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The Joker

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Normals

* Quick Slash = 1

> High

* Downward Punch = 2

> Mid

* Straight Kick = 3

> Mid

* Footsie = b + 1

> Low

* Spinning Humor = b + 2

> Overhead

* Crowbar Slam = b + 3

> Mid

> Wall Bounce

* Belly Buster = f + 2

> Mid

* Downward Crowbar = f + 3

> Overhead

* Knee Slapper = d + 1

> Mid

* Upward Crowbar = d + 2

> Mid

* Sweep Kick = d + 3

> Low

* Straight Heel = IN AIR, 1

> Overhead

* Air Hinge Kick = IN AIR, 2

> Overhead

> Cross-Up, wide back hitbox, one of the best cross-ups in the game

* Flying Crowbar = IN AIR, 3

> Overhead

> Cross-Up

> Good Air-to-Air move

Specials

* Crowbar = b, f + 3

> Overhead

> MB Ok

* Laughing Gas = d, b + 1

> Mid

> MB Ok

> MB version – launches opponent for juggle opportunity

* Rolling Laughing Gas = d, b + 2

> Mid

> MB Ok

> MB version – launches opponent for juggle opportunity

* BANG! = d, f + 1

> High

> Hold down 1 to delay shot, perform a dash or backdash while holding 1 to cancel shot

* Chattering Teeth = d, b + 3

> Low

> Juggle starter

> After input, tap u for mid-range version, or tap f for far version

* Acid Blossom = b, f + 2

> Mid

Character Power

* Joker's Wild = 4

* Low Parry = d + 4

> 4 parries high and mid attacks, while d + 4 parries low attacks

> a successful parry nets you one "Ha" in his "Ha Meter". Each "Ha" increases his speed.

> Up to 3 "Ha"s can be stocked. Each added stock increases the speed boost.

> The speed boost gradually decreases upon activation.

Super Move

* Let's Be Serious = SS + MB

> Mid

Combo Attacks

* Suicide King = 1, 1

> Mid

* Last Laugh = 1, 1, 2

> Overhead

* Give Me a Smile = 1, 1, 3

> Overhead

* Punch Line = b + 1, 3

> Overhead

* Die Laughing = 2, 1

> Mid

* Put It There Pal = 2, 1, 2

> Mid

* HA HA HA HA = 2, 1, 3

> Overhead

* Clown Prince = f + 2, 3

> Mid

* Full Deck = f + 2, 3, 2

> Mid

* Joke's On You = f + 2, 1

> Overhead

* Mad Love = 3, 2

> Mid

* Shank Shank = 3, 2, 3

> Mid

* No More Jokes = 3, 3

> Mid

Strategies

* You can use Joker's Wild to parry your enemy's attack during mid-combo, just make sure you are parrying a move with a very slow start-up.

* His j + 2 is one of the very best cross-ups in the game, abuse it. Mix it up by inputting the 2 very late into a jump or jumping and cancelling any attack at all to start your mix-up in the ground.

* His game centers on the use of the Chattering Teeth. Use it when you've knocked down your enemy for a high-low unblockable mix-up by doing f + 3 after the Teeth. It also combos into d + 2 making it a very good juggle move, even extending the whole juggle combo.

* b + 1, 3 is a very good mix-up string as it hits Low then Overhead.

* Cancel 3 into MB Rolling Laughing Gas as you main combo starter if you have enough meter to spare.

 
Verdict:
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Not Useful
 

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