------------------------------------------------------------------------------- Advance Wars: Duel Strike Turn Survival Copyright 2005 Shane Shafferman This walkthough gives hints on how to beat turn survival mode. First off, you must pick two CO's. I recommend choosing Eagle and Sami. Eagle is good on turn survival for his ability to move is units twice in one turn. Sami is good for the missions where it is easier to capture the enemy HQ instead of destroying all the enemy's units. Convoy Cape: Mission 1, Enemy CO: Drake I recommend puting an infantry inside each lander. Then move the southern lander as far as it can go to the east. Do the same thing with the northern lander. Then take the black boats and put one behind each lander. You do not have to move the T-copter. The enemy will attack the northern lander with the sub and most likely kill it. Then the cruiser will attack the south lander. On turn 2 move the southern lander down one space and to the east the rest of the way. Use the north black boat to block the sub and the south black boat to move somewhere between the cruiser and the sub. Drake will then kill the north black boat and attack the lander with the crusier. On turn 3 drop the infantry on the enemy HQ. From there just capture the HQ because they can do nothing about it. Approximate Score: Speed - 50 Power - 0 Technique - between 15 and 45 Cannon Land: Mission 2, Enemy CO: Koal To start the mission, build an infantry at the base and start capturing the cities with the other infantries. Koal will work on capturing the cities in his area. On your turn, save your money and capture more cities. When you are finished switch CO's so that your other CO can work on their power. On your next turn, build a piperunner and you can capture more cities if you want. Continue to move the piperunneras much as it can until it reaches the end. As long as you move it the full amount of spaces it will not be hit by a cannon. When you are close to the end of the pipe move to the second to last pipe space because if you move all the way the infantry will try to attack you. From here just finish him off. Approximate Score Speed - 50 Power - 50 Technique - 50 Bonus - you get a small bonus for each cannon you destroy (minicannons are worth 10 points and black cannons are worth 30) Mr. Fix-it: Mission 3, Enemy CO: Andy First move the battleship on the left of the screen to the right. You can start to heal the battleships with the black boats. It takes around 2576 gold to heal one health to a battleship. Next, move the battleship in the middle to the right 3 and up 2. Keep the other two battleships where they are right now and start to fire on one of the neotanks. Andy will start to move some of his units to the left. He will put an infantry in range of the missle silo. Do not try to kill the infantry because you will probably still live. Continue shooting the one neotank with the two battleships. Move the far right battleship to the right two. With the remaining battleship shoot at one of the infantry and heal some of your ships. Andy will use the missle on the group of ships on the right side. He will also load a infantry into the APC. On your next turn, finish off the neotank and heal your battleships. Do not heal your black boats because they can not attack so it is not worth it. Use your ships on the left to shoot the APC. Andy will unlaod the infantry on one of your cities. Use one ship to shoot it and finish it off with your infantry. continue to shoot at his other units, moving if necessary. Just continue to shoot at his units until you finish him off. Before you finish switch CO's for the next battle. Approximate Score Speed - 50 Power - 50 Technique - 50 Aircraft Hunt: Mission 4, Enemy CO: Sensei This mission is very easy. First unload the helicopters from the carrier. If you are using Eagle/Sami save their power for upcoming missions. Use your anti-airs to destroy two helicopters. Then end your turn. Sensei will move his helicopters into range of all your units. Just blast your way though all his helicopters. Approximate Score Speed - 50 Power - 50 Technique - 50 Rain of Pain: Mission 5, Enemy CO: Sonja Use your subs to find enemy units in forests. Make sure to make them dive or else they may be shot at with artillery. Shoot at the units you can see with your battleships and use your helicopters to attack also. If you are Eagle you should have your super CO power. Use it now to find more units and to kill more of them too. Do not use your tag power! Sonja will use her super CO power which does almost nothing for her. On your next turn finish off her units. Approximate Score Speed - 50 Power - 50 Technique - 50 Lone Wolf: Mission 6, Enemy Co: Koal If you have Sami and her super CO power use it or switch to her on the first turn and move on to the HQ to capture it in one turn. If not move over to the right base and capture it. Then save your money for a mid-tank. Then finish off his units, buying other units as you need them. Be sure to protect your HQ because he may try to capture it. Approximate Score Speed - between 25-50 Power - between 0-50 Technique - between 30-50 Fenced In: Mission 7, Eneny CO: Max First, move your stealth fighters to the north and south pipes and be sure to clock them. Then move your units onto the corner reefs, which are just out of range from the carriers. Then, start to blow off the pipe seams. It will take one to two turns to destroy the pipes. Switch to your other CO. Once the pipes are destroyed the bombers should be in range of the carriers. Once the carriers are gone he cannot attack you. Move your other air units in and start to attack his other units. It should take you about two to three turns to finish Max off. Approximate Score Speed - 50 Power - 50 Technique - between 30-50 (if your stealth fighters blew up from lack of fuel) Bonus - between 5-20 (pipe seams are worth 5 a piece) River Raid: Mission 8, Enemy CO: Javier If you are using Eagle and he has his CO power you should ude it sometime during this mission. First, move your artilleries and rockets in range of his battleships. Be aware that the sandstorm will lower your range, so if you are using Max you are going to have a tough time. Have the south neotank attack his black boat and the tank and mid-tank attack the battleship. Start to move your megatanks to the west. On the north side, but your ranged units in range of the battleship and attack the battleship with your tank and mid-tank. Use the neotank to attack the cruiser. Move your lander into the space where they would need to get to your HQ. If you do not they will move units over there, giving you an even tougher time. You can move your APCs to the west also to supply the units. If you want, use Eagle's power now. Then, when you can move his units again (either with power, or next turn), continue to move the megatanks to the west. Use the artillery to attack the battleships. Use the south neotank to attack the cruiser. Have the mid-tank attack the black boat that the neotank damaged. Then, use your tank to attack the carrier. On the north side, use the tank to attack the battleship if it is still alive. If it was already killed use it on the black boat. Have your neotank attack another black boat and the mid-tank to attack the lander. All Javier will do is use his super CO power, which raises his defence against indirect fire and move his units. Use your tanks on any weakened unit that it can reach. Just continue to use your tanks and you should be able to finish him off. Before you finish you should switch COs. Approximate Score Speed - between 45-50 Power - 50 Technique - 50 Crystal Field: Mission 9, Enemy CO: Kanbei If you are using Sami switch to her if needed. She should have her CO power. First, load a mech into each t-copter and start to work your way to the crystals. Move your other units randomly towards the crystal as they will be distractions as you work on capturing Kanbei's HQ. Drop yor mech so that it will be 4 spaces away from the enemy HQ. Then use Sami's super CO power if she has it. That way the mech will be able to move onto the HQ and capture it. If you are not using Sami or she doesn't have her power, move your rockets so that they can hit the artillery but cannot be hit themselves. Then destroy the artillery and the crystals so they cannot heal. Then use tanks and rockets to finish off his rockets. Approximate Score Speed - 50 Power - between 0-50 Technique - between 20-50 Bonus - between 20-80 (20 points a piece for destroying the crystals) Five Mile Isle: Mission 10, Enemy CO: Jake This mission can be done two ways. First switch to the CO who his either high defense or attack. The first way is to heal your b-copters (it takes around 900 gold to heal a b-copter one health) and attack his neotanks. The other way is to block off the neotank and move your mech to his HQ to capture it. Either way works and they both take about the same number of turns. If you are using Eagle, save his power for the next mission. Approximate Score Speed - 50 Power - between 0-50 Technique - between 40-50 Forest Frenzy: Final Mission, Enemy CO: Sonja You start with alot of units but Sonja has 8 black bombs which will bring most of their heal down to 1. This is where Eagle's super CO power comes in handy. Move all your units east and prepare to kill as many black bombs as you can. You should be able to destroy between 4-6. On Sonja's turn, she will use her super CO power and attack you with black bombs. She should only have a couple units left so just finish them of with anti-air and mid-tanks. If you do not have Eagle's super CO power, just spread out your units as much as possible. Then finish up whatever is left with your living units. Approximate Score Speed - 50 Power - 50 Technique - between 20-50 Congratulations you just finished turn survival mode. You should have got an S rank if you followed the guide. Now you can buy the champion course which goes for an infinite number of levels and with 120 turns. You can use this guide for champion mode too because the levels are the same. If you have any questions or comments you can email me at [email protected]