_________ _____ __ / _____/__ ________ ___________ / \ _____ _______|__| ____ \_____ \| | \____ \_/ __ \_ __ \ / \ / \\__ \\_ __ \ |/ _ \ / \ | / |_> > ___/| | \/ / | \/ __ \| | \/ ( <_> ) /_______ /____/| __/ \___ >__| \____|__ (____ /__| |__|\____/ \/ |__| \/ \/ \/ ________ _____ / _____/ / | | / __ \ / | |_ \ |__\ \/ / \_____ /\____ | \/ |__| ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Alex Eagleson (A I e x) | | Completed: August 7th, 2005 | | Email: StarOceanDC(at)gmail(dot)com | | University of Guelph, Ontario | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~| | || TofC || Table of Contents || TofC || | |_||______||______________________________________________________||______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents......................TofC | | - Walkthrough............................0.00 | | - Controls..........................0.01 | | - Bomb-omb Battlefield...................1.00 | | - Big Bomb-omb on the Summit........1.01 | | - Footrace with Koopa the Quick.....1.02 | | - Shoot to the Island in the Sky....1.03 | | - Find the 8 Red Coins..............1.04 | | - Mario Wings to the Sky............1.05 | | - Behind Chomp's Gate...............1.06 | | - One Hundred Coins!................1.07 | | - Whomp's Fortress.......................2.00 | | - Chip Off Whomp's Block............2.01 | | - To the Top of the Fortress........2.02 | | - Shoot Into the Wild Blue..........2.03 | | - Red Coins on the Floating Isle....2.04 | | - Fall Onto the Caged Island........2.05 | | - Blast Away the Wall...............2.06 | | - One Hundred Coins!................2.07 | | - Jolly Roger Bay........................3.00 | | - Plunder in the Sunken Ship........3.01 | | - Can the Eel Come out to Play?.....3.02 | | - Treasure of the Ocean Cave........3.03 | | - Red Coins on the Ship Afloat......3.04 | | - Blast to the Stone Pillar.........3.05 | | - Through the Jet Stream............3.06 | | - One Hundred Coins!................3.07 | | - Cool, Cool, Mountain...................4.00 | | - Slip Slidin' Away.................4.01 | | - Li'l Penguin Lost.................4.02 | | - Big Penguin Race..................4.03 | | - Frosty Slide for 8 Red Coins......4.04 | | - Snowman's Lost his Head...........4.05 | | - Wall Kicks Will Work..............4.06 | | - One Hundred Coins!................4.07 | | - Big Boo's Haunt........................5.00 | | - Go on A Ghost Hunt................5.01 | | - Ride Big Boo's Merry-go-Round.....5.02 | | - Secret of the Haunted Books.......5.03 | | - Seek the 8 Red Coins..............5.04 | | - Big Boo's Balcony.................5.05 | | - Eye to Eye in the Secret Room.....5.06 | | - One Hundred Coins!................5.07 | | - Hazy Maze Cave.........................6.00 | | - Swimming Beast in the Cavern......6.01 | | - Elevate for 8 Red Coins...........6.02 | | - Metal Head Mario Can Move!........6.03 | | - Navigating the Toxic Maze.........6.04 | | - A-maze-ing Emergency Exit.........6.05 | | - Watch for Falling Rocks...........6.06 | | - One Hundred Coins!................6.07 | | - Lethal Lava Land.......................7.00 | | - Boil the Big Bully................7.01 | | - Bully the Bullies.................7.02 | | - 8-Coin Puzzle with 15 Pieces......7.03 | | - Red-Hot Log Rolling...............7.04 | | - Hot-Foot-It Into the Volcano......7.05 | | - Elevator Tour in the Volcano......7.06 | | - One Hundred Coins!................7.07 | | - Shifting Sand Land.....................8.00 | | - In the Talons of the Big Bird.....8.01 | | - Shining Atop the Pyramid..........8.02 | | - Inside the Ancient Pyramid........8.03 | | - Stand Tall on the Four Pillars....8.04 | | - Free Flying for 8 Red Coins.......8.05 | | - Pyramid Puzzle....................8.06 | | - One Hundred Coins!................8.07 | | - Dire, Dire Docks.......................9.00 | | - Board Bowser's Sub................9.01 | | - Chests in the Current.............9.02 | | - Pole-Jumping for Red Coins........9.03 | | - Through the Jet Stream............9.04 | | - The Manta Ray's Reward............9.05 | | - Collect the Caps..................9.06 | | - One Hundred Coins!................9.07 | | - Snowman's Land........................10.00 | | - Snowman's Big Head...............10.01 | | - Chill With the Bully.............10.02 | | - In the Deep Freeze...............10.03 | | - Whirl From the Freezing Pond.....10.04 | | - Shell Shreddin' for Red Coins....10.05 | | - Into the Igloo...................10.06 | | - One Hundred Coins!...............10.07 | | - Wet-Dry World.........................11.00 | | - Shocking Arrow Lifts.............11.01 | | - Top o' the Town..................11.02 | | - Secrets in the Shallows & Sky....11.03 | | - Express Elevator--Hurry Up.......11.04 | | - Go to Town for Red Coins.........11.05 | | - Quick Race Through Downtown......11.06 | | - One Hundred Coins!...............11.07 | | - Tall, Tall Mountain...................12.00 | | - Scale the Mountain...............12.01 | | - Mystery of the Monkey Cage.......12.02 | | - Scary 'Shrooms, Red Coins........12.03 | | - Mysterious Mountainside..........12.04 | | - Breathtaking View From Bridge....12.05 | | - Blast to the Lonely Mushroom.....12.06 | | - One Hundred Coins!...............12.07 | | - Tiny-Huge Island......................13.00 | | - Pluck the Piranha Flower.........13.01 | | - The Tip Top of the Huge Island...13.02 | | - Rematch With Koopa the Quick.....13.03 | | - Five Itty Bitty Secrets..........13.04 | | - Wiggler's Red Coins..............13.05 | | - Make Wiggler Squim...............13.06 | | - One Hundred Coins!...............13.07 | | - Tick Tock Clock.......................14.00 | | - Roll Into the Cage...............14.01 | | - The Pit and the Pendulum.........14.02 | | - Get a Hand.......................14.03 | | - Stomp on a Thwomp................14.04 | | - Timed Jumps on Moving Bars.......14.05 | | - Stop Time for Red Coins..........14.06 | | - One Hundred Coins!...............14.07 | | - Rainbow Ride..........................15.00 | | - Cruiser Crossing the Rainbow.....15.01 | | - The Big House in the Sky.........15.02 | | - Coins Amassed in a Maze..........15.03 | | - Swingin' in the Breeze...........15.04 | | - Tricky Triangles!................15.05 | | - Somewhere Over the Rainbow.......15.06 | | - One Hundred Coins!...............15.07 | | - Tower of the Wing Cap.................16.00 | | - Collect 8 Red Coins..............16.01 | | - Cavern of the Metal Cap...............17.00 | | - Collect 8 Red Coins..............17.01 | | - Vanish Cap Under the Moat.............18.00 | | - Collect 8 Red Coins..............18.01 | | - The Princess's Secret Slide...........19.00 | | - Slide!...........................19.01 | | - Slide in Under 21 Seconds!.......19.02 | | - The Secret Aquarium...................20.00 | | - Collect 8 Red Coins..............20.01 | | - Wing Over the Rainbow.................21.00 | | - Collect 8 Red Coins..............21.01 | | - The Bunny.............................22.00 | | - Catch the Bunny..................22.01 | | - Catch the Bunny Again............20.02 | | - Toad..................................23.00 | | - Find Toad........................23.01 | | - Find Toad Again..................23.02 | | - Find Toad a Third Time...........23.03 | | - Bowser................................24.00 | | - Bowser in the Dark World.........24.01 | | - Bowser in the Fire Sea...........24.02 | | - Bowser in the Sky................24.03 | | - 120 Stars.............................25.00 | | - Star Checklist........................26.00 | | - Review.................................R.0V | | - Legal & Copyright......................L.0C | | - Credits & Thanks.......................C.0T | |____________________________________________________________________________| |~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~| | || 0.00 || Walkthrough || 0.00 || | |_||______||______________________________________________________||______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For an introduction to the game, please see the review section at the bottom. +--------------------------------- CONTROLS ------------------------- 0.01 --+ +--------------+-------------------------------------------------------------+ | Analog | Move & Run | |--------------+-------------------------------------------------------------| | Analog | Walk quietly (lightly pressed) | |--------------+-------------------------------------------------------------| | D-Pad | Not used | |--------------+-------------------------------------------------------------| | A Button | Jump | |--------------+-------------------------------------------------------------| | B Button | Punch & Kick | |--------------+-------------------------------------------------------------| | B Button | Dive (while running) | |--------------+-------------------------------------------------------------| | Z Button | Crouch | |--------------+-------------------------------------------------------------| | L Button | Not used | |--------------+-------------------------------------------------------------| | R Button | Switch camera | |--------------+-------------------------------------------------------------| | C-Up | Zoon in | |--------------+-------------------------------------------------------------| | C-Down | Zoom out | |--------------+-------------------------------------------------------------| | C-Left | Rotate camera left | |--------------+-------------------------------------------------------------| | C-Right | Rotate camera right | |--------------+-------------------------------------------------------------| | Start | Pause the game | |--------------+-------------------------------------------------------------| | Z -> A | Backflip | |--------------+-------------------------------------------------------------| | Z -> A | Long jump (while running) | |--------------+-------------------------------------------------------------| | Z -> B | Spin kick | |--------------+-------------------------------------------------------------| | Z -> B | Slide (while running) | |--------------+-------------------------------------------------------------| | A -> B | Jump kick | |--------------+-------------------------------------------------------------| | A -> B | Jumping dive (while running) | |--------------+-------------------------------------------------------------| | A -> Z | Butt stomp | |--------------+-------------------------------------------------------------| | Z -> Analog | Crawl | |--------------+-------------------------------------------------------------| | Analog -> A | Cartwheel jump (one direction, opposite direction, A button)| |--------------+-------------------------------------------------------------| | A -> A | Double jump | |--------------+-------------------------------------------------------------| | A -> A | Wall kick (when jumping against wall) | |--------------+-------------------------------------------------------------| | A -> A -> A | Triple jump (while running) | +--------------+-------------------------------------------------------------+ In Super Mario 64, you begin the game in the castle courtyard. Take the time to familiarize yourself with Mario's many moves before going into the castle. Levels in this game are located inside large paintings on the walls. To reach them you go thorugh the doors, but some doors have a number on them. To open these doors you will need at least that many stars. The first level is located through the door on the left side of the castle's front hall, the door can be opened without any stars. A large paining of Bomb-ombs sits on the wall, jump into this painting and you'll be inside the very first level. ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 1.00 || Bomb-omb Battlefield || 1.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______ (, / ) /---( ) / ____) +-- (_/ ( IG BOMB-OMB ON THE SUMMIT ---------------------------- 1.01 --+ Your goal here is to make it to the top of the mountain and defeat the king Bomb-omb on top. Run up the path and across the bridge. Stay on the path and run past the large chomp on the chain, be careful because he can reach the path when he really stretches out. Across the tilting bridge run toward the large cage-like wall. Through it you'll see some lare steel balls rolloing back and forth. Jump past these things and run up the path. Be careful because there are lare metal balls rolling down toward you. When you reach the little alcove where they are dropping down from there is a secret if you wish to take it. Step into the little area where they drop and stand in the middle. You'll be teleported virtually to the top! If you choose not to take this for whatever reason, there's a few gaps you'll have to jump over. At the point where there is a thin bridge with coins on it, it's easier to just use the long jump to get across. Note that little spinning heart icon on your way up will refill your health entirely just by touching it. From here it's smooth sailing around and around until you reach the top. Run up to the Big Bomb-omp and he'll speak with you, then the fight begins! All you need to do is that you don't get in front of him, the Big Bomb-omb will grab you and throw you quite far with the intent of trying to throw you off the mountain. To damage the bomb you need to run around behind him and press the B button. This will allow you to grab the big guy and press the button again to throw him. Afer you've thrown him wait a couple of seconds after he gets up, otherwise he spins too fast and you can't get behind him. One last thing, it's against the royal rules to throw the Big Bomb-omb out of the ring, so don't, or the fight will just start over again. Once the big guy is defeated then the star pops out of him. Head next to star number 1 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 001 --- REMAINING: 119 -------- ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ OOTRACE WITH KOOPA THE QUICK ------------------------------ 1.02 --+ Standing just ahead of you for this one is a large koopa (turtle thing). Approach him and he will challenge you to a race to the summit, the same summit where you just fought the previous boss. Start running like mad! Your normal running speed should be faster than Koopa the Quick and you'll be even faster if you keep using the long jump, but like they say, slow and steady wins the race, and Koopa the Quick is indeed quite steady. All you really have to do is focus on not screwing up. Run past the large chomp and jump across the bridge. You can frantically start running up the mountain path, jumping over the balls as they fall. The one thing to keep in mind is NOT to use the teleporter, that's cheating, and Koopa the Quick is a smart guy. No cheating. It's easy enough to make it to the top first anyway as long as you don't do something totally stupid like fall off. Also remember cheating still doesn't exclude things like using the double jump as you get close to the top to grab the ledge and save yourself the time of running all the way around, so feel free to do that. When Koopa arrives he gives you the star for totally whooping his ass in the race. Take the star and head to number 1 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 002 --- REMAINING: 118 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ HOOT TO THE ISLAND IN THE SKY ------------------------------- 1.03 --+ Notice those two nice little pink Bomb-omb men at the beginning, well speak to them and they'll open up the cannons for you. Let'sstart by dropping into the cannon right here at the beginning. If Mario happens to grab the ledge as he falls into the hole, simply press the analog stick in the opposite direction to the ledge he's holding and you'll drop. Notice that you now have crosshairs to aim wherever you please. Start by aiming them directly at the bridge nearby, after that point them up. About halfway between the bridge and the highest point you can aim in the sky, then press A to fire. You should land near some Goombas and a Koopa. If you like you can bounce on the Koopas head to knock him out of the shell, then go surfing on the shell, but that's not what we're here to do. Notice there are a number of large rock surfaces here, well one if them is kind of more square-shaped than the others, on a slight angle. Climb to the top of this one and you'll find a cannon in it. Directly ahead of this cannon you should see an island in the sky. Don't aim directly at the island, line it up with the cannon then point the cannon as high as you possibly can into the sky and fire. Remember that when Mario shoots out of a cannon, no matter how high he goes he will never take damage when he lands (unlike if you fall off something.) After doing this you should land on the island, if not then just try again. You'll notice there is a cannon on here as well, ignore it for now. Your focus is the yellow box floating here, jump to hit it with your head and a star will pop out. That's the star you were looking for, it's time to head to star number 1 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 003 --- REMAINING: 117 -------- ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ IND THE 8 RED COINS --------------------------------------- 1.04 --+ In every level in the game there are eight hidden red coins to find, once you find all eight a star will appear. So let's get started shall we? Follow the path and run across the bridge, as you cross the bridge you should see a red coin on your left, not far in the distance, but rather just above that moving platform thing. Jump on one of the platforms just before it goes vertical and jump to get the red coin. A number will appear keeping track of how many you have so far in the level, that's the first. Look in the distance toward the rocks and you should be able to see the second red coin on top of one of them, simply go jump up there and get it. That's number two. You'll find the third one if you head toward the chomp, notice the wooden pole he is chained to has a red coin on top of it. This is dangerous but run toward the pole on kind of an angle to get it. Remember that the chomp can attack from all angles so you aren't safe in the middle, get the hell out of there! Jump across the tilting bridge and then go left of the steps. You should find two red coins here among the tree stumps, this takes care of coins four and five. Now run toward the large cave wall that leads to the mountain but don't go through it, instead drop down to the left of it. Under the bridge here is a free life, a red coin and a button which opens the gate. You're up to six now. Now go back up and through that large cage wall. Notice on the left hill beside those rolling balls there is a red coin about two thirds of the way up the hill, if you can perhaps long jump twice to get it that's great, but most likely you're going to have to start climbing the mountain and slide down from the top (not the top of the mountain, the top of that hill, it only takes a few seconds to get around to that side. Now that you have coin number seven it's time to backtrack a bit. Remember the area with all the large rocks and the cannon that you used to get up to the floating island? Well go back there and use the cannon to get to the floating island again. You'll find the final eighth red coin by climbing the tree and jumping out to get it. The star appears back on the other side of the level where you found the two red coins near the tree stumps, go there and get it, then head to star 2 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 004 --- REMAINING: 116 -------- ______________________________________________________________________________ __ __) (, /| /| / | / | +-- (_/ |/ |_ ARIO WINGS TO THE SKY ------------------------------- 1.05 --+ You need to have activated the red cap switch in order to complete this one successfully so make sure if you haven't been following the guide, that you've at least done that first. When you begin in this level run foward across the bridge to where all the large rocks and and get into the one with the cannon. Fire yourself up in the air to land on the floating island. There is a red cap box on the island here, get the cap but wait a second before you take off. Notice the circles of coins floating in mid air? Well in each circle there is a single coin in the middle, each time you get one of these coins a number will appear. There are five of them total and when you acquire all five, a star appears. You can do a triple jump off the island and have enough height to get the first three, but the last two are higher up so you won't be able to get them without firing yourself out of the cannon. Just remember to renew your cap each time you come back to the island and you'll be fine. Once you have the five coins go and get the star. Now head to number 1 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 015 --- REMAINING: 105 -------- ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( EHIND CHOMP'S GATE ----------------------------------- 1.06 --+ This one is relatively easy, what you need to do is cross the bridge to where the large chomp is. Notice that he is chained to a wodden peg in the middle. Well tempt fate and run up to this wooden peg. What you need to do is do the butt stomp on top of it to pound it into the ground. Once you have done this three times, the chomp will bounce around and then break the gate behind it before taking off to freedom. Now you can easily reach the star since the gate is open. Time to net yourself 100 coins with star number 1 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 016 --- REMAINING: 104 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 1.07 --+ Directly ahead of you at the start are two medium sized bozes, punch them to get three coins. Beyond them is a smaller box, bring it to a vertical wall and smash it for a few more coins. There should be a couple of Goombas in the bridge area, kill them and also get the line of coins under the bridge. Follow this path on ground level where the Bomb-ombs are. Grab each one from behind and throw them, they explode into one coin. If they begin to chase you then run until they explode and get the coin. You should have taken out four of them by the time you reach the gate. Return to the bridge, don't worry if they respawn, they won't have any coins. By this point you should be at about 17/100. Get the red coin from the top of the elevator and kill the Bomb-omb there. Go into the rocky area to find six Goombas and a Koopa who drops a blue coin worth five when defeated. Get the red coin as well and you're up to 33/100. Get the red coin on top of the chomp's peg on your way past and cross the tilting bridge. Head left of the steps to where you'll find some Goombas and two red coins. Now here's a neat trick, see those tree stumps, or wooden pegs, or whatever they are? Run around each one of them over and over again, individually in circles, as fast as you can. Notice when you quickly circle around one about four times it spits out five coins, you can do this on each one individually for about 20 coins! This brings you to about 62/100. Jump up onto the ledge and look left near the wall to find one of those small bozes with three coins in it. Kill the four Bomb-ombs up here and look for the flower bed in the corner with a circle of coins around it. Try standing in the middle of the other flower bed, not the one with the coins. It will warp you to the other side of the level! Totally pointless, stand in the one you warp to, and you'll warp back again. Drop down into the area below the large gate thing to find another Bomb-omb and a red coin along with the gate switch. You should be at about 80/100 by now. Now start climbing the mountain, around the second corner or so you'll find a Bomb-omb to kill and just past that is the sloping grass hill with the red coin on it. Slide down and begin to climb the mountain again. Skip past the teleportation alcove and kill the Bomb-omb next to the cannon which is firing those large bubbles, there's also a line of coins here. Another line of coins is around the corner. Now you're at about 94/100. What do you do? The answer is simple, head to the floating island! If you count the many coins floating in the air in those circles which you can grab with your wing cap, there's way more than 100, but let me make a recommendation. Notice the red coin on top of the tree? Leave it. Fly around in the sky until you have either 98 or 99 coins then come back to get the red coin, and you'll have 100. The reason for this is no big deal, but since the star appears where you get the final coin, it's probably easier to get it from above the tree rather than floating in the air somewhere. Of course it's the yellow one you get, the blue one will appear as well, but that's just a duplicate since you got the eight red coins a second time, grab the yellow star and then your next destination is star numner 3 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 017 --- REMAINING: 103 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 2.00 || Whomp's Fortress || 2.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ) ___ (__/_____) / / +-- (______) HIP OFF WHOMP'S BLOCK ---------------------------------- 2.01 --+ This level is located through the door with the number one star on the right side of the castle front hall. There's a sloping path in front of you. Run up the path and watch out for those slabs in the wall, they'll try and push you off. Fortunately if they do you'll land safely on the ground, the same cannot be said for those moving platforms after tham. Be careful there. When you reach a stomping bloock, wait for it to go up and jump up the stairs behind it. See that sleeping flower? To avoid waking it up, move the analog stick very slightly in the direction you wish to move. Alternately you can hold the Z button and hold the analog stick in any direction to crawl, this way the plant won't wake up when you try to get by and if you're close enough while it's still asleep, you can punch it for a blue coin worth five. After this there's kind of a fork in the path, you can press against the wall and walk or you can run across the grey bridge (which falls behind you) and then across the wooden board. There's a spinning platform, what you need to do is wait for it to spin around to your side and then run across it to the middle. When it spins to the other side, run across again. If you stay on the end, that lare gray block will knock you off. Watch out for the large stone slab enemies, notice the bandage on their back? To defeat these enemies, get close to one and it will drop face first. While it'son the ground you can do the butt stomp (jump and press Z) to smash them on the back and defeat them. Go up the elevator at the end and get ready for a boss fight. Defeating the boss means using the same strategy as the smaller versions, only this time you have to hit it more than once, and the large surface area means it's harder to dodge when it falls. Hit the monster three times and he will give up, offering his shiny star to you. Next head to star number 2 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 005 --- REMAINING: 115 -------- ______________________________________________________________________________ ______) (, / / ) / +-- (_/ TO THE TOP OF THE FORTRESS ---------------------------------- 2.02 --+ Now let's take a shortcut this time, see the tree beside you where you start? Climb into that tree, spin around to the opposite side and jump up onto the ledge with the water. On your right there should be a ramp with coins leading up, this will save you some time. Run past the sleeping flower, across the bridge and the moving platform, past the large slab enemies up to where you fought the boss, but the boss