::::::::::::::::::::::::::::::::::: : ACE ATTORNEY INVESTIGATIONS : : MILES EDGEWORTH : : FAQ/WALKTHROUGH : : VERSION 0.2 : ::::::::::::::::::::::::::::::::::: ================================== Disclaimer ================================== This document can be posted on: -GameFAQs.com and their associates only, unless authorized by me. You may contact me at [email protected] or at [email protected] for this purpose. If this is posted without permission, remove it or you may face legal action. If you see this document on an unauthorized site, please e-mail me so that I may rectify the situation. Ace Attorney and all associated trademarks and copyrights are owned by Capcom, Inc. READ: I DO NOT OWN THE RIGHTS TO THE CHARACTERS! Also, as with most other guides.... !!!THIS WALKTHROUGH CONTAINS SPOILERS, SO READ AT YOUR OWN RISK!!! That is all. It's investigatin' time! ================================== Table of Contents ================================== For reference..... 1. Version History 2. Contact information 3. Introduction 4. Controls 5. Getting Started 6. Characters DA WALKTHROUGH! 7. Case 1: Turnabout Visitor [TURNVISIT] 8. Case 2: Turnabout Airlines [TURNAIR] 9. Case 3: The Kidnapped Turnabout [TURNKID] 10. Case 4: Turnabout Reminiscence [TURNREM] 11. Case 5: Turnabout Ablaze [TURNABLAZE] 12. Conclusion ================================== Version History ================================== Version 0.2 (02/22/10): The bare bones groundwork, plus Case 1. ================================== Contact Information ================================== Hi, my name is Ryan Penrose. This is my third FAQ/Walkthrough. If you must know, I go by Masterblaster02 on the GameFAQs boards, and Burner on GameFAQs proper. Feedback for this walkthrough can be sent to either [email protected] or [email protected]. However, the game title must be in the subject name itself, or it WILL be treated as spam. ================================== Introduction ================================== Ace Attorney Investigations: Miles Edgeworth is a bit of an anomaly for the franchise as a whole, as it is not a sequel of the game that preceeded it (Apollo Justice), the main character is not a defense attorney, and you do not have any courtroom battles in the traditional sense. This is even reflected in the presentation of the game, as you control the hero through a third-person perspectie, though the only thoughts you have frequent access to is Edgeworth's. That said, it is a refreshing diversion from the main series. ================================== Controls ================================== DURING WITNESS TESTIMONY: A: Next statement/confirm B: Last statement/cancel X: Present evidence (Manual) Y: Holding button activates microphone support ("Hold It!", "Objection!", and "Take That!") L: Press witness on statement (Manual) R: Organizer, switch files D-Pad: Brousing in Organizer Start: Save game. You may save at any time; the game will pick up from where you left off. Select: Not used. INVESTIGATION: A: Next statement/confirm, examine B: Cancel X: Deduce (Up-close inspection scenes), connect information (Logic), zoom in on evidence (manual), present evidence (manual) Y: Move screen from left to right or top to bottom (specific scenes only), holding button activates microphone support ("Eureka!", during deduction), open Partner Screen, zoom out on evidence (manual) L: Logic R: Organizer, switch files, rotate evidence D-Pad: Move Edgeworth, move cursor (up-close inspection scenes) Start: Save game. You may save at any time (outside of Logic); the game will pick up from where you left off. Select: Not used. Hold B + D-Pad: Move Edgeworth (running) The game can also be played using the stylus. ================================== Getting Started ================================== The touch screen is used to not only move Edgeworth, but also allows you easier access to all of the weapons at his disposal, whether it's investigating something else under greater scrutiny, finding contradictions, or questioning witnesses. The top screen is where you'll see the events unfold. You'll see Edgeworth pit his considerable brainpower against all sorts of opponents, whether they be a witness or a fellow investigator. You'll also be able to get some good information out of them by doing so. The Organizer is where you'll store that information. Everything in the case is there, including involved people. To switch from viewing evidence to viewing profiles and vice-versa, press the R button, or use the stylus on the top right corner of the touch screen. As there are no courtroom battles, gameplay is broken up into two segments: Investigation and Confrontation. During Investigation, you gather facts to build a preliminary case and to uncover the truth. These phases are generally limited to a single area at a time. The game is also largely defined by two new additions: Deductions and Logic. Deductions generally involve presenting evidence to an up-close scene to point out contradictions. Logic is a bit more involved. As you investigate, you'll come across scraps of information that are important enough to keep in mind. Connecting two pieces of information correctly creates new information, whether it be another piece of the logic puzzle, updating or adding a piece of evidence, or uncovering new facts in the investigation. Be careful though, as that ever-present health bar is still here, depicted in this game as how close to the truth you are. Damage your case in any