=============================================================================== ------------------------------------------------------------------------------- -------------------NIGHTMARE CREATURES ENEMY TOUGHNESS GUIDE------------------- ---------------------------------Version 1.01---------------------------------- ---------------------Copyright 2006: Josiah Daniel Plummer--------------------- ------------------Created: Tuesday, October 3, 2006 (4:52 AM)------------------ -----------------Completed: Tuesday, October 3, 2006 (6:40 AM)----------------- -----------Contact: [email protected] (AIM: BanjoKazooie1988)----------- ------------------------------------------------------------------------------- =============================================================================== Version 1.01: Corrected a couple of minor typos and re-worded a small section in the Werewolf topic. Most likely the final update. =============================================================================== TABLE OF CONTENTS =============================================================================== I. - Introduction.......................................................SRCHINT II. - Demon.............................................................SRCHDEM III. - Docker...........................................................SRCHDOC IV. - Faceless Man......................................................SRCHNOF V. - Gargoyle...........................................................SRCHGAR VI. - Harpy.............................................................SRCHHAR VII. - Hellhound........................................................SRCHHEL VIII. - Insect..........................................................SRCHBUG IX. - Octopus...........................................................SRCHOCT X. - Pepy's Monster.....................................................SRCHPEP XI. - Rat...............................................................SRCHRAT XII. - Spider...........................................................SRCHSPI XIII. - Werewolf........................................................SRCHWER XIV. - Zombie...........................................................SRCHZOM XV. - Statistics........................................................SRCHSTA XVI. - Legal Information & Conclusion...................................SRCHEND =============================================================================== I. - Introduction [SRCHINT] =============================================================================== Hello, and welcome to TheUnassailable's Nightmare Creatures Enemy Toughness Guide! This game doesn't seem to be very popular nowadays, but I'm sure that in its prime, many people were in love with it. I'm still in love with it, which is why I made this guide in the first place. I've always appreciated the varied repertoire of opposition that Nightmare Creatures has to offer. After all, what kind of a game would it be without nightmarish creatures? I decided I wanted to make a guide about their toughness. Originally I was going to use weapons such as the Gun and Mine to carry out the experiment, but I realized that that would not work because some enemies are not effected by certain weapons. So I decided that I would simply fight each enemy mano y mano. I used the password that unlocks all the levels as well as unlimited ammunition and the ability to play as an enemy. I turned infinite ammo on and entered the level of each monster's first appearance. Sometimes this turned out impossible. For example, the Octopus first appears in Thames' Tunnel (level three) but it cannot be fought because of the explosive barrels guarding it. I thus needed to go to level five to get the next-closest first appearance of the Octopus. The reason I chose the first appearance for each enemy is because as the game goes on, the enemies get tougher. Dockers, for instance, double in toughness as the game progresses. Since I had infinite ammo, I simply used the Flash (that's the item that looks like blue lightning) to keep the enemy still. I then simply used Nadia's basic B attack repeatedly (note that I did NOT incorporate Triple Combos or anything like that; just pure singular strikes). Once the enemy died, I noted how many strikes it took to kill it. After killing all thirteen types of enemies in the game, I finally had the information ready, and now the guide is a reality! Each monster's section will be comprised of three separate parts. The first is a general rating of the enemy in terms of toughness. The ratings are: Comparatively Weak, Moderately Tough, Considerably Tough, Extremely Tough and a special rating given to only one monster. After this, there will be a paragraph or two written by myself describing the beast. The final part is the actual number of B strikes needed to kill the enemy. I hope you have a fun time reading the guide! I know I had a fun time making it. =============================================================================== II. - Demon [SRCHDEM] =============================================================================== TOUGHNESS RATING: Comparatively Weak DESCRIPTION: The strange thing about the Demon is that there are actually two different types featured in the game. The more common type is the red variety found in the later stages. The second and much rarer form is the gray statue- imitating ones in the first level. Both are identical in toughness, though. As their name suggests, these are entities from Hell taking the form of bats. They are the weakest enemies in the game, however, and since they fly at relatively low altitudes, their formidability really isn't that much. Their primary attack (shooting a fireball) is easily avoidable and so these enemies are not much of a threat. They're more like nuisances, if you ask me. It is unknown if the gray version is somehow related to the Gargoyles, since both imitate statues. We'll never know, I suppose. TOTAL BASIC STRIKES TO KILL: 3 =============================================================================== III. - Docker [SRCHDOC] =============================================================================== TOUGHNESS RATING: Considerably Tough DESCRIPTION: Dockers are the gargantuan Goliaths of Nightmare Creatures. These massive, hulking creatures are one of the top beasts in Adam Crowley's army of monsters. Their name comes from the fact that they spawned from seafarers or dock workers who were subjected to one of Crowley's potions. The result? A militia of humanoid beings around thirteen feet in height with rock-solid muscles leading to unrivaled strength. Due to their size, Dockers can outrun almost any prey, most notably humans. Their primal and paralyzing roar can be heard from afar but it is almost always too late for the doomed victim if their roar is indeed heard. Throughout the game, the player must venture into areas where Dockers have totally mutilated several individuals, with viscera and chunks of bodies strewn throughout the floor, in addition to pools of blood. TOTAL BASIC STRIKES TO KILL: 32 =============================================================================== IV. - Faceless Man [SRCHNOF] =============================================================================== TOUGHNESS RATING: Extremely Tough DESCRIPTION: These enigmatic fiends are among the toughest of monsters. Their name comes from the fact that part of their face is completely torn off. In one hand they hold a razor-sharp knife, and with the other hand they hold (what appears to be) the flesh that they tore off their own face. If they do that to themselves, imagine what they do to people they don't like! What is especially dangerous about Faceless Men is that they can blend in unpredictably well in crowds, due to the fact that they wear a long brown trenchoat and top-hat. Of course, the knife and chunk of flesh they're holding might give them away, but what's a psychotic monster to do? Faceless Men appear relatively frequently in the later stages, which is bad for the player since they are so tough. In fact, they would be the toughest enemy in the game if it weren't for one specific creature. Which creature? You'll just have to wait and find out! TOTAL BASIC STRIKES TO KILL: 69 (such a dirty mind you have) :P =============================================================================== V. - Gargoyle [SRCHGAR] =============================================================================== TOUGHNESS RATING: Considerably Tough DESCRIPTION: Gargoyles are the typified Gothic element of Nightmare Creatures. Technically one can be seen in the first level, although it's really a statue. The real ones appear about midway through the game. Since their skin is made up of metal and concrete, it is no surprise that they are very tough and powerful, to boot. Not only are they a formidable opponent in their own right, they can remain completely still and look exactly like a statue, pouncing on prey at the right moment. Of course, once you've encountered one of these, you're hesitant to come near anymore statues. I consider the Gargoyle to be one of those foes where you see one and go "Aw, man, not this thing again," due to the difficulty in combating them. It should be noted that one level features three gigantic Gargoyles that you must battle. TOTAL BASIC STRIKES TO KILL: 32 =============================================================================== VI. - Harpy [SRCHHAR] =============================================================================== TOUGHNESS RATING: Moderately Tough DESCRIPTION: Whereas the Demons are winged creatures that do not really fly well at all, Harpies have mastered the art of aviary... uh, acrobatics. >_> Anyway, these things have a piercing battle cry, and one that can utterly startle the player since they usually appear right after shrieking. They use their long, whip-like tail to, you guessed it, whip you. Since they are much higher in the air than Demons, it can be difficult to fight them but it is not impossible. The Gymnast Strike is a nice maneuver to use against them. Since Adam Crowley eventually