zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- ----zzzz--------zzzz---- --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- The Legend of Zelda: Majora's Mask FAQ/Walkthrough By MrShotgun of GameFAQs Copyright Andrew Brown September 12th 2006 Andrew.ComfortablyNumb[at]GMail.com All guides by MrShotgun are submitted to GameFAQs first, and disseminated to other hosting websites as the author finds the time and desire to do so. To ensure that you are viewing the most recent version of any guide, please visit www.gamefaqs.com. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Author's Pledge When Richard Taylor of New Zealand's Weta Workshop undertook the monumental task of the production design for the Lord of the Rings films, he gave this speech to his employees. Recognizing the significance of this speech, I have adopted it as my own pledge to the quality of my guides. God, I'm a nerd. "If you can't rise to the highest level of enthusiasm, passion, and professionalism, and grasp this task as if it is the most important thing that you have ever taken on in your life, you aren't worthy of the task. We have been blessed with this opportunity." - Richard Taylor, Weta Workshop -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Version Information ----zzzz--------zzzz---- [0000] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- --------------------- FAQ/Walkthrough v1.0 September 12th - September 27th, 2006 This version of the guide is complete and contains the following chapters: Version Information; Table of Contents; Game Basics; Walkthrough and Sidequests; Inventory, Songs, Upgrades and Quest Items; Masks; Pieces of Heart; Stray Fairies; Frequently Asked Questions; Minigame Appendix; Miniboss and Boss Appendix; and Legal Jargon, Links, Contact Information and Special Thanks. All chapters are "complete," though I may update them or add additional material as I feel it is necessary. --------------------- FAQ/Walkthrough v1.1 October 13th, 2006 I guess it's appropriate that today is Friday the Thirteenth, as it has been brought to my attention that there is a serious continuity error in my guide. I instruct players to use the Hookshot before they actually acquire it. This glaring oversight occurred when I came up with the idea that you could complete Ikana Graveyard before ever going to Great Bay, and transferred the entire first half of Stone Tower to before that point without actually confirming it. That was just sloppy guide writing, and I am ashamed of myself for making such a blunder. I apologize for the confusion this may have brought to people, but since this game is getting on in age and was never very popular to begin with, I don't think it has really affected anyone. Ironically, it was actually possible to complete the mission in question (defeating Skull Keeta) without the Hookshot, but I imagine it was still confusing to newbie players to be directed to use an item that they hadn't acquired yet. Other fixed errors include: incorrectly stated that the Goron Mask is needed to finish the Swamp Spider House, when it isn't. Fixed location of Woodfall Piece of Heart in Piece of Heart chapter (stated it was found in west side of the area, when it's in the northeast). Clarified that Toto and Gorman's Happiness Stickers have identical goals, and the duplication is not a mistake. Added some more steps to the Three-Day Challenge to make completing it easier, including getting the Stone Mask from Shiro while you are getting the Captain's Hat. Also removed a step from the Three-Day Challenge which stated that you must have ten masks before going to the Moon, which directly contradicts statements I have made elsewhere in the guide. Numerous typographical errors throughout the guide have also been fixed. Am I forgetting anything else that I really fudged up on? Probably. But I won't mention them, because this is starting to get embarrassing. --------------------- FAQ/Walkthrough v1.2 November 13th, 2006 Added Author's Pledge to beginning of guide. Ran guide through Microsoft Work's spellchecker. --------------------- FAQ/Walkthrough v1.3 November 29th, 2006 Error concerning Magic Beans has been corrected. Special thanks to Sam Clements for not only pointing out this error, but also providing the correction. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Table of Contents ----zzzz--------zzzz---- [0100] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- [0000] Version Information [0100] Table of Contents [0200] Game Basics [0300] Walkthroughs and Sidequests [0400] Inventory, Songs, Equipment, Upgrades and Quest Items [0500] Masks [0600] Pieces of Heart [0700] Stray Fairies [0800] Minigame Appendix [0900] Miniboss and Boss Appendix [1000] Frequently Asked Questions [1100] Legal Jargon, Links, Contact Information and Special Thanks -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Game Basics ----zzzz--------zzzz---- [0200] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- [0201] After Ocarina of Time... [0202] Termina Overworld [0203] Dungeons of Termina [0204] Time in Majora's Mask [0205] The Many Faces of Link [0206] Link's Inventory [0207] Music in Majora's Mask [0208] Combat and Z-Targeting [0209] Pieces of Heart and Stray Fairies [0210] Owl Statues and Game Saving [0211] Conclusion ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- After Ocarina of Time... ----zzzz--------zzzz---- [0201] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Majora's Mask takes place immediately after the events of The Legend of Zelda: Ocarina of Time. After Link finally defeated Ganon in the ruins of his tower, Zelda used her powers as the Oracle of Time to return Link to his childhood. From that point on in the series (of which Ocarina is chronologically the first), the stories take place in one of two timelines: one timeline being the Hyrule that Link returns to, and the other being the shattered form which Link left behind. Majora's Mask takes place in the former timeline. At the game's outset, Link is searching for his Fairy companion Navi, who left following the events in Ocarina of Time. Traveling in the Lost Woods on the back of his trusty pony Epona, Link begins to fall asleep. Tatl and Tael, two mischievous Fairies, appear and spook Epona. Link is thrown to the ground and knocked unconscious. At this point, a Skull Kid wearing Majora's Mask appears and steals the Ocarina of Time. He recovers and confronts the Skull Kid, who escapes on Epona. After pursuing the thief through the Lost Woods, Link is ambushed by the Skull Kid and transformed into a Deku Scrub. Undeterred and now joined by the fairy Tatl, Link continues to chase the Skull Kid. After passing through a strange, twisting tunnel, Link and his unlikely companion find themselves in the land of Termina, in a large city known as Clock Town. There, they encounter the Mask Salesman, who offers to help cure Link of his curse. But, only if Link can recover his Ocarina. The Mask Salesman's only request is that Link get Majora's Mask back as well, and return within in Three Days. And so, Link embarks on his newest quest. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Termina Overworld ----zzzz--------zzzz---- [0202] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Majora's Mask takes place in a land called Termina, making it the first console Zelda title to not take place in Hyrule. Termina and it's people appear as counterparts to Hyrule; familiar Hyrule denizens reappear in completely unfamiliar roles. The whole game exudes a Wonderland-esque feel, from the plummet down a bottomless pit in the game's outset, to the quaint field and lone tree that appear on the Moon. In the center of Termina is the massive Clock Town, which lives up to it's name by literally being a gigantic clock. Home to the Termanians, Termina counterparts to the Hylians, Clock Town acts as the game's central hub. The inhabitants of Clock Town each adhere to complex schedules, and learning where and when to be in Clock Town is essential to find a sizable chunk of the game's Heart Pieces and Masks. South of Clock Town is the Woodfall region. Home to the Deku Scrubs, it is a swampy region which hides the Woodfall Temple. North of Clock Town is the Snowhead region, where the Gorons make their home. At the peak of the mountain is Snowhead Temple. West of Clock Town lies Great Bay, home to the Zoras. The are is constantly menaced by thieving Pirates (and also suffers from a Like-Like infestation). Far out to sea is the Great Bay Temple. Lastly, east of Clock Town is a region known only as Stone Tower. Home to an endlessly warring army of Ghosts, the Stone Tower Temple rests on a massive monolith in the area. And looming above it all is the ever-present threat of the looming Moon... ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Dungeons of Termina ----zzzz--------zzzz---- [0203] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Majora's Mask has a significantly reduced number of dungeons in comparison to Ocarina of Time; take Ocarina's thirteen dungeons compared to Majora's four. The Dungeons in Majora's Mask are even relatively short, but they make up for this by having harder puzzles then even the hardest puzzle in Ocarina of Time. As with Ocarina of Time, in the dungeons players must solve many small puzzles so that they can solve the dungeon's "Big Puzzle" and reach the Boss. In Woodfall Temple, players must find a way to end a poison that fills the waters of the temple before the way to the boss will be revealed. In Snowhead Temple, players must create a bridge in the central chamber, and the break the bridge in several key places to make it reach the boss chamber. Great Bay Temple, which makes Ocarina's Water Temple look like Kiddy Land at your local theme park, players must activate three sets of pipes in the room, and reverse the flow of the water in the dungeon several times to reach the boss. And in Zelda's most grandiose dungeon ever, players must literally turn Stone Tower Temple upside down to find the final door. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Time in Majora's Mask ----zzzz--------zzzz---- [0204] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ After Link recovers the Ocarina of Time from the Skull Kid, then he can use the Song of Time to travel through time. But, while in Ocarina of Time Link could travel at will in two time periods, seven years apart, it's completely different in Majora's Mask. The power of Majora's Mask sets into motion events that lead to the end of the world, and the Moon threatens to crash into Termina in a mere three days. With the power of the Song of Time and the blessing of the Goddess of Time, Link and Tatl can relive these three days as many times as they like. The passage of time is one of the central themes of Majora's Mask. Certain objectives can only be accomplished on certain days and at certain times, making intimate knowledge of Termina's lands and peoples necessary to complete the game and save Termina from apocalypse. Using the Ocarina of Time, Link can reset time, slow it down, or speed it up to accomplish his goals more easily. To enhance the sense of urgency that the three-day time limit provides, a literal ticking clock appears on the screen at all times. But, this is no ordinary clock. It's a Termanian clock, which looks quite different from the clocks you and I are probably used to. The Clock rests at the bottom of the screen, appearing as a half-circle around a large diamond. A symbol of a Sun or Moon (indicating day or night) slowly follows the perimeter of the Clock. When it reaches the far right of the half-circle, then the next day or night begins. The half-circle is divided into twelve wedges; each wedge represents one hour. A glowing dot also circles the diamond; each rotation around the diamond is one hour (roughly one minute in our time). Lastly, the number inside the diamond indicates which day of the Three-Day Cycle you are on. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Many Faces of Link ----zzzz--------zzzz---- [0205] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Near the beginning of his adventure, Link is transformed into a Deku Scrub as an evilly mischievous prank. Though he eventually recovers from this condition, Link also receives the Deku Mask as a memento of the experience. The Deku Mask transforms Link into a Deku Scrub at will. Other masks can be found which transform Link into a Goron and a Zora. Still other Masks have no transformative properties, but are useful in their own way. As a Hylian, Link's natural form, he maintains most of his abilities from Ocarina of Time. His sword-wielding and shield-using prowess remains in tact, as does his ability to jump and dodge. As Hylian Link, he also has access to most of his items. While inhabitating the body of the Deku Scrub, Link's abilities change significantly. He loses the ability to wield a sword, but gains a fast Spin Attack instead. He can also spit magic bubbles, and hide beneath an impenetrable Deku Shell. Most significantly, Deku Link's lighter frame allows him to walk short distances over water, use magical Deku Flowers as parachutes, and access areas that Link's heavier forms could not. His wooden body is also immune to fall damage, but contact with flames causes Link to "black out" and return to the beginning of the area. While in the body of the Goron Darmani, Link gains massive strength and girth. This allows Link to move objects which no other transformations could, or pound into the ground with incredible force. With hands too big and a body too clumsy to properly wield a weapon, Link must resort to using his fists. Considering his fists are the size of small boulders in this form, that's no big deal. But graceful, he ain't. Goron Link's most important ability, however, is his ability to roll into a ball and travel at extreme speeds. Goron Link is also immune to the effects of Lava, and can use his hard back as a shield. As Zora Link, our hero enters the body of the Zora Mikau. As an aquatic race, the Zora have incredible swimming ability, making Majora's Mask the first Zelda title to have true aquatic adventures. Zora Link can also dive to the bottom of aquatic areas, and begins functioning in the exact same way that Adult Link wearing Iron Boots did in Ocarina. Zora Link uses a form of martial arts to fight, and can throw his fins like boomerangs. He can also use his fins as a shield, or generate an electrical barrier to damage enemies. Aside from these three transformations, there are twenty other Masks hidden in Termina. Each of these Masks has different abilities which aid Link in his quest. The Bunny Hood, for example, significantly increases Link's movement speed, while the Gibdo Mask allows Link to the communicate with the Undead. Finding all twenty of these Masks gets you the final transformation mask, which transforms Link into a dark aberration, with powers that rival even that of Majora's Mask itself. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Link's Inventory ----zzzz--------zzzz---- [0206] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Featuring an inventory more or less identical to Ocarina's, Majora's Mask doesn't do much to create new items to work with (most of that is done with the alternate transformations). The Bow and Arrows and Bombs, a staple since the original title, are still present, in all their glory. The now-famous Hookshot from A Link to the Past, arguably the most brilliantly conceived item in the entire series, returns for Majora's Mask, reworked for it's three dimensional environment. New items from Ocarina return for Majora's Mask, including the unorthodox and under-utilized Bombchus (which crawl along walls and ceilings in a straight line before finally exploding), and the Lens of Truth (which reveals things for what they truly are, making the invisible visible, and the fake disappear). Ocarina's interchangeable equipment is gone, no doubt because one of the biggest gripes people had about Ocarina was the annoying amount of times you had to change Link's footwear in the Equipment submenu. Instead, most of the abilities granted by Link's different equipment in Ocarina is now granted by the different transformations. As a Zora, Link gains the ability to breath underwater and walk along it's bottom, and as a Goron he can withstand tremendous heat. The Hover Boots have been dumped entirely, because - let's face it - they were completely under utilized in Ocarina to begin with. Ocarina's multiple swords have been abandoned - partially. Link begins the game with the Kokiri Sword (which is interesting, since he only "borrowed" it in Ocarina). The Kokiri Sword can then be upgraded twice, once into the Razor Sword and again into the Gilded Sword. This is exactly the same way that sword upgrades worked in A Link to the Past and the original Zelda. But, in a nod to Ocarina of Time, a massive blade which is clearly an homage to the Biggoron's Sword is available from one of the Stray Fairy sidequests. This isn't a true sword in the Equipment sense, given that it works like a C-Button item. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Music in Majora's Mask ----zzzz--------zzzz---- [0207] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Music has been a staple of the series since it's inception, and has slowly developed over the ever-expanding list of titles. In the original Legend of Zelda, the Magic Flute was used to warp around the Hyrule Overworld, and was even instrumental in defeating certain bosses. In Zelda II: The Adventure of Link, the flute had a much reduced but still significant role in defeating enemies. A Link to the Past saw the Magic Flute (still called a Flute, even though by that time it had evolved fully into the Ocarina we know today) being used to summon a helpful bird that would carry Link to different corners of Hyrule. Link's Awakening saw the first introduction of multiple songs available for the Flute, but Ocarina of Time took the magical flute and turns it from novelty item into full-blown musical instrument. And this huge evolution of the item carries over into Majora's Mask. Though the Ocarina is just that: an Ocarina, the different songs that can be played on it are key to finishing the game. The Song of Time, replacing Zelda's Lullaby as the resident "Most Important Song," is the key for the huge amount of time manipulation available in Majora's Mask. Epona's Song is still the only way to obtain Epona, Link's legendary pony. The Song of Storm's still summon storms to Link's location, but gains the additional ability of being able to water Magic Beans and heal cursed people. Sticking it's way into the game are two more important songs: the Song of Soaring and the Song of Healing. Replacing Ocarina's transportation songs, the Song of Soaring lets you warp to any Owl Statue which you have found in the game. The Song of Healing heals damaged souls, and is key for gaining several of the Masks in the game. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Combat and Z-Targeting ----zzzz--------zzzz---- [0208] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ At the start of his journey, Link is joined by a Fairy called Tatl. Tatl, who joins Link after accidentally being left behind by the Skull Kid, acts as his guide and companion through his adventure. As a huge improvement over Navi in terms of personality (Hey! Hey! Listen! Hey!), Tatl is inferior slightly in that she doesn't know nearly as much about your enemies as Navi did. Tatl also performs Navi's old job in the game: Z-Targeting. Constantly copied by Zelda's competitors, but never as faithfully or brilliantly conceived as it appears in the Zelda series, Z-Targeting allows Link to focus his attention on a single target, and radically alters his moveset to focus on combat. While in free-form camera mode, the A Button makes Link interact with objects in his environment. While Z-Targeted, however, it causes Link to perform different jumping actions. Jumping to the left or right will sidestep, while a backwards jump will make Link do a backflip. A jump while holding forward causes Link to perform the Jump Attack, the most powerful attack in his repertoire. While in free-form camera mode, the R Button activates Link's shield. However, it also makes him completely stationary. While Z-Targeted, however, holding the R button will tell Link to raise his shield, but he still maintains his mobility (except with Deku and Goron Link, who can only use their shield while stationary). Even Hylian Link's attacks change while Z-Targeted (the other three transformations remain the same). While in free-form mode, tapping the B Button will cause Link to perform a sideways, sweeping attack. While Z- Targeted, however, this attack becomes a downward plunge. Holding forward and B will cause Link to stab, or a whole new assortment of cool attacks. Even Prince of Persia's "Free-Form Fighting System" isn't nearly as flexible or fun as Zelda's Z-Targeted battles... at least in this author's opinion. Mastering the nuances of blocking with the shield, dodging with different jumping maneuvers, and attacking in many different methods provides a unique, simple, yet engaging combat experience, one which few other action games in existence can challenge. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Pieces of Heart and Stray Fairies ----zzzz--------zzzz---- [0209] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Like so many concepts that just plain worked since the original title, Zelda games are filled with lots of optional upgrades to find that enhance Link. Though in the original game this was limited to four hidden Heart Containers in the Overworld, since then the hidden items have grown to include the quintessential Pieces of Heart, the always-elusive Last Bottle, and usually some kind of hidden item to be gathered for rewards. Exchanging hidden items for powerful rewards started in Link's Awakening with the Secret Seashells, and Majora's Mask continues that tradition with sixty-one Stray Fairies hidden throughout Termina. Hidden in all four of the game's dungeons are fifteen Stray Fairies (and one Stray Fairy lost in Clock Town). Finding all of the Fairies in a given dungeon, then delivering them to the Fairy Fountain near the dungeon, gets Link one of the powerful upgrades which was available in Ocarina of Time just for playing Zelda's Lullaby. The Stray Fairy Hunting sidequest replaces Ocarina's much-loved and oft-despised Gold Skulltulas, attempting to improve on that formula by focusing the Fairies solely in dungeons. Majora's Mask follows it's predecessors with the inclusion of the most number of hidden Heart Pieces of any previous Zelda game - fifty-two total. Each Piece of Heart represents one-quarter of a Heart Container, and gathering four Pieces of Heart rewards the player with an additional Heart Container. With fifty-two total Pieces of Heart hidden around Termina, that amounts to thirteen of the game's twenty available Heart Containers from Pieces of Heart. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Owl Statues and Game Saving ----zzzz--------zzzz---- [0210] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Ocarina of Time had a ridiculously easy save system - pause the game, save the game. Majora's Mask biggest fault is it's save system, and even it's biggest fans are the first to admit it. You can save in only one of two ways: Owl Statues, and the Song of Time. Whenever you play the Song of Time, the three- day cycle resets, and the game saves. Whenever you interact with an activated Owl Statue, then the game file is saved... temporarily. Loading this file erases it, preventing the player from making "Safety Points," a method used in many other RPGs to prevent game-breaking mistakes. The only bit of good news I can give is, you'll get used to it. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Conclusion ----zzzz--------zzzz---- [0211] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Majora's Mask is built on a modified version of the engine used in Ocarina of Time, so it's no surprise that the game feels very similar. But, while Ocarina of Time's emphasis was clearly on the main quest, Majora's Mask displaces that emphasis on to what happens in between the dungeons. Just look at the Heart Pieces if you want a good example; Majora's Mask's fifty-two Heart Pieces, compared to Ocarina's thirty-six. The time limit imposed on the player, the ever-looming presence of the Moon, and the downright evil things which happen to the inhabitants of Termina makes Majora's Mask a much darker and more intense experience then it's predecessors, something it's emphasis on Sidequests and Minigames would not seem to imply. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Walkthroughs and Sidequests ----zzzz--------zzzz---- [0300] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Main Adventure [0301] The Lost Woods [0302] Clock Town, First Visit [0303] Clock Town, Second Visit [0304] Termina Field, First Visit [0305] Woodfall, First Visit [0306] Woodfall Temple [0307] Woodfall, Second Visit [0308] Clock Town, Third Visit [0309] Termina Field, Second Visit [0310] Snowhead, First Visit [0311] Snowhead Temple [0312] Snowhead, Second Visit [0313] Clock Town, Fourth Visit [0314] Woodfall, Third Visit [0315] Romani Ranch [0316] Stone Tower, First Visit [0317] Great Bay, First Visit [0318] Pirates' Fortress [0319] Great Bay, Second Visit [0320] Termina Field, Third Visit [0321] Snowhead, Third Visit [0322] Great Bay, Third Visit [0323] Clock Town, Fifth Visit [0324] Great Bay Temple [0325] Great Bay, Fourth Visit [0326] Stone Tower, Second Visit [0327] Ancient Castle of Ikana [0328] Stone Tower, Third Visit [0329] Stone Tower Temple [0330] Stone Tower, Fourth Visit [0331] The Moon Focused Walkthroughs and Sidequests [0350] Spoiler-Free Walkthrough [0351] Swamp Spider House [0352] Oceanside Spider House [0353] Odd Jobs at Romani Ranch [0354] Anju and Kafei's Marriage [0355] Keaton's Questions & Answers [0356] Deed Trading Sidequest [0357] The Bombers' Notebook [0358] Three-Day Challenge Main Adventure This is the complete guide to The Legend of Zelda: Majora's Mask. It covers the entire game, beginning to end, room for room, in high detail. All Masks, Stray Fairies and Pieces of Heart are pointed out, and strategies are given for fighting the major enemies or maneuvering through the dungeons and overworld. If you're looking for a 100% completion rating, then this is the Walkthrough you're looking for. A Note on Organization: Each part of the walkthrough is divided into areas for ease of use. To recognize when one area ends and another begins, look for the line of hyphens (-). At the beginning of each area's section, if there are new songs, items or upgrades to be found, then it will be pointed out. New areas are generally separated by a "fade out" or "cut" of the in-game camera. A Note on the Passage of Time: If you need to be in an area at a certain time of day, then it will be specified in that area's heading in the guide. If it doesn't matter what time of day it is, then there will be no time stamp on the heading. A Note on [MSKXX] Find Codes: These are special find codes used in conjunction with the Masks chapter, and do not affect the main walkthrough. They can be safely ignored. A Note on [PHXX] Find Codes: These are special find codes used in conjunction with the Heart Piece chapter, and do not affect the main walkthrough. They can be safely ignored. A Note on [SFXX] Find Codes: These are special find codes used in conjunction with the Stray Fairies chapter, and do not affect the main walkthrough. They can be safely ignored. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Lost Woods ----zzzz--------zzzz---- [0301] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 00 Current Masks: 00 New Heart Pieces: 00 New Masks: 00 ----------------------------------- The Lost Woods - Forested Clearing At the game's outset, Link (returned to Childhood after his adventures in Ocarina of Time) is riding through the Lost Woods on a similarly younger Epona, searching for Navi (who also left after the Ocarina of Time). In the opening cutscene, Epona and the Ocarina of Time are stolen by a Skull Kid with an odd mask, and two Fairies. Now in control of Link, run around the clearing and slash all the bushes to get their rupees before following the Skull Kid through the opening at the bottom of the tall tree. After passing through a shadowy tunnel, you'll arrive in a similar clearing filled with tree trunks. Slash the bushes in this clearing to plunder their rupees as well, then jump along the various trunks to the tunnel at the top. Go through the tunnel. ----------------------------------- The Lost Woods - Bottom of the Pit After you've shaken undeniable images of Alice in Wonderland from your mind, the Skull Kid will turn you into a Deku Scrub as some kind of joke. The Skull Kid will then retreat through one of the doors in the room, accidentally leaving Tatl, one of the fairies, behind. Destroy the bushes in the room using Deku Scrub Link's spinning attack, then help Tatl open the door (sure, she seems like kind of a female dog right now, but she's actually a significant improvement over Ocarina's Navi in terms of personality). ------------------------------- The Lost Woods - Wooden Tunnel Run down the hall and to the right to reach a wide room. Drop down off the cliff to find another cluster of bushes. Destroy them with Deku Scrub Link's spin attack, then stand on the flower on the opposite side of the room. Hold down the A Button, and Deku Scrub Link will burrow into the flower. Release the A Button, and Deku Scrub Link will burst into the air and begin gliding on two helicoptery-flower thingies. Use the Deku Flowers in the room to climb back up to the ledge, and then float across to the door on the opposite wall. Go through it. ---------------------------------- The Lost Woods - Deku Flower Room New Item: Deku Nuts This room contains more Deku Flowers, which rest on small platforms floating above a bottomless pit. Dive into the first Deku Flower, then float over to the next platform. Use the Deku Flower on that platform to reach the chest on the next platform. Open it to get Deku Nuts. Turn around, and look to the left to see a large tree root. Dive into the Deku Flower and float around the tree root to find another platform. Use this Deku Flower to float to the right, to a narrow platform just visible past more tree roots. From here, use another Deku Flower to float to the last platform. On this platform is an odd tree, which looks oddly like you. This tree used to be a living Deku Scrub, but the Skull Kid used it's soul to turn Link into a Deku Scrub (this was speculation until Miyamoto confirmed it a few years ago). Go through the door near the dead Deku Scrub. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Clock Town, First Visit ----zzzz--------zzzz---- [0302] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 00 Current Masks: 00 New Heart Pieces: 01 New Masks: 00 ------------------------------------- Clock Town - Beneath the Clock Tower After passing through a spinning tunnel which once again echoes Alice in Wonderland, run forward and cross the bridge. Climb to the top of the spiral ramp, and try to go through the door at the top. You'll be stopped by the Happy Mask Salesman from Ocarina of Time (or, at least, his Termina counterpart). He'll explain that the Skull Kid stole Majora's Mask, an evil mask which is said to possess the power to bring about the end of the world. The Mask Salesman will agree to help you remove the Skull Kid's Curse, but only if you can get back that "precious object he stole from you" (the Ocarina of Time). His only request is that you get Majora's Mask back as well. He's leaving in three days, so you have to do it by then (really easy, don't worry). After agreeing to help him, head up the stairs and out the door. ------------------- Clock Town - South If you look to the right as you enter South Clock Town, you'll see a yellow Deku Flower. Our ultimate goal is to gain access to this Deku Flower, but the Akindo Nut who owns the flower won't be so accommodating. Head for the staircase across from the Deku Flower, near the doorway, with a mailbox in front of it. Head up the stairs and through the doorway at the top. --------------------------------- Clock Town - Laundry Pool [SF01] Run down the path into the Laundry Pool. There is a yellow Great Fairy Fragment floating above the pool. Use the Deku Scrub's unique ability to hop five times on the water to reach the Fairy (if the fragment isn't here, then check East Clock Town). Once you have it, return to South Clock Town. ------------------- Clock Town - South Head back towards the yellow Deku Flower, and up the ramp behind it. At the top is an Owl Statue. Later on in the game, you'll be able to use these Owl Statues to save and warp around the world, but for now you can just look. Head up the ramp to the left of the Owl Statue, and at the top go through the door behind the Clock Tower. ------------------- Clock Town - North Head left as you enter North Clock Town to see a winding path leading up to a cave entrance. Climb up the path and enter the cave opening. ----------------------- Great Fairy's Fountain New Upgrades: Standard Magic Meter, Bubble Blast Run into the Great Fairy's Fountain, right into the pool of water. The Great Fairy Fragment you found back in the Laundry Pool will leave you and join it's fellows, restoring the Great Fairy to her full form. She'll reward you with a Magic Meter and the Deku Scrub's projectile attack, the Bubble Blast. Head back outside the Fountain to North Clock Town. ------------------- Clock Town - North Drop down off the cliff, and at the bottom use a fully charged Bubble Blast to shoot down Tingle (the oddly-dressed man suspended by a red bubble). Purchase his map of Clock Town. Next, destroy the giant bubble that the kid is trying to destroy. Speak with him (his name is Jim), and he'll be so impressed that you managed to destroy it that he'll let you play a game so that you can get the Password to access the Observatory on the other side of town (which you want to do). Agree to play Jim's game, and he'll call in his gang, the Bombers. You'll have to play hide & seek with them in Clock Town. While you're playing the game, you have to avoid entering buildings, otherwise you'll forfeit and the Bombers will reset. Speak with Jim again to start over. Bomber #5 is hiding behind the tree at the bottom of the ramp from the Great Fairy's Fountain. Jim himself is hiding in the opposite corner of North Clock Town. To "catch" them, all you have to do is run into them. If they run into one of the doorways in Clock Town, then just stand inside the doorframe and wait for the Bomber to run into you. If they run into a door with a guard standing in front of it, however, you'll have to leave and then re-enter the area to make the Bombers respawn. Once you've caught #5 and Jim, head for East Clock Town using the doorway near Bomber Jim. ------------------ Clock Town - East Two more of the Bombers are hiding in this area of town. Directly in front of you as you enter East Clock Town is a narrow alley blocked by a Bomber (not one of the ones you're looking for). This is the kid who will only let you pass once you learn the passcode from Jim. From the Bomber Guard, head to the right and up the stairs. You'll see Bomber #4 on the edge of the cliff here, holding a Cucco. Run towards him, and he'll dive off the cliff and float down with the Cucco. Follow behind him and catch him as he lands. Near the large treasure chest-shaped building behind where Bomber #4 lands, there is a Deku Flower. Dive into the flower, and use it to float up to the awning near the Flower. At the top is Bomber #3. Once you've captured both #4 and #3, then return to the awning that #3 was standing on top of and go through the door underneath it. ------------------- Clock Town - South Head across to the other side of the area, to the small landing with the Owl Statue. Go through the doorway across from the Owl Statue. ------------------ Clock Town - West Bomber #2 wanders around the clearing here. After you capture him, you'll automatically warp back to North Clock Town. ------------------- Clock Town - North The Bombers will refuse to let you join their gang, but they will teach you the passcode to their "hideout" in East Clock Town. Once you've learned it, return to East Clock Town. ------------------ Clock Town - East Speak with the Bomber Guard and tell him the passcode that Bomber Jim taught you. Once the Bomber Guard has moved aside, go down the alley behind him and through the darkened tunnel. ------------------------------ Clock Town - Bombers' Hideout Run down the tunnel. On the other side, head to the right to see a series of platforms in a pool of water. Use Deku Scrub Link's water-hopping ability to cross the pool, using each platform as a rest stop. On the other side of the pool, head for the left and use the Bubble Blast on the Big Skulltula that drops down from the ceiling. You can use an uncharged shot, but it has to hit it's backside. Go around the corner to the right behind the Big Skulltula. In the next room, destroy the giant balloon with a fully charged Bubble Blast. Destroy the pots and take their contents, then climb up the ladder. Go through the tunnel on the other side. ------------------------- Clock Town - Observatory Destroy the pots to the left as you enter, and then climb the spiral staircase on the right side of the room. At the top, go around to the left side of the room, passing a door along the way. Speak with the old man in front of the telescope, and he'll offer to let you look inside. Agree. Zoom in on the top of Clock Town's Clock Tower to see the Skull Kid. A Moon's Tear will fall from the moon, and land outside the Observatory. Leave the Telescope view, and then head out the door you passed earlier. -------------- Termina Field Take the Moon's Tear to the left as you come out of the door. Once you have it, go back inside the Observatory. ------------------------- Clock Town - Observatory Head back down the stairs and return to East Clock Town through the Bombers' Hideout. ------------------ Clock Town - East Now that you have a Moon's Tear, you can barter it for the deed to the Deku Flower in South Clock Town. Head through the doorway underneath the awning to return to South Clock Town. ------------------- Clock Town - South New Upgrade: Piece of Heart x1 [PH45] Step near the flower, and an Akindo Nut will float down to yell at you (he may have already come down on a previous visit). Speak with him, and then give him the Moon's Tear. He'll gleefully trade the Land Title Deed for the Moon's Tear. Use the Deku Flower to blast high up, and around to the balcony in front of the Clock Tower. It's directly above the door you came through after you met the Happy Mask Salesman. Now on the balcony, take the Piece of Heart. This balcony will become a doorway late at midnight on the third day, creating a staircase that leads to the top of the Clock Tower. There's still one or things you should do before then. Head for West Clock Town. ------------------ Clock Town - West Head down (or up, depending on your location) the ramp in the south part of West Clock Town. Along the way, on the wall with no doors, there is a crazy guy who will become very excited when he sees you. This is the Bank, where you can deposit and withdraw rupees. When you learn to travel back to the dawn of the first day later on, you'll lose all of your rupees, so it's important that you deposit them all in the Bank before resetting time. The banker somehow can remember your balance. Deposit all of your rupees, then enter the door directly across from the Bank. -------------------------- Clock Town - Trading Post Speak with the Scarecrow to your left as you enter. He'll offer to dance, and if you agree, time will warp ahead to the next twelve hour marker. Keep on dancing with him until you reach the Night of the Third Day, at which point the Scarecrow will run away in fear of the Moon's eminent landing on Clock Town. Head for South Clock Town. ------------------- Clock Town - South Time: Midnight, Third Day Use the Deku Flower to blast back up to the balcony in front of the Clock Tower, and just stand around until midnight. At midnight, the Clock Tower will open, revealing a doorway in front of the balcony. Go through it. ------------------------- Clock Town - Clock Tower New Item: Ocarina of Time New Songs: Song of Time, Song of Inverted Time, Song of Double Time This is technically a boss fight, but as you can't do much in your current state, just Z-Target the Skull Kid and shoot him with a fully charged Bubble Blast. He'll drop the Ocarina of Time. If you need magic for the Bubble Blast, smash some of the green pots around the perimeter of the Clock Tower. Run over to the Ocarina and pick it up, and you'll see a flashback of Zelda teaching Link the Song of Time. Back in reality, use the Ocarina to produce Deku Scrub Link's Deku Pipes, and then play the Song of Time. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Clock Town, Second Visit ----zzzz--------zzzz---- [0303] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 01 Current Masks: 00 New Heart Pieces: 07 New Masks: 05 ------------------- Clock Town - South Congratulations, you've just looped time for the first time. Get used to doing it; it will become a familiar experience from now on. Especially since the only way to save traditionally is to use the Song of Time (you can also use the Owl Statues, but that is a one-off save - as soon as you reload the file, then the save is erased). Whenever you reset time, you're going to want to get into the habit of playing the Inverted Song of Time to slow down time. This decreases the slow of time by quite a bit (just look how much slower the townsfolk of Clock Town move when you do it), making goals much easier to accomplish. The Inverted Song of Time is just the Song of Time backwards, i.e. C-Down, A Button, C-Right, C-Down, A Button, C-Right. It sounds confusing, but very quickly you'll know this song better then you'll know the Song of Time. You'll also have learned the Song of Double Time, which advances time to the next twelve-hour mark. You won't use it nearly as much as the other two, but it's still worth keeping in mind for quickly reaching certain times of day. To play this song, play the first three notes of the Song of Time twice. Once you've played the Inverted Song of Time, go through the door at the base of the Clock Tower to meet the Happy Mask Salesman. --------------------------------------- Clock Town - Bottom of the Clock Tower New Song: Song of Healing New Mask: Deku Mask [MSK21] Speak with the Happy Mask Salesman. Since you met him immediately before the Dawn of the First Day, he'll remember your deal. He won't even try to figure out how you got the Ocarina of Time back so fast (since, from his perspective, you literally walked out the door and then back in). He'll just be so pleased, that he'll teach you the Song of Healing, which removes the soul of the Deku Scrub from Link's body, returning him to normal. You'll also get the Deku Mask, which lets you turn back into Deku Scrub Link at any time. The Mask Salesman will now ask that you return