pokemon stadium 2 walktrough by pkmn13
Pokemon Stadium 2 on SuperCheats.com
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{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sb100\sa100\f0\fs24 Copyrights (c) pkmn13 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Made by pkmn13  Finished at day: 04/12/2009 Vers\'e3o 1.1 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Content Chart ============= CODE 1. Version History 1VH 2. Legal Info 2IL 3. Introduction 3ID 4. Basics 4BC 4.1. Changes from Stadium 1 41M 4.2. Controls 42C 4.3. Battle Screen 43T 4.4. Menus 44M 4.5. Stats 45S 4.6. Conditions 46C 4.7. Suports 47C 4.8. Multiplier Factor 48F 5. Pokemon Academy 5PA 5.1. Library 51L 5.1.1. Hold Items 51I 5.1.2. Berries 51B 5.1.3. Damage Chart 51T 5.1.4. Moves 51A 5.2. Classroom 52C 5.2.1. Trainer Class 52T 5.2.2. Gym Leader Class 52G 5.2.3. Elite Four Class 52E 6. Stadium 6ST 6.1. Little Cup 6LC 6.2. Pok\'e9 Cup 6PC 6.2.1. Pok\'e9 Cup - Pok\'e9 Ball 6PP 6.2.2. Pok\'e9 Cup - Great Ball 6PG 6.2.3. Pok\'e9 Cup - Ultra Ball 6PU 6.2.4. Pok\'e9 Cup - Master Ball 6PB 6.3. Challenge Cup 6CC 6.4. Prime Cup 6PC 7. Gym Leaders 7LG 7.1. Johto 7LJ 7.1.1. Violet Gym 71V 7.1.2. Azalea Gym 72A 7.1.3. Goldenrod Gym 73G 7.1.4. Ecruteak Gym 74E 7.1.5. Cianwood Gym 75C 7.1.6. Olivine Gym 76O 7.1.7. Team Rocket 7TR 7.1.8. Mahogany Gym 78M 7.1.9. Blackthorn Gym 79B 7.1.10. Elite Four 79E 7.2. Kanto 7LK 8. Mini-Games 8MG 9. Unlocking 9DS 9.1. Doduo GB 9DG 9.2. VS Rival 9VR 9.3. New Title Screen 9NT 9.4. Stadium R-2 9S2 9.5. Oak's Pokemons 9OP 9.6. Third Title Screen 9TT 10. FAQ 1F0 11. Gratefulness 1A1 12. Contact 1C2 *= To find the section you're looking just search the code in the front. ___ ================================================================= / \\ 1. Version History 1VH |==o==| ================================================================= \\___/ Version 1.1 - Added to setion 9 Professor Oak's Pokemons that you can gain, Farfetch'd and Gligar, and also a thrid title screen. I didn't though that by winning Stadium R-2 you could have a third title screen. It was confirmed also that there's no Stadium R-3. Version 1.0 - Although the walkthrough was done in almost an year if we consider its start and final date, I didn't registered all the moments step by step I made it due high time intervals. Because I got bored only and thought on giving up of typing it, for more than two weeks I didn't even played the game. Now in August for any reason I was cheered up and I finished it, finally. Here is my walkthrough, ready and made. ___ ================================================================= / \\ 3. Introduction 3ID |==o==| ================================================================= \\___/ Since Pokemon Stadium 2 was released I rarely play Pokemon Stadium 1 because the 2 accompanied the G/S/C sequence bringing new moves, Pokemons, items and many innovations that Pokemon Stadium didn't had. If you played Stadium, then if you play Stadium 2 you'll note how it is better and more entertaining. I guess I won't make a Walkthrough/FAQ for Pokemon Stadium 1, even because the news on 2 made the 1 got simple and also because Pokemon Stadium 1 is easy, although some stuff. ___ ================================================================= / \\ 4. Basics 4BC |==o==| ================================================================= \\___/ Unless you never played Pokemon Stadium 2, you could skip this section and go straight to section 4. =========================== 4.1. Changes from Stadium 1 41M =========================== In this topic I'll figure out for you the changes occurred from Pokemon Stadium to Pokemon Stadium 2. I won't include the changes that happened from R/B/Y to G/S/C unless they occurred also between the Stadiums. Well, the changes are the following: #1. Pokemon Stadium 2 contains more Pokemons to you choose. Only Mew, Mewtwo, Lugia, Ho-oh and Celebi won't be rental. #2. You have three different configurations to order the rental Pokemons when choosing them. To alternate among the three press the C-Right button. You set up the New Pokedex, Old Pokedex and alphabetic order. #3. Pokedex, any of them, will have 4 Pokemons per line instead only 3. #4. You can move the rolling bar faster than before by using the C-Up and C-Down buttons. #5. When selecting a Pokemon in the Pok\'e9dex you can see info about any of the moves in its moveset by pressing the correspondent C button of the move you want to know. #6. The gym leader towers won't have the pattern of three trainers and the leader. Now the ammount of trainers varies and can even be only one leader in the tower. #7. Free-Battle, the place where you can battle with other human, has more options, like the field and Cup type. #8. Two new Pokemon types: dark and steel. #9. New moves. #10. After building up your team you can give a different berry to each one holds. #11. It doesn't exist the Gallery anymore, you could take pictures there of the Pokemons. =( #12. The city where the Stadium, gym leaders castle and other ways has gained the name White City. Cool. #13. No Hall of Fame in White City. =( #14. My Room was added to city. #15. Pokemon Academy is a new place added to city. There you can learn almost everything in the game and G/S/C about Pokemon. #16. The championship in Mini-Game got cooler because now the raffle includes a die with faces which effects over amuse the game. #17. Some moves have changed the type, like Bite that became dark, Karate Chop that became fighting and Gust that became flying. #18. The damage of some moves, like Double-Edge, Wing Attack and Dig have changed. #19. The Accuracy changed for some moves, like for Blizzard, Whirlwind and Rock Throw. #20. Light Screen and Reflect now lasts for 5 turns. They keep on even if user is switched out. #21. The Special stat has splitted into Special Attack and Special Defense. #22. Due the new stats Special Attack and Special Defense, Growth and Amnesia have now different effects. #23. The way of trapping foes has changed. Finally! #24. A Pokemon that have just wake up will execute the last move chosen by owner. The same is available for one that have just thawed out. #25. The Pokemons now have male or female gender or are ungender. Any logical change I missed? Send me an e-mail. ============= 4.2. Controls 42C ============= Pokemon Stadium 2 follows the same controls configuration as its predecessor, Pokemon Stadium, which are: D-Pad - No analogical. To move onto different menus you just need to used the D-Pad and there's no how setting up to analogical. A - Used to confirm an option. B - Back menus and do not confirm a selected option. R - Allows you to see in full details the moveset of a Pokemon. L - Function available only in battle. It returns the menus. ================== 4.3. Battle Screen 43T ================== In battle you have what you could name as Battle Menu. You won't control your Pokemon directly by making it execute moves one after other, but you'll order a movement and will see what happens. Pokemon Battles are turn-based. Once you had chosen your team with 6 Pokemons, and after select 3 of them to battle, confirm and the battle begins. Then after you see the entrance of you and your opponent throwing the first Pokemon out you can see at the side of the screen the following menu: ____________________________________________ | 1P |(A)BATTLE /(B)POKEMON /(S)RUN / |-----------|------------------------------/ | (Pokemon) | |LXX Nm G| |HP:--------| | XXX/XXX| |-----------| | =)| |---| ooo Legend: (POKEMON) - The name of the Pokemon. It'll be the nickname if it has one LXX - The level of the Pokemon, XX is its value G - It is the gender of the Pokemon, it can be male, female or ungender HP - At the front is a bar indicating the amount of HP XXX/XXX - Current amount of HP and maximum total of HP respectively =) - The picture of your Pokemon o - The Pokemons you have on team for this battle. The ones that are fainted will have a X instead a Pok\'e9ball 1P - Indicates the name of the player By now all okay, let's check out what strongly matters, the "Battle", "Pokemon" and "Run" menus. To open the window behind any of these menus just press the button shown on it. For example, to open the menu Battle, press A button, to open the menu Pokemon press B button and to open the menu Run press START button. Below the function of any menu: Menu Function Battle Opening this menu you'll go to a screen where you choose one of the moves of the Pokemon to be executed in that turn. Each move is chosen by a different C button. To see the moves that your Pokemon have in moveset, hold R button. To return to battle menu, press L button. Pokemon Opening this menu you'll go to a screen where you can switch your current Pokemon in field for other. Choose the new Pokemon that you want by pressing the button in its square. To see the Pokemons that you have hold the R button. To return to battle menu, press L button. Run This menu allows you to get out of battle. Then you have to confirm by selecting "Yes", or cancel by selecting "No". Running of a battle will be considered the same as if you had lost it. To check out in full detail about the move at Battle menu or about your Pokemon at Pokemon menu, simply use the D-Pad. ========== 4.4. Menus 44M ========== I do not guess Pokemon Stadium 2 has lots of menus, at least more than its predessor. I'll list them below quickly and the function of each one. How to reach each of those menus is shown at the ASCII below, and it's not hard to understand it. /-> Battle Now | |-> Options | | Title Screen --| /->Gym Leader Castle | | | |-> Mini-Games | | | |-> Stadium | | | |-> Free Battle |-> White City--| | |-> Pokemon Academy | | | |-> Pokemon Lab | | | |-> My Room | | | \\-> GB Tower | | |-> Event Battle | \\-> Mystery Gift The Title Screen is that labeled with the huge "Pokemon Stadium 2" title and where PRESS START keeps flashing. If you don't press START, or A button which also is use, soon a battle will be loaded; you could watch it for amusement. Pressing the START will take you to a place where five options will be available: Battle Now : Select the Marill and after whether the battle is 1 or 2 players, so it begins afterwards. That's why it's named Battle Now. You'll have a built team and your opponent, or player 2, also. It's not very funny once the Pokemons you found in here are most of the times the starters and other like Sandshrew, Mareep, Geodude, and Teddiursa, for example. Besides that, their movesets never change. Event Battle : Selecting Sentret you'll go to this menu, where only two players can battle. Each player must have a Gameboy connected at N64 or they'll have acess only to Challenge Cup. If both have Gameboy, then the Prime Cup, Pok\'e9 Cup and Little Cup will be accessible. You can see the rules, which are the same of Stadium, or create a Cup with your own rules by going at Edit Cup. Options : Above Marill, there is the option that takes you to a screen where you can set up the sound, the rules of Battle Now and Event Battle and even delete all your data, what I do not ever recommend. Mystery Gift : You get an item with the girl at 5F in Goldenrod Dept. Store. You need a Gameboy to do that like you could notice because this place is in Goldenrod City. White City : The best option of all. Selecting the Slowking you'll go to a kind of city, White City. Here you have 8 options, which are listed below. Gym Leader Castle - Defeat the 8 Johto gym leaders and Elite Four and Champion. You can only go ahead if you win the gym leader tower you're currently. Win everyone to gain access to Kanto gym leader towers. To turn to their screen just press the C-Right button, and do that again to return to Johto gym leader screen. Mini-Games - No Pokemon battles here, but little games to distract and amuse you, like races and items hunt, for example. You can select the difficult, the number of players and also play a championship to gain a trophy or simply for amusement. Stadium - Contains the biggest number of battles. Within you have the Little Cup, Pok\'e9 Cup, Challenge Cup and the Prime Cup. Each Cup has its particular rules and although they brought rental Pokemons (the ones offered by the game), except Challenge Cup, the ideal is that you connect the GB in the N64 controller and use the team you built in Gold, Silver or Crystal. Free-Battle - It's where you can battle simply to amuse against the videogame or against humans. Lots of different ways to setting up here allows you to play player 1 and 2 against 3, for example, and by the way. Besides that the rules can be selected as well as the field where the battle will happen, which are unlocked by winning the leader which field is from the tower where the leader stays. Pokemon Academy - Here you learn about Pokemon together Earl, the fat man, and now it updates about moves, damages and types brought by the second generation. To prove that you learned there are questions, Quiz and practice tests with simulated battles. Very nice, you objective here is taking a star at all lessons and learn as much as an Elite Four trainer would learn. Pokemon Lab - It's accessible only if you connected the GB in the N64 controller. Once your GB has been connected, upon selecting the Pokemon Lab you'll go to Professor Oak's laboratory, which will have options that give you support for your Pok\'e9dex, organizing items, Pokemons and even accomplish trades with other person that is with the Gameboy connected in its N64 controller too. My Room - Your bedroom is here. You can decorate it with items that you bought. It even works only if your Gameboy is connected in your N64 controller. GB Tower - I never tested this option, but as all details indicate it allows you to play your Gameboy here. I don't know whether the quality will be the same as Gameboy or not. The name of this place will change to Doduo GB or Dodrio DG depending on what you won. ========== 4.5. Stats 45S ========== I'll explain in this section which are the stats, although not very much necessary, but I really need to explain to you understand it better. Stats are the values that help your Pokemon execute a move and such. For example, the higher is the Pokemon's Attack, more offensive it is. Below the stats, see their functions. HP - The HP shows you the Pokemon's healthy. When it goes down to zero the Pokemon can't fight any longer, then it faints and must return to Poke Ball. Attack - The damage caused by your Pokemon under the physical moves which are normal, fighting, poison, bug, ground, rock, steel, flying and ghost. Defense - Decides how much damage the Pokemon takes from a physical move. Special Attack - The damage caused by your Pokemon under special moves which are fire, water, grass, electric, ice, psychic, dark and dragon. Special Defense - Decides how much damage the Pokemon takes from a special move. Speed - The Pokemon with higher speed attacks first. If a move has power base, then it works with the value of Attack or Special Attack depending on the type it is. If you use a rock type move on foe, the damage it'll take will be considered on your Pokemon's Attack, the power base of the move and opponent's Defense. I don't know which formula is used for this. Anyway, it doesn't matter. =============== 4.6. Conditions 46C =============== Do you use support moves often? It's a go mainly when you gives a special condition to your opponent. Special Condition is when your opponent have something that harms it because there's no beneficial special conditions. Below all them: Poison : A poisoned Pokemon takes 1/8 of maximum HP as damage per every turn. There is also the badly poison, which the damage doubles per turn, so it is 1/8, 1/9, 1/4,5 and by the way successively. To finish with this double effect simply trade the Pokemon. Badly poison is caused by Toxic, but it may come from other moves also, like poison moves. Steel and poison type Pokemon won't acquire this condition in any way. Burn : A Pokemon with burn takes 1/8 of its maximum HP of damage per turn. Besides that, its Attack is halved as long as it's burned. A fire type Pokemon hardly will acquire this condition. Any fire type move may cause a burn on the target. Paralysis : A Pokemon with paralysis have 1 in 4 chances of not moving. Besides that its Speed is halved. Sleep : This condition makes the Pokemon sleeps, it lasts for 2-5 turns. When waking up the Pokemon will execute the last move ordered by its trainer. Frozen : No Pokemon can be frozen if the field is sunny. A frozen Pokemon thaws out within 2-5 turns. Any fire move directed by a frozen Pokemon will release it from the frozen condition. If it knows Flame Wheel it can use it to release itself. Fainted : It's the fainted condition acquired by a Pokemon that have HP equal to 0. Fainted must be considered a special condition once it's shown and once there are moves that just inflict it, like Horn Drill, Guillotine and Fissure. The special conditions are marked in the screen, so you can know whether your Pokemon has a special condition or not. This conditions may be acquired once at a time, this means, a Pokemon can't have more than two special conditions in the meantime, so it won't ever be with burn and paralysis in the same time. There are also the status conditions, which are like the special for giving a negative effect to the target as long as it lasts, however it's not marked and the Pokemon can acquire more than one at a time. You can heal your Pokemon of these conditions by switching it (except Trap). Below the status conditions: Confused : A Pokemon in confusion has 50% chances of execute its move and 50% of attacking itself. The damage caused by the Pokemon in case it attacks itself depends on its Attack and Defense. The confusion lasts 2-5 turns. Supersonic, Swagger and Confuse Ray are example of moves that cause confusion. Attracted : A Pokemon that is attracted have 50% chances of not attacking foe and 50% chances of execute its move. A Pokemon gets attracted by other only if it is opposite gender. This condition goes off if the attracted Pokemon is switched or use Heal Bell. Seeded : To let a Pokemon seeded use Leech Seed on it. 1/10 of its maximum HP will be transferred to user at the final of each turn. This condition never affects a grass type Pokemon. Trapped : Trapped. A Pokemon that is trapped can't be switched for a set amount of turns or until foe Pokemon is switched. Bind, Wrap, Perish Song, Mean Look, Fire Spin and Whirlpool are example of trapping moves. Curse : This condition is given to a Pokemon only if from a those type. A ghost type that uses Curse will pay 1/2 of its maximum HP to curse foe. A Pokemon that is cursed loses 1/4 of its maximum HP per turn. Nightmare : This condition can be given only on a sleeping foe Pokemon. Use Nightmare to give it. As long as Pokemon is sleeping it'll have nightmares and will lose 1/4 of its maximum HP per turn. Flinch : This condition happens in a turn and ends in the same turn it occurred. When a may-flinch move is used on a foe it won't move in that turn. Only a Pokemon that attacks on second will acquire this condition. Example of moves that may flinch foe: Bite, Headbutt, Twister, Rock Slide. Disabled : A Pok\'e9mon with this conditon can't use a move for the next 2-6 turns. Use Disable on a foe to give this condition to it. Encored : By using Encore on a foe you give to it the Encored condition. For the next 2-6 turns foe will keep using the last move used by it. You can associate a special condition with whichever status conditions and handicap your foe to attack. For example, a Pokemon with paralysis and confusion have 62,5% chances of not attacking. It's a high chance. See below some cases and chances of foes to not attack: - Paraconfusion: paralysis + confusion = 62,5% - Paratract: paralysis + attract = 62,5% - Atraconfusion: attract + confusion = 75% - Paratraconfusion: paralysis + attract + confusion = 81,25% If you insist on using a move that may flinch which chance is 1 in 3, the most ones, see below the chances of a foe to not attack, of course, only will be use if your Pokemon is the faster: - paralysis + flinch = 50% - confusion + flinch = 66,66% - confusion + attract + flinch = 83,33% - paralysis + flinch + confusion + attract = 87,5% Combining conditions is strategy for a defensive Pokemon once that when a condition is given to a Pokemon you lose a turn, which may be enough to it hurts half or more of your HP. Therefore, if your Pokemon have high Attack or Special Attack, associating conditions is harm if you can faint your foe without the help of them. ================ 4.7. About Moves 47A ================ This topic will say some stuff about moves. Move is what your Pokemon execute to hurt foe or cause any harm on it. In Library and when choosing your Pokemon you can have an info about the move. Each move contains the following info below: Power: If the move causes damage on foe, a power would be here, also named as power base. The higher it is, the more damage it'll cause on foe, so stronger the move is. PP: Means Power Points, it's the amount of times the move can be used. 1 PP is spent per each time you use a move, regardless whether it hits foe or not. If the Pokemon runs out of PP in all the moves, then it'll use Struggle. Accuracy: The accuracy of a move is the chances of hitting a target, which varies from 0 to 100. 