would want to take over the world, I assume he would use Harpies to take down airliners and the such. Their wings allow them to fly at tremendous speeds. In my opinion, Harpies are one of the coolest enemies in the game. TOTAL BASIC STRIKES TO KILL: 11 =============================================================================== VII. - Hellhound [SRCHHEL] =============================================================================== TOUGHNESS RATING: Holy **** DESCRIPTION: These bad boys are Hell's version of canines, and these are not man's best friend, take my word for it! They are larger than most human beings and their fur is completely red, perhaps meaning they are made from the fires of Hell. After all, one of their attacks is shooting fire from their mouths. Besides being the absolute, incontrovertible toughest enemies in the game, they are also immune to the Freeze Spell AND the Torch, something that none of the other monsters can claim. Seriously, though, when I was using Nadia's simple strikes on this thing, I was like, "When the HELL is this thing going to die?!" I mean, I've always just used the Gun or some other weapon on these, and never really took the time to fight them in combat. Boy, was I missing something. Hellhounds appear around the 3/4 mark and become a staple of the game from that point on. Their animalistic grunts and movements sometimes make them resemble a cross between a wolf and a hippo or something like that. Very gutteral noises, indeed, which adds to the savagery of this thing. This is definitely my overall most favorite enemy in the game. There should have been Hellhounds in the final level instead of those puny Demons. TOTAL BASIC STRIKES TO KILL: 256 (!) =============================================================================== VIII. - Insect [SRCHBUG] =============================================================================== TOUGHNESS RATING: Comparatively Weak DESCRIPTION: These are flying bugs that rival even the Harpy's speed. They have two huge pincers that can tear flesh and bones apart easily, as well as a pair of vice-like mandibles that can do the same. They are pretty weak, but their speed and ferocity in battle more than make up for it. If you've ever seen the 1986 remake of "The Fly" starring Jeff Goldblum (who rules, BTW) then you may remember his speech on "insect politics." In short, there is no such thing. The same law applies to the insects of Nightmare Creatures. Go all out because they will attack you with primeval instincts. TOTAL BASIC STRIKES TO KILL: 9 =============================================================================== IX. - Octopus [SRCHOCT] =============================================================================== TOUGHNESS RATING: Comparatively Weak DESCRIPTION: These eight-tentacled creatures reside in water, but their very long tentacles can reach well inland. They are almost always surrounded by some explosive barrels. Utilize a single gunshot well and the Octopus is bye-bye. These are the only enemies that you are not allowed to play as using the cheat password, obviously since they don't move. Still, that gives them a slight air of mystique, you know? I mean, they're pretty weak but their appearance is very frightening. They look really creepy, which is perfect for this game. These are another one of my favorites. TOTAL BASIC STRIKES TO KILL: 9 =============================================================================== X. - Pepys' Monster [SRCHPEP] =============================================================================== TOUGHNESS RATING: Moderately Tough DESCRIPTION: These are quite possibly the coolest looking monsters in the game! Named for Samuel Pepys, these monstrosities have three heads and three arms, making them grotesque entities to look at, and equally frightening creatures to combat. One of their heads is positioned on their back, which allows it so see behind itself at all times, so it is pretty much impossible to sneak up on one. Two of its arms are right arms, so it can throw quite a right hook, if you know what I mean. I wish these were a bit tougher. When you see the first one in Spitalfield, you think, "Oh crap! What the Hell is that thing?" thinking it's some sort of boss, but it's only an average monster. Oh well. TOTAL BASIC STRIKES TO KILL: 18 =============================================================================== XI. - Rat [SRCHRAT] =============================================================================== TOUGHNESS RATING: Considerably Tough DESCRIPTION: Rats are unique in that they only appear in one level: Regents Canal. Still, they make an appreciable impact, since they are so low in height that they are a bit difficult to hit in combat. Plus, not many people like the thought of being chewed on by a huge rat, so the "EW!" factor is there, too. In reality, though, I think there'd be a lot more Rats in Regents Canal than there are in the game (I'm talking about the big ones). In the other levels we see all those dozens of normal-sized rats feeding off the