%%%%%%%"@@@ !!!!! %%%%%%%%"@@@ @@ !!!!!!!@@@@@@ $$$$$$$$ %%%%% "@@@ @@ !! !!@@@''' $$$$$$$$$ %%%%%%% @@@@ @@ !! !!!@@@ $$$$ $$$ %%%%% %% %%%%%%% @@@@ @@@ !!!!!!!@@@@@$@ $$$$ $$$$ %%! %%%% %%%%%%%% @@@@@@@@ !!!!!' @@@ $$$$$$$$ %%% %%!%% %%%%%%%%% $@@@@@@$ !! @@@$@@@@!$$$$$$$$$ %%%%%%%% %%! %% !%%%%! $$$ !! @@@! $$$$ $$$$$ !%%! %% %%! !% !%% !%% %%%%%%%%% '@@@@ @@. !%%%!%%% %% @@@@@ @@@@@@ $$$$$$ !!!!!!!! %%%%! !%%%! %% '@@@@@$@@@@@@@ $$$$$$$! !!!!!!!!!!! %%%%! @@@@@@@@@@@@@@! $$$$$$$$$ !!!!!!!!!!!! %%%%! @@@@@@@@@@@@@@@$$$$$$$$$$! !!!!! !!!!! %%%%% .$$$$$$$. "@@@@@@@@@@@@@@@$$$$ $$$$$ !!!!! !!!!! %%%%% $$$$$$$$$$$. @@@@@@@@@$"@@@@@$$$ $$$$$!!!!!!! !!!!! %%%%% $$$$$$$$$$$$$ @@@@ @@@$ @@@@@@$$$$$$$$$$$$!!!!!!!!!! %%%%% $$$$$$$$$$$$$$ '@@@@ $@$ $@@@@@$$$$$$$$$$$!!!!!!!!!!! '%%%%% $$$$! $$$$$$ @@@@@ $ $$@@@@@$$$$$$$$$$$!!!!!!!!!!!! %%%%%% $$$$$ $$$$$ @@@@@ $$$@@@@@$$$$$$$$$$$$!!!!!!!!!!!!%%%%%% '$$$$$$$$$$$$$ "@@@@@ @@@$" $$$$$$$$!!!!! !!!!!!!%%%%% $$$$$$$$$$$$$ @@@@@@ $$$$$$$$!!!! !!!!"%%%%% $$$$$$$$$$$ $$$$$$$$!!!! !!!"%%%%% '$$$$$$! Super Mario 64 For the Nintendo 64 FAQ/Walkthrough By Ryan Harrison rharrisonfaqs(at)gmail.com and Nicholas Morgan http://www.nicholassmorgan.com Last Revised: 01 January 2006 Version 1.2 This document is Copyright (c)2004-2007 Ryan Harrison and Nicholas Morgan. =============================================================================== Table of Contents 1. Guide Opening 1.01 - Version History 1.02 - Introduction 2. Game Overview 2.01 - Story 2.02 - Controls 2.03 - Characters 2.04 - FAQs 3. Walkthrough 3.01 - Bob-Omb Battlefield 3.02 - Whomp's Fortress 3.03 - Jolly Roger Bay 3.04 - Cool, Cool Mountain 3.05 - Big Boo's Haunt 3.06 - Hazy Maze Cave 3.07 - Lethal Lava Land 3.08 - Shifting Sand Land 3.09 - Dire, Dire Docks 3.10 - Snowman's Land 3.11 - Wet-Dry World 3.12 - Tall Tall Mountain 3.13 - Tiny-Huge Island 3.14 - Tick-Tock Clock 3.15 - Rainbow Ride 3.16 - Bowser in the Dark World 3.17 - Bowser in the Fire Sea 3.18 - Bowser in the Sky 3.19 - Wing Cap Course 3.20 - Vanish Cap Course 3.21 - Metal Cap Course 3.22 - Castle Secret Stars 4. Enemies 5. Items 6. Super Mario 64 Secrets 6.01 - Weird Things / Secrets / Cool Stuff 6.02 - Glitches in the Game 6.03 - Luigi? 7. Miscellaneous 7.01 - Coin Lists 7.02 - 1-Up Mushroom Locations 7.03 - Teleport Locations 7.04 - Pink Bob-Omb Buddy Locations 8. Guide Closing 8.01 - Credits 8.02 - Legal Disclaimer 8.03 - Contacting Us =============================================================================== 1. Guide Opening =============================================================================== The welcoming stuff to our Super Mario 64 FAQ. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.01 - Version History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version 1.2 - 07 July 2007 - Nick here. Just some minor updates were made regarding my contact information. I have set up a new email address specifically for use with FAQs that I've made. Version 1.1 - 01 January 2006 - Ryan here. For the new year I have made a couple of minor changes and put in new stuff that was submitted. To everyone whom sent emails to my old address, I apologise but I don't use it for FAQ-related purposes. If you'd like to re-send them to either Nick or myself, please use the new email address at the top of this FAQ. I also updated the copyright for the new year. Version 1.0 - 14 November 2004 - YES! YES! YES! It's been nearly a year since myself (Ryan) and Nick begun this project, but after two LONG breaks and hours of painstaking work, the first fully complete version of this guide is now released. Whew! Enjoy! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.02 - Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ryan Intro ---------- What can I say about Mario 64? It's not just a 3D Platformer, it's THE 3D Platformer. Mario steps into a 3D world and the old formulas mixed with some new ones have sparked some terrific results. It came out here where I live in 1997, but after a 1-year wait from America's release, I'd say it was well worth it, wouldn't you? And I have also promised to do guides for every major Mario platformer and I've already done Super Mario Bros. 1, 2 and 3, so I suppose that this SM64 guide would be a big step-up for me. You can use new caps, moves and even find new enemies and items, but it still stays true to the old Mario foundations (and storyline), and it's well worth owning for any N64 owner. Enjoy the guide! Nick Intro ---------- I can remember way back in 1996 just after the Nintendo 64 was released. I was too poor to buy myself a Nintendo 64 ($149.99 was the price tag for a Nintendo 64 back then, plus $59.99 for each game). However, that would not stop me from playing it. I would bug my parents to take me to my cousins house to play his Nintendo 64. He only had two games. He had Super Mario 64 an Cruis'n USA. I used to go to his house all the time just to play those two games in stunning, top-of-the-line 64 bit graphics. Now the year is 2004. Nine years have passed since I have first played Super Mario 64. And, I am still just as much of a fan of the game as I was when it was released. Super Mario 64 is one of those legendary games that has that addictive trait that you cannot put down the controller until you beat the game. 20 years from now, I will be able to pick up this game, and despite the outdated graphics, it will still be just as great of a game as it was when it was released June 23rd, 1996. Super Mario 64 was one of the two launch titles for the Nintendo 64. Without this game, the Nintendo 64 would have been nothing more than a powerful system at launch. I mean, sure it would have had one game at launch, Pilotwings 64. But have you ever played Pilotwings 64? If you have, then you'd know that it's not that great of a game. While you're playing this game, just remember that you are playing one of the few games that awesome enough to stay popular for many, many years to come. =============================================================================== 2. Game Overview =============================================================================== The basics of Super Mario 64. You should read this if you're new to the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.01 - Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (Taken from the instruction manual) "Mario, please come to the castle. I've baked a cake for you." Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in this best and leaves right away. Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words, "No one's home! Now scram! Bwa, ha, ha." Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard. Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes. And so begins the grandest of all adventures! Once inside the painting, Mario finds himself in the midst of battling Bobombs. According to the Bob-omb Buddies, someone...or something...has suddenly attacked the castle and stolen "Power Stars." These stars protect the castle; with the stars in his control, the beast plans to take over the Mushroom Castle. To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting. Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army. Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle. Mario, you are the only one that we can count on! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02 - Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Simple Controls --------------- Control Stick - Move Mario in corresponding direction, Side Step against walls, direct Mario's swimming path. A Button - Jump, Swim, Wall Kick. B Button - Punch, Kick, Talk to people, Read signs, pick up certain enemies, throw certain enemies. Z Button - Crawl, crouches, slides (if you are running). R Button - Changes camera mode. Start - Pause/Unpause game. C Up - Zooms camera angle in. C Down - Zooms camera angle out. C Left - Rotates camera angle to the left. C Right - Rotates camera angle to the right. Complex Controls ---------------- Walk................: Slightly tilt the Control Stick in any direciton. Run.................: Harshly tilt the Control Stick in any direciton. Side Step...........: When leaning up against a wall, slowly move yourself to either the left or the right. This is useful for getting across narrow ledges. Read Signs/Talk.....: Press the B button. Swim................: While underwater, press the A Button. Mario will move in the direction of the Control Stick. Breast Stroke.......: While underwater, tap the A button repeadidly. Flutter Kick........: While underwater, hold the A button. Water Jump..........: While on the surface of the water, press down on the Control Stick, and A Button at the same time. Crouch..............: While stationary, press Z Button. Crouch & Slide......: Press the Z Button while running. Crawl...............: Crouch, and then move the control stick in your desired direction. Jump................: Press the A button while on solid ground. Double Jump.........: Jump once, then press the A Button again as you land. Triple Jump.........: Get a running start, do a double jump, then press the A Button again as you land. Side Somersault.....: While running in any direction, change the direction of your motion by 180 degrees, then press A to jump. Wall Kick...........: Jump into a wall, then press A button as you hit the wall. Backward Somersault.: Crouch by pressing Z, then press A Button. Long Jump...........: Get a running start, press the Z button, then press A. Mario will say "Yahoo!" when you do this. This is useful for getting across large gaps. Cannon Shot.........: While in a cannon, aim at your desired position, then press A Button. Swing/Climb.........: When you grab onto a ledge, tilt the Control Stick in the direction you are facing to climb onto it. To drop off, tilt the Control Stick in the opposite direction that you are facing. Hang on Poles/Trees.: While on a pole or a tree, tilt the Control Stick either left or right to spin around the object that you are on. Climb Poles/Trees...: While on a pole or a tree, tilt the Control Stick up or down to either climb or descend the object you are on. If you get to the top of the object, tilt the Control Stick up just once more to do a handstand ontop of it. Hang from Wire Net..: When you find a wire net, you can jump up and grab onto it by holding the A button. While hanging on, you can move around by tilting the Control Stick in your desired direction. This also works with a few other objects other than wire nets. Punch...............: Press the B Button. This is used to either kill or pick up many enemies. Kick................: Press the B Button repeatedly 3 times. On the third time, you will jump. Jump Kick...........: Press A to jump in the air. While in the air, press B Button and you will kick. Hold & Throw........: To hold something (enemies, objects, etc.), approach it and press the B Button. To throw it, press the B Button again. Swing Bowser........: When you get to a Bowser, approach his tail and press B to grab onto it. Swing in around by rotating the Control Stick. Press B again to throw him. The faster he is spinning around, the farther he will be thrown. Slide Attack........: Run as fast as you can and press the B Button once. Ground Pound........: Jump into the air by pressing A Button. Press the Z Button while you are in the air to do a Ground Pound. This move is also known as a 'Butt Slam.' Trip................: Press Z to crouch, then press B. Slide Kick..........: Get a running start, press Z to slide. As soon as you begin to slide, press B and you will perform a Slide Kick. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.03 - Characters =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mario ----- He's the world's most popular plumber and video game character, and although he's usually teaming up with his brother Luigi to battle for the Mushroom Kingdom's honour, this time he's going it alone. Mario dresses in blue overalls, a red shirt and red cap and has a big, thick moustache. Toad ---- Toad is found in many locations throughout the castle. Well, he's trapped within the castle walls with the princess and other hostages who were captured by Bowser when he invaded. When you talk to him, he can give Mario some useful game-play tips that could help a lot in the adventure, and even a secret star at times! Princess Toadstool (AKA Peach) ------------------------------ Princess Toadstool is the ruler of the Mushroom Kingdom, and like the past few Mario games, has been kidnapped by Bowser and is relying on Mario to come to her rescue. In this game she sends Mario a letter inviting him to the castle as she has baked a cake for him. But, before Mario can arrive, she is kidnapped by Bowser. Viola, a new adventure! Yoshi ----- Mario's faithful pet dinosaur. He was not excluded from this game the way Luigi was. The only time you will see Yoshi in the entire game is when you get onto the roof with 120 stars. When you talk to him, he will deliver a message to you from the Super Mario 64 Team, then he will grant you with 100 lives and an enhanced triple jump. Bob-Omb Buddy ------------- These are pink Bob-Ombs that have the ability to talk and will not attack Mario unlike the black Bob-Ombs. They'll open up all cannons on any particular course when you talk to them or give some helpful tips - e.g. the Bob-Omb battle field. Koopa The Quick --------------- This giant Koopa Troopa enjoys giving footraces when you talk to him - you'll first meet him on the second course on the Bob-Omb Battlefield. He'll reward you with a star if you can beat him in the footrace. Lakitu ------ Your personal camera man. Throughout the entire game, this turtle will follow you around with a video camera in a cloud and record your every movement. What Lakitu videotapes will come up on the screen. You can adjust Lakitu by messing with the C buttons. You can also turn him off by pressing R, but I don't recommend turning him off. In fact, I highly advise you not to. Bowser ------ The name of this section is 'characters' not 'good guys', therefore, Bowser is allowed in this section. Bowser is one of the most important characters of the game. For every hero, there is a villan. Bowser is the villan in this story. He rampaged through the Castle and stole 105 of the power stars and hid them within paintings. He also kidnapped Princess Toadstool. Your goal is to go through the game and defeat this vile koopa. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.04 - FAQs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q: Is Luigi in this game at all? A: No, no, no, no, NO, NO, NO!!! Luigi does not make the merest of appearances in this game. There have been loads of rumours, and every single one is as rubbish as the question you are asking. He is not in the game. END OF STORY. Go buy Super Mario 64 DS for the DS if you want to play this game with Luigi in it - he is not in the N64 version. Q: I heard Yoshi is in this game... A: He is. You need to collect all 120 stars and use the cannon outside the castle to reach the roof and see him for that one brief moment. Q: Is this FAQ compatible with SM64DS? A: For most stages yes, but there are a lot of new features and ways to complete stages in SM64DS, as well as having to use other characters in that game, so it would actually be better to look at a guide devoted to that actual game itself. Q: How do I enter the Wing Cap stage? The light doesn't seem to be there any more. A: Just use the lookaround button and look at the ceiling in the parlour where the light was usually emanating from. You should still go to the course even if the light isn't there (you need 10 stars to be able to access it though). Q: I lost my hat! How do I get it back? A: Buy a new one. Oh, you meant Mario's hat...go to the course where you lost it and find where it was lost (it could have been blown off by that massive snowman head, taken by that bird, whatever). Once you do, grab it and Mario will put it back on. Q: What is the minimum amount of stars you need to beat the game? A: Technically, it's 70 if you don't cheat. However, due to game glitches, it is possible to beat the game with less than that. Q: Will Ryan and Nick make a SM64DS FAQ? A: Only time will tell... Q: Hi, I'm from CheatCC... A: Go away. =============================================================================== 3. Walkthrough =============================================================================== The step-by-step process on how to beat the game from start to finish. Introduction ------------ As you start your game up and pick your file, the game begins with you seeing a letter being read by Princess Toadstool (or as she was called for the first time in this game, Peach). We then see Lakitu, a former Mario enemy but now neutral Koopa guy, flying around the castle with a big camera. The Lakitu Bros. are going to cover all the action by being your cameramen. We then see a warp pipe emerge from the ground and enter Mario! He's come for that huge cake... better not disappoint him! So do as the box says and walk towards the castle using the Analogue Stick on your N64 controller. You can read some of the signs around, but once you're ready and all, go to the castle drawbridge and Lakitu appears and tells you the basic things you need to know about the camera. When he's done talking, approach the castle door and enter. Upon entering, Mario is greeted with the words, "Welcome. No-one's home! Now get lost and don't come back! Gwa ha ha!" Wait a minute...that laugh sounds familiar...it could mean only one thing! Head into the hall and find Toad to your left and talk to him and he tells you that everybody is trapped inside the castle walls! (must be a hologram.) Bowser has taken all the Power Stars and sealed off all the doors in the castle and made his own world within the paintings. As you acquire more Power Stars, you can open up doors that Bowser has previously sealed and explore new locations. You need to start with the door that has not been sealed (the only room you can enter for now) on the first floor with the Bob-Omb painting inside, and once you have eight stars, you can open the big door with the huge star on it, where the Princess must likely be! So do as you're told and enter the room with the Bob-Omb painting inside (it has a door with a star with no number on it). Jump into the big Bob-Omb painting, and let's begin this adventure! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.01 - Bob-Omb Battlefield =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Big Bob-Omb on the Summit - Bob-Omb Battlefield -------------------------------------------------------- The first star of the game you need to get is at the top of the huge mountain you see in the middle of this battlefield, and you must fight King Bob-Omb and beat him in order to claim it. You start by seeing Mario drop into the battlefield and a text box will appear, telling you to talk to the Bob-Omb Buddy using the B Button, as they will be able to help you on your way. It'll also tell you how to interact with other people and reading signs. You can talk to the Bob-Omb buddy and heed their advice; the nasty Bob-Ombs love dropping down water bombs, so be careful if you see one! When you're through with talking to them, let's get on with what to do. Head up the dirt path you see leading up the hill and fight the Goombas and collect any coins if you wish. Go up the wooden slope and go along the path, past the giant Chain Chomp (stay away from him as he can lunge at you and take away some of your health). Keep on following the dirt path and cross the seesaw over to the next patch of land. Go up the stone steps, turn right and walk through the opening you see in the bars. Start getting up the hill by first crossing the pit with the cannonballs rolling around in it. Head up the dirt path and avoid cannonballs that roll down. At some point up the mountain you'll see a hole in the wall. Step inside it and stay stationary for a couple of seconds and you'll be teleported to a new location near the top of the mountain. Finish scaling it, and on the summit you'll see a giant Bob-Omb with a crown staring into space on the edge. Approach him and he will confront you into a battle for your first Power Star. The Big Bob-Omb claims to be the most explosive force in the universe and is angry at you for scaling his mountain and he's going to take you on! Ooh... scary . You must prove yourself in battle by defeating him - you must pick him up and throw him down. He believes that you can't, but we reckon we all can, can't we readers?! When you begin battle he'll start walking towards you at such a slow pace he could make a snail look like a top contender for coming first in the Great North Run. You just simply need to quickly walk behind him and get just close enough to his back and press the B Button to pick him up. Wow Mario, have you been working out? Once you have hoisted him up, press A again to throw him down. Whatever you do, DON'T THROW HIM OFF THE MOUNTAIN. If you do, he'll come flying back up and disqualify you for cheating. You need to throw him on the mountain-top three times before he blows his fuse (no pun intended) and he submits to you and hands over the Power Star. Simply grab it to finish the level! With this, you can now unlock some of the other doors in the castle, including the Secret Slide room on the second floor in the main hall of the castle, which you should have a go trying out. Star 2 - Footrace with Koopa The Quick - Bob-Omb Battlefield ------------------------------------------------------------ The task of getting this star is rather simple. As you start the level, you'll see a Koopa Troopa standing still at the start area. When you approach him, he tells you that he is very impressed with how you took out the Bob-Omb King and thinks you must have some speed and challenges you to a footrace with him. He doesn't think you can, but we think we can, can't we? He'll race you to where the Big Bob-Omb was, which is a reasonable distance. When he says "Ready..." Select "Go!" and the race begins! This level is incredibly easy. And this guy calls himself "Koopa the 'Quick'"...yeah right. Just go the same way you did to get to the Bob-Omb King, but remember, DON'T take shortcuts and DON'T use the teleports, or he'll accuse you of cheating and denies handing the star over. Be careful when crossing the small plank of wood over one of the gaps on the mountain by the way. When you reach the top and touch the flagpole and hear the victory music, just wait for him to eventually catch up. He congratulates you and hands over the star! Woo! Star 3 - Shoot to the Island in the Sky - Bob-Omb Battlefield ------------------------------------------------------------- From the start, talk to the Bob-Omb Buddies so they open up the cannons for you to use. Then head up the dirt path and find the place where the Chain Chomp is. In the field to his right you should see a pyramid-shaped rock. Climb up it and drop into the cannon that is well-hidden in the top. You'll see an island floating in the sky from the cannon's point of view. Look to just about the middle of the island, then aim the cannon high into the sky, so when you shoot, Mario will fly directly up and should come back down onto the island with a bang. If not, just try again. Once you are on the island, bash the yellow '!' Block and out comes your star! Huzzah! Now with three stars, you can open more doors in the castle (ones that have '3' marked on them). But we're still quite a way off rescuing the Princess, so we must carry on. Star 4 - Find the 8 Red Coins - Bob-Omb Battlefield --------------------------------------------------- Like all the other 8-Red-Coin levels in SM64, you need to find eight red coins scattered around the course, and once you do have them all, a Power Star will appear in the star marker that is in the field with stumps and Goombas in it. [ ] Coin 1 - Head towards the stone slope at the start again, but instead of going up it, go to the left of it. Stand on the cycling elevators and as it takes you up you'll see the first red coin. [ ] Coin 2 - In the field where you earlier used the cannon to shoot to the island in the sky, go up the other steep rock and collect it from the top. [ ] Coin 3 - On top of the stake that the Chain Chomp is tied down to. [ ] Coin 4 - In the field where the star marker is (turn left before you come to the stone steps after crossing the seesaw after passing the Chain Chomp). [ ] Coin 5 - See Coin 4. [ ] Coin 6 - Head to where the opening in the bars were, but go down the slope you see just below the bars. In the next area you'll find the coin and a 1-Up Mushroom along with a switch that opens the gate leading back into the starting area. [ ] Coin 7 - Go through the opening in the bars that lead into the mountain, and you'll spot the coin on a slope in front of you. You can just barely reach it by walking. [ ] Coin 8 - Shoot onto the island in the sky again. You'll find the coin on top of the tree there. You can use the cannon to blast over the field to collect the star quicker =P Star 5 - Mario Wings to the Sky - Bob-Omb Battlefield ----------------------------------------------------- Note, to beat this course you must acquire the Wing Cap. And that requires getting 10 stars from other courses. So go on, do that now if you haven't already done so. Now, go to the field and use the cannon to blast to the floating island in the sky again. You'll notice a cannon hole here, but before you go into it, get the Wing Cap from the nearby Red '!' Block that you should have uncovered from beating the Wing Cap Course (which is of course why you needed to acquire the Wing Cap first). Equip the Wing Cap and then jump into the cannon. Now the trick here is to blast Mario out of the cannon, and while you are flying, you need to collect the middle coin of the five rings in front of you. So when you are aiming the cannon, try to aim it as precisely as you can at the middle coin in the ring of coins ahead of you and shoot out. You should pass through some more rings - you need to go through five. Every time you collect the middle coin in the sets of rings you will be awarded a number. You need to use the Wing Cap to stay aloft and try to get any coins if you missed any. It is indeed quite tricky and can take a few attempts, so don't be too concerned if you don't succeed on your first try. Once you have flown through all five rings, you should see a Star appear in the field below. Fly down and land in the field and grab the Power Star to beat the level. Star 6 - Behind Chain Chomp's Gate - Bob-Omb Battlefield -------------------------------------------------------- You remember seeing the big black Chain Chomp trying to attack you as you went along the path earlier? Well, the time is now to confront it for a Power Star. So from the start of the stage, walk along the path and go up the wooden slope, turn left and run along the dirt path to see the Chain Chomp. Now, you will notice two things. The Chain Chomp is attached to a wooden stake, and the cage behind it holds a Power Star. Quickly get behind the Chain Chomp and before it gets a chance to lunge at you, jump on top of the stake and then use a butt bump on top of it to drive it down into the ground a little. Do this two more times to plant the stake firmly into the ground and the Chain Chomp rushes into the gate to destroy it, revealing the Power Star! What you need to remember in this stage is to be QUICK when you're trying to drive the stake into the ground. When you get to the stake, the Chain Chomp will turn towards you and once it has Mario in it's sights, it'll lunge. You can lose all your health in a matter of hits, so always try to outrun it. If you do start to get low on health, then collect some coins from nearby to refill your health meter. After you have helped the Chain Chomp escape, get the star to finish all the primary levels in the course. Star 7 - 100 Coins - Bob-Omb Battlefield ---------------------------------------- Here are some good ways to get the 100 coin star target in this course (which isn't too difficult). First of all, the 8 red coins (obviously) bump your total up to 16, a good start. From the beginning of the stage, there are some brown stones that you can destroy (throw the smaller brown stone at the bigger brown stone or punch them) that release some coins. Before the wooden bridge, stomp the Goombas and blow up the Bob-Ombs for some coins (there are lots of Bob-Ombs on the left side of the wooden bridge). There is a row of yellow coins beneath the wooden bridge to bump up your total some more. After going up the wooden bridge, you can take out the Goombas (1 coin each) for a good sum of coins, and the Koopa Troopa for a blue coin (which gives you 5 coins). After you have collected the coins here, you can go across the seesaw and head into the field to the left of the stone steps, where you can fight some Goombas and gain coins. Now also in this field you'll find some wooden stakes. Run around them in circles quickly, and each of them release 5 coins each, to give a lovely sum of 20 coins. In the nearby area (just before the gate that leads into the mountain you can take out some Bob-Ombs (pick 'em up and throw 'em) to get a few more coins. There is also a ring of eight coins around the shrubs nearby to get (collecting these also releases a 1-Up Mushroom). Finally, you can go to the floating island, equip the Wing Cap and blast off in the cannon to get the rings of coins in the sky - and you should then have enough to get the Power Star, which appears above the last coin you collect - so grab it and finish the task and walk away with another Power Star, and finishing the entire course! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.02 - Whomp's Fortress =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Chip Off Whomp's Block - Whomp's Fortress -------------------------------------------------- To get this star, you will have to get to the very top of the fortress and fight Whomp. To get to the top of the fortress, you will have to follow the trail. At the area where you start off, you will see an elevated hill type thing, which is the start of the trail to the top. Jump onto the elevated hill, and press yourself up against the nearby stone wall. Perform a double jump, and you will grab hold of the top of the stone wall, then pull yourself completely up. Look around and you'll see five coins ontop of the stone wall that you just climbed. Get these five coins. Stay on the platform that had the five coins and follow it to the top until the platform ends and merges with a brick platform. Climb up the nearby stairs, and kill the Pirahna Plant by jumping on it. Collect the blue coin that the Pirahna will drop, you can also get the red coin that the Pirahna was guarding. Continue to follow the Brick platform, and you'll come to a silver colored bridge. As soon as you jump onto this bridge, it will begin to fall into pieces. So, to get across the bridge, be quick! Once you cross the silver bridge, you will come to another bridge, this one is wooden and very narrow and has five coins on it. Slowly cross this bridge, do not rush it, you you may fall off. Once across the bridge, you will see a rotating platform. Wait for the rotating platform to come to you, and jump on it. As soon as you jump on the rotating platform, go to the center region of the platform, if you fail to do this, you will get pushed off as the platform spins. Now, wait for the rotating platform to spin 180 degrees (half rotation) around, when this happenes, quickly dart to the other side of the pit. Continue following the path past two Whomps (you can kill the Whomps if you want for extra coins). When you pass the two Whomps, you'll see two rotating platforms that serve as elevators. Jump ontop of the 'elevator' platforms and use them to get to the very top of the level. Once at the top of the level, you'll see Whomp. Talk to Whomp. He will seem very angry at you humans for walking on their race without even giving them respect. He'll become very angry and begin to fight you. To kill him, you will need to knock him down and butt-slam him 3 times. To knock him down, stand directly infront of him and he will attempt to piledrive onto you. As soon as he attempts to piledrive, quickly move out of the way, if done correctly, you will leave him flat on his face. Now is your chance: quickly jump ontop of him and butt slam him. Repeat this process 3 times to get the very first star of Whomp's Fortress. Star 2 - To the Top of the Fortress - Whomp's Fortress ------------------------------------------------------ For this star, the star is waiting for you at the very top of the fortress. The problem is getting there. There is a trail-type thing that will lead you to the very top that you will have to follow. At the area where you start off, you will see an elevated hill type thing, which is the start of the trail to the top. Jump onto the elevated hill, and press yourself up against the nearby stone wall. Perform a double jump, and you will grab hold of the top of the stone wall, then pull yourself completely up. Look around and you'll see five coins ontop of the stone wall that you just climbed. Get these five coins. Stay on the platform that had the five coins and follow it to the top until the platform ends and merges with a brick platform. Climb up the nearby stairs, and kill the Pirahna Plant by jumping on it. Collect the blue coin that the Pirahna will drop, you can also get the red coin that the Pirahna was guarding. Continue to follow the Brick platform, and you'll come to a silver colored bridge. As soon as you jump onto this bridge, it will begin to fall into pieces. So, to get across the bridge, be quick! Once you cross the silver bridge, you will come to another bridge, this one is wooden and very narrow and has five coins on it. Slowly cross this bridge, do not rush it, you you may fall off. Once across the bridge, you will see a rotating platform. Wait for the rotating platform to come to you, and jump on it. As soon as you jump on the rotating platform, go to the center region of the platform, if you fail to do this, you will get pushed off as the platform spins. Now, wait for the rotating platform to spin 180 degrees (half rotation) around, when this happenes, quickly dart to the other side of the pit. Continue following the path past two Whomps (you can kill the Whomps if you want for extra coins). When you pass the two Whomps, you'll see two rotating platforms that serve as elevators. Jump ontop of the 'elevator' platforms and let them take you higher, then jump off them onto the top area of the level. Now you will see a lighthouse looking building in the middle of the platform you are on. The star is at the top of the 'lighthouse'. To get to the top of the 'lighthouse', there are several platforms sticking out of the sides that you will have to use to climb up. Find the first one and jump on it. The second platform is a moving one, it will go in and out, so you will have to jump on it when it is at it's out position. Continue to jump on these platforms sticking out of the 'lighthouse' building. As soon as you jump on the very last platform, it will begin to rise to the very top. When it stops, jump off of it onto the top region of the building. Go around to the other side of this area, and LOOK, it's the star! Grab it and call yourself victorious. Star 3 - Shoot into the Wild Blue - Whomp's Fortress ---------------------------------------------------- At the area where you start off, you will see an elevated hill type thing, jump on it. Press yourself up against the nearby stone wall so that your face is facing the wall. Now perform a double jump and you will grab hold of the top of the stone wall, then pull yourself up to the top. Now walk in the water area and keep going to the left until the water stops and you see a pink Bob-Omb. Talk to the pink Bob-Omb to activate the cannon. Now jump into the cannon. Aim your cannon so that you will hit the farthest brick pillar located underneath the giant flagpole. When you have done the preceeding, blast off, you should hit the farthest brick pillar and drop onto a brick platform with eight coins on it. Get the eight coins, and then use the pole in the middle to slide down onto a new brick platform. The star is sitting right next to you by now, so get it! Star 4 - Red Coins on the Floating Isle - Whomp's Fortress ---------------------------------------------------------- There are 8 red coins that you will need to get for this star. When you get all 8 of these coins, the star will appear at the very bottom section of the level, at the area where you start out at. Follow the checklist below for the 8 red coins [ ] Coin 1 - Located on the dirt path at the beginning part of the level, just above the second fake-platform that darts out of the wall to try to push you off the edge. [ ] Coin 2 - Ontop of the second Thwomp. Jump ontop of the second Thwomp (best way to do this is to perform one of those Hold Z, Press A jumps) and let him rise up to get the coin. [ ] Coin 3 - Behind a sleeping Pirahna plant right after the Thwomps. [ ] Coin 4 - On the narrow ledge made of bricks just after the sleeping Pirahna plant from Coin 3. [ ] Coin 5 - This one involves the rotating platform: you will need to stand on the edge of the rotating platform and let it take you past the red coin. (it will also take you past 4 ordinary coins, if you get the 3rd ordinary coin, a 1-up mushroom will appear in the middle of the rotating platform. [ ] Coin 6 - Located above a giant slope directly underneath the rotating platform. [ ] Coin 7 - Get to the very top platform of the level, the platform that has the lighthouse type looking building on it. Look around and you will see a large wooden board standing up. Press yourself up against this wooden board so that your face is facing the board. Now punch the board repeadidly, and it will eventually fall down and create a bridge onto an arrow shaped platform. Jump off of the arrow shaped platform, and onto the platform that the arrow is pointing to for red Coin #7. [ ] Coin 8 - Do the same exact thing that you did for Coin #7 (punch the wooden board down). Get onto the platform that Coin #7 rested on. Look around, and you should see three grassy, rotating platforms. The third, and farthest grassy rotating platform holds Coin #8. Star 5 - Fall Onto the Caged Island - Whomp's Fortress ------------------------------------------------------ Ok. This star is pretty fun, but might take you several tries to get. Start off by climbing in the tree located at the very beginning of the level. Climb to the top of this tree, and an owl will appear. The owl will tell you that as long as he is awake, he will give you a free ride. Jump onto him and hold on by holding the A button. The owl will take you high into the sky. Now, look out for a tiny, tiny island with a cage around it and a star inside the cage, it's located a little bit higher than the grassy rotating platforms that red Coin #8 was on. When you get to about the same exact vertical position as the caged island, let go of the A button to release yourself from the owl and drop down (hopefully) into the caged island. This usually takes me 2-3 trys, so don't get discouraged. Star 6 - Blast Away the Wall - Whomp's Fortress ----------------------------------------------- At the area where you start off, you will see an elevated hill type thing, jump on it. Press yourself up against the nearby stone wall so that your face is facing the wall. Now perform a double jump and you will grab hold of the top of the stone wall, then pull yourself up to the top. Go into the water area and to all the way to the left until you are at the area with the pink Bob-Omb. By now, you should have already activated the cannon, but if for some reason you didn't, talk to the pink Bob-Omb. Now jump into the cannon. Aim the cannon so that you'll hit the top right corner of the far wall (the wall farthest from the rotating platform). Blast yourself so that you hit this corner, upon impact, you will blast away the corner portion of the wall! This will also reveal a hidden star. Depending on your shot, you may have to go back up there to get the star. Star 7 - 100 Coins - Whomp's Fortress ------------------------------------- The 100 coins in Whomp's Fortress is not very hard to get. In fact, it's quite easy compared to the other stages of the game. Just remember to get every blue coin from killing the Pirahna Plants, hit the blue coin switch located near the pink Bob-Omb, and the mini-Whomps will give you a coin for every time you jump on their heads. Also, be sure to get all of the loose yellow coins scattered all about the stage. If you remember those four things, this star should be a piece of cake. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.03 - Jolly Roger Bay =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Plunder in the Sunken Ship - Jolly Roger Bay ----------------------------------------------------- It's now time to do a bit of testing out your swimming skills, so make sure you know how to control Mario's swimming (use B for slow swimming or A for breast stroke). You can practise in the water outside the castle if you'd like. So, once you're ready jump into the painting and here we go. You arrive on a bit of land next to the bay. Jump into the water, submerge and start swimming ahead. Remember that while you swim your life meter gradually depletes, so grab coins or emerge from the surface to regain your life. Find the deepest area of the bay and start swimming downwards, to see a ship at the bottom of the ocean. This is where you need to be headed. So, swim towards the ship right now. In the entrance to the ship you will see a pink eel blocking the way in. You need to lure the eel out so that you can swim through the hole it was inside, that makes an entrance to the ship. Swim close to it (but not too close, otherwise you will be harmed) then swim back to the surface to gain your breath then swim back down again. The eel should now be out of the hole. Swim inside that hole to enter the ship. At the end corner of the ship there is an area where you can catch your breath by poking your head above the meniscus of the water. Now, to complete this task you will find four chests. You need to open each one in a certain order to lower the water level. Here is the order in which you need to open the chests (use this diagram for help); [##] <- open this chest first [##] <- open this chest last [##] <- open this chest second [##] <- open this chest third Each time you open a chest it will release an air bubble that you can swim through to replenish your health meter. So, once you have opened all four chests successfully, the water level will lower and now you have to make your way to the bottom end of the ship and open the yellow '!' Block there to get the star. So carefully climb all the ledges covered in seaweed leading up the slope and hit the block to get your Power Star and finish the level. Star 2 - Can the Eel Come Out to Play? - Jolly Roger Bay -------------------------------------------------------- You will notice that the sunken ship has now floated to the surface of the bay thanks to you draining the water out of it! Now, you need to locate the giant pink eel that you lured out of it before. So do the same again and jump into the bay and locate the deepest area of the water and swim down. You should see the eel inside a little tunnel in the wall. Swim near the eel just so close enough that it looks around and decides to swim out. You'll notice that when it comes out, the Power Star is stuck onto its tail! You need to swim around after the eel and touch the star to knock it off its tail to be able to grab it. Remember not to touch the eel or you will lose health, and to do this quickly otherwise it will go back into the tunnel and you'll have to lure it out again. If you run low on health, emerge to get it back. Once you manage to successfully touch the star on the eel's tail, it will flick off and go over to where the eel was waiting before. Swim over and collect it to finish the level. Star 3 - Treasure of the Ocean Cave - Jolly Roger Bay ----------------------------------------------------- Jump into the water and for the third time, find the deepest area and swim down to the area where the ship was sunken before. You need to swim up the tunnel that was behind the ship (there's a ring of eight coins in front of it, to help you find out where it is). When you find this tunnel, swim up through it and emerge out of the water where it takes you. You should see a sign that notifies that you'll meet certain disaster. Ohh, we're so scared. Go in the cave and head left, fighting the Goombas if you wish. You need to go through the cave, but watch out for the pillars that come falling down trying to squash Mario. Go through this area