The Legend of Zelda: Ocarina of Time for Nintendo 64 FAQ/Walkthrough by Banjo2553 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Introduction [Intr] Welcome to my Legend of Zelda Ocarina of Time FAQ. Sure, it's not fancy looking, but this will have all you need about the game. This'll be the start of my Legend of Zelda Guide-a-palooza. I'll be creating guides and FAQs for every Zelda game that's out, including the recently released Twilight Princess. Down below is the Table of Contents, and each section will have letters and numbers in brackets. Press Control + F to bring up a window. Type in the bracketed text for the appropriate section to look for what you want. The Legend of Zelda: Ocarina of Time is the first 3D Zelda created, and thus many consider it to be the best one. It may be, but it's all a matter of opinion. Some think A Link to the Past is better. I personally love Twilight Princess, and think it easily surpasses OoT. In fact, Wind Waker could've surpassed OoT had it not been rushed for a Christmas release. Anyway, Ocarina of Time features an expansive world of it's time, taking at least 5 minutes without the aid of anything else to cross from one side to another. It has many sidequests and a lot of dungeons and temples; 8 or 9, to be exact. This isn't including mini-dungeons like the Bottom of the Well. Be prepared to spend a lot of hours on this game. If you have just downloaded Ocarina of Time on the Wii's Virtual Console and am looking for a good FAQ, then you came to the right place. I hope that Ocarina of Time will bring in new people as Zelda fans, like this game did for me, and this guide can help you through the toughest spots. I hope you'll enjoy reading this. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents I. Introduction II. Version History [Vers] III. Gameplay basics [Gmp] IV. Game Story [Gmstry] V. Walkthrough [Wlkthru] a. Fairy-less Boy [Wlk1] b. Deku Tree Danger [Wlk2] c. Journey to Hyrule Castle [Wlk3] d. Hyrule Collection Quest 1 [Wlk4] e. Gorons and Death Mountain [Wlk5] f. Dodongo Trouble [Wlk6] g. Hyrule Collection Quest 2 [Wlk7] h. The Zora King's Trouble [Wlk8] i. Inside Jabu-Jabu's Belly [Wlk9] j. Hyrule Collection Quest 3 [Wlk10] k. The Start of a New Adventure! [Wlk11] l. Saria's Secret [Wlk12] m. Bottom of the Well and Collection Quest [Wlk13] n. Sworn Brothers Reunite! [Wlk14] o. Ice Cavern and Collection Quest [Wlk15] p. Marriage? ...Oh crap. [Wlk16] q. Shadows Lurk in Kakariko... [Wlk17] r. Training and a Massive Desert [Wlk18] s. Past and Future Spirits [Wlk19] t. The Final Voyage! [Wlk20] VI. Heart Piece Locations [Hrtpcs] VII. Upgrade Locations [Upgrd] VIII. Enemy List [Enemy] IX. Boss Strategies [Boss] X. Items and Equipment [Itms] XI. Magic Bean Plots [Mgic] XII. Gold Skulltula Locations and Prizes [Skll] XIII. Great Fairy Fountains [GrtFary] XIV. Ocarina Songs [Ocrna] XV. Hylian Loach and Sinking Lure [Hylch] XVI. Secret Caves [Scrt] XVII. Credits and Legal Notices [Crdts] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version History [Vers] --------------- v. 1.0, 12/25/06: The start of the FAQ. Covered all of Young Link's dungeons. --------------- v. 2.0, 1/01/07: Covered Adult Link's Forest Temple. --------------- v. 3.0, 1/05/07: Covered Bottom of the Well mini-dungeon, Fire Temple, and part of the Water Temple. --------------- v. 3.5, 1/20/07: Did some repairs to the FAQ, such as spelling, and added checkboxes to most of the items in their respective lists after the walkthrough. Also added Item Summaries to help understand what you should have after the end of every section. --------------- v. 4.0, 1/25/07: Covered the rest of the Water Temple. --------------- v. 5.0, 1/26/07: I covered the Shadow Temple and the Gerudo's Training Ground mini-dungeon. Final update should be it. (Other than minor changes.) --------------- v. 6.0: 2/03/07: Final update, covering all of the Spirit Temple, and Ganon's Tower. --------------- COMPLETE: 2/26/07: Submitted the FAQ, added a site to host it in the Legal Notices. Other updates will probably be just tips and tricks, or site hostage. --------------- COMPLETE: 3/20/07: Added a site to host this FAQ in the Legal Notices, and added a note about the second Deku Nut upgrade. The note is in both the walk- through and the upgrade list. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gameplay Basics [Gmp] You control a boy named Link (although you can name him anything else you wish...) throughout the game, and he attacks with a sword among other weapons. The story is the simple “save princess from evil guy” story, but you won't mind the story, as the gameplay is excellent. You explore many lands in search of things to help you defeat this evil person. Controls are below: --------------- Control Stick: Moves Link, makes menu choices A Button: Performs various actions; check the A button display to see what it'll do; also confirms menu choices B Button: Perform an attack with the item assigned to the button (usually a sword, but can be other things); cancel menu choices or pick no on certain choices. Z Button: Lock on to an enemy. (More will be explained later in this section.) Right, Left, Down C Buttons: Assign an item to any one of these buttons for future use. (Again, explained in more detail later in section.) Up C Button: First-Person View, Call Navi (Explained later.) Control Pad: Show or hide Map R Button: Bring up Shield L Button: Show or hide Map. Start Button: Bring up subscreens --------------- You see, this is an FAQ for the Nintendo 64 version of the game, but this can be used for the Gamecube version as well. You see, for those who don't know, this game and a few other Zelda games (Majora's Mask, Legend of Zelda, Zelda 2: Adventure of Link) have been combined into a disc called “The Legend of Zelda: Collector's Edition”, which came as a bonus for preordering Wind Waker or Four Swords Adventures. This game is also available on a disc with Master Quest, which is essentially Ocarina of Time with harder puzzles and slightly harder enemies. If you have Master Quest, I suggest not using this walkthrough. I may include a Master Quest walkthrough in here if I get enough requests, but for now, don't use this for Master Quest. Anyway, the only difference in the Gamecube version is that the Lock-on is moved to the L Button while its Z Button is not used, and you'll have to use the Control Stick instead of buttons to do their actions. Everything else is the same, even the game content. (Though there are slight graphical updates.) --------------- A More In-Depth Look at the Controls: Here I'll discuss some things a little further. Let's start with the C Buttons. These assign a certain item to be used later. To do this, simply press Start to go to your Subscreens, and go to the Items subscreen. Here you'll see all the items you've collected. (If you're at the Equipment subscreen with a model of Link showing what he's currently wearing, you're at the wrong subscreen.) Move the cursor over the item you want, and press any of the three C Buttons to assign that item to the button you pressed. Now whenever you press that button you assigned the item to, you'll use that item. This is the only way to use the items you have collected. I'd recommend that whenever there is an item you'll be using a lot, to keep it assigned to a button at all times. (Such as an Ocarina) Next is Lock-on Targeting. Now, you can just attack an enemy normally without locking on, and it's possible to complete the game that way, but by pressing Z, you'll lock on to an enemy, with the help of Navi, your fairy partner. (Keep in mind if you don't have Navi you can't lock on, but there are rare times that you don't have her.) With the lock-on turned on, Link always faces the enemy, and circle-strafes the enemy whenever you move left or right. There are special actions that can only be done during lock-on (or just holding Z when an enemy isn't around) such things are jumping sideways, which can be used to quickly escape an attack or to get behind an enemy quickly by pressing A while walking left or right during lock-on; backward somersault, another way to dodge incoming attacks (plus, it's cooler-looking), which can be done by pressing A while moving backwards; Jump Strike, which strikes the enemy with twice the power of a single strike, and can be performed by simply pressing A or the button a weapon is assigned to. Those are all the attacks and moves done only during lock-on. You exit lock-on if you get too far away from the target, or you can manually exit lock-on by pressing Z again. Pressing Z when in a mass of enemies will switch between enemies to lock-on. You can also change what type of lock-on you want in the options menu. You can use Switch mode, which will just switch to lock-on mode when you press Z, or there's Hold mode, in which you stay locked on for as long as you hold the Z Button. Switch should be the default mode, which I like better anyway. The final, and shortest thing I should tell you is about the Up C Button. Under normal circumstances, pressing the button will switch you to First-Person View, which lets you view the world in Link's eyes; only while standing still, though. However, pressing the Up C Button whenever Navi flies out and yells “Hey!” will let you listen to Navi, who may or may not have something interesting to say. (Usually not, but she may really help you out in times of need...if you're not using a walkthrough.) That should be all the basics you need to know. Now get out there and save Princess Zelda! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game Story [Gmstry] Long ago, a Hyrule mother had just given birth to a boy, who would later turn out to have a great destiny. However, an evil man born of the Gerudo tribe had attacked the family. The mother, severely wounded, made her way to Kokiri Forest and left the boy in the Great Deku Tree's care. She died, leaving the young boy Link with no parents to look up to. Because Link wasn't a Kokiri, he didn't have a fairy guardian like every other Kokiri, and thus was considered to be an outcast, especially by Mido, the supposed leader of the Kokiri tribe. All of a sudden, Link kept on having mysterious dreams about a young princess escaping from an evil king. He couldn't tell what these dreams meant, until one day the Great Deku Tree decided that Link must let his fate be known..... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Walkthrough [Wlkthru] To start a new game, simply choose an empty game slot. After choosing, you'll have to enter a name. This will be the name that all the characters in the game will be calling the main character. (Link) So if you think that's awkward, go ahead and type Link. Once all is said and done, select your file again and it will start. At the end of each section, I will give an item summary. Use it to double-check on the things you should have when you finish the section. The number in parentheses beside the number of Heart Pieces you have total indicates how many pieces the Quest Status screen currently shows. ------------------------------------------------------------------------------- Fairy-less Boy [Wlk1] The game starts out telling basically the same story I told in the Game Story section, calls Navi the fairy to assist Link, and the game starts shortly thereafter. Get used to the controls, and walk outside the hut. Once outside, Saria will greet you. You've been called to see the Great Deku Tree, so head east from your house (facing away from it) to reach the entrance to the Great Deku Tree meadow, and a Kokiri is blocking the way. He tells you that you need a sword and a shield in order to pass. Alright...head back to your house, and head west to the maze of fences beside it. Past all the fences, there's a hole you can crawl into by pressing A while directly facing it. (There's a Kokiri boy next to the hole who teaches the basics of locking-on to objects.) Once at the other side, you'll be at a small maze with a giant rolling boulder. At your right there's a Blue Rupee (worth 5). Collect it. You'll need 40 Rupees to buy that shield. Now, from the hole, head left, then take the first right, then left (there's a Blue Rupee in the corner on the right), then right again. You'll find a treasure chest with the KOKIRI SWORD inside. Congratulations, you've gotten the sword you need! Now let's gather money for that shield. I'll start with Blue Rupee locations. Here: - A Blue Rupee is found by locking-on to the rock beside the entrance to the hole to the maze. Lock-on, face your house, and backflip. You should get a Blue Rupee. - To the east of your hut is another hut with a path spiraling up it. Head up the path, and follow the wooden bridges to a Kokiri girl and a Blue Rupee. - North of your hut is a small pond with three platforms. Start at one end, and jump across all of them. (You jump automatically after running off an edge.) A Blue Rupee should appear on the last platform. - There are two Blue Rupees in the maze, but you should have them already. - There's also a Blue Rupee behind the Great Mido's house. (Check the signs beside the huts to see where his house is.) After finding those, head to the hut that's to the east of the northern-most pond. Before entering, a Kokiri girl might try to get your attention. Z-targeting her before pressing A will allow you to talk to her from the hut's canopy. Among enemies, you can also Z-Target people to talk to them over a distance, which she taught you just now. Head into the hut. (Which is a shop.) Before buying anything, head through the little extra space on the far end of the shop to find another Blue Rupee, which should now get you 40 Rupees. Now, talk to the shop owner and buy that DEKU SHIELD. Now, this is an okay shield made with very strong wood, but remember, it is still wooden, and can be burnt completely off, rendering you defenseless, so remember that and be careful among fire or fire-based enemies. You shouldn't worry about that at this particular moment, but there will be a time when you will be facing fire-based enemies. Now, head out of the shop and head east to talk to Mido again. He'll let you pass now that you have your sword and shield equipped. (Go to the Equipment screen and press A on the sword and shield to equip them.) Go through the path and defeat the Deku Babas. (They shouldn't harm you.) They'll drop some DEKU STICKS. Grab some, you're gonna need a few for the upcoming dungeon. Continue and you'll find the Great Deku Tree. He'll explain to you what's going on and will then open his mouth to allow passage. Head inside. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 30) ITEMS: (shown left to right) Deku Sticks OCARINA SONGS: 0 TEMPORARY/SIDEQUEST ITEMS: 0 EMPTY BOTTLES: 0 UPGRADE ITEMS: Gold Skulltulas: 0 Heart Pieces: 0 (0) Upgrades: 0 Boss Heart Containers: 0 GREAT FAIRY UPGRADES: 0 Total Health: 3 Hearts ------------------------------------------------------------------------------- Deku Tree Danger [Wlk2] Welcome to your first dungeon! This is the easiest and shortest, of course. In this very tall room, there's a cobweb covering a hole in the center and a bunch of Deku Babas surrounding it. Kill the Deku Babas if you want and climb either the ladder or the vines on the wall to climb up. Either way, head over to where the treasure chest is. Open it to get the DUNGEON MAP! To view the map, press START and go to the map screen whenever you're in this dungeon. Blue rooms shown are ones you've been to already. There are multiple floors in many dungeons. Continue along the path and enter the door at the end. (Press A while standing in front of a door to open it.) The door will lock behind you, leaving you to face a Deku Scrub. This Scrub fires Deku Nuts at you. The problem is, when you try to come up to them to slash them, they retreat into their hole. The trick is to guard using your shield. You see, whenever a projectile hits your shield, it bounces back (usually). Shielding against the Deku Nuts fires them back, so deflect the Deku Nut back at the Scrub and it'll run away. Catch the Scrub and he'll talk to you and open the doors again. Head into the next door to reach a room with a floating platform. Get on the platform and then quickly jump to the other side. (The platform will fall soon after you land on it.) Open the chest here to get the FAIRY SLINGSHOT. This item needs Deku Seeds as ammunition. Luckily, this chest has ammunition for it as well. To the left of the chest is a ladder. Climb it to reach another chest. Open it for a mere RECOVERY HEART. Climb back down and face the gap where the platform used to be. Take out your Fairy Slingshot and aim upwards toward the ladder there. Shoot at it to make it drop down and serve to get you back to the entrance door. (You can also Z target it for easier aiming.) Drop down (slash some grass for some Deku Seeds if you need any) and climb up the ladder. Head back to the main room. Head back to those vines near the treasure chest that had a map. Aim up at the spiders (Skullwalltulas) and use the Fairy Slingshot to kill them. It should take one Deku Seed to kill them. Climb the vines after getting rid of all three (you may have to aim manually to get the top one) and get off on either side. Head along this path, defeating any Big Skulltulas you come across (striking the stomach kills them), and come into the door here. Again, the door locks behind you. This room is a little larger than the others you've visited, but nothing too much. First, step on the switch here to raise the three platforms ahead. Head into the left alcove, but be careful of the Big Skulltula that may come down. In this alcove is a Gold Skulltula. These are special Skulltulas that drop a token (spirit) when defeated. It can be defeated using any means, and touch the token to collect it. There are 100 of these Gold Skulltulas, collecting certain amounts will get you prizes. (More on that later, or see the Gold Skulltula locations section.) Kill the Skulltula and collect the token it leaves behind. (GOLD SKULLTULAS: 001 out of 100) The chest here contains another RECOVERY HEART. Head over to the other side with a treasure chest (you may have to hit the switch again to raise the platforms again). Open the chest to get the COMPASS. Now when you view the map, it'll show the locations of any treasure chests hidden in this dungeon. Also on the mini-map, it'll show where you are in the room, and the red arrow shows where you entered the room/area from. Head back to the entrance of this room. Whip out a Deku Stick and light it using the lit torch here. Bring it over to the unlit torch to light it, thus releasing the bars on the exit door. You have to hurry; the Deku Stick will burn out after a few seconds, wasting a stick. Once you are done, press A to put the stick away and burn out the flames, saving the Deku Stick you used. Head back into the main room. OK, time for a leap of faith.....You may have noticed the bridge-like platforms reaching out to the middle of the room. You must jump off one of these and land on the cobweb patch on the ground to break it. It helps if you stop pressing up on the Control Stick after you've jumped. If successful, you'll fall far into a watery room. Get onto dry land, and look along the vines to climb back up. There's another Gold Skulltula here. Kill the Skulltula and climb up the vines to get the token. (GOLD SKULLTULAS: 002 out of 100) There's yet another one. Look over to the northern grate to see another Gold Skulltula. Kill it with a Deku Seed, then jump over to the token. (GOLD SKULLTULAS: 003 out of 100) Get on the platform with the switch. There's a chest near the unlit torch here which contains another RECOVERY HEART. Step on the switch to light the torch. Now, get out a Deku Stick, and drop down to the raised part of the water. Once on that raised land, get on the southern ledge. Once on there (make sure the stick is still lighted) head over to the cobwebs blocking the door and burn them down with the lit stick. Put the stick away then head into the next room. There's another Deku Scrub. Kill it the same way as the other one. Talk to him and he'll tell you how to defeat his three brothers. Remember the sequence. Fairy Slingshot the silver eye switch on the wall to unlock the door here. Enter. Here's a room with a couple interesting things: A spiked log suspended above a deep lake of water, and a moving platform moving back and forth. Jump into the water and dive down (holding A) to the switch to the left. When you hit the switch, the water will be lowered temporarily. Use this time to get back onto surface and hop onto the moving platform. If you're fast enough, you'll pass under the spiked spinning log unscathed. After crossing this moat, kill the Big Skulltula, then push the block to the other side of the indentation of the floor so you can enter the next door. (To push or pull a block, press A while facing against it to grab it, then use the control stick to move it. To climb onto a block, push the Control Stick towards the block then press A.) In this room, ignore the Deku Babas (they respawn) and light the torches here with a Deku Stick to proceed into the next room. Kill the Big Skulltula upon entering here, then head into the center of the room. Gohma Larvae will drop down. Hitting them in the eye will kill them. After killing them all, burn down the cobwebs with a Deku Stick, and head through the hole that was behind one of them. Past the hole, you'll find that you're at the higher ledge in the watery room. Go over to the block, and push it into the water, that way you can get here without going the long way. Now get a Deku Stick and light it from the torch below. Now use the block and quickly get to the cobweb on the floor of the higher ledge, and burn it by waving it around (press the C Button that the Deku Sticks are assigned to to swing the stick, you might have to keep swinging until Link does his upward swing). Once the cobweb is burned, drop down. (There's water below, so don't worry about losing health.) In this room, there's RECOVERY HEARTs in the water, and the three Deku brothers. Remember that order the other Deku Scrub told you to get them in? Harm them in the correct sequence and they'll open the door to Queen Gohma. --------------- BOSS: Queen Gohma, Parasitic Armored Arachnid This is the first boss, so it should be fairly easy to figure her out. But first, you have to start the fight. Look up toward the ceiling once you enter the room, and you'll see a huge eye. This is Queen Gohma. She'll see you, then descend so you can see her full body. The last Deku Scrub you hit told her that she has to be stunned before she can be hit. Well, the eye is a big hint. Hit the eye with the Fairy Slingshot to stun her, then get up to her eye and slash at the eye repeatedly. This is the way to hurt her. After slashing a few times, she'll run away and start crawling up the walls. Once she's at the ceiling, she'll drop eggs that contain her offspring. Break the eggs before the Larvae hatch so that you won't have any trouble. After this, she'll try to drop on you. Move around so she can't. Once she drops down, repeat the process until she's dead. SPEEDY STRATEGY: Stun her with the Fairy Slingshot, then jump slash with a Deku Stick to do a lot of damage. Afterwards, hold R while facing her (without locking on) and press B repeatedly to stab her to death. This method should only require one sequence. --------------- Either way, after she's dead, a light and HEART CONTAINER will appear. Make sure you pick up the Container before leaving by stepping into the light. This Container will give you an extra heart for your health. Nice. After stepping into the light, you'll appear back in front of the Great Deku Tree. He'll talk to you a bit more, give you the Kokiri Emerald, and then die. (Due to the curse.) But he leaves a Deku Sprout in his place. Head out, and Mido will blame you for the Deku Tree's death. (......) Check on a few things, and then leave the Kokiri Forest by heading west. While leaving, Saria will stop you and talk to you. After giving you the FAIRY OCARINA, she'll let you leave. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 30) ITEMS: (shown left to right) Deku Sticks Deku Nuts Fairy Slingshot Fairy Ocarina OCARINA SONGS: 0 TEMPORARY/SIDEQUEST ITEMS: 0 EMPTY BOTTLES: 0 UPGRADE ITEMS: Gold Skulltulas: 3 Heart Pieces: 0 (0) Upgrades: 0 (Deku Seeds: 30, Deku Sticks: 10, Deku Nuts: 20) Boss Heart Containers: 1 GREAT FAIRY UPGRADES: 0 Total Health: 4 Hearts ------------------------------------------------------------------------------- Journey to Hyrule Castle [Wlk3] Alright, welcome to Hyrule Field. Head forward and you'll meet an annoying owl. He'll tell you about a few things and then fly off. Now before heading forward, wait until it's nighttime, then head back into Kokiri Forest. Look behind the Know-it-All Brothers' House for a Gold Skulltula. After killing it, lock-on to the token and jump slash to reach it. (GOLD SKULLTULAS: 004 out of 100) Now, time for a few things. Go to Lost Woods; to reach it, go up the ledge behind Mido's house, and follow the path up until you get to what looks like a wooden entrance. Head inside to head into the Lost Woods. Now, let's get our first piece of heart. The Lost Woods is a sort of maze; heading through the right entrance will progress you forward. The wrong entrance gets you back to the Lost Woods entrance. Heading right will lead you to two more entrances, and a target across the gap. Whip out your Fairy Slingshot and try to hit the center of the target three times. If you do, a Deku Scrub will pop out and give you a BIG BULLET BAG, which allows you to carry 40 Deku Seeds, as opposed to 30 for your Slingshot. Now drop down and head right. You should see two Skull Kids with flutes. Get on the lone stump and pull out your Fairy Ocarina while facing them. They'll ask you to follow along with their songs. If you do it successfully three times, (you may need a piece of paper to write down their songs) they'll give you a Piece of Heart (HEART PIECES: 01 out of 36). If they don't, keep playing their game until they do. After getting it, head up the ladder and head straight forward until you reach a room with another Skull Kid with a flute. Head to the left entrance here and you'll be at the bridge leading to Hyrule Field. Head under the bridge and you will find a Business Deku Scrub. Deflect a Nut back at him and he'll give you a DEKU STICK UPGRADE, allowing you to carry 20 now. (Note: You must have 40 Rupees before you can get this.) We should have everything now. Head back to Hyrule Field. Now, you must head straight ahead to Hyrule Castle. If the drawbridge is closed, wait until daytime arrives. While you wait, you can kill some skeletons (Stalchilds) for some money - you're gonna need it. As soon as you enter the Town gates, head into the guard's house. In here are a bunch of pots. Breaking them will give you a lot of money, but the main reason we're here is for a Gold Skulltula. You see the guard standing there? Roll (press A while running) into the crate next to him to break it and reveal the Skulltula. (GOLD SKULLTULAS: 005 out of 100) Now, head out and get into the Market. The Market holds quite a few things. First, get to the Shooting Gallery. It's the place with a target above its entrance. In here, you must hit all the Rupees that appear with your Slingshot. If successful, you'll get the BIGGEST BULLET BAG; an item that lets you carry 50 Deku Seeds. This is the last Deku Seed upgrade in the game, so you need not to look for any more. Each game costs 20 Rupees, so try your best and make sure you have a lot of Rupees. (Note: If you hit at least 8 targets, you'll get a free game. Make sure you do that!) Next, head to Hyrule Castle itself. To get there, just head down the path to the right of the Shooting Gallery. You'll notice in the Castle Grounds that day passes just like in Hyrule Field; use this opportunity to make it night time again. (The owl is here again; he basically tells you what I just told you.) While waiting, roll into the lone tree you see to knock down another Gold Skulltula. (GOLD SKULLTULAS: 006 out of 100) Once it's night time, head back into the Market. Head into the Back Alley (via heading left once reaching the Shooting Gallery) and continue walking through until you see a rather obese woman complaining that her dog is loose. (She's inside one of the houses.) Let's retrieve her dog. Head back into the main Market, and look for the white dog near the house with the guy looking out his window. The dog will automatically follow you. Bring the dog back to the woman's house and she'll give you a Piece of Heart. (HEART PIECES: 02 out of 36) Head back into the Castle Grounds. You should see the red-haired girl (Malon) here now, singing a song. Talk to her, and she'll give you an EGG, as long as you find her dad. She gives it to you automatically, so I guess we have to find him. He's here in the Castle Grounds, so let's start searching by climbing up the vines. From up here, get on top of the gate and climb down the ladder in the hole. Head through the door here to end up on the other side of the gate. Now, the guards here won't let anyone intrude, and they seem to have a poor eyesight. Face the two guards on the path, and head up the rocky hill on the left of them, making sure not to get too near the guard on the left on top. Once past these guards, head across the grassy field to the wierd-looking part of the cliff here - the bridge to the castle is guarded by some more guards. Head up the climbable wall left of the bridge (that wierd-looking section I told you about) and drop down into the moat. Follow the moat until you can get on land again. Up here is Malon's dad, Talon, who looks like Mario. It should be daytime by now, and the egg should've hatched. Use the CUCCO that hatched from it to wake up Talon, then talk to him. He'll run back to Malon all in a worry. Near where Talon was are two blocks with bull heads on them. Push these blocks over to the moat where the indentation leads to. The second block fits over the first one. Once you have them at the correct spot, you should hear a jingle. Climb up the blocks and jump across to the alcove. Crawl through the opening where the water is coming from to enter the Castle. Here, there are a bunch of guards that actually move. You have to wait until they are at a certain spot to pass by them. The first section here, wait until after the guard moves away from you and moves up before you pass. In the next section, wait until the two guards are on the other side of the fountains before passing. One of them moves faster than the other, so it's a little bit difficult. The next section is pretty hard - you have to cross the other side through a hard to see wooden pole covered in vines. You'll have to walk across here carefully. Ignore the Rupees down below, a guard is there. After this section, wait until the two guards are behind the statue to pass. At the final section, wait until the two guards just get to the right side of the maze of hedges in order to pass. Enter the next area to meet Princess Zelda. Before talking to her, fire a Deku Seed into the right window for a Red Rupee – worth 20 normal Rupees. Talk to Princess Zelda and she'll tell you a story about her dream. After the lengthy explanation, (make sure to pick the top option whenever given it) she'll tell you to get the two other Spiritual Stones (Kokiri Emerald is one of them), and also give you a LETTER with her signature. This letter replaces the Chicken you had from the egg, but there's no need to worry – the Chicken is no longer needed. Head out and Impa, Zelda's bodyguard will escort you out of Hyrule Market nicely, after teaching you ZELDA'S LULLABY, which is very important in the game. You can play this song on your Ocarina. She'll also point you toward where you need to get the next Stone. How nice! ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50) ITEMS: (shown left to right) Deku Sticks Deku Nuts Fairy Slingshot Fairy Ocarina OCARINA SONGS: Zelda's Lullaby TEMPORARY/SIDEQUEST ITEMS: Zelda's Letter EMPTY BOTTLES: 0 UPGRADE ITEMS: Gold Skulltulas: 6 Heart Pieces: 2 (2) Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20) Boss Heart Containers: 1 GREAT FAIRY UPGRADES: 0 Total Health: 4 Hearts ------------------------------------------------------------------------------- Hyrule Collection Quest 1 [Wlk4] Before getting the next Spiritual Stone, let's get a few items. First, head into Lon Lon Ranch. The ranch is the circle you see in the map on the screen. Make sure it's day time first. Once inside the ranch, head into the large house on the left. Inside is Talon, with a bunch of Cuccos. Talk to him and he'll ask you to play a game at the cost of 10 Rupees. You have to find three Super Cuccos (they look the same as ordinary ones) within a limited time. Try to keep at least one Super Cucco on your eye before the time starts. If you do get all three, Talon will reward you with a BOTTLE of Lon Lon Milk. The milk has two servings, and each drink will restore some hearts for your health. Very helpful. The bottle itself is even more useful. You'll get to keep it once you drink all the milk. Bottles in this game are very valuable. You can hold virtually anything inside them. There are four that you can find in the game. Exit the house and head toward the horse corral. At the left of the house that had Talon inside is a lone tree with a couple crates beside it. Roll into the tree to knock another Gold Skulltula off. (GOLD SKULLTULAS: 007 out of 100) Head into the silo at the back. You'll see two cows and a bunch of crates at the far end. Move the crates in such a way so that the crawlspace in the corner is revealed. Head through the crawlspace to find a Piece of Heart. (HEART PIECES: 03 out of 36) That was easy. Head out of the silo and head inside the corral and talk to Malon three times. (She should say something about singing a song together on the third time.) After that, equip the Fairy Ocarina in front of her. She'll teach you EPONA'S SONG for your trouble. Now that you have this song, whenever you're near a cow, playing this song will please the cow and fill one of your Empty Bottles with Lon Lon Milk for free. How nice! This song also has another use, but it can't be used yet. Exit the ranch, then enter again once night arrives. Head to the back of the horse corral and you'll see a Gold Skulltula on the back of the feeding pen. Kill it. (GOLD SKULLTULAS: 008 out of 100) Now exit Lon Lon Ranch and back to Kokiri Forest. We're gonna look for Saria and get another song. Make sure to find some bugs to put in your new bottle. (You can easily find some under a rock by the lone tree in the Castle Grounds.) Once back in the village, head to the dirt plot to the east of the Kokiri Shop. Drop your Bottle of Bugs on the patch of dirt and they'll burrow right into the little hole in the center. (Make sure to catch another bug before all of them dig into the hole.) A Gold Skulltula should pop out. Kill it and collect its token. (GOLD SKULLTULAS: 009 out of 100) Head into the Lost Woods next. Head left from the entrance, then head left again to reach another plot of dirt. Drop some more bugs from your bottle (you should've caught another one at the first plot of dirt) and yet another Gold Skulltula will pop out. (Again, make sure to catch another bug before they all disappear.) (GOLD SKULLTULAS: 010 out of 100) Head back to the entrance of Lost Woods, then go right, then left, and then the owl will stop you to talk with you. He basically tells you that the entrance where you hear the music fully is the correct entrance to get to where you need to go. Head into the right entrance, then left, then left again. You'll be at a grassy area. Behind one of the Deku Scrubs is yet another patch of dirt. Drop the bugs here to make a Gold Skulltula pop out. (GOLD SKULLTULAS: 011 out of 100) (By now, it should be customary to recapture a bug once you release them onto these plots of dirt.) Exit this room, then head left, (there's a bush hiding some bugs, just in case you lost the bugs you had) left again, then right. Welcome to the Sacred Forest Meadow. Walk a few steps and a Wolfos will appear. He's slightly tougher than other enemies. Just shield yourself and wait for him to attack, then as soon as you block it, jump slash him. You might need to try a few times, but he'll eventually be defeated. Once he is, the gate will open. Head through to find a small maze. Just head to the end, defeating the Deku Scrubs along the way. (These are the evil ones; you have to slash them to kill them after deflecting their Nut.) After the maze, head up the stairs, killing two more Deku Scrubs, and you'll meet Saria. She'll teach you SARIA'S SONG, which you can use to call upon her at any time, no matter how far you two are apart. How sweet. Once you've learned it, head back to the maze. You should see a ladder. Climb up it, then drop into the hole right in front of you. Inside is a Fairy Fountain. This contains health-restoring fairies that you can store in a bottle. Not yet, though. Just run into one of the fairies to instantly restore five hearts, if you need some health. Head all the way back to the entrance of Lost Woods. Head left from here to find a lone Skull Kid with a flute. Step onto the stump in front of him and play Saria's Song on your Ocarina. He will be so pleased with the melody that he'll give you a Piece of Heart in return. You have four now, so you've just completed a Heart Container. You now have 5 hearts at your disposal! (HEART PIECES: 04 out of 36) Now, time to head to Kakariko Village. To get there, just head due east from the Castle in Hyrule Field. You should see a giant stairway leading up to the Village. (Death Mountain is in the background, for further reference.) By the way, now that you have Zelda's Lullaby, whenever you see a Gossip Stone, and need health, play the Lullaby in front of the stone. It should grant you a free health-restoring fairy. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50) ITEMS: (shown left to right) Deku Sticks Deku Nuts Fairy Slingshot Fairy Ocarina OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song TEMPORARY/SIDEQUEST ITEMS: Zelda's Letter EMPTY BOTTLES: 1 UPGRADE ITEMS: Gold Skulltulas: 11 Heart Pieces: 4 (0) Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20) Boss Heart Containers: 1 GREAT FAIRY UPGRADES: 0 Total Health: 5 Hearts ------------------------------------------------------------------------------- Gorons and Death Mountain [Wlk5] We're still not done with collecting items yet, but I thought I should just get this section going, seeing as how the path to the next dungeon will be short anyway. This is Kakariko Village. First type of business is to visit the Gold Skulltula House. This is the house of the people who are cursed by those things. Once you gather enough tokens, the curse will be lifted on a family member. We have enough already (need 10), so head into the house. It's the first small house to your right. (Forgot to tell you, make sure it's day when you arrive in the village.) The entrance is on its east side. Once inside, talk to the man who isn't a spider, and he'll give you the ADULT'S WALLET, which can hold 200 Rupees. Next, look for the distraught woman near the chicken pen. (southeastern side of town) Talking to her will reveal that she lost her Cuccos and wants them back at the pen. Alright, time for some chicken hunting. - You may have seen one near the entrance to the village. Grab this one and start heading over there, but stop once you reach the Skulltula House's east side. There's a Cucco on a ledge here. Get on the ledge across from it, then hop off. The Cucco should carry you to the now reachable ledge. Carry THIS Cucco over to the pen and throw it in there. - Pick up the Cucco you used to get the first one, and go up the stairs near the Cucco woman. Jump off from here towards the smaller gate to fly just over it. There should be another Cucco here. Make sure to throw the Cucco you're carrying over to where you can reach it again, grab this Cucco, and throw it over out of this fenced area. Go down the hole here to find a small treasure chest with a Red Rupee. Get back out. Climb the ladder here (not the one that leads to a door) to find yet another Cucco. Take this Cucco over to the pen. - Bring the two Cuccos you threw over the fence to the pen. (They may have relocated back to their original spots, so make sure to remember their locations. - Head toward the northern stairs and you should see a crate against a house. Destroy the crate (roll into it) and a Cucco should pop out. Bring it to the pen. - Up at the far northern part of town is the last Cucco. Bringing her all the Cuccos will net you another EMPTY BOTTLE. Exit the village, then re-enter when night arrives. There's quite a lot of Gold Skulltulas to find. First, roll into the lone tree near the entrance to knock down this Gold Skulltula. (GOLD SKULLTULA: 012 out of 100) Next, head to the south wall of the Skulltula House. There's another one right at the window. (GOLD SKULLTULAS: 013 out of 100) Head up to the building under construction. There's a Gold Skulltula up there within easy reach. (GOLD SKULLTULAS: 014 out of 100) Next, head up to the northern part of town, up to where the Death Mountain entrance is. There's yet another one here. (GOLD SKULLTULAS: 015 out of 100) South of here is a tall lookout tower. Another one is on the ladder of the tower. Kill it with two shots from the slingshot, then climb up the ladder to get the token. (GOLD SKULLTULAS: 016 out of 100) Head into the Graveyard next, located at the southeastern side of town. The creepy guy walking around with a shovel is the gravekeeper. He has a job on the side to dig up stuff from dirt. Talk to him while he's standing on a section of dirt and he'll ask for 10 Rupees so he'll dig in that place. What we're looking for is a Piece of Heart. Let him dig once in each section of dirt on the path until the Piece pops out. (HEART PIECES: 05 out of 36) There's also a plot of dirt similar to the ones in Lost Woods. Drop bugs here, making sure to catch another before they disappear, and another Gold Skulltula will pop out. (GOLD SKULLTULAS: 017 out of 100) Pulling a lot of these gravestones will reveal Poe ghosts. After defeating them, they can be stored in bottles. However, devouring them after capturing them depletes a heart from your health, so I wouldn't suggest capturing one yet. There's one particular grave with flowers in front of it. Pull this gravestone to reveal a hole you can drop down. In here is a treasure chest containing a HYLIAN SHIELD. This is a good shield that is made with metal. It's too big and heavy for you to use it fully, however. There's a bombable wall behind the chest; take note of it until we can get the Bombs. Equip the shield if you want (remember, you just hide under it while shielding with it, thus it can only protect from overhead attacks) then go over to the big gravestone with a Triforce mark on it. Play Zelda's Lullaby near it to open it. Head inside. There are a bunch of Keese here (bats). Pick them all off with the slingshot and the door ahead will be unlocked. Head through...to encounter Redeads. These are mummified beings that freeze Young Link in his tracks whenever they stare at him. Try to sneak behind them and slash them to death before they look at you. Or you could try to avoid them altogether. Head forward and you'll see a poem. It reads about a certain song that can calm the tortured, and there's a musical staff showing the notes. Follow along the notes, and you'll learn the SUN'S SONG. Now whenever you play this song near Redeads, they freeze in their tracks, and can't look at you. You can also play this to change the time of day anywhere. Exit this grave. Now, facing away from the grave entrance, pull the second left gravestone to reveal another hole. (Make sure it's night, otherwise Navi won't let you pull it.) Fall down this hole, kill the Redead, then play the Sun's Song on the steps to reveal a chest containing a Piece of Heart. (HEART PIECES: 06 out of 36) Now it's time to head to Death Mountain. Up at the northern part of town is the (closed) gate to Death Mountain. Equip Zelda's Letter, then show it to the guard. He'll let you through. Head up the trail, killing the Tektites. (Large jumping spider-like things.) You'll eventually reach a Goron next to a big boulder. He'll tell you about their race and the importance of Dodongo's Cavern, our next dungeon. We can't enter because of the big boulder though. Double back and continue upwards, ignoring the sign leading up to the summit. Keep going forward, and you'll enter Goron City. Drop to the very bottom, then head to the plush carpet in front of the door. Play Zelda's Lullaby to open it, then head inside. You'll meet a Goron called Darunia here, and he's very mad because of Dodongo's Cavern being blocked. Cheer him up by playing Saria's Song. He'll dance to it, then give you the GORON BRACELET, which allows you to pick up the bomb from a bomb flower, as you may have seen throughout the city. Now, get out a Deku Stick, light it on the torch, then light all the torches on the bottom floor to make the big pots spin and move around. Light one of the bomb flowers on the wall to blast open the wall beside them, opening the Goron Shop. Keep heading upward, lighting torches, until you get to the two torches at the entrance of a stone cave. Light those two, then carry a lit Deku Stick (you needed those torches lit because Deku Sticks don't stay lit very long) over to the bomb flowers. Light them, and they'll blow up the boulders blocking the entrance. This is in fact a warp over to Lost Woods. Quite useful indeed, especially for a certain fetch quest. Now, head to the level just above those circling pot, and grab a bomb from a bomb flower. Time your throw so that the bomb lands into the pot. If it lands on the very happy face, a Piece of Heart pops out. (HEART PIECES: 07 out of 36) Head out of the City the same way you came in. Once you exit, head alongside the right wall to find a Goron and a Bomb Flower. Pick up the Bomb Flower and throw it down towards the boulder. If you threw at the correct spot, the boulder will be blown to bits. Drop down, and you'll see that a plot of dirt has been revealed. Drop some bugs on it (No need to recapture any for right now.) and a Gold Skulltula will pop out. (GOLD SKULLTULAS: 018 out of 100) Head inside. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Goron's Bracelet ITEMS: (shown left to right) Deku Sticks Deku Nuts Fairy Slingshot Fairy Ocarina OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song TEMPORARY/SIDEQUEST ITEMS: Zelda's Letter EMPTY BOTTLES: 2 UPGRADE ITEMS: Gold Skulltulas: 18 Heart Pieces: 7 (3) Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20) Boss Heart Containers: 1 GREAT FAIRY UPGRADES: 0 Total Health: 5 Hearts ------------------------------------------------------------------------------- Dodongo Trouble [Wlk6] Right as you enter, you'll see a wall that won't allow you further passage. That can be easily arranged. Grab a bomb from one of the bomb flowers here and plant it beside the wall to blow it up. Welcome to Dodongo's Cavern, which features a lot of lava and other fire enemies. I suggest you equip the Hylian Shield now if you haven't already; we don't want that Deku Shield burning up. There are four openings in this main room, with a menacing-looking dragon's head. First, head to the west side of the room. Grab a bomb and blow up the wall here. Behind it is a large treasure chest. Opening it will get you the DUNGEON MAP for this area. Head to the southeast entrance. It needs to be blown up with a bomb flower. Use the bomb flower to kill the Beamos first though. After blowing up this entrance, head inside and you'll be attacked by two swarms of Baby Dodongos. Now, Dodongos seem to have a habit of blowing up once they're dead, so be careful of that. Kill the first swarm, then lure a Baby Dodongo over to the bombable wall on the right from the second swarm. Kill that Baby and it'll blow up the wall. After its blown, head through and open the large steel door behind it. There are a bunch of Keese, a torch, and a Gold Skulltula. (GOLD SKULLTULA: 019 out of 100) Be careful of the Keese, as they'll fly into the torch to turn into Fire Keese. If they run into you while your Deku Shield is out....bye bye Shield. That's why I told you to equip your Hylian Shield so you won't carelessly lose it. Anyway, the main reason we were here is for the Skulltula, so grab it and leave. Head right from here and you'll see a couple of statues. Push one of them onto the blue switch to open the gate. (It's one of those switches that don't stay pushed down.) Go through this corridor, killing the Keese with your Slingshot, then open the next steel door. In here, you'll fight a couple of Lizalfos. Wait until they slash with their dagger, then jump slash them to damage them. Continue this until both are dead, and this will open the next door. Head through down the corridor and you'll fight some REAL Dodongos. Wait until they use their fire breath attack, then get behind them and jump slash them to kill them. Kill them all, then use a bomb from a bomb flower to destroy the bombable wall. Behind the steel door is just a Business Deku Scrub who'll sell Deku Sticks for 15 Rupees a piece. Only go here if you are out of Deku Sticks, since you need one to pass. Light a Deku Stick from one of the torches in the Dodongo room, and light all the unlit torches here to open the door. Continue. You're at the main room again. Step on the switch in front of you to open the steel door across the pool of lava. Drop down, (there's a bombable wall containing a Gossip Stone over at your right) then head to the other side. Head through the steel door. (There's a Business Scrub at the far left on this side. He sells Deku Shields for 50 Rupees each. Very useful if you lost your Deku Shield.) In here is a room with at least a dozen bomb flowers all surrounding a staircase. There's a gap in the sequence of bomb flowers. Grab a bomb from the lone bomb flower and place the bomb in that gap. Once it blows up, it'll start a chain reaction. Once all of them blow, the staircase will lower. Go up it, and find a Gold Skulltula on some vines. (GOLD SKULLTULAS: 020 out of 100) Head back down the stairs, then blow up the wall across from it. Head inside the steel door. In here, there are three statues surrounding a large treasure chest. The front one is an Armos, a live statue. Touch it to wake it, then throw a bomb at it to kill it. (It hops toward you before it blows, so watch out.) Open the chest to get the COMPASS for this dungeon. Head back to the staircase, climb it, then head to the exit up here. You're now gonna work on the second floor of this dungeon. In here are a few Fire Keese. Kill them with the slingshot, then take care of the statues here. Three are Armos, so kill them, then move the statue away from the ladder. Climb up it, then hit the switch to unlock both doors. Head forward into the next new room. We're at the higher level of the main room. Kill the two Fire Keese, then hop across the bridges to the next opening. In this room are a bunch of spike traps and pillars. Just go to the opposite side, climb up the block, then double back and jump up onto the low pillar. Open the small chest for a Red Rupee, then pick up a bomb. Wait until it flashes red really rapidly, then throw it towards the weak wall to blow it up. (It's right where the ladder is.) Head through it. In here, simply hit the gold eyeball switch to lower the fire, then jump across, through the Baby Dodongo infested corridor, then into the next room. In this room are two more Lizalfos to fight. Kill them both to open the next door. (Seems to be a pattern here.) This room is also the upper floor of the first Lizalfos battle room. Head into the next door. This next room is basically the same as the other one. Hit the gold eye switch across the room with the slingshot to lower the fire on the first platform, then turn left and fire another Deku Seed at the second gold eye switch in the alcove to lower the fire on the second platform. Jump across back to the spike trap room, except on the north side. Jump across, then open the large treasure chest to finally get a BOMB BAG for some BOMBS. Head into the next opening. (The weak wall below is nothing to worry about. Behind it are just two Deku Scrubs selling either Deku Seeds or Deku Nuts.) Step on the switch ahead of you to make a platform in this main room go really high. Now, you can reach the second floor without having to use the staircase room. (It's necessary to get a Gold Skulltula.) Head to the bridge, and drop bombs right at the gaps. If you do it well, the bombs will blow up inside the giant Dodongo head's eyes. Do it on both eyes to open the mouth of the large head. Across the bridge is a weak wall with a small chest containing a Blue Rupee behind it. Drop down to the bottom floor (it's actually safer to use the high-rise platform now) and head into the mouth of the Dodongo head. In this next room, kill the Fire Keese, then head into the east entrance. Head through the corridor, kill the Fire Keese, then move around the walls to the other side where a weak wall is. Plant a Bomb near it to blow it up, then head through the door that's revealed. Kill the Armos guarding the Gold Skulltula before getting the Skulltula in this room. (GOLD SKULLTULAS: 021 out of 100) Head out of the room back into the room of walls. Get on top of one of them, then drop down the other side. Break the pots with the slingshot, as a fairy will come out of one of them. Store it in one of your Empty Bottles, because you need it. Push the block out of the way so this place can be accessed easily. Head into the opening here, go through the hallway, and push the block into the room below. Once it's down there, bring the block over to the hole in the middle. This will open the door here. Go through, open the small chest for some Bombs if you need them, and blast open the middle of the floor to reveal a hole. Drop through to end up in the boss room. --------------- BOSS: King Dodongo, Infernal Dinosaur This guy appears right behind you at the start of the fight. Basically avoid this boss until he starts to inhale. When he does, whip out a Bomb and throw it straight down his gullet. This'll stun him, so run up and slash his head with your sword. After a few slashes, he'll then roll into a ball and roll around the room. He can be easily avoided here by standing on the very edge of the platform where it meets the lava. After this, just wait until he inhales again and repeat the process until he's dead. Still quite simple. SPEEDY STRATEGY: Just jump strike with Deku Sticks and shield stab (hold R and press B repeatedly while not locked on) after he's stunned to defeat him more quickly. --------------- After defeating him, the lava will cool, a light will appear, and a Heart Container will appear. Grab the Heart Container, (6 hearts now!) and exit using the light. You'll appear outside Dodongo's Cavern, where Darunia will greet you, give you the Goron's Ruby, and make you a Sworn Brother of the Gorons. Then Young Link will be humorously surrounded by Gorons trying to give Link a big Goron hug, and Link gets so freaked out that he runs. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Bomb Bag (Holds 20), Goron's Bracelet ITEMS: (shown left to right) Deku Sticks Deku Nuts Bombs Fairy Slingshot Fairy Ocarina OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song TEMPORARY/SIDEQUEST ITEMS: Zelda's Letter EMPTY BOTTLES: 2 UPGRADE ITEMS: Gold Skulltulas: 21 Heart Pieces: 7 (3) Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20) Boss Heart Containers: 2 GREAT FAIRY UPGRADES: 0 Total Health: 6 Hearts ------------------------------------------------------------------------------- Hyrule Collection Quest 2 [Wlk7] Now that we have Bombs, we can get even more Gold Skulltulas. Head down the path that leads to Kakariko Village, and watch for a discolored section of wall on the left side. When you see it, (make sure it's night, remember you can use the Sun's Song to change from day to night and vice versa) bomb it and you'll see a Gold Skulltula there. Kill it, then climb the normal wall to grab the token. (GOLD SKULLTULAS: 022 out of 100) Head back to Goron City. (While getting there, there's another discolored section of wall you can bomb. A small chest containing a Purple Rupee worth 50 normal ones is behind it.) At the top level, you can head to a room full of rocks. Use bombs on the brown rocks to break them and try to get through this maze. At the end you should find a Gold Skulltula inside a crate, plus two small chests with a Purple Rupee in each. (GOLD SKULLTULAS: 023 out of 100) Head to the third floor where the big Goron is rolling around. Get into the little enclosure where the sign is, and wait for him to come. When you see him, plant a bomb in such a way that it explodes as he goes over it. If successful, he will unroll. Talk to him and he'll give you a BIG BOMB BAG for your effort. This holds 30 Bombs, and trust me, Bombs are important in this game, and you need a lot of them. Now, exit Goron City and head to that flag you've been seeing. This is a mark where you can continue up to the summit. Do so, blowing up boulders. The last one reveals a Secret Cave. Drop inside to get some Rupees, Recovery Hearts, and a cow. (What is that doing there?) You can use the cow to fill an Empty Bottle with Lon Lon Milk if you wish. Continue up the summit, where red rocks will be falling. Be sure to guard with the Hylian Shield. At the end is a giant climbable wall. Kill the Skullwalltulas first, then climb up to the top. That owl should greet you again. He says whenever your business here is done, he'll let you ride him down to Kakariko Village. Bomb the bombable wall here, then head inside. This is a Great Fairy Fountain. Stand on the Triforce emblem and play Zelda's Lullaby to summon the Great Fairy of Power. She'll teach you a new move that requires magic power. You now have a magic meter. The technique is a powered spinning slash. Hold B until your sword glows yellow, then release to spin around and unleash a magic wave over a long distance. Great for crowd control if you can time it right. By the way, the Great Fairies in this game wear nothing but boots and are covered in vines. Don't get your hopes up to see anything....hot. Now for something risky but necessary. Head into the Crater, which is right beside the owl. Yes, it's very hot down there, and you only have a limited time to stay inside before you succumb to the intense heat, but we need to do a couple things. Also, make sure you enter at full health, because the amount of health you have determines how long you can last there. Anyway, once you enter, find the boulder surrounded by a circle of rocks. Destroy the boulder to reveal a Secret Cave. Drop inside for a small chest with Bombs inside. Exit. Now, head to the north edge, and walk slowly off it. Link should grab the wall, and it turns out to be a climbable wall. There's another Piece of Heart in an alcove here. Collect it to complete another heart! (HEART PIECES: 08 out of 36) Now you have some extra time to escape, so do so. Before you exit, destroy the crate near the exit to reveal a Gold Skulltula. (GOLD SKULLTULAS: 024 out of 100) Now let's get out of this hell hole. We're done visiting places involving fire and intense heat, so you can equip your fully-usable Deku Shield if you want. Talk to the owl and agree to let him take you to Kakariko Village. He'll drop you off on top of a house normally unreachable. Fall off the east side of the house and make it so that you land on top of the chicken pen. Enter the door here and you'll be inside a cage with a Piece of Heart. (HEART PIECES: 09 out of 36) Head into the Skulltula House. Talk to the other guy (lower left person) and he'll reward you with the STONE OF AGONY, an item that activates the Rumble Pak whenever you are near secrets. Now, start off at the lone tree in the village, and walk toward the stairs leading to the well. When the Rumble Pak rumbles, plant a bomb. It should reveal a Secret Cave. Inside are two Redeads. Kill them easily by playing the Sun's Song first, and after they're gone, a chest will appear containing a Huge Rupee, worth a whopping 200 Rupees. Well, if you were broke, consider yourself rich again. It might be a good idea to keep this Secret Cave in mind when you absolutely need some money. Head to the Graveyard and go back into the chamber that contained the Hylian Shield. Bomb the wall, and follow the hall to reveal a Fairy Fountain. Yay. Come here if you need some fairies and you're in Kakariko Village. Head to Goron City again. Remember the entrance to Lost Woods I told you about? Head through there for a quick warp. Blast the boulder here to reveal a Secret Cave. Inside is a small chest containing a Blue Rupee. Exit this cave, then head east, then left, then straight, then finally left to see a boulder here. Blast it and head down this cave to see a Business Deku Scrub that'll sell you a DEKU NUT UPGRADE for 40 Rupees. Take it if you have the money. (I'm sure you do; we haven't been spending money lately.) The other Business Scrub just sells you Deku Seeds at a very expensive price. This upgrade lets you carry 30 Deku Nuts. Now head to Hyrule Field. Head to the drawbridge, then head left from it. You'll see three trees and a boulder. Blast the boulder and head down the Secret Cave. There's a small chest with a Blue Rupee. Keep heading left in the Field until you get to a river with some trees. Cross the river and blow up the boulder (careful of the Peahat) and drop in to find another Fairy Fountain. Take some fairies if you want. Keep heading left and you'll see some fences in what seems