DONKEY KONG 64 COMPLETE GUIDE By: Emmika Elkin (pinkcow) Started: 4/3/07 Finished: 4/17/2007 Version 1.0 Hello all. So I've decided to make this walkthrough for a game which I've been enjoying for a while now. Just a note, each walkthrough will contain Golden Bananas, Regular Bananas [100 in each level for each Kong] (for you perfectionists out there like myself!), Battle Arenas, DK Dirt Pile locations, and more! I will also include brief mentioning of each blueprint in the walkthroughs for each Kong in each world for those of you who are following along. I tried to break this walkthrough down piece by piece (so it's long!). To go directly to a section, press Ctrl + F and then enter the number (for example, for Enemies you will enter 0002 and for DK Isles Walkthrough for Diddy you will enter 3.2). I hope you find this walkthrough easy to follow. If not, please feel free to e-mail questions (make sure you title the e-mail "DK 64 Questions" so I don't delete it!), comments, jokes, rebuttal to bluechick112@yahoo.com Please do not send me spam. Enjoy! Ooooooh, Banana! -Table of Contents- 0001 Characters 0002 Enemies 0003 DK Isles Walkthrough 3.1 Donkey Kong 3.2 Diddy Kong 3.3 Lanky Kong 3.4 Tiny Kong 3.5 Chunky Kong 0004 Jungle Japes Walkthrough 4.1 Donkey Kong 4.2 Diddy Kong 4.3 Lanky Kong 4.4 Tiny Kong 4.5 Chunky Kong 4.6 Boss-Army Dillo 0005 Angry Aztec Walkthrough 5.1 Donkey Kong 5.2 Diddy Kong 5.3 Lanky Kong 5.4 Tiny Kong 5.5 Chunky Kong 5.6 Boss-Dogadon 0006 Frantic Factory Walkthrough 6.1 Donkey Kong 6.2 Diddy Kong 6.3 Lanky Kong 6.4 Tiny Kong 6.5 Chunky Kong 6.6 Boss-Mad Jack 0007 Gloomy Galleon Walkthrough 7.1 Donkey Kong 7.2 Diddy Kong 7.3 Lanky Kong 7.4 Tiny Kong 7.5 Chunky Kong 7.6 Boss-Pufftoss 0008 Fungi Forest Walkthrough 8.1 Donkey Kong 8.2 Diddy Kong 8.3 Lanky Kong 8.4 Tiny Kong 8.5 Chunky Kong 8.6 Boss-Dogadon II 0009 Crystal Caves Walkthrough 9.1 Donkey Kong 9.2 Diddy Kong 9.3 Lanky Kong 9.4 Tiny Kong 9.5 Chunky Kong 9.6 Boss-Army Dillo II 0010 Creepy Castle Walkthrough 10.1 Donkey Kong 10.2 Diddy Kong 10.3 Lanky Kong 10.4 Tiny Kong 10.5 Chunky Kong 10.6 Boss-K.Rool Cutout 0011 Hideout Helm Walkthrough 11.1 Donkey Kong 11.2 Diddy Kong 11.3 Lanky Kong 11.4 Tiny Kong 11.5 Chunky Kong 11.6 Boss-K.Rool! 0012 Weapons/Instruments 0013 Banana Fairies 0014 Jetpac Game 0015 Nintendo Coin 0016 Legal Disclaimer 0001 CHARACTERS Donkey Kong: (yellow) You may know this Kong well by now if you're a true fan! This N64 version is much more high tech than the Super Nintendo version, though. He can do a lot of new moves in this game including playing Bongos and shooting Coconuts. An old favorite you might remember is shooting out of barrels (very common in this game considering quite a few times you'll get a golden banana out of this move!). He can also do the "Gorilla Grab" which you will obtain from Cranky's Lab during game play. Another neat trick this Kong can do is to turn invincible! You will buy this from Cranky also during game play (specifically in Angry Aztec) and it will allow you to run through normally damaging areas without taking any pain! Donkey Kong can also transform into Rambi the Rhino when permitted to unlock secrets in areas! Diddy Kong: (red) Another familiar face (from SNES specifically)! Diddy has a few new moves himself. He plays his guitar, shoots peanuts, uses a jetpack to fly, has a new "Chimpy Charge", and also a "Simian Spring". He's lighter weight than Donkey Kong and is therefore easier to move (and faster, I think!). Lanky Kong: (blue) Lanky's a new character added. I'm not quite sure how this goofball is related-he must be a cousin twice removed or something, but he sure adds some fun to this game! He has a lot of useful moves including shooting purple grapes, playing a trombone, sprinting really fast on his long arms, turning into a floating balloon, and doing handstands to walk up steep inclines. You'll find he is very useful especially when used to get into levels when you don't have enough golden bananas! All you have to do is press B when standing next to B.Locker and Lanky's lanky arms will let you into the level! Lanky also has a very useful ability which needs to be mentioned. He can transform into Enguarde the swordfish to unlock secrets in the area! Tiny Kong: (purple) This has to be my favorite of the bunch. Being a girl, I'm extremely happy that Tiny has been introduced into this game. She is small like Diddy so she's extremely easy to use. She also has a few cool moves! She has a feather shooter and she also plays the saxophone. She has the ability to warp to different areas of levels by standing on her warp pads. She can also do a Pony-Twirl and float a lot like Dixie Kong (her older sister) from SNES. Another extremely useful thing that Tiny is capable of doing is turning miniature by jumping into her Mini-Monkey barrels. This allows us to go into small holes and doors that our other Kongs can't fit into! Chunky Kong: (green) Oh, Chunky. Now I'll admit he is my least favorite character but only because he is so large and slow. He does have a few neat moves though. He shoots pineapples and plays the triangle. He can also become extremely large using his personal barrel, and knock down gates and move large rocks. Later on in the game we also obtain what's called "Gorilla Gone" from Cranky which turns Chunky invisible, allowing us to see otherwise hidden stuff in levels! Cranky: Cranky is Wrinkly's husband (do you all remember Wrinkly? She's in this game too!). He helps us out by providing us with potions which we can buy using our banana coins. These potions give us special abilities which we absolutely have to obtain to beat this game! He also lets us play the Jetpack game for 15 banana medals. Wrinkly: Wrinkly is, as I mentioned before, Cranky's wife. Apparently, she dies somewhere along the line and is now placed as a ghost at the beginnings of all the levels. She provides us with hints for each Kong. Candy: Candy is Donkey Kong's girlfriend. She provides us with instruments which are very powerful. When played, they will kill all the enemies in the room. When played on a music pad, they will unlock secret doors and sometimes even bring us bananas! Funky: Funky helps us out a great deal in this game. He owns the ammo shop and provides us with, you'll never guess, guns and ammo! Without these guns, we would be completely stuck because we need them to get out almost all of the Kongs from their jails. We also need them to hit switches which open gates and other doors for us very frequently leading to golden bananas! Snide: Snide resides in his little shack (Snide's HQ) in each level of this game. He used to work for K.Rool and has decided to help us out in our quest for the golden bananas. What we need to do with him is give him all of the blueprints we find. For each blueprint, he will reward us with one golden banana (pretty sweet deal, I think). 0002 Enemies We have a lot of enemies in this game, so beware! I will rate them on a difficulty scale of 1-10. Gnawty: Difficulty (1/10) These are the blue beavers you will see throughout the entire game. They are very annoying, but are easily beaten. Usually they only take one hit and they give us a quarter of a watermelon. Zingers: Difficult (2/10) The only reason I give these annoying bees a 2/10 is because they are difficult to shoot while they're buzzing around up there. They also shoot little green bombs at you. They only take one hit when shot and they give us a quarter of a watermelon. Kasplat: Difficulty (9/10) These guys are rough. They aren't the most difficult enemy in the game, but they come very close! They take a few hits (depending on the Kong you have) and give you either a blueprint (if you haven't hit them before) or nothing. Make sure that you're using the Kong whose color corresponds to the color of the Kasplat's hair to get the blueprint. If they have already been hit in the past, their hair will be white. Klumps: Difficulty (8/10) These guys are pretty rough as well. They look like very overweight pigs at war. You can't shoot these guys to kill them nor can you run into them with the attack button (B). Instead, you have to shoot the orange bombs at them to kill them. To do this, press Z + C right. You will receive three orange bombs if you successfully defeat one. Klaptrap: Difficulty (6/10) These can be annoying as hell. They come in two colors: green and purple. Beware of the purple ones! The green Klaptraps can be defeated by simply using the attack button (B). Beware, though, because their teeth remain clattering around after you hit them and they can damage you too. The purple Klaptraps can only be defeated by using the orange bombs. You will receive a melon slice from the green ones and orange bombs from the purple. Walking Game Pieces: Difficulty (1/10) These are very easily defeated. They are only found in the Frantic Factory. They are almost exactly the same as the little blue beavers and take the same amount of hits (1) and give up one melon slice. Clockwork Critters: Difficulty (4/10) These are only found in the Frantic Factory. They need to be taken out with the orange bombs. They give up half a watermelon. Toy Monster(HUGE): Difficulty (10/10) There is only one of these in the entire game. It is located in Frantic Factory and only Chunky goes up against it (as Hunky Chunky). He is an accumulation of all the game pieces. When defeated, he will give up a golden banana (wahoo!) and a lot of watermelon slices (7?). Fish: Difficulty (5/10) There are a few of these puffer fish in the Gloomy Galleon level. They are easily defeated because they just blow up on their own when you get near them. However, watch out for their spikes when they explode! Kosha: Difficulty (10/10) This is my least favorite enemy in this game (and I'm sure I'm not the only one!). These guys are horrible. They carry a large club with spikes on it that can swing to hit you or come down right on top of you (both taking away half a melon per hit). These cannot be destroyed with your regular shooters and also cannot be killed with the orange bombs (they bat the oranges away with their clubs). The one thing I've found that works best on them is using your instruments to take them out (it's always so satisfying to watch them die!). You will get two slices (half a melon) if you bother to deal with them. Star Fish: Difficulty (5/10) These are only found in water levels (aka Gloomy Galleon). They spin around and chase after you. Once they get a hold on you, you really can't get loose. They're fairly easy to avoid, but I don't think you can kill them. Fake Mushroom: Difficulty (2/10) These are alligators with a mushroom disguise on. They are found in Fungi Forest and are very easy to beat. The only trick is, they look like springy mushrooms (except a little fatter). You need to watch out for these guys, but once identified, you can kill them with the attack button (B). Skeletons: Difficulty (2/10) These are only out during the night on Fungi Forest and then throughout the level on Creepy Castle. They are easy to kill except for the fact that if you hit them once, they sometimes only lose their head and their body (with their sword) can still attack you. You should easily be able to defeat these with the attack button (B). Bat: Difficulty (2/10) These are the night-time version of Zingers. They are killed exactly the same way. The only difference is they do not throw bombs at you. Instead, they fly quickly down to attack you so don't stay under them for too long! You will get one watermelon slice if you bother to deal with them. Giant Spider: Difficulty (10/10) This is a mini-battle which takes place in Fungi Forest with Tiny. In this battle, there will be a giant mama spider hanging over a web. It appears that she is sleeping. Instead of attacking us herself at first, she sends her offspring to come and get us. Defeat the little spiders (usually they take two hits-one to hurt them, and the other one to curl them up). Then, the mom will wake up. Switch to the feather shooter and shoot her in the eye. Repeat this process until she ends up falling and then attack her just like her children! You will win a golden banana for all your efforts (woohoo!). Just a note: beware of her spit! The pink spit will freeze you. The green spit will reverse your controls for a bit. Kremling Ghosts: Difficulty (1/10) These are just badly disguised Kremlings found in Creepy Castle. They are basically just annoying (like the blue beavers). They have white sheets over them and try to "scare" you. Defeat them with the attack button (B) and get a melon slice! 0003 DK Isles Walkthrough OK then, let's get down to business. This area is very easy to get to. It's your main area. I will start from the beginning (for a quick overview). You will start this game in Donkey's House. You will then find Cranky and complete the small barrel exercises (enjoy it while they last-they get much harder!). After you beat these, return to Cranky and get the potion. To use this potion, stand on squares with your face on it (for now, Donkey's) and jump by pressing A. When in the air, press Z to spin around and slam the switch. Head into the tunnel labeled "WAY OUT" and slam the DK switch. Walk towards the light and you will be in DK Isles. NOTE: I will not be discussing this part of the game again during the walkthrough, but please do not forget to come back later on to get the DK dirt patches for your multi-colored coins later on (there are two-one in the room behind the waterfall here and one at the end of the other tunnel). DIRT PILES in DK ISLES: Inside K.Lumsy's island, On the way to Angry Aztec, Above Angry Aztec (need Diddy's rocket barrels for this), Outside the entrance to Fungi Forest, Outside Creepy Castle (underneath Lanky's bonus barrel)-need Lanky to get this, Behind the waterfall in the very beginning area of the entire game, and also in this beginning area-at the end of a tunnel. In the "lobby" of Creepy Castle, use Chunky to move the boulder, then Lanky to balloon up to the top of the building in the middle. BATTLE ARENAS: First: In the "lobby" of Fungi Forest, you'll need to look up and shoot the floating mushroom light with the Kong that corresponds to whatever color it is. Shoot it with all the Kongs and the door to a Chunky pad will open. Stand on it with Chunky and become invisible. This will make the Battle Arena pad appear on the wooden stack next to the Chunky pad door (the hardest Battle Arena in the game!). Second: On your way to Frantic Factory (the long way-also where Diddy gets his 3rd banana in DK Isles), find the vines that swing across to another platform. Inside will be Snide's HQ. Use Chunky to pick up the boulder which is covering the Battle Arena. 3.1 Donkey Kong -DK Isles Blueprint: DK's blueprint in DK Isles doesn't come around until close to the end of the game. You have to be able to access the entrance to Hideout Helm. Once in there, you'll notice there is a coconut switch above the main entrance to the level. Hit that switch and a bridge will appear from the ground you're standing on to the island which has his Kasplat on it. Golden Banana #1: This is the first Golden Banana you can get. When you start out at the beginning of DK Isles you will talk to Squawks. The cut scene will briefly glance at K.Lumsy's island. Swim over there are talk to him (make sure to activate the #1 switch on his island while you're at it). He tells you how he's locked up because he didn't want to smash up an island (ours?). So K.Rool locked him up until he's tough (I hardly believe he could ever be a tough guy). We will then agree to help him out by bringing him keys (obtained by beating level Boss's). K.Lumsy will then jump around with happiness (which he'll do a lot), opening up the door to our first level, and also giving us our first golden banana at that entrance! Good job on getting your very first banana! Golden Banana #2: Use the Gorilla Grab ability in the starting area for Frantic Factory on the switch. This will activate the elevator nearby. Use the elevator to get to more Wrinkly Doors and-what's that?