########### ####### ##### ########## ### ##### ##### ##### ##### ##### ##### ### ### ##### #### ##### ##### ##### ### ### ##### #### ######### ##### ##### ### ### ##### #### ######## ####### ###### ############## ##### #### ########### ###### ##### ############## ##### ##### ##### ##### ###### ##### ### ########### ####### ##### ########## ##### -= D O N K E Y K O N G 6 4 =- ,----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.61 || June 18, 2004 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee) | | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------' Contents: 1) Story 2) Controls 3) Golden Bananas Walkthrough - DK Isles - Jungle Japes - Angry Aztec - Frantic Factory - Gloomy Galleon - Fungi Forest - Crystal Caves - Creepy Castle 4) Hideout Helm Walkthrough 5) Boss Strategies 6) Banana Fairies 7) Battle Arenas 8) Nintendo/Rareware Coin 9) Regular Bananas 10) Secrets 11) Frequently Asked Questions 12) Items 13) Credits & Info Version 1.61 (06/18/2004): - Changed email address (Gmail!) Version 1.6 (08/03/2003): - Three years later, the regular banana lists are finally complete. Woo hoo! Special thanks to Karmus for completing the lists for Donkey, Lanky, Tiny, and Chunky in Gloomy Galleon. Version 1.51 (11/25/2002): - Formatting changes - Updated website URL Version 1.5 (03/11/2001): - Spellchecked everything, that's all Version 1.4 (07/15/2000): - The regular bananas lists for all characters in Frantic Factory, Creepy Castle, and Crystal Caves Version 1.3 (07/03/2000): - Added the bananas for Tiny in Jungle Japes, Chunky in Jungle Japes, Chunky in Angry Aztec, Diddy in Gloomy Galleon, Donkey in Fungi Forest, Diddy in Fungi Forest, Lanky in Fungi Forest, Tiny in Fungi Forest, and Chunky in Fungi Forest Version 1.2 (06/21/2000): - New secrets section - New Frequently Asked Questions section - Added Lanky's bananas in Jungle Japes to the banana lists Version 1.1 (05/26/2000): - Added the real names of the bosses (thanks to Deric Drouillard) - Started a new section with lists of regular bananas...yes, I am insane Version 1.0 (05/10/2000): - First released version ,----------------------------------------------------------------------. | 1) STORY | '----------------------------------------------------------------------' [NOTE: As usual, the story found here is exactly the same one found in the instruction booklet. Actually, I took is from Rare's site (rareware.com) since I lost my instruction book :) Yes, I know it makes absolutely no sense at all, but DK64 isn't a very sensible game, is it?] "Left!" rasped a voice to his left. "Right!" came the immediate response from the other side. It had seemed like a good idea at the time, but now the Klaptrap turning the wheel wasn't so sure. "It'll be great fun," he'd been told, "we'll just take it out for a quick spin while he's asleep." But his little legs were getting tired now and those two incompetent fools hadn't a clue where they were going, let alone any idea how to slow down the speeding island. "Left!" "Right!" "Left!" "Right!" With a sickening crunch of metal against rock, the King's pride and joy came to a shuddering halt, knocking all three off their feet and into an undignified heap in the far corner of the room. The tough little Klaptrap was up first, dashing eagerly across to the broken bridge window to see what those goons had hit. It was better than he'd hoped. "You two are going to be in sooo much trouble when I tell him what you've crashed into!" he barked gleefully at the crestfallen duo, "and those monkeys aren't going to be too pleased either..." Klaptrap was right, but it wasn't just that pair that were in trouble. Deep within the gloomy bowels of his latest creation, a furious King K. Rool sat on his throne, glaring down at the quaking generals of his vast Kremling army assembled before him. "Well? I'm still waiting for an answer..." His plan couldn't fail this time, or so he had thought. But like so many times in the past he'd underestimated just how useless his scaly minions could be. It had taken years to build, but now his mighty island stronghold lay immobile off the coast of its very first target - Kong Isle. Perhaps all is not lost though, the King mused. I know we're ahead of schedule but it must be working by now. It's time to rid myself of those flea bitten apes once and for all! K. Rool's evil laughter echoed around the throne room as the order was given. "Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!" The weighty King lumbered over to a window. How he'd waited for this day, to see their precious homeland reduced to rubble. They'd beaten him so many times in the past but this was to be his finest hour! The silence was interrupted, not by a deafening explosion, but by a pathetic whimper. "I'm so v-very really sorry your M-Majesty, but I'm afraid the Blast-o- Matic isn't quite w-working yet..." K. Rool turned to face the white-coated technician responsible for the bad news who'd hesitantly shuffled across. Then, suddenly, the King began to cry. "It's just not fair..." he sobbed, "I really thought I was going to win this time." The bloated form of Klump waddled over and put a consoling arm around his distraught leader. "Don't get all upset now, your Excellency. We'll go and capture those nasty Kongs for you. Then you'll have all the time in the world to get your Blast-o-Matic ready, won't you?" "Do you think that will be enough?" the King sniffled. "You're right as always, O Exalted One. We'll also steal their Golden Bananas as usual, so that if any Kongs escape us they will be too busy looking for them to come and ruin your magnificent plans." "Oh, I'd be so grateful..." King K. Rool watched his generals leave with a big smile on his ugly green face. He wiped away his crocodile tears and began to laugh. His little bit of play-acting had worked, and those Kongs would soon be history. He glared down at the bemused technician. "Well, what are you waiting for? Get the Blast-o-Matic working, I've got an island to destroy!" ,----------------------------------------------------------------------. | 2) CONTROLS | '----------------------------------------------------------------------' If you've played any platform game on the N64, you should be able to quickly learn the basic controls of DK64. The control scheme is almost exactly the same as in Super Mario 64 and Banjo-Kazooie. Take note that the different Kongs have some character-specific moves, and some moves must be bought from Cranky, Candy, or Funky Kong. ALL KONGS --------- WALKING/RUNNING: This should be simple enough: You move in the direction that you push the control stick. The further you tilt the control stick from the center, the faster you will move! But don't always run fast... some situations require you to carefully cross narrow paths. JUMPING: Regular jumps are done by pressing the A button. Another way to jump is what I call a "jump-float". This is done by jumping (A) and pressing B while in the air to float for a while. There's a higher jump that I call a "backflip" that's done by holding Z and pressing A. To do a long jump, run forward, hold Z, and press A while sliding forward (but the "jump-float goes farther than the long jump). ATTACKING: To do a regular attack (a.k.a. Punch), simply press B. To do a spinning attack, press B while running. You can also do an air attack by pressing B while jumping. VINE SWINGING: Do grab onto a vine, just jump up to it. While swinging on it, press the R button to change direction. Press A to jump to the next vine while swinging (you don't have to do anything with the control stick). SWIMMING: While you're in the water, hold A to do a fast swim, or hold B to do a slower swim. Even if you let go of the button, you'll still glide forward. Hold Z to use the 'water breaks'. Use the control stick to control your direction. THE SHOOTER: You need to get the shooters individually from Funky's Armory. Press Z and C-left to take it out, then press B to shoot. It's easier to aim if you switch to first person mode (C-up). If you got to sniper mode, you can press C-up and C-down to adjust the zoom. THE INSTRUMENT: You need to get the instruments individually from Candy Kong. To use it, press Z and C-up. This will cost 1 crystal coconut. If you're standing on a music pad while doing it, no crystal coconuts are used. THE SIMIAN SLAM: This move must be bought from Cranky. To do it, jump (A) and press Z while you are in the air. This can be used to attack enemies, but it's used mostly for pressing switches. There are also upgrades for this move: The "Super Simian Slam" (used to push blue switches), and the "Super Duper Simian Slam" (used to push red switches). THE "REALLY STRONG MOVE": There's no real name for this move. It must be obtained from the Banana Fairy. To do it, hold the B button until sparks fly around you, then release. This move is good for defeating enemies and destroying those DK dirt piles you see everywhere. CAMERA CONTROLS: The camera controls are similar to Super Mario 64. The C-left and C-right buttons are used to rotate the camera around the Kong. Pressing C-down adjusts the distance of the camera from the Kong. Press C-up to switch to a first person view and look around. DONKEY KONG ----------- BABOON BLAST: This can be bought from Cranky in Jungle Japes. To do this move, press Z while standing on a Donkey Pad to go to a Barrel Blast stage where you must complete the course to activate something in the level or earn a golden banana. GORILLA GRAB: This can be bought from Cranky in Frantic Factory. To do this move, stand in front of a lever and press B to pull it and activate something in the level. STRONG KONG: This can be bought from Cranky in Angry Aztec. Hop into a Donkey barrel to do this move. You are invincible and can move over quicksand, lava, whatever without getting hurt. This uses crystal coconuts. Press Z and C-left to stop. DIDDY KONG ---------- CHIMPY CHARGE: You can buy this from Cranky in Jungle Japes. To do this move, hold Z and press B. You charge forward! This can be used for hitting enemies, pushing buttons or hitting gongs in Angry Aztec. ROCKETBARREL BOOST: You can buy this from Cranky in Angry Aztec. Jump into a Diddy barrel and you can fly with your jetpack! Press A to go higher, press Z to hover in place, and press B to shoot peanuts. This move uses crystal coconuts. You can stop by touching the ground. SIMIAN SPRING: You can buy this from Cranky in Frantic Factory. While standing on a Diddy pad, press Z to do a mighty tail-spring upward! This usually allows you to climb to high platforms or reach bonus barrels. LANKY KONG ---------- ORANGSTAND: You can buy this from Cranky in Angry Aztec. Hold Z and press B to do a handstand. You can walk around like this (as long as you're holding Z). This allows you to climb steep slopes that you normally can't. BABOON BALLOON: You can get this from Cranky in Frantic Factory. While standing on a Lanky pad, press Z and you'll inflate your belly with air. You'll start to float higher, allowing you to reach high platforms or bonus barrels. ORANGSPRINT: You can get this from Cranky in Creepy Castle. Jump into a Lanky barrel and you can run REALLY fast...until your crystal coconuts run out. This is helpful for running to gates that have a time limit. Press Z and C-left to stop. TINY KONG --------- MINI-MONKEY: You can get this from Cranky in Angry Aztec. Jump into a Tiny barrel and you'll become super-ultra-mega small (so this is why they call her tiny...)! It's useful for squeezing into small holes. This move uses crystal coconuts. Press Z and C-left to stop. PONY TAIL WHIRL: You can get this from Cranky in Frantic Factory. To do the pony tail whirl, jump into the air and press A again while in the air. You can float just like Dixie from DKC2 and DKC3! It's useful for getting across large pits. MONKEY WARP: You can get this from Cranky in Creepy Castle. Stand on a Tiny pad and press Z. You will transport to another part of the level! It's only used in 3 or 4 parts of the game... CHUNKY KONG ----------- HUNKY CHUNKY: You can get this from Cranky in Frantic Factory. Jump into a Chunky barrel and you'll become huge (the opposite of Tiny's mini-monkey move). You can destroy big enemies and leap to high bonus barrels. This move uses crystal coconuts. Press Z and C-left to stop. PRIMATE PUNCH: You can also get this from Cranky in Frantic Factory. To do the primate punch, hold Z and press B. You'll do a mighty punch. You can use this move to defeat strong enemies/bosses, destroy "?" boxes, push big buttons, and destroy anything that looks like it can be destroyed. GORILLA GONE: You can get this from Cranky in Creepy Castle. Stand on a Chunky pad and press Z. You become invisible (except for your clothes). While you're invisible, you can see other things, like golden bananas! ,----------------------------------------------------------------------. | 3) GOLDEN BANANAS WALKTHROUGH | '----------------------------------------------------------------------' wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<<<< DK ISLES >>>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ================================ DONKEY KONG'S BANANAS - DK ISLES ================================ #1 - IN FRONT OF JUNGLE JAPES This is the first golden banana that you can possibly get. After you watch the introduction, you will begin in Donkey's treehouse. Exit this place and fall to the ground. Go over to Cranky's Lab and talk to him. Then go to the four training barrels and complete them all (if you need help with this then you really, truly suck). Return to Cranky and he will give you the "Simian Slam" ability. Go to the switch in the tunnel and use the simian slam on it to open the way out. Exit this place and swim across the water to K. Lumsy's island. After he talks to you, you'll agree to save him and he will start jumping around like a madman. This insane jumping shakes the whole island and opens up the entrance to Jungle Japes (the first level). Right at the entrance, you will find your first golden banana. #2 - ACTIVATE THE ELEVATOR IN FRANTIC FACTORY Go to the "lobby" of Frantic Factory (the place where the Wrinkly Kongs are). There's a switch at the side. Pull the switch with the gorilla grab to activate the nearby elevator. Use the elevator to go to the second floor where you'll find the Wrinkly Doors for Diddy, Tiny, and Lanky, as well as a bongo pad! You know what to do, stand on the pad and play Donkey's instrument. Squawks comes and gives you a golden banana. #3 - SHOOT A SWITCH...OPEN A GATE Climb K. Rool's "boat-island" until you get to the place where you swing across the vines to get to Snide's HQ. But instead of swinging on the vines, just drop into the gap and you'll land at a platform with a caged banana. Shoot the coconut switch beside the cage to open it up, allowing you to get that golden banana. #4 - OVER THE MOLTEN LAVA In the lobby of Crystal Caves, use Chunky's primate punch (Z + B) to destroy the walls of ice at both sides of the room. Then switch to Donkey and go into the room at the left. Hop into the Donkey barrel to become invincible! Run over to the other side of the room where there's lava (lava in an ice stage...how ironic). Run over the lava and collect the golden banana. #5 - DONKEY'S BLUEPRINTS IN DK ISLES Go