Tabitha FAQ 1.00 January 2008 Copyright 2008 Christmas C. Gonzales (email@example.com) ================= Table of Contents ================= 1. Version History 2. Introduction 3. Introduction to Tabitha 4. Statistics 5. Tabitha's Abilities In-Depth 6. Factors to Strategy 7. General Strategies 8. Countering Tabitha 9. Tabitha vs Other COs 10. Opinions on Tabitha 11. Legal Information 12. Credits 13. Email Information ================== 1. Version History ================== 1.0 First version submitted to GFAQs (1/24/08) =============== 2. Introduction =============== This guide is an FAQ made to inform players about Tabitha. Her powers, usefulness and vain self. It'll explain why she's a deadly force to be reckoned with. Basics of the new formulae would be beneficial to your understanding as the Advance Wars game has changed dramatically in terms of damage and unit usage. Bear with me if there are some mistakes or if things look a bit odd. I've only used my own data and tests and may not be 100% correct in data formula. ***Spoilers*** are possible within the guide as she's not introduced until late in the game and thus, I recommend you know who this character is before reading the introduction of her character. ========================== 3. Introduction to Tabitha ========================== Who is Tabitha? She is CO that is a clone of her father's DNA, Caulder. Tabitha is very conceited in nature and finds herself to be powerful with the CO power to back it up. She rivals her father by being near broken in terms of powers and day-to-day abilities. She has a gothic style of fashion mixed with girlish youth by mixing clothing and hairstyle with ribbons and pigtails. She acts childish at times but isn't afraid to enslave someone to her will. She obviously loves to see herself above others but only has machines to do so. Name: Tabitha Faction: Black Owl Skills: CO Effect= CO Zone: 0 Boosts: All units Effect: Attack Up ***** Defense Up ***** CO Power: Firestorm Damages units over a wide area. -She launches a purple fireball attack that does 8 damage to any units hit. The impact range is 2 from the impact point. The = sign is where the Firestorm impacts and the Xs are the range it also hits. The target of the Firestorm appears to be random, but it likely goes after the most damage in terms of Funds. In other words, it is more likely to hit more expensive units. I've done multiple tests and it always went for the most funds damage. This bomb of course, doesn't destroy units, it'll only lower them to 1 hp. OOXOO OXXXO XX=XX OXXXO OOXOO Tabitha is nearly unique with comparisons to a past character like Sturm. She does have a similar power to him from the old games. Enough of the comparisons though, no other CO has a power with a missile in this Advance Wars planet. Unfortuntely, her CO Zone and boosts are basically just attack defense bonuses which most COs have only that hers is very high but with no extended range to start. ============= 4. Statistics ============= Tabitha is 180/180 in her unit, then 160/160% in her CO Zone: The reason for this is because normal CO Zones always give a 10/10% bonus. Then her normal COZ is 50/50% Then we have Veteran boosts which is known as 20/20% In past games, Defense worked differently and was known as being "absolute." In Days of Ruin, Defense bonuses work different and have been nerfed to give 5% per defense * terrain. Infantry with Tabita CO Zone(COZ): Roads: Infantry w/Tabitha(99%) v Infantry Result: 10 v Destoyed Infantry(30%) v Infantry w/Tabitha Result: 4 v 7 Infantry w/COZ(88%) v Infantry Result: 10 v 2 Infantry(34%) v Infantry w/COZ Result: 4 v 7 In normal conditions, Infantry have 55% against others.With a result of 5 to 8, or 4 to 8. War Tank w/Tabitha(99%) v War Tank Result: 10 v Destroyed War Tank(30%) v War Tank w/Tabitha Result: 4 v 7 War Tank w/COZ(88%) v War Tank Result: 10 v 1 War Tank(34%) v War Tank w/COZ Result: 4 v 7 Normally, It is 55%. With a result of 5 to 8, or 4 to 8. According to this data, 80% more attack makes sense. 80% of 55% is 44%, so 55%+44% = 99% Then we have COZ: 60% of 55% is 33%, and thus 55%+33%= 88% Although % exists on Defense, it is much lower since the difference was 4% between the COZ and Tabitha boosts. 34% from 55% is a difference of 21%. However, the result is a 7 left from the hit. So the effectiveness is about nearly cutting the damage in half or 40%. We can assume 200% is 50% off, and still abosulte but just not as game-breaking as previous titles. The defense formulae has changed drastically, but any less damage you take is still beneficial. =============================== 5. Tabitha's Abilities In-Depth =============================== Tabitha's COZ and Power is amazing. Her COZ only affects her own unit for a while but can be raised to a max range of 2 after doing 60 hp of damage with her unit or other units. This can easily become a wall of 14 units around her with 160/160+ boosts. It is difficult to take on an army that is very healthy and has huge bonuses. Even Anti-airs will have trouble stopping Bombers since the boosts can 1 shot many anti-airs with ease. During her COP, a Firestorm hits a group of enemy units that can cripple them to uselessness. Also, all her units get the boosts of her COZ for that turn and her opponent's next turn. So, if some enemy units aren't hit by the Firestorm, you can still used your beefed up units to maul. ====================== 