100 doesn't mean that it'll always hit because the foe may evade it whether its Evasion is high or even in its normal value. The nearer of 100, more accurate is the move. Those are the three main features of moves. Note also that they may have an additional effect, which would be in the effect of the move. Some moves does not have any effect, like Wing Attack, for example. Below the main effects you'll find out on Pokemon moves: Giving Conditions: Conditions can be given by the using of moves that cause damage, but it's a chance of that happen. Fire Blast, for example, has 1 in 3 chances of causing burn on foe. Ice type moves may freeze, electric type moves may paralyze,... Some moves won't have this chance, like Acid. Altering Stats: The additional effect of most of the moves is altering stats, but not straight, but by a chance it has. It's the case of Steel Wing, which has 1 in 10 chances of raising user's Defense. Recoil Damage: Some moves require rather much physical effort from attacker to be executed that even the attacker hurts itself. Then, a percentage of the damage caused on foe is given back to attacker. Ex.: Take Down, Double-Edge, Struggle. Weather: The weather of the battle can affect some moves. Once the weather was changed, some moves will have different effects setting certain Pokemons on advantage and other ones on disadvantage. The moves that alter weather are Sunny Day, Rain Dance e Sandstorm. 2-5 strikes: Although the move has a low power base, some moves are accomplished between 2-5 strikes at a turn, then the final damage becomes nice and higher the nearer of 5 it strikes. Set damage: This kind of damage is caused by moves regardless of user's Attack and Special Attack because they have set damage. It's the case of Dragon Range that always inflicts 40 HP of damage whatever type the foe is. We have also the moves which damage is based on attacker's Level, which is the case of Night Shade. The effects above are the main ones you'll find out. We have moves with exclusive effects, which is the case of Transform, Conversion, Baton Pass and others. Now that you know what a move is and its features besides the main effects it may have, it's in the moment to go deep in this subject. The moves are divided in three big groups, which are: Offensive moves cause some damage on foe, like Hydro Pump, Thunderbolt, Night Shade and Earthquake, for example. Defensive moves give condition to foes or lower their stat, like Screech, Toxic, Mean Look and Thunder Wave, for example. Support moves raise your stat, gives your protection or heal you of something like Reflect, Swords Dance, Withdraw and Double Team, for example. Using support and defensive moves help very much. I thoroughly made a section only about support moves, which is the next section. ============= 4.8. Supports 49C ============= The support moves heal you from bad effects and raise your stats. Below are some protections you could turn on during battle. I put them because some people have trouble on understand what they are: Focus Energy - Use Focus Energy to raise your chances to cause a critical hit on foe. Light Screen - Use Light Screen and on next 5 turns any special move from foes will cause half of the damage they usually would do. Mist - Prevents the stats increase on next 5 turns. Reflect - Use Reflect and on next 5 turns any physical move from foes will cause half of the damage they usually would do. Safeguard - Use Safeguard to avoid any of your Pokemons to acquire status or special conditions on next 5 turns. There are also the moves that raise stats, which I will not include here because they're many. But I can explain how they work. When a stat increasing move is used, then in battle the value of such stat is multiplied by 3/2, if it is lowered, then it is multiplied by 2/3. Ex1.: A Grimer with Defense 100 has used Harden, which raises Defense. Just multiply 100 by 3/2, then 100 x 3/2 = 150. The new Grimer's Defense is 150. Ex2.: A Grimer with Defense 100 used Acid Armor, which raises the Defense in 2. The Defense is multiplied by 9/4, then 100 x 9/4 = 225. The new Grimer's Defense is 225. Ex3.: A Pokemon has used Leer on Grimer with Defense 100. Leer lowers Defense. The Defense is multiplied by 2/3, then 100 x 2/3 = 67. The new Grimer's Defense is 67. Ex4.: A Pokemon has used Screech on Grimer with Defense 100. Screech lowers the Defense in 2. The Defense is multiplied by 4/9, then 100 x 4/9 = 45. The new Grimer's Defense is 45. As you could see, the stat of the Pokemon changes considerably. Using support moves help to win, but remember that you likely stays idle for a turn to your foe and if you still raising your stats on next 3 turns, it could be turns enough to your foe faints you down. Other thing is that using moves that raise/lower stat in 2 is a lot better than using moves that raise/lower stat in 1, then prefer Acid Armor instead Harden because Acid Armor raises in a turn what Harden does in two. ====================== 4.9. Multiplier Factor 49F ====================== What you're going to read within this section can be learned at Classroom of the game, however I included it here with my own words because that's very useful and most of this info neither I could discover by myself along all my game play experience. I read this at Classroom of the game, not in any website. First of all, multiplier factor is the bonus gained by a move when it's going to hit foe Pokemon. Every time a Pokemon uses a power base move which type is equal to the Pokemon's type that is using it, then the power of the move will be multiplied by 1.5. This is named STAB (same type attack bonus). For example, Bubblebeam is a water type move with power base equal to 60. If used by a water type Pokemon, it's power will be multiplied by 1.5. Then, the damage will be like a move with power base 90. Therefore, when choosing rental Pokemons have preference for those ones which moveset contains moves with same type of its users. If the type of a power base move is used on a Pokemon which type is on disadvantage, then the damage is multiplied by 2. If the type of power base move is used on a Pokemon which type is on advantage, then the damage is multiplied by 0.5. This is what we call as in advantage and in disadvantage. Suppose that you have a Pokemon with Flamethrower (fire type move). Your opponent is a Bulbasaur (grass type Pokemon). Using Flamethrower on Bulbasaur will make Flamethrower's power base be multiplied by 2, it'll caused what we call super effective damage. Why? Because fire type is on advantage to grass type. Suppose now that you used Water Gun (water type move) on Bulbasaur (grass type move). As the grass type takes few damage of water type moves, then the damage will be not very effective. So Water Gun's power is multiplied by 0.5, which lowers to half. As Water Gun's power is 40, then it would be 20 of power base if used on a grass type Pokemon. If the foe is immune to the type of move that is being directed to it, the power base move will not cause any damage, so the multiplier factor will be 0. If you used a move which type is the immunity of foe Pokemon, for example, using an electric type move on a ground type Pokemon, the move won't hit, so the multiplier factor is 0. The same is valid if you try to use a move on a double type, it just needs one of the types to be immune to that move does not hit. Now an example about the multiplier factor for the double types. You know that some Pokemons have double types, so they could use two type of moves with STAB. A grass/poison type Pokemon, for example, could use grass and poison moves and each one of them will have the power multiplied by 1.5. Suppose that you used a fire move on a grass/poison type Pokemon. Fire is super effective on grass, fire causes normal damage on poison, so 2 x 1 = 2, then the damage of that fire move is multiplied by 2. Now suppose that you used a fire move on a foe grass/bug type Pokemon. Fire is super effective on grass and also super effective on bug, so 2 x 2 = 4, then the damage of this move is multiplied by 4, that means, quadruplicated. The opposite can occur also, a not very effective move is used on a foe which both types resists, so 1/2 x 1/2 = 4, then the damage caused is 1/4 of it would cause. Balancing the types is also good. Suppose that you have a water/electric type, Chinchou and Lanturn. Electric moves are supper effective on water type while not very effective on electric type, if you use an electric type move on Chinchou or Lanturn, the damage will be normal because 2 x 0.5 = 1. Another multiplier factor is the case that your Pokemon causes critical hit. Critical hit is a doubled damage that doubles the damage the attack would usually do. Any move may cause critical hit, some moves however have this chance higher than others. You can raise the chances of your Pokemon causing a critical hit by using the Focus Energy. To illustrate what would be a big damage is the following: you used a STAB move on a foe Pokemon with double type and it was critical hit. So the multiplier factors would be 1.5 x 4 x 2 = 12!. The move will cause 12 times it usually would do. Then a move with power 100 would cause actually like its power base was equal to 120. Making the Pokemon hold the right hold item would make this damage goes higher. ___ ================================================================= / \\ 5. Pokemon Academy 5PA |==o==| ================================================================= \\___/ Pokemon Academy is an excellent place with good monologues about Pokemons, types, moves, damage and else. Here you can learn a lot of stuff. Remembering the game happens after R/B/Y line, so there's much references and a great prominence to the news. Upon entering on Pokemon Academy you'll see a fat boy at the right side of the screen, that's Earl, he's the owner of this academy. At the screen will be two options, "Classroom", our objective, and "Library", a glossary. ============ 5.1. Library 51L ============ The Library works like a glossary where the only thing you doe is look for Pokemons, items and moves among other stuff to read and understand. Before go in the Classroom you could give a look on Library, and also battle a big, only by that you understand all the themes found within Classroom. Although the Library of the game contains much info, I'll include in this topic only the ones which will be useful for you in the game. Before anything else, I won't include the menus within the Library once it's very easy understanding them. ================= 5.1.1. Hold Items 51I ================= You're in good advantage if you could let your Pokemon hold one of the items below, whatever it is, no one of them is supplied by Pokemon Stadium 2, what means that you have to bring them from Gameboy. I didn't include items what won't be useful for you in Pokemon Stadium 2 battles, like Amulet Coin, Exp. Share and Smoke Ball, for example. Berserk Gene - Raises the Attack, but foe becomes confused. Black Belt - Increases the damage of fighting type moves. Blackglasses - Increases the damage of dark type moves. Bright Powder - Lowers foe Pokemon's Accuracy. Charcoal - Increases the damage of fire type moves. Cleanese Tag - Helps to repel wild Pokemons. Dragon Fang - Increases the damage of dragon type. Focus Band - May stay with 1 HP if a fatal move is used. Hard Stone - Increases the damage of rock type moves. King's Rock - 1 in 10 chances of flinching foe. Leftovers - Cures a bit of user's HP per turn. Light Ball - Doubles Pikachu's Special Attack. Magnet - Increases the damage of electric type moves. Metal Coat - Increases the damage of steel type moves. Metal Powder - Raises Ditto's Defense. Miracle Seed - Increases the damage of grass type moves. Mystic Water - Increases the damage of water type moves. Nevermeltice - Increases the damage of ice type moves. Pink Bow - Increases the damage of tipo normal type moves. Poison Barb - Increases the damage of poison type moves. Polkadot Bow - Increases the damage of normal type moves. Quick Claw - There is a chance of attacking first. Scope Lens - Increases the chances of causing a critical hit. Sharp Beak - Increases the damage of flying type moves. Silverpowder - Increases the damage of bug type moves. Soft Sand - Increases the damage of ground type moves. Spell Tag - Increases the damage of ghost type moves. Thick Club - Doubles Cubone's Attack. Twistedspoon - Increases the damage of psychic type moves. ============== 5.1.2. Berries 51B ============== Bitter Berry - Self-cures confusion. Burnt Berry - Self-cures frozen (frz). Ice Berry - Self-cures burn (brn). Mint Berry - Self-cures sleep (slp). Miracle Berry - Self-cures any status condition. Mysteryberry - Self-recovers PP. Przcureberry - Self-cures paralysis (par). Psncureberry - Self-cures poison and badly poison (psn). =================== 5.1.3. Damage Chart 51T =================== To know which type causes how much damage in what type, below I put the damage chart. For example, fire type (represented by Fi in the left column), causes super effective damage on grass (the symbol 2) and not very effective damage on water (see the symbol H). Easy, huh? This chart is identical to the one found in Library. I didn't put the double types damage chart, however. +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | N | Fi| W | Gr| E | I | Ft| Po| Gd| Fl| Ps| B | Rk| Gh| D | Dk| S | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ | N | | | | | | | | | | | | | H | X | | | H | | Fi| | H | H | 2 | | 2 | | | | | | 2 | H | | H | | 2 | | W | | 2 | H | H | | | | | 2 | | | | 2 | | H | | | | Gr| | H | 2 | H | | | | H | 2 | H | | H | 2 | | H | | H | | E | | | 2 | H | H | | | | X | 2 | | H | 2 | | H | | H | | I | | H | H | 2 | | H | | | 2 | 2 | | | | | 2 | | H | | Ft| 2 | | | | | 2 | | | 2 | 2 | | | | | 2 | | H | | Po| | | | 2 | | | | H | H | | | | H | H | | | X | | Gd| | 2 | | H | 2 | | | 2 | | X | | H | 2 | | | | 2 | | Fl| | | | 2 | H | | 2 | | | | | 2 | H | | | | H | | Ps| | | | | | | 2 | 2 | | | H | | | | | X | H | | B | | H | | 2 | | | H | H | | H | 2 | | | H | | 2 | H | | Rk| | 2 | | | | | 2 | H | | H | 2 | | 2 | | | | H | | Gh| X | | | | | | | | | | 2 | | | 2 | | | H | | D | | | | | | | | | | | | | | | 2 | | H | | Dk| | | | | | | H | | | | | | | 2 | | H | H | | S | | H | H | | H | 2 | | | | | | | 2 | | | | H | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Damage Keys: H - half of the damage 2 - double damage X - no damage Type Keys: N = Normal Fi = Fire W = Water Gr = Grass E = Electric I = Ice Ft = Fighting Po = Poison Gd = Ground Fl = Flying Ps = Psychic B = Bug Rk = Rock Gh = Ghost D = Dragon Dk = Dark S = Steel ============ 5.1.4. Moves 51A ============ Moves are what your Pokemon execute to defeat opponent's Pokemon. Below are all the listed moves on Library, on alphabetic order. Name: Absorb Type: Grass Power: 20 PP: 20 Accuracy: 10 Info: Half of the damage caused will heal attacker's HP Name: Acid Type: Poison Power: 40 PP: 30 Accuracy: 100 Info: 1 in 10 of lowering foe's Defense Name: Acid Armor Typo: Poison Power: --- PP: 40 Accuracy: --- Info: Raises the attacker's Defense in 2 Name: Aeroblast Type: Flying Power: 100 PP: 5 Accuracy: 95 Info: High critical hit rate Name: Agility Type: Psychic Power: --- PP: 30 Accuracy: 100 Info: Raises attacker's Speed in 2 Name: Amnesia Type: Psychic Power: --- PP: 20 Accuracy: --- Info: Raises attacker's Special Defense in 2 Name: Ancientpower Type: Rock Power: 60 PP: 5 Accuracy: 100 Info: 1 in 5 chances of raising all attacker's stats Name: Attract Type: Normal Power: --- PP: 15 Accuracy: 100 Info: Target becomes attracted Name: Aurora Beam Type: Ice Power: 65 PP: 20 Accuracy: 100 Info: 1 in 10 chances of lowering foe's Attack Name: Barrage Type: Normal Power: 15 PP: 20 Accuracy: 85 Info: 2-5 strikes Name: Barrier Type: Psychic Power: --- PP: 30 Accuracy: --- Info: Raises attacker's Defense in 2 Name: Baton Pass Type: Normal Power: --- PP: 40 Accuracy: --- Info: Switch out to other Pokemon and pass all status changes Name: Beat Up Type: Dark Power: 10 PP: 10 Accuracy: 100 Info: Each healthy Pokemon in team execute a move with power 10 Name: Belly Drum Type: Normal Power: --- PP: 10 Accuracy: --- Info: Takes half of maximum HP to maximize the Attack Name: Bide Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Nothing for 2-3 turns, then deal double damage on foe Name: Bind Type: Normal Power: 15 PP: 20 Accuracy: 75 Info: Traps foe and cause damage per turn on the next 5 turns Name: Bite Type: Dark Power: 60 PP: 25 Accuracy: 100 Info: 1 in 3 chances to causing foe to flinch Name: Blizzard Type: Ice Power: 120 PP: 5 Accuracy: 70 Info: 1 in 3 chances of freezing foe Name: Body Slam Type: Normal Power: 85 PP: 15 Accuracy: --- Info: 1 in 3 chances of causing paralysis on foe Name: Bone Club Type: Ground Power: 65 PP: 20 Accuracy: 85 Info: 1 in 10 chances of causing foe to flinch Name: Bone Rush Type: Ground Power: 25 PP: 10 Accuracy: 80 Info: 2-5 strikes Name: Bonemerang Type: Ground Power: 50 PP: 10 Accuracy: 90 Info: Strikes twice Name: Bubble Type: Water Power: 20 PP: 30 Accuracy: 100 Info: 1 in 10 chances of lowering foe's Speed Name: Bubblebeam Type: Water Power: 65 PP: 20 Accuracy: 100 Info: 1 in 10 chances of lowering foe's Speed Name: Charm Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Lowers foe's Attack in 2 Name: Clamp Type: Water Power: 35 PP: 10 Accuracy: 75 Info: 2-5 strikes Name: Comet Punch Type: Normal Power: 10 PP: 15 Accuracy: 85 Info: 2-5 strikes Name: Confuse Ray Type: Ghost Power: --- PP: 10 Accuracy: 100 Info: Foe becomes confused Name: Confusion Type: Psychic Power: 50 PP: 25 Accuracy: 100 Info: 1 in 10 chances of foe becoming confused Name: Constrict Type: Normal Power: 10 PP: 35 Accuracy: 100 Info: 1 in 10 chances of lowering foe's Speed Name: Conversion Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Changes user's type to one move type of its moveset Name: Conversion 2 Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Changes user's type to one resistant to foe's last move used Name: Cotton Spore Type: Grass Power: --- PP: 40 Accuracy: 85 Info: Lowers foe's Speed in 2 Name: Counter Type: Fighting Power: --- PP: 20 Accuracy: 100 Info: Deals double damage if got damage from physical move Name: Crabhammer Type: Water Power: 90 PP: 10 Accuracy: 85 Info: High critical hit ratio Name: Cross Chop Type: Fighting Power: 100 PP: 5 Accuracy: 80 Info: High critical hit ratio Name: Crunch Type: Dark Power: 80 PP: 15 Accuracy: 100 Info: 1 in 5 chances of lowering target's Special Defense Name: Curse Type: ??? Power: --- PP: 10 Accuracy: 100 Info: User raises Attack and Defense and lowers Speed. If used by a ghost, user consumes half of the maximum HP to curse foe Name: Cut Type: Normal Power: 50 PP: 30 Accuracy: 95 Info: Out of the battles can be used to cut small trees Name: Defense Curl Type: Normal Power: --- PP: 40 Accuracy: 100 Info: Raises user's Defense. Can be used up to 6 times Name: Destiny Bond Type: Ghost Power: --- PP: 5 Accuracy: 100 Info: Makes foe faints if user faints Name: Detect Type: Fighting Power: --- PP: 5 Accuracy: 100 Info: Evades any move. Accuracy halves if used in a row Name: Dig Type: Ground Power: 60 PP: 10 Accuracy: 10 Info: Attacker digs a hole underground and strikes on next turn Name: Disable Type: Normal Power: --- PP: 20 Accuracy: 55 Info: Disables foe to use one of its move for a 2-6 turns Name: Dizzy Punch Type: Normal Power: 70 PP: 10 Accuracy: 100 Info: 1 in 5 chances of foe becoming confused Name: Double Kick Type: Fighting Power: 30 PP: 30 Accuracy: 100 Info: Strikes twice Name: Double Team Type: Normal Power: --- PP: 15 Accuracy: 100 Info: Raises user's Evasion Name: Double-Edge Type: Normal Power: 120 PP: 15 Accuracy: 100 Info: Takes 1/4 of recoil damage Name: Doubleslap Type: Normal Power: 15 PP: 10 Accuracy: 95 Info: 2-5 strikes Name: Dragon Rage Type: Dragon Power: 40 PP: 10 Accuracy: 100 Info: Always cause 40 HP of damage Name: Dragonbreath Type: Dragon Power: 60 PP: 20 Accuracy: 100 Info: 1 in 3 chances of causing paralysis on foe Name: Dream Eater Type: Psychic Power: 100 PP: 15 Accuracy: 100 Info: Works only on a sleeping foe. Half of the damage caused will heal attacker's HP Name: Drill Peck Type: Flying Power: 80 PP: 20 Accuracy: 100 Info: No effect Name: Dynamicpunch Type: Fighting Power: 100 PP: 5 Accuracy: 50 Info: If hits foe will