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Injustice: Gods Among Us Walkthrough and Guide



 

Nightwing

 



Normals - Escrima

* Straight Snap Strike = 1

> High



* Circular Strike = 2

> Mid



* Scissors Swipe = 3

> Mid



* Quick Scissor = b + 1

> Mid



* Overhead Strike = b + 2

> Overhead



* Spinning Blast = b + 3

> Mid



* Stick Smash = f + 2

> Mid



* Circular Power = f + 3

> Overhead



* Spinning Heel Kick = u + 3

> Overhead



* Bird's Nest = u + 3, d + 3

> Low



* Escrima Strike = d + 1

> Mid



* Escrima Uppercut = d + 2

> Mid



* Cross Overhead Strike = d + 3

> Low



* Escrima Drop = IN AIR, 1

> Overhead



* Flying Escrimas = IN AIR, 2

> Overhead



* Extended Kick = IN AIR, 3

> Overhead




Normals - Staff

* Face Poke = 1

> Mid



* Overhead Strike = 2

> Overhead



* Lifting Wind = 3

> Mid



* One Handed Poke = b + 1

> High



* Smashing Tiger = b + 3

> Mid



* Big Show = b + 3

> Overhead



* Crouching Talon = d + 1

> Mid



* Hidden Baston = d + 2

> Mid



* Hawkeye = d + 3

> Low



* Air Poke = IN AIR, 1

> Overhead



* Flying Staff = IN AIR, 2

> Overhead



* Staff Smack = IN AIR, 3

> Overhead




Specials - Escrima

* WingDing = IN AIR, d, b + 1

> Overhead

> MB Ok



* Ground Spark = d, b + 2

> Low

> Hold down 2 to charge attack, perform a dash or backdash while holding 2 to cancel

> MB Ok



* Escrima Fury = d, f + 2

> Mid

> MB Ok



* Flip Kick = d, b + 3

> Overhead

> MB Ok



* Scatter Bomb = d, b + 1

> Mid

> MB Ok




Specials - Staff

* Staff Spin = d, b + 3

> Mid

> MB Ok



* Ground Blast = d, b + 2

> Low

> MB Ok



* Ground Blast = b, f + 3

> High




Character Power

* Style Change = 4

> Switch between Escrimas and Staff stance




Super Move

* Dark As Night = SS + MB

> Mid




Combo Attacks – Escrima

* Side Kick = 1, 1

> Mid



* Razor's Edge = 1, 1, 2

> Mid



* Dark Justice = 1, 1, 3

> Mid



* Stick and Move = b + 1, 1

> Mid



* Shooting Star = b + 1, 1, 2

> Mid



* Surrender Now = b + 1, 3

> Mid



* Renegade = 2, 2

> Mid



* Lone Bird = 2, 2, 3

> Overhead



* Gotham Hero = f + 2, 1

> Mid



* Wide Wing = f + 2, 1, 3

> Mid



* Lightning Crash = 3, 3

> Mid



* Freefall = 3, 3, 3

> Overhead



* In the Zone = d + 1, 3

> Mid




Combo Attacks – Staff

* Trapeze Artist = 1, b + 1

> High



* Outsider = 1, f + 1

> Low



* Last Chance = 1, d + 3

> Low



* Wing Span = 1, f + 2

> Mid




Strategies

* Abuse Wingdings against slow, close range characters like Bane. It gives them a very hard time to close in and by the time they get in you've already had a great life advantage.

* Abuse his 1, 1, 2 string as it gives you advantage even on block. This will be your main string, so be ready to have a hit confirm or block confirm combo ready after the input.

* 1, f + 1 is his main string using the Staff. It hits low, is comboable, and is pretty safe when blocked.

* Flying Grayson is safe when blocked, but not if you whiffed. Make sure to take note of this. Also it knocks down the enemy, setting you up perfectly for a mix-up like Ground Spark if it's used as a combo ender.





 
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