6. Factors to Strategy ====================== The main problem with Tabitha is her non-existant CO Zone (COZ). Starting with 0 and maxing out at 2. This can take a while depending on what unit Tabitha is put in and how many targets you'll be able to hit to charge it. After you get a COZ of 1, you have greater chances to raise the power to max. It is problematic though, that position is a key element in being able to charge, and in most situations your opponent will not like to help you charge your power. Against a veteran opponent it will be unlikely you'll find many chances to charge your power. After you max it out though, you almost have victory in your hands as you'll have a strong force and a chance to wipe out a force of your enemy's. If you opponent disperses, it is likely you'll have a stronger chance of winning normally. As a dispersed force will have trouble stopping your wall of strength. ===================== 7. General Strategies ===================== The first thing is to decide what unit to put Tabitha in. In small maps, her being in an infantry based unit, or Bike can be a huge advantage. It'll make your opponent struggle to stop her infantry from capturing, even if they attack first, and infantry are likely to be the most common unit. If it is bigger, a tank may be a better choice, or anti-air. If its a large map, with air or naval capabilities the other options would be to select a Sub/Battleship/Seaplane, or Duster/fighter/Bomber. The reason for this is ease of movement and destruction to raise her power faster. I personally like Duster for having many targets to attack, but you're stuck to destroying only fighters, bombers, copters and infantry units. In some situations, I like to use indirects or an anti-tank. Remember that it takes 60 hp damage to charge a COZ to full, while it takes 30 hp damage to fill the first bar. After you do 30, you can position her for better chances to charge. Next, positioning. In small maps, it is nearly impossible to get enough charge to worry about this, but in bigger maps, surrounding her unit to protect it is fairly easy, as infantry or anything can block another unit from moving closer to attempt to destroy her. Although leading the charge with her is best at some situations, it isn't always great to do when running into the dark. As she can still be killed if given two strong hits. If you prefer to use indirects, you can easily charge her up as long as you can position her carefully. Turtling will likely be the main strategy you use, though. It is either a fast game with Tabitha or a slow and steady game. You either take advntange of her infantry strength to get a critical chokepoint, or you turtle her and her units towards the enemy's camp to win. In Predeploys, I personally say it is nearly impossible to use her, but her in any unit can be a great help, especially for the same strategies. ===================== 8. Countering Tabitha ===================== Best way to Counter Tabitha is to ensure she's never used. Keep the enemy low on funds and keep on pressure or to ensure you have two heavy hitters available to move on her specified unit after you expose her. There isn't much else to say as it is difficult to counter her unit after it gets onto the field w/o busting out more units or boxing her in to destroy it. It is virtully impossible to box her in though unless it is an infantry. Although if you do block her in far away from other units and it can't get out, keep her there rather than destroying it! ======================= 9. Tabitha vs Other COs ======================= Tabitha has a huge advantage over many COs as she gets virtually everyone's Normal attack/defense boosts from their respective COZs except for Caulder. She's effective against every other CO and can rival, if not surpass their advantages. However, the start with a COZ of 0 can be a huge detriment if your opponent is very good at bringing out their own CO to counter yours. ======================= 10. Opinions on Tabitha ======================= Tabitha is a great CO with near broken-ness advantages but still balanced by the fact she can only affect 1 unit for a majority of the time. She is similar to a Queen unit in Chess: extremely powerful, but only if used properly. She is also a character that many will like simply for her wardrobe and snooty attitude. ===================== 11. Legal Information ===================== This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from me only. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Use of any information in this document is entirely at your own risk. Neither the Author, or any site hosting this document is liable for any damage you cause to your PSP, PC, Internet connection arising from the use of information provided in this document. You can find the latest version of this FAQ at GameFAQs (www.gamefaqs.com). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =========== 12. Credits =========== GameFAQs- for their site to host this. Intelligent Systems- for releasing this game and for changing the mechanics to a more balanced form. ===================== 13. Email Information ===================== My email is provided at the top of the page, however your email to me must meet some certain requirements to be read by me, or it goes straight into the trash bin and the sender's address may be blocked in the future. 1. 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