Majora's Mask. Except that you didn't get it from the Skull Kid. Oops. Since you're the good guy, you're going to spend the rest of the game gathering the "Four who are there" that Tael mentioned, so that you can defeat Majora's Mask and prevent the Moon from crushing Clock Town. Ain't being the hero a pain in the ass? Return to South Clock Town. ------------------- Clock Town - South Go up the stairs near the mailbox, and through the door at the top to the Laundry Pool. -------------------------- Clock Town - Laundry Pool Use the Deku Mask to become Deku Scrub Link. Hop across the surface of the pool to reclaim the Great Fairy Fragment (check East Clock Town if the Fairy isn't here). Return her to the Great Fairy Fountain in North Clock Town. On the way, slash the Owl Statue in South Clock Town with Link's Kokiri Sword. ----------------------- Great Fairy's Fountain New Mask: Great Fairy's Mask [MSK17] If you recall last time you visited her, the Great Fairy told you to visit her once you got rid of your cursed form. Which you have. So you are. Return the Great Fairy Fragment to the fountain, and the Great Fairy will give Link the Great Fairy Mask. This mask, apart from making Link look incredibly stupid, attracts Great Fairy Fragments in Termina's dungeons, which is important for unlocking various useful upgrades. But we'll get into that later. For now, return to East Clock Town. ------------------ Clock Town - East Tell the Bomber Guard the same password you used before. If you can't remember it, then you'll have to play Bomber Jim's hide & seek game, in which case you'll earn the Bombers' Notebook a little early. Pop the balloon with Deku Link's Bubble Blast, then switch back to Hylian Link before speaking with Jim. Once you're past the Bomber Guard, go down the alley behind him and through the tunnel. ------------------------------ Clock Town - Bombers' Hideout Just use Deku Link through the whole hideout. Run down the ramp and hop across the pool of water again, as well as to kill the Big Skulltula with a Bubble Blast. Run around the corner and pop the balloon with a fully charged Bubble Blast. Climb up the ladder and go through the doorway. ------------------------- Clock Town - Observatory Run up the spiraling staircases, to the left side of the room and speak with the old man. Look through his telescope to the roof of the Clock Tower. Another Moon's Tear will fall from the Moon. Run outside and grab the Moon's Tear, then return to the Bombers' Hideout. ------------------------------ Clock Town - Bombers' Hideout Head back through the Bombers' Hideout, using the Deku Scrub to quickly cross the pool of water. Before you return through the tunnel to East Clock Town, make sure you switch back to Hylian Link. ------------------ Clock Town - East New Quest Item: Bombers' Notebook If you remembered to changed back to Hylian Link before returning to East Clock Town, then Jim will ambush you as you come out of the tunnel. If you forgot, re-enter the tunnel, change back to Hylian Link, then return to East Clock Town. He'll be so impressed that you "guessed" the passcode to their hideout, that he'll make you an official member and give you the Bombers' Notebook. This Notebook keeps track of people you've made happy over the course of the game. If you could care less about making people happy, the more important thing that finishing the Bombers' Notebook does is it gets you every Mask and Heart Piece in the game. So that's worth doing. Once you have the Bombers' Notebook, head for South Clock Town. ------------------- Clock Town - South Trade the Moon's Tear for the Land Title Deed from the Akindo Nut at the Deku Flower. You've got access to the Deku Flower again now, but we don't want that - we just want the Deed. Head for West Clock Town. ------------------ Clock Town - West Empty your bank, then head towards the northern edge of West Clock Town. Hang around until 3:00 PM (return the flow of time to normal with the Inverted Song of Time, just remember to play it again once you're inside the house). Enter the door closest to the doorway leading back to South Clock Town, which is the entrance to the Postman's House. ----------------------------- Clock Town - Postman's House Time: 3:00 PM, Any Day New Upgrade: Piece of Heart x1 [PH01] From around 3:00 PM on, the Postman will be on break inside his house. He'll be on his bed, either having some kind of seizure or doing exercises, I can't tell which. Speak with him, and he'll challenge you to stop a timer at exactly ten seconds. The catch: you don't actually get to see the timer past the third second. This isn't easy, but you can do it now if you like. If you absolutely can't manage it, then you can return later with the Bunny Hood, at which point the timer will remain on screen if you are wearing the Bunny Hood. You can keep playing this game over and over until it's time for the Postman to begin his rounds again, and though he will start charging you two rupees, you should have plenty by now. Once you have the Piece of Heart, head back out to West Clock Town. ------------------ Clock Town - West Head into the building to the left of the Postman's House. ------------------------------- Clock Town - Swordman's School New Upgrade: Piece of Heart x1 [PH02] In this building, you can play sword-based minigames. The first few courses teach you basic attacking techniques, but if you successfully finish the 10- rupee Expert Course, you'll earn a Piece of Heart. Don't worry about the title; anyone with even the remotest experience in either Ocarina of Time or Majora's Mask should be able to manage it easily. In the game, ten logs will erupt from the small circles in the ground. There are ten logs total, appearing two at a time. Simply Z-Target each log and use a Jump Attack to destroy them (other types of attacks work too, but don't earn enough points). Destroy all of the logs with a Jump Attack to earn the Piece of Heart. Once that's done, head for North Clock Town. ------------------- Clock Town - North Time: 12:30 AM, First Day New Mask: Blast Mask [MSK09] New Upgrade: Piece of Heart x1 [PH03] If you took so long to complete the Postman's Minigame and the Swordman's School that it's past 12:30 AM of the first day, then deposit your rupees and reset time. Use the pillars in the northeast corner of the area to climb up to the platform above the steep ramp (you can climb the ramp if you can steer yourself directly in the middle of it). From the platform, jump across to the pillar, and then jump again to the top of the tree to get a Piece of Heart. Jump down from the tree, and hang around until 12:30 AM. Remember to keep the flow of time at normal, otherwise it will take far too long. At 12:30, the old lady who works at the Bomb Shop will appear in North Clock Town, and promptly be robbed by Sakon. Chase after Sakon and slash him with your Sword, and he'll drop the Bomb Lady's bag. He'll keep running; don't bother chasing, you can't do much. Once Sakon escapes, the old lady will recover her bag and give you the Blast Mask in thanks. The Blast Mask has the same effect as a Bomb, only it damages you to use it. But, if you press the R button just after using it, then you will avoid damage. Free bombs! Rescuing the Bomb Lady will also make the larger version of the Bomb Bag available in the Bomb Shop on the Second Day, which we'll get to in a little while, once we have a bigger Wallet and can afford it. Once you have the Blast Mask, head for East Clock Town. ------------------ Clock Town - East Climb into the Deku Flower near the awning outside the Stockpot Inn. Use the Deku Flower to float up to the top of the awning, and run to the roof of the Stockpot Inn. There is a door up here. Go through it. -------------------------- Clock Town - Stockpot Inn Time: Midnight to Six AM, Any Day New Upgrade: Piece of Heart x1 [PH04] Head down the stairs, and left around the corner as you enter. Run down the hall and left around the next corner, and then through the first door on the left on the other side. You'll now be in the Stockpot Inn's... bathroom. Hang out until midnight, when an... arm... will emerge from the... toilet (if it doesn't pop out, then leave the bathroom and re-enter it). Give it the Land Title Deed, and it will be so pleased (don't ask) that it will reward you with "something that fell down here." Which turns out to be a slightly smelly Piece of Heart. Once you have it, slow time back down with the Inverted Song of Time. Once you have the Piece of Heart, then head out any of the doors of the Stockpot Inn to West Clock Town. ------------------ Clock Town - West As Hylian Link, speak with the guard in front of the door, and he'll stand aside (doesn't work with Deku Link). Go the door once the Guard moves aside. -------------- Termina Field Time: Midnight to 6 AM, Any Day New Mask: Kamaro's Mask [MSK04] Head north from the door to West Clock Town. Head towards the outer wall, and start following it north until you reach a gossip stone. Just past the gossip stone, on the other side of the stone wall, you'll see a large mushroom-like platform with a man dancing on it. Jump up onto the wall and out to this platform using Hylian Link. If you don't see anyone, then it's past the time period. Warp ahead to the next night and hang around until Midnight, where he'll reappear. This man is Kamaro, the ghost of a dancer who tried to choreograph a world- famous dance. But he failed to teach it to others before he died. Play him the Song of Healing that the Mask Salesman taught you, and his soul will become Kamaro's Mask. Once you have Kamaro's Mask, return to West Clock Town. ------------------ Clock Town - West Time: 6 PM to 6 AM, Any Day New Upgrade: Piece of Heart x1 [PH05] At any time of night in this area, two women, the Rosa Sisters, will be dancing outside of the Lottery Shop. Equip Kamaro's Mask and use it's special power with B to perform Kamaro's Dance for them. They'll learn the dance, and give you a Piece of Heart as thanks. Deposit all of your rupees in the Bank, then head for South Clock Town and go to the Laundry Pool. -------------------------- Clock Town - Laundry Pool Time: 6 PM to 6 AM, First or Second Day New Mask: Bremen Mask [MSK06] At any time of night on the First or Second Day, you'll find the Circus Troupe's musician, Guru-Guru, hiding out in the Laundry Pool. Simply speak with him to hear a confession of his misdeeds, and he'll give you the Bremen Mask. We'll need this Mask later on in the game, but we can't do much with it now. Head for East Clock Town. ------------------ Clock Town - East Return to the Bombers' Hideout. ------------------------------ Clock Town - Bombers' Hideout Go down the ramp, and jump into the water as Hylian Link. Swim to the left, and down a long tunnel. Hug the left wall to avoid a Big Skulltula that comes from above. Past the Big Skulltula there is a small alcove with a cracked wall. Use the Blast Mask to open the cracked wall (remember to hold R while using the mask to absorb the damage). Open the chest to find 100 rupees (but since you still have the Child's Wallet, you'll only get 99 of them). Return to West Clock Town. ------------------ Clock Town - West Enter the Bomb Shop. It's the third door on the left from West Clock Town's southern entrance. ----------------------- Clock Town - Bomb Shop New Upgrade: Big Bomb Bag New Item: Bombs Since you saved the Bomb Lady earlier in this cycle, the Big Bomb Bag will be available for 90 rupees (if you have since played the Song of Time, then you'll have to save her in North Clock Town at 12:30 AM again). Purchase the Big Bomb Bag, and then return to West Clock Town. ------------------ Clock Town - West New Upgrade: Piece of Heart x1 [PH06] New Equipment: Adult Wallet Deposit all of your rupees into the bank once again. Now, play the Song of Time to reset the cycle (and more importantly, reset the chest in the Bombers' Hideout). Keep returning to the Bombers' Chest, depositing the rupees and resetting time until you get the Adult Wallet and the Piece of Heart. The Adult Wallet, which holds two hundred rupees, is gotten for depositing 200 rupees in the bank. The Piece of Heart is gotten for depositing 5000 rupees. This adds up to about fifty cycles. Which is tedious and ridiculous, yes, but this is your earliest chance to do it, and it doesn't really become any less tedious or ridiculous if you do it later. Plus, all those Rupees will come in VERY handy over the course of the game. Once you have deposited 5000 rupees, or once you can't stand it anymore (whichever happens first), reset the flow of time, then fill your wallet with Rupees and head for North Clock Town. Make sure you do get at least the Adult Wallet. ------------------- Clock Town - North If you use the Deku Flower near the entrance to the Great Fairy's Fountain, then you can get on the other side of the fence in the southwest corner of the area and access a Deku Scrub Playground. Head there now. ----------------------------------- Clock Town - Deku Scrub Playground New Upgrade: Piece of Heart x1 [PH07] This is the first of many Clocktown Minigames that must be completed once on all three days of the cycle in order to earn a Piece of Heart. The Deku Scrub Playground also has the dubious honor of being the flat-out hardest minigame in Zelda history. You're going to use a lot of rupees trying to finish this, and spend a lot of time as well, so make sure you have a lot of rupees stockpiled in the Bank, and that you have time slowed with the Inverted Song of Time. All three Deku Scrub Playground minigames are played with, obviously, Deku Scrub Link. On the first day, which is actually relatively easy, you have to gather all of the Rupees from the floating platforms without touching the ground below. The platforms rise up and down; simply wait for a platform to reach it's apex before blasting out of the Deku Flower. Always travel to the nearest Deku Flower; if you try to go straight for the next available rupee, then you'll likely run out of steam and just fall. Ignore the platform in the rear of the room. Once you manage it, go outside and progress time forward with the Song of Double Time to the Dawn of the Second Day, then return to the Playground. On the second day, the game becomes SIGNIFICANTLY harder. This time, the platforms move from side to side instead of in vertical rising/falling patterns. Normally you could just take things slowly and just slowly hover down to the platform, but with the 1 minute 15 second time limit, you don't really have that option. You have to time it perfectly. For the timing, you just have to learn, it's pretty much impossible to describe in words. The best bit advice I can give is to study the patterns that the platforms follow before you launch from the first Deku Flower (the timer doesn't start until you launch). As before, aim for the nearest Deku Flower, not the nearest rupee. I also find that it helps to get the outermost platforms first (as they move the fastest), and then work your way inwards. As last piece of advice, it's often faster just to wait for two of the platforms to move into range of one another, instead of blasting up and trying to hover slowly to the next one. Once you have beaten the Playground on the Second Day, go outside and progress time forward with the Song of Double Time to the Dawn of the Third Day, then return to the Playground. The third day is a combination of Day One and Day Two challenges, and features both horizontal and vertically moving platforms. This is actually slightly easier then day two; the relatively easy vertical platforms counter balance the slightly tricky vertical platforms. Just use the same strategies you used before, and remember - aim for the nearest Deku Flower, not the nearest platform. Once you have beaten the Playground on all three days in a single cycle, then you will be rewarded with the Piece of Heart. The Akindo Nuts who run the store will also become incredibly angry. If you run near them, they'll hide in their Deku Flowers and scream "Ah! It's Link! Hide!" Too much fun. Since it's the Third Day you can't really do much, and for the next Heart Piece (yes, there's still more to do in Clock Town - and still more when we return later) you need to be back on Day One. Deposit your rupees, then play the Song of Time to return to the first day of the cycle. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Termina Field, First Visit ----zzzz--------zzzz---- [0304] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 08 Current Masks: 05 New Heart Pieces: 03 New Masks: 00 ------------------- Clock Town - South Before you progress any further, you're going to want to repeat the steps to get the Moon's Pearl and the Land Title Deed from the Akindo Nut in South Clock Town. Gets repetitive, huh? Get used to it, you'll be repeating it a few times more before the game is completed. Also, while you're in the observatory, use the telescope to look on the left side of Clock Town, and you'll see a flying Akindo Nut heading out of town, carrying a lot of luggage. Follow this Akindo Nut's progress, and you'll eventually see it land in a pit. If you can follow it's progress with the telescope all the way to it's pit, then you can go visit it and get a Piece of Heart. The tricky part is the point where the Akindo Nut flies directly in front of the telescope lens. You have to pan AHEAD OF THE AKINDO NUT in order to keep it in sight at this time. If the Akindo Nut gets too far out of the range of the telescope, then it will disappear and you'll have to Quit the Telescope and try again (you have to be Hylian Link to use the Telescope multiple times - Deku Link can only use it once). Once it the Akindo Nut flies directly in front of the telescope, then it will loop back around, near Clock Town, and then circle around again, dropping into a pit directly in front of the Observatory. Once this happens, you can leave the Observatory. Once you have the Land Title Deed and have tracked the Akindo Nut using the Telescope, leave Clock Town through it's gate in North Clock Town. -------------- Termina Field New Upgrade: Piece of Heart x3 [PH16] [PH17] [PH18] Run forward to the icy-ramp at the edge of the cliff north of Clock Town. To the left of here, there is a ramp. Go down this ramp, and keep going straight at the bottom of the ramp until you come to a pit. Drop down into this pit. Defeat both of the Dodongos inside by either throwing bombs at them, or circling around and attacking their tails with Hylian Link. A chest containing a Piece of Heart will appear upon their demise. Once you have the Piece of Heart, turn around and enter the beam of light to return to Termina Field. Now, it's time to go visit the Akindo Nut that you tracked in the Observatory earlier. Head for the east side of the Field, near the Observatory's exterior. The Akindo Nut's secret hideout is directly in front of the Observatory's fenced wall. Drop down, and speak with the Akindo Nut, who is camped out in the tall grass. He'll sell you a Piece of Heart for 150 rupees - which you should have by now with the Silver Rupee from the Bombers' Hideout, plus one hundred rupees from the Dodongos in north Termina Field. Once you've pilfered the Akindo Nut's Piece of Heart, enter the beam of light to return to Termina Field. Now, head for the southwest area of Termina Field. Near the entrance to Milk Road (the exit in the southwest corner of the map), there is a small area of tall grass. Near the center of this grassy area, there is a pit. Wander around in the grass until you drop into it. As with the Forest Stage in Ocarina of Time, butterflies tend to hover around above the pit. If that isn't good enough to locate the pit, then I find that constantly putting on and taking off the Deku Mask can distort the game's graphics, temporarily revealing the pit, but this may not work in all versions of the game. Once you have dropped into the pit, you will find yourself in a room with a Peahat. People who played Ocarina of Time will have fond memories of these little jerkoffs making life difficult in Hyrule Field. Step into the room, Z- Target the Peahat, and then circle around it's whirling blades until you can slash it's root with the Kokiri Sword. Repeat until the Peahat dies, and a chest will appear. Open it to get a Piece of Heart, then return to Termina Field. Head for the south end of the field, and go through the passage in the south of the area. A cutscene will take place. After it's over, leave Termina Field through it's south exit. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Woodfall, First Visit ----zzzz--------zzzz---- [0305] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 11 Current Masks: 05 New Heart Pieces: 05 New Masks: 00 ------------------------- Woodfall - The Dead Tree New Upgrade: Piece of Heart x1 [PH21] Head south into the area, destroying lots of Chus along the way (at night the Chus become Gray Wolfos). When you reach the dead tree in the center of the area, start circling around it, using First-Person Mode to target the Bad Bats who hang from the tree. Kill them with Deku Link's Bubble Blasts. Once they're all dead, go to the east side of the tree, where there is an ivy- covered part of the trunk that you can climb. Climb to the top of the ivy to get a Piece of Heart. Head south from the dead tree, destroying more Chus on the way. Halfway to the south exit, you'll see Tingle hanging from his balloon. Shoot him down with a Bubble Blast, and buy his map of Woodfall. Leave through the south exit. -------------------------- Woodfall - Southern Swamp New Upgrade: Piece of Heart x1 [PH22] Head south from the entrance, out along the wooden bridge extending into the swamp, and up the ladder to the front of the wooden building. To the left at the top of the ladder is a Deku Flower occupied by an Akindo Nut. Now as Hylian Link, speak with the Nut and give him the Land Title Deed, and the Akindo Nut will gleefully exchange it for a Swamp Title Deed. Now that you have access to the Deku Flower, dive into it with Deku Link and float to the roof of the hut. Take the Piece of Heart, then drop back down to the floor of the swamp. Slash the Owl Statue on the western shore of the area. As Deku Link, begin hopping along the surface of the water (which is deadly to Hylian Link) to the east. Use the leaves in the water as rest points. When you reach the northeastern bank of the Southern Swamp, you'll see an area with an arch and a smoking pot. Run under this arch into the next area. You'll come to another hut, this one held up by even larger stilts. Head around to the back of the stilted building, and you'll find an opening on the north side of the area. Go through it. ---------------------------- Woodfall - Woods of Mystery Run forward and speak with the Monkey. The Monkey will lead you on a safe route through the Woods. The Woods of Mystery is similar to Ocarina's Lost Woods, only the route changes depending upon what day you're on. Follow the Monkey to the Woods' end. (some guides include charts of the Woods, but I'm 99.9% sure that the order the Woods follows changes for different game files, so I'm not going to bother). While crossing the Woods of Mystery, use Deku Link and use his Spin Attack continually to dodge the attacks of the Snappers you come across along the way. Once on the other end of the Woods, you'll encounter one of the Sorceress Sisters. In Ocarina of Time, Koume and Kotake were the game's toughest bosses. In their Termina incarnations, however, they're harmless apothecaries. Speak with the Sister as Hylian Link, and she'll ask for Energy. Since you don't have any, leave through any one of the tunnels marked by a sign. -------------------------- Woodfall - Southern Swamp Climb up the ladder to the large building on top of the stilted platform. Enter the building. ---------------------------- Woodfall - Magic Hags' Shop New Item: Bottle x1 Speak with the Hag as Hylian Link, and she'll give you a Bottle of Red Potion. Return to the Woods of Mystery. ---------------------------- Woodfall - Woods of Mystery Speak with the Monkey again, and follow him back to the other Sister. Speak with her as Hylian Link, and give her the Red Potion. She'll fly away, back to the Tourist Information building (the first building you encountered in the Southern Swamp). You get to keep the Bottle, though. Leave through any of the tunnels marked by signs back to the Southern Swamp. -------------------------- Woodfall - Southern Swamp As you leave the Woods, you'll be ambushed by three Monkeys. Speak with them, and they'll beg you to save their brother from the Deku Palace. Fill your new Bottle with the Spring Water around the potion shop. Head south, back to the main area of the Southern Swamp and hop along the leaves back to the northwest corner of the Swamp. Climb up to the stilted platform and enter the hut there to reach Tourist Information. ------------------------------- Woodfall - Tourist Information New Item: Pictobox Speak with the Hag that you rescued back in the Woods of Mystery. She's in the small box in the rear of the room, barely visible through the tiny window. She'll give you the Pictobox in thanks for rescuing her, and let you ride the Southern Swamp Tour for free. You'll warp outside as soon as she's done speaking. -------------------------- Woodfall - Southern Swamp When you start the Swamp Tour, you will be prompted to take pictures with the Pictobox to enter in the contest. Don't bother; nothing that can be photographed here is anything worth bothering with. Ride the Swamp Tour boat to the first stop, which is the Deku Palace, and then get off. Run towards the Monkey standing in front of the doorway, and then follow the Monkey through the door. ----------------------- Woodfall - Deku Palace Run north along the bridges set in the poisoned water. Use the Deku Mask to become Deku Link, and then speak with the pair of Deku Scrubs guarding the archway leading into the Palace. They'll let you pass. Go through the door on the north side of the palace, directly behind the Deku Guards. ------------------------------- Woodfall - Deku King's Chamber Take a picture of the Deku King while you're in this room. He's the large Deku standing in front of the throne, with two huge Arabian-style crown coming out of it's head. Once you've got the picture, climb up the ramp near the Deku King and speak with the Monkey tied up in the cage, then head back outside. ----------------------- Woodfall - Deku Palace New Item: Magic Beans New Upgrade: Piece of Heart x1 [PH23] Another Monkey will appear here. Speak with him, and he'll mention a Bean Seller who lives in the area. There are two doors on the left and right; go to the left first (you should be heading east). You'll now have to sneak through the gardens, to a cave which is on the far side of the gardens. Deku Guards patrol the area; simply wait for their backs to be turned, and follow closely behind them. Hide behind boulders or giant leaves that appear on the way. When you reach the far east side of the garden, you'll find the hole in the ground which leads to the cavern. Drop down into it, and climb up the hill to the left inside the cavern's entrance. The Bean Man is here; speak with him, and get a single Magic Bean from him. Now, head back to the entrance to the Deku Palace (allow one of the guards to see you to speed up the process). Halfway along the bridge that leads back to the Southern Swamp, there are a series of lily pads that head to the east and west across the water. Use Deku Link to bounce along the lily pads to the east first, bouncing along the water to each leaf, finally reaching the far northeastern corner of the area. Along the way, you'll pass a Deku Flower. Ignore it for now. In the far northeastern corner, you'll come to a small island with a Mini Baba and a patch of soft earth. Plant the Magic Bean you purchased from the Akindo Nut by the Tourist Information building, and use the Bottle of Spring Water on it to make it grow. If you forgot to bring either a Magic Bean or the Spring Water, you'll have to return to the Bean Man's cavern in the east wing of the Deku Palace to get some more. Once the leaf is fully grown, ride it to the top and hop off onto a narrow ledge, high above the Deku Palace's east wing. Jump from the ledge out to the lower ledge to reach a Deku Flower. As Deku Link, dive into the flower, and wait for the floating platform to the west to come near you. Dive out of the flower and float over to it, dropping down onto it. In this area, you'll have to use the Deku Flowers on the towers and platforms above the Deku Palace Gardens to reach a back entrance to the Deku King's Chamber. If you fall at any time, just let a guard see you so that you can return to the entrance and try again. If you do fall, you will have to defeat all enemies you have defeated again. Ride the floating platform to it's end, and look to the south to see