Quests - The Hunger Games Adventures
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All of the quests for the game (at the time of writing), are detailed below. Rather than offering a page for each one, we thought it better to just lump them all together. We suggest you use your browser 'Find' function (maybe CTRL F) to search for the particular quest you are interested in.
New quests are being added all the time, so please check back as we will be updating this page often.
Awkward Trades:
This quest tasks you with taking meat from Katniss, and giving it to her friend at the Bakery. Start the quest by accessing the menu on the left and selecting 'Go There'. Then, interact with Katniss to take the meat. With the meat in hand, click on her friend, Peeta, and the quest will be completed.
Reward: 50 Goods, 3 XP
Loaf For Your Trouble:
For this quest, you need to take some bread from the cart at the Bakery. Then, interact with Katniss to give the bread to her.
Reward: 50 Goods, 4 XP
Distracting Measures:
You need to distract the Peacekeeper as he is preventing Katniss' plans. To do this, go to the rock pile and pick up two rocks (requires 2 energy). Interact with the Peackeeper twice until he is distracted and moves off.
Reward: 50 Goods, 5 XP
I'm A Lumberjack:
For this quest, you are introduced to chopping down trees. Note that you still need to do this even if you have a stock of wood in your inventory. Chop four trees at your Forest Escape to tick off this quest.
Reward: 130 Goods, 5 XP
Take Shelter:
You now need to build a Shelter. Luckily, the Wood you gathered will serve that purpose. Go to the Store and select Shelter (note that you will need 100 Goods to be able to build it, as well as the 4 Wood). Place the Shelter wherever you like in your available land, then click again to build it.
Reward: 10 XP
Rest a Spell:
To make use of your Shelter, you have to click on it and collect the Energy inside. You get more Energy every 8 hours. Click the Shelter to get the Energy and complete this quest.
Reward: 3 XP
Golden Touch:
To perform this quest, you must go into the Decorations section of the Store. Select the Marigold, and plant two of these pretty plants anywhere in your available land at the Forest Escape. One Marigold will cost you 15 Goods.
Reward: 4 XP
Birds of a Feather:
This quest requires you to meet Gale at The Woods, so interact with the quest panel on the left to go there.
Reward: 25 Goods, 4 XP
Snare of the Fowler:
The quests start to get a bit more convoluted now, although the rewards are increasing too! While still at The Woods, collect from the Ropes Basket three times. Then, collect from the Branch Pile three times. Finally, take all these items back to Gale who you met earlier.
Reward: 50 Goods, 5 XP
Entrapment:
This quest takes quite a bit of Energy. You need to build the three traps located at The Woods. You can identify these by the green arrows hovering over them. Repeatedly click on each one, using Energy, until they are all fully constructed.
Reward: 50 Goods, 5 XP, 4 Energy
Scavenger Hunt:
Another Vulture Mutt has now come to The Woods! Click on it repeatedly to attack it and banish it entirely.
Reward: 50 Goods, 10 XP
Silver Lining:
The traps that you built have now borne fruit (or meat...). Click on the two traps that have been sprung to get your reward.
Reward: 50 Goods, 4 XP, 3 Energy
Firing It Up:
For this quest, you must acquire 2 pieces of Raw Turkey, then return to your Campfire at the Forest Escape. Click on the Campfire to collect Goods from it, and you will be rewarded.
Reward: 50 Goods, 5 XP, Cooked Turkey
Apples and Apples:
You now need to plant an Apple Tree at your Forest Escape. Purchase this from the Store and then pick the location that you would like it to grow. Note that a tree costs 275 Goods, and takes 2 hours before you are able to collect from it. You then need to interact with the tree to collect an Apple from it.
Reward: 5 XP
Here It's Safe:
Still at your Forest Escape, interact with Katniss to learn the Lullaby from her. You need to click her twice to do this, and she will reward you specifically with a Mockingjay Pin (these are really valuable!). With the Lullaby learned, you need to explore one of the locked sections of your Forest Escape. It takes 50 Goods and 1 Mockingjay Pin to unlock it, but luckily Katniss just gave you a Pin! You need to unlock the zone with the green arrow in it. You then are required to click the Mockingjay Tree (again marked with an arrow) to play the Lullaby Katniss taught you, called Rue's Song.
Reward: 50 Goods, 4 XP, 2 Energy
Dealing Hands:
For this particular quest, you have to haggle with Rummage outside The Hob, where all the game's dodgy-dealings take place. Having done that, you must barter with Raab. Interact with both these characters to complete those simple tasks - but bear in mind that you must interact with Rummage and Raab three times each to complete the overall action. With that done, speak to Katniss to complete the quest.
Reward: 50 Goods, 4 XP
Running Circles:
This quest is also focused on the area outside The Hob. You need to acquire a Fabric Roll from Moira, who you will find in this location. You should then use the Fabric Roll to trade with Raab for a Fish. Finally, trade the Fish for some Arrow Shafts with Rummage. You have to click each character twice to complete these interactions. After all this bartering and haggling, the reward is yours.
Reward: 50 Goods, 4 XP, 4 Energy
Gather and Repeat:
This one is a little simpler now. Return to your Forest Escape and chop down a tree to gather 4 pieces of Wood. You also need 4 Rocks from one of the many Rock Piles dotted around your Forest Escape.
Reward: 100 Goods, 10 XP
Arts and Crafts:
For this quest, go to the Store and purchase an Arrow Crafting Table. This costs 150 Goods and allows you to build your own arrows! Having bought the table, place it in your area, then collect 6 Wood. This will allow you to complete the construction of the table.
Reward: 3 XP
To The Lake:
This is your first introduction to a new area, The Lake. Meet Katniss there to complete this easy quest.
Reward: 15 Goods, 3 XP
Tracking Pole:
The second quest at The Lake involves the following: chop a branch of the Lone Tree that you can find at The Lake. You then need to collect Mossy Vines from The Cabin. Interact with the 'Thick Patch' nearby to find a Worm and complete the quest. Each of these will require three clicks to acquire.
Reward: 50 Goods, 5 XP
Fish Business:
Having found the resources required to build a Fishing Pole, we now need to actually construct it! Speak to Katniss at the Lake a total of four times to use the resources from the Tracking Pole quest to craft your very own Fishing Pole.
Reward: 50 Goods, 7 XP, Fishing Pole
Disturbing The Nest:
Another enemy-encounter now, as you must defeat the Tracker Jackers that appear at The Lake to ruin your fun. You must click them a total of four times to completely banish them.
Reward: 100 Goods, 15 XP
Picking Time:
Still at The Lake, collect some Wild Onions, Katniss Tubers and Green Peas before departing back to your Forest Escape.
Reward: 100 Goods, 5 XP
Help From My Friends:
When this quest appears, it's time to perform that familiar Facebook action: invite your friends! Invite just one friend to play the game and you will receive the reward for this complete quest.
Reward: 100 Goods, 5 XP
Very Well:
You need to contruct a Well at your Forest Escape for this quest. You can find the Well in the Store section, where it costs 75 Goods. Note also that you will need 6 Wood AND 6 Rocks to be able to finish building it.
Reward: 5 XP, 2 Energy
Getting Crafty:
This quest is all about gathering more resources. Chop down some trees to get 6 Wood, collect 2 Rocks from Rock Piles and pick up from the Arrow Crafting Table to get all the required items.
Reward: 50 Goods, 5 XP
Well Done:
You now need to make use of that Well you had to spend all those Goods, Wood and Rocks buying and building! Collect a total of three times from the Well to complete.
Reward: 5 XP, 1 Fish
Calling Me Home:
In this quest we are introduced to The Seam. This new area is where you can meet Prim, which is the only requirement to complete this quest. You must interact with Prim a total of two times.
