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Superman

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Normals

* Hook Punch = 1

> High

* Overhead Smash = 2

> Mid

* Fist of Justice = 3

> Mid

* Quick Heat = b + 1

> Low

* Kryptonian Strike = b + 2

> Mid

* Charge Punch = b + 3

> Mid

* Cross Swipe = f + 2

> Mid

* Charge Overhead = f + 3

> Overhead

* Flying Low = df + 3

> Low

* Quick Jab = d + 1

> Mid

* Uppercut = d + 2

> Mid

* Low Poke = d + 3

> Low

* Steel Fist = IN AIR, 1

> Overhead

* Double Fist = IN AIR, 2

> Overhead

* Hammer Punch = IN AIR, 3

> Overhead

Specials

* Super Breath = d, b + 2

> Mid

> MB Ok

> MB version = freeze

> MB version = input for MB needs to be very quick

* Heat Vision = d, b + 1

> Mid

> MB Ok

> MB version - Overhead

> AIR Ok

> AIR MB version - Overhead

* Rising Grab = d, f + 2

> Mid

> Normal version has follow-up d, b + 1

> MB Ok

> Anti-Air

> Juggle ender

* Flying Punch = b, f + 3

> Mid

> MB Ok

> MB version - Overhead

* Flying Ground Smash = IN AIR, d + 3

> Overhead

> MB Ok

* Heat Zap = d, b + 3

> High

> Mid-screen mix-up

* Low Scoop = d, f + 1

> Low

> Extends Combos

Character Power

* Air Dash = IN AIR, f, f or b, b

* Fury of Krypton = 4

> All of Superman's attacks becomes armor-breakers.

Super Move

* Kryptonian Crush = SS + MB

> Overhead

Combo Attacks

* It's a Bird = 1, 1

> Mid

* Great Purge = 1, 1, 1

> Mid

* Kryptonite Bash = 1, 1, 2

> Overhead

* Speeding Bullet = 2, 2

> Mid

* The Last Son = 2, 2, 3

> Overhead

* Unstoppable = 2, 3

> Mid

* Solitude Strikes = 2, 3

> Mid

* Steel Rush = f + 2, d + 1

> Low

* Man of Steel = f + 2, d + 1, 3

> Overhead

Strategies

* His Character Power makes his attacks ignore armor. This is very useful since characters like Bane, Grundy, or Catwoman will have a hard time dealing with the trouble of losing the efficiency of their armored moves. This is very notable against Doomsday, as it totally goes through his Character Power armor.

* Flying Ground Smash connects as OTG to any hard knockdown move.

* Abuse comboing mix-ups into Super Breath, as it is extremely safe and very rewarding especially the MB freeze.

* Low Scoop is a very good mix-up attack, as it even starts big combos and has good invincibility.

* Rising Grab and his d + 2 are his main anti-airs.

* Abuse his air dash to normals, as they are good cross-up attacks.

* You can combo the Super Move after Heat Zap from anywhere on the screen.

* Your staple pressure string is f + 2, 3, d, b + 2. It recovers very quickly even when blocked.

* His Super Move is very good for mix-ups since it's an overhead.

Videos

Bread and Butter Basic:

f + 2, 3, f + 2, 3, f + 2, Rising Grab

Flying Ground Smash OTG:

j + 3, j, d + 3

-- Video coming soon --

Heat Zap to Super:

Heat Zap, Super
 
Verdict:
Very Helpful
OK
Not Useful
 

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