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Injustice: Gods Among Us Walkthrough and Guide



 

Bane

 


Normals

* Brute Jab = 1

> High



* Brute Hammerfist = 2

> Mid



* Brute Kick = 3

> Mid



* Shin Splint = b + 1

> Low



* Earthquake Stomp = b + 2

> Low



* Thundering Dropkick = b + 3

> Mid



* Shattering Cross = f + 1

> Mid



* Lucho Powerpunch = f + 2

> Mid



* Fist Slam = f + 2, d

> Overhead



* Devastator = f + 3

> Mid



* Quick Kick = d + 1

> Mid



* Rising Double Fist = d + 2

> Mid



* Fist Trip = d + 3

> Low



* Demolish = IN AIR, 1

> Overhead



* Crushing = IN AIR, 2

> Overhead



* Pulverize = IN AIR, 3

> Overhead



* Body Splash = IN AIR, d + 3

> Overhead

> Cross-Up



Specials

* Body Press = d, b, f + 3

> Unblockable

> MB Ok



* Raging Charge = b, f + 1

> Mid

> MB Ok



* Double Punch = b, f + 2

> Mid

> MB Ok



* Venom Uppercut = d, b + 2

> Mid

> MB Ok



* Ring Slam = d, b + 1

> Unblockable

> Grabs airborne foes




Character Power

* Venom Boost = 4

> Increases damage output and provides extra armor for specials.

> Up to 3 levels of Venom doses can be taken. They are stacked on top of each other.

> Each dose gradually decreases upon activation.

> During the cooldown period, Bane will deal less damage, take more damage and move slower.

> The level of de-buff during the cooldown period depends on the level of Venom dose taken.

> The more doses taken, the stronger the de-buff during the cooldown.



Super Move

* Break the Bat = SS + MB

> Unblockable




Combo Attacks

* Punching Bag = 1, 1

> Mid



* Juiced = 1, 1, 2

> Mid



* Feel the Pain = 1, 1, 3

> Overhead



* Bring It = b + 1, 1

> Low



* Bitter Taste = b + 1, 1, 2

> Mid



* Dead One = 1, 2

> Mid



* Final Strike = 1, 2, 3

> Mid



* Secret Six = 2, 2

> Mid



* Venom Strength = 2, 2, 3

> Mid



* Knightfall = b + 2, 1

> Overhead



* Master of Disguise = b + 2, 3

> Mid



* Veritas Leberat = f + 2, d, 2

> Mid



* Infinite Crisis = f + 2, d, 3

> Mid




Strategies

* To prolong the duration of Venom Boost, make sure to activate the next level when the current boost level is almost done.

* Venom boost has no startup and can be done ANYTIME, you can even input 3 doses at the very start-up of his Super Move.

* Only use Level 3 Venom Boost if you're assured you'll get the kill. The de-buffs are not worth it during the majority of the match.

* His corner game is remarkable. You can mix-in d + 1 into command grabs for a tick throw game, or even f + 3 for a mix-up since its a cross-up and overhead at the same time.

* b + 2, 3 is your main string as it juggles for more combos and starts as a low.









 
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