we just discover how to get no eligibles showing up?
    - This doesn't make sense ... all data just disappeared
      ... at least some data should always remain constant ...
    - Duran: 2198
    - Rex: 2771
    - Anwar: 3880
    - Ur: 5000
    - 3 more nights, no cutscenes
    - Well, not sure what to do ... which is unusual, lol

    - Well, I guess I'll pick this up tommorow ...
      Maybe there are just too many variables at play.
      Hard to concentrate anyway.
    - Who knows what happened, lol
      And I will get Ur back later, lol

    - Spent time with RPT :)



  -------



   
  - Ok, where was I
  - Ah yes, Ur mysteriously vanished into thin air, lol
  - Maybe virtual guys and real guys don't mix, lol
  - Ah, but I still have my DS, lol

  - I will run the data set again later
    - Hmm ... maybe I'll leave that to someone else, I
      just can't reject Ur, lol

  - Right now I will work on getting Ur back, lol

  - I won't document anything until I get back to
    where I was unless it is important
    - This may take a while ...

    - Ok ... now I'm thinking that it is based on
      who you pick on the list.
    - I went and gave Duran a gift thinking he would
      show up again.
    - He did and then I accepted his Confession Scene
    - He is the only one cycling
    - He showed up again and now Ur is on the list!
      - That was easy when the DS is in my hands, lol
      - So, rejected Duran by choosing my Ur
    - Now Ur pops up and I accepted his Confession Scene
      - He is sooo gorgeous, perfection, lol
    - So now Duran is still cycling because he has enough
      points (over 2200+) and Ur is also cycling
    - Anwar is on the list now, so I rejected Duran with Anwar
    - Ur showed up, accepted
    - Duran showed up, rejected with Ur on the list
    - Ur showed up, accepted
    - Duran showed up, rejected with Ur on the list
    - Ur showed up, accepted
    - Duran at 2266, Ur at 5000+
    - Duran showed up, rejected with Ur on the list
    - The list does give consistant data if you stick with
      one guy for both accepting and rejecting the other with
      the accepted guy's name
    - Ur showed up, accepted (usually has Rex as a choice)

    - Changing testing, will now choose Rex to reject Duran
      and still accept Ur
    - Duran showed up, rejected with (? no Rex, chose Anwar)
    - Ur showed up, accepted (now he has Rex on his list)
    - Duran showed up, rejected with (still no Rex/no Anwar)
      (Ur and Rempo are on the list) ...

      - How to keep a lot of guys coming: get them coming and
        then keep choosing different names, every once in a
        while accept them all. Note: Don't try this in real
        life, lol

      - How to keep one guy: Get one's requirements met, then
        if he doesn't show, get Duran coming, and choose the
        other guy from the list. Then keep rejecting Duran
        with the other guy at the same time you are accepting
        the other guy. Then no matter who shows up, keep
        accepting the other guy and choosing the same other
        guy's name on any one else's list when you reject
        the others .... if that made sense, lol.

     - I could run a bunch of data sets on how the list works
       but it would take a while and I really need to move on
       with the story. Soooo many requests to get this out.

     - With all the testing then you should be able to know how
       to get an eligible to show up, keep them showing up, and
       how to get them coming back if they stop showing up.

     - It is definitely variable from one set to another even
       within the same game. There are time periods within the
       game that act consistantly but then another variable,
       including storylines, affect the stable variants from
       before. 

     - One time frame may allow Rempo and Ur to cycle nights at
       the same time. And then in the same game, it then switches
       so that Rempo and Ur can't be cycling nights at the same
       time. What seems consistant is that you will always have
       about 2 guys that won't cycle with another guy (at least
       where Ur is concerned). It may be the same or different
       with others.

                  How to Get an Eligible to Cycle Nights
 

     - So with all this testing we still don't know what exactly
       triggers what. We do know that it can vary greatly. It may
       be randomly generated and we may never get all the exact
       data set because it will always be changing.

     - So, if you are trying to get an eligible to show up and
       they are not showing up or stopped showing up, then:

       - Make sure that your eligible has all their requirements
         met: 
         - See all 8 Affection Statements (raise to about 2700+
           and go in and out of their screen repeatedly)
         - Make sure they are not tied up in the storyline at
           the moment
         - They won't come if they are gone (like Anwar in the
           monolith), etc
         - Some eligibles won't show up to cycle nights if
           other eligibles are cycling nights
           - It can vary at any time who they will and won't
             cycle nights with at the same time

       - Reject all eligibles from showing up when they show
         up, thereby triggering the one you want to show up.
         - They will have to drop below 2200 (3800 for spirits)
           to stop showing up or not show up

       - Then if your eligible still doesn't show up, raise Duran
         to 2200+ and he will show up.

         - Your eligible should show on the list. Reject Duran by
           choosing your eligible on the list. Eventually your
           eligible should start showing up, usually sooner than
           later.

         - Then just keep accepting your eligible and rejecting
           all others. Your eligible will keep coming (usually)
           and the rest will drop in points until they don't
           show up anymore. (Show up at 2200+ OR 3800+ for spirits)

       - If your eligible stops coming then just repeat the
         process with Duran.



  Note: Tested and you can have several eligibles showing up and
        confessing love at the same time with you accepting them
        all. Points will be adjusting up and down but as long as
        their points remain within limits and other requirements
        are met, then they will keep coming. Again, variables
        may change this from time to time.


                     ----------------



                 Unshackling Mieli and Neaki
                 (3800+ points to unshackle)
             --Love Scene/Basic/Unshackle Scene--


*
Place: Home/then Sunny Hill
Time: Beginning of Chapter 11
Type: Mieli - Love Scene/Basic
Subject: We Make A Good Team


- Rest at home in your bed
- Lights go on
- Mieli is there talking to you
- Mieli: Good work, Goldie!
- Mieli floats to the center of the room, back towards you
- Mieli: I'm so glad it worked out! I was so scared back there!
- She flips around to you
- Mieli: But you were there to save the day!
- She closes her eyes and opens them again
- Mieli: ... L-listen, Goldie? If I need it, will you save me?


  Of Course!

  - Hey, you and I make a pretty good team.
    I'm so glad I get to work with you.
  - Progresses to the Unshackling Scene



  ... Sorry

  - You big meanie!
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.



*
Place: Home/then Sunny Hill
Time: Beginning of Chapter 11
Type: Meili - Unshackling Scene
Subject: Meili Gets Unshackled


- Automatically plays after Love Scene/Basic
- Mieli and you are facing each other talking at Sunny Hill
- Huh? This place ... Isn't that where your adventure started?
  Why are we here? 
- Mieli turns and looks at the monolith. She then flies over
  in front of it and turns around towards you
- Mieli: Oh, wow! Goldie! Come over here!
- I nod my head and walk over to her and the monolith
- Mieli: Look! I sense a lot of power! Eek! What's happening?!
- I turn to look at Mieli. Zooms up her ... legs ... to her head
  (it's a good thing I'm a girl and it doesn't effect me)
  (Who programmed this thing, lol?)
  (Now, if it had been bare legs on Ur ....!!!)
- Mieli: Yaay! Goldie, look! They're finally off!
- Mieli: My shackles are off, and my power's swelling!
  (must've been a guy programmer, lol)
- Mieli: (voiced) Wow! This feels great! Haa ... I feel light now.
- Mieli: Yes! I'm really powering up!
- Mieli: But why'd they come off now? What could've been the key?
  It's because you and I get along so well together. I mean ...
- Mieli: (voiced) With you I feel as calm as the woods in the morning.
- Mieli: I feel as if I can tell you anything. Hee hee hee! Here's
  to our future, Goldie!
- Screen flashes black and then you are in front of your house.



*
Place: Home/then Sunny Hill
Time: Beginning of Chapter 11
Type: Neaki - Love Scene/Basic
Subject: Staying Together


- Rest at home in your bed
- Lights go on
- Neaki is there talking to you
- Neaki: (...)
- You turn your head from side to side
- Neaki: (Thank you ... Goldie.)
- Close up on Neaki's face
  (and neck brace, ouch, that looks painful)
- Neaki: (Let's always stay ... together.)
- Focuses on you


  Of course!

  - Close up on Neaki's face
  - Neaki: (Voiced)(Could you possibly ... be the
    one ... who will ... No, never mind ...)
  - (Wow, that's a nice voice.)
  - Automatically progresses onto Unshackling Scene


  ... Sorry

  - Neaki flips to her side angrily
  - Neaki: (...)
    (Yeah, you don't want to know what she
    is saying, lol)
  - Screen flashes black and then it is
    the next morning. You are alone in
    your house.



*
Place: Home/then Sunny Hill
Time: Beginning of Chapter 11
Type: Neaki - Unshackling Scene
Subject: Neaki Gets Unshackled


- Automatically plays after Love Scene/Basic
- Neaki and you are facing each other talking at Sunny Hill
- Neaki: (? Where are we ...?) (Ah. this is where  ... your
  journey began.)
- Neaki turns and looks at the monolith and you both walk
  over to it
- Neaki: (I've never felt ... such great power before ...)
- Camera zooms up Neaki's body
- Neaki: (This power ... is so warm ...)
- Bright light and beam sound
- Neaki is close up without her neck brace
  (she looks good and prettier)
- Neaki: !! The shackles on my neck ... They're gone.
  I can ... finally speak. ... I'd heard this long ago. Our
  shackles bind us to the Book, but also are proof ...
  ... of the user's trust. When the trust is strong enough,
  the chains come off. And our true power awakens. ... The
  bond of trust between us is very strong.
- Neaki: (voiced) Whew, ... ... Thank you.
- Neaki: Th-Thank you, Goldie. It's all because of you.
- Neaki: I ... I just ... from now on ...
- Focuses on you smiling
- Neaki: (voiced) I want to be with you always and forever.
  In this world, and the next.
  (They should have made separate girl/guy Love Scene/Basic
  for the spirits ... this is a little uncomfortable, lol)
- Screen flashes black and you are in front of your house





- Well, I think Ur is getting to RPT, lol. He just called me
  after being here last night. We had the "you can talk to me
  about anything" and "tell me what you are thinking" talks.
  I think I have been "one of the guys" too long in my life,
  lol. Isn't it usually the girl that is saying that to the guy?

- All my life I have been testing, programming, and being
  comfortable in groups of guys. I was the only female to
  graduate with honors with a Computer Programming Degree in
  my entire university. Everyone knows that I'm female and the
  rest of the group are males but it has always been comfortable
  to be one of the guys. We can work seriously and be playful,
  too. There has been some jealous moments but it has not been
  an issue. But, maybe I don't see what goes on behind the scenes,
  lol. I have probably experienced more group guy inclusion than
  the average female but it has always been normal for me. I can
  follow and I can lead, but I usually end up always being the
  leader. But it isn't a male/female thing, just all buds. Plus,
  it allows me to see both the female and male sides of gamers
  and what they want. It gives me an advantage, lol. I do also
  hang out in groups of girls and we do the whole girl friendship
  thing (ok, not in that way,lol), just friends. I'm definitely
  only go for guy lovers, lol. I guess I am looking for a mate, maybe,
  but I got severely burned by a guy I loved and now I am "testing"
  the waters and I can get a little skittish at the same time I am
  flirty, lol. How did we get on this subject, lol? This is turning
  it a Goldie diary, lol. It must be the emotions that Ur is
  triggering in me. This is probably the one and only time you will
  get public personal dialog from me, lol. It's a good thing this
  is in the working section buried in mounds of testing data, lol.
 
- Yeah, RPT is one of the special guys in my life. So I reassured
  him. He asked when I had to start testing/programming the next
  game, lol. I told him it was very soon. He seemed relieved.
  But it's my decision to play this game and I will still keep
  Ur. RPT will last longer for me than Ur will though, so he
  doesn't have to worry. I must say, I don't think he has ever
  experienced a virtual guy as a rival from me before, lol.
  Most the other real guys hang around me and we do test, program,
  or just hang out but if they get too close then he "adjusts" them,
  as he puts it, lol. But he has to remember it is my choice. And
  I will remember that he has his natural "protecting you" rights.






- Ok, on with the storyline

- Ok, do everything you need/want to do in town, exploring,
  unlocking codes, etc. You can do most of the upcoming
  dungeon (yes, I peeked, lol) and still come back and do
  these things but it is better if you do them now.

- You can't warp into the Escape Routes (I tried/curiousity) and
  you have to go through the Cemetery (Rhoan).



Place: Cemetery
Time: Beginning of Chapter 11
Type: Storyline Progression
Subject: To the Cemetery


- Walk into the Cemetery (Rhoan)
- Cutscene plays
- Several Imperial Knights are marching in from the
  bottom of a cobblestone town street
- Gustav comes into the top of the street (Training Hall Road)
- Swords are drawn
- Gustav: Waisen scum! You'll have to get through me first!
  Gustav of the twin blades will take you down!
- Focuses on an Imperial Knight advancing, then stopping,
  then gets a red exclamation over head, he has stopped
  in front of Nanai's house door
- Purple smoke encases the Imperial Knight
- Nanai is walking up the street in front of her house
- Nanai: This town gave me my freedom. I won't let you ruin that!
- Focuses in on street in front of Haochy's House, an Imperial
  Knight is walking in front of Haochy's door, then there is a
  big BOOM! and the Imperial Knight goes flying (rofl)
- Haochy: Hm-Hmph-Hmph! Try a taste of my bombs!
- Focuses on the back of an Imperial Knight standing on the
  Sun Shelf, then you see his back fly towards you on the screen.
  Rudrud is standing there now with his big hammer
- Rudrud: Hmph! I don't care what happens to the town, but ...
  ... Rudrud'll stop you for Goldie's sake!
- Focuses on you running up to General Heath in the Cemetery
- Heath turns to you (Yay! Hello, Heath.)
- Heath: Now, Goldie. There's not much time! Hurry to the dungeon!
- Heath turns around to leave. He starts to step and a bomb explodes
  right where he was about to step. (That was close!)
- Heath: ! 
- Heath and I turn around to see Werman and Valdo
- Werman: Well, if it isn't the general. I'm glad you are still
  alive.
- Heath: Hmph! It's been a while, Werman. And the Demon Lord!
- Valdo: ... 
- Focuses on Heath and I. Heath speaking to me:
- Heath: Go to the back of the dungeon, and destroy the demon lord's body!
  I'll hold them off here!
- I turn to Heath
- Heath: Don't worry. We'll meet again when this is over!
- I nod, yes and run towards Fro's grave
- Screen flashes black
- Focuses on Werman still in front of Heath in the Cemetery
- Werman: If you'd kindly step away, we're in a bit of a hurry.
- Heath: Werman ... You monster ... You abused the Empire, killed its
  prince and gave him to a demon! I will not let you get away with this!
  (Alright! Go Heath!)
- Werman: Hya ha ha ha ha! Say what you wish. After all, you're about
  to meet your end. (Oh, no you don't!)
- Heath: This time, it's serious. I won't mess up like before!
- Heath: Goldie ... Take care of the rest ... 
  (No problem!)
- Screen flashes black and you are now in Escape Route 6
- End of cutscene


- The Escape Routes will have new monsters (cool ones) in most
  of the rooms. Some are as hard as the early bosses. Some have
  Invincibility codes that need to be unlocked.

- Moved all new monsters into guide
- Formatting, documenting, organizing, etc


It's coming! It's coming! I promise! (Ur distracted me, lol)

- Ugh! Sooooooo many requests to get this out stat!
  In box keeps overflowing no matter how many times cleared!
  I may have to publish a temporary guide before I format it
  up to my liking ... which is something I have never done in
  the past, ever! This is a great game though! We'll see, I
  don't like to put out any incompleted data, especially if it
  hasn't been organized a ton. I do like order, lol. Of course,
  for me, unorganized is still organized to most of my fans, lol.
  At any rate, it would get out info to them so they are not
  getting stuck places. I love this game! ... and Ur!!!! lol.

  - Everyone is pressing me to get this done, even RPT, lol.
  - This is one game I will keep playing even after I am "done"
    testing and documenting it, lol.


- Go through the Escape Routes, Talk to Fro ... and be afraid,
  be very afraid! lol

- Go up into the prison (Frannelle Castle), out prison door into
  Dungeon 1, don't let the bats get you, into Dungeon 3.

- Dungeon 3 is now accessible to proceed deeper into the Dungeon
  (Frannelle Caste) spiraling down. Can't go south past Dungeon
  Entrance into the Castle. Gate Blocking main castle. So, go
  North.

- Sword level 15 but points still increasing, now 8556

- Complete entire dungeon and bosses at end. 
  - Gates will block and unblock paths. 
  - Get gold in rooms to open more rooms and items.
  - Scan everything. Beat everything. And walk into hanging prison
    cages (so cool, lol)

- Acquired last HP leaf on bar (total = 20 leaves and end flower)
- Acquired a lot of items -- moved into guide
- I need more Light codes! lol
- And a larger code holder/transferer
- And more sub-menus for the Tablets sections would be a lot better

- All unshackled spirits now have new Spirit Magic phrases and 
  actions, spells are more powerful
  - And Neaki now speaks some lines if you let her sit too long,
    and no more gasping breaths, voice is very soft though so
    you miss some if you don't turn the background sound down

  - Each spirit seems to be naming a mythical idea or person
    but it is hard to hear with the striking sound of the
    spell. I even turned off all background music to no avail.

  - So, if going by mythology: 
    - Zeus is power of the thunderbolt, which is what Ur is clearly
      saying
    - Neaki should be water, yet Mieli appears to be saying Trident
      ... so unclear yet
    - Neaki is saying Poseidon but I can't make out the rest
    - The helmet of invincibility was given to Hades, which is fire
      ... so it would make sense that Rempo is burning up all the
      promethean scum, lol

    - Well, still have to work on Neaki and Mieli's sayings


  - Rempo: 
    - Burn, prometheans! Burn!
    - Fire lava swirling as he strikes the ground
    - Yo! You gonna give 'em a blast? All right!, does action
    - Promethean (An adherent of any form of Satanism)
      - So he is burning them up, so that's a good phrase, lol

  - Neaki:
    - Blow through ... Poseidon (blizzard!?/inprisoner?!)
    - Crystal ice flakes swirling and large mass of ice spikes
    - yes (giggle)..., You need our power ...?, (giggle), does action
    - I know that Poseidon is correct but I can't get the end word.

  - Mieli:
    - (Giant?) punisher! Take that!
    - Whirlwind with green forest leaves swirling inside
    - You, who!, You want to show them our power?, (giggle), does action
    - Trident is related to water ... so is it a water tornado? Keep 
      guessing because Neaki should be water, unless it was messed up.
      Maybe she is using the forest streams, lol. That's where that water
      went! lol. Or, maybe it is Dryad which is one of my favorites on
      Wizard 101 :) (Rebirth, lol). Don't think it is water, has a wind
      sound effect as the leaves swirl around with it.
    - There is also the Hindu God of Death (YAMA) who was a judge and
      punisher of the guilty. His color was green. And it is still
      part of Greek Mythology. Who knows ... I'll have to work on this
      one, lol. Gaea is the mother of the Titans, which would "keep it
      in the family," lol. She is also known as the Goddess of the Earth.
    - Listen to these spells endlessly, and you'll start hearing them say
      anything you want, lol. Sure sounds like Dryand, or something, lol.
      It does have 2 syllables ... that I do know.
    - Ok, maybe it is simplier than I'm thinking. It is probably just
      the word Giant. The giants were Earth's other sons with the whole
      history of Mount Olympus which is related to Zeus, etc. There is
      also related gameplay dealing with giants (Anwar's sword, etc).
    - Well, .... getting too deep, and time is short. Lets move onward
      and let my brain process it all, lol.

  - Ur: 

    - Strike! Zeus Rampage!
    - Creates purple electrical ball from chest, throws it in the air
      and down hitting the ground and purple beams shoot upward. There
      are subtle glowing purple spots in the background (like fireflys!)
    - Something the matter?, Shall we show them our power?, Good idea!



  Before:

  - Rempo: Hits ground with fire exploding in upward beams
  - Mieli: vertical hypnotic green swirls
  - Neaki: shooting ice shards and ice cystals flakes swirling
  - Ur:    yellow spark balls with multiple lightning strikes




--- Moved entire Escape Routes/Dungeon (Frannelle Castle)/Hidden
    Meia Dungeon/Bosses into Guide. Some info here if important.


