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Quests

All of the quests for the game (at the time of writing), are detailed below. Rather than offering a page for each one, we thought it better to just lump them all together. We suggest you use your browser 'Find' function (maybe CTRL F) to search for the particular quest you are interested in.

New quests are being added all the time, so please check back as we will be updating this page often.

                                                                     
                                                                     
                                                                     
                                             
[u]Chapter One:[/u]

Awkward Trades:

This quest tasks you with taking meat from Katniss, and giving it to her friend at the Bakery. Start the quest by accessing the menu on the left and selecting 'Go There'. Then, interact with Katniss to take the meat. With the meat in hand, click on her friend, Peeta, and the quest will be completed. 

Reward: 50 Goods, 3 XP

Loaf For Your Trouble:

For this quest, you need to take some bread from the cart at the Bakery. Then, interact with Katniss to give the bread to her.

Reward: 50 Goods, 4 XP

Distracting Measures:

You need to distract the Peacekeeper as he is preventing Katniss' plans. To do this, go to the rock pile and pick up two rocks (requires 2 energy). Interact with the Peackeeper twice until he is distracted and moves off.

Reward: 50 Goods, 5 XP

I'm A Lumberjack:

For this quest, you are introduced to chopping down trees. Note that you still need to do this even if you have a stock of wood in your inventory. Chop four trees at your Forest Escape to tick off this quest.

Reward: 130 Goods, 5 XP

Take Shelter:

You now need to build a Shelter. Luckily, the Wood you gathered will serve that purpose. Go to the Store and select Shelter (note that you will need 100 Goods to be able to build it, as well as the 4 Wood). Place the Shelter wherever you like in your available land, then click again to build it. 

Reward: 10 XP

Rest a Spell:

To make use of your Shelter, you have to click on it and collect the Energy inside. You get more Energy every 8 hours. Click the Shelter to get the Energy and complete this quest.

Reward: 3 XP

Golden Touch:

To perform this quest, you must go into the Decorations section of the Store. Select the Marigold, and plant two of these pretty plants anywhere in your available land at the Forest Escape. One Marigold will cost you 15 Goods.

Reward: 4 XP

Birds of a Feather:

This quest requires you to meet Gale at The Woods, so interact with the quest panel on the left to go there.

Reward: 25 Goods, 4 XP

Snare of the Fowler:

The quests start to get a bit more convoluted now, although the rewards are increasing too! While still at The Woods, collect from the Ropes Basket three times. Then, collect from the Branch Pile three times. Finally, take all these items back to Gale who you met earlier.

Reward: 50 Goods, 5 XP

Entrapment:

This quest takes quite a bit of Energy. You need to build the three traps located at The Woods. You can identify these by the green arrows hovering over them. Repeatedly click on each one, using Energy, until they are all fully constructed.

Reward: 50 Goods, 5 XP, 4 Energy

Scavenger Hunt:

Another Vulture Mutt has now come to The Woods! Click on it repeatedly to attack it and banish it entirely. 

Reward: 50 Goods, 10 XP

Silver Lining:

The traps that you built have now borne fruit (or meat...). Click on the two traps that have been sprung to get your reward.

Reward: 50 Goods, 4 XP, 3 Energy

[u]Chapter Two:[/u]

Firing It Up:

For this quest, you must acquire 2 pieces of Raw Turkey, then return to your Campfire at the Forest Escape. Click on the Campfire to collect Goods from it, and you will be rewarded.

Reward: 50 Goods, 5 XP, Cooked Turkey

Apples and Apples:

You now need to plant an Apple Tree at your Forest Escape. Purchase this from the Store and then pick the location that you would like it to grow. Note that a tree costs 275 Goods, and takes 2 hours before you are able to collect from it. You then need to interact with the tree to collect an Apple from it.

Reward: 5 XP

[u]Chapter Three:[/u]

Here It's Safe:

Still at your Forest Escape, interact with Katniss to learn the Lullaby from her. You need to click her twice to do this, and she will reward you specifically with a Mockingjay Pin (these are really valuable!). With the Lullaby learned, you need to explore one of the locked sections of your Forest Escape. It takes 50 Goods and 1 Mockingjay Pin to unlock it, but luckily Katniss just gave you a Pin! You need to unlock the zone with the green arrow in it. You then are required to click the Mockingjay Tree (again marked with an arrow) to play the Lullaby Katniss taught you, called Rue's Song.

Reward: 50 Goods, 4 XP, 2 Energy

Dealing Hands:

For this particular quest, you have to haggle with Rummage outside The Hob, where all the game's dodgy-dealings take place. Having done that, you must barter with Raab. Interact with both these characters to complete those simple tasks - but bear in mind that you must interact with Rummage and Raab three times each to complete the overall action. With that done, speak to Katniss to complete the quest.

Reward: 50 Goods, 4 XP

Running Circles:

This quest is also focused on the area outside The Hob. You need to acquire a Fabric Roll from Moira, who you will find in this location. You should then use the Fabric Roll to trade with Raab for a Fish. Finally, trade the Fish for some Arrow Shafts with Rummage. You have to click each character twice to complete these interactions. After all this bartering and haggling, the reward is yours.

Reward: 50 Goods, 4 XP, 4 Energy

Gather and Repeat:

This one is a little simpler now. Return to your Forest Escape and chop down a tree to gather 4 pieces of Wood. You also need 4 Rocks from one of the many Rock Piles dotted around your Forest Escape.

Reward: 100 Goods, 10 XP

Arts and Crafts:

For this quest, go to the Store and purchase an Arrow Crafting Table. This costs 150 Goods and allows you to build your own arrows! Having bought the table, place it in your area, then collect 6 Wood. This will allow you to complete the construction of the table.

Reward: 3 XP

To The Lake:

This is your first introduction to a new area, The Lake. Meet Katniss there to complete this easy quest.

Reward: 15 Goods, 3 XP

Tracking Pole:

The second quest at The Lake involves the following: chop a branch of the Lone Tree that you can find at The Lake. You then need to collect Mossy Vines from The Cabin. Interact with the 'Thick Patch' nearby to find a Worm and complete the quest. Each of these will require three clicks to acquire.

Reward: 50 Goods, 5 XP

Fish Business:

Having found the resources required to build a Fishing Pole, we now need to actually construct it! Speak to Katniss at the Lake a total of four times to use the resources from the Tracking Pole quest to craft your very own Fishing Pole.

Reward: 50 Goods, 7 XP, Fishing Pole

Disturbing The Nest:

Another enemy-encounter now, as you must defeat the Tracker Jackers that appear at The Lake to ruin your fun. You must click them a total of four times to completely banish them.

Reward: 100 Goods, 15 XP

Picking Time:

Still at The Lake, collect some Wild Onions, Katniss Tubers and Green Peas before departing back to your Forest Escape.

Reward: 100 Goods, 5 XP

Help From My Friends:

When this quest appears, it's time to perform that familiar Facebook action: invite your friends! Invite just one friend to play the game and you will receive the reward for this complete quest.

Reward: 100 Goods, 5 XP

Very Well:

You need to contruct a Well at your Forest Escape for this quest. You can find the Well in the Store section, where it costs 75 Goods. Note also that you will need 6 Wood AND 6 Rocks to be able to finish building it. 

Reward: 5 XP, 2 Energy

Getting Crafty:

This quest is all about gathering more resources. Chop down some trees to get 6 Wood, collect 2 Rocks from Rock Piles and pick up from the Arrow Crafting Table to get all the required items.

Reward: 50 Goods, 5 XP

Well Done:

You now need to make use of that Well you had to spend all those Goods, Wood and Rocks buying and building! Collect a total of three times from the Well to complete.

Reward: 5 XP, 1 Fish

Calling Me Home:

In this quest we are introduced to The Seam. This new area is where you can meet Prim, which is the only requirement to complete this quest. You must interact with Prim a total of two times.

Reward: 25 Goods, 2 XP

Ponder This:

Back at the Forest Escape, enter the Store and build a Small Pond. This costs a total of 125 Goods, and requires 2 Water from your new Well (see Well Done quest), 8 Rocks and the Fishing Rod to complete it.

Reward: 5 XP

Trading Routes:

Back at The Hob, you need to trade Fish (which you can collect from your new Small Pond every 45 minutes) with Hennia to get 3 Bandages to complete this quest. 

Reward: 50 Goods, 5 XP

On a Pedastal:

Following on from the last quest, you now need to return to your Forest Escape and purchase a First Aid Pedestal. This costs 225 Goods and requires the 3 Bandages you attained from Hennia, as well as back-breaking 10 Rocks to finally complete.

Reward: 5XP

Rescue Party:

Back at The Seam and you are now required to try to move the Wreckage of the Collapsed House. You have to interact with it a total of three times to try to move it. Then, interact with the Alarm Bell twice to ring it and complete the quest.

Reward: 50 Goods, 5 XP

The Boy Who Lift:

Still at The Seam and you need to enlist Peeta's help to try to move the Wreckage of the Collapsed House. Interact with Peeta three times to do this.

Reward: 50 Goods, 5 XP

Green Fingers:

For this simple quest, take 3 Medicine from Prim's Table at the Seam. You need to click Prim's Table three times for this. 

Reward: 50 Goods, 5 XP

Healing Hands:

Another quest at The Seam and you need to click Prim four times to get the ointment ready for the Injured Man. Then, interact with the Injured Man another four times to heal him.

Reward: 50 Goods, 5 XP, Pestle and Mortar

Mixing It Up:

Return to your Forest Escape which should now be taking shape nicely. This time, we need to buy and complete a Herbalist Table from the Store. It costs 275 Goods, and you need 8 Wood, 4 Rocks and 1 Pestle and Mortar (which you should have got from the Healing Hands quest above).

Reward: 5 XP

Starve in Safety:

At The Bakery, where we haven't visited for quite a while, you need to speak to the Starving Girl, Sorrel. Interact with her twice to complete this.

Reward: 25 Goods, 2 XP

Loaf and Burn:

We now need to take some Bread from the Bread Cart at The Bakery, and then burn it in the Bread Oven. To do this, click the Bread Cart three times, then click the Bread Oven another three times.

Reward: 50 Goods, 5 XP

Public Service:

Those dastardly Peacekeepers are back at The Bakery. To get rid of them, you will not be able to fight them, but must offer them a bribe to leave. You need three pieces of Meat, so head back to your Forest Escape and collect some from your Traps. Then, interact with the Peacekeeper three times to offer up the three pieces of Meat and get rid of them.

Reward: 100 Goods, 5 XP

Garden Party:

This is a nice simple one, where you just are required to plant a Strawberry Bush somewhere in the available space of your Forest Escape. You can purchase this from the Store for 125 Goods. Bear in mind though, it costs 2 Water and 1 Seed (this can be collected from your new Herbalist Table) to complete.

Reward: 5 XP

Milk Delivery:

Collect another 2 Water from your Well at the Forest Escape and then head to The Bakery for this quest. Click the Goat at the Bakery a total of five times to milk it. You can then use the resulting Milk combined with the Burned Bread from earlier to feed the Starving Girl. Hurray!

Reward: 100 Goods, 5 XP, Paint

Target Practice:

At your Forest Escape, open the Store and purchase an Archery Target. This will cost you 50 Goods, and requires 12 Wood, 1 Paint, 1 Pristine Arrowhead and 1 Reinforced Arrowhead - you can craft these on your Arrow Crafting Table - to complete it.

Reward: 5 XP

Forgotten Hero:

Pay a visit to The Hob and interact with Haymitch to complete this simple quest.

Reward: 25 Goods, 2 XP

Nurse Practitioner:

Haymitch at The Hob needs the expertise of your Healing Hands. Click on him 3 times to treat him using a Bandage.

Reward: 50 Goods, 5 XP

Gone in a Flask:

This is a trading quest based at The Hob. You need to trade with Rummage, Raab and Moira to complete this one. Rummage wants 1 Apple - interact with him 3 times to complete the trade and get a Flashlight back. Raab needs Rummage's Flashlight and 2 Fish. Another 3 clicks will earn you a Straw Doll in return. Moira is looking for 1 Strawberry and the Sraw Doll from Raab. Interact three times to complete and receive a Flask as trade.

Reward: 50 Goods, 5 XP

Fill 'Er Up:

Use your new Flask and get Raab to fill it with coffee outside The Hob. Take the filled Flask and give it to Haymitch.

Reward: 50 Goods, 5 XP

History Lesson:

Still at The Hob, speak to Rummage about The War (click once), talk to Raab about The Dark Days (click once), and Moira about The Treaty of Treason (click twice). This will earn you three History items.

Reward: 50 Goods, 5 XP

Troubled Water:

Time to pay another visit to The Lake now, where some Snake Mutts have arrived. Click on each Snake Mutt a total of four times to send it away. Make sure you are stocked up with a Reinforced Arrow for every Mutt that is present (get these from the Arrow Crafting Table).

Reward: 50 Goods, 5 XP

Like It's Your Birthday:

Still at The Lake but with the Mutts banished, this is the quest where you get that elusive knife required to open Gift Packages. You should find a Sponsor Gift at The Lake. Interact with it four times to open it and get your Sharp Knife!

Reward: 50 Goods, 5 XP

Sack Lunch:

Happy Birthday! You're being showered with gifts right now, and one is waiting for you at your Forest Escape. Head back there and cut open the sack using your Sharp Knife to receive Ointment, a Pristine Arrowhead, and a Grain Sack (aren't you lucky?).

Reward: 7 XP

Don't Go Hungry:

We have a new location to visit! You are required to meet Katniss at The Justice Building, so use the quest menu to go there. Note that you have to speak to Katniss twice to have 'met' her.

Reward: 25 Goods, 5 XP

Feel the Hunger:

Speak to the Registrant Peacekeeper sitting at the desk at the Justice Building. Interact with them twice to get a Tessarae Note in return. Give this note to the Supplies Peacekeeper by clicking him twice to receive your portion of Grain.

