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Green Arrow

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Normals

* Outlander = 1

> High

* Bow Poke = 2

> Mid

* Bow Slice = 3

> Mid

* Longbow = b + 1

> Mid

* Quick Slash = b + 2

> Overhead

* Satisfaction = b + 3

> Mid

> Wall Bounce

* Money Shot = f + 2

> Mid

* Canary's Kiss = f + 3

> Overhead

* Bow Jab = d + 1

> Mid

* Rising Bow = d + 2

> Mid

* Sweep Kick = d + 3

> Low

* Slicing Bow = IN AIR, 1

> Overhead

* Anchor Point = IN AIR, 2

> Overhead

* Spinning Release = IN AIR, 3

> Overhead

Specials

* Sky Alert = d, f + 1

> Overhead

> MB Ok

* Dead On = IN AIR, d, b + 1

> High

> MB Ok

* Dead On = d, b + 2

> Mid

> MB Ok

* Stinger = b, f + 3

> Low

> MB Ok

* Up Haven Blast = d, f + 2

> High

> MB Ok

* Hurricane Bow = d, f + 1

> Mid

Character Power

* Take Aim = 4

> Shoots an arrow. High attack.

> Hold down 4 to charge shot. While charging, you can duck down or jump up.

> You can release the held-down shot from any position, even if you're ducking or jumping.

> Instead of just pressing 4, you can use special arrow commands to load elemental arrows first.

* Frozen Arrow = d, b + 4

> Freezes enemies. Limited to one ammo

* Electric Arrow = d, f + 4

> Staggers enemies. Limited to two ammo.

* Burning Arrow = d, d + 4

> Knocks down burned enemies. Limited to three ammo.

Super Move

* Arsenal Assault = SS + MB

> Unblockable

Combo Attacks

* Minus Ten = 1, 1

> Mid

* More Fun = 1, 1, 1

> Mid

* Thrill Seeker = 1, 1, 3

> Mid

* Final Shot = b + 1, 3

> Mid

* Quiver = 2, 2

> Mid

* Night Ranger = 2, 2, 3

> Mid

* Light It Up = b + 2, 3

> Mid

* Longbow Hunter = f + 2, d + 1

> Low

* Queen's Gambit = f + 2, d + 1, 3

> Overhead

* Beast Slayer = 3, 3

> Mid

Strategies

* His Super Move can be comboed into after the whole sequence, since the bouncing enemy from the last hits of the super will be open for a combo. This is a very strong part of his reset game.

* Always end his combos into a Frozen Arrow shot. This basically gives you a 50/50 mix-up game all the time and extends combos further.

* Hurricane Bow has armor breaking properties. It can even beat some Super Moves by going all the way through against the Super Move's armor.

 
Verdict:
Very Helpful
OK
Not Useful
 

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