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1-1: Civilian Checkpoint

Resident Evil 5 Walkthrough and Guide
 
 


Resident Evil 5 Guide - Walkthrough

Chapter 1-1: Civilian Checkpoint

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|| ____/|          [C1-1] Chapter 1-1: Civilian Checkpoint                     |
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| ___) ||Chris Redfield has just arrived in Africa.  He's currently headed to  |
||____/ |meet up with his partner, after which they are to retrieve equipment. |
|-------|----------------------------------------------------------------------|
|ITEMS  |[] M92F x2, [] Wooden Crate, [] Wooden Barrel, [] Green Herb,         |
|       |[] Handgun Bullets x10, [] Red Herb, [] Hand Grenade, [] Handgun      |
|       |Bullets x10, [] Wooden Barrel x3, [] Handgun Bullets x10, [] Green    |
|       |Herb.                                                                 |    
|-------|----------------------------------------------------------------------|
|EMBLEMS|NONE.                                                                 |
|-------|----------------------------------------------------------------------|
|ENEMIES|1. Majini (Town)                                                      |
|       |                                                                      |
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After the introductory scenes, make your way through the streets and head for the destination marker on the west.  You can activate your map with R1/RT, and an arrow in the upper-left corner of the map points to the north.  The path is straightforward and you can’t collect any supplies yet, so proceed to the checkpoint, also known as your destination marker on your map.

Go inside the building and talk to the man.  A scene will play after which you are given two handguns, the [M92F].  Equip your gun and you’ll automatically change in your combat gear.  When the scene is over, search the room.  Check the animal flesh to get an impression of your surroundings.  A [WOODEN CRATE] in the corner can be smashed by using your knife.  Items in these crates or barrels are mostly random and will often hold gold or ammo, but never weapons or First Aid Sprays.  Read the two documents on the Control Types and the Dying Status (how uplifting!), then go outside when you’re ready.

Break the nearby [WOODEN BARREL], then go down the path and inspect the dead body of the dog.. Someone must’ve killed it not too long ago.. Go through the room on your right and exit through the door.  This room contains another animal carcass, but it also holds two [WOODEN CRATES] and a [WOODEN BARREL].  One of the crates often holds a Green Herb, which is used to heal your wounds.  The document on the counter doesn’t predict much good.  Go to the back of the room and snatch the [GREEN HERB] from the shelves before going outside.

As you hear a person scream, run up the stairs ahead and go inside the building.  When the scene is over, you’ll have your first hostile encounter.  This is no longer a person, these people are now called Majini (‘Evil Spirits’ in swahili).  The door behind you has been locked, so quickly kill the Majini by gunning him down. Inside the adjacent room, [HANDGUN BULLETS x10] can be found in the cabinet.  To exit the building, jump out of the window.

Run down the streets and you’ll be chased by a very large group of Majini’s.  Do NOT waste your ammo on them, as you are no match for them, no items are dropped at this point, and they’ll keep spawning infinitely.    Quickly rush over to the building and block the blue door.  Check the western side of the room to find a [RED HERB] and a [HAND GRENADE].  The red herb can be mixed with a green herb to create a healing spray that fully restores the health bar.

Knock down the door on the northeast with the help of your partner and search this room for [HANDGUN BULLETS x10] lying on the Ronics boxes.  Smack the three [WOODEN BARRELS] in the southern corner and loot their contents, usually ammo and gold.  Hop down through the hole, make your way through the short tunnel and climb back out at the end.  In this small room, grab the the two packs of [HANDGUN BULLETS x10] from the cabinet and the [GREEN HERB] from the counter.



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