-a Bongo music pad! Play your Bongos and Squawks will bring you a golden banana. Congrats! Golden Banana #3: This one is fairly hard to find without a guide. Climb K.Rool's boat island thing until you get to an area where you can cross an opening using vines (these vines lead you to Snide's HQ). Instead of using the vines, drop down onto a platform. Once on this platform you will see there is a Coconut switch. Shoot the switch and the gate will open, giving us a golden banana. Wahoo! Golden Banana #4: In the beginning area for Crystal Caves, use Chunky to punch through the walls on both the left and the right side of this room. Switch to Donkey Kong and head on over to the left side where you'll jump into a barrel to become invincible. Once you've done this, head back over to the right side of the starting room and you can walk through the lava to snatch your well deserved golden banana. 3.2 Diddy Kong -DK Isles Blueprint: In the "lobby" of Creepy Castle, (with DK) head over to the DK warp door and turn around, facing the Wrinkly building in the middle. Shoot the coconut switch to open the gate to Diddy's Kasplat and then bring Diddy over to kill it and grab the blueprint. Golden Banana #1: First, on the way to Crystal Caves, use Chunky to pick up the first boulder you come across-revealing a Lanky trombone pad. Go back to the tag barrel ON DK ISLES or the rock will come back and change to Lanky. Play the trombone on the pad and Squawks will come down revealing a Diddy rocket barrel next to the entrance of Fungi Forest. Head up there with Diddy and fly across the way to the island with the cage and the water fall top. Shoot the peanut switch to get your banana. Golden Banana #2: Use the Diddy rocket barrel that Chunky/Lanky gave to us in the first banana to fly to the very top of DK Isles to find a bonus barrel. You will play Peril Path Panic and have to save 10 banana fairies in 60 seconds. Shoot the Klaptraps with the melons (don't forget to reload) to allow the banana fairies to cross without getting eaten. A good method is to shoot all 3 on the top and then all 3 on the bottom and keep this up for 60 seconds. Goodluck! Golden Banana #3: In the "lobby" of Crystal Caves, use the Diddy rocket barrel to fly up to his Wrinkly door. There will be a guitar pad right outside of it. Play your instrument and Squawks will bring you a banana. Golden Banana #4: On the way to Frantic Factory (the long way), you will notice some vines swinging. Swing across them and you'll wind up at Snide's HQ. Look in the corner and you'll see a Simian Spring pad. You will be shot up in to a bonus barrel for Batty Barrel Bandit. You will have to line up 4 bananas in a row 3 times in 40 seconds to win. It's difficult, so if you don't get it the first time just keep trying. 3.3 Lanky Kong -DK Isles Blueprint: Head on over to the "lobby" of Crystal Caves. If you haven't already smashed the ice walls on the sides of this room with Chunky, do so now. Go through the left ice wall and defeat the Kasplat for your blueprint. Golden Banana #1: On K.Lumsy's island (don't go inside to see him), walk around to the back. Find the grape switch and hit it, unlocking the gate. Ooooh, Banana! Golden Banana #2: In the "lobby" of Jungle Japes, use Chunky to pick up the boulder, revealing a trombone pad. Play your instrument and Squawks will bring you a banana. Golden Banana #3: Inside the room where K.Lumsy is caged up, head to the back and jump into the Orangstand barrel. Run over to the blue switch and all the way back to the cage which that opened to grab your banana. Golden Banana #4: In the "lobby" to Creepy Castle, use Chunky to move the boulder off the balloon pad for Lanky. Balloon up to the top of the building in the center and into the bonus barrel. Play Searchlight Seek and find 10 klaptraps in 60 seconds to win. 3.4 Tiny Kong -DK Isles Blueprint: Tiny's Kasplat is located in the "lobby" of Frantic Factory. Use Chunky to Primate Punch the box with the question mark on it in the corner. This will give up Tiny's Kasplat and a Banana Fairy! Golden Banana #1: On Banana Fairy Island (warp pad #5), go behind the head. On the back of the giant head, you will see a cage with a banana in it. Conveniently located above this cage is a feather switch. Hit the switch and grab the banana! Golden Banana #2: Inside the "lobby" of Angry Aztec, use Diddy to Chimpy Charge the two gongs with his face on them. A Bonus Barrel will appear. Use Tiny to fly to it from the top of the stairs. You will play Big Bug Bash. You will have to swat this annoying fly before the time runs out. This one's more difficult then the other ones that are planted inside the levels. Swat with B. You will have 60 seconds to swat this fly 8 times. I will warn you, this Bonus Barrel had me yelling at Nintendo for a little while the first time I played. Golden Banana #3: Go to the "lobby" of Gloomy Galleon. Switch to Chunky and have him slam the Chunky switch in there. Then switch back to Tiny and pony tail twirl to the mini monkey barrel and go through the now open gate. Jump up to the platform inside and grab your banana. Golden Banana #4: Go to the back of K.Rool's island and use Tiny's Monkeyport pad to Monkeyport to the top of the island (on the way to Hideout Helm). Photograph the banana fairy and play your instrument on the saxophone pad to get Squawks to bring you a banana. This will also make a Hunky Chunky barrel appear on the island next to Banana Fairy Island. Golden Banana #5 (WHAT?!): Yes, it's true. Tiny Kong actually has a total of 6 Golden Bananas in DK Isles (including the Blueprint). There are actually 201 bananas in the game, and you can complete the game with 101%. This last one is found by finding and photographing all of the banana fairies. Once completed, the last banana fairy photographed will tell you you're done and to head back to the island with the giant yellow head on it (warp pad #5). Make Tiny mini and talk to the banana fairy. She will then open up a giant hidden door in her little palace there and it will reveal the ULTIMATE GOLDEN BANANA with a Rareware symbol on it. Congratulations! It's well deserved! 3.5 Chunky Kong -DK Isles Blueprint: Chunky's Kasplat is in the "lobby" of Gloomy Galleon right next to the blue Chunky switch. Golden Banana #1: This banana is located on DK Isles. Take the #3 warp pad to the waterfall and walk right toward the Zinger. Look at the wall next to the waterfall on the right and there will be a pineapple switch. Hit it to reveal your banana. Golden Banana #2: On the way to Crystal caves, pick up the second boulder you come across and reveal a triangle music pad. Play your instrument and Squawks will bring you a banana. Golden Banana #3: You will have had to complete Tiny's 4th banana on DK Isles to get this one. Head over to the island with the tree on it next to Banana Fairy Island and jump into the Hunky Chunky barrel which Tiny unlocks for us. Now, as a large Chunky, head over to the next island over with the white X on it. Butt-slam it. This will push down the X island and for whatever unexplainable reason will also blow up a rock on a different part of DK Isles, leaving us with a banana. Golden Banana #4: In the "lobby" of Hideout Helm, use the Chunky pad to become invisible and make the vines appear. Use the vines on the far left to swing across to the bonus barrel. You will play Kremling Kosh and have to shoot 28 Kremlings in 60 seconds. That's 1 every 2.14 seconds, and that's difficult. Manage to beat this, and get the last banana for DK Isles. Good luck! 0004 Jungle Japes Walkthrough Jungle Japes is opened when you first bring Donkey Kong to K.Lumsy's island. He will jump around and break open the rock which was blocking the entrance to this area. Head on over (picking up the first golden banana [see DK's first banana in DK Isles] on the way). Talk to B.Locker and make him move out of the way since you have the 1 golden banana required for entry to this level already. Great! You're in. DIRT PILES IN JUNGLE JAPES: At the top of the steep slope on the right side of the big area (you will need Lanky to walk up here with one of his potions). BATTLE ARENA: This battle arena is located right outside of Funky's Armory. Press Z when standing on the pad and defeat the beavers to win the crown! 4.1 Donkey Kong -Jungle Japes Regular Bananas: At the start of the level, climb up the first tree and swing from the vines to collect all the regular bananas they have to offer (5). Land on the DK switch to open the gate. Grab the three banana medals here. Head to the left toward the #3 warp pad where you will find 5 more bananas. Then, head to the right toward the other #3 warp pad and you'll find 5 more bananas. There is a balloon floating over the area with the boulder on the blue X. Shoot it for 10 more. There are 5 more on top of the tree outside of Funky's. There are 5 more on top of the tree next to the cannon across from Funky's. Facing the place where we found Diddy, go left. You will find 3 bananas going down the first slope. Continue going left and you will find 3 more down the second slope (the one that leads us to Snide's). There is also a banana balloon outside of Snide's HQ for 10 more. In the tunnel across the water (with the #4 warp pad in the beginning), you will find 9 bananas on the ground. 10 more will be found once you get to Cranky's and find the balloon. 5 more will be found under the Rambi the Rhino box in the area where Cranky is found. NOTE: the last 5 mentioned are the ones where the BANANA MEDAL is found for this level. In the same area, there are 5 more bananas on top of the DK switch found by blowing up the huts around Cranky's house with Rambi. There are 10 located in the barrel blast course so make sure you hit them! There are 5 located on top of the tree next to where we found Diddy. The last 5 are located right outside Troff n' Scoff's entrance by vines. When you get the 100th banana you should hear monkey noises. You'll come to love this noise. To check on your progress press Start, then R. Choose DK and you'll see 100 bananas in the top corner, and 5/5 golden bananas at the bottom. You'll also see a check mark on both a blueprint and a banana medal if you've gotten both of them. Blueprint: From the start of the level, go forward until you get to the big open area with water infront of you. Go left to the tunnel which you opened when getting Diddy Kong. DK's Kasplat will be in there along with 3 banana coins. Golden Banana #1: Rescue Diddy! On your way, stop at Funky's Ammo and pick up your Coconut Shooter for 3 banana coins. If you need 3 banana coins, there were three at the beginning of the tunnel and there are also three where the DK barrel blaster is. To use your Coconut Shooter, press Z + C left. To aim, press C up. To shoot, press B. Cross the water by using the vines and jump into the cannon. This will shoot you up to where Diddy Kong is trapped. He will tell you to stop at Funky's to get him out (but you already did that, didn't you? So you're ahead of the game!). Also, you will see three coconut switches above three different doors throughout the level. We will need to find them. Grab the Golden banana infront of his cage. Golden Banana #2: Rescue Diddy part II! Once you have the shooter, find the three coconut switches which were shown to us in the cut scene. The first is to the right of the beginning of this area, the second is to the left. The third is across the water. Shoot all three switches to let Diddy out of his cage! The best way to shoot the one over the water is to stand on the platform where Funky's Armory is located and look down at the switch. As a result of shooting all three switches, Diddy will be freed and will leave a golden banana in his cage. He will remain in the tag barrel until you need him. Note that he collects red bananas while DK collects yellow. Each Kong has a different color. Getting this banana will open up the three doors under the switches you just shot. Golden Banana #3: As Donkey Kong, you should go through one of the tunnels which you opened with the 2nd golden banana. Specifically, the one across the water with the #4 warp pad in the beginning. Go down that tunnel collecting the yellow bananas and you will eventually come to an area where Cranky is located. Go past Cranky's and you will come to a gate which can be opened by the Coconut gun. Shoot the switch and become Rambi the Rhino (don't forget the bananas and 3 banana coins because these 5 bananas also provide you with your BANANA MEDAL!). As Rambi, you should go to the huts located around this room. When near them, press B to smash them. Once done with that, take Rambi back into the tunnel and take the FIRST left! You will see a wall with Rambi's face on it. Press Z + B to charge attack the wall, smashing it open! To return back to normal, press Z + C left. Go back to the hut you smashed which had a switch for Donkey Kong under it. Slam the switch. Luckily, you will not be timed on getting this banana. It is located in the beginning of the area. I strongly suggest using the #4 warp pad to get from Cranky's to the water area so you don't have to go through the tunnels again. Grab the Banana. Golden Banana #4: Make a visit to Cranky's for the Baboon Blast potion for 3 banana coins. Now you can play the Barrel Blast games. Press Z when standing on a pad with DK's face on it and you will be shot to the Blast course. The one for this level is located above the blue X area with the boulder on it. You have to go to the tree near by and climb it. Swing across the vines to find the pad and press Z. Beat this course and win a banana. Don't forget to pick up the three banana coins located around the blast pad. 4.2 Diddy Kong -Jungle Japes Regular Bananas: From the very beginning of the level (when you first enter the DK warp entrance), go forward on ground. You will pick up 5 regular bananas here. Keep going forward until you get to the main level. Climb the tree directly infront of you for 5 more. Go left to the next tree for 5 more. Then, go right (across the water) and climb the two trees in this area for a total of 10 more. Enter the tunnel in this same area and collect 3 more on foot. In the area where Cranky's Lab is (and where the huts were smashed), there are 5 more ontop of Diddy's switch. 10 more can be found in the water (under water). There are 7 located around the giant mountainy pillar type thing next to the #2 warp pad. There are 5 bananas in Diddy's area in the mountainy thing. These are located in the stream going through this area. There are 5 more ontop of the coal pile next to the peanut switch in this same area. 10 more are located in a banana balloon ontop of the same mountain where you got golden banana #2 in this area for Diddy. 