******************************************************************************* Marvel World of Heroes Faq For Iphone and Android Guide by cbradley27 (Christian Bradley) Version 1.0 Contact the author via e-mail: [email protected] This guide is Copyright (c)2012 Christian Bradley ******************************************************************************* This guide is currently only allowed to be posted on the following sites http://www.gamefaqs.com http://www.cheathappens.com http://www.neoseeker.com http://www.supercheats.com ******************************************************************************* Table of Contents I... Introduction [01] II.. Stats [02] III. The Tutorial [03] IV.. Referral Codes [04] V... Boosting/Fusing Cards [05] VI.. Using Items [06] VII. Joining an Alliance [07] VIII Missions [08] IX.. Battles [09] X... Events [10] XI.. Trading [11] XII. Team Members [12] XIII Rally Points [13] XIV. Card Abilities [14] ******************************************************************************* Chapter I - Introduction [01] ******************************************************************************* Marvel War of Heroes is a multiplayer collectable card game for Iphone and Andriod. The game is available as a free download from the Android Play Store. It follows the freemium business model: it's free to play, but has a store where in-game itemscan be purchased for real-world money. Download, install, and run the app and you will get some starter cards and sent on the tutorial. ******************************************************************************* Chapter II - Stats [02] ******************************************************************************* Player Stats Every player has three stats: Energy, Attack, and Defense. Energy - Energy allow you to do missions and some events. Every time you do a quest step you spend Energy points. This is the only stat you'll need early in the game. Attack - Attack allows you do fight other players and do some events. Every time you attack another player you spend Attack points. Increasing your Attack will not make each card's attacks stronger, it will just allow you to use more and higher power cards when you attack a player. Defense - Defense allows you to defend yourself from other players. Every time you are attacked by another player, you spend Defense points. Spending points in Energy, Attack, or Defense increases the maximum amount of points you can have in that category. All points recover over time up to your maximum level. You get stat points to spend from leveling up, finishing quests, or adding Team members. Card Stats In addition to the player stats, every card has three stats: Attack, Defense, and Power Required. Attack - A card's attack score determines how much damage it will do when you attack using that card. Defense - A card's defense score determines how much damage it will do when you defend using that card. Power Required - The number of player Attack or Defense points it will cost to use this card in a battle. How many much Energy/Attack/Defense do I need? The answer depends on what you want to do in the game. If you enjoy going on missions and collecting lots of cards for trade, Energy is where you want to invest. If you want to be able to attack more often, put your points in Attack. If you want to prevent people from winning in their attacks on you, you would want to put more points in defense. The amount of Attack and Defense points you need will also depend on your deck. Attacking once spends the entire power cost of your attack deck (your five cards with the highest attack values). Defending only spends about ten percent of the power cost of your defense deck (your five cards with the highest defense values). A good rule for the minimum you want in Attack and Defense is enough Attack to use your best attack deck twice, and enough Defense to use your best defense deck a few times. ******************************************************************************* Chapter III - The Tutorial [03] ******************************************************************************* The game will send you on a short series of quest steps in a tutorial. You will level up quickly and be given points to spend on increasing your stats. Choose Energy. Energy will allow you to do more missions, get more cards, and level up faster. At the end of the tutorial you will have a chance to enter a referral code, this is your last chance to enter a referral code. ******************************************************************************* Chapter IV - Referral Codes [04] ******************************************************************************* Entering a referral code when you finish the tutorial will give you 100,000 Rupees and a rare card. If you're reading this before you've past that point, feel free to use my code (qqp882289) or google for someone else's code. It doesn't matter whose code you use, the bonus is the same no matter which code you enter. ******************************************************************************* Chapter V - Boosting/Fusing Cards [05] ******************************************************************************* Cards in War of Heroes can be Boosted, which will increase the level of the card and increase the attack and defense value of the card, or Fused, which will change the card into a more powerful version of itself and reset its level back to 1. Boosting Boosting a card allows you to sacrifice other cards to make one card stronger. You'll want to enhance the best cards you have using the worst cards you have as feeders. Each Boosting session can consume up to ten cards. Cards can be enhanced up to a maximum level that is determined by their rarity. Generally, you'll want to use the lowest cost cards you can find as feeders, so be prepared to revisit old missions for the cheap cards you can pick up there. Fusing Fusing cards allows you to combine two cards of the same type to create a new card. For example, two Spider-man cards can be used to create a Spider-man+ card, a Spider-man+ can be combined with a Spider-man to make a Spider-man++ card, and so on. Fusing together cards that have been Boosted will produce more powerful cards so there are many combinations of evolution and enhancement that will produce a variety of results in how powerful the final card will be. There are some very good guides out there for evolution numbers, this isn't one of them. If you want the details go look them up. Keep in mind that the difference in power