make it becomes confused Name: Earthquake Type: Ground Power: 100 PP: 10 Accuracy: 100 Info: No effect ! = Double damage on a Pokemon using Dig Name: Egg Bomb Type: Normal Power: 100 PP: 10 Accuracy: 75 Info: No effect Name: Ember Type: Fire Power: 40 PP: 25 Accuracy: 100 Info: 1 in 10 chances of causing burn on foe Name: Encore Type: Normal Power: --- PP: 5 Accuracy: 100 Info: Forces the foe to use its last move for 2-6 turns Name: Endure Type: Normal Power: --- PP: 10 Accuracy: --- Info: Always lets user with at least 1 HP. Accuracy halves if used consecutively Name: Explosion Type: Normal Power: 250 PP: 5 Accuracy: 100 Info: Attacker faints after using this move Name: Extremespeed Type: Normal Power: 80 PP: 5 Accuracy: 100 Info: Attacker always goes first Name: Faint Attack Type: Dark Power: 60 PP: 20 Accuracy: 100 Info: Never misses Name: False Swipe Type: Normal Power: 40 PP: 40 Accuracy: 100 Info: Foe will have 1 HP if this was a fatal move. Never faints anyone Name: Fire Blast Type: Fire Power: 120 PP: 5 Accuracy: 85 Info: 1 in 10 chances of causing a burn on foe Name: Fire Punch Type: Fire Power: 75 PP: 15 Accuracy: 100 Info: 1 in 10 chances of causing a burn on foe Name: Fire Spin Type: Fire Power: 15 PP: 15 Accuracy: 70 Info: Traps foe and causes damage on next 2-5 turns Name: Fissure Type: Ground Power: --- PP: 5 Accuracy: 30 Info: Faints foe if it hits ! = Always hits a Pokemon that is using Dig. Won't ever hit a higher-level Pokemon. Name: Flail Type: Normal Power: --- PP: 15 Accuracy: 100 Info: Stronger as low as user's HP is Name: Flame Wheel Type: Fire Power: 60 PP: 25 Accuracy: 100 Info: 1 in 10 chances of inflicting burn on foe ! = Can be used while frozen, it will thaw out user Name: Flamethrower Type: Fire Power: 95 PP: 15 Accuracy: 100 Info: 1 in 10 chances of inflicts burn on foe Name: Flash Type: Normal Power: --- PP: 20 Accuracy: 70 Info: Lowers foe's Accuracy Name: Fly Type: Flying Power: 70 PP: 15 Accuracy: 95 Info: User flies on first turn, strikes on next turn. Out of battles can be used to travel onto cities previously visited Name: Focus Energy Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Raises the user's critical rate Name: Foresight Type: Normal Power: --- PP: 40 Accuracy: 100 Info: Foe's Evasiveness value gets back to normal and ghosts have no longer immunity to normal and fighting moves Name: Frustration Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Stronger the more user hates its owner Name: Fury Attack Type: Normal Power: 15 PP: 20 Accuracy: 85 Info: 2-5 strikes Name: Fury Cutter Type: Bug Power: 10 PP: 20 Accuracy: 95 Info: Double damage after each hit. Damage returns to normal if it misses Name: Fury Swipes Type: Normal Power: 18 PP: 15 Accuracy: 80 Info: 2-5 strikes Name: Future Sight Type: Psychic Power: 80 PP: 15 Accuracy: 90 Info: Hits foe twice turns after Name: Giga Drain Type: Grass Power: 60 PP: 5 Accuracy: 100 Info: Half of the damage caused will heal attacker's HP Name: Glare Type: Normal Power: --- PP: 30 Accuracy: 75 Info: Causes paralysis on foe Name: Growl Type: Normal Power: --- PP: 40 Accuracy: 100 Info: Lowers foe's Attack. Can be used up to 6 times Name: Growth Type: Normal Power: --- PP: 40 Accuracy: 100 Info: Raises user's Special Attack. Can be used up to 6 times Name: Guillotine Type: Normal Power: --- PP: 5 Accuracy: 30 Info: Faints foe if it hits ! = Won't hit a higher-level Pokemon Name: Gust Type: Flying Power: 40 PP: 35 Accuracy: 100 Info: No effect ! = May hit a Pokemon using Fly Name: Harden Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Raises the user's Defense Name: Haze Type: Ice Power: --- PP: 30 Accuracy: 100 Info: Eliminates all status changes occurred Name: Headbutt Type: Normal Power: 70 PP: 15 Accuracy: 100 Info: 1 in 3 chances of causing foe to flinch Name: Heal Bell Type: Normal Power: --- PP: 5 Accuracy: 100 Info: Heals all status conditions of whole team Name: Hi Jump Kick Type: Fighting Power: 85 PP: 20 Accuracy: 90 Info: If fails user takes 1/8 recoil damage Name: Hidden Power Typo: --- Power: --- PP: 15 Accuracy: 100 Info: Type and power depends particularly on Pokemon Name: Horn Attack Type: Normal Power: 65 PP: 25 Accuracy: 100 Info: No effect Name: Horn Drill Type: Normal Power: --- PP: 5 Accuracy: 30 Info: Faints foe if it hits ! = Won't hit a higher level Pok\'e9mom Name: Hydro Pump Type: Water Power: 120 PP: 5 Accuracy: 80 Info: No effect Name: Hydro Pump Type: Normal Power: 150 PP: 5 Accuracy: 90 Info: If it hits, attacker's does not move on next turn Name: Hyper Fang Type: Normal Power: 80 PP: 15 Accuracy: 90 Info: 1 in 10 of causing foe to flinch Name: Hypnosis Type: Psychic Power: --- PP: 20 Accuracy: 60 Info: Falls asleep foe Pokemon Name: Ice Beam Type: Ice Power: 95 PP: 10 Accuracy: 100 Info: 1 in 10 chances of freezing foe Name: Ice Punch Type: Ice Power: 75 PP: 15 Accuracy: 100 Info: 1 in 10 chances of freezing foe Name: Icy Wind Type: Ice Power: 55 PP: 15 Accuracy: 95 Info: Lowers foe's Speed Name: Iron Tail Type: Steel Power: 100 PP: 15 Accuracy: 75 Info: 1 in 3 chances of lowers foe's Defense Name: Jump Kick Type: Fighting Power: 70 PP: 25 Accuracy: 95 Info: Attacker takes recoil damage if it hurts Name: Karate Chop Type: Fighting Power: 50 PP: 25 Accuracy: 100 Info: High critical hit rate Name: Kinesis Type: Psychic Power: --- PP: 15 Accuracy: 80 Info: Lowers foe's Accuracy Name: Leech Life Type: Bug Power: 20 PP: 15 Accuracy: 100 Info: Half of the damage caused will heal attacker's HP Name: Leech Seed Type: Grass Power: --- PP: 10 Accuracy: 90 Info: At the final of each turn drains 1/10 of foe's HP heals user's HP ! = No effect if used on a grass type Pokemon Name: Leer Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Lowers foe's Defense Name: Lick Type: Ghost Power: 20 PP: 30 Accuracy: 100 Info: 1 in 3 chances of causing paralysis on foe Name: Light Screen Type: Psychic Power: --- PP: 30 Accuracy: 100 Info: On next 5 turns all special moves used by foe will cause half of the damage on your Pokemons they usually would do Name: Lock-On Type: Normal Power: --- PP: 5 Accuracy: 100 Info: Grants the hit of the next move Name: Lovely Kiss Type: Normal Power: --- PP: 10 Accuracy: 75 Info: Falls asleep foe Pokemon Name: Low Kick Type: Fighting Power: 50 PP: 20 Accuracy: 90 Info: 1 in 3 chances of causing foe to flinch Name: Mach Punch Type: Fighting Power: 40 PP: 30 Accuracy: 100 Info: User always goes first Name: Magnitude Type: Ground Power: --- PP: 30 Accuracy: 100 Info: Power varies among 10-150 ! = Double damage on a Pokemon using Dig Name: Mean Look Type: Normal Power: --- PP: 5 Accuracy: 100 Info: Foe is trapped as long as user stands on field Name: Meditate Type: Psychic Power: --- PP: 40 Accuracy: 100 Info: Raises user's Attack. Can be used up to 6 times Name: Mega Drain Type: Grass Power: 40 PP: 10 Accuracy: 100 Info: Half of the damage will heal user's HP Name: Mega Kick Type: Normal Power: 120 PP: 5 Accuracy: 75 Info: No effect Name: Mega Punch Type: Normal Power: 80 PP: 20 Accuracy: 85 Info: No effect Name: Megahorn Type: Bug Power: 120 PP: 10 Accuracy: 85 Info: No effect Name: Metal Claw Type: Steel Power: 50 PP: 35 Accuracy: 95 Info: 1 in 10 chances of raising user's Attack Name: Metronome Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Uses a random move Name: Milk Drink Type: Normal Power: --- PP: 10 Accuracy: 100 Info: User recovers half of its maximum HP Name: Mimic Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Learns one of foe's move for the battle only Name: Mind Reader Type: Normal Power: --- PP: 5 Accuracy: 100 Info: The next move will never miss Name: Minimize Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Raises user's Evasion. Can be used up to 6 times Name: Mirror Coat Type: Psychic Power: --- PP: 20 Accuracy: 100 Info: Deals double damage if got damage of a special move Name: Mirror Move Type: Flying Power: --- PP: 20 Accuracy: 100 Info: Uses on foe the last move used by it Name: Mist Type: Ice Power: --- PP: 30 Accuracy: 100 Info: Protection against any status change Name: Moonlight Type: Normal Power: --- PP: 5 Accuracy: 100 Info: Half of maximum HP is recovered ! = All HP is recovered if it is sunny. 1/4 of HP is recovered whether it is in rain or sandstorm. Name: Morning Sun Type: Normal Power: --- PP: 5 Accuracy: 100 Info: Half of the maximum HP is recovered ! = All HP is recovered if it is sunny. 1/4 of HP is recovered whether it is in rain or sandstorm. Name: Mud-Slap Type: Ground Power: 20 PP: 10 Accuracy: 100 Info: Lowers foe's Accuracy Name: Night Shade Type: Ghost Power: --- PP: 15 Accuracy: 100 Info: Damage caused is equal to user's Level Name: Nightmare Type: Ghost Power: -- PP: 15 Accuracy: 100 Info: A foe that is sleeping will lose 1/4 of HP per turn Name: Octazooka Type: Water Power: 65 PP: 10 Accuracy: 85 Info: 1 in 2 chances of lowering foe's Accuracy Name: Outrage Type: Dragon Power: 90 PP: 15 Accuracy: 100 Info: Lasts 2-3 turns and attacker's gets confused after Name: Pain Split Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Adds the HPs of user and target, then divides the total between them Name: Pay Day Type: Normal Power: 40 PP: 20 Accuracy: --- Info: Nets money at the end of the battle. How much depends on attack frequency and user's Level Name: Peck Type: Flying Power: 35 PP: 35 Accuracy: 100 Info: No effect Name: Perish Song Type: Normal Power: --- PP: 5 Accuracy: 100 Info: User and target faints in 3 turns whether they're not fainted or switched out before Name: Petal Dance Type: Grass Power: 70 PP: 20 Accuracy: 100 Info: Lasts 2-3 turns and user becomes confused after Name: Pin Missile Type: Bug Power: 14 PP: 20 Accuracy: 85 Info: 2-5 strikes Name: Poison Gas Type: Poison Power: --- PP: 40 Accuracy: 55 Info: Causes poison on foe Name: Poison Sting Type: Poison Power: 15 PP: 35 Accuracy: 100 Info: 1 in 3 chances of causing foe on foe Name: Poisonpowder Type: Poison Power: --- PP: 35 Accuracy: 75 Info: Causes poison on foe Name: Pound Type: Normal Power: 40 PP: 35 Accuracy: 100 Info: No effect Name: Powder Snow Type: Ice Power: 40 PP: 25 Accuracy: 100 Info: 1 in 10 chances of freezing foe Name: Present Type: Normal Power: --- PP: 15 Accuracy: 90 Info: May inflict damage on foe or heal its HP Name: Protect Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Evades moves. Accuracy halves if used consecutively Name: Psybeam Type: Psychic Power: 65 PP: 20 Accuracy: 100 Info: 1 in 10 chances of target becoming confused Name: Psych Up Type: Normal Power: --- PP: 10 Accuracy: 10 Info: Copies all foe's stats changes Name: Psychic Type: Psychic Power: 90 PP: 10 Accuracy: 100 Info: 1 in 10 chances lowers foe's Special Defense Name: Psywave Type: Psychic Power: --- PP: 15 Accuracy: 80 Info: Random damage Name: Pursuit Type: Dark Power: 40 PP: 20 Accuracy: 100 Info: Double damage if foe is being switched out Name: Quick Attack Type: Normal Power: 40 PP: 30 Accuracy: 100 Info: Attacker always goes first when using this move Name: Rage Type: Normal Power: 20 PP: 20 Accuracy: 100 Info: User's Attack is raised if it takes damage in the turn it uses this move Name: Rain Dance Type: Water Power: --- PP: 5 Accuracy: --- Info: Makes raining on the next 5 turns, all water type moves will have damage multiplied by 1.5 ! = Fire type moves will be multiplied by 0.5 Name: Rapid Spin Type: Normal Power: 20 PP: 40 Accuracy: 100 Info: No effect ! = Allows escaping of Wrap, Fire Spin, Leech Seed and others Name: Razor Leaf Type: Grass Power: 55 PP: 25 Accuracy: 95 Info: Hight critical hit rate Name: Razor Wind Type: Normal Power: 80 PP: 10 Accuracy: 75 Info: Nothing on first turn, strikes on next turn Name: Recover Type: Normal Power: --- PP: 20 Accuracy: 100 Info: User recovers half of its maximum HP Name: Reflect Type: Psychic Power: --- PP: 20 Accuracy: 100 Info: On next 5 turns all physical moves used by foe will cause half of the damage on your Pokemons they usually would do Name: Rest Type: Psychic Power: --- PP: 10 Accuracy: 100 Info: User cures HP all status conditions, but sleeps for 2 turns Name: Return Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Stronger the more user likes its owner Name: Reversal Type: Fighting Power: --- PP: 15 Accuracy: 100 Info: Stronger as low as user's HP is Name: Roar Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Forces opponent's Pokemon to switch. In wild battles will make you escape safely Name: Rock Slide Type: Rock Power: 75 PP: 10 Accuracy: 100 Info: 1 in 3 chances of causing foe to flinch Name: Rock Smash Type: Fighting Power: 20 PP: 15 Accuracy: 100 Info: 1 in 2 chances of lowering foe's Defense. Can be used out of battles to break rocks Name: Rock Throw Type: Rock Power: 50 PP: 15 Accuracy: 90 Info: No effect Name: Rolling Kick Type: Fighting Power: 60 PP: 15 Accuracy: 85 Info: 1 in 3 chances of causing foe to flinch Name: Rollout Type: Rock Power: 30 PP: 20 Accuracy: 90 Info: Lasts 5 turns, double damage per turn. Power backs to normal if it misses ! = Double damage if user used Defense Curl before Name: Sacred Fire Type: Fire Power: 100 PP: 5 Accuracy: 95 Info: 1 in 2 chances of causing burn on foe Name: Safeguard Type: Normal Power: --- PP: 25 Accuracy: 100 Info: Protects foe from all status problems for the next 5 turns Name: Sand-Attack Type: Ground Power: --- PP: 15 Accuracy: 100 Info: Lowers foe's Accuracy Name: Sandstorm Type: Rock Power: --- PP: 10 Accuracy: --- Info: On next 5 turns a sandstorm will caused damage in all Pokemons non-rock, ground and steel type Name: Scary Face Type: Normal Power: --- PP: 10 Accuracy: 90 Info: Lowers foe's Speed in 2 Name: Scratch Type: Normal Power: 40 PP: 35 Accuracy: 100 Info: No effect Name: Screech Type: Normal Power: --- PP: 40 Accuracy: 85 Info: Lowers foe's Defense in 2 Name: Seismic Toss Type: Fighting Power: --- PP: 20 Accuracy: 100 Info: Damage is equal to attacker's Level Name: Selfdestruct Type: Normal Power: 200 PP: 5 Accuracy: 100 Info: User faints Name: Shadow Ball Type: Ghost Power: 80 PP: 15 Accuracy: 100 Info: 1 in 5 chances of lowering foe's Special Defense Name: Sharpen Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Raises user's Attack Name: Sing Type: Normal Power: --- PP: 15 Accuracy: 55 Info: Falls asleep foe Name: Sketch Type: Normal Power: --- PP: 1 Accuracy: 100 Info: Copies permanently foe's last move used Name: Skull Bash Type: Normal Power: 100 PP: 15 Accuracy: 100 Info: Raises user's Defense on first turn, strikes on next Name: Sky Attack Type: Flying Power: 140 PP: 5 Accuracy: 90 Info: Nothing at first turn, strikes on next Name: Slam Type: Normal Power: 80 PP: 20 Accuracy: 75 Info: No effect Name: Slash Type: Normal Power: 70 PP: 20 Accuracy: 100 Info: High critical hit rate Name: Sleep Powder Type: Grass Power: --- PP: 15 Accuracy: 75 Info: Falls asleep foe Name: Sleep Talk Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Uses randomly one of user's move. Can be used only by a sleeping Pokemon Name: Sludge Type: Poison Power: 65 PP: 20 Accuracy: 100 Info: 1 in 3 chances of causing poison on foe Name: Sludge Bomb Type: Poison Power: 90 PP: 10 Accuracy: 100 Info: 1 in 3 chances of causing poison on foe Name: Smog Type: Poison Power: 20 PP: 20 Accuracy: 70 Info: 1 in 2 chances of causing poison on foe Name: Smokescreen Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Lowers foe's Accuracy Name: Snore Type: Normal Power: 40 PP: 15 Accuracy: 100 Info: 1 in 3 chances of causing foe to flinch Name: Softboiled Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Half of user's HP is healed. Can be used out of battles to cure allies by transferring user's HP Name: Solarbeam Type: Grass Power: 120 PP: 10 Accuracy: 100 Info: Charges energy at first turn, attacks on next ! = Does not require charging in sunny. Power goes down to 60 in rain. Name: Sonicboom Type: Normal Power: 20 PP: 20 Accuracy: 90 Info: Always causes 20 HP of damage Name: Spark Type: Electric Power: 65 PP: 20 Accuracy: 100 Info: 1 in 3 chances of causing paralysis on foe Name: Spider Web Type: Bug Power: --- PP: 10 Accuracy: 100 Info: Foe becomes trapped as long as user stands on field Name: Spike Cannon Type: Normal Power: 20 PP: 15 Accuracy: 100 Info: 2-5 strikes Name: Spikes Type: Ground Power: --- PP: 20 Accuracy: 100 Info: Every opponent's Pokemon brought into field will hurt 1/12 of its maximum HP Name: Spite Type: Ghost Power: --- PP: 10 Accuracy: 100 Info: Lowers 2-5 PP of foe's last move used Name: Splash Type: Normal Power: --- PP: 40 Accuracy: 100 Info: Does nothing Name: Spore Type: Grass Power: --- PP: 15 Accuracy: 100 Info: Falls asleep foe Name: Steel Wing Type: Steel Power: 70 PP: 25 Accuracy: 90 Info: 1 in 10 chances or raising user's Defense Name: Stomp Type: Normal Power: 65 PP: 20 Accuracy: 100 Info: 1 in 3 chances of causing foe to flinch ! = Double damage if foe used Minimize Name: Strength Type: Normal Power: 80 PP: 15 Accuracy: 100 Info: Out of battles can be used to push boulders Name: String Shot Type: Bug Power: --- PP: 40 Accuracy: 95 Info: Lowers foe's Speed Name: Struggle Type: Ghost Power: 50 PP: --- Accuracy: 10 Info: Takes 1/4 of recoil damage ! = Used by a Pokemon that has no PP left Name: Stun Spore Type: Grass Power: --- PP: 30 Accuracy: 75 Info: Causes paralysis on foe Name: Submission Type: Fighting Power: 80 PP: 25 Accuracy: 80 Info: Takes 1/4 of recoil damage Name: Substitute Type: Normal Power: --- PP: 10 Accuracy: 100 Info: 1/4 of maximum HP is used to build a substitute. It takes all the damage instead foe and hang on as long as its HP lasts, which is equal 1/4 of user's HP Name: Sunny Day Type: Fire Power: --- PP: 5 Accuracy: 100 Info: Makes raining on the next 5 turns, all fire type moves will have damage multiplied by 1.5 ! = Water moves damage are multiplied by 0.5 Prevents frozen to happen Name: Super Fang Type: Normal Power: --- PP: 10 Accuracy: 90 Info: Cuts foe's HP down to half Name: Supersonic Type: Normal Power: --- PP: 20 Accuracy: 55 Info: Foe becomes confused Name: Surf Type: Water Power: 95 PP: 15 Accuracy: 100 Info: Can be used out of the battles to cross water Name: Swagger Type: Normal Power: --- PP: 15 Accuracy: 100 Info: Raises foe's Attack in 2 and make it becomes confused Name: Sweet Kiss Type: Normal Power: --- PP: 10 Accuracy: 75 Info: Makes foe becomes confused Name: Sweet Scent Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Lowers foe's Evasiveness Name: Swift Type: Normal Power: 60 PP: 20 Accuracy: 100 Info: Never misses Name: Swords Dance Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Raises attacker's Attack in 2 Name: Synthesis Type: Grass Power: --- PP: 5 Accuracy: 100 Info: User heals half of its maximum HP ! = Cures the whole HP if it is in sunny, cures 1/4 in rain Name: Tackle Type: Normal Power: 35 PP: 35 Accuracy: 95 Info: No effect Name: Tail Whip Type: Normal Power: --- PP: 30 Accuracy: 100 Info: Lowers foe's Defense Name: Take Down Type: Normal Power: 90 PP: 20 Accuracy: 85 Info: Takes 1/4 of recoil damage Name: Teleport Type: Psychic Power: --- PP: 20 Accuracy: 100 Info: Allows you to escape of wild battles. If used out of battles it will take you to the last Pokemon Center visited Name: Thief Type: Dark Power: 40 PP: 10 Accuracy: 100 Info: If target holds and item and user doesn't, the item is stolen by user Name: Thrash Type: Normal Power: 90 PP: 20 Accuracy: 100 Info: Lasts 2-3 turns and user becomes confused after Name: Thunder Type: Electric Power: 120 PP: 10 Accuracy: 70 Info: 1 in 10 chances of causing paralysis on foe ! = Can hit a Pokemon using Fly Never misses in rain Accuracy goes down if used in sunny Name: Thunder Wave Type: Electric Power: --- PP: 20 Accuracy: 100 Info: Causes paralysis on foe Name: Thunderbolt Type: Electric Power: 95 PP: 15 Accuracy: 100 Info: 1 in 10 chances of causing paralysis on foe Name: Thunderpunch Type: Electric Power: 75 PP: 15 Accuracy: 100 Info: 1 in 10 chances of causing paralysis on foe Name: Thundershock Type: Electric Power: 40 PP: 30 Accuracy: 100 Info: 1 in 10 chances of causing paralysis on foe Name: Toxic Type: Poison Power: --- PP: 10 Accuracy: 85 Info: Causes badly poison on foe Name: Transform Type: Normal Power: --- PP: 10 Accuracy: 100 Info: Copies the same specie of foe, including type and moveset. All the moves will have 5 PP Name: Tri-Attack Type: Normal Power: 80 PP: 10 Accuracy: 100 Info: No effect Name: Triple Kick Type: Fighting Power: 10 PP: 10 Accuracy: 90 Info: Strikes three times in a turn. The move ends if a strike misses Name: Twineedle Type: Bug Power: 25 PP: 20 Accuracy: 100 Info: Strikes twice a turn. 1 in 5 chances of causing poison Name: Twister Type: Dragon Power: 40 PP: 20 Accuracy: 100 Info: 1 in 5 chances of causing foe to flinch ! = Double damage on Pokemon using Fly Name: Vicegrip Type: Normal Power: 55 PP: 30 Accuracy: 100 Info: No effect Name: Vine Whip Type: Grass Power: 35 PP: 10 Accuracy: 100 Info: No effect Name: Vital Throw Type: Fighting Power: 70 PP: 