way, whether it be linking together the wrong pieces of logic or presenting the wrong piece of evidence, and you'll lose a bit of your health bar. When the bar becomes empty, the case turns cold and the truth is lost forever (game over). Throughout this document, I will refer to each part of the case, or this digital epic poem, as a "Canto". ================================== Characters ================================== Miles Edgeworth: That sleeky-red prosecutor is back in action, but this time, you're on HIS side! It's his mission to pursue the truth using the law as his weapon, and it doesn't hurt that he has a sharp mind as well. Dick Gumshoe: Edgeworth's constant detective partner is back for more. This time, he's shown in a more competent light, but it doesn't make him any less goofy or dim. Franziska von Karma: The Prodigy, Franziska wants nothing less than perfect victory, and isn't above stepping on some toes to do it. This time, she's investigating a ring of criminals that may have something to do with these incidents... Shi-Long Lang: The Interpol agent with the highest arrest rating, Lang doesn't trust the courts and the prosecutors, and sees it as his mission to solve each and every case so that no criminal has any opportunity to forge or destroy evidence. Shih-na: Lang's partner, the mysterious Shih-na fulfills various roles, such as secretary or second-in-command. Just what is her past...? Kay Faraday: aka The Great Thief Yatagarasu, Kay sees it as her duty in life to steal the truth from criminals and reveal it to the press. With the help of an advanced device known as Little Thief, that duty is made a little easier. Oh, and she's Edgeworth's obligatory perky female sidekick. ================================== DA WALKTHROUGH!!! ================================== Case 1: Turnabout Visitor [TURNVISIT] ------------------------------------- :CANTO I: Edgeworth has just arrived at his office after an extended trip overseas. As he wonders whether Gumshoe's kept the office tidy, he notices that the door is unlocked, which it isn't supposed to be. As he makes his way inside, he notices something off: the smell of blood. He walks over closer to the scene and he drops his suitcase at the sight of a dead body. Suddenly, someone cocks a gun from behind and aims at Edgeworth. At this point in time, I think it's safe to say that this man is the murderer. Edgeworth thinks so too, and asks his "guest" to identify himself. The gunman responds by shooting down the frame holding his first prosecutorial suit (!) If that's a threat, then Edgeworth has one thing he wants to make clear: that he won't tolerate having a murder happen in his office, and that he WILL be arrested for commiting it. In the silence that follows, the gunman leaves. We now cut to the aftermath of the incident. The forensics team is crawling all over the office. Just as they finish photographing the body, Gumshoe bursts in, distraught that 1) a murder has happened in Edgeworth's office, and 2) the office is a mess. Edgeworth assures Gumshoe that he's quite alright, and that the only thing they can do now is to investigate and find facts and leads to help crack this case. It's important to keep these facts in mind when pondering the mysteries of the case. Speaking of mysteries, why commit a murder in this office at all? "Crime scene: My office" will be added to the Logic Screen. Gumshoe agrees, saying that it's probably not a coincidence. Edgeworth concurrs, pointing out the fact the door has a lock that can only be opened by a key. "The office key" will be added to the Logic Screen. Edgeworth says that by using Logic, one can reach the answers one is looking for. See, by connecting two pieces of logic together, new information is created. To connect the logic, all you have to do is enter the Logic Screen by either using the touch screen or the L Button. Begin this first foray into Logic by selecting "Crime scene: My office" and "The office key", then use the touch screen or press the X Button to connect them together. Edgeworth explains that all prosecutors' doors are outfitted with locks as a security measure, which would make it rather difficult for the murderer and victim to have had a struggle inside the office. This means that the fact that the crime took place here can't be explained away as mere coincidence. If that's the case, then why did the murderer infiltrate the office? What were they after? "The killer's goal" will now be added to the Logic Screen. This is the end result of using Logic correctly, but if there's an interruption in the flow of the logic, we'll get further away from the truth, and if we get too far away, then it will be lost forever. Now it's time to investigate this crime scene a bit more thoroughly. <BEGIN INVESTIGATION> Gumshoe notes that the best thing to do in any investigation is to examine everything thoroughly. To do so, press the A Button or touch the "Examine" panel on the touch screen. If you also start to feel a little lost, your partner will be able to get you back on track. Just press the Y Button or touch the Partner Panel on the touch screen, though, with Gumshoe around, I wouldn't count on it. First, examine the gun on the ground. If it's the murder weapon, then Edgeworth's gunman must have dropped this on his way out the door. Upon seeing it, Gumshoe believes that he's seen this particular model of gun before. Specifically, it's the same type of model that's given to police officers. Gumshoe just