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Chapter 1-1: His Greatest Creation

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Knack Guide Video 1-1

The opening scenes show some rather primitive goblins trying to take on a well-fortified human fortress. Rather sad actually... until the tanks show up! Looks like the humans have a problem!

Back at the Doctor's lab, a meeting takes place on how to address the problem, with several volunteers being chosen to help before the doctor calls on everyone to showcase his newest invention...

Time to showcase your skills! No pressure! Head forward and you'll see some practice enemies. These little guys will stop and do a small area-of-effect attack (AoE) around themselves. It only lasts a short while though, so punch them right afterwards to destroy them and repeat for the next two enemies. Head through the door and collect the blocks to the right if you need them before heading up the stairs. You'll see a small scene here explaining relics.

Jump up the ledges (remember you can double-jump) and break the vase for more parts before killing the upcoming enemy. In the next hallway you'll have some guns shooting blobs at you. They alternate between covering the left and right sides of the hallway, so weave between them (or jump) while heading forward. You'll now have to fight two more spike enemies along with a new enemy: a pink robot that actually shoots at you. Just dodge it (isn't your dodge analog stick wonderful!?) and take them all out. Use the part vase if you need to. The gate will open once they are dead.

Jump down and pick up the blocks you find (you will grow noticeably bigger). You'll learn more about the relics as you go on. Keep following the hallway and you'll come to some simple timing puzzles. The first has some rotating plasma blades that are easy to dodge. The next has some platforms that will retract: be careful here and use them when they come out (and jump the rest of the way if you wish). There's another part vase here you should break to grow a little bigger. Note that the next enemy is shielded, so find the lever nearby and punch it so you can take out the enemy easily.

Head through the door and you'll see more panels on the floor in the next hallway. These are electrified and will shock you, but they have a start-up time so you can just run past them. At the end break the vase but keep on trying to head north while collecting parts so you don't get blown back into the electricity. The wind here is strong so continue to the right while pushing up. In the next fight, punch the lever and take out all the enemies afterward. Get the parts after that and head into the room for a scene.

The doctor talks a bit more after this. Once you regain control head down the next hallway. Here they combine the plasma blades *and* the electric floor. This is a little more tricky as you will often have to wait on the floor right before the blades, but you can jump (or double jump) as you head forward. At the end, you'll find another lever to punch that starts up some moving platforms to your north. Climb up the ledges and wait for the moving platforms as you climb up. At one part (near the top) you will have to jump from a platform on the far right to the far left (double jump) until you get to the top.

More enemies! Two shooters and a melee unit. We recommend taking out shooters first, then the melee guy (which is generally a good rule of thumb). The gate will open afterward. Head down and hit the lever (which drops the gate) and then pick up the parts. You'll see a quick scene here demonstrating Knack's potential. Awesome.

Continue on and take out the small enemies in the next room (it only takes one hit now). Further in is another shooting hallway. Watch out for the guns on the side of the hallway and stay in the center (jump over the shots) and you'll be ok. In the next room you'll see some robots with swords. These guys will jump up and try to slash down at you. The game will tell you to use your dodge move (right analog stick) to avoid this attack though, so do so and hit them back hard. Continue on to two more fights and kick some butt. Note that in the second fight one soldier will be shooting grenades at you from the back of the room, so be sure to avoid the explosions.

After that you'll come to a small vent. Here the doctor will ask Knack to shrink down, which will happen automatically so you can fit through (handy!). Continue on the catwalk and destroy the shooter you see, then drop down to the next hallway. In the next room the doctor will explain sunstones while he places three of them in the room. Go over and punch them to absorb them. A tutorial message will pop up after you do:

SHOCKWAVE

¯¯¯¯¯¯¯¯¯

Press O >> O for a super move that launches relics outwards in all directions.

Soon you'll get a chance to try this out (try the move out once and after that a group of robots will show up you can try it out on a second time). Head into the next hallway afterward and, if you wish, head south to find a switch leading to more relic parts and sunstones. After that head north and take out the grenade robot (jumping helps) then head past the fans (press upwards). In the next room you'll face a mix of previous enemies, but feel free to use a Shockwave to take them all out. Be sure to break the small sunstones once you kill the enemies and then ride the lift nearby.

Here you'll be given more sunstones by the doctor while he explains another super move you have:

STORM

¯¯¯¯¯

Press O >> SQUARE for a super move that creates a storm of relics around Knack.

You'll get another chance to try this move out too, so give it a go. Another group of robots will also show up here, so take out your unresolved anger issues on them. Continue onward grabbing the small sunstones and parts. You'll have to run past a series of electric platforms next, with some wind sections and tread-mills. Just run through it all and be sure to double jump over any moving platforms and double jump onto the tread-mills and you'll be ok. The next wide open area has some more enemies and electric panels in the middle of the area. Feel free to use a Storm power here to wipe the floor with all the enemies in the room (if you don't, just watch out for the middle electric panels). Collect the extra relic parts before leaving to grow some more. Head to the door to continue.

Here you'll watch another cutscene. Hooray, Knack can talk for himself (which is really cool in our opinion). Enjoy the cutscene as Viktor doubts that Knack is cut out for the expedition. Time to prove ourselves outside!

 
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