Reward: 25 Goods, 2 XP
Ponder This:
Back at the Forest Escape, enter the Store and build a Small Pond. This costs a total of 125 Goods, and requires 2 Water from your new Well (see Well Done quest), 8 Rocks and the Fishing Rod to complete it.
Reward: 5 XP
Trading Routes:
Back at The Hob, you need to trade Fish (which you can collect from your new Small Pond every 45 minutes) with Hennia to get 3 Bandages to complete this quest.
Reward: 50 Goods, 5 XP
On a Pedastal:
Following on from the last quest, you now need to return to your Forest Escape and purchase a First Aid Pedestal. This costs 225 Goods and requires the 3 Bandages you attained from Hennia, as well as back-breaking 10 Rocks to finally complete.
Reward: 5XP
Rescue Party:
Back at The Seam and you are now required to try to move the Wreckage of the Collapsed House. You have to interact with it a total of three times to try to move it. Then, interact with the Alarm Bell twice to ring it and complete the quest.
Reward: 50 Goods, 5 XP
The Boy Who Lift:
Still at The Seam and you need to enlist Peeta's help to try to move the Wreckage of the Collapsed House. Interact with Peeta three times to do this.
Reward: 50 Goods, 5 XP
Green Fingers:
For this simple quest, take 3 Medicine from Prim's Table at the Seam. You need to click Prim's Table three times for this.
Reward: 50 Goods, 5 XP
Healing Hands:
Another quest at The Seam and you need to click Prim four times to get the ointment ready for the Injured Man. Then, interact with the Injured Man another four times to heal him.
Reward: 50 Goods, 5 XP, Pestle and Mortar
Mixing It Up:
Return to your Forest Escape which should now be taking shape nicely. This time, we need to buy and complete a Herbalist Table from the Store. It costs 275 Goods, and you need 8 Wood, 4 Rocks and 1 Pestle and Mortar (which you should have got from the Healing Hands quest above).
Reward: 5 XP
Starve in Safety:
At The Bakery, where we haven't visited for quite a while, you need to speak to the Starving Girl, Sorrel. Interact with her twice to complete this.
Reward: 25 Goods, 2 XP
Loaf and Burn:
We now need to take some Bread from the Bread Cart at The Bakery, and then burn it in the Bread Oven. To do this, click the Bread Cart three times, then click the Bread Oven another three times.
Reward: 50 Goods, 5 XP
Public Service:
Those dastardly Peacekeepers are back at The Bakery. To get rid of them, you will not be able to fight them, but must offer them a bribe to leave. You need three pieces of Meat, so head back to your Forest Escape and collect some from your Traps. Then, interact with the Peacekeeper three times to offer up the three pieces of Meat and get rid of them.
Reward: 100 Goods, 5 XP
Garden Party:
This is a nice simple one, where you just are required to plant a Strawberry Bush somewhere in the available space of your Forest Escape. You can purchase this from the Store for 125 Goods. Bear in mind though, it costs 2 Water and 1 Seed (this can be collected from your new Herbalist Table) to complete.
Reward: 5 XP
Milk Delivery:
Collect another 2 Water from your Well at the Forest Escape and then head to The Bakery for this quest. Click the Goat at the Bakery a total of five times to milk it. You can then use the resulting Milk combined with the Burned Bread from earlier to feed the Starving Girl. Hurray!
Reward: 100 Goods, 5 XP, Paint
Target Practice:
At your Forest Escape, open the Store and purchase an Archery Target. This will cost you 50 Goods, and requires 12 Wood, 1 Paint, 1 Pristine Arrowhead and 1 Reinforced Arrowhead - you can craft these on your Arrow Crafting Table - to complete it.
Reward: 5 XP
Forgotten Hero:
Pay a visit to The Hob and interact with Haymitch to complete this simple quest.
Reward: 25 Goods, 2 XP
Nurse Practitioner:
Haymitch at The Hob needs the expertise of your Healing Hands. Click on him 3 times to treat him using a Bandage.
Reward: 50 Goods, 5 XP
Gone in a Flask:
This is a trading quest based at The Hob. You need to trade with Rummage, Raab and Moira to complete this one. Rummage wants 1 Apple - interact with him 3 times to complete the trade and get a Flashlight back. Raab needs Rummage's Flashlight and 2 Fish. Another 3 clicks will earn you a Straw Doll in return. Moira is looking for 1 Strawberry and the Sraw Doll from Raab. Interact three times to complete and receive a Flask as trade.
Reward: 50 Goods, 5 XP
Fill 'Er Up:
Use your new Flask and get Raab to fill it with coffee outside The Hob. Take the filled Flask and give it to Haymitch.
Reward: 50 Goods, 5 XP
History Lesson:
Still at The Hob, speak to Rummage about The War (click once), talk to Raab about The Dark Days (click once), and Moira about The Treaty of Treason (click twice). This will earn you three History items.
Reward: 50 Goods, 5 XP
Troubled Water:
Time to pay another visit to The Lake now, where some Snake Mutts have arrived. Click on each Snake Mutt a total of four times to send it away. Make sure you are stocked up with a Reinforced Arrow for every Mutt that is present (get these from the Arrow Crafting Table).
Reward: 50 Goods, 5 XP
Like It's Your Birthday:
Still at The Lake but with the Mutts banished, this is the quest where you get that elusive knife required to open Gift Packages. You should find a Sponsor Gift at The Lake. Interact with it four times to open it and get your Sharp Knife!
Reward: 50 Goods, 5 XP
Sack Lunch:
Happy Birthday! You're being showered with gifts right now, and one is waiting for you at your Forest Escape. Head back there and cut open the sack using your Sharp Knife to receive Ointment, a Pristine Arrowhead, and a Grain Sack (aren't you lucky?).
Reward: 7 XP
Don't Go Hungry:
We have a new location to visit! You are required to meet Katniss at The Justice Building, so use the quest menu to go there. Note that you have to speak to Katniss twice to have 'met' her.
Reward: 25 Goods, 5 XP
Feel the Hunger:
Speak to the Registrant Peacekeeper sitting at the desk at the Justice Building. Interact with them twice to get a Tessarae Note in return. Give this note to the Supplies Peacekeeper by clicking him twice to receive your portion of Grain.
Reward: 50 Goods, 5 XP
Getting Handy:
Speak to Gale at The Justice Building and get the Hammer from him. Take 3 Nails from the Equipment Box also at The Justice Building, and finally collect 3 Beams from the Beam Pile.
Reward: 50 Goods, 5 XP
Home Reproofment:
The idea here is to rebuild the Collapsed House at The Seam, so head over there and click on the house 6 times to use the Hammer, Nails and Beams to repair it.
Reward: 50 Goods, 5 XP
Practice Makes Perfect:
Return to your Forest Escape and use the Archery Target to hone your skills. You are only able to practice once every 5 hours, so you will have to go exploring while you wait (or open another tab and do some other internet browsing!) as you need to practice twice to complete this quest. You will be given 1 Focus every time you practice.
Reward: 5 XP
Presumed Missing:
Things are getting serious now as you pay a visit to the District Fence. Search three Bushes alng the fence, which requires clicking each one twice. Then, inspect the Kids' Tracks by clicking them twice, before going to speak to the Kids' Mother to tell her what you have learned. This quest requires 3 Focus, so you may need to go and do some more archery training to get that.
Note: there is a glitch with this quest that can prevent completion. The only remedy is to send a support ticket to Funtactix.
Reward: 50 Goods, 5 XP
Starting Small:
At your Forest Escape, purchase a Small Campfire from the Store for a crippling 1,250 Goods. You also need 8 Wood and 8 Flame. Note, the only way to get Flame is to ask your Facebook friends for some. If you are unable to request Flame, you need to reduce the amount of Wood you have to below 8, and it should open up - so build some items from the Store that requires Wood and sell them again to get the number down.
