Normals
* Non-Lethal = 1
> High
* Target Kick = 2
> Mid
* Slicing Moon = 3
> Mid
* Spinning Kick = b + 1
> Low
* Rifle Butt = b + 2
> Overhead
* Piercing Sun = b + 3
> Mid
> Wall Bounce
* Assassin's Fist = f + 2
> Mid
* Flying Axe = f + 3
> Overhead
* Toe Kick = d + 1
> Low
* Spinning Hook = d + 2
> Mid
* Sweep Kick = d + 3
> Low
* Double Knee = IN AIR, 1
> Overhead
* Double Kick = IN AIR, 2
> Overhead
* Razor's Edge = IN AIR, 3
> Overhead
Specials
* Quick Fire = d, f + 1
> High
> MB Ok
* Low Shots = b, d + 1
> Low
> MB Ok
* Machine Gun = d, f + 2
> Mid
> MB Ok
* Upward Machine Gun = d, b + 2
> High
> MB Ok
> MB version – follow-up grenade is overhead
* Sword Spin = d, b + 3
> Mid
> MB Ok
> MB version – adds another slice that is overhead
> MB version – after pressing MB, tap d to perform a low cut instead of the overhead
* Quick Fire = IN AIR, d, f + 1
> High
* Sword Flip = d, f + 3
> Mid
* Enhanced Reflexes = 4
> Deathstroke's gunshots will be unblockable upon activation
> Upon cooldown however, his gunshots will all miss.
Super Move
* Eye For an Eye = SS + MB
> Mid
* Carbine = 1, 1
> Mid
* Terminator = 1, 2, 3
> Overhead
* High Noon = 1, 3
> Mid
* Human Hunting = 1, 3, 2
> Mid
* Contract Killer = b + 1, u + 2
> Mid
* Never Saw It = b + 1, d + 3
> Low
* Tango Down = 2, 3
> Mid
* Silent Approach = 2, 3, 1
> High
* Search and Destroy = f + 2, 3
> Mid
* Retractable Stock = b + 2, 2
> Mid
* Identity Crisis = b + 2, 2, 2
> Overhead
* Checkmate = b + 2, 3
> Mid
* Slade Way = b + 2, 3, f + 2
> Mid
* Cold Steel = 3, 2
> Mid
* Diamond Blade = 3, 2, 3
> Mid
* Kill Confirmed = 3, 2, 3, 1
> Mid
Strategies
* His f + 3 is one of the best overhead moves in the game. It has a huge hitbos, is an overhead, and is totally safe when blocked.
* Mix-up his f + 3 with his b + 1, u + 2 for a very solid high-low mix-up game.
* Use Sword Flip to end big combos and as an anti-air as well.
* Use f + 2, 3 as your main punishing string. Even when blocked it pushes the opponent, setting up more zoning for you.