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Injustice: Gods Among Us Walkthrough and Guide

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Cyborg

Normals

* Micro Chip = 1

> High



* Power Knee = 2

> Mid



* Jaw Smash = 3

> Mid



* Cross Swipe = b + 1

> Mid



* Drone Kick = b + 2

> Low



* Left Field = b + 3

> Mid

> Wall Bounce



* Cyber Kick = f + 2

> Mid




* Touchdown = f + 3

> Overhead



* Quick Jab = d + 1

> Mid



* Rising Fist = d + 2

> Mid



* Cyber Trip = d + 3

> Low



* Knee Drop = IN AIR, 1

> Overhead



* Photon Kick = IN AIR, 2

> Overhead



* Multiprocessor Slam = IN AIR, 3

> Overhead




Specials

* Nova Blaster = b, f + 1

> Mid

> AIR Ok

> MB Ok



* Power Fist = d, b + 1

> Mid

> MB Ok



* Techno Tackle = d, b, f + 3

> Unblockable

> MB Ok



* Sonic Disruptor = d, f + 2

> Mid

> Hold down 2 to delay

> Tap d, d while holding down 2 to cancel the move



* Up Sonic Disruptor = d, b + 2

> Mid

> Hold down 2 to delay

> Tap d, d while holding down 2 to cancel the move




* Target Acquired = d, d + 3

> Overhead

> after input, tap b for close version, or tap f for far version



* Forward Grapple = d, uf

> Moves Cyborg diagonally forward into the air



* Back Grapple = d, ub

> Moves Cyborg diagonally backward into the air




Character Power

* Repair Circuit = 4

> Slowly regenerates health. Hold down 4 to keep charging.

> Can be cancelled by inputting a special move or by dashing or backdashing.




Super Move

* Target Lock = SS + MB

> Mid





Combo Attacks

* Android = 1, 1

> Mid



* Humanity = 1, 1, 2

> Overhead



* Comeback = 1, 1, 3

> Mid



* Chrome Plated = 1, 2

> Low




* Man Within = 1, 2, d + 2

> Mid



* Solid Metal = b + 1, 2

> Mid



* Blowout = b + 1, 2, 3

> Mid



* Sideline = f + 2, 2

> Mid



* Lost Faith = b + 2, 3, 1

> Mid




Strategies

* 1, 1, 2 is his best string since it's high, mid, overhead in sequence. It is a very good mix-up string especially if you link it into his jump-ins for added pressure. Take note though that it is not special move cancellable, so best keep it as an ender.

* Always end your string into Sonic Disruptor, as it is safe on block, combos into hit, and can even be dash cancelled into mix-ups and resets.

* Abuse Grapple. It is an escape move, has armor, has no start-up frames, and can even be used as a combo ender that sets up another mix-up for more pressure.










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