10 Accuracy: 100 Info: Never misses, but attacker always goes last Name: Water Gun Type: Water Power: 40 PP: 25 Accuracy: 100 Info: No effect Name: Waterfall Type: Water Power: 80 PP: 15 Accuracy: 100 Info: Out of battles can be used to go up waterfalls Name: Whirlpool Type: Water Power: 15 PP: 15 Accuracy: 70 Info: Traps the target for 2-5 turns Name: Whirlwind Type: Normal Power: --- PP: 20 Accuracy: 100 Info: Forces opponent's Pokemon to switch. In wild battles will make you escape safely ! = Able to hit a Pokemon using Fly Name: Wing Attack Type: Flying Power: 60 PP: 35 Accuracy: 100 Info: No effect Name: Withdraw Type: Water Power: --- PP: 40 Accuracy: 100 Info: Raises the user's Defense Name: Wrap Type: Normal Power: 15 PP: 20 Accuracy: 85 Info: Traps the target for 2-5 turns Name: Zap Cannon Type: Electric Power: 100 PP: 5 Accuracy: 50 Info: Paralyzes foe if it hits ============== 4.2. Classroom 52C ============== Classroom is the place where you learn about Pokemon. That's why it is a classroom. Including this class about battles, moves and other stuff was essential for whom didn't known the versions R/B/Y in the time it was on. The knowledge acquired here are not applied only on Pokemon Stadium 2 as well as in the G/S/C versions either. When selecting "Classroom" you'll go to a screen where you can see three columns, see what each one do: Lecture: Selecting Lecture you'll go to a screen with many titles and subtitles. Choose a subtitle to read some info and at the final of it you can accept to answer a question about what you've read. If you choose the right answer, that subtitle will gain a star symbol. When all the subtitles gain a star then you gain a star on Lecture and it's considered that you're ready to Test. Test: The tests are in the Test column, which is divided in two. The first test is a Quiz which you have 10 questions and must score 10 correct answers. The second test is a battle, the cooler tests of all, and these battles are used to teach very much to whom doesn't know anything. Winning Quiz and VS you gain a star. Medal: Once you had concluded the Lecture and Test, then you gain a medal. Gaining a medal in the Trainer Class Room you can go to the line below, the Gym Leader Class, and winning it you can go to Elite Four Class. Each room has its own Lecture, Quiz and Tests. For the more hard of believe it seems I'll help you to pass through this academy. It's very funny, although it's going to be long. Below is the ASCII of Classroom chart and the order I'll guide you along it to we have it totally filled. /------------+-----------+-----------+-----------\\ | Class | Lecture | Test | Medal | |------------+-----------+-----+-----+-----------| | Trainer | | | | | | Class | | | | | |------------+-----------+-----+-----+-----------| | Gym Leader | | | | | | Class | | | | | |------------+-----------+-----+-----+-----------| | Elite Four | | | | | | Class | | | | | \\------------+-----------+-----+-----+-----------/ The order will be this: _ Trainer Class x Lecture | Trainer Class x Quiz Test |---- You gain Pichu medal Trainer Class x VS. Test _| _ Gym Leader Class x Lecture | Gym Leader Class x Quiz Test |---- You gain Pikachu medal Gym Leader Class x VS. Test _| _ Elite Four Class x Lecture | Elite Four Class x Quiz Test |---- You gain Raichu medal Elite Four Class x VS. Test _| Well, I think you understood and noticed that each class have its own Lecture, Quiz and VS Test. In Quiz you have 10 questions and need to score 8 points. On VS Test you have simulated battles and you need to win them with the right Pokemon to gain a star. If you win using the wrong Pokemon you'll gain the symbol of a flame. ==================== 5.2.1. Trainer Class 52T ==================== --------------------------Trainer Class Lecture-------------------------- Rules ~~~~~ > Common Rules Q.: I love talking about Pokemon. What is my name? X - Cak X - Url X - Ernest O - Earl > Battle Rules Q.: What I said applies to which battle in Pokemon? X - Prime Cup X - Battle Now X - Event Battle O - All Battles > Level Evolution Notes Q.: Cubone evolves into which kind of Pokemon? X - Mr. Mime O - Marowak X - Skiploom X - Bellossom > Special Evolutions Q.: When evolving Pokemon, what did I say you should consider? X - Feelings O - Moves X - Stats X - Weather Type match-ups ~~~~~~~~~~~~~~ > Type combinations Q.: How many types of Pokemon are there in all? X - 20 X - 45 O - 17 X - 30 > Exploiting Weaknesses Q.: Seldestruct will not work against which type of Pokemon? X - Steel X - Grass X - Bug O - Ghost > Type changes Q.: Where do I recommend that you study and rewview data? X - Pokemon Lab O - Library X - Pokemon Mansion X - Silver Cave Status Problems ~~~~~~~~~~~~~~~ > Status Problems Q.: I told you about conditions that appear similiar to status problems. Which of these I talking about? X - Paralysis X - Frozen X - Burn O - Attract Moves ~~~~~ > Moves & Pokemon types Q.: Which type of move is powered up 1.5 times when used by a poison type Pokemon? X - Water O - Poison X - Dark X - Psychic > Support Moves Q.: Which move restores all status problems for all the Pokemon on your team? X - Smokescreen X - Future Sight O - Heal Bell X - Safeguard > Added effects of moves Q.: What is the added effect of the move Fire Blast? X - Paralysis X - Poison X - Flinch O - Burn > Recovery Moves Q.: Which move inflicts damage and restores the user's HP by half the damage inflicted? X - Morning Sun X - Hypnosis O - Dream Eater X - Synthesis > Set damage moves Q.: Which move inflicts damage regardless of the Attack and Defense stats? X - Twister X - Dragonbreath X - Tri Attack O - Seismic Toss > Moves & tactics Q.: The move Dig has a relatively unique feature. What is it? X - Halves HP X - Changes weather O - 2-turn attack X - Changes type > Move changes Q.: Light Screen lasts for how many turns? O - 5 X - 2 X - 0 X - 12 > Residual Effect Changes Q.: Which condition do ICE-type Pokemon not easily become? X - Attract X - Fainted X - Confusion O - Frozen Trainer Battles ~~~~~~~~~~~~~~~ > Switching Q.: What did I say was important when you're switching Pokemon? X - To faint O - To endure X - To Roar X - To Seldestruct > SPCL.ATK & SPCL.DEF Q.: The stat Special was split into SPCL.ATK and what? X - HP X - SPCL.ATK O - SPCL.DEF X - DEFENSE > Physical & special attacks Q.: The move Fury Cutter's power depends on which stat? O - ATTCK X - HP X - SPEED X - SPCL.ATK > HOLDing an item Q.: Which type of move is powered up if a Pokemon is holding a Hard Stone? X - Grass X - Flying X - Steel O - Rock ---------------------------Trainer Class Quiz--------------------------- AMNESIA sharply raises which stat? A.: SPCL.DEF BELLOSSOM is which type of Pokemon? A.: Grass Can a DELIBIRD be easily frozen by ICE BEAM? A.: No Can a DELIBIRD sustain a burn from FIRE BLAST? A.: Yes Can an ELECTABUZZ be frozen by ICE BEAM? A.: Yes Can a JYNX be easily frozen by AURORA BEAM? A.: No Can a NIDOKING be poisoned by SMOG? A.: No Can a PIKACHU be paralyzed by THUNDERSHOCK? A.: Yes Can a VULPIX be poisoned by SMOG? A.: Yes Can a VULPIX easily sustain a burn from FLAMETHROWER? A.: No CRUNCH may lower which stat? A.: SPCL.DEF DRAGON-type Pokemon are weak against which type of move? A.: Dragon FIRE-type POKEMON are weak against which type of move? A.: Water GROWTH raises which stat? A.: SPCL.ATK How many turns does it take to switch? A.: 1 How much damage can DRAGON RAGE inflict? A.: 40 How much damage can SEISMIC TOSS inflict? A.: Same as the level How much damage can Sonicboom inflict? A.: 20 If a Pokemon learns moves by leveling up, what happens to the way it learns moves after it evolves? A.: Slows down If used by the last remaining POKEMON, which move always fails? A.: Perish Song, Destiny Bond If used by th last remaining POKEMON, which move results in an automatic loss even if the opponent faints? A.: Explosion If the message "It doesn't affect (POKEMON)" appears, what is the damage multiplier of the move? A.: 0 In the Stadium Battle tournament, which of these conditions will not affect two POKEMONS at the same time? A.: Frozen/Sleep In the Stadium, how many POKEMON do you register for entry? A.: 6 It guards against moves that lower stats. What move is this? A.: Mist It leaves at least one HP after being hit by an attack. What move is this? A.: Endure It maximally raises ATTACK power. What move is this? A.: Belly Drum It prevents status problems for five turns. What move is this? A.: Safeguard It prevents the opponent from switching by using string. What move is this? A.: Spider Web It restores the status of both battling Pokemon. What move is this? A.: Haze LIGHT SCREEN lasts for how many turns? A.: 5 NORMAL-type Pokemon are weak against which type of move? A.: Fighting On the registered POKEMON, how many can actually battle? A.: 3 PRIMEAPE is which type of Pokemon? A.: Fighting PSYCHIC may lower which stat? A.: SPCL.DEF REFLECT lasts for how many turns? A.: 5 SEISMITC TOSS won't work on which type of Pokemon? A.: Ghost SHADOW BALL may lower which stat? To earn a continue, which of these conditions must all of your Pokemons avoid? A.: Fainted TOTODILE is which type of Pokemon? A.: Water What does the item Magnet do? A.: Powers up moves What does the item Przcureberry do? A.: Cures Paralysis What often happens to the number of learnable moves after a Pokemon is evolved using a STONE? A.: Decreases Which stat goes down for this condition: Burn? A.: ATTACK Which stat goes down for this condition: Paralysis? A.: SPEED Which move's power will be multiplied by 1.5 if it is used by DRAGONAIR? A.: Twister Which move's power will be multiplied by 1.5 if it is used by HITMONTOP? A.: Triple Kick Which move's power will be multiplied by 1.5 if it is used by PICHU? A.: Sludge Which move's power will be multiplied by 1.5 if it is used by HITMONTOP? A.: Triple Kick Which move's power will be multiplied by 1.5 if it is used by QWILFISH? A.: Sludge Bomb Which move's power will be multiplied by 1.5 if it is used by SNUBBULL? A.: Return Which move's power will be multiplied by 1.5 if it is used by SCIZOR? A.: Metal Claw Which move's power will be multiplied by 1.5 if it is used by SUDOWOODO? A.: Rock Throw Which move's power will be multiplied by 1.5 if it is used by WEEZING? A.: Thunder Which move can normally heal half the maximum HP? A.: Moonlight Which move can restore status problems? A.: Heal Bell Which move could give the opponent this condition: Burn? A.: Sacred Fire Which move could give the opponent this condition: Confusion? A.: Confusion Which move could give the opponent this condition: Flinch? A.: Hyper Fang Which move could give the opponent this condition: Frozen? A.: Ice Punch Which move makes the user burrow underground, then strike? A.: Dig Which move makes the user take off into the sky, then strike? A.: Fly Which of these can't be brought into STADIUM's Battle? A.: Burn Heal, Rarecandybar Which of the following is BELLY DRUM'S move type? A.: Normal Which of the following is DISABLE's move type? A.: Normal Which of the following is DOUBLE-EDGE'S move type? A.: Normal Which of the following is FLY's move type? A.: Flying Which of the following is ICY WIND's move type? A.: Ice Which of the following is PAY DAY's move type? A.: Normal Which of the following is SPARK'S move type? A.: Electric Which of the following is STOMP's move type? A.: Normal Which of the following types is new in the Gold and Silver versions of POKEMONS? A.: Steel Which of these items is required for a Pokemon to evolve into NIDOKING? A.: Moon Stone Which of these items is required for a Pokemon to evolve into PORYGON2? A.: Up-Grade Which of these items is required for a Pokemon to evolve into STARMIE? A.: Water Stone Which of these items is required for a Pokemon to evolve into VICTREEBEL? A.: Leaf Stone Which type is a special attack? A.: Dark/Dragon/Eletric/Fire/Ice/Grass/Psychic/Water Which type of move is physical attack? A.: Bug/Fighting/Flying/Ghost/Ground/Normal/Poison/Rock/Steel ----------------------------Trainer Class VS----------------------------- -Camper Cole- Pokemons: Growlithe, Pidgeotto, Beedril It does not matter the order you start off, any of your three Pokemons will be in advantage against Cole's grass type Pokemons. If you noticed, your Pokemons also have only one move in moveset, which is the one that you must use, which will be super effective on grass. Nice! -Super Nerd Melvin- Pokemons: Miltank, Furret, Stantler Starting off with Miltank's Rollout you have only to wait some turns to it gets effect. Although you have super effective moves on fire, your Pokemons are all normal type and won't resist to fire like a water type, but nothing else you can do as you have only a move in each Pokemon... -Schoolboy Carson- Pokemons: Hitmonlee, Bellossom, Magmar Fighting, fire and grass, they're supposed to win Carson's team. It may be necessary switching out, after all his team is diversified near the two trainers you defeated previously. To help, Bellossom win Donphan and Golem, Magmar win Scizor and Steelix, Hitmonlee win Umbreon and Sneasel. This doesn't impede you to use Magmar to defeat Sneasel, or Hitmonlee to defeat Golem, etc. -Swimer(M) Clayton- Pokemons: Dragonair, Murkrow, Pinsir Clayton will raise its Pokemon's Defense by using Barrier or Acid Armor, then using physical moves will not be so much effective. The Pokemons you have to use contain set moves, which as coincidence will cause damage equal to user's Level, then it doesn't matter how much higher is foe's Defense. -Youngster Jonathan- Pokemons: Croconaw, Delibird, Aerodactyl The trick here is avoiding Solarbeam and Skull Bash by using Fly or Dig. Once that all your correct Pokemons are faster than Jonathan's Pokemon then you just need to use them. To escape of Solarbeam or Skull Bash in the turn it is directed to the target, which is the second turn, is the turn that you have to fly up skyward or dig a hole underground. -Picknicker Cyndy- Pokemons: Granbull, Lickitung, Fearow Cindy will raise her Pokemons' Special Defense. Then it'll get more protected from special moves, but the Defense is still the same and you can attack normally. By this way you defeat her team by using only physical moves. -Lass Nancy- Pokemons: Eevee, Noctowl, Golbat Nancy has the strategy of using Double Team, which raises the Pokemon's Evasion making foe to have lower chances of hit her. You can defeat her using Eevee's Swift, which never misses. Also, Noctowl can make foe's Evasion back to normal with Foresight, and Golbat with Haze. This will probably be the longer battle by now. ======================= 5.2.2. Gym Leader Class 52G ======================= ------------------------Gym Leader Class Lecture------------------------- Type match-ups ~~~~~~~~~~~~~~ > Dual type Pokemon Q.: Which type of move will inflict quadruple damage on FIRE-& ROCK type Pokemon? X - Ice O - Water X - Electric X - Flying > Multiplied Damage Q.: What is the lowest possible damage multiplier? X - 4 O - 0 X - 5 X - 7 Status Problems ~~~~~~~~~~~~~~~ > Status Problems Q.: Of the following, which loses effectiveness if Pokemon switch? X - Burn O - Confusion X - Poison X - Frozen Moves ~~~~~ > Set damage moves Q.: How much damage will a set damage move inflict on a target that used REFLECT? X - Doubles X - Has no effect X - Gets absorbed O - Doesn't change > Moves & Tatics Q.: Which move will inflict double damage on a Pokemon using FLY? X - Dragon Rage X - Sonicboom X - Razor Wind O - Gust > Multi-type moves Q.: Which move is super-effective against WATER-type Pokemon and can be learned by TYPHLOSION? O - Thunderpunch X - Giga Drain X - Petal Dance X - Thundershock Trainer Battles ~~~~~~~~~~~~~~~ > Lead-off Pokemon Q.: Of the following, which type has the fewest weak aspects? X - Flying X - Steel X - Bug O - Normal > Switching Q.: Which type of move does not work against QUAGSIRE? O - Electric X - Psychic X - Ground X - Normal > Reading the situation Q.: If the opponenet is BLISSEY, which move will inflict the most damage? X - Pursuit X - Thundershock X - Twister O - Metal Claw New Features ~~~~~~~~~~~~ > Holding an item Q.: PSNCUREBERRY corrects which status problem? X - Frozen X - Confusion O - Poison X - Sleep --------------------------Gym Leader Class Quiz-------------------------- Q.: A certain type of move thaws out frozen Pokemon. What condition would that move normally cause? A.: Burn Q.: BODY SLAM won't work against which Pokemon? A.: Misdreavus Q.: EARTHQUAKE won't work against which Pokemon? A.: Hoppip Q.: ELECTRIC-type moves will not work against which type of Pokemon? A.: Ground Q.: GYARADOS learns which of the following set damage moves? A.: Dragon Range Q.: If a Pokemon has a status problem, which condition can still affect it? A.: Leech Seed, Flinch Q.: If a set damage move is used on a Pokemon that used BARRIER, how much damage will inflicted? A.: Doesn't change Q.: Of the following, which move hits even while flying? A.: Thunder Q.: Of the following, which move hits even while underground? A.: Magnitude Q.: Of the following, which type has the fewest weak aspect? A.: Normal Q.: PSYCHIC-type moves will not work against which type of Pokemon? A.: Dark Q.: SHADOW BALL won't work against which Pokemon? A.: Dunsparce Q.: THUNDERPUNCH won't work against which POKEMON? A.: Steelix Q.: What would the damage multiplier be if KINGDRA is hit by a ELECTRIC-type move? A.: 1 Q.: What would the damage multiplier be if MAGCARGO is hit by a WATER-type move? A.: 4 Q.: What would the damage multiplier be if MAGNETON is hit by a GROUND-type move? A.: 4 Q.: What would the damage multiplier be if SKARMORY is hit by a GROUND-type move? A.: 0 Q.: What would the damage multiplier be if TYPHLOSION is hit by a WATER-type move? A.: 2 Q.: Which hold item is useful when using the NORMAL-type CURSE? A.: Quick Claw Q.: Which hold item is useful when using THRASH? A.: Bitter Berry Q.: Which physical attack move can ALAKAZAM learn? A.: Dig Q.: Which physical attack move can XATU learn? A.: Peck Q.: Which move is super-effective against WATER-type Pokemon and can be learned by MEGANIUM? A.: Earthquake Q.: Which move is super-effective against FIRE-type Pokemon and can be learned by HO-OH? A.: Thunder Q.: Which move could inflict only a quarter of the usual damage on BUG/POISON-type Pokemon? A.: Grass Q.: Which move won't work on FLYING-type Pokemon? A.: Bone Club Q.: Which of the following is DRILL PECK's move type? A.: Flying Q.: Which of the following is MIRROR COAT's move type? A.: Psychic Q.: Which of the following is SAFEGUARD's move type? A.: Normal Q.: Which of the following is TELEPORT's move type? A.: Psychic Q.: Which POKEMON belongs to the same EGG group as CHANSEY? A.: Clefable Q.: Which POKEMON belongs to the same EGG group as CUBONE? A.: Lickitung Q.: Which POKEMON belongs to the same EGG group as ELECTABUZZ? A.: Q.: Which POKEMON belongs to the same EGG group as GLIGAR? A.: Pinsir Q.: Which POKEMON belongs to the same EGG group as ZUBAT? A.: Murkrow Q.: Which special attack move can MACHAMP learn? A.: Fire Blast Q.: XATU learns which of the following set damage moves? A.: Night Shade Q.: YANMA learns which of the following set damage moves? A.: Sonicboom ---------------------------Gym Leader Class VS--------------------------- -Pokemaniac Joseph- Pokemons: Lanturn, Gastly, Raichu Winning Joseph may seems a bit hard when actually all depends on a bit of luck. What is common among your Pokemons is that they associate more than a condition, what will make foe has lower chances of attacking you. -Kimono Girl Naomi- Pokemons: Primeape, Poliwhirl, Politoed Knowing that Naomi always begins with Murkrow and following Gastly, the ideal is that you launch Primeape and after Poliwhirl. No much trouble in this battle unless that you have to use the moves of your Pokemon along the items they're holding onto. -Lass Tammy- Pokemons: Mareep, Wooper, Spinarak Winning this battle requires effectiveness type knowledge and also some switch tricks, mainly switches because for each Pokemon of your team you have a foe which is easily defeated like a foe that will aslo defeat you easily. Start off with Wooper and from Magcargo on, go beating down with the other Tammy's Pokemons. -Youngster Dustin- Pokemons: Magneton, Seadra, Aerodactyl He already give a tip that he'll use only Fly or Dig. The best you could do is starting with Magneton. It doesn't matter if it'll be effective or not, since you know manage your move to hit foe Pokemons, you'll win this battle. -Schoolboy Nolan- Pokemons: Staryu, Mr. Mime, Jynx Besides a high Special Defense Nolan's Pokemon will activate Light Screen. Your only chance of winning it is by using physical moves, therefore the Pokemons you must use are shown above. Jynx has the lower Attack, so prefer using Staryu while it's alive. ======================= 5.2.3. Elite Four Class 52E ======================= ------------------------Elite Four Class