"Banjo Kazooie" FAQ/WALKTHROUGH by KrocTheDoc Work History - August 19, 2007 : I started this FAQ and made the table of contents. August 20, 2007 : Almost completed Game Basics, finished walkthrough up to Bubblegloop Swamp and did the Grunty's Lair segment after. August 21, 2007 : Completed walkthrough up to Rusty Bucket Bay August 22, 2007 : Did Click Clock Wood. August 23, 2007 : It's almost 4 a.m. O_O. I just have to do the legal/contact/ credits and finish the characters. It'll be done tomorrow. August 24, 2007 : Yay, it's done! o-----------------o | Version History | o-----------------o o~~~~~~~~~~~~~~~~~o | August 24, 2007 | o~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | | | I submitted the file to www.gamefaqs.com after working on it for a few days. | | It's been a pleasure and I hope using it will be as well. | | | o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | Version 1.00 | o~~~~~~~~~~~~~~o o~~~~~~~~~~~~~~~~~~~o | December 24, 2007 | o~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | | | Fixed a mistake in the cheat section. There was an error in the cheat that | | opens Freezeezy Peak. Merry Christmas everyone! | | | o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | Version 1.00 | o~~~~~~~~~~~~~~o o~~~~~~~~~~~~~~~~~o | January 5, 2007 | o~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | | | OMFG. George Homandor sent in the information about the messed up cheat. I'm | | sorry George for not giving you credit. It completely slipped my mind. I'm | | very sorry for that. Anyway, here's an update to give you credit for your | | faaaaabuulous work. | | | o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | Version 1.02 | o~~~~~~~~~~~~~~o o~~~~~~~~~~~~~~~~~o | August 14, 2008 | o~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | | | Added T in the legend for time square for the Furnace Fun and fixed the | | sandcastle floor map for Treasure Trove Cove. | | o~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | Version 1.07 | o~~~~~~~~~~~~~~o Table of Contents: o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o |No. | Name | Search | Description | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o |(01)| Introduction | INTRO | The introduction to this FAQ. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o |(02)| Game Basics | BASICS | The basic skills and info you need. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | 2a | Story | STORY | The story behind the game. | | 2b | Controls | CONTROL| The controls of the game. | | 2c | Items | ITEM | The items found in the game. | | 2d | Moves | MOVE | The moves used in the game. | | 2e | Enemy List | ENEMY | A list of the enemies found in the game. | | 2f | Character List | CHARA | A list of the characters in the game. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o |(03)| Walkthrough | WALKTH | The guide on how to finish the game. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | 3a | Spiral Mountain |MOUNTAIN| The start of the game. | | 3b | Gruntida's Lair | LAIR | Finding Mumbo's Mountain. | | 3c | Mumbo's Mountain | MUMBO | Mumbo's Mountain guide. | | 3d | Gruntilda's Lair | LAIR2 | Finding Treasure Trove Cove. | | 3e | Treasure Trove Cove | COVE1 | Treasure Trove Cove. | | 3f | Gruntilda's Lair | LAIR3 | Finding Clanker's Cavern. | | 3g | Clanker's Cavern | CAVERN | Clanker's Cavern guide. | | 3h | Gruntilda's Lair | LAIR4 | Finding Bubblegloop Swamp. | | 3i | Bubblegloop Swamp | SWAMP1 | Bubblegloop Swamp guide. | | 3j | Gruntilda's Lair | LAIR5 | Finding Freezeezy Peak. | | 3k | Freezeezy Peak | PEAK1 | Freezeezy Peak guide. | | 3l | Gruntilda's Lair | LAIR7 | Finding Gobi's Valley. | | 3m | Gobi's Valley | VALLEY | Gobi's Valley guide. | | 3n | Gruntilda's Lair | LAIR8 | Returning to Bubblegloop Swamp. | | 3o | Bubblegloop Swamp | SWAMP2 | Finishing Bubblegloop Swamp. | | 3p | Gruntilda's Lair | LAIR9 | Returning to Freezeezy Peak. | | 3q | Freezeezy Peak | PEAK2 | Finishing Freezeezy Peak. | | 3r | Gruntilda's Lair | LAIR10 | Finding Mad Monster Mansion. | | 3s | Mad Monster Mansion |MANSION | Mad Monster Mansion Guide. | | 3t | Gruntilda's Lair | LAIR11 | Finding RBB and returning to TTC. | | 3u | Treasure Trove Cove | COVE2 | Activating the three Cheato cheats. | | 3v | Gruntilda's Lair | LAIR12 | Going to Rusty Bucket Bay. | | 3w | Rusty Bucket Bay | BAY | Rusty Bucket Bay guide. | | 3x | Gruntilda's Lair | LAIR13 | Finding Click Clock Wood. | | 3y | Click Clock Wood | WOOD | Click Clock Wood guide. | | 3z | Gruntilda's Lair | LAIR14 | Going to the Furnace Fun. | |3aa | Furnace Fun |FURNACE | Furnace Fun guide. | |3bb | Tower Top | TOWER | Finding Grunty. | |3cc | Final Fight | GRUNTY | Fighting Grunty. | |3dd | Ending | ENDING | The game's ending. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o |(04)| Appendicies | APPEND | The FAQ's closing sections. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | 4a | Stop N' Swap | SnS | A guide to the mysterious Stop N' Swap. | | 4b | Bottles' Puzzles | PUZZLE | A hidden bonus in the game. | | 4c | Mumbo Token Guide | TOKENS | A list of the Mumbo Tokens. | | 4d | Cheat Codes | CHEATS | A list of the game's cheats. | | 4e | Legal Disclaimer | LEGAL | The legal information about this guide. | | 4f | Contact Information |CONTACT | Info you should read before contacting. | | 4g | Credits | CREDIT | The FAQ's credits. | o~~~~o~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | | | o---------------------------------o | | (01) | %%%%%%% Introduction %%%%%%% | INTRO | | o---------------------------------o | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It's been a long time since I've worked on a FAQ (not that I've posted many, as about 2-3 long FAQs I wrote were deleted due to being forced to reformate to recover from a virus infection before they were completed). Anyways, this is my second Rareware FAQ, and my 1st N64 FAQ. Have fun, and I hope you enjoy the guide. As I'm writing this FAQ, this is my 5th time playing through the game. Yeah, the vibrant worlds of Banjo Kazooie never get old. Banjo Kazooie is an adventure game produced by Rare, a company that dishes out some of the best platformers the world has ever seen. Made in 1999, Banjo Kazooie was a hit N64 game, having you adventure through vast worlds as a yellow-shorts wearing, blue backpack carrying bear named Banjo, who's bird friend Kazooie resides within his backpack. The Game Basics chapter will give you general information about the game, such as items and moves. If you read it before you play, you'll be able to skip a lot of beginning training and character speech that you would need otherwise. The Walkthrough chapter will take you step-by-step through the game, telling you how to get all 100 Jiggies, 900 notes, and 24 Hollow Honeycombs. The Appendicies chapter will restate information from the walkthrough, allowing you to pick out information you need with ease. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | | | o---------------------------------o | | (02) | %%%%%%%% Game Basics %%%%%%%% | BASIC | | o---------------------------------o | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will give you basic information about the different aspects of the game. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 2a | %%%%%%%% Story %%%%%%%% | STORY | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o (Taken from Androgynus' FAQ, which is from the manual) At last, the dirty green and blue smog was beginning to clear. Gruntilda stood at the topmost window of her Lair, grinning wickedly down on her latest word. "Tiny creatures far below," She cackled, "which of you'll be first to go?" The witch rubbed her hands in glee at the prospect of putting her favorite invention to good use. It was her pride and joy: a machine that could suck the physical beauty from its victims for Gruntilda to absorb like a sponge! And it would certainly teach her cutesy sister Brentilda a lesson. How dare that interfering do-gooder inherit the family good looks and leave Gruntilda, well... slightly disadvantaged in that department? Hah! Not any more, gloated the witch, picking her nose smugly. Not any more. Turning back the bubbling cauldron, Gruntilda began to cast the spell which would reassure her that she was, of course, the most wonderfully attractive creature in this bright new world... Meanwhile, Tooty was skipping home through the sunny green fields of Spiral Mountain. As she reached the garden gate, a pair of blurry eyes that could only belong to her good friend Bottles popped up from a nearby molehill. "Morning, Tooty," he blinked, uncorking himself from the hole. "And what are your plans for this fine day?" Tooty jumped up and down excitedly, remembering Banjo's promise. "Oh!" she squealed. "When my lazy bother gets out of bed, we're on an adventure!" "That's nice." Bottles squinted up into the sky. "Hang on, isn't that your brother up there?" Tooty turned, and saw an odd shape swoop down towards them at high speed. "No, that can't be Banjo," She said, frowning "I wonder who it is..." "Sweeter than me? Prettier than me? Impossible!" Gruntilda was so furious at the cauldron words that she could barely control her broomstick, screeching with anger every time her boots clipped the treetops. "As cute as me, you stupid pot? For he own sake, I hope she's not!" The witch sped recklessly on until her target finally came into view: staring up at her from a field far below was the innocent young Honey Bear she'd seen in the depths of that treacherous cauldron. Gruntilda cackles. "I need those looks far more than she, and finally perfect I shall be!" she cried, and sent the broomstick into a steep dive. Kazooie popped out of the backpack as erupted just outside the window. "Banjo!" she squawked in alarm. "Banjo, wake up!" The Honey Bear groaned and pulled a pillow over his head. "Aww, Kazooie, it's too early," came his muffled voice. "This is no time to be lazy, farface!" trilled the Breegull, swinging anxiously to and fro. "We've got trouble!" Banjo yawned, rolled over-and fell out of bed in surprise of Kazooie's struggles suddenly toppled both the backpack and its stand onto the floor with a crash. At the same time a sudden gust of wind blew open the curtains, and beneath the peals of manic laughter fading into the distance, Banjo heard the helpless cries of a voice he recongnised... Tooty! The bear gulped, realising that this is going to be one of those days. "Uh, Kazooie, what are you doing down there? He said in confusion, grabbing the backpack as he bolted for the door. "This is no time to be lazy-we've got trouble!" o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 2b | %%%%%%%% Controls %%%%%%%% | CONTROL | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o o------------------------------------------------------------------------------o | Control Stick | o------------------------------------------------------------------------------o ~~Move~~ The control stick is used to manuever Banjo anywhere within 360 degrees. This allows you to move and head to different areas. Holding the control stick lightly will cause Banjo to tip-toe. Push it further and he will walk. Hold it all the way and Banjo will run. Running is the most efficient way to explore the worlds, so you should always do so. However, when moving across narrow bridges, tip-toeing is safer and more advisable. A sudden change in direction will cause Banjo to slide. Be wary of this while on high, narrow ledges, as it can easily cause you to fall off. Underwater, the control stick allows you to move as well. However, it is much more difficult to swim to precise locations or to objects underwater. Pushing the control stick up causes Banjo to go down while holding it down causes Banjo to go up. On icy terrain, Banjo will slip and slide around. If you use Kazooie's feet via the Talon Trot, you won't slide around like that. o------------------------------------------------------------------------------o | A Button | o------------------------------------------------------------------------------o ~~Jump/Swim~~ Like in pretty much all N64 adventure games, the A button is used to jump. Tap A and Banjo won't jump very high. Press it and he'll jump a little higher. Hold it down for a little longer and Banjo will jump high. If you press A while in the air, Kazooie will flap her wings, giving your jump a little more distance. This is the single best move for crossing gaps, as it gives you a fair bit of distance. The A button will also allow you to use many pads the game has. Stand on a Flying Pad and press A and you will take flight. Press A to fly higher (this uses up one Red Feather. Press and hold A while on a Shock Jump Pad to leap high into the air, allowing you to reach high alcoves and ledges. While underwater, holding the A button will make Banjo kick his legs. This is a slow swimming technique, and is inefficient for getting around underwater. However, it is very useful when trying to grab an underwater item, as using the faster swimming technique will often making you go over or around the item. o------------------------------------------------------------------------------o | B Button | o------------------------------------------------------------------------------o ~~Attack/Swim~~ The B button will allow you to perform many different attacks, as well as swim. Press B while holding still to perform the Claw Swipe. This move, since it requires you to be stationary, will usually end up getting you hurt anyways, and is