Reward: 5 XP
Working Hands:
This is a resource-collection quest. You need 6 Wooden Boards and 3 Nails. You get the Wooden Boards from a Workshop, which you can collect from every 45 minutes. The Nails need to come from your friends, so post a request for these.
Reward: 5 XP, Wrench
Working Habits:
At The Seam, explore Bates' Gardening Patch where you should find 6 Evening Primroses. Repeatedly click the Patch until you have all 6. Then, return to your Forest Escape and purchase and build a Cabin. This costs 750 Goods and requires 8 Nails, 8 Wooden Boards and 6 Evening Primroses (for some reason) to complete.
Reward: 10 XP
Tracking the Trackers:
Look at the Tracks made by the Kids at The Woods. Click their Tracks twice to do this. Then, inspect the Tracker Jacker Tree for activity by interacting with it twice.
Reward: 50 Goods, 5 XP
Mutt Lane:
A Mutt appears at this point, which you need to banish by clicking it twice.
Reward: 50 Goods, 5 XP
Little Care:
Two children need you to help treat their wounds in the Woods now. To treat Oliver, the boy, you need 1 Straw Doll. To treat Laurel, the girl, you need 3 Bandages and 1 Ointment (more traditional remedies!).
Reward: 50 Goods, 5 XP
Thunder Calling:
Use the quest icons to head to the Coal Mines Entrance. Here you need to meet Peeta by clicking her once.
Reward: 25 Food, 2 XP
Set to Work:
Purchase a Workshop at your Forest Escape with 500 Goods. You will need 1 Hammer, 12 Wooden Boards and 3 Focus to complete it.
Reward: 5 XP
Your and Mines:
Back at the Coal Mines Entrance, ring the Alarm Bell by clicking it twice, then interact with the Mine Entrance to being to rescue the trapped miners.
Reward: 35 Goods, 3 XP
Deeper Still:
Now we need to complete the resuce operation, so click the Coal Mines Entrance 6 times to do this.
Reward: 50 Goods, 5 XP
Board Silly:
Time to gather some resources! You need 3 Wooden Boards from your Workshop and 3 Bandages from your First Aid Pedestal. Then, take the items to Prim at the Coal Mines Entrance to complete the quest.
Reward: 50 Goods, 5 XP
Miner Injuries:
Still at the Coal Mines Entrance, treat the wounds of Locke, Clay and Grady using the items above. Interact with each of the miners four times to do this.
Reward: 100 Goods, 9 XP
For Justice:
Speak to the Logistics Manager at The Justice Building by clicking him four times to complete this quest.
Reward: 50 Goods, 5 XP
Starting From Scratch:
You need to collect 6 Steel Beams from the Beams Pile at the Justice Building, a Wrench from the Tool Box, and 6 Nails from the Equipment Box.
Reward: 100 Goods, 9 XP
Close Monitoring:
For this quest you need to start work on two Screen Foundations at the Justice Building, each requiring three clicks. This will get you 1 Focus from each.
Reward: 50 Goods, 5 XP
Light of Justice:
Using 3 Focus, 2 Beams and 2 Nails, begin to prepare the Justice Building by clicking on it 6 times.
Reward: 50 Goods, 5 XP
Moving in Video:
Finish off the two Screen Foundations at the Justice Building that you began in the Close Monitoring quest, which requires 3 clicks, 1 Beam, 1 Wrench and 2 Nails for each. This will give you 1 Focus from each.
Reward: 50 Goods, 5 XP
Close Monitoring:
Now is the time to finish preparing the Justice Building, which requires 3 Focus and 6 clicks.
Reward: 50 Goods, 5 XP
Capitol Predators:
Away from the Justice Building and into the Deep Woods now, where there is a pair of Mutts hunting foxes for you to banish. Click each one three times to get rid of them.
Reward: 100 Goods, 7 XP
Fox Noose:
There are three Capitol Snares in the Deep Woods for you to dismantle for this quest, as they have been trapping Foxes. Click each one four times to fully take it apart, at which point you will also receive some Meat.
Reward: 100 Goods, 5 XP
Easy Meat:
For this quest you need 3 Meat. Stack it where the green arrow is shown and click it four times to complete the quest.
Reward: 100 Goods, 5 XP
Canine Alphabet:
An Alpha and a Beta Mutt will appear now. You need to click each one 5 times to banish them.
Reward: 100 Goods, 7 XP
Strike a Balance:
Use 1 Meat to feed the Fox in the Deep Woods by clicking on it twice.
Reward: 50 Goods, 5 XP
Fox Story:
Speak to Gale at the Deep Woods to learn abou the plight of the Wood's foxes. He will give you 1 Fox item. Then, head back to your Forest Escape and adopt the Fox by clicking on the Decorations section of your Store. It only costs 50 Goods, but requires Gale's Fox Item to complete it.
Reward: 100 Goods, 5 XP
Bowl Up:
Back at the old Bakery, speak to Prim to get 3 Cat Bowls.
Reward: 50 Goods, 3 XP
Bowling for Kitties:
Put each of the three Cat Bowls that Prim gave you on each of the indicated positions at the School Yard. Each placement costs 2 Energy to perform.
Reward: 50 Goods, 3 XP
Spoiled Rotten:
This quest takes place at the Train Yard. You need to break open the Capitol Crate found here, by clicking in a total of four times.
Reward: 50 Goods, 3 XP
Go Fish!:
Having opened the Crate, you now need to take 3 Rotten Fish from it.
Reward: 50 Goods, 3 XP
Fish Food:
Using the Rotten Fish, place them in the Cat Bowls that you placed at the Schoolyard during the Bowling for Kitties quest. Fill each of the three bowls, taking 2 Energy on each.
Reward: 50 Goods, 5 XP
Bowling For Kitties:
The second section of this quest requires you to feed a Fish to Buttercup at the Schoolyard. This takes 2 Energy.
Reward: 500 Goods, 5 XP
Pink Collar:
Prim facilitates this quest, giving you a Cat Collar at the Schoolyard. This takes 2 Energy, but allows you to return to your Forest Escape and adopt a Cat from the Store! Note that this costs 50 Goods but can be completed now that you have the Cat Collar from Prim.
Reward: 25 Goods, 2 XP
Weed Them Out:
This is a nice simple quest but one which requires a lot of Energy to complete, so stock up before taking it on. At the Schoolyard, you need to clear all of the Weeds and Rocks. Each batch of Weeds takes 3 clicks to remove, with each click taking 2 Energy, so 6 Energy per Weed!
Reward: 100 Goods, 8 XP
Packing a Lunch:
This quest is based at your Forest Escape, so head back there to get started. You need to collect 6 Meat (from traps), 2 Strawberries (from bushes) and 1 Fish (from the pond) to complete this one.
Reward: 50 Goods, 5 XP
Come Up Lillies:
In the Deep Woods you need to gather 3 Cherokee Roses and 3 White Lillies. Each of these takes 2 Energy to gather.
Reward: 100 Goods, 10 XP
Secret Garden:
Head to the Schoolyard to do some more gardening. For this quest you are required to plant flowers in each of the soil plots laid out for you at the Schoolyard. Click each plot three times to plant something (costs 2 Energy per click).
Reward: 100 Goods, 8 XP
Benchmark:
At The Woods you need to gather Gale's materials, which you can do by clicking the Materials Pile a total of three times, taking 3 Energy in total.
Reward: 50 Goods, 3 XP
Growing Spurt:
At the Schoolyard once again, you need to use the Materials from the Benchmark quest to build a Bench. Click on the pile of materials four times to build it, using up 8 Energy. You are then required to tend to the flowers in the garden that you planted, so click these, taking 2 Energy per click. Note that you also need to have 1 Pail of Water for each patch of flowers here.
Reward: 75 Goods, 5 XP
Pet Project:
Clearly a Cat and a Fox is not enough, so we now need to catch another animal! Head to The Woods and click each Bunny to pick them up, taking 2 Energy per click.