Reward: 50 Goods, 5 XP

Getting Handy:

Speak to Gale at The Justice Building and get the Hammer from him. Take 3 Nails from the Equipment Box also at The Justice Building, and finally collect 3 Beams from the Beam Pile.

Reward: 50 Goods, 5 XP

Home Reproofment:

The idea here is to rebuild the Collapsed House at The Seam, so head over there and click on the house 6 times to use the Hammer, Nails and Beams to repair it.

Reward: 50 Goods, 5 XP

[u]Chapter Four:[/u]

Practice Makes Perfect:

Return to your Forest Escape and use the Archery Target to hone your skills. You are only able to practice once every 5 hours, so you will have to go exploring while you wait (or open another tab and do some other internet browsing!) as you need to practice twice to complete this quest. You will be given 1 Focus every time you practice.

Reward: 5 XP

Presumed Missing:

Things are getting serious now as you pay a visit to the District Fence. Search three Bushes alng the fence, which requires clicking each one twice. Then, inspect the Kids' Tracks by clicking them twice, before going to speak to the Kids' Mother to tell her what you have learned. This quest requires 3 Focus, so you may need to go and do some more archery training to get that.

Note: there is a glitch with this quest that can prevent completion. The only remedy is to send a support ticket to Funtactix.

Reward: 50 Goods, 5 XP

Starting Small:

At your Forest Escape, purchase a Small Campfire from the Store for a crippling 1,250 Goods. You also need 8 Wood and 8 Flame. Note, the only way to get Flame is to ask your Facebook friends for some. If you are unable to request Flame, you need to reduce the amount of Wood you have to below 8, and it should open up - so build some items from the Store that requires Wood and sell them again to get the number down.

Reward: 5 XP

Working Hands:

This is a resource-collection quest. You need 6 Wooden Boards and 3 Nails. You get the Wooden Boards from a Workshop, which you can collect from every 45 minutes. The Nails need to come from your friends, so post a request for these.

Reward: 5 XP, Wrench

Working Habits:

At The Seam, explore Bates' Gardening Patch where you should find 6 Evening Primroses. Repeatedly click the Patch until you have all 6. Then, return to your Forest Escape and purchase and build a Cabin. This costs 750 Goods and requires 8 Nails, 8 Wooden Boards and 6 Evening Primroses (for some reason) to complete.

Reward: 10 XP

Tracking the Trackers:

Look at the Tracks made by the Kids at The Woods. Click their Tracks twice to do this. Then, inspect the Tracker Jacker Tree for activity by interacting with it twice.

Reward: 50 Goods, 5 XP

Mutt Lane:

A Mutt appears at this point, which you need to banish by clicking it twice.

Reward: 50 Goods, 5 XP

Little Care:

Two children need you to help treat their wounds in the Woods now. To treat Oliver, the boy, you need 1 Straw Doll. To treat Laurel, the girl, you need 3 Bandages and 1 Ointment (more traditional remedies!).

Reward: 50 Goods, 5 XP

Thunder Calling:

Use the quest icons to head to the Coal Mines Entrance. Here you need to meet Peeta by clicking him once.

Reward: 25 Food, 2 XP

Set to Work:

Purchase a Workshop at your Forest Escape with 500 Goods. You will need 1 Hammer, 12 Wooden Boards and 3 Focus to complete it.

Reward: 5 XP

Your and Mines:

Back at the Coal Mines Entrance, ring the Alarm Bell by clicking it twice, then interact with the Mine Entrance to being to rescue the trapped miners.

Reward: 35 Goods, 3 XP

Deeper Still:

Now we need to complete the resuce operation, so click the Coal Mines Entrance 6 times to do this.

Reward: 50 Goods, 5 XP

Board Silly:

Time to gather some resources! You need 3 Wooden Boards from your Workshop and 3 Bandages from your First Aid Pedestal. Then, take the items to Prim at the Coal Mines Entrance to complete the quest.

Reward: 50 Goods, 5 XP

Miner Injuries:

Still at the Coal Mines Entrance, treat the wounds of Locke, Clay and Grady using the items above. Interact with each of the miners four times to do this.

Reward: 100 Goods, 9 XP

[u]Chapter Five:[/u]

For Justice:

Speak to the Logistics Manager at The Justice Building by clicking him four times to complete this quest.

Reward: 50 Goods, 5 XP

Starting From Scratch:

You need to collect 6 Steel Beams from the Beams Pile at the Justice Building, a Wrench from the Tool Box, and 6 Nails from the Equipment Box.

Reward: 100 Goods, 9 XP

Close Monitoring:

For this quest you need to start work on two Screen Foundations at the Justice Building, each requiring three clicks. This will get you 1 Focus from each.

Reward: 50 Goods, 5 XP

Light of Justice:

Using 3 Focus, 2 Beams and 2 Nails, begin to prepare the Justice Building by clicking on it 6 times.

Reward: 50 Goods, 5 XP

Moving in Video:

Finish off the two Screen Foundations at the Justice Building that you began in the Close Monitoring quest, which requires 3 clicks, 1 Beam, 1 Wrench and 2 Nails for each. This will give you 1 Focus from each.

Reward: 50 Goods, 5 XP

Close Monitoring:

Now is the time to finish preparing the Justice Building, which requires 3 Focus and 6 clicks.

Reward: 50 Goods, 5 XP

Capitol Predators:

Away from the Justice Building and into the Deep Woods now, where there is a pair of Mutts hunting foxes for you to banish. Click each one three times to get rid of them.

Reward: 100 Goods, 7 XP

Fox Noose:

There are three Capitol Snares in the Deep Woods for you to dismantle for this quest, as they have been trapping Foxes. Click each one four times to fully take it apart, at which point you will also receive some Meat.

Reward: 100 Goods, 5 XP

Easy Meat:

For this quest you need 3 Meat. Stack it where the green arrow is shown and click it four times to complete the quest.

Reward: 100 Goods, 5 XP

Canine Alphabet:

An Alpha and a Beta Mutt will appear now. You need to click each one 5 times to banish them.

Reward: 100 Goods, 7 XP

Strike a Balance:

Use 1 Meat to feed the Fox in the Deep Woods by clicking on it twice.

Reward: 50 Goods, 5 XP

Fox Story:

Speak to Gale at the Deep Woods to learn abou the plight of the Wood's foxes. He will give you 1 Fox item. Then, head back to your Forest Escape and adopt the Fox by clicking on the Decorations section of your Store. It only costs 50 Goods, but requires Gale's Fox Item to complete it.

Reward: 100 Goods, 5 XP

Bowl Up:

Back at the old Bakery, speak to Prim to get 3 Cat Bowls.

Reward: 50 Goods, 3 XP

Bowling for Kitties:

Put each of the three Cat Bowls that Prim gave you on each of the indicated positions at the School Yard. Each placement costs 2 Energy to perform.

Reward: 50 Goods, 3 XP

Spoiled Rotten:

This quest takes place at the Train Yard. You need to break open the Capitol Crate found here, by clicking in a total of four times.

Reward: 50 Goods, 3 XP

Go Fish!:

Having opened the Crate, you now need to take 3 Rotten Fish from it.

Reward: 50 Goods, 3 XP

Fish Food:

Using the Rotten Fish, place them in the Cat Bowls that you placed at the Schoolyard during the Bowling for Kitties quest. Fill each of the three bowls, taking 2 Energy on each.

Reward: 50 Goods, 5 XP

Bowling For Kitties:

The second section of this quest requires you to feed a Fish to Buttercup at the Schoolyard. This takes 2 Energy.

Reward: 500 Goods, 5 XP

Pink Collar:

Prim facilitates this quest, giving you a Cat Collar at the Schoolyard. This takes 2 Energy, but allows you to return to your Forest Escape and adopt a Cat from the Store! Note that this costs 50 Goods but can be completed now that you have the Cat Collar from Prim.

Reward: 25 Goods, 2 XP

Weed Them Out:

This is a nice simple quest but one which requires a lot of Energy to complete, so stock up before taking it on. At the Schoolyard, you need to clear all of the Weeds and Rocks. Each batch of Weeds takes 3 clicks to remove, with each click taking 2 Energy, so 6 Energy per Weed!

Reward: 100 Goods, 8 XP

Packing a Lunch:

This quest is based at your Forest Escape, so head back there to get started. You need to collect 6 Meat (from traps), 2 Strawberries (from bushes) and 1 Fish (from the pond) to complete this one.

Reward: 50 Goods, 5 XP

Come Up Lillies:

In the Deep Woods you need to gather 3 Cherokee Roses and 3 White Lillies. Each of these takes 2 Energy to gather. 

Reward: 100 Goods, 10 XP

Secret Garden:

Head to the Schoolyard to do some more gardening. For this quest you are required to plant flowers in each of the soil plots laid out for you at the Schoolyard. Click each plot three times to plant something (costs 2 Energy per click).

Reward: 100 Goods, 8 XP

Benchmark:

At The Woods you need to gather Gale's materials, which you can do by clicking the Materials Pile a total of three times, taking 3 Energy in total. 

Reward: 50 Goods, 3 XP

Growing Spurt:

At the Schoolyard once again, you need to use the Materials from the Benchmark quest to build a Bench. Click on the pile of materials four times to build it, using up 8 Energy. You are then required to tend to the flowers in the garden that you planted, so click these, taking 2 Energy per click. Note that you also need to have 1 Pail of Water for each patch of flowers here.

Reward: 75 Goods, 5 XP

Pet Project:

Clearly a Cat and a Fox is not enough, so we now need to catch another animal! Head to The Woods and click each Bunny to pick them up, taking 2 Energy per click.

Reward: 50 Goods, 3 XP

Bunny Jackers:

While catching Bunnies in The Woods some Tracker Jackers have appeared. Banish them with 4 clicks for each swarm (2 Energy per click).

Reward: 75 Goods, 5 XP

Of Bears and Bunnies:

This is a very easy quest. Simply click each of the three Bear Traps in The Woods four times to complete it. You are aiming to trigger each trap. Note that this process requires a total of 8 Energy for all the traps.

Reward: 75 Goods, 7 XP

Bunny Hop:

Back to the Bunnies again! You need to capture 2 Bunnies in The Woods and release them at The Schoolyard. Click a Bunny Pile twice, 2 Energy per click, to get them. Then, at the Schoolyard, click each flower plot once to release the Bunnies amongst the garden.

Reward: 50 Goods, 5 XP

Pet Shop:

Finally you will be getting a Bunny all of your own! Head back to your Forest Escape and adopt a Bunny from the Store, which costs a measly 50 Goods. You don't need anything extra to complete the adoption, which makes a nice change.

Reward: 100 Goods, 5 XP

Gearing Up:

At The Woods you need to dismantle the Ready Trap a total of three times to complete this quest.

Reward: 55 Goods, 6 XP, 1 Gear

Help From My Friends:

This quest requires some more distractions for Peacekeepers. Based at the Train Station, you need to ask Sorrel to do the distracting for you, so speak to Sorrel, costing 2 Energy.

Reward: 50 Goods, 6 XP

Pick a Card:

Still at the Train Station, you need to click on the Peacekeeper Station twice, costing 4 Energy in total, to get the Stamp. Then, search the Capiol Luggage by clicking it twice (another 4 Energy), to get an ID Card. Do this again on the Luggage Stack, for a second ID Card.

Reward: 55 Goods, 5 XP

Parting Gifts:

You have been rewarded with some Sponsor Gifts at the Schoolyard. Click each of the three gifts twice to open it. You will need 12 Energy to do them all. The gift inside is 1 Mysterious Metal, from each of the packs.

Reward: 55 Goods, 5 XP, 2 Energy

Power Tool:

Before embarking on the main part of this quest you should collect 2 Focus from your Forest Escape's Archery Target. Then, head to the Schoolyard and assist Gale in building the tool. You need to click Gale a total of 6 times, 2 Energy each, to complete this. You also require 2 Focus, 3 Gears and 3 Mysterious Metals - but you should really have all of these now.

Reward: 55 Goods, 10 XP, Tool item

Escape from District 12:

Excited? You should be! This is an important quest, and gets you another all-important Mockingjay Pin. Click Gale at the Trainyard to get his journal. Then, interact with Katniss to get an ID Card from Katniss - you need the 2 Capitol ID Cards from earlier, and 1 Capitol Stamp, for this. Finally, click the Train Car door three times. This takes 6 Energy in total, and uses up Gale's Journal, Gale's Tool, and the Capitol ID card that Katniss gave you.

Reward: 100 Goods, 1 Mockingjay Pin

[u]Chapter Six:[/u]

Speaking Terms:

For this quest, simply speak to Effie at the Train Station. This requires 2 clicks costing 2 Energy each.

Reward: 29 Goods, 4 XP

Haste Makes Waste:

You are required to get Effie's discarded Schedule which is in the Waste Bin at the Train Station for this quest. The bin is a recycling one and should be marked on screen. It will normally take a few clicks before you find the Schedule, with each one taking 2 Energy.

Reward: 79 Goods, 7 XP

Making an Impression:

At the Market Place you need to speak to Cinna. Click on Cinna twice, costing 2 Energy per click, to complete this simple quest in the new area.

Reward: 29 Goods, 6 XP

Wiggle Room:

This is an item-gathering task assigned to you by Cinna. You need to purchase three Wigs from the Wig Stand located at the Market Place. These cost 150 Goods in total, and require you to click the Wig Stand three times. Then, you have to buy Couture Colors from the Capitol Couture Terminal, also in the Market Place. This costs 350 Goods and still requires three clicks despite only giving back one item. Finally, return to Cinna and click twice to give over the items.

Reward: 79 Goods, 6 XP

Digging Deeper:

Some new woods are introduced to you here, called the Mossy Woods. You need to choose to go there via the quest icon, and then click on each patch of ground to dig holes in the forest floor. Each patch requires 3 clicks of 2 Energy each.

Reward: 74 Goods, 6 XP

Begemmed:

You now need to search the holes that you dug for some previous gems. You need 2 Yellow, 2 Green and 2 Blue Gems before you complete the mission. Click each hole until all the gems have been given to you - this can take quite a few clicks (2 Energy each, as usual).

