Normals
* Jabbing Mace = 1
> High
* Mace Swing = 2
> Mid
* Spinning Moon = 3
> Mid
* Skyward Kick = b + 1
> Mid
* Whirling Smash = b + 2
> Mid
* Great Divine = b + 3
> Mid
> Wall Bounce
* Thanagarian Palm = f + 1
> High
* Ascension = f + 3
> Overhead
* Low Mace Jab = d + 1
> Mid
* Cloud Nine = d + 2
> Mid
* Vicious Spike = d + 3
> Low
* Downward Mace = IN AIR, 1
> Overhead
* Falling Star = IN AIR, 2
> Overhead
* Descending Meteor = IN AIR, 3
> Overhead
Specials
* Mace Charge = b, f + 2
> Mid
> AIR Ok
> MB Ok
* Mace Toss = d, b + 1
> Mid
> MB Ok
* Mace Toss (air) = IN AIR, d, f + 1
> Overhead
> MB Ok
* Downward Mace (air) = IN AIR, d, b + 1
> Overhead
> MB Ok
* Heavenward Stomp (air) = IN AIR, d + 3
> Overhead
* Wing Evade = d, b + 2, then follow-up with the ff:
> Press 1 for diagonal mace toss
> Press 2 for overhead kick
> Press 3 for flying kick
* Soaring Hawk = 4
> Hawkgirl flies, has no cooldown period, but she lands after a few moments
> While suspended in mid-air she can follow-up with the moves below:
> Press 1 for Mace Jab, Press 2 for Flip Kick, Press 3 for Double Kick
> Tap u for Fly Up, Tap d for Fly Down, Tap f for Fly Towards, Tap b for Fly Away
Super Move
* The Power of Nth = SS + MB
> Overhead
* Mace Smash = 1, 1
> Mid
* Morning Star = 1, 1, 2
> Mid
* Meteor Hammer = 1, 2
> Mid
* Mace Maximum = 1, 2, 3
> Mid
* Birds of Prey = 1, 2, b + 3
> Mid
* Crashing Nth = b + 1, 3
> Mid
* Betrayal = f + 1, 1
> Mid
* Tactical Strike = f + 1, 3
> Mid
* Short Fuse = 2, 2
> Overhead
* Thanagarian Strength = 2, 2, u + 3
> Mid
* Dawn Star = b + 2, 2
> Low
* The Old Ones = b + 2, 2, b + 3
> Low
* Golden Age = b + 2, 3
> Overhead
* Heavy Nth = 3, 2
> Mid
* Bloody War = 3, 2, b + 1
> Mid
Strategies
* Mace Charge has a very good horizontal range and is an extremely good wake-up.
* Use her Character Power to evade most attacks especially projectiles by zoners. By holding a particular direction upwards, you can avoid most attacks depending on the enemy you are fighting against and your current position.
* Her Character Power also has an extremely fast start-up, so abuse it as much as you can if it's beneficial on the situation.
* 1, 2, 3 is your string starter for combos mid-screen, while 1, 1, 2 is your best starter in the corner.