Normals - Escrima
* Straight Snap Strike = 1
> High
* Circular Strike = 2
> Mid
* Scissors Swipe = 3
> Mid
* Quick Scissor = b + 1
> Mid
* Overhead Strike = b + 2
> Overhead
* Spinning Blast = b + 3
> Mid
* Stick Smash = f + 2
> Mid
* Circular Power = f + 3
> Overhead
* Spinning Heel Kick = u + 3
> Overhead
* Bird's Nest = u + 3, d + 3
> Low
* Escrima Strike = d + 1
> Mid
* Escrima Uppercut = d + 2
> Mid
* Cross Overhead Strike = d + 3
> Low
* Escrima Drop = IN AIR, 1
> Overhead
* Flying Escrimas = IN AIR, 2
> Overhead
* Extended Kick = IN AIR, 3
> Overhead
Normals - Staff
* Face Poke = 1
> Mid
* Overhead Strike = 2
> Overhead
* Lifting Wind = 3
> Mid
* One Handed Poke = b + 1
> High
* Smashing Tiger = b + 3
> Mid
* Big Show = b + 3
> Overhead
* Crouching Talon = d + 1
> Mid
* Hidden Baston = d + 2
> Mid
* Hawkeye = d + 3
> Low
* Air Poke = IN AIR, 1
> Overhead
* Flying Staff = IN AIR, 2
> Overhead
* Staff Smack = IN AIR, 3
> Overhead
Specials - Escrima
* WingDing = IN AIR, d, b + 1
> Overhead
> MB Ok
* Ground Spark = d, b + 2
> Low
> Hold down 2 to charge attack, perform a dash or backdash while holding 2 to cancel
> MB Ok
* Escrima Fury = d, f + 2
> Mid
> MB Ok
* Flip Kick = d, b + 3
> Overhead
> MB Ok
* Scatter Bomb = d, b + 1
> Mid
> MB Ok
Specials - Staff
* Staff Spin = d, b + 3
> Mid
> MB Ok
* Ground Blast = d, b + 2
> Low
> MB Ok
* Ground Blast = b, f + 3
> High
* Style Change = 4
> Switch between Escrimas and Staff stance
Super Move
* Dark As Night = SS + MB
> Mid
Combo Attacks – Escrima
* Side Kick = 1, 1
> Mid
* Razor's Edge = 1, 1, 2
> Mid
* Dark Justice = 1, 1, 3
> Mid
* Stick and Move = b + 1, 1
> Mid
* Shooting Star = b + 1, 1, 2
> Mid
* Surrender Now = b + 1, 3
> Mid
* Renegade = 2, 2
> Mid
* Lone Bird = 2, 2, 3
> Overhead
* Gotham Hero = f + 2, 1
> Mid
* Wide Wing = f + 2, 1, 3
> Mid
* Lightning Crash = 3, 3
> Mid
* Freefall = 3, 3, 3
> Overhead
* In the Zone = d + 1, 3
> Mid
Combo Attacks – Staff
* Trapeze Artist = 1, b + 1
> High
* Outsider = 1, f + 1
> Low
* Last Chance = 1, d + 3
> Low
* Wing Span = 1, f + 2
> Mid
Strategies
* Abuse Wingdings against slow, close range characters like Bane. It gives them a very hard time to close in and by the time they get in you've already had a great life advantage.
* Abuse his 1, 1, 2 string as it gives you advantage even on block. This will be your main string, so be ready to have a hit confirm or block confirm combo ready after the input.
* 1, f + 1 is his main string using the Staff. It hits low, is comboable, and is pretty safe when blocked.
* Flying Grayson is safe when blocked, but not if you whiffed. Make sure to take note of this. Also it knocks down the enemy, setting you up perfectly for a mix-up like Ground Spark if it's used as a combo ender.