Reward: 50 Goods, 3 XP
Bunny Jackers:
While catching Bunnies in The Woods some Tracker Jackers have appeared. Banish them with 4 clicks for each swarm (2 Energy per click).
Reward: 75 Goods, 5 XP
Of Bears and Bunnies:
This is a very easy quest. Simply click each of the three Bear Traps in The Woods four times to complete it. You are aiming to trigger each trap. Note that this process requires a total of 8 Energy for all the traps.
Reward: 75 Goods, 7 XP
Bunny Hop:
Back to the Bunnies again! You need to capture 2 Bunnies in The Woods and release them at The Schoolyard. Click a Bunny Pile twice, 2 Energy per click, to get them. Then, at the Schoolyard, click each flower plot once to release the Bunnies amongst the garden.
Reward: 50 Goods, 5 XP
Pet Shop:
Finally you will be getting a Bunny all of your own! Head back to your Forest Escape and adopt a Bunny from the Store, which costs a measly 50 Goods. You don't need anything extra to complete the adoption, which makes a nice change.
Reward: 100 Goods, 5 XP
Gearing Up:
At The Woods you need to dismantle the Ready Trap a total of three times to complete this quest.
Reward: 55 Goods, 6 XP, 1 Gear
Help From My Friends:
This quest requires some more distractions for Peacekeepers. Based at the Train Station, you need to ask Sorrel to do the distracting for you, so speak to Sorrel, costing 2 Energy.
Reward: 50 Goods, 6 XP
Pick a Card:
Still at the Train Station, you need to click on the Peacekeeper Station twice, costing 4 Energy in total, to get the Stamp. Then, search the Capiol Luggage by clicking it twice (another 4 Energy), to get an ID Card. Do this again on the Luggage Stack, for a second ID Card.
Reward: 55 Goods, 5 XP
Parting Gifts:
You have been rewarded with some Sponsor Gifts at the Schoolyard. Click each of the three gifts twice to open it. You will need 12 Energy to do them all. The gift inside is 1 Mysterious Metal, from each of the packs.
Reward: 55 Goods, 5 XP, 2 Energy
Power Tool:
Before embarking on the main part of this quest you should collect 2 Focus from your Forest Escape's Archery Target. Then, head to the Schoolyard and assist Gale in building the tool. You need to click Gale a total of 6 times, 2 Energy each, to complete this. You also require 2 Focus, 3 Gears and 3 Mysterious Metals - but you should really have all of these now.
Reward: 55 Goods, 10 XP, Tool item
Escape from District 12:
Excited? You should be! This is an important quest, and gets you another all-important Mockingjay Pin. Click Gale at the Trainyard to get his journal. Then, interact with Katniss to get an ID Card from Katniss - you need the 2 Capitol ID Cards from earlier, and 1 Capitol Stamp, for this. Finally, click the Train Car door three times. This takes 6 Energy in total, and uses up Gale's Journal, Gale's Tool, and the Capitol ID card that Katniss gave you.
Reward: 100 Goods, 1 Mockingjay Pin
Speaking Terms:
For this quest, simply speak to Effie at the Train Station. This requires 2 clicks costing 2 Energy each.
Reward: 29 Goods, 4 XP
Haste Makes Waste:
You are required to get Effie's discarded Schedule which is in the Waste Bin at the Train Station for this quest. The bin is a recycling one and should be marked on screen. It will normally take a few clicks before you find the Schedule, with each one taking 2 Energy.
Reward: 79 Goods, 7 XP
Making an Impression:
At the Market Place you need to speak to Cinna. Click on Cinna twice, costing 2 Energy per click, to complete this simple quest in the new area.
Reward: 29 Goods, 6 XP
Wiggle Room:
This is an item-gathering task assigned to you by Cinna. You need to purchase three Wigs from the Wig Stand located at the Market Place. These cost 150 Goods in total, and require you to click the Wig Stand three times. Then, you have to buy Couture Colors from the Capitol Couture Terminal, also in the Market Place. This costs 350 Goods and still requires three clicks despite only giving back one item. Finally, return to Cinna and click twice to give over the items.
Reward: 79 Goods, 6 XP
Digging Deeper:
Some new woods are introduced to you here, called the Mossy Woods. You need to choose to go there via the quest icon, and then click on each patch of ground to dig holes in the forest floor. Each patch requires 3 clicks of 2 Energy each.
Reward: 74 Goods, 6 XP
Begemmed:
You now need to search the holes that you dug for some previous gems. You need 2 Yellow, 2 Green and 2 Blue Gems before you complete the mission. Click each hole until all the gems have been given to you - this can take quite a few clicks (2 Energy each, as usual).
Reward: 100 Goods, 75 XP
I Was Just Leaving:
A Scorpion Mutt will then turn up to make trouble for you. You require 3 Reinforced Arrowheads and 1 Pristine Arrowhead to take it on, and must click it 5 times before it will be banished, costing 10 Energy in total.
Reward: 55 Goods, 5 XP
Gems and Trinkets:
We need to make some Earrings for Effie as part of this quest. Visit the Market Place and click on the Jeweller six times to make the Earrings. These use the Gems that you acquired previously, and will take 12 Energy for all the clicks. With that done, go back to Effie and click on her to give the Earrings.
Reward: 55 Goods, 6 XP
Beetle Run:
Time for a Beetle hunt! Back at Mossy Woods, click on the Dirt Pile to look for a Green Beetle. You may have to click quite a few times and expend a lot of Energy to find it. With the Green Beetle taken care of, repeat this with the Mossy Rock to find a Blue Beetle. Finally, repeat this with the Tree Trunk to find the Yellow Beetle and complete this Energy-sapping quest.
Reward: 74 Goods, 8 XP
A Mysterious Case:
Remaining in the Mossy Woods, you simply need to click on the Suitcase a total of 3 times (2 Energy each) to open it.
Reward: 34 Goods, 4 XP
The Runaways:
Following on from the last quest, you need to click on the Mysterious Suitcase once to search it for clues.
Reward: 74 Goods, 6 XP
Sting Operation:
A Scorpion Mutt will appear at this stage, which you are reuired to banish to pass the quest. Doing this requires a total of 10 Energy and 5 clicks.
Reward: 75 Goods, 5 XP
Right on Time:
Two new characters should have appeared when you searched the Mysterious Suitcase. You now need to treat these two using your medical skills. Treat Surge using 3 Bandages and 2 Strawberries, spread across 3 clicks. Treat Amber with 2 Bandages and 1 Ointment from 3 clicks.
Reward: 50 Goods, 5 XP
Moving In:
In this quest you need to begin to build a cabin. Click the Cabin Foundation four times, costing 2 Energy each to do this. You will also require 4 Nails, 4 Wood Boards and 10 Rocks. This isn't all, however. You will then need 6 Wood Boards, 4 Apples and 1 Focus to prepare the Dirty Table, the second part of this quest.
Reward: 50 Goods, 5 XP
Cabin Fever:
Now we need to finish the cabin at the Mossy Woods. To do this you will need 1 Muse and 1 Focus, combined with 6 clicks and 12 Energy.
Reward: 50 Goods, 5 XP
Mossy Business:
For this quest to be completed, you just need 3 Reinforced Arrowheads, 1 Pristine Arrowhead, and to take 2 Moss Balls from the Tree Trunk located at the Mossy Woods - simply click it to search for the Moss Balls, which you may have to do a few times before you are given them.
Reward: 100 Goods, 7 XP
Head On:
Returning to the Marketplace now, and you need to make some special Mossy Arrowheads. For this, 3 Reinforced Arrowheads, 1 Pristine Arrowhead and 2 Moss Balls are required. Click Celo to ue his skills to make them - this will use 4 clicks and 8 Energy.
