Normals
* Photon Shot = 1
> High
* Cyber Hammerfist = 2
> Mid
* Photon Kick = 3
> Mid
* Nuclear Trip = b + 1
> Low
* Alpha Slam = b + 2
> Overhead
* Ion Push = b + 3
> Mid
> Wall Bounce
* Downward Destruction = f + 2
> Overhead
* Double Shot = f + 3
> Overhead
* Sky Fall = u + 3
> High
* Low Shot = d + 1
> Mid
* Geyser Uppercut = d + 2
> Mid
* Low Push Kick = d + 3
> Low
* High Pressure = IN AIR, 1
> Overhead
* Overcharge Kick = IN AIR, 2
> Overhead
* Hyper Axe = IN AIR, 3
> Overhead
Specials
* Gravity Pull = d, b + 2
> Mid
> MB Ok
> MB version – pulls enemy towards you, then leaves enemy open for any follow-ups
* Gravity Mine = d, d + 3
> Low
> after input, tap b for close version, or tap f for far version
> MB Ok
> MB version – juggles enemy
* Orbital Strike = d, f + 3
> Unblockable
> MB Ok
> MB version – Blockable mid-attack, but has better tracking than normal version.
* Lex Probe = d, b + 3
> Mid
> MB Ok
* Lance Blast = d, f + 1
> Mid
> Can be charged by holding down 1, full-charge version is unblockable
> While holding down 1, input b, b or f, f to cancel
* Up Lance Blast = d, b + 1
> Mid
> Can be charged by holding down 1, full-charge version is unblockable
> While holding down 1, input b, b or f, f to cancel
* Corp Charge = b, f + 2
> Mid
> AIR Ok
* Energy Shield = 4
> Provides force field, hold down 4 to charge, can be charged up to 3 levels.
> Level 1 = absorb one hit, take normal damage from enemy
> Level 2 = absorb one hit, take 50% damage from enemy, duration lasts 2x longer
> Level 3 = absorb one hit, take zero damage from enemy, duration lasts 4x longer
Super Move
* Coordinates Received = SS + MB
> Mid
* Mad Man = 1, 1
> Mid
* Criminal Mind = 1, 1, 2
> Overhead
* Prototype = 1, 1, 3
> Mid
* Highest Currency = b + 1, 3
> Low
* Die Hard = 2, 1
> Mid
* World Domination = 2, 1, 3
> Mid
* Early Triumph = 2, 2
> Mid
* New Destiny = 2, 2, b + 3
> Low
* Evil Scientist = 2, 2. d + 1
> Overhead
* LexCorp = b + 2, u + 3
> Mid
* Megalomania = b + 2, u + 3, d + 3
> Mid
* Roaring Strike = f + 2, 2, 3
> Mid
Strategies
* 1, 1, 2 is your main string for combos. Keep this in mind.
* j + 2 is a very good jump-in move and should be your main jumping in attack. It has a great hitbox, covering a good area underneath Lex.
* His d + 3 is also very remarkable, it has huge range and very good against footsie battles.
* End your combos with Gravity pull as it builds up meter and knocks away your enmy, setting them up for your orbs and zoning.