doesn't have the heart in him to use his own gun when the chips are down, but he does see it carried around a lot by the other officers. So, the murder weapon is the same type of revolver that's used by the precinct's detectives... "Revolver" will be added to the Logic Screen. Next, walk over to the victim's body to examine it in closer detail. Here, look at the black wallet. It's actually a badge holder, and it belongs to Detective Buddy Faith, who is probably our victim. "Victim was a detective" will be added to the Logic Screen. Take a break from investigating and enter the Logic Screen. Once inside, connect "Revolver" and "Victim was a detective" together. Since the victim was a detective and the murder weapon was the same type detectives use, then it stands to reason that the murder weapon actually belonged to the victim. Gumshoe shuffles off to take another look at the body, and sure enough, it has a gun holster attached to it. That means that the murderer somehow snatched it from him. The Victim's Revolver will now be added to the Organizer. Adding new evidence to the Organizer is the safest way to keep everything, well, organized. To re-examine evidence at your leisure, all you have to do is press the R Button or use the touch screen. Edgeworth also thinks that it's a good idea to check the revolver, just in case. By this point in time, you should already know how to do this, and if you don't, then just listen to Edgeworth and Gumshoe explain it, since I find that explaining it multiple times is redundant. Anyways, examine the bullet holding part of the gun, or, to use the technical term, the swing out cylinder. One chamber of the cylinder shows signs of having its bullet shot already. No other chambers have this sign. Whoever stole this weapon from the victim had extensive experience firing guns. Back to the body! Examine the body itself next. Blood is all over his stomach, which probably means that he was shot there. It also seems as though it passed straight through. We probably won't be finding out anything more than that until the autopsy's complete. The Crime Scene Notes will now be added to the Organizer. Finally, look at the files. They're all over the floor, which is indicative of a struggle between victim and killer. "Signs of a struggle" will be added to the Logic Screen. Poor Gumshoe, frustrated even further by the mess in the office. Anyways... Just as Edgeworth is thinking about sending the body to the morgue, a new person rushes onto the scene, knocking Gumshoe out of the way! As he cries out his lamentations, Edgeworth asks if he's alright. Given the response, I don't think he is. Edgeworth informs the new arrival that, as this is a crime scene, he can't allow anyone else to touch the body. Well, to the new guy, it's not just a couple of pounds of flesh, it's his buddy! He then calms down a bit and formally introduces himself as Jaques Portsman, prosecutor, someone that Edgeworth's run into already. Portsman's partner, the victim (who he calls Jim), was his detective partner. Edgeworth and Gumshoe introduce themselves, but when Portsman figures out that this is Edgeworth's office, he's quick to lay the blame on the office's owner. Gumshoe throws that theory out the window, saying that Edgeworth was overseas on a business trip until recently, and hasn't had a chance to visit his office until now. It was Gumshoe who's been looking after the office in the meantime, which means, unfortunately for him, that Portsman shifts his suspicions to the good detective. Edgeworth tells the both of them to calm down, saying that it's too early in the investigation to be jumping to conclusions. Portsman apologizes, admitting that he can get a little too hot-headed sometimes. He also admires Edgeworth's ability to keep his cool under fire. No wonder so many people call this legendary man, Miles Edgeworth, the "Genius Prosecutor"! With that out of the way, Portsman agrees to a truce and to cooperating with the investigation. He then swiftly calls over one of the forensics team members to take a photo of him and Jim, as a commemorative way of ending their fruitful relationship. Back to the investigation! Next, examine the fallen frame with the suit in it. Edgeworth will then explain to Gumshoe just how the frame ended up on the floor. Gumshoe is agahst that that particular jacket, the first one Edgeworth ever prosecuted in, was shot at by the murderer! Well, it's a good thing that the jacket itself wasn't shot through. Edgeworth, however, spots something more than that. A contradiction, to be precise. Wait, contradiction? Sounds like Phoenix Wright has been rubbing off on him. Anyways, back to the point, there's something in this scene that conflicts with the evidence. Move the cursor to the bullet hole in the frame, the press the X Button or use the touch screen to Deduce just what is wrong with this scene. This is how Miles Edgeworth does things! Present the Victim's Revolver as your evidence. Only one round in this revolver was fired, yet why were there two bullets fired? The only logical conclusion is that two guns were used tonight. The question is, did the killer come calling with another gun? "Another handgun" will be added to the Logic Screen. Gumshoe notices something else, however: what is that thing sticking out from behind the frame? Edgeworth knows well what this thing is: his secret safe. No, there's no money to be found in here, as per Edgeworth's words. As requested, Gumshoe moves the frame