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Skullgirls gets GGPO Tech to Manage Multiplayer Lag

You have to admire a developer that thinks about dealing with issues like how lag will impact game play before their title ships -- something that does not happen often enough today. Usually issues like lag are handled in the first few updates and patches, which to our way of thinking is not an optimal approach at all.

The blokes making the upcoming console fighting game Skullgirls are on top of that issue with plans to kick slow connections to the curb! The 2D fighting game from Autumn Games and Reverge Labs will incorporate GroundStorm Studios' Good Game, Peace Out (GGPO) proprietary networking technology to enhance the game's online fighting experience.

Designed specifically to enable fast-action games online, GGPO's technology is used as a tool to play classic old-school fighting games over the internet. Skullgirls will be the first new fighting game to integrate the technology for home consoles, allowing for a smooth, delay-free online gaming experience.

"GGPO's latency-hiding techniques are specifically designed for the kind of fast-action gameplay found in Skullgirls," says GGPO creator and founder of GroundStorm Studios, Tony Cannon. "They eliminate input 'lag' to ensure that the moves, combos and reversals you learn will work identically online and off, even over slower network connections."

GroundStorm Studiosí GGPO networking technology is designed to solve the internet latency issues that often plague online gameplay, allowing it to mirror the experience of playing with friends locally. With GGPO, players across the world can easily play games against each other online as if they were next to each other in the arcade or on the couch at home.

Skullgirls is a new 2D fighting game that puts players in control of fierce female warriors in an extraordinary Dark Deco world. The team is led by renowned fighting game champion Mike "Mike Z" Zaimont and artist Alex "o_8" Ahad, whose work has been featured in many publications, including Lava Punch and Girls of Gaming. Using advanced graphical technology never before achieved in a game of its type, Skullgirls is currently in development for a 2011 release on high-definition home consoles.

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ESRB RATING PENDING: May contain content inappropriate for children. Visit for rating information.

Posted: 5th Apr 2011 by CMBF
Skullgirls, Xbox 360, PlayStation 3,

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