Description: Cunning and deadly, these beasts can defeat all but the best warriors.
HP: 350
Damage: 20-40
Armor Level: None
Magic Resistance: Medium
Speed: Fast
Lives Taken: 1
Tip: Because these wolves are really fast, they can effectively dodge melee attacks. Just like normal wolves, you may hold them off with soldiers and take them out with tons of archery damage. Make sure archer towers have upgraded their skills to ensure critical one-hit kills.
Description: Very tough warriors that can regenerate their wounds quickly.
HP: 280
Damage: 20-40
Armor Level: None
Magic Resistance: None
Speed: Medium
Lives Taken: 1
Special Abilities: Regen
Tip: Since these Enemies can regenerate health, it is best to deliver lots of damage at the shortest time possible. Magic Towers with high damage prove to be effective.
Description: Elite tribal warriors equipped with vicious throwing axes that pierce through armor.
HP: 600
Damage: 30-50
Armor Level: None
Magic Resistance: None
Speed: Medium
Lives Taken: 3
Special Abilities: Regeneration. Throws armor-piecing axes
Description: The chieftain can enrage his brethren, improving their combat abilities.
HP: 1200
Damage: 10-30
Armor Level: None
Magic Resistance: None
Speed: Medium
Lives Taken: 6
Special Abilities: Regeneration and can enrage allies
Tip: With the regen ability, your troops should be able to hold them off and kill this enemy as quickly as possible to avoid the other trolls gaining additional speed boost.
Description: Large ape-man like creature that can obliterate scores of soldiers with one strike.
HP: 2000
Damage: 50-150
Armor Level: None
Magic Resistance: None
Speed: Slow
Lives Taken: 5
Special Abilities: Area attack
Tip: With the high HP and Area Attack ability, the Yeti is best dealt with the Musketeer and the Arcane Wizard’s Death Ray to ensure a one-hit kill.
Description: The rocket riders follow their dark lord’s will wherever they go.
HP: 340
Damage: None
Armor Level: None
Magic Resistance: None
Speed: Medium
Lives Taken: 1
Tip: Archers and mage towers are effective against these but be sure to keep the towers’ distance of each tower away from each other since this Enemies’ turbo boost could easily move past all the other towers.
Description: Claimed by darkness; slayers are the bane of anyone standing in their way.
HP: 1200
Damage: 24-76
Armor Level: 95%
Magic Resistance: None
Speed: Slow
Lives Taken: 3
Description: Terrible infernal creatures that explode when they die, damaging nearby soldiers.
HP: 250
Damage: 10-30
Armor Level: None
Magic Resistance: Magic Resistance
Speed: Medium
Lives Taken: 1
Special abilities: Infernal combustion
Tip: With this enemy’s ability to inflict damage with their infernal combustion, it is best to get rid of them as soon as possible or perhaps isolate them in an area where none of your soldiers would have to pay the price.