aside so they can examine the safe. The thing is pretty dusty, since it hasn't been used in quite some time. Gumshoe didn't have any idea this was here, and that's how it should be, given that only prosecutors know about these safes, and they're in every office a prosecutor resides in. Right now, though, that safe is empty. It's used for storing evidence to be used during an ongoing trial. The Secret Safe will be added to the Organizer. Examine the keypad on the safe. Edgeworth notices that there's no dust to be found on the keypad, which means that it must have been used recently. Once the lab boys finish working it over, they find that there's no fingerprints to be found on it. Whoever used it wiped it down thoroughly. "Wiped fingerprints" will be added to the Logic Screen. The Secret Safe will also be updated in the Organizer. The only way to get around this stumbling block is by using Logic, so go ahead and enter the Logic Screen. Connect "The killer's goal" to "Wiped fingerprints". Since the keypad on the safe was wiped down, it looks as though the killer's intitial motive was to steal something from the office. "Motive: Theft (?)" will be added to the Logic Screen. Next, connect "Motive: Theft (?)" to "Signs of a struggle". The files all over the floor now seem to be another piece of evidence that theft was on the killer's mind tonight. Edgeworth and Gumshoe conclude that putting the files back on the shelves shoud give some insight on whether any files have been pilfered. After some drivel between Edgeworth and Portsman, the three of them return the files to their rightful places on the shelves. When they're done, it looks very much like the murder was committed at this specific location, given that the blood is still relatively fresh. Factor in the stains, and it's highly likely that the victim was shot while he was standing, the collapsed to the floor. Gumshoe's problem with blood aside, there is another contradiction to be found here. Point to the bullet hole in a file near the ground, then Deduce by presenting the Crime Scene Notes. If the victim died from a shot to the stomach while he was standing, why is the bullet hole so low to the ground? Whoever ransacked the office must have messed something up, but what? Answer "The order of the files", even though the arrangement they're in now is correct. The order must have gotten loused up at some point in time, resulting in the current contradiction, and means that the files were misplaced during the time of the crime. Edgeworth suggests placing the files as they were when the victim was shot. After they do, Gumshoe asks to prop the body back up to a sitting position, and Edgeworth has no objections. As they discover after doing so, the bullet hole is now where it should be. The killer must have searched the files before shooting the victim, and then put the files back in numerical order instead of the intended order Edgeworth prefers. But then why would the files be thrown into chaos twice, before and after? "Files in disarray" will be added to the Logic Screen. Now that the scene is as it was during the time of the crime, it's time to take a closer look. Examine that red lettering to find something disturbing indeed: most of Gumshoe's name is written in blood on the files the victim's body was hiding! Portsman takes this as his cue to formally accuse Gumshoe of killing his partner, while Edgeworth notes that, indeed, one of his files has been stolen. The Stolen File will be added to the Organizer. <INVESTIGATION COMPLETE> Portsman says that this message from the deceased proves things beyond a shadow of a doubt, and requests that Gumshoe be arrested, even though the good detective is still adamant that he's killed no one. Edgeworth isn't convinced, and asks that Portsman explain his reasoning. Privately, Edgeworth feels that something's off about Portsman. There must be some flaw to his logic, but what? To find it, Edgeworth tells Gumshoe that he's going to cross-examine Portsman, just like Phoenix does in court. You can either explain it to Gumshoe or move on, but either way, you'll go on to question Portsman. JAQUES PORTSMAN'S FIRST ARGUEMENT: MR. PORTSMAN'S LOGIC ''''''''''''''''''''''''''''''''''''''''''''''''''''''' -Detective Gumshoe. You stole Jim's gun from him and shot him dead. -Further, you messed up the files to make it look like you had committed theft instead. -That's when you moved Jim's body that was sitting in front of the bookshelf! -But thanks to that, you didn't notice the bloody letters his body was hiding. -And it will be by his final words that you will be brought to justice. Looks like Portsman is dead-set on portraying Gumshoe as the killer. Too bad for him, since anyone who knows Gumshoe also knows that there's no chance that he could take a life. There is almost certainly a flaw in his logic that's just waiting to be exposed! Present the Stolen File against Portsman's fourth statement, the one about the bloody letters; how could the killer have missed the bloody lettering on the spines of the volume if they went to take one? Portsman raises the possibility of the file being stolen beforehand, but no dice, for then how could the victim or anyone else have written the message? If Gumshoe was the murderer, he would have taken all three files to be safe! These bloody letters are proof of obstruction of justice, and only someone that has the most to gain from this could have done it. Someone like our killer. Portsman caves