is gone now! In his place is a tower you need to climb. Run around to find the lowest platform and start climbing. Don't move too fast however because every other platform moves in and out, so it may or may not be there when you jump. The final platform is an elevator. Ride it up to the top and run around to the other side of the peak to find a nice golden start. Now it's time to head for the next star, number 2 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 006 --- REMAINING: 114 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ HOOT INTO THE WILD BLUE ------------------------------------- 2.03 --+ Jump into the tree and then up onto the ground above it. Ignore the owl that pops out, this time go left and you should see a little pink bomb man who will prepare the cannon for you at once when you speak to him. Drop down into the little cannon thing and aim it kind of left where you will see a large pole with a yellow orb on top. Below that pole are a few brick pillars and a lower platform. When you want to do is point the cannon directly at the far pillar, the goal is for you to shoot and hit that pillar, which will stop you and you'll be on the lower platform below the enormous pole. Aim at said pillar and point the cannon up a bit so you get enough height. Just high enough so it's past the bottom of the large pole and fire. If all goes well you'll hit the back brick pillar and land on the platform beside another smaller pole going down. Slide down this pole to find a nice star floating there in the air waiting for you to get it. Next to to star number 2 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 007 --- REMAINING: 113 -------- ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ ED COINS ON THE FLOATING ISLE ------------------------- 2.04 --+ Jump into the tree at the beginning and from there, up to the ground above. Go left and before you reach the little pink guy, notice the sloping ground, dark coloured, on a pretty steep angle. Run and jump quickly up this to find the first red coin. Now turn around and jump back down to where you start. Ignore the tree this time and begin up the normal path. You will find the second red coin by jumping up top of the second stone pusher-thing that pops out. Jump across the gaps afterward to reach the large stompers. Go past the first one, then when you get past the second one on the stairs, turn around and jump on top of it (the second one). When it raises into the air you should be able to jump and get the third red coin. Forget trying to be quiet, run quickly around behind the Piranaa Plant to get the fourth red coin, then press yourself against the wall as you shimmy across for the fifth one. For number six what you need to do is stand on the moving platform and run to the middle. When it shifts over to the other side then run to the end but don't get off, it will spin you around and net you the sixth red coin in the process. Run to the middle again and then get off on the other side. For the last two you need to ride the elevator up to where you fought the boss and where the large tower has appeared. Notice on the other side there is a large board of wodd standing straight up. Jump and kick this board of wood in mid- air to knock it down. Run across the board and jump to the first platform to acquire the seventh red coin, then from there across the two spinning platformswhere you will find the eight red coin. Now you need to get back to the very beginning. You can backtrack if you want, you can drop and just take damage if you want, or you can drop and use the trick. Jump down and just before you hit the ground, press Z to do the butt stomp and you won't get hurt. Grab the star and then head to star number 2 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 008 --- REMAINING: 112 -------- ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ ALL ONTO THE CAGED ISLAND --------------------------------- 2.05 --+ This one is somewhat difficult, but I'm sure you can manage. What you need to do is jump into the first tree so the owl pops out, then jump back down. Press the A button to jump up into the owl's talons and don't let go of the A button. The owl will carry you high up into the air. Once you reach the peak of your flight then you will have control of the owl. Keep holding A but you can move the analog stick to control the owl's flight. What happens is that you cannot slow down or speed up, just turn, while the owl slowly gets lower and lower as it flies. Your goal is located just beside those spinning platforms where you got the final red coin, look to your right when you reach the peak and you should see a cage in the air with a star inside. If you're good you can judge the distance and let go of the A button right away. For most people you will have to fly around for about ten seconds or so first to let the owl get lower, and judge the distance better. Fly over the cage and wait until you see your shadow in it before you drop. If the owl gets too low before you are able to drop, simply try again. Once you judge the angle correctly, you'll land in the cage for a star, head to number 3 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 009 --- REMAINING: 111 -------- ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( LAST AWAY THE WALL ----------------------------------- 2.06 --+ This one is somewhat similar to "Shoot into the wild blue." Jump from the tree to the upper part and go left and into the same cannon as you used to reach that star (the cannon on the far left beside the little pink guy.) Instead of aiming for the pole however you'll want to do something different. Aim to your right and look directly up at the orange tower. Notice from this viewpoint that right below the orange tower, directly in front of your face is the corner of the wall. In fact if you look very closely, you'll be able to see an extremely thin diagonal white line. Basically what this line is telling you is "fire Mario directly at the top corner of this wall and something good will happen." Well not this corner, just the corner of the wall just to the right of it on the other side of that dark sloping area. That's the corner you want to aim for (though both corners will break) this one has a star inside. Smash the corner and you should hear the jingle sound made when you make a star appear. All you have to do is go back across, run up the ramp, past the sleeping flower, across the bridge which collapses and across the thin board of wood. Don't cross the spinning platform thing though, the star should be just beside you on this side. Take a look to your left and walk slow to get it, now head to star number 3 (point) 071. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 010 --- REMAINING: 110 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 2.07 --+ In every level of the game (except secret levels), there is always one extra star to obtain by collecting 100 coins. It will always appear directly in the location of the 100th coin. You don't actually choose it from the spinning star screen, in almost all cases you will just want to choose the star number six, because being the final one, usually most of the level's features like cannons and such are unlocked by then. Note that red coins are worth two and blue coins are worth five, so you'll definietely want to pick those up. All right let's begin. Start by running right and killing the Piranaa Plant, it will drop a blue coin. You're up to 5/100. Up from the plant, but not up the ramp there is a small box. Grab it with the B button and throw it against the wall, three coins pop out. Also collect the coins around the batch of flowers at the end, you're up to about 16/100. Begin up the ramp now, there are a number of coins along the way and a red coin which is worth two. By the time you reach the stomping block you'll be at about 23/100. Remember to jump on the second stomping block to get the next red coin. At the top, don't go toward the Piranaa Plant, instead go down the ramp toward the shallow water. There are a number of coins on the way down, some coins in a circle at the bottom. that red coin up the slope, and some coins beside the little pink guy. You're not up to about 45/100. Go down the ramp past the little pink guy to find a small box at the bottom and a blue button. To activate this button you need to do the butt stomp on it, but once you do, be ready to run toward the fance on the opposite side of the ramp, four blue coins will appear but only for a short time. When they are about to disappear, the clock tick will get much faster. If it just stops abruptly it means you probably got them all. Now you should be at 68/100. Remember where you fired the cannon at the pillar to get the star? Well do that again. Don't collect the star though, instead just get the coins in this area and drop back down (carefully) to the cannon area, you don't want to drop off the cliff. Leave the cannon area by going back up the ramp toward the stomping thing and the next Piranaa Plant. Kill the plant, get the blue coin and red coin behind him. Shimmy across for the other red coin, then turn around and cross the collapsing bridge. Get all the coins along the wooden board and then kill the Pihrana Plant for a blue coin. At this point you have 95/100. Yes it's true those coins and the red coin on the moving platform thing is enough to bring you to 100, but given their awkward position (and the fact that the star appears right where you get the final coin) forget those coins and go across to the large stone slab enemies. Each one of these drops five coins when killed so all you have to do is kill one (or two if you missed any) and there is your 100 coins. Save your game, but since this star doesn't exit the level for you, press start and choose exit course. Whhen you appear in the castle front hall there should be a bright light shining down on you. It's time to play a secret level, scroll all the way down to star number 16 (point) 01 for the secret level. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 011 --- REMAINING: 109 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 3.00 || Jolly Roger Bay || 3.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ (, / ) _/__ / / ) / +-- (_/ LUNDER IN THE SUNKEN SHIP ----------------------------------- 3.01 --+ The Jolly Roger Bay is located on the right side of the front hall, through the door on the far right with the number three of it. Jump into the large body of water and begin tapping A to swim quickly, or hold A to swim steadily. You can dive underwater by holding up on the analog stick. And you're going to have to. At the far end of the level, dive down into the water where it gets extremely deep and you will come across a sunken ship. Take a look at the back of the ship to see that in the window, there is some kind of serpent monster. What you need to do is swim down in front of it, and then swim back up to the top again. Let your health refill and then dive under again, when yo u reach the bottom the monster will be out of the hole and swimming about. Now it's time for you to go into the hole. There is only a small pocket of air in here so find it and catch your breath. Your goal is this, you must open the chests in the right order. To try opening one simply swim up to it and touch it. If you get electrocuted you'll take one point of damage and it means it was the wrong one. Each time you find the right one it opens up and a bubble comes out, touch the bubble to refill your health. Afer a chest has been opened it is never closed again so it gets easier afer each one, at first you havea one in four choice, next it's only one in three, then one half, then the last one is guaranteed. Keep this in mind though before you open the last one. After you do, the star appears up at the top of the slope, but the water begins to drain the second it opens, SO! The instant you open the final chest, swim like mad as far up the slope as you can before the water drains, it will save you the headache of having to jump up it. If you're good you can actually swim to the top platform with the yellow box and not have to jump at all. The box contains the star. Now head to number 3 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 018 --- REMAINING: 102 -------- ______________________________________________________________________________ ) ___ (__/_____) / / +-- (______) AN THE EEL COME OUT TO PLAY? --------------------------- 3.02 --+ Jump into the water and swim back to the location of the sunken ship once again. The eel has taken up a new hiding spot this time. You'll find him hiding in a hole in the wall. What you want to do is swim down near him once again, but not as close as last time since he'll lunge out. After he lunges he leaves the hole. Keep a close eye on the eel and you'll notice something attached to his tail, it's a star! What you need to do, assuming you have enough oxygen, is follow the eel around and try to touch the star on his tail without touching the eel itself. It's a dangerous job but I'm sure you can manage it. Once you are able to touch the star, it launches over to a stationary location hwere you can get it. Head next to start 3 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 019 --- REMAINING: 101 -------- ______________________________________________________________________________ ______) (, / / ) / +-- (_/ REASURE OF THE OCEAN CAVE ----------------------------------- 3.03 --+ For a third time, you need to swim across to the other end of the level and down below the large ship to where it was sunk before, and where you fetched the star off the tail of the eel. At the bottom of this cave there is a very large hole in the wall with a ring of coins in it. Go up through this hole to reach the ocean cave. Watch out for the falling stone pillars. There are four treasure chests in this room as well, just like there were for the first star. The