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Secret Film<br>
First get to the police station, then go up to STAR's main office on the second floor. From there click on the desk - you may have to fo this about 50-75 times. You persistance should then be rewarded and you will receive a film which can be developed.


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Brad Vickers zombie Part II

Something I didn't notice when I submitted the first 'Brad Vickers zombie' Hint.

In order to obtain the Special Key in the B scenarios, you have to have obtained it the the previous A scenario. If you encountered Brad an obtained the key in the A scenario, head to the same place (the tunnel outside the R.P.D.'s main entrance) and Brad will be there. You do not need to worry about getting there without picking up any items (which is impossible in the B scenario, anyway), so grab the Shotgun/Grenade Launcher from the main hall and head outside. Brad will be here. However, now that you have the Shotgun/Grenade Launcher, you don't have to waste 25 Handgun Bullets killing him. Just decapitate him with the Shotgun (if you're Leon) or kill him with the Grenade Launcher (if you're Claire) and grab the Special Key (examine his body for it)

Keep in mind that you MUST have at least encountered Brad in the A scenario (it doesn't matter whether or not you kill him in the A scenario, provided you encountered him) for him to appear in the B scenario, or else he won't. You'll know if Brad's down the tunnel when you're outside, because the two zombies normally outside the R.P.D. Main entrance won't be there, and you'll hear a more distant moaning until you walk down the tunnel, where he'll be waiting.

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Added 21 Apr 2010, ID #6478, by Volke
 

Additional Shotgun Shells/Grenade Rounds

You can obtain an extra set of Shotgun Shells/Grenade Rounds (depending on whether you're playing as Leon or Claire, respectively) in the Sewage Disposal Facility when you take control of Ada/Sherry for the first time, during the search for the Club Key. This ammunition can be reached in all four scenarios.

When you take control of Ada/Sherry, head towards the door at the far end of the corridor. You'll now be outside, with two paths to choose from. One will lead to the Club Key, and the other to the ammunition. Go down the path that leads to an elevator (even though the location of the Club Key can change depending on character and scenario, the ammunition will always be in the same place) and ride down the elevator. You will be in a small storage room where the ammunition will be lying. Grab it, because you can never return to this area.

When you have retrieved the Club Key, you obviously head back to where Leon/Claire is waiting. Ada/Sherry will then proceed to throw the ammunition over as well as the Club Key.

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Added 16 Jan 2010, ID #6456, by Volke
 

Decapitating zombies

You can decapitate zombies for a quicker kill. This works best with the Shotgun (the Magnum does it too, but you'll want to save your Magnum for boss battles). When a zombie comes after you, let them get close, and then point your Shotgun up and fire. This should decapitate them. However, the Shotgun does a good job at decapitating from a distance, too, which is what you should try to do if you are facing groups of zombies. Only use the pointing up method for lone zombies that you need to kill.

Note - Claire does not have any weapons that decapitate zombies.

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Added 31 Dec 2009, ID #6447, by Volke
 

Herbs - all possible combinations and their effects

There are three types of healing herb found in the game - Green, Red and Blue. The below chart will list the the possible combinations and effects of each:

Green - Restores 25 percent of health
Green + Green - Restores 50 percent of health
Green + Green + Green - Fully restores health
Red - No effect alone
Green + Red - Fully restores health
Blue - Cures poison
Green + Blue - Restores 25 percent of health and cures poison
Green + Green + Blue - Restores 50 percent of health and cures poison
Green + Red + Blue - Fully restores health and cures poison

Note - No more than three herbs can be combined together. Therefore, it is not possible to combine three Green herbs and a Blue herb. Also, Blue herbs cannot combine with Red alone.

Note 2 - First Aid Sprays, the only other healing item found in the game, fully restores health.

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Added 17 Dec 2009, ID #6437, by Volke
 

Ivies

The Ivy enemies (mutated plants) do not need to be killed. You face very few in the game, but you can easily run past all those that appear. Due to the very slow reaction time of these enemies, you can almost guarantee that you'll get by unscathed. This is very useful, as fighting these enemies often risks you getting poisoned by their attacks.

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Added 17 Dec 2009, ID #6436, by Volke
 

Gatling Gun

If you wish to play through the game using the Gatling Gun, be aware that Lickers will still run blindly into the gunfire. Therefore, if they get close enough before you shoot them enough times to kill them, they can still attack you.

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Added 16 Dec 2009, ID #6435, by Volke
 

All extra weapon parts locations

This applies to Leon's scenarios only.

Handgun Parts - Inside the locked desk outside of the library (corridor-side exit). A Small Key is required to open the desk.