to be a box formation. Head inside the box, then plant a Bomb in the center to reveal a Secret Cave. Inside is a Business Scrub who'll sell you a Piece of Heart for a very cheap 10 Rupees. You'd be a fool to turn down this deal! (HEART PIECES: 10 out of 36) There's another Secret Cave right by here with a small chest containing a Blue Rupee. Finally, you should be near a mini-forest. Find the boulder here and blast it open for a Secret Cave. (Lots of them in Hyrule Field, as you can see.) Inside is a small chest containing a Red Rupee. That's it for Secret Caves in Hyrule Field. Head to Hyrule Market. Make sure you have your maximum 200 Rupees. (Break the pots in the guard shack until you're full up.) Head into the Bombchu Bowling Alley. It's the two-story building. (There are stairs outside you can climb.) In here, you get a random prize for winning. We're looking for two prizes: a BOMB BAG UPGRADE and another Piece of Heart. It takes 30 Rupees to play a game, and you have 10 Bombchus to play with. Basically Bombchus are mobile bombs that scurry along the ground until they blow up. You have to place a Bombchu appropriately so that they run over the hole in the wall (they blow up on contact with the hole). The first alley is easy. You just have a spike trap to avoid. The second adds a Cucco in the way. The third adds a Huge Cucco in the way. Some tips: - The first one is very easy. Just stand at the center and release a Bombchu so it won't hit the spike trap. - The second hole is always at a random spot. If it's at the center near the ceiling, just use the same strategy as hole 1, but this time wait until the Cucco is out of the way. Remember you have no time limit so you can take an hour to do this if you wish. (I suggest not, because you'll get bored. :P) If it's on the side, simply stand at the complete opposite side and plant a Bombchu at a diagonal angle towards the hole and it'll almost always hit it. - The third hole stays in the same place, but to do this successfully and pretty much flawlessly, stand right on the third black mark from the left of the middle blue arrow, wait until you're all clear, including the Huge Cucco, and drop a Bombchu straight ahead, not at the hole. Yes, doing this lets the Bombchu go just to the left of the hole, but there's actually a ledge after the indentation with the Huge Cucco in it that makes the Bombchu turn towards the hole. With these tips it's pretty much hard to lose. You might want to get BOMBCHUS as a prize while you're here, so you can have an item in your Inventory screen. They're needed eventually anyway, so the sooner the better. After getting the prizes we need, head out. (HEART PIECES: 11 out of 36) If you're low on Rupees (chances you are after that ordeal) fill up in the guardshack, then head to the Happy Mask Shop, the building right of the Castle Grounds path. Talk to the owner and agree to be a Happy Mask Salesman. The way this place works is the owner lends you a mask and YOU have to sell the mask. Then you have to go back and pay the owner his price, no matter how much money you made. You can only hold one mask. Let him give you the Keaton Mask as a start. Exit. Before we sell the mask, let's get something while we're here. Head back to the Castle Grounds, and head past the gate like last time. You might have seen a sign with a boulder behind it as you were sneaking around here. Blast the boulder to reveal another Great Fairy Fountain. Head in here. Summon her with Zelda's Lullaby and she'll give you Din's Fire, a special magic power. This is a C item you can use anytime. With Din's Fire, Link pounds the ground with his fist, unleashing a wave of fire in all directions. Now, head to Kakariko Village with that Keaton Mask. Remember that guard guarding the entrance of Death Mountain Trail? He mentioned something about his son wanting a Keaton Mask. Talk to him with the mask on and he'll buy it for 15 Rupees. You made a little profit. Head back to the Happy Mask Shop and give the owner the 10 Rupees that the mask is worth. Next, borrow the Skull Mask from him, and head to the Lost Woods. The person to sell this mask is the Skull Kid just left of here, but before you do that, head right, left, right, left, then left again to get to a grassy area. Find the butterflies flying around, and walk around there to find a Secret Cave. Put on your Skull Mask, and head forward. A bunch of Deku Scrubs will pop up. We're looking for the leader of this pack. Talk to the leader and he'll give you a DEKU STICK UPGRADE which allows you to carry 30 Deku Sticks. Now head back to that Skull Kid and he'll buy it for 10 Rupees. It's worth 20 Rupees, so you lost some money. Head back to the shop and pay the owner 20 Rupees. Now borrow the Spooky Mask. Head over to Kakariko Graveyard, making sure it's day. You should see a very small kid. He wants to imitate Dampe, so give him the Spooky Mask and he'll pay the full price for it. (30 Rupees) Well, head back to the owner and pay 30 Rupees. You didn't make any money, but you didn't lose any either. Alright. Borrow the Bunny Hood. Now, the person to sell the Bunny Hood to is not available at this point in the game, so keep it for now. Finally we can head towards the next dungeon. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Stone of Agony ITEMS: (shown left to right) Deku Sticks Deku Nuts Bombs Din's Fire Fairy Slingshot Fairy Ocarina Bombchus OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song TEMPORARY/SIDEQUEST ITEMS: Bunny Hood EMPTY BOTTLES: 2 UPGRADE ITEMS: Gold Skulltulas: 24 Heart Pieces: 11 (3) Upgrades: 7 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 30, Bombs: 40) Boss Heart Containers: 2 GREAT FAIRY UPGRADES: Advanced Spin Slash (Hold B until the sword is yellow, then release) Din's Fire (C Item) Total Health: 7 Hearts ------------------------------------------------------------------------------- The Zora King's Trouble [Wlk8] A bonus for the Bunny Hood is that while you're wearing it at night in Hyrule Field, the Stalchilds won't attack you. Sweet! Anyway, Zora's River is next. It's south from the entrance to Kakariko Village. The entrance is where the source of this river is. Once you're there, the owl will greet you. (Make sure you have 200 Rupees.) Roll into the tree to knock down a Gold Skulltula, (GOLD SKULLTULA: 025 out of 100) then bomb the rocks. Continue on, and you'll find a fat guy who eats a lot. Talk to him and he'll sell a Magic Bean for 10 Rupees. Now you see, this guy is a real scammer. Every time you buy a Magic Bean from him, he raises the price of it. But you have no choice. You need all the Magic Beans he has. When you can't buy anymore, (you should have 5 Magic Beans) find some Rupees so you can buy a sixth Magic Bean. Now, head to Kakariko Village. Remember that Secret Cave I told you about? Open it up, then head inside, kill the Redeads, and grab the Huge Rupee from the chest. Go back to the Magic Bean guy and you'll be able to buy 2 more Magic Beans. Now, there's a quick Rupee collecting trick. During the day, head to the drawbridge and stand on one of the chains. Either wait for night or have it come immediately by playing Sun's Song and the drawbridge will go up, taking you with it. Now, walk along the narrow drawbridge edge and you'll find three hidden Red Rupees. After you collect them, make day arrive, then enter through the drawbridge. Exit, and the Red Rupees will have reset. Keep doing this until you're filled again. Keep buying Magic Beans and using that quick money trick until he's out of beans. (There should be 10 total, I think.) Now, plant one of your Magic Beans on the plot of dirt beside this guy. It'll grow later. Don't worry about this section of dirt, as it's the only one not containing a Gold Skulltula. Grab the Cucco that you've seen, and use it to fly over the river. Keep it held, then follow the path over to the other side, throwing the Cucco up to a platform when you need to climb. After the second platform you need to hop up, head to the southwest edge. You should see a strip of land beside a large cliff. Use the Cucco to hop off this edge and hover over to the strip. Throw the Cucco anywhere, as we don't need him right now. Climb up the ladder and you'll find a Secret Cave, a boulder surrounded by smaller rocks, and another Cucco. The Secret Cave contains a small chest with a Red Rupee (I suggest slashing the bushes here for some bugs to put in one of your Empty Bottles, as there are still some of those dirt plots with Gold Skulltulas that need uprooting.) Blasting the boulder reveals another Secret Cave which is a regular Fairy Fountain. Grab this Cucco up here. Now see the Piece of Heart on the pillar? First get up to the other platform then use the Cucco to glide over to the Piece. (HEART PIECES: 12 out of 36) Yet another heart is completed! (You can also get this piece by crossing that very small gap near where the pillar with the Piece, then looking towards that just-out-of-reach platform. Jump off and throw the Cucco just before you reach it so you can grab the ledge and climb up it. From here is just a simple jump to the pillar with the Piece.) Grab a Cucco again, then continue all the way to the end where the waterfall is. (Make sure it's night as well.) At the top bridge, use the Cucco to get to the west ledge which contains another Piece of Heart. (HEART PIECES: 13 out of 36) Now if it's night, drop below where the ladder is and you'll see a Gold Skulltula. Kill it with the slingshot then collect its token. (GOLD SKULLTULAS: 026 out of 100) Head back to the pillar area, and you'll see a log extending to the water. (Navi should fly over to the lighter edge of the log.) Get on the end and get out your Ocarina. Play Zelda's Lullaby and a frog will grow large and give you a Purple Rupee in return. Get out the Ocarina again, and play Epona's Song. Another frog will grow large and give you another Purple Rupee. Play Saria's Song and yet another frog will grow large and give you another Purple Rupee. Play the Sun's Song last and another frog will grow large and give you a Purple Rupee. There's still one frog left that's small, but we need to learn another song. Head back to the waterfall and stand on the special mark in front. Play Zelda's Lullaby and the waterfall will recede, allowing you to enter. In Zora's Domain, follow the path up to King Zora's Throne Room. Before talking to him, head through the left corridor and you'll see a Zora holding a Diving Game. Talk to him to play this game. He'll throw a bunch of Rupees down below, and you have to dive to get them in a limited time. Fall from here down where he threw the Rupees and make sure to grab them all by diving. (Hold A to dive for three seconds.) If you get them all, he'll ask you to come back up to receive a prize. Do so, and he'll give you a Silver Scale, which allows you to dive down for 6 seconds. Now that you have this, get back to King Zora's Throne Room, light a Deku Stick with one of these torches, then head down the stairs to light this torch. (It'll forever stay lit from now on.) Now, this is hard, but if you can pull it off, you will get a Piece of Heart for your trouble. Light another Deku Stick from this torch, and head left down the spiral path, lighting all these torches (they don't stay lit for long), the final two torches are behind the waterfall. (Rolling helps.) You may need a new Deku Stick before getting to the torch far at the shallow water area. If you lit them all, a treasure chest with the Piece will appear. (HEART PIECES: 14 out of 36) Now talk to the Zora King by standing on the pedestal in front of him. He'll complain that his daughter, the Zora Princess is missing. Well, let's give him something to let us find her. Head into the water here and find the cave entrance underwater. Get near it and use the Silver Scale to enter. Now you're in Lake Hylia. Below the Zora here is a letter in a BOTTLE. Grab it. Now you have the third bottle in the game. Before heading back, we can do a few things here in Lake Hylia. First of all, head to the two scarecrows and pull out your Ocarina in front of the one closer to shore. Play any 8 notes of your choice (write down the notes you play) and the scarecrow will remember the song you played. Make sure you remember it too. Now, you see the island with the grave? Get over there by way of the bridge, talk to the owl to make him leave, then pull the gravestone to reveal a hole. Inside are three Deku Scrubs who just sell you generic items you can pick up from enemies. Head toward the island with a large tree. Ahead is a platform with pillars on it. Head over there at night to find a Gold Skulltula. (GOLD SKULLTULAS: 027 out of 100) Now, head over to the building (it's the Lakeside Laboratory) and drop some bugs from your Bottle (recapture another one) to make another Gold Skulltula appear. (GOLD SKULLTULAS: 028 out of 100) Once you've gotten it, plant a Magic Bean at that plot of dirt. Now, head over to the hut at the far end. This is the Fishing Pond. Head inside. At the cost of 20 Rupees, you can fish for as long as you want. We're looking at getting a 10 lb. fish. They usually congregate at the center of the pond. Fishing controls are as follows: Control Stick before casting: Move Link around. Control Stick after casting: Wiggle Lure A Button before casting: Attack during running A Button during casting: Brake the line A Button after casting: Reel in, hook fish while pressing down on the Control Stick B Button: Cast Line Z Button: Target a fish (L Button on the Gamecube version) R Button: When used in conjunction with A, holding these two buttons reels in faster. Use these controls to catch a fish. Try to be near the fish you want to ease the tension. It may take a while, but when you eventually get that 10 lb. (or more) fish, bring it to the fisherman and he'll give you a Piece of Heart. (HEART PIECES: 15 out of 36) Now we've gotten all that we can here, so head back to Zora's Domain the same way you entered this area. Once back there, show the letter in that bottle to the King Zora. This letter is in Princess Ruto's handwriting, and after he reads it, he'll move over so that you can enter Zora's Fountain, home of the Zora's god, Jabu Jabu. Before heading there, capture a fish in that bottle that had a letter in it. (You can find a fish in the shallow water beside Zora's Shop.) NOW you can head to Zora's Fountain. Once you enter, you'll see Lord Jabu Jabu, and he's quite humongous. Before doing anything else, head to the far end where the island is. Roll into the tree to knock down a Gold Skulltula. (GOLD SKULLTULAS: 029 out of 100) Plant a bomb near the white rock to blow up the wall behind it. Head through it to enter a Great Fairy Fountain. Summoning this Great Fairy will get you Farore's Wind, another C item. When first used, this item remembers the location you first used it. Whenever in another area, using it a second time will warp you to the first time you used it. It's kinda complicated to explain, so try using it yourself at least once. Now that that's done, head over to Jabu Jabu's head and drop that bottled fish right in front of him. He'll open his mouth and inhale the fish, along with you in it. Ruto is trapped inside this big fish's belly, and we're to rescue her, as well as cure what's ailing this god fish. