____ | _ \ __ _ _ __ ___ _ __ | |_) |/ _` || '_ \ / _ \| '__| That's as fancy as I get. OK? | __/| (_| || |_) || __/| | |_| \__,_|| .__/ \___||_| __ __ |_| _ | \/ | __ _ _ __ (_) ___ ------------------------------- | |\/| | / _` || '__|| | / _ \ - Paper Mario - | | | || (_| || | | || (_) | - By Mario Legend - |_| |_| \__,_||_| |_| \___/ - 2008 - - All Rights Reserved - - Copyright - - Nintendo 64 - - Started Walkthrough: 1/1/08 - -Finished Walkthrough: 22/3/08- ------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents [001] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: If you want to find a particular section as quickly as you can, please just press and hold CTRL+F to open the search box. Type the Chapter code or skip towards the chapter/quest. Contents-----------[001] Introduction-------[002] Version History----[003] Story--------------[004] Controls-----------[005] Characters---------[006] In-game knowledge--[007] Speed Walkthrough ----------- Walkthrough Before the game: The Floating Castle [008] Prologue: A Plea From The Stars---------------[009] 1) Hammers and Gates-------------------[010] 2) The King and I----------------------[011] 3) The Starry Mountain-----------------[012] **How Peach Met Twink**------------------[013] Before the next Chapter----------------[014] Chapter One: Storming Koopa Bros. Fortress----[015] 1) A Pleasant Day----------------------[016] 2) A Fuzzy Problem---------------------[017] 3) The Fortress of Ninjas--------------[018] **Diaries and Secrets**------------------[019] Before the next Chapter----------------[020] Chapter Two: The Mystery Of Dry Dry Ruins-----[021] 1) Rugged and Ready--------------------[022] 2) Dry Dry Dry Dry...------------------[023] 3) Quest of the Mummy------------------[024] **Who Is Tubba Blubba?**-----------------[025] Before the next Chapter----------------[026] Chapter Three: The 'Invincible' Tubba Blubba--[027] 1) The Haunted Woods-------------------[028] 2) House of Boos-----------------------[029] 3) The Heartful Tubba Blubba-----------[030] **The Box of Shy Guys**------------------[031] Before the next Chapter----------------[032] Chapter Four: Trials in the Toy Box-----------[033] 1) The Blue Station--------------------[034] 2) The Pink Station--------------------[035] 3) The Green Station-------------------[036] 4) The Red Station---------------------[037] **Gourmet Guy's Return**-----------------[038] Before the next Chapter----------------[039] Chapter Five: Hot Hot Times on Lavalava Island[040] 1) Run-away Yoshi Kids-----------------[041] 2) Path to the Volcano-----------------[042] 3) The Great Mount Lavalava Treasure---[043] **Trivia Quiz-Off!!**-------------------[044] Before the next Chapter----------------[045] Chapter Six: Dark Says in Flower Fields-------[046] 1) Magical Beans-----------------------[047] 2) Fertile Soils-----------------------[048] 3) Miracle Waters----------------------[049] 4) Quest of the Clouds-----------------[050] **Undercover Princess**------------------[051] Before the next Chapter----------------[052] Chapter Seven: A Star Spirit on Ice-----------[053] 1) Murder Mysteries 101----------------[054] 2) Snowmen, Crystals and Star Kids-----[055] 3) The Palace of Frost-----------------[056] **Final Precautions**--------------------[057] Before our Depature--------------------[058] Chapter Eight: A Star-Powered Showdown!-------[059] 1) Bowser's Basement-------------------[060] 1) The Guard Doors---------------------[061] 2) The final Battles-------------------[062] Ending [063] < Sections A/B/C > *Section A Partners Goombario Kooper Bombette Parakarry Bow Watt Sushie Lakilester Star Spirits Eldstar Mamar Skolar Muskular Misstar Klevar Kalmar *Section B Toad Town Tunnels Map of the Underground The Blooper The Electro Blooper The Floor Panel Chain The Super Blooper -Rip Cheato and his Items -Ultra Boots Location Optional Stuff Koopa Koot Favors Playroom Post Man Mario Enemies Part One: Basic Enemies Part Two: Bosses and Mini-Bosses Sidequestrial Enemies The Amazy Dayzee Wonder Kent C. Koopa The Dojo's Challenges Russ, the boy Toad genius *Section C Frequently Asked Questions Hints & Secrets Legal Stuff and Rules The End ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction [002] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello, i'm Mario Legend, and welcome to my walkthrough. This is my first ever walkthrough, so please be nice in regards to information and setouts. I realise this may be quite an old game, but thinking of all the things people have invented and created, like emulators and the popular Wii Downloads, i thought this may be a good idea. Something a DO realise is that i couldn't give you 100 % in this walkthrough, but i'll promise i will keep updating as much as i can. I realise I'm an Australian, and yet my walkthrough has American spelling and grammar, but that's because i couldn't get my spell check working in an Australian Spell Check. I hope you have fun, please email as much as you can REGARDING my walkthrough, for say, spelling mistakes, wrong information etc., and just, well, have fun, and i hope you have as much fun with this game as i did. And an important note. Whenever i write a (2) next to the Star Pieces, it means there is another one if you re-enter the area. I am not sure if that was just my game wrecking, though... Good luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version History [003] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: I am an Australian, so please don't get confused. (DD/MM/YYYY) 10:14 PM 1/01/2008: Finished Contents and started most of the prior walkthrough sections. 6:40 PM 3/01/2008: Gathered knowledge of Status changes, Character descriptions and menus, and started the walkthrough from the very start. 10:06 PM 5/01/2008: Finished the Prologue after a while, and now in Toad Town. 5:14 PM 13/01/2008: With a lot of delay because of computer crashing, started Chapter one, after listing some of the things you should do before it. Lots left. 4:05 PM 14/01/2008: Finished Chapter 1 and onto the next Chapter. Started the Section's after the walkthrough and currently have only listed a Partners Section. 3:42 PM 16/01/2008: Skipped to some forward planning of after-sections in walkthrough, and used draft to write the Partner section. 11:50 AM 17/01/2008: After unlocking the Toad Town Tunnels, started the next Section, for the tunnels themselves. Lots to do and aiming to finish Chapter Two before the 19th. 7:06 PM 18/01/2008: Finished Chapter 2 one day before goal. Starting Chapter 3 after I finish the new Toad Town Tunnels areas and some Koopa Koot requests. 4:43 PM 21/01/2008: Still haven't started Chapter Three, moving very slowly because of all the errors I found. 5:23 PM 7/02/2008: I have heaps of school, and just finished updating the enemies list, the mistakes in my walkthrough are fixed, and everything is up to date after a re-run. Continuing Chapter 3. 4:33 PM 12/02/2008: Chapter Three is finished, yay! Now, onto the Toy Box. 4:22 PM 17/02/2008: Completed Chapter Four. Section A nearly completed, and Section B still needs working on. Enemies and Boss list is all up to date along with Koot favors and the Toad Town Tunnels visits. 6:25 PM 23/02/2008: In 5th Chapter, after getting Sushie. 7:47 PM 27/02/2008: Making Jade Jungle map... 7:48 PM 4/03/2008: Finished all of Jade Jungle, and halfway through the Mt. Lavalava volcano. Continuing parts after obtainance of Ultra Hammer. 1:01 PM 8/03/2008: Got back into doing walkthrough, and finished Chapter 5. 7:19 PM 11/03/2008: Chapter 6 finished. 8:44 PM 18/03/2008: Chapter 7 finished (and only took 7 days, coincidental?) 6:45 PM 21/03/2008: In Chapter 8 and just got past the second locked door. 6:35 PM 22/03/2008: Finally finished walkthrough, and running through spell check then sending it to sites. 7:29 PM 23/03/2008: Ran through it, added the remaining Star Pieces i was missing, and badges, and submitting to sites. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Story [004] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once upon a mushroom... Far, far away beyond the sky, way above the clouds, it's been said that there was a haven where the Stars lived. In the sanctuary of Star Haven there rested a fabled treasure called the Star Rod, which had the power to grant all wishes. Using this wondrous Star Rod, the seven revered Star Spirits watched over our peaceful world carefully...very carefully. Then one day, a terrible thing happened...The evil king Bowser appeared in Star Haven and stole the Star Rod! Using its incredible power he quickly imprisoned the seven Star Spirits! Completely unaware of the trouble in far-off Star Haven, Mario was back home in the Mushroom Kingdom, eagerly reading a letter from Princess Peach. It was an invitation to a party at the Castle! With much anticipation, he and his brother Luigi set off for the party, oblivious to the chaos that lay ahead... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Controls [005] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Button- Mario Jump on-field Lets Mario do an action command Continues through dialogue and written words Choose from options, yes/no etc. Choose a command when in battle Opens doors at houses or in dungeons Lets Mario do a Spin Jump by pressing again while in mid-air B Button- Lets Mario use his Hammer on-field Goes back a menu when in battle or when choosing something Speeds through dialogue and speech Declines options Executes action command for some partners C-Down - Use your current Partner that’s beside you use their unique ability, press again for some partners to trigger another add-on to the ability, example, Bombette's explosion can be speeded up by hitting C-Down after pressing it to start her countdown. Lets you scroll through the small descriptions in the Start Menu C-Up - Shows Mario's HP, FP, Star Power, Star Points and Coins Lets you scroll through the small descriptions in the Start Menu C-Left - Opens all of Mario's current items on a screen to the right C-Right - Opens Mario's list of partners that he has befriended This lets you pick a partner any time other than during dialogue Z Button- Allows Mario to do a spin dash, prolongs for a short amount of time and can be extended with badges that can make it last longer and give it some special effects Scroll back through dialogue incase you missed something important Swaps attacking order with your partner while in battle Start - Opens the Start Menu, allowing you to access the Stats, Badges, Items, Part, Spirits or Map tabs. Analogue- Used to move Mario around the screen. Hold it down to enter a warp pipe Execute some action commands with you and your partner Pick options whether in dialogue or when buying something Digital - Not used L+R - Not used ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Characters [006] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mario: The totally awesome mustached man is back! Unfortunately for all the wrong reasons. Bowser kidnapped Peach, Star Spirits are going missing and towns are falling apart with monster attacks! Luckily for Mario, with the help of his fellow companions, he tries to save Peach once again, but that depends on your strengths. Peach: Damsels in distress are very common in Mario games, so very common. Peach, the pink-dressed Princess (as I call her) is once again kidnapped by the evil "Koopa King" and needs Mario's help...once again...But with the help of her companion, Twink, she's able to contact Mario, and give him hints on the next location of any Star Spirit, soon enough resulting in a cataclysmic defeat of Bowser and Kammy Koopa, letting Peach be set FREE! (that spoiled it the game...) Bowser: The "Koopa King" is BACK! For once I'd REALLY like to see Kamek or Kammy Koopa led a Mario game, but not today. Kammy Koopa IS Bowser's helpful magical servant, but an annoying one at that. Bowser is NOT controllable in the game, unlike Mario/Peach, so he practically is in this is game as a Mega-Boss. After versing him multiple times, maybe Peach could be saved... Partners: Like in most Mario games, he always has a helper, guide or partner him or help him throughout the game. This time he has 8 companions, which help with certain events and battles in the game. There are Koopa's, fish and many more to befriend! (6 more to be exact) Twink: Peach's helpful companion, Twink sends messages from the floating Bowser castle back to the Mushroom Kingdom, to help Mario in his quest. Twink is like a mailman, or mailwoman, I never exactly did check Twink's gender. But I most definitely think that HE is a boy. Kammy Koopa: Kammy Koopa is Bowser’s most trusted servant, if Bowser has ANY trust. She is a old aged Magikoopa, and feeds Bowser about Mario's current whereabouts, and gives Bowser some ideas on defeating Mario too. If only Peach had a teleporter to escape from Bowser, but that would end the series. Star Spirits: The most HELPFUL people, or "its", in the game I think are the Star Spirits, because they give you some powerful attacks! These include healing, attacking, sleeping and time-enducing moves! Although the attacks DO take some Star Power away, the amount of damage and helpfulness does pay its rewards. These Spirits have been scattered around Mushroom Kingdom, and it's your job to find them, and save them! Luigi: Only seen at the start of the game, he doesn't serve much purpose. Toads: Although useless and utterly, uhh, useless, these Toads are just here for some help and maybe some items, but it depends on who you ask. Maybe Toads are very greedy, and some Toads just Cook...yes cook. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In-game Knowledge [007] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When in game, you should know about some things before you start your adventure, here they are... -HP (Heart Points) These are basically Mario’s/an enemy’s life, or stamina. The higher your points are, the more you can stand up to a powerful attack and just laugh at it. These are redeemable with items such as mushrooms, but cannot exceed the total MAX you currently have. Say you have 10/15, reviving 10 HP with a Super Mushroom DOES NOT make your HP 20/15, like some bosses have the power to do. This status can be upgraded at a the leveling up stage by 5 points per level up. -FP (Flower Points) These, are a bit harder to explain. Basically these are like your Magic Power, which give you the ability to do some special moves depending on what and how much you have. These special moves can be made by equipping badges, and can also be made after getting certain items, or even some partners. If you don’t have enough FP from your MAX to execute a move, then the move does not go ahead. The higher your FP the more you can use these moves, which are very useful. After you get some certain partners, ie, Goombario, after some vigorous adventures and obstacles, you will find what you call a "Super Block" which upgrades your partners Rank by 1, and stops upgrading at rank 3 (2 Dots.) Every Rank upgrade, your partner will learn a new move, which usually costs a fair amount of FP. -BP (Badge Points) In this game, there are things called, Badge Points, which let you use some badges depending on how many badge points you have. Badge points vary from 0-7 or more, and are very useful in battle and outside battle, depending on what badge you've obtained/equipped. -Enemy Descriptions Throughout the game, I made boxes made of -'s. These are Boss/Mini-boss strategies, and are what help you to beat a boss. The formula is simple. The top part of the box is the name, the second, is the information, and the third is what happens after. Example: --------------------------------------------------------------------------- Boss Battle: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: ATK: DEF: Strategy: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------------------------------------------- However, this is different compared to the information given in Section B. It lists all the enemies life, attack, defense, first location, about the enemy and Goombario's Log. More descriptive, and better to use. The Start Menu -Stats Shows Mario's level at the top ranging from 1-27, Mario's current number of coins from battles and trades, your time spent playing Paper Mario (the current file), the number of Star Pieces you have collected during your journey and your current Hammer/Boots. Also your HP and FP out of your max, Current/MAX, and your Star Points from battle and your current amount of Star energy in your Star Gauge. -Badges Shows amount of Badges you currently own, and the other tab shows how many badges you have currently equipped. Having more than one badge will be grouped into the section most appropriate and to the left it will show how much BP you have and how much you have already used equipping the badges you have. -Items Has all the items you have currently obtained during your adventure. It's separated into 2 groups which shows the items that are most important (Key Items) and the items that are usable in battle. (Items...Items) Key items are for a special event, or are just too valuable to be listed as a "item" for you may not be able to progress throughout the game without them, like a scarf. Items items are for your everyday battling and healing. These can be stored up to a maximum of 10 items *sob* and can be used anytime during your battle phase or outside a battle on field. These items can heal your FP and HP depending on what you have, and can vary on the amount recovered depending on the type of item you have obtained. You will have to constantly say goodbye to these items because of the poor amount you can carry at 1 time. -Party After getting Goombario as your first party member, this tab can become available for your using. It shows all 8 party members, after you've befriended them. It also shows their current abilities, depending on whoever member is rotated to the front. Next to the partner also shows their Rank, which varies from 1/2/3. These are represented by dots, R1 having none, R2 having 1 dot, and R3 having 2 dots. -Spirits After saving the first Star Spirit in the Koopa Bro. Fortress, this Menu Tab becomes accessible. This shows you the amount of spirits you have saved, and where you saved them. After you save a certain Spirit, the silhouette is replaced by the Star Spirits actual self, and allows you to see the Star Spirits attack that it gave to you as its aid to your quest. -Map Basically it shows the Map of Mushroom Kingdom, and the paths you must take to get to a area. After visiting an area, the name and location of the area is shown on the map, for you to view. Although hardly ever used, it may come in handy sooner or later...? Status Changes -Attack/Defense UP Being a good ailment, this can come in very useful when executing certain attacks. Say for instance, after raising your attack about 5 times with a certain Item or Power, it can cause a higher consecutive damage counter depending on how much you raised, what badges you have equipped and your current Boots. Say you have Super Boots with 5-Charged up attacks, your damage will be 7, 6, 5, 4, 3, 2, 1, 1, 1, 1 etc. Depending on the enemies defense, the damage will be different. For a enemy with a high defense, your attack is subtracted from its defense. So, if you have a attack of 4, and your enemies defense is 1, 4-1=3, so your damage will only cause up to 3 damage. Also, after raising your defense, your enemies attack is subtracted by your defense, basically the reverse of raising your attack. To figure out what happens when ATK/DEF goes down, do the opposite. So, if you lose 1 DEF after you had 3, your enemies power against you becomes +1 of what it did before. -Zap Tap/Electrified After equipping the Zap Tap badge, Mario becomes a source of Static energy. When a enemy attacks Mario directly, or in a kinetic manner, the attacker is hit back with a static shock, causing some line of damage. -Status Recovery After equipping Happy Heart/Happy Flower or using a certain mushroom, Mario will slowly recover his HP/FP at a steady pace and will continue until it reaches the MAX. After using FP or losing HP after it reaches the MAX, the recovery system will start again, but that’s only for the Happy Heart/Flower badges. Using a mushroom will fade after a while. -Transparency After Mario becomes transparent, basically this means he cannot be attacked until the countdown reaches 0. Easy. Unfortunately, some enemies can trigger this ability also, which makes it very fair...I guess... -Rock Hard Mario When Mario finds a Stone Cap, he can turn INTO stone, which makes all damage to Mario =0! But, threes a catch. Mario CANNOT attack once the Stone Cap has been equipped, so only your partner may attack, if your partner is able to, that is. -Sleep After becoming drowsy, or falling asleep almost instantaneously, Mario cant attack as long as the countdown sequence hasn't reached 0 yet. Getting attacked when sleeping, can cure this ailment. -Dizzy When you're Dizzy, attacking a opponent seems like trying to fit a elephant in a needle, even though you wont try. Sometimes, the elephant can be quite small, or the needle big, so it can fit. In other words, sometimes you land an attack, and sometimes you don't. -Poison When Mario is poisoned, Mario loses a Heart every time it's his turn, and always, ALWAYS, will do 1 damage. Luckily, sometimes you live through the poison because of White cells, but sometimes...*sniffle* This can be avoided by equipping the "Feeling Fine" badge, or just curing Mario with an item, simple. -Freeze Once Mario meets Ice-based enemies, way way WAY beyond the start of the game, he freezes. Like the Sleep ailment, you must wait for the countdown, or get hit by a very powerful fire attack. -Shock/Paralysis Self explanatory. Basically its like freeze or any other change. The enemy really cannot attack. -Time Stop When Mario uses Time Out, he literally freezes time around the enemies. This can last for up to 4 turns, and yet, they move when you hit them for some reason... NOTE: Some of these ailments can be caused to an enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speed Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a basic and quick version of the walkthrough. It took about 10 minutes to write, so this just shows how much I extended this walkthrough for you. Prologue - 1. Talk to Goomba's until you fall off veranda. 2. Obtain Hammer in bushes at the left. 3. Head right until you end up back at Goomba Village, defeating the Jr. Koopa and all enemies. 4. Smash Yellow Block and head right to Toad Town. 5. Explore, and make your way two screens left, and enter the big blue door to the north. 6. Head right to the huge Summit, and talk to Star Spirits. Chapter 1 - 1. Talk to Merlon, then mysterious Toads outside to the right, then Merlon again. 2. Head right through Pleasant Path and defeat enemies, and take lower path once you come to the fork. 3. Defeat some Fuzzies, and head to Blue Koopa's house, and chase Fuzzy, and win his game. 4. Head back to the fork, and right to Koopa Bros. Fortress. 5. Progress through fortress, and collect keys to the boss, only to defeat the boss, and obtain first Star Spirit. Chapter 2 - 1. Head to Toad Town Train Station, exploding the rock to ride to Mt. Rugged. 2. Progress through Mt. Rugged collecting letters to get your partner, Parkarry, while collecting the Red Seed. 3. Head to the rightmost part of Mt. Rugged, defeat Buzzar and enter Dry Dry Desert. 4. Explore desert, head through centre path to the right until you end up in Dry Dry Outpost. 5. Explore and find Moustafa for the Key to the ruins. 6. Head towards ruins using the 'key' and enter them. 7. Progress through ruins obtaining Super Hammer and the 2nd Star Spirit. Chapter 3 - 1. Enter Forever Forest via Toad Town southeast's bridge. 2. Head through Forever Forest, collecting Blue Seed. 3. Zoom through Boo's Mansion, getting the Super Boots. 4. Head right through Gusty Gulch and its Outskirts to Tubba Blubba's house. 5. Find and run from Tubba Blubba, and enter windmill, defeating his heart and Tubba Blubba for next Star Spirit. Chapter 4 - 1. Destroy Shy Guys in Toad Town and enter the house leftmost in the area where Harry's Shop is. 2. Use Bow to uncover Toy Box entry, and enter. 3. Progress through Blue Station, left to right areas and enter Pink Station. 4. Progress through Pink Station, left to right areas and enter Green Station. 5. Progress through Green Station, feeding Gourmet Guy, areas right to left. 6. Enter Red Station, and obtain Watt from leftmost area, and defeat General Guy in the rightmost area, for next Spirit. Chapter 5 - 1. Find Kolorado and Whale in Toad Town Port and head to Lavlava Island. 2. Head right and constantly save Kolorado, and enter Jade Jungle after Yoshi Kids go missing. 3. Find Yoshi kids and collect Yellow Seed. 4. Unlock hidden path with Jade Raven from Yoshi Leader and get to Raphael Raven. Follow him until he makes a way for you to enter the Volcano. 5. Progress through the Volcano, getting the Super Blocks and the Ultra Hammer, and collect next Star Spirit. Chapter 6 - 1. Unlock Flower Gate with seeds from Bub-ulbs to Flower Fields. 2. Head east and defeat Monty Moles in Petunia's Garden for a Magical Bean, while smashing the tree for a Red Berry. 3. Head to the southwest corner, defeating everything until you reach Posie for the Fertile Soil 4. Head to the centre, then the southeast corner, progressing through while getting the Super Block to Lily, then head back to the eastern areas, and defeat the Lakitu's at the maze. 5. Head through the maze, and talk to Rosie, then go talk Posie, and then go talk to Lily. 6. Head northwest from the centre, and head through the area to talk to the sun, then go destroy the Puff Puff Machine in Northeast Cardinal Fields, and go back to the sun. 7. Plant the seeds and soils, and defeat Huff N. Puff in clouds for next Spirit. Chapter 7 - 1. Solve the murder mystery, by getting the key to the lake (the rest is self explanatory from there.) 2. Head into Shiver Snowfields, and defeat Jr. Troopa. Progress through areas, defeating the Monstar until you get to Starborn Valley. 3. Talk to Merlar and get the Scarf, and then to the Mayor of Shiver City for the bucket, and give to snowmen to access the Shiver Mountain. 4. Progress through the Mountain, getting the Star stone from Merlons ancestor, and enter Shiver Palace. 5. Do everything in Shiver Palace, defeating the Crystal King along with the Crystal Bits for final Spirit. Chapter 8 - 1. Go to Shooting Star Summit and take the portal to Star Road. 2. Head through the road and get to Star Haven, and enter the dome, where Mario will be granted the Star Beam and a ride to Bowser's Castle. 3. Progress through the castle, and prove the first guard door wrong to get past it. 4. Progress through the rest of the castle until you end up at Princesses castle, and defeat Bowser until you win the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ Please Read This - ------------------ Some notes before we start. -If you want to see an enemies description, type * then the enemy name. e.g., *Goomba. Type the singular form only. Finding Bosses is a little more hard, type exactly as a wrote, e.g.. if I wrote for a title Boss Battle: Bowser???, type the part after the colon, so don't type *Boss Battle etc, type the name of the boss, ie. *Bowser??? -If you do not follow my walkthrough exactly as I wrote it, things may turn out a little confusing. Say I said that you should go Toad Town Tunnels, and you don't. Then I start talking nonsense about Warp Pipes, that's what will happen. -Each time we exit and enter a area, I will list the areas name, items, badges, star pieces and enemies that lurk in it. I will always list items regardless of whether they are obtainable or not, that's just a indication that you missed something, or you'll need to backtrack later. -If you found something and I missed it, please email me. I know this guide isn't perfect. but it's as best as I got, for a first try. -Always read a Boss Section BEFORE you enter it's area. I use certain badge types to defeat it, so it's good to read it to see the badges I say before you realize you haven't equipped it. -At times when Mario has no Super Boots and cannot flip the Hidden Floor panels, I quoted before the guide to the area 'Before you do anything, remember there IS something called a hidden floor panel here, with a Star Piece, so that you can come back when you obtain some new boots.' Copy that quote (without the quotation marks) into the search box (ctrl+f) and revisit the areas that pop up. Or, just type part of that sentence, like 'Before you do anything,' to do it quicker. ------------------------------------------------------------------------------ ******************************** The Floating Castle [008] ******************************** ==Mario's House== Firstly, we start, at Mario's House, oh what a beautiful house. Firstly, we see Parakarry deliver a letter to Mario's House, shortly before Luigi comes out and takes the letter and reads it to Mario, inside the house with the giant "Mario" sign, not "Luigi." Apparently (yes apparently), the letter is from Princess Peach of Mushroom Kingdom, inviting both brothers to a Party back at her castle, along with many other distant townsfolk. (Notice the N64 Super Mario Background?) Like any other "friend," Mario departs his home into the pipe just outside his door to... ==???