until you find a round platform with four chests on it. This is where you acquire the Power Star. In similar fashion to the first star of this course, you need to open these chests in the correct order to claim the star. Use this diagram to find out which order to open them: /\ / \ /[##]\<- open this chest first / \ / \ open this chest second ->/[##] [##]\<- open this chest third \ / \ / \ / [SIGNPOST] \[##]/<- open this chest last \ / \/ After opening the last chest, the Power Star flies out of it to the middle of the platform, where you can simply grab it to claim it and beat the level! Star 4 - Red Coins on the Ship Afloat ------------------------------------- This course isn't hard at all. The procedure I have laid out here is so you get the underwater coins FIRST, then the ones on the ship so you can collect the star straight after it. [ ] Coin 1 - Start the level by running right, down the sand and you should see a platform with a pole next to it. Jump onto this pole, climb it and do a handstand at the top to collect the first coin. [ ] Coin 2 - Jump into the water where the bottom of this pole is. On the same platform is an oyster shell with the coin in it. Approach very slowly to get it otherwise the shell will snap shut and hurt you. [ ] Coin 3 - Jump into the water from the beginning area. The oyster to your left has the coin in its shell; swim up very slowly to just barely grab it. [ ] Coin 4 - Jump into the water from the beginning area and swim forward until you reach the THIRD oyster shell you come to. The red coin is in its shell; swim up very slowly so you can just barely grab it or the shell will hurt you when it snaps shut. [ ] Coin 5 - Go to the deepest area of the bay and swim down. Near the little hole with an updraft of bubbles emerging from it with a Power Star in, the coin is inside another oyster shell. [ ] Coin 6 - Swim back up to the surface of the water and near the ship you'll see a platform. Jump onto this platform from the ground against the side wall. On this platform is a switch. Press it and a pathway is created on the ledges in front of you. Quickly but carefully cross over this pathway you have made and jump onto the ship. You'll find the coin floating above the tip of the bow of the ship. [ ] Coin 7 - Go to the back of the ship and use a double jump to get onto the high ledge to collect this coin and the other one. [ ] Coin 8 - Across from Coin 7. You can't miss it. Get the star that appears nearby on the stern and you finish the level! Star 5 - Blast to the Stone Pillar - Jolly Roger Bay ---------------------------------------------------- Remember the platform next to the pole with the red coin on from the previous course? Go there and talk to the Bob-Omb Buddy on it. He'll then prepare the cannon, which is near the beginning of the level. Once he has happily done so, jump into the cannon (the trapezoid-shaped gray rock sticking out of the water near the start of the level). Now look forward and you should see three poles. Aim towards the one on the left-hand side and then aim the cannon at the top of the pole and shoot Mario out, and he should land on the top of this pole and grab it. Now aim his back at the grey platform sticking out of the wall and jump, and he should maneuver backwards and clinch the edge. Jump up and hit the yellow '!' Block to get the star. Quite tricky to pull off, this one. Star 6 - Through the Jet Stream - Jolly Roger Bay ------------------------------------------------- To be able to get the Power Star in this course, you need to collect the Metal Cap. So if you haven't done it already, please find the Metal Cap Course and get it. Go on, do that now. This walkthrough will still be waiting when you get back. =) Got it? Good. Okay, let's begin. There is a Green '!' Block next to you when you start, but there's no point in busting this one as you won't have enough time to get to the jet stream. So instead, jump in the water and swim close to the right-hand wall until you see a platform with five coins in a vertical line next to it. Jump onto this and you will find the switch you used to reach the ship earlier, and another Green '!' Block! Bash it, and qiuckly jump into the water and allow Mario to sink to the bottom of the deepest area, and you'll find the Power Star inside the jet stream. Quickly approach it and jump to it to collect it and beat the level! Star 7 - 100 Coins - Jolly Roger Bay ------------------------------------ The amount of coins in this level is scarce. It's not hard, but there are only 104 coins, so make sure you look everywhere. Getting the 8 red coins as usual gives you 16, in the little pit in the water at the beginning of the level is a ring of 8 coins, then if you swim over to the set of three poles in front of these you'll find 8 coins around one of the poles on the surface; and don't forget the treasure cave! There's another ring of 8 coins in front of the entrance, and when you are actually in the cave, you can pound the blue coin switch to make six blue coins appear for 30 coins. There are three Goombas each worth a coin when you stomp them, and near the platform with the four treasure chests on there is another ring of 8 coins. You should also note the line of five coins in front of the platform with the '!' Switch and Green '!' Block on it. That should make your total just over 100. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.04 - Cool, Cool Mountain =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Slip Slidin' Away - Cool, Cool Mountain ------------------------------------------------ The level will start out with a small tree covered in snow followed by a very small cottage with a chimney ontop. Jump ontop of the small cottage, and fall into the chimney. You will arrive in a new room. In the new room, you will find yourself at the very top of a rather large ice slide. Fall onto the ice slide and you will start sliding toward the bottom. Remember, press the control stick up to speed up, and down to slow down. Follow the ice slide down to the very bottom. Take your time, though, because you are not racing anybody but yourself. When you get to the very end of the slide, you will end up inside another tiny room. Leave this tiny room via the door, doing this will make the star appear directly infront of you, grab it to complete this star mission. Star 2 - Li'l Penguin Lost - Cool, Cool Mountain ------------------------------------------------ The level will start out with a small tree covered in snow followed by a very small cottage with a chimney ontop. Jump ontop of the small cottage, and then ontop of the chimney, but do not go in the chimney. Instead, jump up and grab onto an even higher ledge with a small penguin on it. Pick up the penguin, as soon as you pick him up, he will start crying. Carry the small penguin to the left down the mountain, you should start sliding. Slide slowly down the outside of the mountain. While sliding down the mountain, try not to bump into any walls, or you will drop the baby penguin. When you make it to the bottom region of the mountain, you should stop sliding. Carry the baby penguin farther to the right-ish across a large wooden bridge with two hopping snowmen guarding it. Take your time getting past these hopping snowmen, because if they hit you, you will drop the baby penguin. Once you cross the wooden bridge, you will come to a small patch of snow, a snowman will appear out of this patch of snow and throw snowballs at you. When you clear this patch of snow, you'll come to another wooden platform. Follow this wooden platform all the way down to the very bottom, this will bring you to a very large penguin soaking in some water. Show the baby penguin to the large penguin. The large pengin will be so grateful for finding her precious baby, and will reward you with the star. Star 3 - Big Penguin Race - Cool, Cool Mountain ----------------------------------------------- By now, you should already know about the chimney ontop of the small cottage. Jump into this chimney, and you'll be taken into a new room. In the new room, you'll see a penguin standing infront of the ice slide. Talk to the penguin, and he will challenge you to a race down the slide. Race the penguin down the slide. Don't go too fast at the very beginning of the race, or the penguin will try to knock you off. Instead, go slow (not too slow) at the beginning of the race, but at about half way through the race (just after the shortcut), speed up. At the very end of the race, if you win, you will be rewarded with the star. If you lose, you will have to start the race over again. Star 4 - Frosty Slide For 8 Red Coins - Cool, Cool Mountain ----------------------------------------------------------- There are 8 red coins that you will need to get for this star. When you get all 8 of these coins, the star will appear in the middle section of the mountain. To get to where the star is, I take the ice slide around the outside of the mountain (not the ice slide inside the chimney), when you go across the area of the ice slide with the rapid slope (right before the U turn), jump up to access a new platform, which leads to a blue coin switch, and more importantly, the star. To get the 8 red coins, follow the checklist below. [ ] Coin 1 - Located ontop of the tree at the very beginning of the level. [ ] Coin 2 - Slide down the ice slide around the outside of the mountain (not the slide inside the chimney). Red Coin #2 is located at the very end of this slide, pressed up against the rocky mountain. [ ] Coin 3 - This one's hard to explain, but it is at the very top of the ski-lift. If you don't know where/what the ski-lift is, the top of the ski-lift is located sort of around the giant snowman body, which is located near the wooden bridge with the two hopping snowmen on it. [ ] Coin 4 - Cross the wooden bridge with the two hopping snowmen on it. After you cross it, there is a broken bridge. The red coin is on your side of the broken bridge. Thankfully, it is not on the other side of the bridge. [ ] Coin 5 - Remember where the large mama penguin is located, the penguin you helped out earlier on in "li'l penguin lost"? Well, red Coin #5 is located ontop of a tree right next to the mama penguin. [ ] Coin 6 - Get to where the mama penguin is located. There is a bridge located on the right side of the mama penguin. Cross the bridge, and the coin is sitting right on a block of snow. [ ] Coin 7 - Get to where the mama penguin is located. Go to the right side of the mama penguin, past where the bridge is that led to red Coin #6. In the very corner of the mountain is the red coin. Be careful that you don't go too fast, you could possibly slide off the mountain! [ ] Coin 8 - Get to where the mama penguin is located. Go to the right until you see the bridge that led to red Coin #6. Go across the bridge, and you'll be on a small patch of snow with another (broken) bridge. Go onto the broken bridge and stand still at the very end of it. This will transport you on the end of another broken bridge at the very top of the level. In the newly transported area, fall off the end of the bridge (I know it sounds crazy, but it's what is needed to be done). This will take you to a new area with a large sheet of ice, a yellow '!' block, and (most importantly) red Coin #8. Star 5 - Snowman's Lost His Head - Cool, Cool Mountain ------------------------------------------------------ Jump ontop of the chimney located above the cottage (not into the chimney). Jump up to pull yourself onto the platform where the baby penguin is. Go to the left a little bit and you'll come across a giant ball of snow sitting ontop of a wooden circular platform. Approach this giant ball of snow, and it will begin to tell you that it needs a good head. Then, it will start to roll down the mountain! This is where you need to make haste: chase after the giant ball of snow as if you were racing it, and get ahead of it. Slide all the way down the mountain. When the 'slide' part of the mountain ends, quickly get up and run behind the snowman head located ontop of a wooden circular platform similar to the one that you saw at the top of the mountain. If done correctly, the giant ball of snow should roll toward you and bump into the wooden circular platform and create a perfect snowman. When this happenes, talk to the newly created snoman, and you will recieve a star for your good deeds. Star 6 - Wall Kicks Will Work - Cool, Cool Mountain --------------------------------------------------- Navigate yourself down to the very bottom area of the level where the mother penguin is located at. Go to the left a little bit where the ski lift is. To get this star, you will have had to have access to the cannons. If you have not already accessed the cannons, jump on the ski-lift, the ski-lift will take you past an 'island' platform with the pink Bob-Omb on it. Jump onto the island platform and talk to the pink Bob-Omb to access the cannons. Then wait for the ski-lift to come back down and jump on it and let it take you all the way back down to where you began. Jump inside the nearby cannon located next to the ski-lift and the tree. There is a whole new area of the level across the pit that the ski-lift goes over, which is where you need to go. Aim the cannon so that you will land on the tree in the new area. Fire your cannon, if done correctly, you should shoot across the huge pit, and land on the tree. Let go of the tree, then continue across a narrow snow platform with two of those spinning flower enemies on it. Once past this narrow platform, get the 8 coins that form an arrow. To get across the next pit (the pit that the coins pointed to), you should do a long jump. To perform a long jump, run, press Z, then jump. Across the pit, there is a spinning heart, run through it to max out your energy. Now run to the right and you'll come to a wall. Run up to the wall, and use the wall kick technique to launch up to the platform above (if you don't know how to do a wall kick, jump at the wall and press A as you hit the wall to 'bounce' off the wall.). Once ontop of the new platform, go all the way to the right and do a double jump / wall kick to get onto the highest platform. There is a large sheet of slippery ice that you will need to get across for the star, so take your time walking across your you could slip off! The star is right at the end of the sheet of ice, just be careful not to fall, or you will have to wall kick your way back up all over again! Star 7 - 100 Coins - Cool, Cool Mountain ---------------------------------------- This star is extremely simple. It's probably the easiest 100 coin star in the entire game. Start out by jumping into the chimney of the small cottage. There are a total of 77 coins inside the ice slide. Fall down the ice slide, and get as many of these 77 coins as you can. There is an additional 20 coins located on the ice slide around the mountain (not the one inside the cottage). Be sure to get the majority of the coins of the two slides. Get every coin you see laying around, including the red coins. Kill the spinning flower enemies for extra coins. There is a massive 154 coins in the level, so it's okay if you miss a few. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.05 - Big Boo's Haunt =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Go on a Ghost Hunt - Big Boo's Haunt --------------------------------------------- First things first, to get to this stage, you need to go to the back garden of the castle where the Boos are located. Find the Boo with the stage inside it. Sneak up from behind and punch it and it'll release the stage. Walk over to it and Mario will jump in to access the level. Ready to do a little Luigi's Mansion? When you start, you'll see a big haunted house in front of you. Walk straight up to it and go through the front door. In the big hallway you enter with lots of doors surrounding you, enter the first one to your left. Go past the Mad Piano and enter the door at the back of the room. In here, watch out for the flying chairs. There is a table here with a Boo poster behind it. Stand on this table and look away from the poster to lure two Boos out. Take them out with a punch (sneak up from behind or it'll disappear when it makes eye contact with you) and you've taken out two of the five Boos needed. Now exit the room via the back door and you'll come out another door in that main hallway. Enter the next door to the right of this one to enter a room with a Mr. I and a Boo in. Take out the Boo for three out of five, and kill the Mr. I by running around it in circles. Now leave the room via the way you came in, and go through the next door to the right of this one. In here, you'll see a bridge leading to a small platform with a door in the wall, and a Boo as well. Cross this bridge VERY QUICKLY as it crumbles when you step on it. Once you get across, punch the Boo from behind to make that one four. Go through the door to enter a small room with a big pit in. From the platform you are on, jump over to the next platform and take out the fifth Boo and after you have beaten it, you see a message that you are about to face Big Boo. Go back into the hallway with all the doors and there he is. This challenge is actually not to hard. What you need to do is run behind him and perform the rugby-tackle dive into his back (press B while running) and if you successfully hit him, he'll start to shrink. Hit him three times (he gets quicker each time but it's not difficult) and he'll relinquish the Power Star, which flies to the top of the balcony above. The platform in the middle of the room converts into some stairs, so you can climb up them and claim your Star. Piece of cake. Star 2 - Ride Big Boo's Merry-Go-Round - Big Boo's Haunt -------------------------------------------------------- Start by running to the left and you'll see a shed. Go into it via the door on it. Inside you'll notice a Mr. I, so take him out by running circles around him to get a blue coin. Then, step on the red-coloured mesh in the floor, which turns out to be an elevator. Let it take you down to the bottom, and once it has, jump into the shallow water and go down the corridor and through the door at the end. Walk through this next empty corridor and through the door at the end, and in this next area, you should hear some carnival-like music. Head left then jump onto the platform to the right and go through the door ahead of you and you should be in an area with a spinning, wooden floor. Lots of Boos come out of the posters of Boos around here. Once you beat five, Big Boo appears again! Take him out the same way as before (using those running rugby dives) and after three hits, he'll release the star, which goes over to the entrance door. The spinning floor will stop, so you can go over to the door and claim your star! Star 3 - Secret of the Haunted Books - Big Boo's Haunt ------------------------------------------------------ You'll see that big, scary mansion in front of you when you start as usual. So approach it and go inside. Go up the stairs in the middle of the room that you created previously and enter the door that is second from the left and then you'll come into a room full of books. When you come in here, some books will fly out of the shelves trying to harm you, so run through the tiny corridor with caution! When you go round the corner and come to the end of the corridor, you'll see three books stick out of the shelf when you approach it. You need to push them in the correct order by hitting them. Hit the centre book first, then the book on the right, then the one on the left. When you hear the tune, the book shelf creates a secret passage for you! Go through the doorway that is revealed and collect the Power Star that is waiting for you! Star 4 - Seek the 8 Red Coins - Big Boo's Haunt ----------------------------------------------- This eight red coins level is really easy =). Once you get them all, the star appears on the top balcony of the hallway. [ ] Coin 1 - Enter the mansion and go into the room with the Mad Piano in it (first door to the left from the hallway). Lure the Mad Piano from the corner and grab the coin lying there. [ ] Coin 2 - Go through the door in the back of this room and you'll see it on top of the bookcase next to the door. Do a double jump to get on top and snag it. [ ] Coin 3 - On top of the other bookcase in this room. Use a double jump to get up here as well and grab that. [ ] Coin 4 - Go all the way back to the hall with all the doors in it. Enter the right-most door of the ground floor to enter the room with the big pit and small platforms on it. Jump over to the platform to the left with the Boo on. The red coin is here. [ ] Coin 5 - Go back through the door you just came through, and climb up the stairs in the hallway to the balcony. Enter the door that is third from the left wall and you should enter a room with red mesh on the floor. The coin is directly opposite of you (jump over the gap in the mesh to reach it). [ ] Coin 6 - Go back to the hallway, and enter the door that is second from the RIGHT on the balcony. You'll come into a room with a Mr. I in it. Run round it if you want, then go through the arc-shaped doorway nearby to enter a room full of coffins. Three of the coffins lift up, two reveal red coins, then quickly shut again. This red coin is under the coffin in the bottom-right-hand corner of the room. Quickly run under the coffin and grab it before it shuts on you. [ ] Coin 7 - Under the middle coffin on the left-hand side of the room. [ ] Coin 8 - Go back to the hallway and enter the doorway on the very right of the balcony to come into a room with a book case in. Run around the book case and collect the coin (be careful not to fall down the trap door!) The star appears on the balcony in the hallway. Go back through and get it. Star 5 - Big Boo's Balcony - Big Boo's Haunt -------------------------------------------- Go into the mansion and climb up the steps in the hallway onto the balcony and enter the door on the very right to go into the room with the sole bookcase in it. In front of the doorway you come through you'll see a small platform. Above the doorway is a high ledge. To reach this, stand on that little platform and face the door and then make a sharp turn and jump at the same time so that Mario does the high side somersault, and do a wall kick and move the control stick to the door's direction as much as possible so that you grab the ledge. When you manage to do so, climb up and go through the door. In this next room, you can slam the blue coin switch and get the blue coins. Then go to the Boo poster at the bottom of the room and take out the Boo that emerges from it. Now that you will not be disturbed, go through the doorway to the right to emerge on a small balcony with Big Boo. It's going to be tricky to beat him because if you fall off, you'll land at the start of the level again. Just try getting behind him and punching repeatedly and after three hits and he's out, the star floats up to the rooftop. Now the next complicated task is getting up there to actually grab it. *Moan* From this balcony, if you look to the right you'll see an area of the rooftop that sticks out with a little ledge on. Perform a running long jump onto this and get onto the top of this ledge where you can relax so that you don't fall. Now hold Z and crawl across the rooftop until you get to the ledge with the '!' Block and star on so that you can grab it! (Thanks to Zoopsoul & Brian Sulpher's guide that taught me how to do this!) Star 6 - Eye to Eye in the Secret Room - Big Boo's Haunt -------------------------------------------------------- You need to have unlocked the Vanish Cap before you can play this course and beat it. So if you have not done, please read no further until you have gotten the Vanish Cap Blocks filled. Thank you. Yet again, begin the level by going to the mansion in front of you and entering into the hallway. Climb the stairs and enter the door you went through before (to get to the secret balcony). Run around the book case mand watch out for the trap door. Go through the door at the back of the room and you will re-appear on a little balcony in the hallway with a Vanish Cap Block. Bash the Vanish Cap Block and collect the cap. Now quickly (and I mean, very quickly) run back into the other room and jump onto the little platform in the corner and use a double jump/wall kick combo to reach the high ledge above the door that you went through in the previous course. Go through this door to enter the loft, and quickly run through the Boo poster to come into a run with a Boo and Gigantic Mr. I. Defeat the Boo and then defeat the Gigantic Mr. I by simply running around him a few times, like you would any normal Mr. I, and when he vanishes, he leaves behind the Power Star for you to pick up! Star 7 - 100 Coins - Big Boo's Haunt ------------------------------------ Another easy 100 coin course. Things to remember for this one is to just look around every room. Boos and Mr. I's are worth a blue coin when defeated, adding 5 coins to your total, making this one pimps. Also, in the first room to the left on the first floor of the hallway, you can hit the Vanish Cap and go through the Boo poster to come to the back yard where you can kill some Spiders for three yellow coins each. Also, the stones near the shed release coins when they are punched. There is a blue coin switch in the loft to give you another easy 20. This one is so simple, you'll have no difficulty doing it, trust me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.06 - Hazy Maze Cave =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Swimming Beast In The Cavern - Hazy Maze Cave ------------------------------------------------------ Drop to the platform below and kill the spider enemy for 3 extra coins. Take a left in the pathway and do a long jump to get across the huge pit. Go in the door, on the other side, you will be on a red steel platform. There is a huge pit in the middle of this room, so be sure not to fall into the pit. Do a long jump to the front left onto a platform that has a spinning heart, then do another long jump onto the area where all the boulders are rolling from. Work your way through this hallway type area while avoiding the rolling boulders. When you get to the end of the hall, turn right and go into the metal door. In the middle of this room is a yellow platform. This yellow platform is actually an elevator that will lower as soon as you step on it. Before you go on the elevator, be sure to get the 8 coins and hit the '!' box for a 1-Up Mushroom. Now, walk onto the elevator, and it will slowly descend into a new area. When the elevator finally comes to a complete stop, fall off of it, and follow the path into the water. In the water, there is a weird looking dinosaur type Beast swimming in the water. Despite her (yes, it's female) is threatening appearance, she only wants to help. So, swim onto her back (she wont bite). Once on her back, do a butt slam. The butt slam will cause her to lower her head. When she lowers her head, walk up her giant neck and onto her head. When you get onto her head, she will rise again and continue to swim around in the water. The 'beast' will now swim in the direction in which you are facing. To get this star, you will simply need to get onto the large platform in the center. So, steer the beast so that she is really close to the center. When you are close enough to jump and land on the large platform in the center, do so (if you mess up and fall back into the water, you'll have to repeat this process over again). The star is in the middle of the center platform, all you have to do now is grab it. Star 2 - Elevate For 8 Red Coins - Hazy Maze Cave ------------------------------------------------- Drop to the platform below and kill the spider enemy for 3 extra coins. Take the right path this time. As you progress, another spider enemy will hop out of a hole and attack you, so watch out for him. Continue through the narrow edge for 5 more coins, then you'll come to a pit with fire shooting out of it. To safely get across this pit, you need to jump when the fire is not there. If you jump across the pit and hit the fire, you'll fall into the pit and lose a life. Once you cross the pit, go into the door. In the new room, look to the front left and you'll see a pole. Grab onto the pole and slide down to safely descend into the new area. In the new area, walk to the very right corner and climb up the huge steps and you'll find a 'work elevator'. To operate the work elevator, simply step on the arrow in which you want it to go. If you leave the work elevator for too long, it will disappear and reappear back where it started. Navigate the work elevator around the room and you'll find three wooden boxes. There is a single red coin inside each of these wooden boxes, you will need to punch the wooden boxes to break them open. Navigate the work elevator around this room until you get the 3 red coins inside these wooden boxes. There is also another red coin in the corner opposite where the work elevator started from, so be sure to get that one too. By now, you should have a total of 4 red coins. Now, jump off of your work elevator and wait for it to disappear. Go back to where the work elevator started out at, and it will be there again, but don't jump on it just yet. Instead, look straight ahead, and you will see another pole that leads up to a new area. Use the work elevator to get onto this pole. Once you get to the pole, climb up it to the new area. In the new area, you will see a blue and yellow checkerboard platform. Walk onto this blue and yellow checkerboard platform and it will start to move to the left. It will take you right through a wooden platform, punch it to break it. Stay on this blue / yellow checkerboard platform and it will lead you right through red Coin #5, then right through red Coin #6 (red coin #6 is above a grassy platform, you'll