Walkthrough by TrulyDexterous
Banjo-Kazooie on SuperCheats.com

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                            AUTHOR: TrulyDexterous
                                 VERSION: 1.2
                            LAST UPDATED: 27/05/08

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                 TABLE OF CONTENTS                  |     {     )   |
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Hold Ctrl and F, then input the code next to the section that you want.
Press enter twice and you will be taken to that section.


             1....................Revision History [RVHI]
             2........................Legal Notice [LGNO]
             3........................Introduction [INDC]
             4...............................Story [STOY]
             5..........................Characters [CHTR]
             6..........Controls and Bottles Moves [CABM]
             7...............................Items [ITMS]

             8.....................The Walkthrough [THWA]
             8A....................Spiral Mountain [SPMT]
             8B...................Gruntilda's Lair [GTLR]
             8C...................Mumbo's Mountain [MUMT]
             8D................Treasure Trove Cove [TTCV]
             8E...................Clanker's Cavern [CKCV]
             8F..................Bubblegloop Swamp [BBPS]
             8G.....................Freezeezy Peak [FEZP]
             8H......................Gobi's Valley [GBVY]
             8I................Mad Monster Mansion [MAMA]
             8J...................Rusty Bucket Bay [RSBB]
             8K...................Click Clock Wood [CLCW]
             8L...............Grunty's Furnace Fun [GFFN]
             8M.........After Grunty's Furnace Fun [AGFF]
             8N...................The Final Battle [TFBT]
             8O............................The End [TTED]

             9...............Bottles' Puzzle Games [BSTG]
             10......................Enemies Guide [NMEG]
             11.......Grunty's Furnace Fun Answers [GFQA]
             12........................Stop N Swap [IKSS]
             13.............................Cheats [CSAC]
             14 ........Frequently Asked Questions [FRAQ]
             15............................Credits [CRDI]
             16................Contact Information [CNNF]
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1)                REVISION HISTORY            [RVHI]|     (     )   |
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 ========================
  Version 0.5 (30/04/05)
 ========================

All worlds Jiggies, notes, Mumbo Tokens, Empty Honeycomb Pieces and Witch
Switches complete up to Mad Monster Mansion. Enemy guide, Cheats and Codes,
Ice Key sections all added. File size is 185kb.


 ========================
  Version 0.9 (20/09/05)
 ========================

After a long delay I have added another 9 Jiggies to Rusty Bucket Bay.
Sorry it took so long I've been busy recently. Can't be certain when I'll
complete the guide but hopefully it shouldn't be too long. The file size is
around 195kb.


 ========================
  Version 1.0 (08/01/07)
 ========================

Finally the guide is complete. I have finished off the guide for Click
Clock Wood, Grunty's Furnace Fun, the Final Battle and Bottles' Puzzle
Games. The Stop N Swap section has been improved. In addition to this I
have improved the descriptive quality of the guide overall. I've also
changed the Jiggy designs on the section headers slightly and re-designed
the sub-section headers. Standby for a small update. File size is 287kb.


 =======================
  Version 1.1 (28/02/08)
 =======================

A small update. I have changed my contact email. In addition to this I
have sorted out some typos. I have now covered all the Mumbo Tokens, other
than those in Grunty's Lair.


 =======================
  Version 1.2 (27/05/08)
 =======================

I have changed the introduction slightly and put in a new contact
information section. File size is around 288kb.
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2)                  LEGAL NOTICE              [LGNO]|     (     )   |
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This guide can only be used on the following site-

GameFAQs-        http://www.gamefaqs.com
GameSpot-        http://www.gamespot.com
IGN-             http://www.ign.com
Neoseeker-       http://www.neoseeker.com
SuperCheats-     http://www.supercheats.com

These are the only sites that I trust. Please do not ask to host this
guide.

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.


This guide is the and everything included herein is the sole property of 
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be
displayed or offered publicly.
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3)                 INTRODUCTION               [INDC]|     (     )   |
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Recently, I have been going through a bit of nostalgia and gone back to
playing my Nintendo 64 games. Banjo Kazooie as one of my favourite games
EVER. I enjoyed it so much I thought it about time I made an FAQ for it.
This game is as good as it gets, it's entertaining and challenging and
beats Banjo Tooie hands down. I've written this guide to help all my
readers out there, I hope you find it useful.

If you want to see any more of my work go here-

http://www.gamefaqs.com/features/recognition/76852.html

If you find this FAQ useful, please recommend it, so I can get some
feedback. GameFAQs users can do this at the top of the page.

Thank you and I hope you enjoy the guide!

- TrulyDexterous
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4)                    STORY                   [STOY]|     (     )   |
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At last, the dirty green and blue smog was beginning to clear. Gruntilda
stood at the topmost window of her Lair, grinning wickedly down on her
latest word. "Tiny creatures far below," She cackled, "which of you'll be
first to go?" The witch rubbed her hands in glee at the prospect of
putting her favourite invention to good use. It was her pride and joy: a
machine that could suck the physical beauty from its victims for Gruntilda
to absorb like a sponge! And it would certainly teach her cutesy sister
Brentilda a lesson. How dare that interfering do-gooder inherit the family
good looks and leave Gruntilda, well...slightly disadvantaged in that
department? Hah! Not any more, gloated the witch, picking her nose smugly.
Not any more. Turning back the bubbling cauldron, Gruntilda began to cast
the spell which would reassure her that she was, of course, the most
wonderfully attractive creature in this bright new world...

Meanwhile, Tooty was skipping home through the sunny green fields of
Spiral Mountain. As she reached the garden gate, a pair of blurry eyes
that could only belong to her good friend Bottles popped up from a nearby
molehill. "Morning, Tooty," he blinked, uncorking himself from the hole.
"And what are your plans for this fine day?" Tooty jumped up and down
excitedly, remembering Banjo's promise. "Oh!" she squealed. "When my lazy
bother gets out of bed, we're on an adventure!" "That's nice." Bottles
squinted up into the sky. "Hang on, isn't that your brother up there?"
Tooty turned, and saw an odd shape swoop down towards them at high speed.
"No, that can't be Banjo," She said, frowning "I wonder who it is..."
"Sweeter than me? Prettier than me? Impossible!" Gruntilda was so furious
at the cauldron words that she could barely control her broomstick,
screeching with anger every time her boots clipped the treetops.
"As cute as me, you stupid pot? For her own sake, I hope she's not!" The
witch sped recklessly on until her target finally came into view: staring
up at her from a field far below was the innocent young Honey Bear she'd
seen in the depths of that treacherous cauldron. Gruntilda cackles. "I
need those looks far more than she, and finally perfect I shall be!" she
cried, and sent the broomstick into a steep dive.

Kazooie popped out of the backpack as erupted just outside the window.
"Banjo!" she squawked in alarm. "Banjo, wake up!" The Honey Bear groaned
and pulled a pillow over his head. "Aww, Kazooie, it's too early," came
his muffled  voice. "This is no time be lazy, furface!" trilled the
Breegull, swinging anxiously to and fro. "We've got trouble!" Banjo
yawned, rolled over-and fell out of bed in surprise of Kazooie's struggles
suddenly toppled both the backpack and its stand onto the floor with a
crash. At the same time a sudden gust of wind blew open the curtains, and
beneath the peals of manic laughter fading into the distance, Banjo heard
the helpless cries of a voice he recognised...Tooty!

The bear gulped, realising that this is going to be one of those days."Uh,
Kazooie, what are you doing down there? He said in confusion, grabbing the
backpack as he bolted for the door. "This is no time to be lazy- we've got 
trouble!"
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5)                 CHARACTERS                 [CHTR]|     (     )   |
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Through out this game you will meet many characters who will help or
hinder your progress. This will cover all the games main characters, for
information on enemies and how to defeat them see the Enemies Guide.

 ==============
  ANCIENT ONES
 ==============
The "Ancient Ones" hold hoops that you must fly through to gain a Jiggy.
Found in Gobi's Valley.

 =======
  BANJO 
 =======
Obviously one of the two heroes of the game. Banjo the honey bear is the
brother of Tooty and lifelong friend of Kazooie. Banjo lives in Spiral
Mountain in the blue house at the very start.

 =======
  BOGGY
 =======
Stupid polar bear that you will find in Freezeezy Peak. Duh...I 
think I swallowed something shiny....

 =========
  BOTTLES
 =========
Bottles the mole will be essential to your adventure. He will teach you the
advanced moves that you will need to progress through the game (see Advanced
Moves section). When you see a molehill, press B next to it and Bottles will
appear with useful information.

 ===========
  BRENTILDA
 ===========
Gruntilda's nicer sister wants to see her pay. She will tell you all Grunty's
nasty secrets- these will come in handy later. You will find Brentilda nearby
to the entrance of each world. You can pick her out by her pink dress.

 ===============
  CAP'N BLUBBER
 ===============
Old sea hippo, found in Treasure Trove Cove. He's a bit childish and managed
to beach his ship the Salty Hippo.

 ========
  CHEATO
 ========
Found in 3 different hidden areas of Grunty's Lair. Each time you find him he
will give you an upgrade to help you in your quest. He is a red spellbook
with eyes.

 ========
  CHIMPY
 ========
A small chimp that resides in Mumbo's Mountain. Will need his help to gain
what you need.

 =========
  CLANKER
 =========
Resides in Clanker's Cavern. He is a large machine that is a cross between a
whale and a shark. Impossible to get through the cavern without his help.

 =========
  CROCTUS
 =========
A gold crocodile with gems for eyes. Found in Bubblegloop Swamp, fire eyes
in his mouth.

 =======
  EYRIE
 =======
Huge baby eagle found in Click Clock Wood. Feed him up on caterpillars and he
will grow.

 =======
  GLOOP
 =======
The fish will breath out air bubbles that you can swallow to get air. Found
in Clanker's Cavern.

 ======
  GOBI
 ======
Camel who's namesake is Gobi's Desert. He's gonna take a lot of pounding
from you through out the game. Beak Buster away.

 ===========
  GRUNTILDA
 ===========
The ugly old witch who has bear-napped Tooty and is trying to steal her life
force to become beautiful. Resides in the tower of her mountain lair.

 ========
  HISTUP
 ========
Snake in Gobi's Valley. Fire eggs into his basket and he will rise up to
the roof to the sound of Rubee's flute.

 ========
  JINJOS
 ========
If you find all 5 of these in a world then you will receive a Jiggy. Towards
the end worlds tell will become increasingly hard to find. They are about
half the size of Banjo and they look like a cross between mice and birds.
They come in 5 different colours- blue, orange, green, yellow and pink.

 =======
  JU-JU
 =======
Totem pole in Mumbo's Mountain. Fire eggs into it's moth to make it's heads
disappear.

 =========
  KAZOOIE
 =========
The other hero of the story. Kazooie the Breegull lives with Banjo and
resides in his backpack. Her smart mouth and feisty attitude makes her the
perfect contradiction to Banjo.

 ========
  KLUNGO
 ========
Grunty's gruntling servant. He is the one who is overseeing the
transformation of Tooty. Doesn't really play a major role in this game.

 =======
  LEAKY
 =======
Found in Treasure Trove Cove, he is a multi coloured bucket. You'll need his
help to get to the sandcastle where you input the game cheats.

 =======
  LOGGO
 =======
Toilet found in Mad Monster Mansion. He will flush you down the drain as a
pumpkin.

 =======
  MOGGY 
 =======
One of Boggy's Kids. Found in Freezeezy Peak.

 =========
  MOTZAND
 =========
A ghost of a hand. He plays the large organ in Mad Monster Mansion. 

 =========
  MR.VILE
 =========
A nasty red croc that will challenge you to an eating contest. Found in
Bubblegloop swamp.

 =============
  MUMBO JUMBO
 =============
 The crazy shaman will aid your quest by transforming you into a variety of
animals throughout your quest. He resides in his skull, which can be found
on levels- Mumbo's Mountain, Bubblegloop Swamp, Freezeezy Peak, Mad Monster
Mansion and Click Clock Wood.

 ========
  NABNUT
 ========
Brown squirrel found in Click Clock Wood. He's very greedy and will need your
help after he eats all his acorns.

 ========
  NAPPER
 ========
He is a large green ghost that sleeps. He is guarding a Jiggy, but wake him
up and you won't be able to get it. 

 =======
  RUBEE
 =======
Found in Gobi's Valley, he is an Egyptian snake charmer. He will make Histup
dance to take you to gold...

 =======
  SOGGY
 =======
One of Boggy's kids, a polar bear.

 =========
  TANKTUP
 =========
Giant turtle found inside Bubblegloop Swamp. Beak Buster his feet to reveal
secrets...

 ========
  TIPTUP
 ========
Found inside Tanktup. Follow his music lessons using the famous Tiptup choir.

 =======
  TOOTY
 =======
Banjo's little sister. She must be pretty coz Grunty's stole her away and is
going to steal her beauty! She so inconsiderate...I'd rather be lounging
around if I was Banjo.

 =========
  TRUNKER
 =========
Dying tree in Gobi's Valley. Get some water (Gobi) and save his ass.

 =========
  TUMBLAR
 =========
The mighty. He is trapped in the light shed, in Mad Monster Mansion. Break
the puzzle to free him.

 ===========
  TWINKLIES
 ===========
Little living fairy lights of different colours. They need help getting to
the Christmas Tree.
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6)          CONTROLS AND BOTTLES MOVES        [CABM]|     (     )   |
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This would be kind of confusing if I did it in list format, so the controls
are described in a paragraph form.

 ==========
  JOYSTICK
 ==========
Moves Banjo and Kazooie around the worlds. Also moves them up and down
ladders and trees. 

 ==========
  A BUTTON
 ==========
A single press will make you jump, whilst a double press will jump and
flutter. The longer you hold A down for, the longer you will flutter for.
Press whilst in or under water to swim. Will be used in more advanced
moves.

 ==========
  B BUTTON
 ==========
Hit B and you will Claw Swipe. Press it whilst tilting the joystick and
you will perform a roll. Used to communicate or perform certain tasks.
It is essentially the action button. Press whilst under water to swim
faster. Will be used in more advanced moves.

 ================
  R AND L BUTTON
 ================
Change the camera angles. R to rotate anti-clockwise. Have a guess what
L does. I hope you were right, but yes it rotates the camera clockwise.

 ==========
  Z BUTTON
 ==========
Crouch, and that's all there is to it really. Will be used in more advanced
moves.

 ================
  FLAP FLIP JUMP
 ================
Hold Z and press A to perform the Flap Flip Jump. It is basically a
backflip. This will enable you to reach higher ledges. You'll learn this
in Spiral Mountain.

 ===============
  RAT-A-TAT-RAP
 ===============
Strongest basic attack that you'll learn. To use it, just jump and press B.
Kazooie will levitate with Banjo and peck at any enemies.

 ============
  BEAK BARGE
 ============
A powerful attack for destroying things like boulders and breaking down
doors. Banjo will duck and Kazooie will charge into the object. Just hold
Z and press B to charge.

 ============
  TALON TROT
 ============
Hold Z and press the left C button. You will now be able to Talon Trot,
which means that you can walk up steep inclines. Kazooie will carry Banjo
on her back and walk up the gradients. You will learn this move in
Mumbo's Mountain. 

 ============
  EGG FIRING
 ============
Hold down Z and press the top C button to fire eggs forward. This will
be a useful weapon. You can also fart eggs by pressing the back C button.
Found in Mumbo's Mountain.

 =============
  BEAK BUSTER
 =============
The slam attack of Banjo Kazooie. Can be used to activate switches, and
crush huts and boxes. To use, just jump and then press Z. Kazooie will
come crashing to earth beak first.

 ===========
  FLAP JUMP
 ===========
Press A to jump and whilst in mid-air press A again. Kazooie will
flutter her wings and perform a double jump.

 ================
  SHOCK PAD JUMP
 ================
You will learn this in Treasure Trove Cove. Press A on one of these pads
(they are green with a talon on them) and you will be shot into the air
in a huge jump. The jump will be performed by Kazooie bending her legs.

 ========
  FLYING
 ========
Stand on a Fly Pad and press A. You will be shot up into the air and you
can fly! You will need Red Feathers to fly, everytime you flap (A) it 
will cost a Red Feather. This is found in Treasure Trove Cove.

 ============
  WONDERWING
 ============
This will cost Golden Feathers to use. Hold Z and press the right C button
to perform. Kazooie will now protect Banjo from any damage using her wings.
This means that you can pass by objects unhurt, whereas before you couldn't.
This is found at Clanker's Cavern.

 ==============
  WADING BOOTS
 ==============
These boots are just green wellingtons. Use them to pass over poisoned water 
or piranha infested water unhurt. Kazooie will use them on her feet and carry
Banjo overhead. To use them just walk into them. Found in Bubblegloop Swamp.

 ===========
  BEAK BOMB
 ===========
This is used whilst flying. Press B and you will shoot through the air at
high speed. This is useful when you want to hit targets in the air. Found
in Freezeezy Peak.

 ======================
  SUPER TALON TRAINERS
 ======================

Found in Gobi's Valley. These trainers enable you to travel at high speeds
whilst they are on your feet. This is also combined with being able to
Talon Trot at the same time. To use them just walk into them.
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7)                    ITEMS                   [ITMS]|     (     )   |
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Throughout Banjo Kazooie you will come across a number of items with
different purposes and uses. Here they are and how they will help you.

 ========
  ACORNS
 ========

Collect these for Nabnut in Click Clock Wood.

 ================
  ANCHOR SWITCH
 ================
This raises the anchor on the ship in Rusty Bucket Bay.

 =========
  BEEHIVE
 =========
White beehives that will bear health honeycombs. Keep an eye out for these
they will give you 3 health honeycombs.

 ==============
  CATERPILLARS
 ==============
You will find these small green caterpillars in Click Clock Wood. Feed them
to Eyrie the baby eagle.

 ======
  EGGS
 ======
Eggs can be found in every world which you pass through. They are used as
ammunition for the Egg Firing attack. This is used to harm enemies or are
used as a toll in Rusty Bucket Bay. You can carry a maximum of 100, and
then 200 when you upgrade. By the way they are blue...and they're eggs.

 ========================
  EMPTY HONEYCOMB PIECES
 ========================
These will increase your health meters size by one. The catch is that you
must collect 6 of these for that to happen. You will find 2 in each world,
but they are well hidden. You can maximize your bar to 8 honeycombs, and
if you have enough notes for the upgrade, you will have 16 honeycombs. This
will make the completion of the game about 100% easier.

 ===================
  ENTRANCE/EXIT PAD
 ===================
Stand on this to exit a level. You will appear here at the start of the
world.

 ============
  EXTRA LIFE
 ============
Each one of these that you collect will give you one more life. They are
gold and in the shape of Banjo. There are a couple in each world, and
they're not so hard to find.

 ===================
  HEALTH HONEYCOMBS
 ===================
These are filled honeycombs, that will top up your health bar. They can be
acquired from beehives or from defeated enemies. Make sure you keep your
health bar topped up with these.

 ===============
  MUSICAL NOTES
 ===============
These will be found throughout the worlds that you pass through. You
will find 100 in each world, making 900 throughout the game. You will
need to collect them to get through the note doors that Grunty puts
in your path. The more that you collect, the easier your life will be
at the end of the game.

 ===============
  GOLD FEATHERS
 ===============
Gold Feathers are used to perform the Wonderwing move. If you have none
then you can't use it. You can carry a maximum of 10 and when you upgrade,
it will be increased to 20.

 ==================
  HONEYCOMB SWITCH
 ==================
Hit this and an Extra Honeycomb Piece will appear. Found in Gobi's Valley
and Rusty Bucket Bay.

 =======
  JIGGY
 =======
The life-blood of the game. Small golden jigsaw pieces...who'd have thought
it? Anyway collect these to complete the pictures and enter worlds. The
more Jiggies, the more worlds and the closer you are to Grunty. Collect
these by completing tasks and challenges in each world. You will find 10
in each (including Gruntilda's Lair), making 100 Jiggys.

 ==============
  JIGGY SWITCH
 ==============
This can be found in Bubblegloop Swamp. Hit the switch and a Jiggy will 
appear for a set period of time, after which it will disappear, so you'll
have to be quick. The switch has a green Jiggy upon it.

 ==============
  MUMBO TOKENS
 ==============
These are small silver tokens in the shape of a skull. they enable you to
be transformed into different things by Mumbo. You will need to pay him a 
set number of tokens for him to perform the transformation. They can be
found in all 10 worlds, a differing number in each.

 ========
  ORANGE
 ========
You must give Chimpy an orange in Mumbo's Mountain.

 =============
  PIPE SWITCH
 =============
Found in Clanker's Cavern area of Grunty's Lair. Beak Buster it to raise a
pipe. It is a small switch with a pipe on it. When you hit the third one of
these it will not raise a pipe but open one up for you to swim through.

 ==================
  PROPELLOR SWITCH
 ==================
Slows the propellers on the ship down in Rusty Bucket Bay.

 ==============
  RED FEATHERS
 ==============
These are used when you fly. Each time you accelerate, it will cost one
Red Feather. You will find Red Feathers in all kinds of places all except
Spiral Mountain and Mumbo's Mountain. You can carry 50 at a time, and then
100 when you upgrade.

 ==============
  TALON SWITCH
 ==============

You will only find this once in the entire game. It is in the Gobi's Valley
area of Grunty's Lair. Beak Buster it to make a Shock Pad appear.

 ==============
  WITCH SWITCH
 ==============

You will find a Witch Switch in each world. Hit it and a Jiggy or a way
of earning a Jiggy will be revealed in Grunty's Lair. It is a small switch
with Grunty's face on it. Beak Buster to activate it.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8)               THE WALKTHROUGH              [THWA]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

This section of the guide will cover-

* Jiggies
* Notes
* Mumbo Tokens
* Empty Honeycomb Pieces
* Witch Switch Locations

The guide splits up how to get each Jiggy e.g. there are 10 Jiggy sections
to a world. However the guide is written as though you have read the
entire world. For example, how to get the first Jiggy is described from
the entrance/exit pad, how to get the second Jiggy is described from the 
location of the first Jiggy. Make sense? Good.


In addition to this the guide will describe the path through the HUB world
(Grunty's Lair), Grunty's Furnace Fun and the final battle with Grunty. Any
suggestions for improvements you have can be emailed to me using the 
address in the Contact Information section.

For the location of notes I have provided two sections. The first is made
for more experienced players who know the way around the world. The second
section will take you through, step by step how to get the notes.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8A)              SPIRAL MOUNTAIN              [SPMT]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

ENEMIES: Collywobble, Topper, Bawl, Quarrie.

NEW MOVES: Beak Barge, Flap Jump, Flap Flip Jump, Roll, Rat-a-Tat-Rap.

And so the adventure starts...Outside your house, go straight forward
and speak to Bottles. He will introduce himself and tell you that Tooty
has been bear-napped by Gruntilda, who has taken her into her lair. He
goes on to say if you want to get her back, then you'll probably need
some training. He will appear around the world in molehills and will give
you the training you need to progress through the game. If you think you
need it (if your playing the game for the first time) then press A. If
not, press B and skip the tutorial from Bottles. However, don't forget
to go around and pick up all the Empty Honeycomb pieces scattered 
about Spiral Mountain.

Now follow the yellow path up the incline and you will find Bottles
first molehill. He will teach you how to use the camera. Once you have
learned the basic functions, take a right at the fork in the path. Now
take your first right again and you will be in a ploughed field. Here you
will find Bottles second molehill. He will teach you the ways in which you
can attack your enemies. The first move will be the claw swipe attack, so
use it against the Toppers (carrots). After this you will be taught to
roll, so roll into the Bawls (onions). The final move that you will learn
is extremely useful through out the game. The Rat-a-Tat-Rap is the moves,
so defeat the Collywobbles using it. When you have done this, you will
have earned an EMPTY HONEYCOMB piece. Collect six of these and your
health meter's maximum will be increased by one honeycomb. 

Head out of the field, take a right and you will come to the third
molehill. Here you will learn the Beak Barge. Use it on all of the
Quarries and you will have earned another EMPTY HONEYCOMB. Now get back
on the path and follow it up the hill until you come to a molehill just
after a tree. You will now be taught how to ascend and descend trees. Head
over the bridge and climb up the tree on the opposite side. Up here is
another HONEYCOMB PIECE, but you won't be able to reach it yet. Drop down
and nearby is another molehill. Bottles will now teach you to swim
underwater. Jump in the nearby water and follow Bottles' instructions. In
a hollow underneath the bridge to the top of Spiral Mountain, in the
middle of the moat is an EMPTY HONEYCOMB. Jump out of the water and head
down the mountain to the left. On the right hand side you will see a
molehill near some tree stumps of varying sizes. Speak to Bottles and he
will teach you how to Flap Jump (double jump) and Flap Flip Jump. Use the
Flap Flip Jump to reach the EMPTY HONEYCOMB on top of a stump. You can
now head back to the EMPTY HONEYCOMB on top of the tree, which you
couldn't reach previously. Climb the tree and use Flap Flip Jump. Added to
this, if you head back to Banjo's house, Flap Flip Jump onto the roof and
stand on the chimney. From here you can jump up and reach an extra life.

To the left of this (towards the waterfall) is another path. Follow it and
then jump from platform to platform until you reach the final EMPTY
HONEYCOMB. You should now have six EMPTY HONEYCOMBS and your stamina bar
will increase by one honeycomb. From the platform you are standing on,
look at the waterfall and you should see and extra life! Flap Jump into
the waterfall and you should land in an alcove with the extra life in it.
Now head back towards the Spiral Mountain and go towards the molehill
where you learned to climb trees. Nearby is a bridge that will take you
over the moat and onto the Spiral Mountain. Climb the mountain up the
winding path and at the top Bottles will tell you that he has fixed the
bridge (not that you knew it was broken) and that you can now go into
Gruntilda's lair. Head over the bridge and into the Grunty statue's mouth.
A scene will be shown that tells you that it is almost too late for Tooty.
Both Gruntilda and Tooty are in the machine that will transfer both their
life forces. Don't take this as a warning to hurry up though, they won't
do it unless you lose all your lives or quit the game.
                                                            ___ 
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8B)             GRUNTILDA'S LAIR              [GTLR]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

This is the HUB world in which you will make your way through. You will
enter the other worlds through the HUB world, though there are 10 Jiggies
to be found in Grunty's Lair. Please note that the locations of Mumbo
Tokens and Extra Lives are included under the section headers.

ENEMIES - Snippet, Red Gruntling, Ticker, Chump, Buzzbomb, Mum Mum,
Scabby, Blue Gruntling, Ripper, Tee-Hee, Sir Slush, Shrapnel, Bigbutt,
Black Gruntling.


 =======================
  AFTER SPIRAL MOUNTAIN
 =======================

On entrance to the lair you will see a picture of Gruntilda herself. Go
to the left of this and there is a mound of rocks which you can climb.
Use your Flap Jump and at the top you will find your first Jiggy! Drop
down to the floor again, and go through the tunnel to the right of
Gruntilda's portrait. Here you will come to the first world Mumbo's
Mountain- but it's locked. Just to the right of the world is a picture
with a piece missing. Do you get the idea? Stand on the Jiggy in front
of the picture and place the Jiggy to complete the painting. This will
open Mumbo's Mountain, so head back and go in. 


 ========================
  AFTER MUMBO'S MOUNTAIN
 ========================

Now head towards the portrait of Grunty. Past here the Mumbo magic that keeps
you as a termite will wear off. On the left hand side of the picture there is
an incline, simply Talon Trot up it. At the top you will find a beehive and
Bottles. He will tell you about note doors. When he has finished take the
time to notice the note door next to you (hard work I know). It will need 50
notes to break the spell upon it. Hopefully you will have enough notes by now
but if not, go back to Mumbo's Mountain and collect enough. On the other side
of the note door look straight to the left and head down the staircase here.
At the bottom you will find a sleeping cauldron. It will spring to life and
tell you that if you find 2 of the same colour, a shortcut will be created
between them. Grab the Mumbo Token from behind him (see *NOTE*)and head up
to the main room. Ahead and to the right you will find Brentilda, Grunty's
sister. Listen to the three secrets she tells you as they will come in handy
for Grunty's Furnace Fun. To the left of Brentilda there will be an
incomplete picture. Fill in the 2 missing Jiggies and it will open Treasure
Trove Cove. Now head up the green ramp behind you and go through the door at
the top. In the next room, jump in the river and let it take you over the
waterfall. Head through the doorway on the right and you will be in the
Treasure Trove Cove area. Simply jump in the large chest to enter the world.