to the "lobby" of Hideout Helm. Get Donkey Kong from the Tag barrel. If you look at the door at the other side of the room, you'll notice the coconut switch right above it. Let Donkey shoot it with some help from the sniper mode to make a bridge appear to the yellow-haired Kasplat. Defeat him and collect the yellow blueprints. Take it to Snide's HQ in exchange for a sweet golden banana (see Diddy's golden banana #1 for directions). =============================== DIDDY KONG'S BANANAS - DK ISLES =============================== #1 - SIMIAN SPRING AT SNIDE'S HQ Go to the room where Snide's HQ is. Here's how to get there: While going up the path to Frantic Factory, you'll notice some green vines floating in the air. Swing on the vines and go inside the entrance. Here's Snide's HQ! At the corner there's a Diddy Pad. Stand on it and press Z to do the Simian Spring and bounce up to the bonus barrel and start the mini-game: Batty Barrel Bandit. You need to line up 4 bananas...and do it 3 times in 40 seconds. You should have quick reflexes to press the] button as soon as you see the banana at the top. It gets faster on the 2nd and 3rd turns. Remember what the banana comes after so you'll be prepared. #2 - SHOOT A SWITCH...OPEN A GATE First you need to unlock Diddy's rocketbarrels: Climb the DK Island until you get to the place where Angry Aztec's entrance is. Continue on the path and you'll get to 2 big rocks. Lift them up using Chunky. Now go to a Tag Barrel, get Lanky, and go back up there. Let him play the instrument on the trombone pad...a Diddy barrel appears! If you already have access to Fungi Forest, go up there and get into the barrel. Use the rocketbarrel to cross the small gap to the source of the waterfall. Shoot the peanut switch to open the gate...then you can easily get the golden banana. #3 - AT THE TOP OF DK ISLES To get this one, you must have already gotten the Diddy barrel (see Diddy's golden banana #2 for more info). Go to the Diddy barrel and hop into it. Use the rocketbarrels to fly up to the very top of the DK Island (the one shaped like Donkey's head). At the very tip of his hair, there's a bonus barrel flying above it. Go into it and begin the mini- game: Path Peril Panic. A fairy has to cross from the left side to the right side of the screen, but three Klaptraps stand in her way! You need to shoot the Klaptraps with melons to make them faint. If even one Klaptrap is awake when the fairy crosses, he eats her. Shoot the center melon to reload. You have 60 seconds to let ten fairies cross. The strategy that I use is like this: Shoot the three at the top, reload, shoot the three at the bottom, reload, repeat. #4 - SQUAWKS GIVES YOU SOMETHING GOOD Go to the lobby of Crystal Caves. On the second floor of this place, jump to the Diddy barrel floating in the air to get the rocketbarrels. Fly up to a ledge high up in the room...play Diddy's instrument on the guitar pad to call Squawks, who will give you a golden banana. Where did he get that...?! #5 - DIDDY'S BLUEPRINTS IN DK ISLES Go to the lobby of Creepy Castle. One of the little cells in the center structure is covered by a gate. Get Donkey and let him shoot the coconut switch to open the gate. Then go to the tag barrel and switch to Diddy. Do a mighty jump over the green sludge to the cell with the red Kasplat. Defeat him and collect the red blueprints. Take it to Snide's HQ in exchange for a sweet golden banana (see Diddy's golden banana #1 for directions). =============================== LANKY KONG'S BANANAS - DK ISLES =============================== #1 - SHOOT A SWITCH...OPEN A GATE Using Lanky, swim to the K. Lumsy's "island" (the metallic floating room where K. Lumsy is). At the back of that place is a cage with a Grape Button right beside it. Shoot the grape button with Lanky's Shooter, and what a surprise, the gate opens. Get the golden banana. #2 - MUSIC PAD IN THE JUNGLE JAPES LOBBY Go to the lobby of Jungle Japes (the place where the Wrinkly Kong doors are). Using Chunky, lift the boulder that's on the pad in the corner of the room. Then switch to Lanky with the Tag Barrel in this room and make him play his trombone on the music pad. Squawks has a golden banana for some reason...and he's willing to give it to you! #3 - ORANGSTAND SPRINT IN K.LUMSY'S ROOM First, you must have gotten the "Orangstand Sprint" from Cranky Kong in Crystal Caves. Go inside the small metallic island where K. Lumsy is. At one side of the room there's a blue switch. At the other side there's a cage with a Lanky barrel beside it. Make Lanky jump into the barrel, the sprint to the other side of the room and step on the blue switch to open the cage. There's a really small time limit here so move very quickly back to the cage to collect the banana before the time runs out. #4 - BONUS BARREL IN THE CREEPY CASTLE LOBBY Go to the lobby of Creepy Castle and you'll find a big rock on a pad. Use Chunky to get rid of the rock and uncover this Lanky pad. Switch to Lanky Kong, then use his pad to float to the top of the structure in the center of this room. Hop into the bonus barrel to begin...Searchlight Seek. A Klaptrap walks around calmly while you try to blow his head off by shooting melons at him. You have 60 seconds to hit 10 Klaptraps. Follow your target carefully and just shoot the melon a few steps ahead of him (by the time the melon reaches the floor, he'll have moved forward a few steps). For an expert like me (hehehe), this game is no problem. But it was pretty hard the first time... #5 - LANKY'S BLUEPRINTS IN DK ISLES Go to the lobby of Crystal Caves. Use Chunky Kong's Primate Punch (Z + B) to destroy the semi-transparent ice walls at the sides of the room. Go to the room at the left to meet a blue haired Kasplat! Defeat him with Lanky and collect the blue blueprints. Take them to Snide's HQ to exchange it for a golden banana. (see Diddy's golden banana #1 for directions). ============================== TINY KONG'S BANANAS - DK ISLES ============================== #1 - SHOOT A SWITCH...OPEN A GATE Using Tiny Kong, swim over to the Banana Fairy Queen's island (you know, the one shaped like fairy's head). At the back of the head there's a cave with a golden banana covered by a cage. Right above it is the Feather Switch. Shoot the switch to open the gate, then go in and get it. #2 - PONY TAIL WHIRL IN THE ANGRY AZTEC LOBBY Go to the lobby of Angry Aztec (where all the Wrinkly Kong doors are). Use Diddy Kong to smash into the two gongs here with his Chimpy Charge (Z + B). Tada! The bonus barrel comes out of the floor! But...it's too high for Diddy to reach. Get Tiny Kong and climb the stairs. Stand on one of those pillars and do a pony tail whirl to the bonus barrel and begin the mini-game: Big Bug Bash! Here you must swat 8 flies in 60 seconds. It's kinda like the fly swatting game in Mario Paint for the SNES, but the controls here seems clunky and unresponsive :( Getting 8 flies isn't too hard, but it's not easy either! Remember that if you try to hit a bug and miss, he will fly around faster before returning to his normal speed. Be patient and aim well and winning will be a snap. #3 - GLOOMY GALLEON LOBBY Go to the "lobby room" of Gloomy Galleon. Get Chunky Kong from the tag barrel and use him to hit the switch with the SUPER Simian Slam (Note: Since the switch is blue, it can only be hit be the Super Simian Slam, which can be bought from Cranky Kong in Fungi Forest). A tiny cage opens underwater...and who's better for tiny jobs than Tiny Kong! Get her and use a pony tail whirl to reach the Tiny barrel in the air. Swim into the tiny opening, climb onto the platform, and get the golden banana. #4 - MAKE MUSIC ON K. ROOL'S ISLAND Go to K. Rool's big mechanical island. At the back of it you will find a Tiny Kong pad. Let Tiny use it to warp to the top of the island. Play your saxophone on the music pad here to call Squawks, who will lovingly give you a golden banana. How he is getting these bananas is a pure mystery. (note: There's also a banana fairy up here that you might want to get...) #5 - TINY'S BLUEPRINTS IN DK ISLES Go to the "lobby room" of Frantic Factory. There's a big crate in the corner with a question mark on it. Use Chunky to break it open with his primate punch (Z + B). A Kasplat and a banana fairy comes out! Switch to Tiny with the tag barrel in this room and defeat the Kasplat. Collect the purple blueprints and take them to Snide's HQ (see Diddy's golden banana #1 for directions on how to get there). #6 - THE ULTIMATE BANANA Yes, there are not only five, but SIX golden bananas for Tiny Kong to collect in DK Isles. This makes a total of 201 golden bananas in the game (and 101%). You need to capture all 20 banana fairies from the different levels (see the banana fairy section). Then go to the banana fairy queen on the banana fairy island. She'll thank you and give you the ultimate prize: An enormous golden banana. This one has a Rareware symbol on it. Sweet. ================================ CHUNKY KONG'S BANANAS - DK ISLES ================================ #1 - SHOOT A SWITCH...OPEN A GATE Beside the waterfall at the back of the island, there's a golden banana behind a cage with a pineapple switch right on top of it. The pineapple switch is RIGHT ON TOP OF THE CAGE. If you can't figure this one out, I'm surprised you got this far. Shoot the switch to open the gate and get the golden banana inside. #2 - MUSIC PAD UNDER A ROCK Climb up the DK Island until you get to the temple where the entrance to Angry Aztec is. Continue on the path and you'll find two big boulders. Pick them up...under one of them is Chunky's triangle pad! Let him play his instrument there and Squawks will come with your prize... another golden banana for your collection. #3 - DAMN, THAT'S A BIG MONKEY Go to K. Rool's big mechanical island. At the back of it you will find a Tiny Kong pad. Let Tiny use it to warp to the top of the island. Play your saxophone on the music pad here to make a Chunky barrel appear on the little island nearby. Switch to Chunky Kong and go over to that island. Hop into the Chunky barrel to get big. There's another nearby island with a white "X" on it. Go to that island and do a simian slam on the "X" the island will sink down a bit...and a big rock at the other side of the island will explode (how are these two events possibly connected?!). You can return to being small again now. Swim over there and get the golden banana. #4 - IN HIDEOUT HELM'S LOBBY Go to the "lobby" of Hideout Helm. Get Chunky from the Tag barrel and use the Chunky pad to get invisible. Ignore the vines that appear in front of you and swing on the vines at the left side of the room...right into the bonus barrel. You have 60 seconds to shoot 28 Kremlings in the barrels. That's about 1 Kremling every 2 seconds (really hard!). Shoot the center barrel to reload your melon cannon. Just be quick to aim at a Kremling as soon as he pops out and shoot him. 60 seconds is a really strict time limit, but it can be done. You get a golden banana for winning. #5 - CHUNKY'S BLUEPRINTS IN DK ISLES Upon entering the lobby of Gloomy Galleon, you are greeted by a green- haired Kasplat. How convenient! Defeat him and collect the green blueprints. Take them to Snide's HQ to exchange it for a lovely golden banana. Here's how to get there: While going up the path to Frantic Factory, you'll notice some green vines floating in the air. Swing on these vines and go inside the cave to Snide's HQ. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< JUNGLE JAPES >>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ==================================== DONKEY KONG'S BANANAS - JUNGLE JAPES ==================================== #1 - AT THE TOP OF THE HILL This is the second golden banana you can possibly get. At the beginning of the stage, climb a tree and swing across the vines to get to the switch. When you step on the switch, the big gate will open (you don't have to do the simian slam, just step on the switch). Go through the short tunnel and you will reach a big open area, that I will refer to as the "main area" for the rest of the FAQ. Now go jump into the water at your left. See that big green vine leaning against the wall? Climb up that vine. Turn right and swing across on the vines to reach the other side. Go into the cannon barrel to get yourself shot up to the higher ledge...and the golden banana is right there in front of Diddy's cage, waiting for you to get it :) #2 - FREE DIDDY KONG After you get the golden banana above, talk to Diddy Kong through his cage and three 'coconut targets' will appear near the bottom part of the stage. Jump down to the bottom and climb up that big green vine to Funky's Armory. Inside, pay Funky Kong 3 banana coins to get the coconut cannon (press Z and C left to take it out, then B to shoot). Now you can shoot the 3 coconut targets with your gun! The first one is at the left side of the bottom floor...the second one is at the right side. The third one is found across the water, but these targets disappear if you get too far away from them! So to shoot the third target, climb up to the platform where Funky's Armory is, go to the edge, face down and shoot it. Now that all the targets have been shot, Diddy will be free... and inside his cage is a golden banana. Just go up there and get it! Also, all three gates in the stage will open up. #3 - DONKEY'S BARREL BLAST STAGE Go through the cave at the right side of the main area and continue until you reach a stormy area with Cranky's Lab. I will refer to this place as 'Cranky's area'. Go inside Cranky's Lab and pay him the 3 banana coins to get the 'Baboon blast'. Now go back to the main area. Climb the tree near the boulder and swing across the vines to reach the Donkey Pad. Press Z while standing on the Donkey Pad to go to the Barrel Blast stage. This is a very linear stage, just fire yourself to the next barrel and continue doing this until you reach the golden banana. #4 - DONKEY KONG'S CAGED BANANA Go to the back part Cranky's area and you'll find a switch over a gate. Shoot the switch with your coconut cannon to open the gate. Touch the Rambi crate inside to transform into a Rambi! Use Rambi's charge attack (hold the B button and release) to destroy all 4 huts in this area. Each one of them has a switch under it. Press Z and C left to turn back into Donkey Kong. Go to the Donkey Switch and use the Simian Slam on it to open a gate in the main area. Now simply return to the main area and collect the banana (luckily, there is no time limit). #5 - DONKEY'S BLUEPRINTS IN JUNGLE JAPES In the main area to into the cage at the left side and you'll find a Kasplat with yellow hair. Defeat him to get the yellow blueprints for Jungle Japes. By the way, you can tell what color blueprints a Kasplat is going to drop by looking at the color of his hair. Now take the blueprints to Snide's HQ at the top of the hill to collect your golden banana. =================================== DIDDY KONG'S BANANAS - JUNGLE JAPES =================================== #1 - OPEN UP DIDDY'S SECRET AREA First, get Diddy's "Peanut Popguns" from Funky's Armory (you need to pay him 3 banana coins). Then go back to the tunnel near the beginning of the level. Inside that tunnel, you'll find a big closed gate with two peanut targets beside