Normals
* Quick Slash = 1
> High
* Downward Punch = 2
> Mid
* Straight Kick = 3
> Mid
* Footsie = b + 1
> Low
* Spinning Humor = b + 2
> Overhead
* Crowbar Slam = b + 3
> Mid
> Wall Bounce
* Belly Buster = f + 2
> Mid
* Downward Crowbar = f + 3
> Overhead
* Knee Slapper = d + 1
> Mid
* Upward Crowbar = d + 2
> Mid
* Sweep Kick = d + 3
> Low
* Straight Heel = IN AIR, 1
> Overhead
* Air Hinge Kick = IN AIR, 2
> Overhead
> Cross-Up, wide back hitbox, one of the best cross-ups in the game
* Flying Crowbar = IN AIR, 3
> Overhead
> Cross-Up
> Good Air-to-Air move
Specials
* Crowbar = b, f + 3
> Overhead
> MB Ok
* Laughing Gas = d, b + 1
> Mid
> MB Ok
> MB version – launches opponent for juggle opportunity
* Rolling Laughing Gas = d, b + 2
> Mid
> MB Ok
> MB version – launches opponent for juggle opportunity
* BANG! = d, f + 1
> High
> Hold down 1 to delay shot, perform a dash or backdash while holding 1 to cancel shot
* Chattering Teeth = d, b + 3
> Low
> Juggle starter
> After input, tap u for mid-range version, or tap f for far version
* Acid Blossom = b, f + 2
> Mid
* Joker's Wild = 4
* Low Parry = d + 4
> 4 parries high and mid attacks, while d + 4 parries low attacks
> a successful parry nets you one "Ha" in his "Ha Meter". Each "Ha" increases his speed.
> Up to 3 "Ha"s can be stocked. Each added stock increases the speed boost.
> The speed boost gradually decreases upon activation.
Super Move
* Let's Be Serious = SS + MB
> Mid
* Suicide King = 1, 1
> Mid
* Last Laugh = 1, 1, 2
> Overhead
* Give Me a Smile = 1, 1, 3
> Overhead
* Punch Line = b + 1, 3
> Overhead
* Die Laughing = 2, 1
> Mid
* Put It There Pal = 2, 1, 2
> Mid
* HA HA HA HA = 2, 1, 3
> Overhead
* Clown Prince = f + 2, 3
> Mid
* Full Deck = f + 2, 3, 2
> Mid
* Joke's On You = f + 2, 1
> Overhead
* Mad Love = 3, 2
> Mid
* Shank Shank = 3, 2, 3
> Mid
* No More Jokes = 3, 3
> Mid
Strategies
* You can use Joker's Wild to parry your enemy's attack during mid-combo, just make sure you are parrying a move with a very slow start-up.
* His j + 2 is one of the very best cross-ups in the game, abuse it. Mix it up by inputting the 2 very late into a jump or jumping and cancelling any attack at all to start your mix-up in the ground.
* His game centers on the use of the Chattering Teeth. Use it when you've knocked down your enemy for a high-low unblockable mix-up by doing f + 3 after the Teeth. It also combos into d + 2 making it a very good juggle move, even extending the whole juggle combo.
* b + 1, 3 is a very good mix-up string as it hits Low then Overhead.
* Cancel 3 into MB Rolling Laughing Gas as you main combo starter if you have enough meter to spare.