difference is that you don't get fully healed each time you find the correct one, so start with full health and go back to grab a couple of coins if you keep screwing up. Once you've got the final chest open a star pops ot for you to get. Now head next to star number 3 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 020 --- REMAINING: 100 -------- ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ ED COINS ON SHIP AFLOAT ------------------------------- 3.04 --+ Start by running right to where the beach area ends. Long jump from the point toward the net dry area and you should land beside a pole beside one of those pink Bomb-ombs. Climb to the top of this pole (to jump out of water, hold down on the analog stick and jump) where you'll find the first red coin. Jump from here to the ground and speak with the pink guy to open the cannons. Keep going in the direction you have been, across that board in the water and jump up from the beach to the next platform. On top is a purple button and when you step on it some brown blocks appear making a bridge for you. You need to run across these quickly (or save time by jumping across) then jumping from the last one onto the ship. The second red coin is on the end where you get on the ship, the other two are on the opposite side. Do a triple jump or cartwheel jump or something to get up there. You now have four red coins. Jump from the ship and swim back toward the start of the level. From the start, jump into the water in the middle and swim to the bottom. You'll find a number of oysters here. When you get close to them they open up, many of them revealing red coins. There are three red coins to be found in the oysters around here, if you can only find two then the one you're most likely missing is on a higher ledge, closer to the little pink Bomb-omb man. The final eighth red coin is located inside an oyster, but this one is at the very bottom of the deep area, below the ship. After you've got all eight, jump onto the ship and get the star. Onto the next one, number 3 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 021 --- REMAINING: 099 -------- ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( LAST TO THE STONE PILLAR ----------------------------- 3.05 --+ If you talked to the little pink bomb dude on the last one then this is easy. If not you'll find him over on the right side, jump in the water and up the pole to reach the platform. Once the cannons are opened return to the beginning. There is a cannon right in front of you at the start, it's on that somewhat pyramid shaped rock in the water just ahead. Jump into the cannon and take aim at those three spikey stone pillars between you and the ship. Aim at the far left one. Centre your crosshairs on it and then aim the cannon just in the middle of the white cloud, you need to aim decently high for this. When you've got hold of the pillar then don't slide down! You risk falling right off, instead look against the wall to see a platform with a yellow box on it. Jump to this platform from the pillar. Now hit the box and a star will pop out. At this point in the game you can't get the sixth star until you hit the green switch, so we'll come back to it, head to 4 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 022 --- REMAINING: 098 -------- ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HROUGH THE JET STREAM --------------------------------------- 3.06 --+ This one is difficult and easy at the same time, somehow. Here's what you need to do. Jump onthe platforms across toward the ship until you reach the one with the purple button and the now active metal Mario box. What you need to do is hit the metal Mario box to get the cap, press the button, jump across a couple of those long platforms connected by the boxes, and long jump TOWARD the ship, as close as you can, but not onto it. Your goal is to get about as close to the centre of the big deep area as possible. As metal Mario you will sink like a rock and at the bottom notice the star in the middle of the bubbles. Well normal Mario can't swim into these, but metal Mario is heavy enough so jump toward the star and grab it. If the effect wears off, just try it again, no worries. When you're done head to star number 3 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 047 --- REMAINING: 073 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 3.07 --+ Turn around at the start and hit that yellow box with three coins inside. Long jump toward the little pink Bomb-omb man and climb to the top of the pole to get a red coin. Jump past him toward the other platform with the vertical line of coins. Get them and then hit the button to make the boxes. Run along these platforms getting all the coins, then jump onto the ship to get the three red coins, by now you should be up to 31/100. Long jump back toward the beginning again, get the three red coins from the oysters and also there's a ring of coins down at the bottom as well. Up to 45/100. Swim down to the very deepest part of the water. Get the red coin from the oyster but ignore the blue star, there's a ring of coins just before the entrance to the ocean cave, at this point after getting them you should be at about 55/100. Enter the cave and ignore the blue coin button, kill the three Goombas and get the ring of coins on the opposite end, also try to make all those pillars fall as well. Now go back to the cave entrance (not in the water) and hit the blue coin button beside it. A line of coins appears directly against the wall, you should be able to get them all in time easily, now you're up to a nice 96/100. What's the solution? Well remember those three pointed pillars in a row coming out of the water? Well no you don't have to shoot to them again from the cannon, at the bottom of the one on the far left there is a ring of coins, enough to put you just over 100. Now head next to star number 18 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 048 --- REMAINING: 072 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 4.00 || Cool, Cool, Mountain || 4.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __ (__/ ) / ) / +-- (_/ LIP SLIDIN' AWAY -------------------------------------------- 4.01 --+ You'll find this level located on the left side of the front hall, through the door with the number three on it. Welcome to the winter world! When you drop down the first thing you want to take note of is the shelter just ahead of you. If you jump up onto the roof you can drop down the chimney. Here you will find the second slide, it's much more difficult than the first, it's longer and has virtually no walls on any side. Take it slow, your only goal this time down is to get to the bottom. If you're interested to know, there is a shortcut. When you reach a point where there's kind of a drop, and an arch of coins in the air, around the next corner you'll pass a line of coins which aren't straight on the track but kind of leading into the wall. Follow this line of coins exactly into the wall and you'll pass right through. When you reach the end go through the door and a star appears. It doesn'tmatter whether you took the shortcut or not. Now head to star number 4 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 023 --- REMAINING: 097 -------- ______________________________________________________________________________ _ ___/__) (, / / +-- (_____ I'L PENGUIN LOST ----------------------------------------- 4.02 --+ Jump up onto the chimney of the structure but don't drop down this time, Instead, grab hold of the little penguin who is waddling around up top. Grab the penguin (by punching it) and go left to where you will find a wooden platform. Walk off the platform on the sloping down side and get ready to slide. Slide down this mini-slide as it takes you down below. It should eventually kind of level out by the time you reach the large snowman head. Beyong the snowman head you'll see two snowmen jumping up and down on a bridge. Cross the bridge carefully, timing your movements so the snowmen jump over you. On the other side you will be able to see the mother penguin down below. You can walk carefully down if you wish or you can just jump, landing in snow doesn't hurt you. Pick up the penguin again if you dropped it and walk up to the mother to get a star. Now head to number 4 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 024 --- REMAINING: 096 -------- ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( IG PENGUIN RACE -------------------------------------- 4.03 --+ It's back to the slide once again! Jump up on the chimney and down into the slide, you'll notice something is different this time. There is a penguin there and he's waiting to race you! The most important thing to note is that you CANNOT take the shortcut. He'll accuse you of cheating just like Koopa the Quick did. What you need to do is start off fast, at the beginning of the race you'll get ahead but the penguin catches up at the end, so make your lead as big as possible. It's a difficult race and the penguin will likely pass you on turns, but don't worry, when holding up on the analog stick you are a fair amount faster on straightaways. Upon reaching the bottom, approach the penguin and a star will appear. Make sure to get this one and not the blue one which appears after going through the door. To star number 4 (point) 04! -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 025 --- REMAINING: 095 -------- ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ ROSTY SLIDE FOR 8 RED COINS ------------------------------- 4.04 --+ From right where you start you will notice a red coin in the tree directly in front of you. Grab the coin and then start down the mini-slide, not the one in the house. At the bottom, just before you reach the giant snowman head, check along the wall, where the two large walls meet on an angle, there is the second red coin there. Cross the bridge with the two snowman but don't go down the ramp at the end, instead go to that broken bridge on the same level and get the third red coin. Now jump down to where the mother penguin is down below. You'll find the fourth red coin in a tree in front of the mother penguin. Behind the penguin is another broken bridge, kind of in an enclosed area from the ground above. Go past this broken bridge and around the corner still on the snow, hidden behind the wall here is the fifth red coin. Now cross that broken bridge to get the sixth red coin. Stand on the very last straight board of the briken bridge before those broken pieces, and you'll be teleported back to the beginning. Press the C-up buttnon after you get warped and look down over the edge of the bridge. You should see a red coin below beside a yellow box. Jump down to get that coin, just be careful not to slide too far. Get the seventh red coin then run to the far edge on the same side as the red coin, you should now be able to look down and see that area with the mother penguin. Jump all the way from here down to that area one final time. The last red coin can be found by stepping on the lift in front of the mother penguin, beside the cannon cover. Ride the lift all the way to the top and there you have the eighth coin. As for getting the star, that's another story. Here's what to do, Jump up from there to reach that bridge with the two snowmen on it. Cross this bridge but don't go down the ramp, head for the other bridge. What you need to do is perform a long jump to make it over the broken section to the other side of the bridge. Since the camera angle is what makes it so difficult, what I recommend doing is hitting the R button to go into the Mario view, then you can just face the other side and hold up on the analog stick, you'll run straight without turning. Get the star on the other side and that's it. Now head for star number 4 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 026 --- REMAINING: 094 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ NOWMAN'S LOST HIS HEAD -------------------------------------- 4.05 --+ Here's what you need to do, jump on on the building and then up again to reach that wooden platform. Well now on top of that wooden platform is the snowman's body. Now this one can get pretty annoying, but here is what I think you need to do. After speaking to the body, jump down the slide and slide all the way to the bottom, don't take any shortcuts. When you reach the bottom stand in front of the head and it will talk to you. At this point the snowball coming down the hill will direct itself toward you, so move behind the snowman's head, opposite where the snowball is coming from and it should hit the snowman's head. At this point you can stand in front of the whole snowman to get a star. Now it's on to star number 4 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 027 --- REMAINING: 093 -------- ______________________________________________________________________________ __ __) (, ) | / | /| / |/ |/ +-- / | ALL KICKS WILL WORK ---------------------------------------- 4.06 --+ Turn around right at the beginning and use the broken bridge behind you to warp to the lower area (step on hte last board of the bridge and stop moving to warp). From here run forward past the mother penguin and onto the lift. Half way up the lift you will see one of those little pink Bomb-ombs. Now do a long jump, normal jump, or jump out of the three back toward the mother penguin side. Don't worry if you think you won't make it, a gust of wind will pick you up and carry you further. Now drop into the cannon. See across the gap, underneath the bomb man, there is ground on the other side and a single tree? Your goal is to fire yourself and land in that tree. Here's basically what you need to know. First centre yourself on the tree then aim the cannon up a bit. Notice the greyish coloured ground above the tree is darker on the bottom, and slightly lighter on the side facing you? Well when your crosshairs