*NOTE* - The description below will need to be undertaken after Mumbo's 
Mountain. However, there are only 4 Mumbo Tokens available to you in
Mumbo's Mountain at this point. You must leave to collect a fifth. Once you
have done this, you can perform the task below. 

Make sure that you hit the Witch Switch inside Mumbo's Mountain and that
the Jiggy has appeared above the entrance. Leave the world as a termite
and climb up to get the Jiggy. As Banjo Kazooie, you won't be able to
climb this gradient.


 ===========================
  AFTER TREASURE TROVE COVE
 ===========================

Make sure that you have hit the Witch Switch inside Treasure Trove Cove
and the cannon has fired out the Jiggy. Head straight forward and jump on
the protruding canon. Flap Flip jump on to the higher deck and kill the
red Gruntling up here. Up here you will find a Jiggy. Now head up the
staircase and climb up the vine at the top. Head over to the right and go
to the room where you found the Treasure Trove Cove picture. At the bottom
of the ramp use the Shock Pad on the right. You will reach another
incomplete picture. This one requires 5 Jiggies, so input them and you will
unlock Clanker's Cavern. Now head back up the ramp and go into the pipe on
the right. Follow the pipe and jump out to the right when possible. Here
you will find another sleeping cauldron. Unfortunately this doesn't link to
the first, so it won't help you now. Before you leave jump on top of the
large pipe and you will find a Mumbo Token the corner. Now head back out of
the pipe, then jump on top of it. You can now Flap Flip jump into a higher
pipe. This will take you to the Clanker's Cavern area. You can see the
entrance to the world, but you won't be able to reach it. To your right is
a switch with a pipe on it. Hit the switch and two pipes will raise from
the water, granting you access to Clanker's Cavern. Before you go in
though, Flap Flip jump to reach the Mumbo Token above the entrance.


 ========================
  AFTER CLANKER'S CAVERN
 ========================

Leave Clanker's Cavern and go immediately to the right. Beak Buster the pipe
switch here and a pipe will raise on the opposite bank. Go across the water
and climb on top of it, then jump on the horizontal pipe. Up here you will
find Brentilda and another switch- hit the switch. This will open an
underwater tunnel to the left. Go through this tunnel and you will find an
incomplete picture. Fill in the blanks to open Bubblegloop Swamp. It will
require 7 Jiggies. Now leave the Clanker's Cavern area completely and go
back to the room where the Treasure Trove Cove picture is. Here (providing
you hit the Witch Switch), Grunty's eyes will have raised out of the floor.
Beak Buster the eyes to earn a Jiggy. Now head back up the ramp and Talon
Trot to the Note Door. It requires 180 notes to break the spell, but you
should hopefully have 300 by  now. Anyway the door will dissolve, leaving
you free passage. At the top of the stairs you will find a massive Grunty
statue (bit vain isn't she?). Head over to the left and Talon Trot up the
hill. Go through the tunnel and immediately go through the pipe on your
right. Here you will find Brentilda. Get Grunty's secrets from here and
then exit the pipe. Go to the right and follow the bridge the Bubblegloop
Swamp. Make sure you don't fall in the water, it is piranha infested.


 =========================
  AFTER BUBBLEGLOOP SWAMP
 =========================

Go to the entrance of the Bubblegloop swamp area (not inside the world)
and in a tunnel on the right are some Wading Boots. Use them and walk
through the water and go through the tunnel behind Bubblegloop swamp. You
will now be in a snowy area with an incomplete picture. Input the 8 required
Jiggies and Freezeezy Peak will be unlocked. To your left will be a large 
slope- Talon Trot up it. At the top Beak Buster the boulder and behind it
you will find a Golden Feather and a small gap. Banjo is too big to fit
through.

Head back to the entrance of this frozen area and above it you will find
some Wading Boots. Use them to go back through the tunnel and enter
Bubblegloop swamp. Head to Mumbo's skull and transform into a crocodile.
Now go back to the entrance/exit pad and leave the level. As a crocodile,
you can swim in the piranha water, so head back to the Freezeezy Peak
picture room. Head up the slope and at the top go into the small gap. On
the other side, you will find Cheato the spellbook. He says he will give
you a cheat to aid your quest every time you find him. Actually you can
find him another twice. Anyway, he will now give you a cheat- BLUEEGGS.
Enter this cheat on the floor of the sandcastle in Treasure Trove Cove
and you will now be able to hold a maximum of 200 blue eggs for ammo. Now
leave the Bubblegloop swamp area entirely. Once you do the Mumbo magic will
wear off and you will change back into Banjo and Kazooie. Now go to the
Grunty statue. Make you way up the pass to the right and use the Shock Jump
Pad to reach the higher level. Up here you will come to a Note Door. It will
require 260 notes to break the spell. By now you should have 400 so head
through the door.

At the top of the stairs go to the left and Beak Barge the door that has been
bricked up. Inside you will find a blue Gruntling and a Talon Switch. Beak
Buster the switch and a moving Shock Pad will start to rotate around the
giant urn. To use it, wait until it comes to your feet and then press and
hold A. Use it to jump inside the urn. Providing you hit the Witch Switch in
Bubblegloop Swamp you can drop inside the urn and through the top of the
Grunty statue. You will land inside and collect the Jiggy behind the grille.

Head back to the giant urn room and collect the Mumbo token from behind the
sarcophagus. Now head up the stairs lit up in green. At the top take a left
and fire 3 eggs into the cobweb blocking the doorway. This will clear the
web and reveal a cauldron. Activate it and it will create a shortcut between
this and the first cauldron you found. Now turn around and you will see an
archway with blue light emitting from it. Head in here and you will find
Freezeezy Peak.


 ======================
  AFTER FREEZEEZY PEAK
 ======================

Exit Freezeezy Peak, head straight forward through the tunnel and take a
right. Go towards the giant Grunty head and in her mouth you will find a Note
Door. You will need 350 notes to break the spell- but you have 500 don't
you? I know you do because I've told you how to get them. Head through
Grunty's mouth and you will now be in a lava chamber. Make sure you stay on
the path, it is easy to fall off, and head to the right. Follow the path and
you will come to an incomplete picture requiring 9 Jiggies to finish. Input
them and it will unlock Gobi's Valley. Head back down the lava path and
out of Grunty's mouth. Head directly forward and go into the room with large
urn in it. To the left is a bricked up doorway- Beak Barge it. Inside you
will find a pair of Wading Boots. Pull them on and go to the left. Jump up
the stairs and go over the quicksand to Gobi's Valley.


 =====================
  AFTER GOBI'S VALLEY
 ======================

NOTE: Now that you have unlocked the Super Talon Trainers you can go back to
Freezeezy Peak and have your rematch with Boggy for the tenth Jiggy.

First of all go behind the entrance to Gobi's Valley and speak to Brentilda.
Now grab the Wading Boots and make your way across the quicksand. Now face
the sarcophagus with the Jiggy in it. When the moving Shock Pad comes around,
use it and jump up and collect the Jiggy. Now head up the green stairs to
the left. Once here go forward and lay 3 eggs into the webbed area on the
ground. Now head the right and go to the Freezeezy Peak area. Use the Shock
Pad to the right of the entrance and then use the next one up here. You will
land on a Mumbo Token. Drop back down  the Shock Pad and head to the left.
You will find a Fly Pad Switch and a pair of Super Talon Trainers. Hit the
switch and a Fly Pad will appear in front of Grunty's face. It will only be
there for 12 seconds. Use the Super Talon Trainers to get there in the
time and use the pad. Fly high and in and through the tunnel above the
entrance to the Freezeezy Peak area. On the other side you will emerge at
the top of the Freezeezy Peak area. Fly as high as you can and in front of
you will be an open ledge. On this ledge is the Jiggy.

Drop down and head up the ramp to the left as you exit the Freezeezy Peak
area. Up here you will find a Note Door on the left with 450 on it. Head past
this for a moment and you will find a cobweb on the floor. Lay 3 eggs into it
to make it disappear. Drop in here and you will activate a Blue Cauldron. Now
go and break the spell on the door and head through.

On the other side drop into the water and Swim under the water to the left
and go through the tunnel. Carry on straight forward and go through the next
tunnel. This is particularly long, but at the end you will come out in a dark
chamber. Go towards the right hand most torch and jump on the ledge. From
here you can jump to the left hand platforms, which have progressive height.
On the 4th ledge you will find an incomplete picture for Mad Monster Mansion.
Fill in the 10 Jiggies and this will unlock the world. Jump to the left again
and you will land on a platform with a Whipcrack on it. Defeat it using eggs
or Wonderwing and behind it you will find a Mumbo Token. Leave the chamber
and go back to the room with the large Grunty head in it. Go through Grunty's
mouth and follow the path around past the Gobi's Valley portrait. You will
find a tunnel on the left and in here at the end of a path, you will find the
tunnel leading to Mad Monster Mansion. Go inside and make your way through
the graveyard. Before you get to the mansion take the path that leads off to
the left. You will come to a gate. Beak Buster the gate and head back towards
the mansion. The reason for destroying the gate will become apparent after
Mad Monster Mansion. Now enter the mansion at the far end to start Mad Monster
Mansion.


 ===========================
  AFTER MAD MONSTER MANSION
 ===========================

Leave Mad Monster Mansion as the pumpkin and take the path to the right.
Head down the slope and at the bottom there is a building. Go to the doorway
and go through the gap in the corner. In here you will find Mumbo who will
change you back into Banjo and Kazooie. Beak Buster the coffin lid and
Water Level Switch 1 will be revealed. Beak Buster the switch and the water
near Rusty Bucket Bay will be raised. Change back into a pumpkin and leave.
Head back up the slope and leave the Mad Monster Mansion area.

Take a left and you will see a long and winding path. You must get across
this as a pumpkin. It is easy to fall off here, due to the sudden movements
of the pumpkin. If you fall off you will die. Don't worry though, it's
bound to happen. To help, rearrange the camera so you can see where you are
moving easier. When you are on the other side you will find Brentilda and
next to her, a gap. Speak to Brentilda to gain some more of Grunty's
secrets. Once you have done that go through the gap and you will find Cheato
the spellbook. He will give you the cheat that allows you to hold
100 feathers. Enter REDFEATHERS on the floor of the sandcastle in Treasure
Trove Cove. Now head back along the winding path and head past the Gobi's
Valley painting. Past here the Mumbo magic will wear off and you will
return to being Banjo and Kazooie. Head down the path and go out of the
door to leave Grunty's mouth.

Head to Freezeezy Peak and use the Shock Pad to the right of the entrance.
From here, head to the left and hit the Fly Pad Switch. Use the Super
Talon Trainers to get the pad in 12 seconds. Use the pad and then Beak
Bomb the left hand eye of the Grunty statue. The eye will smash. Now land
in the eye and collect the Jiggy. Now take the ramp opposite Freezeezy Peak
and go through the opening on the left. Swim through the tunnel to the left
and on the other side, come to the surface. Jump onto the ship and head up
the stairs. To the left there is a pile of boxes- jump on them. Flap Flip
Jump up on top of the yellow box. From here jump onto the adjacent ledge and
you will activate a Blue Cauldron. This cauldron creates a shortcut between
itself and the one in the area before the entrance to Freezeezy peak. Now
go to the left and you will come to a grey box. From here you will see a
Rareware box, so Flap Jump to it. Beak Buster the box and you will reveal
the Water Level Switch 2. Beak Buster it and the water will again be raised.
Go to the right of the ship and into the tunnel. To the right is a grille;
Rat-a-Tat-Rap it and head inside. There is an incomplete painting that needs
12 Jiggies to finish. Insert the Jiggies and Rusty Bucket Bay will be
opened. Head back out of the tunnel and you can now get into Rusty Bucket
Bay to your right.


 =========================
  AFTER  RUSTY BUCKET BAY
 =========================

Leave Rusty Bucket Bay and swim down through to the room that would take
you out to the Freezeezy Peak area. Resurface and on a platform at the edge
of the cavern is a Jiggy! Go behind the Jiggy and you will find a grille-
Rat-a-Tat-Rap it and go inside. At the end of this tunnel you will find the
Water Level Switch 3. Hit it and you will have 30 seconds to get back to
the Rusty Bucket Bay area. Drop down into the water and go through the
underwater tunnel dead ahead of you. On the other side rise to the surface
and you will find a staircase with a green light emitting from it. Go up
this staircase and you will find Cheato for the last time. He will give
you the GOLDFEATHERS cheat to input in the sandcastle of Treasure Trove
Cove. You can now hold 20 Gold Feathers instead of 10. Go back to the room
with the Water Level Switch. As you enter the room, resurface and go to the
right. Use the steps here to reach a Note Door with 640 on it. Luckily, you
have 800 by now (or you should have), so you can pass easily.

Use Wonderwing or eggs  to get past the Whipcracks that will attack you.
Outside the tunnel is a Bigbutt, avoid it and go to the right. Flap Flip
Jump up the branches here and head to the right. Ignore the Note Door here
and the red passage. Keep following the path and you will come to a Jiggy
Switch, hit it and you will now be able to complete the Click Clock Wood
puzzle. Head all the way back to the Treasure Trove Cove area and once
there stop at the waterfall. In the pool here is an underwater tunnel- go
through it. At the end is the Click Clock Wood puzzle. Complete it with 15
Jiggies. Before you leave this area go to the left and pick up the hidden
Mumbo Token. Now go to the right and speak to Brentilda to find out some
more of Grunty's secrets. Now go towards the pool. On the left hand side,
hidden from view is an extra life. and head back to the Click Clock Wood.
area. Once in the Click Clock Wood area go straight left. In the long
grass, there will be a tunnel against the wall. Go down here and you will
find a cauldron. Activate it and it will create a shortcut from itself to
the cauldron below the entrance to the Clanker's Cavern area. Once you have
done that exit the tunnel and go to the left. Speak with Brentilda again.
Once you have done that Talon Trot up the steep hill to the right. Enter
Click Clock Wood.


 ========================
  AFTER CLICK CLOCK WOOD
 ========================

Exit Click Clock Wood whilst transformed as a bee. Fly straight forwards and
to the top of the tree here. As long as you hit the Witch Switch in Click
Clock Wood you will be able to land in a hollow and get a Jiggy. Now leave
the Click Clock Wood area to change back into Banjo and Kazooie. Now come
back to the Click Clock Wood area. On the right as you enter the area is a
pair of leaves leading up to a Note Door. Go to the door and it will
dissolve if you have at least 765 notes. Hopefully by this stage you will
have 900 notes. You will certainly need close to that amount after Grunty's
Furnace Fun. Head through the door and follow the passage. Stand on the lit
up late to be taken to Grunty's Furnace fun.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8C)             MUMBO'S MOUNTAIN              [MUMT]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Mumbo's mountain is a moderately easy level and the playability, textures
and graphics on this level epitomise what Banjo Kazooie is about. At some
point you will have to return to this level. This is because you need to
gain the Jiggy released by the Witch Switch. You will need to leave as a
Termite. The meaning to this will be clear once you have collected the
Termite Transformation Jiggy. However there is a small problem with this.
There are only 5 Mumbo Tokens in this world. You need 5 for the
transformation, so no problem right? Wrong. One of the Mumbo Tokens can
only be gained after the transformation. So in short you WILL need to
return to this world.

ENEMIES: Grublin, Conga, Ticker, Bigbutt.

NEW MOVES: Talon Trot, Egg Firing, Beak Buster.


 ==========================
  JIGGY 1 - CONGA'S BLOCKS
 ==========================

From the world entrance head over the bridge in front of you. Beware of
the Bigbutt (bull) on the other side as you won't be able to destroy it.
Head past the beehive on the raised platform and you will come to a large
tree with an even larger ape on it called Conga. Ring any bells people?
He will throw oranges at you and you just need to simply dodge them. You
should notice 4 orange blocks with oranges on the ground surrounding
Congas tree. Stand on each of these in turn and quickly move before you
are hit by an orange. You need to make Conga hit all of the blocks with
his oranges. When he does you will receive a Jiggy.


 ===========================
  JIGGY 2 - CHIMPY'S ORANGE
 ===========================

Near to Conga you will find a chimp called Chimpy (original isn't it?)
and he is sat on a tree stump. He will tell you that he is hungry. Head
over to Conga's tree and climb up the trunk. At the top will be and orange.
Collect it and take it to Chimpy. He will skip off happily and the stump he
was sat on will rise. A Jiggy will be left on top of it.


 =============================
  JIGGY 3 - BATTLE WITH CONGA
 =============================

Jump on to Chimpy's stump and then Flap Flip Jump onto the ledge behind.
Here you will find Bottles and he will teach you how to fire eggs and use
them as a weapon and he will also show you how to lay them. In addition to
this he will give you 50 eggs and top up your health meter. Extra eggs can
be found on the nearby platforms. Head towards Conga and you will come to a
raised platform- stand on the log here. You will be level with Conga. Now
fire eggs at him, whilst avoiding the oranges he throws at you. The best
method of doing this is to fire one or two eggs at him, and then wait until
he throws an orange. Avoid the orange by jumping over it and fire a couple
more. Conga will throw two oranges one after the other at you and then
rest. If you get knocked off the platform just jump back up using Chimpy's
stump. Hit Conga with enough eggs (around 5-8) and he will admit defeat and
give you a Jiggy.


 ============================
  JIGGY 4 - BUST THE VILLAGE
 ============================

Head back the way you came and get to the raised platform with the beehive
on it. On the left hand side there is a mountain path with notes on the
way up. Go up this path and follow the yellow path that you will come to
(beware of the Tickers on this path). You will come to a hill on the right
hand side, head up it and you will come to a village. On the left hand side
of Mumbo's skull you will find Bottles and he will teach you the Beak Buster
slam. This is an extremely useful technique. Flap Flip Jump on top of each of
the houses in the village and Beak Buster them. The things they yield will be
the same, but they will be in random houses. You will acquire 5 notes, 5 eggs,
a Grublin, a green Jinjo, an extra life and finally a Jiggy.

 ==========================
  JIGGY 5 - EYE SEE YOU...
 ==========================

In Mumbo's village, go outside Mumbo's skull. Flap Flip jump into the
right hand eye of the skull and here you will find the Jiggy.


 =============================
  JIGGY 6 - JUJU AND THE EGGS
 =============================

In the centre of Mumbo's village you will find a totem pole named JuJu.
Fire eggs into the mouths of the rotating heads and when you have fed all
four, you will be rewarded with a Jiggy. Each time that you feed one it
will disappear and the next one will rotate faster. Fire your eggs
earlier to get the egg into the mouths of the faster ones. 


 ========================
  JIGGY 7 - ON THE STONE
 ========================

Head back to the yellow path at the bottom of the hill which Mumbo's
village is on. Go to the right and path will take you up another hillside
where you will find Bottles' molehill. He will teach you the Talon Trot
move, which lets you walk up steep gradients. Next to Bottles, on a large
square stone, is a Jiggy


 ===========================
  JIGGY 8 - ON THE HILLSIDE 
 ===========================

From Mumbo's village, Talon Trot down the side of the hill that faces the
world entrance/exit. You can also Talon Trot up the hill from the
entrance. The Jiggy be on one of the ledges on this hillside.


 =====================
  JIGGY 9 - THE JINJOS
 =====================

Here are the Jinjo locations-

=~=~=~
 PINK
~=~=~=
At the entrance to the world, just to the right is a platform. The
Jinjo is on top of the platform. Flap Flip jump to reach it.

=~=~=~
 Blue
~=~=~=
On an island in the water near the start of the world. It is on the
right hand side of the bridge. Swim or jump to reach it.

=~=~=~=
 Green
~=~=~=-
In one of the huts in Mumbo's Village, just Beak Buster each one
until you find it.

=~=~=~=~
 Orange
~=~=~=~=
Talon Trot up the Stonehenge-like structure where Bottles taught
you to Talon Trot. This is right next to where Jiggy 7 was found. At the
end of the platform is the Jinjo.

=~=~=~=~
 Yellow
~=~=~=~=
From the orange Jinjo, head to the left and Talon Trot down the
hillside. You will see many ledges with notes on them, but one will be
supporting the Jinjo.


 ====================================
  JIGGY 10 -  TERMITE TRANSFORMATION
 ====================================

Go into Mumbo's skull in Mumbo's village. If you have 5 Mumbo Tokens, then
he will transform you into a termite. Note that you can 5 tokens in this
world. Unfortunately 1 of them is in the termites nest meaning you can
only get it after you have transformed. This means that you will have to
return to this world after you have gained another Mumbo Token if you want
to get this Jiggy and the Jiggy released by the Witch Switch. See below
for the locations of the Mumbo Tokens in this world.

A few things to note about the termite. You can only perform single jumps
but the jumps are long. You can also walk on steep gradients. The termite
has no means of attack so avoid all enemies. Termites can fall from a
great height and not suffer injury.

Once you have been transformed head down to the termites nest (just at the
bottom of the hill) and enter. Use the walkway on the at the back of the
room and then jump from platform to platform (collecting the Mumbo Token
along the way) to reach the second floor. Beware of the termite here, as
you won't be able to kill it but don't forget to collect the six notes
here. Again, use the walkway on the side of the wall to jump up to the
third floor. Finally, jump up to the highest platform and go through the
doorway. You will find an extra life on the right. Follow the winding
path upwards and at the top you will find the Jiggy.


 =======================
  NOTE LOCATION SUMMARY
 =======================

7 on the bridge near the start pad.
6 under the water near the Blue Jinjo.
9 on the path up the mountain.
6 on top of the huts in the village.
5 notes in the first hut that you Beak Buster.
4 in Mumbo's Skull.
4 on the way to the Stonehenge structure.
14 upon the Stonehenge structure.
21 notes on the hillside next to the mountain path.
18 notes on the hillside facing the entrance/exit pad.
6 inside the Ticker's nest.


 =============
  NOTES GUIDE
 =============

Head forward and go over the bridge, there are 7 notes on here. Drop down
into the water on the right hand side (the side that the Jinjo is on) and
dive underwater. In 2 alcoves, you will find 2 sets of 3 notes (13). Get
out of the water on the side that the Bigbutt (bull) is on. Take the path
up the mountain to your right and pick up the 9 notes here (22). Head up
to Mumbo's village and collect 6 notes from the tops of the huts there.
There will be an additional 5 notes in the first hut that you destroy, so
Beak Buster them all until you find them (33). You will find another 4
notes in Mumbo's skull (37). Head over to the Stonehedge structure and on
the way you should pick up another 4 notes (41). Talon Trot up the structure
and collect the 14 notes up there (55). To the left of the structure, on the
hillside where you found the yellow Jinjo are 7 ledges with 3 notes on
each. Talon Trot to collect these 21 notes (76). Now head back to the start
of the world and Talon Trot up the hillside next to the Pink Jinjo (where
you found Jiggy 9). Here you will find more ledges with more notes on them
(94). You will be 6 notes short now. Go into Mumbo's skull and transform
into the termite. Go into the nest and use the walkway and platforms to
reach the second floor. Here, next to a termite, you will find the last
remaining notes.


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) In Mumbo's village, feed the totem pole like you did when you acquired 
Jiggy 6. Instead of feeding them all, leave one behind, then jump on top
of it. Use Flap Flip Jump to reach the piece. If you have already fed
the JuJu leave Mumbo's Mountain and come back. They will have returned.

2) Talon Trot up the hill on the right hand side from the start of the
world.  Just before the top look to the left, Just in front of you and
beneath you should be water. Jump as far forward as you can (on the cliff,
not into the water). Hopefully you should land in an alcove where the
Honeycomb piece is. If not, either try again, or you can easily climb
the cliff to reach the alcove when you are transformed into a termite.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) Next to Conga the ape, you will find this on one of the raised
platforms.

2) Underneath the stairs to Mumbo's skull.

3) Behind the ledge where you found the pink Jinjo.

4) Behind the Stonehedge structure, near Jiggy 7.

5) Inside the termites nest on the platform between the first and second
floors.


 =======================
  WITCH SWITCH LOCATION
 =======================

Next to Conga the ape, use the stump to get onto the raised ledge. Go to
the left and jump from platform to platform. On the final one will be the
Witch Switch. On the way to this you should find Mumbo Token 1. A Jiggy
will appear on top of the entrance to Mumbo's Mountain.


 =============
  EXTRA LIVES
 =============

1) In the fifth hut that you smash in front of Mumbo's Skull.

2) At the top of the Ticker's nest.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8D)             TREASURE TROVE COVE           [TTCV]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Arr!! Pirates. I love this level. The graphics on this level are very
advanced for the time.  And who doesn't like chilling out at the beach?
This world is the location of the sandcastle in which ALL the games
cheats are entered. 

ENEMIES - Snippet, Nipper, Shrapnel, Snacker, Yum Yum, Lockup, Little
Lockup.

NEW MOVES: Shock Pad Jump, Fly.


 ==========================
  JIGGY 1 - NAUGHTY NIPPER
 ==========================

From the start, head along the left hand path of the three and you will
run into a giant hermit crab. Go forward and he will tell you that his
name is Nipper. He doesn't take kindly to Kazooie's sarcasm and wants to
'clip her feathers'. He will then begin to clip and snip with his claws.
Stand back to avoid being hit and he will stop his flurry for a few
seconds. Use this as an opportunity to Rat-a-Tat-Rap him in the face.
Then quickly stand back again, then repeat the process another twice and
he will be defeated. Be careful not to stand too far back as you won't
have enough time to attack Nipper when he stops his attack. Once he is
defeated go and jump inside his shell. Follow the path around until you
reach the centre. Here you will find a circle of eggs and the Jiggy.

 ==============================
  JIGGY 2 - LEAKY'S SANDCASTLE
 ==============================

When you exit the shell, head through the arch dead ahead of you. Follow
the path and head past the ship (The Salty Hippo). You will come to a
stack of crates. Climb to the top of them and take a right. Change the
camera angle so it is on the opposite side of the ledge. You should be
able to see a platform below you with a bucket on it.  Drop down and
speak to the bucket. He will say that he is leaky, so it is your job to
block him up. Lay 2 eggs into him and he will be blocked up. For this he
will now drain the water below you to reveal a sandcastle.

Go in into the sandcastle. .Note that if you go in here before you have
drained the moat, then it will be flooded and you won't be able to
perform this bit. A Snippet inside will ask you to solve his puzzle to
win a prize. All you need to do is spell  BANJO KAZOOIE using the
letters on the floor. Just Beak Buster each letter in turn. Before you
start, have a good look around so you know where all the letters are,
then begin. As soon as you hit the B then a timer will start. You will
have 100 seconds to complete the task. Note that you can't use the same
block twice, so there are 3 O's. When you have done the snippet will
want to hurt you. Teach him the error of his ways using Beak Buster to
knock him onto his back. Use Beak Buster again to kill him. Now collect
the Jiggy.

***THIS CASTLE WILL BE WHERE YOU INPUT ALL GAME CHEATS***


 ======================
  JIGGY 3 - CLIFF FACE
 ======================

Head back to where you climbed up the crates, and climb them again. This
time take a left at the top and speak to Bottles. He will teach you the
Shock Pad Jump. Use the one next to you for practice and collect the
Mumbo Token. Look over to the left and you will see a big group of Shock
Pads. Use the first one you come to reach the Shock Pad on the left.
Instead of just staying on the pad though, after the first initial jump,
push forward on the joystick and you will fall off the stack. Keep A held
down and you will still perform the Shock Jump, but you will get more
distance on the jump. Use this to reach the stack ahead of you. Follow
this path until you reach the stack with the Pink Jingo on it. Now use
the Shock Pad Jump to land on the stack to the left. From this stack you
will be able to reach a platform on the cliff face. It is easier to stay
on the stack and use the Shock Pad Jump with this one. Once on this
platform use the two Shock Pads to reach the higher platforms. On the
second you will see a small hollow in the cliff face. In here is the
Jiggy.