15 more are located in this same mountain in the room with the conveyer belts leading to the mine cart race (5 in a bunch at the bottom of the conveyer belt and 10 in a balloon in the room). Note: the 5 in the bunch are your BANANA MEDAL for this level. There are 5 more once you get to the top of the conveyer belt and jump into the mine cart. The last 10 are located in the room where Golden Banana #4 is located. It is in the form of a balloon. Blueprint: From the beginning of the main area, go right across the water. Enter the tunnel here and bam! There is your Kasplat (and three banana coins). Golden Banana #1: In the area where Rambi broke open the huts, find the switch with Diddy's face on it. Slam the switch. You will have 50 seconds to get up to Funky's Armory (next to which is the golden banana gate) and snatch the banana. I highly recommend using the #4 warp pad since you're being timed. While you're here, you might as well get Diddy's weapon. He has a peanut gun from Funky's for 3 coins. More banana coins can be found for Diddy in the water. Look in the corners. Golden Banana #2: Go to Cranky's and get your first potion for Diddy. It is called the Chimpy Charge and costs 3 coins. To use it, press Z + B. Head up to the area where Diddy was found by Donkey (use the long way instead of a warp pad because there are some banana coins to be found). From where Diddy was found, go left. You will come across a giant brown pillar mountainy thing. On the front there will be a #2 warp pad and a Peanut switch. Shoot the switch with Diddy's peanut shooter. A pathway will emerge from the mountain. Go up the windy path until you hit an area with a hole in the wall. Enter this door. Right when you enter, go right. You will see a pile of boxes. Jump to the top. If you take out your guns and aim to the wall on the right, you will see a peanut switch. Shoot it. This will make a board appear and you will have to walk across it in 30 seconds. FOCUS here. Once you get to the other side, there will be a Diddy switch. Slam it. On the top of the mountain you are in, a golden banana will appear. Once you get that banana, a #5 warp pad will appear. Activate it. Golden Banana #3: Return to the area inside the mountain where you were just at. Go into the second room where there are two Zingers and a Diddy switch in the middle of the room. Do not hit the switch yet. First, Chimpy Charge (Z + B) the small gate to the left of the room. Kill the giant pig in here with an orange bomb and then Chimpy Charge (Z + B) the "LO" switch (the red "HI" switch is activated right now). There is also a banana coin here. It is behind a box on the left side. This will slow down the conveyer belts which you will need to climb. Now, go slam the Diddy switch. This will open the gates. Don't bother with the giant pigs here. Don't forget to grab the banana bunch at the bottom of the conveyer belt because it is your BANANA MEDAL for this level. Climb up the conveyer belts and jump into the metal opening at the end of that nonsense. So here we go! You're in a mine cart and you're going for a ride. You have to collect 50 coins along the way. To jump, press A. To slow down and move and such, use the analog stick. You'll need to activate switches along the way. To do so, lean left and right. You can also use this leaning method to collect some coins. You can also speed up with B. The first area with a switch you should activate it. The second you should not. The third you should not. Complete this with 50 coins to get a golden banana! Golden Banana #4: Go back to the tunnel that takes to this big area of Jungle Japes. You will find a gate closed with two peanut switches. Shoot both switches to open the gate. Your last golden banana for the level is sitting right there in the middle of the room! Grab the banana coins and shoot the balloon and then you're done. 4.3 Lanky Kong -Jungle Japes Regular Bananas: In the first large area with the water infront of you, there are 5 along the bottom floor under water. To the left of Snide's HQ there are 5 more. Also, on top of the tree outside Snide's there are another 5. In the hallway where we used Rambi to break open the wall with his face on it, go forward until the end. There are 5 around the boulder here. In the tunnel across the way from that, there is 1 banana leading up to the Kasplat. Above the Kasplat there is a balloon with 10 more. On either side of the room there are two slopes, each containing 3 for a total of 6. On the slope without the Bonus Barrel, there are 5 more at the top. In Cranky's area, ontop of one of the trees there are 5. In Cranky's area still, go to Lanky's switch. There are 5 ontop of it and 10 in the balloon floating above it. 3 More await Lanky on the slope leading up to his banana #3. Inside the room where he got his banana, there are 30 more (and your BANANA MEDAL). Lanky's last 5 bananas are in the room where his Banana #4 is located (in the first tunnel), underneath the Bonus Barrel! Blueprint: Lanky's Kasplat is in the cave where his Golden Banana #1 is. Golden Banana #1: Make sure to drop by Cranky's to get the Orangastand potion for 3 coins. From Cranky's, go back into the tunnel. Make your first right. Go up the slope towards your Kasplat and then use your Orangastand by pressing Z + B to climb up the steep slope to your Bonus Barrel. For this bonus barrel, you need to climb up the tree next to the bouncing mushroom (or just bounce up there, I guess). Grab onto the swinging rope and jump from rope to rope collecting coins. If you can do this before the timer stops, you win! Golden Banana #2: Find Lanky's switch in Cranky's area. Slam it. You will have 60 seconds to get to the banana from the cut scene (located behind the cannon which shoots us up to where we found Diddy). Use the #4 warp pad to save time. Other than that, you have to go the old fashioned way. Up the vine it is, then across the swinging vines. Ooooooh, Banana! Golden Banana #3: For whatever reason, you will need Diddy to unlock this area for you (gr). Grab Diddy and take him to the steep slope on the right side of the large area. Look up the steep slope and aim for the peanut switch. Hit it and then go back to get Lanky. Use Lanky's Orangastand to climb up the slope. Enter the room. Walk up the steps and then Squawks will greet you. He will mention that the pegs look a little wobbly. Stand on the peg on either side of the room (you'll have to do this to both of them) and jump with A and press Z in the air to slam them down. This will cause Zingers to appear. Shoot them down (or if you have your trombone, just play your trombone to get it over with). When you've done that, the photograph of DK Isle's will open to reveal the golden banana! Once you get that, a banana fairy will appear. Photograph it. Golden Banana #4: In the first tunnel of the level (where both Diddy and Tiny have gotten bananas so far), find the area which Diddy unlocked for us. Locate the grape switch on the wall and jump into your bonus barrel! Mad Maze Mall consists of you destroying all of the enemies (this one's fun!) and running to the checkered flag in under 60 seconds. Good luck! 4.4 Tiny Kong -Jungle Japes Regular Bananas: In the first tunnel, there are 5 on the ground in the tunnel to the left, in the area with the Tiny barrel outside the beehive, there are 5 infront of the entrance to the hive. Inside the beehive, go through the left tunnel and shoot the balloon for 10 more. Still inside the beehive, go through gate #3 (on the right side). There will be 8 bananas on the steps. As miniature Tiny in this same area, go through the hollow logs on the floor for 30 more (15 in each log). In the area where we found our banana fairy for this level, there are 7 bananas on the ground leading us there. There is also a balloon with 10 more in the room where the banana fairy was found (in the area where we needed Rambi to break open the wall (THIS BALLOON IS OUR BANANA MEDAL!). Go to the area where Cranky's lab is-there are 5 ontop of Tiny's switch and there is also 10 in a balloon over it. Also, there are 5 more ontop of one of the trees in Cranky's area. The final 5 are located where Tiny's Golden banana #4 are. In the first cave/tunnel of the whole level-in the area where Diddy opened the first gate-underneath the bonus barrel opened by Tiny. Blueprint: Tiny's Kasplat in this level is located near DK's. When you enter the large area, go left. Go through the tunnel and past DK's. Yours is the next one. Golden Banana #1: In the first large area with water infront of you, go left. Go through that tunnel where we found Tiny's Kasplat. Hit the two feather switches next to the gate. Once in this room, go left. Find the Tiny barrel next to the stump. Jump in and then jump on the mushroom. This acts like a trampoline and will shoot you up to the top of the stump. Jump in the hole on the top and get your banana! Golden Banana #2: From the end of Golden Banana #1 here, go right until you reach what looks like a beehive. Jump into the Tiny barrel here and go inside. Go through the left tunnel and slam the Tiny switch. This will open a gate. Go through that now open tunnel and slam that switch opening up gate 3. Go in there and climb the steps to get your golden banana at the top. Golden Banana #3: Go to the area where Cranky's lab is. Find the Tiny switch in that room (opened by Rambi under the hut) and slam it. You will have 30 seconds to reach the banana in the cut scene. If you use the #4 warp pad you should have no problem achieving this. Make sure to stop by Cranky's if you haven't already done so to hear his lecture about bringing him 15 banana medals to play a game (Jetpac). Golden Banana #4: Go back to the beginning of the level. In the first cave/tunnel, go through the area which Diddy unlocked with his peanut shooters. Find the feather switch on the wall, and open it to gain access to the bonus barrel. In this bonus barrel, you will have 60 seconds to get the 10 coins under water. Watch out for the starfish! Dive with Z. Grrr, I hate water levels. 4.5 Chunky Kong -Jungle Japes Regular Bananas: Around the giant boulder with the blue X underneath it there are 5. There are 10 in the tunnel next to the boulder area. In the area where Chunky gets his 1st golden banana, become Hunky Chunky and climb each tree for a total of 20 bananas. There are 10 bananas on top of Funky's roof. There are 30 in 3 balloons in the area where Rambi smashed open a wall to let us in. There are 5 ontop of Cranky's roof. There are 5 individual bananas and then 10 more along the narrow pathway. The last 5 are located where the boulder is in Chunky's 4th golden banana. Blueprint: Chunky's blueprint is in the area where he finds his 3rd banana. Golden Banana #1: From the start of the large area, go left up the tunnel where Tiny's Kasplat was. Go through that tunnel until you get to the area where you see large trees and a Hunky Chunky barrel in the middle. Jump in that barrel and jump into the bonus barrel. You will play Minecart Mayhem. In this, you'll have to avoid the mine carts for 30 seconds while going around the track. To change lanes, use the analog stick. To slow down, use B and to speed up, use Z. Golden Banana #2: Remember that boulder on the blue X that I've been referring to? Pick it up with Chunky by standing next to it and pressing B. Throw it against the wall by pressing B again and there's your 2nd banana! Golden Banana #3: Lets go back to the X again. Stand on it and jump and press Z. Do that 3 times and you'll fall in. Walk on the narrow winding path lit by flame bursts until you get to the area where a stone bat is in front of you. Shoot both the eyes (they're pineapple switches). This will lower vines to your banana and your Kasplat. Golden Banana #4: Chunky's final banana is located in the cave in the tunnel which Rambi opened for us. Lift the boulder at the end of the tunnel to reveal a Chunky switch. Slam it. Get to the banana next to Snide's HQ in less than 50 seconds and you'll win! This one is a lot more difficult than the other ones. I recommend using the #2 warp pad to save some time. 4.6 Boss-Army Dillo Difficulty (1/10) This boss requires 60 regular bananas fed to Troff n' Scoff. This is one of the easiest bosses you'll face. He is a giant armadillo with two fire ball shooters. As Donkey Kong, you'll have to dodge the fire balls. When Army Dillo stops shooting in order to laugh, you should run up and grab the TNT barrel with B and throw it with B directly at his laughing face. He will then roll around to try to squish you. Just keep running. Repeat this 2 more times for your Key. Once you've gotten the Boss Key, make sure to take it to K.Lumsy's island to unlock his first lock. He will then jump up and down, revealing the entrance to our next level, Angry Aztec. 0005 Angry Aztec Walkthrough Level 2! Way to go. To get to Angry Aztec, you need to head back from K.Lumsy's island to DK Isles. Next to the mouth of DK (or the entrance to DK Isles), you will see giant steps. Get up the steps and cross the open hole with the vines. You will then need to climb those small steps and head into the little building there. Make sure you activate the #2 Warp pad so you don't have to trek that whole way next time. You are now in the lobby of Angry Aztec. You need 5 Golden Bananas for B.Locker to enter this level (if you've been following the walkthrough you should have 11). Head up the stairs and through the DK warp entrance to watch K.Rool's cut scene and watch Army Dillo admit to failure (congrats!). DIRT PILES IN ANGRY AZTEC: Under the first tag barrel across the way from Candy's, (you need Chunky for this one)-In Chunky's area in the temple. BATTLE ARENA: The battle arena here is located where Lanky gets his 3rd Banana. He has to get the banana first before you can play because his banana will lower the water level and reveal the arena! You will play against 3 regular alligators. Grab the crown and pat yourself on the back! 5.1 Donkey Kong -Angry Aztec Regular Bananas: In the first big open area, head to the "island" where the tag barrel is. There are 5 bananas on the top of each tree, totaling 15 bananas. There are 3 bananas on the path leading up to the llama's cage. In the first tunnel connecting the two large areas, you will find Cranky's lab (also located next to the #3 warp pad. There are two balloons in here for him, totaling 20 bananas. While you're here, make sure to stop by Cranky's for a five-coin potion (Strong Kong). This makes DK temporarily invincible and takes Crystal Coconuts. In the second large area where the tag barrel is, go right down the slope for 3 more bananas. Heading up to the llama temple, there are 4 on the path. There is a balloon behind the temple for 10 more. In the llama temple, go down to the right. Make the first right and go up the slope for 3. In the llama temple still, there are six going up to the llama platform on each side, totaling 12. On your way to Golden Banana # 3, there are 20 more bananas in the quick sand (you need to be invincible). One of these bunches contains your BANANA medal so be sure to grab it! The last 10 bananas are found in the very first tunnel of the entire level. Find the door which you open with the two coconut switches. Once open, jump into the invincible DK barrel. Head to the back of the room and get two bunches for a total of 10. Blueprint: In the very first tunnel of the level, find the room opened by the two coconut switches. Jump into the DK invincible barrel. Your Kasplat is in this room sitting on the bridge over the blue ground. Golden Banana #1: First of all, make sure you hit Candy's for your instrument (3 coins) and an extra watermelon for your health. In the second large area, head to the temple with the llama on it and the barrel blast outside of it. Press Z when standing on the barrel blast to complete the course. This will let the llama free and he will leave you a golden banana all the way back in the first large area. Use the #2 warp pad to make this trip faster. This will also create switches around the llama temple for the Kongs to get inside. Golden Banana #2: SO now that we've unlocked it, let's go inside. A cutscene shows Lanky Kong trapped in here somewhere. From the entrance of this temple, go right. Make the first right up the slope and play your bongos. This will wake up the llama and he will spit into the lava, somehow making it turn into water (..sure) and also unlocking a gate underneath one of the snake heads under water. Go through the gate and find Lanky Kong. All you have to do here is shoot the coconut switch to get him out. He will leave behind a golden banana. He also collects BLUE items (which