- Yeah, whoops! Make sure your jewel storage is not 9999
  before you beat the Mt. Elious Dungeon/Untamo. A cutscene
  will play directly upon leaving Untamo's Melting Pot room.
  The Castle will get destroyed and you won't be able to
  play the Zeno-9 Card Mini-game to reduce your jewel
  storage amount. The maid is inaccessible inside the
  castle ... unless she got crushed ... hopefully not, lol

  - This means that you will have to do the entire Escape
    Routes, Dungeon (Frannelle Castle/underneath), and
    Hidden Meia Dungeon without filling up or topping off
    your jewel storage. So reduce it by at least 2500 to
    be safe before you beat Untamo.

  - You don't want to miss getting the jewel+ bonus points
    just because your jewel storage is full!



- Made more maps, edited, documented, organized, etc
- Combining Escape Routes, Dungeon, and Hidden Meia into one map
  was interesting but fun, lol.

       --- Completing Sidequests, etc---

    - Done -> Fana already unlocked 
    - Done -> Sylphy already unlocked
    - Done -> Nanai already unlocked
    - Done -> Dorothea - now unlocked
    - Done -> Lauca Meia - now unlocked
    - Done -> Duran already unlocked
    - Done -> Rex - now unlocked
    - Done -> Anwar - now unlocked
    -   Gustav - waiting on Health to show up again
    - Done -> Unlocked Meenya's aspiration
    - Done -> Helen - Got Bread, Heart healed/done?
    -   Kamui - still identifying flowers/only a few left?--Done
    - Done -> Romaioni - No more shop items x3, Crystals, done?
    - Done -> Francesca - Ant Feeler, Wild Cookies, think done?
    -   Haochy - made Bomb and gave to him - waiting for more
    -   Georg - beat Quiz 3 - waiting for more? Quiz 4--Done
    - Done -> Vis - made perfume, think I am done
    -   Xenonbart - waiting for more
    - Done -> Fro - did all I know, crystals, etc - done?
    - Done -> Guri Guri - pretty sure all done
    -   Rudrud - Forest Hammer, waiting for more
    -   Gim - make and give him Custom Booster
              (now have 4x4 mental map)--done, headdress--Done
    - Done -> Witch Olly - gone - think I did everything
    - Done -> Witch Ellie - got hidden weapon, think done



- Surely now, Vis will say Ur and I are in love ... went and
  talked with Vis.
  - Vis says, "You and Anwar are so much in love! I'm so jealous.
    but don't forget others are vying for your affection. Sometimes
    being too popular can be a pain, huh?" (rofl)
  - WHAT?! Anwar doesn't even come to confess his love at night, but
    Ur does all the time, lol. That's alright, Ur knows who he loves!
  - You're fired, Vis! I'm going to Nanai's, lol. Nanai's readings
    may be frightful but at least they are accurate, lol. And, I
    doubt that she would tell me I'm in love with Anwar because she
    is hot for him, lol.
  - And vis, your last picture (which is the 3rd picture for you)
    is enough to give me nightmares, lol. Actually, maybe they all
    are, lol.
  - Of course, Anwar is way high on points and hard to resist, lol.
    - He has 11224 points, aspiration on, unlocked, 4x4 mental map
    - He has 5024/5000 if aspiration not on
    - But I know that Ur has 6000 points or higher, if it goes higher
  - lol, now Anwar just started showing up again. This is as confusing
    as the real thing. One day I will figure it all out, lol.


- Oooo, I like the unique swinging design of the Sandy Anwar when you
  are using it!
  - Full circular swings yet some are more eliptical ... very nice


- They really did a good job on all the elves in this game.
  I'm impressed.

- I currently have equipped the Holy Excalibur, Sandy Anwar, and
  White Wings

  - Yen and Yang, Holy Judgment, lol


- Nanai loves White Wings (points up over 100) and she
  laughs but then displays the hate message. So, ignore
  the hate gift message because she gains points.
  - Ribbon is the same as White Wings
    - Loves, gains over 100 points, displays hate gift
      message.

- No wonder I was confused, lol. She wants to have the upper
  hand over your mind, lol.


- Ok, I've been thinking about Rudrud's character. I think they
  fleshed out his character well. But, the whole indian plus
  dwarf thing is screwing with my brain. An indian, great. A
  dwarf, great. But not the two together or you get a stinky
  indian. I'm far too intelligent to buy that one, lol. Indians
  are lovers and givers of the land and though they may live
  outdoors (or used too), they have always been very clean and
  smart throughout history. It's only the media/tv/movies that
  have tarnished their image. No, they don't stink or run around
  speaking in dumb half sentences, lol. And dwarfs, while they
  may be stereo-typed as stinky are master blacksmithers and
  are also intelligent. They are inventors and engineers.
  Yeah, yeah, I know this is just a game but it bugs me.
  Yeah, just had to get that out, lol.


Place: Rudrud's House
Time: Beginning of Chapter 11
- Can do this when you get 4x4 mental map
Type: Gim - Affection Sidequest
Subject: Custom Booster Gift

- Get the Custom Booster recipe from Romaioni
- Get the 4x4 mental map upgrade
- Make the Custom Booster and give it to Gim
- Gim: Ooh, what's this? How do you use it?
  Really? Neat-o! Are there lots of these?
  I can't wait to grow up, so I can go to the town!
- But look, it's your size, lol. Dang, I thought surely
  you could get to town now, lol
- Gim: Thanks again! Show me something cool again
  sometime!
- Poor Gim will never get to town, lol


- The Custom Booster is just like the one that Haochy
  wears on his back. But this one is  .... smaller. You
  can hardly tell that it is on your back unless you are
  talking with someone or in a cutscene.


- I just got a brilliant idea for full-bodied female wings!
  - Women like me have hour-glass shapes
  - Which means it is hard to design long side-bodied wings
    to fit neatly on the back
  - I love full fleshed out beautiful white wings, the kind
    that resemble bird's wings like swans, two-fold sections 
    with the bend joint at the top and at the middle back,
    and not connected to the arms in any way (although winged
    arms are ok too, just prefer the other kind).
  - But this presents a problem if you are designing a realistic
    hour-glass shape woman ... how to tuck that much wings on
    the back and allow them to fold into the back. Full bigger-
    than-you wings extended in flight, but folded in neatly
    and almost non-existent when walking. It gives the surprise
    factor when the character takes off in flight, like a real
    bird.

  - Solution: Give the lower/outer section of the wings an
    extra fold! This way they fit on the back above the waist
    but can extend to great spans. So, attached to the back,
    bend joint on the top of the first wing section, and then
    a bend joint that allows half of the 2nd section to fold
    inward but extends straight with the second wing section
    while in flight. That would be so cool!



- Right now in-game I am wearing the White Wings with extra
  bird codes/extra attack
  - Eagle x15, Copper x1

- And, I just made the Legendary Helmet
  - I love it!
  - Blue and aqua
  - wing extentions on each side of head
  - This is definitely my favorite helmet of the game
  - Made the Legendary Armor and it is good for this
    game. In fact, from a distance it finally looks like
    I might actually be wearing a breast .. plate, lol

- So, Legendary Helmet, White Wings, Holy Excalibur, and
  Sandy Anwar for fighting

- And, Ribbon for gift giving
  - Sure wish I could wear just the regular hair decoration
    for gift giving. I like it better. More sophistocated.
  - I know they both raise gift effect but I think the
    Ribbon raises it more.
  ------- Note: Test this later when get more time-------


- And my character does need to be older to match the
  eligibles ... :o

- The coat was ok to start with but there really needs
  to be something else to change into body-wise that
  is not so big and cumbersome with the other accessories.

- I still have not found an actual metalize tablet recipe
  that uses the Headband base ... but I do like the headband.


- I love all the bug accessories!
  - Ant Feelers (Scorpion x15, Iron x1)
  - Toxic Mantis Blade (Beast x6, Toxin x5, Copper x3)
  - with Ice Wings, lol (Semi-transparent, bluish)


- With all the documenting and testing, I haven't gotten
  a chance to get deep into making each item and trying
  them all out ... but I am looking forward to it. I
  haven't even tried the Maces yet. I think I will like
  them though. Don't worry, I will post the guide before
  then and then update it later, lol.

- I also love how changing codes can change the colors
  of the items, monsters, etc. Brilliant!

- I also love how the codes give affects to the monsters,
  like ice creating a fog, etc. Brilliant!


- I have tried not to "over fight" and "over strengthen"
  while testing so that I a stay within the range that
  the player would be at. That way I can direct players
  more accurately at the level they are.


- Yes! Just found another title: Diseased (Disease)
- There are a lot of titles, lol
- I like it!
- It may take a while to organize them
--- Organized and Moved Titles section into guide


- Organized all Flowers
- I absolutely LOVE all the flowers

- My favorites: Twinkler/Honesty, Stormlit/Intelligence,
  Golden Plant/Glistening Future, Ice Lily/Purity, DiaOrchid/
  Perfection, Angel Wings/An Adventurous Spirit, Flash Grass
  (Venus Fly Trap)/A Sudden Flash, Jaja Flower/Tenacity,
  Stone-Cutter/A Persecuted Heart (love the look of it)

- Least Favorite: (but still cool) Shadowsol/Ill Intent
  (reminds me of the Chucky dolls ... shiver, ugh!),
  Burstbulb/Rejection (don't like the look of it but still
  cool and oozy, bursts and slings sick slime on you, lol)
--- Moved Flowers section into guide




- Ok, yes, I saw the Ur picture and the long note signed by
  "Wise-Guy" on my computer screen. So which of you guys
  left this ... or was it a collaborative effort?, lol.

  - Here are the answers to your questions:
    - Yes, I love Ur!!!
    - No, you only wish you were as manly as him, lol
    - And, I can do anything I want with Ur because,
      after all, it's a virtual world!!!
    - Yeah, won't answer that one, lol!
    - Yes, yes, posting the guide soon even if I don't
      get it to my standards before our next programming
      session starts. Time to work again, lol. I'll keep
      updating though. Our next project looks cool!
    - No, I won't leave a public Working Section in the
      next guide. This is it! Don't get used to this!
      My life, my privacy, lol.

    - That's what you get for reading my Working Section,
      ... which used to be private, btw. And it appears
      you guys are still reading so I'm sure you'll get
      this message, lol!

    - And now ... it is sooo pay back time! And you know
      I always get you guys back, lol!






Place: Eternal Abyss (Boss Room)
Time: Chapter 11/After opening HM16 Jewel Door
Type: Storyline Progression
Subject: Defeating The Bosses


- Open Hidden Meia 16 Jewel Door (4 Shadow codes)
- Walk through the door
- All four spirits are lined up in a row in a darkened room
- Ur is front and center and lookin' good, lol
- I wouldn't mind wearing his clothes, just with a female form,
  ... ok, I actually mean to have to wear, not ... yeah, I'm
  not saying another word, lol
- Mieli: Kullervo ...
- Ur: The Great Spear's loose, but the seal's still in effect.
- Neaki: Now's the time to crush him.
- Rempo: Goldie! Do it!
- Ok, I hope that they don't treat all Chosen ones this violently.
  I really don't want a massive spear through my heart, lol. I want
  to know the story behind Kullervo and why he turned wicked, or
  why if he was wicked then they didn't sense it.
- Focuses on you, you nod your head, yes
- Ok, the helmet is bulky up close but I still like the side wings
  look
- Werman: Not so fast! Hya ha ha ha!
- Darn, he made it, but ... ah, fight time!
- The 4 spirits and I flip around to see Werman walking through
  the Jewel Door you opened and then he walks up to me
- Werman tosses a badly cracked Aegis shield on the floor at my
  feet and then it focuses on me with my mouth dropped open
- Oh, no! What happened to Heath! You will pay, you spineless jerk!
- Rempo: That's Heath's!
- Meili: No! He couldn't have!
- Werman: Hya ha ha ha! It's a shame I couldn't have you watch him
  die. You'll have to ask him ... ... in hell!
- Bring it! We'll see who is where!

- Imperial Prime Minister Werman
- Ha ha ha ... it's smearage time!
- No timer so no time limit
- Can't scan him to get his HP value, well ... just going to have to
  do 'em in, lol
- Hahahaha, where there's a will, there's a way (scanned: HP is none, lol)
  forgot not a "full" monster, he's half human and a character so no HP
  is showing at present, but I got his codes, I will leave them on to
  to fight him. (page 67-68)
  (Shadow x4, Hope x4, Fish x2/Wishful title; page value 1900/5000)
- Actions: 
  - laughs, lifts cane, spell ring under you (white, purple, red)
  - Get close to him and he whacks you with his cane 
  - Stay still and somewhat close and he will run towards you
    and try to whack you with his cane
- Ok, let's get him mad and see if it changes
  - Same actions but actually hit me while I was still
    sword whacking him
  - Gets more aggressive and quicker
  - Well, that was over quick, lol
    - Ooops
    - But I got my data, lol

- Focuses on Werman's face view slowly pulling into the background
  until you see him standing in front of a dark mythical flat stone
  tablet background
- Cool background
- Werman: Uurgh! It can't be! How could a mere human ...?
- Werman collapses face forward onto the ground
- You immediately see the lower part of Prince Valdo's armored body
  walk in beside Werman's collapsed body
  -- nice bod, lol ... ok, not going there. What did I eat today?!
  It's all that dark chocolate, lol. Reaches for edit button.
- Focuses in on me with the 4 spirits in a row in front of me and
  between me and Prince Valdo - who is really Kullervo right now.
- Rempo: Kullervo!
- Ur: Why are you doing this?!
- Mieli: When you created this world, you were full of hope and
  ideals! So why do this?!
- Focuses on Valdo/Kullervo who is stern with red eyes
- Valdo: The humans betrayed me. I shouldn't have chosen them in
  the creation. I must correct my mistake.
- Neaki: Correct it? How?
- Valdo: I'll use the Book of Prophecy to create a new world. One
  without the wicked creatures called humans!
- Ur: Is that why you brought chaos to this world?!
- Valdo: Precisely.
- Focuses on overhead room view and spinning the room. I am now in
  the middle of the line of spirits with Valdo in front of us
- Valdo: With the world in Chaos, the Book would appear. Just like
  before. For centuries, I stole the bodies of humans ...
  ... bringing chaos and decay! 
- Smart guy, lots of talent, but wrong choices ... ruined his heart
- Rempo: Kullervo. I don't want to hear anymore! This world's not
  messed up. It's you! And you weren't chosen by the Book of
  Prophecy!
- So, I think I know ... Valdo chosen, Kullervo and Werman took
  his body. But then wouldn't that null the power? No authority.
  But, power nulled, so book went into monolith and then chose
  another. Ok, that makes sense. Then Werman and Kullervo/Valdo
  just tried to steal it's power, hence this story with me.
  Now you have to ask yourself, how many bodies did he go
  through ... There's a lot you can build from this. Enough
  to make many sequels ...!
- Rempo: Goldie was!
- Yep, think I got the storyline, good plot
- Valdo: You still resist me? Then I shall squash you ...
  ... and prove who is the Book's true wielder!
- Focuses in close on Ur's face view
- Ur: Goldie, Kullervo's soul ... ... is still inside Valdo.
  You must destroy it!
- Ahh, heart jolt! Dang, Ur, you just know I get flustered when
  you pop your gorgeous self up close like that, lol.
- Ok, focus, focus. Normal, Zoom! I'm there and Kullervo's history!
- Ok, senses coming back ... wait, what?! You want me to kill Valdo!
- Ah, I guess Valdo's already gone. And there is no stopping Kullervo
  if he gets away this time. And mankind and the world will be
  destroyed. An evil world will be created meaning everything will
  be destroyed in the end anyway because evil always self-destructs.
  I guess the world needs saving ... One dead Kullervo coming up!
- Neaki: ... Kullervo. We part here.
- Mieli: We'll make a new world! With Goldie!
- Yep, just became a target, lol
- Rempo: Let's do it, Goldie!
- I nod my head, yes
- And Valdo/Kullervo just became my target, lol!
- Valdo: Simple human! This is for your betrayal!

- Prince of Darkness Valdo
- No timer so no time limit
- Whoa! Hurricane Spin at me right off
- This may get hard to document, lol
- Next playthrough he won't stand a chance though, Mwahahaha!
- Actions:
  - Hurricane Spin - very accurate
  - Runs fast at you and swipes quickly
  - Guards with shield if too close
    - Nice shield!

- Scanned: Nice picture! (2nd picture)
  - leaving codes on to fight
  - Page 29-30/Page Value 1850
  - Dislikes: Humans, lol
  - Whoa! What a biography! Kind of guy you love to hate but
    still intriguing ... definitely a split personality. I think
    I prefer the peace-loving prince, lol.
  - Atoned Prince Valdo
  - Fire x4, Stone x3, Hope x1, Freedom x1, Cat x1, Atonement x1
  - Boom x7, Complex x2, Atonement x1/locked

- Ok, time to get 'em mad to see if actions change or strengthen
  - Ouch! Whoa!
  - He has one wicked swipe!
  - More aggressive
  - Guards with shield more
  - Quicker
  - Can strike before you get away
  - And while you are Hurricane Spinning him
  - And while you are striking him
  - ... lol
  - Yeah, strong guys always attract me. But some can handle
    their strength and others can't. One day ... what I need
    is gentle and powerful. Then we can kick butt and still
    be partners. Wow, where is all this coming from ... lol.
    It's Ur's fault, he awakened me, lol.

- Ok, sorry to do you in Valdo ... really after Kullervo.
- Kullervo ... You'll meet your justice in yet another world ...
  and it won't be one of your chosing!

- Kullervo is history!
- Smeared like an animal on the road with a semi passing by!

- Oh, my! Now there are two dead bodies on the ground!
  Werman and Valdo/Kullervo
- Focuses on Valdo's dead body and zooms up to his angry face
- Zooms up to your face and your mouth drops open
- Zooms up to Rempo
- Rempo: Yeah! We did it!
- Focuses on a side close up of Ur's face   ******************
- Heart be still! I didn't think he could get any more gorgeous,
  Oh, side view is breath-taking! And those elf ears ... perfection!
  And his face ... ok, give me a moment, and someone please pause
  the zooming before he's gone, lol. Oh, I sure hope there is a
  replayable cutscene of this, lol. Oh my landy! What has happened
  to me? ... maybe I am delusional, lol. This is so unlike me, lol.
- He said something ... I love love love his voice ... and I didn't
  even get everything he said, lol. I don't know, the deeper I get
  into this, the more blithering I get, lol. I may just have to nix
  this whole Working Section, lol. But I haven't gotten everything
  into the main guide yet and there will still be info that people
  can use in the working section ... so I can't delete it yet, lol.
- Ur: (something like: ... wait, ) ... this isn't over yet.
- Got it: Ur: No, this isn't over yet.
- Focuses on Valdo's body lying on the ground. It is now pulsing
  with black shadow rings
- Uh, oh, I knew that wasn't the end, lol. Whoa!
- Valdo's body spit out a long black masses that went flying towards
  me. I side stepped but fell down.
- The black mass went flying through the air, stopped
- Now the black masses split in all directions and the multiple
  black streaks went zooming in all directions nearly hitting
  Mieli and Rempo, shows you watching on the ground with your
  mouth hanging open
- One of the dark streaks nearly hits Ur who moves just in time
- You DANG sure better not hit my Ur! Big black blob or not I'll
  snatch you out of the air and strangle you into a million pieces!
- And if you regroup your masses then I'll call down Heaven's pure
  light beams and expose your sorry dark soul until it sears you
  from within and there is no place to hide and you will dissipate
  into thin air with all the screaches of Hell following you!
- Wow, ok, no one hurt my Ur or it may get ugly, lol.
- Now all the black streaks have entered the mouth of the giant
  at the bottom of the Great Spear of Mastema
- ... can you see what's coming, lol? That's a big giant!
- The spirits gather around you and the screen goes black