Lecture------------------------- Type match-ups ~~~~~~~~~~~~~~ > Multiplied damage Q.: What item doubles the physical attack power of Cubone? X - Pearl X - Everstone X - Stick O - Thick Club Moves ~~~~~ > Support Moves Q.: THUNDER WAVE is ineffective against which type of Pokemon? X - Dragon X - Rock X - Steel O - Ground > Moves & Tactics Q.: Which move increases Speed? X - Comet Punch X - Thunderpunch X - Razor Wind O - Agility > Multi-type moves Q.: If STARMIE is to be taught a move it hates, which of the following should be taught? O - Thunder X - Surf X - Hydro Pump X - Bubblebeam > Move combo Q.: What move's power is doubled if it is used after DEFENSE CURL? O - Rollout X - Surf X - Swift X - Bubblebeam > Situational combos Q.: What move's power is doubled if used against a target that used MINIMIZE? X - Swift X - Hydro Pump X - Return O - Stomp Trainer Battles ~~~~~~~~~~~~~~~ > Switching Q.: Switching Pokemon is very important. What is necessary for switching? X - Badge X - Item O - Various Pokemon X - Bicycle > Reading the situation Which move is powered up 1.5 times if it is used by TAUROS? X - Iron Tail X - Blizzard O - Double-Edge X - Thunder > Reading the foe's moves Q.: Which NORMAL-type move can be learned by MEGANIUM? O - Body Slam X - Pound X - Thrash X - Take Down New Pictures ~~~~~~~~~~~~ > Holding an item Q.: A wild CLEFAIRY may be holding an item other than MYSTERYBERRY. What item is it? O - Moon Stone X - Ice Berry X - Psncureberry X - Berry > Notes on EGGs Q.: It would be easy to find an EGG between male and female of which kind of Pokemon? X - Cute Pokemon X - Small Pokemon X - Big Pokemon O - Same Pokemon --------------------------Elite Four Class Quiz-------------------------- Q.: "A black apricorn." What item is this? A.: BLK Apricorn Q.: "An ordinary mushroom. Sell low." What item is this? A.: Tinymushroom Q.: "Ditto-print MAIL. (HOLD)" What item is this? A.: Morph Mail Q.: "Powers up DARK-type moves. (HOLD)" What item is this? A.: Blackglasses Q.: "Raises level of a Pokemon by one." What item is this? A.: Rare Candy Q.: An attack move that also enables escape from Wrap. What move is this? A.: Rapid Spin FEAROW is which type of Pokemon? A.: Normal/Flying Q.: It multiplies the power of FIRE-type attacks by 1.5? A.: Sunny Day Q.: If the opponent is GROUND-type Pokemon, which type should be switched out for the best advantage? A.: Grass Q.: If the user faints, the opponent also faints. What move is this? A.: Destiny Bond Q.: If you're giving priority to defense, which Pokemon should be switched in when the opponent is ELECTRIC-type? A.: Ground Q.: If you're giving priority to defense, which Pokemon should be switched in when the opponent is NORMAL-type? A.: Ghost Q.: If you're giving priority to defense, which Pokemon should be switched in when the opponent is PSYCHIC-type? A.: Dark Q.: It greatly boosts the target's ATTACK power and causes confusion. What move is this? A.: Swagger Q.: It halves the power of WATER-type attacks? A.: Sunny Day Q.: It inflicnts double the damage if the opponent is switching out. What move is this? A.: Pursuit Q.: It is a NORMAL-type move that never misses. What move is this? A.: Swift Q.: It makes Solarbeam a one-turn move for five turns after use? A.: Sunny Day Q.: It makes the opponent use its most recent move two to six times. What move is this? A.: Encore Q.: It multiplies the power of WATER-type attacks by 1.5? A.: Rain Dance Q.: It reduces the accuracy of THUNDER for five turns after use? A.: Sunny Day Q.: It reduces the opponent's evasiveness to make it easier to hit. What move is this? A.: Sweet Scent Q.: It retaliates against a special attack by inflicting double damage. What move is this? A.: Mirror Coat Q.: It won't miss if used while it is raining after a RAIN DANCE? A.: Thunder Q.: MEWTWO is which type of Pokemon? A.: Psychic Q.: MUK is which type of Pokemon? A.: Poison Q.: ODDISH is which type of Pokemon? A.: Grass/Poison Q.: Of the following, which move works regardless of type? A.: Future Sight, Roar, Scary Face, String Shot Q.: Of the following, which is BLISSEY's highest stat? A.: HP Q.: Of the following, which is STEELIX's highest stat? A.: Defense Q.: Of the following, which is ELECTRODE's highest stat? A.: Speed Q.: "Restore PP of one move by 10." What item is this? A.: Ether Q.: Surprisingly, ELECTABUZZ can learn which of the following moves? A.: Ice Punch Q.: Surprisingly, FLAREON can learn which of the following moves? A.: Iron Tail Q.: Surprisingly, SANDSLASH can learn which of the following moves? A.: Fury Cutter Q.: Surprisingly, STEELIX can learn which of the following moves? A.: Dragonbreath Q.: Surprisingly, YANMA can learn which of the following moves? A.: Giga Drain Q.: Which EGG move can HOPPIP learn? A.: Pay Day Q.: Which EGG move can SNORLAX learn? A.: Lick Q.: Which is the NORMAL-type move that LANTURN can learn? A.: Take Down Q.: Which is the NORMAL-type move that SNEASEL can learn? A.: Swift Q.: Which is the NORMAL-type move that SUDOWOODO can learn? A.: Slam Q.: Which is the NORMAL-type move that SUNFLORA can learn? A.: Pound Q.: Which of the following is ACID ARMOR's move type? A.: Poison Q.: Which of the following is CONVERSION's move type? A.: Normal Q.: Which of the following is FOCUS ENERGY's move type? A.: Normal Q.: Which of the following is LEECH SEED's move type? A.: Planta Q.: Which of the following is TACKLE's move type? A.: Normal Q.: Which move can be learned by ELECTABUZZ? A.: Light Screen Q.: Which move can be learned by FERALIGATR? A.: Earthquake Q.: Which move can be learned by HOUNDOOM? A.: Solarbeam Q.: Which move can inflict quadruple damage on DELIBIRD? A.: Rock Throw Q.: Which move can inflict quadruple damage on EXEGGUTOR? A.: Megahorn Q.: Which move can inflict quadruple damage on JUMPLUFF? A.: Ice Beam Q.: Which move is especially effective after RAIN DANCE? A.: Thunder Q.: Which move is especially effective after using LIGHT SCREEN? A.: Counter Q.: Which move is especially effective after using SUNNY DAY? A.: Solarbeam Q.: Which move is especially effective after using SWAGGER? A.: Psych up Q.: Which move may be ineffective depending on type? A.: Mud-Slap, Poison Sting, Smog Q.: Which Pokemon can pass down an EGG move when it is left in DAY CARE? A.: Male Q.: Which Pokemon would benefit from holding the item THICK CLUB? A.: Cubone, Marowak ---------------------------Elite Four Class VS--------------------------- -Cooltrainer Connor- Pokemons: Pikachu, Cubone, Shuckle Due the hold items, you have to have this team. Start off with Pikachu to beat Gyrados down, as it will be the first Pokemon chosen by Connor. The function of Shuckle here as I have noticed is acting like a target to Hyper Beam. Yeah, that's it, Shuckle's high Defense was built for that. -Cooltrainer Becky- Pokemons: Scyther, Raichu, Raticate Maybe the more complicated battle by know would be this. Becky will elevate her Pokemon's Attack and use Hyper Beam afterwards. Your startegy here isn't faint, nor to stay only with 1 HP, but use Endure for that. Following use Reversal, which is stronger as lower as user's HP is. Remember to use Agility to attack before. -Juggler Ferris- Pokemons: Poliwrath, Golem, Steelix Start off with Steelix and defeat Dragonite. Following Tyranitar should come, so switch for Poliwrath. The move combination is the secret for this battle: Defense Curl before Rollout to cause double damage, traps foe with Bind and use Toxic, and Mind Reader before each time you use Dynamicpunch if you want to never miss. -Swimer(F) Julian- Pokemons: Jumpluff, Exeggutor, Houndour Start off with Exeggutor and Stomp Starmie (and Staryu) because they'll use Minimize. The fight is going to be cool. You depend on the weather effect sunny to win while Julian turns the rain on. The main attack of your Pokemons is Solarbeam and using it you can win her aquatic Pok\'e9mons. Exeggutor does not know Solarbeam, but have Synthesis which effect goes high on sunny and down on rain. ------------------------------------------------------------------------- If you win all Elite Four Class line then you gain the Raichu medal. Congratulations, you concluded all the lessons in Pokemon Academy and should read a bit more what is in Library. ___ ================================================================= / \\ 6. Stadium 6ST |==o==| ================================================================= \\___/ Stadium is located in the middle of White City. There you defeat a sequence of 8 battles, gaining for any reason 1 badge per each battle, which will render you nothing. Your objective is conquering all the trophies, each time you win a Cup you gain a trophy of that cup. Little Cup and Prime Cup have 1 trophy while Poke Cup and Challenge Cup give you 4 trophies, each one harder the its previous trophy in level ranks. Below I'll help you with each battle based on the model below: Suggested Rental Pokemon Team ----------------------------- 6 rental Pokemon that I suggest you to choose based on my strategy xa. battle <<< the order of the battles Trainer: The name of the trainer Pokemons: The team of this trainer Suggested: 3 of 6 Pokemons that you chose, lead off with the first one Strategy: How to beat this trainer And that's it, how there are 80 battles in total at Stadium, prepare to get bored and much patience is needed because winning Stadium is a great challenge of Pokemon Stadium 2 as it was in Pokemon Stadium 1. The Cups are below and in subtopics in case there is more than a trophy. Each Cup has also its own rules, and I put them below to you know. =============== 6.1. Little Cup 6LC =============== Rules: o Qualified Pokemons: 86 o Enter with 6 Pok\'e9mons o Only 3 of 6 will battle o Same items cannot be hold o No more than two sleep or frozen Pokemon in the same time o Dragon Rage and Sonicboom have no effect o Win a battle without losing a Pokemon and gain a Continue Suggested Rental Pokemon Team ----------------------------- Abra (Burnt Berry) Chinchou (Mint Berry) Mankey (Ice Berry) Phanpy (Berry) Charmander (Przcureberry) Doduo (Bitter Berry) 1st. Battle Trainer: Youngster Bernie Team: Togepi, Omanite, Sunkern, Slugma, Squirtle, Mankey Suggested: Mankey, Chinchou, Abra Strategy: Starting off with Mankey's Cross Chop will put you good advantage. Togepi and Omanite won't have any chance against Mankey. Chinchou has a good effectiveness, in advantage against Omanite, Slugma and Squirtle. to beat foe Mankey down you should use Abra's Psychic, which after all does not find any resistance in this foe team. 2nd. Battle Trainer: Picnicker Stacy Pok\'e9mons: Igglybuff, Snubble, Meowth, Pidgey, Rattata, Teddiursa Suggested: Mankey, Abra, Wooper Strategy: This time Mankey is undismissable because its Cross Chop will be super effective on 5 of 6 Stacy's Pokemons. There's no how not choosing it, allas, as her team contain only normal types, Abra is also a good key because its Psychic will strongly does damage. Wooper has Surf, which cause a lot of damage although you will not even need it if use Mankey correctly. 3rd. Battle Trainer: Camper Grant Pok\'e9mons: Chikorita, Totodile, Cyndaquil, Diglett, Chinchou, Bellsrpout Suggested: Doduo, Abra, Chinchou Strategy: Grant has a diversified team and playing elemental types is risked. Starting off with Doduo have in mind that you're in a good way if foe uses Swagger, then your Attack is raised 2 and your're cured off the confusion due the Bitter Berry, so just beat the remaining Pokemons down. That's what Grant likes, making foe becomes confuse. Your worst foe will be Chinchou. 4th. Battle Trainer: Pok\'e9Fan Janet Pok\'e9mons: Tyrogue, Paras, Geodude, Spinarak, Zubat, Sandshrew Suggested: Abra, Chinchou, Doduo Strategy: Keep using Abra's psychic and soon you'll be on top although you find good opportunities of using Doduo and Wooper. Janet can incomode you by raising the Evasion of her Pokemons because they know Double Team and will use it. This is the easies battle. 5th. Battle Trainer: Schoolboy Clark Pok\'e9mons: Mareep, Ekans, Natu, Growlithe, Smoochum, Larvitar Suggested: Charmander, Phanpy, Chinchou Strategy: Since that your current foe isn't Larvitar, Charmander will be okay here. I put it to beat Smoochum down mainly because she'll be a big thorn at your feet. Charmander won't resist so much under her moves, but in case it survive it'll help you to defeat other foes. Once Smoochum is eliminated, in case Clark had chosen her, then Phanpy is safe to use Earthquake for awhile while Chinchou take care of Natu and others. 6th. Battle Trainer: SwimmerM Cora Pok\'e9mons: Cleffa, Dratini, Hoothoot, Oddish, Wooper, Kabuto Suggested: Abra, Chinchou, Mankey Strategy: I suggest you to start with Abra, and keep defeating your foe Pokemons with Psychic. In case Abra is defeated by opponent you could decide which Pokemon is better, Chinchou or Mankey. It's not a hard battle and your "worst" obstacle is Dratini and though you have not any ice type move you have a powerful Cross Chop and Psychic. 7th. Battle Trainer: Teacher Tina Pok\'e9mons: Elekid, Sentret, Vulpix, Eevee, Scynther, Swinub Suggested: Charmander, Mankey, Chinchou Strategy: I would start with Charmander although some people would prefer Chinchou due the effectiveness. Tina likes to be the first and that's why she uses Quick Attack often. This battle is not hard, but I remember it was hard for me because Charmander's Flamethrower missed twice in a row for just luckless. What Charmander can't hang on, Mankey and Chinchou can cover it. 8th. Battle Trainer: Pok\'e9fan Rex Pok\'e9mons: Pichu, Gastley, Magby, Chansey, Poliwag, Abra Suggested: Abra, Chinchou, Phanpy Strategy: Starting with Abra you have a foe Abra as obstacle, which can be barely defeated by Thief, and Chansey, due its high Special Defense. If Abra do not hang on, you should switch out for Phanpy. Phanpy is perfect; it knows Earthquake and can defeat 4 of 6 Rex's Pokemons in one hit. In case Poliwag is brought into battle while Phanpy is being used, don't hesitate on switching for Chinchou because Phanpy won't support water moves from Poliwag in anyway. ============= 6.2. Pok\'e9 Cup 6PK ============= Rules: o Qualified Pokemons: 246 o Enter with 6 Pok\'e9mons o Only 3 of 6 will battle o Same items cannot be hold o Only Lv50 to 55 can participate o The total Level of the three Pokemons may not exceed 155 o You lose if your last Pokemon use Explosion or Selfdestruct o No more than two sleep or frozen Pokemon in the same time o Win a battle without losing a Pokemon and gain a Continue =========================== 6.2.1. Pok\'e9 Cup - Pok\'e9 Ball 6PP =========================== Suggested Rental Pok\'e9mon Team ----------------------------- Kadabra (Burnt Berry) Machamp (Bitter Berry) Magcargo (Berry) Haunter (Przcureberry) Quagsire (Mint Berry) Skarmory (Ice Berry) 1st. Battle Trainer: Bug Catcher Nelson Pok\'e9mons: Ledyba, Spinarak, Caterpie, Weedle, Yanma, Venonat Suggested: Skarmory, Haunter, Quagsire Strategy: Please, don't lose this battle. Half of the time Nelson won't hurt you very much, but I guess the most chosen ones are going to be Venonat, Ledyba and Yanma. Skarmory's Fly is the key to you win, Skarmory is fast and one hit will defeat any of these stupid bugs. 2nd. Battle Trainer: SwimmerM Bruce Pok\'e9mons: Golden, Seel, Staryu, Shellder, Remoraid, Poliwhril Suggested: Kadabra, Machamp, Haunter Strategy: Kadabra's Thunderpunch is enough to beat down everyone. In case your Kadabra faints or such put Haunter on and give a show with Giga Drain. I put Machamp not due the fact it knows Thunderpunch, but so because it knows Submission, which will be also good. 3rd. Battle Trainer: Hiker Chester Pok\'e9mons: Machop, Onix, Graveler, Sudowoodo, Rhyhorn, Phanpy Suggested: Quagsire, Machamp, Haunter Strategy: Nothing difficult in this battle. Except Onix, the only Chester's faster Pokemon than Quagsire, you'll lead off and win continually with Surf, after all, it is super effective on his Pokemons and it is STAB. Machop won't take super effective damage of Surf, but it's not strong enough to hang this move on, two Surfs or Haunter's Giga Drain will beat it down. 4th. Battle Trainer: Supernerd Clifford Pok\'e9mons: Magnemite, Haunter, Porygon, Flaaffy, Ekans, Electrode Suggested: Quagsire, Magcargo, Machamp Strategy: Lead off with Quagsire to win everyone, some in just a hit if you use the right move. The biggest danger of all is Porygon due Swagger. Magcargo will resist to almost all foe's moves and if you thought on using Machamp, it is a good idea, but Porygon knows Psybeam. Stay calm because Machamp hangs on to use Submission. 5th. Battle Trainer: Beauty Alissa Pok\'e9mons: Miltank, Snubble, Qwilfish, Corsola, Skiploom, Chansey Suggested: Kadabra, Machamp, Haunter Strategy: You have a good start-off with Kadabra because it's not in disadvantage to any of Alissa's Pokemon. I don't grant you that Kadabra will resist, it should cooperate to you defeat at least two or one of her Pokemons. The other ones that it cannot defeat you can beat down with Machamp or Haunter. 6th. Battle Trainer: Burglar Jensen Pok\'e9mons: Persian, Charmeleon, Houndour, Electabuzz, Quilava, Gligar Suggested: Quagsire, Magcargo, Machamp Strategy: Prepare your Quagsire and Surf, Surf, Surf in everyone, even Persian and Dig on Electabuzz. I suggest Magcargo also due its type, which grants it to resist a good part of moves that you'll find ahead. Don't get scared that 4 of his Pokemons does not hold item because those ones know Thief and he'll steal from your Pokemon the item it is holding, therefore forget your precious berries here. 7th. Battle Trainer: Boarder Claude Pok\'e9mons: Delibird, Sneasel, Tentacruel, Tauros, Teddirusa, Vaporeon Suggested: Kadabra, Skarmory, Machamp Strategy: You don't imagine how Psychic will be good here, alhtough it doesn't beat Claude's Pokemon in the first hit you can cause a good damage. What Kadabra can't do Skarmory can finish. This battle is easy if you simply know how to use your moves. It's the battle that better candidates to the hardest by know. 8th. Battle Trainer: Psychic Mason Pok\'e9mons: Smeargle, Slowpoke, Raichu, Growlithe, Natu, Clefairy Suggested: Quagsire, Machamp, Kadabra Strategy: I suggest you to lead off with Quagsire because generally Mason starts with Growlithe. From that on simply use the right type. Kadabra can beat Slowpoke and Natu fastly while Machamp with Clefairy and Smeargle. Raichu, which one we could consider dangerous, won't hang on more than two Quagsire's Dig. ============================ 6.2.2. Pok\'e9 Cup - Great Ball 6PG ============================ Suggested Rental Pokemon Team ----------------------------- Kadabra (Burnt Berry) Machamp (Bitter Berry) Magcargo (Berry) Haunter (Przcureberry) Quagsire (Mint Berry) Skarmory (Ice Berry) 1st. Battle Trainer: Pok\'e9fan Carmen Pok\'e9mons: Pikachu, Meowth, Clefairy, Shuckle, Togepi, Mr. Mime Suggested: Quagsire, Machamp, Magcargo Strategy: Huh, dude, you get heavy by using Machamp here though at risk to find Mr. Mime in forth. Magcargo will be okay with Fire Blast or Rock Slide. Really, it's not a hard battle, but it requires a bit of knowledge because Pikachu, for example, will use Dynamicpunch and Double Team in case foe have immunity to electric moves. 2nd. Battle Trainer: Youngster Wyatt Pok\'e9mons: Ivysaur, Skiploom, Pidgeoto, Nidorina, Ditto, Heracross Suggested: Skarmory, Magcargo, Kadabra Strategy: Don\rquote t scare with Wyatt\rquote s team, you have the right Pok\'e9mons for this battle. Your Kadabra can defeat Heracross, Nidorina and Ivysaur before even they attack you with Psychic. Skarmory and Fly can detonate Ivysaur, skiploom and Heracross while Magcargo can defeat Ivysauar, Skipplom and Pidgeotto. We don\rquote t know who\rquote s the best to defeat Ditto because it doesn\rquote t have fix form, I suggest Magcargo. 3rd. Battle Trainer: Firebreather Cliff Pok\'e9mons: Rapidash, Magmar, Cubone, Ninetales, Furret, Vileplume Suggested: Magcargo, Kadabra, Skarmory Strategy: Cliff will put Sunny Day on field and your Magcargo can take advantage of that to make Fire Blast damage better as well as attacking your fire type foes with Rock Slide. Yes, we have Cubone which is a threat, so I put Skarmory, which will resist to its moves. Kadabra is here because its Psychic is fatal in Cubone, Vileplume and Furret. Generally Cliff leads off with Rapidash and puts Furret in battle for any for his fire type Pokemons that face off a ground or rock type foe. You don't need much luck here in spite of it's essential. 