are pointing at the bottom of the dark part, that's too low, and when they're pointing at the bottom of the light part, well that's too high. Somewhere in the middle and fire! Jump out of the tree and start running along the path. Use the dive or something to take out the flower enemies. Use a long jump to get across the gap with the arrow made of coins, and get ready to see if those wall kicks really do work. On the right side of the heart you don't even need a wall kick, simply run right and then tap left and jump to do a cartwheel jump and land on the platform above. For the next part you definietely need to wall kick. Unfortunately the wall is so high you'll also need to do a triple jump just to kick off it. Start a fair distance back and begin doing a triple jump to the left, on the third jump you should get enough height to reach the vertical wall (not the slanted one) and kick off back to the right. If you're lucky you'll land on a platform, if you're unlucky you'll probably drop and take damage, but that's what the heart is there for. Once you eventually do land on the highest platform, hold Z and move with the analog stick to crawl. This is the safest way to get across the ice bridge without sliding, I also recommend you press R to get the Mario camera which won't spin around unless you change direction. Grab the star in the middle at the end of the bridge and head for star number 4 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 028 --- REMAINING: 092 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 4.07 --+ Grab the red coing at the very beginning and then all those coins in avertical line as you drop down into the shack. When the penguin asks if you want to race say yes (you don't have a choice, don't worry if he wins.) Now slow and steady, jump down the slide. There's no way to determine how many coins you pick up here, but if you don't pick up a lot, then I recommend you just leave the level and try again, getting a lot here will save you a headache in the future. Also don't take the shortcut at all, you'll get a lot more coins the other way. The most important thing is to fully collect those two long lines of coins. I was pretty generous, missing a fair number of them and I still hit the bottom with 75/100. Let's just pretend it's 60/100 for those who had trouble with this and we'll go from there. Leave the house (ignore the blue star) and run over to the right side behind the penguin mother to get that hidden red coin, as well as the one on the broken bridge. Get the one in the tree in front of the mother as well and ride the lift up. Yet another red coin is there at the top. Cross the jumping snowmen bidge for another red coin and use the Mario cam to jump across the broken bridge here to the other side where the red coin star was. Jump up from here onto the ledge above and you should see one of those blue coin stomping things. There's only two of them to get on the way up the ramp, but it's worth it. You're now up to about 80/100. Slide down the slide here getting the five coins on your way and the red coin where the walls meet at the bottom. The little flower man here drops three coins when you defeat him, just be sure to punch him rather than jumping on his head. Cross the jumping snowman bridge again and run down the ramp, taking out the flower man here as well. You're now at 93/100. Use the cannon in front of the mother penguin to shoot across to the other side where the sixth star was, check the description of that one for where to aim the cannon and fire to get across safely into the tree. Kill the two flower things on the way across to get 99/100 if you manage to pick up all the coins, but even if not, that huge coin arrow should be more than enough to finish everything off. Now head to star number 20 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 029 --- REMAINING: 091 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 5.00 || Big Boo's Haunt || 5.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____) / / / / ) +-- (____ / O ON A GHOST HUNT ------------------------------------ 5.01 --+ To reach Big Boo's Haunt, what you have to go is go through one of the brown doors on either side of the stairs in the front hall, not the ones with the stars on them, just the normal boring doors. This will bring you to a hallway, at the end of the hall is a ghost, follow him through the door. You'll find a number of ghosts here but one of them is special, when it goes transparent you will be able to see something like a cage inside of it. Jump into the air and press A to do the butt stomp on this ghost and the cage pops out, you can jump right into it. For the first star you need to enter the ghost house. Let's start with the first room on the left, the one with the piano. No ghosts in here, take the door at the end (not the one you came through). Stand near the big blue ghost picture on the wall, then move around a bit. Two ghosts should come through this at some point, jump into the air and do the butt stomp to kill them both. Leave the room and enter the next one over, you should find one ghost in here. In the next room cross the bridge and kill the ghost, if you happen to fall it's not to difficult to get back up to the ghost house again. In the room after that, yet another ghost. This is the final ghost, when you kill it then you should he a special sound. Leave the room to find the Big Boo in the front hall! Unlike other ghosts this one takes three hits to kill. You can probably to a single jump toward him and butt stomp just as you're about to hit, or you can do what's easier and play it safe by running away from him, then pressing toward him and A to do the cartwheel jump which should give you enough height to get above his head, then do the butt stomp. After the boss is defeated some stairs appear and you can easily get the star. Now onto star number 5 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 032 --- REMAINING: 088 -------- ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ IDE BIG BOO'S MERRY-GO-ROUND -------------------------- 5.02 --+ Begin by running foward and going into the haunted house. Take the door on your right and jump down over the edge on purpose. There should be a door right behind you, when you go through it you'll be on Big Boo's Merry-go- Round. What happens here is a number of ghosts op out of the wall, one after the other and you need to kill them quickly as they come out of the wall. After five ghosts have been defeated, the Big Boo appears. Big Boo is identical to the one you fought for the first star, the only difference is that now you have to deal with the spinning platform, but that shouldn't make it too much more difficult. Use the cartwheel jump to get over his head and butt stomp down three times. Once Big Boos has been defeated, the merry-go- round stops and you can get the star. Onto star number 5 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 033 --- REMAINING: 087 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ ECRET OF THE HAUNTED BOOKS ---------------------------------- 5.03 --+ Now the time has come to venture up to the second floor, take the stairs in the middle of the front hall to get up there. Enter the second door on your left at the top, get ready to run and jump! Watch out for the evil haunted books, they will fly back and forth out of the bookshelves and try to attack you. At the end of the hall in here, there are three books sticking out of the shelf. Stand under the highest one and jump, punch the lowest one, then stand under the middle one and jump. The shelf will pull back revealing a secret door. Through the door and simple as pie, there is a star right in front of you, brab it and that's it. Head next to star number 5 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 034 --- REMAINING: 086 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ EEK THE 8 RED COINS ----------------------------------------- 5.04 --+ All right, let's get started. In the front hall go thorugh the door on the right, there is one red coin in here. Turn around and go back into the frotn hall. Now go thorugh the lower door on the left, the room with the piano. You'll find the second red coin behind the evil piano. Proceed through the door leading into the room beside this one. Both bookshelves in this room have a red coin on top of them, do the double jump and climb up on top of them. Now leave this room and climb the stairs to reach the second floor. Head through the door on the far right, around behind the bookshelf watch out for the trap door in the middle of the floor, you should be able to see the outline. Get the red coin beside it for number five, then go back through the door you came in from. Enter the room beside this one, past the eyeball you'll find a number of coffins. Stand beside them to make them stand on end. You'll find the sixth and seventh red coins in here. Leave this room and return to the hallway, go into the room beside it and jump across to the opposite end of the room here on the red wire mesh. That's all eight red coins, leave the room and get the star from it's place in the corner on the second floor. Now it's time to head next to star number 5 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 035 --- REMAINING: 085 -------- ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( IG BOO'S BALCONY ------------------------------------- 5.05 --+ Enter the haunted house and climb the stairs to reach the second floor. Proceed through the door on the far right, this is the room with that damned trap door at the back. Ignore the trap door in this case, your goal is to access a secret ledge. Stand on the wooden platform opposite the door you came in from, press C-up to enter view mode and look up above the door, you should see a secret ledge up there. In order to get up there you have to kick off the wall behind you (opposite wall from the door) and either grab that ledge or land on it. Doing a single jump and then wall kicking isn't going to be enough, a double jump then wall kick will give you enough height to grab the ledge, but a well done cartwheel jump then wall kick will get you up there without even having to catch. Go through the door and out the double doors to reach the roof, a Big Boo is here. Defeat this Big Boo the same way you have defeated all the others. The real difficulty of this star is actually none of the challenges you have faced up to this point, it's actually just getting the star itself which appears up top of the house. If there's an easy way to do this, I don't know it, but what I do is long jump either left or right, both sides have a slope with a flat area up top. You can land on the flat area but if you long jump toward the slope it should give you enough momentum to run up to a safe place. Now from here you have to long jump again toward the middle and run along the sloping roof to reach the flat area with the star on it. You can't get the last star yet, so head to star number 22 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 036 --- REMAINING: 084 -------- ______________________________________________________________________________ _____) / )__ / +-- (_____) YE TO EYE IN THE SECRET ROOM ---------------------------- 5.06 --+ Head inside the haunted house and go up to the second floor. Enter the room on the far right, the one with the trap door. Through the door beside the trap door you'll find a vanish cap box assuming you hit the switch which you should have by now if you're following the guide. (18 (point 01 if not). Get the vanish cap then quickly run back into the room. Jump on the wooden platform opposite the main door, cartwheel jump and wall kick up to that secret ledge from the previous star. This time ignore the double doors on the next floor and assuming your vanish cap is still working (try again if not) then run through that big picture of the ghost on the wall. Inside you will find a giant eyeball. Stand in front of the pupil so it is looking at you and then begin running around it in circles. If the eye follows it will get dizzy and explode, giving you a star. Head next to star number 6 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 050 --- REMAINING: 070 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 5.07 --+ Behind you right when you start is a box, when you grab this box it jumps around like some kind of crazy box and on the third bounce, explodes into five coins. Kil lthe spider on your right for three coins then go around behind the haunted house. There should be two more spiders here and a yellow box with a whole bunch of coins in it. Head back around to the front from the other side and break the boxes behind the smaller building to get six coins, you should now be at 30/100 before going into the haunted house. Enter the room on the right and get the red coin, then kill the ghost for five coins. Proceed through the door on the other side of the room and kill the ghost in the next room. Back in the front hall go into the room beside this one where you will find a ghost and an eyeball, both of them have blue coins when killed (run around an eyeball in circles to kill it.) You're now at about 52/100 coins. Enter the room beisde this one and get the two red coins from on top of the bookshelves, on the lower bookshelf, stand in front of it and jump under the book that pops out, it will drop a blue coin. Get the vanish cap and go through the picture on the wall to find two more ghosts, if it wears off before you kill them then go out the door and back in the front. Enter the piano room to get another red coin, you're already up to 73/100. Ascend to the second door and enter the first room on your left to find one red coin. The room on your right at the top of the stairs has an eyeball and two red coins, you're up to 84/100. Head into the room on the far right and get the final red coin (ignore the blue star) and use the wall kick to get up to the ledge. In the next room go near the ghost picture and one ghost should come out, dropping a blue coin and brining you to 91/100. At this point jump on that blue coin button and get the four that appear near it, two on either side. At this point you'll be at around 111/100 and be easily able to get the star. If for some reason you still don't have enough, leave the haunted house and go into the smaller building. Kill the eyeball to get a five coin and then go down to Big Boo's Haunted Merry-go-Round, five ghosts appear here, kill them all to reach 141/100. No problem. The next one is 22 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 051 --- REMAINING: 069 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 6.00 || Hazy Maze Cave || 6.