                           --------- Start No. 12 Battle/Demon Lord 1

- Scene now focuses on the Great Spear of Mastema and travels down
  it to the giant, who you now see fully (ouch), then it zooms back
  up the spear to the top of the handle but at an under-angle. You
  see the spear shake and part of the top of the spire crumbling
  down. The giant starts to stir and his eyes glow.
- Focuses on Werman who is now standing up
- Werman: Yesss!
- Focuses on me with the spirits behind me
- Focuses back on the giant whose hand starts to twitch. Then the giant's
  arms and hands come up and grasp the Great Spear of Mastema. The giant
  starts to try to pry the spear out of his chest. It makes the spear
  rotate in a circular motion at the top of the spire. The building's
  top begins crumbling.
- Focuses on me and the spirits below looking shocked upward
- The ground begins to shake mercilessly
- The spear is still in the giant's chest but it has broken off
- The giant rises up in a sitting position
- Werman is estatic
- Werman: Yes! My lord's body has been restored!
- Focuses on an overhead view distancing up from Werman on the ground
  who is looking up.
- Focuses on the giant who stands fully upright with the broken off spear
  still in his chest. White flashes pulse from the giant's head and hit
  onto Werman's head. Werman winces and then is gleeful. The giant then
  takes his hand and attempts to pull out the rest of the spear from his
  chest. The spear is out now. Werman spins around to you laughing.
- Werman: Hya ha ha ha ha! I did it! I win!
- Focuses on Werman's tiny body below the massive giant standing over him
- The giant now takes the broken off and pulled out section of the spear
  and swings it at Werman. Werman goes flying high up in the air and
  smacks hard into the wall and falls a long ways down to the ground.
- Werman: Argh!
- Well, so much for him, this is why you can never truly trust a Demon
  Lord, lol.
- You see the section of the spear hit the wall and fall after him.
  The spear section almost crushes you as it hits the ground. You
  jump away into mid-air and land hard but safe.
- Kullervo: My own body after thousands of years!
- Cool voice effect
- The giant cracks his neck on both sides
- lol, I love it!
- Kullervo: It's good to be home!
- The giant starts walking towards you with each step deeply shaking the
  ground
- Alright, giant! See if you can step on this fast ant!
  You won't get me, lol!
- Unless I am standing there with my mouth dropped open, dumb founded, lol
- Focuses on you just standing there dumb founded and not even the spirits
  are moving
- That is one cool giant, though, lol
- Maybe I could pinch his toes, lol, but that's about all the damage I
  could do with my tinyness, lol.
- Ur: Just before Kullervo was defeated he ...(missed some/going fast)
  must've made it to his own body.
- Got it: Ur: Just before Kullervo was defeated he must've made it to
  his own body.
- Kullervo: Indeed.
- Focuses on you and the spirits looking up at the giant in front of you.
- Kullervo: Everything's going according to plan. Now to create a new
  world using the power from within the Book of Prophecy.
- The giant raises his hands in an arch fashion and brings his hands
  together, palms up. Now you see through the giant's view as he reaches
  his menacing hands grasping down towards you holding the Book of
  Prophecy. Rempo zooms in spinning.
- Yeah, giant is a little more tricky to handle than Rex trying to
  steal the Book. Of course, they did get the Book and it would have
  been all over then ... if it had worked.
- Rempo: Not so fast! You'll never get the Book of Prophecy!
- Focuses on you holding the Book of Prophecy tight to your side and
  the determined spirits around you
- Focuses on the head/face of the giant thinking
- Screen goes black
                      ------- End NO. 12 Battle with the Demon Lord 1

- Focuses on the giant's upper body down closer to the ground with
  you and the spirits close in front of him. Kullervo starts talking
  to you with the spirits still there.
- Kullervo: Goldie ... You're a Chosen One just like me. Then you've
  seen Man's filth. You've felt anger towards them. They'll betray
  you someday. Just as they did me.
- Yeah, here's the familiar speech. Half truth, half lie. Tempt the
  powerful one to see if they will change sides. But mankind with
  all its flaws are still worth saving. Everyone is human and everyone
  makes some mistakes. It is how we learn. This world is temporary
  but eternity is not. Mankind may reject both what is bad and
  sometimes good for them, but humanity is strong. There will always
  be some good human souls who work for the benefit of all mankind
  and the world. Whether they work quietly behind the scenes or out
  in the light of fame, there will always be humans worth saving.
  Angels on Earth and in heaven.
- I shake my head, no
- Kullervo: Foolish human.
- Ur: This is the last fight, Goldie.
- Ah, yes, and there is my angelic Light Lord now, lol
- Mieli: Good luck! We believe in you!
- Neaki: Don't worry ... I know you'll win.
- Rempo: Let's lower the curtain on our grand legend!
- Yeah, and here comes the ultimate fight, lol. I may need your
  guys' help, lol.
- Focuses on you, you nod, yes
- K, don't die, lol
- Now let's get this demon! lol

- Demon Lord Kullervo
- Whoa! Yeah, no lack of power here!
  - Actions:
    - No timer so no time limit
    - You are fighting his upper body
    - Rest of his body is below the level
      of the platform
    - Shoots bright white tracking balls
    - Swipes with his arm/fist
      - Alternates sides
    - OOH! He takes both his fists and slams
      them onto the platform, shakes whole
      platform and always damages you a lot
    - Shoots a big purple beam from his chest
      - Straight, non-moving
    - Shoots a purple beam from his head
      - Sweeps across whole platform bottom
        of the platform

    - Ok, do I want to make this one mad, lol?

- This is really going to be interesting to try to get
  him scanned, lol ... and I haven't saved for a while

- Eat, use Sandy Anwar sword, stay alive!

- Ha! Got him scanned:
  - Whoa! HP is 13,540!
  - Fatal Kullervo
  - Shadow x2, Fire x2, Justice x2, Hope x2, Illness x1, Fate x1
  - Fatality x8, Complex x2
  - Attribute, Concept
  - Note: Fate x1 is in bottom of 4x4
    - Mental Map Upgrade Gains:
      - Fate x1/2nd upgrade/4x4
  - Page 231-232
  - Page Value 2225/3000

  - Weakness: None
  - Resist: Bomb
  - I'm dead, lol

  - Well, die trying ... lol
  - At least I have my info now

  - Ok, brain over braun
  - Strategy time
  - Taking off all codes
    - Take off just the Justice code and
      it makes his title "Insane" (Insanity), lol

  - Put on Illness codes
    - Well, lower but not even by 2000
 

  - Maybe I could put on Ice and shatter him, lol

  - Maybe I could put on Shadow and use my Holy Excalibur
    in each hand ... 

  - Maybe not brute force, maybe protection ... trying
    Aegis and Hidden Shadow Fang (but not if he has
    Shadow codes on him, lol)

    - Got it!
    - Shield is the key
    - With Shield up he does no damage to you
      no matter how much he tries or how close
      you are
    - Time it extremely carefully and attack
      the second in-between his attacks
    - If you get low then eat
    - Still takes some time to wear him down
      but you can get gold first time through
      ... if you don't get hit too much, lol
    - You can't leave the battle even if you
      die until you beat Kullervo with any score
    - If you die you start with hardly any MP and
      low HP


    - Best Method Used:
      - Original Codes can be on or off
      - Aegis or Lightweight Aegis Shield - one hand
      - Holy Excalibur sword - other hand
      - Get right up on him, almost in his chest
      - Keep your shield up at all times except
        - When he shoots the white balls, time it
          right to deflect them
        - Just barely after he pounds down with both
          fists/arms and you see the white flash
          - While his head is down then slash
          repeatedly (not Hurricane Spin, no time) as
          many times as you can with your sword
          - You can't see yourself, you're inside his
            arms
          - You can get a few more slashes in as he stands
            back up but don't push it too much, you still
            need a second or two for your shield to fully
            engage after you press your shield button
       - All other times, keep your shield up and let him
         do whatever move he wants to on you, it shouldn't
         cause any damage if your shield stays up  


- That was a cool fight, lol
- This will be a fun one to re-fight, lol


- I love this game! Change the code and get different results.
  It's like the codes of life. I think that is why I love
  programming. You can take your dreams and ideas and make
  virtual worlds. Every bit and byte can be created into
  anything you want, something big, something small, all
  with different attributes, actions, and reactions. And
  then your creations react in different ways to your other
  creations. You can ease the world's pains with your creations.
  I'm not talking medicines that have side effects, I'm talking
  real biological natural elements that always existed. Once you
  understand the patterns and sequences then you can create
  useful and beautiful things. No words to describe it all.
  But it is creation in its purest form. If I weren't a
  programmer then I would be a geneticist. To me programming
  and genetic engineering are about the same. Programming is
  more mechanical, although even code creates a spiritual
  element. Genetic engineering is more naturally pure.
  Put them together and I am in absolute heaven! By little
  things are great things done, lol. Once you understand the
  spirit or soul of the natural element then you can create
  universes. Credit is shared between you and the creation's
  attributes to make the creation possible. Respect is key.
  Power is essential, but it is how you use the power and
  abilities of the elements. If used wrongly or inappropriately
  to its natural biological state then it will eventually
  self-destruct. Power and nature are good but only when used
  correctly and for good purposes. But, maybe I'm getting a
  little too deep here. I'm not some mad scientist, lol.



Place: Eternal Abyss
Time: Just After Beating Kullervo
Type: Storyline Progression
Subject: Kullervo Beaten/No. 14 Victory


- Kullervo grabs his head with both hands as purple and white
  shadow swirls encompase him. He reels back and forth.
- Kullervo: Impossible!
- Now a white mist is rising up all around him 
- Kullervo: Ugh! ... my power's ... draining
  I-I can't move ...
- Kullervo crashes face forward to the ground with a tremendous
  thud
- Close up view of Neaki's face
- Neaki: It's called ... death.
- Focuses on you
- Focuses on Kullervo half struggling to get up
- Kullervo: I only wanted ... an ideal world.
- Kullervo reaches out his out-stretched hand
- Kullervo: You see. That's all ... I ever ... wanted.
- You walk closer to Kullervo
- Ok, maybe I have a soft heart but I kinda feel sorry
  for the guy.
- Kullervo's arm comes crashing down with a loud thud. You
  protect your face with your arm from all the dust flying.
- Kullervo's giant body disappears into thin air and the
  white mist dust settles away. You look around.
- I look happily at Rempo. Rempo says ...
- Rempo: You Idiot.
- What?! You better not be talking to me, lol.
- Rempo is talking to me (now, I think, lol). I am looking
  up at him in the air just in front of me.
- Rempo: It's over!
- Mieli circles around me and Rempo
- Mieli: I knew you could do it.
- Ur pops up on the screen ... oh ... control ... full face view and
  looking slightly down towards me and talking ... aaah, gorgeous eyes
  gorgeous everything ... and says ...
- Ur: All right, let's go home. 
- Oh, yes! I'm all in, lol. Let's go! As long as you're coming with me!
- Aah, I could die your arms, lol. So gorgeous and good! And why, oh,
  why can't I freeze fame you right there ... longest sigh ever ....
- Focuses on you and screen goes black



Place: Eternal Abyss
Time: Chapter 11/After Beat Kullervo/Gold Score
Type: Storyline Optional
Subject: Genesis Sword Returned


- Metalize appears
- Focuses on you in front of the metalize
- Don't see Ur but he is talking
- Ur: So here it is. The key needed to create
  the new world.
- Ur pops up, inside Book of Prophecy view
- Ur: Seems the Book of Prophecy has a new question.
  - A question for your new world ... The land that
    births, supports all life. How shall it be in
    your world?
  - Now go give your answer! Later is fine, too.
  - Put in ... I think I'll try gold ... maybe I 
    will get a gold horizon to walk into, lol.
    But I am taking Ur with me, lol.
    - Chose gold
    - Who knows what this really does, lol
    - I also wonder if the amount makes any
      difference. Does more make it more powerful
      or more colorful?
- Ur: Are you sure?
- lol, he keeps saying that and it makes me nervous.
- Isn't there a manual for this sort of thing, lol.
- Who knows what mutations I may be making, lol.
- Ur: Let's keep going.

- Scanned the metalize (just blue color/so regular)
  - Wow! It's the Genesis Sword! Wasn't this the first
    sword we started with? Cool.

- Added: First time you beat Kullervo with any score,
  even if it is gold, it will only count as the storyline
  progression and not give you a score on the Eternal Abyss
  map. This way you get the Genesis/sword metalize first.
- Then you will need to beat him a second time AND get
  a gold score to get the Creation Genesis/sword
  - Red metalize tablet/slider


- Ok, now I'm getting nostalgic, I feel the end coming ... I
  don't want this game to end, lol! *Hugs Ur tighter*
  I won't let you go no matter what! I don't know if I could
  handle losing you again ... even if I know I can get you
  back eventually. I need to get another copy so I can always
  keep you, lol. RPT's really gunning for this one, lol. I
  don't want him to "adjust" you even if you are virtual, lol.
  I can't even say what he was "joking" about doing to you ...
  shudder. Don't guys understand virtual. Real guys will
  always trump over virtual guys. But I guess virtual guys
  do still bring out emotions and take your time from real
  guys ... ok, this is getting weird. I can't even believe
  I fell for a virtual guy let alone that I am talking and
  comparing them with real guys .... but I'm still keeping
  my Ur forever, sigh, lol. What happens when the graphics
  get even better and the virtual world is beamed all
  around you on your actual environment. I've seen it and
  I've been involved in creating some of it and I know I'm
  in trouble now after this game, lol. This is blowin' my
  mind, lol. It's not even logical, lol. I breath virtual
  but I thought I was ... intelligent about it, lol.


Place: Eternal Abyss
Time: Chapter 11/After Beat Kullervo
Type: Storyline Progression
Subject: Guri Guri and Prince Valdo


- Focuses on Valdo's body lying on the ground
- Guri Guri comes up to Valdo's face on the ground
- Yay! I haven't seen you around recently Guri Guri
- But sad that Valdo is dead

- Screen flashes black
- Now shows you walking through the Cemetery
- I stop and see ... Heath!
- Heath is really beat up ... But he is alive!
- He is sitting on the grass somewhat hunched over
  by a gravestone
- He sees me, I run up to him, I nod my head, yes
- Sorry, the age difference is getting to me. They really
  need to make your main character older, lol
- Now I run away, screen flashes, now I am running back
  out of the Road to Castle arch
- I am standing in the middle of the Road to Castle just
  in front of the arch and looking around as if expecting 
  someone
- Vis comes running ... who knew he could move that fast, lol
- Vis is talking to me, now he did a back and forth weird
  kind of move, lol. Now Mayor George and Sylphy came from
  their side of the road and they are standing by me. I am
  nodding my head, Yes. I walk away with just Mayor Georg.
- Screen flashes black and now I am in Mayor Georg's House
  talking with King Xenonbart and Princess Dorothea.
- Princess Dorothea shakes her head, yes. I nod my head,
  yes and walk away.
- Looks like I am gathering the town? Or directing them to
  do something Heath asked?
- Screen flashes black and I am in the Abandoned House
  talking to Kamui, Helen, and Fana. Fana walks forward
  to me and nods yes. I nod yes and walk away.
- Screen flashes black and now I am running into Central
  Park. I stop and look around like I am expecting someone.
  I see Romaioni and Francesca and run up and talk to them.
  And then I run out of Central Park.
- I really like the wing extentions on the Legendary Helmet!
- Screen flashes black and then focuses on Haochy and Anwar
  standing in front of Haochy's House. Anwar starts to walk
  away.
- Wait, Anwar! Don't go anywhere, lol.
- Ok, he just turned his to his back and is facing Haochy's
  House. I run up and talk to Haochy who comes forward but
  Anwar still has his back to me .... no. I turn around and
  start walking away and then Anwar flips around and watches
  me leave. Was it something I said ...? Or, did? Hmm.
- Screen flashes black and now I am walking up and talking
  to Gustav and Duran in the Training Hall.
- Duran always has looked good with a sword, lol.
- Oh, dang! Everyone is unlocked but I forgot to put on all
  their aspiration codes. Very few people have them on.
  And, the rest have really messed up codes with all the
  flipping of the codes I've been doing. I hope it doesn't
  ... affect them, lol.
- Gustav walks forward to me. He nods. I nod, and then I leave.
- Whoa! Duran goes running out just after I leave.
- He is just barely under confession points, Anwar and of course
  Ur were still confessing at nights, Rex was high enough points
  and all requirements met but not showing up at nights.
- Who knows, lol. Duran's probably just running out to go be the
  hero. You have to give him credit for persistance.
- Screen flashes black and now I am in front of Nanai's House.
  Nanai walks up and we talk. She's not so bad really. Rex and
  Meenya come up on both sides of Nanai. I nod at them all and
  then walk away.
- Screen flashes black and then focuses on Gim, Rudrud, and
  Lauca Meia at the Bridge (Granatum Forest), Gim is talking with
  Rudrud and Lauca Meia who are facing each other. They flip their
  backs around angrily at each other, lol. I come running up and
  they all face me. I talk to them and then they look at each
  other. Then Rudrud and Lauca Meia flip their backs at each other
  again, lol. I run away and they turn back around.
- Now I am at Sunset Shelf. Oh, yes!!! There's my gold horizon, lol!
- I've got wings ... Ur can spirit fly ... and we're off together to
  create beautiful new worlds thoughout the universes, lol. Ah, but
  life is never that simple. Life is messy no matter how much I
  order it, lol. But mess or perfection ... I'm leaving with my Ur!!!
- But something tells me there is more to the story. So, onward!

- I am looking out over the sunset and golden horizon. Then you see
  Anwar walk up to me.
- What?! Anwar!!! Ok, no no no, give me my Ur!!!!!!
- Ah, he does have such gorgeous yellow eyes though ...
- Close up on Anwar, he blinks, I sigh, lol
- They did this character good. If it wasn't for Ur, I would have
  definitely chosen you. Ok, he didn't say anything ... what is he
  thinking, lol. He's either going to grab me and hug me or throw
  me off the cliff for hanging with Ur, lol.
- Screen goes black ... and we'll never know, lol.



- Oh, no! I was just kidding ... but now the credits are rolling
  ....... nooooo! Where's my Ur!!! It can't be over!!!

- I will figure out the whole boyfriend thing and Ur will be with
  me on that Sun Shelf with the gold horizon, lol!



- Sigh, ok, watch the credits and dream about Ur, lol

- I like watching the names of the people that made the game
  possible. Thank you, everyone!!! Thanks for such a great game!!!
  And I hope to see many sequels ... especially with Ur, lol!

- And whoever did Ur's voice ... I love your voice, lol. Just keep
  it coming ...

- I will get another copy so I can keep my Ur forever and then I
  will replay this one and update my guide.
 
  (unless RPT gets a hold of this one, lol. Then I will buy another
  to use for updating, lol)
 
- Wait! He reads my guides! I will hide it well, lol. And yes, you
  are still my bud, don't worry, and I will see all you guys soon.
  Time to wrap things up and start on our next programming project!
  It's been nice to have a break ... now it's back to work, lol. :)


- Deep Forest - opening song
  - Work on this

- Wait! Hold everything! True Harvest Moon fashion ... credits don't
  mean the end, lol!!!! A cutscene is playing ...

Place: Sunny Hill
Time: Post-game/After credits roll
Type: Storyline -- progression or optional
Subject: A New World


- I am in front of the monolith with all the spirits. The world is
  bright and beautiful and not darkened anymore.

- And, my Ur is here, too! *Runs up to Ur and kisses him good ...
  strokes up his pointed elf ears and whispers, I love you forever,
  darlin' ... who cares who knows anymore ... you're mine and I'm
  never letting you go! Gazes deep into his eyes. I know you can
  sense what I'm thinking, because I have always been able to
  sense you. Cuddles into his chest as he wraps his arms around me.
  I'm so happy and content.*

- Rempo: Goldie! You did it! 
- Ur: This world's end will come. But only someday. Kullervo tried
  to hasten its destruction, but now he's gone. so this world can
  continue. (Sigh)
- Mieli: What a vast world it is! Let's go see all the other
  countries that exist!
- That would be really cool. I'm up for more adventure, lol. And,
  with my Ur, too, lol.
- About this point someone's rolling their eyes, lol.
- Neaki: Kullervo never realized ... ... all the good this world
  had.
- Rempo: Anyway, Goldie! With the Book, you can see a little of
  the world to be!
- I nod my head, yes.
- Mieli: I bet you're curious!
- Yes, yes, let's do it!
- Mieli: Let's take a look! Oh, I can't wait!
- Neaki: What's written in the book will make up the new world.
- Oh, boy! Organizer me forgot to fully organize the book before
  I fought Kullervo, lol.
- Neaki: The next world we see ... ... is from everything you've
  done so far.
- Ur: So, open the book! I want to see the new world!
- lol, you better stay with me! I've gotten pretty comfortable
  with you and I want you to stay.
- Cool, a new page with a new key, light rays and beaming sounds.
- Fades to white on top screen
- Then starts rolling a rounded land world scene, blue sky, green
  grass, Vis rolls by, lol, Princess Dorothea rolls by with a
  blue dress instead of pink, lol, Ah, Anwar with a cool house in
  the background
- Now zooms quickly in to show us all on the green grass with
  Anwar's house (or ... is that Anwar and I's house, cry, lol),
  and then zooms in on the Book of Prophecy on the ground in the
  grass
- I have so got to figure out how to make Ur be my only boyfriend,
  lol. There's got to be a way, you can't even unshackle him/get
  his Love Scene/get his Confession Scene before Chapter 11. I
  would love to have him as my boyfriend at the Tournament and
  Fountain Scenes ... sigh ... I'm a programmer... I'll think
  of something ......
- Focuses in on me now. I flip around and gasp and my mouth
  drops open, lol. 