very weak, so completely avoid it. Press B while holding still to roll attack. This move is pretty much useless unless you're attacking a short enemy, or attacking an enemy on lower terrain than you. While underwater, holding the B button will make Kazooie propel you forward with her wings. This is a fast swimming technique, and is good for getting around the water. However, when trying to grab items underwater, the B button will only infuriate you. o------------------------------------------------------------------------------o | Z Button | o------------------------------------------------------------------------------o ~~Crouch~~ Holding the Z button will make Banjo crouch. The only use of this is to perform other moves, which I will discuss later. o------------------------------------------------------------------------------o | C Buttons | o------------------------------------------------------------------------------o ~~Camera~~ The C buttons control the camera system. Like pretty much all camera systems, it can often infuriate you to no end. However, Banjo-Kazooie's camera is generally better than most. Pressing the left C button will rotate the camera left. If you hold it, the camera will keep spinning around. The right C button rotates the camera right. Press the up C button to go into Banjo's view. Press it again to go make to normal view. You can't move while in Banjo's perspective. The down C button controls the distance the camera is from you. The first view (the close up one), is inefficient and won't allow you to see most enemies. The second view is a little farther, and is much better. The third and final view is very far away, allowing you to see all of your surroundings. o------------------------------------------------------------------------------o | R Button | o------------------------------------------------------------------------------o The R button has only two purposes. The first purpose is to center the camera behind you. Hold the R button to do so. This makes traversing ledges and cliffs much easier, as the camera won't rotate in wild directions. The second use of the R button is to skip character dialouge. Press L+R+B to do so. o------------------------------------------------------------------------------o | L Button | o------------------------------------------------------------------------------o The L button's only use is to skip character speech. To do so, press L+R+B. 7.5/10 o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 2c | %%%%%%%% Items %%%%%%%% | ITEM | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Collectible Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o------------------------------------------------------------------------------o | Jiggy | o------------------------------------------------------------------------------o The Jiggy (which is a golden jigsaw puzzle piece) is the most important item in the game. They're like the Golden Bananas of BK. Collecting Jiggies allows you to open the 9 worlds. To open a world, you have to place your Jiggies in the puzzle. This may be done by pressing the A button to add one piece at a time, or by pressing Z to put all the pieces in at once. Note that Bottles much teach you the methods of completing puzzles (which he does when you try to complete the first few puzzles) before you can use them. If you want to take a piece out of a puzzle (which you should never have to do), press B. To start adding pieces to a puzzle, stand on the golden jigsaw puzzle piece on the floor. Each of the 9 worlds holds 10 Jiggies, as well as Grunty's lair, for a total of 100 Jiggies. In the early stages of the game, you'll find Jiggies out in the open for you to take. But later on, you must defeat difficult challenges and puzzles to get Jiggies. Also, each world holds 5 Jinjos (little creatures), and when you rescue all five, you get a Jiggy. When you collect a Jiggy, Banjo will do a little dance and Kazooie will put it in Banjo's backpack. A number will pop up, telling you how many Jiggies you have in that world. You can also go to the start menu and go to view totals to view how many Jiggies you have in each world and how many Jiggies you have overall. o------------------------------------------------------------------------------o | Musical Notes | o------------------------------------------------------------------------------o Musical Notes are like the regular bananas in DK64. They look like an golden 8th note, and you can find 100 of them in each world, for a total of 900 notes. In the first few worlds, notes can be found almost anywhere, in easy to spot locations. Later on, notes will be in secret and hard to reach locations. When you die, you lose all your notes, as you cannot take notes out of worlds. However, the max number of notes you had when you died or left the world remains as your high note score. You may wonder what notes are for. Well, throughout the lair, there are note doors. Each note door has a number on it, indicating how many notes you need to open it. The combined total of all your high note scores must be at least as high as the number on the note door. The first note door requires only 50 notes, while the very last (though it is not necessary to open this one) requires 887 notes. You will need at least 810 notes to complete the game. When you pick up a note, a number will appear on the screen, indicating how many notes you have in that world. The view totals screen will allow you to view how many notes you have collected in each world. o------------------------------------------------------------------------------o | Hollow Honeycombs | o------------------------------------------------------------------------------o Hollow Honeycombs are like Candy's melon upgrades in DK64. They're basically like regular Honeycombs, except they're shiny and have no honey in them. You can find 2 in each world, as well as 6 in Spiral Mountain. It is not necessary to collect any of the Hollow Honeycombs, but it will be very hard to finish the game if you don't. Each time you collect six Hollow Honeycombs, you get another honeycomb added to your energy bar. The last six do not boost your energy. Going to the view totals screen will allow you to view how many Hollow Honeycombs you have in each world. You can get a total of eight honeycombs via the Hollow Honeycombs. A special puzzle at the end will double your honeycombs to sixteen. o------------------------------------------------------------------------------o | Honeycombs | o------------------------------------------------------------------------------o Honeycombs make up your energy bar in this game. You start the game with five, but you can boost your energy bar up to eight later. When you make contact with an enemy, you lose one honeycomb. Some enemies take away two honeycombs. Depending on the enemy and the move you use to kill it, you can sometimes get two or more honeycombs. Luckily, it is extremely simple to take out the enemy, which then drops a honeycomb. Unlike in most games, the enemies do not regenerate. This means that honeycombs become scarcer and scarcer as you kill more enemies. In difficult levels, this can become problematic. Therefore, you should never pick up a honeycomb if you don't need it. Also, beehives can be broken for three honeycombs. However, be wary of the bees surrounding the hives in later levels. Fortunately, there are not many enemies in this game, and the few enemies there are are quite pathetic. The real threat is falling off a cliff, running out of oxygen, or other kinds of environmental damage. When your health is low, your energy meter will stay on the screen at the top left. Honeycombs are like the melon slices in DK64. o------------------------------------------------------------------------------o | Oxygen | o------------------------------------------------------------------------------o Oxygen isn't a real item, but they're made up of honeycombs, so whatever. Whenever you dive underwater, your oxygen meter will appear on the left side of the screen as blue honeycombs. About once every 10 seconds, one honeycomb will fade, indicating that you are losing oxygen. If you run out of oxygen, you will drown and die instantly. Whenever you are underwater, keep a close watch on your oxygen meter, or you will quickly find yourself in a hopeless situation. You have a total of six oxygen honeycombs, and unfortunately, that number cannot increase. In a couple of types of water (the oily water in Rusty Bucket Bay and the freezing cold water in Click Clock Wood), you lose oxygen on the surface, and lose it twice as fast underwater. o------------------------------------------------------------------------------o | Extra Life | o------------------------------------------------------------------------------o Extra lives take the form of golden Banjo statues in this game. They are rather rare, and are often in dangerous locations, making it not worth the risk. Whenever you load your save file, you have 3 lives. You should never really get a game over, but if you see an easy to get extra life, its always worth the effort to grab it. If you die with 0 extra lives, you get a game over. Although the meter at the top that appears showing you how many lives you have when you collect one will only read 9, you can actually have more than that. If you collect a life when you already have 9 and then die, the meter will still read 9. o------------------------------------------------------------------------------o | Jinjo | o------------------------------------------------------------------------------o The Jinjo is a small, cute little creature, a lot like the Blueprints in DK64. There are 5 of them in each world, one blue, one yellow, one orange, one green, and one purple. When you collect all five, you get a Jiggy. Like with the notes, you lose all your Jinjos when you die, but it doesn't matter if you've already collected the Jiggy. o------------------------------------------------------------------------------o | Blue Eggs | o------------------------------------------------------------------------------o Once Bottles teaches you the egg spit in Mumbo Mountain, you'll be able to shoot eggs, via holding Z and pressing up C. Holding Z and pressing down C will let you fire an egg backwards. Eggs are very weak against enemies, and therefore should not be used for that. The purpose of eggs is to activate switches and to be shot into holes, etc. Doing so will result in some sort of event, almost always resulting in a Jiggy. Eggs can be found virtually ANYWHERE, and are extremely easy to locate. You can pack a total of 100 eggs, but that total can later be doubled to 200. Eggs are exactly like the fruit weapons in DK64. o------------------------------------------------------------------------------o | Red Feathers | o------------------------------------------------------------------------------o Red Feathers are required to fly, which cannot be done until Bottles teaches you to use Flying Pads in Treasure Trove Cove. Stand on a Flying Pad and press A to take flight. You will steadily go downwards, but you can fly higher by pressing A. This uses up one red feather. Also, once you have the Beak Bomb move from Freezeezy Peak, you can press B to thrust forward, which also uses up one feather. Be careful! If you Beak Bomb into a wall, you'll lose a honeycomb. At first, you will only be able to carry 50 red feathers, which is a fairly insufficient amount, forcing you to restock frequently. However, later this can be doubled to 100, which is a much better total. o------------------------------------------------------------------------------o | Gold Feathers | o------------------------------------------------------------------------------o Gold Feathers are extremely rare and valuable. After you have the Wonderwing move learned from Bottles in Clanker's Cavern, you can hold Z and press right C to activate the Wonderwing. During this time, you are completely invulnerable. If you walk into enemies (other than Bigbutt), the enemy will die instantly. However, during this time, you will lose Gold Feathers at a rapid rate. Once you run out, you will no longer be able to stay invulnerable. At first the max capacity is only 10. But later, this number can be doubled to 20. Although there are only a couple of situations which require use of the Wonderwing, the move can be very useful in certain situations. o------------------------------------------------------------------------------o | Mumbo Token | o------------------------------------------------------------------------------o Mumbo Tokens are relatively easy to find, and come in numbers of about 8 per world. They look like silver skulls, and are used to pay Mumbo for his magic. The first transformation in Mumbo's Mountain is a termite, costing 5 tokens. The second transformation costs 10 tokens, and is an alligator in Bubblegloop Swamp. The third transformation is a walrus, costing 15 tokens in Freezeezy Peak. The fourth transformation, which is in Mad Monster Mansion, is a pumpkin and costs 20 tokens. The fifth and final transformation in Click Clock Wood costs 25 tokens, and is a bee. There are about 100 Mumbo Tokens in the game, but you only need 75. While you are transformed, you cannot attack (except for the alligator), and you won't be hurt by falling. Transformations can get into small holes that Banjo and Kazooie cannot. If you exit a world while transformed, you will eventually be detransformed once you stray far