Normals
* Brute Jab = 1
> High
* Brute Hammerfist = 2
> Mid
* Brute Kick = 3
> Mid
* Shin Splint = b + 1
> Low
* Earthquake Stomp = b + 2
> Low
* Thundering Dropkick = b + 3
> Mid
* Shattering Cross = f + 1
> Mid
* Lucho Powerpunch = f + 2
> Mid
* Fist Slam = f + 2, d
> Overhead
* Devastator = f + 3
> Mid
* Quick Kick = d + 1
> Mid
* Rising Double Fist = d + 2
> Mid
* Fist Trip = d + 3
> Low
* Demolish = IN AIR, 1
> Overhead
* Crushing = IN AIR, 2
> Overhead
* Pulverize = IN AIR, 3
> Overhead
* Body Splash = IN AIR, d + 3
> Overhead
> Cross-Up
Specials
* Body Press = d, b, f + 3
> Unblockable
> MB Ok
* Raging Charge = b, f + 1
> Mid
> MB Ok
* Double Punch = b, f + 2
> Mid
> MB Ok
* Venom Uppercut = d, b + 2
> Mid
> MB Ok
* Ring Slam = d, b + 1
> Unblockable
> Grabs airborne foes
* Venom Boost = 4
> Increases damage output and provides extra armor for specials.
> Up to 3 levels of Venom doses can be taken. They are stacked on top of each other.
> Each dose gradually decreases upon activation.
> During the cooldown period, Bane will deal less damage, take more damage and move slower.
> The level of de-buff during the cooldown period depends on the level of Venom dose taken.
> The more doses taken, the stronger the de-buff during the cooldown.
Super Move
* Break the Bat = SS + MB
> Unblockable
* Punching Bag = 1, 1
> Mid
* Juiced = 1, 1, 2
> Mid
* Feel the Pain = 1, 1, 3
> Overhead
* Bring It = b + 1, 1
> Low
* Bitter Taste = b + 1, 1, 2
> Mid
* Dead One = 1, 2
> Mid
* Final Strike = 1, 2, 3
> Mid
* Secret Six = 2, 2
> Mid
* Venom Strength = 2, 2, 3
> Mid
* Knightfall = b + 2, 1
> Overhead
* Master of Disguise = b + 2, 3
> Mid
* Veritas Leberat = f + 2, d, 2
> Mid
* Infinite Crisis = f + 2, d, 3
> Mid
Strategies
* To prolong the duration of Venom Boost, make sure to activate the next level when the current boost level is almost done.
* Venom boost has no startup and can be done ANYTIME, you can even input 3 doses at the very start-up of his Super Move.
* Only use Level 3 Venom Boost if you're assured you'll get the kill. The de-buffs are not worth it during the majority of the match.
* His corner game is remarkable. You can mix-in d + 1 into command grabs for a tick throw game, or even f + 3 for a mix-up since its a cross-up and overhead at the same time.
* b + 2, 3 is your main string as it juggles for more combos and starts as a low.