it. Shoot the targets with Diddy's gun to make the gate open. Inside that area, a golden banana awaits in plain sight. It doesn't get any easier than this folks. Enjoy the easiness while it lasts... #2 - CRAZY MINE-CART RIDE First of all, go to Cranky's Lab and pay him to get the Chimpy Charge. At the top of the hill, there's a sort of 'tower' with a peanut switch on it. Shoot the switch (with Diddy's Peanut Popguns of course) and a big wooden path will come out of the tower. Follow the path and go into the entrance. This is the "mine area" (not to be confused with the main area). Continue through this place until you reach an open space with enemies that throw bombs. Use the chimpy charge to knock down a metal gate, then kill the guy inside (use the oranges). Use the chimpy charge again to hit the green button with the word "low". This slows down the conveyers. Use a Simian Slam on the switch to open another gate. Quickly run into that area, run up the conveyers, and continue until you fall into the mine cart. Now you have to go through this mine-cart course and have at least 50 coins at the end. Use the analog stick to make Diddy lean to the left or right and control his speed. If you go too slowly, a TNT barrel will appear behind you and explode, causing you to lose coins. Beating this place isn't too hard... you should be able to do it in 2 or 3 tries. #3 - ON TOP OF THE MINE AREA Go inside the mine area. Climb up the platform at the right and look to the opposite side. See that peanut switch? Shoot it with your gun. This causes a wooden plank to appear, completing the bridge to the other side. Quickly cross this bridge and use the Simian Slam on the Diddy switch. This makes the golden banana appear on top of the tower thing. Exit the mine area and climb up to get the banana! (by the way, this also causes the #4 warp pad to appear up there) #4 - DIDDY KONG'S CAGED BANANA First, make sure you used Rambi to destroy all of the huts in Cranky's area. Under each hut is a switch. Locate Diddy's switch and use the Simian Slam on it to open a gate beside Funky's Armory. You have a time limit to get the golden banana! You can't get there in time if you simply run, so use the #4 warp pad in front of Cranky's Lab to get to the main area, then jump into the water, climb up the vine, and run to the golden banana. #5 - DIDDY'S BLUEPRINTS IN JUNGLE JAPES In the main area, go into the tunnel at the right side and you'll find a Kasplat with red hair. Defeat him to get the red blueprints for Jungle Japes. Bring these blueprints to Snide HQ at the top of the hill to exchange it for a golden banana. =================================== LANKY KONG'S BANANAS - JUNGLE JAPES =================================== #1 - BONUS BARREL BEHIND GATE In the tunnel near the beginning of the level, there's a gate that must be opened with Diddy's Peanut Popgun (see Diddy's golden banana #1). Inside that area, there's yet another closed gate. Use Lanky's Grape Gun to shoot the Grape Switch and open the gate. Get that banana bunch and hop into the Bonus Barrel to start the mini-game: Mad Maze Maul! In here, you have 60 seconds go through this course, defeat 5 Kremlings, and reach the 'checkered flag'. This one is really easy... even a moron like you could beat it without any difficulty at all :) I beat it with nearly 30 seconds to spare. Your prize, of course, is a golden banana. #2 - DO THE ORANGSTAND I Using Diddy, go to the right side of the main area (near the entrance to the cave). Use C-up to look around...see that steep slope with a cave at the top? The one with a gate blocking your entry? The one with a Peanut Switch right on top of it? You know what to do, let Diddy shoot the switch with a peanut. Behold, the gate opens (as if you didn't expect that :)! The slope is too steep to climb up, so get Lanky from the tag barrel and use the orangstand to go up and into the cave. Inside, Squawks practically gives it away. Simian Slam on the two pegs (ala Super Mario 64) and a swarm of bees will appear. Destroy them all (preferably with the grape shooter) to make the golden banana come out of the painting. (Note: After you get the golden banana, a banana fairy appears!) #3 - DO THE ORANGSTAND II Go to the tunnel that leads to the area with Cranky's Lab. At the 'intersection' right before you get to the outside, go left. Turn left again and climb up that steep slope using the orangstand. Hop right into the bonus barrel to play the mini-game: Speedy Swing Sortie. It's really easy. You have 30 seconds to collect 10 DK coins. Hop on the mushroom to get on the first tree, then swing on the vines to get the coins. It is NOT a maze, so don't look for secret passageways or anything like that. You're prize is shiny, golden, and rhymes with "bolden ganana"... #4 - LANKY KONG'S CAGED BANANA First, make sure you used Rambi to destroy all of the huts in Cranky's area. Under each hut is a switch. Go to Lanky's switch (at the back- left) and do the Simian Slam on it. A gate opens in the main area beside the cannon barrel! You have 60 seconds to get it. Use the #4 warp pad to get to the main area quickly, then swim to the fate vine and climb up it. Swing across the vines and rescue the golden banana from its little prison. #5 - LANKY'S BLUEPRINTS IN JUNGLE JAPES Go to the tunnel that leads to the area with Cranky's Lab. At the 'intersection' right before you get to the outside, go left and you'll meet the blue-haired Kasplat. Defeat him to get the blue blueprints. Bring those blueprints to Snide's HQ at the top of the hill in the main area to exchange it for a golden banana. ================================== TINY KONG'S BANANAS - JUNGLE JAPES ================================== #1 - BONUS BARREL BEHIND GATE In the tunnel near the beginning of the level, there's a gate that must be opened with Diddy's Peanut Popgun (see Diddy's golden banana #1). Inside that area, use C-up to look to the left side and see a gate. Shoot the Feather Switch beside the gate to make it open. Collect the banana bunch and hop into the barrel to start the mini-game: Splish Splash Salvage. You have 60 seconds to swim around in the water and collect the 10 DK coins. This one is actually kinda hard because of the frustrating camera angles. Five of them are at the bottom of the barrel, the rest are found near the 'metal ring' around the middle. Your reward is a golden banana! #2 - INSIDE THE BEE HIVE From the main area, go to the left side and into the cave there. At the end of the cave is a closed gate. Shoot the two Feather Switches at the sides to open the gate. In this area, there's a weird looking colorful dome with a small entrance at the front. I'm not really sure what this is, so I'll call it a bee hive. Hop into the Tiny Barrel beside it and go inside. Go into the left tunnel and Simian Slam the switch there. Gate #2 is opened! Go inside the newly opened tunnel and Simian Slam this switch also (avoid those Klaptraps...or just kill them by playing your instrument). Gate #3 is opened! Go inside this newly opened tunnel and get the golden banana at the top of the stone structure. #3 - BANANA IN A TREE STUMP Go to the same area as in golden banana #2 (right above). At the side of the area, there's a little tree trunk with a banana in it. Hop into the Tiny Barrel right beside it to become mini-monkey. Stand beside the mushroom (the one right beside the stump) and do a backflip (Z + A) so that you can jump on top of the mushroom and bounce to the top of the stump. Fall into the hole at the top to get the golden banana inside. The gate will open, allowing you to exit easily. #4 - TINY KONG'S CAGED BANANA First, make sure you used Rambi to destroy all of the huts in Cranky's area. Under each hut is a switch. Look for the Tiny Switch and do a Simian Slam on it. A gate opens in the main area. You only have 30 seconds to get there and collect the banana. The only way you can make it in time is by using the #4 bananaport in front of Cranky's Lab. Then jump into the water and swim left to the cave with the golden banana. You can make it there with 10 seconds to spare. #5 - TINY'S BLUEPRINTS IN JUNGLE JAPES From the main area, go to the left side and into the cave there (same place as in banana #2). The purple-haired Kasplat awaits. Defeat him and bring the purple blueprints to Snide's HQ in the main area to exchange it for a golden banana. ==================================== CHUNKY KONG'S BANANAS - JUNGLE JAPES ==================================== #1 - GOLDEN BANANA IN A ROCK In the main area there's a boulder resting on an "X" mark on the floor. Let Chunky pick up the boulder, then throw it to break it open and reveal the golden banana inside. There's also something you can do with the "X" mark, see the next banana... #2 - SWING TO BANANA IN THE SECRET CAVE Go to the part of the main area where there's a big "X" on the floor. If you didn't already get rid of the boulder on it, see Chunky's banana #1 (just above). Stand on the "X" and do three Simian Slams on it. The floor will break open and you'll fall into a secret cave! Be careful as you follow the path since the flames can go away and leave the path pitch black! Just go slowly and move only when you can see where you're going. At the end, shoot the pineapple switches on the statue's eyes to make some vines come down. Swing on the vines at the left to reach the golden banana. #3 - HUNKY CHUNKY JUMPS TO BONUS BARREL In the main area, go into the cave at the left side (beside the big blue "X"). When you get to the clearing at the end of the tunnel, hop into the Chunky barrel in the center of the trees to become super huge. Do a backflip (Z + A) to hop up to the bonus barrel and start the mini- game: Minecart Mayhem. You need to go through the tracks on a minecart while avoiding the TNT barrel that also goes on the same tracks. Hold Z to speed up, or hold B to slow down. When you come to a place where you can change tracks, arrows will appear at the sides and you can push the analog stick in the direction you want to go. This mini-game isn't too hard, just remember to be as far away from the TNT barrel as possible and you'll be fine. #4 - CHUNKY KONG'S CAGED BANANA If you didn't already destroy the Rambi wall in the cave that leads to Cranky's Lab, then get Donkey and use him to turn into Rambi. Go to the Rambi wall in the cave, face it, and charge at it to break it open. Switch to Chunky Kong and go to the end of that path. Whoa, there's 3 banana balloons here! Lift up that boulder and throw it away, then Simian Slam the switch. A gate opens near Snide's HQ at the top of the hill! You only have 50 seconds to get there, so be quick. Run to the main area (do NOT use the #4 warp pad) and swim across the lake to the #2 warp pad. Use it to warp to the top of the hill, then dash to the gate beside Snide's HQ to collect the golden banana. #5 - CHUNKY'S BLUEPRINTS IN JUNGLE JAPES Go to the secret cave in Chunky's golden banana #2 (see above). At the end of the path, shoot the second pineapple switch on the statue's eye to make vines come down at the right side. Shoot the Kasplat from afar to defeat him (it's easier, and safer, than battling him up close). Collect the green blueprints and bring them to Snide's HQ (on top of the hill in the main area) to exchange it for a golden banana. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< ANGRY AZTEC >>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm =================================== DONKEY KONG'S BANANAS - ANGRY AZTEC =================================== #1 - FREE THE LLAMA First, you should open up the 2nd big area: Get Diddy and make him climb one of the trees in the 1st area. Swing on the vines to reach the top of the llama's cage. Use his instrument on the guitar pad that is found there and the gate will open, allowing you to go to the 2nd big area. Now get Donkey Kong and go through the cave to the 2nd big area. In front of one of the temples there, you will find a Donkey Pad. Use it to go to Donkey's Barrel Blast stage. This is a very linear course. Just blast yourself to the barrel in front of you and continue until you blast through a star with "DK" on it. The llama's cage will open up and he will give you 'an old banana'. Go back to the 1st area to get it from his cage. #2 - FREE LANKY KONG In the 2nd big area, go to the temple with a picture of a llama's face on the door (the one with the Donkey pad in front of it). Shoot the coconut switch over the door to open it and go inside. Now head to the right side and play the bongos on the Bongo Pad. This wakes up the llama and makes him spit on the lava, turning it into water (eww...). Hop into the water and go inside the hole under the dragon head statue. When you surface at the other side, shoot the coconut switch to open Lanky's cage and free him. Inside his cage is the golden banana... #3 - INVINCIBLE DK CROSSES THE SAND In the 2nd big area, go inside the temple with the llama face on the door (shoot the coconut switch to open the entrance, just like before). Go into a little room at the right side and Simian Slam the green Donkey Switch there. This opens up a door outside. Exit the temple and go there. Jump into the Donkey Barrel at the left of that cave to become invincible! Now you can go inside there and cross the sand without getting hurt. At the end of the path, jump into the bonus barrel... Now you have 50 seconds to complete the Stealthy Snoop mini-game. Just don't touch the light and you won't get caught. You have lots of time, so don't rush and this mini-game will be easy. Reach the goal to get the golden banana. #4 - DONKEY'S BANANA FROM THE MAZE TEMPLE Before you get this one, you must have unlocked the maze temple with Diddy Kong (see Diddy's #4 golden banana). Shoot the coconut switch on the maze temple and go inside. Shoot this coconut switch and go left. Then shoot another coconut switch and go right. There's the golden banana, just waiting for you to get it. Grab the banana...you have 25 seconds to leave this place. #5 - DONKEY'S BLUEPRINTS IN ANGRY AZTEC Inside the tunnel at the beginning, you'll see two coconut switches at the left. Shoot both of them with Donkey's coconuts to open the gate. Jump into the barrel to become invincible (you must have gotten the 'Strong Kong' ability from Cranky Kong first). Run over the sand to the platform and defeat the Kasplat to get the yellow blueprints. Get out of this place and bring those blueprints to Snide's HQ (in the 2nd big area) to exchange them for the golden banana. ================================== DIDDY KONG'S BANANAS - ANGRY AZTEC ================================== #1 - FREE TINY KONG Go inside the temple in the 1st big area (you need to shoot the peanut switch at the left side and run to the entrance in the front). Head to the right side and do Simian Slam on the green Diddy Switch. This causes the 'monkey tongues' to come out of the wall. Do a backflip (Z + A) to jump up to the first tongue, the jump up and up until you reach the stone platform. Now take out your gun and press C-up to switch to first person view. See the peanut switch at the opposite side of the room? Shoot it to make the super long monkey tongue stretch across the room. Cross it to the other side and play your instrument on the guitar pad. A ray of light comes