enough. o------------------------------------------------------------------------------o | Orange | o------------------------------------------------------------------------------o Oranges are in the possession of Conga, who lives in Mumbo's Mountain. When he sees you, he will begin throwing oranges, which can hit orange switches, giving you a Jiggy. You also must climb the tree to get an orange to feed to Chimpy, who will then raise his tree stump for you. o------------------------------------------------------------------------------o | Gold Bars | o------------------------------------------------------------------------------o The two stacks of gold bars are found in Blubber's ship. You have to go through two entrances in the ship. They belong to him, as he lost them in a storm. Return both stacks to him for a Jiggy. o------------------------------------------------------------------------------o | Presents | o------------------------------------------------------------------------------o Boggy went out to get his kids Christmas presents, but they never returned. There are three in the level. The red one is inside the Christmas tree, the green one is on an island at the start of a slope heading up to the giant snowman's scarf, and the blue one is on the giant snowman's nose. o------------------------------------------------------------------------------o | Acorn | o------------------------------------------------------------------------------o Acorns are only found in Click Clock Wood. Nabnut, the squirrel, lost his six acorns, and you need to round them up for a Jiggy. There is one that you must fall to get, one on a circle bridge, one in the water inside the house, one on Nabnut's shelf, one down an incomplete steep path, and another on the wooden walkway. o------------------------------------------------------------------------------o | Caterpillar | o------------------------------------------------------------------------------o Caterpillars are only found in Click Clock Wood. They are in various locations, and are needed to feed Eyrie the eagle. In summer he only wants five caterpillars, but in fall he demands 10. In winter he grows into a full-sized eagle, and rewards you with a Jiggy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pads, Switches, and Misc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ o------------------------------------------------------------------------------o | Banjo-Kazooie Pad | o------------------------------------------------------------------------------o When you enter a world, you'll be standing on a pad with a picture of Banjo and Kazooie's faces. If you want to leave the world, stand back on the pad. Note that leaving a world will cause you to lose all your notes and Jinjos. o------------------------------------------------------------------------------o | Beehive | o------------------------------------------------------------------------------o The beehives are scattered throughout the worlds. If you break it open, you'll get three honeycombs. From Gobi's Valley onward, the beehives will be guarded by bees. If you open the beehive, they will chase you. You can outrun them with the talon trot or use gold feathers to kill them. o------------------------------------------------------------------------------o | Orange Switch | o------------------------------------------------------------------------------o The orange switches are in Mumbo's Mountain, near Conga. You have to stand on them, wait for Conga to throw his orange, then get out quickly. The orange will trigger the switch. When all three switches are hit, you'll get a Jiggy. o------------------------------------------------------------------------------o | Witch Switch | o------------------------------------------------------------------------------o In every world, you'll find a witch switch, a switch with a picture of Grunty on it. Use the beak buster to activate it. This will cause some event to happen in Gruntilda's Lair, allowing you to access a Jiggy. Usually, you have complete some task to get the Jiggy. o------------------------------------------------------------------------------o | Shock Jump Pad | o------------------------------------------------------------------------------o There are several shock jump pads in pretty much every level. They are green and have a picture of Kazooie's foot on them. Bottles teaches you how to use them in Treasure Trove Cove. Hold A while on one to perform a super high jump. This allows you to reach ledges otherwise unnaccessible. o------------------------------------------------------------------------------o | Flying Pad | o------------------------------------------------------------------------------o Flying pads are somewhat common. They are blue and have three red feathers on them. Once you learn how to use them in Treasure Trove Cove, stand on one, then press A to take flight. You'll slowly sink down. Press A to go higher, using up one red feather. Holding up on the control stick makes you go down, while holding it down makes you go up. o------------------------------------------------------------------------------o | Pipe Switch | o------------------------------------------------------------------------------o There are only two of these, and they're both found near Clanker's Cavern. Beak bust them to raise pipes, allowing you to progress through the area. o------------------------------------------------------------------------------o | Grate Switch | o------------------------------------------------------------------------------o This is found near Clanker's Cavern. Beak bust it to open an underwater grate, allowing you to access the Bubblegloop Swamp puzzle. o------------------------------------------------------------------------------o | Wading Boots | o------------------------------------------------------------------------------o The wading boots are a pair of green rubber boots. Once Bottles teaches you how to use them in Bubblegloop Swamp, you can put on the boots and walk around in dangerous terrain safely. Be careful, though, because after a hidden time limit, the boots will disappear. When your time is almost up, you'll hear a clock ticking. Whenever you put a pair of the boots on, always get down to business right away. o------------------------------------------------------------------------------o | Shock Jump Pad Switch | o------------------------------------------------------------------------------o There is only one of these in the game, and it's near Gobi's Valley. You have to bust open the wall it's hidden in with the rat-a-tat-rap. Beak bust the switch to make a shock jump pad appear, which will then circle the urn in the room. You have to use the pad to leap into the urn, which will get you the Bubblegloop Swamp Witch Switch Jiggy. You also need it to get the Gobi's Valley Witch Switch Jiggy in the coffin. o------------------------------------------------------------------------------o | Running Shoes | o------------------------------------------------------------------------------o After Bottles teaches you how to use the white shoes with red lightning bolts, you can put on a pair and run around at super speed. This allows you to get into areas within a very small time limit and to defeat challenges that require super speed. However, you'll have to get right down to it as soon as you put the shoes on, because after a while, the shoes will disappear. You'll hear a clock ticking when your time is almost up. o------------------------------------------------------------------------------o | Hollow Honeycomb Switch | o------------------------------------------------------------------------------o There are two of these in the game, one in Gobi's Valley and one in Rusty Bucket Bay. The first one is behind the pyramid with the matching game, and the second one is in a room entered through a hole in the wall where Snacker is. Beak bust one of these switches to make a Hollow Honeycomb appear in an irritating location. o------------------------------------------------------------------------------o | Propeller Switch | o------------------------------------------------------------------------------o There are a few of them in Rusty Bucket Bay. One slows down the fans in the mechanical room, while another slows down the propellers in the back of the boat. The third switch stops the propellers in the back of the boat for 65 seconds, allowing you to get the Jiggy behind them. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 2d | %%%%%%%% Moves %%%%%%%% | MOVE | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Basic Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The basic moves are the simple moves you learn in Spiral Mountain. o------------------------------------------------------------------------------o | Camera Controls | o------------------------------------------------------------------------------o Just outside Banjo's house, Bottles will teach you how to control the camera. Up C lets you see in Banjo's perspective, rendering you immobile. Down C controls how far the camera is from Banjo, offering three different views (one close, one medium, one far). Left and right C will move the camera left and right. Holding R will center the camera behind Banjo, making it easier to traverse ledges and cliffs. o------------------------------------------------------------------------------o | Jump | o------------------------------------------------------------------------------o Near a bunch of tree stumps, Bottles will show you how to jump. Tap A for a short jump, press it for a bigger one, and hold it for a high jump. Press A and A again while in the air to have Kazooie flap her wings. This is a very useful technique that allows you to traverse gaps. Hold Z and press A to do a high jump , giving you large amounts of airtime and propelling you high into the air. This move is great for getting onto high ledges, but should never be used for getting over gaps, as it gives you very little distance. o------------------------------------------------------------------------------o | Swim | o------------------------------------------------------------------------------o By the river, Bottles will give you swimming lessons. Jump into the water and press B to go under. Your oxygen meter will appear. Once every 10 or so seconds, you lose an oxygen piece. Surface when you're low or you will drown and die. While underwater, hold A to have Banjo kick his legs. This is only good for getting items trapped underwater. Hold B to use Kazooie's wings to propel you forward, which is a much more efficient way of getting around underwater. o------------------------------------------------------------------------------o | Climb | o------------------------------------------------------------------------------o Near a tree, Bottles will tell you how to climb. Jump onto a tree or pole and Banjo will grap hold of it. Move the control stick up and down to climb the tree. When you reach the top, Banjo will automatically leap onto the surface. o------------------------------------------------------------------------------o | Beak Barge | o------------------------------------------------------------------------------o In an area with a bunch of rocks, Bottles teaches you to use the Beak Barge. Hold Z and press B to have Kazooie thrust forward with her beak, which can destroy barriers and activate switches. It should be used for this and rarely for attacking enemies, as it is not a very accurate attacking move. o------------------------------------------------------------------------------o | Attack | o------------------------------------------------------------------------------o On a hill with a dirt farming patch, Bottles will teach you three attacking moves. Press B while holding still to have Banjo move forward while swiping his claws. This is the Claw Swipe, a very weak and risky move that you should never use. Press B while running to perform the Roll. This is also a weak move, but is useful when the enemy is on lower terrin than you or when the enemy is very short. The third attack is the Rat-a-Tat-Rap. Jump and press B while in the air to make Kazooie come out of the backpack and peck her beak. This is a powerful move that should be used as your main attacking move. It's very effective against aerial enemies as well as enemies that come out of the wall. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Advanced Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These moves are learned throughout the various worlds. o------------------------------------------------------------------------------o | Egg Spit | o------------------------------------------------------------------------------o World : Mumbo's Mountain The Egg spit is learned in the first world on a ledge. Hold Z and press up C to spit an egg forward. Hold Z and press down C to fire an egg backwards. Eggs are quite useless for dealing damage, as they are very weak. However, they are extremely useful for activating switches and various other purposes, triggering events that will usually end in a Jiggy. You can pack 100 eggs at a time, but Cheato will double that number to 200. o------------------------------------------------------------------------------o | Talon Trot | o------------------------------------------------------------------------------o World : Mumbo's Mountain The Talon Trot is learned in the first world at the top of the mountain. Hold Z and press right C to have Kazooie stick her legs out of the backpack. You only need to continue holding Z to keep the move in effect. The Talon Trot allows you to move at a much quicker pace, as well as allowing you to get up steep slopes. On icy terrain in worlds such as Click Clock Wood and Freezeezy Peak, the Talon Trot will prevent you from slipping (which can be very dangerous on high ledges). The Talon Trot is a more efficient way of exploring the large worlds. However, it is extremely dangerous when on high ledges and cliffs. It is more advisable to use Banjo, who does not move as quickly, to walk in these places. o------------------------------------------------------------------------------o | Beak Buster | o------------------------------------------------------------------------------o World : Mumbo's Mountain The Beak Buster is learned in the first world at the top of the mountain. Press A to jump, then press Z while in the air. Banjo will turn upside down and Kazooie will slam the ground with her beak. This is a powerful, but inaccurate move, making it less useful against enemies. However, the Beak Buster is great for breaking things open and activating buttons. For example, Mumbo's Mountain and Bubblegloop Swamp both have huts that can be broken using the Beak Buster, revealing prizes. o------------------------------------------------------------------------------o | Flying | o------------------------------------------------------------------------------o World : Treasure Trove Cove Flying is learned in the second world at the top of a ship. Press A while standing on a Flying Pad to take flight. While you move around, you will slowly sink towards the ground. Holding the control stick down makes you go up, while holding it up makes you go down Press A to go higher. This uses up a red feather. You can only carry 50 feathers at a time (but later, 100), so it is important to conserve your feathers. Flying allows you to reach areas otherwise unaccesible. o------------------------------------------------------------------------------o | Shock Jump | o------------------------------------------------------------------------------o World : Treasure Trove Cove The Shock Jump is learned in the second world on a cliff. Press and hold A while standing on a Shock Jump Pad to leap high into the air. You can also use the control stick to move forward in the air. The Shock Jump allows you to reach high up areas, often leading to a Jiggy. o------------------------------------------------------------------------------o | Wonderwing | o------------------------------------------------------------------------------o World : Clanker's Cavern The Wonderwing is learned in the third world inside Clanker. Hold Z and press right C to use the Wonderwing. While the move is in effect, you will be totally invincible, letting you steamroll through enemies and go through dangerous terrain unharmed. However, you lose Gold Feathers at a rapid rate. Once your supply is completely drained, the Wonderwing can no longer be used. Gold Feathers are rare and valuable. At first you can only carry 10, but later that total can be doubled to 20. Because Gold Feathers are used up so quickly and are hard to find, it is important to conserve them. Activate the move just before you make contact with the danger, and end it as soon as you reach safety. o------------------------------------------------------------------------------o | Wading Boots | o------------------------------------------------------------------------------o World : Bubblegloop Swamp Use of the Wading Boots is learned in the fourth world just near the entrance. Put on a pair of the giant green boots to activate the move. This allows you to cross dangerous terrain such as icy water, swampy water, or thorns unharmed. Be careful, though, because the boots will disappear after a certain amount of time. If that happens while you're still in the dangerous terrain, you will start taking damage. Wading Boots are usually found very close to a dangerous area you need to traverse. Don't waste any time once you put them on. o------------------------------------------------------------------------------o | Beak Bomb | o------------------------------------------------------------------------------o World : Freezeezy Peak The Beak Bomb is learned in the fifth world near a stack of presents. While in the air, press B and Kazooie will lunge forward in a powerful strike. This uses a Red Feather. Fortunately, you don't need to use it very often. You should get fairly close to your target before you Beak Bomb, as it can be hard to control and aim. Also, be careful not to Beak Bomb into a wall, or you will lose a honeycomb. o------------------------------------------------------------------------------o | Running Shoes | o------------------------------------------------------------------------------o World : Gobi's Valley Use of the Running Shoes is learned in the sixth world on top of a narrow cliff. This is the last move you'll need to learn in Banjo-Kazooie. Put on the pair of white shoes with red lightning bolts and you will be able to move at super speed. Don't waste time once you have the shoes on, as eventually they will disappear. The Running Shoes are usually used to get into a temporarily opened door within a time limit, or to give you the speed you need to complete a race or challenge. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 2e | %%%%%%%% Enemy List %%%%%%%% | ENEMY | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o A list of the enemies found in the game, in order of appearance. Enemies will be ranked in difficulty with a star system, with 1 star being the least difficult and 5 stars being the most difficult. There are about 30 enemies, and all of them are fairly stupid, merely charging at you and not being able to retreat or dodge. Their difficulty depends more on their placement and numbers. o------------------------------------------------------------------------------o | Topper | o------------------------------------------------------------------------------o Difficulty : * Spiral Mountain Topper is a carrot that bounces around in a pathetic attempt to hurt you. Really easy, just Rat-a-Tat-Rap him for an easy kill. Only appears in Spiral Mountain, once you've learned the attack moves from Bottles. He is used as Claw Swipe fodder during your training. o------------------------------------------------------------------------------o | Bawl | o------------------------------------------------------------------------------o Difficulty : * Spiral Mountain Bawl is an onion.. I think.. I don't know my vegetables very well. He is extremely easy to defeat, requiring only a simple Rat-a-Tat-Rap. Only appears in Spiral Mountain, once you've learned the attack moves from Bottles. He is used as Roll fodder during your training. o------------------------------------------------------------------------------o | Colliwobble | o------------------------------------------------------------------------------o Difficulty : * Spiral Mountain Colliwobble is a flying piece of collyflower, and another easy kill. Rat-a-Tat- Rap works best, as he flies in the air. Only appears in Spiral Mountain, once you've learned the attack moves from Bottles. He is used as Roll fodder during your training. o------------------------------------------------------------------------------o | Quarrie | o------------------------------------------------------------------------------o Difficulty : 0 If you can't beat this, good luck. Quarrie are the rocks around the molehill where you learn the beak barge, which is also the move that destroys them. These guys can't do a THING to you, all they do is stare... o------------------------------------------------------------------------------o | Grublin | o------------------------------------------------------------------------------o Difficulty : * Mumbo Mountain Grublin is a purple demon thing, and there are several of them in Mumbo's Mountain. A roll or Rat-a-Tat-Rap will easily take it out, offering a honeycomb. There are a few at the entrance, and a couple at the top of the mountain. o------------------------------------------------------------------------------o | Bigbutt | o------------------------------------------------------------------------------o Difficulty : ** Gruntilda's Lair Mumbo Mountain Click Clock Wood Bigbutt is a large blue bull, and he cannot be defeat, even with the Wonderwing. Even though he is indestructable, he's fairly easy to avoid and should not cause you any trouble so long as you keep moving. There are only three in the entire game. You can temporarily stun it with a couple attacks. o------------------------------------------------------------------------------o | Conga | o------------------------------------------------------------------------------o Difficulty : *** Mumbo Mountain Conga is a giant humanoid gorilla who resides on top of a tree. He throws oranges at you, and you must have to force him to throw the oranges at the orange switches. You might get hurt, as you have to stand still for a second. To defeat him, you must spit eggs at him and avoid his orange throws. o------------------------------------------------------------------------------o | Ticker | o------------------------------------------------------------------------------o Difficulty : * Gruntilda's Lair Mumbo Mountain Ticker is a giant termite. Rat-a-Tat-Rap is a might miss it, as it is short. Therefore, a Roll works best against a Ticker. o------------------------------------------------------------------------------o | Gruntling | o------------------------------------------------------------------------------o Difficulty : */** Gruntilda's Lair Gruntlings come in three forms, red, blue, and black. The red ones are the easiest, requiring a roll. The blue ones require a Rat-a-Tat-Rap or two rolls. The black ones require three rolls or two Rat-a-Tat-Raps. Gruntlings are scattered throughout the lair, but should never pose a problem. o------------------------------------------------------------------------------o | Snacker | o------------------------------------------------------------------------------o Difficulty : *** Treasure Trove Cove Rusty Bucket Bay Snacker is a shark that patrols the waters of Treasure Trove Cove. You can kill him, but is rather pointless as he comes back. You will have to dive into the water for a few items, and it can be tricky to avoid Snacker, as you are not faster than him. If you keep jumping and going forward though, you shouldn't get hit. o------------------------------------------------------------------------------o | Snippet | o------------------------------------------------------------------------------o Difficulty : * Gruntilda's Lair Treasure Trove Cove Clanker's Cavern A crab that tries to snip his claws at you. Easy to kill. Beak Buster is optimal as it will yield two honeycombs. o------------------------------------------------------------------------------o | Nipper | o------------------------------------------------------------------------------o Difficulty : **** Treasure Trove Cove Nipper is a gigantic hermit crab who swipes his claws at you. It is a little tricky to defeat him, as it requires precise timing, but still is not too difficult. During the second he leaves his face exposed, you must Rat-a-Tat-Rap. Once this is done three times, he will retreat into his shell, letting you enter. o------------------------------------------------------------------------------o | Yum-Yum | o------------------------------------------------------------------------------o Difficulty : ** Treasure Trove Cove Yum-yums are clams that hop around. Dont try to roll them, only a Rat-a-Tat-Rap works. Rolls and claw swipes will let the Yum-Yum steal your eggs and feathers. It can be tricky to deal with if you misaim. o------------------------------------------------------------------------------o | Lockup | o------------------------------------------------------------------------------o Difficulty : *** Treasure Trove Cove Lockups are the man-eating treasure chests around the cove. They can't be defeated, but their teeth guard treasures. Stand a little bit away from them, then backflip into them when they open up for prizes. Wait again to get out. o------------------------------------------------------------------------------o | Shrapnel | o------------------------------------------------------------------------------o Difficulty : ** Gruntilda's Lair Treasure Trove Cove A bomb that lurks in the water. If you get close to it, it will chase after you and explode, dealing two honeycombs of damage. Sometimes you have to grab items underneath it, but it is fairly easy to manuever Banjo away from the Shrapnel. o------------------------------------------------------------------------------o | Grille Chompa | o------------------------------------------------------------------------------o Difficulty : ** Gruntilda's Lair Clanker's Cavern Rusty Bucket Bay Grille chompas first appear as grilles in the wall. When you go near, you hear a roaring sound, and the green slugs pop out. They take two honeycombs away and only drop one. Rat-a-tat-rap is extremely effective, since they impede your path as you head along a ledge. o------------------------------------------------------------------------------o | Mutie-Snippet | o------------------------------------------------------------------------------o Difficulty : * Clanker's Cavern Mutie-snippets are like regular snippets, but disfigured and green. There's a pack of them in a Clanker's