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __ (__/ ) / ) / +-- (_/ WIMMING BEAST IN THE CAVERN --------------------------------- 6.01 --+ If you just got the star from Toad then the Hazy Maze Cave is right beside you, if not then you can locate it downstairs in the castle, past the room with the water and the bunny. Jump down into the liquid metallic substance. As it says in the title, your destination is the lake with the swimming beast. Take the left branch at the fork here at the beginning and do a long jump to get across the gap. In the next room be careful since there are no barriers, go around to the other side where the large rocks are rolling down. Stick near the walls here to get up to the top. In the next room you'll find an elevator, stand on it and the elevator goes down. This is the lake. You'll find that in the middle of the lake, there is a large Loch Ness Monster. Get on its back, it won't hurt you at all, simply jump up from the water. This creature is completely gentle and friendly, but given its size and the fact that it's fugly looking, you're supposed to abuse it. Jump in the air and press Z to do a butt stomp onto the monster's back. When its head goes down, cross the neck and stand on the head. Now when it rises up again you have control of the monster. Whichever direction you look, that is the direction it will move. Look toward the large island in the centre, you should see a star. Once you get close to it, jump from the monster's head to the island and get the star. Now the next power star to get is number 6 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 039 --- REMAINING: 081 -------- ______________________________________________________________________________ _____) / )__ / +-- (_____) LEVATE FOR 8 RED COINS ---------------------------------- 6.02 --+ Take the right branch this time at the very beginning, there are some thin paths and some dangerous gaps with fire spewing out of them but I'm sure you can manage. Slide down the pole and check the corners of this room, one has a path leading off somewhere, two don't really have anything, and the fourth one has a set of stairs to jump up. Go up these stairs to the top. You'll find a platform here with a bunch of arrows on it. When you step on an arrow the platform moves in that direction. Jump on the platform and face into the room, this will be up, left is left, etc. Move up a bit, left a bit, up a bit to reach the box. Punch the box to get the first red coin. Also note the platform only stops if it hits something, and even then it doesn't really stop so much as it just goes in the opposite direction. The third red coin is found in a bix up from here (jump over the beam going across) and the fourth is on top of the pillar in the back corner. Jump down and return to the stairs. Jump on the platform again but this time move it toward the pole where you cam down, you can long jump to another pole and climb up even higher. At the top of this one is a different kind of moving platform. Once you get on this one it keeps moving whether you're on it or not, and you can't change its direction. Get on and move to the front. Be ready to punch the box when it goes by. After the box is a red coin right on the track. The sixth red coin is more difficult, you'll actually have to jump over the obstacle to get it. Past the two obstacles is one more platform with two red coins on it, the seventh and eighth. Now a star appears down at the bottom, jump down and claim your reward. Since you cnanot get the next star at this point in the game, head next to the star number 17 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 040 --- REMAINING: 080 -------- ______________________________________________________________________________ __ __) (, /| /| / | / | +-- (_/ |/ |_ ETAL HEAD MARIO CAN MOVE! --------------------------- 6.03 --+ This can be done without metal Mario, but it is not recommended. You need the metal cap switch activated for this one, so if you haven't finished the Cavern of the Metal Cap (17 (point) 01) by this point then go and do it now. Head left at the fork at the beginning of the level and long jump across. Pass through this room and ride the elevator down to the lake. What you need to do is get the metal cap from the box beside the elevator when it lands, and then start running down the path. Right when you're about to hit thw water do a long jump to save time. The path keeps going underwater, so stay on it. Soon enough you'll reach an area of land with a door and an underwater switch, step on this switch as metal Mario and the gate opens. For those wondering how to do this without metal Mario, what you need to do is stand on the ground above the switch, jump over it and just when you're about to hit the water, press the Z button to do a butt stomp. If you're timing is right you'll press the button, but it's extremely difficult and you'll need metal Mario in the long run anyway. Through the door it's not over yet. Do a long jump to get from the first area to the platform in the middle. Note that a full long jump sends you a bit to far, so you may have to tap down on the analog stick during the first jump, the second one doesn't matter. Get the star on the other side when you land. The next power star you'll want is number 6 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 042 --- REMAINING: 078 -------- ______________________________________________________________________________ __ __) (, /| / / | / ) / |/ +-- (_/ ' AVIGATING THE TOXIC MAZE -------------------------------- 6.04 --+ Make a right at the first fork and run to the large room. Jump down or slide down the pole and head into the path leading out of this room on the left side. Not the one in the corner, not the one with the red barrier over it, but the one in between them. At the end of the path there is a hole, drop down this hole. Go straight at the first fork and then make a left at the next one. As you go over the hill you should see a door on the ledge above, ignore it and keep going a little further past. There is another hidden ledge here. Do the double jump to get high enough to grab it. When you get through the door ride the elevator up and get the star. Next to number 6 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 043 --- REMAINING: 077 -------- ______________________________________________________________________________ _____ (, / | /---| ) / |_ +-- (_/ -MAZE-ING EMERGENCY EXIT ----------------------------- 6.05 --+ Make a right at the first fork and run to the large room. Jump down or slide down the pole and head into the path leading out of this room on the left side. Not the one in the corner, not the one with the red barrier over it, but the one in between them. At the end of the path there is a hole, drop down this hole. Go straight at the first fork and then make a left at the next one. As you go over the hill you should see a door on the ledge above. Jump up to this door and go through, then ride the elevator to the top. Here you will see a star over on a platform a reasonable distance away. What you have to do is double jump and hold A on the second jump, you can grab onto the red wire mesh which is above you and keep holding A while using the analog stick to go hand over hand along the line of coins and in that direction toward the star. Be careful on the corners, you may want to press C-down to zoom out, it makes it easier. I am fully aware most of the is the same as the last one, they're not that different. Next head to star number 6 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 044 --- REMAINING: 076 -------- ______________________________________________________________________________ __ __) (, ) | / | /| / |/ |/ +-- / | ATCH FOR FALLING ROCKS ------------------------------------- 6.06 --+ The final star is actually reasonably easy to obtain. What you want to do is go left and the fork and long jump over the gap here. In this room, head over to where the boulders are dropping down and run up the slope past them, but not through the door at the top. Stand beside the door and begin wall kicking on the walls beside it. Whether or not you are able to make it right away you should see that there are two ledges up there. The one on the right hides the secret star you are looking for. Next go to star number 6 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 045 --- REMAINING: 075 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 6.07 --+ Eliminate that spider thing right away to get three coins from him. Take the right path and kill the other spider which comes out. There's a line of coins before you reach the door and when you get to it, you'll be at about 11/100. In the next room climb the stairs to the platform which you rode around on to get the red coins. Get as many red coins as you can in this room, the other thing which might be difficult, but yields good rewards, is killing the eyeballs. On the second level you'll find two eyes, one in the corner and one on a platform in the middle. To kill an eyeball you run in a circle around it over and over until it collapses. The one in the middle I could do, there just wasn't enough room for the one in the corner. They drop a blue coin when they die. Just get whatever the hell you feel like getting in this room, I left with 26/100. Leave through the middle path which leads down to the gas cave below, grab the coins along the way. Drop down and kill the guy who shoots pellets out of his nose and go straight at the fork. At the next fork go straight, jump up onto the ledge. You'll see one of those blue coin buttons here. You might want to go back and grab the metal Mario cap before this. The instant you hit it, turn right around and go back then make a right at the fork, you should see blue coins as you go and end up at a vertical line of them. All in all I ended up with 68/100, you should have more likely if you got them all. Now run aorund killing the rest of the bats and pellet shooters to bring you up to about 75/100 and find the steps leading up to the door, not one of the doors where you have to jump and grab the ledge. Up the steps will lead you to a small slide which slides you back to the large room with the red coins. This time take the path going from the corner near the entrance, you'll find an elevator to ride up. Now you'll be back out in the rolling rock area, kill the spider here and then jump toward the rocks to get that line of coins. In the next room get the circle of coins and then go down the elevator and jump on the Loch Ness Monster's back. On the platform in the middle there are a number of coins, if this doesn't bring you over one hndred it means you probably didn't collect enough red coins. There's also that line of coins up at the top where you get that star above the rolling rock room, the one where you have to climb across the wire mesh. Once you have the star it's time to finish some unfinished business, head to 3 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 046 --- REMAINING: 074 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 7.00 || Lethal Lava Land || 7.