Final Fantasy Tactics A2: Grimoire of the Rift Hints for Nintendo DS
Complete Final Fantasy XIII Game Guide with over 70 videos. Chris takes you through the whole game in a fun easy to read style, most sections are also covered with video clips so you can see what is be written about too. The bosses are all tackled and achievements and trophies dealt with within the guide. All stone missions are covered too both in the main guide and as a stand alone guide for easy reference.
Click here to go to our guide
Some laws in the game require more than meets the eye, as it checks after each turn to see if you followed the law.
Some laws such as "No Harming [race]" can be bypassed by hitting them with Reaction abilities such as Counter and Blink Counter.
Laws against hitting distant units will be broken if you stand beside an enemy and manage to knock them back, such as with a random critical hit and abilities such as Rush.
Laws against not using MP are broken by using items. Not really sure how using an item = using MP, but whatever.
Hope this helped!
For my Bangaa clan members I make them into Tricksters or Dragoons and for their backup action abilities I give them the abilities of the listed job you didnt make them into
Here are some even better job combinations. I normaly have all my humes as ninjas because of the duel-wield ability, but once youve mastered duel-wield, switch them to parivir and give them the high magick abilities as there backup secondary action abilities. Magick Frenzy is awesome especially if you have duel-wield and katanas.
If you don't know you must master 3 solder action abilities, I highly recomend you do because fighter class is one of the best