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Cyborg

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Normals

* Micro Chip = 1

> High

* Power Knee = 2

> Mid

* Jaw Smash = 3

> Mid

* Cross Swipe = b + 1

> Mid

* Drone Kick = b + 2

> Low

* Left Field = b + 3

> Mid

> Wall Bounce

* Cyber Kick = f + 2

> Mid

* Touchdown = f + 3

> Overhead

* Quick Jab = d + 1

> Mid

* Rising Fist = d + 2

> Mid

* Cyber Trip = d + 3

> Low

* Knee Drop = IN AIR, 1

> Overhead

* Photon Kick = IN AIR, 2

> Overhead

* Multiprocessor Slam = IN AIR, 3

> Overhead

Specials

* Nova Blaster = b, f + 1

> Mid

> AIR Ok

> MB Ok

* Power Fist = d, b + 1

> Mid

> MB Ok

* Techno Tackle = d, b, f + 3

> Unblockable

> MB Ok

* Sonic Disruptor = d, f + 2

> Mid

> Hold down 2 to delay

> Tap d, d while holding down 2 to cancel the move

* Up Sonic Disruptor = d, b + 2

> Mid

> Hold down 2 to delay

> Tap d, d while holding down 2 to cancel the move

* Target Acquired = d, d + 3

> Overhead

> after input, tap b for close version, or tap f for far version

* Forward Grapple = d, uf

> Moves Cyborg diagonally forward into the air

* Back Grapple = d, ub

> Moves Cyborg diagonally backward into the air

Character Power

* Repair Circuit = 4

> Slowly regenerates health. Hold down 4 to keep charging.

> Can be cancelled by inputting a special move or by dashing or backdashing.

Super Move

* Target Lock = SS + MB

> Mid

Combo Attacks

* Android = 1, 1

> Mid

* Humanity = 1, 1, 2

> Overhead

* Comeback = 1, 1, 3

> Mid

* Chrome Plated = 1, 2

> Low

* Man Within = 1, 2, d + 2

> Mid

* Solid Metal = b + 1, 2

> Mid

* Blowout = b + 1, 2, 3

> Mid

* Sideline = f + 2, 2

> Mid

* Lost Faith = b + 2, 3, 1

> Mid

Strategies

* 1, 1, 2 is his best string since it's high, mid, overhead in sequence. It is a very good mix-up string especially if you link it into his jump-ins for added pressure. Take note though that it is not special move cancellable, so best keep it as an ender.

* Always end your string into Sonic Disruptor, as it is safe on block, combos into hit, and can even be dash cancelled into mix-ups and resets.

* Abuse Grapple. It is an escape move, has armor, has no start-up frames, and can even be used as a combo ender that sets up another mix-up for more pressure.

 
Verdict:
Very Helpful
OK
Not Useful
 

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