in quickly... a little too quickly if you ask me. Still, it doesn't change the fact that his logic just doesn't flow. Portsman then states that it's such a shame that things have come to this, considering that he didn't want to bring it up in the first place. No, he's not accusing Gumshoe again; he knows that the guy is innocent. He brings up the surprising news that there is another key that can open the door to this office: the master key, a key that can unlock any door within the building. There's only one person on guard duty tonight that's in possession of the master key, and Portsman requests that the young lady be brought in. Gumshoe knows what this means, and he ain't likin' it one bit. After a while, that young lady is revealed as... Maggey Byrde! No wonder Gumshoe was so antsy! Since he's not the one who committed the crime, that leaves her as the only viable suspect, and Gumshoe's "confession" doesn't mean squat. Portsman then outlines his reasoning regarding his suspicions. JAQUES PORTSMAN'S FINAL ARGUEMENT: REASON FOR SUSPICION ''''''''''''''''''''''''''''''''''''''''''''''''''''''' -It's pretty obvious that Ms. Byrde snuck into your room using the master key. -I mean, if Detective Gumshoe isn't the one who opened the door... -...then that leaves Ms. Byrde as our prime suspect. -On top of which, she knows our good detective, doesn't she? -Making it all that more probable that she was the one who faked the dying message. It all adds up to say that Maggey used the master key tonight. Said Master Key will be added to the Organizer. This key would be some very incriminating evidence, if not for the fact that both you and I know that she couldn't really harm a fly, and Portsman's overconfidence isn't helping matters. In fact, if Maggey is innocent, then someone else must have used the master key tonight. What we really need is more info to work with, so let's start by squeezing the "athlete" for more info. Start by pressing his first statement, the one about Maggey using the master key. Maggey argues that she couldn't have used the key at the time of the crime, though Portsman is a little too eager to move on, and Gumshoe calls him on it. Portsman, however, doesn't want to focus on any "lies" she may tell, but we know better, so "Ask for more details". Maggey explains that the reason why she couldn't use the master key at the time was because it had been stolen from her at around 1 AM. Edgeworth requests that this fact be added to the arguement, though Portsman can't really see why, seeing as Maggey has the master key right now. She can't explain why the master key suddenly reappeared, but Portsman argues that by "losing" it and then miraculously "finding" it again, she could fabricate an alibi for herself. Then again, she doesn't have a motive for breaking in to begin with. Well, it could have been theft, as was explained earlier. They even tried to get through the safe! OK, so maybe she has a motive, but if you're thinking what the game wants you to think, then Portsman's just tripped up again. The following statement will be attached between statements 1 and 2: -Her intent? From the messed-up shelves to the wiped-down safe, I'd say thievery. Present the Secret Safe against this statement, as only prosecutors know about its existence. Portsman's arguement that she could have discovered it accidentally falls upon deaf ears, given that only the safe and bookshelves were targeted. This means that the killer knew exactly what they were looking for. Ergo, the only person who could have tried to ransack the safe is a prosecutor. Perhaps the killer behind this plot is one of the prosecutors in this building! Unfortunately, Portsman brings up another possibility. He claims that he let slip the existence of the safes to his partner, who then decided to ransack the offices. Thus, according to Portsman's scenario, Maggey entered the office in an attempt to subdue the victim and wound up killing him out of self-defense. This also, Portsman claims, explains what happened to the master key: the victim had stolen it to pull off his crime spree. The only way Maggey could have found it in this unlikely scenario is if she had retrieved it after she killed him. Jeez, what a slimeball this prosecutor is! Portsman then takes charge of the investigation, as he's already secured permission from his higher-ups, and asks that Edgeworth and his entourage leave. Despite cries of protest from Gumshoe and Maggey, Edgeworth follows the directive, but swears that he'll be back. Save your game. :CANTO II: Not only is Portsman a creep, he's also rude to boot! Being kicked out of a crime scene is one thing, but when said crime scene is also your office to boot...! While Gumshoe rants, Maggey once again laments the fact that she is misfortune incarnate. But, as Edgeworth points out, being kicked out of the crime scene does not mean that the investigation is over. Take the hallway, for example. There are still several facts that we can collect from here, not the least of which is the master key, which Portsman argues was stolen from Maggey by the victim, then was retrieved by Maggey after she had killed him. <BEGIN INVESTIGATION> First, examine the sofa in the corner. When you zoom up, examine the folder that's been shoved under. It turns out that it's the stolen file, but it's also missing several pages. Looks like our friendly neighborhood larcenist only took what was needed and left the rest behind. It's not like they're important, seeing