4th. Battle Trainer: Biker Dillon Pok\'e9mons: Weepinbell, Ariados, Sandslash, Koffing, Dunsparce, Ampharos Suggested: Kadabra, Quagsire, Machamp Strategy: Any Pokemon Dillon has leading should fear your Kadabra, its Psychic is super effective in 3 of his team. Machamp can take down Dunsparce, and even its weak Fire Punch can be used on Weepinbell and Ariados. Ampharos, your enemy, won't big a huge problem for Machamp. Quagsire is in serious disadvantage against Weepinbell, but I put it do you don't have difficult on beating Sandslash and Ampharos down. 5th. Battle Trainer: Teacher Wolly Pok\'e9mons: Ledyba, Kadabra, Aipom, Girafarig, Mantine, Dratini Suggested: Kadabra, Skarmory, Machamp Strategy: The regret comes over now on knowing that you do not have any ice type on team, but we can pass over this. Now you've just encountered your first dragon type foe Pokemon in this line of battles and it shouldn't be so hard as the dragons are known. The dangers of this battle are Double Team and Baton Pass. Then Skarmory's Swift becomes the most useable move. Besides effectiveness and strategy it's good having in mind the best moment to switch a Pokemon for other. 6th. Battle Trainer: Sage Chen Pokemons: Spinarak, Jynx, Haunter, Misdreavus, Murkrow, Zubat Suggested: Kadabra, Haunter, Magcargo Strategy: Really, just use your moves and you'll gain a Continue. Lead off with Kadabra because you'll defeat within seconds 4 of 6 Chen's Pokemons while Magcargo can defeat 4 of 6 also. Haunter is here due the other Haunter and Misdreavus, it knows also Shadow Ball which is very effective on both. This battle isn't hard and you won't lose. Don't give up also because Jynx isn't playing. 7th. Battle Trainer: Pok\'e9fan Baxter Pok\'e9mons: Sunflora, Lickitung, Lanturn, Magcargo, Octillery, Pineco Suggested: Kadabra, Haunter, Machamp Strategy: This team can scare you because up to now you have used Quagsire a lot of times, but for this battle I don't recommend it. Kadabra is again with Psychic, lead off with it. The cool of Haunter is that you can use Giga Drain on Lanturn and Octillery, as well as on Lickitung although the effect won't be so great. Who will show greatly will be Machamp with Submission. 8th. Battle Trainer: Pok\'e9manic Pedro Pok\'e9mons: Seadra, Pupitar, Nidoking, Raticate, Noctowl, Tangela Suggested: Kadabra, Quagsire, Machamp Strategy: Another battle which Kadabra leads off, I don't need to say that Kadabra is your major Pokemon, unless foe is Noctowl or Seadra. I don't think Kadagra will last much long, also because only no one of this team will be defeated with only one hit of Psychic. Quagsire leads much well also although has as danger Pedro's Tangela. Machamp won't be good against Nidoking, therefore avoid they two to fight across. ============================ 6.2.3. Pok\'e9 Cup - Ultra Ball 6PU ============================ Suggested Rental Pokemon Team ----------------------------- Kadabra (PrzcureBerry) Machamp (Bitter Berry) Quagsire (Berry) Skarmory (Ice Berry) Magneton (Mint berry) Exeggcute (Burnt Berry) 1st. Battle Trainer: Bug Catcher Nelson Pok\'e9mons: Scyther, Butterfree, Paras, Dunsparce, Heracross, Pinsir Suggested: Skarmory, Machamp, Kadabra Strategy: Let's go, more bugs however now you can't underestimate them simply for the fact they're bugs because these ones are good and still weak in a general view either for being in the first battle. We don't have a fire type now, but we are still with Skarmory which Fly is enough to defeat all them, even Dunsparce which isn't bug type. Machamp's Fire Punch can help a bit, although it won't be the same if was from a fire type. 2nd. Battle Trainer: SwimmerH Bruce Pok\'e9mons: Dewgong, Poliwrath, Quagsire, Magneton, Kabutops, Slowbro Suggested: Exeggcute, Kadabra, Magneton Strategy: Kadabra have all your attention with Thunderpunch, after all for now all your opponent's Pokemon are water type. They may put Rain Dance on and in case they do, that's a help for your Magneton's Thunder not miss (and opponent's too). Your Quagsire makes opponent's Magneton unusable, besides it can beat Kabutops down. Exeggcute's Giga Drain is excellent to defeat opponent's Quagsire and Kabutops. 3rd. Battle Trainer: Hiker Chest Pok\'e9mons: Golem, Donphan, Ursaring, Omanite, Forretress, Steelix Suggested: Quagsire, Exeggcute, Machamp Strategy: Do you have any doubt about these suggested Pokemons to beat Hider Chest's team down? I don't consider Golem, Steelix and Donphan danger because Quagsire's Surf and Exeggcute's Giga Drain are enough. About Ursaring, you could use Machamp's Submission, which can also be used on Steelix, Golem and Omanyte. Forretress, which can strongly be an obstacle, takes quadruple damage from fire, so try Machamp's Fire Punch, which in those conditions may cause a good damage. Hiker has Defense Curl/Rollout as strategy and you have two things to disturb foe's Rollout, which is a fighting type, Machamp, and Quagsire's Dig, which will force Rollout to fail. Perfect! ;) 4th. Battle Trainer: Supernerd Clifford Pok\'e9mons: Ampharos, Corsola, Poyrogon2, Wobbuffet, Tentacruel, Skarmory Suggested: Magneton, Quagsire, Exeggcute Strategy: This may be a hard battle, also even because Clifford's team is balanced and maybe you need to switch some times. No Kadabra's Thunderpunch, you'll need to use it more than once and Kadabra isn't the type of Pokemon that can take many hits. We could suggest Machamp for Porygon2 if it wasn't for the Psychic it knows. Now with Wobbuffet, this formidable weapon, you have to pay attention on foes to destroy them while they're trying to destroy you. Corsola knows Mirror Coat as well. 5th. Battle Trainer: Beauty Alissa Pok\'e9mons: Miltank, Jumpluff, Persian, Lickitung, Mantine, Wigglytuff Suggested: Machamp, Magneton, Kadabra Strategy: Alissa usually leads off with Miltank, which loves to use Body Slam. Machamp can defeat safely 4 of her 6 Pokemons, finding as threat only Mantine's Wing Attack. Yes, Mantine is your bigger danger now and just bet that Magneton's Thunder won't miss because you need it to defeat Mantine that will try to use of all the ways Surf to stop you. Much luck is necessary for this battle: Miltank's Body not paralyze you, Thunder always hits,... 6th. Battle Trainer: Burglar Jensen Pok\'e9mons: Typhlosion, Houndoom, Magcargo, Dugtrio, Stantler, Gligar Suggested: Quagsire, Machamp, Kadabra Strategy: A battle that you really have to worry. A rock or water type is recommended, defeating thus above half of Jensen's team. Though effectiveness is all, there is Stanler, which is normal, and knows psychic moves and else. Machamp will be okay, neither Gligar is a threat for it, I know it is flying type, but it does not know any flying type move. Some of Jense's Pokemons don't hold any item because they'll steal yours with Thief. 7th. Battle Trainer: Boarder Claude Pok\'e9mons: Sneasel, Delibird, Blastoise, Jolteon, Vaporeon, Flareon Suggested: Quagsire, Machamp, Magneton Strategy: Quagsire won't take super effective damage, but probably will receive Vaporeon's Surf and Sneasel's Ice Punch, which will be no good. Machamp is the most-prepared perhaps, even it's in difficult on defeating Vaporeon and Delibird. Indeed, Magneton's Thunder is your salvation here, you know 70 Accuracy is doubful, but you need luck because Thunder needs to hit twice to faint Vaporeon and Blastoise. I remember that I had luck, my Magneton could defeat everyone, but of course, I hadn't faced Vaporeon in this battle because that's your worst enemy, ever. 8th. Battle Trainer: Psychic Mason Pok\'e9mons: Kangaskhan, Hypno, Arcanine, Raichu, Smeargle, Xatu Suggested: Quagsire, Machamp, Magneton Strategy: Leading off with Quagsire is good, besides that using Amnesia isn't a good strategy. Xatu holds Leftovers, due that acts quickly on defeating it. Quagsire won't cause super effective damage on all foes, but it can annoy most of them. Hypno and Xatu are the only threats for Machamp. Use the right move and good luck with Magneton's Thunder, you need it to hit. ============================= 6.2.4. Pok\'e9 Cup - Master Ball 6PB ============================= Suggested Rental Pokemon Team ----------------------------- Fearow (Przcureberry) Wobbuffet (Berry) Machamp (Bitter Berry) Steelix (Ice Berry) Quagsire (Mint Berry) Kadabra (Burnt Berry) 1st. Battle Trainer: Pok\'e9fan Carmen Pok\'e9mons: Bellossom, Azumarill, Persian, Clefable, Togetic, Raichu Suggested: Machamp, Kadabra, Quagsire Strategy: This battle may get harder if you don't know what to do. Leading off with Machamp is a plus because Togetic, though knowing Fly, will prefer using Metronome than attacking you. Machamp attacks well Persian and Clefable while Kadabra can look for Azumarill and Togetic. Quagsire has Bellossom as the only major danger, and I hold it for Raichu pricipally. 2nd. Battle Trainer: Youngster Wyatt Pok\'e9mons: Pidgeot, Nidoqueen, Ditto, Rattata, Pinsir, Primeape Suggested: Kadabra, Fearow, Quagsire Strategy: Generally Wyatt starts with Primeape, then start off with Kadabra and use Psychic. You have Nidoqueen and Pidgeot yet to defeat if your Kadabra is alive. Wyatt's Pokemon are holding excellent items which put them in good advantage, I'm so sorry that you do not have any Pokemon with Thief. The more important is beating all them down, Machamp will cause good damage on Rattata and Ditto while Fearow can peck and scare some foes. 3rd. Battle Trainer: Firebreather Cliff Pok\'e9mons: Magmar, Marowak, Dodrio, Houndoom, Exeggutor, Arcanine Suggested: Quagsire, Machamp, Fearow Strategy: Quagsire's only one obstacle is Exeggutor. When you face it, it is pretty suggest a switch to Fearow because Quagsire have no chance. Machamp and its powerful Submission are perfect to defeat fire Pokemons together Quagsire's Surf and Dig. Dodrio, the flying, may seem the most dangerous, but no problem. Surf on it, or Drill Peck and Toxic you faint it within instants. 4th. Battle Trainer: Biker Dillon Pok\'e9mons: Weezing, Cloyster, Steelix, Rhydon, Venusaur, Arbok Suggested: Kadabra, Quagsire, Machamp Strategy: Of the three recommended Pokemons it doesn't matter which you start off, anyone is at risk because Dillon's team is diversified. I suggest you to start with Quagsire, but starting with Kadabra wouldn't be a bad idea. Venusaur, Arbok and Weezing are easily defeated by Kadabra's Psychic while Machamp can fight back with Steelix and Rhydon as well as Quagsire. 5th. Battle Trainer: Teacher Molly Pok\'e9mons: Girafarig, Mr. Mime, Lapras, Aipom, Lanturn, Politoed Suggested: Wobbuffet, Kadabra, Quagsire Strategy: Molly will start off with a Pokemon that just uses stat raising moves, and following will use Baton Pass to pass that increase for other Pokemon. Considering that it may be an offensive Pokemon, which happens most of the times, your bigger and best weapon is Wobbuffet. Know how to use it correctly, not all depending on it, but most of your strategy so. Due Wobbuffet she'll probably use Baton Pass unnecessary times. The hardest is the Evasion, the much previously you can impede it to be raised, better for you. 6th. Battle Trainer: Sage Chen Pok\'e9mons: Misdreavus, Crobat, Gengar, Jynx, Murkrow, Umbreon Suggested: Kadabra, Machamp, Steelix Strategy: Beginners or inexperienced trainers should apply and think Chen's strategy good, but I grant that's not. His Pokemons will cause poison or confuse your Pokemons, sometimes even both conditions. So, when you're trapped and a condition is given, they'll use Protect, Detect and rarely will attack. Only conditions are not able to defeat you, use the most effective and stronger move you have in. Machamp is protected of confusion thanks Bitter Berry, that's because you have to defeat Umbreon. 7th. Battle Trainer: Pok\'e9fan Baxter Pok\'e9mons: Feraligatr, Typhlosion, Meganium, Granbull, Blissey, Hitmontop Suggested: Machamp, Fearow, Wobbuffet Strategy: This team scares me. Fearow is prepared to defeat Meganium and Hitmontop, and can even intoxicate Chansey. Machamp will easily beats Granbull down, and with some effort Feraligatr and Typhlosion. Wobbuffet is on battle here again and you need more luck than previously. 8th. Battle Trainer: Pokemanic Pedro Pok\'e9mons: Aerodactyl, Machamp, Kingdra, Dragonite, Tyranitar, Charizard Suggested: Wobbuffet, Quagsire, Machamp Strategy: All depends on Wobbuffet. Start off with it, have luck on using Counter or Mirror Coat because some Pokemons, like Dragonite for example, have physical and special moves. If your Wobbuffet is fighting with Tyranitar forget, it is better switching for Quagsire because Tyranitar's Crunch more the Mirror Coat immunity will detonate your Wobbuffet quickly. Besides Wobbuffet, have in mind that switching is good, so alternate between Quagsire and Machamp when your current Pokemon was not race for foe. ================== 6.3. Challenge Cup 6CC ================== Rules: o You team is chosen by the videogame o Only 3 of the 6 will battle o 4 Level classes (30, 45, 60, 75) o You lose if your last Pokemon use Explosion or Selfdestruct o No more than two sleep or frozen Pokemon in the same time o Win a battle without losing a Pokemon and gain a Continue Your Team --------- There's no suggested teams now, the videogame chooses your team. Your team will never be the same, so if you were battling and run of the battle, enter again and the team will contain other Pokemons unless you're going to continue a battle. As there's no suggested rental Pokemons and opponent's team is random too, so no commentaries. In case you don't like your team then get out and enter again, if your new team is good try to get the trophy so. Below I listed the foes that you'll find. Challenge Cup is very cool because it's a kind of surprise battles. ------------------------- Challenge Cup - Pok\'e9 Ball ------------------------- 1st. Battle - Camper Marcus 2nd. Battle - Rocket Grunt 3rd. Battle - Picnicker Melissa 4th. Battle - Guitarist Daren 5th. Battle - Fisherman Curtis 6th. Battle - Medium Peggy 7th. Battle - Rocket Grunt 8th. Battle - Juggler Dwigth ~~~~~~~~~~~~~~~~~~~~~~~~~~ Challenge Cup - Great Ball ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1st. Battle - Twins Jan&Jane 2nd. Battle - Schoolboy Clark 3rd. Battle - Sailor Curt 4th. Battle \endash  SwimmerF Darcy 5th. Battle - Officer Gerald 6th. Battle - Kimono Girl Emiko 7th. Battle - Scientist Robert 8th. Battle - Gentleman Travis ~~~~~~~~~~~~~~~~~~~~~~~~~~ Challenge Cup - Ultra Ball ~~~~~~~~~~~~~~~~~~~~~~~~~~ 1st. Battle - Camper Marcus 2nd. Battle - Rocket Grunt 3rd. Battle - Picnicker Melissa 4th. Battle - Guitarist Daren 5th. Battle - Fisherman Curtis 6th. Battle - Medium Peggy 7th. Battle - Rocket Grunt 8th. Battle - Juggler Dwigth ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Challenge Cup - Master Ball ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1st. Battle - Twins Jan&Jane 2nd. Battle - Schoolboy Clark 3rd. Battle - Sailor Curt 4th. Battle \endash  SwimmerF Darcy 5th. Battle - Officer Gerald 6th. Battle - Kimono Girl Emiko 7th. Battle - Scientist Robert 8th. Battle - Gentleman Travis ============== 6.4. Prime Cup 6PC ============== Rules: o Available for all the Pok\'e9mons o Enter with 6 Pok\'e9mons o Only 3 of 6 will battle o No Level restrictions o Same items cannot be hold o You lose if your last Pokemon use Explosion or Selfdestruct o No more than two sleep or frozen Pokemon in the same time o Win a battle without losing a Pokemon and gain a Continue Suggested Rental Pok\'e9mon Team ----------------------------- Articuno (Mint Berry) Blastoise (Berry) Misdreavus (Ice Berry) Kadabra (Bitter Berry) Primeape (Przcureberry) Bayleef (Burnt Berry) 1st. Battle Trainer: Lass Terry Pok\'e9mons: Bellossom, Azumarill, Ampharos, Furret, Wigglytuff, Togetic Suggested: Misdreavus, Bayleef, Kadabra Strategy: Hear me, although this is Prime Cup, fighting with this girl will be very easy. I suggest you to lead off with Misdeavus and Thunder on everyone (except Bellossom and Ampharos). In case it faints, what might happen, switch for Bayleef or Articuno. Yep, we have Azumarill and Furret's Surf, but your Misdreavus should be up on defeating them with Thunder or Bayleef can cover it with Razor Leaf. Articuno's Blizzard should defeat most of them. 2nd. Battle Trainer: Blackbelt Yang Pok\'e9mons: Wobbuffet, Primeape, Hitmonchan, Hitmonlee, Hitmontop, Nidoking Suggested: Kadabra, Articuno, Misdreavus Strategy: Yang oderns his Pokemons to use Detect as much as they can. You have a foe Nidoking that loves to use Horn Drill and a foe Primeape holding an item that raises its Attack in 2, but makes it confused. Start off with Kadabra and Psychic on. If Wobbuffet was used, I suggest you to try paralyze it with Misdreavus' Thunder before trying to use Shadow Ball because Wobbuffet will probably use Counter, so recover your HP with Pain Split. 3rd. Battle Trainer: Birdkeeper Adam Pok\'e9mons: Charizard, Gligar, Aerodactyl, Fearow, Murkrow, Dodrio Suggested: Blastoise, Articuno, Misdreavus Strategy: Start with Blastoise because its Hydro Pump will cause normal or super effective damage whether Charizard, Gligar or Aerodactyl were your foes. Misdreavus has Thunder and Shadow Ball, but Thunder won't hit Gligar. Articuno has as main weapon the Blizzard, if you run out of PP, using Peck is barely your only option. 4th. Battle Trainer: Cooltrainer Floria Pok\'e9mons: Stantler, Hypno, Exeggutor, Clefable, Victreebel, Poliwrath Suggested: Kadabra, Articuno, Primeape Strategy: Floria wants to make your Pokemon falls sleep by all the ways. Generally she starts off with Stanler or Poliwrath. The strategy here is taking advantage of the fact that no more than 2 sleeping or frozen Pokemon on team, therefore lead with Kadabra and if it is asleep, switch for other. Select whether it's better Articuno or Primeape. Also, it's due this battle that I put Articuno, his Blizzard and Peck can beat Poliwrath, Exeggutor and Victreebel down, besides its flying part that grants immunity to Stantler's Earthquake. 5th. Battle Trainer: Fisherman Chase Pok\'e9mons: Gyarados, Mantine, Lanturn, Quagsire, Dewgong, Dragonite Suggested: Misdreavus, Bayleef, Kadabra Strategy: Start with Misdreavus and switch for Bayleef in case your foe were Quagsire or Lanturn. If Lanturn was the foe, then turn Safeguard on because it'll use Thunder Wave. This battle has its own peculiarities, then you need a bit of luck. Your bigger damage will be Misdreavus' Thunder. Luck to it hit and Pain Split on much HP Pokemons like Lanturn, Dewgong and Dragonite. 6th. Battle Trainer: Scientist Craig Pok\'e9mons: Forretress, Persian, Electrode, Sneasel, Crobat, Ninetales Suggested: Misdreavus, Kadabra, Blastoise Strategy: Once we don't have any ground type we can start off with Misdreavus. Launch Thunder as much as you can and Pain Split to recover your HP. The secret for this battle is luck because Carig will confuse your Pokemon and after try to lower its Special Defense. While it uses defensive moves what you have to use are offensive moves. If you wasn't trapped, switching to cure off confusion is a good strategy. 7th. Battle Trainer: Boarder Kathy Pok\'e9mons: Jynx, Lapras, Slowking, Piloswine, Mr. Mime, Feraligatr Suggested: Misdreavus, Primeape, Blastoise Strategy: Kathy can start off with Mr. Mime to use Double Team several times in a row and use Baton Pass after to pass for other allie all the stat raising. It may also activate Reflect. That's dangerous. Slowking holds Leftovers what makes it dreadful, then super effective moves. Blastoise has a powerful Hydro Pump, but the best now is that no Pokemon will hurt it with super effective moves. The only reason for Primeape is that it can get rid of Lapras (and Piloswine also). 8th. Battle Trainer: Cooltrainer Marty Pok\'e9mons: Mew, Ursaring, Starmie, Umbreon, Muk, Tyranitar Suggested: Misdreavus, Blastoise, Primeape Strategy: Marty always start with Mew, and Misdreavus should use Pain Split 2 times and after Shadow Ball. He'll switch for Tyranitar if it was chosen, then I suggest you to put Blastoise and defeat it. The next Pokemon that comes is HP to recover Misdreavus' health in case you're with her at field, you weaken foe and may defeat it, or not. Primeape's Cross Chop may fail, but you need it to defeat 3 of 6 Marty's Pokemon. ___ ================================================================= / \\ 7. Gym Leaders 7LG |==o==| ================================================================= \\___/ Defeating gym leaders is very harder than Stadium trainers, as hard as Prime Cup. Here the topic was splitted in two and you have available on your progress probably the first topic, where you find the castle of Johto gym leaders. ========== 7.1. Johto 7LJ ========== Here are where, in my opinion, the best battles happen because you defeat gym leaders of Johto region at the same order in the version. Some towers have very few trainers and although you don't need of 6 Pokemons, remember that you're forced to choose 6 so due that I indicate more than just the ones I'll suggest on battles. ~~~~~~~~~~ Violet Gym 71V ~~~~~~~~~~ Suggested Rental Pok\'e9mon Team: ------------------------------ Zapdos (Berry) Graveler Aerodactyl Delibird Blastoise Dewgong (Mint Berry) 1st. Battle Trainer: Bird Keeper Matt Pok\'e9mons: Pidgey, Hoothoot, Spearow, Natu, Doduo, Pidgeooto Suggested: Graveler, Zapdos, Aerodactyl Strategy: For this battle you start with Graveler's Rollout and watch Matt's defeat, or use Zapdos' Thunder. Thunder may fail, but it'll hit as soon as possible before any foe has caused a damage strongly dangerous. 