- Ugh! Cry! The word Fin on the screen ... it can't be finished, lol!
- Waiting .... hoping ... lol
- On-screen statement: Saving ...
- On-screen statement: Select "Continue" from the main menu to play
  in the World after the end of the story. (Ah, ha!)

  Or, open to the Creation World page in the Book of Prophecy on
  Sunny Hill and touch the keyhole to peek into the New World.

- Ok, not sure what that means yet but it sounds like endless
  play. That would definitely be sooo cool. Keeping Ur forever!
- I'm game ... so here goes.
- Opening song and game is restarting
- I love this song ... such a pretty voice, too!
- Now I am in my house and Rempo is here ... and someone is
  jamming out on the piano, lol. I love piano, lol.
- Rempo: Hey, Goldie! Now that you defeated Kullervo ...
  ... you've postponed this world's destruction!
- Rempo: Now that you have time, let's explore the world! If you
  go to Sunny Hill ... ... you can always sneak a peek at the
  new world! Just flip to the Creation Door page and touch the
  keyhole! Is it what you had in mind? Don't worry! You can
  always ... ... change your answers! Changing information in
  the Book will change the new world! So write as much as you
  can in the Book of Prophecy! Get along with new friends!
  Check out new places! Fight strong bosses again, and increase
  the Book's value. A world you've been wanting might be waiting
  for you! Good luck!


- Now the one question ... did I mess up the world? lol
- First things first ... taps on Ur's bookmark ... Oh, yes!!!
  There's my love!
- House looks the same ... ok ... piano music getting to me,
  where's my Mozart and Bach, lol
- Outside, nice bird sounds, guard is the same, lol
- It's like old times, lol
- Investigating around ... no more rubble, town is fixed
- Hey, the water's back, lol. Nice and flowing, beautiful.

- Gave Kamui the new flower to identify
  - Wow! Nice, Diaorchid/Perfection/Gold x1
  - Definitely one of my favorites
  - Added to Favorites list and into guide
  - Now I have two "Goldie" flowers,
    Golden Plant and Gold Diaorchid
  - Of course, I always have to test guys with
    the Twinkler/Honesty flower, lol
  - So many good flowers ... hard to pick
    favorites, lol

- Hey, statement from Kamui ... does this mean I found all
  the flowers?
- Kamui: Now I feel like I've seen every flower in the world!
  By the way, I found this at home. It might help you. Here,
  have this. 
- On-screen statement: Got Metalize for Desert Flower!
- Oh, yes!
- Hey, it's one you can make ... nice
  - Desert Flower
  - No code
  - Metalize tablet recipe
  - Uses Grass as base
  - Pages: 663-664
  - It is a stone rose (top, wish it had the stem and leaves)
    - Wish I could put these flowers in my house ****************
      in a vase on the table or mantle
    - Then I could switch them out and enjoy them all!!!
  - I wonder if I could turn it red, or white
  - Why don't they have roses in the flower section?
  - I guess they have some that are similar
  - Anyway, this goes under the Tablet section,
    not the flower section


- Need to add Genesis sword info to guide -- Done


- My Book of Prophecy just leveled up to 1,355,012
  and new Future Vision is flashing! -- Done


- My Sword Lvl 15 had risen until it was 9999 and then stopped
  - Maxed while in Hidden Meia Dungeon
  - So, final stats for weapon skills:
    - Sword:             Lv15, 9999
    - Hammer:            Lv10, 1305
    - Bomb:              Lv10, 435
    - Projectile:        Lv10, 2175
    - Fist/Plana/Shield: Lv10, 2175

     - Can you imagine a 9999 bomb? :o
       - Trip ... Game Over, lol

    - My final HP is 20 leaves and the end flower
    - My final MP is 400                         --Done



- Hmm, time to hit the Zeno-9 Card game again to reduce my
  9999 Jewel Storage, lol. I think part of it is because
  I am testing scenerios so much, lol. But, I still so want to
  throw some off the sun shelf and watch them falling and
  sparkling down the canyon, lol.             -- Done

- Tested, no new code gains or grid increases -- Done

- Prince Valdo is now in the Book with a locked Atonement code
  - I forgot his page appeared -- go find him
  - So there is more to the story ... I like it, lol
  - 2 pictures done

- Werman is now in the Book
  - So, can I go talk to him? Do I dare, lol?
  - 2 pictures

- Kullervo is now in the Book
  - I think it is just the boss battle because it has HP
  - but definitely doing it again

- There is a Level 4 listed now under Quiz in the Book
  - Go talk to Mayor Georg

- There are all 10 New World Questions plus number 11 which
  is listed as Creation Door ... cool
  - Check out door, etc

- History (left page) is still the same
- History (right page) will have 4 new Future vision -- Done

- Oh, yes!!! cutscene replayable No 12 Battle with the Demon Lord,
  and 13, and 14 (12/14 ... soooo gorgeous) -- not ever done, lol

- Ah...yeah...watched the cutscenes too much and lost the flashing
  Future Vision, lol. Now what do I do, lol?
  - Checked the History, right page side ... not in there, cry
  - Oh, Ur, you distract me sooo much. I am having a hard time
    being effective, lol. Kiss you anyway, lol.
  - Maybe it will come back the next time the book levels?
  - Yes, came back - plus, you can scan any character or monster
    to get Future Visions to appear in Post-game  --Done

- The rest of the Book looks the same and all is as was
  - laugh, I love playing with words

- Hey, what ever happened with that whole long scene with Heath
  and visiting everyone in town? What was that all about?
  - Go see Heath

- Everyone has new dialog, I love it ... it is not over, Mwhahaha!

- I am going to have to make a whole section on New World Codes
  - Might take a while, probably won't be in the first post
  - But I will put it in the update
  - Or in the Working Section here first

- I am sooo tired and sleepy. Ur is flustering me and I can't think
  about anything else but him. Time to go to bed and recharge.
  *Ur holding me*



-------



- Ok, I'm back and ready to roll!


- Ha! Ha! Scanned Francesca and the book leveled up and I got
  the Future Vision flashing again
  - She already had 4 pictures though so I guess it just
    retriggered the points value ... or something ... I
    haven't done much of anything point-wise yet
  - Book points: 1,362,812 (was 1,355,012)
  - Judgment Link Millennium Cup Now Open At Arena!
  - In Other/History:
    - Millennium Cup Begins!
    - Place: Arena
    - Judgment Link Millennium cup now at Arena!

  - Walk into Arena
  - Cutscene begins
  - Is that Olly I see? or Ellie? Robe flowing, back turned
  - Princess and Mayor Georg is also here
  - Georg: The day has finally arrived! We are now starting
    the Millennium Cup Judgment Link Tournament! It's named
    so because we pray for Kaleila to fourish for centuries!
    Entering in this tournament is considered a great honor.
    Well? Care to give it a try?
  - (Choose: Yes - OR - No)
  - Chose yes
  - I nod my head, yes
  - Georg: That's the spirit. Then let us begin! Ladies and
    gentlemen! The Millennium Cup Judgment Link tournament
    will now begin!
  - Focuses on Witch Ellie, King Xenonbart, Meenya, and you
    lined up for competition
  - George: Today we have those believed to be the strongest
    with us! The powerful desert witch Ellie!
  - Ellie: Time for this grandma to strut her stuff!
    (lol, You go, girl! You probably have enough experience
    to knock me flat, lol!)
  - George: Still the best--our very own King Xenonbart!
  - A king must be powerful! I am the Holy King Xenonbart!
  - Georg: Next is ... Huh? It's empty?
  - lol, focused just above Meenya's head
  - Meenya: It's not empty! Meenya's right down here! I,
    uh ... I'll do my best!
  - Georg: And lastly, Goldie!!
  - Oh, yeah! You'll all going down! lol
  - Georg: Is everyone ready? Start the Judgment Link!
  - Whoa! Ellie skunked us all, lol.
  - Of course, I forgot I had my shield on, lol
  - Georg: My word, Goldie! I'm afraid you lost!
  - Crying face appears over my head, lol
  - Georg: You were better than I expected. Care to try
    again?
  - Can I change my weapon first? Or, do I have to give up
    just to change it, lol?
  - Nope, can't change it without giving up and if you give
    up then you have to forfeit, lol
  - So, Onward!
  - Chose yes
  - I nod, yes
  - Georg: Wonderful! Let the Judgment Link begin!
  - lol, now Meenya skunked us!
  - They keep changing the ball so you can't hit it, lol
  - Maybe you can't win with a shield, lol. I keep coming
    close though, lol
  - Georg: My word, Goldie! I'm afraid you lost!
  - Crying face appears over my head, lol
  - Georg: You were better than I expected. Care to try
    again?
  - Chose yes
  - I nod, yes
  - Georg: Wonderful! Let the Judgment Link begin!
  - Whoa! Closest one ever! We all had 2 points and then
    Meenya got the 3rd and final, lol.
  - I'll get this, I skunked all rest of them but not this
    one, lol
  - Dang Meenya ... stop being so aggressive, lol. She must
    be helping that ball in the air with her spirit self, lol.
  - I have actually successfully hit over 10 times in a
    row including hitting changed balls/mul and I still
    can't win yet, lol. I swear these guys cheat, lol.
  - Yay! Finally won!!! lol
  - Georg: My word! And the winner is ... Goldie!!
  - Focuses on you smiling proudly
  - Georg: A truly glorious victory!
  - On-screen statement: Got metalize for Snake Tail
  - Cool, I'll have to check that one out
  - Focuses on Meenya talking to you
  - Meenya: You're so strong, Goldie! (lol, why Thank you)
  - Of course, you beat me more times than I beat you, lol
  - You get /// over head, lol
  - Georg: Let's give another round of applause ... ... for
    our winner Goldie!
  - Applause is heard, lol
  - Georg: And that concludes the tournament. Glory to Kaleila!
  - That was fun, lol ... and now back to exploring



- Scanned Kaumi and Book of Prophecy leveled up again
  - Book points: 1,364,812
  - And there is 9,999,999 under it
    - May take me a while to get to 9,999,999!, lol

  - Future Vision
    - Sword Demon resurrected in Ice Cavern! Details Unknown!
    - In Other/History
      - Sword Demon Returns!
      - Place: Sealed Domain
      - The Sword Demon resurrected in Ice Cavern!
        Details Unknown!

    - Walk into Sealed Domain (Tornaq Ice Caverns/Boss Room)
    - Or, warp in, lol
    - Whoa! Well, hello Amorphes.
    - Ur is out of the Book and tiny in front of me between me
      and Amorphes 
    - Amorphes: Goldie! I've been waiting for you!
    - Ur: ... 
    - Amorphes: I am the immortal demon Amorphes! I shall exact
      my master's revenge!
    - Yep, there's always a few left over, lol
    - Amorphes: Prepare yourself, Goldie!!
    
    - Sword Demon Amorphes
      - Complication, lol
      - I scanned Amorphes and the Book leveled up, lol
      - Ur: The Book of Prophecy leveled up. Great Job!
      - Book points: 1,364,812
      - Now there is another Future Vision flashing ...
        hope I don't lose it before battle is over ...

      - Sword Demon Amorphes should already be scanned in
        your Book -- I was checking to be sure, lol


      - Ok, so like before:
        - Timer going: 10 minutes total
        - Stabs sword into ground, white energy shield
          comes up
        - He will be invincible when he has his sword
        - He flys up and swoops at you
        - He flys up and tried to air pound you into ground
        - He sends small purple tracking sparkles at you

        - So lay a bomb, detonate it under him
        - He will drop his sword
        - Attack his sword
        - He will be small running around, lol
        - Attack him with Hurricane Spin to go
          as fast as he is running around and
          beat him
        - You only have to beat him once and not
          reattack him several times like before

        - Time: 10 minutes
        - Times Damaged Bonus: 1000

    
- Beat Amorphes (2nd time)
- Ur: He was once a brilliant commander!
  [Now look] Looks how far he's fallen.
- Metalize appears (regular/blue)
  - Thick Dainslef/Broadsword
  - Oh, yes, I knew there had to be an upgrade!

- There will now be a total of 3 metalize tablets
  in Sealed Domain/Tornaq Ice Caverns
  - HP increaser (gold/thick)
  - Ice wings (green/thin)
  - Thick Dainslef (blue/thin)

- Add Thick Dainslef to guide --- Done




- Future Vision
  - Mystic Jewels found in Northwestern part of Dungeon!
  - In Other/History/right-side page
    - Mystic Jewels Found in Dungeon!
    - Place: Hidden Meia 1
    - Mystic Jewels found in large numbers, drawing attention.

- Walk or warp into Hidden Meia 1
- Ur: Goldie! I sense treasure here! Try doing a little treasure
  hunting.
- On-screen statement: The Mystic Jewels will continue to
  appear for a while.
- Gather as many jewels as you can before time runs out
  - Yellow   = 10 Mystic Jewels
  - Pink/Red = 30 Mystic Jewels
  - Purple   = 50 Mystic Jewels
- On-screen statement: Game Over
  - This is a simple direct game over statement and not the
    same as the Game Over that you see when you die


- Ran into Hidden Meia stairwell and scanned a monter and the
  Book leveled up again with another Future Vision/News Flash
  - Book points: 1366815
  - Future Vision
    - Massive monster outbreak at Wargliss Fortress!
    - In Other/History/right-side page
      - Northern Seal Down, Monster Raid!
      - Place: Northern Battleground
      - The largest monster outbreak ever seen
        in northern Fort Wargliss!


- Warp or walk into Northern Battleground map
- Scene plays before you "arrive"
- Balbazun already spawned, King Goblin spawns
- Focuses on Ur and I, Ur is tiny beside me.
- It looks like he is on my shoulder, lol ...
  I could get used that, lol ... nah, I want him big, lol
- Ur: The monsters are approaching.
- Oh, what I wouldn't give for a scene with Ur and I
  fighting monsters together, lol.
- Ur: This is the last great plague as told in the
  Book of Prophecy.
- I like the base of this story. It needs to be told
  and repeated through all the generations of the Earth.
- I get ... over my head
- Ur: At this rate, mankind, kingdoms, forest, and desert
  will be consumed.
- He's still lookin' good, lol
- I start walking forward. Ur starts talking to me and
  I turn around to face him again.
- Ur: Are you willing to fight them? I won't try to stop you.
  If you're victorious in this fight, this world may last
  a little longer.
- Me? Of course I'll join you.
- Ohhhh! Yay baby, let's do it!!! I'm all in!!!
- Ur: Whatever you decide is inevitably my own fate.
- Oh with you by my side giving me strength, they are so
  in the next solar system, lol!
- Ah, wait! I just caught that. This isn't a set up for
  your ending scene, is it? Don't you die on me, especially
  if you would have lived if I walked away! Ugh! But how can
  I walk away when humanity is about to be destroyed. Life
  always hands you dilemas .... thinking ... oh, man ...
  here we go. And if you/we survive then I am so rewarding you!
- I nod, yes


- Edited and listed as waves:

- No time limit
- 1st Wave: There is a Balbazun and an Assault Eye, fairly
              strong, both keep respawning
- 2nd Wave: Kaleila Rebel, keeps respawning
- 3rd Wave: Plazma Gazer and Assault Eye, both keep respawning
- 4th Wave: 4 muls, keep respawning (tons of them, lol)
- 5th Wave: Battle Titan and Assault Eye, both keep respawning
- 6th Wave: Abbaddon Cry (strong, lol), keeps respawning
- 7th Wave: more Abbaddon Cry, keeps respawning
- 8th Wave: Sargatanas, keeps respawning
- 9th Wave: Bone Lord, keeps respawning
- 10th Wave: Hell Guard and Assault Eye, keeps respawning
- 11th Wave: Hell Knight and Assault Eye, keeps respawning
- 12th Wave: King Goblin, keeps respawning

- Now that was fun!!! Thank goodness for the Hurricane Spin, lol.
- And Ur lives!!!
- Ur: The plague was put to rest! Incredible!
- I love it!
- Ur: Now the world's end has been delayed a little longer.
  I hope to continue the adventure with you until then.
- Me, too ... now ... what? ... until then? You better not
  disappear with the end of the world. I won't let you, and
  I have my ways, lol! And now you get your reward ... takes
  Ur down ...
- This world still lives on. Let's find the value within it.
- Yes, let's gather all the things with value to create new
  worlds!
- On-screen statement: You defeated all the monsters!

- Red metalize tablet appears
  - lol, what a slider puzzle ...!
  - But I love a challenge, lol
  - There are 6 spec corner sword edge
    pieces that can be easily mixed up ...
  - Ok, got it!
  - Even when you get it "right" it may
    not be, put darker at bottom and lighter at top
  - Watch the two bottom dark sword blade middle pieces
  - The dark less ornate goes above the dark more ornate
  - And then the blade gets lighter as it goes up
  - So, dark at the handle and plain, then dark ornate,
    then lightens more as you go up to the tip
  - Beat the slider puzzle and get:
    - Secret Dark Star/sword
    - Upgrade to Dark Star
    - Forest x2, Ice x2, Stone x1, Iron x1, Silver x3,
      Gold x1, Fate x2, Wisdom x2, Bug x2
    - Page 489-490
    - One sweet sword
      - Puts on jewels and silver/gold swirls
        and kisses it for luck, lol

- Add Secret Dark Star to guide -- Done




   --------------New Post-game Content---------------



- So, new things in the Post-game:

  - Keep adding here to list:


  - Future Visions    -- All Done

    - Millennium Cup
      - Arena
      - Snake Tail/belt

    - Sword Demon
      - Amorphes
      - 2nd boss battle
      - Thick Dainslef

    - Mystic Jewels 
      - Hidden Meia 1
      - Mystic Jewels

    - Northern Seal Down          -- Storyline Progression
      - Northern Battlefield
      - Secret Dark Star/sword
      - This is actually part of the
        storyline and is concidered
        beating the Prophecied Plague


  - Create A New World
    - The last part of the storyline    -- End of Storyline
      is to create a New World using
      the New World Creation Door

    - You can repeat creating a New
      World all you want but the first
      time will be considered the end
      of the storyline
    - Now you can free-play and endlessly
      play your game. There is still tons
      you can repeat and play around with.


  - Quiz Challenge  -- Done
    - 4th Quiz
    - Power Headdress 
      - Use for Rudrud sidequest


  - Prince Valdo Affection Sidequests -- Done
    - Bring 'em home
    - Fire Dragon Untamo/Laevateinn
    - Then get Demise Laevateinn
    - Waiselgand
    - Wicked Waiselgand
    - Unlock Prince Valdo's code



  - General Heath Affection Sidequests -- Done
    - Elixir
    - General Sword
    - Brute General Sword
    - Unlock Heath's code


  - Mayor George Affection Sidequest -- Done
    - Am I Up To The Task
      - Georg, Sylphy, Townspeople


  - Rudrud's Affection Sidequest  -- Done
    - Passing Down Traditions
      - Rudrud, Gim, and the Headdress


  - Beat Kullervo again with a Gold Score  -- Done
    - Creation Genesis/sword


  - Werman sidequests?
    - Found him in the dungeons under Frannelle Castle
      - Dungeon 5
      - Give him gifts
      - Talk to him



- And still looking for any metalize that uses
  the headband base -- (Power Headdress)   -- Done





     -------------------End New Post-game Content---------------




- Ok, since I am here at Northern Battlefield then I also
  went up into Waisen Empire Camp
  - Imperial Soldier was standing there, so I talked to him
    - Imperial Soldier: Don't waste my time.
    - lol

  - There is another Imperial Soldier here
    - Talked to him
    - Imperial Soldier: ...
    - Choose: Speak, Judgment Battle, Leave)
    - chose Speak
    - Imperial Soldier: I'm busy!
    - lol

  - So why are they here ...?
    - Guarding .... Prince Valdo! What?! He's alive?!
    - Prince Valdo, you still have red eyes. Are you really
      still ... Kullervo?!
    - Speak to him
      - Valdo: ...
    - Speak to him again
      - Valdo: ... It's you.
      - Is this good or bad that you recognize me?
      - He still looks very ... angry ... lol
    - Speak to him again
      - I feel like I am pestering him, lol
      - Valdo: I feel as if .. I've had one long dream.
        While Kullervo was inside of me. [...] Part of
        my soul went into my pet cat.
      - Wow! Didn't see that coming, lol
      - Valdo: The other part was suppressed by Kullervo, as I
        watched everything.
      - That must have been nightmarish! So your soul transfered
        back into you from Guri Guri when Guri Guri came up to
        you. Ok. And now, what happened to Guri Guri? Is he still
        alive or did he poof away. And wow, you've been in
        Dorothea's bedroom for quite a while now. If she only
        knew ... lol.
      - I knew all about Kullervo's anger and sadness. ...
      - So ... do you repel him or sympathize with him?
    - Speak to him again
      - Valdo: I am no longer human. I became like Kullervo.
        A Demon Lord, enemy of humans.
      - Dang, and you would have been cool, lol
    - Speak to him again
      - ...
    - Speak to him again
      - Why have you come here?
      - To find out what you are all about ... lol
    - Speak to him again
      - ...
      - Wow, this is like talking to some guys I know, lol
    - Speak to him again
      - Valdo: Are you saying that you forgive me?
      - Now that's a question for the books, lol
      - Ah, so what am I forgiving you for... nearly killing
        me, done, ... nearly killing the world, done. You were
        not yourself at the time ... but I need to figure out
        if you have ill intents now or not.
    - Speak to him again
      - Valdo: Hello.
      - Wow, he actually spoke, lol
      - Hey, now I can (speak, Present, Judgment Battle, Leave)
      - Chose speak
      - Cutscene plays


Place: Waisen Empire Camp
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: A Meeting With King Xenonbart


- Valdo: Goldie ... ... I have a favor to ask of you.
  I've done things that I can never take back. But this time ...
  If I am to restore peace between our neighboring lands ...
  ... I must complete the peace treaty that I originally came to do.
- Now you are talking right ... there may be hope after all.
- Focuses in a close up of Valdo's face
- Hmm, not too bad looking, eyes are not pure red, more of a purplish
  color now, still a little too angry looking though, I wish he would
  pick up his head, maybe he will later
- Valdo: But even if I go to Kaleila, the royal family will not see me.
  That is where you come in. I want you to create a setting where King
  Xenonbart and I can talk. Seeing as you're the Kaleilan Hero ...
  ... I'm confident you'll be able to sway the king's mind.
- (Chose: Yes - OR - No)
- k, First, do I trust you? Second, are you using me because I was
  conveniently here pestering you, lol? And, Third, that's a lot of
  flattery ... you're either trying to persuade me for a good cause,
  or you are flattering me to carry out your devious deeds, lol. And,
  Forth, will I end up in prison again, lol? Well, ... plunge in, lol.
- Chose yes
- Valdo: Thank you, Goldie. I appreciate your help.
- I nod, yes
- Valdo: Well, good luck.

