Introduction
I've read a number of complaints and concerns with regards to the main character's inability to jump. For whatever 'reason', the programmers have included an odd algorithm for jumping. I think there is a 1 in 9 probability of making a situationally correct jump based on a)1 tap of X and hold, b)double tap X and c)1 tap X - hold and then another tap X at the zenith. There is no consistancy in how the character will respond 100 % of the time. Sometimes yes it's ok and others - no deal ! It's kind of like baiting an animal in the wild I suppose and then calling oneself a good hunter.
Graphics |
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I've read a number of complaints and concerns with regards to the main character's inability to jump. For whatever 'reason', the programmers have included an odd algorithm for jumping. I think there is a 1 in 9 probability of making a situationally correct jump based on a)1 tap of X and hold, b)double tap X and c)1 tap X - hold and then another tap X at the zenith. There is no consistancy in how the character will respond 100 % of the time. Sometimes yes it's ok and others - no deal ! It's kind of like baiting an animal in the wild I suppose and then calling oneself a good hunter.
Sound |
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I've read a number of complaints and concerns with regards to the main character's inability to jump. For whatever 'reason', the programmers have included an odd algorithm for jumping. I think there is a 1 in 9 probability of making a situationally correct jump based on a)1 tap of X and hold, b)double tap X and c)1 tap X - hold and then another tap X at the zenith. There is no consistancy in how the character will respond 100 % of the time. Sometimes yes it's ok and others - no deal ! It's kind of like baiting an animal in the wild I suppose and then calling oneself a good hunter.
Gameplay |
 |
I've read a number of complaints and concerns with regards to the main character's inability to jump. For whatever 'reason', the programmers have included an odd algorithm for jumping. I think there is a 1 in 9 probability of making a situationally correct jump based on a)1 tap of X and hold, b)double tap X and c)1 tap X - hold and then another tap X at the zenith. There is no consistancy in how the character will respond 100 % of the time. Sometimes yes it's ok and others - no deal ! It's kind of like baiting an animal in the wild I suppose and then calling oneself a good hunter.
Lastability |
 |
I've read a number of complaints and concerns with regards to the main character's inability to jump. For whatever 'reason', the programmers have included an odd algorithm for jumping. I think there is a 1 in 9 probability of making a situationally correct jump based on a)1 tap of X and hold, b)double tap X and c)1 tap X - hold and then another tap X at the zenith. There is no consistancy in how the character will respond 100 % of the time. Sometimes yes it's ok and others - no deal ! It's kind of like baiting an animal in the wild I suppose and then calling oneself a good hunter.
Overall |
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I've read a number of complaints and concerns with regards to the main character's inability to jump. For whatever 'reason', the programmers have included an odd algorithm for jumping. I think there is a 1 in 9 probability of making a situationally correct jump based on a)1 tap of X and hold, b)double tap X and c)1 tap X - hold and then another tap X at the zenith. There is no consistancy in how the character will respond 100 % of the time. Sometimes yes it's ok and others - no deal ! It's kind of like baiting an animal in the wild I suppose and then calling oneself a good hunter.
Final Score : 76 %