between the best evolution and the worst is only about 15%, so for personal use it's just not worth it to spend the cards on doing a high power fusion path unless the card you're evolving is a very, very good one. Note that the fusion you use will strongly effect the cards resale value, so don't expect to get as much value when selling a weaker evolution as you will get for selling a stronger one. ******************************************************************************* Chapter VI - Using Items [06] ******************************************************************************* Two items in War of Heros are Energy Packs (EP) and Power Packs (PP). EP fills your energy to maximum and PP fills your attack and defense to maximum. Don't use these early on, as they will be much more valuable to you later. For example, if you use EP to fill your energy when your maximum energy is 20, you just got 20 minutes worth of stamina for your EP. If you use it next week, when you have levelled up quite a bit and have a maximum energy of 200, you just received 3 hours and 20 minutes worth of energy, a much better value. More importantly, EP and PP are used as currency in trading. It's going to be worth your while early on to trade some of your EP and/or PP for some good cards. You'll also want to save up EP/PP early on so you can buy better cards later. ******************************************************************************* Chapter VII - Joining an Alliance [07] ******************************************************************************* An Alliance in War of Heroes is a collection of players working together. It's what other games would call a Guild or Clan. Finding an Alliance to join should be easy, there's a tool for it built right into the game. A big, active Alliance will help you out, you can find people there to trade with and during events you will get bonuses based on what your Alliance accomplishes. ******************************************************************************* Chapter VII - Missions [08] ******************************************************************************* Missions are the basic way to get experience, cash, and cards. Finishing a mission will give you a stat point to spend, and every battle in a mission will reward you with some silver. Always make sure you have at least enough stamina to do three battles in a mission before proceeding with it, as you get a card or treasure for doing three in a row. Early missions are good to revisit to pick up cheap cards for boosts. They can also be sold to other players as feeders if you're low on cash. ******************************************************************************* Chapter IX - Battles [09] ******************************************************************************* Battling other players lets you steal their money or their treasures. Before you start battling, you'll want to make sure you have five cards that are enhanced and that you have enough Attack to play all 5. Don't try to take on players much higher level than you, you'll lose because they'll have better cards than you, and don't try to take on players much lower level than you, the game will make you lose automatically as punishment. Winning a battle will give you a portion of your opponents money. ******************************************************************************* Chapter X - Events [10] ******************************************************************************* Whenever there is an event going on, participate in it. The rewards are generally better than what you can get questing or battling. Events will reward you for what you do and what your Alliance does, so participate as much as you can and get prizes for you and your Alliance. ******************************************************************************* Chapter XI - Trading [11] ******************************************************************************* In War of Heroes you can only trade with people that have been either on your team or part of your alliance for at least two weeks and are above level 10. Items are the common currency. Some cards are worth less, some are worth more, look around before you commit to anything to keep yourself from being exploited. Making money by trading follows the basic rule of any market: buy low and sell high. See what people are offering to buy or sell cards for and buy those cards when you see a good deal and resell them for a profit. ******************************************************************************* Chapter XII - Team [12] ******************************************************************************* When you level up, you'll sometimes get an extra slot to add another Team member. Add them, every one you add will give you stat points to spend and they can help you out during certain events. If someone sends you a Team request, go ahead and accept it. You don't have to know them or be friends with them, and you'll have plenty of slots open up as you level for everyone you actually want in there. ******************************************************************************* Chapter XII - Rally Points [13] ******************************************************************************* Every day you get some a free card and Rally Points for logging in and playing. Rally points can be spent to get random cards in the game store. ******************************************************************************* Chapter XVI - Card Abilities [16] ******************************************************************************* Some cards have skills like increasing attack power or decreasing your opponent's defense. These skilled cards are more valuable than regular cards because they better for use in battle and they can be used to increase the skill level of other skilled cards. When one skilled card is enhanced using another skilled card, there is a chance to increase the skill level on the enhanced card. The chance increase when more and rarer cards with skills are used in the enhancement. Note that the skill increase chance only increases for the current enhancement, so it's usually better to use several skilled cards at once to reduce the chance of failure (unless you like gambling, then feel free to roll the dice over and over with a low chance each time). ******************************************************************************* This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. *******************************************************************************