- Something I need to do first, lol
  - Gave him the Twinkler/Honesty flower. And he said ...
    - This is quite splendid. (screen)
      This is wonderful! (voice)
    - And he passes, lol
- Hmm, looking at his character page
- Maybe he isn't such a bad guy, wait, he's under Heros? That means
  he is an eligible ...! Hmm, he's still so dark looking. I think it
  is his angry face and I can't stand that he won't pick up his head.
  And poor Dorothea, I don't think she wants a rival for Valdo, lol.
  Although it would make it interesting, lol. I do really like his
  outfit. That does work and look good. I like it.
- Too bad I have to document, lol. And I don't want to document it.
  My poor Ur. I will have to do one whole game just for us, lol. No
  others guys. Normally testing and documenting isn't a problem but
  this time my heart is involved, lol. Well, dang it, on with the
  documenting ... I will still have my Ur, heart shattering ...
  Maybe I can just do it quickly ... lol
- Wow, he's compatible with me, and he loves the Stormlit/Intelligence
  flower, I like the nice things he says when I give him gifts. Now he
  is saying that he believes in me. Thinking ... I still don't know.
  Impressive that he hates the Iron Orchid/Self-love flower.
- I left the screen and sure enough, triggered an Affection Statement
  - If only she weren't here. I'd have lost my human heart.
  - Wait! He wants to lose his heart ... and he blames it on me ...
  - Ok, confused ... bio doesn't match talking niceness.
- Came back in screen and left screen again, Affection Statement
  - Late. Everything is too late. I can never love again.
  - Ok, that kinda tugs, lol.
- Came back in screen and left screen again, Affection Statement
  - Why should I care? It's already over ...
  - Ok, if you say so, lol
- Came back in screen and left screen again, Affection Statement
  - I told myself I wouldn't have any regrets. But I can't forget you.
  - Thinking ...
- Came back in screen and left screen again, Affection Statement
  - Maybe I still can--Forget it. How could I ever love again?
  - Hmm ...
- Came back in screen and left screen again, Affection Statement
  - Why, why did you have to show up now?
  - Ok, that sounds like something I have said to other guys, lol
- Came back in screen and left screen again, Affection Statement
  - What sort of punishment is this? It hurts ... It hurts so much.
  - Ok, yeah, that got to me. I want to make it better, lol.
- Came back in screen and left screen again, Affection Statement
  - I feel like I have a fresh start.
  - Hmm ... yes? ... I think his heart is back.
- And now I have to break it to document. How many more eligibles
  are there, lol. Checking ... Well, if I don't meet anymore, then
  it looks like Heath may be it since he is also under eligibles.
  I don't know why I didn't notice that before. I still can't get
  over him punching me in the gut, lol. Well, I am glad that there
  is a good selection of eligibles. And it normally isn't a problem.
  Ok, shield the heart, document the game, and then have fun with
  Ur only since he is my true love. You know I hang with a lot of
  guys and RPT is one of them and we all get along both ways. I
  would never do this between the guys. Jokin' around, some emotions,
  work together, play together, some heart tugs, ... oh ... this is
  what I get for falling for a virtual guy ... and I didn't even see
  it coming, lol. And it's stupid, but there it is, lol. I'm starting
  to miss my group. I need some male voices speaking around me  ...
  and to me ... I'm used to it ... and it is soothing to me. Whoa!
  Ok, getting too serious, lol. Onward!

- Ok, worked up Prince Valdo's page, etc and moved into guide
- One more note: To trigger affection scenes you can't warp out or
  in. You must walk in and back out of screen eligible is in.

- Off to see the king
- Laugh, you should try Hurricane Spinning down the winding
  Ravine of Vulgazzo, lol. It's so fun!
- Normally I would warp but I forgot and used too much MP, lol
- Running everywhere, checking out the scenery, I don't really
  notice much change. Maybe I chose the same codes that were
  default set, lol.
- Whoa! There you are Heath!
  - Heath is standing by archway in Road to Castle
  - I will come back to talk to you, don't go away, lol
- Well, the castle's back to normal, and the Zeno-9 Card maid
  is here, lol
- Talked to the Royal Soldier
  - Royal Soldier: It's another peaceful day.
  - lol ... I really love that guard!
- Still can't get through either side door in this room
  - Entrance (Frannelle Castle)
- Talk to all the guards, lol
- Peeked in Princess' Room
  - Yep, Guri Guri is in there and alive, lol
  - Will talk with everyone in here after king
- Talk to king
- Cutscene plays


Place: Audience Chamber
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: Letter to the King


- Focuses on King Xenonbart who is sitting in his throne.
  He rises when you run up to him.
- Xenonbart: What, you've brought a letter from Prince Valdo
  of the Empire?
- I nod, yes
- Xenonbart's face get extremely close on the screen. Whoa!
  That's a little scary, lol. Here's comes the prison, lol.
- Xenonbart: Hmph! He won't fool me again if that's what
  he's thinking.
- Focuses on Xenonbart who is standing in front of his
  throne and you are before him still
- Xenonbart: Goldie, I fear he may be tricking you too. Prince
  Valdo last forged a fake peace treaty ... ... to attack Kaleila
  while her guard was down. Go back and tell him that the Kaleila
  will never forgive Waisen!
- Focuses on Princess Dorothea who is now in the room
- Screen flashes black and now focuses on you walking into the
  Waisen Empire Camp and up to Valdo
- Valdo: I see. But that peace treaty was real. The day it was
  signed, I was killed and my body given over to Kullervo. To
  them, I'm sure it looked like a ploy to let their guard down.
  But this doesn't mean I'm giving up. I'll achieve peace with
  Kaleila no matter what it takes! Goldie, I must thank you for
  your help this time.
- Hey, he picked up his head in the cutscene. That looks much
  better. Starting to like him more, starting to see his
  character.
- Valdo: I'll tell you about this sword. It was given to me
  by Kullervo. It's a legendary sword passed down in the
  Waisen Empire for generations. You may be able to use it.
- On-screen statement: Got Metalize for Waiselgand!
- Valdo: If only there were one person in the Kaleilan family
  ... ... that didn't harbor animosity for the Empire ...
- End cutscene


- Added Waiselgand into guide


- Speaking of Princess Dorothea ...
- I think that is a clue to go see her now, so we are off!
- Hold it, shocker, he had another Affection Statement
  - That makes 9 Affection Statements, points are 3125
  - (I'm glad you were here.)
  - Well, it is good to be wanted, lol
  - He is well above Confession Scene but
    I am trying to get the treaty sidequest
    done first
- Just to check, went out and back in, Affection Statement
  - That makes 10, I might be likin' this, lol
  - (I love you. Deeply, sincerely.)
  - Ah ... yeah ... that definitely did it, lol.
  - Now if he just wasn't so angrily glaring at me, lol
  - I guess if you try hard, then you could imagine it is
    a determination look ... no, that's evil, lol, can't
    do it, lol
  - They needed to make two faces for Valdo. One for when
    Kullervo was inside him (then evil works) and one for
    when his soul was healed (then the love part of it
    works). They could even split his pictures still with
    two evil and two good.
  - He really does have a great character. He would be my
    kind of guy if it weren't for the glare down, lol.
  - Well, rejecting him might be easier than I thought.

- I just love these shiny castle floors!
- And the red royal carpets!

- Run into Princess' Quarters press A at table

- A memo reads: "Prince Valdo's Sword" "Deserving of the
  name Waiselgand! Some say it has a wicked history ..."
- A green metalize tablet appears
  - Wicked Waiselgand/sword


- Added Wicked Waiselgand into guide


- So ... Princess Dorothea fell in love with a good guy,
  that was really bad after a demon lord got him .... so
  which one did she fall in love with? And she has been
  tending his soul in Guri Guri all this time and she
  didn't even notice ... lol.
- And if half Prince Valdo's soul was in Kullervo and he
  say everything that he/Kullervo did, then has he also
  seen what Guri Guri sees with the other half of his
  soul ....


Place: Princess' Quarters
Time: Post-game
Type: Valdo - Affection Sidequest
Subject: Escaping to Restore Peace


- Walk into Princess' Quarters
- Talk to Dorothea
- Princess Dorothea comes closer to you in awe.
- Dorothea: You worked so hard to restore peace.
- I nod, yes
- Dorothea: Prince Valdo ... I must see him!
- Dorothea gets even closer with her mouth dropped open
- She gets any closer and she's going to suck my face off, lol
- Dorothea: Goldie, would you take me to see Prince Valdo?!
- I nod, yes ... and the side wings on my Legendary Helmet
  whack her in the face ... but she doesn't notice, lol
- Screen flashes black and then shows you and Dorothea
  literally running down the red carpets in the Hall room.
- Focuses on a very proper maid walking up the carpet from
  the bottom of the room going up. Everyone just barely misses
  the maid who properly turns around quickly and says ...
- Maid: My Lady?! Where are you going?!
- As you hear tons of footsteps still running, lol
- Dorothea: To see Prince Valdo!
- Maid very properly side-steps taken aback
- Maid: !!
- The maid flips around quickly and then quickly runs off
  - Probably to tell the king, lol
- Screen flashes black and then you see Prince Valdo standing
  at Waisen Empire Camp. He turns around as you and Princess
  Dorothea walk up to him.
- Dorothea: Prince Valdo!
- Valdo: You're ... You're the Kaleila Princess ...
- lol, they act like they have never met.
- Dorothea: U-um ... I know you've been trying hard to make
  peace between us.
- Valdo: Yes, but it doesn't seem to be going very well.
- Dorothea: P-please! Let me work on it! I swear I'll convince
  my father to agree to it! There must be some reason you attacked
  our kingdom!
- Valdo: You're right. This may sound like an excuse ... ... but
  please hear me out. I haven't told anyone this.
- Screen flashes black and focuses on King Xenonbart rising from
  his throne angrily ... and close up, lol
- Xenonbart: What?! My little Dorothea went to see that Valdo scumbag?
- lol, watch out! Here comes Papa Bear!
- Maid: Yes, just a moment ago ...
- Xenonbart: What could she be thinking?! I'm going there immediately!
- Shows Xenonbart leaving from the his throne
- Screen flashes black and focuses on Princess Dorothea and Prince Valdo
  talking with you still there as well
- Dorothea: Can that really be ...? 
- Valdo: You may not believe it, but its the truth. I never intended to
  have war with the Kaleilan kingdom.
- Dorothea: Then all the more reason to tell my father!
- Valdo: But I don't want to use that as an excuse. The crimes I've
  committed will still go down in history. I can't change that. That's
  why I want to achieve peace, with my own hands!
- Dorothea: Prince Valdo ... 
- Xenonbart: Prince Valdo! Return my daughter back to me!
- Everyone turns around towards Xenonbart surprised.
- Valdo: !!
- Dorothea: Father!!
- King Xenonbart strides towards the group
- Dorothea: Father, please wait! I'm perfectly fine! You have to listen
  to us!
- Xenonbart: I'm here to take my daughter back!
- Dorothea: Wait! Listen ...!
- Xenonbart: We're going home!
- Xenonbart and Dorothea start leaving
- Valdo: Your Highness, please wait! Please forgive me for my rudeness.
- Dorothea: No! I'm the one who first--!
- Valdo: I honesty seek peace between our kingdoms. My feelings are
  sincere. I just want you to believe me.
- Dorothea: See, father? Prince Valdo was taken over by a demon lord
  and--
- Xenonbart: Silence, Dorothea! I understand the Prince's feelings.
  But I cannot trust them. I'd want nothing more than to know if I
  can truly trust you. Until then ... I propose a truce.
- Dorothea: Father!!
- Xenonbart: Prince Valdo is hereby free to travel within our kingdom.
  Let's see if you can keep your word this time.
- King Xenonbart starts walking off. Valdo bows his head.
- Valdo: Thank you, Lord Xenonbart!
- Screen flashes black and then focuses on Prince Valdo and Princess
  Dorothea talking with you still there.
- Valdo: This is all thanks to you. We've made tremendous progress!
- Dorothea: No, it wasn't me! It was your sincerity, Prince Valdo,
  that got through to my father!
- Valdo: Thank you, Princess Dorothea. I'll continue to work hard so
  that your people accept me. And thank you, Goldie.
- On-screen statement: You can now remove Valdo's Atonement (ATNM)
  Code. Change his title to "Restored" to remove ATNM.
- Screen flashes black and you are now in front of your house.
- End of cutscene



- Unlocked Prince Valdo's Atonement code
  - Also worked more on his character page
  - I like pictures 2 and 3 the best



- Ok, where did Prince Valdo go?!
  - Found him!
  - He is testing King Xenonbart's patience
    by making his "spot" be inside the Audience
    Hall standing between the king and the
    Princess' Quarters, lol
  - Don't push it bud, you'll be hanging in a cage, lol
    - And with a full inquistition even if you didn't
      touch her, lol


Place: Audience Chamber
Time: Post-game
Type: Prince Valdo - Affection Sidequest
Subject: Kullervo's Sword Memories


- Talk to Prince Valdo
- Valdo: Hello, Goldie. Sorry ... I'm not feeling very
  well today.
- I told you not to eat the food the king has served to
  you. He may not be able to resist the pleas of his
  beloved daughter, but he still could poison you very
  easily, lol.
- Valdo: Kullervo's memories are still causing havoc inside
  of me. I keep having these awful, awful nightmares. I see
  his twisted thoughts, his hatred of humans ... The ideal
  world he sought, and memories of the past world. If I am
  unable to suppress them, my mind will be ruined again.
- Dang, and I thought you were healed. I hate to see you in
  pain.
- Valdo: ... Somewhere within those memories are memories of
  a hidden weapon. Goldie, I will tell you where that weapon
  is hidden.
- He walks towards me, head up, robes flowing and determined.
  Huh-huh, ... ok, don't do that. That's too irresistable.
- Valdo: But if even Kullervo hid it ... ... it must be
  dangerous. If you choose to go, take care. It's hidden deep
  in the fire cavern. Where the dragon lies. It's called
  Laevateinn. A fiery broadsword from legend. It is deep in
  the fire cavern. I pray for your safety.
- I nod, yes
- End cutscene


- whew, ok, breath ... off to get Laevateinn!
- Warp to Melting Pot
- Nothing triggers, go in and out, still nothing
- Restart the Melting Pot and fight Untamo again
- Nothing, but then ... ding ... maybe one these
  tablets that are already here hasn't been here
  before - sure enough, lol. It's good to see
  we're all human, lol. It was that mind-altering
  robe walk, lol. He better not do that again or
  I'm history, lol.


- Added Laevateinn and info to guide
  - You may actually get Demise Laevateinn
    before you get Laevateinn depending on
    when you trigger the Future Vision
    - Did before and added to guide

- Ok, extra shield on the heart, time to do his
  Love Scene and Confession Scene ...


- OH, NO! Hello, Ur ... What are you doing here?!
  - I'm ... um, ... just documenting, lol

Place: Home (Rhoan Town)     ---- In Guide
Time: Post-game
Type: Ur - Love Scene/Boyfriend
Subject: I Love You (... Forever, darlin')


- Rest in bed at your house
- Shows close up of you walking in your house from the
  right side to the left
- Before you get to your bed then you come upon Ur who
  is there ...
- Ur: Goldie.
- OH, tremendous heart pain, lol
- Ur: You've done well to get this far. You've overcome
  many trials ... and are more reliable than ever.
- Crying badly ......
- OH! And of course, there's a choice ...
- Oh, my heart can not take this!!!!
- And, of course, I have to reject him to get the rejection
  documentation since virtual and real guys don't get along, lol
- I can't remember when I last saved ....
- Crying, pain, lol, pain
- Ok, I can do this ..... steel heart, ....
- Nope, I can't with Ur ... I've got it bad!!! It just doesn't
  work!
- Now what do I do????!!!!
- I can't believe it. This may be the first documentation that
  isn't worth it. I have to accept him come what may, lol.
- I know! Later, I will get one of my girlfriends to reject Ur for
  me. Until then, it'll be blank, never happened, lol. Whew, I
  feel somewhat better. I still have to document the other scenes
  with Prince Valdo and Heath but at least I can say yes to my Ur!
  Whew, whew, whew .... lol.


  Answer his feelings:

  - I nod, yes
  - Ur: Heh heh heh.
  - I do so love you, lol
  - Ur: Nothing in the world makes me happier than knowing in
    my heart that you'd always need me. (Voiced!)
  - Oh, I need to hear your voice ... it does things to me, lol
  - I am so already in your arms and kissing you good, lol
  - Semi close up of Ur
  - Ah ... soooo gorgeous!
  - Screen goes white and you say to Ur, "I love you."
  - Screen focuses on a close up view of Ur's face .... oh ...
    ... my heart's history! You got me mind, body, and soul!
    And the rest is edited, lol ..... my guy group is going
    to have to really bring me back from the virtual brink, lol.
    That is, ... if I want to come back, lol. Whew, buddy! (Sigh)

  - But wait! There is more!
    - See Find True Value cutscene



  ... :

  - Staying blank for now (Thank you, Nauni!)
  - You get credit in my legal copyright section :)

  - You get an "I'm so sorry" look on your face
  - Ur: Don't make that face.
  - Ur's face is a little sad
  - Ur: I just wanted to say that I believed in you.
  - Black screen/end
  
  - That is too sad to even think about. And he still
    believes in me. I knew I made the right choice to keep him.
  - But, I am glad that I didn't have to see it. Thanks Nauni!



