Normals
* Revolver Slap = 1
> High
* Revolver Slam = 2
> Mid
* Spot Kick = 3
> Mid
* Gun Smack = b + 1
> Mid
* Take Aim = b + 2
> Low
* Harley Swing = b + 3
> Mid
> Wall Bounce
* Ear Smash = f + 1
> High
* Overhead Bash = f + 2
> Overhead
* Hammer Slam = f + 3
> Overhead
* Revolver Poke = d + 1
> Mid
* Spinning Pistols = d + 2
> Mid
* Single Shot = d + 3
> Low
* Side Kick = IN AIR, 1
> Overhead
* Double Kick = IN AIR, 2
> Overhead
* Double Stomp = IN AIR, 3
> Overhead
Specials
* Pop Pop = d, b + 2
> Mid
> Hold down 2 to charge for more damage. It is unblockable and moves slower upon full charge.
> Charged shots has a chance to be a dud.
> While holding down 2, tap, f, f or b, b to cancel shot.
> MB Ok
* Line of Fire = d, f + 1
> High
> MB Ok
* Heads Up = d, b + 1
> High
> MB Ok
* Oopsy Daisy = IN AIR, d, b + 1
> Overhead
> MB Ok
* Cupcake Bomb = b, f + 2
> Overhead
> MB Ok
* Play Doctor = d, b, f + 1
> Unblockable
> MB Ok
* Silly Slide = b, f + 3
> Quick slide forward, can be followed up by Tantrum Stance.
* Tantrum Stance = d, b + 3
> Low
> You can follow this up with the following moves below:
> Forward Cartwheel = during Tantrum Stance, 1. Mid-attack.
> Hand Stand = during Tantrum Stance, 2. Low-attack.
> Bullet Frenzy = during Tantrum Stance, 3. Mid-attack.
> Forward Somersault = during Tantrum Stance, f
> Backward Somersault = during Tantrum Stance, b
* Bag-O-Tricks = 4
> Randomly activates any of the following:
> Mr. J = provides damage increase
> TNT = Throws a dynamite. Unblockable.
> Ivy's Flower = recovers some health back.
Super Move
* Mallet Bomb = SS + MB
> Mid
* Naughty-Naughty = 1, 1
> Mid
* I Hope It Hurts = 1, 1, 2
> Mid
* Girls Best Friend = 1, 2
> Mid
* Rude Joke = 1, 2, 3
> Mid
* Irresistible = b + 1, 2
> Mid
* Let's Play = b + 1, 2, 1
> Mid
* For Mistah J. = f + 1, 3
> Mid
* Miss Me = 2, b + 3
> Low
* Hi Puddin = 2, d + 3
> Low
* Pleased to Meetcha = 2, u + 3
> Mid
* He Loves Me = b + 2, 2
> Mid
* Don't Get Hurt = f + 2, 2
> Mid
* That's Cute = f + 2, 3
> Mid
* Lollipops = 3, 3
> Mid
Strategies
* Use her f + 3 liberally. It is very useful in footsies and the startup animation is very deceiving as it looks similar to b + 3, which confuses enemies.
* Use f + 1, 3 as your main strong for a hard knockdown. From there you can mix-up against the enemy's wake up, throw a b, f + 2 cupcake to get back zoning, or use f + 3 and b + 3 to armor your starters.
* b + 2, 2 is very fast and sets up a very good 50/50 game as you can set it up for a throw or for another mix-up.