== Oh, well THATS descriptive. Anyway, watch Mario and Luigi walk all the way to Princess Peach's castle, until you gain control inside. ==Peach's Castle== Anyway, make your way up the close staircase, through the brown door with the star on it. Don't bother with the other doors, everything is locked... but the kitchen (OBVIOUSLY.) Anyway, on the next floor, once again make your way up the staircase yet again, into another brown door with a star on it. After that, make your way up the marble staircase, and enter yet another, brown door, with a star on it (when will this end!) NOTE: Before you enter that door, you can enter Peach's room by speaking to the guard on the 3rd floor several times until he lets you in. After going through the door with the Marble staircase, continue through the incredibly long corridor to the door and enter. After another half-journey through another incredibly long corridor, you meet up with Princess Peach, the Princess of Mushroom Kingdom...with apparently no nose? Anyway, after some chit chat, Peach invites Mario to some alone time on the Castle Balcony. Unfortunately, no balcony today, because Mushroom Kingdom is going for a SPACE TRIP! YAY! After some time going up up up into the distant skies, Peach is astounded by the starry backyard...then, Bowser suddenly crashes through the window, with his faithful servant Kammy Koopa. After some talking, Mario foolishly challenges Bowser, even though he's powered up with a Star Rod. --------------------------------------------------------------------------- Boss Battle: Bowser - First Encounter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 10 ATK: Slash- 1/2 Flamethrower- ?/10 DEF: 0/1 Basically, just Jump on him. I'm not even going to do a strategy for him, threes no point for you will lose no matter what, and if you do win, your game will wreck. So let him defeat you after several jump attacks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After Bowser wins (for once), he rants and raves about his victory, and shoots Mario into the sky, with a thunderbolt attack from his Star Rod, so Mario plummets into the clouds, while Peach is left alone in the evil clutches of the Koopa King... --------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prologue: A Plea From The Stars [009] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Hammers and Gates [010] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Forest Clearing== As Mario lays on the floor unconscious, 7 Spirits, the Star Spirits, come down to aid Mario. 2 Star Spirits talk for a while, as the elder Spirit, Eldstar, suggests they lend Mario power to walk again. After some powering up for Mario, the Star Spirits leave, as two Goombas come to aid Mario. It turns out the Goomba, Goombaria, recognizes Mario due to his signature clothes and moustache, so she calls the rest of her family over to take Mario back to the Toad Inn, in a town called: Goomba Village ==Goomba Village== As your still sleeping in the Toad Inn, Eldstar once again beckons Mario to wake up from his current state, and come to a location known as Shooting Star Summit, which you will be visiting very soon. After Eldstar pops into thin air, a Toad comes in as Mario wakes up, and mentions that this town only has 1 family in the whole town, and how that you may have dreamed about the whole thing. Once you gain control, head out the door. Go to your right, and Save your game for the first time. Head south and examine the bush for a coin. This is the only form of currency in this game. Now, head right to the Goomba Village gate, where the man is pacing. He says that the gate is currently broken, so you'll have to wait for it to get fixed. Now, head to the giant house to the right of the Toad Town Inn and enter. Make your way to the back of the house via the door, and talk to the Man on the veranda. His name is Goompa, and he's currently fixing the veranda. So, head outside again, and Goombario will tell Mario his dad, the one pacing at the gate, has finished fixing it. Go talk to his dad at the gate, and after some talking, the evil Kammy Koopa appears, and drops a Yellow Block onto the gate! Now, you can't pass through. After Goombario's dad throws a tantrum about how he just fixed the gate, he suggests that you go see Goompa, who's currently fixing the veranda, for a Hammer. So go do so and head into the back of the big house again. Once you arrive at the back, Mario realizes that the veranda is gone! Talk about Sherlock Homes. After Mario floats in mid-air for a while, which did remind me about the Road Runner and Kyote show, he plummets to the ground, floating like paper onto the floor behind Goomba Village. ==Under the Village== And a Repel Gel, so come back for that too when you get a new hammer (to the south in the grassy area is both the Repel Gel and Star Piece.) Pass the broken down veranda to your right and talk to Goompa. He says that he may have dropped the Hammer on landing, so you must look for it. Head to your left into the next area. And don't try to destroy the Yellow Block, waste of time. ==Under the Village, Left== Items: Hammer in the leftmost bush Coins in all bushes but lower right bush (4) Coins in the upper right bush (2) Coins (2) in the right and middle tree (2) Coins (1-10) in the Coin Block to the North (1-10) Peach Doll in rightmost tree --------------------- Firstly, Goompa says his Hammer is hidden somewhere around this area, and it looks like (see example.) Firstly, examine the bushes for 6 coins, and by bushes, that means every, last, one. Then, once you examine the bush to the left, you obtain a Hammer, YAY! That adds a new attack in battle BTW. Now, hit every tree for 2 coins and a Peach Doll, and the brown block to the north for 1-10 coins, depending on your speed. After you get all the items, head out of this area, but before we do that we have to defeat a new boss that bashes up Goompa. --------------------------------------------------------------------------- Mini-Boss Battle: Jr. Troopa - First Encounter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 5 ATK: Jump - 1/2 DEF: 0 Firstly, doesn't matter what attack you use, so just Hammer or Jump on him at will. This battle is won no matter what for there really is no way to lose...unless you do nothing for about 10 turns, but that’s just plainly weird. After some jumping, he powers himself up, so his attacks go up by 1. Doesn't make a difference. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As the little...person gets defeated, he runs off stating that 'I'll be back.' --------------------------------------------------------------------------- ==Under the Village== Items: Coin in the ? Block, southwest of broken veranda. Coins after jumping on the spring (5) Mushroom in tree south of broken veranda Fire Flower on the ledge from jumping on the spring --------------------- Back at this area, head right and Hammer the tree for a free Mushroom. Go southwest for a free coin in the ? block, and then head right and smash the yellow block, to open the pathway. Head towards the floating box, that looks clear and has a heart in it, to fully replenish your status. If you head from there, you will see a Grayish looking block, which is unbreakable at this point of the game. Head north and jump up onto the 3 ledges towards the spring, and jump on it to receive 5 coins, and a fire flower by holding left while in mid-air. After that, go down and head left to the next area. ==Under the Village, Right== Items: Coin in highest tree Star Pieces: Left of highest tree Enemies: Goomba, Spike Goomba, Paragoomba --------------------- As you can see, I've added 2 new sections called Star Pieces and Enemies. Before I explain what they mean, let's head to the right and up the ledges, to meet the first enemy of this game called, the Goomba. NOTE: Goompa mentions something about a 'First Strike' attack, this is when you hit a enemy before battle to cause some damage before entering combat. Read my enemy list for more details about the enemy. After defeating it, head right and defeat the new Spiked Goomba enemy. After that, head across the next pair of ledges, and battle the Paragoomba, AND, after that, head left and hit the tree for a coin, and head more to the left to find a Star Piece. Oooo, wonder what it does. Well, we shall find out soon. Jump down and head to the right again. After you head right, the path will curve and then enter the next area. ==Goomba Village== Items: Goomnut in towns only tree Badges: Power Jump, present from Goompa Star Pieces: Goombaria gives you one by returning her Peach Doll. --------------------- After you enter, open the gate and Goombario and Goombaria talk to Goompa about the veranda and yourselves, as Goompa gets a present for Mario, which turns out to be a Badge! Read the badge section for more on these. When he is the process of finding it, Goombario notices that you had a Peach Doll, which belongs to Goombaria. After choosing to give it to her, you obtain a Star Piece! After some chit-chat, Goombario is soon enough allowed to join your team! Check Section A for a list of Goombario's attacks + description. After that, head to the right, and hit the tree for a Goomnut. Then, smash the yellow block to access the next area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) The King and I [011] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Toad Town Path== Items: Coins (2) Hit the two ? blocks Enemies: Goomba, Paragoomba --------------------- Head to the right and read the sign stating "No Goombas," and a Goomba will come to life from the picture. NOTE: From now on, every NEW enemy you see, you must Tattle, just some forward warning. But, if you want to leave it to me, and you don't want to, that’s fine with me. After defeating it, continue right and defeat yet another two Goombas. Head more to the right, and hit the two ? blocks for 2 coins, and head right and defeat the Paragoomba, and head into the next area. ==Toad Town Path== Items: Mushroom from sign Badges: Close Call Badge in red ? Block Enemies: Spike Goomba, Paragoomba --------------------- Head right and defeat the Spike Goomba, and hit the nearby RED ? Block for a Close Call badge. NOTE: Red ? Blocks will always contain a badge. Read the upcoming sign for a Mushroom, and defeat the Paragoomba flying to the right. Head towards the nearby exit, and head into the next area after heal- in at the Heal Block. In this next area, you hear some people start calling out about Mario being in the area, and it turns out to be the Goomba Bros. I call them the Mario and Luigi evolution, but then it ruins the hilariousness of the weird and a bit too big Goombas. After some talking, they challenge you to a battle. --------------------------------------------------------------------------- Mini-Boss Battle: Red and Blue Goomba Bros. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Goomba Blue Goomba HP: 7 HP: 6 ATK: 1 ATK: 1 DEF: 0 DEF: 0 Both only having a weak headbonk attack, the Goomba Bros. are very easy to defeat. Unlike most Goombas, this troublesome duo has higher HP than usual Goombas. Firstly, attack the Blue Goomba with Mario's Jump or Hammer. Once the Blue Goomba dies, attack the Red one! Easy as pie. --------------------------------------------------------------------------- After a very brotherly beating, the two Goombas run away crying like little babies, also stating, like Jr. Troopa, 'We'll be back.' --------------------------------------------------------------------------- Head back to the previous area, and heal at the Heal Block. Head back to were you battled the Brothers, and head southeast of the spring, to a Save block, for you'll be needing it. After saving, head onto the spring and go to the right into the next area. In this area, the Mushroom on that signpost is actually a Goomba in disguise, so don't get fooled. Unless you want some Star Points, like I did, battle the little guy. After that, head right and read the signpost, with writing spelling out "Goomba King's Fortress Ahead," which is clearly our next des- tination point. ==Goomba King's Fortress== Items: 1 Coin in the tree northeast of bridge Super Mushroom in hidden path before eastern exit Badges: None Star Pieces: In the tree left of the fortress Enemies: Goomba King Boss & Goomba Bros --------------------- When you enter, you hear the usual Bowser entry music, but for some reason, Bowser isn't here! Once you see the Goomba Bros. run into the Fortress and call for the Goomba King's help, Mario and Goombario enter the area and as Goombario mentions about the vast structure, and how there is a bridge on the other side. After he talks, a googley-eyed giant Goomba comes up, and challenges Mario to a battle. And this time, we have to defeat the little Goomba Bros. again! --------------------------------------------------------------------------- Boss Battle: Goomba King & Goomba Bros. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Goomba King HP: 10 ATK: Leg Sweep- 1 Bramble Stomp- 2 DEF: 0 Red Goomba Blue Goomba HP: 2 HP: 2 ATK: 1 ATK: 1 DEF: 0 DEF: 0 This battle is extremely easy, if you know what you are doing. Get Mario to jump on the Goomnut tree in the backround, so a bramble falls onto the Goomba King causing 3 damage, and as the bramble bounces away, it ALSO hits the Goomba Bros, destroying them instantly! After that, Power Jump the Goomba King twice, and Headbonk him once, and you have defeated him! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, the Goomba King refuses to lose, and runs back into his Fortress. --------------------------------------------------------------------------- Now, head towards the Fortress door, and you overhear the Goomba King talk about a "switch" that Mario shouldn't find. So let's find it! Firstly, hit the nearby tree to receive a Star Piece, then head southeast towards the fortress, and you'll see a light green bush. Shake it, and a Blue Switch comes out. After you hammer it, the Goomba King, ever so slowly, warns you about a switch, and that you shouldn't press it. Luckily, for Mario that is, the switch is actually a self-destruct mechanism that destroys the Fortress! After it plummets to the floor, a new bridge will form. Go across the newly formed bridge via the fortress, and hit the tree above you to get 1 coin. Head right and then before exiting this area, head south to find a gap in the fencing. Enter it and head down the ledges to the right and Hammer the Brick Block to reveal a hidden ? Block! Hit THIS to get a Super Mushroom. Now you can exit via the eastern exit. Oh, what's this? Kammy Koopa... Bowser’s/Peach's Castle ---------------------- As Kammy enters the castle and then the room Bowser is staying in, Kammy is reporting to Bowser as he makes sure he is truly invincible. After Bowser feels satisfied, the amazing Koopa Bros. come in! Unfortunately, I’d call them Teenage Mutant Ninja Koopas, but Leonardo and Donatello have been replaced, so we'll just call them the Koopa Bros. After some chatting, she (Kammy) tells the Bros. to show Bowser the amazing move they have. After some amazing Wow's from Bowser, he asks who is guarding the captured Star Spirit. Who I say? NO ONE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) The Starry Mountain [012] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Toad Town Entrance== Items: Sleepy Sheep in chest on the Shelter Badges: Hammer Throw Badge on top of the Shelter in the chest Star Pieces: None (yet) --------------------- Go to your right, and go down the several ledges, and when you get to the bottom, head left to find a ? block which contains a Sleepy Sheep. After you get that, head right towards the shelter and hit the nearby tree to get a Spring. Jump on it onto the shelter and open the chest to your right to get a Hammer Throw Badge! After that, jump off the ledge and head to the right and enter the next area. ==Toad Town, main== When you enter, a random Toad appears and begs for Mario to save Princess Peach. What does he think we're doing, joining the circus? Well, welcome to the terrific town, of Toad Town! This is where all our paths intertwine. Firstly, Toad Town has a variety of attractions, so I’ll list them all now. Russ T. : This helpful Toad located in the local library gives helpful hints and secrets throughout the game. So if your missing something, or just want some helpful and secretive, juicy information, ask Russ! Pipe : Here is where you can go back to Mario's home. In here, you can talk to your brother for no apparent reason, or you can check the board to see some records you've made and the number of something you've collected. Dojo : At the Dojo, Mario battles certain people to obtain degrees, but these degrees don't do much other than for people to change what they say to you. The battlers in here are The Master, Lee and Chan. Shop : Here you can buy a variety of items to help you in battle ranging from Mushrooms and Syrups to Fright Jars and Fire Flowers. After some looking and buying (if you want) head to the next part of the town, in other words, head right to the next area. ==Toad Town, east== Star Pieces: Hit tree near western exit --------------------- Firstly, hit the tree nearby for a Star Piece. In this part of the town, once again there are a variety of shops and places you can go, so I’ll list them again. Flower Gate: This gate leads to another place for another chapter. Located near the southern exit, this gate will warp Mario to a distant location where flowers lie and berries shine. Inn : This is where Mario can replenish his energy free of cost. Great for when you're low on HP and/or FP. Merlon : This strange fortune teller doesn't let you in at the start of the game, but once he does he helps Mario on his current quest. Say we could ask him now, he'd most likely mention Shooting Star Summit. Badge Shop : This is where Mario can buy some cheap and some whacked out expensive badges. With the owner, Rowf, and his son, Rhuff, are just setting up at this point. Post Office: At the Post Office, Mario and his Partners can get some mail from characters throughout the game. Right now, Goombario would've gotten a letter from the Goomba Bros. so go check that out for a bit. After some more sight-seeing, head north from the Eastern part of Toad Town into the big blue door with a star on it. Head right from the broken down castle, and head across the bridge in the next area. Once you see the upper and lower paths, take the lower path and head into the next area. ==Merluvlee's House== Badges: 15 with Merlow. --------------------- Yes, you read right, 15 badges here, but they're pretty hard to get. But first, enter the house. Here, you see the amazing Merluvlee at the table, with her floating pyramid/crystal "ball". Merluvlee, the basic psychic, gives Mario helpful hints on where Badges, Star Pieces and Super Blocks are. (BTW: Super Blocks +1 Rank to partner of your choice) The psychic does have to charge Mario for the hints, so her current fees are: Star Piece - 5 Coins Badges - 20 Coins Super Blocks - 30 Coins Note Merluvlee cannot give readings to any Badge/Star Piece being owned or carried by any enemy or person. After 1 reading, she does NOT give it again. Notice the purple chest to your right? Well, this chest is a magical chest that works as a "teleporter" for items and badges, so we'll use it later. Once you're done down here, head upstairs to meet Merlow. ==Merlow's Room== Badges: 15 --------------------- Yes, in this SMALL room is where all the amazing badges are located. Unless Merlow has 15 pockets, I’ve always wondered where he keeps them. Merlow does have a very great variety of Badges, but instead of costing coins, they will cost you some hefty amounts of Star Pieces. Badge BP Star Pieces Description Of The Badge ----- ---- ----------- --------------------------------- Attack FX A 0 1 Changes Mario's Attack Sound *Pay-Off 1 1 More coins the more Mario's hit Chill Out 2 3 First Strike doesn't work for enemy *Pretty Lucky 2 5 Enemies find it harder to hit Mario Feeling Fine 4 5 Shields Mario from some ailments Happy Heart 3 8 Automatically restore HP in battle Happy Flower 3 8 Automatically restore FP in battle Peekaboo 3 10 See enemy HP as long as it's equipped *Zap Tap 4 10 Enemy takes damage for physical attacks Heart Finder 3 12 More hearts dropped after battle Flower Finder 3 12 More flowers dropped after battle HP Drain 5 15 -1 Attack Point to regain HP in battle *Money Money 7 20 Doubles coins dropped after battle *Flower Saver 6 25 Saves 1 Flower point during attack Power Plus 6 25 +1 Attack for Mario's abilities All up there are 160 Star Pieces to collect. After/If you bought some things, exit the house and go back a area to the path where it goes up. Head to the next area, via the ledges to your right. And, where I put a small * in those badge names, it means that I highly do recommend them for you to buy and equip as early as possible, plus, I really do like my combination of Pay-off and Money Money, so soon enough if you bought them both, you will be overflowing with coins. ==Shooting Star Summit== Head up the vast structure, all the way to the top, until you see a fuzzish Eldstar floating at the top waiting for you. As the other 6 Spirits appear, they talk about how Bowser's selfish wishes were ignored, and how he stole the Star Rod for that very reason. After that, they talk about how Bowser is holding them in different locations around Mushroom Kingdom, and when you save every last one of the, how they will give you the power to defeat him. After they fade away, and Goombario says something, you will have a choice to save, so do so. **How Peach Met Twink [013]************************************************* Peach, being locked up in her room, hear Bowser and Kammy storm their way through. After they make Peach feel more doomed than she already is, a weird knocking sound, outside the window, grabs her attention. It turns out to be a Star Kid, named Twink. Twink heard most of Peach's wishes, and said that she can ask for what she wants, and then Twink will grant it. Unfortunately, because Twink is only new to this whole wishing thing, being a amateur, he cannot grant Peach's wishes to save herself and Mario. Luckily, Peach thinks of a wish that Twink CAN perform. Giving him a Lucky Star Necklace, Twink is able to fly away and give the present to Mario back at Mushroom Kingdom... **************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before the next Chapter [014] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Shooting Star Summit== Back at this place, head left onto the bridge, as Twink comes down to deliver Peach's, oh so useful, present. Lucky Stars actually give Mario the power to execute more damage during a attack, by following the directions located at the bottom of the screen. Unfortunately, during Twink’s flight, he was chased by a Magikoopa, which thinks by "eliminating" Mario, it can be favored by Kammy Koopa. ---------------------------------------------------------------------------- "Mini-Boss" Battle: Magikoopa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 8 ATK: 3 DEF: 0 This battle, by the way, is impossible to lose at. Just by jumping on the annoying Magikoopa for 4 rounds will kill it. And if you use action commands with Mario AND Goombario, 2 rounds, its over! Easy as pie...or cake. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As the Magikoopa flies away, Twink will chat for a bit, and then fly away, back to Princess Peach's side. ---------------------------------------------------------------------------- Firstly, head back to Toad Town, I think you'll know where that is by now. ==Toad Town, east== Back here, a Toad will mention that Merlon wants you at his house, and how rare it is that he calls someone. Before entering his home, have a quick rest from the Magikoopa battle, and Save once you exit the Inn. Now, head to Merlon's House, which is the house with the big blue spinning roof. When you try to open the door, you hear someone say "Merlon is out". Really he isn't, and he's actually just very annoyed of house guests. Try opening the door a lot of times until he opens it and slams Mario to the ground. Once you actually get into Merlon's House, the first thing he does, is tell you a extremely long and boring story, which makes Mario fall asleep. Once Merlon finishes, he states that the first act to save Peach is to head east, into the Pleasant Path to get to the Koopa Bro. Fortress. Great, another really annoying fortress. Head outside, and talk to the Toads that block the Pleasant Path entrance. Once you talk to them, head back to Merlon's house, and talk to him. Once he hears about the Toads blocking the path, he heads outside and uses his magical powers to reveal the true form of these very oddly colored Toads. Once you find out they're actually the Koopa Bros., they run into the Pleasant Path. Merlon will then mention, to get into the Koopa's Fortress, you must meet a, Blue Shelled, Koopa. Once he leaves, head into the path yourself. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter One: Storming Koopa Bros. Fortress [015] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) A Pleasant Day [016] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you left the Chapter Screen on for a while, you'll here the classic Mario theme song. ==Pleasant Path== Items: Coin in the ? Block Fright Jar in last ? Block POW Block in ? Block in second area Sleepy Sheep behind fence in second area Badges: Dizzy Attack in Red Block Star Pieces: Across the water gap, need shell toss ability, second area Enemies: Koopa, Paragoomba, Spike Goomba, Goomba. --------------------- Firstly, cross the bridge to the other side, and battle it out with the all new Koopa enemy! After defeating the annoying pest, head right and defeat the Paragoomba near the floating blocks. Hit the ? Block for 1 coin. Head more to the right and defeat the Spike Goomba, and hit the Red Block for a Dizzy Attack Badge, and may I say, that badge is INCREDIBLY useful. Head more to the right, and hit the Yellow Block for a Fright Jar, and head into the next area. In this area, head right and hit the ? Block for a POW Block, and smash the nearby tree with your hammer for a blue switch to come out. Hit the switch with your hammer to form a bridge to cross the nearby river. Go across the bridge, while defeating the Koopa. In this next part, if you want, hit the brick block nearby to make a Spike Goomba fall out, for a little bit more Star Points. Then defeat another non-spiked Goomba nearby. Head right, then up the ledges and get the sleepy sheep behind the fence. Ignore the path to the south, for you need a Shell Toss ability, from your next partner. Defeat the Koopa Troopa, and ignore every Brick Block until you get to the last one and hit it as quick as you can for 1-10 coins, for its a coin block. Now, head into the next area. ==Pleasant Path, Fork== Items: Infinite Hearts at the leftmost Candy Cane Badges: Attack FX B Badge in the Brick Blocks, Left Right Centre (Order) Star Pieces: On the small island at the riverbed, not accessible yet Enemies: None for now --------------------- When you enter, you'll notice the sign, saying there's a path to a Village, and a path to the Koopa Bros. Fortress. Before we take any route, lets head north, to the Magical Candy Cane! Where all hearts are refilled! At this very weird area, the leftmost Candy Cane, can actually give Mario infinite Heart Pieces, by running around it in circles. Anyway, head down the south fork and head right through the curved path, and you come across three very peculiar looking brick blocks. Smash the left one, then the right one, then the CENTRE one, and look, a Red Block! Hit it to reveal a Attack FX B Badge, which will change how Mario's attack sounds at landing. Now, head right into Koopa Village. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) A Fuzzy Problem [017] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Koopa Village== Items: Blue Shell with the Fuzzy in the green-roofed house Coins (2) In Bushes Coins (2) From bouncing Fuzzies Coin (2) from bouncing Fuzzies in second area (one in right tree) Dried Shroom in bottom bush Koopa Leaf in bush to the right Koopa Leaf in bush to the left in second area Badges: HP Plus Badge in Blue-Shelled Koopa's backyard Star Pieces: Hidden Floor Panel in grassy area Enemies: Fuzzy --------------------- When you enter the town, you notice that its being overtaken by Fuzzies! The little annoying creatures have stolen a Koopa's Shell, or they're just bouncing around really annoyingly. If you want to hit every Fuzzy for a big coin, or just for some pride, here are their locations. First Area: One Fuzzy bouncing clockwise One Fuzzy bouncing counter-clockwise Second Area: One Fuzzy hiding in the rightmost tree One Fuzzy hidden behind a shell bouncing in the dirt patch and please note, to hit that Fuzzy, slightly tilt the analogue stick so it doesn't get away One Fuzzy bouncing counter-clockwise And just for you to realize, hitting these Fuzzies will not give you any reward whatsoever. Maybe about 4 coins, but that's it. Once you've finished hammering all these Fuzzies until they run away, head into the second area again, and go into the green-roofed house (the one that is somehow shaking.) Once you try opening the door, a Koopa with no shell will come out, and tell you that a Fuzzy has stolen his shell, and that it is inside. Once you go in to try and grab it, the Koopa forgot to mention, that there's a backdoor. Once the Fuzzy escapes, follow it into the back. Once in the back, keep heading right and follow the Fuzzy until its fellow beings come out to play. Keep heading right and defeat every Fuzzy you come across, and ignore the nearby HP Plus badge on the logs. Keep heading right, defeating all the Fuzzies you come across, until you can head into the next area. When you arrive, the Fuzzy will jump into the trees with the blue shell, and will make you play a mini-game that involves a good eye. The Fuzzy and its friends will start jumping in the tree branches, and you have to hammer the tree the Fuzzy with the blue shell is in. There's three levels of difficulty and if you get it wrong, you either get a heart, of a nice Fuzzy battle! As you correctly (I hope) guess each of the 3 Fuzzy locations correctly, one of the Fuzzies will give Mario the shell back. When you try to exit this place, Kooper will come out and ask for his shell back, talk about a Professor, and then he will ask you if he can join your team. Due to the storyline of this game, you have to say yes, for saying no is not an option. See a description of Kooper in Section A. If you try heading to the left, to exit this area, you have to defeat the Fuzzy that stole Kooper's shell, plus 3 friends. So defeat them like normal with your newly made friend, or use 1 Fire Flower. After the battle exit the area. When heading back to Koopa Village, obtain the HP Plus Badge on the logs, by standing on the highest log to the right, and using Kooper's ability to get it with his shell. After that, head all the way left to Koopa Village. ==Koopa Village== Star Piece: On the Brick Block southeast of Kooper's House --------------------- Get the nearby Star Piece, southeast of where you just came out of, and go to the western parts of Koopa Village. Stock up on some POW Blocks, and sell/store some items for future use, and heal at the Inn, save at the Save Block, and head out of the town. ==Pleasant Path, Fork== Items: Honey Syrup being rightmost Candy Cane Star Pieces: Star Piece on small island on the river in area before. --------------------- Head left, and make your way up the ledges again. Head to the left area for a Star Piece. In this area, head left, and stay on the lower parts of the screen. Until you reach some ledges going down, head across the path after climbing down those ledges, to see a distant Star Piece. Use Kooper's shell toss and retrieve it, and head back to the fork. At this area again, go to the Candy Cane garden to the north, and head to the rightmost cane. Head behind it to find Honey Syrup. Now, head across the bridge to the right into the next area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) The Fortress of Ninjas [018] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Path to Koopa Bro. Fortress== Items: Coins (5) In plain sight at the right entry Thunder Bolt on the Brick Block Fire Flower in invisible ? Block Star Pieces: In the first tree, second area Hidden floor panel with Star Piece Enemies: Koopa, Paratroopa, Spike Goomba --------------------- When you enter, you'd notice the 5 coins straight away and dive for them. BUT, this is a decoy for a Koopa to attack you, so use Kooper's ability to retrieve them one by one, until you have them all. If you'd like to battle the Koopa for Star Points, go ahead. Head northeast before you head down the ledges, and can you see the Thunder Bolt item? Use Kooper to smash the Brick Block, and head down the ledges, while defeating the Spike Goomba, to retrieve it. Head to the right of the sign, and stand at the edge of the stream. Get Kooper to hit the switch on the other side, to form a bridge. Go across the bridge, and meet the new Paratroopa enemy. After that, head north towards the brick blocks, and stand in-between them, then jump. You will see that there was a invisible ? Block containing a Fire Flower. After getting that, head to the next area. In this area, defeat the Koopa that's waiting for you, and hit the nearby tree it was at for a Star Piece. Head right and defeat the Paratroopa, and head right, ignoring the warp pipe to the nearby Heal Block. Hit it and go into the next area. ==Koopa Bro. Fortress== Items: Fortress Key 1 With Koopa in first room Fortress Key 2 Hallway with spinning fires Fortress Key 3 In jail cell, leftmost cell. Fortress Key 4 Lowered staircase, break wall with Bombette Maple Syrup in ? Block at Bullet Bill area. Badges: Power Bounce Badge in Cell Smash Charge Badge with the Bob-omb guarding it on the circle path. Refund Badge outside after bombing the wall at the Spiral path Enemies: Koopa, Paratroopa, Bob-omb, Bullet Bill, Bill Blaster Boss: Bowser??? and the Koopa Bros. --------------------- Head up and save, and then head southeast to the path that leads to the door of the Fortress. The Black Koopa Bro. will come out, and report that Mario has arrived, unexpectedly. Then head into the fortress. Fortress Key 1 --------------- Head around the U-shaped path, and defeat the Koopa for a Key to unlock the door to the next room. (That was short, wasn't it) Fortress Key 2 --------------- In this room, you will meet the next in this game, the Bob-omb ------------- Bob-omb <--1 attack sets off their Charge mechanism. Using Kooper's HP: 3 shell will finish it off with no damage to Kooper. ATK:1/2 DEF:0 ------------- Head right and defeat another Bob-omb and head into the next room. In here, you will see the Green Koopa Bro. locking the next key into a cell, and runs away after spotting Mario in the room. Defeat the Koopa here, and head right to where the Koopa in the cell is, once it comes out, defeat it. Then, this is a glitch in the game. Go to the right of the cell and head to the back. If you can see it, threes a thick black line on the cell. Try to jump into it, and you'll automatically be in the cell to collect the Power Bounce Badge! Head out the same way. Defeat the Koopa to the right, then head into the next room, but please make sure you have the Power Bounce badge equipped, so that you can kill Koopa's faster by repeatedly doing an action command. In here, head towards the Koopa to the right and defeat it, so that a switch will pop down to the left of the vast staircase. Hit the switch to lower the staircase, so that you can go down. Once downstairs, head left into the next part of this floor. In this room, the doors will suddenly rise, so that you cannot escape. In here, you will have to defeat 2 Paratroopas and a Koopa to get out, so beat them at will. Once you won, head to the newly lowered left hallway. In here, head right while trying to dodge all the spinning fires, and if you want some serious amounts of coins, keep jumping over the fire until it dies, like skipping. Once you kill the two spinning fires, head left and collect the Fortress Key. Fortress Key 3 --------------- When you leave here, you can come back to defeat the fire again for more coins, so keep that in mind, but no coins. Once you go two screens to the right, use your new found key on the door upstairs. Once you enter, you see the Yellow Koopa Bro. hammering at the top of the spiral "staircase". Wonder what he's up to. Go south of the spiral and into the door at the bottom of the screen. Outside again, save and enter, and go to the very top where the Koopa was hammering, and hit the ? Block dud. As Mario cartoonishly falls down (again) into a cell full of Bob-ombs, the Yellow Koopa claims victory and heads out of the screen again. When in the cell, the Bob-ombs turn out to be friendly Bob-ombs, that are unfortunately stuck in this cell. Go to the nearby Heal Block and recover, and talk to Bombette again until she wants to join your team as your 3rd befriended partner. Check out her description in Section A. After getting Bombette, she tells you to hit the nearby cracked wall so they can all escape. Do so with her Explosion and head out of the cell. Halfway towards the door, two Bob-ombs and a Koopa storm in and remind all Bob-ombs not to explode incase of emergency. Maybe that's why they didn't get out so quickly. Anyway, as they challenge you in battle, defeat them like normal, and head out towards the door, while collecting all the coins they dropped. Head up the stairs and into the left door, and use Bombette’s explosion on the jail cell right behind you once you enter. Once you 'open' it, get the next Key. (Final) Fortress Key 4 ----------------------- Head two screens to the right, from where you got Key 3 from. Back at this spiral, save and head right from the door you came out from the block, and bomb the wall to get a Refund Badge in the chest, and head back to the spiral room. Walk to the top this time, and head into the door to the left. In here, don't lean on the fencing, there is a gap. Head right on the path and defeat the Paratroopa in your way. Open the door with your recently obtained Key, and head into the next room. Head down the stairs, and use Kooper’s ability INFRONT of the cement block, that looks nothing like the wall. Hit the switch, and head across the rectangular block that comes out. Head across the other block, opposite the one you just went across, and get off of it and stand on the cell. Hit the switch again so you can continue. Repeat this until you get to the door at the other end. Once you enter the door, head South and then right, defeat the Koopa, and hit the Blue Switch to lower the staircase, then head down it from the other end. Use Bombette's explosion to open the cracked wall, and get the Fortress Key. Head back up the stairs into the cracked wall, and then head up the lowered staircase, and open the locked door. Head down then right, and hit the switch to lower yet another staircase, but this one disrupts 2 sleeping Koopa's which you must defeat. Head up the stairs, around the circle path, past the door, and to another Badge. Defeat the Bob-omb guarding it, and get the Smash Charge Badge. Then head out the door you passed half a circle ago. In here, the Koopa Bros. will all come out from the door all the way to the right, and start Shooting Bullet Bills at you, which, by the way, are an enemy. Quickly head right and then onto the path south of you, before the Bullet Bills come, and use Bombette's explosion to destroy the rock in your way of the ? Block. Hit the block to obtain a Maple Syrup, your first item which does not have the word 'key' in it from this fortress! Now, head right and then up the path to where the Bullet Bills are being shot. Try to jump on them with very good timing, so they don't get a first strike. Only because Bullet Bills have a annoying feature which hits Mario and then die. After fighting your way through all the Bullet Bills, or dodging, when you get close to the Koopa's head south just before the Cannons to a Save Block and a Heal Block. Heal and save, then, if you want to level up like me, try to battle as many Bullet Bills as possible, because I’ve always found this fight against the Bros. very hard. Do this by beating Bullet Bills near the Heal Block at the end, every time your down to about 5 HP heal. (I got up to level 5 by doing this) After that, head over towards the Cannons, or so called, 'Bullet Blaster' Please be warned, Bill Blasters are very annoying at this point in game, just say thank you because they're not the upgraded version. After your very annoying battle with the Blasters, heal and save again. Now, enter the door to where the evil 'Ninja' [:)] Koopa's are. Oh, and please have Bombette at your side, because her Bomb attack is extremely useful in the upcoming battle. When you enter, the Black Koopa notices you, and heads off screen. You hear them shoving and complaining, until they finally reveal themselves as... ---------------------------------------------------------------------------- Boss Battle: Bowser??? (Mecha Bowser) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 10 ATK: Arm Smash-1 DEF: 1 This battle is pretty easy, for if you do get to execute defensive action commands, the so called 'Bowser' will not do any damage on you. Just hit him with 10 action commanded Hammers, and he's done for. Or for the easier way, just get Bombette, and do 2 Bomb attacks, and get Mario to do 2 Hammers, and it will be over in 3 turns flat. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After defeating the very robotic Bowser, the Koopa Bros. will fall out and admit it was them, but... ---------------------------------------------------------------------------- Another battle... ---------------------------------------------------------------------------- Boss Battle: R/Y/B/G Koopa Bros. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Koopa Bros. Stacked HP: 0 ATK:Tornado Toss: 1-amount of Koopas (3=3 4=4 etc) DEF:0 R/Y/G/B Ninja Koopas HP: 5 ATK:1 <-- Only when once Koopa is left you get hit with this damage. DEF:1 When you enter battle, the Koopa Bros. unfortunately get the first attack, which I call a Tornado Toss. Basically, the Koopa's are piled one onto of the other, and start spinning, then dash towards Mario to do a 1/4 power attack. This is very hard to block with an action command, so have some very good timing as they hit you. Swap out Bombette (if you have her) for your partner, Goombario. If you still have this, which I oh so dearly hope you do, hit them with a Thunder Bolt that you got earlier in the game. If you have used it, switch to Bombette and hit them with her Bomb attack. Either way, somehow you will have to Tattle, if you want to. When the Bros. are defenseless on the ground, use Kooper’s Power Shell to hit them all, and Mario's Power Jump to finish off their remaining HP. If they get up, use your POW blocks, to get them down again. Keep doing this to beat them for good. Also, if you run out of FP, use your Maple Syrup from the previous ? Block. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After that battle, if you won, the Koopas are knocked off the floor, and end up in the Jail Cell where they imprisoned the Bob-ombs, where the hole Mario and Bombette made has been fixed... ---------------------------------------------------------------------------- If you won, a orb of light will appear from under, and turn into the playing card? This is where Bowser and Kammy Koopa imprisoned the Star Spirits, and this is how we release them. Basically, touch it, and the Star Spirit is free! One chapter down, 6 to go! Watch the summary of this chapter, and Save once the screen pops up for it. **Diaries and Secrets [019]************************************************* Once again we viewing what Peach is up to at her castle in the skies. Twink and Peach are talking about what Mario may be doing now, and Twink lights a spark in Peach's memory, about a secret passage out of here. This is when we finally can control Peach. You can do multiple things in her room, but for this part, examine the small picture to the right of the fireplace. Once Peach reveals the secret button, concealed behind the drawing, the fireplace will reveal a secret hallway by going through the back of it! When in the end of the hallway, press the button and Peach will end up in Bowser’s room. Head to the left, and read his Diary *giggle*. Keep reading about Bowser’s feelings towards Peach, and how the next Star Spirit is located at the Dry Dry Ruins in the Dry Dry Desert. Strangely enough, this is actually a place. After you finish reading, Bowser barges in and orders the guards to take Princess Peach back to her room, not noticing Twink nearby... **************************************************************************** ==Koopa Bros. Fortress== Back here again, the Star Spirit, Eldstar, will then grant Mario the power to perform a Star Power. Let Eldstar go through what this means, and for your first 2 powers, you shall receive the Power Refresh, which lets Mario recover both HP and FP by 5, for the price of 1 Star Meter. As Eldstar flies away, or floats, head to the left, then go north. Save, and head to the left again into the previous area. ==Path to Koopa Bros. Fortress== Badges: FP Plus Badge, via warp pipe in the chest. --------------------- Back here, recover if you must, and head left. Get Bombette out, and use her ability on the nearby cracked wall. Head into the warp pipe at the other side, and jump off at the exit. Head right to the next area, and open the chest to obtain a FP Plus Badge. Head back to the warp pipe, and head south of it to jump of a ledge. Now, basically you must continue to the left until you enter the Pleasant Path Fork again. Head to the left, for if you want to do some Koopa Koot favors, we will do them soon. Keep heading left in the Pleasant Path, until you meet up with an old 'friend' the Jr. Troopa. When he enters the screen, he slips into the water and comes out to talk to Mario and your partner. Keep talking until he challenges you...again. ---------------------------------------------------------------------------- Mini-Boss Battle: Jr. Troopa - Second Encounter - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 15 ATK: 2 DEF: 1 With his new set of eyes, the rascal realizes he can use his shell as a weak shield! With 5 more HP than last time, he doesn't make me tremble. This is a easy battle, just use Bombette's Bomb while you unleash some Power Jumps. If you don't have Power Jump equipped, don't worry, just Hammer him to his demise. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Once you win this battle, Jr. Troopa seems to be somewhat dead on the floor. After passing his 'corpse', head into Toad Town. ==Toad Town, east== When you enter, you hear some familiar music and someone call out Mario! It appears to be Twink again, and he tells Mario of the next Star Spirit being located at the Dry Dry Ruins in the Dry Dry Desert. Once Twink flies away, save, and head to the south of this area. About 1 second away from the next area, Rowf, the son of the shop owner who sells badges, Ruff, tells Mario that their store has finally opened! The first badges, for at least, were the First Attack, D-Down Pound (Which is similar to the Piercing Blow in Paper Mario Thousand Year Door) and the Speedy Spin. At this point I say buy the D-Down Pound, because soon enough we will be meeting enemies with lots of defense. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before the next chapter [020] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *=Must Do Koopa Koot Favors -------------------- These being the most important of things to do, the Koopa Koot back in Koopa Village always has some things for Mario, but he needs something in return. Located at the rightmost house in the second area of Koopa Village, this Koopa will always ask Mario for a favor. Check out Section B for a list of his favors and when they unlock. Koot's favors also give Mario some rewards, such as Star Pieces, Coins, or even some membership cards to the Playroom... *Toad Town Tunnels -------------------- The Toad Town Tunnels, located in the southeastern area in the warp pipe, has some great things for Mario to collect. Read the Toad Town Tunnels guide in Section B for the things you should do now. In these tunnels lie a very useful item, and a pipe that takes you to a place when the hot weather is under 0 degrees. The two new enemies you will meet are the Gloomba and Spike Gloomba, so see those descriptions in Section B's enemy list. Chuck Quizmo -------------------- He is hard to find, but he usually pops up in most towns you visit. If you do the Koopa Koot's favors, you'll get a lot of Star Pieces from him. When you talk to Chuck, he asks you a question. If answered right, he gives you a Star Piece. If answered wrong, then he disappears until you find him again. The Dojo -------------------- Located in Toad Town, the dojo is really a fighting area, optional. Now, before we head onto our next chapter, time to explore some of Toad Town and its wonders. If you want to go now, skip to the Train Station section, but, read the southeast area for the pink seed, it is essential you obtain that. ==Toad Town, southeast== Items: Pink Seed; with the Bub-ulb. --------------------- In this part of the Town, there are many wonders, so many I will not list them. Firstly, do NOT head east from here into the Woods, for you are not ready for this chapter quite yet. This area seems pointless now. So before we head left, go south to the grassy area to the right, and talk to the flower in the ground. Once it pops out, it turns out to be a Bub-ulb, a flower-person from Flower Fields. Keep talking until you get a Pink Seed, and then head left to the next area. Note: The house on the curb belongs to the great Tayce T. who is a cook. she’s pointless for now, but if you did some Koopa Koot favors, one of them do involve her. ==Toad Town, south== In here, the first thing you will notice is a platypus looking fellow to the north. His name his Chet Rippo, and he will change your HP, FP, and BP amounts. Note, his sales sound great, but he lowers the other two for a sad price. I never used him, and I advise you, don't use him either. Next to Chet Rippo, is a way more sophisticated shop, Harry's Shop. They sell some great items like Thunder Rages and Stone Caps. He also sells the better version of a Mushroom, the Super Shroom. So stock up if you must. In the house to the left near the next area, is a mystery for now. And if you enter it has some great backround music. Reminds me of my childhood...*wink* Anyway, after that area, head again to the left for another newly discovered area. ==Toad Town Port== Items: Hidden Coin Block, on the boxes. --------------------- The sound in this area sound like light flowing water, because it is. This is Toad Town Port, home to Club 49, and fish! Threes not much in this area but an Coin Block with a shadow. Walk to the far left, and then head south. You should see some boxes, and a shadow on the highest one. So, to get there head to the left of all the boxes, and go south. Head right into a gap, and south onto the small box. Use it as a platform to the box it's touching to the north. When on the box, jump to your right, and then jump on the box with the shadow. Hit the Coin Block for 1-10 coins. Now head right two screens, and then head south into yet another area. ==Toad Town Train Station== This is quite embarrassing, but after clocking this game 4 times, I never found the Play Room. Only until now I realized where it was, after so much searching. When you enter the area, head left, and jump onto the grassy path, and head left and hit the tree to reveal a warp pipe. Enter the warp pipe to... ==The Play Room== YES! FINALLY! After all these months! Anyway, in here, you can play a variety of games, but for now you can't play any. Head out again to the last area, the Train Station. ==Toad Town Train Station== After that, head right onto the path, and then right again to the Little Pig Generator, or so called Li'l Oink Farm. In here, you can make more than 10 pigs as pets, and breed them and play with them. But after the 11th...you receive a great prize! If you have enough, you can have a head start and make 10 Li'l Oinkies, but if you don't then just leave it. Each Oinky will give you a different prize, so here they are. Color Item ------- -------- Gold Flasher Ultra Shroom <-- Highly unlikely Silver Flasher Jamming' Jelly | - - - - - - - - - - - - - - - - | Question Mark Repel Gel <-- Unlikely Mushroom Life Shroom | - - - - - - - - - - - - - - - - | Starry Shooting Star <-- Probably Tiger Thunder Rage | - - - - - - - - - - - - - - - - | Flower Maple Syrup <-- Most Definitely Pinkish Fire Flower Black Dried Shroom But, if you got any of the 3 in the last group, then stop buying until you save up loads of coins. And the higher the group, the harder the pig. If you head south from there, you will see a Train Station. Unfortunately, a boulder is blocking the trains path, so use Bombette's Explosion to dispose of it. Talk to the conductor, and off you go to Dry Dry Desert! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter Two: The Mystery Of Dry Dry Ruins [021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Rugged and Ready [022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Mount Rugged Train Station== Items: Coins (3) in bushes southwest of the train Egg in up most bush where the 3 coins where --------------------- Oh, this isn’t Dry Dry Desert! This is Mount Rugged! And apparently, there's a place called Dry Dry Outpost. So our mission? Scale Mt. Rugged, go to Dry Dry Desert to Dry Dry Outpost to Dry Dry Ruins! Simple...now, save at the Save Block, and get some coins and an egg at the bushes southwest of where you are standing. Then head north, and follow all the red arrows until you come to the top of the mountain...NOT! Heal at the Heal Block and then head right until you meet Parakarry! He was the one at the Post Office, remember? Once you talk to him, he says that he has lost 3 letters around Mt. Rugged and needs help getting them back. So head right, and then lets start to climb Mt. Rugged! ==Mount Rugged== Items: First letter, in second area, use Kooper's ability to retrieve Second letter, in second area, above area, after riding slide to left Third letter, under broken bridge, to the right of the Cleft Violet Seed with Bub-ulb where you first meet the Clefts Coins, down the big "slide" Coin in the ? Block Sleepy Sheep in ? Block first area 8 Whacka's Bumps with Whacka ? Block has a Mushroom in the above sections after the flinger slide Honey Syrup in ? Block next to the Cleft on the highest area Badges: Damage Dodge Badge in the chest, above areas after flinger slide Quake Hammer, use Parakarry's ability in second area Star Pieces: Third area, slowly head south of the two holes Upper Areas near red spring, use Parakarry's ability Enemies: Monty Mole, Cleft --------------------- Wow, that's HEAPS of items. Head right, and go onto where the arrow is pointing and press A, and then Mario will slide down this "slide" and get some coins, wonderful! Head right again, but walk beyond the slide. Here there are Monty Moles, hidden under the dirt, so be careful, they do throw rocks and they are a new enemy. Once that's defeated, head right and down the stairs, and right again toward the ? Block. A Monty Mole is hidden in the wall to the left of it, so be careful. Hit the block for a Sleepy Sheep, and then head left and hit the Yellow Block and head more to the left to meet Whacka! Every time you hit him with your hammer, you get 1 Whacka's Bump, which restores 25 FP and HP. I advise you not to hit him yet, because we only need a bump for some of Tayce T.'s cooking skills. Leave him alone, and only get one bump at this point, he only has 8, then head back up the stairs. Head north then right to the next area. Here at the next area, save at the Save Block, then head right into the big dirt patch. There are three Monty Moles here, so defeat them. Head right and defeat the Monty Mole that comes out of the wall, and then head right again and jump on the ledges. Then, head left to the edge of the floor you are on, and use Kooper's ability to retrieve the first letter. Then head right again to the next area. When you walk in here, make sure you have a D-Down Pound equipped, because we are about to meet a very annoying enemy called a Cleft. Before they see you, my strategy is to use Bombette's explosion to hit them for some extra before damage. They may not look like much, but that defense is annoying. Defeat that Cleft then head up more ledges and defeat another nearby Cleft. Follow the red arrows again up the mountain to the highest part. Head left and defeat the Cleft, and then you come to a shelter with two holes where you can see Mario and his partner. On that second hole, head south ever so slowly until you fall, landing on some wood leading to a Star Piece. Head back up to the two holes again and head left to the previous area. Head left and go down the slide, but it will fling you to the other side where a Cleft is practically breathing your air. Defeat it if you must. And head into the next area. Defeat the Cleft down the stairs to your left, and get the Mushroom in the ? Block above where the Cleft was. Head right and defeat all the Monty Moles that come out of the ground, and then head into the path to the north where it looks like two eyes. In the left hole, head left and you'll come across a secret passage leading to a Damage Dodge Badge. Get that and head back, and go down the stairs ignoring the Red Spring. Get the two coins and defeat the Cleft, and then head back up and jump on the spring. Ignore the Star Piece surrounded by Coins for we cannot get it for now. Once up, head left and hit the ? block for 1 measly coin, and head right and ignore the slide and head above it. Defeat the Cleft and head towards the ? Block