half the time are going to look purple, and vice versa-trust me). Make sure to drop him by Cranky's, Funky's, and Candy's for his equipment. Golden Banana #3: In the same llama temple, from the entrance go right. Go up the slope and then turn right. Slam the DK switch, opening a hidden door in quick sand. Go to the door. Next to it is a DK barrel which will turn him invincible so he can walk through the quicksand. Walk through the now open door until you reach solid ground. Make sure to grab the regular banana bunches because one of them contains your BANANA MEDAL! Change back to normal so as not to waste crystal coconuts by pressing Z + C left. Jump into the bonus barrel. You will now play "Stealthy Snoop". You have 50 seconds to sneak your way through the maze to the checkered flag without getting caught. Stay in the dark and avoid the guys with lights. They will turn without warning and catch you, so beware! In this particular one, you should go forward, right, left, right, left. Beat the maze and grab your banana reward. This also makes the warp pad #5 appear so that Diddy can grab his banana balloon. Golden Banana #4: There is only one more area where this could be located. The temple which we really haven't touched quite yet! This is the one with the very narrow pathway leading up to it with quick sand on both sides of the winding path. For this, you will need to get Diddy and use his rocket barrels to fly up on that roof. There is a Diddy switch there. Slam it, then the totem pole guy will start spinning and say "Feed Me". In order to feed him, you must take Diddy closer to him and aim at his mouth with your peanut gun. Beware though, he is turning and will turn faster so make sure to factor that in with your timing. Feed him four times and he will somehow make switches appear over individual doors on that temple with the narrow path. Enter the one with the coconut switch over it for DK. You will now be in a semi-maze. The mazes get more difficult, so enjoy this one. Infront of you, there will be a coconut switch. Shoot it and go to your left where you will encounter a purple Klaptrap. Remember, these are killed with orange bombs (or you can just ignore him). Head up the staircase and hit the next coconut switch. Now, go to the right. You will encounter another purple Klaptrap. Ignore him or deal with him, then grab the scrumptious golden banana waiting for you at the top of those stairs. NOW, you will have 25 seconds to GET OUT. Go as fast as you can back to the entrance. (From where you are, you'll go straight forward, then right, then left, then left, then straight out). 5.2 Diddy Kong -Angry Aztec Regular Bananas: In the first big open area, go past Candy's house. You will see a warp pad #2 with five banana coins around it and 5 regular bananas. Above that warp pad is a floating balloon carrying 10 more. There are 3 in the temple next to the #2 warp pad in the first big area on the Monkey's tongues. Climb up the tongues and shoot the peanut switch infront of you for another long tongue to come out. It will let you get 15 more bananas. There are 3 in the tunnel under water in this same temple. There are 4 more if you continue forward through that tunnel and then go right. In the first large area, after playing your guitar ontop of the llama's cage, there are 5 bananas. In the second large area, go left up the platform to Diddy's rocket barrel. There are 3 bananas here. Jump off that platform (over the quick sand) and go to the platform with stairs leading up. There are 3 bananas here as well. Around the area where we got Golden Banana #2 here, climb up the trees around the tower for 15 more. There are 5 in a bunch in the second large area on the top of the huge totem pole made out of stone in the middle of the area. They are in the middle of the golden hoop on his head and you will need the rocket barrels to reach them. There are 5 (THIS ONE IS YOUR BANANA MEDAL!) on the roof of the llama temple. You will need the rocket barrels for that one. Inside Diddy's area of the temple with the narrow path, there is a red balloon for 10 more. 5 more are located at the temple with the narrow path heading up to where Tiny's entrance is located. Diddy's last 10 are in a balloon inside where DK got his 3rd Golden Banana. To get here without committing suicide, use the #5 warp pad near DK's invincibility barrel. Blueprint: In the first large area, climb up the tree which has the rocket barrel ontop of it. Fly to the top of the temple in this area and defeat your Kasplat for your blueprint. Golden Banana #1: Make sure you hit Candy's for your instrument (3 coins). Head into the temple infront of you by hitting the Diddy switch on the left. You will see a cutscene for poor Tiny who has been locked up as well. Once you get in, head to the right side of the room (the water in the middle is ice right now). Slam the Diddy switch. This will make the monkey's tongues come out. You should jump up there by pressing Z + A until you get to the stone platform where there are three ammo boxes. Take out your shooters and aim at the wall across from you where you will see a peanut switch. Shoot it and a long tongue will come to the platform you're standing on. Get on it and go to the other end. Go fast though because the tongue will go back. Play your guitar on the music pad and this will let the light through the roof, melting the ice. Go in the water, go through the tunnel (following the red bananas), and then go through the next tunnel which also has red bananas leading up it. There's Tiny! To free her, look next to her cell where all the banana coins are. You'll see a Diddy switch on the wall-Chimpy Charge it. This will raise platforms to the K- O-N-G. Hit them in order to free Tiny and collect your reward! Keep in mind, Tiny collects the purple items. Make sure while you're in this area to stop by Cranky's to get a 5-coin potion "Rocketbarrel Boost". You will be able to fly! This takes crystal coconuts, however. Golden Banana #2: In the second large area, go left until you reach an empty platform with stairs leading up it. There will be 4 gongs with Diddy's face on them. Chimpy Charge each one. This will raise up a large tower and put a golden banana on the top. Use the rocket barrels to fly up there and grab it. This will make Tiny's saxophone pad appear at the bottom of the tower. Golden Banana #3: In the second large area, find the Diddy rocket barrel. It is to the left of the entrance to this area. Jump in. The giant totem pole statue thing in the middle of the area with the face has a large golden hoop on it's head. You need to fly through that circle three times (each time will make a sound so you know you've made it through). This will open a cage for a bird who has been trapped. He will thank Diddy for letting him out and then challenge you to a flying competition. You will need to meet him at your rocket barrel and fly through the circles he leaves behind. It's not too difficult a task, especially considering you have unlimited crystal coconuts, just make sure you don't hit the ground and have to restart. Also, make sure you keep up or else it will start over. After you've completed this task, grab your well earned golden banana which is located in the golden hoop you used to set him free! Golden Banana #4: There is only one more area where this could be located. The temple which we really haven't touched quite yet! This is the one with the very narrow pathway leading up to it with quick sand on both sides of the winding path. For this, you will need to get Diddy and use his rocket barrels to fly up on that roof. There is a Diddy switch there. Slam it, then the totem pole guy will start spinning and say "Feed Me". In order to feed him, you must take Diddy closer to him and aim at his mouth with your peanut gun. Beware though, he is turning and will turn faster so make sure to factor that in with your timing. Feed him four times and he will somehow make switches appear over individual doors on that temple with the narrow path. Enter the one with the peanut switch over it for Diddy. Once in, hit the peanut switch in front of you. Go left first to grab your banana coin. Then head back to the right side. Hit the next peanut switch. Head to the right first this time and grab the banana coin and the banana balloon. Then head back to the right and grab your golden banana. You will have 25 seconds to GET OUT. Go as fast as you can back to the entrance. Congrats! 5.3 Lanky Kong -Angry Aztec NOTE: I recommend taking Lanky back to Jungle Japes before continuing first. This way, he can grab extra banana coins in order to pay for his instrument, potions, and weapon. Regular Bananas: There are 5 bananas in the first tunnel leading to the first large area. You should check basically every tree top for bananas for Lanky. In the second large area, the tree infront of the tower where Tiny did her race there are 5. From there, go left and climb the tree close to Diddy's jet barrel where there are 5 more. From there, go left and cross the sand pit with the vines. Climb up the next tree for 5 more. Then go left and climb up the next tree, and then the next tree for a total of 10 more. Inside the temple where Lanky gets his 4th banana, there are 10 in a balloon. There are 3 on the inside of the llama temple (from the entrance, go right), and there are 3 more if you go left. There are 5 over warp pad #1. In the llama temple, go to the room where Lanky gets banana #1. Kill the two enemies and swinging vines will be lowered. Swing on the ones on the left and get 5 bananas. Go back to where Lanky was found in this level and there will be two balloons totaling 20 bananas here (ONE OF THESE CONTAINS THE BANANA MEDAL!). In the first large area, go into the temple with the #2 warp pad infront of it. Go in the water and go through the hole. There are 3 up the slope and then 6 around the stone pillar. There are 5 more ontop of the Lanky switch ontop of the stone pillar. The last 10 are located where Cranky's Lab is. There are 5 in a bunch next to him and then 5 on the narrow walkway getting to him. Blueprint: Lanky's blueprint is located inside the llama temple. To get it, activate the #2 warp switch inside there with Tiny (through the mini-monkey hole where she got her banana) and outside in the temple. Use it to get to your Kasplat. Golden Banana #1: Enter the llama temple by hitting the grape switch on the side. Go forward past the water and up the stairs behind the llama. There is a grape switch on the wall. Hit it and enter the room. Kill the two enemies and swinging vines will be lowered. Swing across them to get goodies. Then, hit the Lanky switch. This will reveal some colorful monkeys on the wall. Take out your shooter. You will have to match the sounds and colors of these monkeys. When you get a match, the heads will continue to spin. Notice that there are four of each color. The four will match in pairs. This makes it easier. The banana will be lowered to your level once you complete this small task. Golden Banana #2: Inside the llama temple, take Lanky to the left. Enter the area with his music pad and play the trombone. This will make the snakes come out of the water and you can now climb up there (with your Orangastand) to a BONUS BARREL? Ugghh. Teetering Turtle Trouble. You will have to keep the turtles spinning by feeding the snakes for 45 seconds. Press A to shoot and click the melon in the middle to reload. My strategy here is to shoot all three snakes on the top row first, then reload, then shoot all 3 on the bottom row, then reload, then all the ones on the top row, etc etc etc. Goodluck! Golden Banana #3: In the first large area, go into the temple with the #2 warp pad on it. Jump into the water and swim through the hole in the wall. Follow the regular bananas forward until you get to a room with a stone pillar in the middle. Jump to the top and slam the Lanky switch. This will uncover a bird who is carrying YOUR banana! Shoot him and he will become smaller (and harder to shoot again). Keep shooting him until he drops the banana! This will lower the water level and allow you to play the Battle Arena. Golden Banana #4: There is only one more area where this could be located. The temple which we really haven't touched quite yet! This is the one with the very narrow pathway leading up to it with quick sand on both sides of the winding path. For this, you will need to get Diddy and use his rocket barrels to fly up on that roof. There is a Diddy switch there. Slam it, then the totem pole guy will start spinning and say "Feed Me". In order to feed him, you must take Diddy closer to him and aim at his mouth with your peanut gun. Beware though, he is turning and will turn faster so make sure to factor that in with your timing. Feed him four times and he will somehow make switches appear over individual doors on that temple with the narrow path. Enter the one with the grape switch over it for Lanky. Hit the switch infront of you. Go left and hit the balloon. Hit the switch infront of you again. Go right for...A BONUS BARREL? What a rip off. Swat the fly 4 times in 60 seconds and you'll get your banana (finally). Now, GET OUT in 30 seconds. 5.4 Tiny Kong -Angry Aztec NOTE: I recommend taking Tiny back to Jungle Japes before continuing first. This way, she can grab extra banana coins in order to pay for her instrument, potions, and weapon. Also, after you talk to Cranky, take her to DK Isles and use warp pad #5 or go to the island with the giant yellow head on it. Make her mini-monkey and talk to the banana fairy there. To add to your normal tasks, you will have to find and photograph/capture all the banana fairies in each level. Each Kong is now equipped with a camera. To use the camera press Z + C down. To take the picture press B. Also, you are now armed with a new special item. Hold down B until you see the little orange flames around you. Let go and you will shoot out this colorful laser type thing. You can now stand on those dirt pads we've been seeing EVERYWHERE and get a multi-colored coin out of them. Regular Bananas: In the llama temple, go left. Go down the slope with the 3 bananas on it. Become tiny here and go through the wall, leading to 2 more bananas. Hit the switch and grab the 5 bananas above that Tiny switch. Hit that switch and then grab the next 5 bananas. There are 10 going through the tunnel connecting the two big areas together. There are 5 underneath the Tiny barrel which takes us to the slide. There are 5 more on the narrow path leading up to the temple. There are 5 more in the area where Tiny gets her 2nd Golden banana. There are 5 more waiting above the #4 warp pad. There are 25 bananas on top of the trees surrounding the temple with the narrow path infront of it. There is a balloon floating around in the llama temple over the water carrying 10 more (BANANA MEDAL!). There are two balloons in the room where Tiny's cage is totaling 20 and that's it! Blueprint: In the tunnel connecting the two large areas together, there will be a stone platform coming out of the ground with two Zingers flying around. Next to it will be her Kasplat. Golden Banana #1: First of all, make sure you drop Tiny by Funky's, Candy's, and Cranky's. All three places will cost 3 coins each. Cranky's will be for the potion "Mini Monkey" which is very helpful in all levels. Funky's will be for the feather shooter. Candy's will be for a saxophone. Go into the llama temple. Go left to where you see a pipe going through the wall with a mini-monkey barrel next to it. Make yourself small and go through. Slam the Tiny switch once in there. Cross the lava on the platforms which appear and then slam that switch. Cross back and cross the next set of platforms and slam that switch. Cross the new platforms until you get to the Banana. Golden Banana #2: Take Tiny to