 ==============================
  JIGGY 4 - BLUBBERS LOST GOLD
 ==============================

Drop down to the ground and head over to the Salty Hippo on the right.
Speak to Cap'n Blubber the hippo and he will tell you that he has lost
his gold. So your gonna go and find it. Towards the rear of the ship is
a trap door. Beak Buster it and you will drop down the hole. Dive under
the water and down there you will find some notes, a Mumbo Token and a
stack of gold. Take it to Cap'n Blubber then jump off the side of the ship
with the water on it. Dive under the water and you will find a hole in the
side of the ship. In here is another stack of gold. Take this one to Cap'n
Blubber and when he's got both he will reward you with a Jiggy.


 ==========================
  JIGGY 5 - LOCKUPS LOCKUP
 ==========================

Talon Trot up the rigging of the ship and near the top you will find
Bottles. He will teach you how to fly. Once you have mastered the basics
of flying. Use the Fly Pad in front of you. Fly straight forwards and on
the left you should find an alcove with a Lockup (chest) in it. It will
tell you that it is guarding Grunty's gold. Land inside the alcove and
Flap Flip jump into the Lockup when its lid is open. Inside you will
find a Jiggy. Be careful not to jump too close to the Lockup otherwise
it will get you with it's teeth.


 ==============================
  JIGGY 6- TIP TOP OF THE COVE
 ==============================

Go back to the ship and use the Fly Pad again. This time head to the
alcove to the right. Land in the alcove and climb the stairs inside. At
the top you will emerge high above the cove. Notice the big cliff in
front of you? Go around the other side and you will find the start of a
spiral path. Head up here and Flap Jump over the gaps in the path. At
the top you will find a lighthouse. Beak Barge the door and collect the
Mumbo Token on your way inside. Use the Shock Pad up here to reach the
Jiggy on top of the lighthouse.


 ============================
  JIGGY 7 - X MARKS THE SPOT
 ============================

From the rear of the Salty Hippo (face the rear of the Salty Hippo and
then turn around) follow the path ahead of you and keep going in this
direction. You will come to come to 2 Lockups. Carry on past these and
you will come to a fragmented path that goes over the water. Jump
between the sections of the path and it will get increasingly high. At
the top you will find a large X in red and also a Fly Pad. Beak Buster
the X and you will be told to follow the clues to find treasure. The X
will change into an arrow.

Use the Fly Pad and fly in the direction that the arrow points.
Fly around the right hand side of the cliffs and in this direction you
should find another platform with an X on it. Beak Buster the X and follow
the directions. You can actually see the next X from here. Fly to it and
again Beak Buster the X and follow the directions it gives you. Land on
the next platform and Beak Buster it (getting bored yet?). On the next
platform that you come to, there is no Fly Pad. Beak Buster the X and a ?
will appear. You will be told that you will never find the treasure. Don't
worry about it. The X is on the small island nearby (look towards the
sea). Beak Buster the X and the Rat-a-Tat-Rap the chest that will try to
escape. The broken chest will leave you a Jiggy.


 ============================
  JIGGY 8 - IN THE ROCK POOL
 ============================

Remember the crates down near the ship? Go there and take a right at the
top. Keep taking rights at the junctions and you will be faced with a
Lockup. Grab the eggs inside him if you please and Talon Trot up the
incline behind him. You will now be on a level where there is a large pool
and two smaller pools. Head past them all and use Shock Pads to shoot up
two more levels. You will now be next to a particularly deep pool. Dive to
the bottom of this pool and at the bottom you will find a Jiggy. To the
right of this pool on a platform you will find an extra life.


 ===========================
  JIGGY 9 - AROUND THE BEND
 ===========================

Head down the 3 flights of stairs near Jiggy 8 (moving away from the
path that you just took) and when you are at the bottom, look behind you.
There is a narrow walkway heading off around the wall. Follow this ledge
and you will reach a place where you can drop down onto a crate. Do so
and jump to the next 2 crates. On the last one, Flap Flip jump onto the
stone platform. There are 3 more platforms from here will eggs on, so
jump across them and on the final one you will find the Jiggy.
Another way to reach this is to go to the lockup where Mumbo Tokens 1 and
2 are found. It is just up the wooden stairs back towards Jiggy 8. Now
look over the cliff behind the Lockup. See the path? Jump down to it.
This will save you jumping on the crates. 


 =======================
  JIGGY 10 - THE JINJOS
 =======================

=~=~=~
 Blue
~=~=~=
Underneath the platform that the entrance/exit to the world is on.

=~=~=~=~
 Orange
~=~=~=~=
On the thin ledge on the same level as the large pool, where you
found Jiggy 8.

=~=~=~=
 Green
~=~=~=~
On top of the mast on the Salty Hippo.

=~=~=~
 Pink
~=~=~=
From where you learned to Shock Jump, go to the left and follow the
right hand path of Shock Pads. On the last one is the pink Jinjo.

=~=~=~=~
 Yellow
~=~=~=~=
On top of the tree on the way to the lighthouse. It is away from the 
main platform, before you head up the spiral path.


 =======================
  NOTE LOCATION SUMMARY
 =======================

4 notes on the starting platform.
6 inside Nipper's shell.
8 on top of trees near the Salty Hippo.
8 notes inside the Salty Hippo.
11 notes on the rigging of the ship.
1 note on the alcove leading to the lighthouse.
3 notes on the spiral path to the lighthouse.
5 notes on top of the lighthouse.
3 notes above a stack with a Shock Pad on it.
6 notes on the cliff where the ? appeared in Jiggy 7.
5 notes in the Lockup next to the above cliff.
4 notes on the same path as the Lockups.
3 notes to the right of Bottles.
5 notes on top of the sandcastle.
4 inside the sandcastle.
6 notes on the way to Jiggy 8.
3 notes in the rock pool on the way to Jiggy 8.
12 notes on the steps down from the rock pool in Jiggy 8.
 


 =============
  NOTES GUIDE
 =============

There are 4 notes on the starting platform (4). Take the left hand path
and defeat Nipper (see Jiggy 1). Inside his shell you will find 6 notes
(10). Take the path towards the Salty Hippo and you will find two trees.
Each tree will have 4 notes on top of it (18). Go into the water and enter
through the hole in the side of the ship. You will find 4 notes in here
(22). You will find 4 in the ships other flooded cabin accessed on the
upper deck trap door (26). Talon Trot up the rigging of the ship and you
will find 11 on here (37). Use the Fly Pad and go to the right hand
alcove. Collect the single note on your way up the stairs (38). On the
spiral path towards the lighthouse you will find 3 notes (41). Go to the
top of the lighthouse and here you will find 5 notes (46). Make your way
back down to the Salty Hippo and climb up the nearby crates. Take a left
and then from the where Bottles is and jump to the stack on the left. Use
the Shock Pad here to jump straight up and collect 3 notes. Go back to the
first Shock Pad and take the right hand path of stacks. On top of the
high cliff at the end of this route you will find a snippet and 6 notes
(55). Drop down and head to the 2 Lockups inside one of these are 5 notes
(60). On this path you will find 4 more (64). Head back to the crates near
the Salty Hippo (again). This time take a right at the top at you should
find 3 notes (67). 

Drop down and block up Leaky, so he will drain the castle for you. Jump
on top of the castle and collect 5 notes (72). Go inside the castle and
collect the 4 notes from in there (76). Yet again head back and climb the
crates near the Salty Hippo. Take a right again and the next right will
gain you 3 notes (79). Take a left at the next fork to collect the next 3
notes (82). Collect the next 3 and head over to the Lockup (85). Talon
Trot up the incline behind it and in a pool on the right is 3 notes (88).
Take the Shock Pad up the next two levels. Now head down the stairs at the
top and collect 4 notes (92). The next two flights will yield 4 notes each
which will take you to 100.


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) Just past the pink Jinjo, where the two Lockups are, there are 3 trees
on the right. Climb up the centre one and look out to sea. You should see
a crate and on top of this crate is the Honeycomb Piece. Simply fly or
swim to it.

2) Go to Nipper the hermit crab and head to his left. You should be near 
the Shock Pad. Go into the water here and look to the right. In the corner,
next to the cliff is the Honeycomb Piece.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) In a Lockup after the first flight of stairs on the way to Jiggy 9.

2) See 1.

3) In the underwater cabin near the back of the ship on the Salty Hippo.

4) On the mast underneath the crows nest on the Salty Hippo.

5) Behind the door of the lighthouse.

6) Behind the cliff where the ? appeared when you were looking for Jiggy 7.

7) At the bottom of the first big pool on the way to Jiggy 8.

8) On a crate in the sea between Jiggy 9 and the Salty Hippo.

9) In the water behind Nipper's shell.

10) Above the Shock Jump Pad, next to Bottles.


 =======================
  WITCH SWITCH LOCATION
 =======================

Behind the lighthouse. A Jiggy will be fired from the cannon outside
Treasure Trove Cove and will land on the raised deck opposite it.


 =============
  EXTRA LIVES
 =============

1) On a crate next to Sharkfood Island, fly to it.

2) On a ledge next to the rock pool with Jiggy 8 in it.

                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8E)              CLANKER'S CAVERN             [CKCV]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

This level can be extremely difficult if you don't do Jiggy 1 first.
It took me 2 hours to finish this the first time, all because I didn't
know how to raise Clanker. 

ENEMIES - Whiplash, Snippet, Mutie-Snippet, Grille Chompa.

NEW MOVES: Wonderwing.


 ===========================
  JIGGY 1 - RAISING CLANKER
 ===========================

From the pipe at the start, drop down to the ground. Head past the snippet
and dive under the water in front of you. On the opposite side, under the
water is a pipe with notes in. Go through this pipe  and you will meet
Clanker. He tells you that he doesn't like the dirty water and he wants
fresh air. Go to the surface to top up your oxygen meter. Now dive down
and you will see a huge chain coming from Clanker. Follow the chain down
a deep crevasse in the bottom of the cavern. Down here you will meet
Gloop the fish. If you are short on air all you have to do is swallow the
air bubbles that he breathes out. Also down here you will find some notes
and the green Jinjo. The major thing down here though is a large lock
and key. Swim through the hoop of the key 3 times and this will loosen
the chain that holds Clanker. He will now be raised to the surface of the
water. On top of him is the Jiggy. To get on him use his fins and then
Flap Flip Jump.


 ============================
  JIGGY 2- BANJO THE DENTIST
 ============================

Clanker will now tell you that his teeth hurt and that he ate too much
trash. Notice the floating platforms near his head? Stand on one and fire
3 eggs into his right hand gold tooth (his right). This will open a way to
get inside. Swim in and find the Jiggy. Use the same method on the left
hand gold tooth and you will earn a Mumbo Token.


 =============================
  JIGGY 3 - BEHIND THE BLADES
 =============================

Leave Clanker via the gap in his teeth and climb on top of him. Near his
head you will find a blowhole with a screw in it. When the screw is fired
into the air, jump into the blowhole. You will now land on the Witch
Switch. Ahead of you is a tunnel with rotating saw toothed blades. They
are moving slowly enough to get past them without being hurt. Just keep
focused and as soon as the blade in front of you has passed, quickly roll
past it. You can see where the blades are using the black lines on the
found. Once you are past them all, you will come to the Jiggy.


 ================================
  JIGGY 4 - THE WONDERWING THING
 ================================

Go through the doorway behind Jiggy 3 and you will find yourself on a Fly
Pad. Fly to the opposite side of the chamber and go through the tunnel
here (it will have a Gold Feather in front of it). Speak to Bottles on
your left and he will teach you the Wonder Wing ability. He will also
give you 5 Golden Feathers. Use the Wonderwing to pass through the
rotating blades safely. Once you are past them all, you will find 5 Gold
Feathers and a Jiggy.


 ===========================
  JIGGY 5 - CLANKER'S RINGS
 ===========================

Use the Wonderwing to get back past all the razor blades, then exit to the 
previous chamber. Drop down into the water and you will find a lot of blue
and white rings. Find the only green and white one and jump through it.
This will start a timer and you will have 48 seconds to pass through all
the rings. You will now need to pass through the next green and white
ring. My advice you be to jump and flutter along the surface of the water,
as it is quicker than swimming. The second ring is straight ahead of the
first half in, half out of the water. Pass through it and the next ring is
to the right, underwater. Dive down and pass through it. The next will be
on the right, in the air. Stand on the nearby crate and then jump through
it. The next ring is dead ahead of you, underneath the water. Once
through, the next is to the right above the water. There are two rings
close together here. Flap Jump to get through them both. The final ring
is straight in front of you, underwater.

Once you have passed through this ring the water will rise and you will
be able to reach a Jiggy on a platform. If you stand on the floating 
crates now, you can Flap Flip Jump to reach some Golden Feathers. Now
leave Clanker by the gap in the side wall. I you look out from the Jiggy
platform it is on the left. Through here you will find a beehive at the
bottom of a deep pit, the Pink Jinjo.


 =====================================
  JIGGY 6 - THE LONG AND WINDING ROAD
 =====================================

Jump back on top if Clanker and go to his blowhole (don't go in). This
time stand on top of the screw and you will be fired into the air. You
will now be on a platform. A winding pipe will lead you to the Jiggy.
Rearrange you camera if you think you'll have difficulty in walking the
walk. At the end Flap Flip jump to reach the Jiggy.


 ============================
  JIGGY 7- THE MUTANT'S LAIR
 ============================

Towards Clanker's rear, underwater you should find a pipe with green light 
coming from it. Swim up this pipe and you will come to a room the is above
water level. Mutie-Snippets will tell you that if you want a Jiggy then you
must fight them. Stay on the higher ledge and Beak Buster them as they
come to you. If you need health, each will leave 2 honeycombs behind when
defeated. Once you have killed all 4, a Jiggy will appear in the centre of
the room. Use the horizontal pipe with eggs on to reach it.


 =============================
  JIGGY 8 - BLOCKING THE PIPE
 =============================

Leave the snippets lair and once back in the cavern, come up for some air.
To the left under the water you will find another pipe. Make sure you have
plenty of air and then swim through the pipe. It is quite long, so beware.
At the end you will find a Jiggy. Make sure that you have enough air to
get out again. You should have at least half your oxygen bar full once you
have the Jiggy. If you don't and it looks like you won't make it, turn 
back and get some air before you have another attempt.


 ===========================
  JIGGY 9 - BEHIND THE VENT
 ===========================

Get back on Clanker's back again and go to his tail. Even though it is
swishing about you should still be able to walk to the top. You will
notice a platform with Red Feathers on it. Flap Jump to it and then jump
and Rat-a-Tat-Rap the vent with the Jiggy behind it. You will land on a
pipe beneath it. Just Flap Flip jump to reach it. If you fall off, you
don't need to open the vent again, just climb back up and collect the
Jiggy.


 =======================
  JIGGY 10 - THE JINJOS
 =======================

=~=~=~=
 GREEN
~=~=~=~
At the very bottom of the cavern where you found the key and lock.

=~=~=~
 PINK
~=~=~=
Inside Clanker. In the room where you did the rings challenge, exit
via the gap in the side wall. You should find a beehive here and also the
pink Jinjo.

=~=~=~
 BLUE
~=~=~=
To Clanker's right hand side is a pipe. Inside the pipe is the blue
Jinjo. It is on the right of the pipe with the Mumbo Token in it.

=~=~=~=~
 Yellow
~=~=~=~=
From the start, drop to the ground and kill the snippet. On the
left you will find some ladders on a box with Flammable marked on it. At
the top of the pipe take a right. Follow the path around and jump to the
platform with the beehive on it. Behind the beehive is the Jinjo.

=~=~=~=
 Orange
~=~=~=~
Use Clanker's left fin to reach a platform with a Shock Pad on it.
Use the pad to reach a pole on the left. Climb up this pole and at the top
jump to the left. Beak Buster the metal grid and jump in. Here you will
find the orange Jinjo. Slide down the inside of this pipe to get a extra
life.


 =======================
  NOTE LOCATION SUMMARY
 =======================

8 notes on the pipes near the entrance/exit pad.
6 in the pipe leading to the cavern.
8 notes where the lock and key is.
7 notes in the long pipe at the bottom of the cavern.
8 in the Mutie-Snippet's lair.
2 notes on the ledges above Clanker to his right.
4 notes to the right of the platform with the extra life on it.
5 notes to the left of the platform with the extra life on it.
10 on top of Clanker.
10 on a pipe which can be reached from Clanker's tail.
4 notes on the pipe reached by using the bolt in Clanker's blowhole.
6 as you enter Clanker's blowhole.
5 notes on the left of the water room as you enter, inside Clanker.
3 as on the right of the water room as you enter, insider Clanker.
8 notes in Clanker's mouth.
6 in the room where you learned Wonderwing.


 =============
  NOTES GUIDE
 =============

Drop down to the ground from the starting pipe. Climb up the ladder on
the left (near a flammable sign). Take a left at the top and grab the
notes that are along this pipe (4). Jump from the next 2 pipes where you
will find 2 Golden Feathers and a Mumbo Token. On the pipe that you are
on now will have another 4 notes on it (8). Drop down to the ground and
head into the deep pool nearby. On the other side of the pool there will
be a pipe with 6 notes in it (14). Now swim down to where the huge lock
and key is and you will find 8 notes down there (22). If your low on
oxygen, then swallow the bubbles that Gloop the fish is breathing. Now
rise to the surface of the water to get some air. Dive under the water
again, and to Clanker's left there is a long pipe on the bottom. In this
pipe there are 7 notes (29). Now go through the green pipe that will take
you to the Mutie-Snippets lair. In the lair is 8 notes (37). Head back out
of the pipe and go to the right. Above water, climb on the platform with
the beehive on. Use the Shock Pad and you will land on a small ledge. Now
jump from ledge to ledge going to the left. Here you will find 2 notes
(39). Now, head over to Clanker's left fin and use it to get on the
platform with the extra life on it. Use the Shock Pad to jump to the right
and you will land on a pipe. Jump to the right again and you will grab a 
pole. On this pole are 4 notes (43). Now head back to the Shock Pad
platform. This time use it and jump to the left- you will grab onto a 
pole. Climb the pole and at the top jump onto the pipe. Slide down the
pipe to collect 5 notes (48). Now get back into the water and climb on
top of Clanker. On his back you will find 10 notes (58). Walk up his tail
and you will be able to jump to reach a platform with red feathers on.
drop down from here and you will be on another pipe with another 10 notes
on (68). Now get back on top of Clanker and stand on the screw in the
blowhole. You will be fired upwards and on a winding pipe will be 4 notes
(72). Head back to Clanker's blowhole. but this time go in. Dead ahead of
you are 6 notes, but beware of the razor blades (78). Go through the door,
but don't use the Fly Pad that you land on. Go underwater and on the left
is a gap. In this gap are 5 notes (83). Directly across from this, but
above water is another gap with a beehive in it. In here you will find 3
notes (86). Now head back to the Fly Pad. beneath it is a tunnel that has
a number of Whiplash in it. Avoid these and pass through the tunnel. Talon
Trot up the sides of the walls and collect the 8 notes (94). Now go back
out of the tunnel and use the Fly Pad. Fly through the higher gap on the 
opposite side of the room. Use the Wonderwing to get through the rotating
blades and gather the remaining 6 notes (100).


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) Next to Clanker's left fin there is a platform with a Shock Pad on it.
To the right of this platform is a pipe. Swim underwater and then swim up
this pipe to get this Honeycomb Piece.

2) Use the Shock Pad platform to Clanker's left and jump to the left to
reach a pole. Climb up it and at the top jump to the left. You will now be
where you found the Orange Jinjo. Instead of dropping down into the pipe 
slide down on top of it (where the notes are). Once you are on it, jump and
flutter as far to the left as possible. You should land on a platform. Beak
Buster the grille on the platform and drop down. Here you should collect an
Empty Honeycomb Piece.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) Fire 3 eggs into Clanker's left tooth to reveal an entrance. Go in and
inside will be the token.

2)As soon as you enter the actual cavern, take a left whilst underwater. The
first pipe that you come to will have a Mumbo Token in it.

3)Use Clanker's tail to reach the platform where you found Jiggy 9. Drop
down to the pipe below it and on here you will find a Mumbo Token in front of
a Grille Chompa.

4) On top of the pipe with the entrance/exit pad in it. Climb the ladders
near the flammable sign and take a left.

5) Use Clanker's left fin to get onto the platform with the Shock Pad on it.
Use the pad to jump to the right and you will get to a pole. Climb the pole
and at the top jump onto the grille with eggs in it. Next to this is a grille
with a Mumbo Token in it.


 =======================
  WITCH SWITCH LOCATION
 =======================

Climb on top of Clanker and drop down his blowhole. You will land on top
of the Witch Switch. When you hit it, the eyes of Grunty's floor picture
will come out of the floor. Go to the room with the Treasure Trove Cove
picture in it and Beak Buster the eyes. This will reveal a Jiggy.


 =============
  EXTRA LIVES
 =============

1) As you enter the actual cavern stay to the left of Clanker. To your
left you will see a beehive in front of a Grille Chompa. Jump on this
platform and then walk up the slanting pipe here. At the top use the Shock
Pad. You will land in a small hollow. Jump to the left and in the eighth
hollow will be an extra life.

2) On top of the Shock Pad platform to Clanker's left, in front of a Grille
Chompa.

2) Use the Shock Pad platform to Clanker's left and jump to the left to
reach a pole. Climb up it and at the top jump to the left. You will now be
where you found the Orange Jinjo. Beak Buster the grille here and drop into
the hole. Slide down the inside of this pipe and at the bottom is an extra
life.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8F)              BUBBLEGLOOP SWAMP            [BBPS]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

It's a swamp. Yes this is the only way to describe it. It is quite easily
laid out, so the Jiggys and notes should be easy enough to find. Beware
of the water though, it contains piranhas....ouch.

ENEMIES - Piranha, Buzzbomb, Flibbit.

NEW MOVES: Wading Boots.


 ===========================
  JIGGY 1 - CLOCKWORK JIGGY
 ===========================

From the entrance/exit turn around and walk behind you. Bottles will be
here to teach you how to use the Wading Boots. Head forward again and look
at the swamp on the right. Either use the bridge or the Wading Boots to
reach the opposite bank. Use the floating log to reach the bank after this.
This platform will have a Jiggy Switch on it. Beak Buster the switch and a
Jiggy will appear above you. However you will only have 45 seconds to 
recover it. Talon Trot up the path in front of you. Now, take a right here
and take the right hand path at junction that you come to. You will come
to a particularly narrow windy path. Slowly make your way along the path,
until you are halfway there. Now you can Flap Jump to the Jiggy platform.
Ta-da! Make sure your quick and you do it in the time though. If you fall
off you can reset the timer, so you don't have to wait around.


 ========================
  JIGGY 2- FLIBBIT FIGHT
 ========================

Go back down to the Jiggy Switch platform. Look at the water next to the 
switch and you will see a lily pad moving back and forth between this and
another platform. As soon as you land on this platform, you will be
ambushed by black and white Flibbit frogs. You have a couple of options
here. You can use Wonderwing to defeat them, or the Rat-a-Tat-Rap, or a
combination of both. Personally, I'd use Wonderwing until you run out of
Golden Feathers, then revert to the Rat-a-Tat-Rap. Once you have beaten
all 6 Flibbits, you will be awarded a Jiggy.


 ===================================
  JIGGY 3 - TANKTUP'S GOT COLD FEET
 ===================================

Near to this you will see a giant turtle (If you look to the right from 
where you alighted this platform). Use the floating log to reach him. He
will tell you that his feet are cold. The solution? Whack them with Beak
Buster. Hit all 4 of them and Tanktup will open his mouth and reward you
with a Jiggy.


 ============================
  JIGGY 4 - THE TIPTUP CHOIR
 ============================

Tanktup's mouth will now be wide open, so head on inside. At the back of
the  room you will find Tiptup the turtle (Diddy Kong Racing anyone?). He
will tell you to repeat the sequence you just heard. To play the notes,
just Beak Buster each turtle on the head...mmm violence. Anyway, lesson
one will mean you'll have to remember 3 notes. Get a note wrong and a
honeycomb will be taken from your health, but you can still carry on,
rather than start again. If you forget a sequence, go back to Tiptup, who 
will repeat it. In lesson two you will have to remember 5 notes. The final
lesson is harder and you must remember 7 notes. All the notes played in
lessons are random, so I can't help you exactly. Let's just hope you have
a good memory. If you haven't then you can always write the sequence down.
If at any time you forget the sequence, go and speak to Tiptup and he will
show you it again. Once you have done all 3 lessons you will have earned
a Jiggy.


 =============================
  JIGGY 5 - VILLAGE ON STICKS
 =============================

Go back to the island with the Flibbit stumps on. Nearby, (to the right if
you come from Tanktup the turtle) you should see a floating log leading to
a Shock Pad. Use the Shock Pad to reach the second level of a large pole.
On this pole will be a hut. Beak Buster the hut and a Shock Pad will be
revealed. Use it to reach the next platform on the left. Beak Buster the
hut and use the Shock Pad here to reach the pole on the right. Inside the
hut up here you will find 5 notes and the Witch Switch. Walk up the ramp
on the left and Beak Buster the next hut. Use the Shock Pad to reach the
platform just behind you and to the right. Not the one at 45 degrees to
you. Beak Buster the hut and reveal the Shock Pad. Use this pad to jump
to the pole on the left. Beak Buster the final hut and inside is a Jiggy.


 ===============================
  JIGGY 6 - ON THE NARROW LEDGE
 ===============================

Again head to the Filbbit's stumps island. Nearby (to the right if you
have come from the village on sticks) you should see the huge head of a
crocodile. Head towards the head, but take the path to the left of it. head
up the path and you will run into some Wading Boots. Pull them on and
quickly run through the piranha infested water-maze until you reach the
next platform. On this platform there will be some more Wading Boots. Use
them and again, quickly run through the maze. On the safety of the next
platform is a Jiggy Switch. Hit it and a Jiggy will appear on the other
side of a long winding path. You will have 10 seconds to collect it before
it disappears. You need to be careful here, because it can be infuriating
if you fall off. The best way to do it is to arrange your camera so that
it is from the point of view of the Jiggy. You can now easily control
yourself and see if you're going to fall off. You need to take about 6
seconds to reach halfway (if your quicker that's great). At halfway, you
can Flap Jump to reach the Jiggy.


 ===============================
  JIGGY 7 - MR.VILE'S CHALLENGE
 ===============================

Get back to where the Jiggy Switch is and nearby you will find some Wading
Boots. Pull them on and follow the path on your left. At the end you will
find Mumbo's Skull. Go inside and you will find that you need 10 Mumbo
Tokens for a transformation. Stand on the switch and he will turn you into
a crocodile.

The croc is a lot small than Banjo and Kazooie. It can swim in the infested
swamp water. It can bite, so at least it has an attack.

Head out of the skull and then through the small gap in the fence, on the
right hand side. Head down to the big croc's head and go through the hole
in his nostril. Inside you will find a red crocodile called Mr. Vile. He
will challenge you to eat more red yumblies than he does. They will pop up
from the holes in the ground. To eat them press B. If your coming back to
this level from later on then you can use the Super Talon Trainers to
increase your speed. Anyway, he will eat around 30 yumblies, so try and
top that score. A good tactic is to eat the ones that he is about to eat.
If you see a yumbly that has been available for a while, be careful that
it doesn't disappear before you get to it. If you win the first game, he
will challenge you to a second, if you don't you will lose 2 health
honeycombs. 

In the next challenge you will need to more red yumblies than he does, 
whilst avoiding the yellow grumblies. If you do eat one, then you will
be immobile for a few seconds. In this one, he will eat around 25 
yumblies. You will now move on to the final game. You must only eat the
colour that is shown at the top of the screen. In this one, your friend
will eat around 20. Keep an eye out though, it changes quickly. Once you
have won all 3 games, you will be given a Jiggy.

Now Mr. Vile has a final challenge for you. If you beat him 3 games in a
row he will give you 3 extra lives. But if you lose then you will lose a
life. Your choice, if you think you're good enough go for it.