and hammer it for a Honey Syrup. Go onto the slide, to an upper area with the second letter. Head down the ledge that has no rocks blocking it, and head right back to the 3rd area. Head two more screens/areas to the right, and you'll end up at a place with a broken bridge. ==Buzzar's Nest== Fall down and defeat the Cleft and head right to retrieve the last letter. Head left and go on the spring to the upper area again, and head all the way back to where Parakarry was. ==Mount Rugged Train Station== Talk to Parakarry, and give him all three letters. Once he repays you by joining your team, heal at the Heal Block, and head to Mount Rugged again. NOTE: Check out Parakarry's attacks and things he can do in Section A. ==Mount Rugged== Head two screens to the right, and go to the right until you have to jump on some ledges. Remember where the first letter was? Well, Parakarry's ability lets you fly over small gaps, so fly over to where the letter was. Fly over another gap, and get the Quake Hammer. Go to the next two area's, and head left after climbing the ledges. Go to where the secret passage was, as the red spring, and one there, use Parakarry's ability again to cross the small gap to where the Star Piece and Coins are. Head right two area's and where you met the Clefts, go up the ledges and head left but don't follow the red arrow. Use Parakarry's ability once again to reach the other side, and talk to another Bub-ulb for a violet seed. Head to the area where the broken bridge was after that. ==Buzzar's Nest== Enemies: Optional Boss: Buzzar --------------------- You're probably wondering who Buzzar is by now, so lets meet the mystery person. Use Parakarry's ability across the gap where the broken bridge is, and cross a mended bridge until a giant bird swoops down asking who you are. Luckily, the bird forgot its glasses, so if you feel quite weak right now,] say you're Luigi and Buzzar will let you pass. Yes, that's Buzzar. If you say you are Mario/Peach Buzzar will challenge you. So this is really an optional boss. I for one challenged it, so I’ll write how to beat it right now. ---------------------------------------------------------------------------- Optional Boss: Buzzar - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 40 ATK: Wind Whoosh - 1/2/3 Claw Grab - 4 Foot Tackle - 3 Feather Spears- 2 DEF: 0 That's a heaping of HP, but if you're strong enough you will do just fine. Power Jump it, make it sleepy with your Sleepy Sheeps, if you have any, and use Parakarry's attacks against it. It's Wind Whoosh attack does a certain amount of damage depending on how many times you press A. Parakarry’s Shell Shot does greatly, and Mario can just keep Refreshing. His Claw Grab also does some damage, and a hard one to get out of too, otherwise, you'll do splendidly. Foot Tackle is easy to block, and feather spears too. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After defeating him, he flies down into the backround, never to be seen. ---------------------------------------------------------------------------- Walk to the right, and keep following the arrows until you reach the next area with the Save and Heal block. After all that, you deserve a bit of a rest, so breath for 10 seconds, and go to the next area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) Dry Dry Dry Dry... [023] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Dry Dry Desert== This place was so huge, I mapped it! 1 2 3 4 5 6 7 ______ ______ ______ ______ ______ ______ ______ / \ / \ / \ / \ / \ / \ / \ / \_/ \_/ Dry \_/ \_/ \_/ \_/ \ [ _ _ Dry _ _ ++++++++++TLP _ ] \ / \ / \ Ruins / \ / \ + / \ / \ / \_ _/ \_ _/ \_ _/ \_ _/ \_ + _/ \_ _/ \_ _/ _\ /_ _\ /_ _\ /_ _\ /_ _\+ /_ _\ /_ _\ /_ / \ / \ / \ / \ / + \ / \ / \ / \_/ \_/ \_/ \_/ + \_/ \_/ \ [ _ _ _ _ TW4 _ _ ] \ / \ / \ / \ / \ / \ / \ / \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ / \ / \ / \ / \ / OB\ / \ / \ / \_/ \_/ \_/ \_/ \_/ \_/ \ [ MB _ _ _ ++++++++++TLP _ _ ] \ / \ / \ / \ + / \ / \ / \ / \_ _/ \_ _/ \_ _/ \_ + / \_ _/ \_ _/ \_ _/ _\ /_ _\ /_ _\ /_ _\+ /_ _\ /_ _\ /_ _\ /_ / \ / \ / \ / + \ / \ / \ / \ _/ \_/ \_/ \_/ + \_/ \_/ \_/ \_ _<-MT KO _ _ TLP _ TW3 _ NM _ _ DO-> _ \ SP / \ / \ + / \ SC / \ / \ / \ / \_ _/ \_ _/ \_ + _/ \_ _/ \_ _/ \_ _/ \_ _/ _\ /_ _\ /_ _\+ /_ _\ /_ _\ /_ _\ /_ _\ /_ / \ / \ / + \ / \ / \ / \ / \ / \_/ \_/ + \_/ \_/ \_/ OB \_/ \ [ _ TW1++++++++++ _ _ _ TLP _ ] \ / \ / \ / \ / \ / \ + / \ / \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ \_ + _/ \_ _/ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ _\+ /_ _\ /_ / \ / \ / \ / \ / \ / + \ / \ / \_/ \_/ \_/ \_/ \_/ + \_/ \ [ _ _ _ _ TW2++++++++++ _ OA ] \ / \ / \ / \ / \ / \ / \ SB / \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ \_ _/ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ _\ /_ / \ / \ / \ / \ / \ / \ / \ / \_/ \_/ \_/ \_/ \_/ \_/ \ [ OB _ _ _ _ _ _ ] \ / \ / \ / \ / \ / \ / \ / \______/ \______/ \______/ \______/ \______/ \______/ \______/ MT=Mount Rugged KO=Kolorado MG=Mega Block TW#=Tweester # DO=Dry Dry Outpost NM=Nomadi Mouse SB=Super Block TLP=Tweester Landing OA=Oasis OB=One Badge Point 10 seconds doesn't seem enough...as you can see, this place is ridiculously huge, with a total of 49 hexagonal area's. I certainly are not making a full guide for this place, but I will list the things you must get, including the lemon in the Oasis. And please upgrade Kooper, we need his new ability for later. ---------------------------------------------------------------------------- MB, Mega Block: Column One, 3 down Hit 100 times for a Ultra Shroom 10 times for a Super Shroom 1 time for a Mushroom OB, One Badge: Column One, 7 down Attack FX C Badge in Red Block OB, One Badge: Column 5, 3 down Runaway Pay Badge, jump in-between the 3 trees shaped as a triangle OB, One Badge: Column 6, 5 down Spin Attack Badge, use TW2 to get onto the hill the badge is on SB, Super Block: Column 7, 6 down/Oasis Jump to hit the block and upgrade a partner (Recommended: Kooper) Meanwhile, hit the trees in the Oasis for a lemon while your there Star Piece, where Kolorado is (before Mt. Rugged) Give him one of the 3 letters you found at Mt. Rugged for 1 Star Piece Letters - where Kolorado is, after his team leaves hit tree for a Letter - before entering Dry Dry Outpost, hit tree for a letter SC, Stone Cactus: Column 4, 4 down. Spin Jump (when you get your boots) for a Star Piece. ---------------------------------------------------------------------------- That's all the things you should get, exploring this area may get you some more coins, and a few items, but that's all. You also meet two new enemies here, the Bandit and the Pokey Tower. I call it a Pokey Tower, because that's its proper name, but they only use Pokey. Oh yes, and if you are going to explore the vast desert, beware of the Pokey areas, for they can have about 5 to 15 Pokies in them! (especially column 6, 1 down) *shudder*. After exploring this desert (if you did), go to the section in the map that has the letters DO, which means, Dry Dry Outpost. ==Dry Dry Outpost== In here, Save at the nearby Save Block, and head to the right. The villagers here are all pretty strange. One sings about someone named Moustafa, and one talks about some things about Dry Dry Desert we already know about. When you arrive at a certain point while going towards the right, a purple mouse will come out of the shop, and run away. Follow the mouse into the next area of this crazy town. Head all the way to the other side of this area, until you see the purple mouse run away back to the last area. Before you do anything else here, head right and stop before you come inline with the Toad Inn. Head north where the sign is of the Toad into the arch, and jump on the boxes and jump off the other side to arrive at a secret location where another fortune teller lays. This one is called Merlee, and she will give Mario a touch of luck. Merlee will give Mario a special gift, so when Mario is in battle, she will come at random times and raise Mario's attack/defense, give him more Star Points when you win (good for boss battles) OR get you more coins after battle. (That’s a great combination with the Money Money and Refund badges.) Her crash courses vary from: Special Course - 50 Coins Ordinary Course- 20 Coins Petit Course - 5 Coins Each course varies from the amount of times Merlee pops up to help Mario, with the Special Course having a max of 10 times. After talking to Merlee, head back to where the purple mouse was in this area, and talk to the shady looking green mouse in front of the blue house. He says that someone who gives things is nice, and nice guys get told nice stuff. In other words, he wants a lemon. If you don't have a lemon, get it from the Oasis where the Super Block was in Dry Dry Desert. If you give him some items other than a lemon, he wont tell you how to meet Moustafa, but he will tell you everything else. So giving him a Lemon to make him tell you something extra. Pick how to see Moustafa, and he says to buy a Dried Shroom and a Dusty Hammer in that order to see him. Go to the shop in the first area and buy those things IN ORDER, and he will tell you that he is at the highest part of this town. If you already knew where he was beforehand, you can't get there, so buy the items to make that shady green mouse go away. Back at where that mouse was, the door seems slightly ajar, so enter it. Go right and you'll end up in front of some boxes. Climb the boxes, and keep heading left until you come across a letter behind a yellow pot. Get the letter, and continue heading left, jump across a small gap, and enter the green house. Inside the house, the shady looking green mouse turns out to be Moustafa! Moustafa will talk about how Mario wants to see Dry Dry Ruins, and gives you a Pulse Stone. Head out to the desert again, and look on the map above to find Dry Dry Ruins. On your way to the ruins, you'll know that you're getting closer as the Pulse Stone starts to respond. Avoid column 6, 1 down, for its Pokey Tower madness there. As soon as you arrive at the destination, there will be a rock with a oddly shaped top in the centre of this area. Put the Stone in the rock, and watch as the fabled Dry Dry Ruins rises out from the sands! Darkness falls across the lands, shudders from the earth vibrate the floors, and the Dry Dry Ruins...has been opened. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) Quest of the Mummy [024] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yes you heard me, a Mummy! 2 kinds to be exact. Heal at the Heal Block, and enter the ruins. ==Dry Dry Ruins== Items: Ruins Key 1, after getting Spike Shield take lower staircase Ruins Key 2, 1 floor under where the Buzzy Beetle was, to the right Ruins Key 3, where you hit the ? Block and battled 3 Pokies Ruins Key 4, right of the Buzzy Beetle long hallway, jump on switch Super Block after falling down, left of the long hallway with Beetles Super Hammer in chest, in the puzzle room Artifact after smashing Grey Block, two rooms before the puzzle room Diamond Stone, bottom leftmost room, left of the Super Block Pyramid Stone, two rooms right of where you found the artifact Lunar Stone, two rooms right of where the Stone Chomp statues are Badges: Spike Shield Badge in second coffin where the Pokey Mummies were Slow Go Badge in passage where the Super Hammer is Star Pieces: After draining the second amount of sand, Star Piece is shown. Enemies: Pokey Mummy, Buzzy Beetle, Swooper, Stone Chomp Boss: Tutankoopa & Chain Chomps --------------------- Ruins Key 1 ------------ The second you enter this place the music will hurt your ears as a mystery voice calls out threats to Mario. Apparently, it's a Tutankoopa, an everyday talking *gulp* Mummy. Save at the Save Block, and head into the next area. In here, the weird pointy coffins with the faces will open up, reveal some new species of Pokey Towers, the Pokey Mummy. I hope you upgraded Kooper by 1 rank, because he has a attack called Dizzy Shell which really comes in useful after having 5 poisonous Pokey Mummies attack you. Plus his attacks are the only kind that can't be hurt by the spikes of the Pokies. Defeat this new creature, and head to the next coffin and defeat another Mummy, and retrieve the Spike Shield Badge inside the coffin. This badge is very useful in these ruins, so please, equip it. The next coffin has another Mummy, so defeat that too with your new spike-proof jumping. When you come to two staircases, take the lower one into another area. Get the unguarded Ruin key, and head back an area, then go upstairs and use that key to open the locked door. Ruins Key 2 ------------ Enter the new room, and jump onto the pink square button to your left to make all the sand go down to the room beneath Mario. Head down the stairs again to where you found Ruin Key 1, and enter the reachable door, because of the sand. When you enter the next room, Tutankoopa will start scaring Mario again. Head up the stairs, and battle the new enemy. Multibounce really works well against a gang of these things. Defeat it, and use Parakarry's ability to take you across the gap to your right, then use Bombette's explosion to crack the wall so you can enter. Hit another pink switch to make some sand go to the room under you. Collect the Star Piece hidden in the sands, and head one floor down from where you are and into the room directly under where you just were. Ruins Key 3 ------------ After obtaining the 2nd key, head out and then downstairs two flights, and defeat the Buzzy Beetle crawling around. Head down some more stairs, and ignore the room northeast of where the Buzzy Beetle was. Use your 2nd Ruins Key on the door west of where you found the Buzzy Beetle. In here, head left and ignore all the coffins until you come across a ? Block. Hit it, and 3 Pokey Mummies will come out from the coffins, and the door will close at the other side of the room. Defeat the Pokey's, and soon enough, when battling some Pokies, you will meet a new enemy, so I’ll list that now. It's really only a purple bat, but hardly any of your attacks will hit it. Quake hammer works quite well. After defeating them, the next Ruins Key will pop up where the ? Block was. Ruins Key 4 ------------ Unlock the door to your left and enter the new room. Go downstairs and use Bombette's ability to blow up the wall. Fall down in the next room, and you will be next to a Super Block. I recommend upgrading Bombette, because we need her power very soon. Use the spring to go back up, and head into the previous area. Go upstairs, and use Parakarry's ability to take Mario to the other side. Enter the next