Reward: 30 Goods, 3 XP
Arranging a Meating:
Return to the Mossy Woods with 3 Meat in tow. You need to put it in a pile for this quest, so click the indicated area 3 times.
Reward: 50 Goods, 5 XP
Hit the Spot:
A Scorpion Mutt appears at this stage, which you can only banish using 4 Mossy Arrowheads (the ones you made earlier!). It will take 5 clicks and 5 Energy to complete the banishment.
Reward: 50 Goods, 5 XP
Fall Off the Map:
Still in the Mossy Woods with the Mutt banished, you now need to click on Amber to get the Map from her. Then, return to your Forest Escape and purchase a Map Table from the Store. This costs a whopping 750 Goods, and needs 2 Nails and 2 Wood Boards (as well as the Map) to finish it.
Reward: 25 Goods, 2 XP
Cross Messaging:
Head for the Mossy Woods once again to open a new Sponsor Gift. This requires 4 clicks.
Reward: 35 Goods, 5 XP, Communicator
Playing the Game:
In the new Control Room area, speak to Seneca with 3 clicks.
Reward: 24 Goods, 4 XP
All Systems Go!:
Click on the Games Technician in the Control Room three times to get a Key from them. Then, click each of the two Control Consoles three times to finish the quest and activate them both.
Reward: 25 Goods, 5 XP
The Centerpiece:
Still in the Control Room, click on Seneca twice to get the Gamemaker's Key. You are then able to activate the Map in the Control Room by clicking the Environment Controls four times.
Reward: 50 Goods, 5 XP
Scorched Earth:
We are introduced to the Scorched Forest now, where you first of all need to collect Fireball Ashese from the Fireball Remains in this area. This requires 4 clicks. Next, click on the Scorched Tree three times to get some Burned Wood. Finally, Click on the Burned Phlox three times to get some Flower Remains. You are now stocked up with Scorched Forest items!
Reward: 50 Goods, 5 XP
Memory of Trees:
In the Control Room, you now need to click the Flore Control panel a total of six times to complete the first task - this will use up the various scorched items you collected from the Scorched Earth quest. Then, click the Environmental Controls panel three times to turn on the Rain, which will require 2 Water from your Well.
Reward: 50 Goods, 5 XP
Beacon and Eggs:
Another Control Room set of tasks now. Click the Games Technician twice to get a Beacon from him. You then need to journey to the Scorched Forest and place the Beacon on the ground, by clicking three times.
Reward: 50 Goods, 5 XP
Mixing Things Up!
Another Mutt will appear now to try and ruin your progress. Click on it five times to send it away, as long as you have 1 Pristine Arrowhead.
Reward: 55 Goods, 5 XP
Doesn't Mutter:
You can now pick up the Beacon that you deposited in the Scorched Forest. Click it three times to do this, before returning it to the Technician in the Control Room. You then need to upload the data from the Beacon by clicking the Mutts Console (also in the Control Room) four times.
Reward: 74 Goods, 7 XP
Blame It On The Rain:
In the Scorched Forest you need to collect some more samples. This time, you need two from the Prickly Pear, and three from the Turkscap Lily. Each of these takes three clicks to achieve.
Reward: 74 Goods, 5 XP
All My Old Friends:
Three Mutts and a Tracker Jacker swarm emerge at this point, in the Scorched Forest. You will need a Reinforced Arrowhead for each of the Wolf Mutt and the Scorpion Mutt. To banish the Vulture Mutt and the Tracker Jacker swarm, you simply need to click each of them three times (incidentally, the Wolf and Scorpion Mutts need three clicks each too). You receive some nice benefits from banishing these creatures, however, in the form of 1 Wolf Mutt Fur, 1 Scorpion Mutt Sting, 1 Vulture Mutt Feather and 1 Tracker Jacker Stinger.
Reward: 74 Goods, 10 XP
All Done:
Take the samples from the last quest back to the Control Room. You need to give the Flora Samples to Seneca, by clicking on him three times. This will earn you the Seneca's Report item. Then, give the Wolf and Vulture Mutt samples to the Games Technician (the female one). Finally, give the Scorpion Mutt sample to the male Games Technician, along with the Tracker Jacker sample.
Reward: 50 Goods, 5 XP
Light Reading:
Return to your Forest Escape. Once back there, you need to purchase and build a Reading Corner. This will cost you an eye-watering 1,500 Goods to buy, and needs 4 Rocks, 8 Wood and 2 Muses before you can finish the job.
Reward: 50 Goods, 6 XP
Strike a Pose:
This is a simple quest with a bit of a glitch involved. You need to purchase a Capitol Couture shirt, and a pair of Capitol Couture Pants/trousers. You can simply click the 'Go To' button next to the quest to visit the store, but you actually have to save your character wearing these new items to pass the quest - you cannot just buy them for completion.
Reward: 5 XP
Open Borders:
You should now have received a Sponsor Gift at the Woods. Click it three times to open it.
Reward: 50 Goods, 5 XP
The Color Cinna:
For this quest you need to meet Cinna in the Prep Room. Click three times to interact with Cinna and earn your reward.
Reward: 50 Goods, 5 XP
Running the Gamut:
Resources must be collected for this quest, but they are spread out around the game-world. Firstly, you will need to pick up 3 Red Leaves, which you can find in the Deep Woods. Click the Red Maple Tree until you have all of the required leaves, which may take quite some clicks. Secondly, you need 1 Yellow Leaf. This can be found, bizarrely, at the Bakery. Click the Tree there until the leaf finally drops. Thirdly, you need 2 Evening Primrose Flowers, which are found at the Seam. Click the Primrose Planter as many times as it takes for the flowers to appear. This is an Energy-heavy quest as it can require so many clicks to get the items, yet each click will cost you 2 Energy, so make sure you are patient.
Reward: 74 Goods, 7 XP
Adding to the Mix:
Time for more flower-collecting! You need to visit the Lake to collect 2 Woodland Phlox Flowers from the Phlox plant located there. As before, click many times until you have what is required. Dandelions are required next, which you can pick from the Dandelion plants at the Woods. Make sure you are hovering your mouse over the white and yellow flowers until prompted to pick them. The last requirement from this quest is for you to have 3 Apples. As you will know, these can be taken from the Apple Tree that you planted a long time ago at your Forest Escape, though you may have to wait a while for the Apples to grow.
Reward: 74 Goods, 7 XP
Terminal Colors:
There are three Kiosks dotted around locations that you have visited previously, where you need to scan the items we have recently been collecting. First, head to the Train Station. There are two Kiosks here. At the Blues Kiosk, you will scan the Woodland Phlox and Evening Primrose Flowers with 4 clicks. At the Reds Kiosk, you will use the Apples and the Red Leaves with 4 more clicks. Your yellow items can be scanned in at the Marketplace, where there is another Kiosk. The yellow items are the Dandelions and the Yellow Leaf from the Running the Gamut quest. From each of these Kiosks you will receive dye. In total, you should end up with 2 Blue, 2 Red and 2 Yellow Dyes.
Reward: 50 Goods, 6 XP
Made in the Shade:
With all the Dye, you now need to return to the Prep Room and mix the Blue and Yellow, then Blue and Red, and then Yellow and Red Dyes together in the Dye Vats. You have to click each of the Dye Vats four times to mix.
Reward: 50 Goods, 5 XP
Dye Trying:
With the dye mixed, you need to click the Dye Table five times, in the Prep Room, to begin work on the Dye Table.
Reward: 25 Goods, 5 XP
Prep Work:
Speak to Valeria in the Prep Room for this quest. She should give you a Wrench, which will allow you to complete your project of the Dye Table (this requires five clicks and 10 Energy).
Reward: 50 Goods, 5 XP
All Shades of Black:
All this work is beginning to pay off. You now can finish preparing the outfits we have been working on. Click on the male and female Mannequins five times each to dress them both.