 =========================
  JIGGY 8 - RUSSIAN JIGGY
 =========================

Have Mumbo transform you back into a crocodile and head back to the Jiggy
Switch near the beginning of the world. On the left is a log that will lead
you to a platform with stumps on it. From this island there is a lilypad 
moving back and forth between this platform and another. Jump on this
lilypad and it will take you to an island with a giant pink egg on it. Use
the Shock Pad next to the egg and Beak Buster the egg. It will break and 
reveal a brown egg. Rat-a-Tat-Rap the side of the egg with the X on, and
it will break. Another brown egg will be revealed. Beak Buster the top of
this one an orange egg will appear. Beak Barge the X on the side of the 
egg. Then Beak Buster the top of the final egg to revealed a Jiggy.


 =========================
  JIGGY 9- FEED THE CROCS
 =========================

Head back to the entrance/exit pad and nearby you should see a golden
crocodile with green eyes. When he opens his mouth, fire an egg in it.
It will disappear and reappear somewhere else. Make your way to the first
Jiggy Switch and Talon Trot up the path in front of you. Take your first
right and then your first left, and you will find him, this time with
blue eyes. Fire an egg in his mouth and he will appear elsewhere. Drop
down and make your way to the huts on platforms (see Jiggy 5). At the
top, on the platform with no hut on it, you will find the crocus with
red eyes. Use the Shock Pad to reach him, then fire an egg in his mouth,
and he will disappear. Head over to the huge crocs head (where you found
Mr. Vile) and behind him is the next croctus. Fire an egg in his mouth
and the final crocus will appear behind Tanktup the turtle. Head over
and fire an egg in his mouth and you will receive a Jiggy


 ======================
  JIGGY 10- THE JINJOS
 ======================

=~=~=~=~
 Yellow
=~=~=~=~
From the start head over to the bridge and it will be on a raised
platform to the left.

=~=~=~=
 Green
~=~=~=~
Start at the first Jiggy Switch. Talon Trot up the path ahead and 
keep to the main path. Take the final left and in an alcove will be the
green Jinjo.

=~=~=~=~
 Orange
~=~=~=~=
Behind Tanktup in the water you will find the Jinjo. Use the Wading
Boots on top of him to reach them.

=~=~=~
 Blue
~=~=~=
Go to the giant crocodile's head. Past him and to the right is a 
platform with a Flibbit and a Golden Feather on it. Near this is a stalk
and on top of this stalk is the blue Jinjo.

=~=~=~
 Pink
~=~=~=
Transform into the croc at Mumbo's skull. In the water underneath the
village on sticks is the pink Jinjo.


 =======================
  NOTE LOCATION SUMMARY
 =======================

5 on the bridge near the entrance/exit pad.
3 notes on the log near the bridge.
20 notes on the path to Jiggy 1.
3 on the log near Tanktup the turtle.
4 on the feet of Tanktup.
6 inside Tanktup.
3 on the log near the village on sticks.
5 notes in a hut on the village on sticks.
3 notes on the log near the giant crocs head.
4 notes on top of the giant crocs head.
5 notes in the water behind the crocs head.
3 on a stalk in the water behind the crocs head.
12 inside the water maze.
6 notes in the nostrils of the giant croc.
12 notes beneath the village on sticks.
5 notes in the water behind the giant pink egg.


 =============
  NOTES GUIDE
 =============

From the world's entrance, head forward and collect 5 from the bridge on
the right (5). Keep going forward and collect 3 notes from the floating
log (8). Talon Trot up the path in front of the Jiggy Switch. Keep to this
path and collect 20 from here (28). Beware though, this path is narrow and
windy (that's wind not the stuff that blows) so re-arrange your camera if
you need. Drop down to the Jiggy Switch platform and head to the right
towards Tanktup the turtle. On the way you will collect 3 from a floating log
(31). Beak Buster each of Tanktup's feet and collect a note from each (35).
Go inside Tanktup and collect the 6 notes from the highest platform (41). Now
exit Tanktup and head back to the Flibbit's stumps island. From here head
towards the village on sticks. Collect 3 notes from the log on the way (44).
Use the Shock Pads to ascend the village and on the third platform, in a hut
you will find 5 notes (49). Head back to the Flibbit's stumps island. Now head
towards the giant croc's head. On top of him you will find 4 notes and on the
way to him 3 notes. Use the Wading Boots on top of him and head out into the
water behind him. Here you will find 5 notes near the stalk with the blue
Jinjo on it. Be quick though, as the boots will only last for a limited
amount of time (62). From here jump on the nearby island with the Flibbet on
it. Climb the stalk facing towards the croc's head. On top of this stalk is
3 notes (65). Head back to the croc and use the path on the left to reach
the water maze. Make your way through the maze using the Wading Boots and
collect the 12 notes on your way (77). Transform into a croc inside Mumbo's
skull and then go down the croc's head. You will find 3 notes in each
nostril (83). Now head back to the village on sticks. In the water beneath it
you will find 12 notes (95). Now go back to the first Jiggy Switch and take a
left. Behind the giant pink egg in the water, you will find the final 5 notes
(100).


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) Stomp Tanktup's feet to get inside him. Stand on the stand where Tiptup
is. Flap Flip jump from here to get the Extra Honeycomb Piece.

2) Inside Mumbo's skull, jump on the pole without the torch on it. From
here jump into the rafters. In the centre of the roof is the Extra
Honeycomb Piece.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) Underneath the village on sticks, in the water. You need to change into
a croc to get this though.

2) See Mumbo Token 1.

3) Use the Shock Pads to ascend the village on sticks. See the platform
without a hut on it?  Use the Shock Pad to jump to it and on the way you
will collect the token.

4) In the water next to the platform with the yellow Jinjo on it. Use the
Wading Boots to reach it.

5) From the first Jiggy Switch climb up the incline and follow the main
path. In one of the caves coming from the path is the token.

6) Behind Tiptup inside Tanktup.

7) Behind Mumbo inside Mumbo's skull.

8) Behind Mumbo's skull (outside).

9) Inside the giant croc's head, in Mr. Vile's game. You need to be
a croc to get inside the croc's nostril.

10) On the stalk that nearest to the giant pink egg.


 =======================
  WITCH SWITCH LOCATION
 =======================

On the third platform of the 'village on sticks' you will find a hut. Beak
Buster the hut to find the Witch Switch. Hit it and this will cause the top
of Grunty's statue to reveal a hole- in her lair.

 =============
  EXTRA LIVES
 =============

1) Change into a crocodile and challenge Mr. Vile again. If you win three
games on the trot he will give you 3 extra lives. Here is a rough guideline
of what you need to beat. In the first game he will score around 30, in the
second he will score around 20 and in the final game he will score around
20. For more information on this game see Jiggy 7.

2) See 1.

3) See 1.

4) Above the giant pink egg. Use the Shock Pad to get on top and the Flap
Flip Jump.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8G)               FREEZEEZY PEAK              [FEZP]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Home of the Ice Key...apparently. Anyway it's snowing! Red Feathers will
probably in short supply in this world so make sure you grab them when
you get the chance. Make sure you nail the Sir Slush snowmen though.
You'll probably enjoy your visit to Boggy the polar bear...duhhmm? 
Smarter than the average bear? I think not.


ENEMIES- Twinklie Muncher, Chinker, Sir Slush, Ticker.

NEW MOVES: Beak Bomb.


 ===========================
  JIGGY 1 - MERRY CHRISTMAS
 ===========================

Head down the slope to the right and halfway down you will run into Boggy
the polar bear. The moron has eaten a Jiggy. But you can help him later.
Now slide down to the bottom of the slope and then go to the left. You
will come to a present at the end of a wooden track. Beak Buster the
present and a Twinkly will tell you that if you protect them from the
Twinkly Munchers, they will light the Christmas tree for you. You will have
80 seconds to get 10 Twinklies into the tree. Notice the 3 gaps along the
track to the tree? The Twinkly Muncher will appear out of these holes. Just
Beak Buster them and they will disappear. Keep the track clear for as long
as possible, and make sure the Twinklies have safe passage. Once you have
10 in the tree, a button marked 'ON' will appear around the back of the
tree. Hit it with 3 eggs and the lights and star will light up. Now
straight ahead and to the left a bit you will find a  stack of presents.
On here you will find a Fly Pad. Use it and fly towards the tree. See the
star on top? Fly through it 3 times and a Jiggy will now be accessible at
the top of the tree. Be aware that you only have 60 seconds to do this 
part though. Drop to the floor and climb up the trunk of the tree. Don't
forget to get the Mumbo Token at the bottom. At the top is the Jiggy. 


 =================================
  JIGGY 2 - THE SNOWMAN'S BUTTONS
 =================================

Head back to the pile of presents with the Fly Pad on. Behind the pile you
will find Bottles, who will teach you the Beak Bomb move. Now use the Fly
Pad and Beak Bomb all three of the giant snowman's target-patterned
buttons. Once you have done this, you will be rewarded with a Jiggy at the
snowman's feet.


 ===========================
  JIGGY 3 - SMASH THE SLUSH
 ===========================

Use the Fly Pad on the stack of presents. See all the Sir Slushes throwing 
snowballs at you? I bet you can feel them for one thing. What you need to
do is Beak Bomb them where the red cross on their hats are. The first two
you'll find are right next to the Fly Pad. Now fly around the snowman
anti-clockwise and the next Sir Slush will be here. Head on towards the
village and the next one will be on an island. Underneath him is a EMPTY
HONEYCOMB PIECE. The last one can be found to the left of Mumbo's Skull,
where the snowman's scarf starts. Hit the final one and a Jiggy will appear
on top of the giant snowman's hat. Fly up there (or walk up the snowman's
scarf). At the top you will be challenged by a Chinker. Wonderwing it away,
then collect the Jiggy.


 ======================================
  JIGGY 4 - STICK THAT IN YOUR PIPE...
 ======================================

Drop down from the top of the snowman's hat to the brim. Drop through the
hole in the brim and you will land on his nose. From here, jump onto and
then walk along the snowman's pipe. Inside is the Jiggy.


 =====================================
  JIGGY 5 - HIT THE BEAR, WIN A PRIZE
 =====================================

From the top, drop down onto the snowman's scarf (or walk up if you prefer)
and at the top of the slope will be a sledge. Walk into it and you will be
sent hurtling down the scarf and off the end (collecting a Mumbo Token along
the way. You will land on top of Boggy the polar bear (remember him from
before?), who will cough up a Jiggy for you. Added to this he will say that
you found his sledge. Look out for him later.


 =========================
  JIGGY 6 - HO, HO, BANJO
 =========================

From where you found Boggy, Talon Trot up the slope and go inside the igloo.
Here you will find Boggy's children, who are awaiting the presents Boggy was
going to fetch. What a bum, he's gone off sledging. So, your gonna play Santa
Claus. The presents can be found-

1) On the brim of the giant snowman's hat.

2) Inside the Christmas Tree.

3) On an island behind the snowman, to the left of Mumbo's skull.

Take all three to the igloo and you will be given a Jiggy.


 ========================
  JIGGY 7 - BOGGY'S RACE
 ========================

Fly over to Mumbo's skull which is behind the village.  This transformation
requires 15 Mumbo Tokens. Give them to Mumbo and he will change you into a
walrus. As a walrus you can swim in the icy water. 

Now head back to the village . Take the path to the right of the village and
up here you will find Boggy. He will challenge you to a sledge race. All you
need to do is control your sledge with the joystick. Head through the red
slalom flags as you come to them. Once you have gone through the, they will
turn green. Flags that are further along the route are blue. After you have
gone through the snowman's legs and over the bridge, Boggy will have a
sudden burst, don't worry just carry on. Use A to jump onto the houses in
the village. Keep following the path and on the final incline, Boggy will
slow down, giving you a chance to win easily/snatch the victory. Beat him
and he will give you a Jiggy.


 ========================
  JIGGY 8 - WOZZA'S GIFT
 ========================

From the finish line of Boggy's race, head down the slope and you will see a
large walrus with a Jiggy. He will give you the Jiggy if you are a walrus. If
you aren't he will (run?) away scared.


 ======================
  JIGGY 9 - THE JINJOS
 ======================

=~=~=~
 Pink
~=~=~=
At the very top of the stack of presents near Bottles' molehill. The
presents are near the Christmas tree.

=~=~=~=
 Green
~=~=~=~
Behind one of the houses in the village.

=~=~=~=~
 Yellow
~=~=~=~
In the rafters of Mumbo's skull. Flap Flip jump onto the only pole without
a flame on it. From here Flap Flip Jump up into the rafters.

=~=~=~=~
 Orange
~=~=~=~=
Go inside Wozza's cave as Banjo and Kazooie. It is on a ledge that
you can Flap Flip Jump to.

=~=~=~
 Blue
~=~=~=
On the brush of the giant snowman. Fly up to get it.


 ===============================
  JIGGY 10 - REMATCH WITH BOGGY
 ===============================

**NOTE YOU WILL HAVE TO COME BACK TO THIS JIGGY LATER**
This is because it requires the use of the Super Talon Trainers that you will
unlock in Gobi's Valley.

Go to Boggy. He is located just to the right and up a slope as you come down
the slope from the start area. Boggy will challenge you to a rematch (make
sure you are Banjo and Kazooie). It is the exact same course as the previous
race with Boggy, (See Jiggy 7) so you should know it already. When the race
starts make sure that you pick up the Super Talon Trainers. Boggy is quicker
this time so it is likely that you will fall behind at some point in the race.
Don't worry there will be plenty of chance to catch up. The more you fall
behind the slower Boggy will go, so carry on if you make a mistake. If you
fall behind too much Boggy will cancel the race. When you beat him, Boggy
will present you with the last Jiggy!


 =======================
  NOTE LOCATION SUMMARY
 =======================

9 on the slope near the entrance/exit pad.
5 behind the Christmas tree.
12 notes inside the Christmas tree.
4 notes on the stack of presents near Bottles.
4 notes around the Sir Slush near the stack of presents.
5 notes behind Boggy where he waits to race you.
6 notes in the village.
15 on the snowman's scarf.
4 around the snowman's neck.
8 notes on the snowman's hat.
10 around the snowman's feet.
6 notes in the rafters of Mumbo's Skull.
9 notes in the water near the village. They surround the Sir Slush here.


 =============
  NOTES GUIDE
 =============

Slide down the slope to the left of the entrance/exit pad and collect 9 notes
(9). Once at the bottom head over to the left and collect 5 from around the
back of the Christmas tree (14). Climb the trunk and head inside the tree. On
the second floor you will find 12 notes (26). Now head over to the stack of
presents and on top you will find 4 notes (30). Around the Sir Slush that is
nearby you will find 4 notes (34). Head over to the left and to Wozza's cave,
outside you will find 4 notes (38). Now head back over to the slope that will
take you to Boggy's igloo. There is a path to the left of this, so take this
and at the top collect 5 notes from behind Boggy (42). Head back down the
path and go towards the village. You will find 6 notes on top of houses in
the village, use Talon Trot to get them (48). Follow the path leading from
the village towards the snowman's scarf. Walk up the scarf and collect the
notes from the yellow sections on the way. By the time you are at the top you
will have found 15 notes (63). Around the snowman's neck you will find 4 notes
(67). Use the Shock Pads to reach the Fly Pad on his nose. Fly up to the
snowman's hat and on top you will find 8 notes, but be careful, they are near
the edge and you can easily fall off (75). Now, head back to the ground via
your preferred method (flying is safest, falling is painful). Go to the
snowman's legs you will find 10 notes spread around them (85). Now head over
to Mumbo's skull. Before you transform, Flap Flip into the rafters and collect
6 notes from up here (91). Transform and then leave the skull and head over to
the village. You will find the last 9 notes in the circle of water around the
island with the Sir Slush on (100).


 =======================
  EMPTY HONEYCOMB PIECES
 =======================

1) Beak Bomb the Sir Slush on the island near the village. He will leave
behind the HONEYCOMB PIECE.

2) Turn into the walrus (Mumbo's skull) and go inside Wozza's cave. On the
left is a pool of water. Go through the tunnel at the bottom and on the other
side you will find the HONEYCOMB PIECE.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) Collect this one as you slide down the snowman's scarf on way to Boggy.

2) In icy water to right and lower down than Wozza's cave.

3) Next to the snowman's leg.

4) Next to snowman's other leg.

5) Inside Boggy's igloo.

6) In the bucket holding the Christmas tree.

7) Defeat the Sir Slush near the presents stack, using Beak Bomb.

8) Beak Bomb the Sir Slush on the way to the village from the Christmas tree.

9) Use the Fly Pad on the chimney in the village.

10) Next to the ramp near the stack of presents.


 =======================
  WITCH SWITCH LOCATION
 =======================

Beak Bomb the Sir Slush near the stack of presents. A door above the
entrance to Freezeezy Peak will now open and reveal a Jiggy on a Fly Pad.


 =============
  EXTRA LIVES
 =============
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8H)              GOBI'S VALLEY                [GBVY]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

My favourite level. The textures, graphics, sound and layout of this level
is brilliant. Might remind a few of you of Shifting Sand Land on Mario 64,
but this one is better. So basically, it is an ancient Egypt style level
but with all the twists and turns you're coming to expect. 

ENEMIES - Grabba, Mum-Mum, Scabby, Slappa.

NEW MOVES: Talon Trot Trainers.


 ================================
  JIGGY 1 - JINXY'S BLOCKED NOSE
 ================================

Head past the pool of water from the start and Talon Trot up the hill (I
know it moves, but you can still get up it). At the top you will find Jinxy
the sphinx clever huh? Climb on his paw and then jump onto his back legs.
Use Flap Flip jump to get onto his back and then head forward. Ignore the
Fly Pad and climb the stairs. Jump on his nose and then onto one of the
cacti in front of you. Fire an egg into each of his nostrils and he will
sneeze, then open a door in his chest for you. Drop down and head inside.

Flap Flip Jump onto the flying carpet in front of you. Now look to your 
right and fire an egg into the mini- Jinxy's mouth. This will raise the
carpet. Use this opportunity to jump onto the next carpet. This time look
to your left and fire an egg into the mini- Jinxy's mouth, raising the
carpet. Jump to the next one and repeat the process. On the final carpet
you will find the Jiggy, but make sure that you flutter at the very top
of your jump, as it is further away.


 =====================================
  JIGGY 2 - THE RINGS OF THE ANCIENTS
 =====================================

Exit Jinxy and Flap Flip jump onto his back. Use the Fly Pad and to the
left of Jinxy you will notice a mini-Jinxy with a ring on its head. It
is golden. Fly through it and another will appear in a random place, but
you will have to fly through all these places-

* To Jinxy's right, in the quicksand.

* Behind Jinxy in the quicksand.

* To Jinxy's North West (near the first flight of stairs).

* Between the 2 cactus in front of Jinxy.

Fly through them all and a Jiggy will appear on Jinxy's back.


 ==============================
  JIGGY 3 - THE PUZZLE PYRAMID
 ==============================

Drop to the ground and face Jinxy. To your right is an incline- Talon Trot
up it. You will now have a set of steps in front of you. Go to the right and
Talon Trot up the next hill. You should now see a pyramid with a symbol on
the door. Talon Trot to the top of this pyramid and Beak Buster the Pyramid
switch on the top. You will now have 10 seconds to get inside the pyramid
before the in closes. Inside you will find a group of tiles and a Mum-Mum.
Dispatch the Mum-Mum with Wonderwing before you start. You have to Beak
Buster the tiles and match the pairs. If that seems like too much work, use
the handy plan below-

                                  Entrance
                      ,-------------------------------.
                      | Mumbo |  Egg  | Jinjo | Jinjo |
                      |       |       |       |       |
                      |-------|-------|-------|-------|
                      |Feather| Note  | Banjo |Honey- |
                      |       |       |       | comb  |
                      |-------|-------|-------|-------|
                      |Kazooie|Feather| Mumbo |Kazooie|
                      |       |       |       |       |
                      |-------|-------|-------|-------|
                      | Note  | Banjo |Honey- |  Egg  |
			    |       |       | comb  |       |
                      '-------'-------'-------'-------'

Find all the pairs inside 100 seconds and you will given a Jiggy. Grab the
Mumbo Token at the back of the room before you leave.


 ==========================
  JIGGY 4 - GOBI THE CAMEL
 ==========================

Exit the puzzle pyramid and head around the back of it. You will see an 
island in the middle of the quicksand. Wait for the flying carpet to
come and jump on it. It will take you to the island where you will find Gobi
the camel. He is tied up and wants to get free. Beak Buster the rock that
he is tethered to and it will break, releasing him. He will give you a
Jiggy for this.


 =================================
  JIGGY 5 - KING SANDYBUTT'S TOMB
 =================================

Head back to the entrance of the puzzle pyramid and go down the stairs in
front of it. You will see a mini-Jinxy with a platform in front of him. 
Jump on the platform and he will begin to move. Fire 3 eggs into his mouth.
This will slightly raise a pyramid from the sand, and he will move around
the other side of the rock. Turn around and jump on the narrow path with the
notes on. This is just to the left of the stairs that you just came down.
Move along the path until you see the mini-Jinxy again. Jump on the
platform and fire 3 eggs into his mouth. The pyramid will be raised again.
Now get back on the path and find the next mini-Jinxy. Fire the 3 eggs into
his mouth and the pyramid will now be accessible. Now leave the path and
head to the right. Go up the stairs and enter the pyramid. 

You will now be inside King Sandybutt's tomb. You will have 59 seconds to
get through the maze. Take the following directions to get through. Note
that this is the way that Banjo will be facing and not the camera.

From the start, take a right, 1st right, 1st left, 1st left, left at 
junction, the next junction is like a wonky crossroads- go straight on,
follow this path around until you reach the exit.

In the next chamber, inside a sarcophagus you will find a Jiggy. 


 =============================
  JIGGY 6 - GRABBA'S GOT GOLD
 =============================

Exit Sandybutt's tomb and go down the stairs in front of the entrance. Now
go to the right and Talon Trot up the incline here. You will come to another
pyramid. Go to the left of this pyramid and you will see a thin walkway with
a tree on it. At the end of this walkway you will find Bottles, who will
teach you how to use the Super Talon Trainers. Turn right around and keep to
this path. Follow the path around the back of the next building that will
come up on your right hand side. Jump onto the island with the Wading Boots
on and then jump to the other side. Talon Trot up the hill in front of you
and here you will find the Super Talon Trainers. Put them on and run back
past the Wading Boots. Take a right down the incline and jump on the land
here. Run towards the Grabba that is holding a Jiggy. Jump and get the
Jiggy out of his grasp. If you try this without the use of the Super Talon
Trainers then the Grabba will disappear into the ground before you reach
him.


 ===================================
  JIGGY 7 - KAZOOIE'S UPHILL SPRINT
 ===================================

From here, head back to where you found the Super Talon Trot at the top of
the hill. Put them on and at the bottom of the hill take a left and you 
will see a switch with a star on it. Stand on it and a trap door at the 
top of this pyramid will open. You will have 25 seconds to get the top. But
but by the time the door has opened it will be more like 20. This is very
hard, so keep practicing is you fail.

Once inside, get the Mumbo Token from the surface of the water. Now, dive
underwater and the Jiggy will be on a pedestal, between 3 Mum-Mum's. Once
you have collected it, a door will open and all the water will be drained
from the chamber. The water will spill out into the chasm around
Sandybutt's tomb, creating a moat.


 ===============================================
  JIGGY 8 - RUBEE THE SENSATIONAL SNAKE CHARMER
 ===============================================

Leave this pyramid and collect the Mumbo Token in the exit. Talon Trot down
the gradient and go down to Jinxy. Use Flap Flip Jump up onto his back and
once there, use the Fly Pad. To the left you will find a golden  Kazooie-like
figure with a target on it. Beak Bomb the target and the pyramid below will
open. You will have 21 seconds to get inside, before it closes again. Go
inside and speak to Rubee the snake charmer. Lay 5 eggs into the revolving
bucket and he will place a tune, to which Histup the snake will dance to.
Use Histup as a rope and climb up him. At the top you will find a Jiggy.
Collect the Mumbo Token here before you leave.


 ===============================
  JIGGY 9 - GOBI'S GOT THE HUMP
 ===============================
Exit Rubee's pyramid and head down to the entrance/exit pad. On the island in
the centre of the pool, you will find Gobi and Trunker. Gobi is refusing to 
let Trunker have any water. The solution? Beak Buster Gobi's hump and he will
spurt out water into Trunker's mouth- lovely jubbly. Trunker will reward you
with a Jiggy. Use the trees around to reach the Jiggy on top of him.


 =======================
  JIGGY 10 - THE JINJOS
 =======================

=~=~=~=~
 YELLOW
~=~=~=~=
On a rock in the quicksand behind the entrance/exit pad.

=~=~=~=~
 ORANGE
~=~=~=~=
On a magic carpet inside Jinxy.

=~=~=~
 BLUE
~=~=~=
At the bottom of the moat/chasm around Sandybutt's tomb.

=~=~=~=
 GREEN
~=~=~=~
In a hollow in and around the back of the puzzle pyramid.

=~=~=~
 PINK
~=~=~=
In the chamber at the end of Sandybutt's tomb. You will find it in an
urn.


 =======================
  NOTE LOCATION SUMMARY
 =======================

5 on the hill that takes you into the valley.
6 on Jinxy's paws.
8 in the quicksand behind Jinxy.
7 notes inside Jinxy.
9 around the back of Sandybutt's tomb.
2 on the stairs near the above path.
4 on the puzzle pyramid.
4 inside the puzzle pyramid.
2 next to the puzzle pyramid.
2 next to the Super Talon Trainers.
4 on the way up to the time-trial pyramid.
4 inside the time-trial pyramid.
11 notes in the quicksand near Grabba.
4 notes on the stairs that lead to Sandbutt's tomb.
7 inside Sandybutt's tomb.
8 notes inside Rubee's pyramid.
5 notes next to where you meet Gobi the second time.


 =============
  NOTES GUIDE
 =============

Head past the pool of water and Talon Trot up the hill and collect 5 notes
on the way. Now get another 3 off each of Jinxy's paws (11). Use the Wading
Boots on Jinxy's tail and head to the left in the quicksand and you can get
another 8 notes (19). Now Flap Flip jump onto Jinxy's back and then onto
the cacti in front of him. Fire an egg into each nostril and then head 
inside him. You will find a note on each of the first 3 flying carpets (22)
and another 4 in each corner of the room (26). Leave Jinxy and Talon Trot
up the hill to the left, then follow the narrow path to the left of 
Sandybutt's tomb. Along the way you will collect 9 notes (35). Collect 2
from either side of the stairs nearby (39). Talon Trot up the puzzle
pyramid and collect the 4 from here (43). Hit the switch at the top and head
inside. There are 4 inside here (47). Head to the left of the puzzle pyramid
and you will find 2 notes here (49). Head forward and Talon Trot up the
hill to the Super Talon Trainers and you will find 2 up here (51). Pull on
the trainers and run to the switch at the start of the square pyramid. Hit
it and run to the top of the pyramid. Collect 4 notes along the way (54)
and drop into the trap door at the top. Inside the pyramid you will find
4 notes (59).

Head back around the back of the square pyramid. Use the Wading Boots and
head down the incline to where Grabba was. In the quicksand down here will
be 11 notes (70). Talon Trot up the hill and head over to Sandybutt's tomb.
You will find 4 notes on the stairs (74) and head inside. On the way in
you will find 3 notes (77). Make your way through the maze, collect the 4
notes on the other side (81). Exit Sandybutt's tomb and dive into the moat.
Down here you will find 6 notes (87). Head over to Jinxy, and use the
Fly Pad. Hit the target on the pyramid on the left and then go inside
Rubee's pyramid. In here you will find 8 notes around the edges of the
room (95). Flap Flip jump onto Jinxy's back and use the Fly Pad. Fly behind
and to the right of Jinxy and in an alcove you will find the remaining 5
notes (100).


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) Behind the puzzle pyramid is a Honeycomb Switch. Hit it and an Empty
Honeycomb will appear in the centre of the circular cacti. To get it just
use the Fly Pad on Jinxy's back and fly through the cacti. Beak Bombing
straight through it could help.