from the ceiling and shines down on the ice, melting it into water in mere seconds! Jump into the water and swim through the tunnel and turn right. There's Tiny's cage at the right! To the left of her cage, there's a little Diddy button. Chimpy Charge that button to make platforms appear around the stage so you can reach the letters. Chimpy Charge on the four letters IN ORDER to spell "KONG". If you're stupid enough to make a mistake, you'll have to start over. Tiny's cage will open, freeing her, and a banana will appear in her place... #2 - BANANA ON THE GONG TOWER In the 2nd big area, there's a square of land with gongs at each of its four corners. Make Diddy charge at each of them using his Chimpy Charge. Perhaps you didn't notice, there's a shadow of Diddy's face on each gong! After you charged at all four gongs a tower will rise up in the center and a banana will appear at the top. Go back to the Diddy barrel and fly to the top with your rockets to get the golden banana. This also makes Tiny's instrument pad appear at the bottom... #3 - THROUGH THE BUZZARD'S RINGS In the 2nd large desert area, go to the Diddy barrel to get your rocket barrels. At the top of the pillar in the center, there is some kind of sun symbol. Fly through that symbol three times to make a bird come out of its cage. He will go to the Diddy barrel. Fly over to the Diddy barrel and he'll challenge you to fly through the rings he leaves behind. Get into the barrel again and follow him (you have unlimited crystal coconuts!). If you skip a ring of take to long to go through it, you have to start again. If you complete the course, you get a golden banana (it appears inside the sun symbol). #4 - DIDDY'S BANANA FROM THE MAZE TEMPLE First, you must open up the maze temple: In the 2nd area, jump into Diddy's barrel and fly to the top of the maze temple (the temple with five entrances...NOT the one with a llama on the door). Simian Slam the green Diddy switch to make the pillar in the center start spinning around with his mouth open. Go back to the Diddy barrel and use the rockets to position yourself right in front of the face of that pillar thing (hold Z to hover). Press B to shoot peanuts into his mouth, he will start to spin faster. Continue this until switches appear on the temple. Go shoot the peanut switch and enter the temple. Shoot a peanut switch and go right. Shoot another peanut switch and go left. There's a golden banana, just waiting for you to get it! Grab it and you have 25 seconds to leave this place. (note: You can also get some coins and a balloon from other paths in the temple) #5 - DIDDY'S BLUEPRINTS IN ANGRY AZTEC In the first large desert area, go into the Diddy Barrel to get your rockets (the barrel is on one of the trees). Use it to fly to the top of the temple, where a Kasplat awaits. Defeat him and collect the red blueprints. You can bring these over to Snide's HQ (in the second large area) to exchange it for the golden banana. ================================== LANKY KONG'S BANANAS - ANGRY AZTEC ================================== #1 - SHOOT THE BIRD IN THE TEMPLE First of all, get your shooter from Funky Kong. Using Lanky, go inside the temple in the first large desert area (you need to shoot the grape target at the right side to open the entrance). Jump into the water and swim straight through the tunnel until you surface in a place with a small pillar. Use the Simian Slam on the Lanky switch on the pillar. This makes the head statues open their mouth and a bird comes out holding a golden banana. Shoot him 5 times with your grapes and he will drop the golden banana for you to get. (the water is drained and you can now access the battle arena pad) #2 - MATCH THE DUMB SOUNDS FOR A BANANA Using Donkey Kong, go to the 2nd large desert area and enter the temple with a picture of a llama on the entrance. Inside, hop into the tag barrel and switch to Lanky. At the very back of the room, there's a big wooden door. Shoot the grape switch beside it and continue. Get rid of the Kremlings (vines will appear, allowing you to get a banana bunch and a coin). Stomp on the green Lanky Switch to reveal a wall of monkey heads! This is like a game of memory. Shoot one of the monkey heads and it will make a sound. Shoot another one and try to match the sound. If they are the same, the monkey heads will continue spinning. You need to match up all of them so that all the monkey heads will spin and you will receive the golden banana. A pair of monkey heads is ALWAYS the same color, so don't even try matching two heads of different colors. If you run out of ammo, there are many supply crates around the room. #3 - PLAY THE TROMBONE TO RAISE THE STATUES Using Donkey Kong, go to the 2nd large desert area and enter the temple with a picture of a llama on the entrance. Inside, hop into the tag barrel and switch to Lanky. In a little space at the left side you'll find Lanky's trombone pad! Play the trombone there to make two big statues rise from the water and form some kind of bridge. I hope you got the orangstand from Cranky, because you need it to climb to the top of this 'bridge'. Jump into the bonus barrel to start the mini-game: Teetering Turtle Trouble! In this extremely silly game, you need to shoot melons at the snakes to feed them and keep the turtles spinning. What a dumb concept, Rare must have on crack when they made this one. Just feed the 3 at the top row, reload (by shooting at the center), and feed the 3 at the bottom row. Continue like that until time runs out and you'll earn yourself a golden banana. #4 - LANKY'S BANANA FROM THE MAZE TEMPLE To get this banana, you must have unlocked the maze temple with Diddy Kong (see Diddy's golden banana #4). Go inside there with Lanky...his entrance is on the 2nd level, use the stairs at the left to get up there. Shoot the Grape Switch to open the doors, then proceed (left or right, it doesn't matter). Shoot the next Grape Switch you get to and follow the right path to reach a bonus barrel. Hop in there to start the mini-game: Big Bug Bash! You have 60 seconds to swat 4 flies with the swatter...that's 15 seconds for each fly. This is like in Mario Paint for the SNES, but the control seems loose and unresponsive :( Beating this game is really easy. I killed all 4 flies in just 10 seconds. A golden banana is your prize. #5 - LANKY'S BLUEPRINTS IN ANGRY AZTEC [Note: Before getting this one, you should do Tiny's golden banana #4 (see below) and let her step on the #2 warp pad]. Using Donkey Kong, go to the 2nd large desert area and enter the temple with a picture of a llama on the entrance. Inside, hop into the tag barrel and switch to Lanky. Use the #2 warp pad to meet the blue-haired Kasplat. Defeat him and collect the blue blueprints. Bring them to Snide's HQ in the 2nd large area to exchange it for a golden banana. ================================= TINY KONG'S BANANAS - ANGRY AZTEC ================================= #1 - MINI-MONKEY THROUGH THE NARROW TUNNEL To get this banana, you must have gotten the "mini-monkey" ability from Cranky Kong and the Feather Bow from Funky. In the 1st large desert area, enter the temple (you need to shoot the feather target at the right side to open up the entrance). Inside, hop into the Tiny Barrel at the back of the room to use the mini-monkey. Dive into the water at the center and swim into a *very tiny* tunnel that Tiny can barely fit into. You will arrive in a room with a multi-colored floor (you don't use crystal coconuts while in this room). You must fight the small band of Klaptraps (and their teeth) to win the golden banana. Exit this place through the same way you came in. #2 - THE INFAMOUS SCARAB RACE To get this banana, you must first get Diddy's golden banana #2 (where he hits the four gongs to make the tower appear). If you did that already, go to the place in the 2nd large area where the tower appeared. Jump into the nearby Tiny Barrel to use the "mini-monkey", then run up the stairs and play Tiny's saxophone on the music pad. Squawks will pick you up and drop you into the hole on the tower where you will race the Scarab. This race is *extremely* difficult (it took me nearly an hour to beat it). You must race a Scarab down a slide, collect 50 DK coins, and win. To make things even harder, there are sections of the course that don't have a protective rail...so you can fall off! And these sections are usually the most crucial parts!!! Here's a helpful tip: At the very beginning of the race (before you even start sliding), attack the scarab and he'll fall behind you. The biggest tip I can give you is to PRACTICE. I know it sounds really corny, but the race will seem to get easier over time. #3 - PLATFORM JUMPING OVER LAVA Using Donkey Kong, go to the 2nd large desert area and enter the temple with a picture of a llama on the entrance. Inside the temple, hop into a tag barrel and switch to Tiny Kong. At the left side of the room there's a place with a small pipe leading into the wall. Jump into the nearby Tiny Barrel to use the mini-monkey and go through that pipe. Press Z and C left to return to normal size. Stomp on the Tiny Switch to make some platforms appear, then jump across them to reach...another switch. Continue hitting switches and crossing platforms until you reach the golden banana at the back of the room. (note: You should step on the #2 warp pad here because Lanky's going to need it later). #4 - TINY'S BANANA FROM THE MAZE TEMPLE To get this banana, you must have unlocked the maze temple with Diddy Kong (see Diddy's golden banana #4). Go inside there with Tiny...her entrance is on the 2nd level, use the stairs at the left to get up there. Shoot the Feather Switch to open the doors, then proceed (left or right, it doesn't matter). Shoot the next feather switch you come to and go left. Collect the golden banana and get the hell out of here...you have 25 seconds to escape. (note: You can also get a banana fairy in this place). #5 - TINY'S BLUEPRINTS IN ANGRY AZTEC In the tunnel connecting the 1st and 2nd large areas, the Kasplat with purple hair awaits you SO PLAINLY that it's impossible to miss him. It doesn't get any easier than this, folks. Defeat him and get the purple blueprints, then bring them to Snide's HQ in the 2nd large area to exchange it for a golden banana. =================================== CHUNKY KONG'S BANANAS - ANGRY AZTEC =================================== #1 - MATCH THE SYMBOLS ON THE POTS At the very beginning of the level, cross the sandpit with the vines and shoot the two pineapple switches at the right to open the gate. Inside, there are four pads in the center with symbols on them. There are also four pots in this room, also with symbols on them. You need to pick up the pots and place them on the pad with the same symbol. Press Z to gently put down a pot (if you press B, you'll throw it and break it). If the pot is on the right pad, it'll start spinning. When all of the pots are on the right pad, the golden banana is yours. #2 - BATTLE WITH THE KLAPTRAPS In the first large desert area, shoot the pineapple switch at the left side of the temple and go inside. Go into the path at the left and you'll get to a triangle pad. Play Chunky's instrument there to open the door. There's the golden banana! Just go in there and...it goes away! The statue head will open and unleash Klaptraps on you. Defeat them to make the whole room rotate and you will fight the next round of Klaptraps. Luckily, they don't have teeth that chase you around. After four rounds of Klaptraps, the floor will open up again and the golden banana comes out for you to collect. #3 - BIG CHUNKY, BIG SWITCH, BIG CAGE In the tunnel connecting the first and the second large desert areas, you'll find a huge stone button. Nearby you'll find a Chunky barrel! Hop into the Chunky barrel to become 'hunky'. Run through this tunnel until you reach a big boulder. Pick it up. Return to the huge stone button and place the bug boulder on it (press Z, not B) to hold it down. The big cage in another part of this tunnel will be held up! You can stop being Hunky Chunky now. Go to that big cage and hop into the bonus barrel under it to begin the mini-game: Busty Barrel Barrage. Chunky Kong is stuck in the center of the arena with his gun, and Kremlings attack him from all around. You can't move around at all, only rotate. You need to spin around and destroy all of the Kremlings until time runs out. If you are touched by an enemy even once, you lose. Survive until time is up to win the golden banana. #4 - CHUNKY'S BANANA FROM THE MAZE TEMPLE To get this banana, you must have unlocked the maze temple with Diddy Kong (see Diddy's golden banana #4). Go inside there with Chunky...his entrance is on the 2nd level, use the stairs at the left to get up there. Shoot the pineapple switch to open the doors, then proceed (left or right, it doesn't matter). Shoot the next pineapple switch you come to, then continue. Continue shooting switches and continuing until you get to the bonus barrel...Kremling Kosh. You have 60 seconds to shoot 16 Kremlings in the barrels. Shoot the center barrel to reload your melon cannon. Just be quick to aim at a Kremling as soon as he pops out and shoot him. 60 seconds is more than enough time. #5 - CHUNKY'S BLUEPRINTS IN ANGRY AZTEC Go inside Chunky's area of the maze temple. Somewhere in this maze, a green-haired Kasplat is waiting for you to find him. Defeat him and collect the green blueprints. Take these to Snide's HQ in the second large desert area to exchange it for a golden banana...the final one for Angry Aztec. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<< FRANTIC FACTORY >>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ======================================= DONKEY KONG'S BANANAS - FRANTIC FACTORY ======================================= #1 - THE DONKEY KONG ARCADE GAME From the beginning, take the left tunnel and you will eventually reach the production room. Go through this room to reach the storage room. In the center of this place there is a DK pad. Press Z while standing on it the go to Donkey's Barrel Blast stage. You know how to do this...blast yourself to the next barrel and repeat. But when you see a red ring floating in the air, shoot yourself at it, then shoot through the DK star. This makes a lever appear in front of a Donkey Kong Arcade machine! If you haven't gotten the Gorilla Grab from Cranky, do it now. Now go to the next room and climb up the pole. Proceed through the tunnel to get to the DK Arcade. Pull the lever to start the game. When you beat the game, you get the golden banana. (see the Nintendo Coin section for an in-depth walkthrough). #2 - DONKEY KONG LEARNS HOW TO COUNT From the beginning, go through the tunnel at the right and climb up the pole. When you get past the door that reads "Testing Dept.", turn right and continue through the tunnels until you get to a big room with an enormous mountain of blocks in the middle. At the right there are three blocks with their tops being blown off every few seconds. Use the middle block to reach the path above it. Follow the trail of bananas until you get to a big block with numbers on it. Do a simian slam on the switch to start this little game. You need to do a simian slam on all 16 numbers in order. Some idiot at Rare decided to make the game a little more challenging by giving you a horrible camera angle so that the numbers are upside down. The time limit is just enough for you. When all the numbers are stomped, you get a golden banana. #3 - ACTIVATE THE FACTORY At the start, go through the right tunnel until you reach the production room. Then proceed to the R & D room where steam spews from the floor. Go up the ladder at the right and enter the second door you see. Drop down the hole surrounded by red banana coins and you will get to an elevated ledge in the room where Chunky's cage was. There's a shack with some warning signs on it. Shoot the coconut switch beside the shack to open it, then go inside. Pull the lever. In a cool cinema with lots of slow-down, the machine in the production room is activated. Now you can get a lot of other golden bananas from there! Get the golden banana that appears on the box. #4 - THROUGH THE CHAOS IN THE MACHINE Before you get this, you must activate the production room (see Donkey's golden banana #3). Now go to the production room with Donkey. In front of the #4 warp pad there is an opening in the big machine. Go inside there. Whoa, this place is crazy! Hop into the Donkey barrel to become invincible, then go through this tunnel of fire and chaos. It's also possible to do this without using the Donkey barrel (that's what I did the first time, when I didn't get the ability from Cranky yet...). At the end of the tunnel is the golden banana. #5 - DONKEY'S BLUEPRINTS IN FRANTIC FACTORY Before you get this, you must activate the production room (see Donkey's golden banana #3). Now go to the production room with Donkey. Climb the huge production machine starting with the up-down moving platform beside Lanky's switch. (Note: If you already climbed the machine before and touched the #4 warp pad high in the room, you can get there quickly using the #4 warp pad on the ground). After you pass the #4 warp pad and cross the up-down moving platforms, go forward (NOT up the conveyer belt) until you get to a very narrow blue pipe. Press C-up and look at a platform in front of you...there's the yellow-haired Kasplat! Defeat him with your coconut shooter, then jump over there and collect the yellow blueprints. Bring them to Snide's HQ to exchange it for a golden banana. Here's how to get to Snide's HQ: From the beginning, take the right tunnel and climb the pole to reach the Testing Dept. Take a left turn and climb down the pole to reach Snide's HQ. ====================================== DIDDY KONG'S BANANAS - FRANTIC FACTORY ====================================== #1 - CLIMB THE MOUNTAIN OF BLOCKS From the beginning, go through the tunnel at the right and climb up the pole. When you get past the door that reads "Testing Dept.", turn right and continue through the tunnels until you get to a big room with an enormous mountain of blocks in the middle. Use the Diddy Pad to begin climbing this mountain. You'll need to use backflips (Z + A) to climb some parts of this thing. At the top, use another Diddy Pad to jump up to the bonus barrel and start the mini-game: Peril Path Panic. This is similar to Teetering Turtle Trouble. You must shoot the Klaptraps so that they don't eat the fairies that cross from the left to the right side. You need to get 6 of them to cross and you win. Use the Diddy Pad again to bounce up to the golden banana. #2 - INTRODUCING: BEAVER BOTHER!!! At the start, go through the right tunnel until you reach the production room. Then proceed to the R & D room where steam spews from the floor. Climb the cute ladder at the right, then enter the second door you get to. Collect the red banana medals if you haven't already, then drop into the hole. You'll arrive in the room where Chunky was trapped. Simian slam the Diddy switch to make some vines and a bonus barrel appear. You have 20 second to get to it. Not to brag, but I can get there in less than 1 second :) When you reach the bonus barrel, you begin the hardest mini-game that God would dare to create: Beaver Bother! You are a Klaptrap, and you have 60 seconds to scare 12 beavers into the hole. This is the most senseless, frustrating, and annoying mini-game in DK64. If you think THIS is hard, you should try the ones later in the game! If you manage to beat it, you receive the golden banana. #3 - CHARGE THE NUMBER SWITCHES At the start, go through the right tunnel until you reach the production room. Then proceed to the R & D room where steam spews from the floor. At the back of this room there's Diddy's guitar pad beside a glass door. Play your instrument there to open the door, then go into the room. Let's see...there are 3 doors with numbers combinations on them, and 4 colored blocks with numbers. Hit the colored blocks with a Chimpy Charge (Z + B) in the order shown on one of the doors. The corresponding door will open up and enemies will come out. Defeat them and repeat this with the other 2 doors. Remember: Dice and dominos can be defeated with regular attacks, bees are defeated with your peanut shooter, and the robots can only be defeated with exploding oranges (Z + C right). Defeat all of the enemies from the doors and you get the golden banana. #4 - DIDDY CLIMBS THE PRODUCTION MACHINE Before you get this, you must activate the production room (see Donkey's golden banana #3). Now go to the production room with Diddy. Slam the Diddy switch in one of the corners of the room to make a golden banana appear near the top of the room. Thankfully, there's no time limit to get it! (Note: If you already touched the #4 warp pad high up in this room, you can get up there quickly with the warp pad on the floor here). Begin climbing up the room by jumping on the up-down moving platform right beside the Lanky switch. Continue..........until you pass the 3 up-down moving platforms. Now DO NOT go up the conveyer belts. Instead, go forward on the floor until you reach the spinning log things. Their speed fluctuates, so wait for them to be going slowly for you to cross. After that you'll find a Diddy pad! Do the simian spring there to bounce up to the golden banana. #5 - DIDDY'S BLUEPRINTS IN FRANTIC FACTORY From the beginning, take the left tunnel and climb down the pole. Continue going through the tunnels and you'll eventually reach the Production Room. Here you'll find Diddy's Kasplat! Defeat him and collect the red blueprints...bring it to Snide's HQ for a golden banana! Here's how to get to Snide's HQ: From the beginning, take the right tunnel and climb the pole to reach the Testing Dept. Take a left turn and climb down the pole to reach Snide's HQ. ====================================== LANKY KONG'S BANANAS - FRANTIC FACTORY ====================================== #1 - FREE CHUNKY KONG From the beginning, take the tunnel at the left and climb down the pole. Continue through the tunnels and you will eventually reach the production room. Go through this place and you will reach the storage room, where Chunky's cage is dangling overhead. See the fat metal pipe at the corner of the room with a bunch of bananas right beside it? Use Lanky's orangstand to run up that pipe to the switch at the top. Simian Slam the switch to make Chunky's cage drop to the ground and free him. Hooray! You just freed your final monkey. I suggest you get his upgrades now (like his shooter from Funky, Instrument from Candy, and Primate Punch from Cranky). By the way, his "Primate Punch" move and be used in this level to knock down those steel cages that block some tunnels. #2 - BABOON BALLOON TO BONUS BARREL From the beginning, take the tunnel at the left and continue until you pass a door that reads "Testing Dept"...then make a right turn and continue until you get to a room with a huge tower of blocks in the center. At the back of this room, climb the stack of boxes to get to a ledge where you'll find a Lanky Pad. Stand on the pad and press Z to do the "Baboon Balloon" (you must have gotten it from Cranky first). Control yourself so that you float up to the bonus barrel and begin the mini-game: Batty Barrel Bandit. You need to line up 4 banana icons...and do it 3 times. You have a 45 second time limit, and that's just enough time for you to do it without making any mistakes (15 second for each match up). The prize, as usual, is a golden banana. #3 - PLAY THE COLORFUL ORGAN At the start, go through the right tunnel until you reach the production room. Then proceed to the R & D room where steam spews from the floor. At the left there's Lanky's trombone pad in front of a glass door. Play the instrument on the pad to open the door, then enter the room. Simian Slam the Lanky switch to begin this musical simon says. When a pattern of Kremlings pops out of the barrel, you have to play it on the organ using Simian Slams. You start with 3 notes, but it increases up to 7. The final pattern is like this: "C B C D E C A". When this is done, you get the golden banana. This mini-game reminds me of the ocarina game in Kokiri Forest in Zelda... #4 - LANKY CLIMBS THE PRODUCTION MACHINE Before you get this, you must activate the production room (see Donkey's golden banana #3). Now go to the production room with Lanky. Slam the Lanky switch in one of the corners of the room to make a golden banana appear high above your head. Thankfully, there's no time limit to get it! (Note: If you already touched the #4 warp pad high up in this room, you can get up there quickly with the warp pad on the floor here). Begin climbing up the room by jumping on the up-down moving platform right beside the Lanky switch. Continue..........until you pass the 3 up-down moving platforms. Now DO NOT go up the conveyer belts. Instead, go forward on the floor until you reach the spinning log things. Their speed fluctuates, so wait for them to be going slowly for you to cross. Now go up this *extremely* steep, narrow, and dangerous pipe until you FINALLY reach the golden banana (breath huge sigh of relief). #5 - LANKY'S BLUEPRINTS IN FRANTIC FACTORY From the beginning, take the tunnel at the left and continue until you pass a door that reads "Testing Dept"...then make a right turn and continue until you get to a room with a huge tower of blocks in the center. From here, go through the door that reads "R & D"...then continue past the second door that reads "R & D". In this room is the blue haired Kasplat! Defeat him and take the blue blueprints. Bring them to Snide's HQ (see Diddy's banana #5 for directions) to exchange for a golden banana. ===================================== TINY KONG'S BANANAS - FRANTIC FACTORY ===================================== #1 - THROUGH A TINY TUNNEL WITH MINI-MONKEY Using Tiny Kong, go to the room with the Donkey Kong Arcade Machine (see Donkey's golden banana #1 for directions). If you look at the top of the cabinet, you can see that there's a tiny tunnel with a banana bunch. Use the Tiny Barrel to become, well, tiny. Then climb up the cabinet. Since Tiny is so small, she needs to do backflips (Z + A) to get up there. When you go inside the tunnel, you'll automatically go through it to get the golden banana. #2 - SHOOT SYMBOLS, GET BANANA From the beginning, take the tunnel at the left and continue until you pass a door that reads "Testing Dept"...then make a right turn and continue until you get to a room with a huge tower of blocks in the center. At the back of this room, climb the stack of boxes to get to a ledge. Hop into the Tiny barrel and go into the tiny tunnel right beside it. When you arrive in the room, simian slam the Tiny Switch to open the wooden thing and start this mini-game thing. At the right side there's a picture of a symbol. At the left side there's a "scoreboard". In the middle there's a spinning wheel of symbols. Your task is to shoot the symbol on the wheel that is shown at the right. It might take a few tries... and you need to hit the symbol, not just the pie slice that it's on. The wheel spins faster and harder to hit after a while. After shooting 6 symbols, you get the golden banana #3 - TINY'S SLOT CAR DURBY At the beginning, take the right tunnel and continue to the Testing Dept...then proceed to the R & D room where steam comes out of the floor. Go the right path and enter the door. Follow the purple bananas through this pretty long tunnel until you reach a room with a TV screen on the wall. Hop into the Tiny Barrel and go through the cute mousehole with the Rareware logo. Follow the road through another mousehole to start the mini-game. In this race, you need to collect 10 coins and beat that other car to win. Press Z to accelerate...it's like a slot car. You can't spin off or anything like that, so feel free to hold the Z button constantly! Avoid the TNT barrels since they take away 3 coins from you. Go through the DK stars to get a boost. If that pesky car is ahead of you, you can press A to unleash a missile on him. You only have 3 missiles. Win this easy race for a golden banana. #4 - TINY CLIMBS THE PRODUCTION MACHINE Before you get this, you must activate the production room (see Donkey's golden banana #3). Now go to the production room with Tiny. Slam the Tiny switch in one of the corners of the room to make a bonus barrel appear near the top of the room. (Note: If you already touched the #4 warp pad high up in this room, you can get up there quickly with the warp pad on the floor here). Begin climbing up the room by jumping on the up-down moving platform right beside the Lanky switch. After you pass by the #4 warp pad and the 3 up-down platforms, go UP the conveyer belts. At the end of the floor here, you can see the bonus barrel hovering in the air. Do a big ponytail whirl to get to it and start the mini-game: Krazy Kong Klamour! The lights go off every few seconds and the Kongs and the banana are rearranged. You have 60 seconds to hit 10 bananas. If you hit the banana, the number at the corner goes down by 1. If you hit one of the Kongs, the number goes up by 1! When that number goes down to 0, you get your golden banana. #5 - TINY'S BLUEPRINTS IN FRANTIC FACTORY At the beginning, take the left tunnel and follow the long path to the production room. Whiz past the production room and head for the storage room. When you get to the place where Chunky's cage is (or was), go one more room to a place where you'll find the purple-haired Kasplat. Defeat him with Tiny and collect the purple blueprints. Take it to Snide's HQ to exchange it for a sweet golden banana (see Diddy's golden banana #5 for directions on how to get to Snide's HQ) ======================================= CHUNKY KONG'S BANANAS - FRANTIC FACTORY ======================================= #1 - PRIMATE PUNCH KNOCKS DOWN A GATE... Go to the storage room (where Chunky's cage was), then climb up the pole in the next room. Go through this corridor to the big metal gate at the end. Knock down this gate with your Primate Punch (that you learn from Cranky...). Inside there is a bonus barrel. Jump into it to start the mini-game: Stash Snatch. Here you need to collect 10 DK coins from a maze and race to the checkered flag within 60 seconds. You can ignore the enemies since you don't need to defeat them. This game is easy and 60 seconds is generous enough for you to beat it on your first try... #2 - PLATFORM JUMPING TO THE BANANA At the beginning, take the path at the left and