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______ (, / ) /---( ) / ____) +-- (_/ ( OIL THE BIG BULLY ------------------------------------ 7.01 --+ The path is pretty linear in this level right now, run forward and jump across the gap. At the fork go left and you'll reach some little bullies. What you have to do is punch, kick, dive, or butt stomp them to knock them back without egtting yourself knocked back. They are killed by being knocked into the lava and you are killed the same way. Make a left where you fight the bullies and cross the bridge. Past the eyeball jump down onto the platform in the lava, the one which gets smaller. Run across the sliding puzzle with the red coins on it, and eliminate the two bullies here. There's a spinning fire thing you need to watch out for after this, get yourself to the board of wood floating in the lava beside it. Across here is the big bully you need to fight. The big bully doesn't react as much to your hits and you react more to his. Here's a nice trick I like to use. Since the big bully's only real attack is to run at you really quickly, stand near the edge. As he is running at you, before he gets to you jump in the air and press Z to do the butt stomp. He should run under you, and then you'll land on him and knock him into the lava. When the star appears, climb the stairs (which fall out from under you) in order to reach it. The next power star you're looking is 7 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 053 --- REMAINING: 067 -------- ______________________________________________________________________________ ______ (, / ) /---( ) / ____) +-- (_/ ( ULLY THE BULLIES ------------------------------------- 7.02 --+ For this one you need to eliminate all the bullies! Start by jumping across and going up the path toward the first. You can use the same strategy on these ones as the big one. Head left across the bridge and down past that sliding puzzle to reach the next two bullies. That's it for this area, return to where you fought the first one and go right. Jump to those weird tilting platforms with the diamond emblems on them. Continue right (the same "right" as when you went in the poosite direction as the bridge and eyeball) to reach a large platform with two bullies on it. Above this platform there's sort os a weird winding path which leads to four squares which get repeatedly covered by lava and uncovered again. Jump across these and long jump in that same direction toward the large bit of land with three bullies on it. When you've defeated these three that's all of them, a lare bully falls down from above. Kill this big bully to acquire the star. You know what... I'm actually fairly sure you only have to kill these last three bullies. Perhaps I was mistaken in my interpretation of the goal. Well it doesn't really matter, if you chose to read ahead, I guess you're in luck. Next head to number 7 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 054 --- REMAINING: 066 -------- ______________________________________________________________________________ __) /(, ) (____/ / ) +-- (___ / -COIN PUZZLE WITH 15 PIECES ------------------------------ 7.03 --+ Your destination is across the gap, past the bully, past the bridge, past the eyeball, across the platform and onto that large shifting puzzle. There's very few ways you can go wrong here, all eight red coins are readily available, you just have to pick them up. Watch out of course for the shifting piece, there will always be one gao which moves around, the cap can only move one piece at a time so to speak (technically it's the pieces moving not the gap, but let's not get too technical.) Collect all the red coins without getting yourself killed for the star. Next is number 7 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 055 --- REMAINING: 065 -------- ______________________________________________________________________________ _____ (, / ) /__ / ) / \_ +-- (_/ ED-HOT LOG ROLLING ------------------------------------ 7.04 --+ Now jump across the gap, go left to the bully, left again across the bridge but not past the eyeball. This time instead of ignoring that eyeball, circle around it and kill that eyeball. Once it dies, drop down the hole in the middle where it was sitting, don't worry, you won't get killed. This is actually a warp to an island with a flying cap box. This island is actually right beside where you start at the beginning, get the cap and fly past the start. In the corner of the level you should see a large fence. Well you can actually go around this fence on the far side. Along the way be sure you press Z to do the butt stomp and land on ground, then take off again, it will give you extra height. Once you get behind the fance, fly over the lare log toward the star tucked way back in the corner, you shouldn't have too much trouble seeing it. I don't know why they call this red-hot log rolling, you can just fly right to it. Head to the next star, number 7 (point ) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 056 --- REMAINING: 064 -------- ______________________________________________________________________________ ____ ___) (, / / /---/ ) / / +-- (_/ (__ OT-FOOT-IT INTO THE VOLCANO --------------------------- 7.05 --+ Jump across the gap at the beginning, then in the area where you encounter the first bully go right and jump from the ground to those tilting platforms onto the spinning platform with the volcano in the middle. Your goal is now to jump down into that volcano. Jump across the stone paltforms ahead of you to reach a walkway along the wall. There are flame blasters on the side, time your movements or jump over them. On the ledge after the first bully note the crack in the wall, approach it slowly and a large stomping thing will drop down, you can proceed after it goes back up. Now it gets kind of dangerous, pull your camera back as far as possible to jump across the floating platforms. After this there is a thin walkway followed by pole jumping. Don't screw up! Try to align your camera for these as much as possible and remember sometimes you only have to tap the button to get to the ones which aren't too far apart. Once you finally manage to get across all these poles, you are rewarded with a shiny star. Head next to star number 7 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 057 --- REMAINING: 063 -------- ______________________________________________________________________________ _____) / )__ / +-- (_____) LEVATOR TOUR IN THE VOLCANO ----------------------------- 7.06 --+ Jump across the gap at the beginning, then in the area where you encounter the first bully go right and jump from the ground to those tilting platforms onto the spinning platform with the volcano in the middle. Your goal is now to jump down into that volcano. Turn around when you land and jump across the platforms to reach a rectangular block which when stood on, begins moving. You'll need to exercise the C-right and C-left buttons here. After a short ride the platform will come into contact with another platform, quickly jump from one to the next and right after that you pass a pole. Jump and grab the pole before the platform falls. Climb toward the top of the pole but not quite to the top, there is a spinning flame thing which will knock you off. Wait for it to pass then get to the top and jump from this pole to the next pole. At the top of that pole is a relatively easy platform jump to reach the star at the top. The next power star to get is number 7 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 058 --- REMAINING: 062 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 7.07 --+ Select the last star for this one, be sure of that. Across from you at the beginning is a yellow box and inside that box is a sheel. Jump on the shell and get ready to surf! Make your way back to the start. Beside the island with the red box is a curved slab with three coins on it. Get all the coins on the flat platform which disappears under the lava partially. Don't bother with the red coins, too much risk of losing your shell. At the top corner here the is a just a free life, but in the next corner after that you'll find a large sloped object with coins in a line and a free life on top. FInally there's one more sloped platform, the lower one, in the middle with some coins on it. After this you might as well go back to the beginning so we can start fresh. Get the five coins under the bridge which is opening and closing near the beginning. While on land press the Z button to eliminate the shell, you should be at about 22/100 by now. Go under the overpass and kill the bully for one coin. Head left and eliminate the eyeball to get a blue coin. Make your way to the puzzle and collect all the red coins there, then kill the two bullies just beyond it. Now you should be at about 41/100. Jump to the spinning platform with the spinning fire machine and then from there to the wood boards. There's a line of coins on the next platform before you jump up to reach the big bully. Ignore the big bully and run to the other side where you will find a platform going across the lava to the other side where the three bullies are. Jump up there and defeat them along with collecting all the coins. Ignore the big bully here as well, jump to those square which keep getting covered in lava, the ones which each have a single coin on them. Long jump from here to the platform with the eyeball. Get the coins and kill the eyeball by running around it, now you're up to about 73/100. Jump back to the four squares and from there onto the winding path below, ignore that box, it's too dangerous. Across the winding path on the other side is another roundish platform with two bullies and a ring of coins. This should bring you up to about 83/100. Jump from here across the thin platform (which should have a line of coins on it) toward the volcano where you can find three individual coins around it. If you can finish before having to go into the volcano then great, but I was only at 91/100 so if you're in the same boat, then jump in. Don't go backward, head forward along the rocks to reach the walkway along the wall. At some point along here these single coins should give you enough. If you still need more then there'smore as you go up, remember that line of coins on the thin walkway in front fo the waterfall. On to number 8 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 059 --- REMAINING: 061 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 8.00 || Lethal Lava Land || 8.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ (, / / ___/__ +-- (__ / N THE TALONS OF THE BIG BIRD --------------------------- 8.01 --+ Stand in front of the Lethal Lava Land stage and go left down the path to a dead end. It isn't actually a dead end, jump right into the wall! Ahead of where you start there is a structure with four pillars holding it up. You can reach the top of the platform with either of the following jumps: triple jump or cartwheel jump. On top are two boxes, one has a shell and the other has a flying cap. Grab the flying cap and fly toward the large pyramid. Notice there are four pillars around the pyramid and a bird which circles these pillars. Your goal is to fly into the bird which happens to be carrying a star in its talons. When you come into contact with the bird, the star flies out of its talons and onto the ground behind the pyramid. Fly over there and pick up the star. If you've been following the guide, you're halfway done collecting them all! Head to star number 8 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 060 --- REMAINING: 060 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ HINING ATOP THE PYRAMID ------------------------------------- 8.02 --+ Ahead of where you start there is a structure with four pillars holding it up. You can reach the top of the platform with either of the following jumps: triple jump or cartwheel jump. On top are two boxes, one has a shell and the other has a flying cap. Grab the flying cap and fly toward the large pyramid. You'll find the star at the top of the pyramid, on the side facing opposite the direction you face when you start. Land on one of the flat surfaces of the pyramid and take off again to maximize your height, you'll find it right near the top in a little hole. Next head for star number 8 (point) 03. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 061 --- REMAINING: 059 -------- ______________________________________________________________________________ _____ (, / / ___/__ +-- (__ / NSIDE THE ANCIENT PYRAMID ------------------------------ 8.03 --+ Run toward the large structure at the start with the four pillars and jump on top of it. Hit the red box to get the flying cap and then take off. Fly to the pyramid and go through the door at the bottom of the side facing opposite the direction you face when you start the level. Inside the pyramid make a right and go past the stomping thing, around the next corner hop across and go up the ramp. Pass the climbing mesh and over the stomper to reach a pole going up. Cross the wire mesh and up the stairs, to get past this rolling thing do either a triple jump or cartwheel jump... or just let it crush you. There's an area where you have to press against the wall and shimmy across, then another pole. At the top cross the walkway with the stomper, time your movements to avoid it, and from here it's just a matter of jumping to the top where you will find the star. Next head for star number 8 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 062 --- REMAINING: 058 -------- ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ TAND TALL ON THE FOUR PILLARS ------------------------------- 8.04 --+ Begin the level and jump up on top of that platform held up by the four columns once again. Get the flying cap out of the red box. Note the four pillars around the large pyramid, what you need to do is fly to each one individually and land on them (press Z to butt stomp and land from flying.) Once you've landed on all four you will hear a noise and the top of the pyramid will explode. Now jump down into the new hole on top of the pyramid and when the elevator lands, jump into the tunnel beside you. At the bottom of this tunnel is a boss! The boss consists of two hands which are trying to punch, crush and knock you off. Each hand has an eyeball on its palm and when the eyeball opens you have the chance to punch it. If one hand is attacking then the eyeball on the other hand is likely open. Hit each hand three times to defeat the boss and get the star. On to number 8 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 063 --- REMAINING: 057 -------- ______________________________________________________________________________ ________) (, / /___, ) / +-- (_/ REE FLYING FOR 8 RED COINS -------------------------------- 8.05 --+ You'll find the first red coin behind you, you need to run to the end of the path where ti gets very thin and very dangerous, walk slowly to avoid sliding into the skining sand. Next run toward the structure with the four columns, don't jump on top of it, rather destroy the two mid sized boxes underneath to find the second red coin. Now jump on top of it and get the flying cap. There are a total of four red coins floating in the air which you must obtain through the use of the flying cap. They are approximately above the four pillars, but not exactly above. Get those four coins and then land on the opposite side of the pyramid with the palm tree and water spring. There is there seventh red coin hidden in the water spring. Watch out for that damn bird in the air, if he catches you he'll grab your cap and you'll have to run up one of the pillars and jump to get it back. The final red coin is located along the path which goes over the death sand, the one with those large blocks stomping around. Each block has an opening on one side so you can safely stand in it while they pass, but