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I seem to be missing jiggy's in clanker's cavern, mad monster mansion,..

Question asked by xwowamandax on
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Question for Banjo-Kazooie

I seem to be missing jiggy's in clanker's cavern, mad monster mansion, and bubblegloop swamp, but only one from each level. Does anyone know where all of them are?

Thanks.

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Answers
ckyfan55 answered:

Clankers
1.Jinjo
2.release clanker(swimming through key)
3.Knock out claners golden teeth with eggs
4.Kill the mutated green crabs(green tunnel)
5.go on clankers tail and try your best to get to the platform
6.stand on clankers blow hole and wait till it shoots you up
7.use golden feathers to get to the other side
8.go in one of the tunnels(for got which one) you will reach a jiggy
(cant think of anymore for this one)

Swamp
1.Defeat frogs
2.Pound on turtle's feet
3.memorize masterpiece(In side turtle)
4.turn into a croc and beat vile in 3 games
5.Jinjo's
6.go to the huts and keep using that green pad thing to get to the top
7.shoot eggs into golden croc's mouth
8.hit puzzle switch beat the clock
9.another puzzle switch(right before mumbo's) beat the clock
10.Take a left from the first puzzle switch and there should be two frogs on that small part wait till the leaf comes by to get to the egg and keep smashing the egg where the X is

Mansion
1.Jinjo's
2.repeat masterpiece(in side church)
3.Fill pots with eggs
4.go all the way on top of the mansion and get in the house(you should end up in the fire place) get on the table without touching floor and just take the jiggy by walking through him
5.when banjo knock out the windows and make sure you have the one with the toilet get on the roof as a pumpkin and theres a jiggy inside
6.also when your pumkin stay on the roof but near the edges intill you spot a black hole go to it and you will land on a jiggy
7.Complte puzzle while on the cup
8.when your a pumpkin go to the well and go in it theres a jiggy in the bucket
9.before knocking out the gate there is this wood you can break through one of the barrles has the jiggy
10.(i think this one is it but I forgot) stand infront of the church and jump on the stome then on the roof and jump to that roof go to the stome on the left and getin the opening

Hope I helped

Cross Stinger answered:

I'll list them all for each level.

Clanker's Cavern

  1. Raising Clanker: When you first swim through the portal from the antechamber of Clanker's Cavern to the chamber where he's kept, he'll tell you that he's sick from staying too long in the water. What you need to do is swim down to the base of the chain holding him, which happens to be an anvil with a key lodged in it. Find the key and swim through it's ring three times to release Clanker. A Jiggy will appear on his backside.
  2. Toothache: When Clanker reaches the surface, he complains about his gold teeth hurting him. Luckily, there are floating platforms near his teeth. Get on the platforms and fire three eggs at each tooth. The Jiggy will appear when you enter via the tooth on his port side.
  3. Blades: Enter Clanker through his blowhole when it opens. You will see a Witch Switch and a set of blades rotating down a corridor. A Jiggy is at the end.
  4. Hoops: In Clanker's abdomen, accessible via the gills on his sides or through the blade passage explained above, there are hoops. Your objective is to find the green one and swim through. Once you do, a timer will start and another hoop will turn green. Swim through that hoop and another will turn green. Continue until all hoops disappear. A Jiggy will appear and the water level in the abdomen will rise.
  5. More Blades: In the abdomen, get on the Flying Pad and enter the hole opposite. You'll be in another corridor with another Jiggy, this time with more blades. Acquire the Wonderwing skill from Bottles and use it to proceed through the corridor.
  6. Out the Back: Get on Clanker's back fin and jump onto the platform it swings by. A Jiggy is in the grille at the end of the pipe leading from this platform.
  7. Out the Top: Stand on the bolt covering Clanker's blowhole. When it rises, you'll come to a platform with a pipe leading away. Again, there's a grille with a Jiggy at the end.
  8. Pipes: There's a long pipe on Clanker's starboard side that leads to a dead end. However, a Jiggy's at the dead end. And it's underwater.
  9. Mutant Snippets: If you notice the green pipe leading from the back of Clanker's basin, go in it and you'll face a group of Mutant Snippets. Defeat them all to win a Jiggy.
  10. The yellow Jinjo is on the pillar in the antechamber with the beehive on top; the orange is found in the diagonal green pipe on the wall to Clanker's port side; the blue is in a loop pipe underwater on Clanker's starboard side; the pink is found in a pit accessible from Clanker's port gill; the green is near the anvil holding Clanker's chain.