Reward: 100 Goods, 75 XP

I Was Just Leaving:

A Scorpion Mutt will then turn up to make trouble for you. You require 3 Reinforced Arrowheads and 1 Pristine Arrowhead to take it on, and must click it 5 times before it will be banished, costing 10 Energy in total.

Reward: 55 Goods, 5 XP

Gems and Trinkets:

We need to make some Earrings for Effie as part of this quest. Visit the Market Place and click on the Jeweller six times to make the Earrings. These use the Gems that you acquired previously, and will take 12 Energy for all the clicks. With that done, go back to Effie and click on her to give the Earrings.

Reward: 55 Goods, 6 XP

Beetle Run:

Time for a Beetle hunt! Back at Mossy Woods, click on the Dirt Pile to look for a Green Beetle. You may have to click quite a few times and expend a lot of Energy to find it. With the Green Beetle taken care of, repeat this with the Mossy Rock to find a Blue Beetle. Finally, repeat this with the Tree Trunk to find the Yellow Beetle and complete this Energy-sapping quest.

Reward: 74 Goods, 8 XP

A Mysterious Case:

Remaining in the Mossy Woods, you simply need to click on the Suitcase a total of 3 times (2 Energy each) to open it.

Reward: 34 Goods, 4 XP

The Runaways:

Following on from the last quest, you need to click on the Mysterious Suitcase once to search it for clues.

Reward: 74 Goods, 6 XP

Sting Operation:

A Scorpion Mutt will appear at this stage, which you are reuired to banish to pass the quest. Doing this requires a total of 10 Energy and 5 clicks.

Reward: 75 Goods, 5 XP

Right on Time:

Two new characters should have appeared when you searched the Mysterious Suitcase. You now need to treat these two using your medical skills. Treat Surge using 3 Bandages and 2 Strawberries, spread across 3 clicks. Treat Amber with 2 Bandages and 1 Ointment from 3 clicks.

Reward: 50 Goods, 5 XP

Moving In:

In this quest you need to begin to build a cabin. Click the Cabin Foundation four times, costing 2 Energy each to do this. You will also require 4 Nails, 4 Wood Boards and 10 Rocks. This isn't all, however. You will then need 6 Wood Boards, 4 Apples and 1 Focus to prepare the Dirty Table, the second part of this quest.

Reward: 50 Goods, 5 XP

Cabin Fever:

Now we need to finish the cabin at the Mossy Woods. To do this you will need 1 Muse and 1 Focus, combined with 6 clicks and 12 Energy.

Reward: 50 Goods, 5 XP

Mossy Business:

For this quest to be completed, you just need 3 Reinforced Arrowheads, 1 Pristine Arrowhead, and to take 2 Moss Balls from the Tree Trunk located at the Mossy Woods - simply click it to search for the Moss Balls, which you may have to do a few times before you are given them.

Reward: 100 Goods, 7 XP

Head On:

Returning to the Marketplace now, and you need to make some special Mossy Arrowheads. For this, 3 Reinforced Arrowheads, 1 Pristine Arrowhead and 2 Moss Balls are required. Click Celo to ue his skills to make them - this will use 4 clicks and 8 Energy.

Reward: 30 Goods, 3 XP

Arranging a Meating:

Return to the Mossy Woods with 3 Meat in tow. You need to put it in a pile for this quest, so click the indicated area 3 times.

Reward: 50 Goods, 5 XP

Hit the Spot:

A Scorpion Mutt appears at this stage, which you can only banish using 4 Mossy Arrowheads (the ones you made earlier!). It will take 5 clicks and 5 Energy to complete the banishment.

Reward: 50 Goods, 5 XP

[u]Chapter Seven:[/u]

Fall Off the Map:

Still in the Mossy Woods with the Mutt banished, you now need to click on Amber to get the Map from her. Then, return to your Forest Escape and purchase a Map Table from the Store. This costs a whopping 750 Goods, and needs 2 Nails and 2 Wood Boards (as well as the Map) to finish it.

Reward: 25 Goods, 2 XP

Cross Messaging:

Head for the Mossy Woods once again to open a new Sponsor Gift. This requires 4 clicks.

Reward: 35 Goods, 5 XP, Communicator

Playing the Game:

In the new Control Room area, speak to Seneca with 3 clicks.

Reward: 24 Goods, 4 XP

All Systems Go!:

Click on the Games Technician in the Control Room three times to get a Key from them. Then, click each of the two Control Consoles three times to finish the quest and activate them both.

Reward: 25 Goods, 5 XP

The Centerpiece:

Still in the Control Room, click on Seneca twice to get the Gamemaker's Key. You are then able to activate the Map in the Control Room by clicking the Environment Controls four times.

Reward: 50 Goods, 5 XP

Scorched Earth:

We are introduced to the Scorched Forest now, where you first of all need to collect Fireball Ashese from the Fireball Remains in this area. This requires 4 clicks. Next, click on the Scorched Tree three times to get some Burned Wood. Finally, Click on the Burned Phlox three times to get some Flower Remains. You are now stocked up with Scorched Forest items!

Reward: 50 Goods, 5 XP

Memory of Trees:

In the Control Room, you now need to click the Flore Control panel a total of six times to complete the first task - this will use up the various scorched items you collected from the Scorched Earth quest. Then, click the Environmental Controls panel three times to turn on the Rain, which will require 2 Water from your Well.

Reward: 50 Goods, 5 XP

Beacon and Eggs:

Another Control Room set of tasks now. Click the Games Technician twice to get a Beacon from him. You then need to journey to the Scorched Forest and place the Beacon on the ground, by clicking three times.

Reward: 50 Goods, 5 XP

Mixing Things Up!:

Another Mutt will appear now to try and ruin your progress. Click on it five times to send it away, as long as you have 1 Pristine Arrowhead.

Reward: 55 Goods, 5 XP

Doesn't Mutter:

You can now pick up the Beacon that you deposited in the Scorched Forest. Click it three times to do this, before returning it to the Technician in the Control Room. You then need to upload the data from the Beacon by clicking the Mutts Console (also in the Control Room) four times.

Reward: 74 Goods, 7 XP

Blame It On The Rain:

In the Scorched Forest you need to collect some more samples. This time, you need two from the Prickly Pear, and three from the Turkscap Lily. Each of these takes three clicks to achieve.

Reward: 74 Goods, 5 XP

All My Old Friends:

Three Mutts and a Tracker Jacker swarm emerge at this point, in the Scorched Forest. You will need a Reinforced Arrowhead for each of the Wolf Mutt and the Scorpion Mutt. To banish the Vulture Mutt and the Tracker Jacker swarm, you simply need to click each of them three times (incidentally, the Wolf and Scorpion Mutts need three clicks each too). You receive some nice benefits from banishing these creatures, however, in the form of 1 Wolf Mutt Fur, 1 Scorpion Mutt Sting, 1 Vulture Mutt Feather and 1 Tracker Jacker Stinger.

Reward: 74 Goods, 10 XP

All Done:

Take the samples from the last quest back to the Control Room. You need to give the Flora Samples to Seneca, by clicking on him three times. This will earn you the Seneca's Report item. Then, give the Wolf and Vulture Mutt samples to the Games Technician (the female one). Finally, give the Scorpion Mutt sample to the male Games Technician, along with the Tracker Jacker sample.

Reward: 50 Goods, 5 XP

Here Kitty:

Head to the School Yard to assist Mrs. Everdeen with shooing away the Black Cats.

Reward: 50 Goods, 5 XP

Keep Calm:

The Black Cats managed to scare all the children, despite your best efforts, so use Strawberries, an Apple and an Orange to help calm them down.

Reward: 50 Goods, 5 XP

A Fish a Day:

The Black Cats are actually here to stay now, so Mrs. Everdeen has decided you should feed them instead. Head to your Forest Escape and collect four fish from the Small Poind. Use these to feed the cats.

Reward: 50 Goods, 5 XP

A Purr Thing:

To complete this quest, head to the Fence and inspect the Cat Tracks that have been left there.

Reward: 50 Goods, 5 XP

Search Party:

The goal here is to search for the cat that we've been tracking, in the Deep Woods. Click on the cat tracks marked by the green arrows to do this.

Reward: 50 Goods, 5 XP

The Search Continues:

As the name suggests, this quest is a continuation of the last one. Click on the Bramble bush, the rock and the cat tracks to search around for clues. Each location that you need to investigate is indicated by a green arrow.

Reward: 50 Goods, 5 XP

Lady in the Woods:

The clues have led you to Serena - talk to her at the Hidden Path. She is the cat's owner.

Reward: 50 Goods, 5 XP

Wild Cats:

You need to collect all of Serena's cats and return them to her. So head to the School Yard, click on all the cats, then go back to the Hidden Path and drop them off with Serena.

Reward: 50 Goods, 5 XP

Clear the Air:

Serena now needs your help to clear a path so she can meet her friend, Rush. Use an Axe to cut through the Brambles blocking her way.

Reward: 50 Goods, 5 XP

Those Who Don't:

You will find a Mutt waiting for you once you have made your way through the Bramble. Use a Pristine Arrow to banish it from your sight.

Reward: 50 Goods, 5 XP

Fixer Upper:

You have arrived where Serena and Rush are meeting, but there are a few things to sort out first. You need to repair the Gazebo and the Benches, using Wood, Nails and Work Tools.

Reward: 50 Goods, 5 XP

From Memory:

This is a continuation of the last quest, where you have to carry on working on the Gazebo and Benches. This will require Wood and Vines to finish the Benches, and Wood, Wooden Boards and Muse to finish the Gazebo.

Reward: 50 Goods, 5 XP

Shake It:

Click to shake off the pumpkins from the Wild Vines at the Secret Grove.

Reward: 50 Goods, 5 XP

The Tear:

Click to take Serena's Dress, which has been damaged, to pass this quest. This is again at the Secret Grove.

Reward: 50 Goods, 5 XP

The Golden Needle:

Take Serena's Dress to Cinna at the Marketplace so that he is able to fix it for you.

Reward: 50 Goods, 5 XP

All Patched Up:

Return to Serena at the Secret Grove to give her back her dress.

Reward: 50 Goods, 5 XP

Hallow Flowers:

Serena spotted some nice flowers which she has asked you to bring back for her from the Hidden Path. Click on those indicated by the green arrows to finish the quest.

Reward: 50 Goods, 5 XP

Setting the Mood:

Now that Rush has arrived, introduce yourself by...gathering pumpkins and placing them in the areas indicated next to the Benches.

Reward: 50 Goods, 5 XP

Pitch a Carve:

Use the pumpkins at the Secret Grove to carve flower pots by clicking on those indicated by the green arrow.

Reward: 50 Goods, 5 XP

Flower Power:

Now, still at the Secret Grove, place the flowers inside the pumkin flower pots by clicking where the green arrow is shown.

Reward: 50 Goods, 5 XP

Noises Off:

The Mutts have damaged equipment, so work with Gale at the Crew Site to repair the equipment so that they can continue filming.

Keep It Safe:

This is a simple banish Mutts quest, so use your Reinforced Arrows to assist Gale with fighting them off.

Reward: 50 Goods, 5 XP

Disappearing Act:

Crisis! Serena and Rush are missing. You need to search the Secret Grove and show the note that you will find to Gale.

Reward: 50 Goods, 5 XP

[u]Chapter Eight:[/u]

Light Reading:

Return to your Forest Escape. Once back there, you need to purchase and build a Reading Corner. This will cost you an eye-watering 1,500 Goods to buy, and needs 4 Rocks, 8 Wood and 2 Muses before you can finish the job.

Reward: 50 Goods, 6 XP

Strike a Pose:

This is a simple quest with a bit of a glitch involved. You need to purchase a Capitol Couture shirt, and a pair of Capitol Couture Pants/trousers. You can simply click the 'Go To' button next to the quest to visit the store, but you actually have to save your character wearing these new items to pass the quest - you cannot just buy them for completion.

Reward: 5 XP

Open Borders:

You should now have received a Sponsor Gift at the Woods. Click it three times to open it.

Reward: 50 Goods, 5 XP

The Color Cinna:

For this quest you need to meet Cinna in the Prep Room. Click three times to interact with Cinna and earn your reward.

Reward: 50 Goods, 5 XP

Running the Gamut:

Resources must be collected for this quest, but they are spread out around the game-world. Firstly, you will need to pick up 3 Red Leaves, which you can find in the Deep Woods. Click the Red Maple Tree until you have all of the required leaves, which may take quite some clicks. Secondly, you need 1 Yellow Leaf. This can be found, bizarrely, at the Bakery. Click the Tree there until the leaf finally drops. Thirdly, you need 2 Evening Primrose Flowers, which are found at the Seam. Click the Primrose Planter as many times as it takes for the flowers to appear. This is an Energy-heavy quest as it can require so many clicks to get the items, yet each click will cost you 2 Energy, so make sure you are patient.

Reward: 74 Goods, 7 XP

Adding to the Mix:

Time for more flower-collecting! You need to visit the Lake to collect 2 Woodland Phlox Flowers from the Phlox plant located there. As before, click many times until you have what is required. Dandelions are required next, which you can pick from the Dandelion plants at the Woods. Make sure you are hovering your mouse over the white and yellow flowers until prompted to pick them. The last requirement from this quest is for you to have 3 Apples. As you will know, these can be taken from the Apple Tree that you planted a long time ago at your Forest Escape, though you may have to wait a while for the Apples to grow.

Reward: 74 Goods, 7 XP

Terminal Colors:

There are three Kiosks dotted around locations that you have visited previously, where you need to scan the items we have recently been collecting. First, head to the Train Station. There are two Kiosks here. At the Blues Kiosk, you will scan the Woodland Phlox and Evening Primrose Flowers with 4 clicks. At the Reds Kiosk, you will use the Apples and the Red Leaves with 4 more clicks. Your yellow items can be scanned in at the Marketplace, where there is another Kiosk. The yellow items are the Dandelions and the Yellow Leaf from the Running the Gamut quest. From each of these Kiosks you will receive dye. In total, you should end up with 2 Blue, 2 Red and 2 Yellow Dyes.