2) Make sure that you have done Jiggy 9, then fly behind Jinxy. Gobi will be
in an alcove just off to the right. Beak Buster him and he will spit out
an Empty Honeycomb.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) Inside the square pyramid which you can run up. Make sure you get this
one before you change the water.

2) In an urn in the chamber at the end of Sandybutt's tomb.

3) Found as you exit the square pyramid.

4) At the bottom of the moat/chasm around Sandybutt's tomb.

5) Inside the puzzle pyramid.

6) On the end of Jinxy's nose.

7) Inside Jinxy, on the far side.

8) In the corner to the right of Jinxy. Use the Wading Boots to get through
the quicksand.

9) Inside Rubee's temple.

10) On top of King Sandybutt's tomb/pyramid.


 =======================
  WITCH SWITCH LOCATION
 =======================

Go inside Sandybutt's tomb and follow these directions from Banjo's view-

From start, right left, 1st left and follow this path straight forward and
you will come to the Witch Switch. Beak Buster it and the sarcophagus
outside Gobi's Valley will open, revealing a Jiggy.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8I)           MAD MONSTER MANSION             [MAMA]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Good theme-based level this. Lots of secret areas and rooms, so it's all
good. Keep an eye out for the breakable windows and the Super Talon
Trainers, these were the things that used to cause me problems. It is a
haunted mansion as the name suggests. Here you will meet the obvious
ghosties, ghoulies and skeletons. 

ENEMIES - Whipcrack, Limbo, Tee-Hee, Nibbly, Ripper, Grille Chompas,
Portrait Chompa.


 ===========================
  JIGGY 1 - WELL, WELL WELL
 ===========================

From the start head over to the right and you will see a path leading
through a hedge. Go through here and use the nearby Shock Pad to jump 
over the gate. You can Beak Barge it open from this side. Keep heading
forward, over the plank of wood and drop into the wishing well. At the
bottom, in the bucket you will find a Jiggy.


 ==============================
  JIGGY 2 - TUMBLAR THE MIGHTY
 ==============================

Climb out of the well using the rope, then head along the wooden plank.
Take the path to the right and follow it up the stairs. You will come to a
shed with light coming from it. Beak Barge the door down and head inside.
Speak to Tumblar the Mighty. He says that if you solve the puzzle, he will
give you the Jiggy underneath him. Jump on top of him and a purple Tee-Hee
will appear and you will have 75 seconds to finish the puzzle. You must spell
out BANJO KAZOOIE using the letters around the room. Be careful of the witch
spaces, if you run over them you will lose a health honeycomb. Beware of the
Tee-Hee which will be doing laps of the board. Have a good look around so you
know where the letters are before you start. Begin, but if you fail you will
be sent to the entrance/exit pad. Once you have done the task, Tumblar will
leave you the Jiggy.


 ==========================
  JIGGY 3 - A VINTAGE YEAR
 ==========================

Leave the shed and go down the path at the bottom of the screen. From here,
head more or less straight forward and go down the stairs to the right of the
house. Beak Barge the wooden planks at the bottom and go inside the cellar. In
the last keg on the left of the screen, you will find a Jiggy. Beak Barge the
front to get inside.


 ================================
  JIGGY 4 - CATCH NAPPER NAPPING
 ================================

Head out of the cellar, climb the stairs and shimmy up the drainpipe. Talon
Trot up the roof and on the opposite side of the house (the side facing the
green pond) is a breakable window, lit up in yellow. Rat-a-Tat-Rap it, and
then leave it. This has nothing to do with this Jiggy, but it needs to be
done at some point. Use the Shock Pad nearby (on the side of the mansion
facing Tumblar's shed) and as soon as you land use Talon Trot otherwise you
will slide off the roof. Talon Trot up to the top of the roof and se the
Shock Pad here and drop down the chimney. You will now be in a fireplace,
so walk between the two fires and jump onto the chair. Don't touch the floor
at any point, or Napper will wake up and you will have to leave and come
back to get the Jiggy. Now, jump from chair to chair and then onto the table.
Creep towards Napper and walk into the Jiggy to get it.


 =====================================
  JIGGY 5 - HIGH ABOVE THE CLOCKTOWER
 =====================================

Beak Barge the door down and exit. Head around the house to the left and go
back towards the cellar. To the right you will find a locked gate. Beak Barge
it to break it down. In front of you is the church. Use the headstone to the
right of the church door to get on top of the lobby. Once on top use Talon
Trot, and then jump up to the higher roof. Once here head over to the left
and use the protruding brick to jump up to the narrow path surrounding the
clock. Talon Trot around to the other side of the clock and head inside the
gap here, collecting the Mumbo Token on the way. Once on the clock tower,
use the Shock Pad and grab hold of the weathervane. At the top you will find
a Jiggy.


 =================================
  JIGGY 6 - FLOWERS ON THE GRAVES
 =================================

Head back down to the entrance of the church and to the right you will
find an empty flowerpot. Lay an egg into it and it will utter "thankkkkk
youuuuu" and then bloom into flower. You will need to do this to another 4
flowerpots to earn a Jiggy. The next one can be found to the right of here,
next to a tombstone. From here follow the graveyard wall around to the left
and you will find the next which is behind a Ripper. Now, from here look
directly at the church and you should find another flowerpot here. From
this flowerpot head to the right (around the back of the church). Here you
will find the final flowerpot.


 ================================
  JIGGY 7 - MOTZAND PLAYS MOZART
 ================================

Head back towards the start of the level, where the green pond is. In this
fenced off area to the right, next to the entrance, you will find a
staircase. It will lead you to a pair of Super Talon Trainers, and a strange
looking switch. Beak Buster the switch and this will open this big church
door. You will have 14 seconds before it shuts. Quickly put on the Super
Talon Trainers and run down the stairs. Head out of the gateway to the right
and run around the side of the house anti-clockwise. Head through the gate
into the churchyard and run through the open the door.

Inside, head straight forward down the aisle and use the golden pedals to
get on to the stool. Then from here, use the Shock Pad to jump onto the
keyboard. Talon Trot up to the songbook and you will meet Motzand the ghost
hand. He will ask you to follow the notes that he plays. Simply repeat the
note that he hit by Beak Bustering it. The notes are played at random, so
I say what they are going to be. When he hits it will light up blue so it
is easily seen. Just follow him and when he stops he is about to hit a key.

On the second set of notes, he will play again but this time he will be
quicker. He will also use more of the black smaller keys this time. Make
sure you are accurate when you Beak Buster them. When you are done,
he will reward you with a Jiggy on top of the organ. Talon Trot up to the
songbook and the Flap Flip Jump on top of it. From here jump on top of the
organ. Jump up the pipes and on the top most pipe you will find the Jiggy.


 ==========================
  JIGGY 8 - TOILET TROUBLE
 ==========================

NOTE: Before you start this mission make sure you have broken the window on
the first floor of the mansion (see Jiggy 4).

Leave the church and head over to the left. You can Flap Flip jump over a
wall, to reach Mumbo's Skull. You will see that this transformation will
require 20 Mumbo Tokens. Pay Mumbo and he will transform you into a pumpkin.
The pumpkin can walk on the misty, thorny ground. It has no attacks. It sinks
in water so is very useful for collecting the notes in the well.

Leave Mumbo's skull and leave walled in area via the hole in the wall on the
right. Now, head to the left of the church door and to the left of the
entrance to the hedge maze, you should find a hole in the hedge. Go through
and head up and along the slanted hedge. Once the hedge levels off carry
on following it. A wall will run to the mansion on the left. Walk along the
wall and onto the roof. On the side of the mansion that faces the green pond
you will see a breakable lit up window. If you were smart or read the guide,
you will have broken the window earlier as Banjo and Kazooie. If you didn't
break the window, you'll have to transform back into the bear and bird and
break the window. Anyway, head inside and you will meet Loggo the toilet.
Jump inside him and he will flush you away. Head down the pipe and you will
come out in an underground room. Make you way past the Whipcracks and the
Chompas to collect the Jiggy in the corner of the room. Now head back up
the pipe.


 ==========================
  JIGGY 9 - DOWN THE DRAIN
 ==========================

Leave Loggo's bathroom and head over to the side of the house that faces the
entrance/exit pad. Here on the corner you will find a drain pipe that is
unusually large- drop down it. You will land on a Jiggy- easy done.
Obviously you have to be a pumpkin to get this Jiggy.


 =======================
  JIGGY 10 - THE JINJOS
 =======================

=~=~=~
 BLUE
~=~=~=
From the start head over to the right and it is on top of the large
pillar in the middle of the poison pond.

=~=~=~=
 GREEN
~=~=~=~
On a chimney on top of the mansion.

=~=~=~=~
 Orange
~=~=~=~=
In the corner of the hedge maze.

=~=~=~
 Pink
~=~=~=
In one of the kegs in the mansion cellar.

=~=~=~=~
 Yellow
~=~=~=~=
Break a window on the top floor, then use the Shock Pad to reach
it on top of the double-poster bed.


 ========================
  NOTE LOCATIONS SUMMARY
 ========================

4 notes in front of the entrance/exit pad.
8 inside Napper's room.
4 on the first floor roof.
4 in a first floor room.
4 on the second floor room.
9 notes in a second floor room.
4 notes around the edges of the green pond.
7 at the bottom of the wishing well.
4 notes around the wishing well.
4 on top of Tumblar's shed.
4 inside Tumblar's shed.
3 notes next to the graveyard gate.
4 notes inside the cellar.
1 note on top of the entrance to the church.
9 on top of the church.
4 notes in the clocktower.
6 inside the hedge maze.
2 on the organ pedals in the church.
4 notes on the pipes of the organ.
4 notes on the benches of the church.
2 inside Mumbo's Skull.
5 notes in the same container as Jiggy 9.


 =============
  NOTES GUIDE
 =============

From the start you will find 4 notes in front of you (4). Head forward and
Beak Barge the door. Inside you will find a note on each of the chairs
(12). Head around the right hand side of the house and climb the drainpipe.
Talon Trot on the roof and you will find a note on each corner of the house
(16). Use the Shock Pad on the first floor and break and go into the window
that you come to. In the right hand corner of the room, you will find 4
notes (20). Exit and again, on each corner of the house you will find a note
(24). On the opposite side of the house, break the window and head inside.
Inside, beware of the Portrait Chompas and collect 9 notes (33). Exit and
head down to the entrance/exit pad. Head to the right and around the edges
of the poison pond, you will find 4 notes (37). Use the Shock Pad to jump
over the gate. Jump into the wishing well and on the bottom you will find
7 notes (44), beware of the Whipcracks though. Climb up the rope and look
to the left. You will see a platform with 2 notes on. Jump to the platform
and collect (46). Now jump to the left and go platform to platform until
you reach 2 more notes (48). Go back to the Shock Pad platform and use it
to get to the wishing well. Go across the plank and head to the right. You
will come to Tumblar's shed. Around the side, use the Shock Pad to get on
top and collect 4 notes (52). Now head inside the shed and collect 4 notes
from around the board (56).

Leave the shed and head to the left. To the right of the graveyard gate
there are 3 notes (59). Now, go to the left of the gate and break your way
into the cellar. On the back wall will be 4 notes on a shelf (63). Leave
the cellar and break down the gate. Use the gravestone to the right of the 
church entrance to get on top of the porch, where you will find 1 note
(64). Jump to the next level and you will find 9 notes (73). Head up to
the clock tower and up here you will find 4 notes (77). Go to the left of
the church entrance and Beak Barge the gate to the hedge maze. In here you
will find 6 notes (83). Exit the maze and go to the poison pond. Use the
Super Talon Trainers to get inside in church. Go straight down the aisle
and collect 2 notes from the organ pedals (85). Climb the organ and on the
golden pipes you will find 4 notes (89). Now drop to the floor and you can
use Flap Flip jump to reach the notes on each of the benches (93). Now
exit the church and head over to Mumbo's skull. Inside you will find 2
notes (95). Transform into a pumpkin and use the gap in the hedge to the 
left of the left of the church entrance. Go up the slanted hedge and onto
the roof of the mansion. On the first floor you will see a unusually thick
drainpipe. Drop down it and at the bottom you will find 5 notes (100).


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) Break the window on the first floor on the side of the house facing the
church. Now, head down to the grave yard and Mumbo's skull, then transform
into the pumpkin. Head over to the left hand side of the church entrance,
and on the left of the hedge maze gate, you will find a gap. Head through
the gap, up the slanted hedge, and onto the mansion. Go in through the
window and drop under the floorboards (the are plenty of gaps). In the
centre of the room is the HONEYCOMB PIECE.

2) Use the Super Talon Trainers to get inside the church. Head down the 
centre of the aisle and use the pedals to get on the organ stool. From here
Talon Trot and Flap Flip jump to the top of the organ. Once here, look to 
the left and you will see a platform with a Fly Pad on it. Jump and flutter
to it and fly into the rafters of the church. On the centre rafter you will
find the HONEYCOMB PIECE.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) On the stool of the organ in the church.

2) In the sink of Loggo's bathroom.

3) In the gap in the church's clock.

4) Go to the roof of the mansion, break the window up here (the one with
the yellow Jinjo) and it will be in the right hand corner behind the 
cabinet.

5) At the bottom of the wishing well. 

6) On top of Tumblar's shed.

7) To the left of the shed, in a dead end.

8) In the rafters of the church.

9) In the hedge maze, near the beehive.

10) Transform into a pumpkin and go through the gap to the left of the
church entrance. It is next to the slanted hedge.

11) In one of the barrels in the wine cellar.

12) Behind a gravestone at the back of the graveyard.

13) In the fireplace, in Napper's room.

14) In the green pond, behind the Blue Jinjo.

15) In an opening, near the pool.


 =======================
  WITCH SWITCH LOCATION
 =======================

Fly up the rafters of the church where you found the Empty Honeycomb
Piece. From here there is a thin plank that will lead you to the Witch
Switch. Beak Buster it and a Jiggy will appear in the eye of Grunty in
Grunty's Lair.
                                                            ___
                                                           /   \
                                                          (     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8J)             RUSTY BUCKET BAY              [RSBB]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

HARDEST. LEVEL. EVER. EVER. Seriously, I'd image this is the bit of the
guide that will be used the most. These so many hidden areas and difficult
parts to this level a lot of people need help. The world is basically a
small harbour with a large ship. The majority of the  world is ship-based,
but there are things to find around the harbour also. The water in this
world is significant. If you dive under water then your oxygen bar will be
drained twice as fast. Added to this you will lose oxygen whilst you are
swimming on the surface.


ENEMIES - Chump, Flotsam, Grimlet, Seaman Grublin, Boom Box, Boss Boom Box,
Snacker, Grille Chompa.


 ===========================
  JIGGY 1- THROUGH THE ROOF
 ===========================

From the start, head over to the left and fire 2 eggs into the hole that
says "Toll 2" above it. This will reveal a walkway against the wall. Walk
along it, but be careful of the Chompa (Rat-a-Tat-Rap) and Talon Trot up
the roof. On the other side of the roof you will find a skylight window.
Beak Buster it and you will drop through the roof. Look to the left and
you will see a Jiggy on top of a box. Head towards it and Flap Flip Jump
to reach it. 


 =========================
  JIGGY 2 - A CAGED BEAST
 =========================

Exit this room through the door in the water at the bottom of the building.
Now head to Banjo's right and climb the ladders here. You will be back at
the hole will the toll sign above it. Make your way along the walkway and
Talon Trot over the roof. Make your way along the narrow path and then
Talon Trot over the next roof. To the right of the radioactive pond is a
Shock Pad. Use it to get onto the grille walkway above. Around the front
of the crane you will find a red button pointing up. Beak Barge the button
and it will cause a cage on the deck of the ship to rise. You will now be
able to get a Jiggy. Use the ladder to the right of crane and climb it. 
Run along the top of the crane and at the end jump down onto the deck of
the ship. Get the Jiggy from underneath before the time runs out.


 ========================
  JIGGY 3- EASY AS 1-2-3
 ========================

From here use the cage to Flap Flip Jump onto the higher deck behind. Here
you will see some pads numbered 1, 2 and 3. Input the code 312 111 using 
Beak Buster and you will receive a Jiggy. This code can be found on the
starboard (right) side of the ship, between the 2 cranes, next to a 
Flotsam.


 ===============================
  JIGGY 4 - THE CAPTAIN'S HOARD
 ===============================

Drop down to the lower deck and head along the starboard side of the
ship. On the wall on the right you should see a porthole that you can 
break using Rat-a-Tat-Rap. Head inside and you will be in the captain's
mess. Kill the Seaman Grublins and look to the right. Rat-a-Tat-Rap the
wooden planks here and then do the same to the Chompa behind. This leaves
you to Flap Flip jump to the Jiggy.


 =============================
  JIGGY 5 - ON THE SMOKESTACK
 =============================

Keep heading down the starboard side until you drop onto an even lower
deck (there will be a Grimlet here). Go up there stairs here and turn
around. On the opposite side of the smokestack is a grille walkway. Go
over it and there are ladders on the opposite side of the next smokestack.
Climb them and once up, use the walkway here to get across to the next 
smokestack. Use the ladders here and once up, head over the walkway to
the next smokestack. Climb the ladders here and at the top is a Jiggy. On
the opposite one you will find a Mumbo Token. You can use a Shock Pad to
reach it.


 ==============================
  JIGGY 6 - BEAT BOSS BOOM BOX
 ==============================

Drop down to the bottom of the smokestack. From here climb the large boxes
near the backmost smokestack. You will reach a box suspended by a rope.
Climb the rope and make your way along the top of the crane. Drop down and
on the front of the crane you will see a red down button. Beak Barge the
button and the TNT box will drop to the deck, explode and leaving a hole.
Drop down this hole and you will meet Boss Boom Box.

Use Wonderwing on him and he will spilt into 2 smaller boxes. Wonderwing
each of these and in turn, these will split into 2 smaller boxes. Wonderwing
each of these and there will now be 8 miniature Boom Boxes. Wonderwing these
away and you will receive a Jiggy. Should you run out of Golden Feathers,
you can jump on top of the boxes to attack them, should you be able to jump
high enough. Another more effective option is to fire eggs at them (you'll
notice that they are around the perimeter of the room). Keep on the move if
you decide to use eggs as you are open to attack. Climb the ladders and
leave.


 ==============================
  JIGGY 7 - IN THE ENGINE ROOM
 ==============================

From the hole in the deck, head to the rear of the ship. You will notice two
vents. As you face the front of the ship, the one on the left is a Grimlet.
Jump into the one on the right. Once you are down here, kill the Seaman
Grublin. On a raised platform you will see a Propeller Switch. Hit it and
this will slow the propellers in the engine room down. Now climb back up to
the deck of the ship. Head to the rearmost smokestack. Once you are here,
you will notice a small door just to it's port side. Beak Barge the door and
enter. You will now be inside the smokestack. Make your way along the
walkway and Rat-a-Tat-Rap the Grille Chompa. Now make your way down the 
ladders. At the bottom you will find a beehive, so you can top up your
health if you need to. Go through the passage here and you will enter the
engine room.

Go forward and ahead of you, you will see a winding path. Do not cross it
straight away. It will move around 360 degrees and once it has stopped 
quickly walk across or jump over it. You will now come to three different
sized gears. Jump onto the first one using Flap Flip Jump. Quickly, before
you fall off jump to the higher part of the gear and from there jump to
the next gear. From there jump to the final gear and then onto the higher
platform. Go straight forward here and you will come to a propeller. The
propellor fluctuates in its speed. Once it has finished going round at its
quickest and has slowed down, jump through a gap in the propeller. You 
may find it easier to use Talon Trot whilst jumping here. On the other
side go dead ahead and pick up the Jiggy.


 =============================
  JIGGY 8 - THE HARDEST JIGGY
 =============================

This, in my opinion (and many other's) is the hardest Jiggy to attain. There
are just so many places where you can fall off or fail. Added to this it is
takes quite a while to get the Jiggy, so if you spend a long time on it and
then die it can be quite disheartening. 

Make your way back to the platform you just came from. Now go to the 
right and Talon Trot then jump through the propeller when it slows down.
Here you will find another Propeller Switch so Beak Buster it and it will
slow down the propellers at the back of the ship. Get the nearby extra
life if you need it. Now turn around and go through the propeller you just
came through. Keeping heading forward and Talon Trot through the next
propeller. Now Beak Buster the Propeller Switch here and the propellers at
the back of the ship will stop- but only for 65 seconds. Use the path to
the right, but beware it stays vertical. Wait until it moves 360 degrees
and then jump across it. Now take a right and jump down the gears. Wait
until the winding platform makes a 360 then jump across it. Now climb up
the ladders and exit. At the bottom of the ladders you need to have around
40 seconds remaining. At the top is if you just over 20 seconds you should
make it. Make your way to the back of the ship as quick as possible and
then jump off of the back. Swim down under the propellers quickly, as time
will be running short. Here you will get the Jiggy. You may well be trapped
inside the propellers here but it will be worth it. Unless you have 99 notes
then it will be a bit of a bummer.


 ===========================
  JIGGY 9 - SNORKEL DOLPHIN
 ===========================

Make your way to the front of the ship and then jump in the water. Dive 
under and you will find Snorkel the dolphin who is trapped under the
Rusty Bucket anchor. Follow the chain up and go through the hole here. Get
out of the water and go through the tunnel on the right. In here there is an
abundance of Chompas. Rat-a-Tat-Rap any that you come across. Once past them
you will come to the anchor switch. Beak Buster it and the anchor will be
raised. Snorkel will thank you and leave behind a Jiggy. Exit and go and
collect it.


 =======================
  JIGGY 10 - THE JINJOS
 =======================

=~=~=~
 PINK
~=~=~=
To the right of the entrance/exit pad there is a large grille
with a beehive on it. In the water to the left of the grille is a 
hole. Go through it and under here you will find the Jinjo. Be quick
though, oxygen will be tight.

=~=~=~=~
 YELLOW
~=~=~=~=
After the "Toll 2" bridge go over the rooftop and it is on a bouy
in the water in front of you.

~=~=~=~
 GREEN
=~=~=~=
After the Yellow Jinjo, there is a toxic pond. You will find the  Jinjo on
a barrel in the pond.

~=~=~=
 BLUE
=~=~=~
After the "Toll 4" bridge, there are 3 large blue storage containers, go
past them and climb the boxes next to them. You can now get on top of the
containers. Drop down the hole in the second and the Jinjo is at the very
back of the room behind some boxes.

~=~=~=~=
 ORANGE
=~=~=~=~
Get to the second crane, via the rope on the ship. Use the 
"Toll 8" bridge. Kill the Chompas on the other side and at the end of the
path is the Jinjo.


 =======================
  NOTE LOCATION SUMMARY
 =======================

5 notes on the walkway to the ship.
6 notes at the very back of the ship.
4 down the vent at the back of the ship.
12 in the engine room.
4 notes on a slanting path near the front smokestack.
2 notes near the slanting path.
8 on the paths between the smokestacks.
3 notes in the room behind a breakable porthole on the starboard
  side of the ship.
5 notes in the kitchen.
4 notes near the centre of the ship on the starboard side.
4 notes near the grille near the Pink Jinjo.
5 around the fenced area that Snacker inhabits.
3 on the barrels of the toxic pond.
6 notes- 3 on each of the cranes.
12 notes in the blue storage containers.
4 inside the Anchor Switch room.
4 notes inside the building near the "Toll 2" bridge.
4 through a porthole on the port side of the ship.
5 notes can be found in the vent that is located near where you board the
  ship.


 =============
  NOTES GUIDE
 =============

From the start, go forward and pick up 5 on the way up to the ship (5).
Now go to the right and head to the very back of the ship. Here you will
find 6 notes (11). Whilst here, jump down the right-hand vent (the other
is a Grimlet). There are 4 notes here (15) and the fan-switch which you
need to hit. Head back out of here and go to the nearest smokestack. There
is a door in the side of it. Use Beak Barge to gain access and go inside.
Go down the smokestack and head down the path at the bottom. Use the
rotating path when it stops spinning and jump across. Jump up the cogs and
wait for the fan in front of you to slow down, then jump through, using
Talon Trot if it helps. Here are 4 notes (19). Look to the left and get
past the fan when possible. Look to the left and there is a rotating path.
When it stops, move along, use Flip Flap Jump and get across. Here is
another 4 notes (23). To the left is a spinning rod. Wait until it has
stopped then make your way across. There is an identical rod in front of
you. Use the same method to get across and claim another 4 notes (27). Now
leave the engine room and the smokestack. On the opposite side of the
smokestack there is a slanting path with 4 notes on (31). Head up this
path and jump up to the higher level here. You should find a note either 
side of a box (33). Now climb up the ladder at the side of the smokestack.
Take the path to the other smokestack for another 4 notes (37). Use the 
ladder here and then skip back across the path for 4 notes (41). Now 
return to the base of the foremost smokestack and drop down to the left.
On the wall here should be a breakable porthole. Rat-a-Tat-Rap it and go
inside. Here are 3 notes (44). Exit and go to the right. Here (near the
cage) is a vent. Go inside and you will be in the kitchen. Pick up all 5
notes from here (49). Leave and head down the path to your right. Drop 
down a level and next to the Grimlet there is another breakable porthole.
Inside there are 4 notes (53). Now exit the ship the same way that you 
boarded and go to the left. Talon Trot over the roof top and you will find
4 notes here (57). Now head over to the right again and go over the "Toll 
2" bridge. Talon Trot over the slender path and collect 5 notes (62). Go
over the next rooftop and collect the 3 notes from the barrels in the toxic
pond (65). On the other side of the pond, use the Shock Pad to reach the 
crane. On the crane collect the 3 notes (68) and then drop down to the 
right and use the "Toll 4" bridge. You will come to 3 blue storage 
containers. Inside the first, are 8 notes (76). Exit and enter the third
container. Inside are 4 notes (80). Go back to the crane and climb up it,
then drop down onto the ship. Head to the back of the ship and after the
second smokestack, climb up the crates and jump onto the rope here. Use
the rope to walk along the crane and then drop down. Collect the 3 notes
here (83). Now head back to the very front of the ship and jump into the
water. Go into the anchor hole on the port side. Along the corridor in
here are 4 notes (87). Now exit and go back to the "Toll 2" bridge. Beak
Buster through the second skylight on the rooftop and in here there are 4
more notes (91). Now go back to the ship and head towards the front. On the
port side is a breakable porthole. Go inside and under a desk are 4 notes
(95). Go back to where you board the ship and enter the vent there. In
this room are 5 notes (100).
 

 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) Head towards the backmost of the Smokestack. Beak Barge the door here
and go down the smokestack. Above the door at the bottom is a hexagonal 
hole. Flap Flip jump to it and inside is the Empty Honeycomb Piece.

2) From the start of the world, head to the left and go over the 'Toll 2'
bridge. Talon Trot over the rooftop and drop down into the water on the
other side. In the wall of the building on the right is a hole. Go inside
and resurface before you run out of air. Go past the boat here and hit the
Honeycomb Switch and the Empty Honeycomb will appear above the boat. Go to
the opposite side of the building and use the Fly Pad here to reach the 
Honeycomb.


 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) On the Smokestack which the Jiggy isn't.

2) Above the 'Toll 2' bridge.

3) On a barrel in the toxic pond.

4) In the first blue storage container.

5) In the second blue storage container.

6) In the vent to the left as you board the ship.

7) In the lifeboat at the back of the boat.

8) On the first path of the engine room.

9) To the left of the main path in the engine room.

10) To the right of the main path of the engine room.

11) At the very front of the boat.

12) In the kitchen oven, in the vent at the front of the ship. Use
    Wonderwing to get it without being burned.

13) On ledge beneath Witch Switch, in front of a Grille Chompa.

14) Near the front of the ship, on the port side there is a breakable
    porthole. In here is a Mumbo Token, under the desk.

15) On a bed in one of the bunks.