continue, past the production room, until you get to get to the storage room (where Chunky's cage was). At the side there's a gate blocking the way to a room. Knock it down with a primate punch (Z + B) and go in that room. Unusually, the primate punch doesn't work in destroying that question mark box in the corner...but just do a simian slam to break it open. Slam the Chunky switch that was inside to destroy the other box and reveal a golden banana! Primate punch the Chunky button at the side to make the platforms start moving. Jump across the three platforms to get the your precious golden banana. #3 - BATTLE THE GIANT TOY MONSTER THINGY At the beginning, take the right tunnel and continue to the Testing Dept...then proceed to the R & D room where steam comes out of the floor. One of the paths here is blocked by a metal gate. Knock down the gate with a primate punch (Z + B), then play Chunky's triangle on the music pad. Go into the room. There's a lone treasure chest with a Chunky button on it. Push it with another primate punch and some toy monsters will come out. Defeat round after round of enemies until a whole bunch of toys come out and morph together to form a huge monster! Hop into the Chunky barrel that appears to become as huge as this monster. There's no need to rush, you have unlimited crystal coconuts!. Defeat him with several regular attacks and you'll get a golden banana for a prize. #4 - CHUNKY CLIMBS THE PRODUCTION MACHINE Before you get this, you must activate the production room (see Donkey's golden banana #3). Now go to the production room with Chunky. Slam the Chunky switch at one of the corners of the room. A golden banana appear at the top of the machine...and you have 99 seconds to get it! That may *seem* like a lot of time, but it's a pretty high climb. If you already climbed the machine before and touched the #4 warp pad high up in this room, you can get up there quickly with the warp pad on the floor here, saving you A LOT of work. From the place with the #4 warp pad, so a leap of faith onto the rotating clock-like thing and go to the center part. Wait for the huge thing to go up, then collect the golden banana. #5 - CHUNKY'S BLUEPRINTS IN FRANTIC FACTORY From the beginning, go through the tunnel at the right and climb up the pole. When you get past the door that reads "Testing Dept.", turn right and continue through the tunnels until you get to a big room with a huge mountain of blocks in the middle. Here you'll find the green-haired Kasplat! Defeat him and collect the green blueprints, then bring them to Snide's HQ to exchange them for a golden banana (see Diddy's golden banana #5 for directions on how to get to Snide's HQ). wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<< GLOOMY GALLEON >>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ====================================== DONKEY KONG'S BANANAS - GLOOMY GALLEON ====================================== #1 - ACTIVATE THE LIGHTHOUSE Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Go to the island in the center where the lighthouse is. Do a simian slam on the green Donkey switch to open the lighthouse door. Climb the ladder and go inside. Climb another ladder and start climbing this tall tower by jumping on the moving platforms. This is obviously influenced by Whomp's Fortress in SM64...it's the same thing with new textures! Plus it's much taller and harder. At the top, use the gorilla grab to pull the lever and activate this high-tech lighthouse. For your efforts, the golden banana is yours. In addition, the huge gates will open outside and a ship will enter the area. #2 - FREE THE SEAL Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Go to the island in the center where the lighthouse is. Go to the Donkey pad on top of a little block and press Z to go to the Barrel Blast Course. This time it's a *maze* where you must choose the right path to get to the end. At the beginning, go to the lower barrel. After that, shoot to the barrel that's facing left. When you get to the barrel that turns all the way around, shoot yourself to the barrel that is facing right. Continue until you go through the DK symbol. A seal is freed from his cage in this area! Now go back to the caves at the beginning. Go straight through to the other huge water area. At the end of this area, the seal is waiting for you. He'll give the golden banana only to Donkey Kong... #3 - WATER RACE WITH THE SEAL After you free the seal and get the golden banana above (banana #2), talk to the seal again and he'll challenge you to a race. Jump into the black hole to begin the race. Like in most races here, speed is controlled with the Z button...you have no reason to ever let go of it. Here you must get 10 DK coins and beat the seal in the race. The trick to beating him is remembering that you are allowed to miss the gates 5 times...so just take some clever shortcuts and you can overtake the seal. Don't forget to collect as many DK coins as you can. Avoid the crates, they'll explode to slow you down AND take away 3 DK coins. If you win, your prize is, of course, a golden banana. #4 - INSIDE A SUNKEN SHIP Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Donkey's instrument on the bongo pad. A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Follow the trail of yellow bananas. Inside one of the cells you will find the bonus barrel...go into it to play Krazy Kong Klamour. The lights go off every few seconds and the Kongs and the banana are rearranged. You have 60 seconds to hit 10 bananas. If you hit the banana, the number at the corner goes down by 1. If you hit one of the Kongs, the number goes up by 1! When that number goes down to 0, you get your golden banana. Just be quick on the trigger and this mini-game is easy. #5 - DONKEY'S BLUEPRINTS IN GLOOMY GALLEON After you get Diddy's golden banana #2 (see below), the #4 warp pad will appear. The other one is on a floating piece of wood in the large water area (NOT the lighthouse area). With Donkey, use that pad to transport to the coin room. Climb down a few steps of the coin tower and shoot the Kasplat to death with coconuts. Collect the yellow blueprint. Bring it to Snide's HQ in the lighthouse area to exchange it for a delicious golden banana. ===================================== DIDDY KONG'S BANANAS - GLOOMY GALLEON ===================================== #1 - BANANA SHOT OUT OF THE SHIP'S CANNON Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Before you get this banana, you must have gotten Donkey's golden banana #1 to make the ship come to this area. Go to the center island where the lighthouse is and hop into the Diddy barrel. Use the rocketbarrels to fly to the ship. When you get there, simian slam on the Diddy switch (this may be a bit hard since the boat is moving and you are not). This will make the ship's cannon fire a golden banana to the top of the lighthouse. Get your rocketbarrels again and fly to get the golden banana at the top of the lighthouse. #2 - BONUS BARREL IN THE COIN ROOM First, you must unlock the 'coin room'. Go to the large water area (NOT the lighthouse area). Switch to Lanky Kong and transform into Enguarde by using the Enguarde crate in this area. See that DK Star above the water? You must make Enguarde jump out of the water and hit that star *three* times, then the gate to the coin room will open (it's somewhere in the shallow part of the water at the end of a tunnel). When you're inside the 'coin room', climb to the top of the coin tower at the right by using the Diddy pads. Jump into the bonus barrel at the top to begin the mini-game: Stealthy Snoop. Just don't touch the light of the guards' flashlights and you won't get caught. You have 70 seconds. The pattern is LEFT, FORWARD, RIGHT. Touch the checkered finish line to win the golden banana. The #4 warp pad will also appear, allowing you to get Donkey's blueprint! #3 - THE GIANT ROBOT FISH Go to the lighthouse area. Use Diddy's rocketbarrels to fly up to the very top of the lighthouse. Play your guitar on the music pad here to make a gigantic robot fish appear in the other water area. You have 99 seconds to get there. Hurry up and go to the OTHER large water area and find the big robot fish. When he opens his mouth, quickly get inside. Collect the ammo boxes around this place. Also kill the bees so they don't annoy the hell out of you later. Your objective is to destroy all of the lights behind the big fan. Stand on the piece of wood. Begin by shooting the upper lights. You must alternate between shooting the upper and the lower light. The time is quite limited, so be quick. You CAN'T shoot the light while the fan is turning. After breaking all three lights, you get the golden banana. #4 - INSIDE A SUNKEN SHIP Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Diddy's instrument on the guitar pad (the water level must be lowered for you to stand on it). A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Once you're inside, go into the bonus barrel to play a rather hard mini-game: Splish Splash Salvage. You need to get all 8 coins within a 60 second time limit. Five of the coins are at the bottom of the barrel, two of them are around the middle part. For the very last coin, go back up to the surface and jump onto the vine. Swing on the vines until you get to the final coin. It's normal for this game to take you several tries...keep practicing your swimming techniques. #5 - DIDDY'S BLUEPRINTS IN GLOOMY GALLEON Go to the lighthouse area with the water level *lowered*. Somewhere around the sides of this area is a small cave with the red-haired Kasplat! Defeat him and get the red blueprints, then bring them to Snide's HQ...also found in the lighthouse area, but you must have the water level raised (use Enguarde to push the up arrow switch on the center pillar). ===================================== LANKY KONG'S BANANAS - GLOOMY GALLEON ===================================== #1 - ENGUARDE BLASTS THE UNDERWATER CHEST Go to the lighthouse area. Use Lanky to hit the Enguarde crate underwater and transform into Enguarde. At the very bottom of this area, charge into the treasure chest (press B) to break it open and reveal the golden banana. Transform back into Lanky and get the golden banana. There are a lot of other chests for you to break open in this area, most of which contain regular blue banana bunches. #2 - BONUS BARREL IN THE COIN ROOM First, you must have already unlocked the 'coin room' (see Diddy's golden banana #2). When you're inside the coin room, climb to the top of the enormous coin tower at the left. You need to use the Lanky pads and the 'baboon balloon'. At the top, jump into the barrel to begin the mini-game: Searchlight Seek. A Klaptrap walks around calmly while you try to blow his head off by shooting melons at him. You have 60 seconds to hit 4 Klaptraps. Follow your target carefully and just shoot the melon a few steps ahead of him (by the time the melon reaches the floor, he'll have moved forward a few steps). No problem, eh? I could beat this with 45 seconds to spare. You get another you-know-what. #3 - INSIDE A SUNKEN SHIP In the tunnels at the beginning, there's a Tiny switch on the path leading to the large water area (NOT the lighthouse area). Hit the switch with a Simian Slam to open an entrance to a sunken ship...and you have a time limit to get there! Hurry into the large water area and go to the sunken ship at the LEFT side. Once inside, look for the Enguarde crate and use it to transform into Enguarde. Break open the treasure chests in here to find a tunnel, then swim to the end of it to find a golden banana. #4 - INSIDE A SUNKEN SHIP II Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Lanky's instrument on the trombone pad. A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Once inside, you can easily find and collect the golden banana. #5 - LANKY'S BLUEPRINTS IN GLOOMY GALLEON First, make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar in the Lighthouse area). From the beginning of the stage, go into the first tunnel that you see at the right and swim to the room. Climb up onto the wooden platform and defeat the obvious blue-haired Kasplat. Collect the blueprints and take them to Snide's HQ in the Lighthouse area. ==================================== TINY KONG'S BANANAS - GLOOMY GALLEON ==================================== #1 - GIVE THE MERMONKEY HER PEARLS First, you must have already unlocked the 'coin room' (see Diddy's golden banana #2). When you're inside the coin room, use the Tiny barrel at the back to become mini-monkey, then squeeze into the keyhole of the big treasure chest. Collect all 5 pearls from the 5 clam thingys. Make sure you got all of them! Now get out of this place and go to the lighthouse area. Swim to the very bottom (where there are giant shells) and use the Tiny barrel once again to be able to get inside the small opening. Return the pearls to the 'mermonkey' and she will give you the golden banana as a reward. #2 - INTO A SUNKEN SHIP In the tunnels at the beginning, there's a Tiny switch on the path leading to the large water area (NOT the lighthouse area). Hit the switch with a Simian Slam to open an entrance to a sunken ship...and you have a time limit to get there! Hurry into the large water area and go to the sunken ship at the LEFT side. When you're inside, go to the next room via the hole in the wall. Get into the bonus barrel to begin the mini-game: Kremling Kosh. You have 60 seconds to shoot 22 Kremlings in the barrels. Shoot the center barrel to reload your melon cannon. Just be quick to aim at a Kremling as soon as he pops out and shoot him. 60 should be enough time to beat it. #3 - INTO A SUBMARINE Go to the large water area (NOT the lighthouse area). Take the path at the right to go to where Funky's Armory is. Swim to the very bottom of this place where you'll find a big metal thing. This is actually a periscope of a submarine! Use the Tiny barrel and go inside the tiny hole. There's a bonus barrel behind the control panel. Touch it to begin the mini-game: Big Bug Bash. You have 60 seconds to swat 6 bugs (so that's 10 seconds per bug). Remember that if you try to hit a bug and miss, he will fly around faster and laugh at you before returning to his normal speed. Be patient and aim well and winning will be a snap. #4 - INTO A SUNKEN SHIP II Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water. Climb on top of it and play Tiny's instrument on the saxophone pad. A gate of a sunken ship opens (and you have 60 seconds to get there)! Quickly swim back to the main part of this area and go inside the hole of the sunken ship. Inside one of the cells here you'll find a golden banana. (plus, there's a banana fairy in another cell) #5 - TINY'S BLUEPRINTS IN GLOOMY GALLEON At the beginning of the stage, go forward until you reach the area with the shipwrecks. Hop into the cannon to be blasted to the top of the ship, then swing on the vines to the wooden path. At the left you'll find the purple-haired Kasplat! Defeat him with your gun, it's too dangerous to fight him up close. Do your hair spin thingy to collect the purple blueprints. Now bring it to Snide's HQ to exchange for a golden banana. Here's how to get there: Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Now you can go to Snide's HQ at the side of