Reward: 50 Goods, 6 XP

Made in the Shade:

With all the Dye, you now need to return to the Prep Room and mix the Blue and Yellow, then Blue and Red, and then Yellow and Red Dyes together in the Dye Vats. You have to click each of the Dye Vats four times to mix.

Reward: 50 Goods, 5 XP

Dye Trying:

With the dye mixed, you need to click the Dye Table five times, in the Prep Room, to begin work on the Dye Table.

Reward: 25 Goods, 5 XP

Prep Work:

Speak to Valeria in the Prep Room for this quest. She should give you a Wrench, which will allow you to complete your project of the Dye Table (this requires five clicks and 10 Energy).

Reward: 50 Goods, 5 XP

All Shades of Black:

All this work is beginning to pay off. You now can finish preparing the outfits we have been working on. Click on the male and female Mannequins five times each to dress them both.

Reward: 50 Goods, 5 XP

What are Friends For:

You now need to speak to Cinna in the Prep Room. Click him twice to do this. Then, click Seneca twice to speak to him about the Synthetic Fire. Seneca will give you 2 'Mysterious Liquids' along with 1 'Gamemaker's Key' as a result. Finally, interact with the Terrain Control panel two times to turn it on, using up the Gamemaker's Key.

Reward: 50 Goods, 5 XP

Solidification:

Using the Mysterious Liquids that Seneca gave you, pour them into the Pools of the Scorched Forest. There are two of them, with each Pool needing four clicks - they should then solidify.

Reward: 50 Goods, 5 XP

Diving In:

The Pools are now fit for you to take samples of Synthetic Fire. Click each Pool three times to get the samples (you should end up with 2 samples).

Reward: 50 Goods, 5 XP

Fire Coating:

Return to the Prep Room now with the samples. You need to coat the outfits you were making with the Synthetic Fire to get them ready. Click on both of the outfits four times to finish this quest.

Reward: 50 Goods, 5 XP 

Import Couture:

For this quest you need to head for The Hob. This takes quite a while to do as the idea is to trade with Moira, but you have to do so three times, on three completely different occasions. Each time that you trade you will need 1 Meat, 1 Fish, 1 Orange, 2 clicks and 2 Energy. Once you have done this three times, you should have accrued 1 Simple Fabric from each session. Next, click on Celo five times to process these pieces of Fabric. He will then give you some 'Lush Fabric'. Finally, click Cinna twice to pass on the Lush Fabric.

Reward: 50 Goods, 5 XP

Camera Ready:

You now need to return to the Prep Room to dress the Girl Mannequin with the Lush Fabric. Click on it five times to do this, which will cost you 10 Energy.

Reward: 50 Goods, 5 XP

Time for Ash:

For the next part of this string of quests, you need to go to the Scorched Forest and collect three Fireball Ashes. You do this by clicking the pile of Fireball Ashes three times (that will count as one search - you need to perform three searches, so 9 clicks in total, and 18 Energy!). You should come away from this with 3 Fireball Ashes.

Reward: 50 Goods, 5 XP

Ashes to Jewels:

You now must take your Fireball Ashes to the Jeweler at the Marketplace. Click on the Jeweler three times.

Reward: 34 Goods, 3 XP

Back to Black:

We need three Pieces of Coal from the Coal Mines for this quest. Head there and perform three search sessions (similar to Time for Ash, so each session needs two clicks) on the Coal. Repeat as many times as necessary until you have all the required Pieces of Coal.

Reward: 50 Goods, 10 XP

Apply Pressure:

Take the Coal to the Jeweler at the Marketplace. They will use your Coal to create Crystals. Click the Jeweler four times to get 1 Crustal. Then, use the Dye Table in the Prep Room to dye the Crystal, by clicking the table three times.

Reward: 50 Goods, 5 XP

Finishing Touch:

Take the Dyed Crystals back to the Girl Mannequin to attach them to the dress. This will need four clicks.

Reward: 50 Goods, 5 XP

Suspension of Disbelief:

For this quest, you need to 'Suspend the Hem' of the dress in the Prep Room. Click it four times to do this. You should earn 100 Goods and 1 Mockingjay Pin for finishing this questline.

Reward: 50 Goods, 5 XP

[u]Chapter Nine:[/u]

Sew and Tell:

Back to the familiarity of your Forest Escape now. Buy a Sewing Station and put it in your area. It costs 1,500 Goods and needs 2 Wood, 3 Rocks, 4 Wood Boards and 2 Nails to finish it.

Reward: 50 Goods, 3 XP

Work, Work:

For this quest, you need to buy another new item in your Forest Escape. This item is the Workshop. It costs 500 Goods and needs 10 Rocks, 10 Wood, 2 Wood Boards and 1 Focus to complete.

Reward: 50 Goods, 4 XP

Rope It In:

Go to the Cabin at the Lake and collect 4 Vines (click the Cabin as many times as it takes to get you the Vines). Return to your Forest Escape and use the Workshop to produce a Rope - to use the Workshop you need to click it, which will allow you to access the Crafting Menu. To produce a Rope you need 4 Vines and a 5 minute wait.

Reward: 50 Goods, 4 XP

End of Your Rope:

Using the rope, purchase and complete a Noose Trap in your Forest Escape. This will also cost 6 Wood and 500 Goods to buy from the Shop.

Reward: 50 Goods, 4 XP

Chunky Business:

We need to locate 5 Metal Scraps now, which you can find at the Bakery area. Go there and click on the Broken Carriage until you find all 5 pieces. Then, return to your Forest Escape and craft a Metal Chunk at the Workshop. This needs the 5 Metal Scraps and 3 Wood before it will be completed, and takes 4 hours to finish.

Reward: 50 Goods, 4 XP

Axing It:

You require an Axe now, which you can also craft at the Workshop. This, however, needs 4 Wood, 4 Rocks, and 1 Metal Chunk, as well as 5 hours. To finish the quest, you need t chop down the Tree marked with a green arrow in the Woods. Click it five times to do this.

Reward: 50 Goods, 4 XP

Early Report:

Visit the Control Room and speak to Seneca with three clicks for this quest.

Reward: 75 Goods, 7 XP

Departure:

Go to the Train Station and speak to Seneca's Technician - this is the Games Technician, who you will need to click three times to get the required Train Ticket. Finally, click on the Train Station to get on board the train and leave!

Reward: 24 Goods, 2 XP

Rocking the Tracks:

Once the train stops at the Mountain Stop, you need to help to clear the Rocks off the track. To do this, click the Rock Pile a total of six times.

Reward: 50 Goods, 5 XP

As Seen on TV:

2 Mutts will emerge at this stage. You need to click each one four times to banish them.

Reward: 74 Goods, 7 XP

The Great Snowball:

Still at the Mountain Stop (as if you have a choice!), collect three small snowballs. You have to click on the Snowy Rock until you have three of them. Next, click on the Large Snowball four times to create a Snowman!

Reward: 50 Goods, 5 XP

Picture Perfect:

Click on the two branches marked with green arrows to collect two Sticks. Following that, click on the Snowy Rock until you have 2 Pebbles. Finally, head back to your half-finished Snowman and click the Snowball Stack four times to use the Sticks and Pebbles to finish the Snowman.

Reward: 50 Goods, 5 XP

Don't Delay:

This is a nice, simple quest. Just click on the Snow-Covered Flowers at the Mountain Stop five times until you have cleared all of the snow from them.

Reward: 34 Goods, 3 XP

The Color Lavender:

For this quest, click on the Lavender Flowers until you have collected six of them. You are supposed to be making a Bouquet out of the flowers to cheer up the passengers. Click the Passenger that has been marked three times to make a Bouquet, then click the Custodian to give him the Bouquet that was produced.

One More Push:

To finish this quest you need to clear the Rocks at the Mountain Stop. Click on the marked pile three times to fully clear the way.

Reward: 20 Goods, 2 XP

Forwards and Onwards:

The track is now clear, so board the train at the Mountain Stop. Click on the train's engine in order to proceed.

Welcome Party:

The wait is over, you have arrived at District 11. Report to Head Peacekeeper Furia at the Square.

Apples for Wasps:

Furia gives you the task of finding hive clusters in the Apple Orchard and examine the Tracker Jacker Hives by clicking on them.

Rue's Peril:

The Tracker Jackers are attacking Rue - you need to banish them from the Apple Orchard. Reinforced Arrows will be the weapon of choice for this.

Healthy Bran:

Rue was stung by the Tracker Jackers, but she is going to be OK, as long as we get her some medicine. Ask Bran, at the Apple Orchard, for the Sting Medicine, then treat Rue.

Pressure Drop:

Rue had to give up the bag of apples she had collected, so search for it by clearing the Large Bush at the Apple Orchard (click on it). Then, click on the Apples to collect them and, once you have, return them to Rue. 

Much to Do:

Talk to Bran and Flax at the Apple Orchard to discover what it is that they are arguing about.

Ample Replacement:

In this quest you have to help Bran and Flax collect Apples so that they're able to return to the district. Simply click on the Apples in the Apple Orchard and then give them to Flax.

Rotten Apples:

Find out who stole the missing apples by clicking on the clues in the Apple Orchard. Click on the footprints, then report back to Rue with what you've found.

It's All So Quiet:

Having followed the footprints to a wreckage at the Village, search it by clicking on where the green arrows indicate.

To Everything a Reason:

Talk to Emmer, Maize and Hull having searched the wreckage. This will give them food (you need Meat, Strawberries and Fish)

Building Code:

For this quest, you need to rebuild Maize's wrecked house at the Village. For this, Wood, Wood Boards and Bricks will be required.

Zoning Issue:

Unfortunately, a Peacekeeper has turned up while you were building. Apparently all construction has to be approved by the Head Peacekeeper. Head to The Square and speak to Furia to get permission.

Peacetrapper:

To get the permit you need you have to do Furia a favor first. The Peacekeepers want some meat for dinner, so you need to collect Vines and Branches from the District Woods in order to build traps for them. Keep trying as it may take a few tries before you are able to get everything you need (8 Vines and 4 Branches).

In the Wild:

Your Secret Benefactor has given you another Sponsor Gift. It has landed in the District Woods, so activate it by clicking on it.

Please, Carry On:

You were given a communication device, which means your Secret Benefactor can now talk to you more easily. He tells you to continue as you are, so in this quest, finish building the traps to catch the Turkeys. Wood, Tree Branches and Vines are all required to complete the quest.

Surprises Abound:

Some Mutts have appeared at the District Woods. Use Reinforced Arrows and a Pristine Arrow to take them out.

Spoils of the Hunt:

Empty out the Traps that have been sprung by Turkeys at the District Woods.

Feel the Burn:

Meet with Furia at the Burned Cornfield with the Turkey Meat that you gathered. After that, speak to the other Peacekeeper in the area to see how the fire started.

Inquiring Minds:

The workers that have been accused of starting the fire were not around at the time of the fire. Search the Corn Patches indicated by green arrows for clues at the Burned Cornfields. After that, speak to Rue to show her what you've found.

Sous Chef:

The workers that have been falsely accused are now in the Jailhouse. Rue asks you to collect ingredients to make the Peacekeepers dinner. Search the Sacks at the Village to get some hidden produce. You also need Apples so that you can trade with Moira to get Butter outside The Hob and Meat so that you can trade with Rummage in the same place.

Dinner is Served:

Place the prepared meals on the tables at the Village.

Reward: 100 Goods, 10 XP

Jailhouse Lock:

With the Peacekeepers busy with their dinner, you are free to search the Card Table for the Jailhouse Key at the Square.

Nap Time:

The Peacekeepers are all sleeping after their meal, so unlock the Jailhouse Door at the Square to free the prisoners.

Camping Out:

You need to build a Shelter for the Fugitives at the District Woods - this will require Wood, Rock and Vines.

Right on Target:

Now that the Fugitives have escaped, you need to teach them the basics of archery. To do this, build two Archery Targets in the District Woods. You'll need Wood, Wood Boards and Reinforced Arrows to see this through.

Nick It:

For this quest, use Focus to demonstrate how to use a Bow and Arrow. If you need more Focus, practice at the Archery Target in your Forest Escape to get it.

The Patent Trap:

Teach the others how to make and set traps by talking to Thresh at the District Woods, and using Wood and Rope to build three traps there. If you need Rope, you can make it at the Workshop in your Forest Escape.

Taking Sides:

Thresh doesn't believe that you are really on his side, so you need to go and get some Supplies at the Fence that are guarded by a Peacekeeper. You just need to distract the Peacekeeper to pass this quest.

Supplying Demand:

With the Peacekeeper out of the way, search through the supplies at the Fence, to find 1 First Aid Kit, 3 Sleeping Bags and 5 Rations. Click where the Green Arrows indicate to make things easier.

The Send Off:

With the Supplies in hand, give the First Aid Kit to Flax at the District Woods, and the rest of the Supplies to Brier in the same place.

The Blind Spot:

For this quest we are trying to help the others escape. Head to the Blind Spot of The Fence and cut a hole to allow the others passage through. Say your goodbyes before they leave.

[u]Chapter Ten:[/u]

Under Construction:

With your friends escorted through the Fence, you are now able to return to rebuild the destroyed houses. Use Rock, Wood, Wood Boards and Bricks to repair Hull's house, and Wood, Wood Boards and Nails ro rebuild Maize's.

Rounding Corners:

Continue with your project of rebuilding Hull and Emmer's houses at the Village. Work Tools will be required for Hull's, while Emmer's will need Wood Boards, Nails and Metal Scraps.

Where There's Smoke:

Thresh now has something to show you, so meet him at the Burned Woods need the cornfield.

Do Some Tracking:

For this quest, you need to explore the Burned Woods, searching for Tracking Jacker samples. Click on the trees shown with the green arrows numerous times until you have located all nine of the samples.

Never Hive:

Click on the Hives in the Burned Woods to search those for more clues.

