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Enemy Guide

by TheUnassailable

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-------------------NIGHTMARE CREATURES ENEMY TOUGHNESS GUIDE-------------------
---------------------------------Version 1.01----------------------------------
---------------------Copyright 2006: Josiah Daniel Plummer---------------------
------------------Created: Tuesday, October 3, 2006 (4:52 AM)------------------
-----------------Completed: Tuesday, October 3, 2006 (6:40 AM)-----------------
-----------Contact: [email protected] (AIM: BanjoKazooie1988)-----------
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Version 1.01: Corrected a couple of minor typos and re-worded a small section
in the Werewolf topic. Most likely the final update.

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                               TABLE OF CONTENTS
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I. - Introduction.......................................................SRCHINT
II. - Demon.............................................................SRCHDEM
III. - Docker...........................................................SRCHDOC
IV. - Faceless Man......................................................SRCHNOF
V. - Gargoyle...........................................................SRCHGAR
VI. - Harpy.............................................................SRCHHAR
VII. - Hellhound........................................................SRCHHEL
VIII. - Insect..........................................................SRCHBUG
IX. - Octopus...........................................................SRCHOCT
X. - Pepy's Monster.....................................................SRCHPEP
XI. - Rat...............................................................SRCHRAT
XII. - Spider...........................................................SRCHSPI
XIII. - Werewolf........................................................SRCHWER
XIV. - Zombie...........................................................SRCHZOM
XV. - Statistics........................................................SRCHSTA
XVI. - Legal Information & Conclusion...................................SRCHEND

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                          I. - Introduction [SRCHINT]
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Hello, and welcome to TheUnassailable's Nightmare Creatures Enemy Toughness
Guide! This game doesn't seem to be very popular nowadays, but I'm sure that in
its prime, many people were in love with it. I'm still in love with it, which
is why I made this guide in the first place. I've always appreciated the varied
repertoire of opposition that Nightmare Creatures has to offer. After all, what
kind of a game would it be without nightmarish creatures? I decided I wanted to
make a guide about their toughness. Originally I was going to use weapons such
as the Gun and Mine to carry out the experiment, but I realized that that would
not work because some enemies are not effected by certain weapons. So I decided
that I would simply fight each enemy mano y mano.

I used the password that unlocks all the levels as well as unlimited ammunition
and the ability to play as an enemy. I turned infinite ammo on and entered the
level of each monster's first appearance. Sometimes this turned out impossible.
For example, the Octopus first appears in Thames' Tunnel (level three) but it
cannot be fought because of the explosive barrels guarding it. I thus needed to
go to level five to get the next-closest first appearance of the Octopus. The
reason I chose the first appearance for each enemy is because as the game goes
on, the enemies get tougher. Dockers, for instance, double in toughness as the
game progresses. Since I had infinite ammo, I simply used the Flash (that's the
item that looks like blue lightning) to keep the enemy still. I then simply
used Nadia's basic B attack repeatedly (note that I did NOT incorporate Triple
Combos or anything like that; just pure singular strikes).

Once the enemy died, I noted how many strikes it took to kill it. After killing
all thirteen types of enemies in the game, I finally had the information ready,
and now the guide is a reality! Each monster's section will be comprised of
three separate parts. The first is a general rating of the enemy in terms of
toughness. The ratings are: Comparatively Weak, Moderately Tough, Considerably
Tough, Extremely Tough and a special rating given to only one monster. After
this, there will be a paragraph or two written by myself describing the beast.
The final part is the actual number of B strikes needed to kill the enemy. I
hope you have a fun time reading the guide! I know I had a fun time making it.

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                             II. - Demon [SRCHDEM]
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TOUGHNESS RATING: Comparatively Weak

DESCRIPTION: The strange thing about the Demon is that there are actually two
different types featured in the game. The more common type is the red variety
found in the later stages. The second and much rarer form is the gray statue-
imitating ones in the first level. Both are identical in toughness, though. As
their name suggests, these are entities from Hell taking the form of bats. They
are the weakest enemies in the game, however, and since they fly at relatively
low altitudes, their formidability really isn't that much. Their primary attack
(shooting a fireball) is easily avoidable and so these enemies are not much of
a threat. They're more like nuisances, if you ask me. It is unknown if the gray
version is somehow related to the Gargoyles, since both imitate statues. We'll
never know, I suppose.