Shotgun Parts - Inside the Vacant Factory passages. From the entrance to the factory outside of the sky tram, head down the left hand corridor first, then the left hand corridor again in the second passage room.

Magnum Parts - Inside the locker in the large chemicals room on the B5 floor of the laboratory (the room opposite the moth's chamber). The W. Box Key is required.

Combine each of the Parts with the corresponding weapon to increase the usefulness of the weapon in various ways.

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Added 8 May 2009, ID #6367, by Volke
 

Lowdown of the rankings

Here I will list what you need to do to obtain each ranking:

A ranking - Beat the scenario in under three hours without using any First Aid Sprays or weapons that take up two item slots.

B ranking - Beat the scenario in under three hours, but by using a First Aid Spray and/or a weapon that takes up two item slots.

C ranking - Beat the scenario in over three hours, but less than seven.

D ranking - Fail to meet all of the above requirements.

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Added 2 May 2009, ID #6365, by Volke
 

Taking down Mr. X (standard)

When facing Mr. X in his normal form, you have the option of taking him down or running through the nearest door away from him. However, it's a better idea to take him down each time you encounter him.

I find the best weapons to take him down are the Sub-Machine Gun and the Gatling Gun. As they keep unloading the lead into Mr. X, it prevents him from getting too close to you before he passes out. You can then reap the rewards.

Taking him down will give you access to some ammo if you examine his unconscious body. At one point the result is unfortunately some Handgun Bullets (which is not exactly bad, but there are better rewards out there), but most of the time you'll receive ammo for the Shotgun, Bowgun, Grenade Launcher or Mangum (depending on which character you're using and at what occasion).

Other weapons that are good at taking Mr. X down are the Shotgun (regular and custom), Grenade Launcher with any kinds of Rounds, the Bowgun and the Magnum. The Custom Handgun is a decent last resort.

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Added 22 Apr 2009, ID #6360, by Volke
 


AMMO SAVER:
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<BR>
This will save you ammo and time.Whenever you are trying to kill a zombie,dont worry about it.
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<BR>
Instead,just shoot the zombie until it is down on the ground(he will still be alive).
<BR>

<BR>
Now move around it very carefully,you will already be around it when it gets up and he will not chase after you.
<BR>

<BR>
TRY THIS INSTEAD OF SHOOTING THEM TO DEATH...


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If you start a normal game and reach the police station without picking up any items you will notice that there are no zombies on the pathway to and from the police station but if you walk past the pathway you will see a set of stairs....
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<BR>
On your way down you should see a zombie wearing a yellow police vest(just like the one brad was wearing in RE NEMISIS)so instead of wasting tons of ammo enter the police station.
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<BR>
Walk toward the northwest from where you entered and you will notice there is only one door that is open near there after your talk with the police officer he gives you a blue card.
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<BR>
Once you leave, the officer lockes the door, walk over to the centre from there you should should see a computer examine it and the doors should unlock, now head over to the west from where you entered.
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<BR>
Once you enter you should come across a item box(storage for items) walk around back and you should see a door and beast crawling over the window enter the door and walk around the hall.
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You should see a dead officer examine his body and pick up extra ammo once you continue to walk down the hall you will come across a beast dont bother wasting ammo just run around the beast and enter the door behind walk down the halls until you come to a double door.
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<BR>
Enter and go around back and examine the room you should find handgun ammo if you chose leon equip your lighter and examine the fire place until you start a fire and the fire should burn a hole through the picture.
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<BR>
A red jewell should rollout now exit the room and continue through the hall once you reach the end of the hall enter the door and you should find your self in surounded by zombies.
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The door down the hall is locked so dont bother trying dont bother going to the save room yet instead shoot(kill) the zombie in front of you.
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Run until you reach the stairs you should be safe once you get to the top run down the L shaped hallway once you reach the statues push them so that there back is touching a wall.
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<BR>
Facing the statue holding the red jewell but make sure you hear a click.
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<BR>
When the statue is in place after awhile the red jewell will fall out of the statues grasp now you should see a door, enter it and you should come across a girl and a zombie (notice that when you choose leon.
<BR>
<BR>
Things would be differnet)dont bother killing the zombie or trying to enter the room the girl entered its locked so just enter the stars room.
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<BR>
Once you enter examine everything you should leave with a gold medalion and a bow/Granade launcher you can examine the messy desk west from where you entered several times of examining the desk.
<BR>
<BR>
You should leave with film now on the way back to the enternce should be no problem just place the medalion in the statue in front of the desk north from where you entered the building.
<BR>
<BR>
A spade key should fall out then exit the building and now you should be ready to fight brad.......






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Resident Evil 2 : Nintendo 64

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