Hold Still:

That nest was, in fact, still full of Tracker Jackers! Banish them using Reinforced Arrows to help protect Thresh.

Recruitment Office:

Your Secret Benefactor has suggested you build large campfires in certain places to help drive the Tracker Jackers away. Speak with Rue at the Apple Orchard and Thresh at the Burned Woods to attempt to enlish their help.

Firewood:

In order to build the fires, you will need to collect some Wood. Chop down 3 Trees at the Burned Woods where the green arrows are to get it.

Taking Precautions:

In case you get stung while dealing with the Tracker Jackers, you should pick up some Medicine. Ask Emmer at the Village and Bran at the Apple Orchard about Medicine - then search the Tractor at the Fence for some.

Big and Tall:

You are now ready to begin building the fires. While Rue is looking for Peacekeepers waiting to disturb your plans, Thresh will help you construct two fires at the Hive Cluster.

Leaf it to Me:

To make the fires as smokey as possible, collect leaves around the Hive Cluster. Click on the leaves indicated by the arrows to collect them, then place them into the two fires.

Light My Fire:

Light both of the big fires at the Hive Cluster. You will need Rock to be able to produce the spark to light them.

Upsetting the Nest:

The Tracker Jackers have been irritated by the smoke, so you now need to banish them. To do this, you need Pristine Arrows and Reinforced Arrows.

Treat You Well:

Rue and Thresh were stung during the battle, so you need to use the Medicine collected earlier, as well as Bandages, to treat them. If you need more Bandages, collect them at the First Aid Pedestal in your Forest Escape.

Persona Non Grata:

With the Tracker Jackers gone, chop down their trees at the Hive Cluster so that they cannot come back. Focus on those trees indicated by the arrows.

Hive None:

Although the trees are gone, you also need to finally destroy their Hives as well. Click on all six of them to finish off the problem.

Caught in the Act:

Peacekeepers have turned up while we were dealing with the Tracker Jackers. Talk to the Peacekeeper.

Person of Interest:

Use Meat and Fish to convince the Peacekeeper to leave you alone.

Sweet Farewells:

With the Tracker Jackers taken care of, say your goodbyes to Rue and Thresh before leaving the Hive Cluster.

When I'm Gone:

Before you head out, you need to speak to Furia at The Square, then Seneca's Technician too.

[u]Chapter Eleven:[/u]

Food for Thought:

Your Secret Benefactor has dropped you a gift at the District Woods. It's another communicator - so head there and unpack it to begin talking to him.

Party Crashers:

Mutts show up before you really get the chance to get started on your task. Banish them at the District Woods using Reinforced Arrows.

Reward: 50 Goods, 5 XP

Spoils of War:

Empty the traps at the District Woods to see what you have managed to capture. There should be three traps in total.

Reward: 50 Goods, 5 XP

Requesting Permission:

Speak to Furia at the Burned Cornfields to see if she will allow you to gather some food from the Crops.

Reward: 50 Goods, 5 XP

Fields of Corn:

With the permit in hand, head to the Corn Patches at the Burned Cornfield and collect from those indicated by the green arrows.

Reward: 50 Goods, 5 XP

On the Cob:

Now that you've got the Corn, go to the Kitchen in your Forest Escape and craft some Corn on the Cob. You will also need Water and Butter for that. Butter can be produced in the Kitchen, or you can ask Friends to help you. The Corn on the Cob will take a short while to produce.

Reward: 50 Goods, 5 XP

A Delicious Dish:

Next, you need to craft Roast Beef using the meat from the traps searched earlier. You will also require Butter, Honey and Spices to be able to produce it. Roast Beef takes a long time to produce, but once it's done, collect it from the Kitchen.

Reward: 50 Goods, 5 XP

RSVP:

For this quest, you need to invite Emmer, Hull, Maize, Rue and Thresh to your dinner. Emmer, Hull and Maize can be found at the Village, while Rue and Thresh are at the District Woods.

Reward: 50 Goods, 5 XP

Mash It Up:

As the name of this quest suggests, you will be making Mashed Potato for the dinner. Get Potatoes from the Sacks in the Village. Then, at the Kitchen in your Forest Escape, craft some Mashed Potato. This will additionally require Water, Butter and Milk. After a while, they will be ready to collect at your Kitchen.

Reward: 50 Goods, 5 XP

Turning Tables:

Construct two tables at the Village to serve the dinner on. This will require Wood, Wood Boards, Nails and Focus to complete. 

Reward: 75 Goods, 5 XP

Dinner is Served:

With all the ingredients now ready, you can prepare the Turkey Dinner in the Kitchen at your Forest Escape. Once it's finished, collec it and travel to the Square to serve it to your guests.

Slice of the Pie:

To make a dessert for the dinner guests, collect Apples from your Apple Trees and craft an Apple Pie in your Kitchen. This will also require Honey, Cheese and Dough. Once it's ready, after quite a long time, collect it and serve the Dessert at the Village.

Reward: 50 Goods, 5 XP

A Toast to the Host:

Everyone loved the dinner, so speak to Rue and Thresh at the Village to receive their acclaim.

Reward: 35 Goods, 3 XP

Early Report:

Speak to Seneca at the Control Room to get a new assignment.

Quick and Brief:

Your Secret Benefactor is afraid of using the communicator for too long, so head to the Capitol Square and use the Cinna Branded Terminal to speak to him more securely.

A Visit with Caesar:

Meet Caesar Flickerman on stage at the Capitol.

Open Invitation:

Collect Caesar's crew and bring them to the meeting. You'll find one at the Train Station, another at the Prep Room, and the third at the Marketplace.

The Limelight:

Go to the meeting at Caesar's Stage.

Star Packer:

Start packing up the equipment on Caesar's Stage indicated by the green arrows. There should be five items to pack.

Bug Lug:

Pack up all of Lysander's Luggage, all six pieces of it, on Caesar's Stage.

Traveling in Style:

For this quest you need to meet Effie Trinket at the Train Station and escort her to the Hovercraft - she will be your Style Consultant.

Tight Fit:

There are too many trees in the way, meaning the crew cannot set up their equipment. Clear the trees at the Crew Site where indicated (there should be six trees in total) to make space for the Film Crew.

Completely Stumped:

Now you have the stumps from the trees left over! Clear all six of those to make the ground nice and clear.

Happy Campers:

With that done, you can begin building the camp for the crew to stay in. 

Cue Lights:

Set up the filming and lighting equipment where the green arrows indicate to proceed.

Pretty Things:

To make the film set more exotic, collect Flowers from around the Crew Site by clicking on the areas marked by the green arrows. There should be 9 in total. Then, give them to Lysander.

And Scene!:

There is a Mutt threatening the film crew. Use a Pristine Arrow to banish it from the Crew Site.

Debaitable:

That encounter gave Lysander an idea. He now wants to catch the Mutts on film, so you need to use Meat from the traps in your Forest Escape and put it on the ground where indicated at the Crew Site.

Ready, Set:

You now need to set up all the equipment ready for when the Mutts arrive, so set up the Camera, Sound Equipment and Light.

Cry Wolf:

With the trap set and the equipment in place, you now need to banish the Mutts while the cameras are rolling. This will require Reinforced Arrows.

Culture Shock:

Speak to Gale who has arrived at the Crew Site and explain why you are there.

Shock Therapy:

Lysander is suffering from shock after the Mutt attack and Belinda is injured. At the Crew Site, collect three Sulfur Flowers to assist with Lysander's shock. It may take several attempts before you are able to get all the Sulfur Flowers you need. Finally, treat Belinda's injuries, which you will need Ointment and Bandages to be able to combat. If you need Bandages, you can get those from the First Aid Pedestal, while Ointment can be gleaned from the Herbalist Table - both at your Forest Escape.

Noises Off:

You now need to repair the equipment the Mutts broke. Fix the two Lights and the Camera at the Crew Site to continue.

Blast from the Past:

Some children that you earlier rescued from the woods are in trouble. Speak to Lysander to get permission to take some time off to help them.

Fenced In:

Speak to Elena and ask her why she is living so close to the Fence with her family.

Comfort Food:

Lysander is worried about the family, so asks you to help find some food for them. You need Meat, Fish, Apples, Oranges and Strawberries - which you can get from your Forest Escape. Give them to Elena and the children to complete the quest.

Open Book:

You found a journal in the woods - show it to Elena for this simple quest.

Marky Mark:

Elena's husband was on the search for buried treasure which, or course, Lysander wants to get his hands on. Collect the five markers around the Crew Site before heading to the Dig Site and placing them at the locations indicated with the green arrows.

The Dugout:

You are now able to dig at the marked locations to attempt to find the treasure.

Close to the Chest:

You have found what seems to be the treasure chest, so force it open.

Little People:

Peacekeepers have arrived on the scene - speak to them to find out what they want.

Faux Designs:

Speak to Lysander at the Dig Site to find out his plan. The idea is to dig up some rocks and give them to the Peackeepers, pretending they are the jewels. Click on the dirt shown with the green arrows to dig up the rocks.

Total Tools:

You now need some tools so that you can make the transformation from pebbles to Jewels. Search the Capitol Crates at the Train Yard to get them.

Bench Player:

Now you need to build a work table for Lysander at the Crew Site so he can get to work. This requires Wood Boards, Nails and Wood.

Optical Illusion:

Lysander needs some optical equipment to be able to treat the pebbles - you can get this by stripping the Cameras of their Lenses at the Crew Site.

Tooling for Jewels:

Set up the tools ready for Lysander at the work bench for this quest.

Apple Polish:

Help Lysander polish the 'jewels' at the Dig Site.

In Living Color:

Lysander needs help to be able to color the jewels. Ask Peeta at the Bakery for help 

Gimme Some Sugar:

Peeta needs some Sugar to be able to add the color to the jewels. Gather the Sugar Sacks at the Bakery and give them to Peeta. You may have to click a few times before you will get them.

Rich Frost:

Peeta now needs to make some Cake Frosting, so assist him at the Bakery in doing so.

Let's Get Fake:

Use the Cake Frosting to help Lysander at the Dig Site to color the jewels.

Wrongful Imprisonment:

Katniss has turned up at the Dig Site with some big news. Speak to her, then to Lysander to get past this quest.

Intervention:

Speak to Katniss at the Dig Site, then Build a shelter using Wood, Rock, Wood Boards and Brick.

Snake Surprise:

Snake Mutts have emerged and you will need to banish them before Katniss can settle in with her children. To banish the Snake Mutts, you will need Reinforced Arrows.

Rough Treatment:

Speak to Lysander for an update on the Katniss situation. Then carry on working on the Shelter at the Dig Site. This will require Wood, Wood Boards, Metal Scraps and Nails.

Shedding Old Skin:

Lysander has decided to stay and help. Assist him with cutting his hair so he no longer looks like a Capitol employee.

Trade Routes:

Lysander needs some different clothes to finish off his new look. Get some equipment from the Crew Site and then trade them for Fresh Clothes Outside The Hob.

Fall Fashion:

Give the clothes to Lysander at the Dig Site.

Practice Makes Perfect:

This quest simply requires you to practice your Archery skills at the Archery Target in your Forest Escape. You need to do this two times in total.

Left Behind:

Lysander wants you to tell the crew that he has disappeared. Say you goodbyes to him and Elena for this quest.

Bearer of Bad News:

Speak to Effie at the Crew Site and explain to her about Lysander's 'disappearance'. Then, talk to Belinda, also at the Crew Site.

[u]Chapter Twelve:[/u]

Machines of Work:

Thresh has asked for your help as the machines that they use with their work keeps breaking down. Head to District 11 and examine the Combine at the Burned Cornfield, then the Tractor at the Fence.

Reward: 50 Goods, 5 XP

Help Back Home:

You need to fins someone who knows about machinery - so travel to District 12 and speak to Gale at the Woods.

Reward: 50 Goods, 5 XP

Analytical View:

Gale wants to see the parts that are malfunctioning on the machinery. Take the parts from the Tractor at the Fence, and the Combine at the Burned Cornfield, then travel to Gale and give him the parts.

Reward: 50 Goods, 5 XP

Round Trip:

Gale needs some replacement parts for the machinery, so travel to the Burned Woods and search the Combine Wreck for parts. Do the same with the Old Train Engine at the Coal Mines, then buy some more replacement parts from the Gadgets Stand at the Marketplace.

Reward: 100 Goods, 9 XP

Car Trouble:

Some of the parts that Gale needs can only be found in old vehicles, one of which is at the Dig Site. First though you need to banish the Mutts from the area. You'll need Pristine and Reinforced Arrows for that.

Reward: 50 Goods, 5 XP

The Car:

With the area clear, you are now able to search the Old Vehicle at the Dig Site.

Reward: 50 Goods, 5 XP

Partly Right:

You can now assist Gale with the parts at the Woods.

Reward: 50 Goods, 5 XP

Delayed Shipment:

You still require some more parts, so visit the Fence and search the Capitol Shipment. You will have to search a few times before you find everything you need.

Reward: 50 Goods, 5 XP

Tools of Harvest:

Repairs can now begin, so get to work fixing the Tractor near the Fence and the Combine at the Burned Cornfield. This requires Focus and Metal Chunks. You can get Focus by practising Archery at your Forest Escape and metal chunks by making them at your Workshop.

Reward: 200 Goods, 20 XP

Twax As Valuable:

You need to find some Tracker Jacker Wax for this quest. Head to the District Woods and search the newly constructed hives indicated by the green arrows.

Reward: 50 Goods, 5 XP

Pass the Torch:

You need to get the Tracker Jackers out of their hives, so must begin gathering materials to make a torch. Collect some Old Wax from the Hive Cluster, then begin crafting a Torch at the Workshop of your Forest Escape. This will require Wood, Vines and the wax from earlier. Collect it once it is ready.

Reward: 50 Goods, 5 XP

Smoke Them Out:

With the Torch in hand, hold it to the trees at the District Woods to begin smoking out the Tracker Jackers.

Reward: 50 Goods, 5 XP

Keep Away:

Now that the Tracker Jackers are out in the open, banish them using Pristine Arrows.