TOTAL BASIC STRIKES TO KILL: 3

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                            III. - Docker [SRCHDOC]
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TOUGHNESS RATING: Considerably Tough

DESCRIPTION: Dockers are the gargantuan Goliaths of Nightmare Creatures. These
massive, hulking creatures are one of the top beasts in Adam Crowley's army of
monsters. Their name comes from the fact that they spawned from seafarers or
dock workers who were subjected to one of Crowley's potions. The result? A
militia of humanoid beings around thirteen feet in height with rock-solid
muscles leading to unrivaled strength. Due to their size, Dockers can outrun
almost any prey, most notably humans. Their primal and paralyzing roar can be
heard from afar but it is almost always too late for the doomed victim if their
roar is indeed heard. Throughout the game, the player must venture into areas
where Dockers have totally mutilated several individuals, with viscera and
chunks of bodies strewn throughout the floor, in addition to pools of blood.

TOTAL BASIC STRIKES TO KILL: 32

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                         IV. - Faceless Man [SRCHNOF]
===============================================================================

TOUGHNESS RATING: Extremely Tough

DESCRIPTION: These enigmatic fiends are among the toughest of monsters. Their
name comes from the fact that part of their face is completely torn off. In one
hand they hold a razor-sharp knife, and with the other hand they hold (what
appears to be) the flesh that they tore off their own face. If they do that to
themselves, imagine what they do to people they don't like! What is especially
dangerous about Faceless Men is that they can blend in unpredictably well in
crowds, due to the fact that they wear a long brown trenchoat and top-hat. Of
course, the knife and chunk of flesh they're holding might give them away, but
what's a psychotic monster to do? Faceless Men appear relatively frequently in
the later stages, which is bad for the player since they are so tough. In fact,
they would be the toughest enemy in the game if it weren't for one specific
creature. Which creature? You'll just have to wait and find out!

TOTAL BASIC STRIKES TO KILL: 69 (such a dirty mind you have) :P

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                            V. - Gargoyle [SRCHGAR]
===============================================================================

TOUGHNESS RATING: Considerably Tough

DESCRIPTION: Gargoyles are the typified Gothic element of Nightmare Creatures.
Technically one can be seen in the first level, although it's really a statue.
The real ones appear about midway through the game. Since their skin is made up
of metal and concrete, it is no surprise that they are very tough and powerful,
to boot. Not only are they a formidable opponent in their own right, they can
remain completely still and look exactly like a statue, pouncing on prey at the
right moment. Of course, once you've encountered one of these, you're hesitant
to come near anymore statues. I consider the Gargoyle to be one of those foes
where you see one and go "Aw, man, not this thing again," due to the difficulty
in combating them. It should be noted that one level features three gigantic
Gargoyles that you must battle.

TOTAL BASIC STRIKES TO KILL: 32

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                             VI. - Harpy [SRCHHAR]
===============================================================================

TOUGHNESS RATING: Moderately Tough

DESCRIPTION: Whereas the Demons are winged creatures that do not really fly
well at all, Harpies have mastered the art of aviary... uh, acrobatics. >_>
Anyway, these things have a piercing battle cry, and one that can utterly
startle the player since they usually appear right after shrieking. They use
their long, whip-like tail to, you guessed it, whip you. Since they are much
higher in the air than Demons, it can be difficult to fight them but it is not
impossible. The Gymnast Strike is a nice maneuver to use against them. Since
Adam Crowley eventually would want to take over the world, I assume he would
use Harpies to take down airliners and the such. Their wings allow them to fly
at tremendous speeds. In my opinion, Harpies are one of the coolest enemies in
the game.