Place: Sunny Hill
Time: Post-game
Type: Ur - Additional Love Scene/Boyfriend
Subject: Find True Value


- You and Ur are standing on Sunny Hill together looking
  out over the scenery
- Ur: Goldie, your adventure to create the world is soon over.
- Ahh ...! Nooooo! There I go blithering again, lol.
- He turns to me
- Ur: Did you find valuable things to preserve for the next world?
- Yes, and I am keeping you forever!
- Scene focuses on me and ... most of Ur. Ok, who's the person who
  let Ur's head get chopped off in the scene, lol. But I still like
  the rest of him ...
- Ur: You were able to see so much by traveling the world.
- Camera pans up him ..... yeah ... think good pure .... Now I can
  see those gorgeous eyes, face and perfect elf ears, lol
- Ur: The wonder of life, tragedy of war, sadness, hope, trust, love ...
- Oh, I like seeing you out in nature with the sky around us ...
- Camera pans facing Ur's left side ... oh, oh, that's a good lookin'
  Ur ... freeze frame that puppy ..... 
- I promise I'm listening Ur, lol
- Ur: There's still much more to see! Not everything can end so prettily.
  There is a dark side to everything. I want you to find the true value
  in everything.
- Close up of Ur against the blue sky ...
- I know well, ... but I'm taking you with me always!
- Ur: Now, let's go. The goal is close at hand!
- Shows overhead view of Ur and I and it is spinning
- Ur: Creation of the new world. The journey is soon over.
- Ur: But there's one last thing I must tell you.
- Music stops
- I turn to Ur
- Ur: You know, you're more to me than just a student. (voiced)
- I should hope so, lol
- Ur: Huh? You don't understand? Are you trying ... to make me feel
  silly? You're quite the handful.
- Ur: It means ... that I love you.
- Cutscene to the most perfect view of Ur yet ....!!! And against
  the mountains and the sky .... I'm so gone .... lol!
- Ur: I may be a little confused, but these feelings are true.
- Fade as angelic light encompases him ... oh ... yeah!
- End cutscene


- Hmm, no hugs, or words on screen
- Why do they always jip on the special dudes ... shouldn't
  the special dudes have more than the regular dudes ...?
- Oh, well. I'm a programmer ... I think of something, lol




- Ok, from that to:
- Platinum seal the heart
- Rest in bed at home
- [???] Guess who?
- laughing, I just don't know anymore
- Wild guess, don't think it's Anwar, could it finally
  be the missing Rex, lol
- Ahhh! nope! Ur has me so flustered that I forgot all
  the other guy's voices, lol
- Anwar is not happy, lol

- Wow, commanding voice, haven't heard that one
  before, must be Valdo ... I hope ...
- [???] Hey, you!
- Wait a minute! What is Valdo doing here with a Confession
  Scene? Isn't he supposed to do his Love Scene first? Well,
  guess that one passed me by ....?! Or was his Love Scene
  with ... and towards ... Princess Peach ... I mean Princess
  Dorothea, lol
- Valdo: I love you.
- I'm sorry, but that is one evil-eyed lookin' dude, lol
- Just doesn't do it ... I feel like a vampire snack, lol

- Another set of footsteps
- D'oh ...
- Ok, Anwar is not happy with me again
- You know, as a boyfriend he really got the raw end of
  the deal. I'd let him go if I knew how, lol ... without
  crushing his heart. Oh ... well, I guess I am anyway ...
  and he so doesn't deserve it ...

- Well, ... I guess it is time to go talk to the town
  - 1st Quiz
  - Then Health


*
Place: Home (Rhoan Town)
Time: Post-game
Type: Prince Valdo - Confession Scene
Subject: I Love You


- Rest in bed at home
- Darkness, hear footsteps
- [???] Guess who?


  Chose Right Name:

  - [???] Hey, you!
  - Lights come on
  - Prince Valdo is standing there
  - Valdo: I love you.
  - Screen flashes black and you are
    alone in your house the next morning


  Chose Wrong Name: 

  - [???] ...
  - Lights go on
  - Valdo: ... I see. So it's a lost cause.
  - Oh, I feel bad. After he pulled himself
    up out of blackness ...
  - Screen flashes black and you are
    alone in your house the next morning
  - And then back to the very chipper piano
    music ... I feel like I'm in a bar, lol.
  - I like the song but you need something more ...
    elegant for the end of these kind of cutscenes ...




Place: Mayor Georg's House
Time: Post-game
Type: Mayor Georg - Affection Sidequest
Subject: Am I Up To The Task? (Part 1)


- Talk to Georg
- Georg: Ah, Goldie. The town is restored. We all know it was
  thanks to your bravery during the battle. But the wounds
  still haven't healed. Even if the buildings are repaired,
  people's hearts are still scarred. I am this town's mayor.
  There is much I must do.
- Georg turns to the side
- Georg: Am I really up to the task? I couldn't do anything
  in the face of battle ... I feel so helpless ...
- Shows close up of Georg's face
- Georg: Perhaps I chose the wrong path in life. I simply
  don't know what to do. Sigh ...
- Screen goes black and end of cutscene


- Go talk to Sylphy


Place: Mayor Georg's House
Time: Post-game
Type: Mayor Georg - Affection Sidequest
Subject: Am I Up To The Task? (Part 2)


- Sylphy: What? My father's worrying himself sick?
- I nod, yes
- Sylphy: I see. ... looks like I'll have to step in! This
  has happened before. My dad's a perfectionist, so he beats
  himself up pretty hard.
- lol, yeah, that happens ...
- Sylphy: ... C'mon. Let's go!
- Sylphy runs out of the room and then so do I
- Screen flashes black and then focuses on Georg who is
  standing looking at the long banquet table with his back
  to you. He gets ... over his head. Sylphy and I enter the
  room.
- Sylphy: Father!
- Georg turns around and gets a red exclaimation over his head.
- lol, embarrassment time
- Georg: Sylphy? What is this? And why is everyone here?
- Screen flashes black and you see Gustav, Duran, and Rex is
  also here in the room. Haochy, Kamui, and Nanai are also in
  the room. Vis, Romaioni, and Francesca are also in the room.
- Sylphy: When I heard that you were worried, I couldn't just
  do nothing! You're not alone, father! So don't beat yourself
  up! When the town's in trouble, we will all pitch in! Everyone
  will gather like now when you are worrying. It's because
  everyone loves this town of Rhoan. And also you, the one who
  first built it!
- Georg: ... Sylphy ... Thank you ... everyone ... you're right.
  I'm not alone.
- Georg turns around to the side
- Georg: Heh. I remember my wife saying the same thing long ago.
- Georg turns around to the group again
- Georg: Lend me your strength! Rhoan has been restored. But I
  can't say the same for the soldiers and their families. Even
  the hearts of the children have a long way until they're healed.
  Let's put our strength together and take back the Rhoan we knew!
- Applause is heard
- Yay! Rhoan can be saved, lol
- Sylphy: ... Good, he's back to normal now.
- lol
- Sylphy: Thanks for telling me, Goldie.
- They really did everything about Sylphy excellently
- End of cutscene



- Did 4th Challenge Quiz/Test of Wits
  - Got Power Headdress
  - Yay! Finally found something that uses the
    Headband base!!!
  - Moved info to guide

- Worked on Quiz questions more
  - Only one I haven't gotten answered
  - May be more questions but may have them all now

- Moved Quiz Challenge info, questions, answers to guide
  - Was in working section in a section above so added
    these new ones to other ones and into guide
  - Formated, organized, added Quiz statements, etc



- I so want to make Ice Dragon Malcahatu my pet, lol
  - Flying through the endless skies
  - Swoopin' down on enemies
  - And, you know it ... Ur is with us! lol



- Ok, now Heath
- Talk to Heath in Road to Castle
- k, now to do presents (did some before)
- Working up his page, there's a lot to his page, lol
- He has the greatest Hate Gift saying, all voiced,
  loving it!
- I do like his voice
- Ok, I'm a little kid next to him, lol
- They desperately need to make your character older, lol
- Oh, well. I know I'm not a little kid. I'm only looking
  at them, lol.
- Well, I thought he was an eligible, but he's at 2578 and
  I left the screen and not one Affection Statement, lol
- Ok, there it goes ...
- Heath: (How can I crush on a former enemy?)
- rofl, I love it! Back at you buddy! That's for punching me!
- Heath: (Am I actually worried for her?)
- You and me have some words before you fall for me!
- Heath: (Fate is a cruel thing.)
- So what, you're saying that time in the cage, strong arm ...
  nevermind, lol
- Heath: (Better teach her what it means to be a knight.)
- Well, that's sweet you want me to be able to protect myself,
  but I think you're a little too late. I will take you down
  buddy!!! Let's go!
- Give more gifts to raise points higher, especially after that
  beating, lol
- Heath is now at 3203 points
- Heath: (Why is it that when I look at her ... No, that's impossible.)
- lol, are you watching me walk away ...
- Heath: (I don't know how to explain it. Why do I feel so warm inside?)
- Check your armor bud, lol. Oh, wait ... you do have a bare chest, lol.
- Heath: (Guess I have no choice but to accept my feelings.)
- ????, ok, don't get serious on me, lol
- Heath: (Fate, huh? Now I can believe it.)
- Hmm ... you better want to be with me buddy ... or I'll walk away.
- Heath: (I will give my everything to protect her!)
- Oh, no. He got serious on me. And that ... yeah ... that ... yeah ...
  can't do this to me buddy. I belong to Ur. But you're ... I'm in
  trouble ...
- I got it! Test time ... Twinkler/Honesty flower coming up!
- Oh, no. Not only does he like it but he loves it ... I am so in trouble!
- Heath is at 3384 now
- Talk to him


Place: Road to Castle
Time: Post-game
Type: Gustav - Affection Sidequest
Subject: Beating Heath (Part 2)


- Raise Heath's points
- Talk to Heath
- Heath: Tournament? That takes me back ...
- He turns to his side
- Heath: The truth is, 10 years ago ... ... at the last tournament,
  I was the champion. I was very young back then. I couldn't help
  but want to test out my school's skills. But my fighting style
  was secret. I wasn't supposed to show it off. 
- He looks at me
- That's why I hid my face and secretly entered it. I ended up winning.
  The four school masters were in awe!
- I get a sweat drop over my head
- Heath looks away
- Heath: But that led to two bad things happening. First after having
  been defeated, the four masters ... ... followed after me persistently.
  Sir Gustav was the most persistent of them all. Second, I ended up
  revealing my secret fighting style that'd ... ... been hidden for
  1,000 years. This fighting style is only to be shown to the Chosen One.
- Whoa! That's interesting. So, we met anyway, lol
- Heath: I'd forgotten that and so lost my right as school successor.
  I never raised my fists again. Then ... ... I saw a flash of hope ...
  ... and chose to follow it. I realized it was time for me to free
  my fighting style again. That was all for you, Goldie. Let's see
  what you can do.
- Ok, first, I truly know you have a good heart. Second, you did raise
  your fist to slug me that day even though it was your "duty". I'll
  battle you fair and square anyday, but that was low and mean. I am
  still trying to work through it. And I am still mad at you for it.
  I forgive you, but I still have to work through it. And yes, you
  did save my life and teach me so I trust you more. Trust or not? ...
  maybe, still thinking ... your good heart might turn me in your
  direction. You were there when I needed you ... love trumps
  duty. I just need to figure out if you're really doing it out
  of caring, or love, or duty ...


- Went to talk to Gustav to see if there was any more triggering
- Gustav: If I were 20 years younger, I'd court you in no time!
  Wah ha ha ha!
- Whoa! Easy does it! I've got enough eligibles as it is, lol.
- Although, you are accomplished and good looking and have a good
  heart. But I'm already having a hard time running around as a
  little girl courting older men while trying to pretend I'm older
  too, lol.
- Besides, I thought you wanted to fight Heath ... didn't you? lol
- And, ... now Gustav is giving me Zeno-9 card presents again, lol.


- Even with all that I still can't raise Gustav's points higher...

- lol at Duran's statement:
  - You're strong and kind. The perfect rival for me!




- Ok, getting sleepy again, where's my Ur. I need to be held.
  And probably right about now, he needs some reassuring. My
  sweet angel ... 




---------



- Ok, refreshed and revived, let's go!

- Scan Heath, still 3 pictures
- Talk to Heath


Place: Road to Castle
Time: Post-game
Type: Heath - Affection Sidequest
Subject: Elixir for Valdo (Part 1)


- Talk to Heath
- Heath: Thanks for coming by, Goldie.
- Focuses on me
- Goldie: ...
- Heath: Don't look at me like that. I have a special favor
  to ask.
- I nod, yes
- Heath: It's about Prince Valdo. He's grown very weak after
  losing his body for so long. I want to help him but it will
  take a secret elixir. And I don't know the first place to
  find an elixir. I could've sworn I'd seen it somewhere in
  Rhoan before ... Please. Won't you please get a hold of
  that elixir ... ... and give it to me?
- Screen flashes black and you are at Road to Castle


- You should already have the Elixir recipe
- Wow, I like this bottle. This should finally
  heal Prince Valdo from darkness.


Place: Road to Castle
Time: Post-game
Type: Heath - Affection Sidequest
Subject: Elixir for Valdo (Part 1)


- Make Elixir and give to Heath
- Takes 250 MP to give
- Heath gets a red exclamation over his head
- Heath: By the gods--! It's the elixir! This is wonderful!
  Thank you, Goldie.
- I nod, yes.
- Heath: Now we can heal the prince! I must repay you in
  some way. I'll tell you how to make this sword. This blade's
  aided me through countless battles. Please, take it.
- On-screen statement: Got Metalize for General Sword!
- Heath: Later, then!
- Screen flashes black and you are at Road to Castle


- Now you can also go get Brute General Sword at Hidden Meia 14
  - Added General Sword and Brute General Sword to guide



- Cross-reference all upgrade metalizes to bases -----------Do This

- Add upgrade metalize complete descriptions to individual maps

- Add Affection Statements/Love Scenes/Confession Scenes/Letter &
  Fountain Scenes to individual Character pages

- Add any ending history character descriptions to individual
  Character pages



- lol at the end description for Princess Dorothea:
  - Signed the peace treaty with Prince Valdo
  - Yeah, that's not all she signed. She also signed a
    marriage license ... and now Prince Valdo has control
    of Kaleila and the Waisen Empire, lol. Let's hope that
    elixir keeps him healed, lol.
  - I like how they did Princess Dorothea's character


Theories:
- Ok, so, I think I have figured out the whole "boyfriend thing"
  - I hear you laughing, lol

  - You really only get to have one boyfriend which is determined
    at the Tournament
  --- Nope, Tested, got others later too
    - But, you can only have one boyfriend do the letter and
      fountain scenes per game!

  - Whoever sends you the letter at the Tournament/Chapter 5 will
    be your whole game boyfriend - Nope, It can change, lol

  - You can still have all the Affection Statements, Love Scenes,
    and Confession Scenes with all the other guys, but not the
    Letter Scene or the 2 Fountain Scenes -- Tested, correct

  - The boyfriend Love Scenes will be different and also have
    an Additional Love Scene - yes, still holds true
-- You can also get the regular Love Scene first and then later
   the Boyfriend Love Scene and Additional Love Scene can trigger
   (once they switch to your boyfriend from just a friend)
-- You can only see the regular Love Scene once per guy
-- You can only see the Boyfriend Love Scene once per guy
-- A guy may skip right to the Boyfriend Love Scene without
   doing a regular Love Scene before (like Heath and Valdo)
-- Test to see if these can reset if drop from Boyfriend status
   and re-enter Boyfriend status

  - Except maybe Heath and/or Valdo because Health switched to
    being my boyfriend which replaced Anwar who used to be my
    boyfriend .... so who knows ... still working on it.

  - To get a spirit to be your boyfriend, then you have to NOT
    have someone (high enough points/2200 and above) send the
    letter and show up for the 2 Fountain Scenes
    -- Nope, can still have a boyfriend for letter and fountain,
       and then get a spirit or another to replace that boyfriend
       Chapter 11 and post-game. What triggers it? ... still testing.

    - Then once you are in Chapter 11 and have 3800+ points with
      a spirit, then you also get a Boyfriend Scene right after
      they are unshackled -- holds true

      - So, the order would be:
        - No letter or Fountain Scenes (opt -- doesn't affect)





      This is the correct order: - Tested, correct
        - Start Chapter 11
        - Have 3800+ with Spirit
        - Love Scene/Basic (accept them)
          - Later Love Scene Boyfriend
            - Autoplay Additional Love Scene/Boyfriend
        - Then auto Unshackle Scene
        - Then auto Boyfriend Scene
          - If requirements met



-----------------------Extra Playthroughs-------------------------
                  - and added some above too -






Place: Home (Rhoan Town)
Time: Chapter 5
Type: Rex - Confession Scene
Subject: I Love You


- Rest in bed at home
- Darkness, hear footsteps
- [???] Guess who?


  Chose Right Name:

  - [???] How're you doing?
  - Lights come on
  - Rex is standing there
  - Rex: I love you!
  - Screen flashes black and you are
    alone in your house the next morning


  Chose Wrong Name: 

  - 



-----



Place: Central Park
Time: Chapter 5/Before Tournament
Type: Rex - Fountain Scene 1
Subject: Stay With Me Forever


- Rex 2200+ points and all Affection Statements seen
- Walk into Central Park
- Focuses on you running up to Rex at the fountain
- You both get closer
- Rex: So, Goldie, you came. Thanks. When I said I wanted to
  talk, well, it's more like ... Er ...
- Rex looks down nervously and you are tilting your head
  back and forth looking at him
- Rex: Ah, screw it! I love you, Goldie! I can't stop thinking
  about you!
- Focuses on you and Rex and the screen spins around the two
  of us
- Rex: You always say nice things to me. If we were together,
  I feel like I could be a better man! Please stay with me
  forever!
- I nod, yes
- Rex: A-are you sure? ... Thank you, Goldie.
- Hugging scene and then screen goes white
- Goldie: I finally understand. I like him!
- Focuses on the two of us facing each other again
- Screen flashes black and end of cutscene


----



Place: Central Park
Time: Chapter 5/After Tournament
Type: Rex - Fountain Scene 2
Subject: Stick With Me


- Automatically plays after Tournament is over
- Focuses on Rex by the fountain
- Rex: Yo, I heard you won, Goldie.
- Focuses on me walking in and then a close up of my face
- Rex: There's nothing that can stop you. Now it feels like
  you're leagues ahead of me.
- I shake my head, no
- Focuses on Rex
- Rex: Sure you wanna stick with me? You can forget me if
  you want.
- Focuses on me and I shake my head, no and then I walk
  up closer to him
- Rex: Thanks, Goldie. You're the one thing I don't want
  to lose.
- Rex walks up to me and there is a long hug and then the
  screen goes white. Then it shows the two of us facing
  each other again.
- Rex: Sorry, but there's something I need to do. Gotta go!
  I'll stop by your house later. Don't go to sleep before
  that!
- Screen goes black and you are still at Central Park by
  the fountain


----



Place: Home (Rhoan Town)
Time: Chapter 5/After Fountain Scene 2
Type: Storyline & Rex is Boyfriend
Subject: Do You Trust Your Boyfriend? lol


- Walk into your house
- Rex is already inside with his back to me. He spins
  around and looks at me.
- Rex: Hey, Goldie! Congrats on your win!
- He walks up to me
- Rex: Shucks! I knew you'd win! After all, you're the Kaleilan
  hero now!
- Focuses on me and then back on Rex
- Rex: ... ... ha ha ha. You really are something. I almost can't
  believe I'm going out with you! I really do ... love you, Goldie.
- I nod, yes
- Focuses on an overview of Rex and I
- Rex: Just being with you makes me feel at peace.
- Focuses on the two of you facing each other
- Rex: Are you sure you're happy having me as a boyfriend?
- I nod, yes

- Rex: Thanks. Even becoming a hero hasn't changed you at all.
  You're still kind and good-hearted.
- Rex hands me a glass. I walk forward and take it and drink it.
  Then it focuses on Rex and the camera spins around
- Rex: ... 
- Focuses on an overhead view and the camera spins around again
- Rex: Hey you remember the first time we met? How many years ago
  was that? Back when I'd just lost my family ...  ... and was
  wandering around lost, you smiled my way.
- I nod, yes
- Rex walks to the side of me but facing away
- Rex: I was so happy ... because we were from the same place.
  If I hadn't met you, I would have probably died from despair.
- I fall face forward onto the floor with dust flying up
- Rex spins angrily around and looks at me on the floor and
  the music changes more cynical
- Rex: ... Sorry. Huh. I guess even heroes ... ... lower their
  guard in front of their boyfriend. 
- Focuses on me still face forward on the floor with the cup
  on the floor to the side
- Rex: You were always so ... So ... ... Curse!----------finish here


----


Place: Home (Rhoan Town)
Time: Post-game/After Accept Love Scene/Boyfriend
Type: Rex - Additional Love Scene/Boyfriend
Subject: I Will Protect You


- Automatically plays after Love Scene/Boyfriend post-game
- Focuses on Rex who is walking from the bed up
  to me by the table
- Rex: Morning, Goldie.
- I face him and nod, yes
- We both face the table
- Rex: Oh, you're making breakfast?
- Focuses on me
- Rex: It's so great just being with the one you love.
- Focuses on Rex
- Rex: I'm almost ashamed of how I talked about money
  and class. Goldie, from now on we'll always be together.
- We look at each other
- Rex: (voiced) I can at least make it up to you by
  protecting you!
- Screen goes white and end of cutscene




----



Place: Home (Rhoan Town)
Time: Post-game
Type: Heath - Love Scene/2200+ points/Boyfriend
Subject: To Be Happy


- Rest in bed at your house
- Yo! Goldie! Sorry for interrupting, but can I come in?
- Hmm, manners, that is a mark in your favor.
- Heath walks in and faces you
- Heath: There's something that I have to tell you.
  You have a minute?
- I nod, yes (or supposed to, lol)
- Heath: I got caught up in war. I thought I wasn't deserving
  of happiness. I'd always thought that way, until meeting you.
- Focuses on Heath
- Heath: You changed the way I think. I've lived my life,
  burdened by others. With you, I feel like I can live for them
  as well. At least, that's what I think. What do you say?
  Will you swear to stay with me?

