2-2: Train Station - Resident Evil 5
|| ____/| [C2-2] Chapter 2-2: Train Station |
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| ___) ||Chris and Sheva are still chasing Irving. They'll have to make their |
||____/ |way through the train station and the dark mines first.. |
|ITEMS | Green Herb,  Handgun Bullets x10,  Jewel Beetle,  Machine Gun|
| | Ammo x30,  Gold (400),  Gold (400),  Lantern,  Green Herb, |
| | Red Herb,  Barrel x2,  Crate x2,  Barrel,  Crate x2, |
| | Barrel,  Crate,  Barrel x2,  Barrel,  Diamond (Oval), |
| | Crate,  Barrel x2,  Green Herb,  Barrel x2,  Crate, Rifle|
| | Ammo,  Green Herb,  Dragunov SVD,  Green Herb,  Handgun |
| | Bullets,  Diamond (Brilliant),  Red Herb,  Grenade, |
| | Diamond (Pear),  Diamond (Square),  Grenade,  Green Herb, |
| | Shotgun Shells x5,  Barrel x2, Barrel x8,  2x Handgun Ammo x10,|
| | Green Herb,  Proximity Bomb. |
|ENEMIES|1. Majini (Town). |
| |2. Kipepeo. |
| |3. Adjule. |
| |4. Cephalo. |
| |5. Popokarimu [BOSS]. |
| | |
The train station is another dangerous place, as are the dark mines that lie ahead. This video shows you the way.
Check the room for a [GREEN HERB] and [HANDGUN BULLETS x10], then go outside and move between the trains. A group of Adjule assaults you, and a few Majini with bowguns will shoot flaming arrows from off the trains. You can rush over to some planks nearby which will grant you a slight advantage over the Adjule. The planks also serve as steps to get to the train roof, but before you do, face north and grab a [JEWEL BEETLE] attached to one of the planks. Also check out the eastern area to find [MACHINE GUN AMMO x30] lying on the barricade.
Climb the trains and grab the [GOLD (400)] from the end of the right train. Check out the pylon to the west and spot a very distant [BSAA EMBLEM] on the very top of it. It's best shot with a rifle, but it is quite possible with a handgun too. Hop over to the left train and disarm the explosive tripwire. Before you drop down, do the same with a tripwire in the distance, and as you ride the mine cart, hit one up ahead in advance. Get off and backtrack to a flipped cart to find [GOLD (400)]. Ride the elevator down to the mines.
It's completely dark in the mines and you don't have a Map due to connectivity issues with your GPS. I'm sure Riddick would love this area, but we're playing a different game here, so have your partner pick up the [LANTERN] to shine a little light on you - and the enemies, rather. Grab the [GREEN HERB] near the entrance and be on your way.
At the first junction, the right path leads to a dead end but it does net you a [RED HERB]. Now go down the left tunnel until you stumble upon the first few enemies, namely a few Majini and two Cephalos (joy!). At the next junction you can find two [WOODEN BARRELS] and two [WOODEN CRATES]. The left tunnel leads to a bridge with a waterfall. Turn to your right side, look up, adjust your view slightly to the left and try to spot the [BSAA EMBLEM].
When you continue you'll face another group of Majini, of which one transforms into another lovely Cephalo. As for the junction up ahead, it doesn't really matter which path you take since it's more like a roundabout and the two paths join together quickly. The right path houses a [WOODEN BARREL] and two [WOODEN CRATES] (one which holds a Snake, watch out!), and the left path contains a [WOODEN BARREL] and you can shoot a [WOODEN CRATE] through the crack in the wall which also holds a snake (this crate is actually in an area you'll soon get to).
Up ahead is another Majini, as well as two [WOODEN BARRELS]. Continue down the tunnels and when you can see the exit lights in the distance, check your left to find a rather hidden passage to the earlier mentioned wooden crate with a snake, but also an other [WOODEN BARREL] and a chest with a [DIAMOND (OVAL)].