Reward: 50 Goods, 5 XP

Shake It:

For this mission, simply shake the Pumpkins off the Wild Vines at the Secret Grove.

Reward: 50 Goods, 5 XP

Wax On:

Get as much Wax as you can from the Hives at the District Woods while the Tracker Jackers are away. 

Reward: 50 Goods, 5 XP

Secret Ingredients:

Now that you have the Wax, you need two more ingredients to make the Pomade. Collect 4 Corn Cobs from the Burned Cornfield, and 2 Eggs at the Seam. To get the Chicken to produce the Eggs you will need Seeds, which you can get from the Herbalist Table at your Forest Escape.

Reward: 50 Goods, 5 XP

On the Menu:

Using all the ingredients you have collected so far, plus Water, which you can get from the Well at your Forest Escape, prepare the Pomade at the Seam.

Reward: 50 Goods, 5 XP

Express Delivery:

Effie has sent a messenger to get the Pomade from you for her party. Hand it over at the Capitol Train Station to complete this quest.

Reward: 50 Goods, 5 XP

Trip It:

Your Secret Benefactor wants to speak with you again. Activate the Capitol Couture termainal at the Marketplace to do this.

On With the Show:

You need to carry on with the show, even without Lysander. Collect Belinda from the Prep Room, another Crew Member from the Marketplace, and another from Caesar's Stage.

Complete Package:

This feels like events are repeating themselves, but you now need to prepare the filming equipment for a trip by packing them. Click on the equipment where the green arrows indicate at Caesar's Stage.

Handful:

Cinna has suggested you fashion some work gloves for all the manual labor you will be shortly doing. To get the materials for these, you need to collect 6 pieces of Coal at the Coal Mines, and 3 Sheets of Bark at the Woods. Then, head to the Prep Room and help Cinna prepare the gloves.

Boarding Time:

For this quest, bring all of the luggage to the train at the Train Station, then get on the train yourself.

A Friendly Face:

Now that you are in District 2, you are met by Cinder. Unload all the luggage to continue.

Just in Case:

You Secret Benefactor has put a Communicator on Caesar's luggage. Activate it to complete this quest.

Small Talk:

Help Cinder set up all the equipment that will be required for filming at the Justice Building.

Word Blocks:

Caesar wants you to play the part of a Builder. To do this, you have to take the Spackle tool from the Justice Building, then craft two bricks, either at the Justice Building or the Workshop at your Forest Escape. Finally, join the builders already at the Justice Building. You will require Focus to be able to do this.

The Next Level:

More filming now, so get the Hammer from the Workers Table at the Justice Building. You are then able to carry on with the construction at the Justice Building. This will require Nails and Wood Boards.

Location Scout:

Caesar now wants you to scout out some more possible filming locations, with Cinder's help. Go and tour the Village, Overlook and School.

Racing Career:

Cinder now wants to show you something. Meet her at the Village and then talk to Cato and Clove.

Helping Hands:

Help Ash by becoming his partner to make the challenge fair against Cato and Clove. You'll also need Bricks and Wood to do this.

One Final Push:

A continuation of the last task, carry on helping Ash. This needs Metal Scraps and Wood Boards.

No Fair:

Despite winning, Ash claims that Cato and Clove have stolen his prize. Speak to Cinder at the Village, then unlock Cato and Clove's strongboxes to see if they do have the winnings.

Signal Fire:

Cato has agreed to return Ash's winnings. You have to build a signal fire, so collect Sticks at the Overlook by clicking on the sticks indicated by the green arrows, and build the Fire by clicking on the Rocky Patch. You'll also need a rock to be able to do this.

Caught in a Trap:

Those double-crossing Cato and Clove have set a trap! You need to banish the Mutts at the Overlook using Reinforced Arrows to make the area safe.

Rocky Trail:

Set Ash free from the trap at the Overlook.

Preventative Measures:

Take apart Cato and Clove's trap and build a new one to catch them. To do this, gather materials from the Dismantled Trap, then build a new one.

Cover Up:

You need to cover up the trap so that Cato and Clove don't see it. Gather some Sand from the Overlook, and use it to cover up the trap.

Plausible Deniability:

Cato and Clove have arrived - click on the Rocky Patch to throw the items to them.

Sweet Release:

With Ash's winnings returned, you can now free Cato and Clove from the trap.

Deal With It:

With that all taken care of, return Cato and Clove's belongings. Pick up the bag, then give it to them.

All in a Day's Work:

For this quest you need to help Cinder put together the Equipment at the School - she was late with getting the gym ready. This will require Wood Boards to build the equipment.

Raw Conditions:

Cinder has hurt her hands from the construction work - heal her hands using Ointment and Bandages.

An Extra Pair:

Give Cinder some Charcoal Gloves so that she doesn't hurt her hands next time and is able to carry on working.

One Down:

Help Cinder finish off the construction work at the School.

A Shoot, Of Course:

Caesar now wants to film the competition between the children at the School, so prepare the Filming Equipment so that it is ready for him.

Catching Up:

Before the competition kicks off, make sure Cato, Clove and Ash are all ready for the race.

It's All in the Leg:

Ash has injured his leg and won't be able to race unless you can help him. Treat Ash's leg at the School.

Family Matters:

Give Ash the photograph that you found in his Strongbox and listen to what he has to say.

In Short Supply:

Scout out the Supply Depot at the Depot Yard for Medicine.

Surprising Alliance:

Cato wants to help you get to the Supply Depot, so talk to him at the Depot Yard to see what he has in mind.

Looking the Part:

Cato suggest if you look like one of the workers at the Depot Yard, you would be able to sneak in. To find a uniform, you need to search around at the Depot Yard.

Pick It Up:

To complete the disguise, you need to carry a supply crate with you. Pick up some Crates at the Depot Yard, which will be in various places in the Yard, and then enter the Supply Depot.

Finding Cover:

Next on the agenda is to mess up the security, but to do that you will have to put down the supply crates.

Hardly Working:

Now you are free to tamper with the Security at the Supply Depot. Your Secret Benefactor will give you all the details.

Choices, Choices:

The meddling you did on the Security has caused a distraction. Use this to access the Medicine Pack Case and retrieve the Medicine.

Looks Familiar:

As usual, the Peacekeepers have shown up to try to foil your plans. Use your Fake ID Card to try to get past them.

Find an Expert:

You need an experienced healer to be able to use the Medicine Pack you got effectively. Travel to the Seam in District 12 and talk to Katniss' mum, Mrs. Everdeen.

The Old Digs:

Mrs. Everdeen needs a Burner to help prepare the medicine, at Katniss has seen one at the Crew Site. Head there and search for a Burner.

Up to Scale:

You also need a Mixing Cup and Scales, so search the Bread Making Table and the Cake Table at the Bakery for these.

Mix Pack:

You now need to bring all the bits to Mrs. Everdeen and help her prepare the Medicine. You need to click on Mrs. Everdeen herself rather than the Healer Table.

You Can Go Back:

Head back to District 2 and give the Medicine to Ash at the School. Then, speak to Cato at the Overlook and tell him that the Medicine has been handed over.

Back to Back:

Caesar is now ready to film inside the Supply Depot, so head there and speak to him.

Study Session:

You Secret Benefactor wants you to have another go and taking the device he requires. You need a replica to swap it with, however. To be able to produce this, you first have to study the device at the Supply Depot.

Courtesy of the Capitol:

To be able to produce the replica, you have to get some components. Search the Crates at the Depot Yard for Components.

Quiet Time:

Head to the Justice Building in District 2 so that you are able to work on making the replica device.

The Big Swap:

The filming is about to begin. Check the Filming Equipment inside the Supply Depot, then swap out the replica Device.

Packing Up:

The filming crew are packing up now, so say goodbye to Cato at the Overlook, Cinder at the School, and Ash at the School.

Away From Here:

Finally, board the Train at the Train Station to leave District 2 and head back to the Capitol to end this chapter.

[u]Chapter Thirteen:[/u]

Unattended Business:

Meet Cinder at the Train Station as she's looking for your help.

Reward: 50 Goods, 5 XP

Clean Up:

The mission Cinder has for you is to stop a Scorpion Mutt that is on the loose. First, help with repairing the damage at the Village and the Justice Building. You'll need Wood Boards and Brick to be able to do this.

Reward: 50 Goods, 5 XP

Customer Testimonials:

You need to find out more information about the Mutt. Speak to the Citizens at the School to find out what they have to say, then investigate some more at the Justice Building, and finally at the Village.

Reward: 50 Goods, 5 XP

Hot on the Trail:

It looks as though more evidence will become apparent from searching the Overlook. Head there and look for clues, then speak to Cinder about what you've found.

Reward: 50 Goods, 5 XP

Catch You:

We need to build a Trap to catch the Scorption Mutt. Use Wood, Rope and Reinforced Arrows to complete it, then use Meat to bait the Trap.

Reward: 50 Goods, 5 XP

Rules of Attraction:

The bait has attracted a lot of Mutts, but not the one you're after. You need to Banish all the ones that have turned up at the Overlook, using Reinforced Arrows.

Reward: 50 Goods, 5 XP

Arrow Up:

The Mutts were hard to get rid of, so Cinder suggests crafting better arrows to be able to deal with the Scorpion Mutt. Travel to your Forest Escape and craft a Powerful Arrowhead using a Pristine Arrowhead, Metal Scraps and Work Tools. This will take a reasonable amount of time before it will be ready. Once it's ready, collect it from your Forest Escape to finish this quest.

Reward: 50 Goods, 5 XP

Bait Connoisseur:

The bait doesn't seem to have worked to attract the Scorpion Mutt. Speak with Ash at the Village, as his brother Tor is a bit of an expert on Bait.

Reward: 50 Goods, 5 XP

Rotten Bits:

Ash suggests you use rotten food instead of fresh to bait the Scorption Mutt, so head to the Apple Orchard to get Rotten Apples, and the Scorched Forest to get Slime. Finally, you also need 5 Fish to finish the quest.

Reward: 50 Goods, 5 XP

Dirty Trap:

Help Ash to prepare the Bait at the Overlook. You will also need Meat to be able to complete the bait, at which point you can then set it down ready.

Reward: 50 Goods, 5 XP

New Arrow Smell:

The Scorpion Mutt has arrived, so use your new arrows to banish it at the Overlook.

Reward: 50 Goods, 5 XP

Surprise:

Prim has requested you meet her at the Seam.

Reward: 50 Goods, 5 XP

Table It:

Speak to Gale at the Woods to borrow her hammer so that you can help Pream prepare for the Celebration. Then, use Nails and Wood Boards to build a Table for the Celebration at the Seam.

Reward: 50 Goods, 5 XP

Make Like a Tree:

Help Prim make some decorations for the Celebration. First, buy 5 Rolls of Thread from the Clothing Stand at the Marketplace. Next, collect 5 Sheets of Paper from the Truck at the Depot Yard. Finally, collect 10 Leaves at the Lake.

Reward: 50 Goods, 5 XP

Hat Madness:

Help Prim to make the hats at the Seam.

Reward: 50 Goods, 5 XP

Happy Hunting:

For this quest, you need to distract Gale while Prim carries on with the Celebration preparations. Speak to Gale at the Woods to do this.

Reward: 50 Goods, 5 XP

Making Room:

Clear the trees from the Dig Site as they have been getting in the way of Lysander and Elena.

Reward: 50 Goods, 5 XP

Stumpede:

Clear the Tree Stumps at the Dig Site.

Reward: 50 Goods, 5 XP

Noise Disturbance:

Chopping down the trees has attracted some Mutts. Banish them using Reinforced Arrows at the Dig Site.

Reward: 50 Goods, 5 XP

Bright Idea:

Craft a Bright Idea in the Cottage of your Forest Escape. This requires Focus. Collect it once ready.

Reward: 50 Goods, 5 XP

Materials First:

Gale has an idea for a new type of trap - so prepare Materials for the Traps at the Dig Site, for which you will need Wood and Rope.

Reward: 50 Goods, 5 XP

New Trappings:

Build the Traps with the materials you placed earlier at the Dig Site.

Reward: 50 Goods, 5 XP

Candle Vigil:

Collect Wax from the Hive Cluster and purchase 2 Rolls of Thread from the Clothing Stand at the Marketplace, for which you will require 150 Goods.

Reward: 50 Goods, 5 XP

Third Time's a Charm:

Prim wants some Candles for the Celebration. You can craft these at the Cottage in your Forest Escape. Collect them when ready.

Reward: 10 XP

Gotta Have Desert:

Collect 6 Strawberries at your Forest Escape, then craft 2 Pieces of Cheese at the Kitchen in your Forest Escape, for which you will require Milk (you can use the Goat at the Bakery for that). Collect the Cheese once it's ready.

Reward: 50 Goods, 5 XP

Take the Cake:

You now need to make a Cake for the Celebration. You will need Strawberries, Cheese, Sugar and Flour to be able to craft it at the Kitchen in your Forest Escape. To get the Sugar, you need a Cake Table in your Forest Escape. Collec the Cake once it's ready.

Reward: 50 Goods, 5 XP

Sweet Pea:

Prim also wants some Pea Soup to go with the Cake. Gather Green Peas from the Lake, before crafting Pea Soup at the Kitchen in your Forest Escape. You'll also need Water and Spices. Remember that you need a Gardening Patch at your Forest Escape to be able to collect Spices. Collect the Pea Soup from your Forest Escape to finish the quest.

Reward: 50 Goods, 5 XP

Dress Up:

Buy 15 Rolls of Thread from the Clothing Stand outside the Hob and craft 3 Pieces of Linen at the Cottage in your Forest Escape, collecting it once ready. To buy the Thread, you need Meat and Goods.

Reward: 50 Goods, 5 XP

Flower Pattern:

Collect 2 Primroses from the Planter at the Train Station, 2 Marigolds at the Lake, and 2 Dandelions at the Train Yard.

