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Injustice: Gods Among Us Walkthrough and Guide

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The Flash

Normals

* Fast Punch = 1

> High



* Lightning Jabs = 2

> Mid



* Dashing Elbow = 3

> Mid



* Side Chop = b + 2

> Mid



* Power Kick = b + 3

> Mid



* Spinning Backhand = f + 2

> Overhead



* Flashy Kick = f + 3

> Overhead




* Quick Kick = d + 1

> Low



* Boots Up = d + 2

> Mid



* Trip Kick = d + 3

> Low



* Straight Kick = IN AIR, 1

> Overhead



* Air Race = IN AIR, 2

> Overhead



* Double Fist = IN AIR, 3

> Overhead




Specials

* Speed Dodge = d, b + 1

> Evade move, makes most projectiles and attacks be totally avoided

> MB Ok

> MB version – adds close range sonic boom, hits mid



* Lightning Charge = b, f + 2

> Mid

> MB Ok



* Lightning Kick = d, f + 1

> Mid

> Can be charged by holding down 1, cancel by performing a dash or backdash while holding 1

> MB Ok



* Sonic Pound = d, f + 3

> Overhead

> after input, you can tap b for close version, or tap f for far version

> MB Ok

> MB Version = juggle starter



* Flying Uppercut = d, b + 3

> Mid




* Running Man Stance = d, d + 2

> Enters kneeling stance, then follows up with two punches, can also perform the moves below:

> Lightning Charge – during running man stance, f + 1 = mid

> Sonic Pound – during running man stance, f + 2 = overhead

> Charging Slide – during running man stance, f + 3 = low

> Cancel – during running man stance, b, b



Character Power

* Time Loop = 4

> Slows down enemy. Deactivates if Flash gets hit during Time Loop.




Super Move

* Speed Zone = SS + MB

> Mid





Combo Attacks

* Speed Force = 1, 1

> Mid



* Greased Lightning = 1, 1, 2

> Mid



* Hot Pursuit = 1, 1, 3

> Low



* In a Jiff = 1, 2

> Mid




* Light Speed = 1, 2, 3

> Mid



* Terminal Velocity = 2, 1

> Overhead



* Quick Step = d + 1, d + 2

> Low



* Natural Disasters = d + 1, d + 2, d + 3

> Low



* On the Double = b + 2, 2

> Mid



* Roller Coaster = b + 2, 2, f + 3

> Mid



* Mighty Force = f + 2, 2

> Mid



* Bolt of Lightning = 3, 2

> Mid



* Forced Acceleration = f + 2, 1

> Mid



* Fastest Man Alive = f + 2, 1, 3

> Mid




Strategies

* His Character Power is best used in combos than anywhere else. A good set-up is his f + 3 overhead which juggles the enemy, then you can combo into a Slow down combo into special or Super.

* Use Speed Dodge against zoners. Is is most effective against one-hit projectiles like Superman's lasers.

* Abuse the Running Man cancel. This means use a good string like b + 2, 2, Running Man stance, Running Man cancel. By cancelling the Running Man stance, it leaves you open for another normal move, hence resetting the combo all over again.








 

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