as they're only records of old court cases, but Edgeworth himself doesn't really know the details, seeing as they're not his. They once belonged to the office's previous occupant, who himself was a high prosecutor. Edgeworth's job concerning these files was to keep them exactly the way they were. That means that whoever stole those pages wanted them for a very specific reason, though what that reason is is unknown at this time. But why would anyone care about a decade-old case? Although it doesn't pop up, the information regarding the Stolen 0-Series File will be updated in the Organizer. Next, begin your discussion with Maggey, who, as you'll remember, is a bit of a court proccedings addict. Start by presenting the Master Key. Maggey reiterates that the key went missing at around 1 AM, but returned at around 2:30 AM, and it was just sitting on the counter below the security room's reception window. Maggey is completely convinces that in that time span, the key had been stolen by some unknown individual. "Master key was stolen" will be added to the Logic Screen. When Edgeworth asks why the key has such an insecure storage space, Maggey admits that they usually keep the key further inside the room, but not this time apparently. Maggey knows that she messed up on this occasion, but she has her reasons. Specifically, she was using it at the time, and left the key out for easy access. Talk with Maggey about "Used the master key?". She explains that she had to use the key to let a prosecutor into their office, seeing as they forgot theirs. She was just doing her duty as a security guard, no harm in that. The problem is that the prosecutor who asked her to use the key was Portsman, as Maggey suddenly remembers. Next, talk about "Forgetful Mr. Portsman". Portsman's request came at around midnight. He claimed that he had lost his key and that he needed the security guard on duty to use the master key to allow them in, since it's against regulations to loan the master key out. So it was that Maggey accompanied Portsman up to his office (which is right next to Edgeworth's convienently enough), and once there, she used the key to let him in. When he was finished, he called up security to lock up the office again. In conclusion, Maggey used the master key twice tonight. "Used the master key" will be added to the Logic Screen. Based on this information, it's time to check Portsman's door in closer detail. First, examine the doorknob. The door is locked down pretty tight, which is as it should be for a high prosecutor's office. Next, examine the number plate. This is Portsman's office alright, considering that the basketball hoop is parked right outside, though, as Maggey recalls, Portsman actually wanted to use Edgeworth's office for some obscure reason, though, in the end, he couldn't get it. Now, examine the basketball hoop, if only to get more banter between Edgeworth and Gumshoe. Portsman's door, however, won't really get any value as a place of inspection without some Logic to back it up. To the Logic Screen, and step on it! Connect "Master key was stolen" and "Used the master key" together. Edgeworth concludes that while the master key was initially used to unlock Portsman's door, Maggey couldn't have used it to lock up, seeing as it had been stolen by that time. She just couldn't admit that the key had been stolen, so she whipped out her home key and pretended to lock up. That means that Portsman's office's door should still be unlocked. Mr. Portsman's Office will now be added to the Organizer. Present Mr. Portsman's Office against its very own doorknob as part of the Deduction. If Maggey really didn't lock this door, then why is it still locked? Maggey is sure that she didn't re-lock the door, so that's no help at all. This means that either Portsman still has his key and neglected to suggest it, or that the door that Maggey opened didn't belong to Portsman in the first place. It's also simple to prove which of the two theories is correct. Choose to examine the "Prints on the doorknob". The results are pretty conclusive: only Portsman and the victim's prints can be found on the doorknob. Maggey could not have opened this door at all! Present her profile as proof of this. Mr. Portsman's Office will be updated in the Organizer. Edgeworth then notices some things near the floor surrounding the bottom of the door. Examine the piece of paper first, as it's a note from the victim. It reads: "I brought the 3 pieces of evidence by, just like we talked about on the phone, but it looks like you're out. Guess I'll catch up to you later. Buddy" Judging by the contents of the letter, I'd say that it was meant for Portsman. The Note Left by Victim will be added to the Organizer. Next, examine the base of the basketball hoop. Edgeworth notices that the placement of the basketball hoop seems to be a little off. Either it was accidentally bumped, which is extremely unlikely, or someone intentionally moved it. The Basketball Hoop will be added to the Organizer. <INVESTIGATION COMPLETE> Well, it looks like this investigation has paid off in spades, so to speak. Edgeworth believes that now is the time to confront the real killer in this case, and as long as his logic is sound, then there's no escape for whoever pulled off the deed, and if you've been following along, you should know who it is too: it's Portsman! Time to really put the screws to this guy. Inside the office, the forensics team is just wrapping up the case, and