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Sinestro

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Normals

* Ring Jab = 1

> High

* Axe Swing = 2

> Mid

* Comet Kick = 3

> Mid

* Axe Stab = b + 1

> Mid

* Ring Hammerfist = b + 2

> Overhead

* Smashing Fist = b + 3

> Mid

> Wall Bounce

* Front Kick = f + 2

> Mid

* Thrashing Hammerfist = f + 3

> Overhead

* Low Jab = d + 1

> Mid

* Ascending Construct = d + 2

> Mid

* Low Axe Swing = d + 3

> Low

* Lowering Kick = IN AIR, 1

> Overhead

* Descending Stab = IN AIR, 2

> Overhead

* Downward Slice = IN AIR, 3

> Overhead

Specials

* Fear Blast = d, f + 1

> Mid

> MB Ok

* Impact Event = d, b + 2

> Overhead

> MB Ok

* Arachnid Sting = d, f + 2

> High

> MB Ok

* Axe of Terror = IN AIR, d, b + 1

> Mid

* Final Shackles = d, b + 1

> Mid

Character Power

* Beware Your Fears = Hold down 4

* Energy Shot = S while construct is activated

> Hold down 4 until charge is complete

> Once charge is complete, a construct is activated

> Press 4 while construct is activated to shoot up to 3 beams

Super Move

* Sinestro's Might = SS + MB

> Mid

Combo Attacks

* Distortion = 1, 1

> Mid

* Positive Matter = 1, 1, 1

> Mid

* Sinful Pride = 1, 1, 2

> Mid

* Ego Trip = 1, 1, u + 3

> Mid

* Tainted Reputation = 1, b + 2

> Mid

* Yellow Element = 1, b + 2, 3

> Mid

* Lost Will = b + 1, 2

> High

* Zero Compassion = b + 1, 3

> Mid

* Dashed Hope = 2, 2

> Mid

* Devastating = 2, 2, b + 2

> Overhead

* Fearless = 2, 2, 3

> Mid

* Blind Ambition = b + 2, 1

> Low

* In Blackest Day = b + 2, 1, 3

> Mid

* Fallen Hero = b + 2, b + 3

> Mid

* War of Light = f + 2, d + 1

> Low

* Power Burn = f + 2, d + 1, 3

> Mid

Strategies

* He has one of the best d + 2 uppercuts in the game. Use it fondly against enemies who jump-in to land a big combo after they get hit.

* He doesnt have a good low starter. So it's best to mix-up a normal overhead or the d + 3 sweep as a meaty attack on an enmey waking up. Alternately you can use d + 1, Final Shackles as an anti-wake up move.

* Upon wake-up, you can also perform an Axe of Terror. It reverses the wake-up attack of the enemy making it execute the other way, leaving you open for a combo opportunity.

* 1, 1, 1 is your best string after Blocking an attack. Mix it up by doing 1, 1, 1, Final Shackle or sometimes delaying the input of the 1 in between the 1, 1, 1 to throw off your enemy's timing.

* Mix up his projectiles, he has one of the best zoning games.

 
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