you have to aim it exactly right. Locate the red coin at about the middle of this area and get back to the four columned structure once again to claim the star. Next is star number 8 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 064 --- REMAINING: 056 -------- ______________________________________________________________________________ _____ (, / ) _/__ / / ) / +-- (_/ YRAMID PUZZLE ----------------------------------------------- 8.06 --+ Run toward the large structure at the start with the four pillars and jump on top of it. Hit the red box to get the flying cap and then take off. Fly to the pyramid and go through the door at the bottom of the side facing opposite the direction you face when you start the level. Inside the pyramid make a right and go past the stomping thing, around the next corner hop across and go up the ramp. Pass the climbing mesh and over the stomper to reach a pole going up. Cross the wire mesh and up the stairs, to get past this rolling thing do either a triple jump or cartwheel jump... or just let it crush you. There's an area where you have to press against the wall and shimmy across, then another pole. At the top cross the walkway with the stomper, time your movements to avoid it, as you approach the top you'll see a vertical line of coins, don't jump up there. Instead notice that beside you, the small edge on the ground disappears in one small section. If you look over the edge here you should see a platform below with a single coin on it. What you want to do is hang off the edge and drop down to get the coin, when you do the number one should appear. From here there is another platform with a coin on it, down lower, on the other side of the sandy waterfall. Upon hitting that one press C-up to look down again for a third platform with a single coin. Now at this point what you need to do is drop down to that long thin horizontal stream of moving sand where the sandy waterfall hits. There are two singular coins along the way, numbers four and five. Upon acquiring the fifth one a star appears at the end of this. Now it's onto star number 8 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 065 --- REMAINING: 055 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 8.07 --+ Begin by turning around and grabbing that red coin at the end of the thin path here. Turn around and get hold of that bouncing box, there are five coins inside it. Kill the two Bomb-ombs and the flying man as well. To eliminate the tall spikey enemy, what you need to do is punch out his lower parts and then punch his head, he drops a blue coin. You should be up to about 16/100 at this point. Next kill the three Goombas under the structure up ahead, throw the small box against one of the columns for three coins and break the mid sized box to get a red coin. There's another of those tall spikey guys on the other side here. Now jump up on top of the structure and get the flying cap. Grab all four red coins above the pillars and the single red coins above the pillars, then land on the lowest walking area of the pyramid, the one with the other red cap box. Triple jump and fly around to the opposite side of the pyramid, about halfway up you'll find a line of coins. Now drop down on the side of the pyramid with the palm tree and water sping. Between the two pillars here there is a line of coins, there's a red coin in the water itself. Be sure to kill the two spikey guys in this area, one on each side of the two pillars. Now if you don't have your wing cap anymore you'll have to run back to the beginning across that path with the rolling stomper blocks. Don't bother grabbing the red coin along the way, you shoould be doing more than fine with your approximate 68/100 so far. Grab the wing cap and drop into the pyramid. Immediately when you enter on your left is a blue coin button, stomp on it and jump over the fence ahead of you, there is a vertical line of blue coins there. Jump back over the fence and from the perspective of just coming into the pyramid, take the left path and kill the Goombas, then turn around and take the other path killing the Goombas along the way. You should now have about 87/100 when ascending the ramp to the second floor. Get the eight coins from the wire mesh and eliminate the Goombas along the path bringing you to about 99/100. At the top of the pole is the next wire mesh climbing area with a line of coins, and more coins on the other side, this will lamost certainly bring you above 100. If you happen to hit 100 while climbing along the wire mesh here, simply get to the other side, jump up those small blocks to the ledge above, turn around and long jump on top of the wire mesh to reach the star that just appeared. And now it's onto star number 9 (point) 01. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 066 --- REMAINING: 054 -------- ______________________________________________________________________________ ______________________________________________________________________________ ~~\/~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~\/~~ || 9.00 || Dire, Dire Docks || 9.00 || __||______||______________________________________________________||______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______ (, / ) /---( ) / ____) +-- (_/ ( OARD BOWSER'S SUB ------------------------------------ 9.01 --+ To reach this level head downstairs from the castle front hall, on the left is the door with the large star which would normally lead to a Bowser level, but here there is a wazy wall you can jump into, the Dire, Dire Docks. Swim down underwater and through the tunnel at the bottom, it will bring you to the other side of the level where the submarine is located. Find the large purple button on the side and step on it to temporarily create someof those mid-sized blocks beside the button. Jump up them to reach the top of the sub, you'll find the star on the other side of the thing with Bowser's face on it. Once you have this star the level's location shifts back a bit and you can access Bowser's stage now, but stick with this level for now, there are still six more stars to get from it. Head next to star number 9 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 067 --- REMAINING: 053 -------- ______________________________________________________________________________ ) ___ (__/_____) / / +-- (______) HESTS IN THE CURRENT ----------------------------------- 9.02 --+ At the very bottom of the first area where you start there are four treasure chests similar to the ones you opened in previous levels. There are two differneces here to make it more difficult, first you're deep underwater so going up for air takes a good deal of time, rely on the various coins placed around this area to refill your health. Secondly there is a whirling tornado thing in the middle which tries to suck you in and kill you, you're always swimming against it. Eventually once you open the four chests in the correct order, the star appears out of the last one and all you have to do is swim out and get it, quite simple. For the next one, the red coins, you cannot collect them before finishing the second Bowser stage for some reason. Rather than going through it all right now, simply finish off all the rest of the stars here first. Skip the next one and head to star number 9 (point) 04. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 068 --- REMAINING: 052 -------- ______________________________________________________________________________ _____ (, / ) _/__ / / ) / +-- (_/ OLE-JUMPING FOR RED COINS ----------------------------------- 9.03 --+ Enter the level and swim down thorugh the tunnel to reach the area with the submarine. Remember the purple button you pressed before to make the mid sized boxes appear, press this button again but note that it doesn't just make the boxes appear beside the button, there is another place nearby where boxes appear, climb up these and get the first red coin at the top. Jump to the pole on the left and stay near the top to collect the second red coin. SLide down to the middle of the pole to get the third, and the bottom to get the fourth. Stay on the pole as it goes back to the platform you were previously on and jump off. This time get onto the pole coming from the right side and ride it across. When you get to this platform, get on the pole coming to the left of the one you're on now (when facing the direction you are moving, toward the platform). When this one stops it will beside another pole, jump from this pole to that one, then from that one to the next one when it stops. Get off at the platform at the end and jump onto the next pole, this takes you over to a lone red coin, your fifth one. Go all the way back two platforms, not to the one you started on, but the one with the little star icon for when the star appears. Jump onto the one pole you haven't been on yet which goes across to connect with another pole. Now when you get on that one get ready for the hardest jump yet. As you pass the red gates there is another pole on the other side moving probably in the opposite direction, you have to jump to it while moving. The sixth and seventh red coins are on this side. Jump back to the pole you were just on and ride it to the end where you'll find the final eighth coin. Now all you need to do is return to the middle platform and get the star. The last basement star to get is number 9 (point) 07. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 073 --- REMAINING: 047 -------- ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HROUGH THE JET STREAM --------------------------------------- 9.04 --+ Note that you can "choose" the red coin star, but then do this one anyway. What you need to do here is swim underwater through the tunnel to reach the submarine area, there you will find a jet stream of bubbles coming up from the bottom. Inside the stream there are also rings coming up as well, swim above this jet stream so you are in the middle of the rings as they pass through you, each time one passes thorugh you in a row, a number will appear. After the number five appears, you'll see a star down in the middle of the jet stream. Since you cannot acquire it (the force of the jet is too strong) swim back up toward the purple button, beside it on the other side of the red gates is a green box with a metal cap inside, grab the metal cap and long jump into the water. When you land on the bottom run into the jet stream and acquire that star which you couldn't get before. Now head to number 9 (point) 05. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 069 --- REMAINING: 051 -------- ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HE MANTA RAY'S REWARD --------------------------------------- 9.05 --+ Note that you can "choose" the red coin star, but then do this one anyway. Drop down into the water at the beginning and swim under, but not through the tunnel. Notice there is a manta ray swimming aorund in this first area (the large creature.) Acquiring this star can be somewhat difficult, mostly due to the shoddy hit detection, or perhaps if the hit detection is accurate, the awkward camera. One of these is going to be the likely reason why you may have difficulty getting it to register you going through the rings. As the manta ray swims, it leaves rings behind from its tail, you goal is to swim through five of these in a row before they disappear, the game will make a little number appear telling you how many you've gone through if you make it through okay. Once you've done fivem the star appears dangerously above the whirlpool at the bottom, carefully make your way toward it and collect the star. At this point if you've been following the guide you now have 70 stars, meaning you can go face Bowser 3 (you haven't even faced Bowser 2), the mystery of the endless stairs has been solved (which you perhaps havn't even seen yet) and everything else is generally good. You're on a roll. It's time to collect the next power star which happens to be number 9 (point) 06. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 070 --- REMAINING: 050 -------- ______________________________________________________________________________ ) ___ (__/_____) / / +-- (______) OLLECT THE CAPS ---------------------------------------- 9.06 --+ Note that you can "choose" the red coin star, but then do this one anyway. For this one, you once again need to swim thorugh the underwater tunnel at the beginnind to reach the other end of the level with Bowser's submarine. Make your way to the purple button and jump over the red gate beside it to reach the blue box with the vanish cap inside. Grab the vanish cap and then do a long jump into the water toward the jet stream. As you swim down go past the jet stream and you should see a star inside a red cage at the bottom, since you can pass through this type of mesh with the vanish cap, swim through it and grab the star. The next star for you to get is number 24 (point) 02. -------- STARS COLLECTED [IF FOLLOWING GUIDE]: 071 --- REMAINING: 049 -------- ______________________________________________________________________________ __) /(, ) / / / / +-- (___ / NE HUNDRED COINS! ---------------------------------------- 9.07 --+ Land in the water and swim right down to the very bottom. Near the whirlsppol there should be two vertical lines of coins, be sure to collect them all. Next you will want to get all the coins located in the three loops near the entrance to the tunnel, at the entrance to the tunnel, and inside the entrance to the tunnel. Before you go thorugh the tunnel, note that back in the large area among the treasure chest, there are a couple of coins to pick up on the ground, don't pass them up because coins are very scarce in this level. You should be up to 37/100. Swim through to the sub area, go left immediately when you get there. Stay near the bottom but approach the hole in the wall where the sub left, it will try to s