another tower with a Deku Flower. Except, this flower is occupied by a Deku Scrub. Either use a fully charged Bubble Blast with Deku Link, or drop some Deku Nuts on the Scrub's head as you pass over it. The Deku Nuts are more dangerous, however; you'll have to enter within firing range of the Deku Scrub's projectiles. Once have you defeated the Scrub and reached the tower, dive into the flower and look south, over the low wall. There is another floating platform here. Wait for the platform to float all the way to the left or right, and then blast out of the flower and float over to the platform. Drop down onto it as it passes underneath you. Still looking south, you'll see another tower occupied with another Deku Scrub. Again, use a Bubble Blast or drop a Deku Nut from above. Wait for the floating platform to line up with the tower before attempting to float over. From the tower, look to the west to see a small platform on the wall. Float over to the platform. Smash the pots to get their contents, then go through the tunnel, across the bridge, and through another tunnel to come out above the West Garden of the Deku Palace. Look to the northwest to see another tower occupied by a Deku Scrub. Bubble Blast or Deku Nuts will kill it, as usual, then use the Deku Flower to float over to the tower. Northwest from the tower is another floating platform. Just float over to it; the ground that the platform covers is so small that it really doesn't matter when you blast over. Look north, over the wall, to see another tower occupied by a Deku Scrub. If you use a Bubble Blast on this one, you'll have to aim extra high to actually hit the Scrub. In fact, the Blast won't appear to strike the Scrub at all. Once the Scrub is defeated, dive into the flower and float north to the top of the tower. Look to the west from the tower, to the grounds below, and you'll see a Piece of Heart. Use the Deku Flower to float out to it, then let a Guard see you after you have taken it. Then, return to the tower. You can just walk to this Piece of Heart, but I find this route much easier and faster. From the tower, look to the north to see a floating platform (you may have to wait a while - it covers a lot of ground). As soon as the platform becomes relatively parallel with the tower, float quickly over it. Dive into the flower, and ride the platform all the way to it's end. The platform will rise a short distance into the air. When it reaches it's apex, blast out of the flower and onto the wooden platform. Go through the doorway. ------------------------------- Woodfall - Deku King's Chamber New Song: The Sonata of Awakening Change to Hylian Link as soon as you enter, then jump down from the "window." Speak with the Monkey tied to the wooden post, and he'll beg you to free him. Climb up onto the box behind the Monkey, and jump towards him and press the attack button to do a Mid-Air Jump Attack. It won't work. Switch to Deku Link, and show the Monkey your Deku Pipes by using the Ocarina of Time. He'll tell you what really happened to the Princess, and teach you the song that reveals the Woodfall Temple: The Sonata of Awakening. As soon as you've learned the song, the Deku Scrubs outside the cage will notice you and throw you back outside the Temple. ----------------------- Woodfall - Deku Temple Jump to the right, back along the string of leaves that leads to the upper area of the Deku Temple gardens. One-quarter of the way to the small island in the northeast corner, there is a ledge with a Deku Flower on it. Use the Deku Flower to blast up to the cave opening above the platform, and go through it. -------------------------- Woodfall - Southern Swamp New Song: Song of Soaring You're now high above the Southern Swamp. As with crossing over the Deku Temple, if you fall then you'll have to return to the beginning of the area and climb back up. If you do fall, then try to land in the water, and simply let Deku Link's water hopping ability dry up. You'll then be sent straight back to the place you fell from. Nifty, huh? Use the Deku Flower directly in front of you to blast to the huge orange flower to the south. Along the way, you'll attract the attention of two Dragonflys. Ignore them, and keep chugging towards the flower. If you hesitate, then they WILL hit you. Once you reach the huge orange flower, burrow into the Deku Flower in the center of it. Wait for the Dragonflys to pass overhead, and then release from the Deku Flower to destroy them both. Once both of the Dragonflys are defeated in this fashion, float to the east to the next massive flower. From here, float to the large log to the south. Land on it, and use the log to climb onto the next orange flower. Burrow into the flower, and look to the east to see a rock cliff with an Owl sitting on it. This is Gebora, Kaepora Gaebora's Termina counterpart. Float over to the rock cliff, and land in front of Gebora. After he flies away, read the stone plaque that Gebora was standing on to learn the Song of Soaring. This absolutely fantastic song lets you warp to any Owl Statue that you've activated. Dive into the Deku Flower near the stone plaque, and use it to float across the front of the waterfall to the next stone cliff to the south. Enter the doorway on the cliff face. --------- Woodfall New Upgrade: Piece of Heart x1 [PH24] Look to the right, and you'll see a Deku Leaf. The water here is poisoned, just like everywhere else in the Swamp, so use Deku Link to hop along the water to the leaf, and then to the wooden platform across the way. Start climbing up the wooden bridge, and you'll come across beetle-like enemies called Hiploops. Move slowly towards them, and when they face you and start charging at you, fire an uncharged Bubble Blast directly into their red face. Kill the Hiploop, then climb up to the next wooden bridge. Climb up this bridge, kill another Hiploop, and then kill the Deku Scrub at the top with Deku Link's Spin Attack to commandeer his Deku Flower. Use the Deku Flower to blast to the wooden platform visible to the south. Either land on the wooden bridge, or use a Deku Nut to kill the Deku Scrub on the right side of the island, and land there. Climb along the wooden bridge to it's southeast end, and use another Spin Attack to defeat the Deku Scrub and claim his Deku Flower. Dive into the Flower, and use it to blast to the wooden structure to the east. Once on the structure, slash the Owl Statue with Hylian Link, and then dive into the Deku Flower with Deku Link. If you're wondering about that Deku Scrub Platform, we'll get to that in a little while. Use the Deku Flower to blast to the platform to the east, which has a Deku Scrub and a Deku Flower. Drop a Deku Nut onto the Scrub's head to kill it, or land next to it and defeat it with a Spin Attack. Use the Deku Flower here to blast to the next Deku Scrub, who is to the northeast. Again, defeat him with a Deku Nut from above, or a Spin Attack. Use this Deku Flower to blast to the next Deku Scrub, which is to the north. Kill him too, then use his Deku Flower to go north again, to the next Deku Scrub. Either kill it, or just land on the wooden bridge past it. Run to the end of the wooden bridge, and open the gilded chest at the end to get a Piece of Heart. Once you have the Piece of Heart, play the Song of Soaring to warp back to the Southern Swamp. If you didn't activate the Owl Statue near the Tourist Information building, then you'll have to walk back by using the south exit in Woodfall, and swimming through the poisoned waters in the Southern Swamp. -------------------------- Woodfall - Southern Swamp Climb up to the building on top of the stilts, and go inside. ------------------------------- Woodfall - Tourist Information New Upgrade: Piece of Heart x1 [PH25] Speak with the large, beefy man as Hylian Link, and show him your picture of the Deku King (if you've reset time since you took his picture, then it will be gone; you'll have to return to the Deku Palace to take the picture again). He'll be so impressed that you got into the Palace when you're "not a Deku Scrub" that he'll give you the grand prize, a Piece of Heart. It's about time to begin the game's first dungeon, and generally before doing a dungeon you'll want to reset time (not necessary, but still a good idea). Warp back to Clock Town with the Song of Soaring, deposit all of your Rupees, and then play the Song of Time to reset time. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Woodfall Temple ----zzzz--------zzzz---- [0306] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 16 Current Masks: 05 New Heart Pieces: 00 New Masks: 00 ------------------- Clock Town - South Slow time with the Inverted Song of Time, then use the Song of Soaring to warp to Woodfall. --------- Woodfall Smash the pots on the wooden structure to find some Deku Nuts, a Deku Stick and a Fairy. Capture the Fairy in a bottle, and then switch to Deku Link. Stand on the Deku Scrub Platform, and play the Sonata of Awakening. The Woodfall Temple will emerge from the poisoned water in the area. Use the Deku Flower on the structure to blast north to the entrance to the temple. Go inside. ---------------------------------- Woodfall Temple - Lower Root Hall New Dungeon Item: Stray Fairy x2 [SF02] [SF03] There is another Fairy in the pot to the right as you come in, if you missed the one outside. Run forward onto the etching of Majora's Mask near the entrance of the room, and equip the Great Fairy's Mask to attract the Stray Fairy to you (1). If you can gather all fifteen of the Stray Fairies in the dungeon, then you'll get a reward from the Great Fairy back in Woodfall. To tell if there are still any fairies left in the current room, equip the Great Fairy's Mask. If the hair of the mask still shimmers, then there are still fairies to be found in the room. As Deku Link, dive into the flower and use it to float to the next platform, visible to the left of the etching of Majora's Mask. If you fall, you'll have to use the ladder near the entrance of the room to try again. Once on the platform, use the Deku Flower here to blast all the way to the right side of the room, where there is a platform with another Deku Flower and a small chest. Open the chest to get another Stray Fairy (2), and then dive into the flower. Look towards the back of the room, and you'll see another platform (it's to the left of the chest which contained the stray fairy). Float out to this platform, and dive into the Deku Flower resting on it. From there, float around the tree root growing from the ceiling, and approach the platform in the rear of the room from it's center point. If you come from the left or right, then you'll be hit by Big Skulltulas that hang from the ceiling. Go through the door against the wall. --------------------------------------- Woodfall Temple - Poisoned Flower Room New Dungeon Item: Stray Fairy x2 [SF04] [SF05] This room contains an artificial flower, made out of wood. Like elsewhere in Woodfall, all of the water in the Woodfall Temple is poisoned. If you can activate the artificial flower, then the waters in the temple will purify. But you'll need to defeat Odolowah, the dungeon's boss, before the waters of the Swamp itself will purify. From the door, face left. Destroy the Deku Baba, and take the Deku Stick it drops. If you haven't gotten any Deku Sticks, then you're going to need one shortly, so it's good to get this one now. Go down the sloping platform to the bottom of the room. Defeat another Deku Baba at the bottom, and a Stray Fairy will appear when it dies (3). Take it, then face towards the center of the room. In the pool of water, you'll see oddly shaped leaves with teeth growing from their petals. Only Deku Link can safely stand on these leaves without getting the chomp. Use the Chomper Flowers to bounce along the surface of the water to the door on the opposite side of the room. Before you go through it, go to a platform in the corner of the room, to the right of the door, which has a lot of pots on it. Smash the pots to reveal another Stray Fairy (4), among other miscellaneous items. Bounce back to the door and go through it. -------------------------------------- Woodfall Temple - Chomper Flower Room New Dungeon Item: Small Key x1, Stray Fairy x1 [SF06] Water Hop to the Deku Flower in the center of the room, and then from there blast to the gilded chest on the platform on the left side of the room. Open the gilded chest to get a Small Key. Look high on the wall to the left of the chest to see a small, round object - in fact, a bee's nest. Shoot the nest with a fully charged Bubble Blast to knock it to the surface of the water, where it will be destroyed and free a Stray Fairy. Use the Great Fairy's Mask to attract the Stray Fairy to you (5), then Water Hop back to one of the Chomper Flowers in the room, then to Deku Flower in the center of the room. Use the Deku Flower to float up to the door opposite the one you came through, and go through it. ------------------------------- Woodfall Temple - Snapper Room New Dungeon Item: Dungeon Map This room contains more Snappers, which you've previously encountered in the Woods of Mystery. Since it's unlikely that you even needed (or had the time) to defeat them there, I'll detail how to do it here. Dive into one of the Deku Flowers with Deku Link, and wait for a Snapper to pass over you. Dive out of the flower to strike the Snapper's underside, killing it instantly. Defeat all of the Snappers in the room to reveal a gilded chest, which contains the Dungeon Map. Return to the previous room. -------------------------------------- Woodfall Temple - Chomper Flower Room Water Hop to the Deku Flower in the middle of the room, dive into it and float to the door opposite the one you came through. Go through it to return to the Poisoned Flower Room. --------------------------------------- Woodfall Temple - Poisoned Flower Room Water Hop to the other side of the room, using the Chomper Flowers as rest stops. Go through the door on the other side. -------------------------------------- Woodfall Temple - Poisoned Water Room New Dungeon Item: Stray Fairy x2 [SF07] [SF08] As Hylian Link, run forward towards the stone block inscribed with Majora's Mask. Push it forward once, but no further. Go right along the wooden platform suspended over the poisoned water. Look up to see a bee hive hanging from the ceiling. Shoot it down with a fully charged Bubble Blast, and then use the Great Fairy's Mask to attract the Stray Fairy