Reward: 50 Goods, 5 XP
What are Friends For:
You now need to speak to Cinna in the Prep Room. Click him twice to do this. Then, click Seneca twice to speak to him about the Synthetic Fire. Seneca will give you 2 'Mysterious Liquids' along with 1 'Gamemaker's Key' as a result. Finally, interact with the Terrain Control panel two times to turn it on, using up the Gamemaker's Key.
Reward: 50 Goods, 5 XP
Solidification:
Using the Mysterious Liquids that Seneca gave you, pour them into the Pools of the Scorched Forest. There are two of them, with each Pool needing four clicks - they should then solidify.
Reward: 50 Goods, 5 XP
Diving In:
The Pools are now fit for you to take samples of Synthetic Fire. Click each Pool three times to get the samples (you should end up with 2 samples).
Reward: 50 Goods, 5 XP
Fire Coating:
Return to the Prep Room now with the samples. You need to coat the outfits you were making with the Synthetic Fire to get them ready. Click on both of the outfits four times to finish this quest.
Reward: 50 Goods, 5 XP
Import Couture:
For this quest you need to head for The Hob. This takes quite a while to do as the idea is to trade with Moira, but you have to do so three times, on three completely different occasions. Each time that you trade you will need 1 Meat, 1 Fish, 1 Orange, 2 clicks and 2 Energy. Once you have done this three times, you should have accrued 1 Simple Fabric from each session. Next, click on Celo five times to process these pieces of Fabric. He will then give you some 'Lush Fabric'. Finally, click Cinna twice to pass on the Lush Fabric.
Reward: 50 Goods, 5 XP
Camera Ready:
You now need to return to the Prep Room to dress the Girl Mannequin with the Lush Fabric. Click on it five times to do this, which will cost you 10 Energy.
Reward: 50 Goods, 5 XP
Time for Ash:
For the next part of this string of quests, you need to go to the Scorched Forest and collect three Fireball Ashes. You do this by clicking the pile of Fireball Ashes three times (that will count as one search - you need to perform three searches, so 9 clicks in total, and 18 Energy!). You should come away from this with 3 Fireball Ashes.
Reward: 50 Goods, 5 XP
Ashes to Jewels:
You now must take your Fireball Ashes to the Jeweler at the Marketplace. Click on the Jeweler three times.
Reward: 34 Goods, 3 XP
Back to Black:
We need three Pieces of Coal from the Coal Mines for this quest. Head there and perform three search sessions (similar to Time for Ash, so each session needs two clicks) on the Coal. Repeat as many times as necessary until you have all the required Pieces of Coal.
Reward: 50 Goods, 10 XP
Apply Pressure:
Take the Coal to the Jeweler at the Marketplace. They will use your Coal to create Crystals. Click the Jeweler four times to get 1 Crustal. Then, use the Dye Table in the Prep Room to dye the Crystal, by clicking the table three times.
Reward: 50 Goods, 5 XP
Finishing Touch:
Take the Dyed Crystals back to the Girl Mannequin to attach them to the dress. This will need four clicks.
Reward: 50 Goods, 5 XP
Suspension of Disbelief:
For this quest, you need to 'Suspend the Hem' of the dress in the Prep Room. Click it four times to do this. You should earn 100 Goods and 1 Mockingjay Pin for finishing this questline.
Reward: 50 Goods, 5 XP
Sew and Tell:
Back to the familiarity of your Forest Escape now. Buy a Sewing Station and put it in your area. It costs 1,500 Goods and needs 2 Wood, 3 Rocks, 4 Wood Boards and 2 Nails to finish it.
Reward: 50 Goods, 3 XP
Work, Work:
For this quest, you need to buy another new item in your Forest Escape. This item is the Workshop. It costs 500 Goods and needs 10 Rocks, 10 Wood, 2 Wood Boards and 1 Focus to complete.
Reward: 50 Goods, 4 XP
Rope It In:
Go to the Cabin at the Lake and collect 4 Vines (click the Cabin as many times as it takes to get you the Vines). Return to your Forest Escape and use the Workshop to produce a Rope - to use the Workshop you need to click it, which will allow you to access the Crafting Menu. To produce a Rope you need 4 Vines and a 5 minute wait.
Reward: 50 Goods, 4 XP
End of Your Rope:
Using the rope, purchase and complete a Noose Trap in your Forest Escape. This will also cost 6 Wood and 500 Goods to buy from the Shop.
Reward: 50 Goods, 4 XP
Chunky Business:
We need to locate 5 Metal Scraps now, which you can find at the Bakery area. Go there and click on the Broken Carriage until you find all 5 pieces. Then, return to your Forest Escape and craft a Metal Chunk at the Workshop. This needs the 5 Metal Scraps and 3 Wood before it will be completed, and takes 4 hours to finish.
Reward: 50 Goods, 4 XP
Axing It:
You require an Axe now, which you can also craft at the Workshop. This, however, needs 4 Wood, 4 Rocks, and 1 Metal Chunk, as well as 5 hours. To finish the quest, you need t chop down the Tree marked with a green arrow in the Woods. Click it five times to do this.
Reward: 50 Goods, 4 XP
Early Report:
Visit the Control Room and speak to Seneca with three clicks for this quest.
Reward: 75 Goods, 7 XP
Departure:
Go to the Train Station and speak to Seneca's Technician - this is the Games Technician, who you will need to click three times to get the required Train Ticket. Finally, click on the Train Station to get on board the train and leave!
Reward: 24 Goods, 2 XP
Rocking the Tracks:
Once the train stops at the Mountain Stop, you need to help to clear the Rocks off the track. To do this, click the Rock Pile a total of six times.
Reward: 50 Goods, 5 XP
As Seen on TV:
2 Mutts will emerge at this stage. You need to click each one four times to banish them.
Reward: 74 Goods, 7 XP
The Great Snowball:
Still at the Mountain Stop (as if you have a choice!), collect three small snowballs. You have to click on the Snowy Rock until you have three of them. Next, click on the Large Snowball four times to create a Snowman!
Reward: 50 Goods, 5 XP
Picture Perfect:
Click on the two branches marked with green arrows to collect two Sticks. Following that, click on the Snowy Rock until you have 2 Pebbles. Finally, head back to your half-finished Snowman and click the Snowball Stack four times to use the Sticks and Pebbles to finish the Snowman.
Reward: 50 Goods, 5 XP
Don't Delay:
This is a nice, simple quest. Just click on the Snow-Covered Flowers at the Mountain Stop five times until you have cleared all of the snow from them.
Reward: 34 Goods, 3 XP
The Color Lavender:
For this quest, click on the Lavender Flowers until you have collected six of them. You are supposed to be making a Bouquet out of the flowers to cheer up the passengers. Click the Passenger that has been marked three times to make a Bouquet, then click the Custodian to give him the Bouquet that was produced.
One More Push:
To finish this quest you need to clear the Rocks at the Mountain Stop. Click on the marked pile three times to fully clear the way.
Reward: 20 Goods, 2 XP
Crispy New:
Head back to your Forest Escape and craft some Baking Tools by interacting with the Workshop. This will take 6 pieces of Wood, 2 Metal Scraps, 1 Focus and 300 Goods to complete. You will also need to allow 12 hours for this to take place. Once that's done, head for The Bakery with your Baking Tools. You need to click on Peeta 3 times to give him the Baking Tools.
Reward: 100 Goods, 4 XP
Forward and Onwards:
For this quest you need to return to the Mountain Stop. Get on the train by clicking on it with 2 Energy. This will complete a nice simple quest.
Reward: 20 Goods, 2 XP
Welcome Party:
For this quest you need to speak to Furia at the Square. She is the Head Peacekeeper, and you will need to click on her a total of three times to finish talking to her. Each click needs 3 Energy, so make sure you go fully-stocked.