the temple in which we found her (the one in the first large area). Use the Tiny barrel to shrink her and run to the water. Find the very small hole under water for Tiny to enter (it has some purple shine to it considering there is a purple banana for her at the entrance). Get up on the colorful platform. Walk towards the brown wooden door. It will open and a Klaptrap will come out. Kill it and another one will come out. This will happen a few times. Just keep killing them until you see the cutscene with the Golden banana. Grab it! Golden Banana #3: Take Tiny to the area where Diddy helped us get a saxophone pad in his 2nd Golden banana of this area. Make Tiny mini using her barrel and then play her saxophone pad while small. Squawks will come down and carry Tiny to the top of the tower and drop her in the opening at the top. She will then be challenged by a bug (I guess a scarab?) to a sliding race. She must collect 50 coins by the end to get her golden banana. Be careful on areas where there are no railings, as Tiny easily falls off the slide and we automatically lose. Also, be careful not to run into the bug because you'll lose 3 coins each time you do. Beat this and you'll get your well deserved banana. Golden Banana #4: There is only one more area where this could be located. The temple which we really haven't touched quite yet! This is the one with the very narrow pathway leading up to it with quick sand on both sides of the winding path. For this, you will need to get Diddy and use his rocket barrels to fly up on that roof. There is a Diddy switch there. Slam it, then the totem pole guy will start spinning and say "Feed Me". In order to feed him, you must take Diddy closer to him and aim at his mouth with your peanut gun. Beware though, he is turning and will turn faster so make sure to factor that in with your timing. Feed him four times and he will somehow make switches appear over individual doors on that temple with the narrow path. Enter the one with the feather switch over it for Tiny. Are you tired of these yet? They are all identical from the start. Hit the switch infront of you. Go left first, jumping into the mini barrel and heading through the small hole in the wall. Photograph the banana fairy. If you need film, go to the right first and jump into that mini barrel to get your film. Once you've gotten your banana fairy, continue the maze as usual. Go up the stairs and hit the switch. Go to the right first to grab your banana coin. Then go to the left and grab the golden banana. Now, GET OUT in under 25 seconds. 5.5 Chunky Kong -Angry Aztec Regular Bananas: 5 are in the very first tunnel. 20 are in the room where he gets his first golden banana. 4 are in the first temple in the first large area. 10 are in a balloon where the battle arena was. 25 more are in the same first temple in the first room. 10 are around the spinning statue in the second large area. 10 (and the BANANA MEDAL) are in a balloon inside the temple where we get out 4th banana. Another 10 are in another balloon inside the same temple. The last 6 are in the 2nd large area going up to the tag barrel. Blueprint: In the temple where Chunky gets his 4th banana. Golden Banana #1: From the start of the level, go forward just a little and turn right to open a door with two pineapple switches. Go inside. Notice the pattern on each of the four circles in the middle of the room. You will have to pick up the patterned jars and place them on the corresponding pattern. I recommend killing the Zingers so they don't blow you up. They will spin if you get the pattern right. Be careful not to fall in the sand or you'll lose your jug. Place all four jugs on their patterns and grab your banana. Golden Banana #2: In the first large area, enter the temple. Go left and play your instrument on the triangle pad. This will open the door infront of you. Once you go in, however, the banana will disappear. You will have to kill 4 klaptraps which come out of the snake's mouth infront of you (they don't have the teeth that come after you when they're dead so they're easy). The room will spin and you'll have to kill 4 more. Do this a total of four times (each time the room will spin) and then grab your banana. Golden Banana #3: Go to the second tunnel (the one leading to the 2nd large area). Find the Hunky Chunky barrel and jump in it. Run down the tunnel until you find the large boulder. Pick it up and head back to the area where you found the Chunky barrel and place the boulder on the platform. This will open a cage with a bonus barrel. Find it and jump inside. You will play Busy Barrel Barrage! You will have to survive by shooting the gators with your gun. You cannot move, but you can aim by using your analog stick. Stay alive for 45 seconds and win! Golden Banana #4: Go to the temple in the second large area with all the switches over the doors. Open the pineapple door. This is by far the hardest of all the mazes in this temple. Once inside, hit the switch infront of you. Go either left or right and then up the next set of stairs. Go either left or right (make sure to hit the banana balloons to get your BANANA MEDAL). Go up the next set of stairs and hit the pineapple switch. Go left and get your Kasplat and hit the pineapple switch over there. This will unlock the door for if you would have gone right instead of left. Head back over there and jump into your bonus barrel. You will play Kremling Kosh. Hit 18 Kremlings in 60 seconds to win. The green gators are worth 1 and the red are worth 2. Win and grab your banana. Get out in under 40 seconds! 5.6 Boss-Dogadon Difficulty (2/10) You will need 120 regular bananas for Troff n' Scoff to open this boss for Diddy Kong. If you've been following this guide, you should have way more than enough. This boss compares to Army Dillo from Jungle Japes. He is a giant Dragonfly. He buzzes around and shoots fireballs at you. When he lands, you have to take the TNT barrel and toss it at him. The only reason this gets a point more in the difficulty scale than Army Dillo is because in this one, you can actually kill yourself by running of the edge of the platform and landing in the lava! Also, you have to dodge way more fireballs with him than with the previous boss. Be careful to stay on the platform and you should do just fine. Take your boss battle key to K.Lumsy and he will (yet again) jump around with joy, opening the passage to our next level. But what's this? Yes, that's right, we now have TWO areas to explore. Apparently this 2nd key made him extra happy and we now have the entrance open to both Frantic Factory and Gloomy Galleon! Hooray! 0006 Frantic Factory Walkthrough To get to Frantic Factory, you need to head on over to K.Rool's island (the boat thing). You will see a raised platform (thanks to K.Lumsy). Jump ontop of it and then jump ontop of the walkway next to it. Walk up and up and up around in circles until you come to warp pad #4 (thank goodness, atleast we don't have to walk that whole way every time!). Activate the warp pad to save time later on and then walk up the stairs. You are now in the "lobby" to Frantic Factory. You will need 15 Golden Bananas to get past B.Locker (you should have more than enough-atleast 40 by now). Watch the cutscene with Diddy buzzing around and feel good about making it this far in the game! Walk forward a few steps and you'll see poor Chunky Kong hanging in a cage from the ceiling. We'll rescue him soon. Keep in mind, this level is very confusing to navigate so pay close attention. Enter the level with Lanky to unlock the rest of the level by hitting the blue switch. DIRT PILES: There is a Dirt Pile where Chunky gets his 2nd golden banana. BATTLE ARENAS: Take the #2 warp pad to the Activity room. Take DK to the right and go down the tunnel here lined with Tiny's purple regular bananas. When you get to the end there will be a Gorilla Grab lever. Pull it! This will reveal our Battle Arena. I hate battle arenas with Kasplats in them. Goodluck! 6.1 Donkey Kong -Frantic Factory First of all, we need to do our upgrades for this level. Go to Cranky's with 7 banana coins and he will give you a potion called Gorilla Grab. This will allow you to grab and pull the levers with foot prints infront of it. To use this, just stand on the feet and press B. Go to Candy's if you're low on music. Head over to Funky's too while you're at it and collect his goodies. Funky has a new ammo belt that will allow us to carry 100 coconuts instead of 50. You only have to visit Funky once for this because the 3 coins will give the ammo belt to ALL Kongs! Regular Bananas: From the very beginning, go left down the tunnel to collect 5. Go down the drop here and through the next tunnel to collect 6 more. Walk around the machine in the middle until you get to the #4 warp pad and enter that tunnel for 4 more. There is a balloon for 10 more in the room where Cranky and Candy are. There are 5 and then a balloon with 10 more on the way to DK's 1st banana. There are 10 in a balloon on the way to DK's 2nd banana. There are 15 in the HIGH VOLTAGE room where DK gets his 2nd banana. Where DK gets his 3rd banana (inside the machine), there are 15 bananas along the way on the suicide conveyer belt. Use the DK invincible barrel to grab them. ONE OF THEM IS YOUR BANANA MEDAL, so make sure to go back and get it if you missed it! DK's last 20 can be found in the barrel blast course. This is located in the center of the room where we found Chunky (in the connecting room to Cranky's/Candy's room). Blueprint: DK's Kasplat is pretty hard to get to. He is located on a platform near where Diddy and Lanky get their 4th bananas. You will have to jump to him to defeat him. I suggest playing your instrument before you jump, this way you won't land on him and then fall off the small platform. Jump long by walking a little and while walking, pressing Z + A. Golden Banana #1: From the Toy Room, take the lift in the middle (on the #4 blocks) up to the tunnel here. When walking down, be sure to photograph the banana fairy here. You will enter a room with green and blue number blocks on a table. On the ground next to it will be a DK switch. Slam that. You will have to do the butt-slam on each number in order (1,2,3,4,etc). Be fast though because you're being timed! Finish this to grab the golden banana. Golden Banana #2: From the Toy Room, go through the door with blue writing that either says R & D or "RED". Either way, it's confusing. Climb up the wooden pole in here and head through the next door labeled the same thing. You will now be in a room I will call the Activity Room because there's lots to do here so it will be mentioned a lot. Once you get here, activate the #2 warp pad and you can use that from now on. Take DK to the right and go up the ladder. Once up, go through the middle tunnel (the one that has that same damn R & D print on it). Jump down through this tunnel. You will see a "HIGH VOLTAGE" shack here. Hit the coconut switch to the right and open it. Once inside, you'll see a gorilla grab lever again. Pull it. This will turn on the machine in the Machine Room and open up the gates letting us into the middle. Grab your banana before continuing. Golden Banana #3: In the Machine Room, find the #4 warp pad. Infront of it there should be an opening in the machine (which you turned on as DK in the previous banana). Enter the machine and you will see a DK barrel for becoming invincible. Jump in it (or die, basically). Run on the conveyer belt with stomping metal things. When you get to the end, you will find a golden banana! Also, make sure to grab the regular bananas on the way because one of them is your banana medal! Golden Banana #4: To access this game, you must complete the barrel blast course located in the center of the room where we found Chunky (in the connecting room to Candy's/Cranky's). When you shoot through the red and yellow DK star at the end, it will create a lever infront of the arcade game which you can now use to play it. This game is fun, but difficult to beat (and very frustrating!). From the barrel blast course, go left. Go up the wooden pole with the Kasplat at the bottom and go down the hall, making a left.Or to get here, you should find Funky's from the Toy Room and take the #5 warp pad with DK. You will see an arcade machine in the corner of the room. Stand on the footprints infront of the lever and use your gorilla grab by pressing B. This will start the game for you. You are about to play old school Donkey Kong! You are Mario. In the first level, you will need to jump over the barrels that DK is throwing at you (ironic that you really are DK, yet DK is trying to kill you...) while heading up the ladders to eventually get up to Mario's love interest. NOTE: the barrels can fall down the ladders too, even the broken ones! In the second level, you must climb to the top on the conveyer belts which switch directions on you. Avoid the pies and the fire balls. In the third level you need to jump from the middle of the first platform to one of the moving platforms to the middle platform (make sure the fireball isn't where you're jumping to). Then, you'll need to jump to the next platform and climb up the way avoiding the falling, uh..things. I guess they're springy platforms. I have no idea. Avoid the last fireball and climb up the ladders to your lover once again. NOTE: Nintendo takes falling seriously in this one. If you fall even a fraction of a centimeter too high, you will die. Keep this in mind. On the fourth level you will do something different. You will have to jump over each of the blocked gaps (unblocking them) while avoiding the millions of fireballs. Jump over all the yellow blocks which become gaps and climb to the top to WIN! NINTENDO COIN: Just when you thought you were done with that challenging arcade game, Squawks challenges you to do it again! Ugh! And now, it's a lot more challenging than the last (Darn you, Nintendo!). But this time, you're playing for something much more valuable than one of the hundreds of golden bananas scattered throughout this game. Now, you're playing for the Nintendo Coin! It will cost 2 coins each time you play (these are taken away from your banana coins). Can you believe this is only level 2 of the arcade game? Beat the whole damn thing again (this took me like a week the first time I played this game) to get your VERY well deserved Nintendo Coin (which you will need in order to gain entry to the final Boss battle). Remember, though, everything now is harder than the first time (and I thought the first time was hard). The barrels will not be the same pattern as before, and will be shot at random clear across the screen so watch out! There will be more fire balls than before (ugh), so make sure if there are too many to use the hammer to get rid of them. Goodluck! 6.2 Diddy Kong -Frantic Factory Diddy has an upgrade too. 7 coins at Cranky's will get you the Simian Spring. It will allow you to reach high places and barrels which are located too high to jump to. All you have to do is press Z when on a pad with Diddy's face on it. Head to Funky's and fork over 3 coins for an Ammo belt which will allow us to carry 100 peanuts instead of 50. This only has to be done once because it applies to all Kongs. Regular Bananas: There are 8 in Funky's room. In the Toy Room there are 25 climbing up the box with the Simian Spring. 