Advance Wars Dual Strike Unit Statistics FAQ by viewtiful_joe92 ***************** ***************** Table of Contents ***************** ***************** Introduction [INT] Version History [VER] Unit Statistics [UNI] -Ground Units [GRO] +Infantry [INF] +Mech [MEC] +Recon [REC] +Tank [TAN] +Md Tank [MDT] +Neotank [NEO] +Megatank [MEG] +APC [APC] +Artillery [ART] +Rockets [ROC] +Anti-Air [ANT] +Missiles [MIS] +Piperunner [PIP] +Oozium [OOZ] -Air Units [AIR] +Fighter [FIG] +Bomber [BOM] +B Copter [BCO] +T Copter [TCO] +Stealth [STE] +Black Bomb [BLA] -Naval Units [NAV] +Battleship [BAT] +Cruiser [CRU] +Lander [LAN] +Sub [SUB] +Black Boat [BLB] +Carrier [CAR] Movement Types [MOV] +Inftry [M-I] +Mech [M-M] +Tires [M-E] +Tread [M-T] +Ships [M-S] +Trans [M-R] +Air [M-A] +Pipe [M-P] +Oozium [M-O] Credits [CRE] Contact Info [CON] ****************** ****************** Introduction [INT] ****************** ****************** This is my first FAQ and I hope you will find it useful. I've written this FAQ mainly to provide detailed, accurate and easy-to-find information on the units of Advance Wars: Dual Strike and what they can do. This FAQ contains no opinions or ratings of the units; you'll have to figure out how good the units are yourself. Don't kill me; I do this because I find that opinions and ratings are a waste of time and anyways very inaccurate; it's all down to the player. I don't want to mislead a player into not using missiles just because I personally don't like them. Also, I will not state the rules of the game here. I will say how far Rockets can fire, but I won't tell you what 3-5 squares of range means. Read the manual if you want instructions for how to play. ********************* ********************* Version History [VER] ********************* ********************* Version 1.0: Finally finished my FAQ and submitted it to GameFAQs. Version 1.1: Got an email from Connor Hobby saying I forgot to add the weapon efficiencies of B Copters, Bombers and Battleships against Ooziums. I added him to the Credits section and put in what I missed. I also took the time to add Version History. Version 1.2: Inserted the information given to me by Etienne van Buuren by email. Added that to the credits section and added this entry in the Version History. Also reformatted some sections slightly. Version 1.3 (current): Fixed Stealth's Movement Type ********************* ********************* Unit Statistics [UNI] ********************* ********************* ****************** Ground Units [GRO] ****************** Infantry [INF] Deployment Cost: 1000G Repair Cost: 100G/HP Movement: 3 Movement Type: Inftry Vision Range: 2 Fuel: 99 Primary Weapon: None Secondary Weapon: Machine Gun -Efficiency: +Infantry: 55% +Mech: 45% +Recon: 12% +Tank: 5% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 14% +Artillery: 15% +Rockets: 25% +Anti-Air: 5% +Missiles: 25% +Piperunner: 5% +Oozium: 20% +B Copter: 7% +T Copter: 30% Notes: -Can capture properties. -Gets +3 vision range when on a mountain. Mech [MEC] Deployment Cost: 3000G Repair Cost: 300G/HP Movement: 2 Movement Type: Mech Vision Range: 2 Fuel: 70 Primary Weapon: Bazooka -Ammo: 3 -Type: Direct -Firing Range: 1-1 -Efficiency: +Recon: 85% +Tank: 55% +Md Tank: 15% +Neotank: 15% +Megatank: 5% +APC: 75% +Artillery: 70% +Rockets: 85% +Anti-Air: 65% +Missiles: 85% +Piperunner: 55% +Oozium: 30% Secondary Weapon: Machine Gun -Efficiency: +Infantry: 65% +Mech: 55% +Recon: 18% +Tank: 6% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 20% +Artillery: 32% +Rockets: 35% +Anti-Air: 6% +Missiles: 35% +Piperunner: 5% +Oozium: 20% +B Copter: 7% +T Copter: 35% Notes: -Can capture properties. -Gets +3 vision range when on a mountain. Recon [REC] Deployment Cost: 4000G Repair Cost: 400G/HP Movement: 8 Movement Type: Tires Vision Range: 5 Fuel: 80 Primary Weapon: None Secondary Weapon: Machine Gun -Efficiency: +Infantry: 70% +Mech: 65% +Recon: 35% +Tank: 6% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 45% +Artillery: 45% +Rockets: 55% +Anti-Air: 4% +Missiles: 28% +Piperunner: 6% +Oozium: 20% +B Copter: 10% +T Copter: 35% Notes: None Tank [TAN] Deployment Cost: 7000G Repair Cost: 700G/HP Movement: 6 Movement Type: Tread Vision Range: 3 Fuel: 70 Primary Weapon: Cannon -Ammo: 9 -Type: Direct -Firing Range: 1-1 -Efficiency: +Recon: 85% +Tank: 55% +Md Tank: 15% +Neotank: 15% +Megatank: 10% +APC: 75% +Artillery: 70% +Rockets: 85% +Anti-Air: 65% +Missiles: 85% +Piperunner: 55% +Battleship: 1% +Cruiser: 1% +Lander: 10% +Sub: 1% +Black Boat: 10% +Carrier: 1% Secondary Weapon: Machine Gun -Efficiency: +Infantry: 75% +Mech: 70% +Recon: 40% +Tank: 6% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 45% +Artillery: 45% +Rockets: 55% +Anti-Air: 6% +Missiles: 30% +Piperunner: 6% +Oozium: 20% +B Copter: 10% +T Copter: 40% Notes: None Md Tank [MDT] Deployment Cost: 16000G Repair Cost: 1600G/HP Movement: 5 Movement Type: Tread Vision Range: 1 Fuel: 50 Primary Weapon: Cannon -Ammo: 8 -Type: Direct -Firing Range: 1-1 -Efficiency: +Recon: 105% +Tank: 85% +Md Tank: 55% +Neotank: 45% +Megatank: 25% +APC: 105% +Artillery: 105% +Rockets: 105% +Anti-Air: 105% +Missiles: 105% +Piperunner: 85% +Oozium: 30% +Battleship: 10% +Cruiser: 30% +Lander: 35% +Sub: 10% +Black Boat: 35% +Carrier: 10% Secondary Weapon: Machine Gun -Efficiency: +Infantry: 105% +Mech: 95% +Recon: 45% +Tank: 8% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 45% +Artillery: 45% +Rockets: 55% +Anti-Air: 7% +Missiles: 35% +Piperunner: 8% +Oozium: 20% +B Copter: 10% +T Copter: 40% Notes: None Neotank [NEO] Deployment Cost: 22000G Repair Cost: 2200G/HP Movement: 6 Movement Type: Tread Vision Range: 1 Fuel: 99 Primary Weapon: Neocannon -Ammo: 9 -Type: Direct -Firing Range: 1-1 -Efficiency: +Recon: 125% +Tank: 105% +Md Tank: 75% +Neotank: 55% +Megatank: 35% +APC: 125% +Artillery: 115% +Rockets: 125% +Anti-Air: 115% +Missiles: 125% +Piperunner: 105% +Oozium: 35% +Battleship: 15% +Cruiser: 30% +Lander: 40% +Sub: 15% +Black Boat: 40% +Carrier: 15% Secondary Weapon: Machine Gun -Efficiency: +Infantry: 125% +Mech: 115% +Recon: 65% +Tank: 10% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 65% +Artillery: 65% +Rockets: 75% +Anti-Air: 17% +Missiles: 55% +Piperunner: 10% +Oozium: 20% +B Copter: 22% +T Copter: 55% Notes: None Megatank [MEG] Deployment Cost: 28000G Repair Cost: 2800G/HP Movement: 4 Movement Type: Tread Vision