Reward: 34 Goods, 3 XP
Apples for Wasps:
Go to The Apple Orchard to examine the Hives there for this particular quest. We are looking for Tracker Jackers, specifically. You should see two trees with the hives in, so click each one 4 times to complete the quest (each click needs 3 Energy, so this may take a while).
Reward: 50 Goods, 5 XP
Rue's Peril:
As you might expect from digging around the Tracker Jacker hives, you have disturbed some Jackers who now need to be banished. Click on each of the two swarms of Jackers which will require a Reinforeced Arrowhead each to dispell. You will also need 4 clicks on each swarm, taking 3 Energy per click.
Reward: 50 Goods, 5 XP
Healthy Bran:
Still at the Apple Orchard, having banished the Tracker Jackes successfully, you need to get some Sting Medicine from Bran. Click on Bran 3 times, which will cost a total of 9 Energy, to get that medicine. You then need to treat Rue using this medicine. Click on her 3 times, again using up 9 Energy, to finish the quest.
Reward: 50 Goods, 5 XP
Pressure Drop:
The object of this quest is to find Rue's bag, which is located still in the Apple Orchard. To find it, click on the Large Bush four times (12 Energy). Give the bag to Rue by clicking her. You are also tasked with picking up 10 of Rue's Fallen Apples which are dotted around (and are marked on the ground). You will need a total of 20 Energy to pick up all of these.
Reward: 50 Goods, 5 XP
Much to Do:
More Apple Orchard quests now, and you need to speak to Bran and Flax in this area. Click on Bran three times, taking nine Energy, and then Flax three times, again using nine units of Energy.
Reward: 50 Goods, 5 XP
Apple Replacement:
We need to collect some more apples now, 20 in total - then, click on Flax twice to hand over the apples.
Reward: 50 Goods, 5 XP
Rotten Apples:
Some Footprints have been spotted at the Apple Orchard. You need to click on them four times to take a closer look and investigate further. earning a Clue. With this done, click on Rue twice to tell her what you have discovered and pass on the Clue.
Reward: 50 Goods, 5 XP
It's All So Quiet:
This quest takes place at the Village. You need to investigate the pieces of Wreckage in this area to finish the quest. Click on each of the 3 pieces of Wreckage a total of 3 times to completely search them.
Reward: 74 Goods, 8 XP
To Everything a Reason:
Speak to Emmer, Maize and Hull at The Village. Each of these will take a variety of requirements to finish the job. For Emmer, you need 2 Pieces of Meat that you will have collected from Traps, along with 3 clicks and 9 Energy in total. For Maize, you need 2 Fish, from the Pond, another 3 clicks and 9 Energy. Finally, Hull needs 2 Strawberries, 3 clicks and 6 Energy. You can get the Strawberries from a Strawberry plant (duh!).
Reward: 50 Goods, 5 XP
Building Code:
You need 2 Wood, 2 Wood Boards and 1 Brick to build Maize's House at The Village. It also requires you to click 4 times, with 3 Energy per click.
Reward: 50 Goods, 5 XP
Zoning Issue:
Speak to Furia at The Square to ask for a Permit. You need to click 3 times, taking 9 Energy in total, to do this.
Reward: 30 Goods, 3 XP
Peacetrapper:
This quest needs you to collect 8 Vines and 4 Branches from the Trees at the District Woods. The game will indicate which trees for you to click on. There is not set amount of clicks for this quest, so just keep going until you have all of the Vines and Branches.
Reward: 50 Goods, 5 XP
In the Wild:
You should have another Sponsor Gift now! It will be in the District Woods, and take 4 clicks with 3 Energy each to open.
Reward: 3 XP, 50 Goods
Please Carry On:
You are aiming to capture some Wild Turkeys, a new introduction, in the District Woods with this quest. Build the Traps that are awaiting you by clicking on each one 5 times, adding up to 15 Energy per trap. That's not all, as you will also have to have collected 4 Wood, 2 Tree Branches and 4 Vines to be able to complete them.
Reward: 50 Goods, 5 XP
Say Cheese:
This quest takes quite a while as you are tasked with Milking the Goat at the Bakery a total of 4 times, but these have to be completely separate occasions. One instance of milking takes 3 clicks and 3 Energy. You will know that one instance of milking is complete as you should receive some Milk from it. Next, as this quest is not yet done, return to your Forest Escape and use the Milk at the Kitchen of your Forest Escape to craft some Cheese. This takes 4 Milk and 5 hours of waiting. Finally, you must trade the Cheese with Hennia at The Hob. Click her 3 times (using 3 Energy in total, to finish this quest.
Reward: 50 Goods, 4 XP
Surprises Abound:
Some more Mutts to banish now, as two have turned up at the District Woods. Click on each Mutt repeatedly until both are banished. This will require a Pristine and a Reinforced arrow for each of the two Mutts.
Reward: 50 Goods, 10 XP
Spoils of the Hunt:
For this quest you need to locate and empty the two Sprung Traps that you can find in the District Woods. Each Trap requires 4 clicks before it will allow you to collect from it, using a total of 12 Energy. The upshot of this is that you will get yourself some Raw Turkeys...delicious!
Reward: 50 Goods, 5 XP
Baking, Dough!:
You now need to return to your Forest Escape and purchase a Baker's Table. Put it wherever you wish, and finish building it. You'll have to fork out 500 Goods in the Market to be able to buy it first, then will need 6 Wood Boards, 2 Nails and 1 Baking Tool to complete it.
Reward: 50 Goods, 4 XP
Feel the Burn:
You now should head to meet Furia at the Burned Cornfield. This will require 2 clicks, as well as using up that Raw Turkey and 6 Energy points. Once you have done this, you need to talk to the Peacekeeper that's here. Click on them twice, totalling 6 Energy, to complete the quest.
Reward: 50 Goods, 5 XP
Inquiring Minds:
Still in the Burned Cornfield, you now want to search for clues as to what happened to it. There are 4 Corn Patches that you can search - you will have to click on each one three times, using 3 Energy per click, so you may have to wait for a recharge before you can complete it fully. Once you have unearthed the clues and some Peacekeeper IDs, speak to Rue, by clicking 3 times, again using 3 Energy each. This will use up all of the Clues and IDs that you picked up while searching.
Reward: 50 Goods, 5 XP
Sous Chef:
Head for The Village now, where you should be able to find 2 Sacks to search through. Click on each one 3 times, using 3 Energy each, to find the hidden produce. With that done, speak to Moira outside the Hob by clicking 4 times. You will need to trade 5 Apples with her, in exchange for 2 butter. Then, speak to Rummage to trade 5 Meat for 2 Spices, also outside the Hob. This requires 4 clicks, of 2 Energy each.
Reward: 100 Goods, 10 XP
Solid Base:
This quest takes place at the Bakery initially. Click on the Grain Sacks that you will find there to collect 4 lots of Grain Sacks. Each click takes 1 Energy, but you may have to search more than 4 times to get your grain. Next, go to the Seam, where you can collect some Eggs by clicking on the Chicken there. You need to perform 4 searches, with each search taking 4 clicks - that will add up to a total of 16 Energy. You need 4 Eggs to move on. Finally, return to your Forest Escape where you need to collect 3 Water.
Reward: 50 Goods, 4 XP
Flour It:
Stay in your Forest Escape for the time being, where you need to craft some Flour in the Kitchen. Use the 4 Grain Sacks that you collected earlier to do this. Remember that you have to allow for the crafting time, which will be 4 hours in this case.
Reward: 50 Goods, 4 XP
Easy Bake:
You need to put a Bread Oven in your Forest Escape now, so that you will later be able to actually bake some Bread. Buy it for 500 Goods in the Market, and finish it using 8 Rocks, 4 Bricks, 12 Wood and 2 Lumps of Coal.