this area. ====================================== CHUNKY KONG'S BANANAS - GLOOMY GALLEON ====================================== #1 - BASH THE TREASURE CHESTS From the beginning of the level, go straight forward until you reach the area with the shipwrecks. Go into the hollow ship at the right and follow the path. Defeat both of those barrel enemies with a single orange (what a beautiful explosion...). Now you have 3 treasure chests. Each of them can be opened with a primate punch (Z + B)! The left one contains a banana fairy, the middle one contains headphones, and the right one contains the almighty golden banana. #2 - TARGET PRACTICE WITH CANNONBALLS First, make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar in the Lighthouse area). From the beginning of the stage, go into the first tunnel that you see at the right and swim to the room. Climb up on the wooden platforms and defeat the Kasplat (just so he doesn't annoy you later). Get the cannonball at the side of the room and bring it to the cannon at the opposite side to begin the 'target practice'. You need to hit the moving targets with the cannonballs (you have a limit on your ammo). This would seem like a simple easy mini-game at first, but Rare gives you such a small time limit that you could spend a long time on this game. Unlike in real life, the cannonballs move incredibly slowly and are affected by gravity. You need to shoot at the right place at the right time. You should be able to get it right in a few tries. Hit all three targets in under 60 seconds to win the golden banana. #3 - CHUNKY INSIDE THE FLOATING SHIP Go to the lighthouse area and make sure the water level is raised (use Enguarde to push the up arrow switch on the center pillar). Before you get this banana, you must have gotten Donkey's golden banana #1 to make the ship come to this area. Go to the lighthouse island and stand on one of the gray blocks there. Wait patiently for the ship to come in front of you. When it does, jump to the ship (you need to press B in the air to go far enough). When you're on the ship, go to the back part and do a simian slam on the door on the floor to go inside it. Inside, you are met by a tilting floor and sickeningly bright colors. Make your way past the cannonball part and knock down the gate at the end with a primate punch (Z + B). Now destroy the spinning barrels one by one with primate punches to make the golden banana come down for you to get. By now Chunky is pretty sea sick. The camera goes wild and the control stick movement is reversed (it's like you're holding the controller upside-down). This makes it harder to get past the cannons, although I can make it out with energy to spare ;) #4 - INTO A SUNKEN SHIP Go to the lighthouse area with the water level *lowered*. Somewhere around the sides of this area is a small cave with a triangle pad! Play Chunky's instrument there. A gate of the sunken ship opens...in the OTHER water area! You have a time limit to get there so be snappy and run through the caves to the other side and into the hole on the sunken ship. Now just swim to the bonus barrel to play the mini-game: Batty Barrel Bandit. You need to line up 4 bananas...and do it 3 times in 45 seconds. You should have quick reflexes to press the button as soon as you see the banana at the top. It gets faster on the 2nd and 3rd turns. Remember what the banana comes after so you'll be prepared. #5 - CHUNKY'S BLUEPRINTS IN GLOOMY GALLEON Go to the large water area that is NOT the lighthouse area. Swim to the right part of the area where you'll find Funky's Armory. Look a little further and you'll find some sort of cactus growing out of the water... with a Kasplat on top of it! Defeat him and collect the green blueprint. Bring it to Snide's HQ in the lighthouse area to exchange it for a golden banana. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< FUNGI FOREST >>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ==================================== DONKEY KONG'S BANANAS - FUNGI FOREST ==================================== #1 - BLAST TO THE TOP OF THE MUSHROOM Before you get this, you must have gotten the "SUPER Simian Slam" from Cranky's Lab. From the beginning area, go through the purple tunnel. Go inside the giant mushroom. Look back at the entrance and you'll see five switches above it. Use the five Kongs to shoot their switches. When that's all done, a series of cannons will appear inside the mushroom. Okay, now go to the blue Donkey switch and simian slam it. A golden banana appears at the top of the room! It's completely impossible to get up there using the ladders with the time you're given. So hop into the cannon to let it shoot you to the very top of the room and collect the golden banana. #2 - DONKEY'S BARREL BLAST COURSE From the beginning, go through the purple tunnel and inside the giant mushroom. Climb up the mushroom normally (NOT using the barrel cannons) until the path leads you outside. Climb up the ladder and press Z on the Donkey pad to go to Donkey's barrel blast course. It's a pretty straight forward course except when the barrel turns around completely (you should shoot to the one facing right). If there seems to be no barrel to go to, shoot yourself through the small red ring. Continue until you reach the bonus barrel. Peril Path Panic. A fairy has to cross from the left side to the right side of the screen, but three Klaptraps stand in her way! You need to shoot the Klaptraps with melons to make them faint. If even one Klaptrap is awake when the fairy crosses, he eats her. Shoot the center melon to reload. You have 60 seconds to let 8 fairies cross. The strategy that I use is like this: Shoot the three at the top, reload, shoot the three at the bottom, reload, repeat. #3 - IN THE THORNY PLACE HOUSE First, make sure it's nighttime. From the main area, go through the blue tunnel to a place with lots of houses. Then go through a path with thorny bushes at the side. You'll come to a house surrounded by thorny bushes. Get invincible from the Donkey barrel at the side of the house, then go to the back of it and simian slam the Donkey switch. Go around to the entrance of the house and go in. Do a Simian Slam on the question mark box at the side of the room to uncover a switch. Simian Slam the switch to make some vines and a bonus barrel appear at the top of the room...and you only have 25 second to get there! Quickly go up the ladder, swing on the vines, and into the bonus barrel. You're on a minecart while avoiding the TNT barrels that also go on the same tracks. Hold Z to speed up, or hold B to slow down. Use the control stick to change tracks. Try to stay as far away from the TNT barrels as possible. #4 - PULL THE LEVERS IN ORDER Make sure it's daytime, then go through the blue tunnel to the area with lots of houses. Go inside the house in the middle of this area (the one surrounded by water). Look behind a gate and you'll see a sign that reads "2 1 1 3 2". Remember that. Now go to the pile of boxes in the corner and Simian Slam the question mark box to uncover a switch. Slam the switch to open a gate, then go inside it. Now you have 3 levers in front of you. Remember the numbers you saw? "2 1 1 3 2". Pull the levers in that order (2nd one, 1st one, 1st one...). The conveyer belt will be activated and bring the golden banana outside. But alas, it's covered by a gate that's only open at night. *sigh* Return to the main area and change it into night, then return and collect the golden banana. #5 - DONKEY'S BLUEPRINTS IN FUNGI FOREST First, make sure that it's nighttime. From the main area, go through the blue tunnel to an area with lots of houses. Then go through a path with thorny bushes at the side. You'll come to a house surrounded my thorny bushes. Go to the back of this place to meet the Kasplat. Defeat him and collect the yellow blueprints. Bring them to Snide's HQ to exchange it for a golden banana. To get there, make sure it's daytime and go to the area with lots of houses. Snide's HQ is there in the corner. =================================== DIDDY KONG'S BANANAS - FUNGI FOREST =================================== #1 - NARROW PATHS IN A DARK ROOM First, make sure that it's nighttime. From the main area, go through the blue tunnel to an area with lots of houses. Go to the house at the right side. Using Diddy, climb up the boxes at the side and use the Diddy pad to jump up high and go into the hole in the wall. Inside here it's really really really dark. Play the guitar on the music pad to call Squawks and he'll come bringing a flashlight (remember the original DKC? Ahh... memories...). Now navigate yourself to the other side of the room and get the golden banana. A banana fairy will also appear! You should get that and the 2 banana bunches in the room. #2 - TAKE THE OWL'S CHALLENGE First, make sure it's nighttime. Go through the tunnel to the giant mushroom area...then go through another tunnel to an area with falling leaves. On one of the stumps here you'll find a guitar pad. Let Diddy play his instrument there to wake up the owl. He only speaks to those who can fly (...how corny). Get the rocketbarrels from the Diddy barrel nearby and talk to the owl again. He'll challenge you to fly through all of the rings he places (just like the vulture in Angry Aztec, but much longer). After you're done he'll give you a.........bonus barrel?! Sigh, fly to the top of the tree and go into the bonus barrel: Busy Barrel Barrage. You are stuck in the center of the area, only with the power to spin around and shoot enemies. Four enemies at a time will attack you, and you need to shoot them and stay alive for 45 seconds. It's not too hard. Just be prepared to attack the one that's closest to you. #3 - TO THE TOP OF THE MUSHROOM From the beginning area, go through the purple tunnel to the giant mushroom area. Get Diddy's rocketbarrels by jumping on one of the springy mushrooms on the ground, then use it to fly up to the very top of the mushroom where you'll find a bonus barrel hovering above a Lanky switch. Go into it to play another dang mini-game: Teetering Turtle Trouble. In this extremely senseless game, you need to shoot melons at the snakes to feed them and keep the turtles spinning. Here's a good technique. Just feed the 3 at the top row, reload (by shooting at the center), and feed the 3 at the bottom row. Keep the turtles spinning for 45 seconds and you'll earn yourself a golden banana. #4 - BIG ROPE PULLING MACHINE First, make sure that it's nighttime. From the main area, go through the blue tunnel to an area with lots of houses. Go to the house at the center of this area and climb on top of it using the rope at the side. Do a Simian Slam on the Diddy switch, then enter the house. There's a huge machine here. Use your shooter to shoot the "ON" button at the top of the machine. Then do a chimpy charge on the switch at the left side at the bottom of the machine. This activates the machine and pulls a rope...that pulls out a cage with a golden banana outside (and a guitar pad appears too). Go play your instrument on the guitar pad to blow up the cage (i have no idea how that just happened), then go get the golden banana. #5 - DIDDY'S BLUEPRINTS IN FUNGI FOREST Go to the giant mushroom area...and go inside the giant mushroom. Climb up the ladder the NORMAL way (don't use the blast barrels). After passing through the 'outside area', you'll go back in and you'll find the red-haired Kasplat standing on a net of vines. Defeat him and collect the red blueprints. Bring them to Snide's HQ to exchange it for a golden banana. To get there, make sure it's daytime and go to the area with lots of houses. Snide's HQ is there in the corner. =================================== LANKY KONG'S BANANAS - FUNGI FOREST =================================== #1 - TOP OF THE MUSHROOM Before you get this, you must have gotten the "SUPER Simian Slam" from Cranky's Lab. From the beginning area, go through the purple tunnel. Get up to the top of the giant mushroom. Use Lanky's orangstand to climb up the steep slope to the very top of the mushroom. Kill the enemy there with an orange and hit the switch. Two doors open! Quickly go down the slope and into one of the doors. One of the doors has a bouncy mushroom and some bees (if not, see the banana #2 below). You just need to bounce on the mushroom and get the golden banana in the air. #2 - TOP OF THE MUSHROOM II Before you get this, you must have gotten the "SUPER Simian Slam" from Cranky's Lab. From the beginning area, go through the purple tunnel. Get up to the top of the giant mushroom. Use Lanky's orangstand to climb up the steep slope to the very top of the mushroom. Kill the enemy there with an orange and hit the switch. Two doors open! Quickly go down the slope and into one of the doors. One of the doors has five mushrooms and a picture on the wall (if not, see banana #1 above). The picture on the wall shows "Donkey --> Diddy --> Tiny --> Chunky --> Lanky". You need to simian slam the mushrooms in that order: Yellow, red, purple, green, blue. If you hit the wrong one, they all pop back up. If you get them all down, a bonus barrel appears. Hop into it to play Krazy Kong Klamour. The lights go off every few seconds and the Kongs and the banana are rearranged. You have 60 seconds to hit 15 bananas. If you hit the banana, the number at the corner goes down by 1. If you hit one of the Kongs, the number goes up by 1! When that number goes down to 0, you get your golden banana. #3 - DEFEAT A SMALL GROUP OF BATS Make sure it's nighttime, then go to the area with lots of wooden houses. Beside the house in the center there's a Lanky pad. Get Lanky and use the pad to do the 'baboon balloon' up to the top of the house. Go inside the small hole on the roof. Inside this small, cramped room, simian slam the Lanky switch to unleash a swarm of bats that will attack you. If you already got the upgrade from Funky in this level, you can collect the homing ammo and use it to easily defeat the bats. If you didn't get the upgrade yet, well, you need to do it the hard way. You get a golden banana for beating them all. #4 - THE RABBIT RACE First, make sure it's daytime. From the beginning area, go through the purple tunnel to the giant mushroom area...then go through another tunnel to an area with falling leaves. At the left side there's a sleeping rabbit. Let Lanky play his instrument on the music pad beside him to wake him up. As you probably expected, he'll challenge you to a race. You need to go through the flags around the area and back to the finish line. Pay attention to the arrow, it points to the next flag thing that you need to pass through. After defeating him, you'll get... 3 banana coins?!?!?! By now you should have over 100 of these, so it's really pointless. If you already got the "Orangstand Sprint" from Cranky in Crystal Caves, challenge him again. Use the Lanky barrel from the very beginning. He's waaay faster than he was before. Defeat him this time and you finally get a golden banana. #5 - LANKY'S BLUEPRINTS IN FUNGI FOREST First, make sure it's nighttime. Go through the tunnel to the giant mushroom area...then go through another tunnel to an area with falling leaves. There's the blue-haired Kasplat inside the tree tunnel thing. Defeat it and collect the blueprints. Take