Range: 1 Fuel: 50 Primary Weapon: Megacannon -Ammo: 3 -Type: Direct -Firing Range: 1-1 -Efficiency: +Recon: 195% +Tank: 180% +Md Tank: 125% +Neotank: 115% +Megatank: 65% +APC: 195% +Artillery: 195% +Rockets: 195% +Anti-Air: 195% +Missiles: 195% +Piperunner: 180% +Oozium: 45% +Battleship: 45% +Cruiser: 65% +Lander: 70% +Sub: 45% +Black Boat: 105% +Carrier: 45% Secondary Weapon: Machine Gun -Efficiency: +Infantry: 135% +Mech: 125% +Recon: 65% +Tank: 10% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 65% +Artillery: 65% +Rockets: 75% +Anti-Air: 17% +Missiles: 55% +Piperunner: 10% +Oozium: 30% +B Copter: 22% +T Copter: 55% Notes: None APC [APC] Deployment Cost: 5000G Repair Cost: 500G/HP Movement: 6 Movement Type: Tread Vision Range: 1 Fuel: 70 Primary Weapon: None Secondary Weapon: None Notes: -Can load and transport 1 Infantry or Mech unit at a time. Artillery [ART] Deployment Cost: 6000G Repair Cost: 600G/HP Movement: 5 Movement Type: Tread Vision Range: 1 Fuel: 50 Primary Weapon: Cannon -Ammo: 9 -Type: Indirect -Firing Range: 2-3 -Efficiency: +Infantry: 90% +Mech: 85% +Recon: 80% +Tank: 70% +Md Tank: 45% +Neotank: 40% +Megatank: 15% +APC: 70% +Artillery: 75% +Rockets: 80% +Anti-Air: 75% +Missiles: 80% +Piperunner: 70% +Oozium: 5% +Battleship: 40% +Cruiser: 50% +Lander: 55% +Sub: 60% +Black Boat: 55% +Carrier: 45% Secondary Weapon: None Notes: None Rockets [ROC] Deployment Cost: 15000G Repair Cost: 1500G/HP Movement: 5 Movement Type: Tires Vision Range: 1 Fuel: 50 Primary Weapon: Rockets -Ammo: 6 -Type: Indirect -Firing Range: 3-5 -Efficiency: +Infantry: 95% +Mech: 90% +Recon: 90% +Tank: 80% +Md Tank: 55% +Neotank: 50% +Megatank: 25% +APC: 80% +Artillery: 80% +Rockets: 85% +Anti-Air: 85% +Missiles: 90% +Piperunner: 80% +Oozium: 15% +Battleship: 55% +Cruiser: 60% +Lander: 60% +Sub: 85% +Black Boat: 60% +Carrier: 60% Secondary Weapon: None Notes: None Anti-Air [ANT] Deployment Cost: 8000G Repair Cost: 800G/HP Movement: 6 Movement Type: Tread Vision Range: 2 Fuel: 60 Primary Weapon: Vulcan -Ammo: 9 -Type: Direct -Firing Range: 1-1 -Efficiency: +Infantry: 105% +Mech: 105% +Recon: 60% +Tank: 25% +Md Tank: 10% +Neotank: 5% +Megatank: 1% +APC: 50% +Artillery: 50% +Rockets: 55% +Anti-Air: 45% +Missiles: 55% +Piperunner: 25% +Oozium: 30% +Fighter: 65% +Bomber: 75% +B Copter: 105% +T Copter: 105% +Stealth: 75% +Black Bomb: 120% Secondary Weapon: None Notes: None Missiles [MIS] Deployment Cost: 12000G Repair Cost: 1200G/HP Movement: 4 Movement Type: Tires Vision Range: 5 Fuel: 50 Primary Weapon: Missiles -Ammo: 6 -Type: Indirect -Firing Range: 3-5 -Efficiency: +Fighter: 115% +Bomber: 115% +B Copter: 105% +T Copter: 105% +Stealth: 100% +Black Bomb: 120% Secondary Weapon: None Notes: None Piperunner [PIP] Deployment Cost: 20000G Repair Cost: 2000G/HP Movement: 9 Movement Type: Pipe Vision Range: 4 Fuel: 99 Primary Weapon: Pipe Cannon -Ammo: 9 -Type: Indirect -Firing Range: 2-5 -Efficiency: +Infantry: 95% +Mech: 90% +Recon: 90% +Tank: 80% +Md Tank: 55% +Neotank: 50% +Megatank: 25% +APC: 80% +Artillery: 80% +Rockets: 85% +Anti-Air: 85% +Missiles: 90% +Piperunner: 80% +Oozium: 15% +Fighter: 65% +Bomber: 75% +B Copter: 105% +T Copter: 105% +Stealth: 