Reward: 50 Goods, 4 XP
Knead Deep:
Using the Flour that you just produced, you now need to craft some Dough. This needs 2 Flour, the 3 Water from earlier, as well as the 3 Eggs, also from earlier. This will require 8 hours. With that done, you need to bake the Dough in the Bread Oven to produce, you guessed it, Bread (note that the Oven takes 3 Wood to use and that you will have to click the Oven 3 times, using 3 Energy).
Reward: 50 Goods, 4 XP
Dinner is Served:
Another simple quest at your Forest Escape now. Use the Kitchen to cook a Turkey Dinner, which needs 1 Raw Turkey, 2 Butter, 6 Potatoes and 2 Spices, as well as 6 hours crafting time. You also need to serve the Turkey Dinner that you've slaved over - to do this, you should head to the Square and click on the table there three times, using 9 total energy.
Reward: 150 Goods, 5 XP
Jailhouse Lock:
Moving on from turkey-related quests now, and this one involves searching the Card Table, still in the Square. Click on it as many times as it takes for the Jailhouse Key to be produced - each click will use 3 Energy, and the key drops at random.
Reward: 50 Goods, 5 XP
Nap Time:
Use the key that you got from the last quest to unlock the Jailhouse Door at the Square - this will take 5 clicks, totalling 15 Energy.
Reward: 34 Goods, 3 XP
Camping Out:
This quest takes place in the District Woods. You need to build a shelter - to do this, click on the pile of Building Materials six times to construct it. You will have to use up 18 Energy for this, along with 4 Wood, 4 Rocks and 4 Vines. You can get the Vines by searching the two trees with Tracker Jacker Hives.
Reward: 55 Goods, 5 XP
Right on Target:
Still in the District Woods, click on the two green arrows 5 times each to build two Archery Targets. This will require 3 Energy per click, as well as 4 Wood, 2 Wood Boards and 2 Reinforced Arrowheads per target.
Reward: 55 Goods, 5 XP
Nick It:
You now need to demonstrate how to use the new Archery Targets, so click on each of them three times to demonstrate each one in turn. This will require 1 Focus per demonstration, and 3 Energy per click.
Reward: 55 Goods, 5 XP
The Patent Trap:
Speak to Thresh in the District Woods by clicking on him 3 times. This will cost you 9 Energy in total. You then need to click on each set of Building Materials in the woods 5 times to build 3 Traps. Each Trap also takes 4 Wood and 1 piece of Rope (Rope can be crafted in the Workshop using 4 Vines or ask your Friends to give you some).
Reward: 34 Goods, 3 XP
Taking Sides:
This quest involves distracting the Peacekeeper at the Fence. All you need to do is click on him 3 times to do this - it takes 3 Energy per click.
Reward: 24 Goods, 2 XP
Supplying Demand:
Collect 1 First Aid Kit, 3 Sleeping Bags and 5 Rations at the Fence. This will require you searching the 3 piles of equipment near the Fence. The items you need drop randomly, so you will have to keep clicking until you get them - each click takes 3 Energy.
Reward: 74 Goods, 8 XP
The Send Off:
Use the First Aid Kit to give to Flax (by clicking him 2 times, costing 6 Energy) at the District Woods. Give the Sleeping Bags and Rations to Brier by clicking 4 times, costing 12 Energy.
Reward: 50 Goods, 5 XP
The Blind Spot:
You should now be able to find a Blind Spot near the Fence. You are required to cut a hole in it by clicking it 5 times. You need 3 Energy per click for this. With that done, click on Flax to prompt him and his friends to go through the Fence.
Reward: 50 Goods, 5 XP
Note: This quest finishes Chapter Nine, which will net you 100 Goods, a sought-after Mockingjay Pin, and a Gardening Patch.
Under Construction:
In the Village, you need to rebuild Hull's house by clicking 6 times - using up 5 Rocks, 4 Wood, 2 Wood Boards and 2 Bricks, as well as 3 Energy per click. Having done that, you need to rebuild Maize's House in the Village. This takes another 6 clicks, and another 4 Wood, 3 Wood Boards and 1 Nail, as well as 3 Energy per click.
Reward: 74 Goods, 8 XP
Rounding Corners:
Very similar to the last quest, you need to rebuild another couple of houses in the Village. This time, you need to rebuild Hull's Home, using 3 Wood Boards, 1 Nail and 3 Metal Scraps, 6 clicks and 3 Energy per click, and then secondly Emmer's Home, with 1 Set of Work Tools (craft this at your Workshop or ask friends), 6 clicks and another set of 3 Energy each.
Reward: 74 Goods, 8 XP
Where There's Smoke:
This quest simply involves meeting Thresh at the Burned Woods. Click him 3 times to do this, taking 9 Energy in total.
Reward: 34 Goods, 3 XP
Do Some Tracking:
This quest involves you searching for 3 Tracker Jacker samples in the Burned Woods. You have to search 3 different areas for 3 separate sets of Tracker Jacker Wax - totalling 9 altogether. You will have to keep clicking until you have what you need, but bear in mind it takes 3 Energy for each of these clicks.
Reward: 74 Goods, 5 XP
Never Hive:
Click on each of the 5 Hives at the Burned Woods to search them, using 3 Energy per click.
Reward: 50 Goods, 5 XP
Hold Still:
Some T
racker Jacker Swarms will appear at this point, and you need to banish both of them from the Burned Woods. This takes 1 Reinforced Arrowhead and 5 clicks of 3 Energy each to banish each Swarm
Reward: 50 Goods, 5 XP
Recruitment Office:
You need to speak to two characters for this quest. The first is Rue, who you can find at the Apple Orchard. Click her 3 times, requiring 9 Energy, to do have the conversation. Thresh is the second character, who is at the Burned Woods. He needs 3 clicks, again taking 9 Energy in total.
Reward: 34 Goods, 3 XP
Firewood:
In the Burned Woods, chop down the 3 Trees marked by green arrows. This will take 3 Energy per click.
Reward: 1 XP, 2 Large Wood Pieces
Taking Precautions:
This quest takes place over a variety of locations. First, head to the Village and speak to Emmer to get some Medicine. This takes 3 clicks, totalling 6 Energy. Then, go to the Fence and search the Tractor there, using 5 clicks and 15 Energy, for more Medicine. Finally, go to the Apple Orchard and click on Bran 4 times, totalling 8 Energy, to get the final batch of Medicine.
Reward: 50 Goods, 5 XP
Big and Tall:
At the Hive Cluster, you need to build 2 'Big Fires' for this quest. There are spots for each one, and you will need to click each of these 6 times, using 3 Energy per click, and 3 Large Wood Pieces and 5 Tree Branches per spot.
Reward: 50 Goods, 5 XP
Leaf It to Me:
Still at the Hive Cluster, collect 10 leaves by clicking the yellow leaves on the floor. You will need 2 Energy per click for this. You then need to use the leaves to fuel the fires that you created in the last quest. Each click to put 5 leaves on each fire costs 3 Energy.
Reward: 50 Goods, 5 XP
Light My Fire:
You are now free to light the two fires at the Hive Cluster. You need 2 Rocks to create sparks for each fire, as well as 4 clicks to light each one.
Reward: 50 Goods, 5 XP
Upsetting the Nest:
The fire will cause 3 Tracker Jacker Swarms to emerge at the Hive Cluster. You will need to use Pristine Arrowheads on the Swarms, with each click to banish them requiring 3 Energy.
Reward: 50 Goods, 5 XP
Treat You Well:
Another Hive Cluster quest now, where you need to treat two characters. Click Rue 3 times, using up 1 Medicine that you collected earlier, as well as 2 Bandages and 3 Energy per click. Next, treat Thresh, using 2 Medicine and 1 Bandage. It also needs 3 clicks and 3 Energy per click.
Reward: 50 Goods, 5 XP