2nd. Battle Trainer: Leader Falkner Pok\'e9mons: Pidgeot, Farfetch'd, Noctowl, Delibird, Fearow, Togetic Suggested: Zapdos, Delibird, Aerodactyl Strategy: Put Zapdos as first because Falkner generally leads off with Pidgeotto. You're in advantage with Thunder because Fly is one of Falkner's favorite moves, though isolated the Pokemon may take hit. Other thing is Mud-Slap, if you have a Pokemon in field which type is in advantage to your flying type (electric, rock, steel, for example), then it'll use Mud-Slap. All Falkner's Pokemons know it. You can avoid this move because your suggested Pokemons for this battle are flying type. ~~~~~~~~~~ Azalea Gym 72A ~~~~~~~~~~ Suggested Rental Pok\'e9mon Team: ------------------------------ Quilava (Berry) Mantine Graveler Skarmory (Mint Berry) Fearow (Bitter Berry) Aerodactyl 1st. Battle: Trainer: Bug Catcher Caz Pok\'e9mons: Yanma, Spinarak, Shuckle, Rattata, Paras, Geodude Suggested: Quilava, Mantine, Skarmory Strategy: The only reason to Mantine be recommended is that Caz has a Geodoude, and you is a threat for your team. Quilava can start off with Rollout and get rid of everyone, or instantly with each one by using Fire Blast. Skarmory doesn't take super effective damage of any Caz's Pokemons, so you can use Fly safely. Pay attention on Paras, it knows Spore and will use it if you give opportunity. 2nd. Battle: Trainer: Twins Win&Lyn Pok\'e9mons: Ledyba, Sunkern, Jigglypuff, Hoppip, Pikachu, Clefairy Suggested: Quilava, Skarmory, Mantine Strategy: Using Fire Blast is the better thing, even better than flying moves because Jigglypuff's and Clefairy's Charm. I recommend Fly to everyone except Pikachu, which can defend itself of flying moves. Graveler is okay here, with Rollout or Earthquake. Just to use Earthquake against Sunkern, I know it's a weak foe, but Earthquakeis in disadvantage to it. 3rd. Battle: Trainer: Gym Leader Bugsy Pok\'e9mons: Scyther, Butterfree, Beedrill, Weepinbell, Pinsir, Pupitar Suggested: Aerodactyl, Quilava, Mantine Strategy: Lead with Aerodactyl, Bugsy generally starts off with Scyther. What protects Bugsy's Pokemons of a fire type is Pupitar. If Bugsy had chosen it then it'll switch in case you're in advantage. It's not a hard battle. Mantine will be okay by beating bugs and Pupitar down. And about Quilava, I suggest to use Fire Blast. ~~~~~~~~~~~~~ Goldenrod Gym 73G ~~~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Ariados (Berry) Hitmonlee (Bitter Berry) Baleef (Ice Berry) Kadabra (Mint Berry) Graveler (Burnt Berry) Blastoise (Przcureberry) 1st. Battle Trainer: Lass Lois Pok\'e9mons: Teddirusa, Marill, Meowth, Phanpy, Poliwag, Snubbul Suggested: Hitmonlee, Bayleef, Kadabra Strategy: Starting with Hitmonlee keep with Hi Jump Kick. Poliwag knows Psychic, but it won't cause any good damage on Hitmonlee, and in case you're scared, switch for Kadabra and shoot some Psychic. I suggest that Bayleef will be the great Pokemon here, it has three foes in disadvantage and no one of the others are in advantage to it. 2nd. Battle Trainer: Beauty Rita Pok\'e9mons: Aipom, Mareep, Diglett, Ponyta, Remoraid, Sentret Suggested: Hitmonlee, Blastoise, Bayleef Strategy: Hitmonlee gets okay this whole team and with Kadabra nearby Rita has no chance. Win her as quick as possible. Ponyta can annoy you with Stomp, but it's plenty possible that Kadabra, being faster, can beat her down before. Putting Hitmonlee against Remoraid would rather be no good because this fish knows Psybeam. 3rd. Battle Trainer: Leader Whitney Pok\'e9mons: Miltank, Clefable, Wigglytuff, Gloom, Dodrio, Stantler Suggested: Ariados, Graveler, Hitmonlee Strategy: Whitney leads off with Miltank or Dodrio, most of the times it'll be Miltank. To hurt her HP out, start with Ariados and lauch Toxic, Protect, and alternate between Protect and Sludge Bomb. If Dodrio comes right after, switch for Graveler and use Rollout and Selfdestruct when your HP goes down near to zero. Hitmonchan can beat down Clefable, Wigglytuff and Stantler by using Hi Jump Kick, and Mega Kick no Gloom. Stantler knows Psychic, since your HP is green you can kick it, though. ~~~~~~~~~~~~ Ecruteak Gym 74E ~~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Misdreavus (Berry) Donphan (Mint Berry) Skarmory (Ice Berry) Quagisre (Burnt Berry) Houndour (Przcureberry) Donphan (Bitter Berry) 1st. Battle Trainer: Medium Holly Pok\'e9mons: Bellsprout, Hoothoot, Ledian, Ditto, Nidorina, Unown Suggested: Skarmory, Magneton, Houndour Strategy: Medium Holly has weak Pokemons if compared to your team and Skarmory, as steel type, can resist to most of her Pokemon's moves. Look out for Ledian, it'll turn Reflect, Light Screen and Safeguard on if you let it, what will break any of your strategy, so Houndour\rquote s Flamethrower. Skarmory\rquote s Fly. No, you shouldn't give free turns to Ledian active its protections. 2nd. Battle Trainer: Sage Ty Pok\'e9mons: Zubat, Smoochum, Gastly, Golbat, Misdreavus, Haunter Suggested: Skarmory, Misdreavus, Houndour Strategy: The major danger of this battle is the fact that foe ghosts know Curse. Starting with Skarmory you have advantage of finding Smoochum. Your Misdreavus has a Shadow Ball and a Thunder which together get ride of whole team of Ty, but remember that Pain Split needs to be used as well. If you need Houndour then use Flamehtower or Crunch. 3rd. Battle Trainer: Leader Morty Pok\'e9mons: Gengar, Ariados, Sudowoodo, Marowak, Girafarig, Noctowl Suggested: Houndour, Blastoise, Skarmory Strategy: Houndour is an excellent choice, start with it, Morty generally starts off with Gengar and it'll switch for other ally better, which should be Marowak or Sudowoodo. Therefore you shouldn't keep Houndour because it'll be defeated soon, then switch for Blastoise and raze your foes. Skarmory will be okay here again. ~~~~~~~~~~~~ Cianwood Gym 75C ~~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Zapdos (Bittery Berry) Kadabra (Pzcureberry) Jumpluff (Ice Berry) Mr. Mime (Berry) 1st. Battle Trainer: Black Belt Nick Pok\'e9mons: Hitmontop, Nidorino, Dugtrio, Hitmonlee, Seaking, Rhyhorn Suggested: Zapdos, Jumpluff, Kadabra Strategy: Dugtrio and Seaking are your WORST enemies because they have OHKO moves, and if you don't know what they are, those moves inflict the fainted condition for your Pokemon in only one hit. Jumpluff is grass type, very fast and immune to Dugtrio's Fissure while Zapdos has Thunder, which can avoid Seaking. Kadabra's Psychic can get ride of the rest of the team. Luck is your ally in this battle. 2nd. Battle Trainer: Leader Thuck Pok\'e9mons: Poliwrath, Granbbul, Machoke, Hitmoncham, Sandslash, Primeape Suggested: Mr. Mime, Zapdos, Kadabra Strategy: All Thuck's Pokemons know Dynamicpunch. He'll order to this move be used, even if not very effective because his goal is making foe become confused. Take advantage, all your Pokemons suggested for this battle resist to fighting type moves. With Mr. Mime I won his three chosen Pokemons, obviously, Dynamicpunch failed, but I had prepared Barrier and used it twice besides the Substitute, which received damage in lower amount and prevented me from confusion. I suggest you to switch for Zapdos in case your psychic find Granbbul because its Shadow Ball. ~~~~~~~~~~~ Olivine Gym 76O ~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Starmie (Przcureberry) Wobbuffet (Berry) Dragonair (Ice Berry) Feraligatr (Mint Berry) Staryu (Bitter Berry) Machamp (Burnt Berry) 1st. Battle Trainer: Leader Jasmine Pok\'e9mons: Steelix, Corsola, Magneton, Mantine, Skarmory, Forretress Battle: Starmie/Staryu, Wobbuffet, Machamp Strategy: Although there is only one trainer in this gym, the leader, this battle can be considered the hardest by now. One of the basic things Jasmine likes to do is switch its current Pokemon for other if your current Pokemon is a type in advantage to hers. Therefore, here we're off using STAB moves although some are inevitable. You have to switch, and try to foresee when Jasmine will switch, so prepare a move to the Pokemon she's going to bring into battle. With Starmie I could win her whole team, of course, Zap Cannon didn't miss when I need it for pure luck I have always been. =) ~~~~~~~~~~~ Team Rocket 7TR ~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Steelix (Ice Berry) Misdreavis (Mint Berry) Kadabra (Berry) Hitmonlee (Bitter Berry) Fearow (Przcureberry) Dragonite (Burnt Berry) 1st. Battle Trainer: Rocket Grunt (Homem) Pokemons: Geodude, Koffing, Pineco, Graveler, Weezing, Electrode Suggested: Steelix, Misdreavus, Kadabra Strategy: In case this Rocket Grunt's Pokemon don't have a super effective move, they'll switch for other better or use Selfdestruct or Explosion. Starting off with Steelix you grant, your Mud-Slap or Iron Tail to detonate these Pokemons. I doesn't interest how much Selfestruct or Explosion is used, Steelix's Defense is high enough to abide those damage. The good of Misdreavus is its immunity to both moves type. 2nd. Battle Trainer: Rocket Grunt (Mulher) Pokemons: Murkrow, Drowzee, Spinarak, Dunsparce, Zubat, Houndour Suggested: Misdreavus, Steelix, Fearow Strategy: Any of the Pokemons of this Rocket Grunt will use Toxic and following will protect itself by using Protect or Detect. It is in the turn those moves are going to fail that you have to attack. Don't lose your time, or switch your poisoned Pokemon because that's the only way to cancel the duplicated damage per turn effect. Misdreavus' Thunder to hurt and Pain Split to recover your lost HP. Steelix is immune to Toxic for your good. Fearow will be good with Hyper Beam, mainly because you have few turns to attack. 3rd. Battle Trainer: Executive Admin Pokemons: Sneasel, Muk, Licktung, Vileplume, Raticate, Arbok Suggested: Dragonite, Hitmonlee, Kadabra Strategy: No strategy to defeat this Executive Admin. She has prepared her team with good Pokemons, good movesets and STAB moves. All her Pokemons know Frustation and this move will be used in case there's no any better. With Hitmonlee you can get rid of Lickitung and Raticate. We have Dragonite, if you need it, use Fly. 4th. Battle Trainer: Executive Admin Pok\'e9mons: Houndoom, Golbat, Persian, Misdreavus, Victreebel, Wobbuffet Suggested: Hitmonlee, Misdreavus, Dragonite Strategy: The biggest Pokemon of this guy is Houndoom, because it knows Flamethwoer and Solarbeam. If Victreebel activates Sunny Day then gets worried. To avoid that Dragonite's dragon part can hang on for a while, besides the use of Fly, which will make Sunny Day runs off faster for you as reference. Hitmonlee needs only a bit of luck to Mega Kick hits when Hit Jump Kick was not very effective. If you don't know using your Misdreavus very well, foe's one will teach you how to. ~~~~~~~~~~~~ Mahogany Gym 78M ~~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Wartortle (Mint Berry) Raichu (Berry) Staryu (Burnt Berry) Wobbuffet (Bitter Berry) Misdreavus (Ice Berry) Blastoise (Przcureberry) 1st. Battle: Trainer: Boarder Alvin Pok\'e9mons: Seel, Swinub, Shellder, Smoochum, Kingler, Flaaffy Suggested: Raichu, Wartortle, Staryu Strategy: It shouldn't be hard defeating Alvin because his Pokemons adore to use Power Snow, which is weak, and Endure, which will annoy you a bit for a while. All his Pokemons are at first stage, thefefore low base stats. A Thunder and Earthquake will get rid of all them. Your bigger enemy is Kingler, but it is rather weak to faint by a Thunder. Flaaffy is another danger for you, not because it's strong but because you have 3 water type Pokemons, so defeat it with Wartortle's Dig or Staryu's Hydro Pump could that being risked. 2nd. Battle: Trainer: Skier Carol Pok\'e9mons: Delibird, Azumarill, Cubone, Qwilifish, Dratini, Seadra Suggested: Staryu, Raichu, Wartortle Strategy: Carol has a good strategy, first her Pokemon uses Icy Wind which main objective is lowering your Speed and although the damage is little, following her Pokemon uses Headbutt. It attacks first and you may fail your turn by flinching. Due that Raichu is prepared to paralyze foe with Thunder Wave and also attack first with Qucik Attack although using Thunder on 4 of her 6 Pokemons is the better option. For the else foes (Cubone and Dratini) use Wartortle\rquote s Icy Wind, a weak move, but super effective. 3rd. Battle: Trainer: Leader Pryce Pok\'e9mons: Piloswine, Dewgong, Cloyster, Ursaring, Donphan, Jynx Suggested: Wobbuffet, Raichu, Staryu Strategy: Start with Wobbuffet and use Counter or Mirror Coat. Good Pokemons are these Pryce has in team and as rental Pokemons are bad most of them, your better way is dealing damage back. Staryu can defeat some and Raichu also, but if Wobbuffet doesn\rquote t defeat at least 2 (at least 1), you\rquote ll have lot of trouble. Ursaring has a powerful Thrash while Jynx won\rquote t give chance for any of your Pokemons. Staryu\rquote s Hydro Pump, if doesn\rquote t miss, can beat Piloswine down in 2 hits and Donphan and just 1 hit! ~~~~~~~~~~~~~~ Blackthorn Gym 79B ~~~~~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Wobbuffet (Ice Berry) Dragonair (Burnt Berry) Quagsire (Bitter Berry) Skarmory (Przcureberry) Machamp (Berry) Dewgong (Mint Berry) 1st. Battle: Trainer: Cooltrainer Gloria Pokemons: Suggested: Skarmory, Dragonair, Machamp Strategy: Gloria wants to give to your Pokemon the stats Sleep it doesn't matter what. For that she'll count on Sleep Powder or Sing. Skarmory is protected of all her Pokemons, including the normal types which now doesn't have moves like Fire Blast, Blizzard and Thunder. Skarmory may sleep for some turns, but will wake up and damage with Fly. In case it faints, your foe is in disadvantage to Dragonair's Fire Blast or to Machamp's Submission. 2nd. Battle: Trainer: Cooltrainer Vince Pokemons: Bulbasaur, Squirtle, Charmander, Chikorita, Totodile, Cyndaquil Suggested: Machamp, Dewgong, Dragonair Strategy: A nice battle. The basic strategy of Vince is the types advantage. Since your Pokemon's type isn't in advantage to his, Vince won't switch. This guy has a team formed only by the basic starts and although the base stats aren't so high they have good moves though. The advantage and effectiveness are the secrets. 3rd. Battle: Trainer: Leader Clair Pokemons: Kingdra, Ampharos, Dragonair, Rhydon, Arcanine, Lapras Suggested: Machamp, Wobbuffet, Dewgong Strategy: Machamp won't present any disadvantage for any type, so starting off with it you can defeat the great Lapras, but I suggest Wobbuffet instead because Lapras knows Psychic. Worry about Arcanine and Rhydon mainly. I remember that when I played my Wobbuffet defeated 2 Pokemons of this team and if it wasn't for it I hadn't passed this gym. Wobbuffet sucks. ~~~~~~~~~~ Elite Four 79E ~~~~~~~~~~ Suggested Rental Pokemon Team: ------------------------------ Electabuzz (Mint Berry) Fearow (Burnt Berry) Misdreavus (Bitter Berry) Kadabra (Przcureberry) Hitmontop (Berry) Wobbuffet (Ice Berry) The berries we strongly need are Bitter and Przcureberry. Wobbuffet is your major weapon and using it requires a bit of luck very necessary to beat Elite Four. Using several teams I concluded that the team above is the best to use. Even for some that understand a lot of Pokemon would rather get trouble on using these rental Pokemons, then if you're a beginner play a bit for a while until you get the way because these battles you're going to have ahead won't be easy. 1st. Battle: Trainer: Will Pokemons: Xatu, Kadabra, Girafarig, Clefable, Exeggutor, Jynx Suggested: Electabuzz, Misdreavus, Wobbuffet Strategy: The horror of this battle are the special moves used by foes. As Electabuzz is the first, turn Light Screen on. You should keep it on field unless Will switches for Girafarig, which knows Earthquake and can beat it in one hit. Misdreavus has Shadow Ball, which in spite of being super effective on psychic type will find some trouble due the second type of some foes. Wobbuffet is still your major weapon and the worst foes to you come across are Xatu, Jynx and Exeggutor. 2nd. Battle: Trainer: Koga Pokemons: Venomoth, Ariados, Golbat, Gligar, Electrode, Muk Suggested: Fearow, Electabuzz, Kadabra Strategy: As Koga's strategy is raising the Evasion as long as foe is poisoned, dealing back moves won't be good, therefore Wobbuffet will stay in the Pok\'e9 Ball now. Each one of the Pokemons I suggested has a function. As generally Koga starts off with Electrode, then launch Fearow as first and use Toxic, so switch for Electabuzz afterwards. Koga can start off with Muk also, then switch for Kadabra, turn Reflect on and Psychic. As long as your foe uses Double Team you have several turns to your move hits the foe, though hardly. 3rd. Battle: Trainer: Bruno Pokemons: Machamp, Golem, Kangaskhan, Blastoise, Heracross, Onix Suggested: Hitmontop, Wobbuffet, Kadabra Strategy: My dude has weaknened in this battle because his Pokemons aren't so strong as they seems. The best want to faint all them is dealing damage back. Kangaskhan and Blastoise are the most inaccurate foes you can have to deal any move back because they have physical moves as well as special moves. When playing with Kadabra, turn Reflect on in case your foe is Machamp. 4th. Battle: Trainer: Karen Pokemons: Umbreon, Victreebel, Murkrow, Magmar, Gengar, Vileplume Suggested: Fearow, Kadabra, Misdreavus Strategy: The hardest battle you'll have is against Karen, she loves to give special and status conditions. I never saw she starting off with another Pokemon unless Umbreon, then choose Fearow and use Toxic. Umbreon will use Confuse Ray ever and Attract if possible, and Gengar with the same strategy. While Vileplume uses Stun Spore, Magmar will use Attract. Kadabra can get rid of any poison type as well as Murkrow with its flying part. Misdreavus has Shadow Ball, but I think Pain Split and Thunder will be more useful, even if you're against Gengar. 