30 are in three balloons in the room where Diddy gets is banana #2. In the room where DK has his arcade machine (and also the room where the 2nd warp pad #5 is located), there are 5 bananas. On the way to this room there are 5 more. There are 12 surrounding the machine in the Machine Room on the ground where the Kasplat is. Make sure you grab all 12 because ONE of them has your BANANA MEDAL! There are 10 more heading to our 4th golden banana ontop of the 2 spinners of doom in a row. The last 5 are ontop of the Simian Spring pad which we use to get our 4th golden banana for this level. Blueprint: Diddy's Kasplat is in the Machine Room walking around on the floor. Golden Banana #1: In the Toy Room, you will Simian Spring up the stack of blocks. Make your way all the way up to the top and Simian Spring into the Bonus Barrel. You will play Path Peril Panic. You will have to shoot melons into the Klaptrap's mouths to let the banana fairies pass safely. You have to save 6 fairies in 60 seconds. A good strategy here is to shoot the first, then second, then third Klaptrap in the row the fairy is crossing. Goodluck! Golden Banana #2: For directions to this Banana (Activity Room), look at DK's 2nd banana. Take Diddy to the left and then up the ladder. Play his instrument on the pad and open the door. You will have to Chimpy Charge the number patterns on each door to open them. Each will contain enemies. Defeat them and then move on to the next code. Do all three doors and win your golden banana. Golden Banana #3: From the Activity Room, take Diddy down the same hole that DK had to go down for his 2nd Banana. Slam the Diddy switch. This will lower vines. Swing across the vines and into the bonus barrel. For whatever cruel reason, they time you. Beaven Bother. OH. MY. GOD. This is my least favorite bonus barrel of all times. One of these in Creepy Castle nearly had me crying. This one isn't as bad (although it still SUCKS). You have 60 seconds to herd 12 beavers into the hole in the center. To scare, press B. To jump, press A. Don't fall into the hole yourself or you'll die and have to start over again. Seriously, best of luck to you. These are horrible. Don't waste your time with the ones that get stuck up against the wall-they just cost too much time. If you manage to beat this, grab your reward of a golden banana (I think they should be worth 10). Golden Banana #4: Find the Diddy switch on the floor around the Machine Room. Slam it. This will reveal a banana up in a hole in the wall. To get here, you can either use the #4 warp pad (if you have already gotten to the top of the machine and activated it), or you'll have to climb the thing for the first time now. From the Diddy switch, go left until you find the Lanky switch. Next to it will be an elevator moving up and down. Get on it. Climb the single conveyer belt until you get to the platform. Go left on the platform until the end. Jump onto the pipe and carefully walk across it. Once at the end, jump up to the platform. Walk to the left until you get to a wooden ladder. Climb the ladder. Avoid the sweeping things that are moving in a circle and jump onto what I like to call "The Spinner of Doom". It will either be moving very fast or very slow. I recommend if it's moving very fast to wait until it's moving slow to try to cross. Once you get across it, go up the steps until you reach a small little platform. Then, face toward the machine in the center of the room and wait for one of the two long spinning platforms to reach where you're standing and jump for it! Change the camera angle in order to see them better if it makes it easier for you using the C buttons. Jump off when you get to the platform on the opposite side of where you were standing. Activate the #4 warp pad to save you from having to do this all again! Now, go left to where you see the 3 moving elevator platforms. I find it helps to zoom out here with C down. Jump across those platforms until you reach the next platform where you will see 4 conveyer belts. Do not go up these conveyer belts (we'll do that later with Tiny). Instead, go left. Go to the end of the platform where you will see 2 Spinner's of DOOM. Make sure they are both going slow before you cross. It's damn near impossible to cross when they're spinning fast because they are spinning in opposite directions. Jump across them and look for the Simian Spring pad directly after them. Simian Spring up to your last golden banana for this level! 6.3 Lanky Kong -Frantic Factory Upgrades first! Take Lanky to Cranky and for 5 coins you will get the Baboon Balloon which will allow you to float around the room when you press Z on the pads with your face on it. Head onover to Funky's and for 3 coins you will get an Ammo belt. It will cover all Kongs. You're now able to carry 100 grapes instead of 50. Regular Bananas: In the beginning of the level, on top of the #2 warp pad there are 5. In the room where Cranky and Candy are located, there are 5. There are 5 more in the room where we found Chunky. They are leading up to a Lanky switch on the pipe in the corner of the room and need the Orangstand to get to. There are 15 in the Activity Room where Lanky gets his 3rd banana. There is a balloon with 10 in the room where he actually plays the game for his 3rd banana. There are 10 more inside the machine in the Machine Room where DK got his 3rd banana. There are 15 on the way up to the top of the machine in the Machine Room. There are 10 more in a balloon in the Machine Room (up on top) where there are 4 conveyer belts in a row (THIS IS YOUR BANANA MEDAL). Our last 25 are on the way to where we get our banana #4 (up the narrow steep pipe). Blueprint: Lanky's blueprint is in the Activity Room (warp pad 2) on the middle level. Golden Banana #1: With Lanky, hit the blue switch next to the boxes in the room where we find Chunky. This opens a gate in the beginning which takes us to Snide's and other fun stuff. To get to this gate, start at the beginning (you can use warp pad #1 in the same room as the switch) and go right. The gate is now open. Climb up. Take a right (left is Snide's). You'll end up in the Toy Room. Now's our chance to use the Baboon Balloon. Go right or left (doesn't really matter), around the stack of blocks in the middle of the room. Keep walking until you find a stack of boxes leading up to a metal platform with a Lanky pad on it. Press Z to become a balloon and float to the Bonus Barrel! You will play Batty Barrel Bandit. You have to line up the four bananas 3 times in 45 seconds to win. To stop the thing from spinning, press A. Goodluck! Golden Banana #2: Take Lanky to the area where Chunky is located and walk up the steep pipe in the corner of the room using the Orangastand. Hit the switch with Lanky's goofy face on it and it will set Chunky free. Chunky collects GREEN items. Grab the golden banana which he leaves behind! Golden Banana #3: For directions to this Banana (Activity Room), look at DK's 2nd banana. Take Lanky to the left and play his instrument on the pad. This will open up the room with his switch. Slam the switch. You're going to play a little memory game. Butt-slam the keys which correspond to the belching gators. C,B,C,D,E,C,A is the pattern for those of you with a bad memory like myself. Grab your banana! Golden Banana #4: If you haven't made your way up the machine yet in the Machine Room with another Kong and activated the #4 warp pad, look at Diddy's #4 golden banana for instructions on how to climb the machine. If you have, use the #4 warp pad with Lanky after hitting his switch on the floor of the Machine Room. In the cut scene, you will see a steep sloped pipe with a golden banana on top. This pipe is located to the left of where Diddy got his 4th banana and also right next to where DK's Kasplat for this level is located. From the #4 warp pad, go left across the 3 moving elevators. Go left when you reach the platform and cross the two spinners of doom. Go left from Diddy's Simian Spring pad and climb up the pipe with the Orangastand move with all the blue bananas on it. Climb carefully! Reach the top and grab your banana! 6.4 Tiny Kong -Frantic Factory Upgrades, upgrades, upgrades! Tiny needs 5 coins at Cranky's for her new potion: the Pony Tail Twirl. Now this is my favorite of all the potions. To use it, jump by pressing A and then press A again while in the air. I use this all the time, even when it's not necessary. Regular Bananas: In Funky's room, there is a balloon with 10. There are 10 where Tiny gets her first golden banana. On the way to Tiny's 2nd Golden banana there are 10. Also, by Snide's HQ there are 10 in a balloon. There are 5 on the way to getting Tiny's 3rd Golden Banana. From the beginning, go right. Go down the long hole with the wooden pole in it until you come to an opening. There will be 10 bananas here. There are 10 more in a balloon (AND YOUR BANANA MEDAL) floating around the machine in the Machine Room! There are 20 more on the 4 consecutive conveyer belts leading to Tiny's banana #4. Her last 5 are just a Pony Twirl away from her bonus barrel in her banana #4. Pony twirl to the left off that platform and grab her last 5! Blueprint: Tiny's Kasplat is located in a tunnel off of the room where Chunky was found. He's very obvious! Golden Banana #1: In the Toy Room where Lanky got his balloon golden banana, bring Tiny to the left opening. Make her mini with the Tiny barrel and take her through the small hole in the wall. Once through that tunnel, you will see a Tiny switch on the floor. Slam it to start the game. You will see a spinning wheel with items on it. Next to it you will see a check list. On the other side you will see "Next" and then a picture of the item you should be shooting. Shoot the items necessary and win the banana! Make sure your timing is right or you will have to start from the beginning. This will also make a banana fairy appear by Funky's. Golden Banana #2: For directions to this Banana (Activity Room), look at DK's 2nd banana. From the Activity Room, go right. Go through the door and down the tunnel following the regular purple bananas. You will end up in a room with a DK lever and a mini-monkey barrel. Make Tiny small and go through the hole in the wall. You are about to go for a ride! You are being challenged to a race. You have to win and collect 10 coins. Press Z to go. Use the analog stick to change lanes and press A to cheat. Do this and collect your banana at the end! Golden Banana #3: From the room where Chunky was found, go to the area where Tiny's Kasplat is. Climb up that wooden pole and you'll wind up in another tunnel. Go forward and to the left (this is also where DK's Arcade game is located). Jump into the Tiny barrel and climb the boxes to the hole in the wall on the top. You will run through a tunnel and automatically grab the banana! Golden Banana #4: If you haven't yet activated the #4 warp pad climbing the machine, see Diddy's #4 golden banana. Go find Tiny's switch on the ground of the Machine Room. Use the #4 warp pad to get up to the top. Go left across the moving elevators and then use the 4 conveyer belts to get up to a platform. Pony Twirl from the platform to the next one where there will be a Bonus Barrel waiting for you! Remember, to Pony Twirl, press A to jump and then A again while in the air (you will need this for the Boss!). You will play Krazy Kong Klamour! This game is fun. You will have 60 seconds to shoot the Golden Banana 10 times. Make sure you reload enough. The banana will change places so you have to be quick on the draw here! Don't hit any of your fellow Kongs (or yourself, of course!). If you do, it will add one more (per each Kong hit) to how many bananas you have to eventually hit! Finish this task and grab your last banana for this level! 6.5 Chunky Kong -Frantic Factory Make sure to take Chunky to Cranky's, Candy's, and Funky's. Remember, Chunky is very behind at this point and doesn't even have his gun or instrument. Cranky will give you a 3-coin potion called Hunky Chunky. This allows you to jump inside the Chunky barrels and become HUGE. For 5 more coins he'll give you a second potion called Primate Punch which will allow you to break down flimsy walls and gates and such. To use this, press Z + B. You'll notice a lot of the gates around here are susceptible to this punch. Use it whenever you can! For 3 coins, Candy will give you your Triangle instrument (how manly). Funky will give you your shooter (Pineapple gun) too when you take him. Make sure you head back to the previous levels to get his golden bananas and regular bananas and blueprints! Regular Bananas: There are 5 on the #1 warp pad in the beginning. There are another 5 on the other #1 warp pad. There are 15 in the room on the platforms where Chunky gets his 2nd banana. There is a balloon with 10 in the room where Chunky gets his 1st Banana. There are also 10 in that same room lining the room floor. There are 5 more on the #3 warp pad next to Snide's HQ. 10 more are in a balloon if you use the wooden pole from Snide's HQ and go up. There are 20 on the spinning machine in the Machine Room next to the #4 warp pad which isn't on the ground (INCLUDING THE BANANA MEDAL!) For detailed instructions on how to get here, see Diddy's 4th golden banana. There are 10 along the longest wooden pole in this level (from the beginning, go left). The last 10 are in a balloon at the top of this pole. Blueprint: Chunky's Kasplat is in the Toy Room wandering around the tower of blocks. Golden Banana #1: For directions to this Banana (Activity Room), look at DK's 2nd banana. From the Activity Room, go up the ladder and then up a second ladder. Break down this flimsy door then play your instrument on the pad. You will drop down and walk towards the chest on the floor with the Chunky Primate Punch switch on it. Hit it with the Primate Punch (Z + B). The chest will spit out an enemy. Defeat it. The chest will spit out two more enemies. Defeat them both. The chest will spit out two more enemies. Defeat them both. Here comes the tricky part. Now, the chest will spit out a bunch of enemies who will join together to become one GIANT enemy. Jump into the Chunky barrel to become Hunky Chunky. Battle the giant enemy this way. This guy will take a lot of hits, so don't think you're doing it wrong. He's pretty tough, but he'll spit out quite a few melon slices at the end (which you'll probably need!). Grab the banana and get out of there just incase he comes back!! (only kidding). Golden Banana #2: In the room where Chunky was found, find the tunnel with the flimsy gate blocking it. Primate Punch it with Z + B and enter. Find the block in the corner with the red question mark on it. Jump ontop of it and butt-slam it! It will reveal a Chunky switch. Slam that and it will reveal a golden banana. Next, find the switch with Chunky's face on it protruding from the wall. Primate Punch this and the platforms will begin to move. Jump from each platform up to the golden banana and Viola! Golden Banana #3: From the DK Arcade Game machine, go out to the tunnel and go left. You will see a flimsy gate to knock down with the Primate Punch. Do so and jump into the bonus barrel. You will play Stash Snatch. You will have 60 seconds to collect all the coins in the maze and then head for the checkered flag! Good luck! Note: Run forward first, then go back to make that first turn. Golden Banana #4: If you haven't yet activated the 2nd number 4 pad in the Machine Room, look at Diddy's #4 banana for instructions. If you have, hit Chunky's switch on the ground then head on over to the #4 warp pad. Unlike the other Kong's #4 banana, you will be timed. You will have 100 seconds to get to the top of the machine. This should be a lot easier now that you have the #4 pad activated. Once you get to the 2nd #4 warp pad, look towards the machine and jump on the platform that will come your way. Walk towards the middle of the machine using the spinning platform you're on and grab the banana when it's safe! 6.6 Boss-Mad Jack Difficulty (8/10) This is one of my favorites (my absolute favorite is the Creepy Castle boss!). Yes, it's hard to beat, but it's fun! This boss is for Tiny. It takes 200 regular bananas to Troff n' Scoff to open this gate. Once you collect all these bananas, you will walk through