  Swear:

  - I nod, yes
  - Heath: ... Thank you, Goldie.
  - He walks up and we embrace and surprisingly, I fit,
    lol, actually looks good. I am shorter than him but
    only by a head. I like it. More grown up view. Yay,
    I'm me finally and not a tiny girl, lol. Too bad
    it's not for every scene. Mmmm ...
  - Screen goes white and see words on the screen
  - Heath: I've lived my whole life thinking I couldn't
    be happy. But then I met you, and you smiled at me.
    I'll give my life to make you happy, as we live
    together.
  - Screen goes white
  - Goldie: I love you.
  - Focuses on us un-embracing but still facing each other
  - Wow! Yeah ... wanna see that again, lol
  - Makes me question ... no, I still love Ur ... but dang
    ... oooo baby .... and this is why you don't get heavily
    involved with more than one guy at a time, lol
    - Immediately plays Waisen Empire Camp cutscene



  ... I'm sorry:

  - Heath's back is facing the camera, so I can't
    see his face
  - Heath: ... Heh.
  - Heath turns his side to me
  - Heath: I really am grateful for having met someone as
    kind as you.
  - Heath walks out the door
  - Cry, I think I finally found ... someone dedicated and
    that loves me. Or, at least he knows how to control
    his feeling when rejected, or he wasn't totally in love
    but it was beneficial if he could have me, or he was
    doing it out of duty and was released from that duty
    when I turned him down, lol .... I'm so confused ...
    I think it was good but then I rejected him ......
    If I wasn't with Ur then I would go figure him out
    some more. My answer probably would have been: Maybe
    but give me more time, and then I would have checked
    him out more and given him more time to convince me, lol.
  - And there's that chipper piano music again, cry, lol.

  


Place: Waisen Empire Camp
Time: Post-game/After Accepted Heath Love Scene
Type: Heath - Additional Love Scene/Boyfriend
Subject: Protecting Your Happiness


- Automatically plays after Love Scene/Boyfriend post-game
- Focuses on at Waisen Empire Camp
- Heath is off screen
- Heath: What's gotten into me? 
- Heath: Guess I have no choice but to accept my feelings.
  (voiced)
- Oooo, Wow, I like that voice, deep rumbling .... where's
  that platnium shield for my heart, lol. And, where's Ur, lol.
- I turn around and Heath is walking towards me ... huh-huh ...
  ok, I don't know what it is about tall brute guys walking
  up to me ....
- Heath: Would you be happy with me?
- I nod, yes
- Heath: I see. I'll protect your happiness. That is my new duty.
- Thinking .... I'm not your project ... but I understand now
  that duty and love are one and the same to you. I also
  understand that you have honor which would bind us together
  and signifies a deeper and total commitment. I wouldn't expect
  anything less from my man and I would commit in the same way.
  When I commit, I commit for eternity with my whole pure heart.
  But I have to be absolutely sure this time. Until then I am
  testing the waters, might take a while. Too bad you are not
  real ... -- and it's a good thing I'm editing this out, lol.
- I run to heath and we embrace and the screen goes white
- Words appear on the screen
- Heath: Heh. So this is happiness. Not too bad.
- Screen goes white and end of cutscene
- Chipper piano music is playing again, lol, and you are
  in your house alone by your bed




----



Place: Road to Castle
Time: Chapter 5/Before Tournament
Type: Storyline
Subject: An Equal World


Rex: What's wrong? You seem surprized to see me here.
- Rex turns and looks up at the sky
- Rex: Gazing up at the sky like this isn't something peasants do.
- Rex looks at you
- Rex: Huh? What do you mean it's not right to say that?
- Rex turns back towards you
- Rex: What's gotten into you? I'm just stating the obvious. Rich folk
  should spend the night at fancy parties. Remember what I told you?
  We were just born unlucky. There's nothing to look forward to. Even
  the bustling town also has a quiet and lonely side to it.
- Rex turns his back towards you
- Rex: That's not how you are now, though. After all, you're a Kaleilan
  Hero.
- Rex looks away from you
- Rex: Heh. You just never change. But its not a bad thing.



  I'm no different:

  - Focuses on my feet walking up to Rex's feet. Rex's feet turn around
    to face me. Then you hear a thud with a flash of transparent white
    screen. Then it pans up to you and Rex facing each other. Rex's head
    is tilted and has a stunned look on it. Whoa! Did I just punch Rex?!
  - Rex turns away from you with his back at you
  - Rex: Ouch! Cool it, would you? Go easy on me.
  - Rex turns back around to face you
  - Rex: With a punch like that, you're guaranteed to win. See you
    later then.
  - Rex turns and leaves


  You're being too negative!:

  - 


- Road to Castle
- Rex: What are you doing? It's too dangerous for a girl to be walking
  around alone. Here. Let me walk you home.

  Sure:

  - Rex: That's more like it. Now, let's go.
  - You both turn to go and Rex looks up at the sky
  - Rex: Hey, look at that! What a beautiful, clear sky. Looking at
    the sky like this makes me think that Kaleila's not all bad.
  - Rex looks down
  - Rex: The sky and clouds. They complement each other to form the
    entire sky. If only it were like this. A world where everyone
    can be equal. 
  - Rex turns around to you
  - Rex: ... What am I saying? I have to be more postive


- Focuses on you and Rex in front of your house
- Rex: All right. Here we are! Huh? Nah. Don't worry about it.
  You don't have to thank me.
- You start walking to your door
- Rex: By the way, Goldie! Once the tournament is over ...N-no.
  Never mind. See you later! Bye!
- Rex walks off
- Screen flashes black and end of cutscene



  No need:

  - 


----



  Place: Home (Rhoan Town)
  Time: Post-game
  Type: Heath - Confession Scene/2200+ points
  Subject: Confession Scene

  - Rest in bed at your house
  - Screen goes black and you hear footsteps
    and a voice
  - [???] Guess who?
  - ... What is that voice?


  Choose Right Name:

  - [???] Ah, ha ha ha ...
  - Heath: I love you!
  - Screen flashes black and you are
    alone in your house the next morning


  Choose Wrong Name:

  - [???] ...
  - Hurt and shocked look
  - No!
  - Oh, man ... I so hate breaking hearts!
  - Screen goes black and it is the next
    morning and you are alone in bed.




- That's so funny, Werman is now showing up on
  the Confession Scene List. I would be GONE! ...
  right out that window and he wouldn't even
  see me, lol.


- Just out of curiosity ... let's run see Vis ...
  - Vis: Let's see who you are closest to.
  - You and Heath are so much in love! I'm so
    jealous. But don't forget others are vying
    for your attention. Sometimes being too
    popular can be a pain, huh?

  - WHAT?! How did that happen?! He doesn't even
    have the top points!!! I ... am ... so...
    confused!!! Why do lots of guys show up
    and confess their love but then one other
    guy shows up and BAM! they are my new
    boyfriend. OH!...my poor Ur!!!! Ok, I've got
    to figure out how to get Ur back as my
    boyfriend. I know it's all this testing
    but I don't know what's triggering it
    all, lol, cry

    - My advice: Raise all the guys points
      until you get their sidequests done.
      But whatever you do. Don't go to sleep,
      lol. Then lower all the guys points back
      down under 2200, except the guy you want
      to keep. 

    - Maybe that's the problem though. Maybe
      you can't have but one guy and only do
      his sidequests and then miss out on all
      the others. But if that is the case, then
      they didn't put blocks on other guys once
      you pick one ... I think ..... The more
      I get into this then the more confused
      I get, lol.

    - I've got to figure out how it changed my
      boyfriend .... maybe I will never figure
      it out. It's a good thing this isn't real!

    - Ok, until I "figure it out again" then I
      will just put any cutscenes with any guys
      in each of their Character pages. Maybe
      then I will discover some sort of pattern.



----



Place: Lauca Meia's House
Time: Chapter 6/No eligibles higher than 2200
Type: Heath - Storyline
Subject: While you Recover (Part 1)


- Shows you sitting up in Lauca Meia's bed
- Sunlight is pouring in on you from the window
- Heath comes walking into the room and up to
  the bed and talks to you
- Heath: Even after what's happened, you still
  need that book? You can't go back again, only
  forward. Do you curse your fate? 


  I don't:

  - Heath: Those who have ushered in ... ... a new era
    are those who felt like they needed to act. I'm sure
    you understand what that is like, right?
  - Yes, all too well ...
  - Heath walks off
  - Screen flashes black and end of cutscene



  Why me?:

  - 



----



Place: Lauca Meia's House
Time: Chapter 6/No eligibles higher than 2200
Type: Heath - Storyline
Subject: While you Recover (Part 2)


- Shows you sitting up in Lauca Meia's bed
- Sunlight is pouring in on you from the window
- Heath comes walking into the room and up to
  the bed and talks to you
- Heath: What do you think about weapons?


  I wish we didn't use them:

  - Heath: You're aware of what it means to use power,
    thus you have the right.
  - Heath walks out of the room
  - Screen flashes black and end of cutscene



  It's natural:

  - 


 
----




Place: Lauca Meia's House
Time: Chapter 6/No eligibles higher than 2200
Type: Heath - Storyline
Subject: While you Recover (Part 3)


- Shows you sitting up in Lauca Meia's bed
- Sunlight is pouring in on you from the window
- Heath is in the room by your bed and talks to you
- Heath: Somehow speaking with you sets me at ease.
  I feel like your kindness may save the world.
  I'm glad you're a hero.
- Heath stays as the screen flashes black and
  end of cutscene




----




Place: Central Park
Time: Chapter 5/Before Tournament
Type: Duran - Fountain Scene 1
Subject: Brave Love


- Walk into Central Park
- Duran is there and I run up to him within
  talking distance
- Duran: You're finally back, Goldie. I knew you'd
  come.
- I walk up closer to him
- Duran: To be honest, there's something I need to
  tell you.
- Duran gets a little closer
- Duran: The thing is ... Wait. Give me a minute.
- Duran backs off and turns his back to me
- Duran: Man, if I can't even be brave now, how can
  I call myself a hero?!
- Duran spins around and faces me
- Duran: I love you. I want to spend my life with you!
- I nod, yes
- Duran: Thank you. I knew you would feel the same way!
- Camera spins a little and focuses on us hugging
- Screen goes white
- Goldie: I finally understand. I like him!
- Focuses on the end of the hugging and us facing each
  other
- Screen goes black and end of cutscene


----




Place: Central Park
Time: Chapter 5/After Tournament
Type: Duran - Fountain Scene 2
Subject: Brave Love


- Walk into Central Park
- Camera pans and focuses on Duran at the fountain
- I come running in
- Duran: I've been waiting, Goldie.
- I run up to him
- I am sooo sorry I had to beat you!
- Duran: I knew you were incredible, but I can't
  believe you won. Congrats, I'm happy for you.
  But seeing you become the hero is a little hard
  on me. Look could we talk about this somewhere
  else?
- We walk out of Central Park
- Screen flashes black and now we are walking up
  to the Abandoned House and stop outside
- Duran: This is that girl's house from before.
- Meeny is the girl from before
- We turn and face each other
- Duran: I failed again today.
- No, you didn't ...
- Duran: Sometimes it gets me thinking, maybe I'm not
  hero material.
- I shake my head, no
- Duran: Sorry, it's getting me so down. Thanks, Goldie.
- He comes to me and we hug and the camera spins and the
  screen goes white.
- Focuses in on the end of the hugging and we are facing
  each other
- Duran: I want to be a hero that's strong enough to
  protect you! No, I will protect you! I promise!
- You are already a hero in my book, Duran. I will back
  off and let you be a hero. You mess up sometimes
  but it makes you human to me and you have a pure
  heart.
- Duran is determined and runs off
- Screen goes black and end of cutscene




----




Place: Home (Rhoan Town)
Time: Duran 2200+ points
Type: Duran - Love Scene/Boyfriend
Subject: Stay With Me


- Rest at home in your bed
- Duran walks in from the side
- Duran: Hey, Goldie.
- Focuses on Duran
- Duran: I'm coming today ... not as a hero. I've come to
  tell you something, as a man.
- Whoa! Impressive! lol
- Duran: Wait. Give me a minute.
- Duran turns his back towards me
- Duran: (C'mon, Duran! How can I be a hero, if I can't face
  her now?)
- Duran faces me again
- Duran: Ahem!
- Camera starts spinning
- Duran: Goldie, I love you. From the bottom of my heart.
- (heart melt!)
- Duran: I want [you] to stay with me. No, will you stay
  with me?
- I like a man that gives me a choice.


  Answer his feelings:

  - I nod, yes
  - He comes to me and we hug
  - Screen goes white and words on screen
  - Duran: Thanks. I knew you would feel the same way.
  - Screen goes white
  - Goldie: I love you.
  - Focuses on the end of the hugging
  - Screen goes white
  - Automatically plays Additional Love Scene/Boyfriend




  ... :

  - I keep forgeting to do these first and then
    it's too late, lol




----



Place: Home (Rhoan Town)
Time: Post-game
Type: Duran - Additional Love Scene/Boyfriend
Subject: Protecting Together


- Automatically plays after Love Scene/Boyfriend
- Duran is standing inside at your door
- Duran: Wake up, Goldie. It's already morning. You
  are standing and turn towards him across the room.
- He walks up to you from across the room
- Duran: Wanna do some rounds to protect the town
  today?
- That does seem intriguing ... especially with you
- Screen flashes black and then focuses on Duran and
  I walking by in Center of Town. You both stop and
  look around.
- Screen flashes black and then focuses on me and
  Duran in Grana Plains. I turn to Duran.
- Duran: Ah, another peaceful day! It might get a
  little boring for heroes like us!
- Duran: Guess you don't need my protection.
- I shake my head, no
- He walks to me and we hug
- Screen goes white and words on the screen
- Duran: Thanks, Goldie. From now on ... (voiced)
  by the strength of my sword, I will always protect
  you!
- Oh, he's a cuddler ... I really like that ... and
  the voice helps too.
- Focuses on end of hugging
- Screen goes white and end of cutscene



----



Place: Lauca Meia's House
Time: Chapter 6/Anwar highest points/2200+/NOT boyfriend
Type: Anwar - Storyline
Subject: Recovering (Part 1)


- You are recovering in Lauca Meia's bed
- Sunlight pours down on you from the window
- Lauca: Someone who knows you is here!
- Anwar walks in and up to the bed and talks
  to you
- Anwar: There you are, Goldie. What on earth
  happened? The center of town is gone! Did you
  do that? Was it your power Olly wanted?
- Silence, lol
- Anwar: ... I'm not here to blame you. I just
  wanted to know what happened? I heard that
  sound. It was Olly's laugh.
- Anwar: I'll come by again later.
- Anwar walks away
- Screen flashes black and end of cutscene




Place: Lauca Meia's House
Time: Chapter 6/Anwar highest points/2200+/NOT boyfriend
Type: Anwar - Storyline
Subject: Recovering (Part 2)


- You are recovering in Lauca Meia's bed
- Sunlight pours down on you from the window
- Anwar walks in and up to the bed
- Anwar: Feeling better, Goldie? I checked out
  Olly's palace, but she is nowhere to be found.
  Her underlings tell me she went to the ruins.
  And she seemed to be carrying what looked like
  a book. It might be your book.
- Silence
- Anwar: Just focus on recovering, and leave Olly
  to me.
- Thank goodness he knows I wouldn't hurt him. Be
  careful.
- Anwar walks away
- Screen flashes black and end of cutscene




Place: Lauca Meia's House
Time: Chapter 6/Anwar highest points/2200+/NOT boyfriend
Type: Anwar - Storyline
Subject: Recovering (Part 2)


- You are recovering in Lauca Meia's bed
- Sunlight pours down on you from the window
- Anwar is beside your bed talking to you
- Anwar: You look a lot better, Goldie. I looked
  into Olly. She does have the book. But it seems
  the book choses its user. Olly was furious to
  find she couldn't use it. She's after the Great
  Spear. She aims to use the Spear to take over
  the world. Even without the Book, her own magic
  may be enough. We must stop her. Head to the
  ruins when you're better. Now I must be leaving.
  I'm worried for you, but I can't just stay here.
  Until we meet again ...
- Anwar walks away
- Screen flashes black and end of cutscene




----



Place: Home (Rhoan Town)
Time: Anwar 2200+ points
Type: Anwar - Love Scene/Boyfriend
Subject: Stay With You 


- Anwar walks across the room and up to you
- Anwar: Goldie ... we need to talk.
- Uh, oh ... what did I do, lol
- Anwar: Do you have a minute?
- Focuses on Anwar and the camera spins
- Still have gorgeous eyes and they did your
  character very well, lol
- Anwar: ... You were kind to me even when I
  didn't know myself. Your kindnes guided me.
  And now I've changed so much. That's when I
  realized. I want to stay with you. You might
  be surprized, but ... I mean it, Goldie.


  Answer his feelings:

  - I nod, yes
  - He comes to me and we hug
  - Screen goes white and words on screen
  - Goldie ... I'll never leave you alone. We'll
    always be together. All I ask is that I can
    be by your side.
  - You keep melting my heart ...
  - Screen goes white
  - Goldie: I love you
  - Focuses on the end of our hugging
  - Screen goes white
  - Automatically plays Additional Love Scene



  ... :

  - Dang it, not again. I'm going to have to
    re-play these again, lol.
  - Anwar's eye hypnotized me ... bliss


----



Place: Home (Rhoan Town)
Time: Anwar 2200+ points/After Love Scene
Type: Anwar - Additional Love Scene/Boyfriend
Subject: Strength Together


- Automatically plays after Love Scene if Boyfriend
- Focuses on Anwar who is outside standing in the sand
  in Desert Town. You walk up beside him.
- Anwar: Are you awake, Goldie. Do you like the desert
  mornings? 
- Oh, yeah!
- We look out over the desert as the wind is softly
  blowing
- Anwar: ... They're beautiful.
- Anwar: There is still much I don't know about this
  world.
- I turn to him
- Anwar: I may not know everything but I want to learn
  what I can. For that, I'll need your strength.
- For that I love you.
- Anwar: I want to be with you. 
- Anwar: (voiced) I'll protect you to the ends of the
  earth. 
- Wow, I do like his voice and those gorgeous yellow eyes ...
- I nod, yes
- Screen goes black and end of cutscene



----



Place: Home (Rhoan Town)
Time: Post-game/2200+
Type: Valdo - Love Scene/Boyfriend
Subject: Go Out With Me



- Rest in bed at your house
- Valdo walks in
- Valdo: Goldie ... Sorry for dropping in. I just ... I
  need to tell you how I feel. That's why I came here.
- He turns his back to me.
- Valdo: I'm in love with you. Ever since you defeated
  Kullervo and saved me ... ... I've felt that way.
- I'm glad you don't hate me for slaughtering you ...
  I didn't want to do it ... I thought your soul was
  already gone. I didn't know part of it was still in
  there and I'm sorry you had to experience that.
- Valdo turns back around to me
- Valdo: I feel you can help me ... ... overcome any
  obstacle.
- He comes up close to me
- Valdo: Won't you go out with me, Goldie?
- You haven't asked Princess Peach the same question
  have you ...?


  Answer his feelings:

  - I nod, yes
  - He comes closer and we hug
  - Screen goes white with words on it
  - Valdo: ... Thank you, Goldie. I swear I'll make
    you happy.
  - Screen goes white
  - Focuses on the end of our hug
  - Checking my neck ... whew, no fang punctures, lol
  - Screen goes white
  - Automatically plays Additional Love Scene




  ... :

  - Oh, doh ... again. I was worried about my neck, lol.