have to jump or you'll fall off). Stay on this blue / yellow checkerboard platform some more, and it will lead you to a platform with the remaining two red coins on it. Jump onto this platform, grab the two remaining red coins. Now you should have all 8 red coins. The star will appear in the very bottom-middle of this room. So fall down to the bottom of the room and collect it. Star 3 - Metal-Head Mario Can Move! - Hazy Maze Cave ---------------------------------------------------- To get this star, you'll need the Metal Cap. If you don't already have the Metal Cap, refer to section [3.21] for help getting it. Drop to the platform below and kill the spider enemy for 3 extra coins. Take a left in the pathway and do a long jump to get across the huge pit. Go in the door, on the other side, you will be on a red steel platform. There is a huge pit in the middle of this room, so be sure not to fall into the pit. Do a long jump to the front left onto a platform that has a spinning heart, then do another long jump onto the area where all the boulders are rolling from. Work your way through this hallway type area while avoiding the rolling boulders. When you get to the end of the hall, turn right and go into the metal door. In the middle of this room is a yellow platform. This yellow platform is actually an elevator that will lower as soon as you step on it. Before you go on the elevator, be sure to get the 8 coins and hit the '!' box for a 1-Up Mushroom. Now, walk onto the elevator, and it will slowly descend into a new area. When the elevator finally comes to a complete stop, drop off the yellow elevator and onto the ground. Look around, and you should see a green '!' box nearby. Hit the green '!' box and a Metal Cap will appear. Now, here is where you will have to be quick: Without any delay, walk down the dirt path into the water. The dirt path continues underwater, so don't slow down any when you get to the water. The dirt path will lead right to a purple exclaimation switch located under the water. Hit the purple exclaimation switch (note: you must be metal mario to hit the purple exclaimation switch, if your metal mario cap faded away, you were too slow; you'll have to start over). Hitting the purple exclaimation switch will cause a nearby gate to open. Go into the wooden door that the gate once blocked off. Inside the door, you will see a huge pit followed shortly by another huge pit. You will have to long jump twice to get across these pits. Once you cross the two huge pits, the star is sitting right there just waiting to be grabbed. Star 4 - Navigating The Toxic Maze - Hazy Maze Cave --------------------------------------------------- Drop to the platform below and kill the spider enemy for 3 extra coins. Take the right path this time. As you progress, another spider enemy will hop out of a hole and attack you, so watch out for him. Continue through the narrow edge for 5 more coins, then you'll come to a pit with fire shooting out of it. To safely get across this pit, you need to jump when the fire is not there. If you jump across the pit and hit the fire, you'll fall into the pit and lose a life. Once you cross the pit, go into the door. In the new room, look to the front left and you'll see a pole. Grab onto the pole and slide down to safely descend into the new area. In the new area, go into the second hallway, and into the wooden door at the end of the second hallway. In the new room, get the five coins and drop down the hole. In the new room, you'll be in an area with toxic gas. As long as you remain in the toxic gas, you'll lose energy, so always try to stay on the higher ground. Go straight ahead on the higher ground, and continue past the higher ground back into the toxic gas. You can get the Metal Cap now if you have already accessed it. Turn right, then turn left at the next intersection. Follow this hallway all the way down to the end, you'll go past a section of higher ground with a mole in it. Keep going down the hall past the U turn, and past another Snifit (enemy that launches balls out of his nose). Now, take close attention of the wall. Eventually, you should see what looks like four streaks of light in the wall. When you see this, stand against this part of the wall so that your face is facing the wall, and do a double jump. You will grab onto the bottom of an alcove in the wall. Pull yourself completely into the alcove, and then into the steel door. In the new room, go left past a few bats and two fire-shooting balls. Get the line of coins, then jump on the yellow elevator. The elevator will lead you to a small room with a star in it. Grab the star. Good job. Star 5 - A-Maze-Ing Emergency Exit - Hazy Maze Cave --------------------------------------------------- Drop to the platform below and kill the spider enemy for 3 extra coins. Take the right path this time. As you progress, another spider enemy will hop out of a hole and attack you, so watch out for him. Continue through the narrow edge for 5 more coins, then you'll come to a pit with fire shooting out of it. To safely get across this pit, you need to jump when the fire is not there. If you jump across the pit and hit the fire, you'll fall into the pit and lose a life. Once you cross the pit, go into the door. In the new room, look to the front left and you'll see a pole. Grab onto the pole and slide down to safely descend into the new area. In the new area, go into the second hallway, and into the wooden door at the end of the second hallway. In the new room, get the five coins and drop down the hole. In the new room, you'll be in an area with toxic gas. As long as you remain in the toxic gas, you'll lose energy, so always try to stay on the higher ground. Go straight ahead on the higher ground, and continue past the higher ground back into the toxic gas. You can get the Metal Cap now if you have already accessed it. Turn right, then turn left at the next intersection. Follow this hallway all the way down to the end, you'll go past a section of higher ground with a mole in it. Now look out for a hole high in the wall that contains a door. It isn't much past that mole you just passed. Once you find this hole in the wall, jump up into it, and go into the steel door. In the new room, follow the path all the way to the end, once you get to the end, jump on the elevator and let it take you up. When the elevator takes you all the way up, go into the next steel door. If you look down below, you'll find that you're in that room with the rolling boulders again. If you look ahead, you'll see the star on a platform. To get to the star, you will need to climb on those red bars as if they were monkey bars (jump up and hold A to do this). Be sure to continue holding A, or else you will drop. Climb across the pit, and drop yourself when you are above the platform with the star. The star is now right infront of you, so grab it! Star 6 - Watch For Rolling Rocks - Hazy Maze Cave ------------------------------------------------- Drop to the platform below and kill the spider enemy for 3 extra coins. Take a left in the pathway and do a long jump to get across the huge pit. Go in the door, on the other side, you will be on a red steel platform. There is a huge pit in the middle of this room, so be sure not to fall into the pit. Do a long jump to the front left onto a platform that has a spinning heart, then do another long jump onto the area where all the boulders are rolling from. Work your way through this hallway type area while avoiding the rolling boulders. When you get to the end of the hall, turn right, but don't go into the metal door. Instead, start doing wall kicks between the two walls. If you forget how to do a wall kick, jump into a wall and press A as soon as you hit the wall. Jump from wall to wall to wall to get up into a new area ontop of the ceiling. Depending on which wall you did the first wall kick from, you may have to jump across a tiny pit to be on the platform with the star. The star is right near you, so grab it. Good job. Star 7 - 100 Coins - Hazy Maze Cave ----------------------------------- Ok. This is a very hard star to get. Even though there is a massive 143 total coins in the level, it is still very hard. It's probably because the level is so big, and confusing. Anyway, if you ever want to get this star, be sure you hit the blue coin switch down in the toxic maze. The blue coin switch will reveal 7 blue coins, which will amount to a total of 35 extra coins. Be sure to kill every enemy you see, especially the spiders/snifits. They will give you a few coins each. I recommend going through and getting the 8 red coins again, that will total out to 16 extra coins. Other than that little bit of information, I can't really help you out for this one. It will probably take you a long time, so don't get discouraged! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.07 - Lethal Lava Land =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Boil the Big Bully - Lethal Lava Land ---------------------------------------------- When you begin the level, you land on a little platform in a huge sea of lava. The first rule of thumb to remember in this course is NOT TO FALL INTO THE LAVA! If you do, you'll lose three of your helath meter points (and Mario screams like a little schoolgirl! Da-ha-ha-ha-ha-ha-haaaaaagh!). So please, try not to, shall we? Start the level by going to the end of this platform you start on and jumping onto the next platform across from it. Walk across it and you'll see some sort of arch with a gold-coloured platform in front of it. Be careful as you cross it, as some Podoboo enemies (fireballs from SMB) leap up and try to catch you, and it'll be disaster if they do. So use the most caution when you cross over this platform. Once you get across, you'll be on a ledge with a Bully on it. When the Bully charges towards you, try knocking it into the lava with a punch. From the platform, go left and cross the little drawbridge once it is closed and you'll land on a platform of steel mesh with a Mr. I on it. Run around the Mr. I to kill it and be rewarded a blue coin. Then, go to the gold-coloured steps, and from them, jump onto the platform that is emerging and submerging in the lava. Remember that on this platform, stay on the middle part when it dips into the lava. Now go across the platform, and across from it, you'll see one of those shape-shifting puzzles with a picture of Bowser on it. Jump onto this. Be careful as you cross, because a random piece of the puzzle moves every moment. You'll know when you see the piece shake. You want to get across this puzzle platform and get onto the next gold platform that is at the top of the puzzle. Then on this next platform, you'll notice two more Bullies. Punch them off the platform and into the lava for some coins. Now cross this platform and you'll see some sort of a plate structure that has a double-sided flamethrower on it that circles the platform. To the right of this plate-platform, you'll see a wooden platform bobbing up and down in the lava. Cross the plate (be aware of the flames and time your jumping) and jump onto this wooden platform, then cross the platform next to it, then jump onto this last platform that has the Big Bully on it. The Big Bully is a lot tougher to beat than any normal Bully. He does the same attack as a normal Bully of charging at you, but when he makes contact with you it'll knock Mario down and the Big Bully will charge at him again, giving you very little time to recuperate, and he'll keep charging at you to knock you into the lava. So what you should do is lure him to the edge of the platform and jump around him, then quickly punch him and knock him in. You can't fight him from the middle of the platform since punches normally don't knock him very far and he just begins charging again after he is knocked back. Once you have "boiled" him as the level so states, the Power Star he releases lands on top of a huge pillar in the middle of the lava. Some steps appear in front of it for you to climb. Be quick when you do this, because they fall when you step on them! When you get on this pillar, collect your star! Star 2 - Bully the Bullies - Lethal Lava Land --------------------------------------------- If you look behind you when you start, you'll notice a round, grey island with a Red '!' Block on it. So do a long jump (run, hold Z + press A) to make it to this platform. Bump the block from below to reveal a Wing Cap. Now stand still and jump three times in a row (triple jump routine) and Mario will take off and start flying. Now guide him to the very opposite corner of the level to find a platform with three Bullies on, and some coins. Now beating these Bullies is not as simple as it seems. They'll all charge at you at once and try to hit you simultaneously to knock you into the lava. And when you try knocking one of them off, one of his buddies will charge at you to try to prevent you from carrying on doing so. So try luring them to the edge of the platform before knocking them in. But once you have beaten them all... The Big Bully appears! Well, the platform you are on is wider so you have a bit more room for movement, but it's still tricky. Use the previous method of luring him to the edge before punching him in. Once you beat the Big Bully and watch him fry, he releases the star, which lands on your platform. And now you can claim it. Star 3 - 8-Coin Puzzle with 15 Pieces - Lethal Lava Land -------------------------------------------------------- This is probably the easiest Red Coin stage in a Course in the whole game, bcause they're all in the same area along with each other! You'll find it at the shape shifter puzzle, and all you must watch out for is the pieces that suddenly move when you're on them, and the star appears above the star marker in the north-east corner of the puzzle. Now seeing that this stage is very simple, I'm going to leave you on your own for this one. But you'll have no difficulty, trust me, it's EASY. Enjoy. Star 4 - Red-Hot Log Rolling - Lethal Lava Land ----------------------------------------------- From the beginning, go across the platform you start on and jump onto the next platform and pass under the arch, and run along the gold-coloured platform. Knock away the Bully on the next ledge then go right this time, and when the flamethrower isn't shooting flames up, cross onto the gold steps, and in front of these, you should see some small, square platforms. These tilt when you step on them, so be careful and watch your footing. Cross over the tilting platforms and jump onto the platform that submerges in the lava from time to time (jump onto it when it has less lava coating it), and go across it, and then next to it you should see another lava-submerged platform. Jump onto this and go across it to land on another gold-coloured platform. From this, jump onto the round platform with the Bullies and coins on it, and yet again, get rid of the Bullies. Once you have pushed the