it to Snide's HQ in exchange for a golden banana. To get there, make sure it's daytime and go to the area with lots of houses. Snide's HQ is there in the corner. ================================== TINY KONG'S BANANAS - FUNGI FOREST ================================== #1 - INSIDE THE GIANT MUSHROOM Before you get this, you must have gotten the "SUPER Simian Slam" from Cranky's Lab. From the beginning area, go through the purple tunnel. Go inside the gigantic mushroom and at the left side is a blue Tiny switch! Simian slam it to make a bonus barrel appear high above your head. Quickly climb up there (you only have 37 seconds) and hop into the bonus barrel: Speedy Swing Sortie. You need to collect all 15 DK coins with a strict time limit. Head to the tree with a mushroom beside it and climb up. Use the vines to go to the next tree. If there isn't any vine, you need to use the pony tail whirl to get to the next tree. Collect all 15 to win a golden banana. #2 - HUGE KLAPTRAPS IN A TREE From the beginning area, go through the purple tunnel to the giant mushroom area...then go through another tunnel to an area with falling leaves. There's a tree stump at the back of this area, and at the back of the tree is a Tiny barrel. Using Tiny Kong, hop into the Tiny barrel to use the 'mini-monkey'. Then run around to the front and play her instrument on the saxophone pad. Squawks will pick you up and drop you into a small hole at the top of the tree. Kill all of the giant purple Klaptraps with exploding oranges and you'll get a golden banana. By the way, you'll also get a pink seed that you'll use to get another golden banana later on... #3 - TINY AND THE BEANSTALK In Tiny's golden banana #2 (above), you should have gotten a big pink seed. From the beginning area, go through the green tunnel to the area with the killer tomatoes. Go to the dirt area surrounded by a low fence and you'll automatically plant the pink seed there. A huge beanstalk grows out of it...and there's a golden banana at the top! Use the Tiny barrel at the side to be miniaturized, then play your instrument on the saxophone pad. Squawks will do his thing and you'll get the golden banana. #4 - BIG BUG BATTLE First, make sure that it's daytime...then go through the blue tunnel to the area with lots of wooden houses. Get Chunky from the tag barrel and go to the house in the center. There's a door that seems to have a big crack in it. Bust it open with a primate punch (Z + B) and go inside. Now break open the "?" boxes here with primate punches (particularly the one that's blocking the small mousehole from outside). Go back outside of the house and change it into nighttime. Switch to Tiny Kong and go back to the house in the center of the area. Use the Tiny barrel to get small and go inside that small 'mousehole' that Chunky cleared up. When you're inside, go through another square hole in the wall to face a spider mini-boss (a Queen Ghoma wanna be). The big spider doesn't do much actually besides spit at you. The green spit slows you down (kind bad), the red spit screws up your controls (really bad)! Attack the small spiders that come at you, then shoot the spider in the eye with a feather (as a rule of thumb, the eye is always the weak point if the enemy only has one eye). After hitting him 5 times, he'll become small like the others and it'll take one more hit to defeat him and collect the golden banana. #5 - TINY'S BLUEPRINTS IN FUNGI FOREST Go to the giant mushroom area...and go inside the giant mushroom. Climb up the ladder the NORMAL way (don't use the blast barrels). When you reach the first 'outside area', you'll find the purple-haired Kasplat on a side path. Defeat him and collect the purple blueprints. Bring them to Snide's HQ in exchange for a golden banana. To get there, make sure it's daytime and go to the area with lots of houses. Snide's HQ is there in the corner. ==================================== CHUNKY KONG'S BANANAS - FUNGI FOREST ==================================== #1 - MINE CART MADNESS In the main area, go to the back and you'll find a well. Get Chunky and climb onto the gate covering the well and do a Simian Slam on it. The gate breaks and you fall into a wonderfully exciting mine cart ride. The controls are just like in Diddy's mine-cart ride. Control stick left or right to lean, control stick forward or back to control speed, A button to jump. This time it's MUCH longer and MUCH harder! You need to collect at least 50 DK coins to win the golden banana at the end. In this course there are gates that cover the path. To open these gates, hit the bell in the air. But watch out, one bell actually *closes* a gate! Also some gates open and close automatically, so just get the timing right and speed by when it's open. If you go too slow a TNT barrel will appear behind you and blow up! There are a lot of steel beams that fall onto the track, so always be ready to jump over them. Like I said, this course is much harder than before, so don't be discouraged if it takes you a long time to beat. #2 - SAVE THE WORM IN THE APPLE From the beginning area, go through the green tunnel and you'll immediately see an apple in a field of killer tomatoes. Use the nearby Chunky barrel to get super huge, then return to the tomatoes. Kill them all with a simian slam (i was able to kill them all with one slam, whee!). You saved him from the killer tomatoes, but he's not happy. He want to move to a sunnier place. Pick up his apple and go to the previous area (the area that you were in when you start the level). Somewhere here is a dirt field with an apple symbol on it. Just place him down on the symbol using the Z button. NOW he's happy, and he'll give you a golden banana. #3 - DESTROYING THE CONVEYER First, make sure that it's daytime...then go through the blue tunnel to the area with lots of wooden houses. Get Chunky from the tag barrel and go to the house in the center. There's a door that seems to have a big crack in it. Bust it open with a primate punch (Z + B) and go inside. Now break open the "?" boxes here with primate punches...one of them will uncover a triangle pad. Let Chunky play his instrument there to switch on the 'spinning spiky thing' at the other side of this house. Go outside and back in through the entrance in front of the #1 warp pad. Get the metal barrel and place it on the conveyer so that it hits the 'spinning spiky thing'. Do it again with the other metal barrel. Now go out and back in, then do it one more time to finally break this contraption. For some reason, this causes a golden banana to fly out of the gate and into your hands :) #4 - AT THE TOP OF THE MUSHROOM Before you get this, you must have gotten the "SUPER Simian Slam" from Cranky's Lab. From the beginning area, go through the purple tunnel. Get up to the top of the giant mushroom (either climb up or use Diddy's rocketbarrels). Look around for a Chunky switch in front of a door. Slam it and go inside. Kill the bee here before he annoys the hell out of you. Slam this Chunky switch and the Chunky picture on the wall will get mixed up. Your job is to shoot the individual boxes of the picture to change it back into Chunky. You only have 60 seconds to be snappy. When you're done with that you get a golden banana. #5 - CHUNKY'S BLUEPRINTS IN FUNGI FOREST Make sure it's nighttime, then go to the giant mushroom area. Climb up the mushroom the NORMAL way (not using the blast barrels) and you'll eventually get to some vines. Swing on the vines to the other side and go outside. Here's Chunky's Kasplat! Defeat him and collect the green blueprints. Bring it to Snide's HQ in exchange for a golden banana. To get there, make sure it's daytime and go to the area with lots of houses. Snide's HQ is there in the corner. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<< CRYSTAL CAVES >>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ===================================== DONKEY KONG'S BANANAS - CRYSTAL CAVES ===================================== #1 - THE BARREL BLAST COURSE At the very start of the stage, go forward on the path until you reach the open area, then go right until the path ends. Now swim across the water to the land at the other side. Take the path going right and you'll soon find a wooden plank at your right. Cross over this plank, then you'll get to a Donkey pad. Press Z while standing on it to go to the Barrel Blast course. The course is pretty straight-forward (just follow the bananas, medals, or rings). At the end of the course, you'll blast into a bonus barrel...Busy Barrel Barrage. You are stuck in the center of the area, only with the power to spin around and shoot enemies. 4 or 5 enemies at a time will attack you, and you need to shoot them and stay alive for 60 seconds. If even one enemy manages to hit you, you'll need to restart. It is a pretty hard task, even for me. Keep your eyes open and always be prepared to attack the one that's closest to you. #2 - TARGET PRACTICE WITH BEES From the beginning of the stage, go into the river an follow it going *left*. Continue through the waterfall and you'll get to an area with lots of wooden cabins. Go to the big cabin at the left and let Donkey play his instrument on the Bongo pad. Behold, the door opens (as expected). Go inside to meet a room full of bees. Collect the boxes of homing missiles at the corners and start shooting them down (I suggest just shooting blindly into the air, the missiles know where to go). After killing them all, the golden banana is yours. You can get the banana bunches and coins here too... #3 - 3D MEMORY MATCHING GAME From the beginning of the stage, go into the river an follow it going *left*. Continue through the waterfall and you'll get to an area with lots of wooden cabins. Go to the cabin at the back and play Donkey's instrument on the Bongo pad. Go inside the door that opens to be greeted by a colorful puzzle. It took me a while before I figured out what to do here. It's a memory match game, except the tiles are on the walls of the room. You need to get two of the same color by simian slamming them...and do it to every tile. Use the switches at the sides to rotate the room. You have limited time, so move swiftly. When it's all done, you get the golden banana. You should also get the battle arena pad in this room... #4 - DONKEY IN THE IGLOO Before you get this one, you must have opened up the igloo with Diddy (see Diddy's golden banana #4). Let Donkey play his instrument on the Bongo pad to open up the door, then go inside. A big ice structure is in the center of the room. When you enter it, it begins spinning (and the hard part begins). This is actually shaped like a spiral, and the golden banana sits in the middle. If you touch the walls while the structure spins, you lose a WHOLE MELON (so I suggest you get the 3rd melon from Candy Kong first). This is hard, I admit that. But it gets easier if you use this technique: When the structure spins clockwise, try to run around clockwise with it. When the structure spins counter- clockwise, stay in place and move only to avoid touching the sides. Get to the center and the golden banana is yours. #5 - DONKEY'S BLUEPRINTS IN CRYSTAL CAVES At the very start of the stage, go forward on the path until you reach the open area, then go right until the path ends. Now swim across the water to the land at the other side. Take the path going left until you get to the ice castle. From there, take a side path to a platform with a boulder, then take another side path to the platform with Donkey's Kasplat. Defeat him and get the yellow blueprints. Take it to Snide in exchange for a golden banana. Here's how to get there: From the beginning, follow the wall at the right side until you get to a transparent ice wall (or a cave, if you already broke the ice wall). Break it open with Chunky's primate punch (Z + B) and go inside to Snide's HQ. ==================================== DIDDY KONG'S BANANAS - CRYSTAL CAVES ==================================== #1 - BONUS BARREL IN THE WATERFALL Look for a Diddy barrel somewhere in the stage and jump into it to get Diddy's rocketbarrels (there's one near Cranky's Lab, one near Candy's place, and one on a platform high in the air...take your pick). In the waterfall at the left of the stage entrance, there's an easily visible bonus barrel! Just fly right into it to play Mad Maze Maul. You need to navigate yourself through a maze and kill every enemy in it. There are quite a few Kasplats that will take up some time, so you will need to be quick. The 60 second time limit is just enough, you should be able to beat this mini-game with a second or two remaining. #2 - DEFEAT THE ENEMIES... From the beginning of the stage, go into the river an follow it going *left*. Continue through the waterfall and you'll get to an area with lots of wooden cabins. Go to the big cabin at the left (2nd floor) and let Diddy play his instrument on the Guitar pad. Go inside the cabin... You need to kill all of the enemies on the platforms for the golden banana. Now THIS is hard (it took me at least 30 minutes the first time). Here's how to do it: Get into the Diddy barrel at the back and fly over the central platform to lure all of the "barrel enemies" together. Now go to a platform in the corner with a regular Kremling. Kill him, then fling oranges at the center platform to kill all of them there. Do a jump-float to the center platform. From there, fling oranges at the two Klumps in the corners, then shoot the last Kremling with your shooter. Tada! The golden banana flies into your hands... #3 - LIGHT A CANDLE From the beginning of the stage, go into the river an follow it going *left*. Continue through the waterfall and you'll get to an area with lots of wooden cabins. Go to the big cabin at the left (3rd floor) and let Diddy play his instrument on the Guitar pad. Go inside the cabin... Defeat the two big "club enemies" with the move that you learned from the queen banana fairy (hold B then release). Use the Diddy pad that appears to spring yourself up to the Diddy barrel and get your rockets. Fly over the tips of the candles here to light of them. When all of the candles are lit, you get a golden banana. #4 - DIDDY IN THE IGLOO First, you must open up the igloo. From the beginning, go forward on the path until you reach the open area, then go right until the path ends. Now swim across the water to the land at the other side. Take the path going right...then cross over the wooden plank you see at the right. Go over the Cranky's Lab, then let Diddy jump into the Diddy barrel right beside it. Fly to the 'igloo area' (if you don't know where that is, follow the water until you get there) and fly through the DK star. This causes music pads of every Kong to appear in front of the gates of the igloo. Now go down there and let Diddy play his instrument on the guitar pad. As you expected, the gate opens up, so go inside. Now there are 6 barrels on 6 different pads. The pads are numbered 1 to 6. You need to take the barrels off in order (so that you first uncover the #1 pad, then #2, then #3...). You have a time limit, so make it snappy. After you've uncovered all 6 pads, you get a golden banana. #5 - DIDDY'S BLUEPRINTS IN CRYSTAL CAVES At the very start of the stage, go forward on the path until you reach the open area