----



Place: Not mine, lol
Time: Post-game/After Love Scene
Type: Valdo - Additional Love Scene/Boyfriend
Subject: Nightmare in Frannelle Castle


- Automatically plays after Love Scene/Boyfriend
- Ok, where are we?! I don't recognize that fancy royal
  white double bed ... 
- Prince Valdo is by the edge of a brown square table
- Camera zooms out and I can see a glowing transport
  circle ........!!!! Oh, my word ... I KNOW where we
  are! Did the king say we could use his bed?!!! ....
  and, Oh ... did I want to?! ... Does he know you took
  over his chambers for this?! and ... Ahhh! what if
  Dorothea had walked in on us!!!! .... oh, please tell
  me you told her about us!!! lol Maybe it's not too
  late to run, lol ....
- Someone pinch me, this must be a dream and I am just
  in the wrong place .... maybe this is the wrong guy!
  Doesn't he own his own kingdom? No ... no no no! Oh,
  horrors of all horrors ... what if he is still
  Kullervo and that's why his eyes haven't changed!
  And that is why we are not in Waisen Empire!
  And why the maid that guards this room is gone!

- Valdo: Good morning, Goldie. Lovely weather today.
- Oh, landy. He acts like nothing's wrong with this, lol.
- Ok, I'll play along until I can get out of here, lol.
- Valdo: Thanks to you, peace has come between our kingdoms.
  I owe you so much.
- Ok Kullervo, what did you do with the king and princess?
- Oh! Why?! I always end up with the Demon Lord!!! Where
  is my Ur? I want him right now!!! I take it all back,
  Ur. I do want you to protect me. I love you. Please,
  Oh Please, come get me! I knew saying yes to a prince
  would lead to no good ... this is what I get for
  believing all those fairytales, lol.
- Ok, ... Prince Valdo just side-stepped nearly across the
  whole side of the room. Now, I know you are not Valdo!
  Just be cool and play along ...
- Valdo: I'll do what I can to help both our nations.
  Would you join me on my quest, Goldie?
- Oh, joy ... do I really have ... a choice, lol? And why
  are we speaking of nations when usually, correct me if I
  am wrong, we would be speaking of love at a time like
  this? 
- I nod, yes
- Noooo! ... that neck of mine has a will of its own, lol.
- Valdo: Thanks, Goldie. We will build a great Kingdom!
- Dang it! I just became strength for a Demon Lord!
- Valdo: (voice) Please, don't ever forget. I'm always
  thinking about you.
- Ah, nice voice ... but are you sure that is not obsession
  instead of love? How could I be so gullible! He led me
  right to the castle where he's keeping me prisoner because
  he is obsessed with me. I'll never see the outside again!
- Ur, please, oh please ... come rescue me! I messed up big!
  This is not something of value and I don't want it in
  my new world! We'll fight him off together! I want you
  and only you forever! Please .....!
- Screen goes white and end of cutscene




----





Place: Sunny Hill
Time: Chapter 11/Post-game
Type: Rempo - Boyfriend Question Scene
Subject: Human Love


- Automatically plays after Unshackling Scene if requirement
  are met
- Rempo and you are in front of the monolith
- Rempo: ... ... ... Hey, Goldie. I usually hate human girls,
  but you're an exception. Being with you makes my chest burn.
- lol, no hair on that chest ...
- Is this the feeling humans call ... love?
- Yeah, or ... ouch!
- Rempo: It's pretty odd its between a human and a Spirit?
  Still ... let me ask you something. Goldie, will you be my
  girlfriend?


  Sure:

  - Rempo gets extremely happy
  - Rempo: Woo hoo! I'm in Heaven!
    Goldie! Our love'll burn like a flame forever!
  - That is one happy dude, lol
  - I do like Rempo, lol
  - Screen flashes black and end of cutscene




  ... Sorry:

  - I have no comment anymore, lol




----




Place: Home (Rhoan Town)
Time: Chapter 11/Post-game
Type: Rempo - Love Scene/Boyfriend
Subject: Staying Together


- Rest in bed at your house
- Rempo is in your house and he turns
  his back towards you and then he turns around to you
- Rempo: Hey. You really got stronger! It's been so much
  fun fighting alongside you! Listen! I ... I've been
  thinking, I wish we could stay ... ... together like
  this. 


  Answer his feelings:

  - I nod, yes
  - Rempo: Heh heh heh. You have, too?
  - Rempo: (voiced) Well, well, well. Looks like you and I
    make a pretty good team don't cha think? Heh heh!
  - He does crack me up, lol. Sorry for thinking you were
    a girl in the beginning, lol.
  - I nod, yes
  - Screen goes white
  - Goldie: I love you.
  - Something happened ... That is one happy Rempo, lol
  - Focuses on a close up of Rempo's face
  - Screen goes white
  - Automatically plays Additional Love Scene





  ... :

  - 




----



Place: Sunny Hills
Time: Chapter 11/Post-game
Type: Rempo - Additional Love Scene/Boyfriend
Subject: Listen Close


- Automatically plays after Love Scene if Boyfriend
- Focuses on you laying sleeping on the grass
- Rempo: Hey, sleepyhead! How long you gonna sleep?
- There is a breeze blowing .... and Rempo is above me
- Rempo: You sure got lazy now that peace is back. But
  what else can I expect? 
- Now I am standing up and we are facing each other
- I shake my head, no
- Maybe he thinks sleeping is "small stuff" ... lol. I
  guess it would be hard for a spirit to wait for a human
  to sleep all the time, lol. Of course, if they love you
  then they might enjoy watching you sleep, lol.
- Rempo: Huh? You feel you can relax because I'm here with
  you? Heh. That's really something! Well, you can't help
  feeling relaxed around a stud like me!
- lol, I love it!
- Focuses on me laughing
- Rempo: Hey? What are you laughing at? 
- My face gets more serious
- Rempo: Huh? What, Goldie? How do I feel about you?
- Ok, this should have been answered before the escapade, lol.
- Rempo: Do I have to say it again? 
- I guess it's just a girl's love check, lol. Gotta hear the
  words ... more the better ... binds you together more, lol.
- Rempo: F-fine. If I have to. Now listen close.
- Rempo: (voiced) Yesss! I love you! (Screams it)
- Ouch! My ears, lol.
- Focuses on an overview of Rempo and I standing facing each
  other on the grass
- Screen goes white and end of cutscene



----



Place: Sunny Hill
Time: Chapter 11
Type: Ur - Boyfriend Question Scene
Subject: Eternal Love (aka: Goldie's in deep)


- Automatically plays after the Unshackling Scene if you
  have all requirements met
- Ur and I are in front of the monolith
- Ur: ... ... ... Goldie. I've seen much of the world with
  these eyes. But I've never found a girl as special as you.
- Ur: What is it about you that I can't get enough of?
- I don't know but I'm wondering the same thing about you.
  I dang sure can't get enough of you ... you drive me wild.
- Ur: You're capable, smart, strong. But it's none of those
  things. I feel something different.
- You're one of a kind Ur and no one could replace you.
- Ur: It's been on my mind but I can't figure it out.
- You are constantly on my mind Ur and flustering me all the
  time. It's made this guide one of kind too, lol. Can I keep
  you Ur?
- Ur: That's why I must ask you frankly.
- Oh, yes ... be direct while still giving me a choice ...
  I like that!
- Ur: Goldie, would you be my girlfriend? 
- Oh, yes, yes, yes! And in this game ... that's pretty much
  the same as marriage ... and I will keep you forever! And
  we will be lovers and partners forever, through the good
  and the bad times. We will grow together and learn together
  and be together always. ... And I think I just virtual
  married you, lol.


  Sure:

  - Ur: Thank you! Oh, thank you!
  - Soooo flipping gorgeous!!! Every part of you including
    your beautiful pure soul and your will to always do good.
  - Ur: Now I can watch over you more closely!
  - Yes, I'm independent, but you don't have to worry. I will
    stick close by your side and be as submissive as you want.
    I trust you and I love you forever! ... My Light Lord!
  - Ur: And I won't let you out of my sight!
  - Yes, please protect me as I submit to you and let my guard
    down. And don't let any Demon Lords get me, lol.
  - Ur: The promise between us is stronger than anything.
  - I like our promise and I will always keep it throughout
    all eternity! We will create beautiful worlds together!
  - Ur: It's truly brilliant.
  - Yes it is. And you satisfy my mind, my body, my soul,
    everything. And I can't get enough of you. And I love you!
  - Screen flashes black and then onto the Confession Scene

  - And if you're thinking I've gone off the deep end ... then
    you're not the only one, lol. But it's ok, my guys will pull
    me back up from the virtual brink, lol. I can't stay in
    virtual land forever. I just still can't believe a virtual
    game finally got me, lol. I'll be back sane again, soon, lol.




  ... Sorry:

  - Find out on your own! lol
  - No way I'm rejecting Ur!





----





Place: Sun Shelf
Time: Post-game
Type: Rudrud - Affection Sidequest
Subject: Passing Down Traditions (Part 1)


- Talk to Rudrud
- Rudrud has his back towards me and then turns
  around to face me
- Rudrud: Hrumph! Hrumph!
- I get a red question mark above my head
- Rudrud: Rudrud's upset with Gim! Gim doesn't
  understand how to appreciate nature! He says
  he wants to go to town.
- Camera spins around showing a golden horizon :)
- Rudrud: Yet it is wonderful here. If only Gim
  would understand that. Then Rudrud had an idea.
  If he could make a Power Headdress ... 
- Focuses in on Rudrud
- Rudrud: ... like the one he wears ... ... then
  maybe Gim would learn to appreciate nature!
- I nod, yes
- Rudrud: But Rudrud can't make this headdress.
  He gave the instructions how to make it to the
  Elf mayor! Rudrud forgot how to do it. The mayor
  said he wanted to give someone a great headdress!
  Does everyone in town now wear the same headdress
  as Rudrud?


  Yes:

  - I nod, yes
  - Rudrud gets excited, looks away, raises his arms
    up in the air and makes a face, lol
  - Rudrud: Ooh! That must be a sight! Gim will
    understand the greatness of the forest if he
    goes to town!
  - Yeah, lies will get you in trouble, lol
  - Rudrud: Thank you for telling Rudrud! Rudrud's
    decided he wants to give Gim a headdress.
    Goldie ... Make a Power Headdress and give it
    to Rudrud!
  - End of cutscene



  No:

  - Rudrud gets angry, looks away, raises his arms
    up in the air and makes a face, lol
  - Rudrud: What?! Rudrud was tricked! You can't
    trust what an Elf says after all! Rudrud's
    decided he wants to give Gim a headdress. Goldie ...
    Make a Power Headdress and give it to Rudrud!
  - End of cutscene




----




Place: Sun Shelf
Time: Post-game
Type: Rudrud - Affection Sidequest
Subject: Passing Down Traditions (Part 2)


- Win Quiz Challenge 4 with Mayor Georg
- Also have the Headband from Eastern Desert
- Make the Power Headdress and give it to Rudrud
- Rudrud: !!! That's the Power Headdress! You're
  giving it to Rudrud?
- I nod, yes
- Rudrud: You are indeed a good human! Thank you!
  Thank you! Gim will surely like it!
- Screen flashes black and then focuses on Rudrud
  walking into his house
- Gim is there and Rudrud walks up to him
- Rudrud: Oh, Gim? 
- Gim turns around
- Gim: Yeah, dad?
- Rudrud: Rudrud's got something for you.
- Gim: Really? What is it?!
- Rudrud: This Power Headdress is for you. It's the
  mark of a true forest--
- Gim: I don't want it!
- Gim runs out of the house as fast as he can, lol
- Rudrud is just standing there
- Rudrud: ... ... Hrumph!
- End of cutscene




----



  - Every single exploration map fully explored
    - All documented

  - Every single dungeon/etc earned Gold Score
    - All documented

  - Tips section done
    - Add more later if needed


  - All Code Titles discovered (I think, lol)
    - All documented

  - I love how Light and Lightning go together ;)
    - Our codes mix well ....
    - Ur is my only one now and it will stay that way


  - All Sidequests Done - regulars & eligibles
    - All documented
    - Some rejection options I keep forgetting
      to do first and then I have to start a
      new game to get them done, but most
      are done now
    - Haven't done eligible girls yet
      - Will do these later


  - All eligible guys/spirits scenes done
    - Love Scenes
      - Additional Love Scenes
    - Unshackling Scenes
    - Boyfriend Scenes
    - Confession Scenes

    - Haven't done these for girls
      - Will do these later

    - Most cutscenes done
      - Probably won't do any more for now
        unless requested
      - Have probably 98% in guide
      - I don't intend to include every dialog
        in game ... lol .... yeah


  - Need to complete the Total Item Summary List
    - Have all items
    - Justs needs formatting, etc

  - Bring over all working lists I have been
    compiling separately
    - Time to roll with this guide and get all the
      sections meshed together and lookin' good


  - Note to self: no more leaving in Working Section
    - Just to difficult to have a less flexible
      Working Section, plus duplication. Although,
      I sure got into some situations .... lol

  - Need to wrap this up ... projects and Harvest Moon
    Grand Bazaar pushing at my heels. Taking Ur with me!

    - I get to met Freya in the HMGB, lol. I wonder what
      she will call herself to met herself ... it's like
      reality mets virtual. Freya deserves a character
      for all the help she's given people over the years.
      I think they did her character well. People should
      check out all her guides including her Harvest
      Moon guides.

    - I have a million Goldies running around out
      there, lol. They all have different names. Each one
      is a different aspect of my talents and fantasy
      creatures. It's a little un-nerving but pretty
      cool too, lol.

    - I can't wait to group with the guys again, break
      time is over, cry ... but I love the projects
      we work on together! So I'll be seeing you soon
      guys! ... and you better not dis on Ur! lol

    - Projects will consume most of my time but I will
      still help my usual fans with Harvest Moon, etc.
      I probably won't go public with it much. I hang
      back because Freya does a great job with helping
      people. But I am a huge fan of the Harvest Moon
      and Rune Factory Series. There's a lot of people
      to help all over the world, so competition space
      is not an issue.

    - You know how to contact me so if you get stuck
      then feel free to ask for help. And, sorry I
      don't give out my email or contact info to the
      general public. Nothing personal, I just get
      way too many requests as it is, lol.



  - Werman sidequests?
    - Found him in the dungeons under Frannelle Castle
      - Dungeon 5
      - Give him gifts
      - Talk to him



  - Villagers gifts/scans


  - Aspirations -- see if enough codes for all

  - Top weapons -- see if enough codes for all


  - Create a New World
    - Creation Door




- lol at Ur's Ending Hint Statement:
  - Ur: I have nothing more to teach you.
    You'll be fine. I know you will.
  - Guess we better find some new things
    we can learn together, lol.


- Takes 50 MP to Warp one way


- lol at Haochy
  - Haochy: Hm-hmph! Won't you be my bride?
  - Sorry, already virtually married Ur, lol.



Pics to finish:
--------------


All characters have all 4 pics except:  -- All Done


- Kamui still only 3 pics
  - Points won't raise over 3600
    - Random codes on but shouldn't affect pics
    - All flowers are identified
    - Gave him the Desert Flower
      - Loved it but no triggers
        and no points raised
      - Talked to everyone again
        in town, no triggers
    - Does he have a quest I don't know about?


- Werman
  - lol, I gave Werman the Elixir (Fated).
    So, has he changed ... nope ... but he
    likes it, lol.
  - Still only 3 pics
    - Points are 2800
    - Quest I haven't discovered?


- Well, not sure how to get Kamui and Werman's 4th
  pics. Maybe Kamui shows Werman a large spacious
  field of Shadowsol flowers. Then Werman lives
  there dancing in the flowers and soothing his
  soul ... lol ... nah, wouldn't happen, lol.




- Imperial Soldier
  - Need to refight to get 2 more pics

- Imperial Knight
  - Need to refight to get 2 more pics




All monsters have all 4 pics except:


- King Goblin              --- All these done
  - Need 1 pic
  - HM16

- Harpy
  - Need 2 pics

- Hell Guard
  - Need 2 pics

- Lion Knight
  - Need 3 pics

- Balbazun
  - Need 3 pics

- Pink Jelly
  - Need 1 pic

- Mad Squid
  - Need 2 pics

- Giant Bug
  - Need 1 pic

- Automation
  - Need 2 pics

- Battle Titan
  - Need 1 pic

- Hell Prisoner
  - Need 1 pic

- Bone Lord
  - Need 1 pic

- Kaleila Rebel
  - Need 1 pic

- Sargatanas
  - Need 2 pics

- Moloch
  - Need 2 pics

- Nessie
  - Need 3 pics

- Torsol
  - Need 3 pics

- Malcahatu
  - Need 3 pics

- Kullervo
  - Need 3 pics
  - Totally forgot, lol



- I've gotten to like the shields a lot better now
  - I love how you can run and throw the shield
    up and it makes a chinch sound, lol


- lol at Royal Soldier
  - Yes! Peace has finally returned! What a relief!

- lol at Royal Soldier
  - All suspects have been locked up. We don't know
    if they are dead or alive.

- lol, horror ... at Fro
  - If only you were my bride ... Nah, you'd never
    consider it. It was just a joke.


- I had to go say hi to my favorite Royal Soldier/Entrance
  - It's another peaceful day.


- Still can't get into either side door
  - Guess they never open
  - A renovation gone horribly wrong, lol


- Entire Book of Prophecy done to the max on one cartridge
- Others have partial games in progress
  - One dedicated only to Ur! lol

- Game complete for now but needs updating later
  and girl scenes done





This is actually what I do. But after reading it,
well, ... no intended double meanings, lol.



Lightning in the Meadows


- Running my fingers through the grass and then up the
  grass stalks to the grain pod at the end
- I place my hand on the ground and feel Earth's heartbeat
- Laying on my back in the tall grass and looking up into
  the huge oak trees swaying in the massive wind and returning
  to their original shape as the world moves with it
- Watching the leaves of the aspen trees twinkle, fold, and
  bend as the wind starts shifting in different directions
- Sitting up and leaning back on my hands as I hear rustling leaves
- Feeling the wind blow through my long hair as it slightly
  pulls my head back and I tilt my head back more to feel the wind
- Breathing in the crisp, fresh air beginning to stream in and
  mix with the air around me. Life is about to awaken.
- Hearing the thunder crack in the sky and jolt the Earth and
  then the raindrops start to fall from Heaven
- Feeling drenched through and through from the now thunderous
  rain with the wind pushing hard against me
- The nature all around me drinks in and becomes revived, alive,
  and refreshed with new energy and vibrant colors
- Feeling the electricity move through the ground as my heart
  races with excitement yet feels at peace and one with the
  Earth, sky, and Heavens
- That's why I love lightning ... it fills me

  ~ Goldie







======================================
         Legal & Copyrights 
======================================



Thanks to www.ign.com & www.gamefaqs.com for posting this.


Thanks to Nintendo/Nintendo DS, Marvelous Entertainment USA, 
XSEED, Matrix, and MobiClip VideoCodec for creating, developing,
licensing, publishing, and further enhancing such a great game!
- All copyrights reserved

And, Thank you! to whoever or whichever team(s) made the complete
package of the character Ur! You made my day!!!


Opening Song: Title: Deep Forest

- Sung by Kana Yazumi
- All rights reserved
- Copyrighted
- Kana Yazumi singing song with Avalon Code
  - http://www.youtube.com/watch?v=F8tjohB5l90
  - All rights reserved

Video of opening song with English words:
- Fandubbed by Aziral
  - http://www.youtube.com/user/StoopidMuffinMan
  - Actual dubbed video

- English words sung by Jandy-Chu
  - http://www.youtube.com/user/TurkeyHamAndCheese
  - Singer's website
  - Absolutely angelic voice and very excellently sung
  - Talent artists should check her out


This info was created solely by me in-game and with copyrights
as noted above and below with credit given.



Special thanks to RPT - my bud forever ;)
- Yes, still my bud


Big thanks to Nauni for doing Ur rejection scenes
- I owe you one, lol


The main guide includes EVERYTHING in one zip file (can easily be unzipped).
It has tons of extra info and tips and is located here:
http://faqs.ign.com/articles/111/1116838p1.html

OR an unzipped file is located here:
http://www.gamefaqs.com/ds/946197-avalon-code/faqs/60805



This info was written to help others to enjoy this game more fully.

I did not write this to gain any fame or fortune but I do mind if others
use my tested useful information to then create their own copyrighted
versions and thereby restrict the information I created to benefit all
fans of gaming.

Guides/Walkthroughs/Faqs/Lists take enormous amounts of time and effort.
This can be shared without penalty as long as this source is credited.
(You can share any of this information on any gaming board as long
as it is credited to Goldhorizon who is the creator of this guide).

Do not use this on paid sites or for monetary gain. This is to be free
referal access only. 


Do not use this to create your own copyrighted version or mini-versions
of guides, walkthroughs, Faqs, lists, or to create any other copyrighted
information. 



                Enjoy! - Goldhorizon AKA Goldie




Copyright 2010 Goldhorizon

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* Avalon Code * Avalon Code * Avalon Code for DS * Avalon Code * Avalon Code  *
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