Cavern room and no where else, and you have to kill them all for a Jiggy. o------------------------------------------------------------------------------o | Whiplash | o------------------------------------------------------------------------------o Difficulty : ** Clanker's Cavern Whiplashes are pinkish tentacles that stick out of Clanker's insides. They are underwater and flail around, but cannont move. If you make contact with them, you lose health. You cannot defeat them, so simply swim around them. It's not hard. o------------------------------------------------------------------------------o | Chump | o------------------------------------------------------------------------------o Difficulty : * Gruntilda's Lair Rusty Bucket Bay There are only a couple of these guys in the whole game. They are big fish with even bigger teeth. You don't even have to go in the water one of them is in, and the other one is extremely simple to avoid. o------------------------------------------------------------------------------o | Flibbit | o------------------------------------------------------------------------------o Difficulty : ** Bubblegloop Swamp Flibbits are red frogs that jump around Bubblegloop Swamp. They hop, so rat-a- tat-raps work best on them. Sometimes you miss though, and that will usually cost you a honeycomb. Overall, they're not hard to deal with unless a few of them flank you. Oh yeah, in Bubblegloop Swamp, I spelt the name flibbet, so just ignore that. o------------------------------------------------------------------------------o | Buzzbomb | o------------------------------------------------------------------------------o Difficulty : ** Gruntilda's Lair Bubblegloop Swamp Click Clock Wood Buzzbombs are basically yellow dragonflies. Since they're airborn, rat-a-tat- raps are most efficient. If you miss, you might lose a honeycomb, but they're usually not found in groups, so Buzzbombs are no danger unless they're placed in an area where it could knock you off a ledge... o------------------------------------------------------------------------------o | Mr. Vile | o------------------------------------------------------------------------------o Difficulty : ***** Bubblegloop Swamp The stars are really a representation of the mini-game this red crocodile makes you play for a Jiggy. In the first round you have to eat more red yumblies than him. In the second, you must eat more red yumblies than him and avoid yellow grumblies, which slow you down should you eat them. In the last round, you have to eat whatever color is shown at the top of the screen. He's a monster and can eat the things quickly. A tie gives Mr. Vile a victory. Worst of all, if you lose, he bites you, taking away TWO honeycombs. o------------------------------------------------------------------------------o | Sir Slush | o------------------------------------------------------------------------------o Difficiulty : *** Freezeezy Peak Click Clock Wood Sir Slush is an evil snowman that throws snowballs at you. He actually knows how to lead you, but does it poorly, as the shot usually lands to the left or right of you. Anyways, these guys ARE annoying if in groups, and they pretty much always are. To defeat them, you need to beak bomb the red X on their hat. This isn't too hard, but sometimes you misaim and lose health. o------------------------------------------------------------------------------o | Twinkly Muncher | o------------------------------------------------------------------------------o Difficulty : ** Freezeezy Peak Once again, the stars represent the difficulty of the mini-game. You have, I think, 100 seconds to allow 10 twinklies to pass the bridge to the tree. However , these guys pop out of the ground and try to eat the poor little twinklies, which are lights by the way. If you rat-a-tat-rap them in order, 1, 2, 3, 1, 2, 3, the game is incredibly easy. o------------------------------------------------------------------------------o | Chinker | o------------------------------------------------------------------------------o Difficulty : ** Freezeezy Peak Click Clock Wood I called it Chinky in the guide, so ignore that... The chinky is a giant ice cube. Attack it and it splits into two smaller ice cubes. A really cool and fun way to beat it is to kill the giant one, then backflip while between the two small ones, then beak bust. They'll overlap underneath you, giving you a perfect shot plus two honeycombs. o------------------------------------------------------------------------------o | Bees | o------------------------------------------------------------------------------o Difficulty : ** Gruntilda's Lair Gobi's Valley Mad Monster Mansion Rusty Bucket Bay Click Clock Wood The bees are found guarding beehives from Gobi's Valley onward. You can kill them with gold feathers, but that is usually a waste. If you shoot the beehive with an egg and switch to talon trot, getting the honeycombs should be no problem. Also, in Click Clock Wood, bees are found just swarming around in summer, not just guarding beehives. You can outrun them in talon trot, and they have limited range, so they shouldn't be a big deal either. o------------------------------------------------------------------------------o | Slappa | o------------------------------------------------------------------------------o Difficulty : ** Gobi's Valley Slappas are undead hands wrapped in cloth. They pop from the ground out of nowhere, so keep your eyes peeled. If they sneek up on you, they might cause some minimal damage. Two rat-a-tat-raps will kill it, as long as you destroy it before it slaps (that is collapses onto the ground). o------------------------------------------------------------------------------o | Scabby | o------------------------------------------------------------------------------o Difficulty : * Gruntilda's Lair Gobi's Valley This little sucker is pretty much a desert counterpart to the Buzzbomb. Likewise , the strategy is the same. Just rat-a-tat-rap. It's almost impossible to miss this thing since it's so huge. o------------------------------------------------------------------------------o | Mum-Mum | o------------------------------------------------------------------------------o Difficulty : ** Gruntilda's Lair Gobi's Valley Mum-Mums are live mummies. They often come in packs, and can only be destroyed with a gold feather. You can stun them for a bit, but thats pretty much pointless since they come back in a few seconds anyways. Just avoid them, they're quite slow. o------------------------------------------------------------------------------o | Nibbly | o------------------------------------------------------------------------------o Difficulty : ** Nibblies are very small bats that hang still until you get close. They sometimes surprise you like that, and their small size makes them hard to target, but it's nothing you can't handle... I hope. o------------------------------------------------------------------------------o | Limbo | o------------------------------------------------------------------------------o Difficulty : ** Mad Monster Mansion A skeleton that can only be defeated with gold feathers, or else it is merely stunned for a while. Just avoid it, there's no point in wasting gold feathers. o------------------------------------------------------------------------------o | Portrait Chompa | o------------------------------------------------------------------------------o Difficulty : ** Mad Monster Mansion An undead version of the grille chompa. For that reason, it can only be defeated by gold feathers. Usually, you can just wait for it to come out, then snag whatever collectibles are in front of it, so save your feathers. o------------------------------------------------------------------------------o | Tee-Hee | o------------------------------------------------------------------------------o Difficulty : ** Mad Monster Mansion A green ghost. There's also a purple tee-hee, but that guy comes back to life and there's only one, in a shed. Unlike the other undead enemies, you should use your gold feathers on these, as they are placed in areas where you have to stop to do things, and can't be taking hits from bad guys. o------------------------------------------------------------------------------o | Ripper | o------------------------------------------------------------------------------o Difficulty : * Gruntilda's Lair Mad Monster Mansion Rippers are killer gravestones. They try to surprise you by appearing as normal gravestones until you approach them. They're tough, but nothing two rat-a-tat- raps can't handle. o------------------------------------------------------------------------------o | Whipcrack | o------------------------------------------------------------------------------o Difficulty : * Gruntilda's Lair Mad Monster Mansion Click Clock Wood Whipcracks are like whiplashes, except they look a little different. You can use goldfeathers to kill them if they're on the land, but underwater, you can't do anything about them. o------------------------------------------------------------------------------o | Flotsam | o------------------------------------------------------------------------------o Difficulty : * Rusty Bucket Bay Flotsams are killer life tubes that hang around the ship in Rusty Bucket Bay. Rat-a-tat-raps are most effective, and will easily take down any flotsam blocking your path. o------------------------------------------------------------------------------o | Boom Box | o------------------------------------------------------------------------------o Difficulty : *** Rusty Bucket Bay The boom box is a TNT box with a face that hops around when you get close to it. If you don't get away, it will explode and cause damage. Get on a ledge and you should be safe. You can kill it with three eggs, but usually that's a waste of time. o------------------------------------------------------------------------------o | Grimlet | o------------------------------------------------------------------------------o Difficulty : ** Rusty Bucket Bay Grimlets are pipes lined with teeth. Their faces don't show up until you approach them. Stay away from them, because their range is pretty far and they attack with lightning speed. o------------------------------------------------------------------------------o | Seaman Grublin | o------------------------------------------------------------------------------o Difficulty : * Rusty Bucket Bay The seaman grublin is a green, ugly creature wearing a sailor uniform. They are plentiful in Rusty Bucket Bay and come in packs. Rat-a-tat-raps will destroy a seaman grublin in one hit. o------------------------------------------------------------------------------o | Boss Boom Box | o------------------------------------------------------------------------------o Difficulty : * Rusty Bucket Bay A giant boom box that you have to fight for a Jiggy. It splits into double the amount of smaller boxes over and over, but it doesn't explode. You can literally do this with your eyes closed if you use gold feathers. Otherwise, it's a messy job that will take forever. o------------------------------------------------------------------------------o | Snarebear | o------------------------------------------------------------------------------o Difficulty : * The snarebear is a slightly less cuddly version of the carebear. Aw, hell, it's not even remotely cuddly. It is, however, really easy to get past. You can't kill these man-eating plants, but you can get the prizes they have with a gold feather. The only threat is that of you screwing up the wondewing, which WILL NOT HAPPEN WILL IT? o------------------------------------------------------------------------------o | Big Clucker | o------------------------------------------------------------------------------o Difficulty : **/**** Click Clock Wood The big clucker is just like the chompa, except it's a bird that comes out of holes in the giant tree in Click Clock Wood. These guy scan be really tough if placed well. For example, in one area, they are placed on tiny ledges, and take up the whole ledge. If you don't time your rat-a-tat-rap correctly, you will fall to the bottom of the tree. Just rat-a-tat-rap these guys for maximum effectiveness. o------------------------------------------------------------------------------o | Zubba | o------------------------------------------------------------------------------o Difficulty : 0 Click Clock Wood The zubbas are the bees that inhabit the hive in Click Clock Wood. In summer, you have to fight a swarm of them for a Jiggy. This is not even remotely challenging if you use the wonderwing. The idiot bees will charge straight into your indestructable force field and die on the spot. Otherwise, this could be a sticky job. o------------------------------------------------------------------------------o | Grublinhood | o------------------------------------------------------------------------------o Difficulty : * Click Clock Wood The Grublinhood steals from the poor and gives to the rich. He's an ugly version of Robin Hood. A rat-a-tat-rap will end his days. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 2d | %%%%%%% Character List %%%%%% | CHARA | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o This section will list the characters of the game. A character is defined as any named creature who does not attack you and who cannot be hurt or killed by you. There are some exceptions. o------------------------------------------------------------------------------o | Banjo | o------------------------------------------------------------------------------o You play as Banjo, the loveable honeybear. He likes to relax, but has no choice but to go out on an adventure to save his sister. Banjo wears yellow shorts and a blue black pack, as well as a necklace. o------------------------------------------------------------------------------o | Kazooie | o------------------------------------------------------------------------------o Kazooie is the wise guy, smart-mouthed bird companion of Banjo. She is a "red- crested breegull" and resides within Banjo's backpack. Unlike her friend, Kazooie enjoys adventuring. o------------------------------------------------------------------------------o | Tooty | o------------------------------------------------------------------------------o Banjo's carefree younger sister. She is kidnapped by Gruntilda the witch. o------------------------------------------------------------------------------o | Bottles | o------------------------------------------------------------------------------o Bottles the mole, friend of Banjo and Kazooie, is the one to alert them to Tooty's kidnapping, and teaches Banjo and Kazooie all their spectacular moves throughout the game. o------------------------------------------------------------------------------o | Mumbo Jumbo | o------------------------------------------------------------------------------o Mumbo Jumbo is a skull-faced shaman who transforms you into various creatures throughout the game. Time for a handy little chart: Small means the animal can fit through small holes. o---------------------o----------------o--------------------------------------o | World | Transformation | Properties | o---------------------o----------------o--------------------------------------o | Mumbo's Mountain | Termite | Climbs steep slopes | o---------------------o----------------o--------------------------------------o | Bubblegloop Swamp | Alligator | Can attack, survives swamp, small | o---------------------o----------------o--------------------------------------o | Freezeezy Peak | Walrus | Survives icy water, befriends walrus | o---------------------o----------------o--------------------------------------o | Mad Monster Mansion | Pumpkin | Survives brambles, small | o---------------------o----------------o--------------------------------------o | Click Clock Wood | Bee | Can fly, survives Snarebares | o---------------------o----------------o--------------------------------------o None of the transformations are hurt by falling. o------------------------------------------------------------------------------o | Gruntilda | o------------------------------------------------------------------------------o Gruntilda the rhyming witch has kidnapped Tooty in an attempt to transfer her youth and beauty to herself. She forces Banjo and Kazooie to go off in an adventure through her lair to save Tooty. o------------------------------------------------------------------------------o | Klungo | o------------------------------------------------------------------------------o Klungo is a giant green monster and Gruntilda's dim-witted assistant. He handles simple tasks like operating machinery. o------------------------------------------------------------------------------o | Brentilda | o------------------------------------------------------------------------------o Brentilda is Grunty's nicer sister. She is found several times throughout the lair. Whenever you find her, she'll tell you three facts about Grunty's personal life, which you'll need to know for Grunty's game, the Furnace Fun, at the end of the game. o------------------------------------------------------------------------------o | Jinjo | o------------------------------------------------------------------------------o The Jinjos are tiny little creatures. There are five in each world, one blue, one yellow, one orange, one purple, and one green. When you rescue all five, you get a Jiggy. o------------------------------------------------------------------------------o | Chimpy | o------------------------------------------------------------------------------o Chimpy is a chimpanzee resembling Diddy Kong who is found in Mumbo's Mountain on a stump. Once you feed him an orange you steal from Conga, he'll give you a Jiggy and raise the stump, allowing you to reach a ledge. o------------------------------------------------------------------------------o | Ju-Ju | o------------------------------------------------------------------------------o Ju-ju is Mumbo's talking totem pole. Its segments have mouths that you must feed eggs. Also, you can backflip from the last segment (they disappear as you feed them) for a Hollow Honeycomb. The segments get faster as you go on. When they're all fed, you get a Jiggy. o------------------------------------------------------------------------------o | Captain Blubber | o------------------------------------------------------------------------------o Captain Blubber the.. hippo, I think, has lost his treasure. One piece is in the ship, below the trapdoor. The other piece is also in the ship, but you have to go through an underwater door. Once you return the treasure, Blubber will give you a Jiggy. o------------------------------------------------------------------------------o | Leaky | o------------------------------------------------------------------------------o Leaky is a bucket who has holes. You can patch him up by backspitting three eggs. Then he'll empty the water for you, allowing you to access the sandcastle. This is where all the games codes are entered. First you'll need to complete a puzzle, which nets you a Jiggy. o------------------------------------------------------------------------------o | Little Lockup | o------------------------------------------------------------------------------o Little lockup is a tiny treasure chest that bounces around an island. You first have to fly around Treasure Trove Cove and stomp all the red X's. They will point in which direction to fly, but the last one will turn into a question mark. Just below the question mark is an island where the last X is. Open the little lockup with an egg for a Jiggy. o------------------------------------------------------------------------------o | Clanker | o------------------------------------------------------------------------------o Clanker is a giant mechanical shark, and also Grunty's garbage grinder. He is found in the third world, Clanker's Cavern. Most of the Jiggies are found inside him or at least require him to be raised, which you have to do before you can go inside him. o------------------------------------------------------------------------------o | Gloop | o------------------------------------------------------------------------------o In the area under Clanker with the big key you can swim through three times to free the garbage grinder, you'll find Gloop the fish. He spits out bubbles which you can touch to restore two honeycombs of oxygen. o------------------------------------------------------------------------------o | Croctus | o------------------------------------------------------------------------------o These guys are the yellow alligators that open and close their mouth. You have to feed all of them eggs, but only one appears at a time. When you feed it, it disappears and another appears somewhere else. The first is near the start, the second is in an alcove along the path to get the first Jiggy switch Jiggy, the third is at the top of the hut pillars, the fourth is behind the giant crocodile , and the fifth is near Tanktup. When they're all fed, you get a Jiggy. o------------------------------------------------------------------------------o | Tanktup | o------------------------------------------------------------------------------o Tanktup is a giant turtle who's feet are numb and cold. He lives in Bubblegloop Swamp. If you beak bust his feet, they'll go in his body and he'll be warm again. As thanks, he'll let you go inside of him and give you a Jiggy. What a cool dude. o------------------------------------------------------------------------------o | Tiptup | o------------------------------------------------------------------------------o Tiptup is inside Tanktup, and he's a turtle as well. He runs the Tiptup Choir, and makes you play his lessons. You have to beak bust the turtles in the choir in the same order each lesson, and the lessons get harder. You lose a honeycomb if you mess up, but you need to do all three lessons for a Jiggy. Behind his desk is a Mumbo Token, and above it is a Hollow Honeycomb. o------------------------------------------------------------------------------o | Tiptup Choir | o------------------------------------------------------------------------------o The tiptup choir are Tiptup's students, and they make noises in a certain order (they're backs are colored differently). You have to complete three lessons of noises, each lesson being longer than the first. If you mess up, you lose a honeycomb. When you complete the third lesson, you get a Jiggy. o------------------------------------------------------------------------------o | Mr. Vile | o------------------------------------------------------------------------------o Mr. Vile is a red crocodile who lives inside the giant crocodile in Bubblegloop Swamp. Once you transform into an alligator, you can enter the crocodile and play Mr. Vile's mini-game. In the first round, you have to eat more red yumblies than him. In the second, you have to eat more red yumblies and avoid yellow grumblies. In the final round, you have to eat whatever is displayed at the top of the screen. The mini-game is tough, but it's a little easier if you wait for the running shoes. Once you beat him, you get a Jiggy. o------------------------------------------------------------------------------o | Boggy | o------------------------------------------------------------------------------o Boggy is the polar bear you meet near the start of Freezeezy Peak. He lives in the igloo at the very start of the level. He has three Jiggies. When you land on him with the sled, he spits out the first. The last two are won by beating him in racing, the first when you're a walrus and the second when you're Banjo and Kazooie, but you'll need the running shoes for that. o------------------------------------------------------------------------------o | Moggy | o------------------------------------------------------------------------------o Moggy is one of Boggy's kids. He is upset that his father didn't return with his present. When you find and return all three kids' presents, you get a Jiggy. o------------------------------------------------------------------------------o | Soggy | o------------------------------------------------------------------------------o Soggy is one of Boggy's kids. She is upset that her father didn't return with her present. When you find and return all three kids' presents, you get a Jiggy. o------------------------------------------------------------------------------o | Groggy | o------------------------------------------------------------------------------o Groggy is one of Boggy's kids. He is upset that his father didn't return with his present. When you find and return all three kids' presents, you get a Jiggy. o------------------------------------------------------------------------------o | Twinklies | o------------------------------------------------------------------------------o Twinklies are Christmas tree lights found in Freezeezy Peak. Beak bust the present box their in open to play a mini-game. Rat-a-tat-rap the Twinklie Munchers so 10 Twinklies can cross to the tree in 100 seconds. It's extremely easy if you just keep killing the munchers in order, 1, 2, 3, 1, 2, 3. Once 100 twinklies are across, instead of giving you a Jiggy, they give you a switch in the back of the tree. Shoot the eggs with three eggs to make the lights go on TEMPORARILY. Rush to the flying pad and fly through the star at the top of the tree three times. This makes a glass casing a Jiggy INSIDE the top of the tree explode! Damnit. You have to climb the trunk from the inside to get the Jiggy. o------------------------------------------------------------------------------o | Wozza | o------------------------------------------------------------------------------o Wozza is a walrus who is afraid of Banjo in Freezeezy Peak. When you transform into a walrus, he will give you a Jiggy. You can go in his cave to get a Hollow Honeycomb in the icy water. You'll also have to go in as Banjo and Kazooie to get the orange Jinjo. o------------------------------------------------------------------------------o | Trunker | o------------------------------------------------------------------------------o Trunker is a carrot-like tree thing at the start of Gobi's Valley. He is dehydrated. Once you free Gobi, you'll be able to stomp him to make him spit his water on Trunker, who will give you a Jiggy. o------------------------------------------------------------------------------o | Jinxy | o------------------------------------------------------------------------------o Jinxy is the sphinx near the start of Gobi's Valley. He has a flying pad on his back and a Mumbo Token on his nose, which is stuffed. You can unclog his nose by shooting one egg into each nostril (wtf). This will make him open himself up, where you can get a Jiggy atop some magic carpets, as well as the orange