First knock off the fighting types and let evee capture the banners. Form a straight line starting with darmuka and ending it with jigglypuff. I won this battle 100% of the time. I forgot to mention the line should be at the enemy's starting position. It will take up the enmeys five turns.
Hey guys, I think you already noticed this, but some of you didn't. If you look at the full map of the Ransei region(at the top left corner of the touch screen), what do you see...tada! It's an Arceus! All that time during the end we were thinking what that Pokemon was, and it was staring at us the whole time!
Ignis-Use Water Ground and Rock moves to get rid of the fire pillars, and note that the hot springs come back, and fire and flying types can go over lava.
Violight-The buttons in the corners activate the opposite panels discharge. Use it for a small advantage, and note the Electric and Flying types can go through the surges.
Terrerra-Gusts appear bout every 2 turns, so get on a lift after one, and remember that the puddles heal you.
Dragnor-If you have a Pokemon that benefits from Electric, Water, Grass, or Fire moves(abilities like Water Absorb, Flash Fire, or Linghtningrod), place them next to the corresponding node. Ice moves deal double damage to all foes, and do quadruple to Gabite. The pale nodes heal anyone.
Infinity Tower-Use Arceus' judgement attack while foes are surrounding you to do large damage. If you have a Water, use it on Infernape.
Illusio-Gallade will stand hold at the end, so claim both banners that you spawn at immediately and find the portal colors. Later, have 2 people on each rock you hold, and send one out to claim the rock across from the 4th, 5th, and 6th spawns. Finally, have 1 person at each when there is a couple enemies left, and have someone watching the telporters for when it links with Gallades post.
Pokemari Kingdom-Sorry I forgot the name. Be cautious on the hay field, and use Pokemari bundles to attack foes. Dodge the Pokemari immediately, because it waits for no one!
Grass Kingdom-Grab the central banner 1st, then send 3(assuming you have 6 Pokemon) to the right banner, then send 2 to place at each banner.
Water Kingdom-Water has no advantage other than Wooper, who may be able to heal in water. Try to keep the gates closed so your squad can always cross, and never freeze in the trenches.
Fight Kingdom-Attacking foes sends them off the arena if they are edged, so do that, and send some to block the steps. Beware: they may gang up on you and threaten your shots. I kept 2 next to enemy banners:1 knocks them off, while the other takes it.