to you (6). If a Hornet emerges from the nest, then you went slightly too far. The bees nest is directly above you from where you push the stone block. Run around the wooden platform on it's linear path until you reach the corner of the room, where there is a small ledge with a torch and a Big Skulltula. Kill the Big Skulltula by shooting an uncharged Bubble Blast into it's back when it spins around, and a Stray Fairy will appear (7). Ignore the torch for the moment. Run around to the end of the wooden platform, where you will reach the same stone block you pushed earlier. Push it forwards until the split path leading left and right is open again. Return to the torch, and light a Deku Stick with the flames. You'll also take on some hitchhikers - venomous moths who damage you if they touch you. Keep moving with the torch, back to the stone block, and go right at the split path. Light the unlit torch in front of the sealed door, and the door will unseal itself. Go through it. --------------------------------- Woodfall Temple - Dragonfly Room New Dungeon Item: Compass Defeat the Dragonflies in this room the same way you defeated the Snappers earlier - dive into a Deku Flower and blast out of it when a Dragonfly passes underneath it. Defeat all of the Dragonflies in the room to make a gilded chest appear. Open it to get the Compass, then return to the previous room. -------------------------------------- Woodfall Temple - Poisoned Water Room Light another Deku Stick on the torch right next to the door, and then run along the narrow wooden bridge to the left to reach a stairset. Quickly run up the stairs, and light the torch at the top. Put away the Deku Stick before it burns out by slashing your sword. Look to the north side of the room to see a doorway, blocked by a massive spider's web. Light another Deku Stick on the torch, and jump out to the platform suspended above the middle of the room. From there, jump to the doorway and use the lit Deku Stick to burn away the webbing. Run up the stairs on the other side of the webbing, and watch out for two Deku Babas on the left. ------------------------------- Woodfall Temple - Dark Hallway New Dungeon Item: Stray Fairy x1 [SF09] Run down the hall, which will turn pitch black as you do. Ignore the Black Boes you attract along the way. When you reach the flame on the opposite end of the hall, change to Deku Link and use his Spin Attack to quickly defeat all of the Boes you attracted. Once they're defeated, run around the circular chamber, tracking down the last of the Boes (some of them can be quite persistent in hiding). Once all of the Boes are defeated, a chest will appear. Open it to get another Stray Fairy (8). Light a Deku Stick using the torch in the center of the circular chamber, and then run around the perimeter of the room to find and light three unlit torches. When you do, the sealed door on the east side of the room will unseal. Go through it. ---------------------------------- Woodfall Temple - Upper Root Hall Watch out for the Dragonflies in this room. If you get knocked down, you'll have to use the stairs on the west side of the room to climb back up. If you get knocked down one of the pits in the room, then you'll have to climb all the way back up here from the Lower Root Hall, the first room in the dungeon. Burrow into the Deku Flower in front of you as you enter, and then wait for the floating platform on the other side of the first root to reach the far right of the chamber before trying to float out to it. Don't burrow into this Flower yet; stand motionless on the platform until you attract the attention of a Dragonfly, then burrow into the flower to kill it. Wait for the Deku Flower to draw level with the next one, to the east, before you try to float over. As with before, stand motionless on the platform until you attract the attention of the Dragonfly, then kill it using the Deku Flower before attempting to reach the last platform on the northeast end of the room. Go down the stairs in this part of the room. --------------------------------------- Woodfall Temple - Poisoned Flower Room New Dungeon Item: Stray Fairy x1 [SF10] As soon as you enter, run forward and step on the switch with Hylian Link. This will make two ladders appear on the lower east side, letting you easily access the second level of the room. Once you've done that, head for the northwest corner of the upper level to find a Stray Fairy trapped in a bubble. Pop the bubble by walking into it, and claim the Stray Fairy (9). Return to the east side of the room, and go through the door on the upper level. -------------------------------------- Woodfall Temple - Chomper Flower Room Head to the right as you enter, moving along the platform to the south side of the room. Go through the door on the south end of the hall. Be careful not to fall, or else you'll have to return to the Poisoned Flower Room to climb back up. --------------------------------- Woodfall Temple - Dinolfols Room New Item: Hero's Bow This room contains a single Dinolfols, who looks dangerous, but really isn't. Simply Z-Target him, and repeatedly stab at him with the Kokiri Sword by holding forward and the attack button. He'll get a few hits in; it's okay, he deals almost no damage. Once the Dinolfols is dead, a gilded chest will appear. Open it to get the Hero's Bow. Return to the previous room. -------------------------------------- Woodfall Temple - Chomper Flower Room Use the Hero's Bow to fire an arrow into the golden eye switch on the north end of the room. This will cause the Deku Flower in the lower part of the room to begin to rise and fall. Switch to Deku Link, and use the Deku Flower in front of the south door to blast to the flower in the center of the room, and from there blast up and float over to the door on the north end of the room. Go through the door. ----------------------------- Woodfall Temple - Gekko Room New Dungeon Item: Boss Key This room contains the game's first Miniboss, a Gekko. Miniboss it is, difficult it isn't. Miniboss: Gekko (Woodfall Temple) The Gekko passes through three distinct phases. The best way to damage it is to just shoot it with arrows until it enters phase two. In it's second phase, the Gekko will begin riding a massive Snapper Turtle. Switch to Deku Link, and dive into one of the Deku Flowers in the room. Wait for the Snapper to pass over the Deku Flower, and then blast out of it to turn the Snapper upside down, knocking the Gekko off. Quickly change back to Hylian Link and Z-Target the Gekko, since it will enter it's third phase. In phase three, the Gekko will clamber all over the walls and ceiling until the Snapper recovers, or until you hit it with an arrow, whichever happens first. Pelt the Gekko with arrows until you hit it, or until it returns to the Snapper, where the fight returns to Phase Two. Repeat Phase Two and Three until the Gekko is defeated. Once the Gekko is defeated, the door in the north end of the room will unseal itself. Go through it and open the ornate chest to get the Boss Key. Once you have the Boss Key, return to the previous room. -------------------------------------- Woodfall Temple - Chomper Flower Room Use the Deku Flower in front of the north door to return to the upper-east side of the room. Go through the door there. --------------------------------------- Woodfall Temple - Poisoned Flower Room New Dungeon Item: Stray Fairy x1 [SF11] Run over to the edge, near where you stepped on the switch to make the pair of ladders appear. Look off the edge, down towards the artificial flower in the middle of the room, to see a torch. Fire an arrow through this torch, into the area just above the torch on the artificial flower. The flower will rise and begin spinning, purifying all of the water in the dungeon. Head for the north end of the room, and look south. From here, you can fire an arrow through the torch in the middle of the flower, onto another torch attached to a tree branch in the northwestern part of the room. Simply stand still in any part of the flower, and aim for the unlit torch in the northwest corner of the room. When you line of sight passes through the torch's flame, release the arrow. The lit torch will unseal the door on the north end of the room. But, don't go through it yet. Return to the north end of the room, and dive into the Deku Flower as Deku Link. Float out to the tree branch extending from the wall in the northwest corner of the room, landing on a switch. Change back to Hylian Link to activate a switch, forcing a chest to appear in the north end of the room. Run to this chest and open it to get a Stray Fairy (10). Go back down the ramp on the west side of the room and go through the west door. ------------------------------------ Woodfall Temple - Poison Water Room New Dungeon Item: Stray Fairy x1 [SF12] With the water in the room purified, you can get the last Stray Fairy from this room. Jump into the water, and swim under the platform in the middle of the room. Pop the bubble holding the fairy by diving down to it, and use the Great Fairy's Mask to attract the fairy to you (11). Climb out of the water using the stairs in the east side of the room and go back through the east door. --------------------------------------- Woodfall Temple - Poisoned Flower Room Go to the east side of the room and climb back up to the second level using one of the ladders there. If you still haven't unsealed the door on the north side of the room, then do so now by firing an arrow through the lit torch on the artificial flower, into the unlit torch in the northwest end of the room. Once the door is unsealed, go through it. ----------------------------------- Woodfall Temple - Deku Flower Room New Dungeon Item: Stray Fairy x4 [SF13] [SF14] [SF15] [SF16] Run forward and climb down the ladder. At the bottom, dive into the Deku Flower and spin around to face the ladder. Blast out and float to an alcove to the left. There's a Stray Fairy in here; burst it's bubble by running into it (12). Once you it, turn around and dive into the flower. Blast out and float up to the next highest platform, and from there dive into another Deku Flower. Blast out of this flower to the next highest platform, to the left. Free another Stray Fairy from it's bubble (13), then drop off the ledge to the left, landing on the first ledge at the bottom of the ladder. Dive into the Deku Flower and spin around to face the ladder. Blast out and float to an alcove to the right. Dive into the Flower here, and blast out and float up to the next highest ledge. From here, dive into another Flower, and float out again to the next platform. Burst the bubble holding the Fairy (14), and then turn around. Face the east side of the room to see a Crystal Switch, on a golden platform. Shoot the Crystal Switch with an arrow to temporarily lower the pillars of flames to the left. Quickly change to Deku Link, and dive into the Deku Flower. Blast out and float to the nearest pillar, which has another trapped Stray Fairy in it. Land on the platform to pop the bubble and take the Fairy (15), which should be the last one you need. Time is getting short, so quickly change to Hylian Link and jump to the ledge just to the west of the last Stray Fairy. Switch to Deku Link and dive into the flower here, and quickly blast out and float to the small pillar on the east side of the room. Dive into the flower here, and blast out and float to the platform on the north side of the room. Approach the platform directly; if you try to go from the left or right, Big Skulltulas will appear from above to knock you out of the air. Once you're safely on the platform, go through the Boss Door. ----------------------------------- Woodfall Temple - Odolwa's Chamber Run towards the center of the room to make the Boss appear. ----------B-O-S-S------------ Masked Jungle Warrior ODOLWA New Upgrade: Heart Container x1 New Quest Item: Odolwa's Remains New Song: Oath to Order Odolwa is a strange boss who literally dances when he fights. To damage him early in the fight, you have to stun him by firing an arrow at him. If he doesn't block it, then it will momentarily daze him. Run in close and use a Jump Attack with the Kokiri Sword to deal maximum damage, but quickly back away - he will recover immediately after being hit. Keep alternating between shooting Odolwa with arrows and using a Jump Attack until he enters his second phase, signified by a brief cutscene. In Odolwa's second phase, he will summon in various Jungle-related beasties to aid him in battle. Most often he will summon a pack of Scarabs, which you should aggressively defeat with basic sword strikes. Don't worry about not getting hit, just kill them as quickly as possible. Odolwa will also summon in a cloud of venomous moths, which can be defeated with a Spin Attack. Aside from his minions, Odolwa is identical. Shoot him with an arrow, damage him with a Jump Attack. He does gain one other method of attack, however; he'll begin spinning rapidly with his sword pointing outwards. Either dive into the Deku Flower in the middle of the room, or stun him with an arrow to avoid this attack. Repeat stunning him and Jump Attacking him until Odolwa dies. If you run out of arrows at any point during the fight, more can be found from the bushes in the perimeter of the room. Once Odolwa is dead, take the Heart Container that he leaves behind, then enter the beam of blue light to get his remains, and to have your first meeting with the Giants, who will teach you the Oath to Order. This song will be important near the end of the game, but you can forget it exists for now. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Woodfall, Second Visit ----zzzz--------zzzz---- [0307] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 16 Current Masks: 05 New Heart Pieces: 02 New Masks: 01 -------------------------- Woodfall - Hidden Chamber Absolutely do not restart time at this point. If you do, then the waters of Woodfall will become poisoned once more, and you'll have to defeat Odolwa again to purify them once more. If you have any desire to gain the rewards available after purifying Woodfall, then you have to do them before resetting time. With Odolwa defeated, then the waters in Woodfall will be purified, and a secret chamber will appear beneath the temple. You'll appear there after your meeting with the Giant. Tatl will genuinely apologize now (it's a Kodak moment), and directs you to the second location that Tael mentioned: The Mountains. Turn around and slash through the ivy that covers the doorway. You'll find the Deku Princess, who, it turns out, really wasn't kidnapped by a Monkey. Who woulda guessed? Take the Princess home by capturing her in an Empty Bottle. Yeah, not kidding. Once you have the Princess in your Bottle, head south out of the hidden chamber. --------- Woodfall If you retrieved all fifteen of the Stray Fairies in the Woodfall Temple, then you can now visit the Great Fairy in her Fountain in the southeast corner of Woodfall. Play the Song of Soaring and warp to the Owl Statue, since it's faster then walking along all of the bridges. Now that you're on the wooden structure, dive into the Deku Flower as Deku Link and head southeast, to another Deku Flower high on a trunk. Dive into this flower, blast out and float to the large cave opening in the southeast wall. If you miss, play the Song of Soaring to return to the wooden structure, and try again. Once you've made it to the cave mouth, go inside. ---------------------------------- Woodfall - Great Fairy's Fountain New Upgrade: Extended Spin Attack Range Run into the fountain to return all of the fragments to the Great Fairy of Power, who will extend the range of your Spin Attack by a large amount. Okay, kind of useless since you almost never use the Spin Attack, but the rewards you get in the next three dungeons are considerably better. Head back outside. --------- Woodfall Change to Hylian Link, and simply swim across the water to the north end of Woodfall. Go through the cave opening in the north end of the room to return to the Southern Swamp. -------------------------- Woodfall - Southern Swamp You'll come out on a cliff high above the Deku Palace. Jump off the cliff into the water, and swim out to the southwest shore. Go through the doorway to the Deku Palace. ----------------------- Woodfall - Deku Palace Run along the wooden bridges, and speak with the Deku Guards as Deku Link to get past them. Run straight down the hall and through the door on the other end to return to the Deku King's Chamber. ------------------------------- Woodfall - Deku King's Chamber Run up to the throne, directly in front of the King, and release the Deku Princess from the Bottle. With the Princess freed, the Monkey will be saved from the fire pit. More importantly, you can now engage in a minigame with the Deku Butler, which will earn you another Mask. Head back outside to the Deku Palace to reach the minigame. ----------------------- Woodfall - Deku Palace Until now, you've always gone to the east from the bridges out front of the Deku Palace. Now, go west, using Deku Link's water hopping power to hop from leaf to leaf until you reach the western edge of the Deku Palace. The opening in the wall here is the entrance to the Deku Shrine, where you can race the Deku Butler for a prize. Water hop into the opening and go through the doorway. ----------------------- Woodfall - Deku Shrine New Mask: Mask of Scents [MSK18] Run down the hallway, and speak with the Deku Butler as Deku Link. He'll tell you that the Deku have prepared a reward for you, but you have to follow him to reach it. The Deku Butler will now pull out an umbrella and begin to fly down the hall, Penguin-style. Follow him. Run down the hall, taking the first left you come to, and left again on the other side. Just ignore the Deku Scrubs who appear along the way; they won't hurt you. Around several more corners you'll reach a long hallway, which has a number of ramps leading around pools of water. Climb up the ramps as quickly as possible. Around the next corner you'll reach a long pool of water. Water Hop across it, then go right around the corner. Go right at the split marked by blue flames, and around the next corner you'll reach another pool of water. Water Hop across it, and go left around the corner on the other end of the room. After several more turns, you'll reach a split with white flames. Go left here, and you'll come to a huge, open room with a winding path leading across a large pit. If you fall into one of the pits, then you'll have to restart the maze. As Hylian Link, jump along the small platforms to the right, marked by Red Rupees. It looks far, but you can make it easily if you get a running start. When you reach the hallway on the other side of the room, change back to Deku Link. Run down the hall, and go right when you reach the split marked with green flames. Around another corner, you'll reach another large room, this one filled with small rivers and moving platforms. Ignore the platforms; just Water Hop across the rivers, and keep following the Deku Butler. Go through the hall on the other end. After several more corners, you'll reach a split marked with simple torches. Go left here. After more corners, you'll come to a room marked with many pillars. Walls of flame appear between these pillars. Be careful in this room; if you touch the flames, you have to start over. Go right until you hit the wall, and then go left past the second pillar, where a Deku Scrub rests. Run down and take a right after two more pillars, and an immediate right again after one pillar. Run to the wall, and turn left, then to the wall again, then left again. Run towards the opposite wall until a doorway appears on the right. Go right through this doorway. Run up the stairs, and avoid the flat bits. If you step anywhere on this stairset that does not have a stair graphic texture, then you'll slide back down. Go right at the top, and right again at the next split. Watch out for rolling boulders. Go left up the stairs when you reach the magenta flames. Again, try to only step on places that have a stair graphic texture. At the top is a circular room with many openings. Take the first opening on the left, and run down the hall and around several more corners. At the split marked with blue flames, go right. In the next room you reach, there will be several tree trunk platforms with pillars of flame guarding them. Shoot the Crystal Switch near the first platform with an arrow or Bubble Blast, then use Hylian Link to jump along the platforms to the end. Again, if you fall or touch a flame, you have to start over. When you reach the hallway on the other side of the room, change back to Deku Link. Run down the hall, and take a right at the Deku Scrub. Turn left at the Green Flame, and start following the line of Green Rupees. At the next green flame, turn right. Run to the end of this hall, and speak with the Deku Butler after he stops. He'll reward you with the Masks of Scents. With this, you can find the Mushrooms hidden in the Southern Swamp, which you can exchange for free Blue Potions. Enter the beam of light that appears to return to the Deku Palace. ----------------------- Woodfall - Deku Palace Play the Song of Soaring, and warp to the Southern Swamp Owl Statue. -------------------------- Woodfall - Southern Swamp If you haven't saved Koume from the Woods of Mystery in this cycle, then do it again. Kotake will still give you a free bottle of Red Potion if you speak with her after finding Koume, you just won't get a free Bottle out of it. Once Koume has returned to the Tourist Information building, enter the building. ------------------------------- Woodfall - Tourist Information New Upgrade: Piece of Heart x1 [PH26] When Koume is rescued and Odolwa is dead, Koume will play a shooting minigame with you. Speak with her in her box in Tourist Information, and you can play the game for 10 rupees. In the game, you take the Southern Swamp Tour, and Koume circles the boat with a target tied to her broomstick. To win the game, you have to shoot the target twenty times using arrows and the Hero's Bow. However, if you hit Koume too many times, then the game will end prematurely. Successfully complete the game to earn a Piece of Heart. There's really no advice to be given, it's all about practice. Learn to lead your shots, and study the path that Koume takes, and don't even attempt to hit the target when she is too far away. Once you have beaten the minigame, return to the Southern Swamp. -------------------------- Woodfall - Southern Swamp Head north through the opening in the wall to the next area. ------------------------- Woodfall - The Dead Tree On the far east side of the area, there is a building where you can participate in a shooting gallery. Head there now. It's closes at 10 PM, so warp ahead to the morning of the next day if it is closed. If it's Day 3, then just reset time and head here, since the minigame can be done on any day without completing any other tasks. ---------------------------------- Woodfall - Swamp Shooting Gallery New Upgrade: Large Quiver (Arrows x40), Piece of Heart x1 [PH27] Speak with the clerk to begin the game. It costs 20 rupees every round. If you run out of rupees, then withdraw more from the Bank in Clock Town. If your bank is empty, then raid the chest in the Bombers' Hideout, or show the clerk in Tourist Information a picture of Tingle. If you score 2000 or more points, but still fail to complete the course, then the Clerk will let you play again for free. In this Shooting Gallery, you have to shoot a number of targets: Deku Scrubs, Guays (crows), and Wolfos. The Deku Scrubs appear in the patches of leaves in the center of the field (and one on a tree branch on the right side of the field, and another on a cliff on the left side), the Guays fly by in the sky above, and the Wolfos run from the left to right. In order to win the game and earn the Piece of Heart, you have to shoot every single target on the field. Which really isn't as hard as it sounds. All of the targets appear in the same place, and the appearance of each "wave" of targets is preceded by an obvious sound effect: The Guays are announced by a squawk, the Wolfos appear when there is a howl, and the Deku Scrubs appear with their familiar "sniffit" sound. The only tricky target is when the Wolfos runs by the front of the field, and then disappears behind a rock. Be wary of when this happens, as there are two moments in the game where it can. Shoot all of the targets on the field in 1 minute 40 seconds, for a grand total of 2120 Points, to win the Large Quiver. In addition to the 2120 for a perfect game, you also earn an additional 10 points for each second left on the clock. So come back and beat the game with at least eight seconds remaining to score 2200 points, and earn a Piece of Heart. Once you have both the Large Quiver and the Piece of Heart, then return to Clock Town to deposit whatever Rupees you may have left, then reset time with the Song of Time. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Clock Town, Third Visit ----zzzz--------zzzz---- [0308] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - Current Pieces of Heart: 18 Current Masks: 06 New Heart Pieces: 02 New Masks: 00 ------------------- Clock Town - South Go to West Clock Town and fill your wallet with Rupees, then head for East Clock Town. ------------------ Clock Town - East Enter the Town Shooting Gallery. It is the first building on the right from East Clock Town's south exit. ----------------------------------- Clock Town - Town Shooting Gallery New Upgrade: Largest Quiver (Arrows x50), Piece of Heart x1 [PH08] Speak with the Clerk to begin the game. It costs 20 rupees a round. If you run out of rupees, then withdraw more from the Bank. If the Bank is empty, then raid the Bombers' Hideout or any of the other areas you've been to which have lots of Rupees hidden in them. This Shooting Gallery is much simpler then the Swamp Shooting Gallery. All you have to do is shoot the Octoroks who emerge from the water. Red Octoroks raise your score, Blue Octoroks lower your remaining time. Your natural instinct is probably to shoot from the middle, then go left and right. It's actually faster (and in some cases, necessary) to aim from the left to the right, or from the right to the left when shooting the Octoroks. Break the Gallery Record to win the Largest Quiver. Get a Perfect Score to earn a Piece of Heart. Once you have won both the Largest Quiver and the Piece of Heart, head out the door back to East Clock Town. ------------------ Clock Town - East Now, head for Honey & Darling's Shop. It's the next building on the right side of the area, or second building to the right from the south entrance. ------------------------------------ Clock Town - Honey & Darling's Shop New Upgrade: Piece of Heart x1 [PH09] This shop is similar to the Deku Scrub Playground in that if you beat the challenge on all three days, then you will earn a Piece of Heart. So if it isn't Day 1, then deposit your rupees in the Bank and reset time. Otherwise, speak with Honey & Darling in the center of the store to begin the first game. On Day One, the minigame's object is to send Bombchus up the wall and into the targets. This is complicated by the fact that the floor is constantly rising and falling, as well as spinning at different speeds. Don't even move around in this game; stand in one place, and release Bombchus when you grow level with a target. Early in the game, the ground spins quite slowly, so you can wait to be relatively lined up with the targets before releasing the Bombchu. Late in the game, however, when the platform is spinning much faster, you have to release the Bombchu a split second before you grow level with the target. How high the platform is doesn't seem to affect the Bombchu's path. As a last bit of advice, stand on one of the flat edges of the platform. If you stand near one of the pointed edges, then the Bombchu's path will be severely affected. Once you have nailed all of the targets, Honey & Darling will give you a purple rupee. Head back outside and use the Song of Double Time to progress to Day Two. On Day Two, the minigame's object is to throw Bombs into baskets hanging on the wall. Again, the platform spins, rises and falls. This is much easier then the previous day's game, which was pretty freaking easy, so you should get some kind of idea of how hard this is. You must get a running start in order to throw the Bombs, and it also helps if you throw the Bombs a split second before you reach the edge of the platform. If you throw the Bomb too late, then it will just bounce out of the basket. Unlike with the Bombchu minigame, you shouldn't wait to line up with the baskets. Just keep throwing at one basket until you get it, and then move to the next one. Some of the baskets are at different elevations; this doesn't really matter