as they play "Catch the File" Gumshoe manages to break the door down, letting Edgeworth and Maggey in as a result. Edgeworth wastes no time in accusing Portsman for doing the Very Bad Thing (tm), and isn't buying the whole "Let's team up!" farce. It's then that Portsman confronts Edgeworth with the unpleasant truth that his mentor, Manfred von Karma, forged evidence in his time too. Edgeworth's dealt with that sort of thing already, and he won't be cowed by these mind games either. It's time that Portsman explain his actions, though that will only tighten the noose around his own neck. Either way, he's lost, but Portsman won't let that bother him, since Edgeworth hasn't proved anything yet. JAQUES PORTSMAN'S FIRST TESTIMONY: MR. PORTSMAN'S REBUTTAL '''''''''''''''''''''''''''''''''''''''''''''''''''''''''' -I have no idea what sort of hair-brained idea you have in mind, but... -...there's a mountain of evidence that points away from me being the culprit. -Besides, how, may I ask, do you propose I unlocked your door and got in here? -Look, I feel bad doing this to you, but I've got work to do, so we're done here. Unfortunately for him, we have not yet begun to fight! Time to show him what we're made of. Press his third statement, the one about how he managed to unlock the door. Edgeworth's already demonstrated how it could be done, but Portsman isn't buying into it. "Raise an objection". Since you've upped the ante, Portsman is willing to give your claim a fair shake. Present the Master Key as proof for how he could have opened the door. Portsman objects, saying that he never touched that key in the first place, but that's besides the point, as he managed to use it without touching it in the first place. In fact, the "point" he used was to "point" out what he wanted open. Present Maggey's profile: some way or other, he tricked Maggey into opening Edgeworth's office, all so he could rob the office, under the guise of retrieving some evidence from "his" office. But Maggey's still completely certain that she opened Portsman's door. She even checked the number plate to be completely certain! Again, Edgeworth points out that Maggey may have been misled into thinking that Edgeworth's door was Portsman's. Portsman doesn't see this happening, but Edgeworth proposes that he switched the number plates between the two offices in order to manipulate Maggey into opening the wrong door, as those number plates do tend to slide out pretty easily. There was also one more thing that Portsman did to trick Maggey into opening Edgeworth's door, and to prove it, present the Basketball Hoop. Portsman had moved the hoop conveniently parked outside his own door to outside Edgeworth's door; after all, if there is one defining characteristic of Portsman's office, it is that specific hoop! It doesn't help Portsman's case that his hoop shows signs of having been moved. You have to give Portsman this much credit: he's not willing to throw in the towel just yet. Prepare for another testimony. JAQUES PORTSMAN'S SECOND TESTIMONY: CONJECTURE'S REBUTTAL ''''''''''''''''''''''''''''''''''''''''''''''''''''''''' -Now you're just spouting nonsense. -I had the girl open my office door. -After that, I was in my office door the entire time. -You don't have a single reason to suspect me! Still insisting on your innocence, eh, Portsman? We'll soon see about that... Present Mr. Portsman's Office against his second statement, the one about Maggey opening his office; the only fingerprints on that doorknob were Portsman's and Detective Faith's after all. Portsman claims that he was in his room whether she unlocked it or not, but Edgeworth isn't buying it. As proof, present the Note Left by Victim. It says right in its message that Portsman wasn't in his office. If Portsman wasn't in his own office, then he was in Edgeworth's office, shaking the place down! And what would happen if Detective Faith, after leaving that note, heard Portsman ransacking Edgeworth's office and came in to investigate? Yup, you guessed it! And when Edgeworth came back, Portsman had to threaten Edgeworth in order to make his escape! Looks like the killing thief is about to get it... wait... what's Portsman got up his sleeve this time? Portsman claims that all of the evidence and theories presented so far are circumstantial. For example, maybe he wiped his doorknob down after Maggey unlocked his door, and maybe that note left to him by the victim appeared earlier in the day and he simply failed to notice it. Oh, and by the by, he has a waterproof alibi. SAY WHAT!? Sure, he only remembered it just now, but better late than never. JAQUES PORTSMAN'S THIRD TESTIMONY: PORTSMAN'S ALIBI ''''''''''''''''''''''''''''''''''''''''''''''''''' -If memory serves, you came back to this office at around 2 AM, correct? -And it was then that you had that unfortunate confrontation at gunpoint with the culprit. -But at exactly that time, I was down in Criminal Affairs! -Ask around. I'm sure the other detectives will corroborate my story. It's the perfect alibi! Edgeworth wastes no time in ordering Gumshoe to check into this matter. When Gumshoe gets back, the news isn't good: every detective on duty at that time definitely remembers Portsman paying them a visit! Curses! The only thing you can do here is press all of his statements. Once you do, Edgeworth realizes that Portsman's alibi really does hold up! Smelling victory, Portsman requests that Maggey be placed under arrest, and there's very little