Jinjo. o------------------------------------------------------------------------------o | The Ancient Ones | o------------------------------------------------------------------------------o The ancient ones are a bunch of rings that pop out of the ground in Gobi's Valley. You have to fly through them all (one goes down when you fly through it and another goes up somewhere else) to get a Jiggy, although they try to be smart and tell you that it will defeat the witch. Sure it will. o------------------------------------------------------------------------------o | Rubee | o------------------------------------------------------------------------------o Rubee is a snake charmer who lives in a pyramid with his snake, Histup, in Gobi's Valley. If you shoot a eggs into the basket circling the snake (which gets faster everytime it gets an egg), Hisstup will lift you to a Jiggy. o------------------------------------------------------------------------------o | Histup | o------------------------------------------------------------------------------o Histup is Rubee's snake who will lift you to a Jiggy if you shoot a few eggs into the basket circling him. o------------------------------------------------------------------------------o | Grabba | o------------------------------------------------------------------------------o Grabba's got a Jiggy, ner ner, WTF where did it go? Grabba is like a Slappa, except he's not a real enemy. If you use the running shoes, you can grab his Jiggy before he goes back underground. He lives near the back of Gobi's Valley. o------------------------------------------------------------------------------o | Gobi | o------------------------------------------------------------------------------o Gobi is a camel trapped near the back of Gobi's Valley. If you beak bust the rock trapping him, he'll give you a Jiggy and run off to near Trunker. Beak bust his hump to make him spit his water all over Trunker. Then he runs to near a door with notes in front of it. Beak bust his hump again for a Hollow Honeycomb, then he'll run to Click Clock Wood. Beak bust his hump in summer and fall to make him spit his water over the flower, making it grow and produce a Jiggy. He then goes to the lava world. Don't think you're done pissing him off yet.. o------------------------------------------------------------------------------o | King Sandybutt | o------------------------------------------------------------------------------o You never actually see King Sandybutt. The pyramid you raise by shooting eggs into the sphinx heads moving on the sides of the pillar in the middle belongs to King Sandybutt. When you enter, you have to navigate a maze in 60 seconds, or the walls close and kill you instantly. The witch switch is also in here, but not along the path to the exit. At the end of the maze you'll get a Jiggy in a coffin as well as the purple Jinjo. o------------------------------------------------------------------------------o | Cheato | o------------------------------------------------------------------------------o Cheato, Grunty's missing spellbook, appears in three locations. The first is through a hole up a slope near the Freezeezy Peak puzzle. Only the alligator can get through the hole, but Banjo and Kazooie have to break the ice blocking it off first. He will give you the cheat BLUEEGGS, which you can enter in Treasure Trove Cove to increase your egg maximum to 200. The next Cheato is in the lava room, past the Mad Monster Mansion cave. You have to go through the thin, winding path to get to a tiny hole that only the pumpkin can go through to find Cheato, who gives you the cheat REDFEATHERS, which increases your red feather maximum to 100. The final Cheato is near Rusty Bucket Bay. First, in the room with the 640 note door, you have to bust open a grate in an alcove where the Rusty Bucket Bay witch switch Jiggy appears. Head through the pipe to find a water level switch. Beak bust it to raise the water level to 3 temporarily, then swim to the Rusty Bucket Bay room. Jump into the alcove that you an access now and follow the stairs to find Cheato, who gives you the cheat GOLDFEATHERS. That will increase your gold feather maximum to 20. o------------------------------------------------------------------------------o | Loggo | o------------------------------------------------------------------------------o Loggo is the toilet of Mad Monster Mansion's bathroom. When you transform into a pumpkin, he will flush you down, letting you get a Jiggy. o------------------------------------------------------------------------------o | Napper | o------------------------------------------------------------------------------o Napper is a green ghost who lives in the dining room of Mad Monster Mansion. You have to go to the top and fall through the fireplace. If you touch the floor, Napper will wake up and you won't be able to get his Jiggy. Instead, you have to jump across the chairs and get the Jiggy. o------------------------------------------------------------------------------o | Tumblar | o------------------------------------------------------------------------------o Tumblar is found in the shed in Mad Monster Mansion. Solve the puzzle by spelling out BANJO KAZOOIE on the floor (you have to avoid the purple ghost going around the room and the witch squares) to get a Jiggy. o------------------------------------------------------------------------------o | Motzhand | o------------------------------------------------------------------------------o Motzhand is a ghostly hand who plays an organ in the church of Mad Monster Mansion. Follow him along the keys in two pieces by beak busting the keys to get a Jiggy. o------------------------------------------------------------------------------o | Gnawty | o------------------------------------------------------------------------------o Gnawty is a beaver in Click Clock Wood. There's a boulder blocking his house in spring. In summer, you can beak bust the boulder to destroy it. However, you can't head up the slope until there's water in the lake again in fall. In fall, Gnawty will give you a Jiggy. Also, in winter, you can swim into Gnawty's house (you have to swim through icy water that takes oxygen twice as fast underwater) to get a Hollow Honeycomb. o------------------------------------------------------------------------------o | Nabnut | o------------------------------------------------------------------------------o Nabnut is a squirrel found in Click Clock Wood near the house and bridge area. In spring, he is eating his acorns, and in summer, he's so fat he can't move. In fall, you'll have to round up six of his acorns (one is above a pit you can fall through, one is below the acorn above the pit, one is above the circle walkway that forms the pit, another is on Nabnut's shelf, one more is in a mini- lake inside the tree, and a final one is on a steep unfinished walkway) to get a Jiggy. o------------------------------------------------------------------------------o | Eyrie | o------------------------------------------------------------------------------o Eyrie is an eagle found near the top of the tree in Click Clock Wood. In spring, you hatch him from his egg. In summer, you collect and feed him five caterpillars. In fall, you feed him 10 caterpillars. In winter, he's a fully- grown eagle and FINALLY gives you the Jiggy you deserve. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | | | o---------------------------------o | | (03) | %%%%%%%% Walkthrough %%%%%%%% | BASIC | | o---------------------------------o | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I am under the assumption that you will use this start-to-finish. If not, the totals I give out for Jiggies, notes, Hollow Honeycombs, and Mumbo Tokens will not make sense. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 3a | %%%%%% Spiral Mountain %%%%%% | MOUNTAIN | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o Moves - 6 Difficulty - 0.5/10 Enemies - Topper, Bawl, Colliwobble, Quarrie After the cutscene of Grunty kidnapping Tootie for her looks is over, your adventure begins. Head forward out of Banjo's house and Bottles the mole and Banjo will introduce themselves. Bottles explains that Tooty was kidnapped by the evil witch (Gruntilda), and offers to help you by teaching you moves. Say yes to his offer, then continue out of the fencing. You should see a mole hill soon. Stand on it and press B. Bottles will teach you the camera controls. Now head over to the left. Go into the clearing with the tree stumps and activate the mole hill. Bottles will teach you three jumps. A for a regular jump, A+A for a wingflap, and Z+A for a flip-flap jump, the flip-flap being the highest. Now highjump (flip-flap jump) onto the stump with the Hollow Honeycomb (1). Head out of the clearing and continue left around the mountain to the next mole hill, where Bottles will teach you how to swim. Jump into the water and press B to go under. Now hold the B button to swim quickly, or A to swim slowly. Find the underwater alcove in the mountain (it's under the bridge) and grab the Hollow Honeycomb (2). Get back on dry land to where the swimming mole hill was and continue. Cross the bridge and learn how to climb trees from the next mole hill. Jump onto a tree and use the control stick to go up and down. When you reach the top, Banjo will automatically jump onto the top. Now go back across the bridge again and climb the tree to the left. Get the Hollow Honeycomb at the top (3). Now you should notice a waterfall pouring into a pond. There are ledges along the wall, going behind the waterfall. Keep jumping across the gaps, wingflapping for the bigger gap and grab the Hollow Honeycomb (4). Jump into the alcove behind the wider waterfall and get the extra life. Head back over to the climbing mole hill and continue around the mountain. Keep going until you reach a dirt clearing with a bunch of rocks. Press B on the mole hill to learn how to use the beak barge. Hold Z and press B to have Kazooie thrust her beak forward. Beak Barge all the rocks to break them, and grab the Hollow Honeycomb from the last one (5). Head out of the clearing and go up the ramp to the farm patch with the fencing. Now activate the mole hill. First you learn the claw swipe. Stand still and press B. Use it to kill the toppers. Then roll the bawls that come out by pressing B while running. The last move is the rat-a-tat-rap. Use it to kill the two collywobbles by pressing A then B while in the air. Get the Hollow Honeycomb (6). Excellent! You now have six honeycombs in your energy bar. Go back down the ramp and head right until you reach the bridge. Go up it and begin heading up the spiral mountain. When you reach the top, Bottles will have fixed the bridge. Now head across it and into Gruntilda's Lair. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 3b | %%%%%% Gruntilda's Lair %%%%%% | LAIR1 | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o Another annoying cut-scene showing that Grunty's beauty transfer machine thing is almost ready ensues... You'll notice a steep slope ahead, but we can't go up it right now, so head to the left and jump up the rock-like platforms to get the Jiggy (1). Jump down the platforms and go over to the right. Head into the cave with the red eyes above it and you'll be in a grassy area with a giant boulder. Go up the ramp on the right and stand on the Jiggy podium. You'll automatically enter the view of Banjo. Press A to put your Jiggy in the puzzle, as Bottle says. The door in the rock is unlocked, revealing the entrance to Mumbo's Mountain. Head inside. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 3c | %%%%%% Mumbo's Mountain %%%%%% | MUMBO | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o A mountain-themed level named after Mumbo, the shaman who transforms you into various creatures. This world is extremely easy, requiring no maneuvering and having easy puzzles. This level will introduce you to basic concepts in the game. Moves - 3 Difficulty - 1/10 Enemies - Grublin, Bigbutt, Conga, Ticker Bottles will tell you there are new moves to be found in this world, three to be precise. Ignore the Grublins at the start and go left. Go along the bridge and grab the notes (7). Don't go across yet. From the bridge, jump onto the platform with the blue Jinjo on it (1). Dive into the water and collect the six notes total in the two alcoves (13). Now head over to the other side of the pond and up the ramp. Avoid the Bigbutt and keep going down a little slope to an area where Conga the gorilla is. He gets mad and starts throwing oranges at you. Notice there are three orange switches around the tree Conga's standing on. For each switch, stand on it, then quickly move once Conga's has thrown an orange. If you time it right, the orange will activate the switch. Once all three switches are activated, get the Jiggy (1) that appears. Now climb up the tree until you grab an orange. Head over to the back behind the tree to meet Chimpy, who closely resembles Diddy Kong. Feed him the orange and he will raise the stump and give you a Jiggy (2). From the stump, highjump onto the platform and activate the mole hill. Bottles will teach you the egg spit. Hold Z and press up C to fire an egg forward, or down C to fire one backwards. He gives you 50 eggs to start with. Go to the left and start jumping up the ledges sticking out. Once you have the Mumbo Token (1), backtrack and go over to the right and head up the ramp to face Conga. Spit an egg at him, then once he starts his orange throw. Hit 'im with another egg and avoid the next two oranges he throws. Now hit him with one last egg to finish him off. Drop down and grab the orange Jiggy (3). Get away quick because Conga magically recovers and starts throwing oranges at you again. Go over to the left. You'll notice a giant hill going upwards. You can't go up by way of the hill yet, but you can take the stairs on the right side. Head up the stairs and grab the notes along the way (22). You'll notice a large brown mound in front of you. That is the termite nest. Leave it alone for now, and instead head up the stairs on the left, getting the notes (26). Talk to Bottles here to learn the Talon Trot. Hold Z and press right C to make Kazooie do the running, allowing you to go up steep hills and move faster. Talon Trot up the stone slab leaning against the platform and go around to get the notes (40) and the Jinjo (2). Drop onto the platform in the middle and get the Jiggy (4). Go around the back of the slabs holding the ledge to get the Mumbo Token (2). Now head down the giant slope that you couldn't go up previously, and grab all the notes on the ledges sticking out along the way (61). Also get the Jinjo on the middle ledge (3). Head back down and keep going past the Conga area, past the beehive, and cross the bridge. In the Grublin area, take note of the small tower sticking out of the ground. Highjump onto it and grab the Jinjo (4). Drop off the tower and grab the Mumbo Token behind it (3). Talon trot up the giant slope and collect all the notes on the ledges (79). Also grab the Jiggy on the middle ledge (5). Keep going up the slope and enter the break in the fencing. You'll notice huts circling the area. Not every file has the same prizes in the same huts, but the prizes themselves don't vary. Go over to the back of the area and take out the Grublin, then talk to Bottles mole hill in the very back, behind the hut. He will teach you the Beak Buster. Jump and press Z while in the air to slam the ground with Kazooie's beak. Beak bust all of the huts around the area, grabbing the notes on each (85). Get the notes in the huts (90), the Jinjo (5), and the Jiggy (6), then get the Jiggy the last Jinjo gives you (7). Stand on the platform in the middle with Juju the totem pole spinning on it. You must spit eggs into each piece's mouth, which requires some good timing. The segments spin faster and faster each time. When one segment is left, DON'T feed it right away. First, jump onto it, then highjump off it to the Hollow Honeycomb (1). When all the totem segments are fed, get the Jiggy (8). In the corner you should notice Mumbo's skull. This is where the shaman performs his transformation spells. Before we go in, grab the Mumbo Token (4) under the ramp leading to the skull. Now highjump into the right eye socket of the skull and get the Jiggy (9). Don't go in the skull. We're still not ready. Go back all the way down the slope to the Conga area and highjump from the stump raised by Chimpy. Go to the left where you got the Mumbo Token and head up the ledges. Keep going this time and beak bust the witch switch you see. This will cause a Jiggy to appear atop the Mumbo's Mountain entrance. Head back to the termite nest and enter it. Kill the Ticker, then talon trot and start going up the ledges. Once you grab the Mumbo Token (5) on the second ledge, exit the termite nest. Head back to the hut area and enter Mumbo's skull. Grab the notes in here (94) and then stand on the skull in the middle. Press B to pay your 5 Mumbo Tokens (0) and be transformed into a termite. Exit the skull and enter the termite nest again. Jump up the ledges, continuing up in the spiral, jumping the gaps. You'll come to a grassy netting. After the Ticker asks where you got the shorts, grab the last four notes (100). Avoid the Ticker, then continue up to another grassy netting. The Ticker demands that you give him the backpack. Avoid him, then keep going up the nest. Exit through the hole at the top. Get the extra life, then go the other way and head to the top. Get the Jiggy (10). Now that you have all 10 Jiggies, drop down from the termite nest and start going down the rocky part of the mountain side that overlooks the water. Go to the middle and find an alcove in the mountain. Get the Hollow Honeycomb (2). Now go all the way down the mountain and go to the start of the level. Exit by standing on the Banjo-Kazooie pad. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 3d | %%%%%% Gruntilda's Lair %%%%%% | LAIR2 | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o Whenever you leave a level, an enemy escapes. In this case, it's a Ticker. As the termite, head up the Mumbo's Mountain entrance. You might have to jump a little, as it's steep even for the termite. Grab the Jiggy (2). Head out of this area to the lair entrance. The magic of the transformation will wear off, and you will turn back into Banjo and Kazooie. Go over to the slope I said you couldn't go up in the beginning. Talon trot up the slope to find the 50 note door. Bottles will tell you that in order to open note doors, the total of your high note scores for all the worlds must be at least the number on the door. We have 100 notes, so the door will open, allowing you to progress. Go to the left (it will be your right because when you enter the room, the camera is in front of you) and take out the Gruntling. Head down the entrance behind it and you'll find a cauldron. Activate it by going near it. Once you find two cauldrons of the same color, you can jump in one to warp to the other. Go around the room to get the eggs, plus the Mumbo Token (1) in the very back. Head back up the stairs and go to the other side of the room where you will find the Treasure Trove Cove puzzle. Stand on the Jiggy podium and Bottles the mole will tell you that you can press B to remove pieces in the puzzle (but you can't do this once the puzzle is complete). Press A twice to finish off the puzzle, and a treasure chest in a later room will open up, giving you the entrance to the next world. Go over to the right in the corner where you will find Brentilda , Grunty's nicer sister. Once she's done introducing herself, talk to her three times (by pressing B while in front of you) to get three facts about Grunty's personal life. While these may seem useless now, they will come in handy later. Now go up the bridge by Grunty's face and into the next room. Jump over the stream and take out the Gruntling. Drop down the cliff and enter the cave with the red eyes. Head over to the upper right corner of the room and highjump into the treasure chest. o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o | o---------------------------------o | | 3e | %%%% Treasure Trove Cove %%%% | COVE1 | | o---------------------------------o | o~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o A bright, beach-themed level with pirates and treasure chests. You'll find the enemies are based on creatures that would be found on a beach. The maneuvering required here is much harder than in Mumbo's Mountain. Moves - 2 Difficulty - 2/10 Enemies - Snacker, Snippet, Nipper, Lockup, Shrapnel At the start, Bottles will do a sad attempt at some impressionism and try to be a pirate, telling you there are two moves. These moves both involve special pads. Get the four notes on the dock (4), then jump off it into the water. Be sure to be a good distance away from the dock when you land. Snacker the shark will try to eat you. Dive underwater and grab the blue Jinjo under the dock (1), then swim to land before Snacker bites you. Take a left and head through the arch in the rock, and go over to Nipper, the giant hermit crab. He might have helped you , but he decides to attack you because big-mouthed Kazooie pissed him off. Get into talon trot and stand out of Nipper's range. When he stops snipping, jump into him and rat-a-tat-rap. Keep repeating this process. He gets faster as it goes on. Once you've hit him three times, he retreats into his shell. Get the Mumbo Token (2) behind his shell, then go inside the shell. Follow the spiralling path through the shell, grabbing the notes (10). Take out the pair of Snippets, then highjump for the Jiggy (1). Backtrack and exit the shell. Go through the arch in the rock northeast and you should see a pirate ship. There are two trees to climb by the water, so do so and get the eight notes on top of them (18). Climb the crates to the top of the rocky ledges, then talk to Bottles. He will teach you the Shock Jump. Stand on a Shock Jump Pad and hold A to jump high into the air. Go backwards and traverse the rocky ledges. There are several branches, so be sure to take them all. Grab all the notes (30). Now head back to the ship. Jump into the water the ship is in and swim through the open door in the ship. Grab the four notes (34), and the bars of gold (1) in the top left corner. Exit this part of the ship. Talon trot up the left side of it (don't go up the netting) and talk to Captain Blubber, the whale thing on the ship, who has lost his treasure. We've already gotten half of it, so go to the right side of the boat and beak bust the trapdoor type thing on the ship deck. You end up on a crate. Jump into the water, dive in, then grab the Mumbo Token (3) and the notes (38). Now get the bars of gold (2). Jump back on the crate and high jump to the exit. Head back to the left of the boat and give the gold to Captain Blubber. He will reward you with a Jiggy (2). Climb up the pole and grab the Mumbo Token (4) at the top beneath the platform. Now talon trot up the netting on the left, getting the notes (44). Grab the feathers around the pole at the top, then climb up the pole to get the green Jinjo (2). Jump off the platform and head to the other side of the boat. Talon trot up the netting, getting the notes (49). Talk to Bottles here and he will teach you to use Flying Pads. Press A while on one to fly, and press A again to fly higher, using up one red feather. Bottles gives you 25 feathers to start with. Stand on the pad right now, and take flight. Head into the giant arch into the heart of Treasure Trove Cove. Fly into the left alcove high up in the arch where the treasure chest. Position yourself a little bit away from the chest, then high jump into it once it's open. Get the Jiggy (3). Drop down all the way into the water. Get onto the crate in the corner and grab the Mumbo Token (5). Swim back to land, avoiding Snacker. Head back up to the Flying Pad and soar up once more. This time go into the left alcove. Grab the note (50), then enter. Head around the place to the right, killing the Yum-Yum. Now kill the second Yum -Yum. You should see a tree with a Jinjo on it. Jump onto the trunk of the tree, climb it, then grab the yellow Jinjo (3). Find the start of the spiralling path upwards, then take the trek up, jumping gaps. Grab the notes along the way (53). When you reach the top go behind the lighthouse and beak bust the witch switch. A cannon will fire a Jiggy outside the entrance. Go back to the other side of the lighthouse and rat-a-tat-rap the door. Grab the Mumbo Token (6) and enter. Get the notes around the top (58), then use the shock jump pad to reach the very top of the lighthouse. Grab the Jiggy (4). Use the wingflap to safely jump down to the bottom of the lighthouse area, then head down the stairs. If you far enough from the very right edge of the alcove, then make Kazooie flap her wings for as long as possible, you can land JUST at the shore, but without taking any damage. Once you're on land, head back to where Bottles taught you the Shock Jump. Use the shock jump pad in front of you to leap straight up to a Mumbo Token (7). Now head across the wooden plank and shock jump to the next pad. Keep shock jumping from platform to platform and grab the purple Jinjo (4). Continue juping from pad to pad, and jump to the pad northeast on the ledge sticking out of the rock wall. Now leap up the ledges to the alcove, then grab the Jiggy (5). Go back down to the shock jump pad near the ledge, then start leaping the other way (left, not the way you came). On the final pad, leap straight up for three notes (61). Now head back to the rocky ledges where you learn the Shock Jump, head across to a chest in the water and head up the ramp behind the chest. Go past the beehive and shrapnel, then take out the snippet. Get the notes (64). Now head left and shock jump to the next ledge. Avoid the shrapnel and shock jump again to the narrow ledge overlooking the shrapnel's pool. Carefully go across it and get the orange Jinjo at the end (5). Get the Jiggy (6). Head back across the narrow ledge and continue to the next shrapnel. Jump into the water and dive under it. Get the Jiggy (7), then head back to safety. Continue over to the end of the cliff. Slide down the side of the ladder with the notes (68). Jump into the chest when it's open to get two Mumbo Tokens (9). Go to the other ladder and slide down the side with notes again (72). Slide down the note side of one last ladder (76), then head over to the very narrow ledge overlooking the water behind the ladder. Jump from crate to crate, then high jump to the ledge. Keep jumping from ledge to ledge and then grab the Jiggy in the alcove at the end (8). Dive into the water and swim past the rock pillar on the right. Go underwater and grab the Hollow Honeycomb in the corner on the left (1). Swim back to land before Snacker takes a bite out of you, then keep going through the archway to Blubber's ship and