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Nightwing

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Normals - Escrima

* Straight Snap Strike = 1

> High

* Circular Strike = 2

> Mid

* Scissors Swipe = 3

> Mid

* Quick Scissor = b + 1

> Mid

* Overhead Strike = b + 2

> Overhead

* Spinning Blast = b + 3

> Mid

* Stick Smash = f + 2

> Mid

* Circular Power = f + 3

> Overhead

* Spinning Heel Kick = u + 3

> Overhead

* Bird's Nest = u + 3, d + 3

> Low

* Escrima Strike = d + 1

> Mid

* Escrima Uppercut = d + 2

> Mid

* Cross Overhead Strike = d + 3

> Low

* Escrima Drop = IN AIR, 1

> Overhead

* Flying Escrimas = IN AIR, 2

> Overhead

* Extended Kick = IN AIR, 3

> Overhead

Normals - Staff

* Face Poke = 1

> Mid

* Overhead Strike = 2

> Overhead

* Lifting Wind = 3

> Mid

* One Handed Poke = b + 1

> High

* Smashing Tiger = b + 3

> Mid

* Big Show = b + 3

> Overhead

* Crouching Talon = d + 1

> Mid

* Hidden Baston = d + 2

> Mid

* Hawkeye = d + 3

> Low

* Air Poke = IN AIR, 1

> Overhead

* Flying Staff = IN AIR, 2

> Overhead

* Staff Smack = IN AIR, 3

> Overhead

Specials - Escrima

* WingDing = IN AIR, d, b + 1

> Overhead

> MB Ok

* Ground Spark = d, b + 2

> Low

> Hold down 2 to charge attack, perform a dash or backdash while holding 2 to cancel

> MB Ok

* Escrima Fury = d, f + 2

> Mid

> MB Ok

* Flip Kick = d, b + 3

> Overhead

> MB Ok

* Scatter Bomb = d, b + 1

> Mid

> MB Ok

Specials - Staff

* Staff Spin = d, b + 3

> Mid

> MB Ok

* Ground Blast = d, b + 2

> Low

> MB Ok

* Ground Blast = b, f + 3

> High

Character Power

* Style Change = 4

> Switch between Escrimas and Staff stance

Super Move

* Dark As Night = SS + MB

> Mid

Combo Attacks – Escrima

* Side Kick = 1, 1

> Mid

* Razor's Edge = 1, 1, 2

> Mid

* Dark Justice = 1, 1, 3

> Mid

* Stick and Move = b + 1, 1

> Mid

* Shooting Star = b + 1, 1, 2

> Mid

* Surrender Now = b + 1, 3

> Mid

* Renegade = 2, 2

> Mid

* Lone Bird = 2, 2, 3

> Overhead

* Gotham Hero = f + 2, 1

> Mid

* Wide Wing = f + 2, 1, 3

> Mid

* Lightning Crash = 3, 3

> Mid

* Freefall = 3, 3, 3

> Overhead

* In the Zone = d + 1, 3

> Mid

Combo Attacks – Staff

* Trapeze Artist = 1, b + 1

> High

* Outsider = 1, f + 1

> Low

* Last Chance = 1, d + 3

> Low

* Wing Span = 1, f + 2

> Mid

Strategies

* Abuse Wingdings against slow, close range characters like Bane. It gives them a very hard time to close in and by the time they get in you've already had a great life advantage.

* Abuse his 1, 1, 2 string as it gives you advantage even on block. This will be your main string, so be ready to have a hit confirm or block confirm combo ready after the input.

* 1, f + 1 is his main string using the Staff. It hits low, is comboable, and is pretty safe when blocked.

* Flying Grayson is safe when blocked, but not if you whiffed. Make sure to take note of this. Also it knocks down the enemy, setting you up perfectly for a mix-up like Ground Spark if it's used as a combo ender.

 
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