The Elder Scrolls IV: Oblivion - Game of the Year Edition HintsandTips (PS3)                                                                                Network Sites :: LatestScreens.com | GamingUpdate.com | Juegoz.com

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The Elder Scrolls IV: Oblivion - Game of the Year Edition HintsandTips

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Elder Scrolls IV: Oblivion Guide
Enter our mammoth guide to the world of Oblivion. Includes Shivering Isles and Knights of the Nine Expansion Packs. All side quests covered as well as a complete walkthrough of the main game. Illustrated with screenshots and videos.


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Shipwreck, and other interesting things

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Off of the west coast to the west of the mouth of the Brass River there is a shipwreck, it does not have a name and you cannot enter it, but there is an open and a closed chest nearby that contain several valuables such as silver and gold.
If you intend of doing any of the side quests for guilds and whatnot, be sure that you finish the main quest FIRST. For instance, I did the Summermist Manor quest for The Dark Brotherhood where you have to kill everyone in the manor, and then later in the game when I got to the part where Baurus was supposed to lead me to the room in the sewers to meet the Mythic Dawn contact, he was inside the Manor and although he said that he would lead me to the room he would not leave, and I had to start my game over again in order to do the quest.

Above submission added on: 21st Jun 2009 | id number: 1786
Author: Saint Jimmy | Verify above submission Tick to add to printer friendly selection.

Bug in the game.

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Okay, I have realized this and many of you probably have to. There is a bug n the game for the vampire mission. If you become a vampire and want to know how to get out listen. If you get the mission from the count and find the lady, YOU MUST GIVE HER THE ITEMS IN ORDER. If you do not give her the items in order, your will get stuck on the last item. You will click the option, and all the lady will do is tell you about it. You cannot redo this so be carefull.

Above submission added on: 20th May 2009 | id number: 1680
Author: Jakethesnake14 | Verify above submission Tick to add to printer friendly selection.

Interesting and Random Hints

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Verified by: Jakethesnake14
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I figured I'd just submit some amusing things all at once.

1.There is actually a unicorn in the game that can be ridden and everything. It is, however, very ugly and annoying. Drawing a weapon around it causes it to attack you, and if you dismount and someone else attacks, it will attack them. It went on a killing spree for me once, so I don't really recommend keeping it as a pet. If you do the quest from the daedric shrine of Hircine, he will send you out to kill it.

2.In your eternal quest for the elusive nirnroot, there are giant nirnroot's hidden around. They are very large, but only count as one root, so it's not really worth picking. They're much funner to look at!

3.Fin Gleam is a must for anyone that does not yet have any type of permanent water breathing apparatus. Its a helmet that gives the wearer water breathing, night eye, and detect life for 30 feet. Best yet, it's free! Just look on your map for a small island off the coast, a short distance North of Anvil. Go there and make your way to the center of the island. On the West coast of that island there is a large rock and a cliff. Dive off and head to the bottom. Its a long dark swim, but at the bottom there is a skeleton. Fin Gleam is on it! Take your prize and never fear drowning again.

4.If your a member of the thieves guild, you'll probably remember the name Amatus Allectus, the man who's diary you had to steal. He is a resident of the imperial city and has a rather strange secret. His basement contains lots of flowers and blood, and his diary explains he was attempting to make a vampire plant.

5.Skingrad may look rich and fancy, but it has some dark secrets. First of all is the fact that the count is a vampire. Secondly, there is a crazy man with paranoia roaming the streets, who will attempt to convince you to murder certain people, and if you fail to, he will do it himself. Third, one of the dark brotherhood quests takes place there, where you must murder 5 unsuspecting guests to a mansion "treasure hunt". Fourth, there is an actual haunted house. Nerastarel's house (across from the for sale house) is plagued by zombies and ghosts. There is really nothing of importance in there, but be warned, the ghouls will follow you out into town if you choose to run.

6. By holding bunches of grapes in front of sheep for a few minutes, they will follow you around. Pointless yet amusing!

7. If you spend enough time in jail, the guards will begin to recognize you. They might refer to you as buddy or hold full conversations. You might want to avoid Leyawiin though. They have some lovely torture chambers hidden beneath the castle. You'll get to see them if you ever do the thieves guild quests (which are totally worth it! Awesome plot and righteous rewards!)

Above submission added on: 3rd May 2009 | id number: 1656
Author: Cherrytree1118 | Verify above submission Tick to add to printer friendly selection.

Dont Forget Your Stuff

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DONT LEAVE YOUR STUFF IN A RANDOM HOUSE!! If you do this, it does not stay there, I left my stuff in glarthirs house and it all reset everything. BUY A HOUSE then leave your stuff there barrels and stuff just reset after a day of being left.

Above submission added on: 23rd Apr 2009 | id number: 1639
Author: Jakethesnake14 | Verify above submission Tick to add to printer friendly selection.

keep bound items

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It's easy, just get the item(s) and get them damaged, then fix them, and drop them until the spell wears off, then you can pick 'em up and keep em (they will weigh nothing!!!)

Above submission added on: 23rd Jul 2008 | id number: 770
Author: Snake~Eater | Verify above submission Tick to add to printer friendly selection.

REALY EASY!!!

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Go to mane menu go to options go to game play and turn difficultly down

Above submission added on: 23rd May 2008 | id number: 630
Author: wertyuio006 | Verify above submission Tick to add to printer friendly selection.

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