75% +Black Bomb: 120% +Battleship: 55% +Cruiser: 60% +Lander: 60% +Sub: 85% +Black Boat: 60% +Carrier: 60% Secondary Weapon: None Notes: None Oozium [OOZ] Deployment Cost: Cannot be deployed. Repair Cost: Cannot be repaired. Movement: 1 Movement Type: Oozium Vision Range: 1 Fuel: Unlimited Primary Weapon: None Secondary Weapon: None Notes: -Ooziums can move on top of an enemy unit, destroying it, regardless of the unit's or the Oozium's HP. *************** Air Units [AIR] *************** Fighter [FIG] Deployment Cost: 20000G Repair Cost: 2000G/HP Movement: 9 Movement Type: Air Vision Range: 2 Fuel: 99 Primary Weapon: Missiles -Ammo: 9 -Type: Direct -Firing Range: 1-1 -Efficiency: +Fighter: 55% +Bomber: 100% +B Copter: 120% +T Copter: 120% +Stealth: 85% +Black Bomb: 120% Secondary Weapon: None Notes: -Can attack hidden stealths -Uses 5 fuel per day (excluding movement) Bomber [BOM] Deployment Cost: 22000G Repair Cost: 2200G/HP Movement: 7 Movement Type: Air Vision Range: 2 Fuel: 99 Primary Weapon: Bombs -Ammo: 9 -Type: Direct -Firing Range: 1-1 -Efficiency: +Infantry: 110% +Mech: 110% +Recon: 105% +Tank: 105% +Md Tank: 95% +Neotank: 90% +Megatank: 35% +APC: 105% +Artillery: 105% +Rockets: 105% +Anti-Air: 95% +Missiles: 105% +Piperunner: 105% +Oozium: 35% +Battleship: 75% +Cruiser: 50% +Lander: 95% +Sub: 95% +Black Boat: 95% +Carrier: 75% Secondary Weapon: None Notes: -Burns 5 fuel per day (excluding movement) B Copter [BCO] Deployment Cost: 9000G Repair Cost: 900G/HP Movement: 6 Movement Type: Air Vision Range: 3 Fuel: 99 Primary Weapon: Missiles -Ammo: 6 -Type: Direct -Firing Range: 1-1 -Efficiency: +Recon: 55% +Tank: 55% +Md Tank: 25% +Neotank: 20% +Megatank: 10% +APC: 60% +Artillery: 65% +Rockets: 65% +Anti-Air: 25% +Missiles: 65% +Piperunner: 55% +Oozium: 25% +Battleship: 25% +Cruiser: 25% +Lander: 25% +Sub: 25% +Black Boat: 25% +Carrier: 25% Secondary Weapon: Machine Gun +Infantry: 75% +Mech: 75% +Recon: 30% +Tank: 6% +Md Tank: 1% +Neotank: 1% +Megatank: 1% +APC: 20% +Artillery: 25% +Rockets: 35% +Anti-Air: 6% +Missiles: 35% +Piperunner: 6% +Oozium: 20% +B Copter: 65% +T Copter: 95% Notes: -Burns 2 fuel per day (excluding movement) T Copter [TCO] Deployment Cost: 5000G Repair Cost: 500G/HP Movement: 6 Movement Type: Air Vision Range: 2 Fuel: 99 Primary Weapon: None Secondary Weapon: None Notes: -Burns 2 fuel per day (excluding movement) -Can load and transport 1 Infantry or Mech unit at a time (cannot load/unload while on Sea or Reefs). Stealth [STE] Deployment Cost: 24000G Repair Cost: 2400G/HP Movement: 6 Movement Type: Air Vision Range: 4 Fuel: 60 Primary Weapon: Omni-missile -Ammo: 6 -Type: Direct -Firing Range: 1-1 -Efficiency: +Infantry: 95% +Mech: 90% +Recon: 90% +Tank: 80% +Md Tank: 55% +Neotank: 50% +Megatank: 25% +APC: 80% +Artillery: 80% +Rockets: 85% +Anti-Air: 85% +Missiles: 90% +Piperunner: 80% +Oozium: 15% +Fighter: 65% +Bomber: 75% +B Copter: 105% +T Copter: 105% +Stealth: 75% +Black Bomb: 120% +Battleship: 55% +Cruiser: 60% +Lander: 60% +Sub: 85% +Black Boat: 60% +Carrier: 60% Secondary Weapon: None Notes: -Burns 5 fuel per day (excluding movement)(8 when hidden) -Can hide, becoming invisible to the enemy unless the enemy has a