 =======================
  WITCH SWITCH LOCATION
 =======================

From the start of the world, head forward onto the ship. Go to the right
and jump up onto the crates to the left. Jump onto the TNT box and climb 
up the rope. In front of you on a tower is the Witch Switch. Take a long
run up and jump and flutter towards it. Hopefully, you should reach it. Hit
it and a Jiggy will appear in Grunty's Lair.
                                                            ___
                                                           /   \
                                                          (     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8K)              CLICK CLOCK WOOD             [CLCW]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Another difficult world, merely because it is so long. It is really four
mini-worlds in one. You will visit spring, summer, autumn and winter in
the wood. There are only 10 Jiggies though, don't get confused.
 

=~=~=~=~
 SPRING 
~=~=~=~=

You will begin this level in the centre of the four seasons. You will be
able to open the spring door with the SPRING SWITCH nearby. Enter the 
area and you will notice the wood is full of the joys of spring.

ENEMIES - Grublin Hood, Big Butt, Big Clucker, Snarebear, Whipcrack.


 =====================================
  JIGGY 1 - EYRIE THE EAGLE: PART ONE
 =====================================

From the start head straight ahead and you will see a small branch sticking
out. It has a small bud on the end. Flap Flip Jump up to this bud and from
this bud jump to the next. You can now jump up to the higher level. When
you have done this head to the left and Rat-a-Tat-Rap any birds that attack
you. You will come to a path onto the next level. Take it and once up there
head to the left. Talon Trot up the steep slope. Here there is an extra life
if you venture out onto the branches and get it. Once you have done that (or
not) carry on up the winding path. You will come to a branch with a beehive
on it. There's nothing you can do with the beehive until Summer. Now face the
tree and to the left of the path that you just came up will be a hollow with
an egg in it. You can Flap Jump to this. From here Flap Jump to the next
hollow and in it you will find a Shock Pad. Use the pad and you will be in
another hollow. Jump to the next hollow and from there jump to the next. You
will now be on a branch with a half-built treehouse on it. Come back in
Summer and it will be of more use. However, below the treehouse you will
see a fragmented path. Drop down to this path and make you way up it, 
jumping over the gaps. At the top of the path on your left, you will find
the SUMMER SWITCH. Beak Buster it and the Summer door will now be opened.

If you go in the room on your right you will find Nabnut the squirrel, who
is eating acorns. More on him later.  Carry on along the path that you were
taking up the tree and you will come to a cut out in the tree. Jump from
platform to platform (each one has a Red Feather) on it. On your left you
will come to a branch with a birds nest on it. Go into the nest and use the
Shock Pad at the back to jump on top of the egg. Beak Buster the blue cross
on top of this egg. This will reveal Eyrie the baby eagle. He will go to
sleep for now. Come back in Summer...


 ===========================
  JIGGY 2 - BEHIND THE DOOR
 ===========================

From Eyries nest you will see the continuation of your path. To the left 
are a group of flat branches like platforms. Jump to the first of these and
then Flap Flip Jump up to the next. Make your way along this pass and you
will come to a flat platform. On your left will be a Snarebear and inside
will be the Green Jinjo. Use Wonderwing to safely get it. Alternatively, you
can come back as the bee transformation and get it. Now Beak Barge the door
to the right and go inside. You will be in a room with a number of Whipcracks.
Use eggs or Wonderwing on them. Near the centre of the room you will find a
Jiggy. Use the branches in the centre of the room to reach an extra life. Exit
this room.


 =============================
  JIGGY 3 - EGGPLANT PART ONE
 =============================

You will now be at the top of the tree again. I'm far too lazy to walk down.
Look to the right of the Green Jinjo and on the ground you will see a stream.
Jump down aiming for this stream. If you land in the water you will receive
no damage. If you hit the land you will be grieviously hurt. Make sure you
hit the water then huh? Halfway down your fall you can Flap Jump to help you
aim and to slow you down. At the bottom you will be near a fenced off area,
near a Bigbutt. Go and stand in the fenced area. In here you will notice a
small hole in the ground in this area. Lay 5 eggs into this hole  and as if
by magic a flower will appear. Obviously the flower will need nurturing. To
be continued...


 =========================
  JIGGY 4 - BEESY DOES IT
 =========================

From the fenced area carry on in the direction you were heading. You will
come to a raised tree root with notes on. Jump on it then walk to the
left. You will now be on the tree. Go to the right and follow the path 
until you come to a path on the right. Head down here and you will see
Mumbo's Skull. Jump onto the tree stump with the Wading Boots on. Wade
through the thorny patch and go inside Mumbo's Skull. You will require 25
Mumbo Tokens for a transformation so make sure you have them. Mumbo will
transform you into a bee. The bee can fly without using Red Feathers.

Exit Mumbo's Skull. Now fly as high as you can and do a lap of the tree. 
You will find branch with a Snarebear on it. The Flower is guarding a
Jiggy. As a bee you can safely land on these flowers. Land on it and
collect the Jiggy.

Once you have this Jiggy exit Spring and enter Summer (The Summer door will
be open if you hit the switch, see Jiggy 1).


=~=~=~=~
 SUMMER
~=~=~=~=

As soon as you enter Summer Eyrie will cry out that he wants 5 catapillars.
I will list the locations of these in the correct place, but there is no
reason to stop you collecting the catapillars whilst you are dealing with
other Jiggies. I would advise you to have at least 3 Catapillars before you
start Jiggy 5 and Jiggy 1: Part Two.

ENEMIES - Snarebear, Grublin Hood, Whipcrack, Bigbutt, Bees, Big Clucker.


 ======================================
  JIGGY 5 - GNAWTY'S PROBLEM: PART ONE
 ======================================

From the entrance of Summer head over to the right. You will notice that
the channel of water has dried up. Walk over to Gnawty who asked you to help
him in Spring. He wants you to move to boulder outside his house. Beak
Barge it. Unfortunately for you, you can't get inside yet so come back
later.


 ==============================
 JIGGY 3 - EGG PLANT: PART TWO  
 ==============================

From Gnawty's house go the left. Follow the bank around and you will come
to the AUTUMN SWITCH. Hit it and the Autumn door will be opened. Now go back
past Gnawty's house and go up the ramp on your left. Up here follow the path
around until you are stood on the tree. Take a right and follow the tree
around towards the flower that you planted in Spring. Take a right and 
use the path to get over the empty channel. Once you are at the flower you
will see Gobi the camel from Gobi's Valley. Beak Buster his hump and he will
spurt water over the flower. The flower will now grow. However, it isn't
finished yet. Come back in Autumn.


 =========================
  JIGGY 6 - BEHIVE BEDLAM
 =========================

Make your way up the tree (see Jiggy 1 for route) and you will come to a
beehive. There is a small gap on top of the beehive. Use Beak Buster on it
and drop inside. Once you are inside go towards the Jiggy crystallised in
honey and a number of Zubba will attack you. The best way to deal with this
is to use Wonderwing, but if you have no Golden Feathers or you run out
you'll have to use Rat-a-Tat-Rap. I'd also advise you to keep rolling out of
harms way as to conserve health. Once you have defeated all the Zubba's you
will be rewarded with a Jiggy.


 ============================
  JIGGY 7 - IN THE TREEHOUSE 
 ============================

Keeping going up the tree and once you reach the level where the treehouse
is enter the treehouse. Once inside go onto the extended plank to the right
and Flap Jump to the platform with the extra life on. From here Flap Jump
to the left and land on the platform to get another Jiggy.


 =====================================
  JIGGY 1 - EYRIE THE EAGLE: PART TWO
 =====================================

*NOTE*  Make sure that you have enough catapillars before starting this
Jiggy, it will save you a lot of time. 

From the treehouse drop onto the fragmented path below it. The path is
more complete than in Spring but it is not yet finished so you will need
to jump over the gaps. Once you reach Nabnut's house talk to him and you
will find that he has eaten all his acorns. Never mind that now. Exit 
Nabnut's house and go to the right. Jump from platform to platform but don't
forget to Rat-a-Tat-Rap any Big Cluckers. Along this path you will find a
Mumbo Token.

In Summer Eyrie will request that you find him 5 catapillars. They can be
found- 


* On the same level as the treehouse.
* In front of you when you enter Summer.
* On a platform near Nabnut's house.
* Opposite the Flower from Jiggy 3.
* Walk from the Flower from Jiggy 3 to Mumbo's Skull. You will find it here.
* Outside Mumbo's Skull.
* On the bed of the dried up stream.

Once you have fed him, he will grow before your very eyes. Then he will fall
asleep. Exit Summer and go into Autumn. Details of the AUTUMN SWITCH can be
found in Jiggy 5.


~=~=~=~=
 AUTUMN
=~=~=~=~

Once you enter Autumn Eyrie will be awake again and ask you to find him 10
catapillars this time. If you got the listed ones from Summer you will have
two already. I would advise you to look at the locations of the catapillars
and attain them before you head up the tree. Locations can be found in
Jiggy 1: Part Three.

ENEMIES: Buzzbomb, Grublin Hood, Big Clucker.


 ======================================
  JIGGY 5 - GNAWTY'S PROBLEM: PART TWO
 ======================================

Once you enter Autumn head over to the right. The stream will be full again.
Swim around to the entrance of Gnawty's house. You will now be able to swim
inside. Speak to Gnawty and he will give you the Jiggy.


 ===============================
 JIGGY 3 - EGGPLANT: PART THREE
 ===============================

Exit Gnawty's house and go to the left. Head around to the flower. You will
see that Gobi is still here. Beak Buster him and he will water the plant
again. He will then get angry and run off to the "lava world" and that is
the last you'll see of him. The plant will now grow and blossom. On the 
top a Jiggy will be revealed. To get the Jiggy climb up to the beehive (see
Jiggy 1: Part One for the route) and drop down onto the flower.


 ===========================
  JIGGY 8 - NABNUT'S ACORNS
 ===========================

Head up the tree to Nabnut's house (see Jiggy 1: Part One for route).

When you reach Nabnut's house he will be outside. He wants you to find 6
acorns for him. The first can be found up the ramp straight in front of
Nabnut. It is around the far side of the looped path. Collect it. You will
notice another one in the centre of the loop. Jump to it. Once you get it 
drop straight down and you should be caught by the lower strip of walkway.
On this walkway is the third acorn. If you miss the walkway you will fall
to the ground and you will have to climb back up the tree. Now go up this
path and you will come to a circular platform. On the other side of this
platform is a slanted path. Talon Trot down this path and collect the
fourth acorn. Go back to Nabnut. To his left there is another
winding path. Go up here and it will lead to a window. Rat-a-Tat-Rap the
window and go inside. You will be in a flooded room. Dive under the water
to get the fifth acorn. Now go inside Nabnut's house.  Jump onto the table
and from there Flap Flip Jump onto a shelf with notes on. From this shelf
you will see another shelf to the left. On it you will find the sixth acorn.
Take the acorns back to Nabnut and he will reward you with a Jiggy. 


 =======================================
  JIGGY 1 - EYRIE THE EAGLE: PART THREE
 =======================================

From Nabnut's house go up the broken path to the left. Make sure that you
Rat-a-Tat-Rap the Big Clucker otherwise they will knock you off the tree.
At the end of this path you will find the WINTER SWITCH. Hit it and the
door to Winter will be opened.

You will need to feed Eyrie 10 catapillars this time. You may have some left
over from spring but here are the locations of more-

* To the right on a pile of leaves as you enter Autumn.
* Near the Big Clucker opposite Mumbo's Skull.
* Inside Mumbo's Skull.
* Inside the beehive
* On top of the beehive.
* On a mound of leaves near the tree stump in the stream.
* On a mound of leaves near the "Eggplant" flower.
* On the second level of the tree.
* On the platform below the treehouse.
* Inside Nabnut's house.
* Behind Eyrie, in the nest.
* At the top of the tree.

Once you have fed Eyrie, he will grow AGAIN. He will then fall asleep AGAIN.
Return in Winter.


 =======================
  JIGGY 9 - ON THE EDGE
 =======================

Head back down the tree to Nabnut's house. Once here follow the path to the
treehouse. When you get to the only break in the path look towards the tree
and down. You will see a Jiggy perched on a ledge with a Shock Pad. This is
the easiest way to reach this Jiggy. Be careful that you don't get too close
to the Shock Pad when you land as the Big Clucker and it could knock you off.

Once you have this Jiggy leave Autumn and go to Winter. For details on
finding the WINTER SWITCH see Jiggy 1: Part Three.


~=~=~=~=
 WINTER
=~=~=~=~

You are now in Winter. Not much to do here just to get the final couple
of Jinjos. Beware of the ice water though, your oxygen will be used
twice as fast when you dive under it.

ENEMIES - Chinker, Grublin Hood, Sir Slush.


 ======================================
  JIGGY 1 - EYRIE THE EAGLE: PART FOUR
 ======================================

Go up the tree and see Eyrie. For details of the route see Jiggy 1: Part One.
You will find that Eyrie is a "mighty eagle at last". He will fly away and
leave you with a Jiggy. This one has been hard-earned.


 =======================
  JIGGY 10 - THE JINJOS
 =======================

=~=~=~
 PINK
=~=~=~
In Spring transform into a bee. Now fly up to the beehive. On the end of the
beehive is a hole just big enough for a bee. In here on top of a pile of
honeycombs you will find the Jinjo.


~=~=~=~
 GREEN
=~=~=~=
At the top of the tree. You will see it before you get Jiggy 2. It is
guarded by a Snarebear. Use Wonderwing to recover it safely.

=~=~=~=~
 ORANGE
~=~=~=~=
On a pile of leaves next to the "Eggplant" flower (Autumn).

=~=~=~
 BLUE
~=~=~=
On top of Mumbo's Skull (Winter).

~=~=~=~=
 YELLOW
=~=~=~=~
Enter Summer. Go straight to the left and you will find it in the long grass.


 =======================
  NOTE LOCATION SUMMARY
 =======================

4 outside the Spring Door.
3 notes on a path to the tree near the "Eggplant" flower (Spring).
3 notes on a path to the tree near the "Eggplant" flower (Spring).
4 in fenced off area around "Eggplant" flower (Spring).
2 between the "Eggplant" flower and Mumbo's Skull (Spring).
3 between the "Eggplant" flower and Mumbo's Skull (Spring).
2 leaves ahead of you as you enter Summer.
2 in the entrance of Gnawty's house (Summer).
3 on the same level as the beehive (Summer).
4 notes in front of the treehouse (Summer).
5 notes on the walkway in front of Nabnut's house (Summer).
15 notes on the path around the tree on the first level (Autumn).
3 guarded by a Snarebear near the path to the second level of the tree
  (Autumn).
1 note on the path to the tree's second level (Autumn).
4 inside the beehive (Autumn).
3 in Nabnut's house (Autumn).
3 notes near Eyries' nest (Autumn).
8 around the edges of Eyries' nest (Autumn).
4 in the rafters of Mumbo's Skull (Autumn)
3 guarded by a Snarebear near the "Eggplant" flower (Autumn).
5 behind the "Eggplant" flower (Autumn).
2 in Gnawty's house (Autumn).
4 on the first level of the tree behind the Sir Slush (Winter).
4 on the roof of the treehouse (Winter).
4 notes on the platform outside Nabnut's house (Winter).
4 notes on the path past Eyries' nest (Winter).


 =============
  NOTES GUIDE
 =============

Head forward to Spring and collect the 4 notes outside (4). Now go through
the door into Spring. Head to the right and swim along the stream. On your
right hand side a tree root will provide a ramp. Go up here and follow it
round to the tree. Along the way you will find 3 notes (7). Take a right 
when you get to the tree and follow the path. Another path will appear on
your right hand side. Take it and collect the 3 notes here (10). Go to the
end of the path and it will take you to the "Eggplant" flower. Collect the
4 notes in the fenced off area (14). Carry on towards Mumbo's Skull and on
another root you will find another 2 notes (17). Follow the path past 
Mumbo's Skull and you will find another 3 notes on your right hand side. 
Collect these and exit Spring (20). Head into Summer.

In Summer go straight forward. Use Flap Flip Jump to reach the two notes
on the leaves here (22). Drop down and head to the right. Go into the
entrance of Gnawty's house and pick up the two notes here (24). Now from
Gnawty's house head forward and to the right. Climb the ramp here and go
onto the tree. Go around the tree to the place where you can walk up to
the next level. Go up the tree until you reach the level with the beehive
on it. Here you will find 3 notes (27). Now keep going on the path that
takes you up the tree. Once you reach the level with the treehouse on it
go forward. In front of the treehouse are 4 notes (31). Drop down onto the
fragmented path beneath the treehouse and walk along it. When you reach
Nabnut's house Talon Trot up the walkway in front of it. Here you will find
5 notes (36). Now exit Summer and head into Autumn.

Once in Autumn, Talon Trot up the pile of leaves ahead of you and to the
left. You will now be on the first level of the tree. Head to the right
and do a lap of the tree, killing the Big Cluckers along the way. In this
way you will find 15 notes (51). You should be near the path that takes you
onto the second level of the tree. Opposite this is a Snarebear which is 
guarding 3 notes. Use Wonderwing to get them whilst remaining safe. Head up
to the second level and pick the note up on the way (52). Climb up to the
beehive and go inside. In here in each corner you will find a note (56). Now
leave the beehive. From here head up to Nabnut's house. On the shelf on the
back wall you will find 3 notes (59). From here go up towards Eyries nest.
On the platforms before you reach it you will find 3 notes (62). Go to the
nest and around the edges you will find 8 notes (70). Now go back down to
the first level of the tree. Go into Mumbo's skull and Flap Flip Jump onto
the pole without flames on. From here jump to the rafters. In the rafters
you will find 4 notes (74). Exit Mumbo's Skull and put on the Wading Boots.
Now wade to the left, towards the "Eggplant" flower. On the opposite bank to
the flower you will see a Snarebear guarding 3 notes. Use Wonderwing to
recover them safely (77). Now go to the area behind the "Eggplant" flower
and here you will find 5 notes (82). Jump in the water and head to Gnawty's
house. In here you will find 2 notes on the shelf on the left (84). Now exit
Autumn and head for Winter.

Once in Winter begin to climb the tree. On the first level you will see a
Sir Slush. Behind him on the branches are 4 notes (88). Now follow the
treehouse. Flap Flip Jump onto the roof and then quickly use Talon Trot.
On the roof of the treehouse you will find 4 notes (92). Now head up the
path up to Nabnut's house. Go up the central path outside his house. Up here
is a Fly Pad. Take to the air and destroy the Sir Slush that is on the lower
platform using Beak Bomb. He will leave behind an extra life. In addition to
this there are 4 notes surrounding him (96). Now rejoin the path that leads
up the tree. Just past Eyrie's nest you will find that there are notes on
the platforms that lead to the top of the tree. Here you will find 4 notes
(100).


 ========================
  EMPTY HONEYCOMB PIECES
 ========================

1) From the entrance to Winter head to the right. You will notice that the
stream has frozen over. Walk along it to the place where the "Eggplant" 
flower was. The flower has died now. Nearby in the stream a hexagon of ice
has been cut away. Drop into the water through this hexagon and quickly swim
to Gnawty's house. Be careful though as icy water takes double oxygen like
the water in Rusty Bucket Bay. On the bookcase on the left hand side when
you surface in Gnawty's house is the EMPTY HONEYCOMB PIECE. 

2) In Winter, fly up towards Nabnut's house. See the Window above the door?
Beak Bomb it to break it. Now fly in through the gap. On the left hand side
as you enter will be the EMPTY HONEYCOMB PIECE. Use Flap Flip Jump to reach
it.
 

 =======================
  MUMBO TOKEN LOCATIONS
 =======================

1) Near Eyrie (Spring).

2) Near the edge of the beehive (Spring).

3) On the path just further up the tree than Nabnut's house (Summer).

4) In the entrance to Gnawty's house (Summer).

5) In the rafters of Mumbo's Skull (Summer).

6) In the brambles opposite Mumbo's Skull (Spring).

7) On the second level of the tree, on a branch (Summer).

8) A Snarebear has one as soon as you enter Autumn. Use Wonderwing to
get it safely.

9) On the branches to the right of the path that takes you to the
second level of the tree (Autumn).

10) Same level as treehouse (Autumn).

11) On the second level of the tree (Autumn).

12) At the top of the tree guarded by a Snarebear. Exactly where the
Green Jinjo was in Spring (Summer).

13) On your right as you enter Spring. It is guarded by a Snarebear. Use
Wonderwing to recover it.

14) In the unfinished treehouse (Spring).

15) In Nabnut's house (Spring).

16) Walk from the "Eggplant" flower to Mumbo's Skull. You will
see it in the long grass (Summer).

17) Near the place where you can walk up to the second level of the tree.
It is in a Snarebear. Use Wonderwing to get in safely.

18) Use the Shock Pad in Jiggy 9 to reach this Token in Summer.

19) Inside the broken beehive (Winter).

20) Take the right hand path outside Nabnut's house. Down here is the 
token (Winter).

21) Where the dead "Eggplant" flower is (Winter).

22) Revealed when you defeat the Sir Slush between the "Eggplant" flower
and Mumbo's Skull (Winter).

23) In Spring on the second level of the tree.

24) At the top tree entrance. Inside a Snarebear (Autumn).

25) Behind the platform in the middle of the river (Winter).


 =======================
  WITCH SWITCH LOCATION
 =======================

Up the tree to the treehouse. For details of the route see Jiggy 1: Part
One. Once here follow the path to Nabnut's house. When you get to the only
break in the path look to the right and down. You will see a Sir Slush
throwing snowballs. In front of him you will see the Witch Switch. Jump
down to the switch but don't land too close to the Sir Slush or he will
knock you off. Hit the switch and a Jiggy will appear at the top of a tree
in the Click Clock Wood area of Grunty's Lair.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8L)            GRUNTY'S FURNACE FUN            GFFN |     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |______\   /____|

Grunty's Furnace Fun. Not exactly a barrel of laughs but what were you
expecting? In this world you need to make your way across the board to the
other side of the lava pit. If you do so you will win back Tooty! 

To get across the board you must plot a route to the other side. Each 
square that you stand on will have a question. Get the question right to
advance to the next square. Each of the different squares will have a 
topic. If you answer correctly you will be allowed to advance to the next
square. If you answer incorrectly you will lose 1 honeycomb of health and
you must answer another question. Every now and again you will come across
a honeycomb of health and these will aid you in your way across the board.
Before you start though, turn around and go around the back of the entrance/
exit pad. Here you will find a cauldron. Activate it as it will come in
handy later on.


 =============
  THE SQUARES
 =============

Here I will take you what will happen on each of the different squares.

 =~=~=~=~=~=~=~=~=~=~=~
  BANJO KAZOOIE SQUARE
 ~=~=~=~=~=~=~=~=~=~=~=

On this square you will be asked a question about the gameplay of the game.

e.g. Q) Part of Mad Mansion's race, what time is shown the church clock face?
     A) Nothing, it's hands have fallen off.


 ~=~=~=~=~=~=~=~=~=~=~=~=~
  VISUAL CHALLENGE SQUARE
 =~=~=~=~=~=~=~=~=~=~=~=~=

On this square you will be shown a piece of scenery that may be obscure or
a very close close-up. You must name what it is or where it comes from.

e.g. Q) See the picture on the screen, do you know where you have been?
        (the picture is of the wooden holder on the well in Mad Monster
         Mansion)
     A) Mad Monster Mansion.

You could also be asked to name a character that you are shown.

 ~=~=~=~=~=~=~=~
  ENERGY SQUARE
 =~=~=~=~=~=~=~=

Every now and again (roughly every third square, but it can be more) you
will come to a blank square with a health honeycomb on it. You will not
have to answer any questions on this square. This squares will aid you
greatly in reaching the other side. Make sure that if you already have a
full health bar, you don't collect the honeycomb piece. You can come back
for it when you need it.


 ~=~=~=~=~=~=~=~
  GRUNTY SQUARE
 =~=~=~=~=~=~=~=

On the Grunty Square you will be asked questions about Grunty. You should
have got all the information about Grunty from Brentilda throughout Grunty's
Lair. If you didn't then either go back and speak to her or try and wing it.
The answers to these questions change every time you start a new game. 

e.g. Q) What was my first boyfriend's name?
     A) Dirty Berty.

However on your game the answer could well be Greasy Grant. 


 ~=~=~=~=~=~=~=~=~=
  CHALLENGE SQUARE
 =~=~=~=~=~=~=~=~=~

On the challenge square you will be asked to undertake a task, such as
repeating the song which the Tiptup choir play. If you can remember the
sequence that is shown then brilliant, if not don't waste your precious
health honeycombs by guessing wrong. The same goes on any of these games,
if it looks like you will lose more than 1 health piece by trying to
complete it then just avoid all enemies and settle for losing one piece,
rather than more.

Other challenges that could be made are-

* Fighting Boss Boom Box from Rusty Bucket Bay.

* Spelling Banjo Kazooie backwards on the floor in the sandcastle of
Treasure Trove Cove. That's E-I-O-O-Z-A-K-O-J-N-A-B.

* Eating more (of them things) than Mr. Vile. He will eat around 20 so
try and top that. This time you will be able to use the Super Talon
Trainers at the back of the room for extra speed.

* Defeating the Zubba's from Click Clock Wood. 

* Playing the pairs game on the puzzle pyramid floor. Here is the
map for the pairs game-

                      ,-------------------------------.
                      | Mumbo |  Egg  | Jinjo | Jinjo |
                      |       |       |       |       |
                      |-------|-------|-------|-------|
                      |Feather| Note  | Banjo |Honey- |
                      |       |       |       | comb  |
                      |-------|-------|-------|-------|
                      |Kazooie|Feather| Mumbo |Kazooie|
                      |       |       |       |       |
                      |-------|-------|-------|-------|
                      | Note  | Banjo |Honey- |  Egg  |
		      |       |       | comb  |       |
                      '-------'-------'-------'-------'


If you fail the challenge then you
will lose a health honeycomb and you will be asked to try again.


 ~=~=~=~=~=~=~=~
  SOUNDS SQUARE
 =~=~=~=~=~=~=~=

On the sounds square, a sound from the game will be played. You must 
match the sound to what made it.

e.g. Q) Listen carefully to this tune, which world's it from you furry goon?
        (Sound of Click Clock Wood)
     A) Click Clock Wood.

Other questions asked may be about the sound that is made when you pick up
an item or the sound of somebody's voice.


 ~=~=~=~=~=~=~=~=~=~=~
  SUDDEN DEATH SQUARE
 =~=~=~=~=~=~=~=~=~=~=

If you get the question wrong on this square you will die and have to start
from the beginning. Questions are usually about gameplay like the Banjo
Kazooie questions, but they can be based on any topic.

e.g. Q) A bubble fish who's really tame, in Clanker's Cavern, what's his
        name?
     A) Gloop.


 =~=~=~=~=~=~=~
  JOKER SQUARE
 ~=~=~=~=~=~=~=

If you get the answer correct on a Joker Square then you will earn yourself
a Joker. With a Joker you can skip any square that you come to by pressing B
instead of A. Very handy. Questions from this square are usually gameplay
based like the Banjo Kazooie questions but they can be on any topic.

e.g. Q) Here's three facts on Freezeezy Peak, the one that's true is what
        you seek. 
     A) It features 5 bears.


 ===========
  THE BOARD
 ===========

Below you will see an overview of the game board and a key to clarify what
it means.