Reward: 50 Goods, 5 XP

Color or Dye:

For this quest, you need to craft some Colorful Dye at the Cottage in your Forest Escape from the flowers previously collected. You will also need Water for this. Once it's done, click to collect the Dye. Next, craft Colorful Fabric at the Cottage. Once that's done, collect it by clicking on the Cottage.

Reward: 75 Goods, 5 XP

Beginners' Manual:

Prim wants to give Gale a Mechanics Book as a gift, but the catch is that you have to create this pretty much from scratch. Go to the Marketplace and buy some Schematics from Celo at the Gadgets Stand (you'll need Goods to be able to make the trade). You can then go back to your Forest Escape and craft the Mechanics Book at your Cottage. You will also need Notes (which you can collect from your Reading Corner), Focus, and  Bright Idea to be able to do this. It will take a while to produce the Book as well.

Reward: 75 Goods, 5 XP

The Orange Touch:

Make some Orange Juice at the Kitchen in your Forest Escape, then collect it. You will need Oranges for this.

Reward: 75 Goods, 5 XP

Fancy Cakes:

You need to make a more fancy cake for the celebration. First, make the Cream for it in the Kitchen at your Forest Escape. Next, make some Cookie Dough, also in the Kitchen. Milk and Sugar is required to make the Cream, while Sugar, Flour, Eggs and Butter is needed for the Cookie Dough. Collect the Cookie Dough once it's ready.

Reward: 75 Goods, 5 XP

There's Gonna Be Cake:

You can now make the Fancy Cake in the Kitchen at your Forest Escape. The Cake also needs Sugar and Muse. You can craft Muse at your Cottage.

Reward: 75 Goods, 5 XP

Open Table:

You can now help Prim to set the Table at the Seam.

Reward: 75 Goods, 5 XP

Just the Check:

In this quest, help Gale to collect the day's catches at the Dig Site.

Reward: 50 Goods, 5 XP

Mingle, Mingle:

Speak to Prim, Mrs. Everdeen and Gale at the Seam.

Reward: 50 Goods, 5 XP

Into the Wild:

Gale challenges you to catch Wild Turkeys without his help. Show him you can do it by heading to the Woods and capturing them.

Reward: 50 Goods, 5 XP

Sacked:

Collect the sacks with the Wild Turkeys in at the Woods.

Reward: 50 Goods, 5 XP

Finding Variety:

Gale wants you to see if the Turkeys from the other districts are any different. Head to District 2 and the Overlook to investigate this. While you are at the Overlook, banish the Mutt which emerges using a Reinforced and a Pristine Arrow.

Reward: 50 Goods, 5 XP

Quick Work:

Catch the Wild Turkeys at the Overlook for Gale. This requires Focus.

Reward: 50 Goods, 5 XP

Jacking Turkeys:

You need to banish the Tracker Jackers at the Burned Woods in District 11 in this quest. This will require Reinforced Arrows.

Reward: 50 Goods, 5 XP

Wild Tracks:

Capture the Wild Turkey at the Burned Woods in District 11. This requires Focus.

Reward: 50 Goods, 5 XP

Sting and Pincer:

Banish the Scorpion Mutt at the Woods using a Reinforced Arrow and a Pristine Arrow.

Reward: 50 Goods, 5 XP

Something Red:

Capture the Wild Turkey at the Woods near the Capitol. This requires Focus.

Reward: 50 Goods, 5 XP

Snowy Reaches:

Banish the Mutts at the Mountain Stop. You will need Reinforced Arrows for this.

Reward: 50 Goods, 5 XP

Whiteout:

Capture the Wild Turkey up at the Mountain Stop. This requires Focus.

Reward: 50 Goods, 5 XP

Turkish Delight:

This quest requires you to prepare a Turkey Dinner at your Forest Escape. This requires Potatoes, Butter and Spices to complete. Once it's ready, collect it and give it to Gale Hawthorne at the Meadow.

Reward: 50 Goods, 5 XP

What Range:

For this quest, you need to construct a Turkey Range at the Meadow as Gale is interested in keeping the captured Turkeys for meat. You also need  Feeding Trough, both of which will require Wood, Vines and Metal Scraps.

Reward: 50 Goods, 5 XP

Trapped Again:

As we want to capture Live Turkeys, you need a different type of trap. Build one at the Overlook, and one at the Burned Woods. This requires Wood Boards and Nails.

Reward: 50 Goods, 5 XP

Fine Build:

Construct another two traps, this time one at the Woods, and another at the Mountain Stop. This needs Wood Boards and Nails.

Reward: 50 Goods, 5 XP

Takeout:

Collect the Turkeys from the Overlook and the Burned Wood traps.

Reward: 50 Goods, 5 XP

Fair Take:

Collect the captured Turkeys at the Woods and the Mountain Stop, emptying the traps you set earlier.

Reward: 50 Goods, 5 XP

Within Range:

Place the Turkeys at the Meadow.

Reward: 50 Goods, 5 XP

Seeds for Thought:

Gather some Seeds at the Crew Site, then fill the Trough at the Meadow. You have to click on the Sulfur Flowers to collect the Seeds, and also have to supplement them with Seeds from the Herbalist Table in your Forest Escape.

Reward: 50 Goods, 5 XP

Bite Me:

Take Seeds from the Trough and Feed the Turkeys with them at the Meadow.

Reward: 50 Goods, 5 XP

Visiting Hours:

Visit the Capitol to check on Cinnat at the Marketplace.

Reward: 50 Goods, 5 XP

Materialize:

You need to gather some materials to create a Cornucopia. For this, gather Hay at the Village, and Wood Chips at the Hive Cluster.

Reward: 50 Goods, 5 XP

Trust Nature:

Help Cinna to weave a Cornucopia from the materials you gathered from the Marketplace.

Reward: 50 Goods, 5 XP

Bring Hope:

Take the Cornucopia to District 12 and place it in the Meadow.

Plenty Of:

For this quest you need to decorate the Conucopia, so head to the Lake and pick some Flowers, then return to the Meadow and Decorate the Cornucopia. This also requires Muse.

Reward: 50 Goods, 5 XP

Hooked on a Filling:

Collect Corn from the Burned Cornfield, Pumpkins from the Village. You also need Apples and Strawberries, then you can fill the Cornucopia at the Meadow.

Reward: 50 Goods, 5 XP

See Attachment:

Gale says the Turkeys are too wild so now wants to set them free. Take the Turkeys from the Range at the Meadow and release one at the Woods and one at the Mountain Stop.

Reward: 50 Goods, 5 XP

Release Me:

Release another Turkey at the Burned Woods and one more at the Overlook.

Reward: 50 Goods, 5 XP

Quick Fire:

Now we are preparing the food, so you need to Cook 2 Turkey Dinners are your Forest Escape, as well as Mashed Potatoes and Bread. For the Turkey Dinners, you need Butter, Potatoes and Spices. For the Mashed Potatoes, you need Butter, Potatoes and Milk, while the Bread just needs Flour and Water. Note that you can get Potatoes from the Village, and Milk from the Goat at the Bakery.

Reward: 50 Goods, 5 XP

Everyone's Invited:

Set the Table at the Meadow using the food you've made.

Reward: 50 Goods, 5 XP

Thanks for Dinner:

Speak to the Guests at the Meadow.

Reward: 50 Goods, 5 XP

Our Mutual Friend:

Speak to Effie at the Marketplace.

Reward: 50 Goods, 5 XP

Pile Up:

Clear the Snow that has mounted up at Boreas' Home.

Reward: 50 Goods, 5 XP

The Lost Toys:

Dig out the Lost Toy that is buried by the snow at Boreas' Home.

Reward: 50 Goods, 5 XP

Cookies and Cream:

Take Hot Chocolate and Cookies from the Courtyard at the Capitol.

Reward: 50 Goods, 5 XP

Hot, Hot, Hot:

Make a Campfire so that Boreas can have her 'Hot' Chocolate heated up. Then, put the Cookies on the Stool at Boreas' Home.

Reward: 50 Goods, 5 XP

Tall Drink of Chocolate:

Take the Hot Chocolate off the Campfire, pick up the Cookies, then hand them to Effie and Boreas.

Reward: 50 Goods, 5 XP

Manners:

Boreas had been ignoring you but Effie is forcing him to talk to you. Speak with him for this quest.

Reward: 50 Goods, 5 XP

Rescued Wood:

Collect Wood by chopping Trees at your Forest Escape, then give it to Boreas at Boreas' Home.

Reward: 50 Goods, 5 XP

Give Flight:

Boreas has given you a toy. It is something that Sorrel might like, so head to the Bakery and give the Wooden Mockingjay to Sorrel.

Reward: 50 Goods, 5 XP

Sketch Artist:

Boreas has asked you to gather inspiration for his wooden sculptures. Sketch the Coal Train at the Coal Mines, then sketch the Tractor at the Village.

Reward: 50 Goods, 5 XP

Sketchy Animals:

Sketch some animals to provide further inspiration for Boreas. He wants a sketch of the Fox and the Bunny at the Woods, and the Cat at the Seam.

Reward: 50 Goods, 5 XP

Working From Home:

Boreas would like a Studio to work in, which is something you can provide. Use Wood, Wood Boards and Nails to build him one at his home.

Reward: 50 Goods, 5 XP

Fin:

Carry on building the Studio for Boreas. This will require Wood Boards.

Reward: 50 Goods, 5 XP

Touch of Color:

Take the Paint from the Shed at Boreas' House, then use it to finish off the Studio. You will also require Muse to complete it.

Reward: 50 Goods, 5 XP

Cable Guy:

Get some Power Cords from the Shed at Boreas' Home, then connect the Cords to the Studio.

Reward: 50 Goods, 5 XP

A New Plan:

Speak to Boreas at his home.

Reward: 50 Goods, 5 XP

Help Needed:

Boreas will need some help to make all the toys, so ask around - there are Capitol Citizens at the Train Station, Marketplace and Courtyard who may be interested.

Reward: 50 Goods, 5 XP

Crash Course:

Get the tools from the Shed at Boreas' Home, then hand them out to the workers.

Reward: 50 Goods, 5 XP

Apple Bee:

Place the Apple at the Northern Woods to try to draw out the Deer.

Reward: 50 Goods, 5 XP

Oh Deer:

A Mutt has scared away all the Deer at the Northern Woods - so you need to banish it, using a Pristine Arrowhead.

Reward: 50 Goods, 5 XP

Petting Zoo:

Feed the Deer at the Northern Woods using Apples.

Reward: 50 Goods, 5 XP

The Toy Factory:

Assist Boreas with finishing off the toys at Boreas' Home, then craft some more with Boreas.

Reward: 50 Goods, 5 XP

Capitoys:

Hand out all of the Toys at the Marketplace.

Reward: 50 Goods, 5 XP

Sled All the Way:

You now need to Build a Sled at Boreas' Home to transport the gifts down the Mountain. This also requires Wood Boards, Nails and a Bright Idea to complete.

Reward: 50 Goods, 5 XP

Easy Delivery:

Put the toys in the Sacks at Boreas' House.

Reward: 50 Goods, 5 XP

Toys for Tots:

Place some more toys, this time at the Dig Site, the Village and the School.

Reward: 50 Goods, 5 XP

Leaf Them Be:

For this quest you need to Chop Pine Trees in the Northern Woods, then place them at Boreas' Home, before turning on the power at the Studio at Boreas' Home.

Winter Time:

Say goodbye to Boreas at Boreas' Home.

Reward: 50 Goods, 5 XP

That Time of Year:

Activate the Capitol Couture Terminal at the Marketplace to speak to your Secret Benefactor.

The Underdog:

Cinna wants you to meet him at his studio (Cinna's Studio) in the Capitol.

Getting Fit:

Prepare the Tributes' Training Outfits at Cinna's Studio.

String Together:

Cinna needs you to gather material so that he can style a very important person. Purchase Fabric from the Vendor and Golden Thread from Celo, both at the Marketplace. Then, bring them both to Cinna's Studio. You'll need Goods to be able to purchase the items.

Great Mentor:

You now need to prepare Haymitch's Suit at Cinna's Studio. You'll need the materials from the previous quest as well as Focus for this quest.

Garden State:

Begin building a Gazebo and a Fountain at the Garden.

Fine Finish:

Finish building the Gazebo and the Fountain at the Garden. These tasks will require Focus.

Due to Snow:

Cinna has been contacted by President Snow. Speak to him at the Garden to find out more.

Roses Are White:

Go to the Scorched Forest and collect the Giant White Roses that Snow wants for the garden. Once you have them, show them to Cinna at the Garden.

It's Not Over:

Plant the White Roses and Decorate the Bushes with White Roses at the Garden.

Presidential Aid:

Use the Pocket Watch that President Snow has rewarded you with to attach to the District 12 Mentor's Suit at Cinna's Studio.

Feels Like Home:

Give Cinna some help in preparing District 12's Floor for the arrival of the Tributes. To do this, click on the crates marked by green arrows.

Arrival Party:

Go to District 12's Floor above the Training Center to meet Haymitch.

Taking a Stand:

Prepare Effie's Makeover Stand at the Courtyard.

Shades of Fire:

Cinna wants people to wear the colors of your tributes. You need to find natural samples of these colors, so collect Corn from the Burned Cornfield, Coal from the Coal Mines, and be in possession of a Strawberry.

Old Practices:

Scan the Samples that you've collected at the Terminal at the Train Station.

Contain Yourself:

Help Effie to prepare the makeup colors at the Courtyard, then put them on the Beauty Stand.

Suiting Up:

Get Haymitch's Suit from Cinna's Studio, then help him to get ready at District 12's Floor.

Burgeoning Love:

Talk to Peeta as Haymitch believes he has feelings for Katniss.

Seating Room:

Haymitch needs you to construct a Seating Area for potential sponsors. Prepare it for him at the Courtyard.

Still a Rose:

Collect some Roses from the Garden to decorate the Courtyard with.

Setting the Scene:

Decorate the Courtyard with the Roses indicated by the green arrows.

Doggie Treats:

Haymitch wants to impress some of the Sponsors by being friendly with their dogs. To do this, you need to get some Doggie Treats. Take them from Haymitch at the Courtyard, then put the Treats in the Doggie Dishes.