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Silver Scale, Stone of Agony ITEMS: (shown left to right) Deku Sticks Deku Nuts Bombs Din's Fire Farore's Wind Fairy Slingshot Fairy Ocarina Bombchus Magic Beans (8) OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song TEMPORARY/SIDEQUEST ITEMS: Bunny Hood EMPTY BOTTLES: 3 UPGRADE ITEMS: Gold Skulltulas: 29 Heart Pieces: 15 (3) Upgrades: 7 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 30, Bombs: 40) Boss Heart Containers: 2 GREAT FAIRY UPGRADES: Advanced Spin Slash (Hold B until the sword is yellow, then release) Din's Fire (C Item) Farore's Wind (C Item) Total Health: 8 Hearts ------------------------------------------------------------------------------- Inside Jabu-Jabu's Belly [Wlk9] This is nothing like you've seen before. You're inside an actual animal. You'll see when you enter two Octoroks and some bubbles, presumably gas bubbles from its stomach. Kill the Octoroks and pop the bubbles, then target the appendage hanging from the ceiling. I guess this is its uvula. Hit it with a Deku Seed and Jabu Jabu will open its throat. Head inside. There's a Biri right when you enter. Stay away from it, as any contact will electrocute you. The Advanced Spin Attack will kill it, though. Head across to the next opening, and you'll find Princess Ruto. After some talk, (she sure seems angry) she walks away and falls into a hole. Fall down the hole after her and talk to her twice. She'll now allow you to carry her. Pick her up, then head toward the next opening. Drop her and pop all the Shabom bubbles, then take her over to this gap with a strange button on the bottom. Drop down it with her, throw her up to the other side, then kill all the Stingers. Now, use the Fairy Slingshot to kill the Gold Skulltula on the vines, then raise the water level by hitting the switch to collect the token. (GOLD SKULLTULAS: 030 out of 100) Get across to the other side by using the raised water level, kill the rest of these enemies, then carry Ruto over to the opening. It's locked, so hit this next uvula-like thing to open it and bring Ruto with you. Immediately after entering, set Ruto down, and deflect the rock the Octorok spits out to kill it. Grab her again, and wait for a platform to come down. Ride it up, then take the opening near the crates to head back to the room with all the holes. Don't drop down any of them, and instead head straight onward to the next room. You may encounter a Bari, a larger version of the Biri. Just kill it with an Advanced Spin Slash. Ahead are some Tailpasarans, long enemies with their only weak point being their tail. The easiest way to kill them is again an Advanced Spin Slash. (Seems to be very useful in this dungeon...) Once you kill them, carry Ruto over to the right fork, and step on the switch to open the door. Head inside with Ruto. Inside are more of those Stingers. Once you kill them all, a large chest containing the BOOMERANG appears. Assign this to a C button now, as this is very essential to finishing this dungeon. Exit this room with Ruto, then head to the left fork this time. This blue switch here requires someone to stay on it in order to keep the opening....opened. So drop Ruto on the switch, then head into the next room. You'll encounter a large tentacle. In order to kill it, you have to hit its narrow part. Hitting it once will make it retract into the ceiling. Getting closer to it will make it lower itself and swing itself to attack. Get close to it and keep moving while hitting the narrow part with the Boomerang (Z-targeting is excellent here) until it's dead. A large chest will appear. Open it to get the DUNGEON MAP for this dungeon. Exit, and grab Ruto again. Left of the switch used to be a red tentacle blocking the way. It's now gone. Head inside with Ruto and you'll be in a room filled with Shaboms. You have to pop them all in 40 seconds. If successful, (I always am with 1 second left) a large chest will appear. Opening this will get you the COMPASS for this dungeon. Grab Ruto and leave this room. Head over to that switch that opened the door to the Boomerang room, and head left from it, head through the door, and you'll encounter another tentacle. It's colored differently, but the way to defeat it is the same. Once this one's killed, the center corridor should now be opened. Head through this with Ruto, and kill this green tentacle to clear these halls of tentacles. (I suggest killing all the Biri in here before taking on the tentacle.) Head back to the room with all the holes. You may have recalled there being a green tentacle in this room. It's now gone. Head down the hole (with Ruto of course) where it used to be to be at the other side of that large room where you first picked up Ruto. Look along the wall and you'll see two, yes two, Gold Skulltulas. Kill them and retrieve their tokens with the Boomerang. (GOLD SKULLTULAS: 32 out of 100) Head through the west door. In here is the Spiritual Stone Ruto lost. Throw her up to the platform with it and she'll grab it. If you try to move now, she'll be trapped up into the ceiling and a giant Octorok will fall down to try to stop you. --------------- MINI-BOSS: Bigocto Like Navi says, you have to attack this enemy from behind. Just hit it with the Boomerang to stun it, then hurry to its behind and slash it. It's kinda hard to do, but it's the only way. --------------- Once it's dead, hop onto the center platform to have it take you up to the first floor. Head over to the next area, killing the Biri (the Boomerang is able to kill them) along the way. (There's some pots behind you. One of them has a fairy.) In this next room is an Octorok and two weird red muscle tissues that flail around. Hit them with the Boomerang to calm them down then continue to the next room. Jump to the ledge and it'll lower to a familiar room. You see those small crates? Grab one and plant it on that blue switch to keep it down, then head through the door. In this next room, kill all the Biri, then find a Gold Skulltula on some vines. Use the Boomerang to kill it and retrieve the token. (GOLD SKULLTULAS: 33 out of 100) Now climb up the vines. Up here is a another uvula-like switch, but it's blocked by a glass wall. (Glass? In an animal's belly?...) Head to the left of the glass wall, and throw the Boomerang. If you got it right, it should just clear the wall and curve to hit the switch. Enter the door it just opened to enter the boss's room. --------------- BOSS: Barinade, Bio-electric Anemone This is a more complicated boss. First of all, keep moving so that its electric beam attack won't harm you. Z-target one of its tentacles and use the Boomerang to cut it loose. Do this for all 3 tentacles, and the jellyfish surrounding it will spin around. Boomerang its center to make it loose its grip on the jellyfish. Destroy all these jelly fish, and doing so makes it rise to reveal some more jellyfish, this time surrounding its weak spot. Keep on using the Boomerang until you stun it, then kill all these other jellyfish. Now it has no defenses. Stun its center with the Boomerang, then move in and slash it. It'll take a few tries, and it unleashes electric beams more rapidly as it's damaged. Keep stunning and slashing until it's dead. SPEEDY STRATEGY: After getting rid of all its protective jellyfish, stun it and simply use the shield stab attack to kill it more quickly. --------------- When it's dead, collect the Heart Container, (9 hearts now!) and head over to the light where Princess Ruto is floating. After exiting, say you want the Spiritual Stone and she'll give it to you. This Zora's Sapphire, is the last of the Spiritual Stones. She also says that it's the pretty much the engagement ring for the princess of the Rutos to marry whoever it is given to.....uh oh. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Silver Scale, Stone of Agony ITEMS: (shown left to right) Deku Sticks Deku Nuts Bombs Din's Fire Farore's Wind Fairy Slingshot Fairy Ocarina Bombchus Boomerang Magic Beans (8) OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song TEMPORARY/SIDEQUEST ITEMS: Bunny Hood EMPTY BOTTLES: 3 UPGRADE ITEMS: Gold Skulltulas: 33 Heart Pieces: 15 (3) Upgrades: 7 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 30, Bombs: 40) Boss Heart Containers: 3 GREAT FAIRY UPGRADES: Advanced Spin Slash (Hold B until the sword is yellow, then release) Din's Fire (C Item) Farore's Wind (C Item) Total Health: 9 Hearts ------------------------------------------------------------------------------- Hyrule Collection Quest 3 [Wlk10] Before heading to Hyrule Castle, let's grab a few things, mainly Gold Skulltulas. First, make sure it's night here in Zora's Fountain, then head on top of the log sticking out of the water. You should find a Gold Skulltula on the wall across from the log. Remember to use the Boomerang for far away Gold Skulltulas. (GOLD SKULLTULAS: 34 out of 100) Now, head back to Kokiri Forest. To get there really fast, exit Zora's Domain back to Zora's River. Once you exit, see the pool of water to the left? Head to it and dive down to the bottom, going through the entrance here. This is a warp over to Lost Woods. Now simply take a wrong turn to end up in the Forest. Once here, head back inside the Great Deku Tree. Use Farore's Wind to create a warp here, then fall down the center hole, then climb up onto the block, and head through the crawlspace up here. On the other side, find the bombable wall behind a Deku Baba, bomb it, and you'll find a Gold Skulltula behind it. Kill it and use the Boomerang to retrieve the token. (GOLD SKULLTULAS: 35 out of 100) Head back to Kokiri Forest, using Farore's Wind again to warp back to the Deku Tree entrance. Plant a Magic Bean on the plot of dirt by the Shop, then head back to Lost Woods. Once you enter, head left until you find another plot of dirt. Plant a Magic Bean here. Now, head back to the Lost Woods entrance, then head right, left, right, left, then left again and plant a Magic Bean on this plot of dirt behind the Business Scrub. Now head back to Hyrule Field from Kokiri Forest. Head to Kakariko Village, but before you enter, notice the tree near the castle walls. Plant a bomb there to make a Secret Cave appear. Drop down, kill the Skulltula, and kill the Gold Skulltula here with the Boomerang. (GOLD SKULLTULAS: 36 out of 100) Enter Kakariko Village during the night. Head inside the Skulltula House and get the next prize, the Giant's Wallet, which can carry 500 Rupees. Great! Next, head to the Graveyard. Head to the far end and look on the south wall. There's another Gold Skulltula here. It's high up, so you know what item you need. (GOLD SKULLTULAS: 37 out of 100) Before exiting, plant a Magic Bean on the plot of dirt here. Next head to Death Mountain Trail and deposit a Magic Bean on the plot of dirt near the entrance to Dodongo's Cavern. After that, head inside the Cavern. Get to the second floor using the high-rise platform. From there, head over to the staircase room. Once you are there, you'll notice the staircase is back up. Climb up the left side and you'll reach an alcove with a Gold Skulltula. (GOLD SKULLTULAS: 38 out of 100) Now, start heading toward Hyrule Castle. A scene will show Zelda and Impa escaping by way of riding a white horse, and Ganondorf on his black stallion follows. Link will try to stop Ganondorf, but he almost kills Link. After the scene is over, get into the moat and you'll see the Ocarina of Time Zelda threw. After grabbing it, a scene will show Zelda telepathically teaching Link the Song of Time to open up the Temple of Time. After everything is over, head to Lon Lon Ranch. We'll get to the Temple of Time soon, but we're getting some other stuff. Once in the ranch, (make sure it's night) look up at the left building. There's a Gold Skulltula up high. Use the Boomerang. (GOLD SKULLTULAS: 39 out of 100) Now head toward the silo. The wall to the right has another Gold Skulltula. (GOLD SKULLTULAS: 40 out of 100) Now exit the ranch. Look around the ranch, or wait at one spot, to see a man running around. Remember the Bunny Hood? This guy wants it, and he'll pay as much money to you as you can carry to get it. Once you sell it to him, head over to Gerudo Valley. The entrance is the area with brown dirt. Before entering, plant a bomb in the middle of the circle of stones near the entrance. Drop inside after opening this Secret Cave. Now use Din's Fire to burn all the cobwebs off, and head into the corridor with a cow. There's another Gold Skulltula here. (GOLD SKULLTULAS: 41 out of 100) Exit the cave, and enter Gerudo Valley during the night. As you can see, the Gerudo are all female, and they won't let Link through. No worries, we're not interested in entering their fortress yet. For now, head forward to the wooden plank. To the right, on the wall, is another Gold Skulltula. (GOLD SKULLTULAS: 42 out of 100) Now grab the Cucco, and drop down to the left of the bridge. You see the ledge with the crate? Float down there and break it to reveal a Piece of Heart. (HEART PIECES: 16 out of 36) Another full heart! Now see the long ledge below? Get down there, there should be a Gerudo, a cow, and a plot of dirt here. Make sure you drop off the Cucco someplace where you can grab it. (IE, don't let it fall into the river) Now drop some bugs onto the plot of dirt (grabbing another if possible) and another Gold Skulltula will pop out. (GOLD SKULLTULAS: 43 out of 100) Plant a Magic Bean on the same plot of dirt. Now head toward the waterfall. If you look behind it, you'll see a ladder extending from the water. Use the Cucco you used to get down here in the first place to get to this ladder. Climb the ladder and you'll find a hidden alcove with another Piece of Heart inside. (HEART PIECES: 17 out of 36) After grabbing this, let the currents of the river carry you out of this valley and into Lake Hylia. Once you do, head to shore, make sure it's night, and you'll see yet another Gold Skulltula on the wall of the Laboratory. (GOLD SKULLTULAS: 44 out of 100) Alright, now we can head over to the Happy Mask Shop at Hyrule Market and pay the owner the Rupees needed for that Bunny Hood. Now you've sold all the masks! All the masks you've sold, plus four new ones, are free to borrow, no need to pay anything. The new masks are: - Goron Mask: Fool many Gorons by wearing this mask! - Zora Mask: A mask to make you look like a Zora. Try talking to Ruto with this! - Gerudo Mask: A mask that resembles a Gerudo from the Gerudo tribe. Try talking to all the men in Hyrule for weird surprises! - Mask of Truth: Allows you to read people's minds, and you are also able to talk to Gossip Stones. The owner automatically gives you the Mask of Truth, which we need for one last upgrade for a while. Head over to Kakariko Village and gain your next prize at the Skulltula House, which is a measly bunch of Bombchus. At least they could've thought of a better prize! Anyway...after this, head back to Zora's River. Remember the frogs? Head over there and play the Song of Time to enlarge the last frog and get.....wait for it.....another Purple Rupee. You were expecting something big, eh? We'll come back here later once we learn yet another song. Now, head to Lost Woods using the warp here in Zora's River. Once you enter, head right, then left and you'll enter that same place with high grass. Head back down into the Forest Stage. Wear the Mask of Truth and find the leader and he'll give you a Deku Nut Upgrade. You can now carry 40 Deku Nuts. This is the last upgrade you'll be getting in a while, so head all the way back to Hyrule Castle. NOTE: You can NOT get this upgrade after pulling out the Master Sword for the first time. It's a strange glitch that Nintendo hasn't bothered to fix for some reason. Make sure you get the upgrade before becoming Adult Link. Near the Happy Mask Shop is the Temple of Time to the right of it. Head there. Along the way you'll see some Gossip Stones. Talk to them with the Mask of Truth if you wish, but head into the Temple all the same. Head to the pedestal, stand on the carpet, and play the Song of Time. While the song is playing, the Spiritual Stones will go into their slots, and eventually the door ahead will open. Head through and you'll find the Master Sword on a pedestal. Before pulling it, make sure you have the Hylian Shield equipped...the trials ahead are tougher and will require a larger and stronger shield. After Link pulls the Master Sword, a strange sequence occurs. As the sage in front of you explains, the moment Link pulled the Master Sword, his soul was sealed away in the Chamber of Sages for 7 years because he was not old enough to be the Hero of Time and to wield the Master Sword yet. During the 7 years, Ganondorf entered the Sacred Realm and obtained the Triforce of Power, and with it, was able to take over Hyrule, turning it into hell on earth. Link is now grown into a teen, but he's not yet ready to face Ganondorf yet. He must rescue the five other sages in the temples throughout Hyrule and obtain their power in order to defeat Ganondorf. Rauru will now give you the Light Medallion. The power of each sage is held in their own Medallion. Let's get started. It seems the Temple of Time hasn't changed...someone's behind you! Oh, wait, this is a Shiekah like Impa. He'll explain to you what you need to do to defeat Ganondorf. His name is Shiek. Quite the original name, eh? Anyway, head out of the Temple. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword, Master Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Silver Scale, Stone of Agony ITEMS: (shown left to right) Deku Sticks Deku Nuts Bombs Din's Fire Farore's Wind Fairy Slingshot Ocarina of Time Bombchus Boomerang Magic Beans (2) OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song Song of Time TEMPORARY/SIDEQUEST ITEMS: Mask of Truth EMPTY BOTTLES: 3 UPGRADE ITEMS: Gold Skulltulas: 44 Heart Pieces: 17 (1) Upgrades: 8 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 40, Bombs: 40) Boss Heart Containers: 3 GREAT FAIRY UPGRADES: Advanced Spin Slash (Hold B until the sword is yellow, then release) Din's Fire (C Item) Farore's Wind (C Item) Total Health: 10 Hearts ------------------------------------------------------------------------------- The Start of a New Adventure! [Wlk11] Oh man, this place is horrible. The whole town is destroyed, the sky is dark, Death Mountain's clouds are red, and Redeads are scattered throughout town. Let's head out of here. Once you arrive at Hyrule Field, you'll notice not much of the land-scape has changed, but it is littered with Big Poe ghosts. We'll have to ignore them for now. Just head to Lon Lon Ranch. You may have noticed that most of the items you collected as Young Link can't be used in your current form. The only items Adult Link can use are the Deku Nuts, Ocarina of Time, Bombchus, and Bombs. Of course, you can use Bottles and the magic powers with either Link. Once you enter the ranch, you'll notice that Ingo, the worker in the ranch, has taken over with Ganondorf's help. Don't be alarmed, though. For 10 Rupees, he'll allow you to ride one of his horses. He'll also allow free advice for riding horses if you wish. The controls are: Control Stick: Move Epona A Button while moving: Go faster (at the cost of a carrot) A Button when idle: Get off B Button: Use Bow (when available) That's pretty much it. Oh, when you're on Epona, 5 carrots will appear on screen. This determines how many times Epona can go faster before she is exhausted. The carrots do replenish after time. Also, in order to jump high fences, you must have accelerated a second before hitting it. OK, once he lets you inside, use Epona's Song and Epona will come to you. Ride Epona around, jumping fences and familiarizing yourself with riding a horse. After your time is up, pay again, mount Epona, then use Z (or L for Gamecube) Targeting to talk to Ingo, and he'll ask if you want to race him for 50 Rupees. Take him up on his challenge. This is easy, just use carrots gradually, taking the inside of the corners and you'll beat him. After beating him, he'll want you to race him again, and if you win you get to keep Epona. Accept. Now this is harder, as Ingo's horse is faster now. Just keep using a carrot whenever it replenishes, at the back use as many carrots as you need, and just remember to stay on the inside of path, but not hitting the wall. It's hard, but if you manage, Ingo will let you keep the horse, but he'll lock you in. Well, we know another way around that, hotshot! You see the fences acting as the ranch's boundary? Build up a lot of speed and you'll be able to jump clean over them. Now you're free to use Epona! Epona is very useful. You can get from one place to another in Hyrule Field MUCH faster than before. Now that you have the horse, head to Kakariko Village. (Note that you can't take Epona with you into towns.) In the town, head over to that lady who owns the chicken pen. She'll give you a Pocket Egg. This'll hatch over night. Head over to inside the windmill. This guy inside is mad because an Ocarina kid seven years ago just waltzed inside and played the Ocarina, messing up his windmill. Now, in the game, we haven't actually done that. But we are going to soon enough. Show him the Ocarina of Time and he'll play the song that the young boy played. You now have learned the SONG OF STORMS! Head into the Graveyard. As you can see, the Magic Bean you planted as Young Link has grown into a floating plant. Get on the plant, and it'll take you to a ledge with a crate on it. Break the crate to reveal a Piece of Heart. (HEART PIECES: 18 out of 36) Now pull the gravestone with flowers in front of it right beside the ledge you are on. Down below is Dampe's grave. Yeah, poor Dampe is dead. But, his spirit will challenge you to some sort of race. You have to follow him to the end. He's quick, though, so rolling might help you move faster. Once you reach the end, he'll give you the HOOKSHOT, a useful weapon and item that lets you stun enemies and cling onto wooden surfaces and drag you toward it. Head through the opening here and you'll find some blocks with the same design as the Door of Time. Use the Song of Time to move these blocks. Head through and you'll be inside the windmill on a high ledge. Use one of the ledges on the machine to reach yet another Piece of Heart. (HEART PIECES: 19 out of 36) Exit the windmill, then head all the way back into Dampe's grave. Race him again, but this time you have to finish in under one minute. Rolling helps, and make sure you don't run into the flames Dampe drops. Cut corners if you can, as well. If you finish under a minute, you'll get another Piece of Heart. (HEART PIECES: 20 out of 36) Yay! Another heart! Get back to the village. Once you exit the windmill again, hop on the fence near the windmill here, equip the Hookshot (keep it equipped as you're gonna use it a lot), and use it to hook onto the house with the gray roof. On top of here is a person here. Talk to him and he'll give you another Piece of Heart for your trouble. (HEART PIECES: 21 out of 36) Now, make it night and head to Impa's house. It's the southernmost house in the village. Before entering the door though, face the Skulltula House and Hookshot on top of it. From there, Hookshot on top of Impa's House. Up here is a Gold Skulltula. Use the Hookshot to retrieve the token. (GOLD SKULLTULAS: 045 out of 100) Now change it back to day and the Pocket Egg will hatch. Head into the house that had that Heart Piece-giving man on its roof, and you'll find Talon lazing around on the bed. Use the Pocket Cucco that just hatched to wake him up and he'll get up and take back the ranch. The Cucco is now happy because it just woke up a lazy person! Send the Pocket Cucco to the Cucco lady and she'll be so pleased that she'll give you a blue Cucco named Cojiro. This blue Cucco is part of a larger side quest, but it's best to start as early as possible. Next, head to Death Mountain Trail. Right at the entrance of Dodongo's Cavern, the Magic Bean you planted there while you were young has grown now. Ride it to reach another Piece of Heart you can jump to. (HEART PIECES: 22 out of 36) Next head towards Goron City. On the platform in front of the entrance, play the Song of Storms to open a Secret Cave. Inside is a treasure chest with a Huge Rupee. If you need money, this is the place to go. Now head inside Goron City. Now you see the platform in the middle suspended by ropes? Walk on one of the ropes behind it to see a Gold Skulltula on the back of that platform. (GOLD SKULLTULAS: 046 out of 100) Now head all the way to Zora's River. At the start, play the Song of Storms near the circle of rocks where the Cucco is to reveal a Secret Cave. Inside are two Business Scrubs. One sells a Green Potion for 40 Rupees, another sells a Red Potion for the same price. If you have an Empty Bottle, go ahead and get the potion you wish. Exit, and use the grown Magic Bean plant to get to the high platform with the two Secret Caves, making sure it's night. Up here, look around the southern wall to see another Gold Skulltula. Again, use the Hookshot to kill it and grab the token. (GOLD SKULLTULAS: 047 out of 100) Next, continue on in Zora's River, and past the wooden bridge, you'll see a Gold Skulltula high up on the wall. It may seem too far for your Hookshot, but hop onto the fence facing the Skulltula, and the Hookshot will be able to reach the enemy. (GOLD SKULLTULAS: 048 out of 100) You may notice it's snowing over here. Anyway, get up to in front of the waterfall and play Zelda's Lullaby to make the waterfall recede. Enter. Woah. Zora's Domain has literally met its ice age. Head toward Zora's Fountain from here. (King Zora is completely frozen over...) You'll notice here that Lord Jabu-Jabu is gone, and in its place is a bunch of ice platforms. You see the Piece of Heart in the distance? Jump across the ice carefully to reach it. (HEART PIECES: 23 out of 36) Now, head all the way back to Hyrule Field, and ride your horse over to Lake Hylia, again making sure it's night. Here, use the now grown Magic Bean by the Laboratory to get up on the roof. Be careful of the Guays, and climb up the ladder to get yet another Piece of Heart. (HEART PIECES: 24 out of 36) Yippee! Another heart is completed! Now, head over to the scarecrow by the now-dry shore and play the song you played to it while as Young Link, and he'll remember the song. (I hope you remember it, or at least wrote down what you played.) Now when you play this song at certain spots, the scarecrow's brother will pop up and you'll be able to Hookshot onto him to reach hidden areas. Now, head to the Fishing Hole. (You might have to Hookshot to it because the lake is drained.) Inside, again play for 10 Rupees, and attempt to catch a 15 pound or more fish. Yep, at least 15 lbs, and this time the fish are more stubborn than before. If you're patient enough and get the 15 lb. or greater fish, then the Fishing Hole owner will give you the Gold Scale, which allows you to dive for a whopping 9 seconds. You can now dive pretty far down now. There is something that allows you to catch fish better. It's called the Sinking Lure, but it's illegal. For more information and how to make it legal, see section XIV in the walkthrough. Now that you have the Golden Scale, head into the Laboratory and talk to the freaky old man there. He'll talk about the pool of water behind him, and challenge you to dive as far as you can. Well, jump into the water, and hold A for as long as you can to dive. 9 meters in the pool is the goal, and each second amounts to a meter. Once you do a full dive, talk to the old man again and he should give you another Piece of Heart. (HEART PIECES: 25 out of 36) Wow, we've been getting a lot of Pieces of Heart lately....Whew. Anyway, head back to Hyrule Field and ride your horse to Gerudo Valley. While riding Epona, jump across the broken bridge in an awesome-looking cutscene to cross to the other side. While here, make sure it's night, and look behind the stone pillar for another Gold Skulltula. (GOLD SKULLTULAS: 049 out of 100) Now look behind the tent for another. (GOLD SKULLTULAS: 050 out of 100) Now get back clear to Kakariko Village. Visit the Skulltula house and you'll get another Piece of Heart for your troubles! (HEART PIECES: 26 out of 36) Now, get to Dodongo's Cavern. Once inside, head to the southeastern entrance (with the Baby Dodongos) and at one point, Navi will fly up to somewhere high. While she's up there, play the Scarecrow's Song to summon a scarecrow up where Navi was. Hookshot to it and you'll find the last Gold Skulltula of this dungeon. Grab the token proudly. (GOLD SKULLTULAS: 051 out of 100) Finally, head to Lon Lon Ranch again (at day). Talk to Malon twice over at the horse stable and agree to try to beat her horse riding record. (Link: "Holy crap, she's beautiful...") This is an obstacle course around the track. You have to finish two laps in under 50 seconds. It's harder than it sounds, considering you have fences to jump. A little guide for the sizes of fences: - With really small fences, you don't need to accelerate. - With medium and high fences, you need to accelerate before reaching them. The first fence is a small one. Accelerate immediately after jumping that one to jump the medium fence. After that are two small fences. After jumping them, there are two medium fences followed by a high fence. Accelerate for each of them. The last fence is a medium sized one. After that, use up all but one carrot 'til you reach the finish line. Use the same strategy for the second lap as with the first lap, and take the inside of the corners, and you'll just barely make it. If you succeed, Malon will give you a present so big that you can't carry it, so she'll send it to your house in Kokiri Forest. It's actually a cow, so you can get Lon Lon Milk pretty much anytime you save and quit. Alright, we're finally going to progress into the game. (Sort of.) Enter Kokiri Forest at night. ITEM SUMMARY: EQUIPMENT: Swords: Kokiri Sword, Master Sword Shields: Deku Shield, Hylian Shield Tunics: Kokiri Tunic Boots: Kokiri Boots Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Golden Scale, Stone of Agony ITEMS: (shown left to right) Deku Sticks Deku Nuts Bombs Din's Fire Farore's Wind Fairy Slingshot Ocarina of Time Bombchus Hookshot Boomerang Magic Beans (2) OCARINA SONGS: Zelda's Lullaby Epona's Song Saria's Song Sun's Song Song of Time Song of Storms TEMPORARY/SIDEQUEST ITEMS: Cojiro Mask of Truth EMPTY BOTTLES: 3 UPGRADE ITEMS: Gold Skulltulas: 51 Heart Pieces: 26 (2) Upgrades: 8 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 40, Bombs: 40) Boss Heart Containers: 3 GREAT FAIRY UPGRADES: Advanced Spin Slash (Hold B until the sword is yellow, then release) Din's Fire (C Item) Farore's Wind (C Item) Total Health: 12 Hearts ------------------------------------------------------------------------------- Saria's Secret [Wlk12] This section will include the Forest Temple; the first dungeon as Adult Link, along with a few other things. OK, you'll notice that enemies have swarmed this place. Big Deku Babas, Evil Deku Scrubs, and Octoroks, oh my! Anyway, kill them, and head to where the House of Twins