Normals
* Ring Jab = 1
> High
* Axe Swing = 2
> Mid
* Comet Kick = 3
> Mid
* Axe Stab = b + 1
> Mid
* Ring Hammerfist = b + 2
> Overhead
* Smashing Fist = b + 3
> Mid
> Wall Bounce
* Front Kick = f + 2
> Mid
* Thrashing Hammerfist = f + 3
> Overhead
* Low Jab = d + 1
> Mid
* Ascending Construct = d + 2
> Mid
* Low Axe Swing = d + 3
> Low
* Lowering Kick = IN AIR, 1
> Overhead
* Descending Stab = IN AIR, 2
> Overhead
* Downward Slice = IN AIR, 3
> Overhead
Specials
* Fear Blast = d, f + 1
> Mid
> MB Ok
* Impact Event = d, b + 2
> Overhead
> MB Ok
* Arachnid Sting = d, f + 2
> High
> MB Ok
* Axe of Terror = IN AIR, d, b + 1
> Mid
* Final Shackles = d, b + 1
> Mid
* Beware Your Fears = Hold down 4
* Energy Shot = S while construct is activated
> Hold down 4 until charge is complete
> Once charge is complete, a construct is activated
> Press 4 while construct is activated to shoot up to 3 beams
Super Move
* Sinestro's Might = SS + MB
> Mid
* Distortion = 1, 1
> Mid
* Positive Matter = 1, 1, 1
> Mid
* Sinful Pride = 1, 1, 2
> Mid
* Ego Trip = 1, 1, u + 3
> Mid
* Tainted Reputation = 1, b + 2
> Mid
* Yellow Element = 1, b + 2, 3
> Mid
* Lost Will = b + 1, 2
> High
* Zero Compassion = b + 1, 3
> Mid
* Dashed Hope = 2, 2
> Mid
* Devastating = 2, 2, b + 2
> Overhead
* Fearless = 2, 2, 3
> Mid
* Blind Ambition = b + 2, 1
> Low
* In Blackest Day = b + 2, 1, 3
> Mid
* Fallen Hero = b + 2, b + 3
> Mid
* War of Light = f + 2, d + 1
> Low
* Power Burn = f + 2, d + 1, 3
> Mid
Strategies
* He has one of the best d + 2 uppercuts in the game. Use it fondly against enemies who jump-in to land a big combo after they get hit.
* He doesnt have a good low starter. So it's best to mix-up a normal overhead or the d + 3 sweep as a meaty attack on an enmey waking up. Alternately you can use d + 1, Final Shackles as an anti-wake up move.
* Upon wake-up, you can also perform an Axe of Terror. It reverses the wake-up attack of the enemy making it execute the other way, leaving you open for a combo opportunity.
* 1, 1, 1 is your best string after Blocking an attack. Mix it up by doing 1, 1, 1, Final Shackle or sometimes delaying the input of the 1 in between the 1, 1, 1 to throw off your enemy's timing.
* Mix up his projectiles, he has one of the best zoning games.