anyone can do about it. Is there anything else that can cast doubt on Portsman's alibi? "Mr. Portsman's alibi" will be added to the Logic Screen. You will then automatically enter the Logic Screen. First, connect "Mr. Portsman's alibi" and "Another handgun". Edgeworth comes to the shocking conculsion that there were TWO people intent on theft tonight! "Another visitor" will be added to the Logic Screen. Finally, connect "Another visitor" to "Files in disarray", and Edgeworth will determine the theory regarding the two thieves also explains why his files were thrown about twice, and also determines that the second thief has little bearing on the case at hand... which would render Portsman's alibi irrelevant as well! Edgeworth lets out a mighty objection, saying as much to Portsman! Edgeworth runs through his hypothetical scenario once more, adding the second thief to the mix. Now that we have rendered Portsman's alibi to be moot, all that's left is to close the book on this case... but Portsman STILL isn't willing to give up! After all, he's still claiming that everything we've uncovered is circumstantial. If only we had one definitive piece of evidence...! JAQUES PORTSMAN'S FINAL TESTIMONY: PORTSMAN'S ALIBI, PT. 2 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''' -That thief you ran into should be your real suspect, wouldn't you say? -We should be out there looking for that thief right now. They might still be nearby. -I hate to repeat myself, but as I've said, I was training in my room. -And when Jim came to deliver some evidence to me I was down at Criminal Affairs. -So I can't be expected to know what happened around here after I left. Portsman most likely wants us looking for the thief so that he has more time to cover up his murder. Well, I don't think so. It's time to end this! Kick off the beginning of the end by pressing his fourth statement, the one about the evidence. When Edgeworth asks why Detective Faith didn't go with Portsman to Criminal Affairs, Portsman says that his partner was tired and wanted to nap, and so slept on one of the hallway's comfy benches. Then, what about the evidence? There were only two pieces of importance from yesterday's case: a gun and a pendant. The following statement will be inserted between the fourth and last statements: -He brought me two items, a gun and a pendant, that are related to yesterday's case. Only two? Not according to the victim's note: there are supposed to be three pieces of evidence! Present the Note Left by Victim against this statement. Edgeworth demands that Portsman show the missing piece of evidence, but when Portsman proves too slow to produce it, Gumshoe is ordered to perform a body search on Mr. Bad Prosecutor. Lo and behold, the third piece of evidence is a video tape! If this tape contains evidence of Portsman's guilt, then we need to have a closer look at it. Rotate around to the back of the tape and examine the bloodstain on it. In all likelyhood, the victim had this tape on him when he was shot, and the blood seeped onto it. Let's all give Portsman a round of applause for not thinking things through thoroughly enough! And that's checkmate. In the aftermath, Gumshoe reports that Portsman has been placed under arrest for Detective Faith's murder, though Maggey's job security is still up in the air... Gumshoe then extrapolates that Portsman must have been part of some big underworld organization, given that he wouldn't say a peep about his motive for robbing the office. It would also explain why he was so corrupt, using forged evidence and refusing to prosecute certain cases. There's also one more thing... to illustrate that "one more thing", present the Stolen 0-Series File; we still have no idea why the second thief stole this piece of evidence. Just then, another officer comes onto the scene and presents a black card... a card that has an emblem Edgeworth knows well... for it is the mark of the Great Thief Yatagarasu! Edgeworth describes the Yatagarasu as a noble, modern day Robin Hood, one that appears and vanishes at will. Although the Yatagarasu's ultimate goal is completely unknown, its targets are not: corrupt corporations or organizations. The Yatagarasu steals evidence regarding these corrupt dealings and releases said evidence to the media. The thefts are silent, and they all go off without a hitch. No warning is sent, and the target doesn't even know that they're the victims of theft until it's too late. And with the evidence of these corrupt dealings also comes a card adorned with the mark of the Yatagarasu. However, it's been a long time since the Yatagarasu has last appeared. Most likely, the second person who infiltrated the office was... the Yatagarasu! Is this Great Thief also tied into this giant web of intrigue? A web that began unravelling two days ago? Save your game. Case 2: Turnabout Airlines [TURNAIR] ------------------------------------ Case 3: The Kidnapped Turnabout [TURNKID] ----------------------------------------- Case 4: Turnabout Reminiscence [TURNREM] ---------------------------------------- Case 5: Turnabout Ablaze [TURNABLAZE] ------------------------------------- ================================== Conclusion ================================== I hope that you enjoyed the game as much as I did! I STRONGLY urge you to buy the game so that we may have an opportunity to play more Ace Attorney! "There's a lot a person can understand about another from first impressions alone." END OF LINE -Masterblaster02