room, and Tutankoopa complains about Mario entering this room. If you look at the wall, it has a treasure, and an arrow pointing left (<--) This is a puzzle room, and took me a while to figure out. Basically, you have to hit certain switches in a certain order so you end up at a place with a chest. Climb up the green stairs, and hit the switch to rotate them. Fall off, back to ground level, and go up the green stairs that you just went up. Hit another green switch, and head up the green stairs to your left. Head left, and then down the red stairs, and hit the switch to rotate them. Fall off onto ground level, and head up the green stairs near the door at the other side. Ignore the switch, and head up more stairs, red this time, to the highest part of this room. If you wish to get the useless Slow Go badge, head left from the very top, and before you fall down, stay on the wall, and slowly walk to the left. You'll fall on the fence, and walk to the left, then south, and you'd notice part of the wall has a strange black line. Walk through it to a darkened room, and open the chest for a Slow Go badge. Go back to the top again, and fall down this time, and you'll end up in front of a giant treasure chest. Open it, and it reveals a Super Hammer! Yes, this hammer is a upgraded version of the hammer Goompa gave to you, adds one attack point to your hammer while in battle, and lets you destroy Grey Blocks! So let's put our new hammer to the test. Smash the Grey Block, and head to the right, out of this blasted room. Head right again, to the area where the 3 Pokey Mummies where, and head to the other side of this room until you come across read stairs. Climb them, and jump on the switch that it leads to. Climb the red stairs again from ground level, and smash the Grey Block, then collect an artifact after smashing the block. Head back to the room you just came from, and head into the wall Bombette cracked. Jump down again to where you found the Super Block, and crack the wall to the right with Bombette, and enter the room. Ruin Stones/Ruins Key ---------------------- Get Bombette ready, because we're about to battle a very defensive enemy. Hit the Grey Block, and then a Stone Chomp will attack Mario. If you upgraded Bombette before, her Power Bomb can wipe the Stone Chomp out cold in 1 turn flat. Head up the stairs, and collect the Diamond Stone on the pedestal. Head out of this room, and continue heading right again to the long hallway. Defeat all the Beetles that manage to get you, and in the middle of this hallway lays a map, which shows the items hidden in this place. Continue right, and out of this hallway, and hammer the Grey Block in the corner of the screen to reveal a pink switch. Jump on it, and the wall behind you will pop out, letting you get the Ruins Key. NOTE: In that hallway was a map showing where all the Stones are, so if you cannot understand me from now on, use that map as a guide. Head left again into the hallway, and come out and jump on the spring and go right to the next area. Head right into where you got the artifact, and go into the next area. Head up the stairs, and enter the room right of the red light farthest from you. In this room is another Stone, so hit the Grey Block and defeat another Stone Chomp with Bombette's Power Bomb. Head up to the pedestal and collect the Pyramid Stone. Now for the last stone, head up the stairs closest to you, and head down the stairs to your left into the room where the artifact was. Head left again, and then down some stairs, to where a Buzzy Beetle is. Defeat it, and then head right into a room where there are some Stone Chomp statues. After some more of Tutankoopa's annoying threats, continue right and open the locked door after going up 2 stairs. Jump on the switch to make some sand fall down, and then go to where the sand went (directly one room under.) Head across it, and then enter the room to the right. Hit the Grey Block...hey? Where are the Stone Chomps? Amway, collect the Lunar Stone and then head... oh no, there they are! After getting all the stones and defeating the Stone Chomps, head back two rooms, to where the Stone Chomp statues where. You have to place the stones in the right statue (out of the leftmost, middle and the rightmost slots.) So to figure out which stone goes where, head right and then up the stairs into the next room. If you look at the miniature statues here, the Lunar Stone goes to the far right, the Pyramid Stone goes to the far left, and the Diamond stone goes in the middle. Head back a room, and put them in their corresponding statue, so that the ground behind Mario becomes a staircase. Head down the stairs, and heal at the Heal Block you come across. Head down some more stairs, and enter the room to your right. When you enter, you hear another one of Tutankoopa's threats, and then after he talks, save at the Save Block right in front of you. Enter the next room and be prepared. When you enter this room, it's all dark and you can't see anything, as the Tutankoopa starts blabbing about how Mario didn't get scared. This isn't really a mummy, in my opinion, only because he mentions about Bowser, so he is probably is just a dressed up male Magikoopa. Keep letting him talk until you finally start this battle. ---------------------------------------------------------------------------- Boss Battle: Tutankoopa & Chain Chomps - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 30 ATK: Shell Throw- 3 Magical Chomp-2 DEF: 0 Chain Chomps HP: 4 ATK:3 DEF:3 This battle actually turns out to be quite annoying. Only because once he summons his loyal subjects, the Chain Chomps, you tend to steer of defeating the Tutankoopa but try to dispose of the Chain Chomp. Once he summons his Chain Chomp, start pulverizing it with Bombette's Power Bomb to hit it and the Tutankoopa, and use Mario's Power Bounce only the Tutankoopa. The other way of defeating it is to use Parakarry’s Shell Shot while Mario uses his hammer with the aid of the D-Down Pound badge. This battle turns out to be quite easy, but still, very annoying. And sometimes, when Tutankoopa uses his Magical Chomp attack, it backfires and hits him instead. Perfect! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After you defeat Tutankoopa, he gets chased away by his angry Chain Chomp, and the next spirit comes... ---------------------------------------------------------------------------- As Tutankoopa gets chased away, touch the next Star Spirits card to free it, and finish Chapter Two! ****Who is Tubba Blubba? [025]*********************************************** Back with Peach again, Bowser walks in and says how Mario defeated the Mummy (Tutankoopa) and how he was weak anyway, but until Kammy walks in, Peach looks rather mad. Kammy starts whispering things to Bowser, and he roars out what she said, saying that the Star Spirit in Tubba Blubba's castle was able to escape. He also mentions about how Tubba Blubba is invincible, and then once they walk out, Twink reveals himself and you gain control. Hit the old button behind the picture next to the fireplace again to open the secret passage, and enter it. For once Bowser was smart, and took away his diary from Peach, so that option is down. Head out the door to your right, but just be careful of the guards, avoid their lights and you can stay safe. You don't exactly travel far, just to the door beneath you. The room turns out to be a library. So get to the other side, without being caught by the guards on the way. On the way you should get a Power Rush badge. Remember that purple chest, back at Merluvlee's house? This is where it comes in handy. Exit the library from where you came, or just get caught by a guard. Head into the room with the guards either way, and head to the door to the right of the room, closest to the stairs. When you enter, you'd notice the purple chest, like we saw back at Merluvlee's house. But if you go further, you will obtain, a Deep Focus Badge! After getting the two badges, open the chest and place them in it, and head back to the library. Go to the other side again, while avoiding the guards, and Peach will start to overhear two of Bowser's followers talking about the invincible Tubba Blubba, and how he loves ghosts. They also mention Forever Forest, and that he lives at Gusty Gulch. He also says something about a secret that may ruin Tubba Blubba. Then after Peach's loudmouth, she gets caught and taken back to her room. Typical. ***************************************************************************** ==Dry Dry Desert== After you finish being Peach, you're back at Dry Dry Desert, where the Star Spirit, Mamar, give Mario another Star Power, Lullaby, which puts enemies to sleep (Goodbye Sleepy Sheeps)! Well, you know what to do. Time to head back to Toad Town, so use the Map from before to navigate your way back to Mt. Rugged. Oh, and on your way, where Kolorado is, give him that Artifact you found back at Dry Dry Ruins, for a Star Piece. ==Mt. Rugged== Make your way back all the way to the Train Station. And if you didn't beat Buzzar before, here's the guide again. ---------------------------------------------------------------------------- Optional Boss: Buzzar - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 40 ATK: Wind Whoosh - 1/2/3 Claw Grab - 4 Foot Tackle - 3 Feather Spears- 2 DEF: 0 That's a heaping of HP, but if you're strong enough you will do just fine. Power Jump it, make it sleepy with your Sleepy Sheeps, if you have any, and use Parakarry's attacks against it. It's Wind Whoosh attack does a certain amount of damage depending on how many times you press A. Parakarry’s Shell Shot does greatly, and Mario can just keep Refreshing. His Claw Grab also does some damage, and a hard one to get out of too, otherwise, you'll do splendidly. Foot Tackle is easy to block, and feather spears too. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After defeating him, he flies down into the backround, never to be seen. ---------------------------------------------------------------------------- Ok, NOW go to the Train Station. ==Mount Rugged Train Station== Now that we're here, on your way down to the Train, hit the Grey Block to get to a Super Block. Upgrade Parakarry (recommended) and board the train after saving. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before the next Chapter [026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One again we have some more things to do, so here they are. *=Must Do *Toad Town Tunnels ----------------- With our new hammer, we can access even more of these pipes! Once again, go to Section B for some insights on what you get. The one new enemy you will meet is the Paragloomba. Koopa Koot ----------------- He once again has more favors, and more Star Pieces! Skip to Section B for some more information on what tasks he has for you today. If you followed my Toad Town Tunnels guide just now, which I HIGHLY recommend, go to Koopa Village via the centre blue pipe after defeating the Electro Blooper for some shortcuts. He only wants three favors, so its pretty easy. Letters ----------------- Remember all those letters we got? Well that belongs to a giant chain which takes you all over Mushroom Kingdom! I'm yet to find the reward, but for now just keep following the locations of the letters. Chuck Quizmo ----------------- He’s still out there? Well, go find him for more pieces! And that's all we have for this part! Let's continue our Story, so head back to Toad Town Main! ==Toad Town, main== Ok, the reason I made you come here is because we must get ready for some things beforehand. One being about Luigi's mysterious disappearance, but we won't worry about that right now. Head to Rowf's shop, and buy some badges, Merlow for some more Badges, and, while your are Merluvlee's house, remember back in Peach's Castle when we put two badges in the purple chest? Well, if you open it, oh, what do you know, there they are! Oh, and one of those badges being Deep Focus, which I HIGHLY recommend for this next Chapter. Head over to Toad Town southeast after all that. ==Toad Town, southeast== If you haven't noticed, there IS a bridge to the east of this place, so start to cross it as, well, a Toad starts claiming he saw a ghost. What a loon. But, wait, what was that...oh, must've been me. After talking to the petrified Toad, the ghost appears again! Run away! But lucky for you, the ghosty go bye bye. After the Toad stops telling Mario what to do, head into the area to the east, and Save in this area. Then head into the...very... creepy and...dark scary...forest, where the Bo...I mean Ghost, says for Mario to see his Master about a Star Spirit, and if you don't it will get you. So now, head into the...very...creepy and...dark scary...forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter Three: The "Invincible" Tubba Blubba [027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) The Haunted Woods [028] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==Forever Forest== Badges: FP Plus- Look at Map HP Plus- Look at Map Enemies: Piranha Plant, Forest Fuzzy, Bzzap! --------------------- This place isn't very big, nor is it very easy. You meet some new enemies here, the Piranha Plant, Forest Fuzzy and the Bzzap!. I also mapped this place [:)] _______ / _____ \ / / \ \ [ | FPP | ] \ \_____/ / \_ ^ _/ / __v__ \ / / \ \_ [ | | _ --> BME --> \ \_____/ / \_ ^ _/ _______ _______ / _____ \/ _____ \/ _____ \ HPP = HP Plus / / \ / \ / \ \ FPP = FP Plus [ | |< | | >| HPP | ] OAK = Oaklie \ \_____/ \_____/ \_____/ / BBU = Blue Bub-ulb \_______/\_ ^ _/\_______/ TTE = Toad Town Exit / _____ \/ _____ \ BME = Boo's Mansion Exit / / \ / \ \ [ | BBU |< | OAK | ] \ \_____/ \_____/ / \_______/\_ ^ _/ (Yes I know it's sideways, / _____ \/ _____ \ but I couldn't get my head _/ / \ / \ \ straight on which way it <-- TTE <-- _ >| | >| | ] is shaped like) \ \_____/ \_____/ / \_______/\_______/ Basic Way Through: Take opposite path, left path, left path, right path, right path, retrace steps 1 area, opposite path, right path, opposite path, retrace 1 area, left path. From the sign that is totally useless, head to the opposite of where you are, and defeat the Piranha Plant that attacks you. Head into the area opposite of the sign at the gate, and a man, Oaklie, will tell you not to go through here and that you should turn back. Talk to him again, and it says that you are allowed in because you're invited to Boo's Mansion, Boo's are the ghosts, by the way. When he speaks, he mentions about how your surroundings guide you to the end, and if you don't pay attention, you end up at the start again. So heed its warning abou