The Chronicles of Narnia: The Lion The Witch and The Wardrobe Hints for Nintendo DS
The enemies in this Dungeon are rats and dwarves. Go north from the empty foyer and you see the unicorn you'll be rescuing. Go west to the next screen, and move round the screen, then to the west. There will be green barriers around with food to restore health in it. Silver wheels contain ice shards. Going to the easternmost screen, go right and you will be accosted by a Boggle with red skin-a super Boggle. It is super ass it moves down both arms simultaneously and throws stones. When you defeat it speak to the Unicorn and you'll be outside the Dungeon with full health.
No thumbs
yet
When you enter the Dungeon, you will find yourself in an empty foyer. Pass
Through this to go through the second portal.
This is the entrance to a narrow corridor. Take this narrow corridor east
Until you reach first portal to the Northwest. (There may or may not be two
Chairs acting as a barrier which you then smash. Barriers are generated at
Random each time you enter a dungeon.)
This will be the entrance to another narrow corridor.
Go directly east in this corridor. You may find three archers in your path.
Kill them and continue east until you reach the wall, then go North and when
You reach that wall, go east to enter another screen.
When you enter the second screen, go north only until you can go east. Smash
The four shining silver wheels and keep going east. You will see entrances
Both to the north and south, but ignore them and go straight towards the
East. Go all the way to the eastern wall before you go North, and when you
Reach the northern wall in this chamber, go south only until you can go east
Again. Here you will enter a huge chamber and the music will change. (You
May find a stone barrier across a path to the east that will force you to go
Further south. If this is the case, simply take the entrance to the east
Further south and then go North to enter the huge chamber.) The prisoner, who
Is a Satyr, is in the Northeast corner of this chamber, guarded by a
Werewolf. You must defeat a Werewolf to reach him.
The way back to the first screen in this Dungeon (if you feel you missed
Something before you fight the Werewolf) is in the Southwest corner, going
Down.
After you speak to the Satyr, you will find yourself outside the Dungeon as
Usual in these situations. Speak to the Fox there.
'If she hurts him, she'll rue the Day!' is the correct response with the fox.
After you speak to the Fox, you will find you have been transported somehow to
The Beavers' House. Speak to Mrs. Beaver. The correct response with her
Is: 'Under attack? By whom?'
You know Beaver's River, go on to the map, when you're there and follow the large North-East exit. Then you will be in River. You'll see an exit to the top left of the screen. You will be in Path to the witch and beware of the werewolf and the polar bear. There will also be a great dog with a ! Press A to talk to him. When you're done go upwards to Red Dwarf peak. Turn right when you get there and smash th ice statue, go up the vine and climb up the others when you're ready. Go into the Witch's courtyard there you will complete the lioness task but beware of the Giant! Use 1-3-2 on the panpipes to kill him. If you're Edmund then don't bother, just go to the castle. Done
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