Bullies off the edge, jump onto the little black wire platform at the edge of this platform you are on, and it'll take you across the lava. Watch out for flamethrowers that shoot up at you while you are taken across the lava. While you are taken across the lava, you'll notice a giant log resting on two squats behind you. As the name implies, this log is going to have something to do with getting the star on this level. This is the part of the level I hate. You need to roll the log so that it moves towards the big cage you see to your left as you climb the slope to get on the log. The trick is to keep on the left side of the log and run across it but keep on the top otherwise you'll fall in. If you go onto the right side, it'll roll in the wrong direction. You have to get it to the ledge at the other side, and I usually do a long jump to grab the ledge, although this could be a bit risky. Anyway once you do manage to reach that side, go down the slope and collect the Power Star to finish this quite annoying level. Star 5 - Hot-Foot-It Into the Volcano - Lethal Lava Land -------------------------------------------------------- Get across the platform and jump onto the next one, go through the arch and across the platform, avoiding the Podoboos. Knock away the Bully on the next ledge then run to the right and go onto the gold steps once the flamethrower is not firing up. You'll see those tilting platforms again - this time, cross onto the second one (nearest the volcano) and jump onto the spinning ring that is surrounding the volcano. Every now and again the volcano erupts, firing out little fireballs, so be sure to dodge these. You need to somehow jump into the volcano. I jump onto the volcano, run up it and jump, then dive to go through the top. Either way, just get inside that volcano. Now that you're inside, you'll land on a small, circular platform surrounded by lava. Jump onto the rocky platform to the right (once the platform you are on floats towards it), and carefully go across it, getting the coins and avoiding the Podoboos. At the end of this platform, you'll see a brown ledge sticking out of the wall that you need to jump onto. Start running up this, getting the coins, and watch out for the flamethrowers emitting fire from the wall. At the end of this brown platform, there's another to jump onto with a Bully on it. Either fight it or get past it (preferably the latter, as fighting it could possibly result with you being pushed off), and jump onto the next platform. Now carefully cross it here, because there is a part of the wall that comes out to try to squash Mario. You can spot it (crack in the wall). So go past once it is raised, and jump onto the next platform. From here, you'll see some small floating platforms with coins on them, and one at the side with a health heart on it. Use this to recover health if you need to. Carefully jump up these platforms and onto the next long platform (with two flamethrowers in the wall). Go across it when the flames aren't shooting out. On the next ledge, you'll need to be aware of a Bully charging at you, and try not to fight it, because it can push you off. Carefully go across the little ledge in front of the lava waterfall, getting the coins on it, and at the end of this platform grab onto the pole. Now here is a nasty part. You need to jump across the very small platforms with the poles on. You need to position yourself so that Mario's back faces the next pole to jump onto, then jump so you should land on it. From the last pole, you can jump onto the last ledge and get the star next to the stones. WARNING - failure in crossing the poles on small platforms by misjudging where to jump may result in the ultimate destruction of your Nintendo 64 and Super Mario 64 cartridge after a drop from the top of the Empire State Building. Be CAREFUL at this part! Star 6 - Elevator Tour in the Volcano - Lethal Lava Land -------------------------------------------------------- Once again, we need to make a trip to Mr. Volcano! And go inside him again! Whee! So, from the start, go across the platform, jump onto the next ledge, go through the arch and across the gold ledge, dispose of the Bully, go right and go onto the gold steps (watching out for that flamethrower, of course), going across the tilting platforms and onto the rings surrounding the volcano, then jumping in through the top when it is not erupting. When you land on the little rock platform again, instead of jumping onto the platform to your right, turn around and jump onto the even smaller one to your left. From this one, get a good running jump onto the platform with the little yellow and black squared platform next to it. Jump onto this platform and it will start going up those black spheres. When the course of the black spheres finish, you'll spot another elevator platform. Quickly jump onto this before the elevator plunges into the lava. Not long after the elevator starts going along the course of the black spheres, you will see a pole in the background that the spheres lead to before they stop. When the elevator gets near the pole, jump onto it and grab hold. When you climb to the top of this pole, you'll see a platform with a spinning double-sided flamethrower on it. Oh great. Jump onto this platform and do your best not to touch the flames (you'll be sorry if you do). Grab the pole on this platform and climb it, and jump on the floating platform next to it at the top. Now very carefully cross those tiny platforms to the last one and grab the star to finish the level. Star 7 - 100 Coins - Lethal Lava Land ------------------------------------- This star is very tough to get. And remember, GET EVERY COIN YOU CAN BEFORE JUMPING INTO THE VOLCANO. It is possible to get 100 coins in the overworld before actually going into the volcano, but it's still quite hard, and you must remember to look absolutely everywhere you can before you go into the volcano. The platform behind where you start contains a Wing Cap that you can use to explore around for platforms with coins on. There are two Mr. I's around that give a blue coin each, equalling ten coins. Push Bullies off ledges wherever you can for coins, and remember to get the red coins on the shape-shifting puzzle (five coins also erupt from the middle of the puzzle, be sure you get them). Also, if you look on the black platform to the right of the arch on the platform next to the one you start on, you'll find a '!' Block, that has a Koopa Shell in. Ride this and jump over the gold bridge connected to the arch and go under the drawbridge for five coins. Once you have gotten all the coins you possibly can, then you can enter the volcano to look for more if you have not found 100 already. There is around 20-30 coins in the volcano, which should give you a nice 100. Also beware not to fall into the lava, which is one of the biggest threats you have to face while doing this challenge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.08 - Shifting Sand Land =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - In The Talons Of The Big Bird - Shifting Sand Land ----------------------------------------------------------- Start out by running to the right until you come to a Pokey (cactus enemy) who is crawling around a grey stone structure. Jump ontop of the grey stone structure, you will need to do a triple jump to get up. Now press up angle to look around the level. Look around the pyramid and you'll see four pillars. You should also see a big bird. The big bird is carrying the star in his talons. The big bird will constantly fly around the four pillars. You can jump on any of the pillars and wait for the bird to fly your way, but this is the easiest way: Fall off the grey stone structure. Now advance to the upper direction and you should come across a second Pokey. Right near the second Pokey is a bunch of stone tiles that have giant stone blocks rolling on it. Venture onto these stone tiles, be careful not to fall into the quicksand, if you do, you will get an instant death. Also, be careful not to get squashed by any of those giant stone blocks with mean faces that are rolling on the stone tiles. Navigate your way through the stone tiles so that you end up on the northwest side of where you started from. You should now be at the part of the level with a small patch of water next to the pink Bob-Omb. Approach the nearby pillar, despite the steepness of the pillar, you can walk right up it. So, walk right up it so that you are ontop of the pillar. Stand ontop of the pillar and wait there for the huge bird to come along. When the bird comes along, he will fly directly over the pillar. As he flys over the pillar, jump up so that your head hits the star, this will knock the star out of the birds claws. Now walk down the pillar and grab the star. Star 2 - Shining Atop The Pyramid - Shifting Sand Land ------------------------------------------------------ Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You will come to a Pokey cactus enemy who is right near a grey stone structure. Walk past the grey stone structure, and you should come to another Pokey. Avoid the Pokey, turn left, and go straight toward the tall pillar. Despite the steepness of the pillar, you can walk right up it. Walk up the pillar, and do a long jump toward the pyramid. If you perform your long jump correctly, you'll jump over the fatal quicksand and land on the lowest part of the pyramid. There should be a yellow '!' block nearby, hit it to reveal a 1-Up Mushroom. Now, on the outside of the pyramid is a path that you can walk up. Start walking up this path. Follow the path to the end, and you'll come to a ball that shoots fire. Ignore this ball, then jump up to the next portion of the path. Get the five coins, then jump up to the next portion of the path. This next part is immensly hard because or how narrow it is and the fact that there is a red Shyguy that you have to deal with. When you get to the end of that ledge, jump up to the next ledge, which is equally narrow. Walk to the middle of this ledge, and grab the star. Star 3 - Inside The Ancient Pyramid - Shifting Sand Land -------------------------------------------------------- Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You will come to a Pokey cactus enemy who is right near a grey stone structure. Walk past the grey stone structure, and you should come to another Pokey. Avoid the Pokey, turn left, and go straight toward the tall pillar. Despite the steepness of the pillar, you can walk right up it. Walk up the pillar, and do a long jump toward the pyramid. If you perform your long jump correctly, you'll jump over the fatal quicksand and land on the lowest part of the pyramid. There should be a yellow '!' block nearby, hit it to reveal a 1-Up Mushroom. Now walk up a little bit and you should see a small opening in the pyramid. Walk into this small opening. You are now inside the ancient pyramid. Although you are inside the pyramid, you still need to worry about getting the star. The star is at the very top of the pyramid. You will have to worry about getting past a bunch of obsticals to get to the top. Start by walking foward and taking a right when you get to the fence. Go past the three Goombas and around the corner. Go past the Krazy Thwomp by going underneath him. Continue past one more Goomba, then around the corner. Jump over two sand pits, and then up the stairs. The stairs will take you to the second story of the pyramid. Head past the Spark and around the corner. Go past another Goomba, over the Krazy Thwomp, then approach the next two Goombas that are hanging around a pole. Climb up the pole to story 3 of the pyramid. Now go to the right up the slope. Grab onto the wire type stuff above you, and hold on to it by holding A. If you let go, you'll get pushed into raging quicksand, so don't let go. Climb the wire type stuff all the way across, when you get to the end, you can let go of the A button to drop down. Use the four elevated platforms to get up to story 4 of the pyramid. You'll now come to a rolling Krazy Thwomp. To get past this Thwomp, there is a small cubbyhole in the wall that is there for you to get past this Krazy Thwomp. Go into the small cubbyhole, and let the Krazy Thwomp roll past you. Leave the cubbyhole, and advance farther up the pyramid. Go around the corner, and you'll come to a spinning energy heart, use this heart to get full energy. Now continue through the pyramid and go up the moving brick steps to get to the next story of the pyramid. Continue on, and two Sparks will appear from mid air. Then, you'll have to go across a narrow ledge while the two Sparks try to attack you! Luckily, the Sparks aren't very accurate. Anyway, when you pass the narrow ledge, climb up the pole into the next story of the piramid. In this next story, there is a bridge with a Krazy Thwomp hopping on it, you will have to cross the bridge while avoiding the Krazy Thwomp. Once you cross the bridge, go up the slope with the coins on it. Follow the coins, and do a double jump when the coins start to lead up. Grab onto the next ledge. The star should now be right infront of you, so grab it! Good job. Star 4 - Stand Tall On The Four Pillars - Shifting Sand Land ------------------------------------------------------------ For this star, you will have to stand tall on the four pillars, hence the name of the star. I am going to explain how to get this star with the Wing Cap. If you do not already have the wing cap, please refer to section [3.19]. Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You will come to a Pokey cactus enemy who is right near a grey stone structure. Get onto the grey stone structure by doing a triple jump. There is a red Wing Cap box ontop of this structure. Hit the box, and grab the wing cap. Face the pyramids and do a triple jump to start flying. Fly onto each of the four pillars, and stand on them (without moving) for about 3 seconds each. As soon as you stand tall on all four pillars, the very top of the pyramid will suddenly start spinning around, then it will break into a million pieces and vanish in thin air! Now, fly to the very top of the pyramid (or get there by walking, you don't necessarily have to fly). You will notice a small hole in the top of the pyramid. Jump in it. As soon as you jump in the hole, you'll fall into a cage at the very top of the pyramid. The cage will slowly start to fall downwards, it will stop eventually. Stay in the cage until it stops falling downwards. The cage will convieniantly stop right infront of a hole in the wall. Jump into the hole in the wall, and follow it downwards. You will now see a pile of bricks infront of you, jump on the bricks. As soon as you jump on the bricks, they will rip apart and turn into two giant hands with one eye each. The hands will then talk to you and seem very angry, then they will engage in a battle against you. The hands aren't that hard to beat. To kill them, all you need to do is hit each had 3 times in the eye, a total of 6 hits to defeat both hands. You can only hit the hands when their eyes are open though. To damage an eye, you will have to punch them with the B button. The hands only have a few attacks, but the ones you have to really worry about is when they try to push you off the edge. When you defeat both hands, the star of power will appear, grab it. Star 5 - Free Flying For 8 Red Coins - Shifting Sand Land --------------------------------------------------------- To get this star, you absolutely need the Wing Cap. If you do not already have the wing cap, go to section [3.19] to learn how. Ok, there are 8 red coins that you will have to get for this star, four of them are in the air, which is why you'll need flying abilities to get this star. When you get all 8 coins, the star will appear ontop of the grey stone structure at the beginning of the level, near the first Pokey enemy. Below is a checklist of all the red Coins. [ ] Coin 1 - As soon as you start the level, go left. There is a red coin jammed in the very corner of the level. Don't go too fast, though or you could possibly fall into the quicksand and die. [ ] Coin 2 - Get to the grey stone structure at the beginning part of the level, right near the first Pokey enemy. Red Coin #2 is located inside the farthest of the 3 wooden blocks, you will have to punch it [the wooden block] to get the coin. [ ] Coin 3 - You know where all those boxes are that roll back and fourth to try and crush you? Well, red Coin #3 is in there, you will have to find it yourself, because I don't feel like explaining where exactly it is. [ ] Coin 4 - When you cross the path where all those boxes are (the area where the big bird usually hangs out at), you'll see a tree next to a small body of water. Red Coin #4 is in this water. [ ] Coin 5 - Floating in the air next to pillar #1, you will have to pick up a Wing Cap and fly to it to get it. [ ] Coin 6 - Floating in the air next to pillar #2, you will have to pick up a Wing Cap and fly to it to get it. [ ] Coin 7 - Floating in the air next to pillar #3, you will have to pick up a Wing Cap and fly to it to get it. [ ] Coin 8 - Floating in the air next to pillar #4, you will have to pick up a Wing Cap and fly to it. Star 6 - Pyramid Puzzle - Shifting Sand Land -------------------------------------------- Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You will come to a Pokey cactus enemy who is right near a grey stone structure. Walk past the grey stone structure, and you should come to another Pokey. Avoid the Pokey, turn left, and go straight toward the tall pillar. Despite the steepness of the pillar, you can walk right up it. Walk up the pillar, and do a long jump toward the pyramid. If you perform your long jump correctly, you'll jump over the fatal quicksand and land on the lowest part of the pyramid. There should be a yellow '!' block nearby, hit it to reveal a 1-Up Mushroom. Now walk up a little bit and you should see a small opening in the pyramid. Walk into this small opening. You are now inside the ancient pyramid. Now you will have to get to the very top of the pyramid. There is a "puzzle" at the top of the pyramid that you'll have to complete to get the star. To get to the top of the pyramid, you will have to get past a bunch of obsticals. Start by walking foward and taking a right when you get to the fence. Go past the three Goombas and around the corner. Go past the Krazy Thwomp by going underneath him. Continue past one more Goomba, then around the corner. Jump over two sand pits, and then up the stairs. The stairs will take you to the second story of the pyramid. Head past the Spark and around the corner. Go past another Goomba, over the Krazy Thwomp, then approach the next two Goombas that are hanging around a pole. Climb up the pole to story 3 of the pyramid. Now go to the right up the slope. Grab onto the wire type stuff above you, and hold on to it by holding A. If you let go, you'll get pushed into raging quicksand, so don't let go. Climb the wire type stuff all the way across, when you get to the end, you can let go of the A button to drop down. Use the four elevated platforms to get up to story 4 of the pyramid. You'll now come to a rolling Krazy Thwomp. To get past this Thwomp, there is a small cubbyhole in the wall that is there for you to get past this Krazy Thwomp. Go into the small cubbyhole, and let the Krazy Thwomp roll past you. Leave the cubbyhole, and advance farther up the pyramid. Go around the corner, and you'll come to a spinning energy heart, use this heart to get full energy. Now continue through the pyramid and go up the moving brick steps to get to the next story of the pyramid. Continue on, and two Sparks will appear from mid air. Then, you'll have to go across a narrow ledge while the two Sparks try to attack you! Luckily, the Sparks aren't very accurate. When you pass the narrow ledge, climb up the pole into the next story of the piramid. In this next story, there is a bridge with a Krazy Thwomp hopping on it, you will have to cross the bridge while avoiding the Krazy Thwomp. Once you cross the bridge, go up the slope with the coins on it. You should now notice a small spot on the edge of the platform that you are now on where part of the stone ledge is missing. There is a platform right under where the part of the stone is missing (if you're not sure what I'm talking about, use up angle button and look around). The platform has a single coin on it. Drop down onto this platform and get the single coin, a number 1 will appear in the air along with a chime sound. Now look off the edge of the platform you are currently on and you'll see another platform below you with another single coin on it. Drop onto that platform, and a number 2 will appear in the air. Now look off the edge of the platform you are on (again) and you'll see another platform with a coin on it. Drop down onto that platform and get that coin, a number 3 will appear in the air (you're getting closer). Now, look down again and you'll see a "river of sand". Drop into this flowing chain of sand, and walk with the flow of the sand. You'll come to a fourth coin, as soon as you get it, a number 4 will appear in mid air. Continue to follow this flow of sand until you come to another coin, as soon as you get this coin, a nice shiny power star will appear at the end of the 'sand river'. Stay on the sand river to the very end and get the star of power. Star 7 - 100 Coins - Shifting Sand Land --------------------------------------- This is a moderately difficult 100 coins star. Be sure to get most of the coins outside the pyramid before you actually go into the pyramid, because once you go into the pyramid, you can't leave. Be sure to kill all four of the Pokey cacti, they give you one blue coin each. Get all the red coins for 16 extra coins. Kill all the enemies you come across. Be sure to pickup the Tox-Box at the very beginning of the stage. Once you are finished with the outside of the level, venture into the pyramid. Inside the pyramid, be sure to hit the blue coin switch and get the 3 blue coins. Other than that little bit of help, you're own your own. Good luck. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.09 - Dire, Dire Docks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star 1 - Board Bowser's Sub - Dire, Dire Docks ---------------------------------------------- You start the stage splashing into a big pool of water. You will notice that in the middle of the bottom of this pool is a strong current that pulls you down and causes you to lose a life, so avoid swimming near it at all costs. So anyway, when you start, you'll see a tunnel in the wall just to the left of your starting position. Swim towards that, and you'll see a ring of coins in front of it. Get these to catch your breath if you need to, and swim through the tunnel, and on the wall you'll see an arrow pointing upwards. So do as it recommends and swim upwards. At the top you can surface to catch your breath and then continue swimming forward, and on the next wall you'll see an arrow pointing down. So swim up to it and then submerge and swim downwards, like you are told to. Then there's an arrow on the ground pointing through the next phase of the tunnel, so swim through it and you'll come into an open area. Swim up to the surface. You should notice the giant Koopa Sub in the middle of the pool at the surface. The next objective now is to get on top of it to claim the star. To do this, swim around to the other side of the sub and you'll see a platform against the wall with some wire cubicles on it, a green '!' block, a blue '!' block, and a '!' Switch. Ignore the '!' Blocks for now and simply jump onto the platform and hit the switch. A set of brown stones, arranged like a stairway, appear in front of the switch. Now quickly climb up these stairs you have created, and from the top step, make a jump onto the flat top of the sub. It's now just a matter of walking to the sub's bow and grabbing the star, located in front of the funnel. Star 2 - Chests in the Current - Dire, Dire Docks ------------------------------------------------- Getting this Power Star isn't as hard as it seems, but remember that you will still need to be aware of the current (whirlpool in the middle of the starting area) that sucks you in if you don't swim out of it fast enough (press A repeatedly and in a smooth motion to do a fast breaststroke). This diagram represents the order of the chests that you need to open them: [##] <- Open this chest second ---------- ` ` / [##] <--\-- Open this chest last : : | @@@@ | | @ CU @ | CU = Current | @@@@ | : : \ / [##] <- Open this chest first Open this -> [##] `. .` chest third ---------- Note that this is a bird's eye view of the current area when you look straight down from the angle you begin the level in. Once you have managed to successfully open all four chests, the Power Star flies out of the last one to a nearby wall, where you can just swim over and pick it up to finish the level. Star 3 - Pole Jumping for Red Coins - Dire, Dire Docks ------------------------------------------------------ To be able to beat this level, you must beat Bowser in the Fire Sea first. So go and do that now, if you haven't done already. Bowser in the Fire Sea is located in the little hole near the water wall you enter to reach Dire, Dire Docks. You can enter it once you have gotten the first star in Dire, Dire Docks. Once you have beaten the stage and returned here, we'll begin with what to do. You'll start with landing in the water, now swim down and find the tunnel in the wall and swim through it. Follow the arrow signs and swim through the tunnel until you come into the huge, open area where the sub used to be. Swim up to the ledge that has the '!' blocks and '!' switch on it that you used to board the sub before. Jump onto the '!' switch to make the brown stone stairs appear again. Instead of climbing up the ones you used to get on top of the submarine however, this time go over to the left of the switch that are on top of the ramp going up from the water leading to a floating platform in the air. Now here is the checklist for the coins... [ ] Coin 1 - On the ledge you just climbed up using the brown stone blocks that appeared nearby to the '!' switch that you pushed. [ ] Coin 2 - Stand on the part of the ledge that sticks out the most, facing the left. Wait for the yellow-and-black striped pole moving along the ceiling to arrive. It will move across paths with three red coins. The first one is at a level at about the top of the pole. [ ] Coin 3 - After getting Red Coin #2, slide down a very small fraction on the pole so you get this coin as you move along. [ ] Coin 4 - On the ledge that the pole takes you to, after Red Coin #3. [ ] Coin 5 - Go back to the platform where Coin #1 was. This time, jump onto the pole that goes in the other direction onto the platform across from this platform. From that platform, jump onto the platform that arrives to your left then let it take you along a ways, then it stops next to another pole. Jump onto this when it does. This pole moves along a little, then stops next to another pole to jump on, and let this take you to the platform with the blue coin switch on. Then another pole appears to the right. Jump on this and let it take you to the platform with the cage around it. This coin is on this platform. [ ] Coin 6 - Go back to the platform that had the blue coin switch on with the pole when it re-arrives at the platform. Then get back to the platform you were on before this one using the poles that you have to jump across as they move. Now stand on the very little part of the platform that sticks out next to the star marker and wait for the pole to arrive. Grab it and let it take you near the red cage and you will have to jump to the pole that appears nearby and goes to the left. Let it take you all the way across its path and collect the coin (slide down to the level it is so you can grab it). [ ] Coin 7 - Let the pole take you across, and when you see the opening in the cage, you have to jump across and grab the pole on the other side that is moving in the opposite direction. Let it take you to one side and collect the floating coin. [ ] Coin 8 - On the opposite side of Coin #7. Once you have all the coins, find your way back to the last platform so you can collect the Star, which has appeared above the Star Marker. Star 4 - Through the Jet Stream - Dire, Dire Docks -------------------------------------------------- You may remember the name of this course from Jolly Roger Bay - and now you are going to do the same objective here =). So anyway, you'll begin with falling into the water, and swim down and go through the tunnel in the wall that leads into the area where the sub was, after you follow all the arrows and stuff (you should be used to doing all this by now). If you look near the bottom of the water, you'll see a jet stream, but you'll also notice some clear hoops that the stream emits. You need to swim through five of these hoops in a row (without resurfacing). A number appears when you go through a hoop to let you know you've done it right. Once you have gotten through five hoops, the star appears at the bottom of the jet stream. The problem is that you can't swim down there, so you'll need a metal cap, like you did in the Jolly Roger Bay level. Swim to the surface and you should find that ledge with the '!' blocks and '!' switch on. Climb onto the part with the Green '!' Block on, bash it and equip the Metal Cap. Now do a long jump into the water so that you land closer to the stream. Quickly run up to it and grab the star to finish the level. Star 5 - The Manta Ray's Reward - Dire, Dire Docks -------------------------------------------------- When you land in the water, look around to see that fat, grey fish swimming around. When you swim up close to it, you'll see that it leaves a series of those hoops. Like the last level, you must swim through five hoops in a row in s