TOTAL BASIC STRIKES TO KILL: 11

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                          VII. - Hellhound [SRCHHEL]
===============================================================================

TOUGHNESS RATING: Holy ****

DESCRIPTION: These bad boys are Hell's version of canines, and these are not
man's best friend, take my word for it! They are larger than most human beings
and their fur is completely red, perhaps meaning they are made from the fires
of Hell. After all, one of their attacks is shooting fire from their mouths.
Besides being the absolute, incontrovertible toughest enemies in the game, they
are also immune to the Freeze Spell AND the Torch, something that none of the
other monsters can claim. Seriously, though, when I was using Nadia's simple
strikes on this thing, I was like, "When the HELL is this thing going to die?!"
I mean, I've always just used the Gun or some other weapon on these, and never
really took the time to fight them in combat. Boy, was I missing something.

Hellhounds appear around the 3/4 mark and become a staple of the game from that
point on. Their animalistic grunts and movements sometimes make them resemble a
cross between a wolf and a hippo or something like that. Very gutteral noises,
indeed, which adds to the savagery of this thing. This is definitely my overall
most favorite enemy in the game. There should have been Hellhounds in the final
level instead of those puny Demons.

TOTAL BASIC STRIKES TO KILL: 256 (!)

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                           VIII. - Insect [SRCHBUG]
===============================================================================

TOUGHNESS RATING: Comparatively Weak

DESCRIPTION: These are flying bugs that rival even the Harpy's speed. They have
two huge pincers that can tear flesh and bones apart easily, as well as a pair
of vice-like mandibles that can do the same. They are pretty weak, but their
speed and ferocity in battle more than make up for it. If you've ever seen the
1986 remake of "The Fly" starring Jeff Goldblum (who rules, BTW) then you may
remember his speech on "insect politics." In short, there is no such thing. The
same law applies to the insects of Nightmare Creatures. Go all out because they
will attack you with primeval instincts.

TOTAL BASIC STRIKES TO KILL: 9

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                            IX. - Octopus [SRCHOCT]
===============================================================================

TOUGHNESS RATING: Comparatively Weak

DESCRIPTION: These eight-tentacled creatures reside in water, but their very
long tentacles can reach well inland. They are almost always surrounded by some
explosive barrels. Utilize a single gunshot well and the Octopus is bye-bye.
These are the only enemies that you are not allowed to play as using the cheat
password, obviously since they don't move. Still, that gives them a slight air
of mystique, you know? I mean, they're pretty weak but their appearance is very
frightening. They look really creepy, which is perfect for this game. These are
another one of my favorites.

TOTAL BASIC STRIKES TO KILL: 9

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                         X. - Pepys' Monster [SRCHPEP]
===============================================================================

TOUGHNESS RATING: Moderately Tough

DESCRIPTION: These are quite possibly the coolest looking monsters in the game!
Named for Samuel Pepys, these monstrosities have three heads and three arms,
making them grotesque entities to look at, and equally frightening creatures to
combat. One of their heads is positioned on their back, which allows it so see
behind itself at all times, so it is pretty much impossible to sneak up on one.
Two of its arms are right arms, so it can throw quite a right hook, if you know
what I mean. I wish these were a bit tougher. When you see the first one in
Spitalfield, you think, "Oh crap! What the Hell is that thing?" thinking it's
some sort of boss, but it's only an average monster. Oh well.

TOTAL BASIC STRIKES TO KILL: 18

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                              XI. - Rat [SRCHRAT]
===============================================================================

TOUGHNESS RATING: Considerably Tough

DESCRIPTION: Rats are unique in that they only appear in one level: Regents
Canal. Still, they make an appreciable impact, since they are so low in height
that they are a bit difficult to hit in combat. Plus, not many people like the
thought of being chewed on by a huge rat, so the "EW!" factor is there, too.
In reality, though, I think there'd be a lot more Rats in Regents Canal than
there are in the game (I'm talking about the big ones). In the other levels we
see all those dozens of normal-sized rats feeding off the visceral remains of
some hacked up thing, yet their numbers dwindle in Regents Canal. I wonder why?

TOTAL BASIC STRIKES TO KILL: 25

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                            XII. - Spider [SRCHSPI]
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TOUGHNESS RATING: Extremely Tough

DESCRIPTION: Arachnoid beings with six limbs (four arms, two legs), these are
powerful brutes with equally sizable toughness. Their presence is almost always
foreboded by spiderwebs clinging to light-posts or by the ground being wholly
covered by them, resulting in a disgusting "squish" sound as you run along.
Particularly unnerving is the central dwelling found in City. Here, at the core
of the Spiders' home, are several bodies hanging from the ceiling, wrapped in
spiderwebs and clearly completely eviscerated. The cool thing about these is
that if you use the Dynamite on them, they still have two arms left!