Head for the exit and have Sheva turn the crank while you head onward. Three Majini will ambush Sheva, so quickly run for the other crank (marked by the red glow) and turn it as fast as you can. Once you are rejoined, fight off the large group of Majini, of which two will transform into Cephalos. You can find one [WOODEN CRATE] on the ground level, two [WOODEN BARRELS] at the end of the first ring, and a [GREEN HERB], [WOODEN BARREL x2] and a [WOODEN CRATE] in total at the second ring. Be extremely careful of the dynamite that some of the Majini's on the 2nd floor are throwing - these explosions really hurt. After you've controlled the crowd, continue down the tunnels from the 2nd ring and encounter another Cephalo.
You'll encounter a few more bowmen at the end of the tunnels, along with a dynamite throwing sucker. Toss in a grenade and be done with it, or kill them regularly. Head inside the elevator and ride it up. Back outside, don't go upstairs right away but grab the [RIFLE AMMO] and [GREEN HERB] first. When you enter the building, a scene will play.
After the scene, grab the [DRAGUNOV SVD] rifle from the locker and take cover under the window. Aim for the Majini behind the gatling gun, as he's the most prominent danger right now. Grab the [GREEN HERB] and [HANDGUN BULLETS] in this room, then go downstairs and deal with a few Majini. At this point, if you hear the gatling gun firing again, this means a second Majini has taken over. Go back upstairs again, take cover under the window and kill the gunner.
With the gunner out of the way, run outside and take cover. It should be noted that it depends on the difficulty if other Majini will place themselves behind the gatling gun. Head over to the southern ledge and grab a [DIAMOND (BRILLIANT)] from the chest, and a [RED HERB] a little further away.
You can hop behind the gatling gun yourself to kill any remaining Majini's, but it only steers about 240 degrees, making it less useful in this situation. Seach behind the vehicle to find a [GRENADE]. Proceed to the large ladder and shoot the shiny object to the right of the ladder, near the top. This is a [DIAMOND (PEAR)]. Climb up and kill the Majini's. There are, however, a LOT of Majini's with dynamite around here, and you'll want to kill them ASAP without getting caught in the blast. If you look to the left and equip a rifle you should be able to spot a [BSAA EMBLEM] on the large factory building.
Climb down a set of ladders at the end of the cliff, and give Sheva a boost at the broken ladder. The shiny object at the second ladder is a [DIAMOND (SQUARE)] which your partner should grab (or you can grab it yourself after dealing with all the enemies).
Many more Majini's with dynamite are testing out their new fireworks. Quickly rush over to Sheva and make your way through the enemies. A green container is blocking the road up ahead, but with teamwork you can easily push it in the ravine. Grab the [GRENADE], [GREEN HERB], [SHOTGUN SHELLS x5] and the contents of the two [WOODEN BARRELS], then drop down the ledge.
It appears this boss is completely invulnerable to your bullets, or is it? This video reveals all weaknesses of Popokarimu.
This creature requires a special strategy to defeat. You'll soon find that its armor is too tough to crack with regular gunfire. It's weak spot is the pink flesh at the bottom of it's tail. With the natural cflow of things, this will be revealed when it's in the air or when it has just performed a leap attack.
However, you'll want to get a longer time span for targetting this weak spot. There are sets of 3, 2, and 3 [WOODEN BARRELS] in the area, and one of the cabins houses [2x HANDGUN AMMO x10], a [GREEN HERB] and a [PROXIMITY BOMB]. Those bombs can also be found in many of the crates, and they're the key to an easy victory.
Get a fair distance between you and the boss, ideally so that you are on one side of the rock in the center and he on the other side. Place a Proximity Bomb in the middle of the road and lure the boss towards it. While the boss is heading towards the bomb, be sure that your best weapon(s) are fully loaded. The blast will knock the boss on its side, revealing the weak spot located under its tail. Walk over to a convenient spot, usually right next to the weak spot and empty your shotgun/machine gun/favorite weapon. Repeat this process a few times and the boss will be a goner.
If the boss stays in the air for a little while, try to shoot it down so you can place another proximity bomb and lure it towards the bomb.