Bubblegloop Swamp:
  1. Hungry Crocs: Near where you start you'll see a metal crocodile. Fire an egg into it's mouth and it will disappear, and another will appear elsewhere. Go to that crocodile and feed it an egg. Repeat until the last one gives you a Jiggy.
  2. Big Egg: From where you begin, go onto the island with the Jiggy switch and head left. You'll see a big pink egg. Use the Shock pad to go to the top and smash it where the X is. Another egg will come out; destroy it by hitting the X. Repeat until the last one yields a Jiggy.
  3. Flibbit Army: Heading the other way from the switch, you'll see an island with a set of tree stumps. Set foot on it and an entourage of Flibbits will attack. Defeat them all to win a Jiggy.
  4. Tanktup: From the island of stumps, head to the large tortoise. Pound it's feet and it will cough up a Jiggy.
  5. Tiptup: Go into the tortoise's mouth and you'll come across a turtle in his abdomen, leading a choir. He will want you to memorise a tune he commissions and pound the choir members in the order of the tune. Do so three times in a row and you'll get a Jiggy.
  6. Huts: Near the tortoise you'll see a set of raised huts. Smash the first hut to divulge a Shock Pad that will allow you to jump to the next hut. Smash all the huts to divulge a Jiggy.
  7. Mr Vile: Another attraction is the large stone crocodile. What you must do is go into the nearby labyrinth and pay Mumbo 10 tokens to transform you into a crocodile. Now return to the stone crocodile and enter through either nostril. Inside you'll be greeted by Mr Vile, a red crocodile who likes to eat. You must beat him out in three eating contests: eat more Yumblies, eat more again but avoid the Grumblies that appear, and finally eat what's shown on the screen. (You can also use the Running Shoes provided.) If you defeat him at all three, he'll give you a Jiggy and challenge you to three more contests, but if you lose he deducts two honeycombs from your life unless you can get out before he attacks.
  8. Jiggy Switch 1: A Jiggy Switch can be found on the islet accessible from two mossy overpasses. Pound it and a timer will start. Now go up the overpass that goes by the alcoves in the trees and follow it to the Jiggy before time runs out.
  9. Jiggy Switch 2: A Jiggy Switch also exists in the labyrinth leading to Mumbo's hut. The Jiggy is at the end of the mossy path leading away from it.
  10. The yellow Jinjo is on a pillar near the short mossy overpass to the first Jiggy Switch; the orange is found in the liquid near Tanktup; the blue is found on one of the poles sticking out from the swamp near the labyrinth; the pink is under the ring at the base of one of the pillars supporting the huts (accessible as a crocodile); the green is found in one of the alcoves along the longer mossy overpass.

Mad Monster Mansion
  1. Napper: Napper, a green ghost, occupies the dining room of the mansion, and he's been entrusted with a Jiggy. You can't approach him if you enter through the front door, since he'll wake up if the floor creaks; you have to go through the chimney. Climb up one of the drainpipes and make your way to the roof of the mansion, and then go down the main chimney. After you land in the fireplace, jump onto the chair in front and move to the table without falling to the floor. If you do this successfully, you can run into Napper and swipe the Jiggy, removing him and divulging a Flying Pad (there's an extra life in the chandelier).
  2. Bereavement: In the churchyard, you will find five flowerpots. Lob an egg into each to cause flowers to grow.
  3. Cellar Plunderer: Near the wall separating the mansion grounds from the churchyard you'll see a small wooden door. Smash it and enter the basement of the mansion. A Jiggy can be found in one of the kegs stored therein.
  4. Shanty: Across from the basement entrance you'll find a patio on which a small shanty sits. Go inside and you'll come across a large glass dais, with a crystal stand in the middle. Once you get on the stand, you have 75 seconds to highlight the letter tiles on the dais in the order B-A-N-J-O-K-A-Z-O-O-I-E. Hitting the purple Tee Hee circulating the dais or a tile with Grunty's profile on it will hurt you.
  5. Top of the Chapel: Jump onto one of the headstones on either side of the door to the chapel and then get on the roof above the door. Get onto the main roof and go to the clock tower. There is a hole in one of the clock faces; go through it. You'll now be on the balcony of the tower; jump onto the roof and climb the vane for the Jiggy.
  6. Motzand: The chapel's oak door cannot be opened by force; you must remove the gate, go onto the patio with the shanty, go down the steps on the other side of the patio, and enter the portion on which the fountain is situated. Nearby you'll find a set of Running Shoes and a button. Press this button and don the Running Shoes to open the door; you now have 15 seconds to get through it. Go up the steps nearby to the mansion lawn and through to the churchyard. Once inside, make your way to the organ and climb up using the chair. On the keyboard you'll find Motzand, a ghostly hand. He will challenge you to play back any notes he strikes. Do so and he'll give you a Jiggy, which appears at the top of the organ pipes.
  7. Loggo: As Banjo, climb the mansion and smash the windows on the second floor. Now go over to Mumbo's hut, which is sectioned off from the churchyard, and pay 20 tokens to become a pumpkin. Now find a small hole in the wall near the gate to the mansion grounds and ascend the shrubbery. Get on the wall and cross over to the mansion. Go in the windows and find the bathroom. Go down Loggo the toilet and he'll flush you into the sewage system. A Jiggy can be found down there.
  8. Drains: As a pumpkin, stay on the eaves of the mansion and locate the large drainpipe leading down to the ground. Get on the hole above it and you'll be sucked into the drainpipe; you'll get a Jiggy along the way.
  9. The Well: As a pumpkin, return to nthe patio and locate the well, across from the fountain. You can access the well from the hole at the bottom in the basin or by going up the plank. A Jiggy sits at the bottom of the pail in the well.
  10. The yellow Jinjo is found on the canopy of the bed in the bedroom, found on the third floor; the orange is in one of the squares in the labyrinth; the blue is atop the fountain; the pink is in one of the kegs in the basement; the green is atop a gas pipe on top of the mansion.

 

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