the door as usual with Tiny. Once in, you will see a large platform with blue and white squares on it. After they do their thing in lighting up all over the place, they will all go dark except for one. This is the one you need to stand on to begin the level. This is the white one in the second column from the right and the second row from the bottom. All the platforms will then rise up and you will be introduced to a jack in the box. This is your boss. It looks like something from that old Nickelodeon show "Ahhh! Real Monsters". It will chase you from platform to platform. To get to the other platforms, you must use the Pony Twirl (Press A to jump then A again while in the air). Do this fast, though, because the box will chase you. Once it stops springing around, there will be two lit platforms (one white and one blue) with a blue button on each. Notice what color platform the jack in the box stopped on and find the lit platform with the button that matches the color Mad Jack is on (for example, if Mad Jack stops on a white platform, you must find the white platform that has the blue button on it and butt-slam it). This will laser shock him or something and then you will continue. Beware though because he will shoot fireballs at you as you try to get to the platform with the button. He will chase you a certain number of platforms before he stops. If you fall off or get knocked off by his fireballs, you will have to start the chase again. After you do this twice, he will start speeding up. The third time that you will hit him, the platforms with the buttons WILL NOT light up. You will have to find them yourself. This isn't too difficult, but it makes it a little harder. Notice that when you go to hit him the 4th time, instead of shooting fireballs at you, he now has lasers. These lasers will shoot to the platform you're standing on at the time and make the whole thing hurt you. Make sure to time this well, as you don't want to have the platform with the button you need to hit turn deadly. After you hit him the fourth time here, he will turn INVISIBLE. As if this boss wasn't hard enough already. But note that the platform he is standing on will light up and his shadow is still visible if he's about to land on you, so atleast we're not totally blind. Avoid him as usual (he's fast!) and then avoid the lasers again. Hit the switch for the 5th time. He will become visible, and then fall to the ground, leaving us with the DK Key. The platforms will lower and you will be able to grab it. NOTE: My strategy for this boss is to jump back and forth between two platforms (make sure you do this fast towards the end because he jumps faster and might squish you) until he stops instead of dragging yourself all over the platform map. Goodluck! Take your key to K.Lumsy and he will jump around in happiness as usual. But wait, what's this? He didn't open another level. Recall from the previous boss that he actually opened TWO levels with the last boss key we gave him: Frantic Factory and Gloomy Galleon. Now, we'll move on to Gloomy Galleon. 0007 Gloomy Galleon Walkthrough Congratulations on making it this far! To get here from DK Isles, you will go toward K.Rool's island/boat. Instead of jumping on to it, you will dive and search the side (not underneath the boat) for the door/entrance to Gloomy Galleon. You will need 30 golden bananas to get past B.Locker (or, just take Lanky and stand next to B.Locker and press B. His odd arms will get you in for free). Just so everyone knows, some of the bananas in this level require the water level to be raised and some require for it to be lowered. To lower/raise the water level, go to the open area with the lighthouse (from the entrance take the 2nd right) and dive under the water. There will be an arrow down on one side of the lighthouse stand and an arrow up on the other side. All you have to do is swim into whichever one you want (up to raise, down to lower). Also, don't bother with Cranky's (unless you have 15 banana medals to play his JetPac game-see the walkthrough for that if you do), or Funky's because neither of them have upgrades for you. Candy has an upgrade for all Kongs for 5 coins from 10 to 15 energy points. DIRT PILES: In the area where DK gets his 2nd banana. BATTLE ARENAS: (with Chunky) From the entrance, go straight past the tag barrel and past the first cannon. Go to the ship where Cranky is located and instead of shooting yourself up there, go to the right on the ground. Primate Punch the gate and enter the battle! You will be attacked by four regular alligators, but even so-this isn't very difficult. 7.1 Donkey Kong -Gloomy Galleon Regular Bananas: There are 10 in the balloon where Chunky got his 2nd banana. In the barrel blast course there are 15. There is a balloon floating around the lighthouse for 10 more. In the are where DK gets his 2nd banana, there are 20 up the moving walkway to the top. There is a balloon with 10 floating around in this room too. In the lighthouse area, make Lanky use Enguarde to break open the wall with Enguarde's piture on it and get your 10 bananas (one of which has your BANANA MEDAL). There are 15 more in the open water area when you swim to the floor and go through the wooden caves. DK's last 10 are in the area where he gets his 4th banana. Blueprint: DK's Kasplat is located where Diddy gets his 3rd golden banana. To get here, you will need to use the #4 warp pad which is located on a floating piece of wood in the large area near where Candy is. Golden Banana #1: Make sure the water level is raised. In the lighthouse area, get on the lighthouse island in the middle. Find the barrel blast course. Shoot through the red and yellow DK star at the end to unlock a seal (Clapper). Watch the cutscene and then go find the seal. He is in the other large area on a platform near Candy's. Talk to him to get a banana. Golden Banana #2: Make sure the water level is raised. In the lighthouse area, get on the lighthouse island in the middle. Find the DK switch with the ladder infront of it. Slam the switch to open the gate at the top and climb the ladder to get in. Walk forward. Climb the ladder infront of you and then make your way up the moving walk way to the top. Once you get to the top, find the DK lever and pull it with B. This will turn on the lighthouse light and also let the ship come out. Your banana will appear at the entrance to this room. Golden Banana #3: Remember the seal? Go back to Clapper and challenge him to his race! All you have to do is jump into the tunnel behind his floating platform to start. You will press Z to go. R turns sharply, A jumps, and the analog stick moves you left and right. Also, you will have to make sure you go through the boueys with flags on them. If you miss more than 5, you lose. You'll need to collect 10 coins in this race. You will only need to beat him over the course of two laps to get this banana. Golden Banana #4: Near Funky's, DK has to play his Bongo's on the cactus thing where Chunky found his Kasplat. This will open one of the doors on the sunken ship in the middle of this area. Go to it in less than 60 seconds or the door will close. Once in, find the room with the bonus barrel. You will play Krazy Kong Klamour and will have 60 seconds to shoot 15 bananas. If you shoot a Kong instead of a banana, you will have to shoot an extra banana. 7.2 Diddy Kong -Gloomy Galleon Regular Bananas: There are 10 which you automatically get when you shoot yourself up to Cranky's. There are 10 at the top of the lighthouse around the light. There are 6 leading up to where Diddy gets his 3rd banana. There is also a balloon with 10 floating around in that room. Go to the wooden house where Lanky got his 3rd banana and swim around the base of it for 10 more. 10 are located in a balloon near the cactus by Funky's. 14 are located inside the area where Diddy gets his 4th banana. There are 20 around the gate where the robot fish comes out of in Diddy's 2nd banana and a BANANA MEDAL. His last 10 are floating in a balloon in the lighthouse area. To get this you need to use your rockets to fly up to the cage where the seal was. Blueprint: Make sure the water level is lowered. He is in a cave in the wall in the light house area. Golden Banana #1: You need to have completed DK's 2nd banana to get this. Find the Diddy rocket barrel on the lighthouse island and fly to the ship. You will see a Diddy switch. Slam it. Your banana will somehow be shot out of the cannon to the top of the lighthouse. Get back into the Diddy rocket barrel and fly up there to get your banana. You will notice your music pad up there, which leads us to banana #2. Golden Banana #2: Play your instrument at the top of the lighthouse (use your rocket barrels to get there). The timer will start during the cutscene for whatever reason, so you'll really only have about 92-93 seconds to get there. Anyway, during the cut scene you will see a mechanical fish come out of the ground. To get there, we will head over to the other large area. The fish is located underwater in the open area straight across the water from the entrance to this large area. You will have to wait for the fish to open its mouth and then you will swim in it. Now this one's a thinker, so pay attention. Infront of you will be a giant heart-shaped mechanism with a spinning rudder and 3 circles. The rudder will spin and alternately cover the two top circles and then the next turn will cover the bottom one. You will need to shoot all 3 of these lights from yellow to blue and then a third time to break it in the given time. Now this is tricky and difficult even if you know what pattern to do this in. Do not waste any time. Go into this with FULL AMMO and do not worry about wasting any since we can get a free refill from Funky anyway. Kill the stupid Zinger before you start. Also, make sure you're standing on a piece of wood because the water will raise every time the robot fish opens its mouth. Now I'm sure there are other ways, but my suggestion is as follows: You will have 100 seconds to do this. Shoot one of the top lights first. The next spin will make it so you have to hit the bottom one. Now, hit the other top light. Hit the bottom light to blue on the next spin. Then, hit one of the top lights to blue. On the next spin, hit the bottom light out. On the next spin hit the second top light to blue. Then you will be unable to do anything because the bottom light will be out. On the next turn hit the blue top light out. Then *nothing* again. Now hit the other top light to blue. Then *NOTHING* again. Now hit the last light out. There is barely enough time for this, but it can be done! There will be a pause at the end of the timer and the time that you get kicked out, so keep shooting even after the timer stops and you'll still get a banana! Also, the rudder starts moving the second you hit a light so hit FAST and don't worry about wasting ammo! Goodluck! NOTE: Do not start with the bottom one or you'll run out of time! Make sure you know where you're shooting so you can pre-aim. Golden Banana #3: Make sure the water level is raised. In the large area where Candy and Funky are located, dive underwater to go to the area which Lanky unlocked in his first banana. Go to the coin stack on the right side of the room. Use the simian spring to get up to the top to find the bonus barrel. NOTE: there is a warp pad here which you need to see for DK to get his blueprint. It will appear after you beat Stealthy Snoop in your bonus barrel. You will have 70 seconds to sneak around this maze to the checkered flag. From the beginning, you should go to the left. When you come to the 4-way intersection, go straight. When you get to the next turn option, go right. Keep going until you get to the checkered flag. MAKE SURE YOU NOTICE THE #4 WARP PAD! Golden Banana #4: Make sure the water level is lowered. Go to the cactus next to where Funky is. Play your guitar on the guitar pad. You will have 60 seconds to get to the #2 gate that is now open on the sunken ship in the middle of this large area. Find the bonus barrel and jump in. You will play Splish Splash Salvage. Did I mention I hate water levels? Uggh. You will have 60 seconds to get 8 coins. There are 7 coins under water. Once you get all 7 coins, vines will drop down for you to swing to get the 8th. Avoid the starfish and you should do fine. 7.3 Lanky Kong -Gloomy Galleon Regular Bananas: There are 20 in two balloons where the battle arena is located. There are also 5 from the entrance to the tag barrel. There are 5 under the Enguarde box in the large area with Candy and Funky's. There is a balloon floating above the large area with Candy and Funky carrying 10. There are 5 where Lanky gets his first golden banana. There are 5 around the base of the Enguarde box in the lighthouse area. There are 20 in the treasure chests on the bottom of the floor in the lighthouse area. In the area where Lanky gets his 3rd banana, there are 5 AND A BANANA MEDAL leading up to the Enguarde box. In the same area, there are 5 more at the end of the tunnel which is revealed when Enguarde breaks open the treasure chests. There are 5 above the music pad where Lanky gets his 4th banana. Lanky's last 15 are in the room where he gets his 4th banana. Blueprint: Lanky's blueprint is in the area where Chunky got his first banana. From the entrance to the level, you take the first right. Make sure the water level is raised. Golden Banana #1: Make sure the water level is raised. In the large area with Candy and Funky's, become Enguarde. You will notice the red and yellow DK star above the water in this area. Jump through it 3 times as Enguarde. This will unlock a DK gate in this same area. It is along one of the walls. Jump onto the coin stack on the left side of the room and use the Baboon Balloon pad to float upwards. Keep using these pads to get to the top. You will play Searchlight Seek in the bonus barrel at the top. You will have 60 seconds to find and shoot the Klaptrap in this barrel 4 times. To shoot, press A or B. Golden Banana #2: In the lighthouse area, become Enguarde and smash open all the treasure chests on the bottom of the floor by pressing B when you get next to them. One of them contains your banana (the one near the mermaid's house). Golden Banana #3: From the beginning, take a left at the tag barrel. In the hallway before the water, look on the right wall. There will be a Lanky switch in one of the openings. Slam it. You will have 30 seconds to get to the open room. Head towards the open area infront of you and go left. Go under water and when you reach the wooden house, the open gate is the one on the bottom. Become Enguarde and smash open the treasure chests. Go through the tunnel which is revealed and collect your banana! Golden Banana #4: Make sure the water level is lowered. Head to the cactus next to Funky's. Find the trombone pad and play your instrument on it. The #4 door on the sunken ship in the middle of this area will open and you will have 60 seconds to get inside it. 7.4 Tiny Kong -Gloomy Galleon Regular Bananas: There are a total of 9 bananas on the left and the right paths from the first tag barrel. There are a total of 15 by Snide's HQ in the lighthouse area. There are 15 (5 in clump and 10 in a balloon) where Tiny gets her 1st golden banana. There is also a balloon in the lighthouse area where Diddy found his blueprint holding 10. In the room where Chunky gets his 1st banana and Lanky gets his blueprint, there are 15. Where Tiny gets her 2nd banana there are 17 more. There are 8 more where Tiny finds her Kasplat. The last 10 are in the room where Tiny gets her 3rd banana. Blueprint: Tiny's blueprint is in the room where Cranky is located. Use the first cannon instead of the one that takes us to Cranky and the cross the swinging vines. Go left and Tiny's Kasplat will be in