Normals
* Flounder Fist = 1
> High
* Trident Push = 2
> Mid
* Trident Spin = 3
> Mid
* Mera's Fury = b + 1
> Low
* Trident Slam = b + 2
> Overhead
* Whirl Pool = b + 3
> Mid
> Wall Bounce
* Surface Dwellers = f + 1
> Mid
* Stingray Sweep = f + 2
> Low
* For Neptune = f + 3
> Overhead
* Shark Strike = d + 1
> Mid
* Rising Trident = d + 2
> Mid
* Sea Sweep = d + 3
> Low
* Urchin Kick = IN AIR, 1
> Overhead
* Air Stab = IN AIR, 2
> Overhead
* Trident Jab = IN AIR, 3
> Overhead
Specials
* Trident Rush = d, f + 1
> Mid
> MB Ok
* From the Deep = d, b + 2
> Mid
> MB Ok
* Water Shield = d, d + 3
> Provides super armor
> MB Ok
* Trident Scoop = d, b + 1
> Mid
> Launcher
* Trident Toss = b, f + 2
> High
* Water of Life = 4
> Provides quick recovery when you are getting hit
> Allows you to be able to block while being hit during mid-combo
Super Move
* Atlantean Rage = SS + MB
> Overhead
* Seven Seas = 1, 1
> Mid
* Aquatic Ace = 1, 1, 2, 3
> Mid
* Marine Marvel = f + 1, 3
> Overhead
* Tidal Wave = f + 1, 3, 2
> Mid
* From the Depths = b + 1, 2
> Mid
* Huzzah = b + 1, 2, 3
> Mid
* Tsunami Slam = 2, 2
> Mid
* Atlantean Strength = 2, 2, 3
> Overhead
* Orin Origin = b + 2, u + 3
> Mid
* Deep Sea = f + 2, 1 + 3
> Mid
Strategies
* Use d + 2 as anti-air, then follow it up with 2, 2. From here, you have the option to combo the 2, 2 into more damaging combos.
* b + 1, 2 is your main string. If the enemy blocks it, cancel it into Trident Rush to be safe. If the enemy is hit, cancel it into From The Deep.
* His Character Power can serve as a combo breaker. While you are getting hit as long as you're not getting juggled, activate Character Power to have a free block.
* Use 2, 2, 3 to setup your mixups. This is a knockdown combo that is very easy and efficient.
* Use j + 3 as your main cross-up after a 2, 2, 3 knockdown.