                            ,--------.----------.
                            | LETTER |  SQUARE  |
                            |--------|----------|
                            |   B    | Banjo-   |
                            |        | Kazooie  |
                            |--------|----------|
                            |   V    |  Visual  |
                            |--------|----------|
                            |   S    |  Sudden  |
                            |        |  Death   |
                            |--------|----------|
                            |   X    |  Energy  |
                            |--------|----------|
                            |   C    |Challenge |
                            |--------|----------|
                            |   J    |  Joker   |
                            |--------|----------|
                            |   G    |  Grunty  |
                            |--------|----------|
                            |   M    |  Music   |
                            '--------'----------'

                                 FINISH
                                 .---.
                                 | S |
     .---.---.---.           .---|---|---.---.---.---.---.---.---.
     | V | S | X |           | S | G | B | X | V | X | S | S | X |
     |---|---|---|           |---|---'---'---'---|---|---'---'---'
     | J |   | B |           | B |               | S |
     '---'   |---|---.---.---|---|               |---|
             | G | G | X | M | C |               | S |
             |---|---'---'---|---|               |---|
             | C |           | C |               | S |
             |---|           |---|---.---.---.---|---|---.---.
             | B |           | X | B | S | C | M | C | B | X |
     .---.---|---|---.---.   '---'---|---|---'---'---'---|---|---.---.
     | X | M | C | M | S |           | S |               | M | G | J |
     |---|---'---'---|---|           |---|               |---|---'---'
     | M |           | V |           | G |               | C |
     |---|           |---|---.---.---|---|---.---.---.---|---|
     | X |           | G | B | X | B | C | M | V | G | B | C |
     |---|---.---.---|---|---'---'---'---'---'---|---|---'---'
     | G | C | B | M | S |                       | X |
     |---|---'---'---|---|                       |---|
     | X |           | X |                       | S |
     |---|           |---|---.---.---.---.---.---|---|---.---.
     | J |           | G | C | X | B | C | V | B | M | G | B |
     '---'           '---|---|---'---|---|---'---'---'---|---|
                         | B |       | X |               | B |
                         |---|       |---|               |---|
                         | V |       | B |               | J |
         .---.---.---.---|---|---.---|---|               '---'
         | X | S | J | X | M | B | X | G |
         '---'---'---'---'---'---|---|---'
                                 | V |
                                 |---|
                                 | B |
                                 '---'
                                 START
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8M)           AFTER GRUNTY'S FURNACE FUN       AGFF |     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

So when you finally get to the end of Grunty's Furnace Fun you will be shown
the game credits. For why I don't know because you haven't finished the game
yet. In a scene where Banjo and Kazooie are relaxing, Tooty comes along and
tells them to go and finish the witch off. And rightly so. You will now be
back at the far end of Grunty's Furnace Fun. Now head up the stairs to your
right. Make your way up the stairs here and at the top you will activate a
cauldron which creates a shortcut between itself and the cauldron at the 
beginning of Grunty's Furnace Fun. Next to it you will see a Note Door. You
will need 810 notes to open the door and go to the final battle. Before you
pass through go to the window ledge opposite it and jump on it. Here you
will find an extra life. Now go through the Note Door.

On the other side you will see an empty picture frame. It will require 25 
Jiggies to complete. Fill them in and a door will open to your left. Go
through the door. Here you will run into Dingpot. He will agree to fire you
up to the roof where Grunty is hiding. Before you do go up there have a look
about the room. There are four Note Doors spread around the room. I would
strongly recommend that you get enough notes to open all the doors. It will
make your life a lot easier for the final battle. The doors are numbered;
828, 846, 864 and 882. Behind the 828 Note Door you will find a large
floating blue egg on a red cushion. This will automatically take your blue
eggs total up to 200! Open the 846 Note Door and behind this you will find
a giant Red Feather. This will take your Red Feather total up to 100! Behind
the 864 Note Door you will find a giant Golden Feather that will take your
Golden Feather total up to 20! The most important thing is found behind the
882 Note Door. Open it and go through to the room behind it. Here you will
find another empty picture frame. It requires 6 Jiggies to complete it.
Input the 6 Jiggies and you will receive a health upgrade! Your honeycombs
will turn red. Once you have been hit they will turn yellow before it
empties. This effectively means that you have a 16 honeycomb health bar!
Now you see why it is so important to get the required notes and Jiggies
to get into this room and complete the picture.

When you are ready, jump in Dingpot and he will fire you to the final battle.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8N)               THE FINAL BATTLE             TFBT |     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

As soon as you land on the roof Grunty will be waiting for you, hovering on
here broomstick. She'll give you the usual rhyme and then the battle with
begin.

The first attack that Grunty will try is to divebomb you on her broomstick.
You must roll or side step her and make sure she don't touch you. After
enough dives her broomstick will start to backfire. Quickly run over to
her and use Rat-a-Tat-Rap. Before you hit her it will backfire after one
dive, the first time you hit her it will backfire after two dives, the
second after three and so on. When you hit her she will take to the air
and fire a flaming rock at you. Just side step or roll to avoid this to
avoid injury. You must hit four times in total. Once you have done this
she will take to the air again and fire a white coloured ball at you. You
cannot escape this as it will home in on you. Use Wonderwing and it won't
harm you. A health honeycomb will now be dropped.

Grunty will now fly out past the edge of the walls and begin firing flaming
balls at you. Avoid these by rolling or sidestepping. She will fire them
early so you should be able to see when one comes at you. Make your way
towards her whilst avoiding these flaming balls. You will also notice that
she fires the ball in the direction that you are running. You can use this
to your advantage. Start running one way and Grunty will fire the fireball,
then quickly change direction and you will be out of harms way. Eventually
you will reach the wall. Stand on it and fire three eggs at Grunty. You may
not be able to fire all three at once if Grunty is too quick for you. If she
fires a fireball at you just avoid it and the jump back on the wall and then
fire your eggs. Once you have hit Grunty with three eggs, she will fly
around the next side of the roof. If you start to run low on eggs collect
the ones scattered about the battlements. Once you have hit here with three
eggs four times she will fire another white fireball at you. Use Wonderwing
to remain safe. A health honeycomb will now be dropped.

Grunty will now have taken to the air. In the centre of the roof a Fly Pad
will have appeared. Use it and get airborne. Once up there you will see
Grunty flying around above the roof. If she sees you she will shoot 3
fireballs at you to avoid these fly higher. When you get the chance you need
to Beak Bomb Grunty. You will notice that she stops and hovers at some
points, so this could be the ideal opportunity. Once you hit her 4 times she
will surround herself in a white glowing orb. A health Honeycomb will now be
dropped.


You will not be able to Beak Bomb Grunty now and if you do, you will sustain
damage. She will begin to shoot fireballs at you. Don't worry because the
Jinjos will now come to your aid. Drop to the ground. Grunty will still be
firing the fireballs at you. To avoid them run in a zig-zag fashion. You
will need to fire 3 eggs in the hole in each of the Jinjo statues. As soon 
as you do, the statue will break and out will come an actual Jinjo! The
Jinjo will then go and attack Grunty. Once you have done this to all 4 
statues Grunty will fall from her broomstick. Unfortunately she will land
on one of the battlements and fire another white fireball at you. Use 
Wonderwing to remain safe. You will also notice that a health honeycomb
has been dropped. Make your way towards Grunty (avoiding the fireballs that
she is shooting) and now the Jinjonator statue will appear. Make your way
towards it. You will need to fire 3 eggs into each of the holes at its
base. Now you need to be careful here. If you just try to do it while you
are being shot at you will die. First of all avoid the fireballs that
Grunty shoots at you, but stay close to the Jinjonator statue. Grunty, once
she has finished shooting fireballs will now fire a white fireball. Use 
Wonderwing to protect yourself. Once she has done this Grunty will now pause
for a few seconds. Quickly go to one of the holes in the statue and fire the
eggs in. Once you have done this get ready for the next set of fireballs and
repeat the process until you have fed all 4 hole with 3 eggs. Once you have
done so, the Jinjonator will be awakened. He will now attack Grunty, finally
knocking her off the end of the battlement. She will fall to the ground and
is trapped by a giant rock.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
8O)                  THE END                  [TTED]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Now Grunty is trapped, Banjo and Kazooie can chill out at the beach. But
there is a couple for things for you to do. If you collected 100 Jiggies
then Mumbo Jumbo will show you some "secret pictures". These pictures
show Banjo and Kazooie collecting the Ice Key in Freezeezy Peak and the
secret eggs from Gobi's Valley and Treasure Trove Cove. Mumbo will say
that you will find out more about them in Banjo Tooie. How wrong he is.
Check out the Stop N Swop section of the guide for more details on this.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
9)             BOTTLES' PUZZLE GAMES          [BSTG]|     (     }   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Once you have finished the game, head down Spiral Mountain and go into
Banjo's house. Use C-Up to look at the picture of Bottles above the fire
place. You will now unlock Bottle's Secret Game. You must fill in the pieces
to the moving picture. If you complete it within the time you will win a 
prize.


 ============
  PUZZLE ONE
 ============

Here is puzzle one. The numbers around the outside correspond with the
numbers on the plan. e.g. enter number 1 into the number 1 square. You will
have 100 seconds to complete this task.

                         1    2    3    4    5    6
                         ,----.----.----.----.----.
                      7  | 1  | 2  | 3  | 4  | 6  | 9
                         |----|----|----|----|----|
                      8  | 7  | 8  | 5  | 9  | 10 | 10
                         |----|----|----|----|----|
                      11 | 11 | 12 | 13 | 14 | 15 | 15
                         |----|----|----|----|----|
                      12 | 16 | 17 | 18 | 19 | 20 | 14
                         '----'----'----'----'----'
                         16   23   17   18   19   20


Once you have finished this puzzle Bottles will give you the code 
"BOTTLESBONUSONE" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will give Banjo a big head.


 ============
  PUZZLE TWO
 ============

Here is puzzle two. The numbers around the outside correspond with the
numbers on the plan. e.g. enter number 1 into the number 1 square. You will
have 100 seconds to complete this task.


                         1    2    3    4    5    6
                         ,----.----.----.----.----.
                      7  | 6  | 5  | 19 | 15 | 3  | 20
                         |----|----|----|----|----|
                      8  | 1  | 11 | 7  | 4  | 13 | 19
                         |----|----|----|----|----|
                      9  | 8  | 2  | 18 | 20 | 16 | 18
                         |----|----|----|----|----|
                      10 | 9  | 10 | 12 | 17 | 14 | 17
                         '----'----'----'----'----'
                         11   12   13   14   15  16

Once you have finished this puzzle Bottles will give you the code 
"BOTTLESBONUSTWO" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will give Banjo big hands and feet.


 ==============
  PUZZLE THREE
 ==============

In this puzzle the pieces will not fit exactly. You may need to spin them
around. Do this with the C buttons.

                         1    2    3    4    5    6
                         ,----.----.----.----.----.
                       7 | 6  | 11 | 4  | 9  | 3  | 20
                         |----|----|----|----|----|
                       8 | 1  | 5  | 2  | 19 | 13 | 19
                         |----|----|----|----|----|
                       9 | 8  | 7  | 18 | 20 | 16 | 18
                         |----|----|----|----|----| 
                      10 | 15 | 10 | 12 | 17 | 14 | 17
                         '----'----'----'----'----'
                         11  12   13   14   15   16

Once you have finished this puzzle Bottles will give you the code 
"BOTTLESBONUSTHREE" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will give Banjo a small head and a tall body.


 =============
  PUZZLE FOUR
 =============

                         1    2    3    4    5    6
                         ,----.----.----.----.----.
                       7 | 6  | 5  | 15 | 19 | 3  | 20
                         |----|----|----|----|----|
                       8 | 1  | 20 | 7  | 9  | 13 | 19
                         |----|----|----|----|----|
                       9 | 4  | 2  | 18 | 11 | 17 | 18
                         |----|----|----|----|----| 
                      10 | 14 | 10 | 12 | 16 | 8  | 17
                         '----'----'----'----'----'
                         11  12   13   14   15   16

Once you have finished this puzzle Bottles will give you the code 
"BOTTLESBONUSFOUR" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will give Kazooie a big head and wings.


 =============
  PUZZLE FIVE
 =============

                         1    2    3    4    5    6
                         ,----.----.----.----.----.
                       7 | 7  | 19 | 13 | 18 | 6  | 20
                         |----|----|----|----|----|
                       8 | 11 | 16 | 2  | 4  | 5  | 19
                         |----|----|----|----|----|
                       9 | 8  | 12 | 1  | 17 | 14 | 18
                         |----|----|----|----|----| 
                      10 | 3  | 15 | 20 | 9  | 10 | 17
                         '----'----'----'----'----'
                         11  12   13   14   15   16

Once you have finished this puzzle Bottles will give you the code 
"BOTTLESBONUSFIVE" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will give Banjo a big head and big feet.


 ============
  PUZZLE SIX
 ============

                        1    2    3    4    5    6
                        ,----.----.----.----.----.
                      7 | 11 | 19 | 20 | 15 | 12 | 20
                        |----|----|----|----|----|
                      8 | 7  | 16 | 4  | 14 | 3  | 19
                        |----|----|----|----|----|
                      9 | 5  | 9  | 8  | 6  | 10 | 18
                        |----|----|----|----|----| 
                     10 | 13 | 18 | 17 | 1  | 2  | 17
                        '----'----'----'----'----'
                        11  12   13   14   15   16

Once you have finished this puzzle Bottles will give you the code 
"BIGBOTTLESBONUS" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will


 ==============
  PUZZLE SEVEN
 ==============
                        1    2    3    4    5    6
                        ,----.----.----.----.----.
                      7 | 11 | 19 | 20 | 15 | 12 | 20
                        |----|----|----|----|----|
                      8 | 7  | 16 | 4  | 14 | 3  | 19
                        |----|----|----|----|----|
                      9 | 5  | 9  | 8  | 6  | 10 | 18
                        |----|----|----|----|----| 
                     10 | 13 | 18 | 17 | 1  | 2  | 17
                        '----'----'----'----'----'
                        11  12   13   14   15   16


Once you have finished this puzzle Bottles will give you the code 
"WISHYWASHYBANJO" to enter on the floor of the sandcastle in Treasure Trove
Cove. This will turn Banjo into a washing machine!


                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
10)       GRUNTY'S FURNACE FUN ANSWERS        [GFQA]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

In this section you will find all the answers to the questions in Grunty's
Furnace Fun. At least there are as many as I can possibly describe. There
will be answers to the Sudden Death, Banjo Kazooie, Joker questions. These
will come under the header "General Knowledge". In addition to this I have
given a brief description of the pictures that appear in the visual
questions. These will come under the "Visual Questions" header. I cannot
provide you with the answers to the Grunty Questions as they will be 
different in every game.


 ===================
  GENERAL KNOWLEDGE
 ===================

Q) Treasure Trove's got Cap'n Blubber, What's wrong with that sobbing lubber?
A) Lost his gold.

Q) In Mumbo's Mountain you don't know, what does that big gorilla throw?
A) Oranges

Q) In Mumbo's Village in the middle, which tall object solves this riddle?
A) Ju-Ju the totem pole.

Q) Captain's cabin in Rusty Bay, what's on the bed duvet I say?
A) Anchors

Q) Freezeezy Peak is full of snow, but which one of these isn't on show?
A) A slippery seal.

Q) In Treasure Trove you need quick legs, which one of my baddies ate your
   eggs?
A) Yum Yum the clam.

Q) In the whale's blowhole an object sat, in Clanker's Cavern what was that? 
A) A bolt

Q) You found enough, you know the score, how many notes for the first door? 
A) 50

Q) Bubblegloop Swamp will test your mind, how many turtles did you find?
A) 8

Q) On Treasure Trove there is a boat, what's its name, it doesn't float?
A) Salty Hippo

Q) Your moves are uncool, style they lack, what is the name of your jump
   attack?
A) Rat-a-Tat-Rap

Q) Freezeezy's bears are rather sad, what can you find to make them glad?
A) Presents.

Q) She will soon be fat and lame, what is your little sister's name?
A) Tooty

Q) In Click Clock Wood the shaman's dumb. What creature do you become?
A) A bumble bee

Q) In Mumbo's Mountain in the lake, what's in there make no mistake?
A) Shoal of fish

Q) Here's some facts of Rusty Bay, pick the one that's true today.
A) There are 4 lifeboats.

Q) In Clanker's Cavern its a pain, what's attached to Clanker's chain?
A) Anvil

Q) The Click Clock eagle that you meet, how many autumn worms will he eat?
A) 10

Q) In Spiral Mountain fields are green, which veggie baddy isn't seen? 
A) Spuddy the Potato.

Q) A bubble fish who's really tame, in Clanker's Cavern, what's his name?
A) Gloop

Q) Mansion cellar barrels are round, what on the front of them is found?
A) Year 1881.

Q) This run of luck will have to stop, big ship third funnel what's on top?
A) There's no third funnel.

Q) Boggy is Freezeezy's clot, how many Jiggies has he got?
A) 3

Q) In Click Clock the eagles lame, can your remember the stupid birds name?
A) Eyrie.

Q) A charmer helps you on your way, in his pyramid what did you pay?
A) Blue eggs

Q) The whale's stomach is pretty grim, through how many hoops did you swim?
A) 8

Q) Get this wrong you little toad, Rusty Bays whistles what's to code?
A) 312-111

Q) Mad Monster Mansion graveyard pots, what appear from them, there were lots?
A) Flowers

Q) Treasure Trove Cove's got a treasure hunt, how many Xs you little runt?
A)

Q) In Bubblegloop Swamp tell me now, which fact is made up by this old cow?
A) Bottles teaches you two new moves. 

Q) Gobi's cactus conceals a prize, tell me what if you think your wise
A) Extra Honey Comb Piece.

Q) Mad Monster Mansion is real hard, but what's not found in the graveyard? 
A) Ghosts

Q) In Bubblegloop Swamp's giant egg, what's not inside you needn't beg?
A) Extra life.

Q) In Mumbo's Mountain its not dull, what's in the eye of Mumbo's skull?
A) Something else.

Q) On Mumbo's Mountain they look flash, how many huts were there to smash?
A) 6

Q) At Mumbo's Skull you made a stop, how many feathers were on top?
A) 3

Q) Treasure Trove Cove had a feature can you name the giant creature?
A) Hermit crab


 ==================
  VISUAL QUESTIONS
 ==================

PIC) A large yellowy brown beehive.
  A) Click Clock Wood

PIC) Picture of a yellow sand coloured sarcophagus.
  A) Gobi's Valley

PIC) Wooden ladder on a blue background.
  A) Treasure Trove Cove

PIC) Red and yellow scarf.
  A) Freezeezy Peak

PIC) A set of stairs with green surrounding it.
  A) Bubblegloop Swamp.

PIC) A diamond shape engraved in brown wood. 
  A) Mad Monster Mansion

PIC) A blue and yellow picture with a target at the top.
  A) Gobi's Valley

PIC) A picture with a tunnel on left and a grille for a wall on right
  A) Clanker's Cavern

PIC) Picture of a red crocodile.
  A) Mr. Vile the crocodile

PIC) Picture of window made of wood.
  A) Click Clock Wood

PIC) Picture of a shed with Mumbo's Skull in the background.
  A) Mumbo's Mountain

PIC) A close up of the pink turtle in the Tiptup Choir.
  A) Bubblegloop Swamp.

PIC) Picture of Stonehenge structure, slant flat stones.
  A) Mumbo's Mountain

PIC) Picture of Kazooie cut into a sandy coloured rock.
  A) Gobi's Valley

PIC) Picture of a golden pipe on an organ
  A) Mad Monster Mansion.

PIC) Picture of squares in the puzzle pyramid.
  A) Gobi Valley

PIC) Picture of water underneath bridge.
  A) Click Clock Wood

PIC) Close up of the snowman's pipe.
  A) Freezeezy Peak

PIC) Picture of a stalk with brown bobble on top.
  A) Bubblegloop Swamp

PIC) picture of circular cactus.
  A) Gobi's Valley

PIC) A close up picture of a house and chimney.
  A) Freezeezy Peak
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
11)                 ENEMIES GUIDE             [NMEG]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

 ======
  BAWL
 ======
,---------------------------------------------------,
|DESCRIPTION | Onion, that floats                   |
|---------------------------------------------------|
| STRENGTHS  | None                                 |
|---------------------------------------------------|
| WEAKNESSES | No attacks, no defence               |
|---------------------------------------------------|
|  ATTACKS   | None                                 |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Spiral Mountain                      |
'---------------------------------------------------'


 ======
  BEES
 ======
,---------------------------------------------------,
|DESCRIPTION | Black and yellow, live in beehives   |
|---------------------------------------------------|
| STRENGTHS  | Quick, numerous                      |
|---------------------------------------------------|
| WEAKNESSES | Only attack when prompted            |
|---------------------------------------------------|
|  ATTACKS   | Sting?                               |
|---------------------------------------------------|
| TO DEFEAT  | You can't- just run                  |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Every world                          |
'---------------------------------------------------'


 =========
  BIGBUTT
 =========
,---------------------------------------------------,
|DESCRIPTION |Huge big blue bull                    |
|---------------------------------------------------|
| STRENGTHS  | Invulnerable                         |
|---------------------------------------------------|
| WEAKNESSES | Can be stunned                       |
|---------------------------------------------------|
|  ATTACKS   | Charge                               |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing to stun, otherwise run    |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mumbo's Mountain, Grunty's Lair      |
'---------------------------------------------------'


 =============
  BIG CLUCKER
 =============
,---------------------------------------------------,
|DESCRIPTION | Green bird found in holes in walls   |
|---------------------------------------------------|
| STRENGTHS  | Element of surprise                  |
|---------------------------------------------------|
| WEAKNESSES | Easily defeated                      |
|---------------------------------------------------|
|  ATTACKS   | Peck                                 |
|---------------------------------------------------|
| TO DEFEAT  | Roll, Rat-a-Tat-Rap                  |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Click-Clock Wood, Grunty's Lair      |
'---------------------------------------------------'


 ==========
  BOOM BOX
 ==========
,---------------------------------------------------,
|DESCRIPTION | Small TNT box with eyes              |
|---------------------------------------------------|
| STRENGTHS  | Fast, hard to avoid                  |
|---------------------------------------------------|
| WEAKNESSES | Self-destruct                        |
|---------------------------------------------------|
|  ATTACKS   | Explode                              |
|---------------------------------------------------|
| TO DEFEAT  | Fire eggs at it                      |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Rusty Bucket Bay                     |
'---------------------------------------------------'


 ==========
  BUZZBOMB
 ==========
,---------------------------------------------------,
|DESCRIPTION |  Golden dragonfly, bit annoying      |
|---------------------------------------------------|
| STRENGTHS  | Hard to hit                          |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Dive bomb                            |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Bubblegloop Swamp, Grunty's Lair     |
'---------------------------------------------------'


 =========
  CHINKER
 =========
,---------------------------------------------------,
|DESCRIPTION |Large spinning ice cube, once defeated|
|            | will split into small ones           |
|---------------------------------------------------|
| STRENGTHS  | Good defensively                     |
|---------------------------------------------------|
| WEAKNESSES | None really                          |
|---------------------------------------------------|
|  ATTACKS   | Spin                                 |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing                           |
|---------------------------------------------------|
| DIFFICULTY | 4/5                                  |
|---------------------------------------------------|
|  LOCATION  | Grunty's Lair, Freezeezy Peak        |
'---------------------------------------------------'


 =======
  CHUMP
 =======
,---------------------------------------------------,
|DESCRIPTION | Large orange piranha fish            |
|---------------------------------------------------|
| STRENGTHS  | Strong swimmer                       |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Bite                                 |
|---------------------------------------------------|
| TO DEFEAT  | Beak Buster                          |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Grunty's Lair                        |
'---------------------------------------------------'


 =============
  COLLIWOBBLE
 =============
,---------------------------------------------------,
|DESCRIPTION | It's a cauliflower                   |
|---------------------------------------------------|
| STRENGTHS  | None                                 |
|---------------------------------------------------|
| WEAKNESSES | No attack, no defence                |
|---------------------------------------------------|
|  ATTACKS   | None                                 |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Spiral Mountain                      |
'---------------------------------------------------'


 =======
  CONGA
 =======
,---------------------------------------------------,
|DESCRIPTION |Large black ape a DK descendant?      |
|---------------------------------------------------|
| STRENGTHS  | Big and big                          |
|---------------------------------------------------|
| WEAKNESSES | Bad shot                             |
|---------------------------------------------------|
|  ATTACKS   | Throws oranges at you                |
|---------------------------------------------------|
| TO DEFEAT  | Fire eggs at him                     |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mumbo's Mountain                     |
'---------------------------------------------------'


 =========
  FLIBBIT
 =========
,---------------------------------------------------,
|DESCRIPTION | Large poisonous frogs                |
|---------------------------------------------------|
| STRENGTHS  | Very fast and hard to hit            |
|---------------------------------------------------|
| WEAKNESSES | No real attack                       |
|---------------------------------------------------|
|  ATTACKS   | Just run into you                    |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Bubblegloop Swamp                    |
'---------------------------------------------------'


 =========
  FLOTSAM
 =========
,---------------------------------------------------,
|DESCRIPTION | Red and white lifebelt with teeth    |
|---------------------------------------------------|
| STRENGTHS  | Disguise                             |
|---------------------------------------------------|
| WEAKNESSES | No strong attack                     |
|---------------------------------------------------|
|  ATTACKS   | Jumps into you                       |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Rusty Bucket Bay                     |
'---------------------------------------------------'


 ========
  GRABBA
 ========
,---------------------------------------------------,
|DESCRIPTION | Large mummy hand                     |
|---------------------------------------------------|
| STRENGTHS  | Quick                                |
|---------------------------------------------------|
| WEAKNESSES | Super Talon Trainers                 |
|---------------------------------------------------|
|  ATTACKS   | None                                 |
|---------------------------------------------------|
| TO DEFEAT  |Super Talon Trainers                  |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Gobi's Valley                        |
'---------------------------------------------------'


 ==============
 GRILLE CHOMPA
 ==============
,---------------------------------------------------,
|DESCRIPTION | Slimy green monster, lives in grilles|
|---------------------------------------------------|
| STRENGTHS  | Element of surprise                  |
|---------------------------------------------------|
| WEAKNESSES | None really                          |
|---------------------------------------------------|
|  ATTACKS   | Chomp                                |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Rusty Bucket Bay, Clanker's Cavern   |
'---------------------------------------------------'


 =========
  GRIMLET
 =========
,---------------------------------------------------,
|DESCRIPTION | Large funnel with eyes and fangs     |
|---------------------------------------------------|
| STRENGTHS  | Disguise, invulnerable               |
|---------------------------------------------------|
| WEAKNESSES | Immobile                             |
|---------------------------------------------------|
|  ATTACKS   | Bite                                 |
|---------------------------------------------------|
| TO DEFEAT  | You can't so don't even try          |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Rusty Bucket Bay                     |
'---------------------------------------------------'


 =========
  GRUBLIN
 =========
,---------------------------------------------------,
|DESCRIPTION | Small purple dinosaur kinda thingy   |
|---------------------------------------------------|
| STRENGTHS  | None                                 |
|---------------------------------------------------|
| WEAKNESSES | Slow, weak attack                    |
|---------------------------------------------------|
|  ATTACKS   | Swipe                                |
|---------------------------------------------------|
| TO DEFEAT  | Roll                                 |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mumbo's Mountain                     |
'---------------------------------------------------'


 ==============
  GRUBLIN HOOD
 ==============
,---------------------------------------------------,
|DESCRIPTION | Robin Hood but a grublin             |
|---------------------------------------------------|
| STRENGTHS  | Quick                                |
|---------------------------------------------------|
| WEAKNESSES | Slow to attack                       |
|---------------------------------------------------|
|  ATTACKS   | Fires at you                         |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat=-Rap                       |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Click Clock Wood                     |
'---------------------------------------------------'


 ===========
  GRUNTILDA
 ===========
,---------------------------------------------------,
|DESCRIPTION | Banjo's nemesis- the reason the game |
|            | is being played. Fat green witch     |
|            | wants to be beautiful.               |
|---------------------------------------------------|
| STRENGTHS  | Powerful attacks                     |
|---------------------------------------------------|
| WEAKNESSES | Jinjos                               |
|---------------------------------------------------|
|  ATTACKS   | Fire-ball, dive bomb, magnetic ball  |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap, Eggs, Jinjos          |
|---------------------------------------------------|
| DIFFICULTY | 5/5                                  |
|---------------------------------------------------|
|  LOCATION  | Grunty's Tower                       |
'---------------------------------------------------'


 ===========
  GRUNTLING
 ===========
,---------------------------------------------------,
|DESCRIPTION |Ape-like creature of different colours|
|            |blue, red and black signify how       |
|            |powerful they are.                    |
|---------------------------------------------------|
| STRENGTHS  | Black one is strong                  |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Runs at you                          |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Grunty's Lair                        |
'---------------------------------------------------'