is at, and you'll notice a Gold Skulltula on the back of the house. You know what to do. (GOLD SKULLTULAS: 052 out of 100) You'll notice that the grown Magic Bean plant by the Shop will carry you across the whole village, and finally drop you off at a ledge containing a few green Rupees and a Red Rupee, if you need money. Now, head toward the entrance of Lost Woods. Before entering, play the Song of Storms near the Gossip Stone up here to reveal a Secret Cave. This contains a treasure chest with a Red Rupee inside, if you're bothered enough to get it. Now enter the Lost Woods. You know Cojiro? Well, he's part of a side quest to get an extra (and more powerful) sword. We're going to expand on the side quest. Head left to find a bum who thinks everyone but him is disgusting. Well, wake him up with Cojiro, his chicken. So that's where Cojiro's owner went! He'll give you an Odd Mushroom in return. This item will spoil in 3 minutes, and you're supposed to give him a potion made with this. Oh well, I guess we'll give this bum what he wants. Head left from here and you'll find the bridge connecting Kokiri Forest and Hyrule Field. If you planted a Magic Bean here like I told you to, you can use the plant to carry you to the bridge to save time. Get to Hyrule Field and use your horse to get to Kakariko Village. From there, head close to Death Mountain Trail's entrance, and enter the house to the right. From this shop, head through the back door, then enter the red house to find a hidden witch's Potion Shop. Give her the Odd Mushroom (if it hasn't spoiled) and she'll make an Odd Potion with it. This won't spoil, so you can take your time heading back. Head all the way back to where the bum was in Lost Woods, and you'll see a Kokiri girl in his place. She says anyone who isn't accompanied by a fairy will turn into a Stalfos pretty much the moment he enters the Lost Woods. He left so he wouldn't turn into one, but he left his SAW behind. In return for giving the girl the potion, she'll give you the saw he left behind. Now, head back to the entrance to Lost Woods, then head right, left, right, and you'll find Mido blocking the correct entrance here. Play Saria's Song for him and he'll let you through. (He doesn't recognize you.) You may have noticed that the inhabitants here are still children even after seven years. That's because Kokiri never age. Well, there goes the idea of getting together with Saria.... Anyway, after going through the entrance Mido was blocking, head left once more to get back to the grassy area. Making sure it's night, ride the Magic Bean plant and it'll take you to a Golden Skulltula. It's just reachable for a sword slash. (GOLD SKULLTULAS: 053 out of 100) After getting this, exit this little area, then head left, left, and right to reach the Sacred Forest Meadow. First, place a bomb somewhere around here to open a Secret Cave which contains two Wolfos. Kill them both to reveal a small chest containing a Purple Rupee. Now the maze is harder to traverse. Large Moblins are now invading this place. What you have to do is be in their sight so that they'll charge, and you have to sneak up behind them. Once you are behind them, slash them to kill them. Once you get past here, climb the ladder at the end to get on top of the hedges. Look around on one of the walls to find another Gold Skulltula. (GOLD SKULLTULAS: 054 out of 100) Next, continue toward where you last saw Saria. You'll encounter a much larger version of the Moblins you faced. With this one, it has a club, and wherever you are, it'll smash its club, creating a wave that'll move toward you. You have to keep dodging these until you reach him, then slash him to damage him. After that, you'll have to do it over again. Do it twice more after the first time to kill him, then continue to the Forest Temple's entrance. You'll encounter Shiek. He'll tell you about a few things, then teach you the MINUET OF FOREST, which will warp you here whenever you play it. Once you've learned it, Shiek will disappear. Now, to enter the temple, Hookshot onto the tree to climb up to the entrance. Welcome to the mysterious Forest Temple! Walk a few steps forward and two Wolfos will pop out. Been a while since you fought these, eh? Well, they're still easy. Use the tactic in the Enemy list section to defeat them, then find some vines on a wall. Climb up them, and you'll find a small chest on the tree on the other side. Jump over to it and open the chest to get a SMALL KEY. This is an item you'll find frequently in Adult Link's temples and dungeons. Around the vines you climbed is a Gold Skulltula. (GOLD SKULLTULAS: 055 out of 100) Now head forward. Kill the Skulltula in the way in this hall, and get through the next door. You'll find an elevator leading to the boss room in the center. Easy eh? Not quite. Four Poes will appear and lower the elevator, then they'll scatter throughout the temple. Great. Guess we have to find those poltergeists. First, head straight across to the door on the opposite side. Before entering, take a look over at the right wall. You'll see another Gold Skulltula. (GOLD SKULLTULAS: 056 out of 100) Now enter the door. As soon as you enter, shield, as a Blue Bubble (a flaming skull) will try to hit you. If you shield successfully, its flames will go out and all you have to do is slash it until it's dead. Continue onward and you'll encounter two Stalfos, like the young Kokiri girl mentioned. These are tough enemies. They're fast skeletons, and they always shield. They only draw back their shields during attacking. What you have to do is jump strike them when they don't have their shield out. It's hard, and I would advise that if you are low on health, heal with a potion or something beforehand. If you manage to defeat them both, a chest containing another SMALL KEY will appear. Grab it, then head back to the main room. (One of the pots has a fairy. It might be smart to capture one in one of your bottles.) Head to the right hallway, and while standing in front of the block there, play the Song of Time to make it disappear. Head through the door. We're now in a grassy area with a river. There's a lot to do here, but first things first, let's get the map for this dungeon. Head right from the entrance to find some vines. Kill the first two Skulltulas, then climb up the vines on the far right side to avoid the third. Get up to the door and enter. Inside, another Blue Bubble will immediately attack. Kill it and the doors will open back up and a large chest will appear. Open it to get, you guessed it, the DUNGEON MAP. Head to the door you haven't gone through. Kill the plant up here, then Hookshot to the emblem on the wall to drop to another balcony. Step on the red switch to lower the water level of the river. Drop down to the bottom. You'll notice that the well is now completely drained. Drop down it and follow the hall to a small chest with a SMALL KEY. (Oh my God...the walls are drenched in blood....) Exit this well the same way you came in. (The vines just take you to the first grassy room, and we aren't going back there yet.) OK, in this room you may notice a small chest on a ledge. Hookshot to its backside (the side facing the wall) and you'll successfully climb up there. Any other side won't get you quite up there, because of how the ledge's walls are. Inside this chest is a RECOVERY HEART, but the real reason why we're up here is for a Gold Skulltula. It's on one of the walls up here. (GOLD z SKULLTULAS: 057 out of 100) Now head back to the main room. (That one with the elevator.) On the west side of the room is a locked door. You have quite enough Small Keys as it is, so use one to unlock it and go through. Kill the Skulltula in the hall, and enter the next door. You're now in a semi-confusing room. First kill the Blue Bubble. Then climb up the ladder you see and continue. Shortly thereafter, Navi will interrupt you. After she's done, look left and you'll see a block. Grab this and pull it to where you were, then follow the arrow on the ground and push the block that way until it reaches a wall. Now head back to the hallway where the block was...blocking...and continue up here and push the block until it falls into a little crevice. Head back to where the block was, and climb up the ladder hidden between walls on the left. Make a right, then the first right to see a red block. Push it until it won't budge, then head back to the first block. Climb up it (push forward and press A) and continue up to where the red block is, now fully adjacent to the hallway. Push it until it falls into a crevice, then climb up it. Follow the path to the right and you'll reach a large room of this area with a couple of Blue Bubbles. Kill them, then open the locked door with one of your small keys. This hallway is weird... It's twisted, and you always stay on the floor. Head through to the next door. Heed Navi's advice here and keep moving (right) to the next locked door. Open it with your last key. In here, climb down all the staircases to the bottom. Head through the door, and you'll encounter a Stalfos. Now, this one is wierd. There's a hole in the middle of the room, and only the Stalfos can walk over it, so try to avoid the hole. Once you kill this one, a platform will fall, covering the hole, and you'll fight two more Stalfos. (ugh) The thing here is, these two depend on each other. If you kill one, if you don't kill the other quickly, the first one will re-assemble, so be quick with these guys. Killing them will finally make a large treasure chest appear. Open it to get the FAIRY BOW, which is a very useful projectile attack for Adult Link. Head back through the door you went through (it's the one with a red carpet in front). Now, you see the pictures with a Poe on it? When you walk toward them, the picture of the Poe disappears. What you have to do is be at a certain distance to keep the picture there, and fire an arrow with your new Bow at the picture. Do this with all three pictures and the Poe sister from the pictures will appear and will wait at the bottom. Z target her and wait for her to appear. When she does, fire an arrow at her. Keep doing this until she's dead. A small chest will appear, and you'll get a SMALL KEY. Head back into the Stalfos room, and head through the door with the blue carpet in front of it. Here's another staircase room with three pictures of a Poe sister. Get rid of them all, then get rid of the actual Poe the same way you did the first one, and a large chest will appear. Open it for the COMPASS for this dungeon. Now get back past the twisted hall, then turn around and fire an arrow at the silver eye switch. This will untwist the hallway. Now, in this huge room, you might have seen a gold eye switch. If you hit it with an arrow, a small chest containing a bundle of Arrows. If you're bothered enough to get it, go ahead. Go back through the now-untwisted hallway, then fall down and open the colorful chest for the BOSS KEY, which lets you access the door leading to the boss room. Now, fall down the hole. Kill the Blue Bubbles to unlock the door, and go through it to find yourself at a familiar area. Kill the Big Deku Baba, then hop on the thin walkway with Recovery Hearts on it. Get to the end, look up, and Hookshot the Gold Skulltula. (GOLD SKULLTULAS: 058 out of 100). Now head toward the door you see. Before entering it, head right to see another door. Go through and you'll encounter a Wallmaster. It's a giant hand that splits up into smaller hands when it gets hit. Make sure to get rid of the smaller hands before they reassemble. If you get rid of the Floormaster fully, a treasure chest will appear. Open it to get a SMALL KEY, then head through the other door outside this room. Again, you're at a familiar room. Head all the way to the top, hit the eyeball switch to turn the twisted hall back, and head through it. Head all the way back to the second staircase room (where you got the Compass) and head all the way to the top and unlock the door with a key. Avoid the Wallmaster and climb up the south ladder and get through the opening. There's Green Bubbles here. In order to kill these, slash them when their fires subside. Once they're gone, unlock the door with your last key. In here, you have to hit an eyeball switch with an arrow, but it's covered in ice, and there's a torch in the middle of rotating platforms. Get on one of the platforms, aim at the switch, and fire an arrow when you pass the torch. This will light the arrow on flames and will melt the ice AND hit the switch. This will twist the previous hallway, so head back through the hall, and drop down the hole at the room in the end. You're now at a weird room with a black and white checkered floor and a falling ceiling. To get past, you have to take refuge in gaps in the ceiling. The problem is that Skulltulas are occupying the spaces. When the ceiling is up, Hookshot the Skulltulas to kill them, then occupy their space. Hit the switch when you can to unlock the door ahead, and continue to the treasure chest. Open it to get a bundle of arrows, then head through the door to reach a room. Fire an arrow at the picture in here to lower some colored blocks. What you have to do here is assemble the blocks by pushing them. You have to assemble the top side of the blocks so that they match the picture. Once you do, the Poe in the picture will come out. Kill her the same way as her other sisters to unlock the next door. Head through to get back to the main room. Here, you'll encounter the last Poe sister, but this one's a bit different. The same Poe will make copies of herself and surround you. They look virtually the same but the one way to tell the difference is that the real one spins around when she and her copies appear. Once you've gotten rid of this last Poe, the elevator in the center will raise. Head inside to enter the lowest floor of this temple. (Basement 2) This is a weird room. You have to trip three switches, and in order to do so, you have to push the outward walls, which rotates the WHOLE room. A lso there's a Gold Skulltula hidden here. Make sure to get it before leaving this room. (GOLD SKULLTULAS: 059 out of 100) It's in the treasure chest section of the room. (Easy to spot if you have the temple's Compass, which you should.) Once you trip all the switches, head through the north door and use the Boss Key to unlock it. Head up the stairs, then head to the center. Hmm...nothing happens. Head back and... --------------- BOSS: Phantom Ganon, Evil Spirit from Beyond YIKES! It's a ghost version of Ganondorf, and he's on the black stallion. This creepy ghoul will enter one of the paintings. Basically what you have to do, is aim your arrow at the Phantom when he escapes from the painting. (purple magic surrounds him when he's about to exit) The thing is, there's TWO of these phantoms. The fake one turns around, so if you encounter that one, hurry up and find the real one and fire that arrow. If you don't, you'll be struck with a lightning attack that takes away at least five hearts. The best way actually is if you find the fake one, you more than likely won't have enough time to hit the real one, so get out of the way of the real one. After a few shots, Phantom Ganon's stallion will disappear, and you're left to face him. Z target him to make things easier, and wait for his magic attack. Let's play a little tennis. Use the Master Sword and swing it at the right time to reflect the magic spell back at Phantom Ganon. He'll usually reflect it back, so continue th