TOTAL BASIC STRIKES TO KILL: 42

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                          XIII. - Werewolf [SRCHWER]
===============================================================================

TOUGHNESS RATING: Moderately Tough

DESCRIPTION: What a classic monster. These beasts arose from many people in
London falling prey to lycanthropy, a disease that slowly turns them into a
"ferocious wolf creature," as R.L. Stine in his introduction to the episode of
The Werewolf of Fever Swamp puts it. Luckily, the Werewolves in Nightmare
Creatures do not require a silver bullet to be put away. They just need a nice
hearty ass-kicking. They're just as tough as Harpies, but since they are solely
terrestrial beasts dispatching them should be comparatively simplistic. These
make up a large part of Crowley's army, since they are featured in many of the
levels. Werewolves, along with Pepys' Monsters, hold an interesting record. In
Play-As-A-Monster mode, you play as both monsters for a grand total of three 
levels each.

TOTAL BASIC STRIKES TO KILL: 11 (Interestingly enough, the Werewolves in a
classic SNES game titled Zombies Ate My Neighbors require 11 Water Gun Blasts
(the weakest form of offense in the game, like Nadia's B attack) to be killed)

===============================================================================
                            XIV. - Zombie [SRCHZOM]
===============================================================================

TOUGHNESS RATING: Comparatively Weak

DESCRIPTION: Zombies are the definitive commonplace enemy of this game, which
is the case in the aforementioned Zombies Ate My Neighbors game (strange how
there so many comparisons between the two games). Even though they are pretty
weak, they are relatively tough in a sense, because they continue to sit up
after you continue to punish them. A nice slice through the torso can cut them
in half and do away with them for good, though. These are the only enemies in
the game that can survive having their head blown off. Stand in front of one
and fire three gun shots. Then you'll have a Zombie with no head and no arms
coming after you. :D

TOTAL BASIC STRIKES TO KILL: 8

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                          XV. - Statistics [SRCHSTA]
===============================================================================

In an echelon-based schematic, the following is a diagrammatic display of each
enemy's toughness, from weakest to toughest:

Demon/Zombie/Insect/Octopus
Werewolf/Harpy/Pepy's Monster
Rat/Docker/Gargoyle
Spider/Faceless Man
Hellhound

In a list of the exact toughness of each enemy (rather than a grouping)...

Demon
Zombie
Insect/Octopus
Werewolf/Harpy
Pepy's Monster
Rat
Docker/Gargoyle
Spider
Faceless Man
Hellhound

And if the enemies' toughness was converted to a scale of 10, with Hellhounds
being 10:

Hellhound:       10/10
Faceless Man:    2.70/10
Spider:          1.64/10
Docker/Gargoyle: 1.25/10
Rat:             1.00/10
Pepy's Monster:  0.70/10
Werewolf/Harpy:  0.43/10
Insect/Octopus:  0.35/10
Zombie:          0.31/10
Demon:           0.12/10

Since Hellhounds are so much more powerful than the others, let's exclude them
for a moment and set the Faceless Man to 10/10:

Faceless Man:    10/10
Spider:          6.09/10
Docker/Gargoyle: 4.64/10
Rat:             3.62/10
Pepy's Monster:  2.61/10
Werewolf/Harpy:  1.59/10
Insect/Octopus:  1.30/10
Zombie:          1.16/10
Demon:           0.43/10

[Hellhounds in this scale would be 37.1/10]

===============================================================================
                XVI. - Legal Information & Conclusion [SRCHEND]
===============================================================================

This guide is Copyright 2006 Josiah Daniel Plummer. I grant you permission to
use this guide in any LEGAL way you see fit, though I would like you to inform 
me of anything before you do it. You may not use this guide for illegal 
purposes. If you do, legal action may be taken.

Well, I had a fun time making this guide, and I hope you had a great time with
reading it! Thanks to:

 - YOU, THE READER

 - CJAYC

 - KALISTO FOR NIGHTMARE CREATURES

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