a little cave in the wall. Golden Banana #1: Tiny needs to talk to the mermaid at the very bottom floor in the area where the lighthouse is. She will need to use the Mini barrel to get inside. She will ask you to find her pearls. Her pearls are located in the other large area in the room where Diddy got his 3rd banana and Lanky got his 1st. You will need to become mini to get inside the treasure chest in that room (go through the lock hole) and then you will be encountered with a bunch of giant clams. These clams open and close. You will notice that they have pearls in them. Be careful not to touch them while they're closing or you'll get hurt. Swim to each pearl to collect it. You will need all 5 to get your banana. Bring them back to the mermaid and she'll give you your banana. NOTE: You can also get these pearls without talking to the mermaid first if you want to skip the story. Golden Banana #2: Go to the area where Funky's is located. Find the cactus looking thing at the end of that area. Stand on the saxophone pad and play your instrument. This will unlock gate #3 in the sunken ship in the middle of this large area. Get there in 60 seconds or the gate will close! Go in and head to the left. Find the room with the starfish and the golden banana. Get the banana without getting hit too many times and then leave that room. Now head to the other direction where you will see a banana fairy behind bars. Photograph it. Golden Banana #3: From the beginning of the level hang left at the tag barrel. Right before the entrance to this large open water area there will be a Tiny switch on the left. Hit it. You will have 30 seconds to make it to the now open door. To get there, jump into the water of the big open area infront of you and dive down. Go left to the area where there is a wooden house. The top door out of the two that are showing is now open. Enter the room. Find the hole in the wall and go left. Enter the bonus barrel and you will play Kremling Kosh. You will have to hit 22 Kremlings in 60 seconds. The green ones are worth 1 and the red ones (who disappear faster) are worth 2. Goodluck! Golden Banana #4: Tiny's last banana uses the Mini monkey barrel in the large open water area. It is located to the right down the passage where Funky is located, but deep under water. Get in the barrel and then enter the hole in the giant metal structure underneath it. Beware of the puffer fish in this room. Find the bonus barrel by the machine desk. You will play Big Bug Bash and will have to swat the fly 6 times in 60 seconds to win! Beat this and get your last banana for this level. 7.5 Chunky Kong -Gloomy Galleon Regular Bananas: From the entrance, go forward past the tag barrel. On the slope leading to that room there are 2. Then go right before the broken ship and grab 5 on the boxes over the #2 warp pad. Then go into the broken ship to grab 5 on the ground. From the entrance, go forward past the tag barrel into the same area as last time. Shoot yourself to the crows nest of the broken boat by using the first cannon you come across. Swing across the vines and then there will be 3 bananas on the narrow wooden path. There are 10 around the base of the lighthouse (underwater). There are 25 in the room where Chunky gets his 3rd banana (inside the ship). There is a balloon with 10 more where Chunky gets his 1st banana. Find the number 2 warp pad in the large area. There are 5 above it and a balloon infront of it for 10 more. The balloon contains your BANANA MEDAL. There are 15 more in the open water area when you swim to the floor and go through the wooden caves. His last 10 are in a balloon floating around the cactus where his Kasplat is located. Blueprint: Chunky's Kasplat is on the top of the cactus thing near Funky's. Golden Banana #1: Make sure the water level is raised for this one. From the entrance, take the first right. You will need to open the gate with the two pineapple switches. Take out the Kasplat in the middle so he doesn't get in your way later on. Find the Cannon ball on one side of the room. Pick it up and carry it back to the cannon and then enter the cannon yourself. You will have to shoot three targets. The first one is fairly simple, it just moves back and forth. The second one moves in a figure 8 and is more difficult than the first. The third one is very far away and moves around in a circle. Remember to factor in distance with your timing, and also aim high because the cannon ball moves very slowly and also falls as it's being shot farther. Shoot 3 targets with 6 cannons in 40 seconds and win! Golden Banana #2: From the entrance, go straight, past the tag barrel, into the room. Make the right into the broken ship. Primate Punch each treasure chest. The left one contains a banana fairy! Photograph it. The middle contains headphones for you to recharge your music power. The right one contains your golden banana! Golden Banana #3: You need to have gotten DK's 2nd banana to get this one. Make sure the water level is raised. In the light house area, go to the lighthouse island in the middle. Jump on either the platform where DK's barrel blast is or where Diddy's rocket barrel is. Wait patiently until the ship comes around to infront of you. You are going to have to jump to the ship. You may need to press B while in the air to make it to the ship. Jump on to the ship's caboose. You will see a wooden door on the floor. Butt-stomp it to open it. You will now be in the most nauseating room in this entire game. You are inside the ship. You will have to run forward past the cannons which are shooting inside the ship for whatever reason. When you get to the end of this, you will see a gate. Primate Punch the middle of it and you will see a brightly colored spinning thing which resembles the cacti in Super Mario World. Primate Punch each one when your face comes around to break them and eventually get your banana! Now apparently, Chunky got very seasick while he was down here (I blame the disgustingly bright room). The controls are all backwards (I seriously strongly suggest flipping your controller upside-down to get the controls right) and you still need to dodge the cannonballs in here. Make your way back to the brown cannon at the end without throwing up to leave. Golden Banana #4: Make sure the water level is lowered. In the lighthouse area, find the hole in the wall which has Diddy's Kasplat and a triangle pad in it. Play your triangle and this will open up a cage on a sunken ship in the other large area. Make your way over there (it's on the top of the middle ship near the tag barrel and Enguarde box) and go inside in under 60 seconds. You will be joined by a fish with a light on its head so you can see. There is a bonus barrel in the corner of the room. It is Batty Barrel Bandit again! You will have 45 seconds to get 4 golden bananas in a row 3 times. Press A to stop the spinners. Each time you win, the spinners will speed up, making this difficult. Goodluck! 7.6 Boss-Pufftoss Difficulty (7/10) This giant..uh..thing is pretty fun. You will need 250 regular bananas to unlock the door with Troff n' Scoff. Lanky will be up to bat here. Once inside the doors you will encounter this giant puffer fish in the middle of a pond. You will be on a boat (which kind of looks like half a coconut shell). To go press Z. You will need to run around the fish without touching it and go through the red and yellow DK stars. This will send a zap to the fish. The trick is, you have to locate and touch the next star within the time given to you. The time will reduce as we go through this boss course as will the size of the stars, making it more and more difficult each time. To make things better, he will be shooting fire balls at you. Ughh. So in the first round, you will have 30 seconds to find each star. You will have to run through 5 stars to zap him. Now, the fish can send out this laser thing which can also hurt us. Beware of that-especially when there is a star in the middle of it. You will now have 25 seconds in between slightly smaller stars. The most difficult part of this boss is staying alive. In the third round, you will notice that the stars are even smaller now, and yet you only have 20 seconds to get each one. Also, the fish seems to have learned a new trick. It can now spit fireballs up into the air and they will rain down on you. Now in the 4th round here, the stars are even smaller yet. And of course, our time for getting them has decreased yet again to 15 seconds. And to make it harder, the fish has learned another new trick! It now can send a Lanky-seeking mine out which will chase you down, so try to keep moving! Now this is the last round. The stars are microscopic compared to the first stars we were given. In addition to all the new tricks that he's learned along the way, we are faced with the cold truth that we only have 10 seconds to spot and go through these small stars. Beat him fast so you don't have to deal with him anymore. Of course, if you do run out of time in between stars, you can start from the beginning of this round instead of the beginning of the whole boss fight. Goodluck! Grab the key when you're finished and take it to K.Lumsy once again! He will jump around with glee, unlocking our next world in this game-Fungi Forest. 0008 Fungi Forest Walkthrough The easiest way to get to Fungi Forest is by taking the #3 warp pad to the waterfall, then turning around and jumping in the cannon which K.Lumsy unlocked for us. When you get up there, you will be next to a little house. Go into the house. You will need 50 golden bananas to get past B.Locker. NOTE: you should have atleast 100 bananas by now. This area has a trick to it. Much like the water level problem in Gloomy Galleon, in this area we'll have to specify whether it's Day or Night time. To change the time, shoot yourself up to the clock in the beginning of the level and hit the switch with either the sun or the moon on it. Make sure you stop by Funky's for an ALL KONGS upgrade for 5 coins. It will give you HOMING ammo (red crates). This gives you the ability to lock on to targets without taking time to aim. DIRT PILES: There is a dirt pile through the green tunnel, outside the patch where Tiny plants a seed. BATTLE ARENAS: The battle arena is located in the area with the giant mushroom. To reach it, use Diddy's Rocket Barrel in this area (above a bouncy mushroom) and fly to a lone platform (not the one where Chunky's Kasplat is, but similar looking). There is the battle arena! It's a pretty hard one too, so good luck! 8.1 Donkey Kong -Fungi Forest Regular Bananas: 5 are in the blue tunnel. 5 more are where DK gets his 1st banana above the switch he has to hit. 5 are in the purple tunnel. 5 more are through the purple tunnel ontop of the #5 warp pad. 10 more in a balloon where DK gets his 1st banana. 10 in a balloon behind the building where Diddy gets his 2nd banana. 10 more are leading up to where DK gets his 2nd banana. 5 more are in the house where he gets his 2nd banana ontop of the DK switch. 15 bananas are on the cannon path in the giant mushroom. 5 more (AND THE BANANA MEDAL) are on the 2nd number 5 warp pad located at the top of the mushroom. 10 are in the bonus blast course. The last 15 are located around the middle of the giant mushroom. Blueprint: DK's Kasplat is located behind the house where he gets his 2nd banana (also on the opposite side of the thorn bushes as the house is). Golden Banana #1: Make sure you head over to Cranky's to get your potion. Cranky's is located through the purple tunnel in the giant mushroom area. For 5 coins he'll give you the Super Simian Slam which lets ALL Kongs slam the blue switches with their faces on it. Go through the blue tunnel and go in the house surrounded by a moat. Find the yellow box with the red question mark on it and slam it. You will see a blue DK switch. Slam that. The gate will open to a little caged off area in this room. Head inside. If you talked to Wrinkly in the beginning for DK, she announced that the numbers "2-1-1-3-2" might be of use to us. Well, this is where they come into play. The levers each have dots infront of them. The one dot corresponds to the number 1, the two dots to the number 2, and the 3 dots to the number 3. Pull them in the special order I gave to you. This will start the conveyer belt and send a banana outside. But what's this? It's stuck behind a cage with a Moon on the front of it? Well, this means we have to go all the way back to the clock and change the time of day to Night time and go all the way back to get our banana. Ugh. Take the #1 warp pad to save time. Golden Banana #2: Make sure it's night time. Go through the blue tunnel and find the house with the spikey bushes all around it. Jump into the DK Invincible barrel and walk behind the house. Slam the DK switch. This will open the door to the house. Now, go into the house. Make a right and go into the first stall. Butt slam the box with the red question mark revealing a DK switch. Slam it. This will lower some vines leading to a bonus barrel. You will have 25 seconds (barely enough time) to get to the barrel. To get there, use the ladder on the right side of this room to climb up. Now go around till you reach the vines. You will play Minecart Mayhem and have to avoid the TNT barrels for 45 seconds to win. Press B to slow down, Z to speed up, and change lanes with the analog stick. Don't forget to slam the 2nd box in the attic with the red question mark on it to reveal a banana fairy! Golden Banana #3: Make sure it's day time. All the Kongs need to hit their switches inside the giant mushroom to reveal the cannons to shoot DK up to the top. Hit the DK switch on the right side of the giant mushroom floor and then jump into the cannons. Golden Banana #4: DK's last banana is in his bonus barrel course. To find it, go into the area with the giant mushroom. Climb up the mushroom the normal way (or use Diddy and his rocket barrels to fly up and change to DK later). Once you find the first door to the outside of the mushroom (about mid-way up the climb), go out and head up the ladder to a higher platform. Your barrel blast will be here. Complete the course to land yourself in a bonus barrel. You will play Peril Path Panic. Save 8 fairies in 60 seconds to win. A good strategy is to hit all the top 3 and then the bottom three over and over and over again. Goodluck! 8.2 Diddy Kong -Fungi Forest Regular Bananas: 5 are waiting for Diddy above the #4 warp pad in the first main area with the clock. There are 8 on the way to Diddy's 2nd banana. There are 10 on the way up to the rocket barrel off the bouncy mushroom in the first area. 10 are in a balloon in the room where you get your first banana of this level. 10 are in the area where you get the 2nd banana. 10 are around the top of the giant mushroom. 7 are around Diddy's Kasplat. 10 more are underneath the Rocket barrel in the area with the giant mushroom. 15 (and your BANANA MEDAL) are around the base of the giant tree where we fly with the owl in banana #3. 10 are in a balloon outside Snide's HQ. The last 5 are on the top of the tree with the owl. Blueprint: Diddy's Kasplat is inside the giant mushroom on one of the vine platforms in the middle. Golden Banana #1: Make sure it's night time. Head over to the house through the blue tunnel surrounded by a moat. Climb up the rope and hit the Diddy switch on the roof. This will open the door underneath you to the attic of this house. Go in and turn on the machine by shooting the "ON" switch with your peanut shooter. It is at the top of the machine. Then, Chimpy Charge the green up arrow on the left side of the machine. This will pull the rope which will in turn pull a cage out of the ground containing your banana. However, the cage is not open. You will also see a music pad appear. Go and find the music pad (it's locat