5th. Battle: Trainer: Champion Lance Pok\'e9mons: Dragonite, Tyranitar, Charizard, Aerodactyl, Steelix, Gyarados Suggested: Hitmontop, Wobbuffet, Misdreavus Strategy: Dragonite, Tyranitar, Aerodactyl and Gyrados knows Hyper Beam. Hitmotop can take one hit while Wobbuffet can take 2, if you can counter those moves you'll win Lance quicker than you'd imagine. Misdreavus with Pain Split, but it gets critical using this move so Thunder becomes better even if your foes are Charizard, Aerodactyl or Gyrados. Luck on retaliating moves, that's what you need. Trick: do not use Wobbuffet against Tyranitar, Crunch won't be retaliated because Tyranitar is immune to Mirror Coat type move. It's good using Hitmontop as first because generally Aerodactyl or Tyranitar are the first. Using Wobbuffet won't be easy once Gyarados, Dragonite and Tyranitar have special as well as physical moves. By winning Lance you gain clear way to Kanto gym leaders. Congratulations, it was a hard work up to here. ========== 7.2. Kanto 7LK ========== Upon winning Elite Four and Johto Champion you gain access to Kanto gym leader tower, where each badge in the monument is the entrance for you fight with a Kanto gym leader. There's no an order to you go following, for example, defeating Blaine before Brock, what would be impossible at Gameboy. Also, there won't be a rental team, just three suggested Pokemons because there's no any trainer before, you'll go straight to the fight against the leader, then no reason to I suggest a team with 6 Pokemons if you always will have to use 3, although the game forces you to choose 6. Gym: Pewter Leader: Brock Speciality: Rock Team: Onix, Golem, Omastar, Pinsir, Forretress, Kabutops Suggested: Kadabra (Berry), Quagsire, Machamp Strategy: Very easy. Start off with Kadabra the first thing you shall do is turn Reflect on and use Thunderpunch on Kabutops and Omastar and Psychic in any other foe. In some moments you'll feel will to use Quagsire due its Surf, which beats Onix and Golem, besides Machamp, which Submission is super effective in 4 of 6 Brock's Pok\'e9mons. Gym: Cerulean Leader: Misty Speciality: Water Team: Starmie, Togetic, Golduck, Sunflora, Poliwhirl, Quagsire Suggested: Staryu (Berry), Misdreavus, Venusaur Strategy: Most of the times Misty leads off with Starmie and depending on your Pokemon type it'll use Rain Dance and will alternate between Surf and Thunder. As all her Pokemons are aquatic and rain will be put on, take advantage to make your Staryu/Misdreavus' Thunder hit. The only good thing on Venusaur is its Giga Drain, if it's not very effective (foe is Togetic or Sunflora), then Venusaur becomes unusable. Gym: Vermilion Leader: Lt. Surge Speciality: Electric Team: Raichu, Lanturn, Electabuzz, Electrode, Porygon, Magneton Suggested: Wobbuffet, Donphan, Piloswine (Berry) Strategy: The best now is your advantage because it doesn't matter with Pokemon Lt. Surge switches for, no one is immune to ground type moves (there's no flying type) and 4 of them take super effective damage of ground. This won't be hard. If you can defeat one or two Pokemons with Wobbuffet, whichever remains Donphan and Piloswine can defeat with Earthquake, even Lanturn and Raichu, who knows Surf. Gym: Celadon Leader: Erika Speciality: Grass Team: Bellossom, Tangela, Venusaur, Chansey, Jumpluff, Vaporeon Suggested: Fearow (Mint Berry), Politoed (Berry), Ivysaur Strategy: Fearow's Drill Peck is exellent to beat all grass types and Toxic will help against Chansey and Vaporeon. Vaporeon however, knows Rest, Sleep Talk, Bite and Surf, it'll be your worse enemy to defeat. My strategy to get ride with it is using Ivysaur's Leech Seed and switch for Politoed afterwards, who would trap, use Swagger or Perish Song. NO problem using Swagger because Vaporeon doesn't have any physical power move. I suggest you to start with Fearow, but switch for Ivysauyr if Vaporeon is your foe. Gym: Fuchsia Leader: Janine Speciality: Poison Team: Crobat, Ariados, Weezing, Stantler, Gligar, Tentacruel Suggested: Politoed, Magneton (Berry), Kadabra Strategy: Besides trying to poison, other conditions like confusion and attract will be given to make you losing turns while poison is killing your Pokemon. Janine is Koga's daughter so such alike strategy. There's no much to say, unless that you need a little luck. Paralyze as much foes as you can with Magneton and Politoed's Perish Song carefully. Kadabra is your bigger swepper, 4 Janine's Pokemon are in disadvantage to it. Gym: Saffron Leader: Erika Speciality: Psychic Team: Alakazam, Mr. Mime, Hypno, Wigglytuff, Furret, Slowbro Suggested: Umbreon (Berry), Misdreavus, Murkrow Strategy: This is the only place of the game where you'll see Umbreon's moveset be worth a bit, and practically Faint Attack only. Misdreavus should use Shadow Ball, if you want, risk Thunder on Slowbro. Erika orders the use of Future Sight if it wasn't used, and as it's known after 2 turns the foe takes the hit, causing always normal damage even a dark type like Umbroen is at risk to take hit. Gym: Ciannabar Leader: Blaine Speciality: Fire Team: Rapidash, Ninetales, Parasect, Flareon, Octillery, Magcargo Suggested: Mantine (Berry), Donphan (Ice Berry), Wobbuffet (Mint Berry) Strategy: Blaine will turn Sunny Day on and attack with Fire Blast. Mantine is here due its Waterfall, and Wing Attack for Parasect. Octillery is one or your worst enemies, against it Donphan's Earthquake or Mantine's Wing Attack. Rapidash is Blaine's most used Pokemon, it's pretty fast so be faster because 2 Fire Blast are enough to beat your Pokemon down, so you have just a turn to attack that horse. Gym: Viridian Leader: Blue Speciality: Varied Team: Pidgeot, Alakazam, Rhydon, Gyarados, Exeggutor, Arcanine Suggested: Houndour, Mantine (Przcureberry), Wobbuffet (Berry) Strategy: I could't had suggested better rental Pokemons. Start off with Houndour. Houndour can look for Alakazam and Exeggutor while Manitne can take care of Rhydon and Arcanine. Wobbuffet can attack all them! A balanced and varied team like this is a big challgenge ever, but not for Wobbuffet, who has always been a loyal partner. Once you had won the eight Kanto gym leaders you can fight with a mysteryous trainer, Red. A new way to its room will be opened, you'll notice that in the screen. Trainer: Pok\'e9mon Trainer Red Speciality: Varied Team: Meganium, Feraligatr, Typhlosion, Jolteon, Scizor, Tauros Suggested: Wobbuffet (Przcureberry), Magneton, Donphan Strategy: I would suggest a better team for Ash, like Kanto-only Pokemons instead Johto. Anyway, this battle won't be very interesting. Although your main weapon is Wobbuffet you need Magneton and Donphan. Starting with Wobbuffet, get rid with two foe Pokemons. Magneton is good agains Feraligatr and Sziror while Donphan is good against Jolteon. Wobbuffet is highly recommended to defeat Feraligatr, Typhlosion, Tauros and Meganium. ___ ================================================================= / \\ 8. Mini-Games 8MG |==o==| ================================================================= \\___/ I won't write in full details this part of Pokemon Stadium 2. In the Mini- Games you find little games to play, like Mario Party series. Here you distance a bit of Pokemon battles and can forget a bit of that simple A, B and START menus. Upon you enter you can see four options: Play A Mini-Game : Play one of the Mini-Games. Select the number of players afterwards. Mini-Game Champion : The same thing as before, the difference is that you set up the number of players that a player would have to be the winner. You gain an amount of players to win a Mini-Game. 1P Quiz : For 1 player only. Answer a sequence of questions and break your bigger record. Per each wrong answer you gain a lost of 10 seconds. Quiz for All : Questions like before, however only 2-4 players can participate and who mistakes won't play on next turn. Here each question have 10 seconds and the first to score 10 points is the winner. Below are the mini-games listed from left to right and the info about them like what to do and controls. The difficulty will make some dangers get bigger before assiduous enemies. Upon selecting a minigame you can see the controls, press START button to start. -Gutsy Golbat- In the cave 4 Golbats flying. Win who has more hearts at the final of it. To get a heart just touch it, but don't get granted because you may drop some hearts whether a foe Golbat tackle you or if you touch a wild Magnemite. Controls: Analogical - Move A - Fly -Topsy Torvy- In this circle field your objective is hit foe Hitmontop out of the ring. for that just hit it, use the A button to use the Rapid Spin. Beat 5 enemies out of the ring and you win. Controls: Analogical - Move A - Spin -Clear Cut Challenge- Regardless of you're a Scyther or a Pinsir your objective is the same, cut the nearer of the line marked in the stub. When Spinarak pulls it up then it'll hold it off, then press A button to use Cut and see afterwards where you hit. Points below the line are positive and as high as near they're of the line. Above the line, however, they'll be negative. Controls: A - Cut -Furret's Frolic- Probably the most confusing mini-game. See that your Furret is looking forward its field of same color. The function of your Furret is hit the ball to it go into your field side, then you gather points. The bigger is the ball more points it gives. Controls: D-Pad - Move A - Hit -Barrier Ball- Your objective here is simply. Hit the ball back and hit foe's corridor to earn a point while you protect your corridor because if a foe enter in you lose a point. Score five points to sin. Press A button to reflect the ball with higher speed. Controls: Analogical or L/R - Move the mirror A - Hit -Pichu's Power Plant- This mini-game isn't so different like the Pikachu of Pokemon Stadium. Here there are only Pichu and besides the A and B buttons you have to use the D-Pad as well. When the lamp lights up, hold the D-Pad of same direction and tap the A button if the lamp is blue or tap the B button if the lamp is green. The first to charge wins. Controls: D-Pad - Direction B and A - Charge -Rampage Rollout- A race game, they're the cooler ones. The first Donphan to complete 9 laps wins. Here you can gain up to 3 clouds depending on your position. They're used to you put a whirlwind in the field like it was a trap, making to spin whom touches it. Controle: D-Pad - Direction A - Put the whirlwind -Streaming Stampede- The objective in this game is easy, you have just to count. While Pok\'e9mons are passing in the front of Igglbuff/Clefabble you have to press the A button in the exact number of times equal to the Pokemons that passed on. Pay attention to all them. Soon you'll see how much had passed and you gain a score correspondent to your accuracy. Controls: A - Count -Tumbling Togepi- A race game. Here your objective is run southward, there the goal line is. There should be obstacles in the way and speed pulsers also. It's knowing where to step and to deviate that you'll win. Controls: D-Pad - Run -Delibird's Delivery- You objective is getting presents and take them to the machine on top. Each present is worth different points, therefore get the most valious to earn more poings. The more you get, bigger your sack gets and slower you gets too. Up to five presents can be carried on. In the middle of the field there are some Swinubs getting across, if one run over you lose all the presents you had in the sack. Controls: Setas - Corre -Egg Emergency- My favorite mini-game. The much eggs you get, high chances of you become the winner. Depending on the dificult you set up even Voltorbs will fall downward. Avoid them because when a Chansey get a Voltorb she loses 5 eggs. On total 100 eggs will fall onto each Chansey. Controls L - Tilt to left R - Tilt to right -Eager Eevee- Chair dance style. When Aipom opens up the lid dash to get the fruit. Press A button to dash. The B button is used to you fake a dash. Aipom will open the lid once per each the 5 turns. The fruits give different points. If you beat in the Pineco you lose 1 turn. Get the higher score to win. Controls: A - Dash B - Fake a dash ___ ================================================================= / \\ 9. Unlocking 9DS |==o==| ================================================================= \\___/ Somethings can be unlocked in Pokemon Stadium 2. See them below. =================== 9.1. Dodrio Gameboy 9DG =================== Win Elite Four and Champion to gain Doduo Gameboy, which allows you to double the speed of the game by pressing C-Right button. Win Elite Four and Champion to gain Dodrio Gameboy, which allows you to double the speed of the game by pressing C-Right button. ============= 9.2. VS Rival 9VR ============= If you played G/S/C you know that you had a rival like in R/B/Y versions which your rival was Gary. By winning Champion of Johto gym leaders castle, Red and getting all the trophys on Stadium, the White City will get dark like it was at night and at the side of GB Tower will be a new cave where inside is Rival lying. He wants a battle and you have to accept to continue. POK\'c9MON BATTLE Trainerr: Rival ??? Team: Mewtwo, Lugia, Ho-oh Suggested: Wobbuffet, Misdreavus, Zapdos, Dewgong, Raichu, Umbreon He has a team with three legendaries and your option is the same for most of the trainers, then not much to do with rental Pokemons. The best is that you can use 6 Pokemons against his 3 ones. The ones suggested by me are shown above and using them is that a task and much. Below I wrote the strategy in topics, you do not need to do them in order, but simply to you find a conclusion on how using them depending which enemy you have on action: o Mewtwo, Lugia and Ho-oh know Safeguard. One of my strategies with this suggested team is giving the Paralyzed condition to how many foes I could by using Raichu's Thunder Wave. Besides that, Raichu knows Thunder which is super effective on Lugia and Ho-oh, but probably they'll use Earthquake which will instantly defeat Raichu, so the best thing you can do is tryin Paralyze Mewtwo if nobody in its team has used Safeguard in 5 turns ago. They'll activate Safeguard at every moment, then those turns are a good to your hurt them with Thunder and any other electric type move. o Wobbuffet is your major weapon. He'll defeat mostly Ho-oh and Lugia with any of the moves you deal back. Wobbuffet can abide no more than 2 moves and if you're lucky, three, therefore using it to defeat Lugia and Ho-oh is strategy. Misdreavus stays with the work to beat Mewtwo down by using Pain Split and Shadow Ball, however she'll faint before, then Raichu and Umbreon should finish. o Zapdos have the powerful Thunder, which besides the STAB will cause super effective damage on Ho-oh and Lugia, therefore you should use it because Zapdos is immune to ground type moves due its flying part. Thunder may miss, but if hit it'll cause a good damage. Once Zapdos is legendary you can balance the features for your advantage. o The function of Umbreon here is causing a bit of damage on Mewtwo and lowering its Lugia's or Ho-oh's Accuracy by using Sand-Attack, no problem if you use Umbreon only for a turn. Dewgong knows Waterfall what will be super effective on Ho-oh, however not enough to beat it down and cause super effective damage. He knows also Aurora Beam, which can be used on Lugia, not too strong. o Most of the times Lugia will use Aeroblast, then Wobbuffet should use Counter. Ho-oh will use Sacred Fire, then Mirror Coat. By winning the game you'll see an animation which all the 251 Pokemons are shown and following the credits. Soon you'll see a screen that you have to press A button, Professor Oak will give you a Pokemon. ===================== 9.3. New Title Screen 9NT ===================== By winning your rival the game is reseted. When you reach the title screen you can see there are no longer the starters and company Pokemons, but so a new title screen with a new wallpaper which the starters are in the third stage. Cool! ==================== 9.4. Stadium Round 2 9S2 ==================== Stadium R-2 Stadium Round 2, is unlocked by winning Rival. This is the new option you have. It's like a new adventure to defeating all the Stadium and gym leaders again, with little changes in general on the Pokemons. The game gets a little bit harder. You can turn Stadium Round 2 on as well as off and go back to participate on the previous Stadium without losing the option to get to Stadium Round 2. To do that, before going in White City you can notice that above Marill's head is the option of choosing Stadium R-1 and Stadium R-2, select which one you want by pressing C-Right button in that screen. I will not make a walkthrough for Stadium 2 because it was like defeating all the Stadium 1 again, however with evolved Pokemons and a bit different retained to the ones you had encountered. Maybe a new possible update I could include Stadium Round 2. Below is an example of the first trainer at Pok\'e9 Cup in Stadium, Bug Catcher Nelson. Pok\'e9mons in Stadium R-1: Ledyba, Spinarak, Caterpie, Weedle, Yanma, Venonat Pok\'e9mons in Stadium R-2: Yanma, Scyther, Ledian, Kakuna, Ariados, Weepinbell As you can see, the difference of Bug Catcher Nelson's team in Stadium R-1 is a bit different of the one he has in R-2, but it's still very alike. Ledyba, Spinarak and Weedle has evolved. He has no longer Venonat and Caterpie, but Scyther and Weepinbell so. If I had suggested a team, it's pretty possible that I would change one or two Pokemons due this. Although it seems that few is changed when Ledyba is substituted by Ledian, for example, this makes the game becomes harder once that rental Pokemons will still the same and winning Stadium Round 1 was tough, then it should be pretty hard winning Stadium R-2. Stadium R-2 includes new battles only. This means that Pokemon Academy will still the same as it was in R-1. =================== 9.5. Oak's Pokemons 9OP =================== Per each time you win your Rival you gain a Pok\'e9mon from Professor Oak. This Pokemon can't be used directly in the Stadium, you have to pass it to Gameboy firstly. This Pokemon, although can be found in G/S/C, contains a move in moveset that in no way you could acquire in the GB. For the first time you win your rival in Stadium R-1 you gain a Farfetch'd with Baton Pass. For the first time you win your rival in the Stadium R-2 you gain a Gligar with Earthquake. Both Pokemons are good, I don't use them, though. ======================= 9.6. Third Title Screen 9TT ======================= You can even have a third title screen. This one is alike the cartridge cap, Lugia and Ho-oh are crossed in take-off position. You acquire it by winning your rival at Stadium R-2. Your battle against your rival is still the same, his team hasn't changed, and the way to reach it is the same like before. ___ ================================================================= / \\ 10. FAQ 1F0 |==o==| ================================================================= \\___/ Q.: How can I give a berry to my Pokemon hold? R.: After choosing the sixth Pokemon of your team you have a menu with the "OK", "Register" and other options, take the last one, "Change Item". It allows you to give items for your Pokemon hold. The game offers only those berries. Q.: Won't you make a walkthrough for Stadium R-2? A.: No I won't because R-1 drained from me all my energy and I think the main thing on Stadium is the R-1. If you could reach R-2 is a proof that you can win the Stadium by yourself. Q.: Where is GB Tower? A.: In White City look for a building in the south, that's GB Tower. Its name changes to Doduo Tower if you gained Doduo Gameboy, and it'll change to Dodrio Tower when you gain the Dodrio Gameboy. Q.: What is rental Pokemon? A.: Rental Pokemons are those borrowed by the game to you build your own team in case you hadn't built it at Gameboy to use, what would be ideal. In general, the rental Pokemons are bad. When you connect a Gameboy in the N64 controller you can notice that in the screen after the title screen, your N64 controller with the symbol of a cartridge, you'll be able to use those Pokemons on Gaemboy, it doesn't matter from your team or PC. Q.: How to insert the Gameboy? R.: Actually you insert the cartridge of the game, which is where your progress stays saved. But as most of people says Gameboy, then that's how I say too. You insert the cartridge in the posterior part of the N64 joystick, where is a way and a entrance for the cartridge. Q.: What are the best rental Pokemons of this game? R.: They're the Pokemons I have been suggested along the cups and against some gym leaders. If you didn't accompany here is some of them: Kadabra, Bayleef, Quagsire, Skarmory, Raichu, Fearow, Misdreavus, Houndour, Dewgong, Dragnair, Machamp, Blastoise, Charmeleon, Exeggcute, Staryu, Primeape, Electabuzz and Wobbuffet. Q.: Wobbuffet's moves never work when I use it. Why? R.: Wobbuffet will always have the same moveset: Counter, Mirror Coat, Safeguard, Destiny Bond. It's the patience Pokemon, it doesn't attack, only gives back received moves, that means Wobbuffet needs to take hit to cause damage on foe, there fore is important you taking hits to cause damage instead simply taking hits. Wobbuffet is the major weapon to win the hardest trainers of this game and below how to use its moves. Counter - Give back in double damage if taking a damage of a physical move, which are bug, ground, rock, ghost, normal, fighting, flying, poison and steel type. Mirror Coat - Give back in double damage if taking a damage of a special move, which are fire, water, grass, electric, dark, dragon, psychic and ice. Safeguard - Prevents on next 5 turns status alteration to your team. Good to protect Wobbuffet for poison or burn if your foe Pokemon wants to defeat your Wobbuffet on this way by avoiding so it to give back the damage received. Destiny Bond - Use this move before foe cause Wobbuffet to faint and it'll faint also. A thing that I've already noticed is about CPU using Wobbuffet. If the Pokemon has physical and special moves then it'll use in the following order to confuse your: physical, physical, special, physical, physical, special... or the opposite. If you didn't hit in the first strike, try the second one and the after to you know what may come out. Of course that if foe have a super effective move, like ghost or dark, it'll prefer using it than this sequence. Q.: I can't win the battle X of Cup/Tower with the team you suggested. And now? R.: If I could win you can do that as well once the game is equal for me and you. I can just do nothing. Or you don't know to play Pokemon or either you needed a bit more of luck. Try again, that's just what I can do for you. Q.: Where can I pass for Gameboy the Pokemons I gained from Professor Oak in Pokemon Stadium 2? R.: Go to Pokemon Lab. You can transfer, obviously, if your GB is conected at N64 controller. There are lots of menus and if you really wants to pass such Pokemon to GB I suggest you to pass it in the straight moment you enter in Lab because there are lots of menus that even I get confused. ___ ================================================================= / \\ 11. Gratefulness 1F1 |==o==| ================================================================= \\___/ This walkthrough has took me lots of energy and patience, I have been writing it sin 2009 and during this time I made other walkthroughs because playing Pok\'e9mon battles. I wanted to thank you that read it, I hope it helped you a lot or just answered some of your questions, this is good.  thank you\par
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