Training Days:

Speak to Seneca to get permission to spend the day at the Training Center.

Mr. Know How:

Prepare the Archery Targets at the Training Center.

Give It the Boot:

Activate the Pair Matching Challenge Machine at the Training Center.

The Base Colors:

Some Colors, Patterns and Materials are required for the camoflage station. To get these, collect a Mixing Cup from the Cake Table at the Bakery, Resin from the Lone Tree at the Lake and Moss from the Tree Trunk at the Woods.

Table Matters:

Put the Camouflage Samples in place at the Training Center. You will also need Wood for this.

Bad Medicine:

Collect the Medicine Balls from around the Training Center and put them in the rack.

Adding Variety:

Collect more materials for Peeta by gathering Samples from the Forest Station at the Training Center, then put the Samples on the Table.

Matchy Matchy:

You can now play the Matching Challenge game and attempt to beat Foxface's score at the Training Center. You will require Focus for this.

A Bit Unbalanced:

Show Glimmer how to use the Bow and Arrow properly by taking 4 Arrows from the Rack at the Training Center, then shooting the Archery Target. You will also need Focus for this.

Training Gossip:

Speak to the Tributes at the Training Center to get more information about them for Caesar.

Doll Face:

Collect the materials to make a Doll for Rue to help cheer her up. You need 6 Strips of Wood from the Forest Station at the Training Center, as well as String and Cloth, which you can get by speaking to Cinna at Cinna's Studio. With those in hand, head to the Prep Room to put the Doll together.

Touch Wood:

You can now give the Doll to Rue at the Training Center.

Duly Noted:

Give Caesar the Interview Notes at Caesar's Stage.

Poster Children:

Assist Haymitch getting some more marketing materials, or in this case Posters, up and around the place. Take the Posters from him at the Courtyard, then hang them up.

A Taste of Home:

Cinna wants to do something nice for Katniss. Speak to him at District 12's Floor for more information.

Need to Have:

Visit Caesar's Stage and borrow some Filming Equipment.

Through the Lens:

Head to the Lake and set up the camera ready for filming.

Through the Lens Continued:

The next stage is to actually start filming the woods at the Lake.

Main Attraction:

Go to District 12's Floor and put the Memory Card from the camera into the Screen there.

Get Fitted:

Help Cinna to get Katniss and Peeta's outfits ready for the Games at Cinna's Studio.

Pretty Woman:

For this quest, you need to meet one of Cinna's old friends, Eurydice. You can find her at Cinna's Studio. Then, you need to begin preparing her dress, by taking the Sewing Tools from Cinna and using the Mannequin to prepare the dress.

Playing Dress Up:

Eurydice now wants to try on the dress that you prepared. Take it off the Mannequin and give the dress to Eurydice.

Locket When You Leave:

Eurydice has lost her Locket. You need to search Cinna's Studio for it.

Interview Job:

Caesar is interviewing the tributes at Caesar's Stage and you need to get it ready for them.

Before You Party:

Your Benefactor needs to speak to you before the party - use the Cinna Branded Terminal at the Marketplace to speak to him.

Brain Food:

The President's Ball is underway, and Caesar needs some Refreshments. Go to the Buffet Tables at Snow's Mansion and take the food from there, to Caesar.

Clueless:

Eurydice is at the Ball, and you can now return the Locket to her that she had lost at Cinna's Studio.

Figure of Speech:

For this quest, simply listen to President Snow's speech at the Mansion.

Full Purse:

You ran into Eurydice and she dropped her purse, spilling everything all over the floor. Help her to collect all the contents of the purse from the floor.

Life of the Party:

You are now able to enjoy the party yourself, so speak to your friends Caesar and Eurydice, then 'mingle' with the other guests by talking to them.

The Help:[b/]

With the party over, it's your job to help clean up. Clear the Banquet Tables to complete this quest.

Pick Me:

Your Secret Benefactor wants you to unlock the Door at Snow's Mansion using Eurydice's Hairpin. This will also require Focus.

Knock on Wood:

Search through President Snow's Desk for the documentation that your Secret Benefactor wants you to find. Also, keep an eye out for the Mockingjay Pin that Cinna asked you to look out for. Again, you will need Focus for this.

Copy Right:

You need to leave the documents where you found them, so use the Camera in Eurydice's Locket to make a copy before you leave.

Sealed Document:

Return the Documents back to where you found them.

Closing Time:

Before you leave the mansion, close and lock the door to the Study.

Put a Pin in It:

Head for Cinna's Studio and put the Mockingjay Pin that you took onto Katniss' Arena outfit.

Set on Fire:[b/]

You now need to help Katniss get ready for Caesar's interview show. Take her dress off the Mannequin at Cinna's Studio, then give the dress to Katniss.

The Makeover:

For this quest, you need to get the ingredients for Katniss' make-up and hairstyling. Get a Hairbrush from Valeria at the Prep Room, Make-Up at the Courtyard's Beauty Stand, and purchase Hairpins from the Jeweler at the Marketplace. The last part will require Goods to make the trade.

The Flame Within:

Help Katniss with the finishing touches to her look for the show.

It's On:

You can now go to District 12's Floor to watch the show in action.

Lovers' Quarrel:

Peeta made Katniss so angry that she injured his hand. Use Bandages to heal Peeta's hand at District 12's Floor.

As Seen on TV:

Ask Effie, Haymitch and Cinna what happened between Peeta and Katniss to cause their argument at District 12's Floor.

Sleepless in the Capitol:

Talk to Peeta at District 12's Floor.

Bedtime Story:

Similar to the last task, speak to Katniss at District 12's Floor to help calm her nerves.

Brand New Day:

Go to sleep on the Sofa at District 12's Floor to await the day of the Games.

Let the Games Begin:

The Hunger Games are now about to start. You can watch them on the Television at District 12's Floor.

[u]Chapter Fourteen:[/u]

Market Share:

Ask Celo at the Marketplace about the price of Medical Balm.

Deep Pockets:

Speak to the Sponsors at the Courtyard to see if they are happy to provide the money required for the Medicinal Balm. With that done, speak to Haymitch, also at the Courtyard.

No ID:

Contact Chrys, your Benefactor, to see about getting a replacement ID. With that done, you will be able to collect your ID from Celo at the Marketplace.

Rush Out:

Get on a train heading for District 4 at the Train Station.

Boat Load:

Having just arrived at District 4, you need to rescue some people trapped under a Boat Wreckage. Move the wreck at the Ravaged Beach.

Seasisde Treatment:

Treat the injuries of the people you rescued from the Boat Wreckage, Dylan and Pearl.

End of the Beach:

Meet Nixie at the Beach House to find out more about her.

Having a Ball:

Collect up all the Balls from around the Beach House and put them in the Basket at the Beach House.

Sandy Seat:

Help Nixie to clean the Chairs at the Beach House.

Flowers in the Sand:

Pick some Evening Primroses at the Village, then put them in Vases at the Beach House.

Lanternship:

Take Candles from Nixie and place them in the Lanterns at the Beach House to give it a nicer atmosphere.

Puddle Trouble:

Finally, clean up the Puddles around the pool at the Beach House.

Reed Before the Wind:

Nixie's father Reed has now shown up, so introduce yourself to him.

Somethin' Fishy:

Speak to the Fishermen at the Ravaged Beach about the Blue-Fin Hogfish. Then, return to the Beach House to pass on the information to Reed.

For Show:

Assist Reed and the others by helping them to clear the Wreckage at the Ravaged Beach.

Caged Meal:

Empty the Traps at the Ravaged Beach.

Let Them Eat Fish:

Before the disaster there were plenty of Fish to go around, but now District 4 has to ration them. Go to the Ravaged Beach and help collect Fish, before distributing them at the Village.

To Your Posts:

Assist the Fishermen at the Cliff to build new platforms to fish from. This will require Wood Boards and Wood. Then, rebuild the Supplies Shed at the Cliff. Here you will need Wood Boards and Nails.

Worm Up:

The Fishermen also need bait, so for that you can dig up Earthworms at the Village. Then, fill up the Containers at the Cliff with Bait.

Casting Shed:

Finish rebuilding the Platforms and the Supplies Shed at the Cliff. For this you'll need Focus, Metal Scraps and Nails.

Taking the Bait:

Speak to Nixie at the Cliff about finding better bait.

Worm Thoughts:

Collect 3 Worms from the COntainers at the Cliff.

Fuss and Feathers:

We also need some Feathers to make the Bait more attractive. To get these, you first need to banish the Vulture Mutts that nest at the Tip. This will require Reinforced Arrows.

Plastic Rules:

Next up you need Plastic, for making plastic fish to put on the Bait. Buy some Plastic from Celo at the Marketplace. You'll need Goods to make the trade.

Colure:

At the Prep Room, paint the Plastic you bought to make it look like a colorful fish. This will help attract predators. You'll need Metal Scraps to finish the job.

Sparks:

Travel to District 11 to confirm the information that Haymitch has heard. Speak to Furia and the Peacekeeper, both at the Square, to find out more.

Special Delivery:

The Peacekeeper at the Square has some information of a different kind for you, from Bran. Speak to him at the Square.

Breaking Bread:

Pass the Loaf of Bread that the Peacekeeper gave you on to Haymitch at the Courtyard, who will then be able to deliver it to Katniss in the Arena.

Food for Thought:

Get some Food for Haymitch, who hasn't eaten for quite some time. You can find food at the Courtyard, then simply give it to him to pass this quest.

Rule the Roost:

Listen to Haymitch and Seneca discussing keeping Katniss and Peeta in the Games at the Courtyard.

Play by Ear:

Seneca will speak with President Snow before being able to act on the previous conversation with Haymitch. You need to eavesdrop on their conversation at the Garden, then report back to Haymitch with the details at the Courtyard.

Tips and Hooks:

You can now go back to District 4 and resume the previous Bait-related questline. Speak to Reed at the Tip to learn how to make Fish Hooks, which you will need for the Lure. This requires Metal Scraps.

New and Alluring:

You are now able to begin preparing the Lure with Nixie's help at the Cliff.

Catch of the Day:

You are nearly ready to start fishing! First, however, you obviously need a Fishing Pole. Get one from the Shed at the Village in District 4, then go to the Ravaged Beach where you can begin fishing. Click on the green arrow to start.

Motorical Function:

Nixie wants to put a Motor in the Lure to make it more realistic and attractive to predatory fish. Get the Small Motor at the Burned Wood, and give it to Nixie at the Cliff.

Good Vibrations:

Take the new Lure for Nixie and fish using it at the Cliff. Click on the green arrow to begin. Keep trying until you have all the Fish required.

Lure Them In:

Show off your successes to the Fishermen at the Village in District 4 to complete this quest.

Paddleboating:

Help repair the Damaged Boats at the Ravaged Beach. This will require Wood and Linen.

Complete Outfit:

The boats you fixed also need fishing and safety equipment. Find some Bouys at the Cliff and some Fishing Nets at the Village for the boats, then return to the Ravaged Beach to outfit the Boats with the new equipment.

Victor Gift:

Go to the Beach House and speak to Nixie to find out her news. 

Unboxing Day:

Help the people at the Ravaged Beach to open the Big Crate that has arrived.

Some Assembly Required:

It's a Boat! Take the Tools from the Crates at the Ravaged Beach, then Assemble the Boat.

Boat Matters:

Finish assembling the Boat at the Ravaged Beach.

Old Faithful:

Speak to Reed at the Hidden Beach where he wants to show you the ship that he is rebuilding.

Shipshape:

Help Reed to rebuild his Ship at the Hidden Beach. This will require Wood Boards, Nails and Focus.

Missing Piece:

More parts are needed for Reed's Ship, and he thinks Conch, a woman at the Village in District 4, can help - so head there to talk to him.

Lonesome Shell:

Conch's Son has gone missing. Search for him at the Ravaged Beach and the Tip.

The Lost Boy:

Continue the search for Conch's Son at the Hidden Beach. 

See Shells:

Conch's Son has been found, but he wants to continue collecting Seashells before he will leave. Help him to collect Seashells and then fill up the Basket at the Hidden Beach.

Contain Yourself:

You can now get the Container Key from Conch at the Village, which you can use to take the Boat Parts from the Container, also at the Village, to fix Reed's Boat.

Boat Tie:

Continue to help Reed fix his Boat at the Hidden Beach. You will also require A Bright Idea and Focus.

Talking Blues:

You now need to find out the location of the Blue-Fin Hogfish by speaking to the Citizens at the Ravaged Beach.

Cross Investigation:

Cross reference the information that you've got with Nixie at the Cliff to find a more precise location for the Hogfish.

Set Sail:

You need to get some equipment for the voyage ahead. Collect two lots of Equipment from the Shed at the Cliff, then return to the Hidden Beach and prepare Reed's Boat.

All Aboard:

Get onto Reed's Boat at the Hidden Beach.

The Cove:

Clear the Beach at the Cove.

Catch Me If You Can:

Begin Fishing for the Blue-Fin Hogfish.

Homebound:

Collect Reed's Catches at the Cove, then head back to the Boat so you can return to District 4.

Salty Farewells:

In this quest, say your goodbyes to Nixie and Reed at the Ravaged Beach.

Fishy Tale:

Spread the word about the Blue-Fin Hogfish that you found, first at the Village, then at the Ravaged Beach.

Rule of Thumb:

Back in the Capitol, speak to Haymitch about what has been happening in the Games. You can find him at the Courtyard.

Crowd Funding:

Speak to Katniss and Peeta's Sponsors to ask if they will fund the medication they need at the Courtyard.

Got Soup:

Haymitch has some things he would like to send to Katniss and Peeta. First, get Potatoes from the Sack at the Village. Next, collect some Peas from the Bush at the Lake. Finally, give the ingredients to Moira Outside the Hob so that she can prepare them into a Soup. Note that you will also need Water and Spices to complete the mix.

Soup Du Jour:

You can now give the Soup to Haymitch at the Courtyard.


 
 

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