unit adjacent to it and untargetable by all units but Fighters and other Stealths -Can attack hidden stealths Black Bomb [BLA] Deployment Cost: 25000G Repair Cost: 2500G/HP Movement: 9 Movement Type: Air Vision Range: 1 Fuel: 45 Primary Weapon: None Secondary Weapon: None Notes: -Burns 5 fuel per day (excluding movement) -Can explode, doing 5HP damage to all units wihin a 3 square radius (cannot destroy units; units with 5HP or less will be reduced to 1HP) ***************** Naval Units [NAV] ***************** Battleship [BAT] Deployment Cost: 28000G Repair Cost: 2800G/HP Movement: 5 Movement Type: Ships Vision Range: 2 Fuel: 99 Primary Weapon: Cannon -Ammo: 9 -Type: Indirect -Firing Range: 2-6 -Efficiency: +Infantry: 95% +Mech: 90% +Recon: 90% +Tank: 80% +Md Tank: 55% +Neotank: 50% +Megatank: 25% +APC: 80% +Artillery: 80% +Rockets: 85% +Anti-Air: 85% +Missiles: 90% +Piperunner: 80% +Oozium: 20% +Battleship: 50% +Cruiser: 95% +Lander: 95% +Sub: 95% +Black Boat: 95% +Carrier: 60% Secondary Weapon: None Notes: -Burns 1 fuel per day (excluding movement) Cruiser [CRU] Deployment Cost: 18000G Repair Cost: 1800G/HP Movement: 6 Movement Type: Ships Vision Range: 3 Fuel: 99 Primary Weapon: Missiles -Ammo: 9 -Type: Direct -Firing Range: 1-1 -Efficiency: +Battleship: 5% +Cruiser: 25% +Lander: 25% +Sub: 90% +Black Boat: 25% +Carrier: 25% Secondary Weapon: Anti-air Gun +Fighter: 85% +Bomber: 100% +B Copter: 105% +T Copter: 105% +Stealth: 100% +Black Bomb: 120% Notes: -Burns 1 fuel per day (excluding movement) -Can load and transport up to 2 B Copter or T Copter units at a time -Can fire on submerged subs (with primary weapon) Lander [LAN] Deployment Cost: 12000G Repair Cost: 1200G/HP Movement: 6 Movement Type: Trans Vision Range: 1 Fuel: 99 Primary Weapon: None Secondary Weapon: None Notes: -Burns 1 fuel per day (excluding movement) -Can load and transport up to 2 Ground units at a time (can only load/unload while on Shores or Ports). Sub [SUB] Deployment Cost: 20000G Repair Cost: 2000G/HP Movement: 5 Movement Type: Ships Vision Range: 5 Fuel: 60 Primary Weapon: Torpedoes -Ammo: 6 -Type: Direct -Firing Range: 1-1 -Efficiency: +Battleship: 65% +Cruiser: 25% +Lander: 95% +Sub: 55% +Black Boat: 95% +Carrier: 75% Secondary Weapon: None Notes: -Burns 1 fuel per day (excluding movement)(5 when submerged) -Can dive, becoming invisible to the enemy unless the enemy has a unit adjacent to it and untargetable by all units but Cruisers and other Subs -Can attack submerged subs Black Boat [BLB] Deployment Cost: 7500G Repair Cost: 750G/HP Movement: 7 Movement Type: Trans Vision Range: 1 Fuel: 60 Primary Weapon: None Secondary Weapon: None Notes: -Burns 1 fuel per day (excluding movement) -Can load and transport up to 2 Infantry or Mech units at a time (can only load/unload while on Shores or Ports) -Can repair any one adjacent unit each day, replentishing 1HP Carrier [CAR] Deployment Cost: 30000G Repair Cost: 3000G/HP Movement: 5 Movement Type: Ships Vision Range: 4 Fuel: 99 Primary Weapon: Missiles -Ammo: 9 -Type: Indirect -Firing Range: 3-8 -Efficiency: +Fighter: 100% +Bomber: 100% +B Copter: 115% +T Copter: 115% +Stealth: 100% +Black Bomb: 120% Secondary Weapon: None