 =======
  LIMBO
 =======
,---------------------------------------------------,
|DESCRIPTION | Skeleton that can rearrange itself   |
|---------------------------------------------------|
| STRENGTHS  | Good defence                         |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Walks into you                       |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing                           |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mad Monster Mansion                  |
'---------------------------------------------------'


 ========
  LOCKUP
 ========
,---------------------------------------------------,
|DESCRIPTION | Large treasure chest with fangs      |
|---------------------------------------------------|
| STRENGTHS  | Invulnerable                         |
|---------------------------------------------------|
| WEAKNESSES | Immobile                             |
|---------------------------------------------------|
|  ATTACKS   | Bite                                 |
|---------------------------------------------------|
| TO DEFEAT  | You don't.                           |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Treasure Trove Cove                  |
'---------------------------------------------------'


 =========
  MUM-MUM
 =========
,---------------------------------------------------,
|DESCRIPTION | It's a mummy                         |
|---------------------------------------------------|
| STRENGTHS  | Good defence                         |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Walk                                 |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing                           |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Gobi's Valley, Grunty's Lair         |
'---------------------------------------------------'


 ========
  NIBBLY
 ========
,---------------------------------------------------,
|DESCRIPTION | A bat                                |
|---------------------------------------------------|
| STRENGTHS  | Tricky to hit                        |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Bite                                 |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mad Monster Mansion                  |
'---------------------------------------------------'


 ========
  NIPPER
 ========
,---------------------------------------------------,
|DESCRIPTION | Large hermit crab                    |
|---------------------------------------------------|
| STRENGTHS  | Good offensively and defensively     |
|---------------------------------------------------|
| WEAKNESSES | Short-lived attacks                  |
|---------------------------------------------------|
|  ATTACKS   | Snips and snaps                      |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap his face               |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Treasure Trove Cove                  |
'---------------------------------------------------'


 =========
  PIRANHA
 =========
,---------------------------------------------------,
|DESCRIPTION | Cant see them but you can feel them  |
|            | once you are in the water            |
|---------------------------------------------------|
| STRENGTHS  | Instant attack                       |
|---------------------------------------------------|
| WEAKNESSES | Confined to water                    |
|---------------------------------------------------|
|  ATTACKS   | Bite                                 |
|---------------------------------------------------|
| TO DEFEAT  | Don't go in the water                |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Bubblegloop Swamp, Grunty's Lair     |
'---------------------------------------------------'


 =================
  PORTRAIT CHOMPA
 =================
,---------------------------------------------------,
|DESCRIPTION | Skeletal monster, lives in portraits |
|---------------------------------------------------|
| STRENGTHS  | Element of surprise                  |
|---------------------------------------------------|
| WEAKNESSES | Side Attacks                         |
|---------------------------------------------------|
|  ATTACKS   | Chomp                                |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mad Monster Mansion                  |
'---------------------------------------------------'


 =========
  QUARRIE
 =========
,---------------------------------------------------,
|DESCRIPTION | A rock. The worst enemy on the game  |
|            |that sits there and does nothing      |
|---------------------------------------------------|
| STRENGTHS  | None                                 |
|---------------------------------------------------|
| WEAKNESSES | Does nothing. At all                 |
|---------------------------------------------------|
|  ATTACKS   | None                                 |
|---------------------------------------------------|
| TO DEFEAT  | Beak Barge                           |
|---------------------------------------------------|
| DIFFICULTY | 0/5                                  |
|---------------------------------------------------|
|  LOCATION  | Spiral Mountain                      |
'---------------------------------------------------'


 ========
  RIPPER
 ========
,---------------------------------------------------,
|DESCRIPTION | Large living tombstone               |
|---------------------------------------------------|
| STRENGTHS  | Big and powerful                     |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Charge                               |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mad Monster Mansion, Grunty's Lair   |
'---------------------------------------------------'


 ========
  SCABBY
 ========
,---------------------------------------------------,
|DESCRIPTION | Large blue scarab beetle- it flies   |
|---------------------------------------------------|
| STRENGTHS  | Evasive                              |
|---------------------------------------------------|
| WEAKNESSES | Weak attack                          |
|---------------------------------------------------|
|  ATTACKS   | Dive bomb                            |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 2/5                                  |
|---------------------------------------------------|
|  LOCATION  | Gobi's Valley, Grunty's Lair         |
'---------------------------------------------------'


 ================
  SEAMAN GRUBLIN
 ================
,---------------------------------------------------,
|DESCRIPTION | Green Grublin with a sailor suit     |
|---------------------------------------------------|
| STRENGTHS  | None                                 |
|---------------------------------------------------|
| WEAKNESSES | Slow and weak                        |
|---------------------------------------------------|
|  ATTACKS   | Swipe                                |
|---------------------------------------------------|
| TO DEFEAT  | Roll                                 |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Rusty Bucket Bay                     |
'---------------------------------------------------'


 ==========
  SHRAPNEL
 ==========
,---------------------------------------------------,
|DESCRIPTION | Floating Mine!                       |
|---------------------------------------------------|
| STRENGTHS  | Strong attack                        |
|---------------------------------------------------|
| WEAKNESSES | Confined to water, self-destruct     |
|---------------------------------------------------|
|  ATTACKS   | Explode                              |
|---------------------------------------------------|
| TO DEFEAT  | Drain water, or leave well alone     |
|---------------------------------------------------|
| DIFFICULTY | 4/5                                  |
|---------------------------------------------------|
|  LOCATION  | Treasure Trove Cove, Grunty's Lair   |
'---------------------------------------------------'


 ===========
  SIR SLUSH
 ===========
,---------------------------------------------------,
|DESCRIPTION | Annoying tall snowman with top hat   |
|---------------------------------------------------|
| STRENGTHS  | Good shot, good defence              |
|---------------------------------------------------|
| WEAKNESSES | Immobile                             |
|---------------------------------------------------|
|  ATTACKS   | Throws snowballs with accuracy       |
|---------------------------------------------------|
| TO DEFEAT  | Beak Bomb                            |
|---------------------------------------------------|
| DIFFICULTY | 4/5                                  |
|---------------------------------------------------|
|  LOCATION  | Freezeezy Peak                       |
'---------------------------------------------------'


 ========
  SLAPPA
 ========
,---------------------------------------------------,
|DESCRIPTION | Large mummy hand                     |
|---------------------------------------------------|
| STRENGTHS  | Appears out of nowhere               |
|---------------------------------------------------|
| WEAKNESSES | Confined to the sand                 |
|---------------------------------------------------|
|  ATTACKS   | Slaps ground                         |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing                           |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Gobi's Valley                        |
'---------------------------------------------------'


 =========
  SNACKER
 =========
,---------------------------------------------------,
|DESCRIPTION | A shark                              |
|---------------------------------------------------|
| STRENGTHS  | Quick to attack                      |
|---------------------------------------------------|
| WEAKNESSES | Can be evaded. Confined to water     |
|---------------------------------------------------|
|  ATTACKS   | Bite                                 |
|---------------------------------------------------|
| TO DEFEAT  | Don't just swim                      |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Treasure Trove Cove, Rusty Bucket Bay|
'---------------------------------------------------'


 ============
  SNAREBEAR
 =============
,---------------------------------------------------,
|DESCRIPTION | An orange venus flytrap with eyes.   |
|---------------------------------------------------|
| STRENGTHS  | Strong defence                       |
|---------------------------------------------------|
| WEAKNESSES | Immobile                             |
|---------------------------------------------------|
|  ATTACKS   | Snip                                 |
|---------------------------------------------------|
| TO DEFEAT  | Invincible                           |
|---------------------------------------------------|
| DIFFICULTY | 4/5                                  |
|---------------------------------------------------|
|  LOCATION  | Click Clock Wood                     |
'---------------------------------------------------'


 =========
  SNIPPET
 =========
,---------------------------------------------------,
|DESCRIPTION | Small green crab with large claw     |
|---------------------------------------------------|
| STRENGTHS  | Dunno                                |
|---------------------------------------------------|
| WEAKNESSES | Slow, and weak                       |
|---------------------------------------------------|
|  ATTACKS   | Walks into you                       |
|---------------------------------------------------|
| TO DEFEAT  | Beak Buster                          |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  |Clanker's Cavern, Treasure Trove Cove,|
|            |Grunty's Lair                         |
'---------------------------------------------------'


 =========
  TEE-HEE
 =========
,---------------------------------------------------,
|DESCRIPTION | A green ghost that goes 'Tee-Hee'    |
|---------------------------------------------------|
| STRENGTHS  | Good attack and defence              |
|---------------------------------------------------|
| WEAKNESSES | Slow to attack                       |
|---------------------------------------------------|
|  ATTACKS   | Float, I guess                       |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing                           |
|---------------------------------------------------|
| DIFFICULTY | 4/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mad Monster Mansion                  |
'---------------------------------------------------'


 ========
  TICKER
 ========
,---------------------------------------------------,
|DESCRIPTION | A termite, what more do you need?    |
|---------------------------------------------------|
| STRENGTHS  | Fast                                 |
|---------------------------------------------------|
| WEAKNESSES | Weak                                 |
|---------------------------------------------------|
|  ATTACKS   | Run                                  |
|---------------------------------------------------|
| TO DEFEAT  | Roll                                 |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Mumbo's Mountain, Grunty's Lair      |
'---------------------------------------------------'


 ========
  TOPPER
 ========
,---------------------------------------------------,
|DESCRIPTION | A carrot with eyes                   |
|---------------------------------------------------|
| STRENGTHS  | None                                 |
|---------------------------------------------------|
| WEAKNESSES | Just bounces                         |
|---------------------------------------------------|
|  ATTACKS   | None                                 |
|---------------------------------------------------|
| TO DEFEAT  | Roll                                 |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Spiral Mountain                      |
'---------------------------------------------------'


 ===========
  WHIPCRACK
 ===========
,---------------------------------------------------,
|DESCRIPTION | Large root                           |
|---------------------------------------------------|
| STRENGTHS  | Numerous and powerful                |
|---------------------------------------------------|
| WEAKNESSES | Immobile                             |
|---------------------------------------------------|
|  ATTACKS   | Whipcrack                            |
|---------------------------------------------------|
| TO DEFEAT  | Wonderwing                           |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Click-Clock Wood, Grunty's Lair      |
'---------------------------------------------------'


 ==========
  WHIPLASH
 ==========
,---------------------------------------------------,
|DESCRIPTION | Pink tentacle thingy                 |
|---------------------------------------------------|
| STRENGTHS  | Invulnerable                         |
|---------------------------------------------------|
| WEAKNESSES | Immobile                             |
|---------------------------------------------------|
|  ATTACKS   | None                                 |
|---------------------------------------------------|
| TO DEFEAT  | Just avoid it                        |
|---------------------------------------------------|
| DIFFICULTY | 1/5                                  |
|---------------------------------------------------|
|  LOCATION  | Clanker's Cavern                     |
'---------------------------------------------------'


 =========
  YUM-YUM
 =========
,---------------------------------------------------,
|DESCRIPTION | Large clam with large tongue         |
|---------------------------------------------------|
| STRENGTHS  | Effective attack                     |
|---------------------------------------------------|
| WEAKNESSES | Slow                                 |
|---------------------------------------------------|
|  ATTACKS   | Steals health, eggs and Red Feathers |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap                        |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Treasure Trove Cove                  |
'---------------------------------------------------'


 ========
  ZUBBA
 ========
,---------------------------------------------------,
|DESCRIPTION | Big bees                             |
|---------------------------------------------------|
| STRENGTHS  | Quick and numerous                   |
|---------------------------------------------------|
| WEAKNESSES | Confined to beehive                  |
|---------------------------------------------------|
|  ATTACKS   | Sting                                |
|---------------------------------------------------|
| TO DEFEAT  | Rat-a-Tat-Rap, Wonderwing            |
|---------------------------------------------------|
| DIFFICULTY | 3/5                                  |
|---------------------------------------------------|
|  LOCATION  | Click-Clock Wood                     |
'---------------------------------------------------'
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
12)                 STOP N SWAP               [IKSS]|     (     }   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

This is the truth about the Ice Key, Stop N Swap and the eggs. Here we go
so listen close.

In a question and answer editorial from Rareware on 14/03/99 it was
announced that the ice key and eggs would be used in Banjo-Tooie. Whilst
playing Tooie, you would be able to go back to Kazooie and grab the ice key
and eggs. You would then be able to go back to Tooie and put the items to
good use.

Unfortunately, there was some kind of problem. There are many  rumours
that try to guess the nature of this problem. One theory was that you would
be able to link Banjo Kazooie to Banjo Tooie by "hot-swapping". This is the
idea that you could play Banjo Kazooie, turn the console off and then insert
Banjo Tooie. If this is done within a time limit (around 30 seconds if I am
not mistaken) then the "short term memory" built into the N64 would remember
the actions that you just performed in Kazooie and that you could use the
remembered information on Tooie. This theory suggests that Nintendo told
Rare that hot swapping could potentially cause long-term damage to the
console. This would mean that Rare would be liable for all the damaged
systems and warranty claims. Therefore the idea was scrapped.

Another theory is that Rare simply ran out of time. With the PS2 released
at this time Nintendo needed to release Banjo Kazooie fast. The linked
play was not ready so Rare had to scrap the idea and put the game out as
it was.

It is also rumoured that Rare were to use Lock-in cartridges, such as the
ones used for Sega's Sonic and Knuckles. It is said that the time was 
against Rare (as said above) and the lock in cartridges had to be scrapped.

This said you can still collect the eggs and the Ice Key but you cannot do
anything with them though, they are basically pointless. You collect them and
that's it- wow! Stop N Swap basically records the eggs and the key that you
have collected. There. To get the eggs and the key see the Cheats section,
but THEY WON'T DO ANYTHING. 

For more information of SNS (Stop N Swap) visit-

Rarewitch - http://www.rarewitchproject.com
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
13)                    CHEATS                 [CSAC]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

Here is a list of the cheats and codes that can be used in the game. I have
given each cheat a place in the correct section as to clarify their
purposes. Herein can be found Cheato Cheats, Bottles' Cheats, Level Opening
Cheats, Note Door Opening Cheats, Item Increase Cheats and Gruntilda's Lair
Cheats.

To enter a cheat you must first go to Treasure Trove Cove. Once here you
must drain the water that has flood the sandcastle (see Jiggy 2 in
Treasure Trove Cove to see how). Once you have done this you must enter
the code on the floor of the sandcastle. To do this you must Beak Buster
each letter in turn on the floor of the sandcastle. For the majority of
cheats you will know that a letter has been accepted by a audio or visual
aid. However, for some cheats such as the Stop N Swap cheats you will not.


  ===============
   CHEATO CHEATS
  ===============

Each time that you find Cheato he will give you a cheat. He appears 3 
times in the game.

 ~=~=~=~=~=~=~=~=~
  200 EGG MAXIMUM
 =~=~=~=~=~=~=~=~=

After Bubblegloop Swamp, use the Wading Boots to head down
the tunnel behind it. On the left at the top of the hill is a boulder.
Beak Buster or Beak Barge the boulder to reveal a hole. Now head back into
Bubblegloop Swamp and change into a crocodile. Go back to this hole as a 
crocodile and head inside. Cheato the spellbook will tell you to enter 
BLUEEGGS on the floor of Treasure Trove Cove's sandcastle. When you enter
this you will now have a 200 egg maximum as opposed to 100.


 =~=~=~=~=~=~=~=~=~=~=~=~=~
  100 RED FEATHERS MAXIMUM
 ~=~=~=~=~=~=~=~=~=~=~=~=~=

Enter Mad Monster Mansion and change into a
pumpkin. Exit the world and head out into the lava room (with the Gobi's
Valley picture). On the right hand side of the screen is a narrow winding
path. This is a difficult path to take, and your bound to fall off, but if
you get over safely well done. Cheato will be inside and you can enter the
cheat REDFEATHERS on the floor of the Treasure Trove Cove sandcastle. You
will now be able to hold 100 Red Feathers as opposed to 50.


 =~=~=~=~=~=~=~=~=~=~=~=~=~=
  20 GOLDEN FEATHER MAXIMUM
 ~=~=~=~=~=~=~=~=~=~=~=~=~=~

Once you have raised the third water level switch.
Quickly swim back to the first Rusty Bucket Bay entrance and swim through 
the hole in the wall. Go up the stairs and speak to Cheato, who will give you
the GOLDFEATHERS cheat. Enter it on the floor of the sandcastle in Treasure
Trove Cove and you can now hold 20 Golden Feathers.


  ================
   BOTTLES CHEATS
  ================

Everytime you finish one of Bottles' Puzzles, (see Bottle's Secret Puzzles
section) he will give you a cheat to input on the floor of the sandcastle
in Treasure Trove Cove.


         BOTTLESBONUSONE.................................Big Head

         BOTTLESBONUSTWO........................Big arms and legs

         BOTTLESBONUSTHREE..................Small head, tall body

         BOTTLEBONUSFOUR...............Big Kazooie head and wings

         BOTTLESBONUSFIVE......................Big heads and feet

         WISHYWASHYBANJO.......Turns Banjo into a washing machine


 ====================
  STOP N SWOP CHEATS
 ====================

These are the codes that will allow you to get the Ice Key and Secret Eggs.
For more details on Stop N Swop go to the "Stop N Swap - All You Need To
Know" section. Note that when you input these codes, the only recognition
that the letter you have enter has been accepted will occur on the word
"CHEAT". A "mooing" sound can be heard. After that there are no more signs
that you have entered the correct letter until you have finished inputting
the code.


 ~=~=~=~=~=~=
  THE ICE KEY
 =~=~=~=~=~=~

"CHEATNOWYOUCANSEEANICEICEKEYWHICHYOUCANHAVEFORFREE"
(Now you can see a nice ice key, which you can have for free)

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
the Ice Key will appear in Freezeezy Peak. Go into Wozza's Cave (see Jiggy
 in Freezeezy Peak if you are unsure). Inside, on the ledge where the
Orange Jinjo sat, there was a window. This has no disappeared. Pass
through the gap here and on a pedestal you will see the Ice Key. Once you
collect the key you will open the Stop N Swap screen in the pause menu.
This screen will record that you have collected the key and will also 
record the collection of the six eggs.


 ~=~=~=~=~=
  CYAN EGG
 =~=~=~=~=~

"CHEATDONTYOUGOTELLHERABOUTHESECRETINHERCELLAR"
(Don't you go tell her, about the secret in her cellar).

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
the Blue Egg will appear in Mad Monster Mansion. Go down to the cellar (see
Mad Monster Mansion Jiggy 3 if you are unsure) and in a wine cask that
is usually in accessible will now be opened. 


 =~=~=~=~=~=~
  YELLOW EGG
 ~=~=~=~=~=~=

"CHEATNOWBANJOWILLBEABLETOSEEITONNABNUTSTABLE"
(Now Banjo will be able, to see it on Nabnut's table)

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
the Yellow Egg will appear in Click Clock Wood. Enter Click Clock Wood and
go into Winter. Head up to Nabnut's house and break the window to get inside
(see Click Clock Wood Jiggy 1: Part One if you are unsure). You will find the
egg on his table.


 ~=~=~=~=~
  RED EGG
 =~=~=~=~=

"CHEATTHISSECRETYOULLBEGRABBININTHECAPTAINCABIN"
(This secret you'll be grabbing, in the Captain's cabin)

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
the Red Egg will appear in the Captain's cabin in Rusty Bucket Bay. Go into
Rusty Bucket Bay and go into the Captain's cabin (see Jiggy 4 of Rusty Bucket
Bay if you are unsure). The egg is found on the Captain's bed.


 =~=~=~=~=~
  PINK EGG
 ~=~=~=~=~=

"CHEATOUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES"
(Out of the sea it rises, to reveal more secret prizes)

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
Sharkfood Island will be raised from the sea in Treasure Trove Cove. 


 ~=~=~=~=~=
  BLUE EGG
 =~=~=~=~=~

"CHEATADESERTDOOROPENSWIDEANCIENTSECRETSWAITINSIDE"
(A desert door opens wide, ancient secrets wait inside)

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
a door will open in Gobi's Valley. The door is next to the place where Gobi
gives you an Extra Honeycomb Piece. If you are unsure of the place a
description can be found under the  "Extra Honeycomb Pieces" header in the
Gobi's Valley section.


 ~=~=~=~=~=~
  GREEN EGG
 =~=~=~=~=~=

"CHEATAMIDSTTHEHAUNTEDGLOOMASECRETINTHEBATHROOM"
(Amidst the haunted gloom, a secret in the bathroom)

Enter this code on the floor of the sandcastle in Treasure Trove Cove and
the Green Egg will appear in Mad Monster Mansion. Enter the world and on the
first floor of the mansion, on the side facing the green pond you will see a
breakable window. Inside you will find Loggo the toilet. Above him is the
egg.


 ======================
  WORLD OPENING CHEATS
 ======================

CHEATTHERESNOWHEREDANKERTHANINWITHCLANKER.............Open Clanker's Cavern

CHEATNOWINTOTHESWAMPYOUCANSTOMP......................Open Bubblegloop Swamp

CHEATTHEJIGGYSDONESOOFFYOUGOINTOFREEZEZYPEAKANDITSSNOW..Open Freezeezy Peak

CHEATGOBISJIGGYISNOWDONETREKONINANDGETSOMESUN............Open Gobi's Valley

CHEATTHEJIGGYSNOWMADEWHOLEINTOTHEMANSIONYOUCANSTROLL..Open Mad Monster Man.

CHEATWHYNOTTAKEATRIPINSIDEGRUNTYSRUSTYSHIP............Open Rusty Bucket Bay

CHEATTHISONESGOODASYOUCANENTERTHEWOOD.................Open Click Clock Wood


 ==========================
  NOTE DOOR OPENING CHEATS
 ==========================

CHEATTHESEGORIGHTONTHROUGHNOTEDOORTWO......................Open Note Door 2

CHEATNOTEDOORTHREEGETINFORFREE.............................Open Note Door 3

CHEATTAKEATOURTHROUGHNOTEDOORFOUR..........................Open Note Door 4

CHEATUSETHISCHEATNOTEDOORFIVEISBEAT........................Open Note Door 5

CHEATTHISTRICKSUSEDTOOPENNOTEDOORSIX.......................Open Note Door 6

CHEATTHESEVENTHNOTEDOORISNOMORE............................Open Note Door 7


 ======================
  ITEM INCREASE CHEATS
 ======================

Please note that if you use the "Instant 8 Honeycombs" cheat and you have 16
honeycombs, you will lose the extra 8 that you have earned.

CHEATANENERGYBARTOGETYOUFAR............................Instant 8 Honeycombs

CHEATDONTBEADUMBOGOSEEMUMBO.................................99 Mumbo Tokens

CHEATGIVETHEBEATLOTSOFAIR...................................Infinite Oxygen

CHEATBANJOBEGSFORPLENTYOFEGGS.................................Infinite Eggs

CHEATAGOLDENGLOWTOPROTECTBANJO.......................Infinite Gold Feathers

CHEATLOTSOFGOESWITHMANYBANJOS................................Infinite Lives

CHEATNOWYOUCANFLYHIGHINTHESKY.........................Infinite Red Feathers


 =========================
  GRUNTILDA'S LAIR CHEATS
 =========================

So enter these codes into the floor of the sandcastle in Treasure Trove Cove
to activate them-

CHEATGRUNTYWILLCRYNOWTHATYOUVESMASHEDHEREYE........Break Grunty's Statue Eye

CHEATTHEYCAUSETROUBLEBUTNOWTHEYRERUBBLE...........Remove All Breakable Walls

CHEATWEBSSTOPYOURPLAYSOTAKETHEMAWAY...................Remove All Spider Webs

CHEATSHESANUGLYBATSOLETSREMOVEHERGRILLEANDHAT.....No Grille in Grunty Statue

CHEATYOULLCEASETOGRIPEWHENUPGOESTHEPIPE..Raise Pipe Next to Clanker's Cavern

CHEATBOTHPIPESARETHEREINCLANKERSLAIR......Pipes near Clanker's Cavern Raised

CHEATTHISSHOULDGETRIDOFTHECRYPTCOFFINLID...............No Lid on Coffin Near
                                                         Mad Monster Mansion

CHEATYOUWONTHAVETOWAITNOWTHERESNOCRYPTGATE................No Crypt Gate Near
                                                         Mad Monster Mansion

CHEATUPYOUGOWITHOUTAHITCHTOTHEWATERLEVELSWITCH........Raise Water Level Near
                                                            Rusty Bucket Bay
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
14)         FREQUENTLY ASKED QUESTIONS        [FRAQ]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|


 ============
  QUESTION 1
 ============

I'm having trouble reaching the Witch Switch in Rusty Bucket Bay. I jump
and flutter, but I'm still too short. Help?

 ==========
  ANSWER 1
 ==========

Take a long run up, then only jump at the last minute. At the height of
your jump start to flutter, and keep A held down. Hopefully, you will
have fluttered far enough to land on the Witch Switch. The alternative
to this is to stand on the very edge of the crane and try to jump and
flutter.


 ============
  QUESTION 2
 ============

I have completed the game and I have unlocked all worlds and earned the
double honeycomb upgrade. I have 2 Jiggies left, and extra notes- why?

 ==========
  ANSWER 2
 ==========

Quote from Rareware 14/03/99-

"In an effort to make the game slightly less daunting for not-so-skilled
players, we thought that having a bit of leeway in the required totals to
finish the game was a good idea. If you don't believe that, then it's because
we can't count properly."


 ============
  QUESTION 3
 ============

Are the giant items behind the note doors before the final boss reusable
or do they disappear after the first use?

 ==========
  ANSWER 3
 ==========

Yes, they will reappear.


 ============
  QUESTION 4
 ============

Where can I find screenshots of Banjo Kazooie?

 ==========
  ANSWER 4
 ==========

http://www.gamespot.com/n64/action/banjokazooie/screenindex.html
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
15)                  CREDITS                  [CRDI]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

 ============
  THANK YOUS
 ============

www.GameFAQs.com for hosting this guide.

GameFAQs Tips and Secrets page where some of the cheats were sourced.

http://www.rarewitchproject.com for information on Stop N Swap.

All on the Banjo Kazooie message board on GameFAQs for providing the
frequently asked questions.

To LivingNightMare185 for the basic section headers ASCII, though these
have been modified slightly.

shoecream for the Banjo Kazooie ASCII.
                                                            ___
                                                           /   \
                                                          {     )  
                                                     ______\   /____
                                                    |               |
                                                    | ___           | ___
                                                    |/   \          |/   \
                                                          )               )
                                                    |\___/  ___     |\___/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|      /   \    |
16)               CONTACT INFORMATION         [CNNF]|     (     )   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|______\   /____|

My contact email is truly.dexterous@hotmail.com. Before contacting me see
my guidelines below. Follow these and I'm more than willing to help you
out.

  D o
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

• Put the game name in the title of your email.

• Read all of the guide before contacting me. Make sure the thing that you 
  email me about isn't already in the guide.

• Send me anything that you have to add to the guide. I would really
  appreciate any contributions to this FAQ.

• Praise mail. It's always nice to get good feedback.

• Tell me about a mistake I made, but not typos please, I'll sort them out
  if I need to.


  D o n ' t
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

• Send me emails in txt spk lik ths. Correct English please.

• Send me spam.

• Hate mail. I don't really need to see this. I don't care if you didn't like
  the FAQ.

• Add me to your IM contacts list. Send me an email instead!

• Email me asking me to join a group/club/forum. Thanks but no thanks.


ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Thank you, that's it until next time. See you around peeps.

    ______           __      ____            __                            
   /_  __/______  __/ /_  __/ __ \___  _  __/ /____  _________  __  _______
    / / / ___/ / / / / / / / / / / _ \| |/_/ __/ _ \/ ___/ __ \/ / / / ___/
   / / / /  / /_/ / / /_/ / /_/ /  __/>  </ /_/  __/ /  / /_/ / /_/ (__  ) 
  /_/ /_/   \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/   \____/\__,_/____/  
                   /____/