visceral remains of some hacked up thing, yet their numbers dwindle in Regents Canal. I wonder why? TOTAL BASIC STRIKES TO KILL: 25 =============================================================================== XII. - Spider [SRCHSPI] =============================================================================== TOUGHNESS RATING: Extremely Tough DESCRIPTION: Arachnoid beings with six limbs (four arms, two legs), these are powerful brutes with equally sizable toughness. Their presence is almost always foreboded by spiderwebs clinging to light-posts or by the ground being wholly covered by them, resulting in a disgusting "squish" sound as you run along. Particularly unnerving is the central dwelling found in City. Here, at the core of the Spiders' home, are several bodies hanging from the ceiling, wrapped in spiderwebs and clearly completely eviscerated. The cool thing about these is that if you use the Dynamite on them, they still have two arms left! TOTAL BASIC STRIKES TO KILL: 42 =============================================================================== XIII. - Werewolf [SRCHWER] =============================================================================== TOUGHNESS RATING: Moderately Tough DESCRIPTION: What a classic monster. These beasts arose from many people in London falling prey to lycanthropy, a disease that slowly turns them into a "ferocious wolf creature," as R.L. Stine in his introduction to the episode of The Werewolf of Fever Swamp puts it. Luckily, the Werewolves in Nightmare Creatures do not require a silver bullet to be put away. They just need a nice hearty ass-kicking. They're just as tough as Harpies, but since they are solely terrestrial beasts dispatching them should be comparatively simplistic. These make up a large part of Crowley's army, since they are featured in many of the levels. Werewolves, along with Pepys' Monsters, hold an interesting record. In Play-As-A-Monster mode, you play as both monsters for a grand total of three levels each. TOTAL BASIC STRIKES TO KILL: 11 (Interestingly enough, the Werewolves in a classic SNES game titled Zombies Ate My Neighbors require 11 Water Gun Blasts (the weakest form of offense in the game, like Nadia's B attack) to be killed) =============================================================================== XIV. - Zombie [SRCHZOM] =============================================================================== TOUGHNESS RATING: Comparatively Weak DESCRIPTION: Zombies are the definitive commonplace enemy of this game, which is the case in the aforementioned Zombies Ate My Neighbors game (strange how there so many comparisons between the two games). Even though they are pretty weak, they are relatively tough in a sense, because they continue to sit up after you continue to punish them. A nice slice through the torso can cut them in half and do away with them for good, though. These are the only enemies in the game that can survive having their head blown off. Stand in front of one and fire three gun shots. Then you'll have a Zombie with no head and no arms coming after you. :D TOTAL BASIC STRIKES TO KILL: 8 =============================================================================== XV. - Statistics [SRCHSTA] =============================================================================== In an echelon-based schematic, the following is a diagrammatic display of each enemy's toughness, from weakest to toughest: Demon/Zombie/Insect/Octopus Werewolf/Harpy/Pepy's Monster Rat/Docker/Gargoyle Spider/Faceless Man Hellhound In a list of the exact toughness of each enemy (rather than a grouping)... Demon Zombie Insect/Octopus Werewolf/Harpy Pepy's Monster Rat Docker/Gargoyle Spider Faceless Man Hellhound And if the enemies' toughness was converted to a scale of 10, with Hellhounds being 10: Hellhound: 10/10 Faceless Man: 2.70/10 Spider: 1.64/10 Docker/Gargoyle: 1.25/10 Rat: 1.00/10 Pepy's Monster: 0.70/10 Werewolf/Harpy: 0.43/10 Insect/Octopus: 0.35/10 Zombie: 0.31/10 Demon: 0.12/10 Since Hellhounds are so much more powerful than the others, let's exclude them for a moment and set the Faceless Man to 10/10: Faceless Man: 10/10 Spider: 6.09/10 Docker/Gargoyle: 4.64/10 Rat: 3.62/10 Pepy's Monster: 2.61/10 Werewolf/Harpy: 1.59/10 Insect/Octopus: 1.30/10 Zombie: 1.16/10 Demon: 0.43/10 [Hellhounds in this scale would be 37.1/10] =============================================================================== XVI. - Legal Information & Conclusion [SRCHEND] =============================================================================== This guide is Copyright 2006 Josiah Daniel Plummer. I grant you permission to use this guide in any LEGAL way you see fit, though I would like you to inform me of anything before you do it. You may not use this guide for illegal purposes. If you do, legal action may be taken. Well, I had a fun time making this guide, and I hope you had a great time with reading it! Thanks to: - YOU, THE READER - CJAYC - KALISTO FOR NIGHTMARE CREATURES ===============================================================================