Notes: -Burns 1 fuel per day (excluding movement) -Can load and transport up to 2 Air units at a time ******************** Movement Types [MOV] ******************** Here are the movement costs for the different unit movement types. For example, if the movement cost for a certain unit's movement type is 1 on the terrain which it is transversing, that unit can travel its full movement. However, if there is a square of terrain on the way that the unit's movement type has a movement cost of 2 on, the unit can move one square less because it takes 2 movement points for the unit to traverse that one square. Key 1=Unit needs one movement point to traverse. 2=Unit needs two movement points to traverse. 3=Unit needs three movement points to traverse. X=Unit cannot traverse. Inftry [M-I] Plains: 1 Forest: 1 Mountains: 2 Pipeline: X Pipe Seam: X River: 2 Sea: X Shoal: 1 Reef: X Bridge: 1 Silo: 1 HQ: 1 City: 1 Base: 1 Airport: 1 Port: 1 Comm Tower: 1 Mech [M-M] Plains: 1 Forest: 1 Mountains: 1 Pipeline: X Pipe Seam: X River: 1 Sea: X Shoal: 1 Reef: X Bridge: 1 Silo: 1 HQ: 1 City: 1 Base: 1 Airport: 1 Port: 1 Comm Tower: 1 Tires [M-E] Plains: 2 Forest: 3 Mountains: X Pipeline: X Pipe Seam: X River: X Sea: X Shoal: 1 Reef: X Bridge: 1 Silo: 1 HQ: 1 City: 1 Base: 1 Airport: 1 Port: 1 Comm Tower: 1 Tread [M-T] Plains: 1 Forest: 2 Mountains: X Pipeline: X Pipe Seam: X River: X Sea: X Shoal: 1 Reef: X Bridge: 1 Silo: 1 HQ: 1 City: 1 Base: 1 Airport: 1 Port: 1 Comm Tower: 1 Ships [M-S] Plains: X Forest: X Mountains: X Pipeline: X Pipe Seam: X River: X Sea: 1 Shoal: X Reef: 2 Bridge: X Silo: X HQ: X City: X Base: X Airport: X Port: 1 Comm Tower: X Trans [M-R] Plains: X Forest: X Mountains: X Pipeline: X Pipe Seam: X River: X Sea: 1 Shoal: 1 Reef: 2 Bridge: X Silo: X HQ: X City: X Base: X Airport: X Port: 1 Comm Tower: X Air [M-A] Plains: 1 Forest: 1 Mountains: 1 Pipeline: X Pipe Seam: X River: 1 Sea: 1 Shoal: 1 Reef: 1 Bridge: 1 Silo: 1 HQ: 1 City: 1 Base: 1 Airport: 1 Port: 1 Comm Tower: 1 Pipe [M-P] Plains: X Forest: X Mountains: X Pipeline: 1 Pipe Seam: 1 River: X Sea: X Shoal: X Reef: X Bridge: X Silo: X HQ: X City: X Base: 1 Airport: X Port: X Comm Tower: X Oozium [M-O] Plains: 1 Forest: 1 Mountains: 1 Pipeline: X Pipe Seam: X River: 1 Sea: X Shoal: 1 Reef: X Bridge: 1 Silo: 1 HQ: 1 City: 1 Base: 1 Airport: 1 Port: 1 Comm Tower: 1 ************* ************* Credits [CRE] ************* ************* I would like to thank: -Intelligent Systems, however cliched it may sound, for making this fantastic game. They really are awesome. -www.advancewarsnet.com, for excellent movement cost and damage charts. Made my job a lot easier (the damage chart can be found at http://www.advancewarsnet.com/awds/damagechart2.shtml and the movement cost chart is at http://advancewarsnet.com/awds/Other/AWDSMovementChart.png). -Connor Hobby for an email reminding me that I forgot to add the weapon efficiencies of B Copters, Bombers and Battleships against Ooziums. -Etienne van Buuren for emailing me about a few things I left out about certain naval units. ****************** ****************** Contact Info [CON] ****************** ****************** My email adress is [email protected].